DisplayListOp.h revision 3d4eed7f1aa99401dabe2e45b82f98fb4fc2d754
1/*
2 * Copyright (C) 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_DISPLAY_OPERATION_H
18#define ANDROID_HWUI_DISPLAY_OPERATION_H
19
20#include <SkColor.h>
21#include <SkPath.h>
22#include <SkPathOps.h>
23#include <SkXfermode.h>
24
25#include <private/hwui/DrawGlInfo.h>
26
27#include "OpenGLRenderer.h"
28#include "AssetAtlas.h"
29#include "DeferredDisplayList.h"
30#include "DisplayListRenderer.h"
31#include "GammaFontRenderer.h"
32#include "Patch.h"
33#include "RenderNode.h"
34#include "RenderState.h"
35#include "UvMapper.h"
36#include "utils/LinearAllocator.h"
37#include "utils/PaintUtils.h"
38
39// Use OP_LOG for logging with arglist, OP_LOGS if just printing char*
40#define OP_LOGS(s) OP_LOG("%s", (s))
41#define OP_LOG(s, ...) ALOGD( "%*s" s, level * 2, "", __VA_ARGS__ )
42
43namespace android {
44namespace uirenderer {
45
46/**
47 * Structure for storing canvas operations when they are recorded into a DisplayList, so that they
48 * may be replayed to an OpenGLRenderer.
49 *
50 * To avoid individual memory allocations, DisplayListOps may only be allocated into a
51 * LinearAllocator's managed memory buffers.  Each pointer held by a DisplayListOp is either a
52 * pointer into memory also allocated in the LinearAllocator (mostly for text and float buffers) or
53 * references a externally refcounted object (Sk... and Skia... objects). ~DisplayListOp() is
54 * never called as LinearAllocators are simply discarded, so no memory management should be done in
55 * this class.
56 */
57class DisplayListOp {
58public:
59    // These objects should always be allocated with a LinearAllocator, and never destroyed/deleted.
60    // standard new() intentionally not implemented, and delete/deconstructor should never be used.
61    virtual ~DisplayListOp() { LOG_ALWAYS_FATAL("Destructor not supported"); }
62    static void operator delete(void* ptr) { LOG_ALWAYS_FATAL("delete not supported"); }
63    static void* operator new(size_t size) = delete; /** PURPOSELY OMITTED **/
64    static void* operator new(size_t size, LinearAllocator& allocator) {
65        return allocator.alloc(size);
66    }
67
68    enum OpLogFlag {
69        kOpLogFlag_Recurse = 0x1,
70        kOpLogFlag_JSON = 0x2 // TODO: add?
71    };
72
73    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
74            bool useQuickReject) = 0;
75
76    virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
77            bool useQuickReject) = 0;
78
79    virtual void output(int level, uint32_t logFlags = 0) const = 0;
80
81    // NOTE: it would be nice to declare constants and overriding the implementation in each op to
82    // point at the constants, but that seems to require a .cpp file
83    virtual const char* name() = 0;
84};
85
86class StateOp : public DisplayListOp {
87public:
88    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
89            bool useQuickReject) override {
90        // default behavior only affects immediate, deferrable state, issue directly to renderer
91        applyState(deferStruct.mRenderer, saveCount);
92    }
93
94    /**
95     * State operations are applied directly to the renderer, but can cause the deferred drawing op
96     * list to flush
97     */
98    virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
99            bool useQuickReject) override {
100        applyState(replayStruct.mRenderer, saveCount);
101    }
102
103    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const = 0;
104};
105
106class DrawOp : public DisplayListOp {
107friend class MergingDrawBatch;
108public:
109    DrawOp(const SkPaint* paint)
110            : mPaint(paint), mQuickRejected(false) {}
111
112    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
113            bool useQuickReject) override {
114        if (mQuickRejected && CC_LIKELY(useQuickReject)) {
115            return;
116        }
117
118        deferStruct.mDeferredList.addDrawOp(deferStruct.mRenderer, this);
119    }
120
121    virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
122            bool useQuickReject) override {
123        if (mQuickRejected && CC_LIKELY(useQuickReject)) {
124            return;
125        }
126
127        applyDraw(replayStruct.mRenderer, replayStruct.mDirty);
128    }
129
130    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) = 0;
131
132    /**
133     * Draw multiple instances of an operation, must be overidden for operations that merge
134     *
135     * Currently guarantees certain similarities between ops (see MergingDrawBatch::canMergeWith),
136     * and pure translation transformations. Other guarantees of similarity should be enforced by
137     * reducing which operations are tagged as mergeable.
138     */
139    virtual void multiDraw(OpenGLRenderer& renderer, Rect& dirty,
140            const Vector<OpStatePair>& ops, const Rect& bounds) {
141        for (unsigned int i = 0; i < ops.size(); i++) {
142            renderer.restoreDisplayState(*(ops[i].state), true);
143            ops[i].op->applyDraw(renderer, dirty);
144        }
145    }
146
147    /**
148     * When this method is invoked the state field is initialized to have the
149     * final rendering state. We can thus use it to process data as it will be
150     * used at draw time.
151     *
152     * Additionally, this method allows subclasses to provide defer-time preferences for batching
153     * and merging.
154     *
155     * if a subclass can set deferInfo.mergeable to true, it should implement multiDraw()
156     */
157    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
158            const DeferredDisplayState& state) {}
159
160    /**
161     * Query the conservative, local bounds (unmapped) bounds of the op.
162     *
163     * returns true if bounds exist
164     */
165    virtual bool getLocalBounds(Rect& localBounds) {
166        return false;
167    }
168
169    // TODO: better refine localbounds usage
170    void setQuickRejected(bool quickRejected) { mQuickRejected = quickRejected; }
171    bool getQuickRejected() { return mQuickRejected; }
172
173    inline int getPaintAlpha() const {
174        return OpenGLRenderer::getAlphaDirect(mPaint);
175    }
176
177    virtual bool hasTextShadow() const {
178        return false;
179    }
180
181    inline float strokeWidthOutset() {
182        // since anything AA stroke with less than 1.0 pixel width is drawn with an alpha-reduced
183        // 1.0 stroke, treat 1.0 as minimum.
184
185        // TODO: it would be nice if this could take scale into account, but scale isn't stable
186        // since higher levels of the view hierarchy can change scale out from underneath it.
187        return fmaxf(mPaint->getStrokeWidth(), 1) * 0.5f;
188    }
189
190protected:
191    // Helper method for determining op opaqueness. Assumes op fills its bounds in local
192    // coordinates, and that paint's alpha is used
193    inline bool isOpaqueOverBounds(const DeferredDisplayState& state) {
194        // ensure that local bounds cover mapped bounds
195        if (!state.mMatrix.isSimple()) return false;
196
197        if (state.mRoundRectClipState) return false;
198
199        // check state/paint for transparency
200        if (mPaint) {
201            if (mPaint->getAlpha() != 0xFF) {
202                return false;
203            }
204            if (mPaint->getShader() && !mPaint->getShader()->isOpaque()) {
205                return false;
206            }
207            if (PaintUtils::isBlendedColorFilter(mPaint->getColorFilter())) {
208                return false;
209            }
210        }
211
212        if (state.mAlpha != 1.0f) return false;
213
214        SkXfermode::Mode mode = OpenGLRenderer::getXfermodeDirect(mPaint);
215        return (mode == SkXfermode::kSrcOver_Mode ||
216                mode == SkXfermode::kSrc_Mode);
217
218    }
219
220    const SkPaint* mPaint;
221    bool mQuickRejected;
222};
223
224class DrawBoundedOp : public DrawOp {
225public:
226    DrawBoundedOp(float left, float top, float right, float bottom, const SkPaint* paint)
227            : DrawOp(paint), mLocalBounds(left, top, right, bottom) {}
228
229    DrawBoundedOp(const Rect& localBounds, const SkPaint* paint)
230            : DrawOp(paint), mLocalBounds(localBounds) {}
231
232    // Calculates bounds as smallest rect encompassing all points
233    // NOTE: requires at least 1 vertex, and doesn't account for stroke size (should be handled in
234    // subclass' constructor)
235    DrawBoundedOp(const float* points, int count, const SkPaint* paint)
236            : DrawOp(paint), mLocalBounds(points[0], points[1], points[0], points[1]) {
237        for (int i = 2; i < count; i += 2) {
238            mLocalBounds.left = fminf(mLocalBounds.left, points[i]);
239            mLocalBounds.right = fmaxf(mLocalBounds.right, points[i]);
240            mLocalBounds.top = fminf(mLocalBounds.top, points[i + 1]);
241            mLocalBounds.bottom = fmaxf(mLocalBounds.bottom, points[i + 1]);
242        }
243    }
244
245    // default empty constructor for bounds, to be overridden in child constructor body
246    DrawBoundedOp(const SkPaint* paint): DrawOp(paint) { }
247
248    virtual bool getLocalBounds(Rect& localBounds) override {
249        localBounds.set(mLocalBounds);
250        OpenGLRenderer::TextShadow textShadow;
251        if (OpenGLRenderer::getTextShadow(mPaint, &textShadow)) {
252            Rect shadow(mLocalBounds);
253            shadow.translate(textShadow.dx, textShadow.dx);
254            shadow.outset(textShadow.radius);
255            localBounds.unionWith(shadow);
256        }
257        return true;
258    }
259
260protected:
261    Rect mLocalBounds; // displayed area in LOCAL coord. doesn't incorporate stroke, so check paint
262};
263
264///////////////////////////////////////////////////////////////////////////////
265// STATE OPERATIONS - these may affect the state of the canvas/renderer, but do
266//         not directly draw or alter output
267///////////////////////////////////////////////////////////////////////////////
268
269class SaveOp : public StateOp {
270public:
271    SaveOp(int flags)
272            : mFlags(flags) {}
273
274    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
275            bool useQuickReject) override {
276        int newSaveCount = deferStruct.mRenderer.save(mFlags);
277        deferStruct.mDeferredList.addSave(deferStruct.mRenderer, this, newSaveCount);
278    }
279
280    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override {
281        renderer.save(mFlags);
282    }
283
284    virtual void output(int level, uint32_t logFlags) const override {
285        OP_LOG("Save flags %x", mFlags);
286    }
287
288    virtual const char* name() override { return "Save"; }
289
290    int getFlags() const { return mFlags; }
291private:
292    int mFlags;
293};
294
295class RestoreToCountOp : public StateOp {
296public:
297    RestoreToCountOp(int count)
298            : mCount(count) {}
299
300    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
301            bool useQuickReject) override {
302        deferStruct.mDeferredList.addRestoreToCount(deferStruct.mRenderer,
303                this, saveCount + mCount);
304        deferStruct.mRenderer.restoreToCount(saveCount + mCount);
305    }
306
307    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override {
308        renderer.restoreToCount(saveCount + mCount);
309    }
310
311    virtual void output(int level, uint32_t logFlags) const override {
312        OP_LOG("Restore to count %d", mCount);
313    }
314
315    virtual const char* name() override { return "RestoreToCount"; }
316
317private:
318    int mCount;
319};
320
321class SaveLayerOp : public StateOp {
322public:
323    SaveLayerOp(float left, float top, float right, float bottom, int alpha, int flags)
324            : mArea(left, top, right, bottom)
325            , mPaint(&mCachedPaint)
326            , mFlags(flags)
327            , mConvexMask(nullptr) {
328        mCachedPaint.setAlpha(alpha);
329    }
330
331    SaveLayerOp(float left, float top, float right, float bottom, const SkPaint* paint, int flags)
332            : mArea(left, top, right, bottom)
333            , mPaint(paint)
334            , mFlags(flags)
335            , mConvexMask(nullptr)
336    {}
337
338    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
339            bool useQuickReject) override {
340        // NOTE: don't bother with actual saveLayer, instead issuing it at flush time
341        int newSaveCount = deferStruct.mRenderer.getSaveCount();
342        deferStruct.mDeferredList.addSaveLayer(deferStruct.mRenderer, this, newSaveCount);
343
344        // NOTE: don't issue full saveLayer, since that has side effects/is costly. instead just
345        // setup the snapshot for deferral, and re-issue the op at flush time
346        deferStruct.mRenderer.saveLayerDeferred(mArea.left, mArea.top, mArea.right, mArea.bottom,
347                mPaint, mFlags);
348    }
349
350    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override {
351        renderer.saveLayer(mArea.left, mArea.top, mArea.right, mArea.bottom,
352                mPaint, mFlags, mConvexMask);
353    }
354
355    virtual void output(int level, uint32_t logFlags) const override {
356        OP_LOG("SaveLayer%s of area " RECT_STRING,
357                (isSaveLayerAlpha() ? "Alpha" : ""),RECT_ARGS(mArea));
358    }
359
360    virtual const char* name() override {
361        return isSaveLayerAlpha() ? "SaveLayerAlpha" : "SaveLayer";
362    }
363
364    int getFlags() { return mFlags; }
365
366    // Called to make SaveLayerOp clip to the provided mask when drawing back/restored
367    void setMask(const SkPath* convexMask) {
368        mConvexMask = convexMask;
369    }
370
371private:
372    bool isSaveLayerAlpha() const {
373        SkXfermode::Mode mode = OpenGLRenderer::getXfermodeDirect(mPaint);
374        int alpha = OpenGLRenderer::getAlphaDirect(mPaint);
375        return alpha < 255 && mode == SkXfermode::kSrcOver_Mode;
376    }
377
378    Rect mArea;
379    const SkPaint* mPaint;
380    SkPaint mCachedPaint;
381    int mFlags;
382
383    // Convex path, points at data in RenderNode, valid for the duration of the frame only
384    // Only used for masking the SaveLayer which wraps projected RenderNodes
385    const SkPath* mConvexMask;
386};
387
388class TranslateOp : public StateOp {
389public:
390    TranslateOp(float dx, float dy)
391            : mDx(dx), mDy(dy) {}
392
393    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override {
394        renderer.translate(mDx, mDy);
395    }
396
397    virtual void output(int level, uint32_t logFlags) const override {
398        OP_LOG("Translate by %f %f", mDx, mDy);
399    }
400
401    virtual const char* name() override { return "Translate"; }
402
403private:
404    float mDx;
405    float mDy;
406};
407
408class RotateOp : public StateOp {
409public:
410    RotateOp(float degrees)
411            : mDegrees(degrees) {}
412
413    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override {
414        renderer.rotate(mDegrees);
415    }
416
417    virtual void output(int level, uint32_t logFlags) const override {
418        OP_LOG("Rotate by %f degrees", mDegrees);
419    }
420
421    virtual const char* name() override { return "Rotate"; }
422
423private:
424    float mDegrees;
425};
426
427class ScaleOp : public StateOp {
428public:
429    ScaleOp(float sx, float sy)
430            : mSx(sx), mSy(sy) {}
431
432    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override {
433        renderer.scale(mSx, mSy);
434    }
435
436    virtual void output(int level, uint32_t logFlags) const override {
437        OP_LOG("Scale by %f %f", mSx, mSy);
438    }
439
440    virtual const char* name() override { return "Scale"; }
441
442private:
443    float mSx;
444    float mSy;
445};
446
447class SkewOp : public StateOp {
448public:
449    SkewOp(float sx, float sy)
450            : mSx(sx), mSy(sy) {}
451
452    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override {
453        renderer.skew(mSx, mSy);
454    }
455
456    virtual void output(int level, uint32_t logFlags) const override {
457        OP_LOG("Skew by %f %f", mSx, mSy);
458    }
459
460    virtual const char* name() override { return "Skew"; }
461
462private:
463    float mSx;
464    float mSy;
465};
466
467class SetMatrixOp : public StateOp {
468public:
469    SetMatrixOp(const SkMatrix& matrix)
470            : mMatrix(matrix) {}
471
472    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override {
473        renderer.setMatrix(mMatrix);
474    }
475
476    virtual void output(int level, uint32_t logFlags) const override {
477        if (mMatrix.isIdentity()) {
478            OP_LOGS("SetMatrix (reset)");
479        } else {
480            OP_LOG("SetMatrix " SK_MATRIX_STRING, SK_MATRIX_ARGS(&mMatrix));
481        }
482    }
483
484    virtual const char* name() override { return "SetMatrix"; }
485
486private:
487    const SkMatrix mMatrix;
488};
489
490class ConcatMatrixOp : public StateOp {
491public:
492    ConcatMatrixOp(const SkMatrix& matrix)
493            : mMatrix(matrix) {}
494
495    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override {
496        renderer.concatMatrix(mMatrix);
497    }
498
499    virtual void output(int level, uint32_t logFlags) const override {
500        OP_LOG("ConcatMatrix " SK_MATRIX_STRING, SK_MATRIX_ARGS(&mMatrix));
501    }
502
503    virtual const char* name() override { return "ConcatMatrix"; }
504
505private:
506    const SkMatrix mMatrix;
507};
508
509class ClipOp : public StateOp {
510public:
511    ClipOp(SkRegion::Op op) : mOp(op) {}
512
513    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
514            bool useQuickReject) override {
515        // NOTE: must defer op BEFORE applying state, since it may read clip
516        deferStruct.mDeferredList.addClip(deferStruct.mRenderer, this);
517
518        // TODO: Can we avoid applying complex clips at defer time?
519        applyState(deferStruct.mRenderer, saveCount);
520    }
521
522    bool canCauseComplexClip() {
523        return ((mOp != SkRegion::kIntersect_Op) && (mOp != SkRegion::kReplace_Op)) || !isRect();
524    }
525
526protected:
527    virtual bool isRect() { return false; }
528
529    SkRegion::Op mOp;
530};
531
532class ClipRectOp : public ClipOp {
533public:
534    ClipRectOp(float left, float top, float right, float bottom, SkRegion::Op op)
535            : ClipOp(op), mArea(left, top, right, bottom) {}
536
537    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override {
538        renderer.clipRect(mArea.left, mArea.top, mArea.right, mArea.bottom, mOp);
539    }
540
541    virtual void output(int level, uint32_t logFlags) const override {
542        OP_LOG("ClipRect " RECT_STRING, RECT_ARGS(mArea));
543    }
544
545    virtual const char* name() override { return "ClipRect"; }
546
547protected:
548    virtual bool isRect() override { return true; }
549
550private:
551    Rect mArea;
552};
553
554class ClipPathOp : public ClipOp {
555public:
556    ClipPathOp(const SkPath* path, SkRegion::Op op)
557            : ClipOp(op), mPath(path) {}
558
559    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override {
560        renderer.clipPath(mPath, mOp);
561    }
562
563    virtual void output(int level, uint32_t logFlags) const override {
564        SkRect bounds = mPath->getBounds();
565        OP_LOG("ClipPath bounds " RECT_STRING,
566                bounds.left(), bounds.top(), bounds.right(), bounds.bottom());
567    }
568
569    virtual const char* name() override { return "ClipPath"; }
570
571private:
572    const SkPath* mPath;
573};
574
575class ClipRegionOp : public ClipOp {
576public:
577    ClipRegionOp(const SkRegion* region, SkRegion::Op op)
578            : ClipOp(op), mRegion(region) {}
579
580    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override {
581        renderer.clipRegion(mRegion, mOp);
582    }
583
584    virtual void output(int level, uint32_t logFlags) const override {
585        SkIRect bounds = mRegion->getBounds();
586        OP_LOG("ClipRegion bounds %d %d %d %d",
587                bounds.left(), bounds.top(), bounds.right(), bounds.bottom());
588    }
589
590    virtual const char* name() override { return "ClipRegion"; }
591
592private:
593    const SkRegion* mRegion;
594};
595
596///////////////////////////////////////////////////////////////////////////////
597// DRAW OPERATIONS - these are operations that can draw to the canvas's device
598///////////////////////////////////////////////////////////////////////////////
599
600class DrawBitmapOp : public DrawBoundedOp {
601public:
602    DrawBitmapOp(const SkBitmap* bitmap, const SkPaint* paint)
603            : DrawBoundedOp(0, 0, bitmap->width(), bitmap->height(), paint)
604            , mBitmap(bitmap)
605            , mEntryValid(false), mEntry(nullptr) {
606    }
607
608    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
609        renderer.drawBitmap(mBitmap, mPaint);
610    }
611
612    AssetAtlas::Entry* getAtlasEntry(OpenGLRenderer& renderer) {
613        if (!mEntryValid) {
614            mEntryValid = true;
615            mEntry = renderer.renderState().assetAtlas().getEntry(mBitmap);
616        }
617        return mEntry;
618    }
619
620#define SET_TEXTURE(ptr, posRect, offsetRect, texCoordsRect, xDim, yDim) \
621    TextureVertex::set(ptr++, posRect.xDim - offsetRect.left, posRect.yDim - offsetRect.top, \
622            texCoordsRect.xDim, texCoordsRect.yDim)
623
624    /**
625     * This multi-draw operation builds a mesh on the stack by generating a quad
626     * for each bitmap in the batch. This method is also responsible for dirtying
627     * the current layer, if any.
628     */
629    virtual void multiDraw(OpenGLRenderer& renderer, Rect& dirty,
630            const Vector<OpStatePair>& ops, const Rect& bounds) override {
631        const DeferredDisplayState& firstState = *(ops[0].state);
632        renderer.restoreDisplayState(firstState, true); // restore all but the clip
633
634        TextureVertex vertices[6 * ops.size()];
635        TextureVertex* vertex = &vertices[0];
636
637        const bool hasLayer = renderer.hasLayer();
638        bool pureTranslate = true;
639
640        // TODO: manually handle rect clip for bitmaps by adjusting texCoords per op,
641        // and allowing them to be merged in getBatchId()
642        for (unsigned int i = 0; i < ops.size(); i++) {
643            const DeferredDisplayState& state = *(ops[i].state);
644            const Rect& opBounds = state.mBounds;
645            // When we reach multiDraw(), the matrix can be either
646            // pureTranslate or simple (translate and/or scale).
647            // If the matrix is not pureTranslate, then we have a scale
648            pureTranslate &= state.mMatrix.isPureTranslate();
649
650            Rect texCoords(0, 0, 1, 1);
651            ((DrawBitmapOp*) ops[i].op)->uvMap(renderer, texCoords);
652
653            SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, top);
654            SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, top);
655            SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, bottom);
656
657            SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, bottom);
658            SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, top);
659            SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, bottom);
660
661            if (hasLayer) {
662                renderer.dirtyLayer(opBounds.left, opBounds.top, opBounds.right, opBounds.bottom);
663            }
664        }
665
666        renderer.drawBitmaps(mBitmap, mEntry, ops.size(), &vertices[0],
667                pureTranslate, bounds, mPaint);
668    }
669
670    virtual void output(int level, uint32_t logFlags) const override {
671        OP_LOG("Draw bitmap %p at %f %f%s", mBitmap, mLocalBounds.left, mLocalBounds.top,
672                mEntry ? " using AssetAtlas" : "");
673    }
674
675    virtual const char* name() override { return "DrawBitmap"; }
676
677    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
678            const DeferredDisplayState& state) override {
679        deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap;
680        deferInfo.mergeId = getAtlasEntry(renderer) ?
681                (mergeid_t) mEntry->getMergeId() : (mergeid_t) mBitmap;
682
683        // Don't merge non-simply transformed or neg scale ops, SET_TEXTURE doesn't handle rotation
684        // Don't merge A8 bitmaps - the paint's color isn't compared by mergeId, or in
685        // MergingDrawBatch::canMergeWith()
686        // TODO: support clipped bitmaps by handling them in SET_TEXTURE
687        deferInfo.mergeable = state.mMatrix.isSimple() && state.mMatrix.positiveScale() &&
688                !state.mClipSideFlags &&
689                OpenGLRenderer::getXfermodeDirect(mPaint) == SkXfermode::kSrcOver_Mode &&
690                (mBitmap->colorType() != kAlpha_8_SkColorType);
691    }
692
693    void uvMap(OpenGLRenderer& renderer, Rect& texCoords) {
694        if (getAtlasEntry(renderer)) {
695            mEntry->uvMapper.map(texCoords);
696        }
697    }
698
699    const SkBitmap* bitmap() { return mBitmap; }
700protected:
701    const SkBitmap* mBitmap;
702    bool mEntryValid;
703    AssetAtlas::Entry* mEntry;
704};
705
706class DrawBitmapRectOp : public DrawBoundedOp {
707public:
708    DrawBitmapRectOp(const SkBitmap* bitmap,
709            float srcLeft, float srcTop, float srcRight, float srcBottom,
710            float dstLeft, float dstTop, float dstRight, float dstBottom, const SkPaint* paint)
711            : DrawBoundedOp(dstLeft, dstTop, dstRight, dstBottom, paint),
712            mBitmap(bitmap), mSrc(srcLeft, srcTop, srcRight, srcBottom) {}
713
714    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
715        renderer.drawBitmap(mBitmap, mSrc.left, mSrc.top, mSrc.right, mSrc.bottom,
716                mLocalBounds.left, mLocalBounds.top, mLocalBounds.right, mLocalBounds.bottom,
717                mPaint);
718    }
719
720    virtual void output(int level, uint32_t logFlags) const override {
721        OP_LOG("Draw bitmap %p src=" RECT_STRING ", dst=" RECT_STRING,
722                mBitmap, RECT_ARGS(mSrc), RECT_ARGS(mLocalBounds));
723    }
724
725    virtual const char* name() override { return "DrawBitmapRect"; }
726
727    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
728            const DeferredDisplayState& state) override {
729        deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap;
730    }
731
732private:
733    const SkBitmap* mBitmap;
734    Rect mSrc;
735};
736
737class DrawBitmapMeshOp : public DrawBoundedOp {
738public:
739    DrawBitmapMeshOp(const SkBitmap* bitmap, int meshWidth, int meshHeight,
740            const float* vertices, const int* colors, const SkPaint* paint)
741            : DrawBoundedOp(vertices, 2 * (meshWidth + 1) * (meshHeight + 1), paint),
742            mBitmap(bitmap), mMeshWidth(meshWidth), mMeshHeight(meshHeight),
743            mVertices(vertices), mColors(colors) {}
744
745    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
746        renderer.drawBitmapMesh(mBitmap, mMeshWidth, mMeshHeight,
747                mVertices, mColors, mPaint);
748    }
749
750    virtual void output(int level, uint32_t logFlags) const override {
751        OP_LOG("Draw bitmap %p mesh %d x %d", mBitmap, mMeshWidth, mMeshHeight);
752    }
753
754    virtual const char* name() override { return "DrawBitmapMesh"; }
755
756    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
757            const DeferredDisplayState& state) override {
758        deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap;
759    }
760
761private:
762    const SkBitmap* mBitmap;
763    int mMeshWidth;
764    int mMeshHeight;
765    const float* mVertices;
766    const int* mColors;
767};
768
769class DrawPatchOp : public DrawBoundedOp {
770public:
771    DrawPatchOp(const SkBitmap* bitmap, const Res_png_9patch* patch,
772            float left, float top, float right, float bottom, const SkPaint* paint)
773            : DrawBoundedOp(left, top, right, bottom, paint),
774            mBitmap(bitmap), mPatch(patch), mGenerationId(0), mMesh(nullptr),
775            mEntryValid(false), mEntry(nullptr) {
776    };
777
778    AssetAtlas::Entry* getAtlasEntry(OpenGLRenderer& renderer) {
779        if (!mEntryValid) {
780            mEntryValid = true;
781            mEntry = renderer.renderState().assetAtlas().getEntry(mBitmap);
782        }
783        return mEntry;
784    }
785
786    const Patch* getMesh(OpenGLRenderer& renderer) {
787        if (!mMesh || renderer.getCaches().patchCache.getGenerationId() != mGenerationId) {
788            PatchCache& cache = renderer.getCaches().patchCache;
789            mMesh = cache.get(getAtlasEntry(renderer), mBitmap->width(), mBitmap->height(),
790                    mLocalBounds.getWidth(), mLocalBounds.getHeight(), mPatch);
791            mGenerationId = cache.getGenerationId();
792        }
793        return mMesh;
794    }
795
796    /**
797     * This multi-draw operation builds an indexed mesh on the stack by copying
798     * and transforming the vertices of each 9-patch in the batch. This method
799     * is also responsible for dirtying the current layer, if any.
800     */
801    virtual void multiDraw(OpenGLRenderer& renderer, Rect& dirty,
802            const Vector<OpStatePair>& ops, const Rect& bounds) override {
803        const DeferredDisplayState& firstState = *(ops[0].state);
804        renderer.restoreDisplayState(firstState, true); // restore all but the clip
805
806        // Batches will usually contain a small number of items so it's
807        // worth performing a first iteration to count the exact number
808        // of vertices we need in the new mesh
809        uint32_t totalVertices = 0;
810        for (unsigned int i = 0; i < ops.size(); i++) {
811            totalVertices += ((DrawPatchOp*) ops[i].op)->getMesh(renderer)->verticesCount;
812        }
813
814        const bool hasLayer = renderer.hasLayer();
815
816        uint32_t indexCount = 0;
817
818        TextureVertex vertices[totalVertices];
819        TextureVertex* vertex = &vertices[0];
820
821        // Create a mesh that contains the transformed vertices for all the
822        // 9-patch objects that are part of the batch. Note that onDefer()
823        // enforces ops drawn by this function to have a pure translate or
824        // identity matrix
825        for (unsigned int i = 0; i < ops.size(); i++) {
826            DrawPatchOp* patchOp = (DrawPatchOp*) ops[i].op;
827            const DeferredDisplayState* state = ops[i].state;
828            const Patch* opMesh = patchOp->getMesh(renderer);
829            uint32_t vertexCount = opMesh->verticesCount;
830            if (vertexCount == 0) continue;
831
832            // We use the bounds to know where to translate our vertices
833            // Using patchOp->state.mBounds wouldn't work because these
834            // bounds are clipped
835            const float tx = (int) floorf(state->mMatrix.getTranslateX() +
836                    patchOp->mLocalBounds.left + 0.5f);
837            const float ty = (int) floorf(state->mMatrix.getTranslateY() +
838                    patchOp->mLocalBounds.top + 0.5f);
839
840            // Copy & transform all the vertices for the current operation
841            TextureVertex* opVertices = opMesh->vertices.get();
842            for (uint32_t j = 0; j < vertexCount; j++, opVertices++) {
843                TextureVertex::set(vertex++,
844                        opVertices->x + tx, opVertices->y + ty,
845                        opVertices->u, opVertices->v);
846            }
847
848            // Dirty the current layer if possible. When the 9-patch does not
849            // contain empty quads we can take a shortcut and simply set the
850            // dirty rect to the object's bounds.
851            if (hasLayer) {
852                if (!opMesh->hasEmptyQuads) {
853                    renderer.dirtyLayer(tx, ty,
854                            tx + patchOp->mLocalBounds.getWidth(),
855                            ty + patchOp->mLocalBounds.getHeight());
856                } else {
857                    const size_t count = opMesh->quads.size();
858                    for (size_t i = 0; i < count; i++) {
859                        const Rect& quadBounds = opMesh->quads[i];
860                        const float x = tx + quadBounds.left;
861                        const float y = ty + quadBounds.top;
862                        renderer.dirtyLayer(x, y,
863                                x + quadBounds.getWidth(), y + quadBounds.getHeight());
864                    }
865                }
866            }
867
868            indexCount += opMesh->indexCount;
869        }
870
871        renderer.drawPatches(mBitmap, getAtlasEntry(renderer),
872                &vertices[0], indexCount, mPaint);
873    }
874
875    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
876        // We're not calling the public variant of drawPatch() here
877        // This method won't perform the quickReject() since we've already done it at this point
878        renderer.drawPatch(mBitmap, getMesh(renderer), getAtlasEntry(renderer),
879                mLocalBounds.left, mLocalBounds.top, mLocalBounds.right, mLocalBounds.bottom,
880                mPaint);
881    }
882
883    virtual void output(int level, uint32_t logFlags) const override {
884        OP_LOG("Draw patch " RECT_STRING "%s", RECT_ARGS(mLocalBounds),
885                mEntry ? " with AssetAtlas" : "");
886    }
887
888    virtual const char* name() override { return "DrawPatch"; }
889
890    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
891            const DeferredDisplayState& state) override {
892        deferInfo.batchId = DeferredDisplayList::kOpBatch_Patch;
893        deferInfo.mergeId = getAtlasEntry(renderer) ? (mergeid_t) mEntry->getMergeId() : (mergeid_t) mBitmap;
894        deferInfo.mergeable = state.mMatrix.isPureTranslate() &&
895                OpenGLRenderer::getXfermodeDirect(mPaint) == SkXfermode::kSrcOver_Mode;
896        deferInfo.opaqueOverBounds = isOpaqueOverBounds(state) && mBitmap->isOpaque();
897    }
898
899private:
900    const SkBitmap* mBitmap;
901    const Res_png_9patch* mPatch;
902
903    uint32_t mGenerationId;
904    const Patch* mMesh;
905
906    bool mEntryValid;
907    AssetAtlas::Entry* mEntry;
908};
909
910class DrawColorOp : public DrawOp {
911public:
912    DrawColorOp(int color, SkXfermode::Mode mode)
913            : DrawOp(nullptr), mColor(color), mMode(mode) {};
914
915    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
916        renderer.drawColor(mColor, mMode);
917    }
918
919    virtual void output(int level, uint32_t logFlags) const override {
920        OP_LOG("Draw color %#x, mode %d", mColor, mMode);
921    }
922
923    virtual const char* name() override { return "DrawColor"; }
924
925private:
926    int mColor;
927    SkXfermode::Mode mMode;
928};
929
930class DrawStrokableOp : public DrawBoundedOp {
931public:
932    DrawStrokableOp(float left, float top, float right, float bottom, const SkPaint* paint)
933            : DrawBoundedOp(left, top, right, bottom, paint) {};
934    DrawStrokableOp(const Rect& localBounds, const SkPaint* paint)
935            : DrawBoundedOp(localBounds, paint) {};
936
937    virtual bool getLocalBounds(Rect& localBounds) override {
938        localBounds.set(mLocalBounds);
939        if (mPaint && mPaint->getStyle() != SkPaint::kFill_Style) {
940            localBounds.outset(strokeWidthOutset());
941        }
942        return true;
943    }
944
945    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
946            const DeferredDisplayState& state) override {
947        if (mPaint->getPathEffect()) {
948            deferInfo.batchId = DeferredDisplayList::kOpBatch_AlphaMaskTexture;
949        } else {
950            deferInfo.batchId = mPaint->isAntiAlias() ?
951                    DeferredDisplayList::kOpBatch_AlphaVertices :
952                    DeferredDisplayList::kOpBatch_Vertices;
953        }
954    }
955};
956
957class DrawRectOp : public DrawStrokableOp {
958public:
959    DrawRectOp(float left, float top, float right, float bottom, const SkPaint* paint)
960            : DrawStrokableOp(left, top, right, bottom, paint) {}
961
962    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
963        renderer.drawRect(mLocalBounds.left, mLocalBounds.top,
964                mLocalBounds.right, mLocalBounds.bottom, mPaint);
965    }
966
967    virtual void output(int level, uint32_t logFlags) const override {
968        OP_LOG("Draw Rect " RECT_STRING, RECT_ARGS(mLocalBounds));
969    }
970
971    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
972            const DeferredDisplayState& state) override {
973        DrawStrokableOp::onDefer(renderer, deferInfo, state);
974        deferInfo.opaqueOverBounds = isOpaqueOverBounds(state) &&
975                mPaint->getStyle() == SkPaint::kFill_Style;
976    }
977
978    virtual const char* name() override { return "DrawRect"; }
979};
980
981class DrawRectsOp : public DrawBoundedOp {
982public:
983    DrawRectsOp(const float* rects, int count, const SkPaint* paint)
984            : DrawBoundedOp(rects, count, paint),
985            mRects(rects), mCount(count) {}
986
987    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
988        renderer.drawRects(mRects, mCount, mPaint);
989    }
990
991    virtual void output(int level, uint32_t logFlags) const override {
992        OP_LOG("Draw Rects count %d", mCount);
993    }
994
995    virtual const char* name() override { return "DrawRects"; }
996
997    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
998            const DeferredDisplayState& state) override {
999        deferInfo.batchId = DeferredDisplayList::kOpBatch_Vertices;
1000    }
1001
1002private:
1003    const float* mRects;
1004    int mCount;
1005};
1006
1007class DrawRoundRectOp : public DrawStrokableOp {
1008public:
1009    DrawRoundRectOp(float left, float top, float right, float bottom,
1010            float rx, float ry, const SkPaint* paint)
1011            : DrawStrokableOp(left, top, right, bottom, paint), mRx(rx), mRy(ry) {}
1012
1013    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
1014        renderer.drawRoundRect(mLocalBounds.left, mLocalBounds.top,
1015                mLocalBounds.right, mLocalBounds.bottom, mRx, mRy, mPaint);
1016    }
1017
1018    virtual void output(int level, uint32_t logFlags) const override {
1019        OP_LOG("Draw RoundRect " RECT_STRING ", rx %f, ry %f", RECT_ARGS(mLocalBounds), mRx, mRy);
1020    }
1021
1022    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1023            const DeferredDisplayState& state) override {
1024        DrawStrokableOp::onDefer(renderer, deferInfo, state);
1025        if (!mPaint->getPathEffect()) {
1026            renderer.getCaches().tessellationCache.precacheRoundRect(state.mMatrix, *mPaint,
1027                    mLocalBounds.getWidth(), mLocalBounds.getHeight(), mRx, mRy);
1028        }
1029    }
1030
1031    virtual const char* name() override { return "DrawRoundRect"; }
1032
1033private:
1034    float mRx;
1035    float mRy;
1036};
1037
1038class DrawRoundRectPropsOp : public DrawOp {
1039public:
1040    DrawRoundRectPropsOp(float* left, float* top, float* right, float* bottom,
1041            float *rx, float *ry, const SkPaint* paint)
1042            : DrawOp(paint), mLeft(left), mTop(top), mRight(right), mBottom(bottom),
1043            mRx(rx), mRy(ry) {}
1044
1045    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
1046        renderer.drawRoundRect(*mLeft, *mTop, *mRight, *mBottom,
1047                *mRx, *mRy, mPaint);
1048    }
1049
1050    virtual void output(int level, uint32_t logFlags) const override {
1051        OP_LOG("Draw RoundRect Props " RECT_STRING ", rx %f, ry %f",
1052                *mLeft, *mTop, *mRight, *mBottom, *mRx, *mRy);
1053    }
1054
1055    virtual const char* name() override { return "DrawRoundRectProps"; }
1056
1057private:
1058    float* mLeft;
1059    float* mTop;
1060    float* mRight;
1061    float* mBottom;
1062    float* mRx;
1063    float* mRy;
1064};
1065
1066class DrawCircleOp : public DrawStrokableOp {
1067public:
1068    DrawCircleOp(float x, float y, float radius, const SkPaint* paint)
1069            : DrawStrokableOp(x - radius, y - radius, x + radius, y + radius, paint),
1070            mX(x), mY(y), mRadius(radius) {}
1071
1072    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
1073        renderer.drawCircle(mX, mY, mRadius, mPaint);
1074    }
1075
1076    virtual void output(int level, uint32_t logFlags) const override {
1077        OP_LOG("Draw Circle x %f, y %f, r %f", mX, mY, mRadius);
1078    }
1079
1080    virtual const char* name() override { return "DrawCircle"; }
1081
1082private:
1083    float mX;
1084    float mY;
1085    float mRadius;
1086};
1087
1088class DrawCirclePropsOp : public DrawOp {
1089public:
1090    DrawCirclePropsOp(float* x, float* y, float* radius, const SkPaint* paint)
1091            : DrawOp(paint), mX(x), mY(y), mRadius(radius) {}
1092
1093    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
1094        renderer.drawCircle(*mX, *mY, *mRadius, mPaint);
1095    }
1096
1097    virtual void output(int level, uint32_t logFlags) const override {
1098        OP_LOG("Draw Circle Props x %p, y %p, r %p", mX, mY, mRadius);
1099    }
1100
1101    virtual const char* name() override { return "DrawCircleProps"; }
1102
1103private:
1104    float* mX;
1105    float* mY;
1106    float* mRadius;
1107};
1108
1109class DrawOvalOp : public DrawStrokableOp {
1110public:
1111    DrawOvalOp(float left, float top, float right, float bottom, const SkPaint* paint)
1112            : DrawStrokableOp(left, top, right, bottom, paint) {}
1113
1114    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
1115        renderer.drawOval(mLocalBounds.left, mLocalBounds.top,
1116                mLocalBounds.right, mLocalBounds.bottom, mPaint);
1117    }
1118
1119    virtual void output(int level, uint32_t logFlags) const override {
1120        OP_LOG("Draw Oval " RECT_STRING, RECT_ARGS(mLocalBounds));
1121    }
1122
1123    virtual const char* name() override { return "DrawOval"; }
1124};
1125
1126class DrawArcOp : public DrawStrokableOp {
1127public:
1128    DrawArcOp(float left, float top, float right, float bottom,
1129            float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint)
1130            : DrawStrokableOp(left, top, right, bottom, paint),
1131            mStartAngle(startAngle), mSweepAngle(sweepAngle), mUseCenter(useCenter) {}
1132
1133    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
1134        renderer.drawArc(mLocalBounds.left, mLocalBounds.top,
1135                mLocalBounds.right, mLocalBounds.bottom,
1136                mStartAngle, mSweepAngle, mUseCenter, mPaint);
1137    }
1138
1139    virtual void output(int level, uint32_t logFlags) const override {
1140        OP_LOG("Draw Arc " RECT_STRING ", start %f, sweep %f, useCenter %d",
1141                RECT_ARGS(mLocalBounds), mStartAngle, mSweepAngle, mUseCenter);
1142    }
1143
1144    virtual const char* name() override { return "DrawArc"; }
1145
1146private:
1147    float mStartAngle;
1148    float mSweepAngle;
1149    bool mUseCenter;
1150};
1151
1152class DrawPathOp : public DrawBoundedOp {
1153public:
1154    DrawPathOp(const SkPath* path, const SkPaint* paint)
1155            : DrawBoundedOp(paint), mPath(path) {
1156        float left, top, offset;
1157        uint32_t width, height;
1158        PathCache::computePathBounds(path, paint, left, top, offset, width, height);
1159        left -= offset;
1160        top -= offset;
1161        mLocalBounds.set(left, top, left + width, top + height);
1162    }
1163
1164    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
1165        renderer.drawPath(mPath, mPaint);
1166    }
1167
1168    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1169            const DeferredDisplayState& state) override {
1170        renderer.getCaches().pathCache.precache(mPath, mPaint);
1171
1172        deferInfo.batchId = DeferredDisplayList::kOpBatch_AlphaMaskTexture;
1173    }
1174
1175    virtual void output(int level, uint32_t logFlags) const override {
1176        OP_LOG("Draw Path %p in " RECT_STRING, mPath, RECT_ARGS(mLocalBounds));
1177    }
1178
1179    virtual const char* name() override { return "DrawPath"; }
1180
1181private:
1182    const SkPath* mPath;
1183};
1184
1185class DrawLinesOp : public DrawBoundedOp {
1186public:
1187    DrawLinesOp(const float* points, int count, const SkPaint* paint)
1188            : DrawBoundedOp(points, count, paint),
1189            mPoints(points), mCount(count) {
1190        mLocalBounds.outset(strokeWidthOutset());
1191    }
1192
1193    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
1194        renderer.drawLines(mPoints, mCount, mPaint);
1195    }
1196
1197    virtual void output(int level, uint32_t logFlags) const override {
1198        OP_LOG("Draw Lines count %d", mCount);
1199    }
1200
1201    virtual const char* name() override { return "DrawLines"; }
1202
1203    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1204            const DeferredDisplayState& state) override {
1205        deferInfo.batchId = mPaint->isAntiAlias() ?
1206                DeferredDisplayList::kOpBatch_AlphaVertices :
1207                DeferredDisplayList::kOpBatch_Vertices;
1208    }
1209
1210protected:
1211    const float* mPoints;
1212    int mCount;
1213};
1214
1215class DrawPointsOp : public DrawLinesOp {
1216public:
1217    DrawPointsOp(const float* points, int count, const SkPaint* paint)
1218            : DrawLinesOp(points, count, paint) {}
1219
1220    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
1221        renderer.drawPoints(mPoints, mCount, mPaint);
1222    }
1223
1224    virtual void output(int level, uint32_t logFlags) const override {
1225        OP_LOG("Draw Points count %d", mCount);
1226    }
1227
1228    virtual const char* name() override { return "DrawPoints"; }
1229};
1230
1231class DrawSomeTextOp : public DrawOp {
1232public:
1233    DrawSomeTextOp(const char* text, int bytesCount, int count, const SkPaint* paint)
1234            : DrawOp(paint), mText(text), mBytesCount(bytesCount), mCount(count) {};
1235
1236    virtual void output(int level, uint32_t logFlags) const override {
1237        OP_LOG("Draw some text, %d bytes", mBytesCount);
1238    }
1239
1240    virtual bool hasTextShadow() const override {
1241        return OpenGLRenderer::hasTextShadow(mPaint);
1242    }
1243
1244    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1245            const DeferredDisplayState& state) override {
1246        FontRenderer& fontRenderer = renderer.getCaches().fontRenderer->getFontRenderer(mPaint);
1247        fontRenderer.precache(mPaint, mText, mCount, SkMatrix::I());
1248
1249        deferInfo.batchId = mPaint->getColor() == SK_ColorBLACK ?
1250                DeferredDisplayList::kOpBatch_Text :
1251                DeferredDisplayList::kOpBatch_ColorText;
1252    }
1253
1254protected:
1255    const char* mText;
1256    int mBytesCount;
1257    int mCount;
1258};
1259
1260class DrawTextOnPathOp : public DrawSomeTextOp {
1261public:
1262    DrawTextOnPathOp(const char* text, int bytesCount, int count,
1263            const SkPath* path, float hOffset, float vOffset, const SkPaint* paint)
1264            : DrawSomeTextOp(text, bytesCount, count, paint),
1265            mPath(path), mHOffset(hOffset), mVOffset(vOffset) {
1266        /* TODO: inherit from DrawBounded and init mLocalBounds */
1267    }
1268
1269    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
1270        renderer.drawTextOnPath(mText, mBytesCount, mCount, mPath,
1271                mHOffset, mVOffset, mPaint);
1272    }
1273
1274    virtual const char* name() override { return "DrawTextOnPath"; }
1275
1276private:
1277    const SkPath* mPath;
1278    float mHOffset;
1279    float mVOffset;
1280};
1281
1282class DrawPosTextOp : public DrawSomeTextOp {
1283public:
1284    DrawPosTextOp(const char* text, int bytesCount, int count,
1285            const float* positions, const SkPaint* paint)
1286            : DrawSomeTextOp(text, bytesCount, count, paint), mPositions(positions) {
1287        /* TODO: inherit from DrawBounded and init mLocalBounds */
1288    }
1289
1290    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
1291        renderer.drawPosText(mText, mBytesCount, mCount, mPositions, mPaint);
1292    }
1293
1294    virtual const char* name() override { return "DrawPosText"; }
1295
1296private:
1297    const float* mPositions;
1298};
1299
1300class DrawTextOp : public DrawStrokableOp {
1301public:
1302    DrawTextOp(const char* text, int bytesCount, int count, float x, float y,
1303            const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds)
1304            : DrawStrokableOp(bounds, paint), mText(text), mBytesCount(bytesCount), mCount(count),
1305            mX(x), mY(y), mPositions(positions), mTotalAdvance(totalAdvance) {
1306        mPrecacheTransform = SkMatrix::InvalidMatrix();
1307    }
1308
1309    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1310            const DeferredDisplayState& state) override {
1311        FontRenderer& fontRenderer = renderer.getCaches().fontRenderer->getFontRenderer(mPaint);
1312        SkMatrix transform;
1313        renderer.findBestFontTransform(state.mMatrix, &transform);
1314        if (mPrecacheTransform != transform) {
1315            fontRenderer.precache(mPaint, mText, mCount, transform);
1316            mPrecacheTransform = transform;
1317        }
1318        deferInfo.batchId = mPaint->getColor() == SK_ColorBLACK ?
1319                DeferredDisplayList::kOpBatch_Text :
1320                DeferredDisplayList::kOpBatch_ColorText;
1321
1322        deferInfo.mergeId = reinterpret_cast<mergeid_t>(mPaint->getColor());
1323
1324        // don't merge decorated text - the decorations won't draw in order
1325        bool hasDecorations = mPaint->getFlags()
1326                & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag);
1327
1328        deferInfo.mergeable = state.mMatrix.isPureTranslate()
1329                && !hasDecorations
1330                && OpenGLRenderer::getXfermodeDirect(mPaint) == SkXfermode::kSrcOver_Mode;
1331    }
1332
1333    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
1334        Rect bounds;
1335        getLocalBounds(bounds);
1336        renderer.drawText(mText, mBytesCount, mCount, mX, mY,
1337                mPositions, mPaint, mTotalAdvance, bounds);
1338    }
1339
1340    virtual void multiDraw(OpenGLRenderer& renderer, Rect& dirty,
1341            const Vector<OpStatePair>& ops, const Rect& bounds) override {
1342        for (unsigned int i = 0; i < ops.size(); i++) {
1343            const DeferredDisplayState& state = *(ops[i].state);
1344            DrawOpMode drawOpMode = (i == ops.size() - 1) ? kDrawOpMode_Flush : kDrawOpMode_Defer;
1345            renderer.restoreDisplayState(state, true); // restore all but the clip
1346
1347            DrawTextOp& op = *((DrawTextOp*)ops[i].op);
1348            // quickReject() will not occure in drawText() so we can use mLocalBounds
1349            // directly, we do not need to account for shadow by calling getLocalBounds()
1350            renderer.drawText(op.mText, op.mBytesCount, op.mCount, op.mX, op.mY,
1351                    op.mPositions, op.mPaint, op.mTotalAdvance, op.mLocalBounds,
1352                    drawOpMode);
1353        }
1354    }
1355
1356    virtual void output(int level, uint32_t logFlags) const override {
1357        OP_LOG("Draw Text of count %d, bytes %d", mCount, mBytesCount);
1358    }
1359
1360    virtual const char* name() override { return "DrawText"; }
1361
1362private:
1363    const char* mText;
1364    int mBytesCount;
1365    int mCount;
1366    float mX;
1367    float mY;
1368    const float* mPositions;
1369    float mTotalAdvance;
1370    SkMatrix mPrecacheTransform;
1371};
1372
1373///////////////////////////////////////////////////////////////////////////////
1374// SPECIAL DRAW OPERATIONS
1375///////////////////////////////////////////////////////////////////////////////
1376
1377class DrawFunctorOp : public DrawOp {
1378public:
1379    DrawFunctorOp(Functor* functor)
1380            : DrawOp(nullptr), mFunctor(functor) {}
1381
1382    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
1383        renderer.startMark("GL functor");
1384        renderer.callDrawGLFunction(mFunctor, dirty);
1385        renderer.endMark();
1386    }
1387
1388    virtual void output(int level, uint32_t logFlags) const override {
1389        OP_LOG("Draw Functor %p", mFunctor);
1390    }
1391
1392    virtual const char* name() override { return "DrawFunctor"; }
1393
1394private:
1395    Functor* mFunctor;
1396};
1397
1398class DrawRenderNodeOp : public DrawBoundedOp {
1399    friend class RenderNode; // grant RenderNode access to info of child
1400    friend class DisplayListData; // grant DisplayListData access to info of child
1401public:
1402    DrawRenderNodeOp(RenderNode* renderNode, int flags, const mat4& transformFromParent)
1403            : DrawBoundedOp(0, 0, renderNode->getWidth(), renderNode->getHeight(), nullptr),
1404            mRenderNode(renderNode), mFlags(flags), mTransformFromParent(transformFromParent) {}
1405
1406    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
1407            bool useQuickReject) override {
1408        if (mRenderNode->isRenderable() && !mSkipInOrderDraw) {
1409            mRenderNode->defer(deferStruct, level + 1);
1410        }
1411    }
1412
1413    virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
1414            bool useQuickReject) override {
1415        if (mRenderNode->isRenderable() && !mSkipInOrderDraw) {
1416            mRenderNode->replay(replayStruct, level + 1);
1417        }
1418    }
1419
1420    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
1421        LOG_ALWAYS_FATAL("should not be called, because replay() is overridden");
1422    }
1423
1424    virtual void output(int level, uint32_t logFlags) const override {
1425        OP_LOG("Draw RenderNode %p %s, flags %#x", mRenderNode, mRenderNode->getName(), mFlags);
1426        if (mRenderNode && (logFlags & kOpLogFlag_Recurse)) {
1427            mRenderNode->output(level + 1);
1428        }
1429    }
1430
1431    virtual const char* name() override { return "DrawRenderNode"; }
1432
1433    RenderNode* renderNode() { return mRenderNode; }
1434
1435private:
1436    RenderNode* mRenderNode;
1437    const int mFlags;
1438
1439    ///////////////////////////
1440    // Properties below are used by RenderNode::computeOrderingImpl() and issueOperations()
1441    ///////////////////////////
1442    /**
1443     * Records transform vs parent, used for computing total transform without rerunning DL contents
1444     */
1445    const mat4 mTransformFromParent;
1446
1447    /**
1448     * Holds the transformation between the projection surface ViewGroup and this RenderNode
1449     * drawing instance. Represents any translations / transformations done within the drawing of
1450     * the compositing ancestor ViewGroup's draw, before the draw of the View represented by this
1451     * DisplayList draw instance.
1452     *
1453     * Note: doesn't include transformation within the RenderNode, or its properties.
1454     */
1455    mat4 mTransformFromCompositingAncestor;
1456    bool mSkipInOrderDraw;
1457};
1458
1459/**
1460 * Not a canvas operation, used only by 3d / z ordering logic in RenderNode::iterate()
1461 */
1462class DrawShadowOp : public DrawOp {
1463public:
1464    DrawShadowOp(const mat4& transformXY, const mat4& transformZ,
1465            float casterAlpha, const SkPath* casterOutline)
1466        : DrawOp(nullptr)
1467        , mTransformXY(transformXY)
1468        , mTransformZ(transformZ)
1469        , mCasterAlpha(casterAlpha)
1470        , mCasterOutline(casterOutline) {
1471    }
1472
1473    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1474            const DeferredDisplayState& state) override {
1475        renderer.getCaches().tessellationCache.precacheShadows(&state.mMatrix,
1476                renderer.getLocalClipBounds(), isCasterOpaque(), mCasterOutline,
1477                &mTransformXY, &mTransformZ, renderer.getLightCenter(), renderer.getLightRadius());
1478    }
1479
1480    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
1481        TessellationCache::vertexBuffer_pair_t buffers;
1482        Matrix4 drawTransform(*(renderer.currentTransform()));
1483        renderer.getCaches().tessellationCache.getShadowBuffers(&drawTransform,
1484                renderer.getLocalClipBounds(), isCasterOpaque(), mCasterOutline,
1485                &mTransformXY, &mTransformZ, renderer.getLightCenter(), renderer.getLightRadius(),
1486                buffers);
1487
1488        renderer.drawShadow(mCasterAlpha, buffers.first, buffers.second);
1489    }
1490
1491    virtual void output(int level, uint32_t logFlags) const override {
1492        OP_LOGS("DrawShadow");
1493    }
1494
1495    virtual const char* name() override { return "DrawShadow"; }
1496
1497private:
1498    bool isCasterOpaque() { return mCasterAlpha >= 1.0f; }
1499
1500    const mat4 mTransformXY;
1501    const mat4 mTransformZ;
1502    const float mCasterAlpha;
1503    const SkPath* mCasterOutline;
1504};
1505
1506class DrawLayerOp : public DrawOp {
1507public:
1508    DrawLayerOp(Layer* layer, float x, float y)
1509            : DrawOp(nullptr), mLayer(layer), mX(x), mY(y) {}
1510
1511    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
1512        renderer.drawLayer(mLayer, mX, mY);
1513    }
1514
1515    virtual void output(int level, uint32_t logFlags) const override {
1516        OP_LOG("Draw Layer %p at %f %f", mLayer, mX, mY);
1517    }
1518
1519    virtual const char* name() override { return "DrawLayer"; }
1520
1521private:
1522    Layer* mLayer;
1523    float mX;
1524    float mY;
1525};
1526
1527}; // namespace uirenderer
1528}; // namespace android
1529
1530#endif // ANDROID_HWUI_DISPLAY_OPERATION_H
1531