DisplayListOp.h revision 0519c810a56bded1284fcb2ae40f438878c6585f
1/*
2 * Copyright (C) 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_DISPLAY_OPERATION_H
18#define ANDROID_HWUI_DISPLAY_OPERATION_H
19
20#include "OpenGLRenderer.h"
21#include "AssetAtlas.h"
22#include "DeferredDisplayList.h"
23#include "DisplayListRenderer.h"
24#include "GammaFontRenderer.h"
25#include "Patch.h"
26#include "RenderNode.h"
27#include "renderstate/RenderState.h"
28#include "UvMapper.h"
29#include "utils/LinearAllocator.h"
30#include "utils/PaintUtils.h"
31
32#include <SkColor.h>
33#include <SkPath.h>
34#include <SkPathOps.h>
35#include <SkXfermode.h>
36
37#include <private/hwui/DrawGlInfo.h>
38
39// Use OP_LOG for logging with arglist, OP_LOGS if just printing char*
40#define OP_LOGS(s) OP_LOG("%s", (s))
41#define OP_LOG(s, ...) ALOGD( "%*s" s, level * 2, "", __VA_ARGS__ )
42
43namespace android {
44namespace uirenderer {
45
46/**
47 * Structure for storing canvas operations when they are recorded into a DisplayList, so that they
48 * may be replayed to an OpenGLRenderer.
49 *
50 * To avoid individual memory allocations, DisplayListOps may only be allocated into a
51 * LinearAllocator's managed memory buffers.  Each pointer held by a DisplayListOp is either a
52 * pointer into memory also allocated in the LinearAllocator (mostly for text and float buffers) or
53 * references a externally refcounted object (Sk... and Skia... objects). ~DisplayListOp() is
54 * never called as LinearAllocators are simply discarded, so no memory management should be done in
55 * this class.
56 */
57class DisplayListOp {
58public:
59    // These objects should always be allocated with a LinearAllocator, and never destroyed/deleted.
60    // standard new() intentionally not implemented, and delete/deconstructor should never be used.
61    virtual ~DisplayListOp() { LOG_ALWAYS_FATAL("Destructor not supported"); }
62    static void operator delete(void* ptr) { LOG_ALWAYS_FATAL("delete not supported"); }
63    static void* operator new(size_t size) = delete; /** PURPOSELY OMITTED **/
64    static void* operator new(size_t size, LinearAllocator& allocator) {
65        return allocator.alloc(size);
66    }
67
68    enum OpLogFlag {
69        kOpLogFlag_Recurse = 0x1,
70        kOpLogFlag_JSON = 0x2 // TODO: add?
71    };
72
73    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
74            bool useQuickReject) = 0;
75
76    virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
77            bool useQuickReject) = 0;
78
79    virtual void output(int level, uint32_t logFlags = 0) const = 0;
80
81    // NOTE: it would be nice to declare constants and overriding the implementation in each op to
82    // point at the constants, but that seems to require a .cpp file
83    virtual const char* name() = 0;
84};
85
86class StateOp : public DisplayListOp {
87public:
88    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
89            bool useQuickReject) override {
90        // default behavior only affects immediate, deferrable state, issue directly to renderer
91        applyState(deferStruct.mRenderer, saveCount);
92    }
93
94    /**
95     * State operations are applied directly to the renderer, but can cause the deferred drawing op
96     * list to flush
97     */
98    virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
99            bool useQuickReject) override {
100        applyState(replayStruct.mRenderer, saveCount);
101    }
102
103    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const = 0;
104};
105
106class DrawOp : public DisplayListOp {
107friend class MergingDrawBatch;
108public:
109    DrawOp(const SkPaint* paint)
110            : mPaint(paint), mQuickRejected(false) {}
111
112    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
113            bool useQuickReject) override {
114        if (mQuickRejected && CC_LIKELY(useQuickReject)) {
115            return;
116        }
117
118        deferStruct.mDeferredList.addDrawOp(deferStruct.mRenderer, this);
119    }
120
121    virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
122            bool useQuickReject) override {
123        if (mQuickRejected && CC_LIKELY(useQuickReject)) {
124            return;
125        }
126
127        applyDraw(replayStruct.mRenderer, replayStruct.mDirty);
128    }
129
130    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) = 0;
131
132    /**
133     * Draw multiple instances of an operation, must be overidden for operations that merge
134     *
135     * Currently guarantees certain similarities between ops (see MergingDrawBatch::canMergeWith),
136     * and pure translation transformations. Other guarantees of similarity should be enforced by
137     * reducing which operations are tagged as mergeable.
138     */
139    virtual void multiDraw(OpenGLRenderer& renderer, Rect& dirty,
140            const Vector<OpStatePair>& ops, const Rect& bounds) {
141        for (unsigned int i = 0; i < ops.size(); i++) {
142            renderer.restoreDisplayState(*(ops[i].state), true);
143            ops[i].op->applyDraw(renderer, dirty);
144        }
145    }
146
147    /**
148     * When this method is invoked the state field is initialized to have the
149     * final rendering state. We can thus use it to process data as it will be
150     * used at draw time.
151     *
152     * Additionally, this method allows subclasses to provide defer-time preferences for batching
153     * and merging.
154     *
155     * if a subclass can set deferInfo.mergeable to true, it should implement multiDraw()
156     */
157    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
158            const DeferredDisplayState& state) {}
159
160    /**
161     * Query the conservative, local bounds (unmapped) bounds of the op.
162     *
163     * returns true if bounds exist
164     */
165    virtual bool getLocalBounds(Rect& localBounds) {
166        return false;
167    }
168
169    // TODO: better refine localbounds usage
170    void setQuickRejected(bool quickRejected) { mQuickRejected = quickRejected; }
171    bool getQuickRejected() { return mQuickRejected; }
172
173    inline int getPaintAlpha() const {
174        return OpenGLRenderer::getAlphaDirect(mPaint);
175    }
176
177    virtual bool hasTextShadow() const {
178        return false;
179    }
180
181    inline float strokeWidthOutset() {
182        // since anything AA stroke with less than 1.0 pixel width is drawn with an alpha-reduced
183        // 1.0 stroke, treat 1.0 as minimum.
184
185        // TODO: it would be nice if this could take scale into account, but scale isn't stable
186        // since higher levels of the view hierarchy can change scale out from underneath it.
187        return fmaxf(mPaint->getStrokeWidth(), 1) * 0.5f;
188    }
189
190protected:
191    // Helper method for determining op opaqueness. Assumes op fills its bounds in local
192    // coordinates, and that paint's alpha is used
193    inline bool isOpaqueOverBounds(const DeferredDisplayState& state) {
194        // ensure that local bounds cover mapped bounds
195        if (!state.mMatrix.isSimple()) return false;
196
197        if (state.mRoundRectClipState) return false;
198
199        // check state/paint for transparency
200        if (mPaint) {
201            if (mPaint->getAlpha() != 0xFF) {
202                return false;
203            }
204            if (mPaint->getShader() && !mPaint->getShader()->isOpaque()) {
205                return false;
206            }
207            if (PaintUtils::isBlendedColorFilter(mPaint->getColorFilter())) {
208                return false;
209            }
210        }
211
212        if (state.mAlpha != 1.0f) return false;
213
214        SkXfermode::Mode mode = OpenGLRenderer::getXfermodeDirect(mPaint);
215        return (mode == SkXfermode::kSrcOver_Mode ||
216                mode == SkXfermode::kSrc_Mode);
217
218    }
219
220    const SkPaint* mPaint;
221    bool mQuickRejected;
222};
223
224class DrawBoundedOp : public DrawOp {
225public:
226    DrawBoundedOp(float left, float top, float right, float bottom, const SkPaint* paint)
227            : DrawOp(paint), mLocalBounds(left, top, right, bottom) {}
228
229    DrawBoundedOp(const Rect& localBounds, const SkPaint* paint)
230            : DrawOp(paint), mLocalBounds(localBounds) {}
231
232    // Calculates bounds as smallest rect encompassing all points
233    // NOTE: requires at least 1 vertex, and doesn't account for stroke size (should be handled in
234    // subclass' constructor)
235    DrawBoundedOp(const float* points, int count, const SkPaint* paint)
236            : DrawOp(paint), mLocalBounds(points[0], points[1], points[0], points[1]) {
237        for (int i = 2; i < count; i += 2) {
238            mLocalBounds.left = fminf(mLocalBounds.left, points[i]);
239            mLocalBounds.right = fmaxf(mLocalBounds.right, points[i]);
240            mLocalBounds.top = fminf(mLocalBounds.top, points[i + 1]);
241            mLocalBounds.bottom = fmaxf(mLocalBounds.bottom, points[i + 1]);
242        }
243    }
244
245    // default empty constructor for bounds, to be overridden in child constructor body
246    DrawBoundedOp(const SkPaint* paint): DrawOp(paint) { }
247
248    virtual bool getLocalBounds(Rect& localBounds) override {
249        localBounds.set(mLocalBounds);
250        OpenGLRenderer::TextShadow textShadow;
251        if (OpenGLRenderer::getTextShadow(mPaint, &textShadow)) {
252            Rect shadow(mLocalBounds);
253            shadow.translate(textShadow.dx, textShadow.dx);
254            shadow.outset(textShadow.radius);
255            localBounds.unionWith(shadow);
256        }
257        return true;
258    }
259
260protected:
261    Rect mLocalBounds; // displayed area in LOCAL coord. doesn't incorporate stroke, so check paint
262};
263
264///////////////////////////////////////////////////////////////////////////////
265// STATE OPERATIONS - these may affect the state of the canvas/renderer, but do
266//         not directly draw or alter output
267///////////////////////////////////////////////////////////////////////////////
268
269class SaveOp : public StateOp {
270public:
271    SaveOp(int flags)
272            : mFlags(flags) {}
273
274    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
275            bool useQuickReject) override {
276        int newSaveCount = deferStruct.mRenderer.save(mFlags);
277        deferStruct.mDeferredList.addSave(deferStruct.mRenderer, this, newSaveCount);
278    }
279
280    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override {
281        renderer.save(mFlags);
282    }
283
284    virtual void output(int level, uint32_t logFlags) const override {
285        OP_LOG("Save flags %x", mFlags);
286    }
287
288    virtual const char* name() override { return "Save"; }
289
290    int getFlags() const { return mFlags; }
291private:
292    int mFlags;
293};
294
295class RestoreToCountOp : public StateOp {
296public:
297    RestoreToCountOp(int count)
298            : mCount(count) {}
299
300    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
301            bool useQuickReject) override {
302        deferStruct.mDeferredList.addRestoreToCount(deferStruct.mRenderer,
303                this, saveCount + mCount);
304        deferStruct.mRenderer.restoreToCount(saveCount + mCount);
305    }
306
307    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override {
308        renderer.restoreToCount(saveCount + mCount);
309    }
310
311    virtual void output(int level, uint32_t logFlags) const override {
312        OP_LOG("Restore to count %d", mCount);
313    }
314
315    virtual const char* name() override { return "RestoreToCount"; }
316
317private:
318    int mCount;
319};
320
321class SaveLayerOp : public StateOp {
322public:
323    SaveLayerOp(float left, float top, float right, float bottom, int alpha, int flags)
324            : mArea(left, top, right, bottom)
325            , mPaint(&mCachedPaint)
326            , mFlags(flags)
327            , mConvexMask(nullptr) {
328        mCachedPaint.setAlpha(alpha);
329    }
330
331    SaveLayerOp(float left, float top, float right, float bottom, const SkPaint* paint, int flags)
332            : mArea(left, top, right, bottom)
333            , mPaint(paint)
334            , mFlags(flags)
335            , mConvexMask(nullptr)
336    {}
337
338    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
339            bool useQuickReject) override {
340        // NOTE: don't bother with actual saveLayer, instead issuing it at flush time
341        int newSaveCount = deferStruct.mRenderer.getSaveCount();
342        deferStruct.mDeferredList.addSaveLayer(deferStruct.mRenderer, this, newSaveCount);
343
344        // NOTE: don't issue full saveLayer, since that has side effects/is costly. instead just
345        // setup the snapshot for deferral, and re-issue the op at flush time
346        deferStruct.mRenderer.saveLayerDeferred(mArea.left, mArea.top, mArea.right, mArea.bottom,
347                mPaint, mFlags);
348    }
349
350    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override {
351        renderer.saveLayer(mArea.left, mArea.top, mArea.right, mArea.bottom,
352                mPaint, mFlags, mConvexMask);
353    }
354
355    virtual void output(int level, uint32_t logFlags) const override {
356        OP_LOG("SaveLayer%s of area " RECT_STRING,
357                (isSaveLayerAlpha() ? "Alpha" : ""),RECT_ARGS(mArea));
358    }
359
360    virtual const char* name() override {
361        return isSaveLayerAlpha() ? "SaveLayerAlpha" : "SaveLayer";
362    }
363
364    int getFlags() { return mFlags; }
365
366    // Called to make SaveLayerOp clip to the provided mask when drawing back/restored
367    void setMask(const SkPath* convexMask) {
368        mConvexMask = convexMask;
369    }
370
371private:
372    bool isSaveLayerAlpha() const {
373        SkXfermode::Mode mode = OpenGLRenderer::getXfermodeDirect(mPaint);
374        int alpha = OpenGLRenderer::getAlphaDirect(mPaint);
375        return alpha < 255 && mode == SkXfermode::kSrcOver_Mode;
376    }
377
378    Rect mArea;
379    const SkPaint* mPaint;
380    SkPaint mCachedPaint;
381    int mFlags;
382
383    // Convex path, points at data in RenderNode, valid for the duration of the frame only
384    // Only used for masking the SaveLayer which wraps projected RenderNodes
385    const SkPath* mConvexMask;
386};
387
388class TranslateOp : public StateOp {
389public:
390    TranslateOp(float dx, float dy)
391            : mDx(dx), mDy(dy) {}
392
393    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override {
394        renderer.translate(mDx, mDy);
395    }
396
397    virtual void output(int level, uint32_t logFlags) const override {
398        OP_LOG("Translate by %f %f", mDx, mDy);
399    }
400
401    virtual const char* name() override { return "Translate"; }
402
403private:
404    float mDx;
405    float mDy;
406};
407
408class RotateOp : public StateOp {
409public:
410    RotateOp(float degrees)
411            : mDegrees(degrees) {}
412
413    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override {
414        renderer.rotate(mDegrees);
415    }
416
417    virtual void output(int level, uint32_t logFlags) const override {
418        OP_LOG("Rotate by %f degrees", mDegrees);
419    }
420
421    virtual const char* name() override { return "Rotate"; }
422
423private:
424    float mDegrees;
425};
426
427class ScaleOp : public StateOp {
428public:
429    ScaleOp(float sx, float sy)
430            : mSx(sx), mSy(sy) {}
431
432    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override {
433        renderer.scale(mSx, mSy);
434    }
435
436    virtual void output(int level, uint32_t logFlags) const override {
437        OP_LOG("Scale by %f %f", mSx, mSy);
438    }
439
440    virtual const char* name() override { return "Scale"; }
441
442private:
443    float mSx;
444    float mSy;
445};
446
447class SkewOp : public StateOp {
448public:
449    SkewOp(float sx, float sy)
450            : mSx(sx), mSy(sy) {}
451
452    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override {
453        renderer.skew(mSx, mSy);
454    }
455
456    virtual void output(int level, uint32_t logFlags) const override {
457        OP_LOG("Skew by %f %f", mSx, mSy);
458    }
459
460    virtual const char* name() override { return "Skew"; }
461
462private:
463    float mSx;
464    float mSy;
465};
466
467class SetMatrixOp : public StateOp {
468public:
469    SetMatrixOp(const SkMatrix& matrix)
470            : mMatrix(matrix) {}
471
472    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override {
473        renderer.setMatrix(mMatrix);
474    }
475
476    virtual void output(int level, uint32_t logFlags) const override {
477        if (mMatrix.isIdentity()) {
478            OP_LOGS("SetMatrix (reset)");
479        } else {
480            OP_LOG("SetMatrix " SK_MATRIX_STRING, SK_MATRIX_ARGS(&mMatrix));
481        }
482    }
483
484    virtual const char* name() override { return "SetMatrix"; }
485
486private:
487    const SkMatrix mMatrix;
488};
489
490class ConcatMatrixOp : public StateOp {
491public:
492    ConcatMatrixOp(const SkMatrix& matrix)
493            : mMatrix(matrix) {}
494
495    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override {
496        renderer.concatMatrix(mMatrix);
497    }
498
499    virtual void output(int level, uint32_t logFlags) const override {
500        OP_LOG("ConcatMatrix " SK_MATRIX_STRING, SK_MATRIX_ARGS(&mMatrix));
501    }
502
503    virtual const char* name() override { return "ConcatMatrix"; }
504
505private:
506    const SkMatrix mMatrix;
507};
508
509class ClipOp : public StateOp {
510public:
511    ClipOp(SkRegion::Op op) : mOp(op) {}
512
513    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
514            bool useQuickReject) override {
515        // NOTE: must defer op BEFORE applying state, since it may read clip
516        deferStruct.mDeferredList.addClip(deferStruct.mRenderer, this);
517
518        // TODO: Can we avoid applying complex clips at defer time?
519        applyState(deferStruct.mRenderer, saveCount);
520    }
521
522    bool canCauseComplexClip() {
523        return ((mOp != SkRegion::kIntersect_Op) && (mOp != SkRegion::kReplace_Op)) || !isRect();
524    }
525
526protected:
527    virtual bool isRect() { return false; }
528
529    SkRegion::Op mOp;
530};
531
532class ClipRectOp : public ClipOp {
533public:
534    ClipRectOp(float left, float top, float right, float bottom, SkRegion::Op op)
535            : ClipOp(op), mArea(left, top, right, bottom) {}
536
537    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override {
538        renderer.clipRect(mArea.left, mArea.top, mArea.right, mArea.bottom, mOp);
539    }
540
541    virtual void output(int level, uint32_t logFlags) const override {
542        OP_LOG("ClipRect " RECT_STRING, RECT_ARGS(mArea));
543    }
544
545    virtual const char* name() override { return "ClipRect"; }
546
547protected:
548    virtual bool isRect() override { return true; }
549
550private:
551    Rect mArea;
552};
553
554class ClipPathOp : public ClipOp {
555public:
556    ClipPathOp(const SkPath* path, SkRegion::Op op)
557            : ClipOp(op), mPath(path) {}
558
559    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override {
560        renderer.clipPath(mPath, mOp);
561    }
562
563    virtual void output(int level, uint32_t logFlags) const override {
564        SkRect bounds = mPath->getBounds();
565        OP_LOG("ClipPath bounds " RECT_STRING,
566                bounds.left(), bounds.top(), bounds.right(), bounds.bottom());
567    }
568
569    virtual const char* name() override { return "ClipPath"; }
570
571private:
572    const SkPath* mPath;
573};
574
575class ClipRegionOp : public ClipOp {
576public:
577    ClipRegionOp(const SkRegion* region, SkRegion::Op op)
578            : ClipOp(op), mRegion(region) {}
579
580    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override {
581        renderer.clipRegion(mRegion, mOp);
582    }
583
584    virtual void output(int level, uint32_t logFlags) const override {
585        SkIRect bounds = mRegion->getBounds();
586        OP_LOG("ClipRegion bounds %d %d %d %d",
587                bounds.left(), bounds.top(), bounds.right(), bounds.bottom());
588    }
589
590    virtual const char* name() override { return "ClipRegion"; }
591
592private:
593    const SkRegion* mRegion;
594};
595
596///////////////////////////////////////////////////////////////////////////////
597// DRAW OPERATIONS - these are operations that can draw to the canvas's device
598///////////////////////////////////////////////////////////////////////////////
599
600class DrawBitmapOp : public DrawBoundedOp {
601public:
602    DrawBitmapOp(const SkBitmap* bitmap, const SkPaint* paint)
603            : DrawBoundedOp(0, 0, bitmap->width(), bitmap->height(), paint)
604            , mBitmap(bitmap)
605            , mEntryValid(false), mEntry(nullptr) {
606    }
607
608    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
609        renderer.drawBitmap(mBitmap, mPaint);
610    }
611
612    AssetAtlas::Entry* getAtlasEntry(OpenGLRenderer& renderer) {
613        if (!mEntryValid) {
614            mEntryValid = true;
615            mEntry = renderer.renderState().assetAtlas().getEntry(mBitmap);
616        }
617        return mEntry;
618    }
619
620#define SET_TEXTURE(ptr, posRect, offsetRect, texCoordsRect, xDim, yDim) \
621    TextureVertex::set(ptr++, posRect.xDim - offsetRect.left, posRect.yDim - offsetRect.top, \
622            texCoordsRect.xDim, texCoordsRect.yDim)
623
624    /**
625     * This multi-draw operation builds a mesh on the stack by generating a quad
626     * for each bitmap in the batch. This method is also responsible for dirtying
627     * the current layer, if any.
628     */
629    virtual void multiDraw(OpenGLRenderer& renderer, Rect& dirty,
630            const Vector<OpStatePair>& ops, const Rect& bounds) override {
631        const DeferredDisplayState& firstState = *(ops[0].state);
632        renderer.restoreDisplayState(firstState, true); // restore all but the clip
633
634        TextureVertex vertices[6 * ops.size()];
635        TextureVertex* vertex = &vertices[0];
636
637        const bool hasLayer = renderer.hasLayer();
638        bool pureTranslate = true;
639
640        // TODO: manually handle rect clip for bitmaps by adjusting texCoords per op,
641        // and allowing them to be merged in getBatchId()
642        for (unsigned int i = 0; i < ops.size(); i++) {
643            const DeferredDisplayState& state = *(ops[i].state);
644            const Rect& opBounds = state.mBounds;
645            // When we reach multiDraw(), the matrix can be either
646            // pureTranslate or simple (translate and/or scale).
647            // If the matrix is not pureTranslate, then we have a scale
648            pureTranslate &= state.mMatrix.isPureTranslate();
649
650            Rect texCoords(0, 0, 1, 1);
651            ((DrawBitmapOp*) ops[i].op)->uvMap(renderer, texCoords);
652
653            SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, top);
654            SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, top);
655            SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, bottom);
656
657            SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, bottom);
658            SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, top);
659            SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, bottom);
660
661            if (hasLayer) {
662                renderer.dirtyLayer(opBounds.left, opBounds.top, opBounds.right, opBounds.bottom);
663            }
664        }
665
666        renderer.drawBitmaps(mBitmap, mEntry, ops.size(), &vertices[0],
667                pureTranslate, bounds, mPaint);
668    }
669
670    virtual void output(int level, uint32_t logFlags) const override {
671        OP_LOG("Draw bitmap %p of size %dx%d%s",
672                mBitmap, mBitmap->width(), mBitmap->height(),
673                mEntry ? " using AssetAtlas" : "");
674    }
675
676    virtual const char* name() override { return "DrawBitmap"; }
677
678    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
679            const DeferredDisplayState& state) override {
680        deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap;
681        deferInfo.mergeId = getAtlasEntry(renderer) ?
682                (mergeid_t) mEntry->getMergeId() : (mergeid_t) mBitmap;
683
684        // Don't merge non-simply transformed or neg scale ops, SET_TEXTURE doesn't handle rotation
685        // Don't merge A8 bitmaps - the paint's color isn't compared by mergeId, or in
686        // MergingDrawBatch::canMergeWith()
687        // TODO: support clipped bitmaps by handling them in SET_TEXTURE
688        deferInfo.mergeable = state.mMatrix.isSimple() && state.mMatrix.positiveScale() &&
689                !state.mClipSideFlags &&
690                OpenGLRenderer::getXfermodeDirect(mPaint) == SkXfermode::kSrcOver_Mode &&
691                (mBitmap->colorType() != kAlpha_8_SkColorType);
692    }
693
694    void uvMap(OpenGLRenderer& renderer, Rect& texCoords) {
695        if (getAtlasEntry(renderer)) {
696            mEntry->uvMapper.map(texCoords);
697        }
698    }
699
700    const SkBitmap* bitmap() { return mBitmap; }
701protected:
702    const SkBitmap* mBitmap;
703    bool mEntryValid;
704    AssetAtlas::Entry* mEntry;
705};
706
707class DrawBitmapRectOp : public DrawBoundedOp {
708public:
709    DrawBitmapRectOp(const SkBitmap* bitmap,
710            float srcLeft, float srcTop, float srcRight, float srcBottom,
711            float dstLeft, float dstTop, float dstRight, float dstBottom, const SkPaint* paint)
712            : DrawBoundedOp(dstLeft, dstTop, dstRight, dstBottom, paint),
713            mBitmap(bitmap), mSrc(srcLeft, srcTop, srcRight, srcBottom) {}
714
715    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
716        renderer.drawBitmap(mBitmap, mSrc.left, mSrc.top, mSrc.right, mSrc.bottom,
717                mLocalBounds.left, mLocalBounds.top, mLocalBounds.right, mLocalBounds.bottom,
718                mPaint);
719    }
720
721    virtual void output(int level, uint32_t logFlags) const override {
722        OP_LOG("Draw bitmap %p src=" RECT_STRING ", dst=" RECT_STRING,
723                mBitmap, RECT_ARGS(mSrc), RECT_ARGS(mLocalBounds));
724    }
725
726    virtual const char* name() override { return "DrawBitmapRect"; }
727
728    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
729            const DeferredDisplayState& state) override {
730        deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap;
731    }
732
733private:
734    const SkBitmap* mBitmap;
735    Rect mSrc;
736};
737
738class DrawBitmapMeshOp : public DrawBoundedOp {
739public:
740    DrawBitmapMeshOp(const SkBitmap* bitmap, int meshWidth, int meshHeight,
741            const float* vertices, const int* colors, const SkPaint* paint)
742            : DrawBoundedOp(vertices, 2 * (meshWidth + 1) * (meshHeight + 1), paint),
743            mBitmap(bitmap), mMeshWidth(meshWidth), mMeshHeight(meshHeight),
744            mVertices(vertices), mColors(colors) {}
745
746    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
747        renderer.drawBitmapMesh(mBitmap, mMeshWidth, mMeshHeight,
748                mVertices, mColors, mPaint);
749    }
750
751    virtual void output(int level, uint32_t logFlags) const override {
752        OP_LOG("Draw bitmap %p mesh %d x %d", mBitmap, mMeshWidth, mMeshHeight);
753    }
754
755    virtual const char* name() override { return "DrawBitmapMesh"; }
756
757    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
758            const DeferredDisplayState& state) override {
759        deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap;
760    }
761
762private:
763    const SkBitmap* mBitmap;
764    int mMeshWidth;
765    int mMeshHeight;
766    const float* mVertices;
767    const int* mColors;
768};
769
770class DrawPatchOp : public DrawBoundedOp {
771public:
772    DrawPatchOp(const SkBitmap* bitmap, const Res_png_9patch* patch,
773            float left, float top, float right, float bottom, const SkPaint* paint)
774            : DrawBoundedOp(left, top, right, bottom, paint),
775            mBitmap(bitmap), mPatch(patch), mGenerationId(0), mMesh(nullptr),
776            mEntryValid(false), mEntry(nullptr) {
777    };
778
779    AssetAtlas::Entry* getAtlasEntry(OpenGLRenderer& renderer) {
780        if (!mEntryValid) {
781            mEntryValid = true;
782            mEntry = renderer.renderState().assetAtlas().getEntry(mBitmap);
783        }
784        return mEntry;
785    }
786
787    const Patch* getMesh(OpenGLRenderer& renderer) {
788        if (!mMesh || renderer.getCaches().patchCache.getGenerationId() != mGenerationId) {
789            PatchCache& cache = renderer.getCaches().patchCache;
790            mMesh = cache.get(getAtlasEntry(renderer), mBitmap->width(), mBitmap->height(),
791                    mLocalBounds.getWidth(), mLocalBounds.getHeight(), mPatch);
792            mGenerationId = cache.getGenerationId();
793        }
794        return mMesh;
795    }
796
797    /**
798     * This multi-draw operation builds an indexed mesh on the stack by copying
799     * and transforming the vertices of each 9-patch in the batch. This method
800     * is also responsible for dirtying the current layer, if any.
801     */
802    virtual void multiDraw(OpenGLRenderer& renderer, Rect& dirty,
803            const Vector<OpStatePair>& ops, const Rect& bounds) override {
804        const DeferredDisplayState& firstState = *(ops[0].state);
805        renderer.restoreDisplayState(firstState, true); // restore all but the clip
806
807        // Batches will usually contain a small number of items so it's
808        // worth performing a first iteration to count the exact number
809        // of vertices we need in the new mesh
810        uint32_t totalVertices = 0;
811        for (unsigned int i = 0; i < ops.size(); i++) {
812            totalVertices += ((DrawPatchOp*) ops[i].op)->getMesh(renderer)->verticesCount;
813        }
814
815        const bool hasLayer = renderer.hasLayer();
816
817        uint32_t indexCount = 0;
818
819        TextureVertex vertices[totalVertices];
820        TextureVertex* vertex = &vertices[0];
821
822        // Create a mesh that contains the transformed vertices for all the
823        // 9-patch objects that are part of the batch. Note that onDefer()
824        // enforces ops drawn by this function to have a pure translate or
825        // identity matrix
826        for (unsigned int i = 0; i < ops.size(); i++) {
827            DrawPatchOp* patchOp = (DrawPatchOp*) ops[i].op;
828            const DeferredDisplayState* state = ops[i].state;
829            const Patch* opMesh = patchOp->getMesh(renderer);
830            uint32_t vertexCount = opMesh->verticesCount;
831            if (vertexCount == 0) continue;
832
833            // We use the bounds to know where to translate our vertices
834            // Using patchOp->state.mBounds wouldn't work because these
835            // bounds are clipped
836            const float tx = (int) floorf(state->mMatrix.getTranslateX() +
837                    patchOp->mLocalBounds.left + 0.5f);
838            const float ty = (int) floorf(state->mMatrix.getTranslateY() +
839                    patchOp->mLocalBounds.top + 0.5f);
840
841            // Copy & transform all the vertices for the current operation
842            TextureVertex* opVertices = opMesh->vertices.get();
843            for (uint32_t j = 0; j < vertexCount; j++, opVertices++) {
844                TextureVertex::set(vertex++,
845                        opVertices->x + tx, opVertices->y + ty,
846                        opVertices->u, opVertices->v);
847            }
848
849            // Dirty the current layer if possible. When the 9-patch does not
850            // contain empty quads we can take a shortcut and simply set the
851            // dirty rect to the object's bounds.
852            if (hasLayer) {
853                if (!opMesh->hasEmptyQuads) {
854                    renderer.dirtyLayer(tx, ty,
855                            tx + patchOp->mLocalBounds.getWidth(),
856                            ty + patchOp->mLocalBounds.getHeight());
857                } else {
858                    const size_t count = opMesh->quads.size();
859                    for (size_t i = 0; i < count; i++) {
860                        const Rect& quadBounds = opMesh->quads[i];
861                        const float x = tx + quadBounds.left;
862                        const float y = ty + quadBounds.top;
863                        renderer.dirtyLayer(x, y,
864                                x + quadBounds.getWidth(), y + quadBounds.getHeight());
865                    }
866                }
867            }
868
869            indexCount += opMesh->indexCount;
870        }
871
872        renderer.drawPatches(mBitmap, getAtlasEntry(renderer),
873                &vertices[0], indexCount, mPaint);
874    }
875
876    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
877        // We're not calling the public variant of drawPatch() here
878        // This method won't perform the quickReject() since we've already done it at this point
879        renderer.drawPatch(mBitmap, getMesh(renderer), getAtlasEntry(renderer),
880                mLocalBounds.left, mLocalBounds.top, mLocalBounds.right, mLocalBounds.bottom,
881                mPaint);
882    }
883
884    virtual void output(int level, uint32_t logFlags) const override {
885        OP_LOG("Draw patch " RECT_STRING "%s", RECT_ARGS(mLocalBounds),
886                mEntry ? " with AssetAtlas" : "");
887    }
888
889    virtual const char* name() override { return "DrawPatch"; }
890
891    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
892            const DeferredDisplayState& state) override {
893        deferInfo.batchId = DeferredDisplayList::kOpBatch_Patch;
894        deferInfo.mergeId = getAtlasEntry(renderer) ? (mergeid_t) mEntry->getMergeId() : (mergeid_t) mBitmap;
895        deferInfo.mergeable = state.mMatrix.isPureTranslate() &&
896                OpenGLRenderer::getXfermodeDirect(mPaint) == SkXfermode::kSrcOver_Mode;
897        deferInfo.opaqueOverBounds = isOpaqueOverBounds(state) && mBitmap->isOpaque();
898    }
899
900private:
901    const SkBitmap* mBitmap;
902    const Res_png_9patch* mPatch;
903
904    uint32_t mGenerationId;
905    const Patch* mMesh;
906
907    bool mEntryValid;
908    AssetAtlas::Entry* mEntry;
909};
910
911class DrawColorOp : public DrawOp {
912public:
913    DrawColorOp(int color, SkXfermode::Mode mode)
914            : DrawOp(nullptr), mColor(color), mMode(mode) {};
915
916    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
917        renderer.drawColor(mColor, mMode);
918    }
919
920    virtual void output(int level, uint32_t logFlags) const override {
921        OP_LOG("Draw color %#x, mode %d", mColor, mMode);
922    }
923
924    virtual const char* name() override { return "DrawColor"; }
925
926private:
927    int mColor;
928    SkXfermode::Mode mMode;
929};
930
931class DrawStrokableOp : public DrawBoundedOp {
932public:
933    DrawStrokableOp(float left, float top, float right, float bottom, const SkPaint* paint)
934            : DrawBoundedOp(left, top, right, bottom, paint) {};
935    DrawStrokableOp(const Rect& localBounds, const SkPaint* paint)
936            : DrawBoundedOp(localBounds, paint) {};
937
938    virtual bool getLocalBounds(Rect& localBounds) override {
939        localBounds.set(mLocalBounds);
940        if (mPaint && mPaint->getStyle() != SkPaint::kFill_Style) {
941            localBounds.outset(strokeWidthOutset());
942        }
943        return true;
944    }
945
946    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
947            const DeferredDisplayState& state) override {
948        if (mPaint->getPathEffect()) {
949            deferInfo.batchId = DeferredDisplayList::kOpBatch_AlphaMaskTexture;
950        } else {
951            deferInfo.batchId = mPaint->isAntiAlias() ?
952                    DeferredDisplayList::kOpBatch_AlphaVertices :
953                    DeferredDisplayList::kOpBatch_Vertices;
954        }
955    }
956};
957
958class DrawRectOp : public DrawStrokableOp {
959public:
960    DrawRectOp(float left, float top, float right, float bottom, const SkPaint* paint)
961            : DrawStrokableOp(left, top, right, bottom, paint) {}
962
963    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
964        renderer.drawRect(mLocalBounds.left, mLocalBounds.top,
965                mLocalBounds.right, mLocalBounds.bottom, mPaint);
966    }
967
968    virtual void output(int level, uint32_t logFlags) const override {
969        OP_LOG("Draw Rect " RECT_STRING, RECT_ARGS(mLocalBounds));
970    }
971
972    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
973            const DeferredDisplayState& state) override {
974        DrawStrokableOp::onDefer(renderer, deferInfo, state);
975        deferInfo.opaqueOverBounds = isOpaqueOverBounds(state) &&
976                mPaint->getStyle() == SkPaint::kFill_Style;
977    }
978
979    virtual const char* name() override { return "DrawRect"; }
980};
981
982class DrawRectsOp : public DrawBoundedOp {
983public:
984    DrawRectsOp(const float* rects, int count, const SkPaint* paint)
985            : DrawBoundedOp(rects, count, paint),
986            mRects(rects), mCount(count) {}
987
988    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
989        renderer.drawRects(mRects, mCount, mPaint);
990    }
991
992    virtual void output(int level, uint32_t logFlags) const override {
993        OP_LOG("Draw Rects count %d", mCount);
994    }
995
996    virtual const char* name() override { return "DrawRects"; }
997
998    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
999            const DeferredDisplayState& state) override {
1000        deferInfo.batchId = DeferredDisplayList::kOpBatch_Vertices;
1001    }
1002
1003private:
1004    const float* mRects;
1005    int mCount;
1006};
1007
1008class DrawRoundRectOp : public DrawStrokableOp {
1009public:
1010    DrawRoundRectOp(float left, float top, float right, float bottom,
1011            float rx, float ry, const SkPaint* paint)
1012            : DrawStrokableOp(left, top, right, bottom, paint), mRx(rx), mRy(ry) {}
1013
1014    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
1015        renderer.drawRoundRect(mLocalBounds.left, mLocalBounds.top,
1016                mLocalBounds.right, mLocalBounds.bottom, mRx, mRy, mPaint);
1017    }
1018
1019    virtual void output(int level, uint32_t logFlags) const override {
1020        OP_LOG("Draw RoundRect " RECT_STRING ", rx %f, ry %f", RECT_ARGS(mLocalBounds), mRx, mRy);
1021    }
1022
1023    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1024            const DeferredDisplayState& state) override {
1025        DrawStrokableOp::onDefer(renderer, deferInfo, state);
1026        if (!mPaint->getPathEffect()) {
1027            renderer.getCaches().tessellationCache.precacheRoundRect(state.mMatrix, *mPaint,
1028                    mLocalBounds.getWidth(), mLocalBounds.getHeight(), mRx, mRy);
1029        }
1030    }
1031
1032    virtual const char* name() override { return "DrawRoundRect"; }
1033
1034private:
1035    float mRx;
1036    float mRy;
1037};
1038
1039class DrawRoundRectPropsOp : public DrawOp {
1040public:
1041    DrawRoundRectPropsOp(float* left, float* top, float* right, float* bottom,
1042            float *rx, float *ry, const SkPaint* paint)
1043            : DrawOp(paint), mLeft(left), mTop(top), mRight(right), mBottom(bottom),
1044            mRx(rx), mRy(ry) {}
1045
1046    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
1047        renderer.drawRoundRect(*mLeft, *mTop, *mRight, *mBottom,
1048                *mRx, *mRy, mPaint);
1049    }
1050
1051    virtual void output(int level, uint32_t logFlags) const override {
1052        OP_LOG("Draw RoundRect Props " RECT_STRING ", rx %f, ry %f",
1053                *mLeft, *mTop, *mRight, *mBottom, *mRx, *mRy);
1054    }
1055
1056    virtual const char* name() override { return "DrawRoundRectProps"; }
1057
1058private:
1059    float* mLeft;
1060    float* mTop;
1061    float* mRight;
1062    float* mBottom;
1063    float* mRx;
1064    float* mRy;
1065};
1066
1067class DrawCircleOp : public DrawStrokableOp {
1068public:
1069    DrawCircleOp(float x, float y, float radius, const SkPaint* paint)
1070            : DrawStrokableOp(x - radius, y - radius, x + radius, y + radius, paint),
1071            mX(x), mY(y), mRadius(radius) {}
1072
1073    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
1074        renderer.drawCircle(mX, mY, mRadius, mPaint);
1075    }
1076
1077    virtual void output(int level, uint32_t logFlags) const override {
1078        OP_LOG("Draw Circle x %f, y %f, r %f", mX, mY, mRadius);
1079    }
1080
1081    virtual const char* name() override { return "DrawCircle"; }
1082
1083private:
1084    float mX;
1085    float mY;
1086    float mRadius;
1087};
1088
1089class DrawCirclePropsOp : public DrawOp {
1090public:
1091    DrawCirclePropsOp(float* x, float* y, float* radius, const SkPaint* paint)
1092            : DrawOp(paint), mX(x), mY(y), mRadius(radius) {}
1093
1094    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
1095        renderer.drawCircle(*mX, *mY, *mRadius, mPaint);
1096    }
1097
1098    virtual void output(int level, uint32_t logFlags) const override {
1099        OP_LOG("Draw Circle Props x %p, y %p, r %p", mX, mY, mRadius);
1100    }
1101
1102    virtual const char* name() override { return "DrawCircleProps"; }
1103
1104private:
1105    float* mX;
1106    float* mY;
1107    float* mRadius;
1108};
1109
1110class DrawOvalOp : public DrawStrokableOp {
1111public:
1112    DrawOvalOp(float left, float top, float right, float bottom, const SkPaint* paint)
1113            : DrawStrokableOp(left, top, right, bottom, paint) {}
1114
1115    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
1116        renderer.drawOval(mLocalBounds.left, mLocalBounds.top,
1117                mLocalBounds.right, mLocalBounds.bottom, mPaint);
1118    }
1119
1120    virtual void output(int level, uint32_t logFlags) const override {
1121        OP_LOG("Draw Oval " RECT_STRING, RECT_ARGS(mLocalBounds));
1122    }
1123
1124    virtual const char* name() override { return "DrawOval"; }
1125};
1126
1127class DrawArcOp : public DrawStrokableOp {
1128public:
1129    DrawArcOp(float left, float top, float right, float bottom,
1130            float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint)
1131            : DrawStrokableOp(left, top, right, bottom, paint),
1132            mStartAngle(startAngle), mSweepAngle(sweepAngle), mUseCenter(useCenter) {}
1133
1134    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
1135        renderer.drawArc(mLocalBounds.left, mLocalBounds.top,
1136                mLocalBounds.right, mLocalBounds.bottom,
1137                mStartAngle, mSweepAngle, mUseCenter, mPaint);
1138    }
1139
1140    virtual void output(int level, uint32_t logFlags) const override {
1141        OP_LOG("Draw Arc " RECT_STRING ", start %f, sweep %f, useCenter %d",
1142                RECT_ARGS(mLocalBounds), mStartAngle, mSweepAngle, mUseCenter);
1143    }
1144
1145    virtual const char* name() override { return "DrawArc"; }
1146
1147private:
1148    float mStartAngle;
1149    float mSweepAngle;
1150    bool mUseCenter;
1151};
1152
1153class DrawPathOp : public DrawBoundedOp {
1154public:
1155    DrawPathOp(const SkPath* path, const SkPaint* paint)
1156            : DrawBoundedOp(paint), mPath(path) {
1157        float left, top, offset;
1158        uint32_t width, height;
1159        PathCache::computePathBounds(path, paint, left, top, offset, width, height);
1160        left -= offset;
1161        top -= offset;
1162        mLocalBounds.set(left, top, left + width, top + height);
1163    }
1164
1165    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
1166        renderer.drawPath(mPath, mPaint);
1167    }
1168
1169    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1170            const DeferredDisplayState& state) override {
1171        renderer.getCaches().pathCache.precache(mPath, mPaint);
1172
1173        deferInfo.batchId = DeferredDisplayList::kOpBatch_AlphaMaskTexture;
1174    }
1175
1176    virtual void output(int level, uint32_t logFlags) const override {
1177        OP_LOG("Draw Path %p in " RECT_STRING, mPath, RECT_ARGS(mLocalBounds));
1178    }
1179
1180    virtual const char* name() override { return "DrawPath"; }
1181
1182private:
1183    const SkPath* mPath;
1184};
1185
1186class DrawLinesOp : public DrawBoundedOp {
1187public:
1188    DrawLinesOp(const float* points, int count, const SkPaint* paint)
1189            : DrawBoundedOp(points, count, paint),
1190            mPoints(points), mCount(count) {
1191        mLocalBounds.outset(strokeWidthOutset());
1192    }
1193
1194    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
1195        renderer.drawLines(mPoints, mCount, mPaint);
1196    }
1197
1198    virtual void output(int level, uint32_t logFlags) const override {
1199        OP_LOG("Draw Lines count %d", mCount);
1200    }
1201
1202    virtual const char* name() override { return "DrawLines"; }
1203
1204    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1205            const DeferredDisplayState& state) override {
1206        deferInfo.batchId = mPaint->isAntiAlias() ?
1207                DeferredDisplayList::kOpBatch_AlphaVertices :
1208                DeferredDisplayList::kOpBatch_Vertices;
1209    }
1210
1211protected:
1212    const float* mPoints;
1213    int mCount;
1214};
1215
1216class DrawPointsOp : public DrawLinesOp {
1217public:
1218    DrawPointsOp(const float* points, int count, const SkPaint* paint)
1219            : DrawLinesOp(points, count, paint) {}
1220
1221    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
1222        renderer.drawPoints(mPoints, mCount, mPaint);
1223    }
1224
1225    virtual void output(int level, uint32_t logFlags) const override {
1226        OP_LOG("Draw Points count %d", mCount);
1227    }
1228
1229    virtual const char* name() override { return "DrawPoints"; }
1230};
1231
1232class DrawSomeTextOp : public DrawOp {
1233public:
1234    DrawSomeTextOp(const char* text, int bytesCount, int count, const SkPaint* paint)
1235            : DrawOp(paint), mText(text), mBytesCount(bytesCount), mCount(count) {};
1236
1237    virtual void output(int level, uint32_t logFlags) const override {
1238        OP_LOG("Draw some text, %d bytes", mBytesCount);
1239    }
1240
1241    virtual bool hasTextShadow() const override {
1242        return OpenGLRenderer::hasTextShadow(mPaint);
1243    }
1244
1245    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1246            const DeferredDisplayState& state) override {
1247        FontRenderer& fontRenderer = renderer.getCaches().fontRenderer->getFontRenderer(mPaint);
1248        fontRenderer.precache(mPaint, mText, mCount, SkMatrix::I());
1249
1250        deferInfo.batchId = mPaint->getColor() == SK_ColorBLACK ?
1251                DeferredDisplayList::kOpBatch_Text :
1252                DeferredDisplayList::kOpBatch_ColorText;
1253    }
1254
1255protected:
1256    const char* mText;
1257    int mBytesCount;
1258    int mCount;
1259};
1260
1261class DrawTextOnPathOp : public DrawSomeTextOp {
1262public:
1263    DrawTextOnPathOp(const char* text, int bytesCount, int count,
1264            const SkPath* path, float hOffset, float vOffset, const SkPaint* paint)
1265            : DrawSomeTextOp(text, bytesCount, count, paint),
1266            mPath(path), mHOffset(hOffset), mVOffset(vOffset) {
1267        /* TODO: inherit from DrawBounded and init mLocalBounds */
1268    }
1269
1270    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
1271        renderer.drawTextOnPath(mText, mBytesCount, mCount, mPath,
1272                mHOffset, mVOffset, mPaint);
1273    }
1274
1275    virtual const char* name() override { return "DrawTextOnPath"; }
1276
1277private:
1278    const SkPath* mPath;
1279    float mHOffset;
1280    float mVOffset;
1281};
1282
1283class DrawPosTextOp : public DrawSomeTextOp {
1284public:
1285    DrawPosTextOp(const char* text, int bytesCount, int count,
1286            const float* positions, const SkPaint* paint)
1287            : DrawSomeTextOp(text, bytesCount, count, paint), mPositions(positions) {
1288        /* TODO: inherit from DrawBounded and init mLocalBounds */
1289    }
1290
1291    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
1292        renderer.drawPosText(mText, mBytesCount, mCount, mPositions, mPaint);
1293    }
1294
1295    virtual const char* name() override { return "DrawPosText"; }
1296
1297private:
1298    const float* mPositions;
1299};
1300
1301class DrawTextOp : public DrawStrokableOp {
1302public:
1303    DrawTextOp(const char* text, int bytesCount, int count, float x, float y,
1304            const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds)
1305            : DrawStrokableOp(bounds, paint), mText(text), mBytesCount(bytesCount), mCount(count),
1306            mX(x), mY(y), mPositions(positions), mTotalAdvance(totalAdvance) {
1307        mPrecacheTransform = SkMatrix::InvalidMatrix();
1308    }
1309
1310    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1311            const DeferredDisplayState& state) override {
1312        FontRenderer& fontRenderer = renderer.getCaches().fontRenderer->getFontRenderer(mPaint);
1313        SkMatrix transform;
1314        renderer.findBestFontTransform(state.mMatrix, &transform);
1315        if (mPrecacheTransform != transform) {
1316            fontRenderer.precache(mPaint, mText, mCount, transform);
1317            mPrecacheTransform = transform;
1318        }
1319        deferInfo.batchId = mPaint->getColor() == SK_ColorBLACK ?
1320                DeferredDisplayList::kOpBatch_Text :
1321                DeferredDisplayList::kOpBatch_ColorText;
1322
1323        deferInfo.mergeId = reinterpret_cast<mergeid_t>(mPaint->getColor());
1324
1325        // don't merge decorated text - the decorations won't draw in order
1326        bool hasDecorations = mPaint->getFlags()
1327                & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag);
1328
1329        deferInfo.mergeable = state.mMatrix.isPureTranslate()
1330                && !hasDecorations
1331                && OpenGLRenderer::getXfermodeDirect(mPaint) == SkXfermode::kSrcOver_Mode;
1332    }
1333
1334    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
1335        Rect bounds;
1336        getLocalBounds(bounds);
1337        renderer.drawText(mText, mBytesCount, mCount, mX, mY,
1338                mPositions, mPaint, mTotalAdvance, bounds);
1339    }
1340
1341    virtual void multiDraw(OpenGLRenderer& renderer, Rect& dirty,
1342            const Vector<OpStatePair>& ops, const Rect& bounds) override {
1343        for (unsigned int i = 0; i < ops.size(); i++) {
1344            const DeferredDisplayState& state = *(ops[i].state);
1345            DrawOpMode drawOpMode = (i == ops.size() - 1) ? kDrawOpMode_Flush : kDrawOpMode_Defer;
1346            renderer.restoreDisplayState(state, true); // restore all but the clip
1347
1348            DrawTextOp& op = *((DrawTextOp*)ops[i].op);
1349            // quickReject() will not occure in drawText() so we can use mLocalBounds
1350            // directly, we do not need to account for shadow by calling getLocalBounds()
1351            renderer.drawText(op.mText, op.mBytesCount, op.mCount, op.mX, op.mY,
1352                    op.mPositions, op.mPaint, op.mTotalAdvance, op.mLocalBounds,
1353                    drawOpMode);
1354        }
1355    }
1356
1357    virtual void output(int level, uint32_t logFlags) const override {
1358        OP_LOG("Draw Text of count %d, bytes %d", mCount, mBytesCount);
1359    }
1360
1361    virtual const char* name() override { return "DrawText"; }
1362
1363private:
1364    const char* mText;
1365    int mBytesCount;
1366    int mCount;
1367    float mX;
1368    float mY;
1369    const float* mPositions;
1370    float mTotalAdvance;
1371    SkMatrix mPrecacheTransform;
1372};
1373
1374///////////////////////////////////////////////////////////////////////////////
1375// SPECIAL DRAW OPERATIONS
1376///////////////////////////////////////////////////////////////////////////////
1377
1378class DrawFunctorOp : public DrawOp {
1379public:
1380    DrawFunctorOp(Functor* functor)
1381            : DrawOp(nullptr), mFunctor(functor) {}
1382
1383    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
1384        renderer.startMark("GL functor");
1385        renderer.callDrawGLFunction(mFunctor, dirty);
1386        renderer.endMark();
1387    }
1388
1389    virtual void output(int level, uint32_t logFlags) const override {
1390        OP_LOG("Draw Functor %p", mFunctor);
1391    }
1392
1393    virtual const char* name() override { return "DrawFunctor"; }
1394
1395private:
1396    Functor* mFunctor;
1397};
1398
1399class DrawRenderNodeOp : public DrawBoundedOp {
1400    friend class RenderNode; // grant RenderNode access to info of child
1401    friend class DisplayListData; // grant DisplayListData access to info of child
1402public:
1403    DrawRenderNodeOp(RenderNode* renderNode, int flags, const mat4& transformFromParent)
1404            : DrawBoundedOp(0, 0, renderNode->getWidth(), renderNode->getHeight(), nullptr),
1405            mRenderNode(renderNode), mFlags(flags), mTransformFromParent(transformFromParent) {}
1406
1407    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
1408            bool useQuickReject) override {
1409        if (mRenderNode->isRenderable() && !mSkipInOrderDraw) {
1410            mRenderNode->defer(deferStruct, level + 1);
1411        }
1412    }
1413
1414    virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
1415            bool useQuickReject) override {
1416        if (mRenderNode->isRenderable() && !mSkipInOrderDraw) {
1417            mRenderNode->replay(replayStruct, level + 1);
1418        }
1419    }
1420
1421    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
1422        LOG_ALWAYS_FATAL("should not be called, because replay() is overridden");
1423    }
1424
1425    virtual void output(int level, uint32_t logFlags) const override {
1426        OP_LOG("Draw RenderNode %p %s, flags %#x", mRenderNode, mRenderNode->getName(), mFlags);
1427        if (mRenderNode && (logFlags & kOpLogFlag_Recurse)) {
1428            mRenderNode->output(level + 1);
1429        }
1430    }
1431
1432    virtual const char* name() override { return "DrawRenderNode"; }
1433
1434    RenderNode* renderNode() { return mRenderNode; }
1435
1436private:
1437    RenderNode* mRenderNode;
1438    const int mFlags;
1439
1440    ///////////////////////////
1441    // Properties below are used by RenderNode::computeOrderingImpl() and issueOperations()
1442    ///////////////////////////
1443    /**
1444     * Records transform vs parent, used for computing total transform without rerunning DL contents
1445     */
1446    const mat4 mTransformFromParent;
1447
1448    /**
1449     * Holds the transformation between the projection surface ViewGroup and this RenderNode
1450     * drawing instance. Represents any translations / transformations done within the drawing of
1451     * the compositing ancestor ViewGroup's draw, before the draw of the View represented by this
1452     * DisplayList draw instance.
1453     *
1454     * Note: doesn't include transformation within the RenderNode, or its properties.
1455     */
1456    mat4 mTransformFromCompositingAncestor;
1457    bool mSkipInOrderDraw;
1458};
1459
1460/**
1461 * Not a canvas operation, used only by 3d / z ordering logic in RenderNode::iterate()
1462 */
1463class DrawShadowOp : public DrawOp {
1464public:
1465    DrawShadowOp(const mat4& transformXY, const mat4& transformZ,
1466            float casterAlpha, const SkPath* casterOutline)
1467        : DrawOp(nullptr)
1468        , mTransformXY(transformXY)
1469        , mTransformZ(transformZ)
1470        , mCasterAlpha(casterAlpha)
1471        , mCasterOutline(casterOutline) {
1472    }
1473
1474    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1475            const DeferredDisplayState& state) override {
1476        renderer.getCaches().tessellationCache.precacheShadows(&state.mMatrix,
1477                renderer.getLocalClipBounds(), isCasterOpaque(), mCasterOutline,
1478                &mTransformXY, &mTransformZ, renderer.getLightCenter(), renderer.getLightRadius());
1479    }
1480
1481    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
1482        TessellationCache::vertexBuffer_pair_t buffers;
1483        Matrix4 drawTransform(*(renderer.currentTransform()));
1484        renderer.getCaches().tessellationCache.getShadowBuffers(&drawTransform,
1485                renderer.getLocalClipBounds(), isCasterOpaque(), mCasterOutline,
1486                &mTransformXY, &mTransformZ, renderer.getLightCenter(), renderer.getLightRadius(),
1487                buffers);
1488
1489        renderer.drawShadow(mCasterAlpha, buffers.first, buffers.second);
1490    }
1491
1492    virtual void output(int level, uint32_t logFlags) const override {
1493        OP_LOGS("DrawShadow");
1494    }
1495
1496    virtual const char* name() override { return "DrawShadow"; }
1497
1498private:
1499    bool isCasterOpaque() { return mCasterAlpha >= 1.0f; }
1500
1501    const mat4 mTransformXY;
1502    const mat4 mTransformZ;
1503    const float mCasterAlpha;
1504    const SkPath* mCasterOutline;
1505};
1506
1507class DrawLayerOp : public DrawOp {
1508public:
1509    DrawLayerOp(Layer* layer, float x, float y)
1510            : DrawOp(nullptr), mLayer(layer), mX(x), mY(y) {}
1511
1512    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
1513        renderer.drawLayer(mLayer, mX, mY);
1514    }
1515
1516    virtual void output(int level, uint32_t logFlags) const override {
1517        OP_LOG("Draw Layer %p at %f %f", mLayer, mX, mY);
1518    }
1519
1520    virtual const char* name() override { return "DrawLayer"; }
1521
1522private:
1523    Layer* mLayer;
1524    float mX;
1525    float mY;
1526};
1527
1528}; // namespace uirenderer
1529}; // namespace android
1530
1531#endif // ANDROID_HWUI_DISPLAY_OPERATION_H
1532