DisplayListCanvas.h revision f276acd98457bcaabc9e79a17a736b3b484f005e
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_DISPLAY_LIST_RENDERER_H
18#define ANDROID_HWUI_DISPLAY_LIST_RENDERER_H
19
20#include "Canvas.h"
21#include "CanvasState.h"
22#include "DisplayList.h"
23#include "RenderNode.h"
24#include "ResourceCache.h"
25#include "SkiaCanvasProxy.h"
26#include "utils/Macros.h"
27
28#include <SkDrawFilter.h>
29#include <SkMatrix.h>
30#include <SkPaint.h>
31#include <SkPath.h>
32#include <SkRegion.h>
33#include <SkTLazy.h>
34#include <cutils/compiler.h>
35
36namespace android {
37namespace uirenderer {
38
39///////////////////////////////////////////////////////////////////////////////
40// Defines
41///////////////////////////////////////////////////////////////////////////////
42
43// Debug
44#if DEBUG_DISPLAY_LIST
45    #define DISPLAY_LIST_LOGD(...) ALOGD(__VA_ARGS__)
46#else
47    #define DISPLAY_LIST_LOGD(...)
48#endif
49
50///////////////////////////////////////////////////////////////////////////////
51// Display list
52///////////////////////////////////////////////////////////////////////////////
53
54class DeferredDisplayList;
55class DeferredLayerUpdater;
56class DisplayListOp;
57class DrawOp;
58class DrawRenderNodeOp;
59class RenderNode;
60class StateOp;
61
62/**
63 * Records drawing commands in a display list for later playback into an OpenGLRenderer.
64 */
65class ANDROID_API DisplayListCanvas: public Canvas, public CanvasStateClient {
66public:
67    DisplayListCanvas(int width, int height);
68    virtual ~DisplayListCanvas();
69
70    void reset(int width, int height);
71    WARN_UNUSED_RESULT DisplayList* finishRecording();
72
73// ----------------------------------------------------------------------------
74// HWUI Canvas state operations
75// ----------------------------------------------------------------------------
76
77    void insertReorderBarrier(bool enableReorder);
78
79// ----------------------------------------------------------------------------
80// HWUI Canvas draw operations
81// ----------------------------------------------------------------------------
82
83    // Shapes
84    void drawRoundRect(CanvasPropertyPrimitive* left, CanvasPropertyPrimitive* top,
85                CanvasPropertyPrimitive* right, CanvasPropertyPrimitive* bottom,
86                CanvasPropertyPrimitive* rx, CanvasPropertyPrimitive* ry,
87                CanvasPropertyPaint* paint);
88    void drawCircle(CanvasPropertyPrimitive* x, CanvasPropertyPrimitive* y,
89                CanvasPropertyPrimitive* radius, CanvasPropertyPaint* paint);
90
91
92// ----------------------------------------------------------------------------
93// HWUI Canvas draw operations - special
94// ----------------------------------------------------------------------------
95    void drawLayer(DeferredLayerUpdater* layerHandle);
96    void drawRenderNode(RenderNode* renderNode);
97
98    // TODO: rename for consistency
99    void callDrawGLFunction(Functor* functor);
100
101// ----------------------------------------------------------------------------
102// CanvasStateClient interface
103// ----------------------------------------------------------------------------
104    virtual void onViewportInitialized() override { }
105    virtual void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) override { }
106    virtual GLuint getTargetFbo() const override { return -1; }
107
108// ----------------------------------------------------------------------------
109// android/graphics/Canvas interface
110// ----------------------------------------------------------------------------
111    virtual SkCanvas* asSkCanvas() override;
112
113    virtual void setBitmap(const SkBitmap& bitmap) override {
114        LOG_ALWAYS_FATAL("DisplayListCanvas is not backed by a bitmap.");
115    }
116
117    virtual bool isOpaque() override { return false; }
118    virtual int width() override { return mState.getWidth(); }
119    virtual int height() override { return mState.getHeight(); }
120
121    virtual void setHighContrastText(bool highContrastText) override {
122        mHighContrastText = highContrastText;
123    }
124    virtual bool isHighContrastText() override { return mHighContrastText; }
125
126// ----------------------------------------------------------------------------
127// android/graphics/Canvas state operations
128// ----------------------------------------------------------------------------
129    // Save (layer)
130    virtual int getSaveCount() const override { return mState.getSaveCount(); }
131    virtual int save(SaveFlags::Flags flags) override;
132    virtual void restore() override;
133    virtual void restoreToCount(int saveCount) override;
134
135    virtual int saveLayer(float left, float top, float right, float bottom, const SkPaint* paint,
136        SaveFlags::Flags flags) override;
137    virtual int saveLayerAlpha(float left, float top, float right, float bottom,
138            int alpha, SaveFlags::Flags flags) override {
139        SkPaint paint;
140        paint.setAlpha(alpha);
141        return saveLayer(left, top, right, bottom, &paint, flags);
142    }
143
144    // Matrix
145    virtual void getMatrix(SkMatrix* outMatrix) const override { mState.getMatrix(outMatrix); }
146    virtual void setMatrix(const SkMatrix& matrix) override;
147
148    virtual void concat(const SkMatrix& matrix) override;
149    virtual void rotate(float degrees) override;
150    virtual void scale(float sx, float sy) override;
151    virtual void skew(float sx, float sy) override;
152    virtual void translate(float dx, float dy) override;
153
154    // Clip
155    virtual bool getClipBounds(SkRect* outRect) const override;
156    virtual bool quickRejectRect(float left, float top, float right, float bottom) const override;
157    virtual bool quickRejectPath(const SkPath& path) const override;
158
159    virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op) override;
160    virtual bool clipPath(const SkPath* path, SkRegion::Op op) override;
161    virtual bool clipRegion(const SkRegion* region, SkRegion::Op op) override;
162
163    // Misc
164    virtual SkDrawFilter* getDrawFilter() override { return mDrawFilter.get(); }
165    virtual void setDrawFilter(SkDrawFilter* filter) override;
166
167// ----------------------------------------------------------------------------
168// android/graphics/Canvas draw operations
169// ----------------------------------------------------------------------------
170    virtual void drawColor(int color, SkXfermode::Mode mode) override;
171    virtual void drawPaint(const SkPaint& paint) override;
172
173    // Geometry
174    virtual void drawPoint(float x, float y, const SkPaint& paint) override {
175        float points[2] = { x, y };
176        drawPoints(points, 2, paint);
177    }
178    virtual void drawPoints(const float* points, int count, const SkPaint& paint) override;
179    virtual void drawLine(float startX, float startY, float stopX, float stopY,
180            const SkPaint& paint) override {
181        float points[4] = { startX, startY, stopX, stopY };
182        drawLines(points, 4, paint);
183    }
184    virtual void drawLines(const float* points, int count, const SkPaint& paint) override;
185    virtual void drawRect(float left, float top, float right, float bottom, const SkPaint& paint) override;
186    virtual void drawRegion(const SkRegion& region, const SkPaint& paint) override;
187    virtual void drawRoundRect(float left, float top, float right, float bottom,
188            float rx, float ry, const SkPaint& paint) override;
189    virtual void drawCircle(float x, float y, float radius, const SkPaint& paint) override;
190    virtual void drawOval(float left, float top, float right, float bottom, const SkPaint& paint) override;
191    virtual void drawArc(float left, float top, float right, float bottom,
192            float startAngle, float sweepAngle, bool useCenter, const SkPaint& paint) override;
193    virtual void drawPath(const SkPath& path, const SkPaint& paint) override;
194    virtual void drawVertices(SkCanvas::VertexMode vertexMode, int vertexCount,
195            const float* verts, const float* tex, const int* colors,
196            const uint16_t* indices, int indexCount, const SkPaint& paint) override
197        { /* DisplayListCanvas does not support drawVertices(); ignore */ }
198
199    // Bitmap-based
200    virtual void drawBitmap(const SkBitmap& bitmap, float left, float top, const SkPaint* paint) override;
201    virtual void drawBitmap(const SkBitmap& bitmap, const SkMatrix& matrix,
202                            const SkPaint* paint) override;
203    virtual void drawBitmap(const SkBitmap& bitmap, float srcLeft, float srcTop,
204            float srcRight, float srcBottom, float dstLeft, float dstTop,
205            float dstRight, float dstBottom, const SkPaint* paint) override;
206    virtual void drawBitmapMesh(const SkBitmap& bitmap, int meshWidth, int meshHeight,
207            const float* vertices, const int* colors, const SkPaint* paint) override;
208    virtual void drawNinePatch(const SkBitmap& bitmap, const android::Res_png_9patch& chunk,
209            float dstLeft, float dstTop, float dstRight, float dstBottom,
210            const SkPaint* paint) override;
211
212    virtual void drawVectorDrawable(VectorDrawableRoot* tree) override;
213
214    // Text
215    virtual void drawText(const uint16_t* glyphs, const float* positions, int count,
216            const SkPaint& paint, float x, float y, float boundsLeft, float boundsTop,
217            float boundsRight, float boundsBottom, float totalAdvance) override;
218    virtual void drawTextOnPath(const uint16_t* glyphs, int count, const SkPath& path,
219            float hOffset, float vOffset, const SkPaint& paint) override;
220    virtual bool drawTextAbsolutePos() const override { return false; }
221
222private:
223
224    CanvasState mState;
225    std::unique_ptr<SkiaCanvasProxy> mSkiaCanvasProxy;
226
227    enum DeferredBarrierType {
228        kBarrier_None,
229        kBarrier_InOrder,
230        kBarrier_OutOfOrder,
231    };
232
233    void drawBitmap(const SkBitmap* bitmap, const SkPaint* paint);
234    void drawRects(const float* rects, int count, const SkPaint* paint);
235
236    void flushRestoreToCount();
237    void flushTranslate();
238    void flushReorderBarrier();
239
240    LinearAllocator& alloc() { return mDisplayList->allocator; }
241
242    // Each method returns final index of op
243    size_t addOpAndUpdateChunk(DisplayListOp* op);
244    // flushes any deferred operations, and appends the op
245    size_t flushAndAddOp(DisplayListOp* op);
246
247    size_t addStateOp(StateOp* op);
248    size_t addDrawOp(DrawOp* op);
249    size_t addRenderNodeOp(DrawRenderNodeOp* op);
250
251    void refBitmapsInShader(const SkShader* shader);
252
253    template<class T>
254    inline const T* refBuffer(const T* srcBuffer, int32_t count) {
255        if (!srcBuffer) return nullptr;
256
257        T* dstBuffer = (T*) mDisplayList->allocator.alloc(count * sizeof(T));
258        memcpy(dstBuffer, srcBuffer, count * sizeof(T));
259        return dstBuffer;
260    }
261
262    inline char* refText(const char* text, size_t byteLength) {
263        return (char*) refBuffer<uint8_t>((uint8_t*)text, byteLength);
264    }
265
266    inline const SkPath* refPath(const SkPath* path) {
267        if (!path) return nullptr;
268
269        // The points/verbs within the path are refcounted so this copy operation
270        // is inexpensive and maintains the generationID of the original path.
271        const SkPath* cachedPath = new SkPath(*path);
272        mDisplayList->pathResources.push_back(cachedPath);
273        return cachedPath;
274    }
275
276    inline const SkPaint* refPaint(const SkPaint* paint) {
277        if (!paint) return nullptr;
278
279        // If there is a draw filter apply it here and store the modified paint
280        // so that we don't need to modify the paint every time we access it.
281        SkTLazy<SkPaint> filteredPaint;
282        if (mDrawFilter.get()) {
283            filteredPaint.set(*paint);
284            mDrawFilter->filter(filteredPaint.get(), SkDrawFilter::kPaint_Type);
285            paint = filteredPaint.get();
286        }
287
288        // compute the hash key for the paint and check the cache.
289        const uint32_t key = paint->getHash();
290        const SkPaint* cachedPaint = mPaintMap.valueFor(key);
291        // In the unlikely event that 2 unique paints have the same hash we do a
292        // object equality check to ensure we don't erroneously dedup them.
293        if (cachedPaint == nullptr || *cachedPaint != *paint) {
294            cachedPaint = new SkPaint(*paint);
295            std::unique_ptr<const SkPaint> copy(cachedPaint);
296            mDisplayList->paints.push_back(std::move(copy));
297
298            // replaceValueFor() performs an add if the entry doesn't exist
299            mPaintMap.replaceValueFor(key, cachedPaint);
300            refBitmapsInShader(cachedPaint->getShader());
301        }
302
303        return cachedPaint;
304    }
305
306    inline const SkRegion* refRegion(const SkRegion* region) {
307        if (!region) {
308            return region;
309        }
310
311        const SkRegion* cachedRegion = mRegionMap.valueFor(region);
312        // TODO: Add generation ID to SkRegion
313        if (cachedRegion == nullptr) {
314            std::unique_ptr<const SkRegion> copy(new SkRegion(*region));
315            cachedRegion = copy.get();
316            mDisplayList->regions.push_back(std::move(copy));
317
318            // replaceValueFor() performs an add if the entry doesn't exist
319            mRegionMap.replaceValueFor(region, cachedRegion);
320        }
321
322        return cachedRegion;
323    }
324
325    inline const SkBitmap* refBitmap(const SkBitmap& bitmap) {
326        // Note that this assumes the bitmap is immutable. There are cases this won't handle
327        // correctly, such as creating the bitmap from scratch, drawing with it, changing its
328        // contents, and drawing again. The only fix would be to always copy it the first time,
329        // which doesn't seem worth the extra cycles for this unlikely case.
330        SkBitmap* localBitmap = new (alloc()) SkBitmap(bitmap);
331        alloc().autoDestroy(localBitmap);
332        mDisplayList->bitmapResources.push_back(localBitmap);
333        return localBitmap;
334    }
335
336    inline const Res_png_9patch* refPatch(const Res_png_9patch* patch) {
337        mDisplayList->patchResources.push_back(patch);
338        mResourceCache.incrementRefcount(patch);
339        return patch;
340    }
341
342    DefaultKeyedVector<uint32_t, const SkPaint*> mPaintMap;
343    DefaultKeyedVector<const SkPath*, const SkPath*> mPathMap;
344    DefaultKeyedVector<const SkRegion*, const SkRegion*> mRegionMap;
345
346    ResourceCache& mResourceCache;
347    DisplayList* mDisplayList;
348
349    float mTranslateX;
350    float mTranslateY;
351    bool mHasDeferredTranslate;
352    DeferredBarrierType mDeferredBarrierType;
353    bool mHighContrastText;
354
355    int mRestoreSaveCount;
356
357    SkAutoTUnref<SkDrawFilter> mDrawFilter;
358
359    friend class RenderNode;
360
361}; // class DisplayListCanvas
362
363}; // namespace uirenderer
364}; // namespace android
365
366#endif // ANDROID_HWUI_DISPLAY_LIST_RENDERER_H
367