DisplayListOp.h revision 55b6f95ee4ace96c97508bcd14483fb4e9dbeaa0
1/*
2 * Copyright (C) 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_DISPLAY_OPERATION_H
18#define ANDROID_HWUI_DISPLAY_OPERATION_H
19
20#ifndef LOG_TAG
21    #define LOG_TAG "OpenGLRenderer"
22#endif
23
24#include <SkXfermode.h>
25
26#include <private/hwui/DrawGlInfo.h>
27
28#include "OpenGLRenderer.h"
29#include "AssetAtlas.h"
30#include "DeferredDisplayList.h"
31#include "DisplayListRenderer.h"
32#include "UvMapper.h"
33#include "utils/LinearAllocator.h"
34
35#define CRASH() do { \
36    *(int *)(uintptr_t) 0xbbadbeef = 0; \
37    ((void(*)())0)(); /* More reliable, but doesn't say BBADBEEF */ \
38} while(false)
39
40// Use OP_LOG for logging with arglist, OP_LOGS if just printing char*
41#define OP_LOGS(s) OP_LOG("%s", (s))
42#define OP_LOG(s, ...) ALOGD( "%*s" s, level * 2, "", __VA_ARGS__ )
43
44namespace android {
45namespace uirenderer {
46
47/**
48 * Structure for storing canvas operations when they are recorded into a DisplayList, so that they
49 * may be replayed to an OpenGLRenderer.
50 *
51 * To avoid individual memory allocations, DisplayListOps may only be allocated into a
52 * LinearAllocator's managed memory buffers.  Each pointer held by a DisplayListOp is either a
53 * pointer into memory also allocated in the LinearAllocator (mostly for text and float buffers) or
54 * references a externally refcounted object (Sk... and Skia... objects). ~DisplayListOp() is
55 * never called as LinearAllocators are simply discarded, so no memory management should be done in
56 * this class.
57 */
58class DisplayListOp {
59public:
60    // These objects should always be allocated with a LinearAllocator, and never destroyed/deleted.
61    // standard new() intentionally not implemented, and delete/deconstructor should never be used.
62    virtual ~DisplayListOp() { CRASH(); }
63    static void operator delete(void* ptr) { CRASH(); }
64    /** static void* operator new(size_t size); PURPOSELY OMITTED **/
65    static void* operator new(size_t size, LinearAllocator& allocator) {
66        return allocator.alloc(size);
67    }
68
69    enum OpLogFlag {
70        kOpLogFlag_Recurse = 0x1,
71        kOpLogFlag_JSON = 0x2 // TODO: add?
72    };
73
74    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
75            bool useQuickReject) = 0;
76
77    virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
78            bool useQuickReject) = 0;
79
80    virtual void output(int level, uint32_t logFlags = 0) const = 0;
81
82    // NOTE: it would be nice to declare constants and overriding the implementation in each op to
83    // point at the constants, but that seems to require a .cpp file
84    virtual const char* name() = 0;
85
86    /**
87     * Stores the relevant canvas state of the object between deferral and replay (if the canvas
88     * state supports being stored) See OpenGLRenderer::simpleClipAndState()
89     *
90     * TODO: don't reserve space for StateOps that won't be deferred
91     */
92    DeferredDisplayState state;
93
94};
95
96class StateOp : public DisplayListOp {
97public:
98    StateOp() {};
99
100    virtual ~StateOp() {}
101
102    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
103            bool useQuickReject) {
104        // default behavior only affects immediate, deferrable state, issue directly to renderer
105        applyState(deferStruct.mRenderer, saveCount);
106    }
107
108    /**
109     * State operations are applied directly to the renderer, but can cause the deferred drawing op
110     * list to flush
111     */
112    virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
113            bool useQuickReject) {
114        applyState(replayStruct.mRenderer, saveCount);
115    }
116
117    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const = 0;
118};
119
120class DrawOp : public DisplayListOp {
121friend class MergingDrawBatch;
122public:
123    DrawOp(SkPaint* paint)
124            : mPaint(paint), mQuickRejected(false) {}
125
126    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
127            bool useQuickReject) {
128        if (mQuickRejected && CC_LIKELY(useQuickReject)) {
129            return;
130        }
131
132        if (getLocalBounds(state.mBounds)) {
133            // valid empty bounds, don't bother deferring
134            if (state.mBounds.isEmpty()) return;
135        } else {
136            // empty bounds signify bounds can't be calculated
137            state.mBounds.setEmpty();
138        }
139
140        deferStruct.mDeferredList.addDrawOp(deferStruct.mRenderer, this);
141    }
142
143    virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
144            bool useQuickReject) {
145        if (mQuickRejected && CC_LIKELY(useQuickReject)) {
146            return;
147        }
148
149        replayStruct.mDrawGlStatus |= applyDraw(replayStruct.mRenderer, replayStruct.mDirty);
150    }
151
152    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) = 0;
153
154    /**
155     * Draw multiple instances of an operation, must be overidden for operations that merge
156     *
157     * Currently guarantees certain similarities between ops (see MergingDrawBatch::canMergeWith),
158     * and pure translation transformations. Other guarantees of similarity should be enforced by
159     * reducing which operations are tagged as mergeable.
160     */
161    virtual status_t multiDraw(OpenGLRenderer& renderer, Rect& dirty,
162            const Vector<DrawOp*>& ops, const Rect& bounds) {
163        status_t status = DrawGlInfo::kStatusDone;
164        for (unsigned int i = 0; i < ops.size(); i++) {
165            renderer.restoreDisplayState(ops[i]->state, true);
166            status |= ops[i]->applyDraw(renderer, dirty);
167        }
168        return status;
169    }
170
171    /**
172     * When this method is invoked the state field is initialized to have the
173     * final rendering state. We can thus use it to process data as it will be
174     * used at draw time.
175     *
176     * Additionally, this method allows subclasses to provide defer-time preferences for batching
177     * and merging.
178     *
179     * if a subclass can set deferInfo.mergeable to true, it should implement multiDraw()
180     */
181    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo) {}
182
183    // returns true if bounds exist
184    virtual bool getLocalBounds(Rect& localBounds) { return false; }
185
186    // TODO: better refine localbounds usage
187    void setQuickRejected(bool quickRejected) { mQuickRejected = quickRejected; }
188    bool getQuickRejected() { return mQuickRejected; }
189
190    inline int getPaintAlpha() {
191        return OpenGLRenderer::getAlphaDirect(mPaint);
192    }
193
194    inline float strokeWidthOutset() {
195        float width = mPaint->getStrokeWidth();
196        if (width == 0) return 0.5f; // account for hairline
197        return width * 0.5f;
198    }
199
200protected:
201    SkPaint* getPaint(OpenGLRenderer& renderer) {
202        return renderer.filterPaint(mPaint);
203    }
204
205    // Helper method for determining op opaqueness. Assumes op fills its bounds in local
206    // coordinates, and that paint's alpha is used
207    inline bool isOpaqueOverBounds() {
208        // ensure that local bounds cover mapped bounds
209        if (!state.mMatrix.isSimple()) return false;
210
211        // check state/paint for transparency
212        if (state.mDrawModifiers.mShader ||
213                state.mAlpha != 1.0f ||
214                (mPaint && mPaint->getAlpha() != 0xFF)) return false;
215
216        SkXfermode::Mode mode = OpenGLRenderer::getXfermodeDirect(mPaint);
217        return (mode == SkXfermode::kSrcOver_Mode ||
218                mode == SkXfermode::kSrc_Mode);
219
220    }
221
222    SkPaint* mPaint; // should be accessed via getPaint() when applying
223    bool mQuickRejected;
224};
225
226class DrawBoundedOp : public DrawOp {
227public:
228    DrawBoundedOp(float left, float top, float right, float bottom, SkPaint* paint)
229            : DrawOp(paint), mLocalBounds(left, top, right, bottom) {}
230
231    DrawBoundedOp(const Rect& localBounds, SkPaint* paint)
232            : DrawOp(paint), mLocalBounds(localBounds) {}
233
234    // Calculates bounds as smallest rect encompassing all points
235    // NOTE: requires at least 1 vertex, and doesn't account for stroke size (should be handled in
236    // subclass' constructor)
237    DrawBoundedOp(const float* points, int count, SkPaint* paint)
238            : DrawOp(paint), mLocalBounds(points[0], points[1], points[0], points[1]) {
239        for (int i = 2; i < count; i += 2) {
240            mLocalBounds.left = fminf(mLocalBounds.left, points[i]);
241            mLocalBounds.right = fmaxf(mLocalBounds.right, points[i]);
242            mLocalBounds.top = fminf(mLocalBounds.top, points[i + 1]);
243            mLocalBounds.bottom = fmaxf(mLocalBounds.bottom, points[i + 1]);
244        }
245    }
246
247    // default empty constructor for bounds, to be overridden in child constructor body
248    DrawBoundedOp(SkPaint* paint)
249            : DrawOp(paint) {}
250
251    bool getLocalBounds(Rect& localBounds) {
252        localBounds.set(mLocalBounds);
253        return true;
254    }
255
256protected:
257    Rect mLocalBounds; // displayed area in LOCAL coord. doesn't incorporate stroke, so check paint
258};
259
260///////////////////////////////////////////////////////////////////////////////
261// STATE OPERATIONS - these may affect the state of the canvas/renderer, but do
262//         not directly draw or alter output
263///////////////////////////////////////////////////////////////////////////////
264
265class SaveOp : public StateOp {
266    friend class DisplayList; // give DisplayList private constructor/reinit access
267public:
268    SaveOp(int flags)
269            : mFlags(flags) {}
270
271    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
272            bool useQuickReject) {
273        int newSaveCount = deferStruct.mRenderer.save(mFlags);
274        deferStruct.mDeferredList.addSave(deferStruct.mRenderer, this, newSaveCount);
275    }
276
277    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
278        renderer.save(mFlags);
279    }
280
281    virtual void output(int level, uint32_t logFlags) const {
282        OP_LOG("Save flags %x", mFlags);
283    }
284
285    virtual const char* name() { return "Save"; }
286
287    int getFlags() const { return mFlags; }
288private:
289    SaveOp() {}
290    DisplayListOp* reinit(int flags) {
291        mFlags = flags;
292        return this;
293    }
294
295    int mFlags;
296};
297
298class RestoreToCountOp : public StateOp {
299    friend class DisplayList; // give DisplayList private constructor/reinit access
300public:
301    RestoreToCountOp(int count)
302            : mCount(count) {}
303
304    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
305            bool useQuickReject) {
306        deferStruct.mDeferredList.addRestoreToCount(deferStruct.mRenderer,
307                this, saveCount + mCount);
308        deferStruct.mRenderer.restoreToCount(saveCount + mCount);
309    }
310
311    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
312        renderer.restoreToCount(saveCount + mCount);
313    }
314
315    virtual void output(int level, uint32_t logFlags) const {
316        OP_LOG("Restore to count %d", mCount);
317    }
318
319    virtual const char* name() { return "RestoreToCount"; }
320
321private:
322    RestoreToCountOp() {}
323    DisplayListOp* reinit(int count) {
324        mCount = count;
325        return this;
326    }
327
328    int mCount;
329};
330
331class SaveLayerOp : public StateOp {
332    friend class DisplayList; // give DisplayList private constructor/reinit access
333public:
334    SaveLayerOp(float left, float top, float right, float bottom,
335            int alpha, SkXfermode::Mode mode, int flags)
336            : mArea(left, top, right, bottom), mAlpha(alpha), mMode(mode), mFlags(flags) {}
337
338    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
339            bool useQuickReject) {
340        // NOTE: don't bother with actual saveLayer, instead issuing it at flush time
341        int newSaveCount = deferStruct.mRenderer.getSaveCount();
342        deferStruct.mDeferredList.addSaveLayer(deferStruct.mRenderer, this, newSaveCount);
343
344        // NOTE: don't issue full saveLayer, since that has side effects/is costly. instead just
345        // setup the snapshot for deferral, and re-issue the op at flush time
346        deferStruct.mRenderer.saveLayerDeferred(mArea.left, mArea.top, mArea.right, mArea.bottom,
347                mAlpha, mMode, mFlags);
348    }
349
350    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
351        renderer.saveLayer(mArea.left, mArea.top, mArea.right, mArea.bottom, mAlpha, mMode, mFlags);
352    }
353
354    virtual void output(int level, uint32_t logFlags) const {
355        OP_LOG("SaveLayer%s of area " RECT_STRING,
356                (isSaveLayerAlpha() ? "Alpha" : ""),RECT_ARGS(mArea));
357    }
358
359    virtual const char* name() { return isSaveLayerAlpha() ? "SaveLayerAlpha" : "SaveLayer"; }
360
361    int getFlags() { return mFlags; }
362
363private:
364    // Special case, reserved for direct DisplayList usage
365    SaveLayerOp() {}
366    DisplayListOp* reinit(float left, float top, float right, float bottom,
367            int alpha, SkXfermode::Mode mode, int flags) {
368        mArea.set(left, top, right, bottom);
369        mAlpha = alpha;
370        mMode = mode;
371        mFlags = flags;
372        return this;
373    }
374
375    bool isSaveLayerAlpha() const { return mAlpha < 255 && mMode == SkXfermode::kSrcOver_Mode; }
376    Rect mArea;
377    int mAlpha;
378    SkXfermode::Mode mMode;
379    int mFlags;
380};
381
382class TranslateOp : public StateOp {
383public:
384    TranslateOp(float dx, float dy)
385            : mDx(dx), mDy(dy) {}
386
387    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
388        renderer.translate(mDx, mDy);
389    }
390
391    virtual void output(int level, uint32_t logFlags) const {
392        OP_LOG("Translate by %f %f", mDx, mDy);
393    }
394
395    virtual const char* name() { return "Translate"; }
396
397private:
398    float mDx;
399    float mDy;
400};
401
402class RotateOp : public StateOp {
403public:
404    RotateOp(float degrees)
405            : mDegrees(degrees) {}
406
407    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
408        renderer.rotate(mDegrees);
409    }
410
411    virtual void output(int level, uint32_t logFlags) const {
412        OP_LOG("Rotate by %f degrees", mDegrees);
413    }
414
415    virtual const char* name() { return "Rotate"; }
416
417private:
418    float mDegrees;
419};
420
421class ScaleOp : public StateOp {
422public:
423    ScaleOp(float sx, float sy)
424            : mSx(sx), mSy(sy) {}
425
426    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
427        renderer.scale(mSx, mSy);
428    }
429
430    virtual void output(int level, uint32_t logFlags) const {
431        OP_LOG("Scale by %f %f", mSx, mSy);
432    }
433
434    virtual const char* name() { return "Scale"; }
435
436private:
437    float mSx;
438    float mSy;
439};
440
441class SkewOp : public StateOp {
442public:
443    SkewOp(float sx, float sy)
444            : mSx(sx), mSy(sy) {}
445
446    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
447        renderer.skew(mSx, mSy);
448    }
449
450    virtual void output(int level, uint32_t logFlags) const {
451        OP_LOG("Skew by %f %f", mSx, mSy);
452    }
453
454    virtual const char* name() { return "Skew"; }
455
456private:
457    float mSx;
458    float mSy;
459};
460
461class SetMatrixOp : public StateOp {
462public:
463    SetMatrixOp(SkMatrix* matrix)
464            : mMatrix(matrix) {}
465
466    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
467        renderer.setMatrix(mMatrix);
468    }
469
470    virtual void output(int level, uint32_t logFlags) const {
471        OP_LOG("SetMatrix " MATRIX_STRING, MATRIX_ARGS(mMatrix));
472    }
473
474    virtual const char* name() { return "SetMatrix"; }
475
476private:
477    SkMatrix* mMatrix;
478};
479
480class ConcatMatrixOp : public StateOp {
481public:
482    ConcatMatrixOp(SkMatrix* matrix)
483            : mMatrix(matrix) {}
484
485    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
486        renderer.concatMatrix(mMatrix);
487    }
488
489    virtual void output(int level, uint32_t logFlags) const {
490        OP_LOG("ConcatMatrix " MATRIX_STRING, MATRIX_ARGS(mMatrix));
491    }
492
493    virtual const char* name() { return "ConcatMatrix"; }
494
495private:
496    SkMatrix* mMatrix;
497};
498
499class ClipOp : public StateOp {
500public:
501    ClipOp(SkRegion::Op op) : mOp(op) {}
502
503    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
504            bool useQuickReject) {
505        // NOTE: must defer op BEFORE applying state, since it may read clip
506        deferStruct.mDeferredList.addClip(deferStruct.mRenderer, this);
507
508        // TODO: Can we avoid applying complex clips at defer time?
509        applyState(deferStruct.mRenderer, saveCount);
510    }
511
512    bool canCauseComplexClip() {
513        return ((mOp != SkRegion::kIntersect_Op) && (mOp != SkRegion::kReplace_Op)) || !isRect();
514    }
515
516protected:
517    ClipOp() {}
518    virtual bool isRect() { return false; }
519
520    SkRegion::Op mOp;
521};
522
523class ClipRectOp : public ClipOp {
524    friend class DisplayList; // give DisplayList private constructor/reinit access
525public:
526    ClipRectOp(float left, float top, float right, float bottom, SkRegion::Op op)
527            : ClipOp(op), mArea(left, top, right, bottom) {}
528
529    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
530        renderer.clipRect(mArea.left, mArea.top, mArea.right, mArea.bottom, mOp);
531    }
532
533    virtual void output(int level, uint32_t logFlags) const {
534        OP_LOG("ClipRect " RECT_STRING, RECT_ARGS(mArea));
535    }
536
537    virtual const char* name() { return "ClipRect"; }
538
539protected:
540    virtual bool isRect() { return true; }
541
542private:
543    ClipRectOp() {}
544    DisplayListOp* reinit(float left, float top, float right, float bottom, SkRegion::Op op) {
545        mOp = op;
546        mArea.set(left, top, right, bottom);
547        return this;
548    }
549
550    Rect mArea;
551};
552
553class ClipPathOp : public ClipOp {
554public:
555    ClipPathOp(SkPath* path, SkRegion::Op op)
556            : ClipOp(op), mPath(path) {}
557
558    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
559        renderer.clipPath(mPath, mOp);
560    }
561
562    virtual void output(int level, uint32_t logFlags) const {
563        SkRect bounds = mPath->getBounds();
564        OP_LOG("ClipPath bounds " RECT_STRING,
565                bounds.left(), bounds.top(), bounds.right(), bounds.bottom());
566    }
567
568    virtual const char* name() { return "ClipPath"; }
569
570private:
571    SkPath* mPath;
572};
573
574class ClipRegionOp : public ClipOp {
575public:
576    ClipRegionOp(SkRegion* region, SkRegion::Op op)
577            : ClipOp(op), mRegion(region) {}
578
579    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
580        renderer.clipRegion(mRegion, mOp);
581    }
582
583    virtual void output(int level, uint32_t logFlags) const {
584        SkIRect bounds = mRegion->getBounds();
585        OP_LOG("ClipRegion bounds %d %d %d %d",
586                bounds.left(), bounds.top(), bounds.right(), bounds.bottom());
587    }
588
589    virtual const char* name() { return "ClipRegion"; }
590
591private:
592    SkRegion* mRegion;
593    SkRegion::Op mOp;
594};
595
596class ResetShaderOp : public StateOp {
597public:
598    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
599        renderer.resetShader();
600    }
601
602    virtual void output(int level, uint32_t logFlags) const {
603        OP_LOGS("ResetShader");
604    }
605
606    virtual const char* name() { return "ResetShader"; }
607};
608
609class SetupShaderOp : public StateOp {
610public:
611    SetupShaderOp(SkiaShader* shader)
612            : mShader(shader) {}
613    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
614        renderer.setupShader(mShader);
615    }
616
617    virtual void output(int level, uint32_t logFlags) const {
618        OP_LOG("SetupShader, shader %p", mShader);
619    }
620
621    virtual const char* name() { return "SetupShader"; }
622
623private:
624    SkiaShader* mShader;
625};
626
627class ResetColorFilterOp : public StateOp {
628public:
629    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
630        renderer.resetColorFilter();
631    }
632
633    virtual void output(int level, uint32_t logFlags) const {
634        OP_LOGS("ResetColorFilter");
635    }
636
637    virtual const char* name() { return "ResetColorFilter"; }
638};
639
640class SetupColorFilterOp : public StateOp {
641public:
642    SetupColorFilterOp(SkiaColorFilter* colorFilter)
643            : mColorFilter(colorFilter) {}
644
645    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
646        renderer.setupColorFilter(mColorFilter);
647    }
648
649    virtual void output(int level, uint32_t logFlags) const {
650        OP_LOG("SetupColorFilter, filter %p", mColorFilter);
651    }
652
653    virtual const char* name() { return "SetupColorFilter"; }
654
655private:
656    SkiaColorFilter* mColorFilter;
657};
658
659class ResetShadowOp : public StateOp {
660public:
661    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
662        renderer.resetShadow();
663    }
664
665    virtual void output(int level, uint32_t logFlags) const {
666        OP_LOGS("ResetShadow");
667    }
668
669    virtual const char* name() { return "ResetShadow"; }
670};
671
672class SetupShadowOp : public StateOp {
673public:
674    SetupShadowOp(float radius, float dx, float dy, int color)
675            : mRadius(radius), mDx(dx), mDy(dy), mColor(color) {}
676
677    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
678        renderer.setupShadow(mRadius, mDx, mDy, mColor);
679    }
680
681    virtual void output(int level, uint32_t logFlags) const {
682        OP_LOG("SetupShadow, radius %f, %f, %f, color %#x", mRadius, mDx, mDy, mColor);
683    }
684
685    virtual const char* name() { return "SetupShadow"; }
686
687private:
688    float mRadius;
689    float mDx;
690    float mDy;
691    int mColor;
692};
693
694class ResetPaintFilterOp : public StateOp {
695public:
696    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
697        renderer.resetPaintFilter();
698    }
699
700    virtual void output(int level, uint32_t logFlags) const {
701        OP_LOGS("ResetPaintFilter");
702    }
703
704    virtual const char* name() { return "ResetPaintFilter"; }
705};
706
707class SetupPaintFilterOp : public StateOp {
708public:
709    SetupPaintFilterOp(int clearBits, int setBits)
710            : mClearBits(clearBits), mSetBits(setBits) {}
711
712    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
713        renderer.setupPaintFilter(mClearBits, mSetBits);
714    }
715
716    virtual void output(int level, uint32_t logFlags) const {
717        OP_LOG("SetupPaintFilter, clear %#x, set %#x", mClearBits, mSetBits);
718    }
719
720    virtual const char* name() { return "SetupPaintFilter"; }
721
722private:
723    int mClearBits;
724    int mSetBits;
725};
726
727///////////////////////////////////////////////////////////////////////////////
728// DRAW OPERATIONS - these are operations that can draw to the canvas's device
729///////////////////////////////////////////////////////////////////////////////
730
731class DrawBitmapOp : public DrawBoundedOp {
732public:
733    DrawBitmapOp(SkBitmap* bitmap, float left, float top, SkPaint* paint)
734            : DrawBoundedOp(left, top, left + bitmap->width(), top + bitmap->height(), paint),
735            mBitmap(bitmap), mAtlas(Caches::getInstance().assetAtlas) {
736        mEntry = mAtlas.getEntry(bitmap);
737        if (mEntry) {
738            mEntryGenerationId = mAtlas.getGenerationId();
739            mUvMapper = mEntry->uvMapper;
740        }
741    }
742
743    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
744        return renderer.drawBitmap(mBitmap, mLocalBounds.left, mLocalBounds.top,
745                getPaint(renderer));
746    }
747
748    AssetAtlas::Entry* getAtlasEntry() {
749        // The atlas entry is stale, let's get a new one
750        if (mEntry && mEntryGenerationId != mAtlas.getGenerationId()) {
751            mEntryGenerationId = mAtlas.getGenerationId();
752            mEntry = mAtlas.getEntry(mBitmap);
753            mUvMapper = mEntry->uvMapper;
754        }
755        return mEntry;
756    }
757
758#define SET_TEXTURE(ptr, posRect, offsetRect, texCoordsRect, xDim, yDim) \
759    TextureVertex::set(ptr++, posRect.xDim - offsetRect.left, posRect.yDim - offsetRect.top, \
760            texCoordsRect.xDim, texCoordsRect.yDim)
761
762    /**
763     * This multi-draw operation builds a mesh on the stack by generating a quad
764     * for each bitmap in the batch. This method is also responsible for dirtying
765     * the current layer, if any.
766     */
767    virtual status_t multiDraw(OpenGLRenderer& renderer, Rect& dirty,
768            const Vector<DrawOp*>& ops, const Rect& bounds) {
769        renderer.restoreDisplayState(state, true); // restore all but the clip
770        TextureVertex vertices[6 * ops.size()];
771        TextureVertex* vertex = &vertices[0];
772
773        const bool hasLayer = renderer.hasLayer();
774        bool transformed = false;
775
776        // TODO: manually handle rect clip for bitmaps by adjusting texCoords per op,
777        // and allowing them to be merged in getBatchId()
778        for (unsigned int i = 0; i < ops.size(); i++) {
779            const Rect& opBounds = ops[i]->state.mBounds;
780            // When we reach multiDraw(), the matrix can be either
781            // pureTranslate or simple (translate and/or scale).
782            // If the matrix is not pureTranslate, then we have a scale
783            if (!ops[i]->state.mMatrix.isPureTranslate()) transformed = true;
784
785            Rect texCoords(0, 0, 1, 1);
786            ((DrawBitmapOp*) ops[i])->mUvMapper.map(texCoords);
787
788            SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, top);
789            SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, top);
790            SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, bottom);
791
792            SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, bottom);
793            SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, top);
794            SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, bottom);
795
796            if (hasLayer) {
797                const Rect& dirty = ops[i]->state.mBounds;
798                renderer.dirtyLayer(dirty.left, dirty.top, dirty.right, dirty.bottom);
799            }
800        }
801
802        return renderer.drawBitmaps(mBitmap, mEntry, ops.size(), &vertices[0],
803                transformed, bounds, mPaint);
804    }
805
806    virtual void output(int level, uint32_t logFlags) const {
807        OP_LOG("Draw bitmap %p at %f %f", mBitmap, mLocalBounds.left, mLocalBounds.top);
808    }
809
810    virtual const char* name() { return "DrawBitmap"; }
811
812    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo) {
813        deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap;
814        deferInfo.mergeId = getAtlasEntry() ? (mergeid_t) &mEntry->atlas : (mergeid_t) mBitmap;
815
816        // Don't merge A8 bitmaps - the paint's color isn't compared by mergeId, or in
817        // MergingDrawBatch::canMergeWith()
818        // TODO: support clipped bitmaps by handling them in SET_TEXTURE
819        deferInfo.mergeable = state.mMatrix.isSimple() && !state.mClipSideFlags &&
820                OpenGLRenderer::getXfermodeDirect(mPaint) == SkXfermode::kSrcOver_Mode &&
821                (mBitmap->getConfig() != SkBitmap::kA8_Config);
822    }
823
824    const SkBitmap* bitmap() { return mBitmap; }
825protected:
826    SkBitmap* mBitmap;
827    const AssetAtlas& mAtlas;
828    uint32_t mEntryGenerationId;
829    AssetAtlas::Entry* mEntry;
830    UvMapper mUvMapper;
831};
832
833class DrawBitmapMatrixOp : public DrawBoundedOp {
834public:
835    DrawBitmapMatrixOp(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint)
836            : DrawBoundedOp(paint), mBitmap(bitmap), mMatrix(matrix) {
837        mLocalBounds.set(0, 0, bitmap->width(), bitmap->height());
838        const mat4 transform(*matrix);
839        transform.mapRect(mLocalBounds);
840    }
841
842    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
843        return renderer.drawBitmap(mBitmap, mMatrix, getPaint(renderer));
844    }
845
846    virtual void output(int level, uint32_t logFlags) const {
847        OP_LOG("Draw bitmap %p matrix " MATRIX_STRING, mBitmap, MATRIX_ARGS(mMatrix));
848    }
849
850    virtual const char* name() { return "DrawBitmapMatrix"; }
851
852    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo) {
853        deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap;
854    }
855
856private:
857    SkBitmap* mBitmap;
858    SkMatrix* mMatrix;
859};
860
861class DrawBitmapRectOp : public DrawBoundedOp {
862public:
863    DrawBitmapRectOp(SkBitmap* bitmap, float srcLeft, float srcTop, float srcRight, float srcBottom,
864            float dstLeft, float dstTop, float dstRight, float dstBottom, SkPaint* paint)
865            : DrawBoundedOp(dstLeft, dstTop, dstRight, dstBottom, paint),
866            mBitmap(bitmap), mSrc(srcLeft, srcTop, srcRight, srcBottom) {}
867
868    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
869        return renderer.drawBitmap(mBitmap, mSrc.left, mSrc.top, mSrc.right, mSrc.bottom,
870                mLocalBounds.left, mLocalBounds.top, mLocalBounds.right, mLocalBounds.bottom,
871                getPaint(renderer));
872    }
873
874    virtual void output(int level, uint32_t logFlags) const {
875        OP_LOG("Draw bitmap %p src="RECT_STRING", dst="RECT_STRING,
876                mBitmap, RECT_ARGS(mSrc), RECT_ARGS(mLocalBounds));
877    }
878
879    virtual const char* name() { return "DrawBitmapRect"; }
880
881    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo) {
882        deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap;
883    }
884
885private:
886    SkBitmap* mBitmap;
887    Rect mSrc;
888};
889
890class DrawBitmapDataOp : public DrawBitmapOp {
891public:
892    DrawBitmapDataOp(SkBitmap* bitmap, float left, float top, SkPaint* paint)
893            : DrawBitmapOp(bitmap, left, top, paint) {}
894
895    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
896        return renderer.drawBitmapData(mBitmap, mLocalBounds.left,
897                mLocalBounds.top, getPaint(renderer));
898    }
899
900    virtual void output(int level, uint32_t logFlags) const {
901        OP_LOG("Draw bitmap %p", mBitmap);
902    }
903
904    virtual const char* name() { return "DrawBitmapData"; }
905
906    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo) {
907        deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap;
908    }
909};
910
911class DrawBitmapMeshOp : public DrawBoundedOp {
912public:
913    DrawBitmapMeshOp(SkBitmap* bitmap, int meshWidth, int meshHeight,
914            float* vertices, int* colors, SkPaint* paint)
915            : DrawBoundedOp(vertices, 2 * (meshWidth + 1) * (meshHeight + 1), paint),
916            mBitmap(bitmap), mMeshWidth(meshWidth), mMeshHeight(meshHeight),
917            mVertices(vertices), mColors(colors) {}
918
919    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
920        return renderer.drawBitmapMesh(mBitmap, mMeshWidth, mMeshHeight,
921                mVertices, mColors, getPaint(renderer));
922    }
923
924    virtual void output(int level, uint32_t logFlags) const {
925        OP_LOG("Draw bitmap %p mesh %d x %d", mBitmap, mMeshWidth, mMeshHeight);
926    }
927
928    virtual const char* name() { return "DrawBitmapMesh"; }
929
930    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo) {
931        deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap;
932    }
933
934private:
935    SkBitmap* mBitmap;
936    int mMeshWidth;
937    int mMeshHeight;
938    float* mVertices;
939    int* mColors;
940};
941
942class DrawPatchOp : public DrawBoundedOp {
943public:
944    DrawPatchOp(SkBitmap* bitmap, Res_png_9patch* patch,
945            float left, float top, float right, float bottom, SkPaint* paint)
946            : DrawBoundedOp(left, top, right, bottom, paint),
947            mBitmap(bitmap), mPatch(patch), mGenerationId(0), mMesh(NULL),
948            mAtlas(Caches::getInstance().assetAtlas) {
949        mEntry = mAtlas.getEntry(bitmap);
950        if (mEntry) {
951            mEntryGenerationId = mAtlas.getGenerationId();
952        }
953    };
954
955    AssetAtlas::Entry* getAtlasEntry() {
956        // The atlas entry is stale, let's get a new one
957        if (mEntry && mEntryGenerationId != mAtlas.getGenerationId()) {
958            mEntryGenerationId = mAtlas.getGenerationId();
959            mEntry = mAtlas.getEntry(mBitmap);
960        }
961        return mEntry;
962    }
963
964    const Patch* getMesh(OpenGLRenderer& renderer) {
965        if (!mMesh || renderer.getCaches().patchCache.getGenerationId() != mGenerationId) {
966            PatchCache& cache = renderer.getCaches().patchCache;
967            mMesh = cache.get(getAtlasEntry(), mBitmap->width(), mBitmap->height(),
968                    mLocalBounds.getWidth(), mLocalBounds.getHeight(), mPatch);
969            mGenerationId = cache.getGenerationId();
970        }
971        return mMesh;
972    }
973
974    /**
975     * This multi-draw operation builds an indexed mesh on the stack by copying
976     * and transforming the vertices of each 9-patch in the batch. This method
977     * is also responsible for dirtying the current layer, if any.
978     */
979    virtual status_t multiDraw(OpenGLRenderer& renderer, Rect& dirty,
980            const Vector<DrawOp*>& ops, const Rect& bounds) {
981        renderer.restoreDisplayState(state, true);
982
983        // Batches will usually contain a small number of items so it's
984        // worth performing a first iteration to count the exact number
985        // of vertices we need in the new mesh
986        uint32_t totalVertices = 0;
987        for (unsigned int i = 0; i < ops.size(); i++) {
988            totalVertices += ((DrawPatchOp*) ops[i])->getMesh(renderer)->verticesCount;
989        }
990
991        const bool hasLayer = renderer.hasLayer();
992
993        uint32_t indexCount = 0;
994
995        TextureVertex vertices[totalVertices];
996        TextureVertex* vertex = &vertices[0];
997
998        // Create a mesh that contains the transformed vertices for all the
999        // 9-patch objects that are part of the batch. Note that onDefer()
1000        // enforces ops drawn by this function to have a pure translate or
1001        // identity matrix
1002        for (unsigned int i = 0; i < ops.size(); i++) {
1003            DrawPatchOp* patchOp = (DrawPatchOp*) ops[i];
1004            const Patch* opMesh = patchOp->getMesh(renderer);
1005            uint32_t vertexCount = opMesh->verticesCount;
1006            if (vertexCount == 0) continue;
1007
1008            // We use the bounds to know where to translate our vertices
1009            // Using patchOp->state.mBounds wouldn't work because these
1010            // bounds are clipped
1011            const float tx = (int) floorf(patchOp->state.mMatrix.getTranslateX() +
1012                    patchOp->mLocalBounds.left + 0.5f);
1013            const float ty = (int) floorf(patchOp->state.mMatrix.getTranslateY() +
1014                    patchOp->mLocalBounds.top + 0.5f);
1015
1016            // Copy & transform all the vertices for the current operation
1017            TextureVertex* opVertices = opMesh->vertices;
1018            for (uint32_t j = 0; j < vertexCount; j++, opVertices++) {
1019                TextureVertex::set(vertex++,
1020                        opVertices->position[0] + tx, opVertices->position[1] + ty,
1021                        opVertices->texture[0], opVertices->texture[1]);
1022            }
1023
1024            // Dirty the current layer if possible. When the 9-patch does not
1025            // contain empty quads we can take a shortcut and simply set the
1026            // dirty rect to the object's bounds.
1027            if (hasLayer) {
1028                if (!opMesh->hasEmptyQuads) {
1029                    renderer.dirtyLayer(tx, ty,
1030                            tx + patchOp->mLocalBounds.getWidth(),
1031                            ty + patchOp->mLocalBounds.getHeight());
1032                } else {
1033                    const size_t count = opMesh->quads.size();
1034                    for (size_t i = 0; i < count; i++) {
1035                        const Rect& quadBounds = opMesh->quads[i];
1036                        const float x = tx + quadBounds.left;
1037                        const float y = ty + quadBounds.top;
1038                        renderer.dirtyLayer(x, y,
1039                                x + quadBounds.getWidth(), y + quadBounds.getHeight());
1040                    }
1041                }
1042            }
1043
1044            indexCount += opMesh->indexCount;
1045        }
1046
1047        return renderer.drawPatches(mBitmap, getAtlasEntry(),
1048                &vertices[0], indexCount, getPaint(renderer));
1049    }
1050
1051    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1052        // We're not calling the public variant of drawPatch() here
1053        // This method won't perform the quickReject() since we've already done it at this point
1054        return renderer.drawPatch(mBitmap, getMesh(renderer), getAtlasEntry(),
1055                mLocalBounds.left, mLocalBounds.top, mLocalBounds.right, mLocalBounds.bottom,
1056                getPaint(renderer));
1057    }
1058
1059    virtual void output(int level, uint32_t logFlags) const {
1060        OP_LOG("Draw patch "RECT_STRING, RECT_ARGS(mLocalBounds));
1061    }
1062
1063    virtual const char* name() { return "DrawPatch"; }
1064
1065    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo) {
1066        deferInfo.batchId = DeferredDisplayList::kOpBatch_Patch;
1067        deferInfo.mergeId = getAtlasEntry() ? (mergeid_t) &mEntry->atlas : (mergeid_t) mBitmap;
1068        deferInfo.mergeable = state.mMatrix.isPureTranslate() &&
1069                OpenGLRenderer::getXfermodeDirect(mPaint) == SkXfermode::kSrcOver_Mode;
1070        deferInfo.opaqueOverBounds = isOpaqueOverBounds() && mBitmap->isOpaque();
1071    }
1072
1073private:
1074    SkBitmap* mBitmap;
1075    Res_png_9patch* mPatch;
1076
1077    uint32_t mGenerationId;
1078    const Patch* mMesh;
1079
1080    const AssetAtlas& mAtlas;
1081    uint32_t mEntryGenerationId;
1082    AssetAtlas::Entry* mEntry;
1083};
1084
1085class DrawColorOp : public DrawOp {
1086public:
1087    DrawColorOp(int color, SkXfermode::Mode mode)
1088            : DrawOp(0), mColor(color), mMode(mode) {};
1089
1090    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1091        return renderer.drawColor(mColor, mMode);
1092    }
1093
1094    virtual void output(int level, uint32_t logFlags) const {
1095        OP_LOG("Draw color %#x, mode %d", mColor, mMode);
1096    }
1097
1098    virtual const char* name() { return "DrawColor"; }
1099
1100private:
1101    int mColor;
1102    SkXfermode::Mode mMode;
1103};
1104
1105class DrawStrokableOp : public DrawBoundedOp {
1106public:
1107    DrawStrokableOp(float left, float top, float right, float bottom, SkPaint* paint)
1108            : DrawBoundedOp(left, top, right, bottom, paint) {};
1109
1110    bool getLocalBounds(Rect& localBounds) {
1111        localBounds.set(mLocalBounds);
1112        if (mPaint && mPaint->getStyle() != SkPaint::kFill_Style) {
1113            localBounds.outset(strokeWidthOutset());
1114        }
1115        return true;
1116    }
1117
1118    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo) {
1119        if (mPaint->getPathEffect()) {
1120            deferInfo.batchId = DeferredDisplayList::kOpBatch_AlphaMaskTexture;
1121        } else {
1122            deferInfo.batchId = mPaint->isAntiAlias() ?
1123                    DeferredDisplayList::kOpBatch_AlphaVertices :
1124                    DeferredDisplayList::kOpBatch_Vertices;
1125        }
1126    }
1127};
1128
1129class DrawRectOp : public DrawStrokableOp {
1130public:
1131    DrawRectOp(float left, float top, float right, float bottom, SkPaint* paint)
1132            : DrawStrokableOp(left, top, right, bottom, paint) {}
1133
1134    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1135        return renderer.drawRect(mLocalBounds.left, mLocalBounds.top,
1136                mLocalBounds.right, mLocalBounds.bottom, getPaint(renderer));
1137    }
1138
1139    virtual void output(int level, uint32_t logFlags) const {
1140        OP_LOG("Draw Rect "RECT_STRING, RECT_ARGS(mLocalBounds));
1141    }
1142
1143    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo) {
1144        DrawStrokableOp::onDefer(renderer, deferInfo);
1145        deferInfo.opaqueOverBounds = isOpaqueOverBounds() &&
1146                mPaint->getStyle() == SkPaint::kFill_Style;
1147    }
1148
1149    virtual const char* name() { return "DrawRect"; }
1150};
1151
1152class DrawRectsOp : public DrawBoundedOp {
1153public:
1154    DrawRectsOp(const float* rects, int count, SkPaint* paint)
1155            : DrawBoundedOp(rects, count, paint),
1156            mRects(rects), mCount(count) {}
1157
1158    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1159        return renderer.drawRects(mRects, mCount, getPaint(renderer));
1160    }
1161
1162    virtual void output(int level, uint32_t logFlags) const {
1163        OP_LOG("Draw Rects count %d", mCount);
1164    }
1165
1166    virtual const char* name() { return "DrawRects"; }
1167
1168    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo) {
1169        deferInfo.batchId = DeferredDisplayList::kOpBatch_Vertices;
1170    }
1171
1172private:
1173    const float* mRects;
1174    int mCount;
1175};
1176
1177class DrawRoundRectOp : public DrawStrokableOp {
1178public:
1179    DrawRoundRectOp(float left, float top, float right, float bottom,
1180            float rx, float ry, SkPaint* paint)
1181            : DrawStrokableOp(left, top, right, bottom, paint), mRx(rx), mRy(ry) {}
1182
1183    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1184        return renderer.drawRoundRect(mLocalBounds.left, mLocalBounds.top,
1185                mLocalBounds.right, mLocalBounds.bottom, mRx, mRy, getPaint(renderer));
1186    }
1187
1188    virtual void output(int level, uint32_t logFlags) const {
1189        OP_LOG("Draw RoundRect "RECT_STRING", rx %f, ry %f", RECT_ARGS(mLocalBounds), mRx, mRy);
1190    }
1191
1192    virtual const char* name() { return "DrawRoundRect"; }
1193
1194private:
1195    float mRx;
1196    float mRy;
1197};
1198
1199class DrawCircleOp : public DrawStrokableOp {
1200public:
1201    DrawCircleOp(float x, float y, float radius, SkPaint* paint)
1202            : DrawStrokableOp(x - radius, y - radius, x + radius, y + radius, paint),
1203            mX(x), mY(y), mRadius(radius) {}
1204
1205    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1206        return renderer.drawCircle(mX, mY, mRadius, getPaint(renderer));
1207    }
1208
1209    virtual void output(int level, uint32_t logFlags) const {
1210        OP_LOG("Draw Circle x %f, y %f, r %f", mX, mY, mRadius);
1211    }
1212
1213    virtual const char* name() { return "DrawCircle"; }
1214
1215private:
1216    float mX;
1217    float mY;
1218    float mRadius;
1219};
1220
1221class DrawOvalOp : public DrawStrokableOp {
1222public:
1223    DrawOvalOp(float left, float top, float right, float bottom, SkPaint* paint)
1224            : DrawStrokableOp(left, top, right, bottom, paint) {}
1225
1226    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1227        return renderer.drawOval(mLocalBounds.left, mLocalBounds.top,
1228                mLocalBounds.right, mLocalBounds.bottom, getPaint(renderer));
1229    }
1230
1231    virtual void output(int level, uint32_t logFlags) const {
1232        OP_LOG("Draw Oval "RECT_STRING, RECT_ARGS(mLocalBounds));
1233    }
1234
1235    virtual const char* name() { return "DrawOval"; }
1236};
1237
1238class DrawArcOp : public DrawStrokableOp {
1239public:
1240    DrawArcOp(float left, float top, float right, float bottom,
1241            float startAngle, float sweepAngle, bool useCenter, SkPaint* paint)
1242            : DrawStrokableOp(left, top, right, bottom, paint),
1243            mStartAngle(startAngle), mSweepAngle(sweepAngle), mUseCenter(useCenter) {}
1244
1245    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1246        return renderer.drawArc(mLocalBounds.left, mLocalBounds.top,
1247                mLocalBounds.right, mLocalBounds.bottom,
1248                mStartAngle, mSweepAngle, mUseCenter, getPaint(renderer));
1249    }
1250
1251    virtual void output(int level, uint32_t logFlags) const {
1252        OP_LOG("Draw Arc "RECT_STRING", start %f, sweep %f, useCenter %d",
1253                RECT_ARGS(mLocalBounds), mStartAngle, mSweepAngle, mUseCenter);
1254    }
1255
1256    virtual const char* name() { return "DrawArc"; }
1257
1258private:
1259    float mStartAngle;
1260    float mSweepAngle;
1261    bool mUseCenter;
1262};
1263
1264class DrawPathOp : public DrawBoundedOp {
1265public:
1266    DrawPathOp(SkPath* path, SkPaint* paint)
1267            : DrawBoundedOp(paint), mPath(path) {
1268        float left, top, offset;
1269        uint32_t width, height;
1270        PathCache::computePathBounds(path, paint, left, top, offset, width, height);
1271        left -= offset;
1272        top -= offset;
1273        mLocalBounds.set(left, top, left + width, top + height);
1274    }
1275
1276    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1277        return renderer.drawPath(mPath, getPaint(renderer));
1278    }
1279
1280    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo) {
1281        SkPaint* paint = getPaint(renderer);
1282        renderer.getCaches().pathCache.precache(mPath, paint);
1283
1284        deferInfo.batchId = DeferredDisplayList::kOpBatch_AlphaMaskTexture;
1285    }
1286
1287    virtual void output(int level, uint32_t logFlags) const {
1288        OP_LOG("Draw Path %p in "RECT_STRING, mPath, RECT_ARGS(mLocalBounds));
1289    }
1290
1291    virtual const char* name() { return "DrawPath"; }
1292
1293private:
1294    SkPath* mPath;
1295};
1296
1297class DrawLinesOp : public DrawBoundedOp {
1298public:
1299    DrawLinesOp(float* points, int count, SkPaint* paint)
1300            : DrawBoundedOp(points, count, paint),
1301            mPoints(points), mCount(count) {
1302        mLocalBounds.outset(strokeWidthOutset());
1303    }
1304
1305    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1306        return renderer.drawLines(mPoints, mCount, getPaint(renderer));
1307    }
1308
1309    virtual void output(int level, uint32_t logFlags) const {
1310        OP_LOG("Draw Lines count %d", mCount);
1311    }
1312
1313    virtual const char* name() { return "DrawLines"; }
1314
1315    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo) {
1316        deferInfo.batchId = mPaint->isAntiAlias() ?
1317                DeferredDisplayList::kOpBatch_AlphaVertices :
1318                DeferredDisplayList::kOpBatch_Vertices;
1319    }
1320
1321protected:
1322    float* mPoints;
1323    int mCount;
1324};
1325
1326class DrawPointsOp : public DrawLinesOp {
1327public:
1328    DrawPointsOp(float* points, int count, SkPaint* paint)
1329            : DrawLinesOp(points, count, paint) {}
1330
1331    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1332        return renderer.drawPoints(mPoints, mCount, getPaint(renderer));
1333    }
1334
1335    virtual void output(int level, uint32_t logFlags) const {
1336        OP_LOG("Draw Points count %d", mCount);
1337    }
1338
1339    virtual const char* name() { return "DrawPoints"; }
1340};
1341
1342class DrawSomeTextOp : public DrawOp {
1343public:
1344    DrawSomeTextOp(const char* text, int bytesCount, int count, SkPaint* paint)
1345            : DrawOp(paint), mText(text), mBytesCount(bytesCount), mCount(count) {};
1346
1347    virtual void output(int level, uint32_t logFlags) const {
1348        OP_LOG("Draw some text, %d bytes", mBytesCount);
1349    }
1350
1351    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo) {
1352        SkPaint* paint = getPaint(renderer);
1353        FontRenderer& fontRenderer = renderer.getCaches().fontRenderer->getFontRenderer(paint);
1354        fontRenderer.precache(paint, mText, mCount, mat4::identity());
1355
1356        deferInfo.batchId = mPaint->getColor() == 0xff000000 ?
1357                DeferredDisplayList::kOpBatch_Text :
1358                DeferredDisplayList::kOpBatch_ColorText;
1359    }
1360
1361protected:
1362    const char* mText;
1363    int mBytesCount;
1364    int mCount;
1365};
1366
1367class DrawTextOnPathOp : public DrawSomeTextOp {
1368public:
1369    DrawTextOnPathOp(const char* text, int bytesCount, int count,
1370            SkPath* path, float hOffset, float vOffset, SkPaint* paint)
1371            : DrawSomeTextOp(text, bytesCount, count, paint),
1372            mPath(path), mHOffset(hOffset), mVOffset(vOffset) {
1373        /* TODO: inherit from DrawBounded and init mLocalBounds */
1374    }
1375
1376    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1377        return renderer.drawTextOnPath(mText, mBytesCount, mCount, mPath,
1378                mHOffset, mVOffset, getPaint(renderer));
1379    }
1380
1381    virtual const char* name() { return "DrawTextOnPath"; }
1382
1383private:
1384    SkPath* mPath;
1385    float mHOffset;
1386    float mVOffset;
1387};
1388
1389class DrawPosTextOp : public DrawSomeTextOp {
1390public:
1391    DrawPosTextOp(const char* text, int bytesCount, int count,
1392            const float* positions, SkPaint* paint)
1393            : DrawSomeTextOp(text, bytesCount, count, paint), mPositions(positions) {
1394        /* TODO: inherit from DrawBounded and init mLocalBounds */
1395    }
1396
1397    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1398        return renderer.drawPosText(mText, mBytesCount, mCount, mPositions, getPaint(renderer));
1399    }
1400
1401    virtual const char* name() { return "DrawPosText"; }
1402
1403private:
1404    const float* mPositions;
1405};
1406
1407class DrawTextOp : public DrawBoundedOp {
1408public:
1409    DrawTextOp(const char* text, int bytesCount, int count, float x, float y,
1410            const float* positions, SkPaint* paint, float totalAdvance, const Rect& bounds)
1411            : DrawBoundedOp(bounds, paint), mText(text), mBytesCount(bytesCount), mCount(count),
1412            mX(x), mY(y), mPositions(positions), mTotalAdvance(totalAdvance) {
1413        memset(&mPrecacheTransform.data[0], 0xff, 16 * sizeof(float));
1414    }
1415
1416    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo) {
1417        SkPaint* paint = getPaint(renderer);
1418        FontRenderer& fontRenderer = renderer.getCaches().fontRenderer->getFontRenderer(paint);
1419        const mat4& transform = renderer.findBestFontTransform(state.mMatrix);
1420        if (mPrecacheTransform != transform) {
1421            fontRenderer.precache(paint, mText, mCount, transform);
1422            mPrecacheTransform = transform;
1423        }
1424        deferInfo.batchId = mPaint->getColor() == 0xff000000 ?
1425                DeferredDisplayList::kOpBatch_Text :
1426                DeferredDisplayList::kOpBatch_ColorText;
1427
1428        deferInfo.mergeId = (mergeid_t)mPaint->getColor();
1429
1430        // don't merge decorated text - the decorations won't draw in order
1431        bool noDecorations = !(mPaint->getFlags() & (SkPaint::kUnderlineText_Flag |
1432                        SkPaint::kStrikeThruText_Flag));
1433        deferInfo.mergeable = state.mMatrix.isPureTranslate() && noDecorations &&
1434                OpenGLRenderer::getXfermodeDirect(mPaint) == SkXfermode::kSrcOver_Mode;
1435    }
1436
1437    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1438        return renderer.drawText(mText, mBytesCount, mCount, mX, mY,
1439                mPositions, getPaint(renderer), mTotalAdvance, mLocalBounds);
1440    }
1441
1442    virtual status_t multiDraw(OpenGLRenderer& renderer, Rect& dirty,
1443            const Vector<DrawOp*>& ops, const Rect& bounds) {
1444        status_t status = DrawGlInfo::kStatusDone;
1445        for (unsigned int i = 0; i < ops.size(); i++) {
1446            DrawOpMode drawOpMode = (i == ops.size() - 1) ? kDrawOpMode_Flush : kDrawOpMode_Defer;
1447            renderer.restoreDisplayState(ops[i]->state, true); // restore all but the clip
1448
1449            DrawTextOp& op = *((DrawTextOp*)ops[i]);
1450            status |= renderer.drawText(op.mText, op.mBytesCount, op.mCount, op.mX, op.mY,
1451                    op.mPositions, op.getPaint(renderer), op.mTotalAdvance, op.mLocalBounds,
1452                    drawOpMode);
1453        }
1454        return status;
1455    }
1456
1457    virtual void output(int level, uint32_t logFlags) const {
1458        OP_LOG("Draw Text of count %d, bytes %d", mCount, mBytesCount);
1459    }
1460
1461    virtual const char* name() { return "DrawText"; }
1462
1463private:
1464    const char* mText;
1465    int mBytesCount;
1466    int mCount;
1467    float mX;
1468    float mY;
1469    const float* mPositions;
1470    float mTotalAdvance;
1471    mat4 mPrecacheTransform;
1472};
1473
1474///////////////////////////////////////////////////////////////////////////////
1475// SPECIAL DRAW OPERATIONS
1476///////////////////////////////////////////////////////////////////////////////
1477
1478class DrawFunctorOp : public DrawOp {
1479public:
1480    DrawFunctorOp(Functor* functor)
1481            : DrawOp(0), mFunctor(functor) {}
1482
1483    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1484        renderer.startMark("GL functor");
1485        status_t ret = renderer.callDrawGLFunction(mFunctor, dirty);
1486        renderer.endMark();
1487        return ret;
1488    }
1489
1490    virtual void output(int level, uint32_t logFlags) const {
1491        OP_LOG("Draw Functor %p", mFunctor);
1492    }
1493
1494    virtual const char* name() { return "DrawFunctor"; }
1495
1496private:
1497    Functor* mFunctor;
1498};
1499
1500class DrawDisplayListOp : public DrawBoundedOp {
1501public:
1502    DrawDisplayListOp(DisplayList* displayList, int flags)
1503            : DrawBoundedOp(0, 0, displayList->getWidth(), displayList->getHeight(), 0),
1504            mDisplayList(displayList), mFlags(flags) {}
1505
1506    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
1507            bool useQuickReject) {
1508        if (mDisplayList && mDisplayList->isRenderable()) {
1509            mDisplayList->defer(deferStruct, level + 1);
1510        }
1511    }
1512    virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
1513            bool useQuickReject) {
1514        if (mDisplayList && mDisplayList->isRenderable()) {
1515            mDisplayList->replay(replayStruct, level + 1);
1516        }
1517    }
1518
1519    // NOT USED since replay() is overridden
1520    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1521        return DrawGlInfo::kStatusDone;
1522    }
1523
1524    virtual void output(int level, uint32_t logFlags) const {
1525        OP_LOG("Draw Display List %p, flags %#x", mDisplayList, mFlags);
1526        if (mDisplayList && (logFlags & kOpLogFlag_Recurse)) {
1527            mDisplayList->output(level + 1);
1528        }
1529    }
1530
1531    virtual const char* name() { return "DrawDisplayList"; }
1532
1533private:
1534    DisplayList* mDisplayList;
1535    int mFlags;
1536};
1537
1538class DrawLayerOp : public DrawOp {
1539public:
1540    DrawLayerOp(Layer* layer, float x, float y)
1541            : DrawOp(0), mLayer(layer), mX(x), mY(y) {}
1542
1543    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1544        return renderer.drawLayer(mLayer, mX, mY);
1545    }
1546
1547    virtual void output(int level, uint32_t logFlags) const {
1548        OP_LOG("Draw Layer %p at %f %f", mLayer, mX, mY);
1549    }
1550
1551    virtual const char* name() { return "DrawLayer"; }
1552
1553private:
1554    Layer* mLayer;
1555    float mX;
1556    float mY;
1557};
1558
1559}; // namespace uirenderer
1560}; // namespace android
1561
1562#endif // ANDROID_HWUI_DISPLAY_OPERATION_H
1563