DisplayListOp.h revision 03ae272459869b854e5db252fc81a64a516e111f
1/*
2 * Copyright (C) 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_DISPLAY_OPERATION_H
18#define ANDROID_HWUI_DISPLAY_OPERATION_H
19
20#include "OpenGLRenderer.h"
21#include "AssetAtlas.h"
22#include "DeferredDisplayList.h"
23#include "DisplayListRenderer.h"
24#include "GammaFontRenderer.h"
25#include "Patch.h"
26#include "RenderNode.h"
27#include "renderstate/RenderState.h"
28#include "UvMapper.h"
29#include "utils/LinearAllocator.h"
30#include "utils/PaintUtils.h"
31
32#include <SkColor.h>
33#include <SkPath.h>
34#include <SkPathOps.h>
35#include <SkXfermode.h>
36
37#include <private/hwui/DrawGlInfo.h>
38
39// Use OP_LOG for logging with arglist, OP_LOGS if just printing char*
40#define OP_LOGS(s) OP_LOG("%s", (s))
41#define OP_LOG(s, ...) ALOGD( "%*s" s, level * 2, "", __VA_ARGS__ )
42
43namespace android {
44namespace uirenderer {
45
46/**
47 * Structure for storing canvas operations when they are recorded into a DisplayList, so that they
48 * may be replayed to an OpenGLRenderer.
49 *
50 * To avoid individual memory allocations, DisplayListOps may only be allocated into a
51 * LinearAllocator's managed memory buffers.  Each pointer held by a DisplayListOp is either a
52 * pointer into memory also allocated in the LinearAllocator (mostly for text and float buffers) or
53 * references a externally refcounted object (Sk... and Skia... objects). ~DisplayListOp() is
54 * never called as LinearAllocators are simply discarded, so no memory management should be done in
55 * this class.
56 */
57class DisplayListOp {
58public:
59    // These objects should always be allocated with a LinearAllocator, and never destroyed/deleted.
60    // standard new() intentionally not implemented, and delete/deconstructor should never be used.
61    virtual ~DisplayListOp() { LOG_ALWAYS_FATAL("Destructor not supported"); }
62    static void operator delete(void* ptr) { LOG_ALWAYS_FATAL("delete not supported"); }
63    static void* operator new(size_t size) = delete; /** PURPOSELY OMITTED **/
64    static void* operator new(size_t size, LinearAllocator& allocator) {
65        return allocator.alloc(size);
66    }
67
68    enum OpLogFlag {
69        kOpLogFlag_Recurse = 0x1,
70        kOpLogFlag_JSON = 0x2 // TODO: add?
71    };
72
73    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
74            bool useQuickReject) = 0;
75
76    virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
77            bool useQuickReject) = 0;
78
79    virtual void output(int level, uint32_t logFlags = 0) const = 0;
80
81    // NOTE: it would be nice to declare constants and overriding the implementation in each op to
82    // point at the constants, but that seems to require a .cpp file
83    virtual const char* name() = 0;
84};
85
86class StateOp : public DisplayListOp {
87public:
88    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
89            bool useQuickReject) override {
90        // default behavior only affects immediate, deferrable state, issue directly to renderer
91        applyState(deferStruct.mRenderer, saveCount);
92    }
93
94    /**
95     * State operations are applied directly to the renderer, but can cause the deferred drawing op
96     * list to flush
97     */
98    virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
99            bool useQuickReject) override {
100        applyState(replayStruct.mRenderer, saveCount);
101    }
102
103    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const = 0;
104};
105
106class DrawOp : public DisplayListOp {
107friend class MergingDrawBatch;
108public:
109    DrawOp(const SkPaint* paint)
110            : mPaint(paint), mQuickRejected(false) {}
111
112    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
113            bool useQuickReject) override {
114        if (mQuickRejected && CC_LIKELY(useQuickReject)) {
115            return;
116        }
117
118        deferStruct.mDeferredList.addDrawOp(deferStruct.mRenderer, this);
119    }
120
121    virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
122            bool useQuickReject) override {
123        if (mQuickRejected && CC_LIKELY(useQuickReject)) {
124            return;
125        }
126
127        applyDraw(replayStruct.mRenderer, replayStruct.mDirty);
128    }
129
130    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) = 0;
131
132    /**
133     * Draw multiple instances of an operation, must be overidden for operations that merge
134     *
135     * Currently guarantees certain similarities between ops (see MergingDrawBatch::canMergeWith),
136     * and pure translation transformations. Other guarantees of similarity should be enforced by
137     * reducing which operations are tagged as mergeable.
138     */
139    virtual void multiDraw(OpenGLRenderer& renderer, Rect& dirty,
140            const Vector<OpStatePair>& ops, const Rect& bounds) {
141        for (unsigned int i = 0; i < ops.size(); i++) {
142            renderer.restoreDisplayState(*(ops[i].state), true);
143            ops[i].op->applyDraw(renderer, dirty);
144        }
145    }
146
147    /**
148     * When this method is invoked the state field is initialized to have the
149     * final rendering state. We can thus use it to process data as it will be
150     * used at draw time.
151     *
152     * Additionally, this method allows subclasses to provide defer-time preferences for batching
153     * and merging.
154     *
155     * if a subclass can set deferInfo.mergeable to true, it should implement multiDraw()
156     */
157    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
158            const DeferredDisplayState& state) {}
159
160    /**
161     * Query the conservative, local bounds (unmapped) bounds of the op.
162     *
163     * returns true if bounds exist
164     */
165    virtual bool getLocalBounds(Rect& localBounds) {
166        return false;
167    }
168
169    // TODO: better refine localbounds usage
170    void setQuickRejected(bool quickRejected) { mQuickRejected = quickRejected; }
171    bool getQuickRejected() { return mQuickRejected; }
172
173    inline int getPaintAlpha() const {
174        return OpenGLRenderer::getAlphaDirect(mPaint);
175    }
176
177    virtual bool hasTextShadow() const {
178        return false;
179    }
180
181    inline float strokeWidthOutset() {
182        // since anything AA stroke with less than 1.0 pixel width is drawn with an alpha-reduced
183        // 1.0 stroke, treat 1.0 as minimum.
184
185        // TODO: it would be nice if this could take scale into account, but scale isn't stable
186        // since higher levels of the view hierarchy can change scale out from underneath it.
187        return fmaxf(mPaint->getStrokeWidth(), 1) * 0.5f;
188    }
189
190protected:
191    // Helper method for determining op opaqueness. Assumes op fills its bounds in local
192    // coordinates, and that paint's alpha is used
193    inline bool isOpaqueOverBounds(const DeferredDisplayState& state) {
194        // ensure that local bounds cover mapped bounds
195        if (!state.mMatrix.isSimple()) return false;
196
197        if (state.mRoundRectClipState) return false;
198
199        // check state/paint for transparency
200        if (mPaint) {
201            if (mPaint->getAlpha() != 0xFF) {
202                return false;
203            }
204            if (mPaint->getShader() && !mPaint->getShader()->isOpaque()) {
205                return false;
206            }
207            if (PaintUtils::isBlendedColorFilter(mPaint->getColorFilter())) {
208                return false;
209            }
210        }
211
212        if (state.mAlpha != 1.0f) return false;
213
214        SkXfermode::Mode mode = OpenGLRenderer::getXfermodeDirect(mPaint);
215        return (mode == SkXfermode::kSrcOver_Mode ||
216                mode == SkXfermode::kSrc_Mode);
217
218    }
219
220    const SkPaint* mPaint;
221    bool mQuickRejected;
222};
223
224class DrawBoundedOp : public DrawOp {
225public:
226    DrawBoundedOp(float left, float top, float right, float bottom, const SkPaint* paint)
227            : DrawOp(paint), mLocalBounds(left, top, right, bottom) {}
228
229    DrawBoundedOp(const Rect& localBounds, const SkPaint* paint)
230            : DrawOp(paint), mLocalBounds(localBounds) {}
231
232    // Calculates bounds as smallest rect encompassing all points
233    // NOTE: requires at least 1 vertex, and doesn't account for stroke size (should be handled in
234    // subclass' constructor)
235    DrawBoundedOp(const float* points, int count, const SkPaint* paint)
236            : DrawOp(paint), mLocalBounds(points[0], points[1], points[0], points[1]) {
237        for (int i = 2; i < count; i += 2) {
238            mLocalBounds.left = fminf(mLocalBounds.left, points[i]);
239            mLocalBounds.right = fmaxf(mLocalBounds.right, points[i]);
240            mLocalBounds.top = fminf(mLocalBounds.top, points[i + 1]);
241            mLocalBounds.bottom = fmaxf(mLocalBounds.bottom, points[i + 1]);
242        }
243    }
244
245    // default empty constructor for bounds, to be overridden in child constructor body
246    DrawBoundedOp(const SkPaint* paint): DrawOp(paint) { }
247
248    virtual bool getLocalBounds(Rect& localBounds) override {
249        localBounds.set(mLocalBounds);
250        OpenGLRenderer::TextShadow textShadow;
251        if (OpenGLRenderer::getTextShadow(mPaint, &textShadow)) {
252            Rect shadow(mLocalBounds);
253            shadow.translate(textShadow.dx, textShadow.dx);
254            shadow.outset(textShadow.radius);
255            localBounds.unionWith(shadow);
256        }
257        return true;
258    }
259
260protected:
261    Rect mLocalBounds; // displayed area in LOCAL coord. doesn't incorporate stroke, so check paint
262};
263
264///////////////////////////////////////////////////////////////////////////////
265// STATE OPERATIONS - these may affect the state of the canvas/renderer, but do
266//         not directly draw or alter output
267///////////////////////////////////////////////////////////////////////////////
268
269class SaveOp : public StateOp {
270public:
271    SaveOp(int flags)
272            : mFlags(flags) {}
273
274    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
275            bool useQuickReject) override {
276        int newSaveCount = deferStruct.mRenderer.save(mFlags);
277        deferStruct.mDeferredList.addSave(deferStruct.mRenderer, this, newSaveCount);
278    }
279
280    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override {
281        renderer.save(mFlags);
282    }
283
284    virtual void output(int level, uint32_t logFlags) const override {
285        OP_LOG("Save flags %x", mFlags);
286    }
287
288    virtual const char* name() override { return "Save"; }
289
290    int getFlags() const { return mFlags; }
291private:
292    int mFlags;
293};
294
295class RestoreToCountOp : public StateOp {
296public:
297    RestoreToCountOp(int count)
298            : mCount(count) {}
299
300    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
301            bool useQuickReject) override {
302        deferStruct.mDeferredList.addRestoreToCount(deferStruct.mRenderer,
303                this, saveCount + mCount);
304        deferStruct.mRenderer.restoreToCount(saveCount + mCount);
305    }
306
307    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override {
308        renderer.restoreToCount(saveCount + mCount);
309    }
310
311    virtual void output(int level, uint32_t logFlags) const override {
312        OP_LOG("Restore to count %d", mCount);
313    }
314
315    virtual const char* name() override { return "RestoreToCount"; }
316
317private:
318    int mCount;
319};
320
321class SaveLayerOp : public StateOp {
322public:
323    SaveLayerOp(float left, float top, float right, float bottom, int alpha, int flags)
324            : mArea(left, top, right, bottom)
325            , mPaint(&mCachedPaint)
326            , mFlags(flags)
327            , mConvexMask(nullptr) {
328        mCachedPaint.setAlpha(alpha);
329    }
330
331    SaveLayerOp(float left, float top, float right, float bottom, const SkPaint* paint, int flags)
332            : mArea(left, top, right, bottom)
333            , mPaint(paint)
334            , mFlags(flags)
335            , mConvexMask(nullptr)
336    {}
337
338    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
339            bool useQuickReject) override {
340        // NOTE: don't bother with actual saveLayer, instead issuing it at flush time
341        int newSaveCount = deferStruct.mRenderer.getSaveCount();
342        deferStruct.mDeferredList.addSaveLayer(deferStruct.mRenderer, this, newSaveCount);
343
344        // NOTE: don't issue full saveLayer, since that has side effects/is costly. instead just
345        // setup the snapshot for deferral, and re-issue the op at flush time
346        deferStruct.mRenderer.saveLayerDeferred(mArea.left, mArea.top, mArea.right, mArea.bottom,
347                mPaint, mFlags);
348    }
349
350    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override {
351        renderer.saveLayer(mArea.left, mArea.top, mArea.right, mArea.bottom,
352                mPaint, mFlags, mConvexMask);
353    }
354
355    virtual void output(int level, uint32_t logFlags) const override {
356        OP_LOG("SaveLayer%s of area " RECT_STRING,
357                (isSaveLayerAlpha() ? "Alpha" : ""),RECT_ARGS(mArea));
358    }
359
360    virtual const char* name() override {
361        return isSaveLayerAlpha() ? "SaveLayerAlpha" : "SaveLayer";
362    }
363
364    int getFlags() { return mFlags; }
365
366    // Called to make SaveLayerOp clip to the provided mask when drawing back/restored
367    void setMask(const SkPath* convexMask) {
368        mConvexMask = convexMask;
369    }
370
371private:
372    bool isSaveLayerAlpha() const {
373        SkXfermode::Mode mode = OpenGLRenderer::getXfermodeDirect(mPaint);
374        int alpha = OpenGLRenderer::getAlphaDirect(mPaint);
375        return alpha < 255 && mode == SkXfermode::kSrcOver_Mode;
376    }
377
378    Rect mArea;
379    const SkPaint* mPaint;
380    SkPaint mCachedPaint;
381    int mFlags;
382
383    // Convex path, points at data in RenderNode, valid for the duration of the frame only
384    // Only used for masking the SaveLayer which wraps projected RenderNodes
385    const SkPath* mConvexMask;
386};
387
388class TranslateOp : public StateOp {
389public:
390    TranslateOp(float dx, float dy)
391            : mDx(dx), mDy(dy) {}
392
393    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override {
394        renderer.translate(mDx, mDy);
395    }
396
397    virtual void output(int level, uint32_t logFlags) const override {
398        OP_LOG("Translate by %f %f", mDx, mDy);
399    }
400
401    virtual const char* name() override { return "Translate"; }
402
403private:
404    float mDx;
405    float mDy;
406};
407
408class RotateOp : public StateOp {
409public:
410    RotateOp(float degrees)
411            : mDegrees(degrees) {}
412
413    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override {
414        renderer.rotate(mDegrees);
415    }
416
417    virtual void output(int level, uint32_t logFlags) const override {
418        OP_LOG("Rotate by %f degrees", mDegrees);
419    }
420
421    virtual const char* name() override { return "Rotate"; }
422
423private:
424    float mDegrees;
425};
426
427class ScaleOp : public StateOp {
428public:
429    ScaleOp(float sx, float sy)
430            : mSx(sx), mSy(sy) {}
431
432    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override {
433        renderer.scale(mSx, mSy);
434    }
435
436    virtual void output(int level, uint32_t logFlags) const override {
437        OP_LOG("Scale by %f %f", mSx, mSy);
438    }
439
440    virtual const char* name() override { return "Scale"; }
441
442private:
443    float mSx;
444    float mSy;
445};
446
447class SkewOp : public StateOp {
448public:
449    SkewOp(float sx, float sy)
450            : mSx(sx), mSy(sy) {}
451
452    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override {
453        renderer.skew(mSx, mSy);
454    }
455
456    virtual void output(int level, uint32_t logFlags) const override {
457        OP_LOG("Skew by %f %f", mSx, mSy);
458    }
459
460    virtual const char* name() override { return "Skew"; }
461
462private:
463    float mSx;
464    float mSy;
465};
466
467class SetMatrixOp : public StateOp {
468public:
469    SetMatrixOp(const SkMatrix& matrix)
470            : mMatrix(matrix) {}
471
472    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override {
473        renderer.setMatrix(mMatrix);
474    }
475
476    virtual void output(int level, uint32_t logFlags) const override {
477        if (mMatrix.isIdentity()) {
478            OP_LOGS("SetMatrix (reset)");
479        } else {
480            OP_LOG("SetMatrix " SK_MATRIX_STRING, SK_MATRIX_ARGS(&mMatrix));
481        }
482    }
483
484    virtual const char* name() override { return "SetMatrix"; }
485
486private:
487    const SkMatrix mMatrix;
488};
489
490class ConcatMatrixOp : public StateOp {
491public:
492    ConcatMatrixOp(const SkMatrix& matrix)
493            : mMatrix(matrix) {}
494
495    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override {
496        renderer.concatMatrix(mMatrix);
497    }
498
499    virtual void output(int level, uint32_t logFlags) const override {
500        OP_LOG("ConcatMatrix " SK_MATRIX_STRING, SK_MATRIX_ARGS(&mMatrix));
501    }
502
503    virtual const char* name() override { return "ConcatMatrix"; }
504
505private:
506    const SkMatrix mMatrix;
507};
508
509class ClipOp : public StateOp {
510public:
511    ClipOp(SkRegion::Op op) : mOp(op) {}
512
513    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
514            bool useQuickReject) override {
515        // NOTE: must defer op BEFORE applying state, since it may read clip
516        deferStruct.mDeferredList.addClip(deferStruct.mRenderer, this);
517
518        // TODO: Can we avoid applying complex clips at defer time?
519        applyState(deferStruct.mRenderer, saveCount);
520    }
521
522    bool canCauseComplexClip() {
523        return ((mOp != SkRegion::kIntersect_Op) && (mOp != SkRegion::kReplace_Op)) || !isRect();
524    }
525
526protected:
527    virtual bool isRect() { return false; }
528
529    SkRegion::Op mOp;
530};
531
532class ClipRectOp : public ClipOp {
533public:
534    ClipRectOp(float left, float top, float right, float bottom, SkRegion::Op op)
535            : ClipOp(op), mArea(left, top, right, bottom) {}
536
537    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override {
538        renderer.clipRect(mArea.left, mArea.top, mArea.right, mArea.bottom, mOp);
539    }
540
541    virtual void output(int level, uint32_t logFlags) const override {
542        OP_LOG("ClipRect " RECT_STRING, RECT_ARGS(mArea));
543    }
544
545    virtual const char* name() override { return "ClipRect"; }
546
547protected:
548    virtual bool isRect() override { return true; }
549
550private:
551    Rect mArea;
552};
553
554class ClipPathOp : public ClipOp {
555public:
556    ClipPathOp(const SkPath* path, SkRegion::Op op)
557            : ClipOp(op), mPath(path) {}
558
559    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override {
560        renderer.clipPath(mPath, mOp);
561    }
562
563    virtual void output(int level, uint32_t logFlags) const override {
564        SkRect bounds = mPath->getBounds();
565        OP_LOG("ClipPath bounds " RECT_STRING,
566                bounds.left(), bounds.top(), bounds.right(), bounds.bottom());
567    }
568
569    virtual const char* name() override { return "ClipPath"; }
570
571private:
572    const SkPath* mPath;
573};
574
575class ClipRegionOp : public ClipOp {
576public:
577    ClipRegionOp(const SkRegion* region, SkRegion::Op op)
578            : ClipOp(op), mRegion(region) {}
579
580    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override {
581        renderer.clipRegion(mRegion, mOp);
582    }
583
584    virtual void output(int level, uint32_t logFlags) const override {
585        SkIRect bounds = mRegion->getBounds();
586        OP_LOG("ClipRegion bounds %d %d %d %d",
587                bounds.left(), bounds.top(), bounds.right(), bounds.bottom());
588    }
589
590    virtual const char* name() override { return "ClipRegion"; }
591
592private:
593    const SkRegion* mRegion;
594};
595
596///////////////////////////////////////////////////////////////////////////////
597// DRAW OPERATIONS - these are operations that can draw to the canvas's device
598///////////////////////////////////////////////////////////////////////////////
599
600class DrawBitmapOp : public DrawBoundedOp {
601public:
602    DrawBitmapOp(const SkBitmap* bitmap, const SkPaint* paint)
603            : DrawBoundedOp(0, 0, bitmap->width(), bitmap->height(), paint)
604            , mBitmap(bitmap)
605            , mEntryValid(false), mEntry(nullptr) {
606    }
607
608    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
609        renderer.drawBitmap(mBitmap, mPaint);
610    }
611
612    AssetAtlas::Entry* getAtlasEntry(OpenGLRenderer& renderer) {
613        if (!mEntryValid) {
614            mEntryValid = true;
615            mEntry = renderer.renderState().assetAtlas().getEntry(mBitmap);
616        }
617        return mEntry;
618    }
619
620#define SET_TEXTURE(ptr, posRect, offsetRect, texCoordsRect, xDim, yDim) \
621    TextureVertex::set(ptr++, posRect.xDim - offsetRect.left, posRect.yDim - offsetRect.top, \
622            texCoordsRect.xDim, texCoordsRect.yDim)
623
624    /**
625     * This multi-draw operation builds a mesh on the stack by generating a quad
626     * for each bitmap in the batch. This method is also responsible for dirtying
627     * the current layer, if any.
628     */
629    virtual void multiDraw(OpenGLRenderer& renderer, Rect& dirty,
630            const Vector<OpStatePair>& ops, const Rect& bounds) override {
631        const DeferredDisplayState& firstState = *(ops[0].state);
632        renderer.restoreDisplayState(firstState, true); // restore all but the clip
633
634        TextureVertex vertices[6 * ops.size()];
635        TextureVertex* vertex = &vertices[0];
636
637        const bool hasLayer = renderer.hasLayer();
638        bool pureTranslate = true;
639
640        // TODO: manually handle rect clip for bitmaps by adjusting texCoords per op,
641        // and allowing them to be merged in getBatchId()
642        for (unsigned int i = 0; i < ops.size(); i++) {
643            const DeferredDisplayState& state = *(ops[i].state);
644            const Rect& opBounds = state.mBounds;
645            // When we reach multiDraw(), the matrix can be either
646            // pureTranslate or simple (translate and/or scale).
647            // If the matrix is not pureTranslate, then we have a scale
648            pureTranslate &= state.mMatrix.isPureTranslate();
649
650            Rect texCoords(0, 0, 1, 1);
651            ((DrawBitmapOp*) ops[i].op)->uvMap(renderer, texCoords);
652
653            SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, top);
654            SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, top);
655            SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, bottom);
656
657            SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, bottom);
658            SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, top);
659            SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, bottom);
660
661            if (hasLayer) {
662                renderer.dirtyLayer(opBounds.left, opBounds.top, opBounds.right, opBounds.bottom);
663            }
664        }
665
666        renderer.drawBitmaps(mBitmap, mEntry, ops.size(), &vertices[0],
667                pureTranslate, bounds, mPaint);
668    }
669
670    virtual void output(int level, uint32_t logFlags) const override {
671        OP_LOG("Draw bitmap %p of size %dx%d%s",
672                mBitmap, mBitmap->width(), mBitmap->height(),
673                mEntry ? " using AssetAtlas" : "");
674    }
675
676    virtual const char* name() override { return "DrawBitmap"; }
677
678    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
679            const DeferredDisplayState& state) override {
680        deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap;
681        deferInfo.mergeId = getAtlasEntry(renderer) ?
682                (mergeid_t) mEntry->getMergeId() : (mergeid_t) mBitmap;
683
684        // Don't merge non-simply transformed or neg scale ops, SET_TEXTURE doesn't handle rotation
685        // Don't merge A8 bitmaps - the paint's color isn't compared by mergeId, or in
686        // MergingDrawBatch::canMergeWith()
687        // TODO: support clipped bitmaps by handling them in SET_TEXTURE
688        deferInfo.mergeable = state.mMatrix.isSimple() && state.mMatrix.positiveScale() &&
689                !state.mClipSideFlags &&
690                OpenGLRenderer::getXfermodeDirect(mPaint) == SkXfermode::kSrcOver_Mode &&
691                (mBitmap->colorType() != kAlpha_8_SkColorType);
692    }
693
694    void uvMap(OpenGLRenderer& renderer, Rect& texCoords) {
695        if (getAtlasEntry(renderer)) {
696            mEntry->uvMapper.map(texCoords);
697        }
698    }
699
700    const SkBitmap* bitmap() { return mBitmap; }
701protected:
702    const SkBitmap* mBitmap;
703    bool mEntryValid;
704    AssetAtlas::Entry* mEntry;
705};
706
707class DrawBitmapRectOp : public DrawBoundedOp {
708public:
709    DrawBitmapRectOp(const SkBitmap* bitmap,
710            float srcLeft, float srcTop, float srcRight, float srcBottom,
711            float dstLeft, float dstTop, float dstRight, float dstBottom, const SkPaint* paint)
712            : DrawBoundedOp(dstLeft, dstTop, dstRight, dstBottom, paint),
713            mBitmap(bitmap), mSrc(srcLeft, srcTop, srcRight, srcBottom) {}
714
715    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
716        renderer.drawBitmap(mBitmap, mSrc, mLocalBounds, mPaint);
717    }
718
719    virtual void output(int level, uint32_t logFlags) const override {
720        OP_LOG("Draw bitmap %p src=" RECT_STRING ", dst=" RECT_STRING,
721                mBitmap, RECT_ARGS(mSrc), RECT_ARGS(mLocalBounds));
722    }
723
724    virtual const char* name() override { return "DrawBitmapRect"; }
725
726    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
727            const DeferredDisplayState& state) override {
728        deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap;
729    }
730
731private:
732    const SkBitmap* mBitmap;
733    Rect mSrc;
734};
735
736class DrawBitmapMeshOp : public DrawBoundedOp {
737public:
738    DrawBitmapMeshOp(const SkBitmap* bitmap, int meshWidth, int meshHeight,
739            const float* vertices, const int* colors, const SkPaint* paint)
740            : DrawBoundedOp(vertices, 2 * (meshWidth + 1) * (meshHeight + 1), paint),
741            mBitmap(bitmap), mMeshWidth(meshWidth), mMeshHeight(meshHeight),
742            mVertices(vertices), mColors(colors) {}
743
744    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
745        renderer.drawBitmapMesh(mBitmap, mMeshWidth, mMeshHeight,
746                mVertices, mColors, mPaint);
747    }
748
749    virtual void output(int level, uint32_t logFlags) const override {
750        OP_LOG("Draw bitmap %p mesh %d x %d", mBitmap, mMeshWidth, mMeshHeight);
751    }
752
753    virtual const char* name() override { return "DrawBitmapMesh"; }
754
755    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
756            const DeferredDisplayState& state) override {
757        deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap;
758    }
759
760private:
761    const SkBitmap* mBitmap;
762    int mMeshWidth;
763    int mMeshHeight;
764    const float* mVertices;
765    const int* mColors;
766};
767
768class DrawPatchOp : public DrawBoundedOp {
769public:
770    DrawPatchOp(const SkBitmap* bitmap, const Res_png_9patch* patch,
771            float left, float top, float right, float bottom, const SkPaint* paint)
772            : DrawBoundedOp(left, top, right, bottom, paint),
773            mBitmap(bitmap), mPatch(patch), mGenerationId(0), mMesh(nullptr),
774            mEntryValid(false), mEntry(nullptr) {
775    };
776
777    AssetAtlas::Entry* getAtlasEntry(OpenGLRenderer& renderer) {
778        if (!mEntryValid) {
779            mEntryValid = true;
780            mEntry = renderer.renderState().assetAtlas().getEntry(mBitmap);
781        }
782        return mEntry;
783    }
784
785    const Patch* getMesh(OpenGLRenderer& renderer) {
786        if (!mMesh || renderer.getCaches().patchCache.getGenerationId() != mGenerationId) {
787            PatchCache& cache = renderer.getCaches().patchCache;
788            mMesh = cache.get(getAtlasEntry(renderer), mBitmap->width(), mBitmap->height(),
789                    mLocalBounds.getWidth(), mLocalBounds.getHeight(), mPatch);
790            mGenerationId = cache.getGenerationId();
791        }
792        return mMesh;
793    }
794
795    /**
796     * This multi-draw operation builds an indexed mesh on the stack by copying
797     * and transforming the vertices of each 9-patch in the batch. This method
798     * is also responsible for dirtying the current layer, if any.
799     */
800    virtual void multiDraw(OpenGLRenderer& renderer, Rect& dirty,
801            const Vector<OpStatePair>& ops, const Rect& bounds) override {
802        const DeferredDisplayState& firstState = *(ops[0].state);
803        renderer.restoreDisplayState(firstState, true); // restore all but the clip
804
805        // Batches will usually contain a small number of items so it's
806        // worth performing a first iteration to count the exact number
807        // of vertices we need in the new mesh
808        uint32_t totalVertices = 0;
809        for (unsigned int i = 0; i < ops.size(); i++) {
810            totalVertices += ((DrawPatchOp*) ops[i].op)->getMesh(renderer)->verticesCount;
811        }
812
813        const bool hasLayer = renderer.hasLayer();
814
815        uint32_t indexCount = 0;
816
817        TextureVertex vertices[totalVertices];
818        TextureVertex* vertex = &vertices[0];
819
820        // Create a mesh that contains the transformed vertices for all the
821        // 9-patch objects that are part of the batch. Note that onDefer()
822        // enforces ops drawn by this function to have a pure translate or
823        // identity matrix
824        for (unsigned int i = 0; i < ops.size(); i++) {
825            DrawPatchOp* patchOp = (DrawPatchOp*) ops[i].op;
826            const DeferredDisplayState* state = ops[i].state;
827            const Patch* opMesh = patchOp->getMesh(renderer);
828            uint32_t vertexCount = opMesh->verticesCount;
829            if (vertexCount == 0) continue;
830
831            // We use the bounds to know where to translate our vertices
832            // Using patchOp->state.mBounds wouldn't work because these
833            // bounds are clipped
834            const float tx = (int) floorf(state->mMatrix.getTranslateX() +
835                    patchOp->mLocalBounds.left + 0.5f);
836            const float ty = (int) floorf(state->mMatrix.getTranslateY() +
837                    patchOp->mLocalBounds.top + 0.5f);
838
839            // Copy & transform all the vertices for the current operation
840            TextureVertex* opVertices = opMesh->vertices.get();
841            for (uint32_t j = 0; j < vertexCount; j++, opVertices++) {
842                TextureVertex::set(vertex++,
843                        opVertices->x + tx, opVertices->y + ty,
844                        opVertices->u, opVertices->v);
845            }
846
847            // Dirty the current layer if possible. When the 9-patch does not
848            // contain empty quads we can take a shortcut and simply set the
849            // dirty rect to the object's bounds.
850            if (hasLayer) {
851                if (!opMesh->hasEmptyQuads) {
852                    renderer.dirtyLayer(tx, ty,
853                            tx + patchOp->mLocalBounds.getWidth(),
854                            ty + patchOp->mLocalBounds.getHeight());
855                } else {
856                    const size_t count = opMesh->quads.size();
857                    for (size_t i = 0; i < count; i++) {
858                        const Rect& quadBounds = opMesh->quads[i];
859                        const float x = tx + quadBounds.left;
860                        const float y = ty + quadBounds.top;
861                        renderer.dirtyLayer(x, y,
862                                x + quadBounds.getWidth(), y + quadBounds.getHeight());
863                    }
864                }
865            }
866
867            indexCount += opMesh->indexCount;
868        }
869
870        renderer.drawPatches(mBitmap, getAtlasEntry(renderer),
871                &vertices[0], indexCount, mPaint);
872    }
873
874    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
875        // We're not calling the public variant of drawPatch() here
876        // This method won't perform the quickReject() since we've already done it at this point
877        renderer.drawPatch(mBitmap, getMesh(renderer), getAtlasEntry(renderer),
878                mLocalBounds.left, mLocalBounds.top, mLocalBounds.right, mLocalBounds.bottom,
879                mPaint);
880    }
881
882    virtual void output(int level, uint32_t logFlags) const override {
883        OP_LOG("Draw patch " RECT_STRING "%s", RECT_ARGS(mLocalBounds),
884                mEntry ? " with AssetAtlas" : "");
885    }
886
887    virtual const char* name() override { return "DrawPatch"; }
888
889    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
890            const DeferredDisplayState& state) override {
891        deferInfo.batchId = DeferredDisplayList::kOpBatch_Patch;
892        deferInfo.mergeId = getAtlasEntry(renderer) ? (mergeid_t) mEntry->getMergeId() : (mergeid_t) mBitmap;
893        deferInfo.mergeable = state.mMatrix.isPureTranslate() &&
894                OpenGLRenderer::getXfermodeDirect(mPaint) == SkXfermode::kSrcOver_Mode;
895        deferInfo.opaqueOverBounds = isOpaqueOverBounds(state) && mBitmap->isOpaque();
896    }
897
898private:
899    const SkBitmap* mBitmap;
900    const Res_png_9patch* mPatch;
901
902    uint32_t mGenerationId;
903    const Patch* mMesh;
904
905    bool mEntryValid;
906    AssetAtlas::Entry* mEntry;
907};
908
909class DrawColorOp : public DrawOp {
910public:
911    DrawColorOp(int color, SkXfermode::Mode mode)
912            : DrawOp(nullptr), mColor(color), mMode(mode) {};
913
914    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
915        renderer.drawColor(mColor, mMode);
916    }
917
918    virtual void output(int level, uint32_t logFlags) const override {
919        OP_LOG("Draw color %#x, mode %d", mColor, mMode);
920    }
921
922    virtual const char* name() override { return "DrawColor"; }
923
924private:
925    int mColor;
926    SkXfermode::Mode mMode;
927};
928
929class DrawStrokableOp : public DrawBoundedOp {
930public:
931    DrawStrokableOp(float left, float top, float right, float bottom, const SkPaint* paint)
932            : DrawBoundedOp(left, top, right, bottom, paint) {};
933    DrawStrokableOp(const Rect& localBounds, const SkPaint* paint)
934            : DrawBoundedOp(localBounds, paint) {};
935
936    virtual bool getLocalBounds(Rect& localBounds) override {
937        localBounds.set(mLocalBounds);
938        if (mPaint && mPaint->getStyle() != SkPaint::kFill_Style) {
939            localBounds.outset(strokeWidthOutset());
940        }
941        return true;
942    }
943
944    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
945            const DeferredDisplayState& state) override {
946        if (mPaint->getPathEffect()) {
947            deferInfo.batchId = DeferredDisplayList::kOpBatch_AlphaMaskTexture;
948        } else {
949            deferInfo.batchId = mPaint->isAntiAlias() ?
950                    DeferredDisplayList::kOpBatch_AlphaVertices :
951                    DeferredDisplayList::kOpBatch_Vertices;
952        }
953    }
954};
955
956class DrawRectOp : public DrawStrokableOp {
957public:
958    DrawRectOp(float left, float top, float right, float bottom, const SkPaint* paint)
959            : DrawStrokableOp(left, top, right, bottom, paint) {}
960
961    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
962        renderer.drawRect(mLocalBounds.left, mLocalBounds.top,
963                mLocalBounds.right, mLocalBounds.bottom, mPaint);
964    }
965
966    virtual void output(int level, uint32_t logFlags) const override {
967        OP_LOG("Draw Rect " RECT_STRING, RECT_ARGS(mLocalBounds));
968    }
969
970    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
971            const DeferredDisplayState& state) override {
972        DrawStrokableOp::onDefer(renderer, deferInfo, state);
973        deferInfo.opaqueOverBounds = isOpaqueOverBounds(state) &&
974                mPaint->getStyle() == SkPaint::kFill_Style;
975    }
976
977    virtual const char* name() override { return "DrawRect"; }
978};
979
980class DrawRectsOp : public DrawBoundedOp {
981public:
982    DrawRectsOp(const float* rects, int count, const SkPaint* paint)
983            : DrawBoundedOp(rects, count, paint),
984            mRects(rects), mCount(count) {}
985
986    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
987        renderer.drawRects(mRects, mCount, mPaint);
988    }
989
990    virtual void output(int level, uint32_t logFlags) const override {
991        OP_LOG("Draw Rects count %d", mCount);
992    }
993
994    virtual const char* name() override { return "DrawRects"; }
995
996    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
997            const DeferredDisplayState& state) override {
998        deferInfo.batchId = DeferredDisplayList::kOpBatch_Vertices;
999    }
1000
1001private:
1002    const float* mRects;
1003    int mCount;
1004};
1005
1006class DrawRoundRectOp : public DrawStrokableOp {
1007public:
1008    DrawRoundRectOp(float left, float top, float right, float bottom,
1009            float rx, float ry, const SkPaint* paint)
1010            : DrawStrokableOp(left, top, right, bottom, paint), mRx(rx), mRy(ry) {}
1011
1012    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
1013        renderer.drawRoundRect(mLocalBounds.left, mLocalBounds.top,
1014                mLocalBounds.right, mLocalBounds.bottom, mRx, mRy, mPaint);
1015    }
1016
1017    virtual void output(int level, uint32_t logFlags) const override {
1018        OP_LOG("Draw RoundRect " RECT_STRING ", rx %f, ry %f", RECT_ARGS(mLocalBounds), mRx, mRy);
1019    }
1020
1021    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1022            const DeferredDisplayState& state) override {
1023        DrawStrokableOp::onDefer(renderer, deferInfo, state);
1024        if (!mPaint->getPathEffect()) {
1025            renderer.getCaches().tessellationCache.precacheRoundRect(state.mMatrix, *mPaint,
1026                    mLocalBounds.getWidth(), mLocalBounds.getHeight(), mRx, mRy);
1027        }
1028    }
1029
1030    virtual const char* name() override { return "DrawRoundRect"; }
1031
1032private:
1033    float mRx;
1034    float mRy;
1035};
1036
1037class DrawRoundRectPropsOp : public DrawOp {
1038public:
1039    DrawRoundRectPropsOp(float* left, float* top, float* right, float* bottom,
1040            float *rx, float *ry, const SkPaint* paint)
1041            : DrawOp(paint), mLeft(left), mTop(top), mRight(right), mBottom(bottom),
1042            mRx(rx), mRy(ry) {}
1043
1044    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
1045        renderer.drawRoundRect(*mLeft, *mTop, *mRight, *mBottom,
1046                *mRx, *mRy, mPaint);
1047    }
1048
1049    virtual void output(int level, uint32_t logFlags) const override {
1050        OP_LOG("Draw RoundRect Props " RECT_STRING ", rx %f, ry %f",
1051                *mLeft, *mTop, *mRight, *mBottom, *mRx, *mRy);
1052    }
1053
1054    virtual const char* name() override { return "DrawRoundRectProps"; }
1055
1056private:
1057    float* mLeft;
1058    float* mTop;
1059    float* mRight;
1060    float* mBottom;
1061    float* mRx;
1062    float* mRy;
1063};
1064
1065class DrawCircleOp : public DrawStrokableOp {
1066public:
1067    DrawCircleOp(float x, float y, float radius, const SkPaint* paint)
1068            : DrawStrokableOp(x - radius, y - radius, x + radius, y + radius, paint),
1069            mX(x), mY(y), mRadius(radius) {}
1070
1071    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
1072        renderer.drawCircle(mX, mY, mRadius, mPaint);
1073    }
1074
1075    virtual void output(int level, uint32_t logFlags) const override {
1076        OP_LOG("Draw Circle x %f, y %f, r %f", mX, mY, mRadius);
1077    }
1078
1079    virtual const char* name() override { return "DrawCircle"; }
1080
1081private:
1082    float mX;
1083    float mY;
1084    float mRadius;
1085};
1086
1087class DrawCirclePropsOp : public DrawOp {
1088public:
1089    DrawCirclePropsOp(float* x, float* y, float* radius, const SkPaint* paint)
1090            : DrawOp(paint), mX(x), mY(y), mRadius(radius) {}
1091
1092    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
1093        renderer.drawCircle(*mX, *mY, *mRadius, mPaint);
1094    }
1095
1096    virtual void output(int level, uint32_t logFlags) const override {
1097        OP_LOG("Draw Circle Props x %p, y %p, r %p", mX, mY, mRadius);
1098    }
1099
1100    virtual const char* name() override { return "DrawCircleProps"; }
1101
1102private:
1103    float* mX;
1104    float* mY;
1105    float* mRadius;
1106};
1107
1108class DrawOvalOp : public DrawStrokableOp {
1109public:
1110    DrawOvalOp(float left, float top, float right, float bottom, const SkPaint* paint)
1111            : DrawStrokableOp(left, top, right, bottom, paint) {}
1112
1113    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
1114        renderer.drawOval(mLocalBounds.left, mLocalBounds.top,
1115                mLocalBounds.right, mLocalBounds.bottom, mPaint);
1116    }
1117
1118    virtual void output(int level, uint32_t logFlags) const override {
1119        OP_LOG("Draw Oval " RECT_STRING, RECT_ARGS(mLocalBounds));
1120    }
1121
1122    virtual const char* name() override { return "DrawOval"; }
1123};
1124
1125class DrawArcOp : public DrawStrokableOp {
1126public:
1127    DrawArcOp(float left, float top, float right, float bottom,
1128            float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint)
1129            : DrawStrokableOp(left, top, right, bottom, paint),
1130            mStartAngle(startAngle), mSweepAngle(sweepAngle), mUseCenter(useCenter) {}
1131
1132    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
1133        renderer.drawArc(mLocalBounds.left, mLocalBounds.top,
1134                mLocalBounds.right, mLocalBounds.bottom,
1135                mStartAngle, mSweepAngle, mUseCenter, mPaint);
1136    }
1137
1138    virtual void output(int level, uint32_t logFlags) const override {
1139        OP_LOG("Draw Arc " RECT_STRING ", start %f, sweep %f, useCenter %d",
1140                RECT_ARGS(mLocalBounds), mStartAngle, mSweepAngle, mUseCenter);
1141    }
1142
1143    virtual const char* name() override { return "DrawArc"; }
1144
1145private:
1146    float mStartAngle;
1147    float mSweepAngle;
1148    bool mUseCenter;
1149};
1150
1151class DrawPathOp : public DrawBoundedOp {
1152public:
1153    DrawPathOp(const SkPath* path, const SkPaint* paint)
1154            : DrawBoundedOp(paint), mPath(path) {
1155        float left, top, offset;
1156        uint32_t width, height;
1157        PathCache::computePathBounds(path, paint, left, top, offset, width, height);
1158        left -= offset;
1159        top -= offset;
1160        mLocalBounds.set(left, top, left + width, top + height);
1161    }
1162
1163    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
1164        renderer.drawPath(mPath, mPaint);
1165    }
1166
1167    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1168            const DeferredDisplayState& state) override {
1169        renderer.getCaches().pathCache.precache(mPath, mPaint);
1170
1171        deferInfo.batchId = DeferredDisplayList::kOpBatch_AlphaMaskTexture;
1172    }
1173
1174    virtual void output(int level, uint32_t logFlags) const override {
1175        OP_LOG("Draw Path %p in " RECT_STRING, mPath, RECT_ARGS(mLocalBounds));
1176    }
1177
1178    virtual const char* name() override { return "DrawPath"; }
1179
1180private:
1181    const SkPath* mPath;
1182};
1183
1184class DrawLinesOp : public DrawBoundedOp {
1185public:
1186    DrawLinesOp(const float* points, int count, const SkPaint* paint)
1187            : DrawBoundedOp(points, count, paint),
1188            mPoints(points), mCount(count) {
1189        mLocalBounds.outset(strokeWidthOutset());
1190    }
1191
1192    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
1193        renderer.drawLines(mPoints, mCount, mPaint);
1194    }
1195
1196    virtual void output(int level, uint32_t logFlags) const override {
1197        OP_LOG("Draw Lines count %d", mCount);
1198    }
1199
1200    virtual const char* name() override { return "DrawLines"; }
1201
1202    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1203            const DeferredDisplayState& state) override {
1204        deferInfo.batchId = mPaint->isAntiAlias() ?
1205                DeferredDisplayList::kOpBatch_AlphaVertices :
1206                DeferredDisplayList::kOpBatch_Vertices;
1207    }
1208
1209protected:
1210    const float* mPoints;
1211    int mCount;
1212};
1213
1214class DrawPointsOp : public DrawLinesOp {
1215public:
1216    DrawPointsOp(const float* points, int count, const SkPaint* paint)
1217            : DrawLinesOp(points, count, paint) {}
1218
1219    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
1220        renderer.drawPoints(mPoints, mCount, mPaint);
1221    }
1222
1223    virtual void output(int level, uint32_t logFlags) const override {
1224        OP_LOG("Draw Points count %d", mCount);
1225    }
1226
1227    virtual const char* name() override { return "DrawPoints"; }
1228};
1229
1230class DrawSomeTextOp : public DrawOp {
1231public:
1232    DrawSomeTextOp(const char* text, int bytesCount, int count, const SkPaint* paint)
1233            : DrawOp(paint), mText(text), mBytesCount(bytesCount), mCount(count) {};
1234
1235    virtual void output(int level, uint32_t logFlags) const override {
1236        OP_LOG("Draw some text, %d bytes", mBytesCount);
1237    }
1238
1239    virtual bool hasTextShadow() const override {
1240        return OpenGLRenderer::hasTextShadow(mPaint);
1241    }
1242
1243    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1244            const DeferredDisplayState& state) override {
1245        FontRenderer& fontRenderer = renderer.getCaches().fontRenderer->getFontRenderer(mPaint);
1246        fontRenderer.precache(mPaint, mText, mCount, SkMatrix::I());
1247
1248        deferInfo.batchId = mPaint->getColor() == SK_ColorBLACK ?
1249                DeferredDisplayList::kOpBatch_Text :
1250                DeferredDisplayList::kOpBatch_ColorText;
1251    }
1252
1253protected:
1254    const char* mText;
1255    int mBytesCount;
1256    int mCount;
1257};
1258
1259class DrawTextOnPathOp : public DrawSomeTextOp {
1260public:
1261    DrawTextOnPathOp(const char* text, int bytesCount, int count,
1262            const SkPath* path, float hOffset, float vOffset, const SkPaint* paint)
1263            : DrawSomeTextOp(text, bytesCount, count, paint),
1264            mPath(path), mHOffset(hOffset), mVOffset(vOffset) {
1265        /* TODO: inherit from DrawBounded and init mLocalBounds */
1266    }
1267
1268    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
1269        renderer.drawTextOnPath(mText, mBytesCount, mCount, mPath,
1270                mHOffset, mVOffset, mPaint);
1271    }
1272
1273    virtual const char* name() override { return "DrawTextOnPath"; }
1274
1275private:
1276    const SkPath* mPath;
1277    float mHOffset;
1278    float mVOffset;
1279};
1280
1281class DrawPosTextOp : public DrawSomeTextOp {
1282public:
1283    DrawPosTextOp(const char* text, int bytesCount, int count,
1284            const float* positions, const SkPaint* paint)
1285            : DrawSomeTextOp(text, bytesCount, count, paint), mPositions(positions) {
1286        /* TODO: inherit from DrawBounded and init mLocalBounds */
1287    }
1288
1289    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
1290        renderer.drawPosText(mText, mBytesCount, mCount, mPositions, mPaint);
1291    }
1292
1293    virtual const char* name() override { return "DrawPosText"; }
1294
1295private:
1296    const float* mPositions;
1297};
1298
1299class DrawTextOp : public DrawStrokableOp {
1300public:
1301    DrawTextOp(const char* text, int bytesCount, int count, float x, float y,
1302            const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds)
1303            : DrawStrokableOp(bounds, paint), mText(text), mBytesCount(bytesCount), mCount(count),
1304            mX(x), mY(y), mPositions(positions), mTotalAdvance(totalAdvance) {
1305        mPrecacheTransform = SkMatrix::InvalidMatrix();
1306    }
1307
1308    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1309            const DeferredDisplayState& state) override {
1310        FontRenderer& fontRenderer = renderer.getCaches().fontRenderer->getFontRenderer(mPaint);
1311        SkMatrix transform;
1312        renderer.findBestFontTransform(state.mMatrix, &transform);
1313        if (mPrecacheTransform != transform) {
1314            fontRenderer.precache(mPaint, mText, mCount, transform);
1315            mPrecacheTransform = transform;
1316        }
1317        deferInfo.batchId = mPaint->getColor() == SK_ColorBLACK ?
1318                DeferredDisplayList::kOpBatch_Text :
1319                DeferredDisplayList::kOpBatch_ColorText;
1320
1321        deferInfo.mergeId = reinterpret_cast<mergeid_t>(mPaint->getColor());
1322
1323        // don't merge decorated text - the decorations won't draw in order
1324        bool hasDecorations = mPaint->getFlags()
1325                & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag);
1326
1327        deferInfo.mergeable = state.mMatrix.isPureTranslate()
1328                && !hasDecorations
1329                && OpenGLRenderer::getXfermodeDirect(mPaint) == SkXfermode::kSrcOver_Mode;
1330    }
1331
1332    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
1333        Rect bounds;
1334        getLocalBounds(bounds);
1335        renderer.drawText(mText, mBytesCount, mCount, mX, mY,
1336                mPositions, mPaint, mTotalAdvance, bounds);
1337    }
1338
1339    virtual void multiDraw(OpenGLRenderer& renderer, Rect& dirty,
1340            const Vector<OpStatePair>& ops, const Rect& bounds) override {
1341        for (unsigned int i = 0; i < ops.size(); i++) {
1342            const DeferredDisplayState& state = *(ops[i].state);
1343            DrawOpMode drawOpMode = (i == ops.size() - 1) ? DrawOpMode::kFlush : DrawOpMode::kDefer;
1344            renderer.restoreDisplayState(state, true); // restore all but the clip
1345
1346            DrawTextOp& op = *((DrawTextOp*)ops[i].op);
1347            // quickReject() will not occure in drawText() so we can use mLocalBounds
1348            // directly, we do not need to account for shadow by calling getLocalBounds()
1349            renderer.drawText(op.mText, op.mBytesCount, op.mCount, op.mX, op.mY,
1350                    op.mPositions, op.mPaint, op.mTotalAdvance, op.mLocalBounds,
1351                    drawOpMode);
1352        }
1353    }
1354
1355    virtual void output(int level, uint32_t logFlags) const override {
1356        OP_LOG("Draw Text of count %d, bytes %d", mCount, mBytesCount);
1357    }
1358
1359    virtual const char* name() override { return "DrawText"; }
1360
1361private:
1362    const char* mText;
1363    int mBytesCount;
1364    int mCount;
1365    float mX;
1366    float mY;
1367    const float* mPositions;
1368    float mTotalAdvance;
1369    SkMatrix mPrecacheTransform;
1370};
1371
1372///////////////////////////////////////////////////////////////////////////////
1373// SPECIAL DRAW OPERATIONS
1374///////////////////////////////////////////////////////////////////////////////
1375
1376class DrawFunctorOp : public DrawOp {
1377public:
1378    DrawFunctorOp(Functor* functor)
1379            : DrawOp(nullptr), mFunctor(functor) {}
1380
1381    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
1382        renderer.startMark("GL functor");
1383        renderer.callDrawGLFunction(mFunctor, dirty);
1384        renderer.endMark();
1385    }
1386
1387    virtual void output(int level, uint32_t logFlags) const override {
1388        OP_LOG("Draw Functor %p", mFunctor);
1389    }
1390
1391    virtual const char* name() override { return "DrawFunctor"; }
1392
1393private:
1394    Functor* mFunctor;
1395};
1396
1397class DrawRenderNodeOp : public DrawBoundedOp {
1398    friend class RenderNode; // grant RenderNode access to info of child
1399    friend class DisplayListData; // grant DisplayListData access to info of child
1400public:
1401    DrawRenderNodeOp(RenderNode* renderNode, int flags, const mat4& transformFromParent)
1402            : DrawBoundedOp(0, 0, renderNode->getWidth(), renderNode->getHeight(), nullptr),
1403            mRenderNode(renderNode), mFlags(flags), mTransformFromParent(transformFromParent) {}
1404
1405    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
1406            bool useQuickReject) override {
1407        if (mRenderNode->isRenderable() && !mSkipInOrderDraw) {
1408            mRenderNode->defer(deferStruct, level + 1);
1409        }
1410    }
1411
1412    virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
1413            bool useQuickReject) override {
1414        if (mRenderNode->isRenderable() && !mSkipInOrderDraw) {
1415            mRenderNode->replay(replayStruct, level + 1);
1416        }
1417    }
1418
1419    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
1420        LOG_ALWAYS_FATAL("should not be called, because replay() is overridden");
1421    }
1422
1423    virtual void output(int level, uint32_t logFlags) const override {
1424        OP_LOG("Draw RenderNode %p %s, flags %#x", mRenderNode, mRenderNode->getName(), mFlags);
1425        if (mRenderNode && (logFlags & kOpLogFlag_Recurse)) {
1426            mRenderNode->output(level + 1);
1427        }
1428    }
1429
1430    virtual const char* name() override { return "DrawRenderNode"; }
1431
1432    RenderNode* renderNode() { return mRenderNode; }
1433
1434private:
1435    RenderNode* mRenderNode;
1436    const int mFlags;
1437
1438    ///////////////////////////
1439    // Properties below are used by RenderNode::computeOrderingImpl() and issueOperations()
1440    ///////////////////////////
1441    /**
1442     * Records transform vs parent, used for computing total transform without rerunning DL contents
1443     */
1444    const mat4 mTransformFromParent;
1445
1446    /**
1447     * Holds the transformation between the projection surface ViewGroup and this RenderNode
1448     * drawing instance. Represents any translations / transformations done within the drawing of
1449     * the compositing ancestor ViewGroup's draw, before the draw of the View represented by this
1450     * DisplayList draw instance.
1451     *
1452     * Note: doesn't include transformation within the RenderNode, or its properties.
1453     */
1454    mat4 mTransformFromCompositingAncestor;
1455    bool mSkipInOrderDraw;
1456};
1457
1458/**
1459 * Not a canvas operation, used only by 3d / z ordering logic in RenderNode::iterate()
1460 */
1461class DrawShadowOp : public DrawOp {
1462public:
1463    DrawShadowOp(const mat4& transformXY, const mat4& transformZ,
1464            float casterAlpha, const SkPath* casterOutline)
1465        : DrawOp(nullptr)
1466        , mTransformXY(transformXY)
1467        , mTransformZ(transformZ)
1468        , mCasterAlpha(casterAlpha)
1469        , mCasterOutline(casterOutline) {
1470    }
1471
1472    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1473            const DeferredDisplayState& state) override {
1474        renderer.getCaches().tessellationCache.precacheShadows(&state.mMatrix,
1475                renderer.getLocalClipBounds(), isCasterOpaque(), mCasterOutline,
1476                &mTransformXY, &mTransformZ, renderer.getLightCenter(), renderer.getLightRadius());
1477    }
1478
1479    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
1480        TessellationCache::vertexBuffer_pair_t buffers;
1481        Matrix4 drawTransform(*(renderer.currentTransform()));
1482        renderer.getCaches().tessellationCache.getShadowBuffers(&drawTransform,
1483                renderer.getLocalClipBounds(), isCasterOpaque(), mCasterOutline,
1484                &mTransformXY, &mTransformZ, renderer.getLightCenter(), renderer.getLightRadius(),
1485                buffers);
1486
1487        renderer.drawShadow(mCasterAlpha, buffers.first, buffers.second);
1488    }
1489
1490    virtual void output(int level, uint32_t logFlags) const override {
1491        OP_LOGS("DrawShadow");
1492    }
1493
1494    virtual const char* name() override { return "DrawShadow"; }
1495
1496private:
1497    bool isCasterOpaque() { return mCasterAlpha >= 1.0f; }
1498
1499    const mat4 mTransformXY;
1500    const mat4 mTransformZ;
1501    const float mCasterAlpha;
1502    const SkPath* mCasterOutline;
1503};
1504
1505class DrawLayerOp : public DrawOp {
1506public:
1507    DrawLayerOp(Layer* layer, float x, float y)
1508            : DrawOp(nullptr), mLayer(layer), mX(x), mY(y) {}
1509
1510    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
1511        renderer.drawLayer(mLayer, mX, mY);
1512    }
1513
1514    virtual void output(int level, uint32_t logFlags) const override {
1515        OP_LOG("Draw Layer %p at %f %f", mLayer, mX, mY);
1516    }
1517
1518    virtual const char* name() override { return "DrawLayer"; }
1519
1520private:
1521    Layer* mLayer;
1522    float mX;
1523    float mY;
1524};
1525
1526}; // namespace uirenderer
1527}; // namespace android
1528
1529#endif // ANDROID_HWUI_DISPLAY_OPERATION_H
1530