DisplayListOp.h revision 7466986d2055eb8711f36a85ac539b1572ffe805
1/*
2 * Copyright (C) 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_DISPLAY_OPERATION_H
18#define ANDROID_HWUI_DISPLAY_OPERATION_H
19
20#ifndef LOG_TAG
21    #define LOG_TAG "OpenGLRenderer"
22#endif
23
24#include <SkColor.h>
25#include <SkPath.h>
26#include <SkPathOps.h>
27#include <SkXfermode.h>
28
29#include <private/hwui/DrawGlInfo.h>
30
31#include "OpenGLRenderer.h"
32#include "AssetAtlas.h"
33#include "DeferredDisplayList.h"
34#include "DisplayListRenderer.h"
35#include "UvMapper.h"
36#include "utils/LinearAllocator.h"
37
38#define CRASH() do { \
39    *(int *)(uintptr_t) 0xbbadbeef = 0; \
40    ((void(*)())0)(); /* More reliable, but doesn't say BBADBEEF */ \
41} while(false)
42
43// Use OP_LOG for logging with arglist, OP_LOGS if just printing char*
44#define OP_LOGS(s) OP_LOG("%s", (s))
45#define OP_LOG(s, ...) ALOGD( "%*s" s, level * 2, "", __VA_ARGS__ )
46
47namespace android {
48namespace uirenderer {
49
50/**
51 * Structure for storing canvas operations when they are recorded into a DisplayList, so that they
52 * may be replayed to an OpenGLRenderer.
53 *
54 * To avoid individual memory allocations, DisplayListOps may only be allocated into a
55 * LinearAllocator's managed memory buffers.  Each pointer held by a DisplayListOp is either a
56 * pointer into memory also allocated in the LinearAllocator (mostly for text and float buffers) or
57 * references a externally refcounted object (Sk... and Skia... objects). ~DisplayListOp() is
58 * never called as LinearAllocators are simply discarded, so no memory management should be done in
59 * this class.
60 */
61class DisplayListOp {
62public:
63    // These objects should always be allocated with a LinearAllocator, and never destroyed/deleted.
64    // standard new() intentionally not implemented, and delete/deconstructor should never be used.
65    virtual ~DisplayListOp() { CRASH(); }
66    static void operator delete(void* ptr) { CRASH(); }
67    /** static void* operator new(size_t size); PURPOSELY OMITTED **/
68    static void* operator new(size_t size, LinearAllocator& allocator) {
69        return allocator.alloc(size);
70    }
71
72    enum OpLogFlag {
73        kOpLogFlag_Recurse = 0x1,
74        kOpLogFlag_JSON = 0x2 // TODO: add?
75    };
76
77    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
78            bool useQuickReject) = 0;
79
80    virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
81            bool useQuickReject) = 0;
82
83    virtual void output(int level, uint32_t logFlags = 0) const = 0;
84
85    // NOTE: it would be nice to declare constants and overriding the implementation in each op to
86    // point at the constants, but that seems to require a .cpp file
87    virtual const char* name() = 0;
88};
89
90class StateOp : public DisplayListOp {
91public:
92    StateOp() {};
93
94    virtual ~StateOp() {}
95
96    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
97            bool useQuickReject) {
98        // default behavior only affects immediate, deferrable state, issue directly to renderer
99        applyState(deferStruct.mRenderer, saveCount);
100    }
101
102    /**
103     * State operations are applied directly to the renderer, but can cause the deferred drawing op
104     * list to flush
105     */
106    virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
107            bool useQuickReject) {
108        applyState(replayStruct.mRenderer, saveCount);
109    }
110
111    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const = 0;
112};
113
114class DrawOp : public DisplayListOp {
115friend class MergingDrawBatch;
116public:
117    DrawOp(const SkPaint* paint)
118            : mPaint(paint), mQuickRejected(false) {}
119
120    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
121            bool useQuickReject) {
122        if (mQuickRejected && CC_LIKELY(useQuickReject)) {
123            return;
124        }
125
126        deferStruct.mDeferredList.addDrawOp(deferStruct.mRenderer, this);
127    }
128
129    virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
130            bool useQuickReject) {
131        if (mQuickRejected && CC_LIKELY(useQuickReject)) {
132            return;
133        }
134
135        replayStruct.mDrawGlStatus |= applyDraw(replayStruct.mRenderer, replayStruct.mDirty);
136    }
137
138    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) = 0;
139
140    /**
141     * Draw multiple instances of an operation, must be overidden for operations that merge
142     *
143     * Currently guarantees certain similarities between ops (see MergingDrawBatch::canMergeWith),
144     * and pure translation transformations. Other guarantees of similarity should be enforced by
145     * reducing which operations are tagged as mergeable.
146     */
147    virtual status_t multiDraw(OpenGLRenderer& renderer, Rect& dirty,
148            const Vector<OpStatePair>& ops, const Rect& bounds) {
149        status_t status = DrawGlInfo::kStatusDone;
150        for (unsigned int i = 0; i < ops.size(); i++) {
151            renderer.restoreDisplayState(*(ops[i].state), true);
152            status |= ops[i].op->applyDraw(renderer, dirty);
153        }
154        return status;
155    }
156
157    /**
158     * When this method is invoked the state field is initialized to have the
159     * final rendering state. We can thus use it to process data as it will be
160     * used at draw time.
161     *
162     * Additionally, this method allows subclasses to provide defer-time preferences for batching
163     * and merging.
164     *
165     * if a subclass can set deferInfo.mergeable to true, it should implement multiDraw()
166     */
167    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
168            const DeferredDisplayState& state) {}
169
170    /**
171     * Query the conservative, local bounds (unmapped) bounds of the op.
172     *
173     * returns true if bounds exist
174     */
175    virtual bool getLocalBounds(Rect& localBounds) {
176        return false;
177    }
178
179    // TODO: better refine localbounds usage
180    void setQuickRejected(bool quickRejected) { mQuickRejected = quickRejected; }
181    bool getQuickRejected() { return mQuickRejected; }
182
183    inline int getPaintAlpha() const {
184        return OpenGLRenderer::getAlphaDirect(mPaint);
185    }
186
187    virtual bool hasTextShadow() const {
188        return false;
189    }
190
191    inline float strokeWidthOutset() {
192        // since anything AA stroke with less than 1.0 pixel width is drawn with an alpha-reduced
193        // 1.0 stroke, treat 1.0 as minimum.
194
195        // TODO: it would be nice if this could take scale into account, but scale isn't stable
196        // since higher levels of the view hierarchy can change scale out from underneath it.
197        return fmaxf(mPaint->getStrokeWidth(), 1) * 0.5f;
198    }
199
200protected:
201    const SkPaint* getPaint(OpenGLRenderer& renderer) {
202        return renderer.filterPaint(mPaint);
203    }
204
205    // Helper method for determining op opaqueness. Assumes op fills its bounds in local
206    // coordinates, and that paint's alpha is used
207    inline bool isOpaqueOverBounds(const DeferredDisplayState& state) {
208        // ensure that local bounds cover mapped bounds
209        if (!state.mMatrix.isSimple()) return false;
210
211        // check state/paint for transparency
212        if (mPaint) {
213            if (mPaint->getShader() && !mPaint->getShader()->isOpaque()) {
214                return false;
215            }
216            if (mPaint->getAlpha() != 0xFF) {
217                return false;
218            }
219        }
220
221        if (state.mAlpha != 1.0f) return false;
222
223        SkXfermode::Mode mode = OpenGLRenderer::getXfermodeDirect(mPaint);
224        return (mode == SkXfermode::kSrcOver_Mode ||
225                mode == SkXfermode::kSrc_Mode);
226
227    }
228
229    const SkPaint* mPaint; // should be accessed via getPaint() when applying
230    bool mQuickRejected;
231};
232
233class DrawBoundedOp : public DrawOp {
234public:
235    DrawBoundedOp(float left, float top, float right, float bottom, const SkPaint* paint)
236            : DrawOp(paint), mLocalBounds(left, top, right, bottom) {}
237
238    DrawBoundedOp(const Rect& localBounds, const SkPaint* paint)
239            : DrawOp(paint), mLocalBounds(localBounds) {}
240
241    // Calculates bounds as smallest rect encompassing all points
242    // NOTE: requires at least 1 vertex, and doesn't account for stroke size (should be handled in
243    // subclass' constructor)
244    DrawBoundedOp(const float* points, int count, const SkPaint* paint)
245            : DrawOp(paint), mLocalBounds(points[0], points[1], points[0], points[1]) {
246        for (int i = 2; i < count; i += 2) {
247            mLocalBounds.left = fminf(mLocalBounds.left, points[i]);
248            mLocalBounds.right = fmaxf(mLocalBounds.right, points[i]);
249            mLocalBounds.top = fminf(mLocalBounds.top, points[i + 1]);
250            mLocalBounds.bottom = fmaxf(mLocalBounds.bottom, points[i + 1]);
251        }
252    }
253
254    // default empty constructor for bounds, to be overridden in child constructor body
255    DrawBoundedOp(const SkPaint* paint): DrawOp(paint) { }
256
257    virtual bool getLocalBounds(Rect& localBounds) {
258        localBounds.set(mLocalBounds);
259        OpenGLRenderer::TextShadow textShadow;
260        if (OpenGLRenderer::getTextShadow(mPaint, &textShadow)) {
261            Rect shadow(mLocalBounds);
262            shadow.translate(textShadow.dx, textShadow.dx);
263            shadow.outset(textShadow.radius);
264            localBounds.unionWith(shadow);
265        }
266        return true;
267    }
268
269protected:
270    Rect mLocalBounds; // displayed area in LOCAL coord. doesn't incorporate stroke, so check paint
271};
272
273///////////////////////////////////////////////////////////////////////////////
274// STATE OPERATIONS - these may affect the state of the canvas/renderer, but do
275//         not directly draw or alter output
276///////////////////////////////////////////////////////////////////////////////
277
278class SaveOp : public StateOp {
279public:
280    SaveOp(int flags)
281            : mFlags(flags) {}
282
283    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
284            bool useQuickReject) {
285        int newSaveCount = deferStruct.mRenderer.save(mFlags);
286        deferStruct.mDeferredList.addSave(deferStruct.mRenderer, this, newSaveCount);
287    }
288
289    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
290        renderer.save(mFlags);
291    }
292
293    virtual void output(int level, uint32_t logFlags) const {
294        OP_LOG("Save flags %x", mFlags);
295    }
296
297    virtual const char* name() { return "Save"; }
298
299    int getFlags() const { return mFlags; }
300private:
301    int mFlags;
302};
303
304class RestoreToCountOp : public StateOp {
305public:
306    RestoreToCountOp(int count)
307            : mCount(count) {}
308
309    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
310            bool useQuickReject) {
311        deferStruct.mDeferredList.addRestoreToCount(deferStruct.mRenderer,
312                this, saveCount + mCount);
313        deferStruct.mRenderer.restoreToCount(saveCount + mCount);
314    }
315
316    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
317        renderer.restoreToCount(saveCount + mCount);
318    }
319
320    virtual void output(int level, uint32_t logFlags) const {
321        OP_LOG("Restore to count %d", mCount);
322    }
323
324    virtual const char* name() { return "RestoreToCount"; }
325
326private:
327    int mCount;
328};
329
330class SaveLayerOp : public StateOp {
331public:
332    SaveLayerOp(float left, float top, float right, float bottom, int alpha, int flags)
333            : mArea(left, top, right, bottom)
334            , mPaint(&mCachedPaint)
335            , mFlags(flags)
336            , mConvexMask(NULL) {
337        mCachedPaint.setAlpha(alpha);
338    }
339
340    SaveLayerOp(float left, float top, float right, float bottom, const SkPaint* paint, int flags)
341            : mArea(left, top, right, bottom)
342            , mPaint(paint)
343            , mFlags(flags)
344            , mConvexMask(NULL)
345    {}
346
347    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
348            bool useQuickReject) {
349        // NOTE: don't bother with actual saveLayer, instead issuing it at flush time
350        int newSaveCount = deferStruct.mRenderer.getSaveCount();
351        deferStruct.mDeferredList.addSaveLayer(deferStruct.mRenderer, this, newSaveCount);
352
353        // NOTE: don't issue full saveLayer, since that has side effects/is costly. instead just
354        // setup the snapshot for deferral, and re-issue the op at flush time
355        deferStruct.mRenderer.saveLayerDeferred(mArea.left, mArea.top, mArea.right, mArea.bottom,
356                mPaint, mFlags);
357    }
358
359    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
360        renderer.saveLayer(mArea.left, mArea.top, mArea.right, mArea.bottom,
361                mPaint, mFlags, mConvexMask);
362    }
363
364    virtual void output(int level, uint32_t logFlags) const {
365        OP_LOG("SaveLayer%s of area " RECT_STRING,
366                (isSaveLayerAlpha() ? "Alpha" : ""),RECT_ARGS(mArea));
367    }
368
369    virtual const char* name() { return isSaveLayerAlpha() ? "SaveLayerAlpha" : "SaveLayer"; }
370
371    int getFlags() { return mFlags; }
372
373    // Called to make SaveLayerOp clip to the provided mask when drawing back/restored
374    void setMask(const SkPath* convexMask) {
375        mConvexMask = convexMask;
376    }
377
378private:
379    bool isSaveLayerAlpha() const {
380        SkXfermode::Mode mode = OpenGLRenderer::getXfermodeDirect(mPaint);
381        int alpha = OpenGLRenderer::getAlphaDirect(mPaint);
382        return alpha < 255 && mode == SkXfermode::kSrcOver_Mode;
383    }
384
385    Rect mArea;
386    const SkPaint* mPaint;
387    SkPaint mCachedPaint;
388    int mFlags;
389
390    // Convex path, points at data in RenderNode, valid for the duration of the frame only
391    // Only used for masking the SaveLayer which wraps projected RenderNodes
392    const SkPath* mConvexMask;
393};
394
395class TranslateOp : public StateOp {
396public:
397    TranslateOp(float dx, float dy)
398            : mDx(dx), mDy(dy) {}
399
400    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
401        renderer.translate(mDx, mDy);
402    }
403
404    virtual void output(int level, uint32_t logFlags) const {
405        OP_LOG("Translate by %f %f", mDx, mDy);
406    }
407
408    virtual const char* name() { return "Translate"; }
409
410private:
411    float mDx;
412    float mDy;
413};
414
415class RotateOp : public StateOp {
416public:
417    RotateOp(float degrees)
418            : mDegrees(degrees) {}
419
420    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
421        renderer.rotate(mDegrees);
422    }
423
424    virtual void output(int level, uint32_t logFlags) const {
425        OP_LOG("Rotate by %f degrees", mDegrees);
426    }
427
428    virtual const char* name() { return "Rotate"; }
429
430private:
431    float mDegrees;
432};
433
434class ScaleOp : public StateOp {
435public:
436    ScaleOp(float sx, float sy)
437            : mSx(sx), mSy(sy) {}
438
439    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
440        renderer.scale(mSx, mSy);
441    }
442
443    virtual void output(int level, uint32_t logFlags) const {
444        OP_LOG("Scale by %f %f", mSx, mSy);
445    }
446
447    virtual const char* name() { return "Scale"; }
448
449private:
450    float mSx;
451    float mSy;
452};
453
454class SkewOp : public StateOp {
455public:
456    SkewOp(float sx, float sy)
457            : mSx(sx), mSy(sy) {}
458
459    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
460        renderer.skew(mSx, mSy);
461    }
462
463    virtual void output(int level, uint32_t logFlags) const {
464        OP_LOG("Skew by %f %f", mSx, mSy);
465    }
466
467    virtual const char* name() { return "Skew"; }
468
469private:
470    float mSx;
471    float mSy;
472};
473
474class SetMatrixOp : public StateOp {
475public:
476    SetMatrixOp(const SkMatrix& matrix)
477            : mMatrix(matrix) {}
478
479    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
480        renderer.setMatrix(mMatrix);
481    }
482
483    virtual void output(int level, uint32_t logFlags) const {
484        if (mMatrix.isIdentity()) {
485            OP_LOGS("SetMatrix (reset)");
486        } else {
487            OP_LOG("SetMatrix " SK_MATRIX_STRING, SK_MATRIX_ARGS(&mMatrix));
488        }
489    }
490
491    virtual const char* name() { return "SetMatrix"; }
492
493private:
494    const SkMatrix mMatrix;
495};
496
497class ConcatMatrixOp : public StateOp {
498public:
499    ConcatMatrixOp(const SkMatrix& matrix)
500            : mMatrix(matrix) {}
501
502    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
503        renderer.concatMatrix(mMatrix);
504    }
505
506    virtual void output(int level, uint32_t logFlags) const {
507        OP_LOG("ConcatMatrix " SK_MATRIX_STRING, SK_MATRIX_ARGS(&mMatrix));
508    }
509
510    virtual const char* name() { return "ConcatMatrix"; }
511
512private:
513    const SkMatrix mMatrix;
514};
515
516class ClipOp : public StateOp {
517public:
518    ClipOp(SkRegion::Op op) : mOp(op) {}
519
520    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
521            bool useQuickReject) {
522        // NOTE: must defer op BEFORE applying state, since it may read clip
523        deferStruct.mDeferredList.addClip(deferStruct.mRenderer, this);
524
525        // TODO: Can we avoid applying complex clips at defer time?
526        applyState(deferStruct.mRenderer, saveCount);
527    }
528
529    bool canCauseComplexClip() {
530        return ((mOp != SkRegion::kIntersect_Op) && (mOp != SkRegion::kReplace_Op)) || !isRect();
531    }
532
533protected:
534    virtual bool isRect() { return false; }
535
536    SkRegion::Op mOp;
537};
538
539class ClipRectOp : public ClipOp {
540public:
541    ClipRectOp(float left, float top, float right, float bottom, SkRegion::Op op)
542            : ClipOp(op), mArea(left, top, right, bottom) {}
543
544    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
545        renderer.clipRect(mArea.left, mArea.top, mArea.right, mArea.bottom, mOp);
546    }
547
548    virtual void output(int level, uint32_t logFlags) const {
549        OP_LOG("ClipRect " RECT_STRING, RECT_ARGS(mArea));
550    }
551
552    virtual const char* name() { return "ClipRect"; }
553
554protected:
555    virtual bool isRect() { return true; }
556
557private:
558    Rect mArea;
559};
560
561class ClipPathOp : public ClipOp {
562public:
563    ClipPathOp(const SkPath* path, SkRegion::Op op)
564            : ClipOp(op), mPath(path) {}
565
566    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
567        renderer.clipPath(mPath, mOp);
568    }
569
570    virtual void output(int level, uint32_t logFlags) const {
571        SkRect bounds = mPath->getBounds();
572        OP_LOG("ClipPath bounds " RECT_STRING,
573                bounds.left(), bounds.top(), bounds.right(), bounds.bottom());
574    }
575
576    virtual const char* name() { return "ClipPath"; }
577
578private:
579    const SkPath* mPath;
580};
581
582class ClipRegionOp : public ClipOp {
583public:
584    ClipRegionOp(const SkRegion* region, SkRegion::Op op)
585            : ClipOp(op), mRegion(region) {}
586
587    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
588        renderer.clipRegion(mRegion, mOp);
589    }
590
591    virtual void output(int level, uint32_t logFlags) const {
592        SkIRect bounds = mRegion->getBounds();
593        OP_LOG("ClipRegion bounds %d %d %d %d",
594                bounds.left(), bounds.top(), bounds.right(), bounds.bottom());
595    }
596
597    virtual const char* name() { return "ClipRegion"; }
598
599private:
600    const SkRegion* mRegion;
601};
602
603class ResetPaintFilterOp : public StateOp {
604public:
605    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
606        renderer.resetPaintFilter();
607    }
608
609    virtual void output(int level, uint32_t logFlags) const {
610        OP_LOGS("ResetPaintFilter");
611    }
612
613    virtual const char* name() { return "ResetPaintFilter"; }
614};
615
616class SetupPaintFilterOp : public StateOp {
617public:
618    SetupPaintFilterOp(int clearBits, int setBits)
619            : mClearBits(clearBits), mSetBits(setBits) {}
620
621    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
622        renderer.setupPaintFilter(mClearBits, mSetBits);
623    }
624
625    virtual void output(int level, uint32_t logFlags) const {
626        OP_LOG("SetupPaintFilter, clear %#x, set %#x", mClearBits, mSetBits);
627    }
628
629    virtual const char* name() { return "SetupPaintFilter"; }
630
631private:
632    int mClearBits;
633    int mSetBits;
634};
635
636///////////////////////////////////////////////////////////////////////////////
637// DRAW OPERATIONS - these are operations that can draw to the canvas's device
638///////////////////////////////////////////////////////////////////////////////
639
640class DrawBitmapOp : public DrawBoundedOp {
641public:
642    DrawBitmapOp(const SkBitmap* bitmap, const SkPaint* paint)
643            : DrawBoundedOp(0, 0, bitmap->width(), bitmap->height(), paint)
644            , mBitmap(bitmap)
645            , mAtlas(Caches::getInstance().assetAtlas) {
646        mEntry = mAtlas.getEntry(bitmap);
647        if (mEntry) {
648            mEntryGenerationId = mAtlas.getGenerationId();
649            mUvMapper = mEntry->uvMapper;
650        }
651    }
652
653    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
654        return renderer.drawBitmap(mBitmap, getPaint(renderer));
655    }
656
657    AssetAtlas::Entry* getAtlasEntry() {
658        // The atlas entry is stale, let's get a new one
659        if (mEntry && mEntryGenerationId != mAtlas.getGenerationId()) {
660            mEntryGenerationId = mAtlas.getGenerationId();
661            mEntry = mAtlas.getEntry(mBitmap);
662            mUvMapper = mEntry->uvMapper;
663        }
664        return mEntry;
665    }
666
667#define SET_TEXTURE(ptr, posRect, offsetRect, texCoordsRect, xDim, yDim) \
668    TextureVertex::set(ptr++, posRect.xDim - offsetRect.left, posRect.yDim - offsetRect.top, \
669            texCoordsRect.xDim, texCoordsRect.yDim)
670
671    /**
672     * This multi-draw operation builds a mesh on the stack by generating a quad
673     * for each bitmap in the batch. This method is also responsible for dirtying
674     * the current layer, if any.
675     */
676    virtual status_t multiDraw(OpenGLRenderer& renderer, Rect& dirty,
677            const Vector<OpStatePair>& ops, const Rect& bounds) {
678        const DeferredDisplayState& firstState = *(ops[0].state);
679        renderer.restoreDisplayState(firstState, true); // restore all but the clip
680
681        TextureVertex vertices[6 * ops.size()];
682        TextureVertex* vertex = &vertices[0];
683
684        const bool hasLayer = renderer.hasLayer();
685        bool pureTranslate = true;
686
687        // TODO: manually handle rect clip for bitmaps by adjusting texCoords per op,
688        // and allowing them to be merged in getBatchId()
689        for (unsigned int i = 0; i < ops.size(); i++) {
690            const DeferredDisplayState& state = *(ops[i].state);
691            const Rect& opBounds = state.mBounds;
692            // When we reach multiDraw(), the matrix can be either
693            // pureTranslate or simple (translate and/or scale).
694            // If the matrix is not pureTranslate, then we have a scale
695            pureTranslate &= state.mMatrix.isPureTranslate();
696
697            Rect texCoords(0, 0, 1, 1);
698            ((DrawBitmapOp*) ops[i].op)->mUvMapper.map(texCoords);
699
700            SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, top);
701            SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, top);
702            SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, bottom);
703
704            SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, bottom);
705            SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, top);
706            SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, bottom);
707
708            if (hasLayer) {
709                renderer.dirtyLayer(opBounds.left, opBounds.top, opBounds.right, opBounds.bottom);
710            }
711        }
712
713        return renderer.drawBitmaps(mBitmap, mEntry, ops.size(), &vertices[0],
714                pureTranslate, bounds, mPaint);
715    }
716
717    virtual void output(int level, uint32_t logFlags) const {
718        OP_LOG("Draw bitmap %p at %f %f", mBitmap, mLocalBounds.left, mLocalBounds.top);
719    }
720
721    virtual const char* name() { return "DrawBitmap"; }
722
723    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
724            const DeferredDisplayState& state) {
725        deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap;
726        deferInfo.mergeId = getAtlasEntry() ?
727                (mergeid_t) mEntry->getMergeId() : (mergeid_t) mBitmap;
728
729        // Don't merge non-simply transformed or neg scale ops, SET_TEXTURE doesn't handle rotation
730        // Don't merge A8 bitmaps - the paint's color isn't compared by mergeId, or in
731        // MergingDrawBatch::canMergeWith()
732        // TODO: support clipped bitmaps by handling them in SET_TEXTURE
733        deferInfo.mergeable = state.mMatrix.isSimple() && state.mMatrix.positiveScale() &&
734                !state.mClipSideFlags &&
735                OpenGLRenderer::getXfermodeDirect(mPaint) == SkXfermode::kSrcOver_Mode &&
736                (mBitmap->colorType() != kAlpha_8_SkColorType);
737    }
738
739    const SkBitmap* bitmap() { return mBitmap; }
740protected:
741    const SkBitmap* mBitmap;
742    const AssetAtlas& mAtlas;
743    uint32_t mEntryGenerationId;
744    AssetAtlas::Entry* mEntry;
745    UvMapper mUvMapper;
746};
747
748class DrawBitmapRectOp : public DrawBoundedOp {
749public:
750    DrawBitmapRectOp(const SkBitmap* bitmap,
751            float srcLeft, float srcTop, float srcRight, float srcBottom,
752            float dstLeft, float dstTop, float dstRight, float dstBottom, const SkPaint* paint)
753            : DrawBoundedOp(dstLeft, dstTop, dstRight, dstBottom, paint),
754            mBitmap(bitmap), mSrc(srcLeft, srcTop, srcRight, srcBottom) {}
755
756    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
757        return renderer.drawBitmap(mBitmap, mSrc.left, mSrc.top, mSrc.right, mSrc.bottom,
758                mLocalBounds.left, mLocalBounds.top, mLocalBounds.right, mLocalBounds.bottom,
759                getPaint(renderer));
760    }
761
762    virtual void output(int level, uint32_t logFlags) const {
763        OP_LOG("Draw bitmap %p src=" RECT_STRING ", dst=" RECT_STRING,
764                mBitmap, RECT_ARGS(mSrc), RECT_ARGS(mLocalBounds));
765    }
766
767    virtual const char* name() { return "DrawBitmapRect"; }
768
769    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
770            const DeferredDisplayState& state) {
771        deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap;
772    }
773
774private:
775    const SkBitmap* mBitmap;
776    Rect mSrc;
777};
778
779class DrawBitmapDataOp : public DrawBitmapOp {
780public:
781    DrawBitmapDataOp(const SkBitmap* bitmap, const SkPaint* paint)
782            : DrawBitmapOp(bitmap, paint) {}
783
784    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
785        return renderer.drawBitmapData(mBitmap, getPaint(renderer));
786    }
787
788    virtual void output(int level, uint32_t logFlags) const {
789        OP_LOG("Draw bitmap %p", mBitmap);
790    }
791
792    virtual const char* name() { return "DrawBitmapData"; }
793
794    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
795            const DeferredDisplayState& state) {
796        deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap;
797    }
798};
799
800class DrawBitmapMeshOp : public DrawBoundedOp {
801public:
802    DrawBitmapMeshOp(const SkBitmap* bitmap, int meshWidth, int meshHeight,
803            const float* vertices, const int* colors, const SkPaint* paint)
804            : DrawBoundedOp(vertices, 2 * (meshWidth + 1) * (meshHeight + 1), paint),
805            mBitmap(bitmap), mMeshWidth(meshWidth), mMeshHeight(meshHeight),
806            mVertices(vertices), mColors(colors) {}
807
808    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
809        return renderer.drawBitmapMesh(mBitmap, mMeshWidth, mMeshHeight,
810                mVertices, mColors, getPaint(renderer));
811    }
812
813    virtual void output(int level, uint32_t logFlags) const {
814        OP_LOG("Draw bitmap %p mesh %d x %d", mBitmap, mMeshWidth, mMeshHeight);
815    }
816
817    virtual const char* name() { return "DrawBitmapMesh"; }
818
819    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
820            const DeferredDisplayState& state) {
821        deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap;
822    }
823
824private:
825    const SkBitmap* mBitmap;
826    int mMeshWidth;
827    int mMeshHeight;
828    const float* mVertices;
829    const int* mColors;
830};
831
832class DrawPatchOp : public DrawBoundedOp {
833public:
834    DrawPatchOp(const SkBitmap* bitmap, const Res_png_9patch* patch,
835            float left, float top, float right, float bottom, const SkPaint* paint)
836            : DrawBoundedOp(left, top, right, bottom, paint),
837            mBitmap(bitmap), mPatch(patch), mGenerationId(0), mMesh(NULL),
838            mAtlas(Caches::getInstance().assetAtlas) {
839        mEntry = mAtlas.getEntry(bitmap);
840        if (mEntry) {
841            mEntryGenerationId = mAtlas.getGenerationId();
842        }
843    };
844
845    AssetAtlas::Entry* getAtlasEntry() {
846        // The atlas entry is stale, let's get a new one
847        if (mEntry && mEntryGenerationId != mAtlas.getGenerationId()) {
848            mEntryGenerationId = mAtlas.getGenerationId();
849            mEntry = mAtlas.getEntry(mBitmap);
850        }
851        return mEntry;
852    }
853
854    const Patch* getMesh(OpenGLRenderer& renderer) {
855        if (!mMesh || renderer.getCaches().patchCache.getGenerationId() != mGenerationId) {
856            PatchCache& cache = renderer.getCaches().patchCache;
857            mMesh = cache.get(getAtlasEntry(), mBitmap->width(), mBitmap->height(),
858                    mLocalBounds.getWidth(), mLocalBounds.getHeight(), mPatch);
859            mGenerationId = cache.getGenerationId();
860        }
861        return mMesh;
862    }
863
864    /**
865     * This multi-draw operation builds an indexed mesh on the stack by copying
866     * and transforming the vertices of each 9-patch in the batch. This method
867     * is also responsible for dirtying the current layer, if any.
868     */
869    virtual status_t multiDraw(OpenGLRenderer& renderer, Rect& dirty,
870            const Vector<OpStatePair>& ops, const Rect& bounds) {
871        const DeferredDisplayState& firstState = *(ops[0].state);
872        renderer.restoreDisplayState(firstState, true); // restore all but the clip
873
874        // Batches will usually contain a small number of items so it's
875        // worth performing a first iteration to count the exact number
876        // of vertices we need in the new mesh
877        uint32_t totalVertices = 0;
878        for (unsigned int i = 0; i < ops.size(); i++) {
879            totalVertices += ((DrawPatchOp*) ops[i].op)->getMesh(renderer)->verticesCount;
880        }
881
882        const bool hasLayer = renderer.hasLayer();
883
884        uint32_t indexCount = 0;
885
886        TextureVertex vertices[totalVertices];
887        TextureVertex* vertex = &vertices[0];
888
889        // Create a mesh that contains the transformed vertices for all the
890        // 9-patch objects that are part of the batch. Note that onDefer()
891        // enforces ops drawn by this function to have a pure translate or
892        // identity matrix
893        for (unsigned int i = 0; i < ops.size(); i++) {
894            DrawPatchOp* patchOp = (DrawPatchOp*) ops[i].op;
895            const DeferredDisplayState* state = ops[i].state;
896            const Patch* opMesh = patchOp->getMesh(renderer);
897            uint32_t vertexCount = opMesh->verticesCount;
898            if (vertexCount == 0) continue;
899
900            // We use the bounds to know where to translate our vertices
901            // Using patchOp->state.mBounds wouldn't work because these
902            // bounds are clipped
903            const float tx = (int) floorf(state->mMatrix.getTranslateX() +
904                    patchOp->mLocalBounds.left + 0.5f);
905            const float ty = (int) floorf(state->mMatrix.getTranslateY() +
906                    patchOp->mLocalBounds.top + 0.5f);
907
908            // Copy & transform all the vertices for the current operation
909            TextureVertex* opVertices = opMesh->vertices;
910            for (uint32_t j = 0; j < vertexCount; j++, opVertices++) {
911                TextureVertex::set(vertex++,
912                        opVertices->x + tx, opVertices->y + ty,
913                        opVertices->u, opVertices->v);
914            }
915
916            // Dirty the current layer if possible. When the 9-patch does not
917            // contain empty quads we can take a shortcut and simply set the
918            // dirty rect to the object's bounds.
919            if (hasLayer) {
920                if (!opMesh->hasEmptyQuads) {
921                    renderer.dirtyLayer(tx, ty,
922                            tx + patchOp->mLocalBounds.getWidth(),
923                            ty + patchOp->mLocalBounds.getHeight());
924                } else {
925                    const size_t count = opMesh->quads.size();
926                    for (size_t i = 0; i < count; i++) {
927                        const Rect& quadBounds = opMesh->quads[i];
928                        const float x = tx + quadBounds.left;
929                        const float y = ty + quadBounds.top;
930                        renderer.dirtyLayer(x, y,
931                                x + quadBounds.getWidth(), y + quadBounds.getHeight());
932                    }
933                }
934            }
935
936            indexCount += opMesh->indexCount;
937        }
938
939        return renderer.drawPatches(mBitmap, getAtlasEntry(),
940                &vertices[0], indexCount, getPaint(renderer));
941    }
942
943    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
944        // We're not calling the public variant of drawPatch() here
945        // This method won't perform the quickReject() since we've already done it at this point
946        return renderer.drawPatch(mBitmap, getMesh(renderer), getAtlasEntry(),
947                mLocalBounds.left, mLocalBounds.top, mLocalBounds.right, mLocalBounds.bottom,
948                getPaint(renderer));
949    }
950
951    virtual void output(int level, uint32_t logFlags) const {
952        OP_LOG("Draw patch " RECT_STRING, RECT_ARGS(mLocalBounds));
953    }
954
955    virtual const char* name() { return "DrawPatch"; }
956
957    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
958            const DeferredDisplayState& state) {
959        deferInfo.batchId = DeferredDisplayList::kOpBatch_Patch;
960        deferInfo.mergeId = getAtlasEntry() ? (mergeid_t) mEntry->getMergeId() : (mergeid_t) mBitmap;
961        deferInfo.mergeable = state.mMatrix.isPureTranslate() &&
962                OpenGLRenderer::getXfermodeDirect(mPaint) == SkXfermode::kSrcOver_Mode;
963        deferInfo.opaqueOverBounds = isOpaqueOverBounds(state) && mBitmap->isOpaque();
964    }
965
966private:
967    const SkBitmap* mBitmap;
968    const Res_png_9patch* mPatch;
969
970    uint32_t mGenerationId;
971    const Patch* mMesh;
972
973    const AssetAtlas& mAtlas;
974    uint32_t mEntryGenerationId;
975    AssetAtlas::Entry* mEntry;
976};
977
978class DrawColorOp : public DrawOp {
979public:
980    DrawColorOp(int color, SkXfermode::Mode mode)
981            : DrawOp(NULL), mColor(color), mMode(mode) {};
982
983    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
984        return renderer.drawColor(mColor, mMode);
985    }
986
987    virtual void output(int level, uint32_t logFlags) const {
988        OP_LOG("Draw color %#x, mode %d", mColor, mMode);
989    }
990
991    virtual const char* name() { return "DrawColor"; }
992
993private:
994    int mColor;
995    SkXfermode::Mode mMode;
996};
997
998class DrawStrokableOp : public DrawBoundedOp {
999public:
1000    DrawStrokableOp(float left, float top, float right, float bottom, const SkPaint* paint)
1001            : DrawBoundedOp(left, top, right, bottom, paint) {};
1002
1003    virtual bool getLocalBounds(Rect& localBounds) {
1004        localBounds.set(mLocalBounds);
1005        if (mPaint && mPaint->getStyle() != SkPaint::kFill_Style) {
1006            localBounds.outset(strokeWidthOutset());
1007        }
1008        return true;
1009    }
1010
1011    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1012            const DeferredDisplayState& state) {
1013        if (mPaint->getPathEffect()) {
1014            deferInfo.batchId = DeferredDisplayList::kOpBatch_AlphaMaskTexture;
1015        } else {
1016            deferInfo.batchId = mPaint->isAntiAlias() ?
1017                    DeferredDisplayList::kOpBatch_AlphaVertices :
1018                    DeferredDisplayList::kOpBatch_Vertices;
1019        }
1020    }
1021};
1022
1023class DrawRectOp : public DrawStrokableOp {
1024public:
1025    DrawRectOp(float left, float top, float right, float bottom, const SkPaint* paint)
1026            : DrawStrokableOp(left, top, right, bottom, paint) {}
1027
1028    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1029        return renderer.drawRect(mLocalBounds.left, mLocalBounds.top,
1030                mLocalBounds.right, mLocalBounds.bottom, getPaint(renderer));
1031    }
1032
1033    virtual void output(int level, uint32_t logFlags) const {
1034        OP_LOG("Draw Rect " RECT_STRING, RECT_ARGS(mLocalBounds));
1035    }
1036
1037    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1038            const DeferredDisplayState& state) {
1039        DrawStrokableOp::onDefer(renderer, deferInfo, state);
1040        deferInfo.opaqueOverBounds = isOpaqueOverBounds(state) &&
1041                mPaint->getStyle() == SkPaint::kFill_Style;
1042    }
1043
1044    virtual const char* name() { return "DrawRect"; }
1045};
1046
1047class DrawRectsOp : public DrawBoundedOp {
1048public:
1049    DrawRectsOp(const float* rects, int count, const SkPaint* paint)
1050            : DrawBoundedOp(rects, count, paint),
1051            mRects(rects), mCount(count) {}
1052
1053    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1054        return renderer.drawRects(mRects, mCount, getPaint(renderer));
1055    }
1056
1057    virtual void output(int level, uint32_t logFlags) const {
1058        OP_LOG("Draw Rects count %d", mCount);
1059    }
1060
1061    virtual const char* name() { return "DrawRects"; }
1062
1063    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1064            const DeferredDisplayState& state) {
1065        deferInfo.batchId = DeferredDisplayList::kOpBatch_Vertices;
1066    }
1067
1068private:
1069    const float* mRects;
1070    int mCount;
1071};
1072
1073class DrawRoundRectOp : public DrawStrokableOp {
1074public:
1075    DrawRoundRectOp(float left, float top, float right, float bottom,
1076            float rx, float ry, const SkPaint* paint)
1077            : DrawStrokableOp(left, top, right, bottom, paint), mRx(rx), mRy(ry) {}
1078
1079    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1080        return renderer.drawRoundRect(mLocalBounds.left, mLocalBounds.top,
1081                mLocalBounds.right, mLocalBounds.bottom, mRx, mRy, getPaint(renderer));
1082    }
1083
1084    virtual void output(int level, uint32_t logFlags) const {
1085        OP_LOG("Draw RoundRect " RECT_STRING ", rx %f, ry %f", RECT_ARGS(mLocalBounds), mRx, mRy);
1086    }
1087
1088    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1089            const DeferredDisplayState& state) {
1090        DrawStrokableOp::onDefer(renderer, deferInfo, state);
1091        if (!mPaint->getPathEffect()) {
1092            renderer.getCaches().tessellationCache.precacheRoundRect(state.mMatrix, *mPaint,
1093                    mLocalBounds.getWidth(), mLocalBounds.getHeight(), mRx, mRy);
1094        }
1095    }
1096
1097    virtual const char* name() { return "DrawRoundRect"; }
1098
1099private:
1100    float mRx;
1101    float mRy;
1102};
1103
1104class DrawCircleOp : public DrawStrokableOp {
1105public:
1106    DrawCircleOp(float x, float y, float radius, const SkPaint* paint)
1107            : DrawStrokableOp(x - radius, y - radius, x + radius, y + radius, paint),
1108            mX(x), mY(y), mRadius(radius) {}
1109
1110    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1111        return renderer.drawCircle(mX, mY, mRadius, getPaint(renderer));
1112    }
1113
1114    virtual void output(int level, uint32_t logFlags) const {
1115        OP_LOG("Draw Circle x %f, y %f, r %f", mX, mY, mRadius);
1116    }
1117
1118    virtual const char* name() { return "DrawCircle"; }
1119
1120private:
1121    float mX;
1122    float mY;
1123    float mRadius;
1124};
1125
1126class DrawCirclePropsOp : public DrawOp {
1127public:
1128    DrawCirclePropsOp(float* x, float* y, float* radius, const SkPaint* paint)
1129            : DrawOp(paint), mX(x), mY(y), mRadius(radius) {}
1130
1131    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1132        return renderer.drawCircle(*mX, *mY, *mRadius, getPaint(renderer));
1133    }
1134
1135    virtual void output(int level, uint32_t logFlags) const {
1136        OP_LOG("Draw Circle Props x %p, y %p, r %p", mX, mY, mRadius);
1137    }
1138
1139    virtual const char* name() { return "DrawCircleProps"; }
1140
1141private:
1142    float* mX;
1143    float* mY;
1144    float* mRadius;
1145};
1146
1147class DrawOvalOp : public DrawStrokableOp {
1148public:
1149    DrawOvalOp(float left, float top, float right, float bottom, const SkPaint* paint)
1150            : DrawStrokableOp(left, top, right, bottom, paint) {}
1151
1152    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1153        return renderer.drawOval(mLocalBounds.left, mLocalBounds.top,
1154                mLocalBounds.right, mLocalBounds.bottom, getPaint(renderer));
1155    }
1156
1157    virtual void output(int level, uint32_t logFlags) const {
1158        OP_LOG("Draw Oval " RECT_STRING, RECT_ARGS(mLocalBounds));
1159    }
1160
1161    virtual const char* name() { return "DrawOval"; }
1162};
1163
1164class DrawArcOp : public DrawStrokableOp {
1165public:
1166    DrawArcOp(float left, float top, float right, float bottom,
1167            float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint)
1168            : DrawStrokableOp(left, top, right, bottom, paint),
1169            mStartAngle(startAngle), mSweepAngle(sweepAngle), mUseCenter(useCenter) {}
1170
1171    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1172        return renderer.drawArc(mLocalBounds.left, mLocalBounds.top,
1173                mLocalBounds.right, mLocalBounds.bottom,
1174                mStartAngle, mSweepAngle, mUseCenter, getPaint(renderer));
1175    }
1176
1177    virtual void output(int level, uint32_t logFlags) const {
1178        OP_LOG("Draw Arc " RECT_STRING ", start %f, sweep %f, useCenter %d",
1179                RECT_ARGS(mLocalBounds), mStartAngle, mSweepAngle, mUseCenter);
1180    }
1181
1182    virtual const char* name() { return "DrawArc"; }
1183
1184private:
1185    float mStartAngle;
1186    float mSweepAngle;
1187    bool mUseCenter;
1188};
1189
1190class DrawPathOp : public DrawBoundedOp {
1191public:
1192    DrawPathOp(const SkPath* path, const SkPaint* paint)
1193            : DrawBoundedOp(paint), mPath(path) {
1194        float left, top, offset;
1195        uint32_t width, height;
1196        PathCache::computePathBounds(path, paint, left, top, offset, width, height);
1197        left -= offset;
1198        top -= offset;
1199        mLocalBounds.set(left, top, left + width, top + height);
1200    }
1201
1202    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1203        return renderer.drawPath(mPath, getPaint(renderer));
1204    }
1205
1206    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1207            const DeferredDisplayState& state) {
1208        const SkPaint* paint = getPaint(renderer);
1209        renderer.getCaches().pathCache.precache(mPath, paint);
1210
1211        deferInfo.batchId = DeferredDisplayList::kOpBatch_AlphaMaskTexture;
1212    }
1213
1214    virtual void output(int level, uint32_t logFlags) const {
1215        OP_LOG("Draw Path %p in " RECT_STRING, mPath, RECT_ARGS(mLocalBounds));
1216    }
1217
1218    virtual const char* name() { return "DrawPath"; }
1219
1220private:
1221    const SkPath* mPath;
1222};
1223
1224class DrawLinesOp : public DrawBoundedOp {
1225public:
1226    DrawLinesOp(const float* points, int count, const SkPaint* paint)
1227            : DrawBoundedOp(points, count, paint),
1228            mPoints(points), mCount(count) {
1229        mLocalBounds.outset(strokeWidthOutset());
1230    }
1231
1232    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1233        return renderer.drawLines(mPoints, mCount, getPaint(renderer));
1234    }
1235
1236    virtual void output(int level, uint32_t logFlags) const {
1237        OP_LOG("Draw Lines count %d", mCount);
1238    }
1239
1240    virtual const char* name() { return "DrawLines"; }
1241
1242    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1243            const DeferredDisplayState& state) {
1244        deferInfo.batchId = mPaint->isAntiAlias() ?
1245                DeferredDisplayList::kOpBatch_AlphaVertices :
1246                DeferredDisplayList::kOpBatch_Vertices;
1247    }
1248
1249protected:
1250    const float* mPoints;
1251    int mCount;
1252};
1253
1254class DrawPointsOp : public DrawLinesOp {
1255public:
1256    DrawPointsOp(const float* points, int count, const SkPaint* paint)
1257            : DrawLinesOp(points, count, paint) {}
1258
1259    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1260        return renderer.drawPoints(mPoints, mCount, getPaint(renderer));
1261    }
1262
1263    virtual void output(int level, uint32_t logFlags) const {
1264        OP_LOG("Draw Points count %d", mCount);
1265    }
1266
1267    virtual const char* name() { return "DrawPoints"; }
1268};
1269
1270class DrawSomeTextOp : public DrawOp {
1271public:
1272    DrawSomeTextOp(const char* text, int bytesCount, int count, const SkPaint* paint)
1273            : DrawOp(paint), mText(text), mBytesCount(bytesCount), mCount(count) {};
1274
1275    virtual void output(int level, uint32_t logFlags) const {
1276        OP_LOG("Draw some text, %d bytes", mBytesCount);
1277    }
1278
1279    virtual bool hasTextShadow() const {
1280        return OpenGLRenderer::hasTextShadow(mPaint);
1281    }
1282
1283    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1284            const DeferredDisplayState& state) {
1285        const SkPaint* paint = getPaint(renderer);
1286        FontRenderer& fontRenderer = renderer.getCaches().fontRenderer->getFontRenderer(paint);
1287        fontRenderer.precache(paint, mText, mCount, SkMatrix::I());
1288
1289        deferInfo.batchId = mPaint->getColor() == SK_ColorBLACK ?
1290                DeferredDisplayList::kOpBatch_Text :
1291                DeferredDisplayList::kOpBatch_ColorText;
1292    }
1293
1294protected:
1295    const char* mText;
1296    int mBytesCount;
1297    int mCount;
1298};
1299
1300class DrawTextOnPathOp : public DrawSomeTextOp {
1301public:
1302    DrawTextOnPathOp(const char* text, int bytesCount, int count,
1303            const SkPath* path, float hOffset, float vOffset, const SkPaint* paint)
1304            : DrawSomeTextOp(text, bytesCount, count, paint),
1305            mPath(path), mHOffset(hOffset), mVOffset(vOffset) {
1306        /* TODO: inherit from DrawBounded and init mLocalBounds */
1307    }
1308
1309    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1310        return renderer.drawTextOnPath(mText, mBytesCount, mCount, mPath,
1311                mHOffset, mVOffset, getPaint(renderer));
1312    }
1313
1314    virtual const char* name() { return "DrawTextOnPath"; }
1315
1316private:
1317    const SkPath* mPath;
1318    float mHOffset;
1319    float mVOffset;
1320};
1321
1322class DrawPosTextOp : public DrawSomeTextOp {
1323public:
1324    DrawPosTextOp(const char* text, int bytesCount, int count,
1325            const float* positions, const SkPaint* paint)
1326            : DrawSomeTextOp(text, bytesCount, count, paint), mPositions(positions) {
1327        /* TODO: inherit from DrawBounded and init mLocalBounds */
1328    }
1329
1330    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1331        return renderer.drawPosText(mText, mBytesCount, mCount, mPositions, getPaint(renderer));
1332    }
1333
1334    virtual const char* name() { return "DrawPosText"; }
1335
1336private:
1337    const float* mPositions;
1338};
1339
1340class DrawTextOp : public DrawBoundedOp {
1341public:
1342    DrawTextOp(const char* text, int bytesCount, int count, float x, float y,
1343            const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds)
1344            : DrawBoundedOp(bounds, paint), mText(text), mBytesCount(bytesCount), mCount(count),
1345            mX(x), mY(y), mPositions(positions), mTotalAdvance(totalAdvance) {
1346        mPrecacheTransform = SkMatrix::InvalidMatrix();
1347    }
1348
1349    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1350            const DeferredDisplayState& state) {
1351        const SkPaint* paint = getPaint(renderer);
1352        FontRenderer& fontRenderer = renderer.getCaches().fontRenderer->getFontRenderer(paint);
1353        SkMatrix transform;
1354        renderer.findBestFontTransform(state.mMatrix, &transform);
1355        if (mPrecacheTransform != transform) {
1356            fontRenderer.precache(paint, mText, mCount, transform);
1357            mPrecacheTransform = transform;
1358        }
1359        deferInfo.batchId = mPaint->getColor() == SK_ColorBLACK ?
1360                DeferredDisplayList::kOpBatch_Text :
1361                DeferredDisplayList::kOpBatch_ColorText;
1362
1363        deferInfo.mergeId = reinterpret_cast<mergeid_t>(mPaint->getColor());
1364
1365        // don't merge decorated text - the decorations won't draw in order
1366        bool hasDecorations = mPaint->getFlags()
1367                & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag);
1368
1369        deferInfo.mergeable = state.mMatrix.isPureTranslate()
1370                && !hasDecorations
1371                && OpenGLRenderer::getXfermodeDirect(mPaint) == SkXfermode::kSrcOver_Mode;
1372    }
1373
1374    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1375        Rect bounds;
1376        getLocalBounds(bounds);
1377        return renderer.drawText(mText, mBytesCount, mCount, mX, mY,
1378                mPositions, getPaint(renderer), mTotalAdvance, bounds);
1379    }
1380
1381    virtual status_t multiDraw(OpenGLRenderer& renderer, Rect& dirty,
1382            const Vector<OpStatePair>& ops, const Rect& bounds) {
1383        status_t status = DrawGlInfo::kStatusDone;
1384        for (unsigned int i = 0; i < ops.size(); i++) {
1385            const DeferredDisplayState& state = *(ops[i].state);
1386            DrawOpMode drawOpMode = (i == ops.size() - 1) ? kDrawOpMode_Flush : kDrawOpMode_Defer;
1387            renderer.restoreDisplayState(state, true); // restore all but the clip
1388
1389            DrawTextOp& op = *((DrawTextOp*)ops[i].op);
1390            // quickReject() will not occure in drawText() so we can use mLocalBounds
1391            // directly, we do not need to account for shadow by calling getLocalBounds()
1392            status |= renderer.drawText(op.mText, op.mBytesCount, op.mCount, op.mX, op.mY,
1393                    op.mPositions, op.getPaint(renderer), op.mTotalAdvance, op.mLocalBounds,
1394                    drawOpMode);
1395        }
1396        return status;
1397    }
1398
1399    virtual void output(int level, uint32_t logFlags) const {
1400        OP_LOG("Draw Text of count %d, bytes %d", mCount, mBytesCount);
1401    }
1402
1403    virtual const char* name() { return "DrawText"; }
1404
1405private:
1406    const char* mText;
1407    int mBytesCount;
1408    int mCount;
1409    float mX;
1410    float mY;
1411    const float* mPositions;
1412    float mTotalAdvance;
1413    SkMatrix mPrecacheTransform;
1414};
1415
1416///////////////////////////////////////////////////////////////////////////////
1417// SPECIAL DRAW OPERATIONS
1418///////////////////////////////////////////////////////////////////////////////
1419
1420class DrawFunctorOp : public DrawOp {
1421public:
1422    DrawFunctorOp(Functor* functor)
1423            : DrawOp(NULL), mFunctor(functor) {}
1424
1425    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1426        renderer.startMark("GL functor");
1427        status_t ret = renderer.callDrawGLFunction(mFunctor, dirty);
1428        renderer.endMark();
1429        return ret;
1430    }
1431
1432    virtual void output(int level, uint32_t logFlags) const {
1433        OP_LOG("Draw Functor %p", mFunctor);
1434    }
1435
1436    virtual const char* name() { return "DrawFunctor"; }
1437
1438private:
1439    Functor* mFunctor;
1440};
1441
1442class DrawRenderNodeOp : public DrawBoundedOp {
1443    friend class RenderNode; // grant RenderNode access to info of child
1444public:
1445    DrawRenderNodeOp(RenderNode* renderNode, int flags, const mat4& transformFromParent)
1446            : DrawBoundedOp(0, 0, renderNode->getWidth(), renderNode->getHeight(), 0),
1447            mRenderNode(renderNode), mFlags(flags), mTransformFromParent(transformFromParent) {}
1448
1449    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
1450            bool useQuickReject) {
1451        if (mRenderNode && mRenderNode->isRenderable() && !mSkipInOrderDraw) {
1452            mRenderNode->defer(deferStruct, level + 1);
1453        }
1454    }
1455    virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
1456            bool useQuickReject) {
1457        if (mRenderNode && mRenderNode->isRenderable() && !mSkipInOrderDraw) {
1458            mRenderNode->replay(replayStruct, level + 1);
1459        }
1460    }
1461
1462    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1463        LOG_ALWAYS_FATAL("should not be called, because replay() is overridden");
1464        return 0;
1465    }
1466
1467    virtual void output(int level, uint32_t logFlags) const {
1468        OP_LOG("Draw Display List %p, flags %#x", mRenderNode, mFlags);
1469        if (mRenderNode && (logFlags & kOpLogFlag_Recurse)) {
1470            mRenderNode->output(level + 1);
1471        }
1472    }
1473
1474    virtual const char* name() { return "DrawRenderNode"; }
1475
1476    RenderNode* renderNode() { return mRenderNode; }
1477
1478private:
1479    RenderNode* mRenderNode;
1480    const int mFlags;
1481
1482    ///////////////////////////
1483    // Properties below are used by RenderNode::computeOrderingImpl() and issueOperations()
1484    ///////////////////////////
1485    /**
1486     * Records transform vs parent, used for computing total transform without rerunning DL contents
1487     */
1488    const mat4 mTransformFromParent;
1489
1490    /**
1491     * Holds the transformation between the projection surface ViewGroup and this RenderNode
1492     * drawing instance. Represents any translations / transformations done within the drawing of
1493     * the compositing ancestor ViewGroup's draw, before the draw of the View represented by this
1494     * DisplayList draw instance.
1495     *
1496     * Note: doesn't include transformation within the RenderNode, or its properties.
1497     */
1498    mat4 mTransformFromCompositingAncestor;
1499    bool mSkipInOrderDraw;
1500};
1501
1502/**
1503 * Not a canvas operation, used only by 3d / z ordering logic in RenderNode::iterate()
1504 */
1505class DrawShadowOp : public DrawOp {
1506public:
1507    DrawShadowOp(const mat4& transformXY, const mat4& transformZ,
1508            float casterAlpha, const SkPath* casterOutline)
1509        : DrawOp(NULL)
1510        , mTransformXY(transformXY)
1511        , mTransformZ(transformZ)
1512        , mCasterAlpha(casterAlpha)
1513        , mCasterOutline(casterOutline) {
1514    }
1515
1516    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1517            const DeferredDisplayState& state) {
1518        renderer.getCaches().tessellationCache.precacheShadows(&state.mMatrix,
1519                renderer.getLocalClipBounds(), isCasterOpaque(), mCasterOutline,
1520                &mTransformXY, &mTransformZ, renderer.getLightCenter(), renderer.getLightRadius());
1521    }
1522
1523    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1524        TessellationCache::vertexBuffer_pair_t buffers;
1525        Matrix4 drawTransform;
1526        renderer.getMatrix(&drawTransform);
1527        renderer.getCaches().tessellationCache.getShadowBuffers(&drawTransform,
1528                renderer.getLocalClipBounds(), isCasterOpaque(), mCasterOutline,
1529                &mTransformXY, &mTransformZ, renderer.getLightCenter(), renderer.getLightRadius(),
1530                buffers);
1531
1532        return renderer.drawShadow(mCasterAlpha, buffers.first, buffers.second);
1533    }
1534
1535    virtual void output(int level, uint32_t logFlags) const {
1536        OP_LOGS("DrawShadow");
1537    }
1538
1539    virtual const char* name() { return "DrawShadow"; }
1540
1541private:
1542    bool isCasterOpaque() { return mCasterAlpha >= 1.0f; }
1543
1544    const mat4 mTransformXY;
1545    const mat4 mTransformZ;
1546    const float mCasterAlpha;
1547    const SkPath* mCasterOutline;
1548};
1549
1550class DrawLayerOp : public DrawOp {
1551public:
1552    DrawLayerOp(Layer* layer, float x, float y)
1553            : DrawOp(NULL), mLayer(layer), mX(x), mY(y) {}
1554
1555    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1556        return renderer.drawLayer(mLayer, mX, mY);
1557    }
1558
1559    virtual void output(int level, uint32_t logFlags) const {
1560        OP_LOG("Draw Layer %p at %f %f", mLayer, mX, mY);
1561    }
1562
1563    virtual const char* name() { return "DrawLayer"; }
1564
1565private:
1566    Layer* mLayer;
1567    float mX;
1568    float mY;
1569};
1570
1571}; // namespace uirenderer
1572}; // namespace android
1573
1574#endif // ANDROID_HWUI_DISPLAY_OPERATION_H
1575