DisplayListOp.h revision 272a685f17cc4828257e521a6f62b7b17870f75e
1/*
2 * Copyright (C) 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_DISPLAY_OPERATION_H
18#define ANDROID_HWUI_DISPLAY_OPERATION_H
19
20#include "OpenGLRenderer.h"
21#include "AssetAtlas.h"
22#include "DeferredDisplayList.h"
23#include "DisplayListCanvas.h"
24#include "GammaFontRenderer.h"
25#include "Patch.h"
26#include "RenderNode.h"
27#include "renderstate/RenderState.h"
28#include "UvMapper.h"
29#include "utils/LinearAllocator.h"
30#include "utils/PaintUtils.h"
31
32#include <algorithm>
33
34#include <SkColor.h>
35#include <SkPath.h>
36#include <SkPathOps.h>
37#include <SkXfermode.h>
38
39#include <private/hwui/DrawGlInfo.h>
40
41// Use OP_LOG for logging with arglist, OP_LOGS if just printing char*
42#define OP_LOGS(s) OP_LOG("%s", (s))
43#define OP_LOG(s, ...) ALOGD( "%*s" s, level * 2, "", __VA_ARGS__ )
44
45namespace android {
46namespace uirenderer {
47
48/**
49 * Structure for storing canvas operations when they are recorded into a DisplayList, so that they
50 * may be replayed to an OpenGLRenderer.
51 *
52 * To avoid individual memory allocations, DisplayListOps may only be allocated into a
53 * LinearAllocator's managed memory buffers.  Each pointer held by a DisplayListOp is either a
54 * pointer into memory also allocated in the LinearAllocator (mostly for text and float buffers) or
55 * references a externally refcounted object (Sk... and Skia... objects). ~DisplayListOp() is
56 * never called as LinearAllocators are simply discarded, so no memory management should be done in
57 * this class.
58 */
59class DisplayListOp {
60public:
61    // These objects should always be allocated with a LinearAllocator, and never destroyed/deleted.
62    // standard new() intentionally not implemented, and delete/deconstructor should never be used.
63    virtual ~DisplayListOp() { LOG_ALWAYS_FATAL("Destructor not supported"); }
64    static void operator delete(void* ptr) { LOG_ALWAYS_FATAL("delete not supported"); }
65    static void* operator new(size_t size) = delete; /** PURPOSELY OMITTED **/
66    static void* operator new(size_t size, LinearAllocator& allocator) {
67        return allocator.alloc(size);
68    }
69
70    enum OpLogFlag {
71        kOpLogFlag_Recurse = 0x1,
72        kOpLogFlag_JSON = 0x2 // TODO: add?
73    };
74
75    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
76            bool useQuickReject) = 0;
77
78    virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
79            bool useQuickReject) = 0;
80
81    virtual void output(int level, uint32_t logFlags = 0) const = 0;
82
83    // NOTE: it would be nice to declare constants and overriding the implementation in each op to
84    // point at the constants, but that seems to require a .cpp file
85    virtual const char* name() = 0;
86};
87
88class StateOp : public DisplayListOp {
89public:
90    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
91            bool useQuickReject) override {
92        // default behavior only affects immediate, deferrable state, issue directly to renderer
93        applyState(deferStruct.mRenderer, saveCount);
94    }
95
96    /**
97     * State operations are applied directly to the renderer, but can cause the deferred drawing op
98     * list to flush
99     */
100    virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
101            bool useQuickReject) override {
102        applyState(replayStruct.mRenderer, saveCount);
103    }
104
105    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const = 0;
106};
107
108class DrawOp : public DisplayListOp {
109friend class MergingDrawBatch;
110public:
111    DrawOp(const SkPaint* paint)
112            : mPaint(paint), mQuickRejected(false) {}
113
114    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
115            bool useQuickReject) override {
116        if (mQuickRejected && CC_LIKELY(useQuickReject)) {
117            return;
118        }
119
120        deferStruct.mDeferredList.addDrawOp(deferStruct.mRenderer, this);
121    }
122
123    virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
124            bool useQuickReject) override {
125        if (mQuickRejected && CC_LIKELY(useQuickReject)) {
126            return;
127        }
128
129        applyDraw(replayStruct.mRenderer, replayStruct.mDirty);
130    }
131
132    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) = 0;
133
134    /**
135     * Draw multiple instances of an operation, must be overidden for operations that merge
136     *
137     * Currently guarantees certain similarities between ops (see MergingDrawBatch::canMergeWith),
138     * and pure translation transformations. Other guarantees of similarity should be enforced by
139     * reducing which operations are tagged as mergeable.
140     */
141    virtual void multiDraw(OpenGLRenderer& renderer, Rect& dirty,
142            const std::vector<OpStatePair>& ops, const Rect& bounds) {
143        for (unsigned int i = 0; i < ops.size(); i++) {
144            renderer.restoreDisplayState(*(ops[i].state), true);
145            ops[i].op->applyDraw(renderer, dirty);
146        }
147    }
148
149    /**
150     * When this method is invoked the state field is initialized to have the
151     * final rendering state. We can thus use it to process data as it will be
152     * used at draw time.
153     *
154     * Additionally, this method allows subclasses to provide defer-time preferences for batching
155     * and merging.
156     *
157     * if a subclass can set deferInfo.mergeable to true, it should implement multiDraw()
158     */
159    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
160            const DeferredDisplayState& state) {}
161
162    /**
163     * Query the conservative, local bounds (unmapped) bounds of the op.
164     *
165     * returns true if bounds exist
166     */
167    virtual bool getLocalBounds(Rect& localBounds) {
168        return false;
169    }
170
171    // TODO: better refine localbounds usage
172    void setQuickRejected(bool quickRejected) { mQuickRejected = quickRejected; }
173    bool getQuickRejected() { return mQuickRejected; }
174
175    inline int getPaintAlpha() const {
176        return OpenGLRenderer::getAlphaDirect(mPaint);
177    }
178
179    virtual bool hasTextShadow() const {
180        return false;
181    }
182
183    inline float strokeWidthOutset() {
184        // since anything AA stroke with less than 1.0 pixel width is drawn with an alpha-reduced
185        // 1.0 stroke, treat 1.0 as minimum.
186
187        // TODO: it would be nice if this could take scale into account, but scale isn't stable
188        // since higher levels of the view hierarchy can change scale out from underneath it.
189        return std::max(mPaint->getStrokeWidth(), 1.0f) * 0.5f;
190    }
191
192protected:
193    // Helper method for determining op opaqueness. Assumes op fills its bounds in local
194    // coordinates, and that paint's alpha is used
195    inline bool isOpaqueOverBounds(const DeferredDisplayState& state) {
196        // ensure that local bounds cover mapped bounds
197        if (!state.mMatrix.isSimple()) return false;
198
199        if (state.mRoundRectClipState) return false;
200
201        // check state/paint for transparency
202        if (mPaint) {
203            if (mPaint->getAlpha() != 0xFF) {
204                return false;
205            }
206            if (mPaint->getShader() && !mPaint->getShader()->isOpaque()) {
207                return false;
208            }
209            if (PaintUtils::isBlendedColorFilter(mPaint->getColorFilter())) {
210                return false;
211            }
212        }
213
214        if (state.mAlpha != 1.0f) return false;
215
216        SkXfermode::Mode mode = OpenGLRenderer::getXfermodeDirect(mPaint);
217        return (mode == SkXfermode::kSrcOver_Mode ||
218                mode == SkXfermode::kSrc_Mode);
219
220    }
221
222    const SkPaint* mPaint;
223    bool mQuickRejected;
224};
225
226class DrawBoundedOp : public DrawOp {
227public:
228    DrawBoundedOp(float left, float top, float right, float bottom, const SkPaint* paint)
229            : DrawOp(paint), mLocalBounds(left, top, right, bottom) {}
230
231    DrawBoundedOp(const Rect& localBounds, const SkPaint* paint)
232            : DrawOp(paint), mLocalBounds(localBounds) {}
233
234    // Calculates bounds as smallest rect encompassing all points
235    // NOTE: requires at least 1 vertex, and doesn't account for stroke size (should be handled in
236    // subclass' constructor)
237    DrawBoundedOp(const float* points, int count, const SkPaint* paint)
238            : DrawOp(paint), mLocalBounds(points[0], points[1], points[0], points[1]) {
239        for (int i = 2; i < count; i += 2) {
240            mLocalBounds.left = std::min(mLocalBounds.left, points[i]);
241            mLocalBounds.right = std::max(mLocalBounds.right, points[i]);
242            mLocalBounds.top = std::min(mLocalBounds.top, points[i + 1]);
243            mLocalBounds.bottom = std::max(mLocalBounds.bottom, points[i + 1]);
244        }
245    }
246
247    // default empty constructor for bounds, to be overridden in child constructor body
248    DrawBoundedOp(const SkPaint* paint): DrawOp(paint) { }
249
250    virtual bool getLocalBounds(Rect& localBounds) override {
251        localBounds.set(mLocalBounds);
252        OpenGLRenderer::TextShadow textShadow;
253        if (OpenGLRenderer::getTextShadow(mPaint, &textShadow)) {
254            Rect shadow(mLocalBounds);
255            shadow.translate(textShadow.dx, textShadow.dx);
256            shadow.outset(textShadow.radius);
257            localBounds.unionWith(shadow);
258        }
259        return true;
260    }
261
262protected:
263    Rect mLocalBounds; // displayed area in LOCAL coord. doesn't incorporate stroke, so check paint
264};
265
266///////////////////////////////////////////////////////////////////////////////
267// STATE OPERATIONS - these may affect the state of the canvas/renderer, but do
268//         not directly draw or alter output
269///////////////////////////////////////////////////////////////////////////////
270
271class SaveOp : public StateOp {
272public:
273    SaveOp(int flags)
274            : mFlags(flags) {}
275
276    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
277            bool useQuickReject) override {
278        int newSaveCount = deferStruct.mRenderer.save(mFlags);
279        deferStruct.mDeferredList.addSave(deferStruct.mRenderer, this, newSaveCount);
280    }
281
282    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override {
283        renderer.save(mFlags);
284    }
285
286    virtual void output(int level, uint32_t logFlags) const override {
287        OP_LOG("Save flags %x", mFlags);
288    }
289
290    virtual const char* name() override { return "Save"; }
291
292    int getFlags() const { return mFlags; }
293private:
294    int mFlags;
295};
296
297class RestoreToCountOp : public StateOp {
298public:
299    RestoreToCountOp(int count)
300            : mCount(count) {}
301
302    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
303            bool useQuickReject) override {
304        deferStruct.mDeferredList.addRestoreToCount(deferStruct.mRenderer,
305                this, saveCount + mCount);
306        deferStruct.mRenderer.restoreToCount(saveCount + mCount);
307    }
308
309    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override {
310        renderer.restoreToCount(saveCount + mCount);
311    }
312
313    virtual void output(int level, uint32_t logFlags) const override {
314        OP_LOG("Restore to count %d", mCount);
315    }
316
317    virtual const char* name() override { return "RestoreToCount"; }
318
319private:
320    int mCount;
321};
322
323class SaveLayerOp : public StateOp {
324public:
325    SaveLayerOp(float left, float top, float right, float bottom, int alpha, int flags)
326            : mArea(left, top, right, bottom)
327            , mPaint(&mCachedPaint)
328            , mFlags(flags)
329            , mConvexMask(nullptr) {
330        mCachedPaint.setAlpha(alpha);
331    }
332
333    SaveLayerOp(float left, float top, float right, float bottom, const SkPaint* paint, int flags)
334            : mArea(left, top, right, bottom)
335            , mPaint(paint)
336            , mFlags(flags)
337            , mConvexMask(nullptr)
338    {}
339
340    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
341            bool useQuickReject) override {
342        // NOTE: don't bother with actual saveLayer, instead issuing it at flush time
343        int newSaveCount = deferStruct.mRenderer.getSaveCount();
344        deferStruct.mDeferredList.addSaveLayer(deferStruct.mRenderer, this, newSaveCount);
345
346        // NOTE: don't issue full saveLayer, since that has side effects/is costly. instead just
347        // setup the snapshot for deferral, and re-issue the op at flush time
348        deferStruct.mRenderer.saveLayerDeferred(mArea.left, mArea.top, mArea.right, mArea.bottom,
349                mPaint, mFlags);
350    }
351
352    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override {
353        renderer.saveLayer(mArea.left, mArea.top, mArea.right, mArea.bottom,
354                mPaint, mFlags, mConvexMask);
355    }
356
357    virtual void output(int level, uint32_t logFlags) const override {
358        OP_LOG("SaveLayer%s of area " RECT_STRING,
359                (isSaveLayerAlpha() ? "Alpha" : ""),RECT_ARGS(mArea));
360    }
361
362    virtual const char* name() override {
363        return isSaveLayerAlpha() ? "SaveLayerAlpha" : "SaveLayer";
364    }
365
366    int getFlags() { return mFlags; }
367
368    // Called to make SaveLayerOp clip to the provided mask when drawing back/restored
369    void setMask(const SkPath* convexMask) {
370        mConvexMask = convexMask;
371    }
372
373private:
374    bool isSaveLayerAlpha() const {
375        SkXfermode::Mode mode = OpenGLRenderer::getXfermodeDirect(mPaint);
376        int alpha = OpenGLRenderer::getAlphaDirect(mPaint);
377        return alpha < 255 && mode == SkXfermode::kSrcOver_Mode;
378    }
379
380    Rect mArea;
381    const SkPaint* mPaint;
382    SkPaint mCachedPaint;
383    int mFlags;
384
385    // Convex path, points at data in RenderNode, valid for the duration of the frame only
386    // Only used for masking the SaveLayer which wraps projected RenderNodes
387    const SkPath* mConvexMask;
388};
389
390class TranslateOp : public StateOp {
391public:
392    TranslateOp(float dx, float dy)
393            : mDx(dx), mDy(dy) {}
394
395    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override {
396        renderer.translate(mDx, mDy);
397    }
398
399    virtual void output(int level, uint32_t logFlags) const override {
400        OP_LOG("Translate by %f %f", mDx, mDy);
401    }
402
403    virtual const char* name() override { return "Translate"; }
404
405private:
406    float mDx;
407    float mDy;
408};
409
410class RotateOp : public StateOp {
411public:
412    RotateOp(float degrees)
413            : mDegrees(degrees) {}
414
415    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override {
416        renderer.rotate(mDegrees);
417    }
418
419    virtual void output(int level, uint32_t logFlags) const override {
420        OP_LOG("Rotate by %f degrees", mDegrees);
421    }
422
423    virtual const char* name() override { return "Rotate"; }
424
425private:
426    float mDegrees;
427};
428
429class ScaleOp : public StateOp {
430public:
431    ScaleOp(float sx, float sy)
432            : mSx(sx), mSy(sy) {}
433
434    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override {
435        renderer.scale(mSx, mSy);
436    }
437
438    virtual void output(int level, uint32_t logFlags) const override {
439        OP_LOG("Scale by %f %f", mSx, mSy);
440    }
441
442    virtual const char* name() override { return "Scale"; }
443
444private:
445    float mSx;
446    float mSy;
447};
448
449class SkewOp : public StateOp {
450public:
451    SkewOp(float sx, float sy)
452            : mSx(sx), mSy(sy) {}
453
454    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override {
455        renderer.skew(mSx, mSy);
456    }
457
458    virtual void output(int level, uint32_t logFlags) const override {
459        OP_LOG("Skew by %f %f", mSx, mSy);
460    }
461
462    virtual const char* name() override { return "Skew"; }
463
464private:
465    float mSx;
466    float mSy;
467};
468
469class SetMatrixOp : public StateOp {
470public:
471    SetMatrixOp(const SkMatrix& matrix)
472            : mMatrix(matrix) {}
473
474    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override {
475        renderer.setMatrix(mMatrix);
476    }
477
478    virtual void output(int level, uint32_t logFlags) const override {
479        if (mMatrix.isIdentity()) {
480            OP_LOGS("SetMatrix (reset)");
481        } else {
482            OP_LOG("SetMatrix " SK_MATRIX_STRING, SK_MATRIX_ARGS(&mMatrix));
483        }
484    }
485
486    virtual const char* name() override { return "SetMatrix"; }
487
488private:
489    const SkMatrix mMatrix;
490};
491
492class SetLocalMatrixOp : public StateOp {
493public:
494    SetLocalMatrixOp(const SkMatrix& matrix)
495            : mMatrix(matrix) {}
496
497    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override {
498        renderer.setLocalMatrix(mMatrix);
499    }
500
501    virtual void output(int level, uint32_t logFlags) const override {
502        OP_LOG("SetLocalMatrix " SK_MATRIX_STRING, SK_MATRIX_ARGS(&mMatrix));
503    }
504
505    virtual const char* name() override { return "SetLocalMatrix"; }
506
507private:
508    const SkMatrix mMatrix;
509};
510
511class ConcatMatrixOp : public StateOp {
512public:
513    ConcatMatrixOp(const SkMatrix& matrix)
514            : mMatrix(matrix) {}
515
516    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override {
517        renderer.concatMatrix(mMatrix);
518    }
519
520    virtual void output(int level, uint32_t logFlags) const override {
521        OP_LOG("ConcatMatrix " SK_MATRIX_STRING, SK_MATRIX_ARGS(&mMatrix));
522    }
523
524    virtual const char* name() override { return "ConcatMatrix"; }
525
526private:
527    const SkMatrix mMatrix;
528};
529
530class ClipOp : public StateOp {
531public:
532    ClipOp(SkRegion::Op op) : mOp(op) {}
533
534    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
535            bool useQuickReject) override {
536        // NOTE: must defer op BEFORE applying state, since it may read clip
537        deferStruct.mDeferredList.addClip(deferStruct.mRenderer, this);
538
539        // TODO: Can we avoid applying complex clips at defer time?
540        applyState(deferStruct.mRenderer, saveCount);
541    }
542
543    bool canCauseComplexClip() {
544        return ((mOp != SkRegion::kIntersect_Op) && (mOp != SkRegion::kReplace_Op)) || !isRect();
545    }
546
547protected:
548    virtual bool isRect() { return false; }
549
550    SkRegion::Op mOp;
551};
552
553class ClipRectOp : public ClipOp {
554public:
555    ClipRectOp(float left, float top, float right, float bottom, SkRegion::Op op)
556            : ClipOp(op), mArea(left, top, right, bottom) {}
557
558    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override {
559        renderer.clipRect(mArea.left, mArea.top, mArea.right, mArea.bottom, mOp);
560    }
561
562    virtual void output(int level, uint32_t logFlags) const override {
563        OP_LOG("ClipRect " RECT_STRING, RECT_ARGS(mArea));
564    }
565
566    virtual const char* name() override { return "ClipRect"; }
567
568protected:
569    virtual bool isRect() override { return true; }
570
571private:
572    Rect mArea;
573};
574
575class ClipPathOp : public ClipOp {
576public:
577    ClipPathOp(const SkPath* path, SkRegion::Op op)
578            : ClipOp(op), mPath(path) {}
579
580    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override {
581        renderer.clipPath(mPath, mOp);
582    }
583
584    virtual void output(int level, uint32_t logFlags) const override {
585        SkRect bounds = mPath->getBounds();
586        OP_LOG("ClipPath bounds " RECT_STRING,
587                bounds.left(), bounds.top(), bounds.right(), bounds.bottom());
588    }
589
590    virtual const char* name() override { return "ClipPath"; }
591
592private:
593    const SkPath* mPath;
594};
595
596class ClipRegionOp : public ClipOp {
597public:
598    ClipRegionOp(const SkRegion* region, SkRegion::Op op)
599            : ClipOp(op), mRegion(region) {}
600
601    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override {
602        renderer.clipRegion(mRegion, mOp);
603    }
604
605    virtual void output(int level, uint32_t logFlags) const override {
606        SkIRect bounds = mRegion->getBounds();
607        OP_LOG("ClipRegion bounds %d %d %d %d",
608                bounds.left(), bounds.top(), bounds.right(), bounds.bottom());
609    }
610
611    virtual const char* name() override { return "ClipRegion"; }
612
613private:
614    const SkRegion* mRegion;
615};
616
617///////////////////////////////////////////////////////////////////////////////
618// DRAW OPERATIONS - these are operations that can draw to the canvas's device
619///////////////////////////////////////////////////////////////////////////////
620
621class DrawBitmapOp : public DrawBoundedOp {
622public:
623    DrawBitmapOp(const SkBitmap* bitmap, const SkPaint* paint)
624            : DrawBoundedOp(0, 0, bitmap->width(), bitmap->height(), paint)
625            , mBitmap(bitmap)
626            , mEntryValid(false), mEntry(nullptr) {
627    }
628
629    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
630        renderer.drawBitmap(mBitmap, mPaint);
631    }
632
633    AssetAtlas::Entry* getAtlasEntry(OpenGLRenderer& renderer) {
634        if (!mEntryValid) {
635            mEntryValid = true;
636            mEntry = renderer.renderState().assetAtlas().getEntry(mBitmap);
637        }
638        return mEntry;
639    }
640
641#define SET_TEXTURE(ptr, posRect, offsetRect, texCoordsRect, xDim, yDim) \
642    TextureVertex::set(ptr++, posRect.xDim - offsetRect.left, posRect.yDim - offsetRect.top, \
643            texCoordsRect.xDim, texCoordsRect.yDim)
644
645    /**
646     * This multi-draw operation builds a mesh on the stack by generating a quad
647     * for each bitmap in the batch. This method is also responsible for dirtying
648     * the current layer, if any.
649     */
650    virtual void multiDraw(OpenGLRenderer& renderer, Rect& dirty,
651            const std::vector<OpStatePair>& ops, const Rect& bounds) override {
652        const DeferredDisplayState& firstState = *(ops[0].state);
653        renderer.restoreDisplayState(firstState, true); // restore all but the clip
654
655        TextureVertex vertices[6 * ops.size()];
656        TextureVertex* vertex = &vertices[0];
657
658        const bool hasLayer = renderer.hasLayer();
659        bool pureTranslate = true;
660
661        // TODO: manually handle rect clip for bitmaps by adjusting texCoords per op,
662        // and allowing them to be merged in getBatchId()
663        for (unsigned int i = 0; i < ops.size(); i++) {
664            const DeferredDisplayState& state = *(ops[i].state);
665            const Rect& opBounds = state.mBounds;
666            // When we reach multiDraw(), the matrix can be either
667            // pureTranslate or simple (translate and/or scale).
668            // If the matrix is not pureTranslate, then we have a scale
669            pureTranslate &= state.mMatrix.isPureTranslate();
670
671            Rect texCoords(0, 0, 1, 1);
672            ((DrawBitmapOp*) ops[i].op)->uvMap(renderer, texCoords);
673
674            SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, top);
675            SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, top);
676            SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, bottom);
677
678            SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, bottom);
679            SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, top);
680            SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, bottom);
681
682            if (hasLayer) {
683                renderer.dirtyLayer(opBounds.left, opBounds.top, opBounds.right, opBounds.bottom);
684            }
685        }
686
687        renderer.drawBitmaps(mBitmap, mEntry, ops.size(), &vertices[0],
688                pureTranslate, bounds, mPaint);
689    }
690
691    virtual void output(int level, uint32_t logFlags) const override {
692        OP_LOG("Draw bitmap %p of size %dx%d%s",
693                mBitmap, mBitmap->width(), mBitmap->height(),
694                mEntry ? " using AssetAtlas" : "");
695    }
696
697    virtual const char* name() override { return "DrawBitmap"; }
698
699    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
700            const DeferredDisplayState& state) override {
701        deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap;
702        deferInfo.mergeId = getAtlasEntry(renderer) ?
703                (mergeid_t) mEntry->getMergeId() : (mergeid_t) mBitmap;
704
705        // Don't merge non-simply transformed or neg scale ops, SET_TEXTURE doesn't handle rotation
706        // Don't merge A8 bitmaps - the paint's color isn't compared by mergeId, or in
707        // MergingDrawBatch::canMergeWith()
708        // TODO: support clipped bitmaps by handling them in SET_TEXTURE
709        deferInfo.mergeable = state.mMatrix.isSimple() && state.mMatrix.positiveScale() &&
710                !state.mClipSideFlags &&
711                OpenGLRenderer::getXfermodeDirect(mPaint) == SkXfermode::kSrcOver_Mode &&
712                (mBitmap->colorType() != kAlpha_8_SkColorType);
713    }
714
715    void uvMap(OpenGLRenderer& renderer, Rect& texCoords) {
716        if (getAtlasEntry(renderer)) {
717            mEntry->uvMapper.map(texCoords);
718        }
719    }
720
721    const SkBitmap* bitmap() { return mBitmap; }
722protected:
723    const SkBitmap* mBitmap;
724    bool mEntryValid;
725    AssetAtlas::Entry* mEntry;
726};
727
728class DrawBitmapRectOp : public DrawBoundedOp {
729public:
730    DrawBitmapRectOp(const SkBitmap* bitmap,
731            float srcLeft, float srcTop, float srcRight, float srcBottom,
732            float dstLeft, float dstTop, float dstRight, float dstBottom, const SkPaint* paint)
733            : DrawBoundedOp(dstLeft, dstTop, dstRight, dstBottom, paint),
734            mBitmap(bitmap), mSrc(srcLeft, srcTop, srcRight, srcBottom) {}
735
736    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
737        renderer.drawBitmap(mBitmap, mSrc, mLocalBounds, mPaint);
738    }
739
740    virtual void output(int level, uint32_t logFlags) const override {
741        OP_LOG("Draw bitmap %p src=" RECT_STRING ", dst=" RECT_STRING,
742                mBitmap, RECT_ARGS(mSrc), RECT_ARGS(mLocalBounds));
743    }
744
745    virtual const char* name() override { return "DrawBitmapRect"; }
746
747    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
748            const DeferredDisplayState& state) override {
749        deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap;
750    }
751
752private:
753    const SkBitmap* mBitmap;
754    Rect mSrc;
755};
756
757class DrawBitmapMeshOp : public DrawBoundedOp {
758public:
759    DrawBitmapMeshOp(const SkBitmap* bitmap, int meshWidth, int meshHeight,
760            const float* vertices, const int* colors, const SkPaint* paint)
761            : DrawBoundedOp(vertices, 2 * (meshWidth + 1) * (meshHeight + 1), paint),
762            mBitmap(bitmap), mMeshWidth(meshWidth), mMeshHeight(meshHeight),
763            mVertices(vertices), mColors(colors) {}
764
765    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
766        renderer.drawBitmapMesh(mBitmap, mMeshWidth, mMeshHeight,
767                mVertices, mColors, mPaint);
768    }
769
770    virtual void output(int level, uint32_t logFlags) const override {
771        OP_LOG("Draw bitmap %p mesh %d x %d", mBitmap, mMeshWidth, mMeshHeight);
772    }
773
774    virtual const char* name() override { return "DrawBitmapMesh"; }
775
776    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
777            const DeferredDisplayState& state) override {
778        deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap;
779    }
780
781private:
782    const SkBitmap* mBitmap;
783    int mMeshWidth;
784    int mMeshHeight;
785    const float* mVertices;
786    const int* mColors;
787};
788
789class DrawPatchOp : public DrawBoundedOp {
790public:
791    DrawPatchOp(const SkBitmap* bitmap, const Res_png_9patch* patch,
792            float left, float top, float right, float bottom, const SkPaint* paint)
793            : DrawBoundedOp(left, top, right, bottom, paint),
794            mBitmap(bitmap), mPatch(patch), mGenerationId(0), mMesh(nullptr),
795            mEntryValid(false), mEntry(nullptr) {
796    };
797
798    AssetAtlas::Entry* getAtlasEntry(OpenGLRenderer& renderer) {
799        if (!mEntryValid) {
800            mEntryValid = true;
801            mEntry = renderer.renderState().assetAtlas().getEntry(mBitmap);
802        }
803        return mEntry;
804    }
805
806    const Patch* getMesh(OpenGLRenderer& renderer) {
807        if (!mMesh || renderer.getCaches().patchCache.getGenerationId() != mGenerationId) {
808            PatchCache& cache = renderer.getCaches().patchCache;
809            mMesh = cache.get(getAtlasEntry(renderer), mBitmap->width(), mBitmap->height(),
810                    mLocalBounds.getWidth(), mLocalBounds.getHeight(), mPatch);
811            mGenerationId = cache.getGenerationId();
812        }
813        return mMesh;
814    }
815
816    /**
817     * This multi-draw operation builds an indexed mesh on the stack by copying
818     * and transforming the vertices of each 9-patch in the batch. This method
819     * is also responsible for dirtying the current layer, if any.
820     */
821    virtual void multiDraw(OpenGLRenderer& renderer, Rect& dirty,
822            const std::vector<OpStatePair>& ops, const Rect& bounds) override {
823        const DeferredDisplayState& firstState = *(ops[0].state);
824        renderer.restoreDisplayState(firstState, true); // restore all but the clip
825
826        // Batches will usually contain a small number of items so it's
827        // worth performing a first iteration to count the exact number
828        // of vertices we need in the new mesh
829        uint32_t totalVertices = 0;
830        for (unsigned int i = 0; i < ops.size(); i++) {
831            totalVertices += ((DrawPatchOp*) ops[i].op)->getMesh(renderer)->verticesCount;
832        }
833
834        const bool hasLayer = renderer.hasLayer();
835
836        uint32_t indexCount = 0;
837
838        TextureVertex vertices[totalVertices];
839        TextureVertex* vertex = &vertices[0];
840
841        // Create a mesh that contains the transformed vertices for all the
842        // 9-patch objects that are part of the batch. Note that onDefer()
843        // enforces ops drawn by this function to have a pure translate or
844        // identity matrix
845        for (unsigned int i = 0; i < ops.size(); i++) {
846            DrawPatchOp* patchOp = (DrawPatchOp*) ops[i].op;
847            const DeferredDisplayState* state = ops[i].state;
848            const Patch* opMesh = patchOp->getMesh(renderer);
849            uint32_t vertexCount = opMesh->verticesCount;
850            if (vertexCount == 0) continue;
851
852            // We use the bounds to know where to translate our vertices
853            // Using patchOp->state.mBounds wouldn't work because these
854            // bounds are clipped
855            const float tx = (int) floorf(state->mMatrix.getTranslateX() +
856                    patchOp->mLocalBounds.left + 0.5f);
857            const float ty = (int) floorf(state->mMatrix.getTranslateY() +
858                    patchOp->mLocalBounds.top + 0.5f);
859
860            // Copy & transform all the vertices for the current operation
861            TextureVertex* opVertices = opMesh->vertices.get();
862            for (uint32_t j = 0; j < vertexCount; j++, opVertices++) {
863                TextureVertex::set(vertex++,
864                        opVertices->x + tx, opVertices->y + ty,
865                        opVertices->u, opVertices->v);
866            }
867
868            // Dirty the current layer if possible. When the 9-patch does not
869            // contain empty quads we can take a shortcut and simply set the
870            // dirty rect to the object's bounds.
871            if (hasLayer) {
872                if (!opMesh->hasEmptyQuads) {
873                    renderer.dirtyLayer(tx, ty,
874                            tx + patchOp->mLocalBounds.getWidth(),
875                            ty + patchOp->mLocalBounds.getHeight());
876                } else {
877                    const size_t count = opMesh->quads.size();
878                    for (size_t i = 0; i < count; i++) {
879                        const Rect& quadBounds = opMesh->quads[i];
880                        const float x = tx + quadBounds.left;
881                        const float y = ty + quadBounds.top;
882                        renderer.dirtyLayer(x, y,
883                                x + quadBounds.getWidth(), y + quadBounds.getHeight());
884                    }
885                }
886            }
887
888            indexCount += opMesh->indexCount;
889        }
890
891        renderer.drawPatches(mBitmap, getAtlasEntry(renderer),
892                &vertices[0], indexCount, mPaint);
893    }
894
895    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
896        // We're not calling the public variant of drawPatch() here
897        // This method won't perform the quickReject() since we've already done it at this point
898        renderer.drawPatch(mBitmap, getMesh(renderer), getAtlasEntry(renderer),
899                mLocalBounds.left, mLocalBounds.top, mLocalBounds.right, mLocalBounds.bottom,
900                mPaint);
901    }
902
903    virtual void output(int level, uint32_t logFlags) const override {
904        OP_LOG("Draw patch " RECT_STRING "%s", RECT_ARGS(mLocalBounds),
905                mEntry ? " with AssetAtlas" : "");
906    }
907
908    virtual const char* name() override { return "DrawPatch"; }
909
910    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
911            const DeferredDisplayState& state) override {
912        deferInfo.batchId = DeferredDisplayList::kOpBatch_Patch;
913        deferInfo.mergeId = getAtlasEntry(renderer) ? (mergeid_t) mEntry->getMergeId() : (mergeid_t) mBitmap;
914        deferInfo.mergeable = state.mMatrix.isPureTranslate() &&
915                OpenGLRenderer::getXfermodeDirect(mPaint) == SkXfermode::kSrcOver_Mode;
916        deferInfo.opaqueOverBounds = isOpaqueOverBounds(state) && mBitmap->isOpaque();
917    }
918
919private:
920    const SkBitmap* mBitmap;
921    const Res_png_9patch* mPatch;
922
923    uint32_t mGenerationId;
924    const Patch* mMesh;
925
926    bool mEntryValid;
927    AssetAtlas::Entry* mEntry;
928};
929
930class DrawColorOp : public DrawOp {
931public:
932    DrawColorOp(int color, SkXfermode::Mode mode)
933            : DrawOp(nullptr), mColor(color), mMode(mode) {};
934
935    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
936        renderer.drawColor(mColor, mMode);
937    }
938
939    virtual void output(int level, uint32_t logFlags) const override {
940        OP_LOG("Draw color %#x, mode %d", mColor, mMode);
941    }
942
943    virtual const char* name() override { return "DrawColor"; }
944
945private:
946    int mColor;
947    SkXfermode::Mode mMode;
948};
949
950class DrawStrokableOp : public DrawBoundedOp {
951public:
952    DrawStrokableOp(float left, float top, float right, float bottom, const SkPaint* paint)
953            : DrawBoundedOp(left, top, right, bottom, paint) {};
954    DrawStrokableOp(const Rect& localBounds, const SkPaint* paint)
955            : DrawBoundedOp(localBounds, paint) {};
956
957    virtual bool getLocalBounds(Rect& localBounds) override {
958        localBounds.set(mLocalBounds);
959        if (mPaint && mPaint->getStyle() != SkPaint::kFill_Style) {
960            localBounds.outset(strokeWidthOutset());
961        }
962        return true;
963    }
964
965    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
966            const DeferredDisplayState& state) override {
967        if (mPaint->getPathEffect()) {
968            deferInfo.batchId = DeferredDisplayList::kOpBatch_AlphaMaskTexture;
969        } else {
970            deferInfo.batchId = mPaint->isAntiAlias() ?
971                    DeferredDisplayList::kOpBatch_AlphaVertices :
972                    DeferredDisplayList::kOpBatch_Vertices;
973        }
974    }
975};
976
977class DrawRectOp : public DrawStrokableOp {
978public:
979    DrawRectOp(float left, float top, float right, float bottom, const SkPaint* paint)
980            : DrawStrokableOp(left, top, right, bottom, paint) {}
981
982    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
983        renderer.drawRect(mLocalBounds.left, mLocalBounds.top,
984                mLocalBounds.right, mLocalBounds.bottom, mPaint);
985    }
986
987    virtual void output(int level, uint32_t logFlags) const override {
988        OP_LOG("Draw Rect " RECT_STRING, RECT_ARGS(mLocalBounds));
989    }
990
991    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
992            const DeferredDisplayState& state) override {
993        DrawStrokableOp::onDefer(renderer, deferInfo, state);
994        deferInfo.opaqueOverBounds = isOpaqueOverBounds(state) &&
995                mPaint->getStyle() == SkPaint::kFill_Style;
996    }
997
998    virtual const char* name() override { return "DrawRect"; }
999};
1000
1001class DrawRectsOp : public DrawBoundedOp {
1002public:
1003    DrawRectsOp(const float* rects, int count, const SkPaint* paint)
1004            : DrawBoundedOp(rects, count, paint),
1005            mRects(rects), mCount(count) {}
1006
1007    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
1008        renderer.drawRects(mRects, mCount, mPaint);
1009    }
1010
1011    virtual void output(int level, uint32_t logFlags) const override {
1012        OP_LOG("Draw Rects count %d", mCount);
1013    }
1014
1015    virtual const char* name() override { return "DrawRects"; }
1016
1017    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1018            const DeferredDisplayState& state) override {
1019        deferInfo.batchId = DeferredDisplayList::kOpBatch_Vertices;
1020    }
1021
1022private:
1023    const float* mRects;
1024    int mCount;
1025};
1026
1027class DrawRoundRectOp : public DrawStrokableOp {
1028public:
1029    DrawRoundRectOp(float left, float top, float right, float bottom,
1030            float rx, float ry, const SkPaint* paint)
1031            : DrawStrokableOp(left, top, right, bottom, paint), mRx(rx), mRy(ry) {}
1032
1033    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
1034        renderer.drawRoundRect(mLocalBounds.left, mLocalBounds.top,
1035                mLocalBounds.right, mLocalBounds.bottom, mRx, mRy, mPaint);
1036    }
1037
1038    virtual void output(int level, uint32_t logFlags) const override {
1039        OP_LOG("Draw RoundRect " RECT_STRING ", rx %f, ry %f", RECT_ARGS(mLocalBounds), mRx, mRy);
1040    }
1041
1042    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1043            const DeferredDisplayState& state) override {
1044        DrawStrokableOp::onDefer(renderer, deferInfo, state);
1045        if (!mPaint->getPathEffect()) {
1046            renderer.getCaches().tessellationCache.precacheRoundRect(state.mMatrix, *mPaint,
1047                    mLocalBounds.getWidth(), mLocalBounds.getHeight(), mRx, mRy);
1048        }
1049    }
1050
1051    virtual const char* name() override { return "DrawRoundRect"; }
1052
1053private:
1054    float mRx;
1055    float mRy;
1056};
1057
1058class DrawRoundRectPropsOp : public DrawOp {
1059public:
1060    DrawRoundRectPropsOp(float* left, float* top, float* right, float* bottom,
1061            float *rx, float *ry, const SkPaint* paint)
1062            : DrawOp(paint), mLeft(left), mTop(top), mRight(right), mBottom(bottom),
1063            mRx(rx), mRy(ry) {}
1064
1065    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
1066        renderer.drawRoundRect(*mLeft, *mTop, *mRight, *mBottom,
1067                *mRx, *mRy, mPaint);
1068    }
1069
1070    virtual void output(int level, uint32_t logFlags) const override {
1071        OP_LOG("Draw RoundRect Props " RECT_STRING ", rx %f, ry %f",
1072                *mLeft, *mTop, *mRight, *mBottom, *mRx, *mRy);
1073    }
1074
1075    virtual const char* name() override { return "DrawRoundRectProps"; }
1076
1077private:
1078    float* mLeft;
1079    float* mTop;
1080    float* mRight;
1081    float* mBottom;
1082    float* mRx;
1083    float* mRy;
1084};
1085
1086class DrawCircleOp : public DrawStrokableOp {
1087public:
1088    DrawCircleOp(float x, float y, float radius, const SkPaint* paint)
1089            : DrawStrokableOp(x - radius, y - radius, x + radius, y + radius, paint),
1090            mX(x), mY(y), mRadius(radius) {}
1091
1092    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
1093        renderer.drawCircle(mX, mY, mRadius, mPaint);
1094    }
1095
1096    virtual void output(int level, uint32_t logFlags) const override {
1097        OP_LOG("Draw Circle x %f, y %f, r %f", mX, mY, mRadius);
1098    }
1099
1100    virtual const char* name() override { return "DrawCircle"; }
1101
1102private:
1103    float mX;
1104    float mY;
1105    float mRadius;
1106};
1107
1108class DrawCirclePropsOp : public DrawOp {
1109public:
1110    DrawCirclePropsOp(float* x, float* y, float* radius, const SkPaint* paint)
1111            : DrawOp(paint), mX(x), mY(y), mRadius(radius) {}
1112
1113    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
1114        renderer.drawCircle(*mX, *mY, *mRadius, mPaint);
1115    }
1116
1117    virtual void output(int level, uint32_t logFlags) const override {
1118        OP_LOG("Draw Circle Props x %p, y %p, r %p", mX, mY, mRadius);
1119    }
1120
1121    virtual const char* name() override { return "DrawCircleProps"; }
1122
1123private:
1124    float* mX;
1125    float* mY;
1126    float* mRadius;
1127};
1128
1129class DrawOvalOp : public DrawStrokableOp {
1130public:
1131    DrawOvalOp(float left, float top, float right, float bottom, const SkPaint* paint)
1132            : DrawStrokableOp(left, top, right, bottom, paint) {}
1133
1134    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
1135        renderer.drawOval(mLocalBounds.left, mLocalBounds.top,
1136                mLocalBounds.right, mLocalBounds.bottom, mPaint);
1137    }
1138
1139    virtual void output(int level, uint32_t logFlags) const override {
1140        OP_LOG("Draw Oval " RECT_STRING, RECT_ARGS(mLocalBounds));
1141    }
1142
1143    virtual const char* name() override { return "DrawOval"; }
1144};
1145
1146class DrawArcOp : public DrawStrokableOp {
1147public:
1148    DrawArcOp(float left, float top, float right, float bottom,
1149            float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint)
1150            : DrawStrokableOp(left, top, right, bottom, paint),
1151            mStartAngle(startAngle), mSweepAngle(sweepAngle), mUseCenter(useCenter) {}
1152
1153    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
1154        renderer.drawArc(mLocalBounds.left, mLocalBounds.top,
1155                mLocalBounds.right, mLocalBounds.bottom,
1156                mStartAngle, mSweepAngle, mUseCenter, mPaint);
1157    }
1158
1159    virtual void output(int level, uint32_t logFlags) const override {
1160        OP_LOG("Draw Arc " RECT_STRING ", start %f, sweep %f, useCenter %d",
1161                RECT_ARGS(mLocalBounds), mStartAngle, mSweepAngle, mUseCenter);
1162    }
1163
1164    virtual const char* name() override { return "DrawArc"; }
1165
1166private:
1167    float mStartAngle;
1168    float mSweepAngle;
1169    bool mUseCenter;
1170};
1171
1172class DrawPathOp : public DrawBoundedOp {
1173public:
1174    DrawPathOp(const SkPath* path, const SkPaint* paint)
1175            : DrawBoundedOp(paint), mPath(path) {
1176        float left, top, offset;
1177        uint32_t width, height;
1178        PathCache::computePathBounds(path, paint, left, top, offset, width, height);
1179        left -= offset;
1180        top -= offset;
1181        mLocalBounds.set(left, top, left + width, top + height);
1182    }
1183
1184    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
1185        renderer.drawPath(mPath, mPaint);
1186    }
1187
1188    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1189            const DeferredDisplayState& state) override {
1190        renderer.getCaches().pathCache.precache(mPath, mPaint);
1191
1192        deferInfo.batchId = DeferredDisplayList::kOpBatch_AlphaMaskTexture;
1193    }
1194
1195    virtual void output(int level, uint32_t logFlags) const override {
1196        OP_LOG("Draw Path %p in " RECT_STRING, mPath, RECT_ARGS(mLocalBounds));
1197    }
1198
1199    virtual const char* name() override { return "DrawPath"; }
1200
1201private:
1202    const SkPath* mPath;
1203};
1204
1205class DrawLinesOp : public DrawBoundedOp {
1206public:
1207    DrawLinesOp(const float* points, int count, const SkPaint* paint)
1208            : DrawBoundedOp(points, count, paint),
1209            mPoints(points), mCount(count) {
1210        mLocalBounds.outset(strokeWidthOutset());
1211    }
1212
1213    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
1214        renderer.drawLines(mPoints, mCount, mPaint);
1215    }
1216
1217    virtual void output(int level, uint32_t logFlags) const override {
1218        OP_LOG("Draw Lines count %d", mCount);
1219    }
1220
1221    virtual const char* name() override { return "DrawLines"; }
1222
1223    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1224            const DeferredDisplayState& state) override {
1225        deferInfo.batchId = mPaint->isAntiAlias() ?
1226                DeferredDisplayList::kOpBatch_AlphaVertices :
1227                DeferredDisplayList::kOpBatch_Vertices;
1228    }
1229
1230protected:
1231    const float* mPoints;
1232    int mCount;
1233};
1234
1235class DrawPointsOp : public DrawLinesOp {
1236public:
1237    DrawPointsOp(const float* points, int count, const SkPaint* paint)
1238            : DrawLinesOp(points, count, paint) {}
1239
1240    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
1241        renderer.drawPoints(mPoints, mCount, mPaint);
1242    }
1243
1244    virtual void output(int level, uint32_t logFlags) const override {
1245        OP_LOG("Draw Points count %d", mCount);
1246    }
1247
1248    virtual const char* name() override { return "DrawPoints"; }
1249};
1250
1251class DrawSomeTextOp : public DrawOp {
1252public:
1253    DrawSomeTextOp(const char* text, int bytesCount, int count, const SkPaint* paint)
1254            : DrawOp(paint), mText(text), mBytesCount(bytesCount), mCount(count) {};
1255
1256    virtual void output(int level, uint32_t logFlags) const override {
1257        OP_LOG("Draw some text, %d bytes", mBytesCount);
1258    }
1259
1260    virtual bool hasTextShadow() const override {
1261        return OpenGLRenderer::hasTextShadow(mPaint);
1262    }
1263
1264    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1265            const DeferredDisplayState& state) override {
1266        FontRenderer& fontRenderer = renderer.getCaches().fontRenderer->getFontRenderer(mPaint);
1267        fontRenderer.precache(mPaint, mText, mCount, SkMatrix::I());
1268
1269        deferInfo.batchId = mPaint->getColor() == SK_ColorBLACK ?
1270                DeferredDisplayList::kOpBatch_Text :
1271                DeferredDisplayList::kOpBatch_ColorText;
1272    }
1273
1274protected:
1275    const char* mText;
1276    int mBytesCount;
1277    int mCount;
1278};
1279
1280class DrawTextOnPathOp : public DrawSomeTextOp {
1281public:
1282    DrawTextOnPathOp(const char* text, int bytesCount, int count,
1283            const SkPath* path, float hOffset, float vOffset, const SkPaint* paint)
1284            : DrawSomeTextOp(text, bytesCount, count, paint),
1285            mPath(path), mHOffset(hOffset), mVOffset(vOffset) {
1286        /* TODO: inherit from DrawBounded and init mLocalBounds */
1287    }
1288
1289    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
1290        renderer.drawTextOnPath(mText, mBytesCount, mCount, mPath,
1291                mHOffset, mVOffset, mPaint);
1292    }
1293
1294    virtual const char* name() override { return "DrawTextOnPath"; }
1295
1296private:
1297    const SkPath* mPath;
1298    float mHOffset;
1299    float mVOffset;
1300};
1301
1302class DrawPosTextOp : public DrawSomeTextOp {
1303public:
1304    DrawPosTextOp(const char* text, int bytesCount, int count,
1305            const float* positions, const SkPaint* paint)
1306            : DrawSomeTextOp(text, bytesCount, count, paint), mPositions(positions) {
1307        /* TODO: inherit from DrawBounded and init mLocalBounds */
1308    }
1309
1310    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
1311        renderer.drawPosText(mText, mBytesCount, mCount, mPositions, mPaint);
1312    }
1313
1314    virtual const char* name() override { return "DrawPosText"; }
1315
1316private:
1317    const float* mPositions;
1318};
1319
1320class DrawTextOp : public DrawStrokableOp {
1321public:
1322    DrawTextOp(const char* text, int bytesCount, int count, float x, float y,
1323            const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds)
1324            : DrawStrokableOp(bounds, paint), mText(text), mBytesCount(bytesCount), mCount(count),
1325            mX(x), mY(y), mPositions(positions), mTotalAdvance(totalAdvance) {
1326        mPrecacheTransform = SkMatrix::InvalidMatrix();
1327    }
1328
1329    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1330            const DeferredDisplayState& state) override {
1331        FontRenderer& fontRenderer = renderer.getCaches().fontRenderer->getFontRenderer(mPaint);
1332        SkMatrix transform;
1333        renderer.findBestFontTransform(state.mMatrix, &transform);
1334        if (mPrecacheTransform != transform) {
1335            fontRenderer.precache(mPaint, mText, mCount, transform);
1336            mPrecacheTransform = transform;
1337        }
1338        deferInfo.batchId = mPaint->getColor() == SK_ColorBLACK ?
1339                DeferredDisplayList::kOpBatch_Text :
1340                DeferredDisplayList::kOpBatch_ColorText;
1341
1342        deferInfo.mergeId = reinterpret_cast<mergeid_t>(mPaint->getColor());
1343
1344        // don't merge decorated text - the decorations won't draw in order
1345        bool hasDecorations = mPaint->getFlags()
1346                & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag);
1347
1348        deferInfo.mergeable = state.mMatrix.isPureTranslate()
1349                && !hasDecorations
1350                && OpenGLRenderer::getXfermodeDirect(mPaint) == SkXfermode::kSrcOver_Mode;
1351    }
1352
1353    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
1354        Rect bounds;
1355        getLocalBounds(bounds);
1356        renderer.drawText(mText, mBytesCount, mCount, mX, mY,
1357                mPositions, mPaint, mTotalAdvance, bounds);
1358    }
1359
1360    virtual void multiDraw(OpenGLRenderer& renderer, Rect& dirty,
1361            const std::vector<OpStatePair>& ops, const Rect& bounds) override {
1362        for (unsigned int i = 0; i < ops.size(); i++) {
1363            const DeferredDisplayState& state = *(ops[i].state);
1364            DrawOpMode drawOpMode = (i == ops.size() - 1) ? DrawOpMode::kFlush : DrawOpMode::kDefer;
1365            renderer.restoreDisplayState(state, true); // restore all but the clip
1366
1367            DrawTextOp& op = *((DrawTextOp*)ops[i].op);
1368            // quickReject() will not occure in drawText() so we can use mLocalBounds
1369            // directly, we do not need to account for shadow by calling getLocalBounds()
1370            renderer.drawText(op.mText, op.mBytesCount, op.mCount, op.mX, op.mY,
1371                    op.mPositions, op.mPaint, op.mTotalAdvance, op.mLocalBounds,
1372                    drawOpMode);
1373        }
1374    }
1375
1376    virtual void output(int level, uint32_t logFlags) const override {
1377        OP_LOG("Draw Text of count %d, bytes %d", mCount, mBytesCount);
1378    }
1379
1380    virtual const char* name() override { return "DrawText"; }
1381
1382private:
1383    const char* mText;
1384    int mBytesCount;
1385    int mCount;
1386    float mX;
1387    float mY;
1388    const float* mPositions;
1389    float mTotalAdvance;
1390    SkMatrix mPrecacheTransform;
1391};
1392
1393///////////////////////////////////////////////////////////////////////////////
1394// SPECIAL DRAW OPERATIONS
1395///////////////////////////////////////////////////////////////////////////////
1396
1397class DrawFunctorOp : public DrawOp {
1398public:
1399    DrawFunctorOp(Functor* functor)
1400            : DrawOp(nullptr), mFunctor(functor) {}
1401
1402    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
1403        renderer.startMark("GL functor");
1404        renderer.callDrawGLFunction(mFunctor, dirty);
1405        renderer.endMark();
1406    }
1407
1408    virtual void output(int level, uint32_t logFlags) const override {
1409        OP_LOG("Draw Functor %p", mFunctor);
1410    }
1411
1412    virtual const char* name() override { return "DrawFunctor"; }
1413
1414private:
1415    Functor* mFunctor;
1416};
1417
1418class DrawRenderNodeOp : public DrawBoundedOp {
1419    friend class RenderNode; // grant RenderNode access to info of child
1420    friend class DisplayListData; // grant DisplayListData access to info of child
1421public:
1422    DrawRenderNodeOp(RenderNode* renderNode, const mat4& transformFromParent, bool clipIsSimple)
1423            : DrawBoundedOp(0, 0, renderNode->getWidth(), renderNode->getHeight(), nullptr)
1424            , mRenderNode(renderNode)
1425            , mRecordedWithPotentialStencilClip(!clipIsSimple || !transformFromParent.isSimple())
1426            , mTransformFromParent(transformFromParent)
1427            , mSkipInOrderDraw(false) {}
1428
1429    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
1430            bool useQuickReject) override {
1431        if (mRenderNode->isRenderable() && !mSkipInOrderDraw) {
1432            mRenderNode->defer(deferStruct, level + 1);
1433        }
1434    }
1435
1436    virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
1437            bool useQuickReject) override {
1438        if (mRenderNode->isRenderable() && !mSkipInOrderDraw) {
1439            mRenderNode->replay(replayStruct, level + 1);
1440        }
1441    }
1442
1443    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
1444        LOG_ALWAYS_FATAL("should not be called, because replay() is overridden");
1445    }
1446
1447    virtual void output(int level, uint32_t logFlags) const override {
1448        OP_LOG("Draw RenderNode %p %s", mRenderNode, mRenderNode->getName());
1449        if (mRenderNode && (logFlags & kOpLogFlag_Recurse)) {
1450            mRenderNode->output(level + 1);
1451        }
1452    }
1453
1454    virtual const char* name() override { return "DrawRenderNode"; }
1455
1456    RenderNode* renderNode() { return mRenderNode; }
1457
1458private:
1459    RenderNode* mRenderNode;
1460
1461    /**
1462     * This RenderNode was drawn into a DisplayList with the canvas in a state that will likely
1463     * require rendering with stencil clipping. Either:
1464     *
1465     * 1) A path clip or rotated rect clip was in effect on the canvas at record time
1466     * 2) The RenderNode was recorded with a non-simple canvas transform (e.g. rotation)
1467     *
1468     * Note: even if this is false, non-rect clipping may still be applied applied either due to
1469     * property-driven rotation (either in this RenderNode, or any ancestor), or record time
1470     * clipping in an ancestor. These are handled in RenderNode::prepareTreeImpl since they are
1471     * dynamic (relative to a static DisplayList of a parent), and don't affect this flag.
1472     */
1473    bool mRecordedWithPotentialStencilClip;
1474
1475    ///////////////////////////
1476    // Properties below are used by RenderNode::computeOrderingImpl() and issueOperations()
1477    ///////////////////////////
1478    /**
1479     * Records transform vs parent, used for computing total transform without rerunning DL contents
1480     */
1481    const mat4 mTransformFromParent;
1482
1483    /**
1484     * Holds the transformation between the projection surface ViewGroup and this RenderNode
1485     * drawing instance. Represents any translations / transformations done within the drawing of
1486     * the compositing ancestor ViewGroup's draw, before the draw of the View represented by this
1487     * DisplayList draw instance.
1488     *
1489     * Note: doesn't include transformation within the RenderNode, or its properties.
1490     */
1491    mat4 mTransformFromCompositingAncestor;
1492    bool mSkipInOrderDraw;
1493};
1494
1495/**
1496 * Not a canvas operation, used only by 3d / z ordering logic in RenderNode::iterate()
1497 */
1498class DrawShadowOp : public DrawOp {
1499public:
1500    DrawShadowOp(const mat4& transformXY, const mat4& transformZ,
1501            float casterAlpha, const SkPath* casterOutline)
1502        : DrawOp(nullptr)
1503        , mTransformXY(transformXY)
1504        , mTransformZ(transformZ)
1505        , mCasterAlpha(casterAlpha)
1506        , mCasterOutline(casterOutline) {
1507    }
1508
1509    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1510            const DeferredDisplayState& state) override {
1511        renderer.getCaches().tessellationCache.precacheShadows(&state.mMatrix,
1512                renderer.getLocalClipBounds(), isCasterOpaque(), mCasterOutline,
1513                &mTransformXY, &mTransformZ, renderer.getLightCenter(), renderer.getLightRadius());
1514    }
1515
1516    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
1517        TessellationCache::vertexBuffer_pair_t buffers;
1518        Matrix4 drawTransform(*(renderer.currentTransform()));
1519        renderer.getCaches().tessellationCache.getShadowBuffers(&drawTransform,
1520                renderer.getLocalClipBounds(), isCasterOpaque(), mCasterOutline,
1521                &mTransformXY, &mTransformZ, renderer.getLightCenter(), renderer.getLightRadius(),
1522                buffers);
1523
1524        renderer.drawShadow(mCasterAlpha, buffers.first, buffers.second);
1525    }
1526
1527    virtual void output(int level, uint32_t logFlags) const override {
1528        OP_LOGS("DrawShadow");
1529    }
1530
1531    virtual const char* name() override { return "DrawShadow"; }
1532
1533private:
1534    bool isCasterOpaque() { return mCasterAlpha >= 1.0f; }
1535
1536    const mat4 mTransformXY;
1537    const mat4 mTransformZ;
1538    const float mCasterAlpha;
1539    const SkPath* mCasterOutline;
1540};
1541
1542class DrawLayerOp : public DrawOp {
1543public:
1544    DrawLayerOp(Layer* layer, float x, float y)
1545            : DrawOp(nullptr), mLayer(layer), mX(x), mY(y) {}
1546
1547    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
1548        renderer.drawLayer(mLayer, mX, mY);
1549    }
1550
1551    virtual void output(int level, uint32_t logFlags) const override {
1552        OP_LOG("Draw Layer %p at %f %f", mLayer, mX, mY);
1553    }
1554
1555    virtual const char* name() override { return "DrawLayer"; }
1556
1557private:
1558    Layer* mLayer;
1559    float mX;
1560    float mY;
1561};
1562
1563}; // namespace uirenderer
1564}; // namespace android
1565
1566#endif // ANDROID_HWUI_DISPLAY_OPERATION_H
1567