DisplayListOp.h revision 7668e78601a0260f8ca67ebec742fe30f3872db2
1/*
2 * Copyright (C) 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_DISPLAY_OPERATION_H
18#define ANDROID_HWUI_DISPLAY_OPERATION_H
19
20#ifndef LOG_TAG
21    #define LOG_TAG "OpenGLRenderer"
22#endif
23
24#include <SkColor.h>
25#include <SkPath.h>
26#include <SkPathOps.h>
27#include <SkXfermode.h>
28
29#include <private/hwui/DrawGlInfo.h>
30
31#include "OpenGLRenderer.h"
32#include "AssetAtlas.h"
33#include "DeferredDisplayList.h"
34#include "DisplayListRenderer.h"
35#include "GammaFontRenderer.h"
36#include "Patch.h"
37#include "RenderNode.h"
38#include "UvMapper.h"
39#include "utils/LinearAllocator.h"
40
41#define CRASH() do { \
42    *(int *)(uintptr_t) 0xbbadbeef = 0; \
43    ((void(*)())0)(); /* More reliable, but doesn't say BBADBEEF */ \
44} while(false)
45
46// Use OP_LOG for logging with arglist, OP_LOGS if just printing char*
47#define OP_LOGS(s) OP_LOG("%s", (s))
48#define OP_LOG(s, ...) ALOGD( "%*s" s, level * 2, "", __VA_ARGS__ )
49
50namespace android {
51namespace uirenderer {
52
53/**
54 * Structure for storing canvas operations when they are recorded into a DisplayList, so that they
55 * may be replayed to an OpenGLRenderer.
56 *
57 * To avoid individual memory allocations, DisplayListOps may only be allocated into a
58 * LinearAllocator's managed memory buffers.  Each pointer held by a DisplayListOp is either a
59 * pointer into memory also allocated in the LinearAllocator (mostly for text and float buffers) or
60 * references a externally refcounted object (Sk... and Skia... objects). ~DisplayListOp() is
61 * never called as LinearAllocators are simply discarded, so no memory management should be done in
62 * this class.
63 */
64class DisplayListOp {
65public:
66    // These objects should always be allocated with a LinearAllocator, and never destroyed/deleted.
67    // standard new() intentionally not implemented, and delete/deconstructor should never be used.
68    virtual ~DisplayListOp() { CRASH(); }
69    static void operator delete(void* ptr) { CRASH(); }
70    /** static void* operator new(size_t size); PURPOSELY OMITTED **/
71    static void* operator new(size_t size, LinearAllocator& allocator) {
72        return allocator.alloc(size);
73    }
74
75    enum OpLogFlag {
76        kOpLogFlag_Recurse = 0x1,
77        kOpLogFlag_JSON = 0x2 // TODO: add?
78    };
79
80    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
81            bool useQuickReject) = 0;
82
83    virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
84            bool useQuickReject) = 0;
85
86    virtual void output(int level, uint32_t logFlags = 0) const = 0;
87
88    // NOTE: it would be nice to declare constants and overriding the implementation in each op to
89    // point at the constants, but that seems to require a .cpp file
90    virtual const char* name() = 0;
91};
92
93class StateOp : public DisplayListOp {
94public:
95    StateOp() {};
96
97    virtual ~StateOp() {}
98
99    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
100            bool useQuickReject) {
101        // default behavior only affects immediate, deferrable state, issue directly to renderer
102        applyState(deferStruct.mRenderer, saveCount);
103    }
104
105    /**
106     * State operations are applied directly to the renderer, but can cause the deferred drawing op
107     * list to flush
108     */
109    virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
110            bool useQuickReject) {
111        applyState(replayStruct.mRenderer, saveCount);
112    }
113
114    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const = 0;
115};
116
117class DrawOp : public DisplayListOp {
118friend class MergingDrawBatch;
119public:
120    DrawOp(const SkPaint* paint)
121            : mPaint(paint), mQuickRejected(false) {}
122
123    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
124            bool useQuickReject) {
125        if (mQuickRejected && CC_LIKELY(useQuickReject)) {
126            return;
127        }
128
129        deferStruct.mDeferredList.addDrawOp(deferStruct.mRenderer, this);
130    }
131
132    virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
133            bool useQuickReject) {
134        if (mQuickRejected && CC_LIKELY(useQuickReject)) {
135            return;
136        }
137
138        applyDraw(replayStruct.mRenderer, replayStruct.mDirty);
139    }
140
141    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) = 0;
142
143    /**
144     * Draw multiple instances of an operation, must be overidden for operations that merge
145     *
146     * Currently guarantees certain similarities between ops (see MergingDrawBatch::canMergeWith),
147     * and pure translation transformations. Other guarantees of similarity should be enforced by
148     * reducing which operations are tagged as mergeable.
149     */
150    virtual void multiDraw(OpenGLRenderer& renderer, Rect& dirty,
151            const Vector<OpStatePair>& ops, const Rect& bounds) {
152        for (unsigned int i = 0; i < ops.size(); i++) {
153            renderer.restoreDisplayState(*(ops[i].state), true);
154            ops[i].op->applyDraw(renderer, dirty);
155        }
156    }
157
158    /**
159     * When this method is invoked the state field is initialized to have the
160     * final rendering state. We can thus use it to process data as it will be
161     * used at draw time.
162     *
163     * Additionally, this method allows subclasses to provide defer-time preferences for batching
164     * and merging.
165     *
166     * if a subclass can set deferInfo.mergeable to true, it should implement multiDraw()
167     */
168    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
169            const DeferredDisplayState& state) {}
170
171    /**
172     * Query the conservative, local bounds (unmapped) bounds of the op.
173     *
174     * returns true if bounds exist
175     */
176    virtual bool getLocalBounds(Rect& localBounds) {
177        return false;
178    }
179
180    // TODO: better refine localbounds usage
181    void setQuickRejected(bool quickRejected) { mQuickRejected = quickRejected; }
182    bool getQuickRejected() { return mQuickRejected; }
183
184    inline int getPaintAlpha() const {
185        return OpenGLRenderer::getAlphaDirect(mPaint);
186    }
187
188    virtual bool hasTextShadow() const {
189        return false;
190    }
191
192    inline float strokeWidthOutset() {
193        // since anything AA stroke with less than 1.0 pixel width is drawn with an alpha-reduced
194        // 1.0 stroke, treat 1.0 as minimum.
195
196        // TODO: it would be nice if this could take scale into account, but scale isn't stable
197        // since higher levels of the view hierarchy can change scale out from underneath it.
198        return fmaxf(mPaint->getStrokeWidth(), 1) * 0.5f;
199    }
200
201protected:
202    // Helper method for determining op opaqueness. Assumes op fills its bounds in local
203    // coordinates, and that paint's alpha is used
204    inline bool isOpaqueOverBounds(const DeferredDisplayState& state) {
205        // ensure that local bounds cover mapped bounds
206        if (!state.mMatrix.isSimple()) return false;
207
208        if (state.mRoundRectClipState) return false;
209
210        // check state/paint for transparency
211        if (mPaint) {
212            if (mPaint->getAlpha() != 0xFF) {
213                return false;
214            }
215            if (mPaint->getShader() && !mPaint->getShader()->isOpaque()) {
216                return false;
217            }
218            if (Renderer::isBlendedColorFilter(mPaint->getColorFilter())) {
219                return false;
220            }
221        }
222
223        if (state.mAlpha != 1.0f) return false;
224
225        SkXfermode::Mode mode = OpenGLRenderer::getXfermodeDirect(mPaint);
226        return (mode == SkXfermode::kSrcOver_Mode ||
227                mode == SkXfermode::kSrc_Mode);
228
229    }
230
231    const SkPaint* mPaint;
232    bool mQuickRejected;
233};
234
235class DrawBoundedOp : public DrawOp {
236public:
237    DrawBoundedOp(float left, float top, float right, float bottom, const SkPaint* paint)
238            : DrawOp(paint), mLocalBounds(left, top, right, bottom) {}
239
240    DrawBoundedOp(const Rect& localBounds, const SkPaint* paint)
241            : DrawOp(paint), mLocalBounds(localBounds) {}
242
243    // Calculates bounds as smallest rect encompassing all points
244    // NOTE: requires at least 1 vertex, and doesn't account for stroke size (should be handled in
245    // subclass' constructor)
246    DrawBoundedOp(const float* points, int count, const SkPaint* paint)
247            : DrawOp(paint), mLocalBounds(points[0], points[1], points[0], points[1]) {
248        for (int i = 2; i < count; i += 2) {
249            mLocalBounds.left = fminf(mLocalBounds.left, points[i]);
250            mLocalBounds.right = fmaxf(mLocalBounds.right, points[i]);
251            mLocalBounds.top = fminf(mLocalBounds.top, points[i + 1]);
252            mLocalBounds.bottom = fmaxf(mLocalBounds.bottom, points[i + 1]);
253        }
254    }
255
256    // default empty constructor for bounds, to be overridden in child constructor body
257    DrawBoundedOp(const SkPaint* paint): DrawOp(paint) { }
258
259    virtual bool getLocalBounds(Rect& localBounds) {
260        localBounds.set(mLocalBounds);
261        OpenGLRenderer::TextShadow textShadow;
262        if (OpenGLRenderer::getTextShadow(mPaint, &textShadow)) {
263            Rect shadow(mLocalBounds);
264            shadow.translate(textShadow.dx, textShadow.dx);
265            shadow.outset(textShadow.radius);
266            localBounds.unionWith(shadow);
267        }
268        return true;
269    }
270
271protected:
272    Rect mLocalBounds; // displayed area in LOCAL coord. doesn't incorporate stroke, so check paint
273};
274
275///////////////////////////////////////////////////////////////////////////////
276// STATE OPERATIONS - these may affect the state of the canvas/renderer, but do
277//         not directly draw or alter output
278///////////////////////////////////////////////////////////////////////////////
279
280class SaveOp : public StateOp {
281public:
282    SaveOp(int flags)
283            : mFlags(flags) {}
284
285    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
286            bool useQuickReject) {
287        int newSaveCount = deferStruct.mRenderer.save(mFlags);
288        deferStruct.mDeferredList.addSave(deferStruct.mRenderer, this, newSaveCount);
289    }
290
291    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
292        renderer.save(mFlags);
293    }
294
295    virtual void output(int level, uint32_t logFlags) const {
296        OP_LOG("Save flags %x", mFlags);
297    }
298
299    virtual const char* name() { return "Save"; }
300
301    int getFlags() const { return mFlags; }
302private:
303    int mFlags;
304};
305
306class RestoreToCountOp : public StateOp {
307public:
308    RestoreToCountOp(int count)
309            : mCount(count) {}
310
311    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
312            bool useQuickReject) {
313        deferStruct.mDeferredList.addRestoreToCount(deferStruct.mRenderer,
314                this, saveCount + mCount);
315        deferStruct.mRenderer.restoreToCount(saveCount + mCount);
316    }
317
318    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
319        renderer.restoreToCount(saveCount + mCount);
320    }
321
322    virtual void output(int level, uint32_t logFlags) const {
323        OP_LOG("Restore to count %d", mCount);
324    }
325
326    virtual const char* name() { return "RestoreToCount"; }
327
328private:
329    int mCount;
330};
331
332class SaveLayerOp : public StateOp {
333public:
334    SaveLayerOp(float left, float top, float right, float bottom, int alpha, int flags)
335            : mArea(left, top, right, bottom)
336            , mPaint(&mCachedPaint)
337            , mFlags(flags)
338            , mConvexMask(NULL) {
339        mCachedPaint.setAlpha(alpha);
340    }
341
342    SaveLayerOp(float left, float top, float right, float bottom, const SkPaint* paint, int flags)
343            : mArea(left, top, right, bottom)
344            , mPaint(paint)
345            , mFlags(flags)
346            , mConvexMask(NULL)
347    {}
348
349    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
350            bool useQuickReject) {
351        // NOTE: don't bother with actual saveLayer, instead issuing it at flush time
352        int newSaveCount = deferStruct.mRenderer.getSaveCount();
353        deferStruct.mDeferredList.addSaveLayer(deferStruct.mRenderer, this, newSaveCount);
354
355        // NOTE: don't issue full saveLayer, since that has side effects/is costly. instead just
356        // setup the snapshot for deferral, and re-issue the op at flush time
357        deferStruct.mRenderer.saveLayerDeferred(mArea.left, mArea.top, mArea.right, mArea.bottom,
358                mPaint, mFlags);
359    }
360
361    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
362        renderer.saveLayer(mArea.left, mArea.top, mArea.right, mArea.bottom,
363                mPaint, mFlags, mConvexMask);
364    }
365
366    virtual void output(int level, uint32_t logFlags) const {
367        OP_LOG("SaveLayer%s of area " RECT_STRING,
368                (isSaveLayerAlpha() ? "Alpha" : ""),RECT_ARGS(mArea));
369    }
370
371    virtual const char* name() { return isSaveLayerAlpha() ? "SaveLayerAlpha" : "SaveLayer"; }
372
373    int getFlags() { return mFlags; }
374
375    // Called to make SaveLayerOp clip to the provided mask when drawing back/restored
376    void setMask(const SkPath* convexMask) {
377        mConvexMask = convexMask;
378    }
379
380private:
381    bool isSaveLayerAlpha() const {
382        SkXfermode::Mode mode = OpenGLRenderer::getXfermodeDirect(mPaint);
383        int alpha = OpenGLRenderer::getAlphaDirect(mPaint);
384        return alpha < 255 && mode == SkXfermode::kSrcOver_Mode;
385    }
386
387    Rect mArea;
388    const SkPaint* mPaint;
389    SkPaint mCachedPaint;
390    int mFlags;
391
392    // Convex path, points at data in RenderNode, valid for the duration of the frame only
393    // Only used for masking the SaveLayer which wraps projected RenderNodes
394    const SkPath* mConvexMask;
395};
396
397class TranslateOp : public StateOp {
398public:
399    TranslateOp(float dx, float dy)
400            : mDx(dx), mDy(dy) {}
401
402    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
403        renderer.translate(mDx, mDy);
404    }
405
406    virtual void output(int level, uint32_t logFlags) const {
407        OP_LOG("Translate by %f %f", mDx, mDy);
408    }
409
410    virtual const char* name() { return "Translate"; }
411
412private:
413    float mDx;
414    float mDy;
415};
416
417class RotateOp : public StateOp {
418public:
419    RotateOp(float degrees)
420            : mDegrees(degrees) {}
421
422    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
423        renderer.rotate(mDegrees);
424    }
425
426    virtual void output(int level, uint32_t logFlags) const {
427        OP_LOG("Rotate by %f degrees", mDegrees);
428    }
429
430    virtual const char* name() { return "Rotate"; }
431
432private:
433    float mDegrees;
434};
435
436class ScaleOp : public StateOp {
437public:
438    ScaleOp(float sx, float sy)
439            : mSx(sx), mSy(sy) {}
440
441    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
442        renderer.scale(mSx, mSy);
443    }
444
445    virtual void output(int level, uint32_t logFlags) const {
446        OP_LOG("Scale by %f %f", mSx, mSy);
447    }
448
449    virtual const char* name() { return "Scale"; }
450
451private:
452    float mSx;
453    float mSy;
454};
455
456class SkewOp : public StateOp {
457public:
458    SkewOp(float sx, float sy)
459            : mSx(sx), mSy(sy) {}
460
461    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
462        renderer.skew(mSx, mSy);
463    }
464
465    virtual void output(int level, uint32_t logFlags) const {
466        OP_LOG("Skew by %f %f", mSx, mSy);
467    }
468
469    virtual const char* name() { return "Skew"; }
470
471private:
472    float mSx;
473    float mSy;
474};
475
476class SetMatrixOp : public StateOp {
477public:
478    SetMatrixOp(const SkMatrix& matrix)
479            : mMatrix(matrix) {}
480
481    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
482        renderer.setMatrix(mMatrix);
483    }
484
485    virtual void output(int level, uint32_t logFlags) const {
486        if (mMatrix.isIdentity()) {
487            OP_LOGS("SetMatrix (reset)");
488        } else {
489            OP_LOG("SetMatrix " SK_MATRIX_STRING, SK_MATRIX_ARGS(&mMatrix));
490        }
491    }
492
493    virtual const char* name() { return "SetMatrix"; }
494
495private:
496    const SkMatrix mMatrix;
497};
498
499class ConcatMatrixOp : public StateOp {
500public:
501    ConcatMatrixOp(const SkMatrix& matrix)
502            : mMatrix(matrix) {}
503
504    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
505        renderer.concatMatrix(mMatrix);
506    }
507
508    virtual void output(int level, uint32_t logFlags) const {
509        OP_LOG("ConcatMatrix " SK_MATRIX_STRING, SK_MATRIX_ARGS(&mMatrix));
510    }
511
512    virtual const char* name() { return "ConcatMatrix"; }
513
514private:
515    const SkMatrix mMatrix;
516};
517
518class ClipOp : public StateOp {
519public:
520    ClipOp(SkRegion::Op op) : mOp(op) {}
521
522    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
523            bool useQuickReject) {
524        // NOTE: must defer op BEFORE applying state, since it may read clip
525        deferStruct.mDeferredList.addClip(deferStruct.mRenderer, this);
526
527        // TODO: Can we avoid applying complex clips at defer time?
528        applyState(deferStruct.mRenderer, saveCount);
529    }
530
531    bool canCauseComplexClip() {
532        return ((mOp != SkRegion::kIntersect_Op) && (mOp != SkRegion::kReplace_Op)) || !isRect();
533    }
534
535protected:
536    virtual bool isRect() { return false; }
537
538    SkRegion::Op mOp;
539};
540
541class ClipRectOp : public ClipOp {
542public:
543    ClipRectOp(float left, float top, float right, float bottom, SkRegion::Op op)
544            : ClipOp(op), mArea(left, top, right, bottom) {}
545
546    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
547        renderer.clipRect(mArea.left, mArea.top, mArea.right, mArea.bottom, mOp);
548    }
549
550    virtual void output(int level, uint32_t logFlags) const {
551        OP_LOG("ClipRect " RECT_STRING, RECT_ARGS(mArea));
552    }
553
554    virtual const char* name() { return "ClipRect"; }
555
556protected:
557    virtual bool isRect() { return true; }
558
559private:
560    Rect mArea;
561};
562
563class ClipPathOp : public ClipOp {
564public:
565    ClipPathOp(const SkPath* path, SkRegion::Op op)
566            : ClipOp(op), mPath(path) {}
567
568    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
569        renderer.clipPath(mPath, mOp);
570    }
571
572    virtual void output(int level, uint32_t logFlags) const {
573        SkRect bounds = mPath->getBounds();
574        OP_LOG("ClipPath bounds " RECT_STRING,
575                bounds.left(), bounds.top(), bounds.right(), bounds.bottom());
576    }
577
578    virtual const char* name() { return "ClipPath"; }
579
580private:
581    const SkPath* mPath;
582};
583
584class ClipRegionOp : public ClipOp {
585public:
586    ClipRegionOp(const SkRegion* region, SkRegion::Op op)
587            : ClipOp(op), mRegion(region) {}
588
589    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
590        renderer.clipRegion(mRegion, mOp);
591    }
592
593    virtual void output(int level, uint32_t logFlags) const {
594        SkIRect bounds = mRegion->getBounds();
595        OP_LOG("ClipRegion bounds %d %d %d %d",
596                bounds.left(), bounds.top(), bounds.right(), bounds.bottom());
597    }
598
599    virtual const char* name() { return "ClipRegion"; }
600
601private:
602    const SkRegion* mRegion;
603};
604
605///////////////////////////////////////////////////////////////////////////////
606// DRAW OPERATIONS - these are operations that can draw to the canvas's device
607///////////////////////////////////////////////////////////////////////////////
608
609class DrawBitmapOp : public DrawBoundedOp {
610public:
611    DrawBitmapOp(const SkBitmap* bitmap, const SkPaint* paint)
612            : DrawBoundedOp(0, 0, bitmap->width(), bitmap->height(), paint)
613            , mBitmap(bitmap)
614            , mAtlas(Caches::getInstance().assetAtlas) {
615        mEntry = mAtlas.getEntry(bitmap);
616        if (mEntry) {
617            mEntryGenerationId = mAtlas.getGenerationId();
618            mUvMapper = mEntry->uvMapper;
619        }
620    }
621
622    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
623        renderer.drawBitmap(mBitmap, mPaint);
624    }
625
626    AssetAtlas::Entry* getAtlasEntry() {
627        // The atlas entry is stale, let's get a new one
628        if (mEntry && mEntryGenerationId != mAtlas.getGenerationId()) {
629            mEntryGenerationId = mAtlas.getGenerationId();
630            mEntry = mAtlas.getEntry(mBitmap);
631            mUvMapper = mEntry->uvMapper;
632        }
633        return mEntry;
634    }
635
636#define SET_TEXTURE(ptr, posRect, offsetRect, texCoordsRect, xDim, yDim) \
637    TextureVertex::set(ptr++, posRect.xDim - offsetRect.left, posRect.yDim - offsetRect.top, \
638            texCoordsRect.xDim, texCoordsRect.yDim)
639
640    /**
641     * This multi-draw operation builds a mesh on the stack by generating a quad
642     * for each bitmap in the batch. This method is also responsible for dirtying
643     * the current layer, if any.
644     */
645    virtual void multiDraw(OpenGLRenderer& renderer, Rect& dirty,
646            const Vector<OpStatePair>& ops, const Rect& bounds) {
647        const DeferredDisplayState& firstState = *(ops[0].state);
648        renderer.restoreDisplayState(firstState, true); // restore all but the clip
649
650        TextureVertex vertices[6 * ops.size()];
651        TextureVertex* vertex = &vertices[0];
652
653        const bool hasLayer = renderer.hasLayer();
654        bool pureTranslate = true;
655
656        // TODO: manually handle rect clip for bitmaps by adjusting texCoords per op,
657        // and allowing them to be merged in getBatchId()
658        for (unsigned int i = 0; i < ops.size(); i++) {
659            const DeferredDisplayState& state = *(ops[i].state);
660            const Rect& opBounds = state.mBounds;
661            // When we reach multiDraw(), the matrix can be either
662            // pureTranslate or simple (translate and/or scale).
663            // If the matrix is not pureTranslate, then we have a scale
664            pureTranslate &= state.mMatrix.isPureTranslate();
665
666            Rect texCoords(0, 0, 1, 1);
667            ((DrawBitmapOp*) ops[i].op)->mUvMapper.map(texCoords);
668
669            SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, top);
670            SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, top);
671            SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, bottom);
672
673            SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, bottom);
674            SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, top);
675            SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, bottom);
676
677            if (hasLayer) {
678                renderer.dirtyLayer(opBounds.left, opBounds.top, opBounds.right, opBounds.bottom);
679            }
680        }
681
682        renderer.drawBitmaps(mBitmap, mEntry, ops.size(), &vertices[0],
683                pureTranslate, bounds, mPaint);
684    }
685
686    virtual void output(int level, uint32_t logFlags) const {
687        OP_LOG("Draw bitmap %p at %f %f%s", mBitmap, mLocalBounds.left, mLocalBounds.top,
688                mEntry ? " using AssetAtlas" : "");
689    }
690
691    virtual const char* name() { return "DrawBitmap"; }
692
693    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
694            const DeferredDisplayState& state) {
695        deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap;
696        deferInfo.mergeId = getAtlasEntry() ?
697                (mergeid_t) mEntry->getMergeId() : (mergeid_t) mBitmap;
698
699        // Don't merge non-simply transformed or neg scale ops, SET_TEXTURE doesn't handle rotation
700        // Don't merge A8 bitmaps - the paint's color isn't compared by mergeId, or in
701        // MergingDrawBatch::canMergeWith()
702        // TODO: support clipped bitmaps by handling them in SET_TEXTURE
703        deferInfo.mergeable = state.mMatrix.isSimple() && state.mMatrix.positiveScale() &&
704                !state.mClipSideFlags &&
705                OpenGLRenderer::getXfermodeDirect(mPaint) == SkXfermode::kSrcOver_Mode &&
706                (mBitmap->colorType() != kAlpha_8_SkColorType);
707    }
708
709    const SkBitmap* bitmap() { return mBitmap; }
710protected:
711    const SkBitmap* mBitmap;
712    const AssetAtlas& mAtlas;
713    uint32_t mEntryGenerationId;
714    AssetAtlas::Entry* mEntry;
715    UvMapper mUvMapper;
716};
717
718class DrawBitmapRectOp : public DrawBoundedOp {
719public:
720    DrawBitmapRectOp(const SkBitmap* bitmap,
721            float srcLeft, float srcTop, float srcRight, float srcBottom,
722            float dstLeft, float dstTop, float dstRight, float dstBottom, const SkPaint* paint)
723            : DrawBoundedOp(dstLeft, dstTop, dstRight, dstBottom, paint),
724            mBitmap(bitmap), mSrc(srcLeft, srcTop, srcRight, srcBottom) {}
725
726    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
727        renderer.drawBitmap(mBitmap, mSrc.left, mSrc.top, mSrc.right, mSrc.bottom,
728                mLocalBounds.left, mLocalBounds.top, mLocalBounds.right, mLocalBounds.bottom,
729                mPaint);
730    }
731
732    virtual void output(int level, uint32_t logFlags) const {
733        OP_LOG("Draw bitmap %p src=" RECT_STRING ", dst=" RECT_STRING,
734                mBitmap, RECT_ARGS(mSrc), RECT_ARGS(mLocalBounds));
735    }
736
737    virtual const char* name() { return "DrawBitmapRect"; }
738
739    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
740            const DeferredDisplayState& state) {
741        deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap;
742    }
743
744private:
745    const SkBitmap* mBitmap;
746    Rect mSrc;
747};
748
749class DrawBitmapDataOp : public DrawBitmapOp {
750public:
751    DrawBitmapDataOp(const SkBitmap* bitmap, const SkPaint* paint)
752            : DrawBitmapOp(bitmap, paint) {}
753
754    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
755        renderer.drawBitmapData(mBitmap, mPaint);
756    }
757
758    virtual void output(int level, uint32_t logFlags) const {
759        OP_LOG("Draw bitmap %p", mBitmap);
760    }
761
762    virtual const char* name() { return "DrawBitmapData"; }
763
764    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
765            const DeferredDisplayState& state) {
766        deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap;
767    }
768};
769
770class DrawBitmapMeshOp : public DrawBoundedOp {
771public:
772    DrawBitmapMeshOp(const SkBitmap* bitmap, int meshWidth, int meshHeight,
773            const float* vertices, const int* colors, const SkPaint* paint)
774            : DrawBoundedOp(vertices, 2 * (meshWidth + 1) * (meshHeight + 1), paint),
775            mBitmap(bitmap), mMeshWidth(meshWidth), mMeshHeight(meshHeight),
776            mVertices(vertices), mColors(colors) {}
777
778    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
779        renderer.drawBitmapMesh(mBitmap, mMeshWidth, mMeshHeight,
780                mVertices, mColors, mPaint);
781    }
782
783    virtual void output(int level, uint32_t logFlags) const {
784        OP_LOG("Draw bitmap %p mesh %d x %d", mBitmap, mMeshWidth, mMeshHeight);
785    }
786
787    virtual const char* name() { return "DrawBitmapMesh"; }
788
789    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
790            const DeferredDisplayState& state) {
791        deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap;
792    }
793
794private:
795    const SkBitmap* mBitmap;
796    int mMeshWidth;
797    int mMeshHeight;
798    const float* mVertices;
799    const int* mColors;
800};
801
802class DrawPatchOp : public DrawBoundedOp {
803public:
804    DrawPatchOp(const SkBitmap* bitmap, const Res_png_9patch* patch,
805            float left, float top, float right, float bottom, const SkPaint* paint)
806            : DrawBoundedOp(left, top, right, bottom, paint),
807            mBitmap(bitmap), mPatch(patch), mGenerationId(0), mMesh(NULL),
808            mAtlas(Caches::getInstance().assetAtlas) {
809        mEntry = mAtlas.getEntry(bitmap);
810        if (mEntry) {
811            mEntryGenerationId = mAtlas.getGenerationId();
812        }
813    };
814
815    AssetAtlas::Entry* getAtlasEntry() {
816        // The atlas entry is stale, let's get a new one
817        if (mEntry && mEntryGenerationId != mAtlas.getGenerationId()) {
818            mEntryGenerationId = mAtlas.getGenerationId();
819            mEntry = mAtlas.getEntry(mBitmap);
820        }
821        return mEntry;
822    }
823
824    const Patch* getMesh(OpenGLRenderer& renderer) {
825        if (!mMesh || renderer.getCaches().patchCache.getGenerationId() != mGenerationId) {
826            PatchCache& cache = renderer.getCaches().patchCache;
827            mMesh = cache.get(getAtlasEntry(), mBitmap->width(), mBitmap->height(),
828                    mLocalBounds.getWidth(), mLocalBounds.getHeight(), mPatch);
829            mGenerationId = cache.getGenerationId();
830        }
831        return mMesh;
832    }
833
834    /**
835     * This multi-draw operation builds an indexed mesh on the stack by copying
836     * and transforming the vertices of each 9-patch in the batch. This method
837     * is also responsible for dirtying the current layer, if any.
838     */
839    virtual void multiDraw(OpenGLRenderer& renderer, Rect& dirty,
840            const Vector<OpStatePair>& ops, const Rect& bounds) {
841        const DeferredDisplayState& firstState = *(ops[0].state);
842        renderer.restoreDisplayState(firstState, true); // restore all but the clip
843
844        // Batches will usually contain a small number of items so it's
845        // worth performing a first iteration to count the exact number
846        // of vertices we need in the new mesh
847        uint32_t totalVertices = 0;
848        for (unsigned int i = 0; i < ops.size(); i++) {
849            totalVertices += ((DrawPatchOp*) ops[i].op)->getMesh(renderer)->verticesCount;
850        }
851
852        const bool hasLayer = renderer.hasLayer();
853
854        uint32_t indexCount = 0;
855
856        TextureVertex vertices[totalVertices];
857        TextureVertex* vertex = &vertices[0];
858
859        // Create a mesh that contains the transformed vertices for all the
860        // 9-patch objects that are part of the batch. Note that onDefer()
861        // enforces ops drawn by this function to have a pure translate or
862        // identity matrix
863        for (unsigned int i = 0; i < ops.size(); i++) {
864            DrawPatchOp* patchOp = (DrawPatchOp*) ops[i].op;
865            const DeferredDisplayState* state = ops[i].state;
866            const Patch* opMesh = patchOp->getMesh(renderer);
867            uint32_t vertexCount = opMesh->verticesCount;
868            if (vertexCount == 0) continue;
869
870            // We use the bounds to know where to translate our vertices
871            // Using patchOp->state.mBounds wouldn't work because these
872            // bounds are clipped
873            const float tx = (int) floorf(state->mMatrix.getTranslateX() +
874                    patchOp->mLocalBounds.left + 0.5f);
875            const float ty = (int) floorf(state->mMatrix.getTranslateY() +
876                    patchOp->mLocalBounds.top + 0.5f);
877
878            // Copy & transform all the vertices for the current operation
879            TextureVertex* opVertices = opMesh->vertices;
880            for (uint32_t j = 0; j < vertexCount; j++, opVertices++) {
881                TextureVertex::set(vertex++,
882                        opVertices->x + tx, opVertices->y + ty,
883                        opVertices->u, opVertices->v);
884            }
885
886            // Dirty the current layer if possible. When the 9-patch does not
887            // contain empty quads we can take a shortcut and simply set the
888            // dirty rect to the object's bounds.
889            if (hasLayer) {
890                if (!opMesh->hasEmptyQuads) {
891                    renderer.dirtyLayer(tx, ty,
892                            tx + patchOp->mLocalBounds.getWidth(),
893                            ty + patchOp->mLocalBounds.getHeight());
894                } else {
895                    const size_t count = opMesh->quads.size();
896                    for (size_t i = 0; i < count; i++) {
897                        const Rect& quadBounds = opMesh->quads[i];
898                        const float x = tx + quadBounds.left;
899                        const float y = ty + quadBounds.top;
900                        renderer.dirtyLayer(x, y,
901                                x + quadBounds.getWidth(), y + quadBounds.getHeight());
902                    }
903                }
904            }
905
906            indexCount += opMesh->indexCount;
907        }
908
909        renderer.drawPatches(mBitmap, getAtlasEntry(),
910                &vertices[0], indexCount, mPaint);
911    }
912
913    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
914        // We're not calling the public variant of drawPatch() here
915        // This method won't perform the quickReject() since we've already done it at this point
916        renderer.drawPatch(mBitmap, getMesh(renderer), getAtlasEntry(),
917                mLocalBounds.left, mLocalBounds.top, mLocalBounds.right, mLocalBounds.bottom,
918                mPaint);
919    }
920
921    virtual void output(int level, uint32_t logFlags) const {
922        OP_LOG("Draw patch " RECT_STRING "%s", RECT_ARGS(mLocalBounds),
923                mEntry ? " with AssetAtlas" : "");
924    }
925
926    virtual const char* name() { return "DrawPatch"; }
927
928    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
929            const DeferredDisplayState& state) {
930        deferInfo.batchId = DeferredDisplayList::kOpBatch_Patch;
931        deferInfo.mergeId = getAtlasEntry() ? (mergeid_t) mEntry->getMergeId() : (mergeid_t) mBitmap;
932        deferInfo.mergeable = state.mMatrix.isPureTranslate() &&
933                OpenGLRenderer::getXfermodeDirect(mPaint) == SkXfermode::kSrcOver_Mode;
934        deferInfo.opaqueOverBounds = isOpaqueOverBounds(state) && mBitmap->isOpaque();
935    }
936
937private:
938    const SkBitmap* mBitmap;
939    const Res_png_9patch* mPatch;
940
941    uint32_t mGenerationId;
942    const Patch* mMesh;
943
944    const AssetAtlas& mAtlas;
945    uint32_t mEntryGenerationId;
946    AssetAtlas::Entry* mEntry;
947};
948
949class DrawColorOp : public DrawOp {
950public:
951    DrawColorOp(int color, SkXfermode::Mode mode)
952            : DrawOp(NULL), mColor(color), mMode(mode) {};
953
954    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
955        renderer.drawColor(mColor, mMode);
956    }
957
958    virtual void output(int level, uint32_t logFlags) const {
959        OP_LOG("Draw color %#x, mode %d", mColor, mMode);
960    }
961
962    virtual const char* name() { return "DrawColor"; }
963
964private:
965    int mColor;
966    SkXfermode::Mode mMode;
967};
968
969class DrawStrokableOp : public DrawBoundedOp {
970public:
971    DrawStrokableOp(float left, float top, float right, float bottom, const SkPaint* paint)
972            : DrawBoundedOp(left, top, right, bottom, paint) {};
973    DrawStrokableOp(const Rect& localBounds, const SkPaint* paint)
974            : DrawBoundedOp(localBounds, paint) {};
975
976    virtual bool getLocalBounds(Rect& localBounds) {
977        localBounds.set(mLocalBounds);
978        if (mPaint && mPaint->getStyle() != SkPaint::kFill_Style) {
979            localBounds.outset(strokeWidthOutset());
980        }
981        return true;
982    }
983
984    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
985            const DeferredDisplayState& state) {
986        if (mPaint->getPathEffect()) {
987            deferInfo.batchId = DeferredDisplayList::kOpBatch_AlphaMaskTexture;
988        } else {
989            deferInfo.batchId = mPaint->isAntiAlias() ?
990                    DeferredDisplayList::kOpBatch_AlphaVertices :
991                    DeferredDisplayList::kOpBatch_Vertices;
992        }
993    }
994};
995
996class DrawRectOp : public DrawStrokableOp {
997public:
998    DrawRectOp(float left, float top, float right, float bottom, const SkPaint* paint)
999            : DrawStrokableOp(left, top, right, bottom, paint) {}
1000
1001    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1002        renderer.drawRect(mLocalBounds.left, mLocalBounds.top,
1003                mLocalBounds.right, mLocalBounds.bottom, mPaint);
1004    }
1005
1006    virtual void output(int level, uint32_t logFlags) const {
1007        OP_LOG("Draw Rect " RECT_STRING, RECT_ARGS(mLocalBounds));
1008    }
1009
1010    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1011            const DeferredDisplayState& state) {
1012        DrawStrokableOp::onDefer(renderer, deferInfo, state);
1013        deferInfo.opaqueOverBounds = isOpaqueOverBounds(state) &&
1014                mPaint->getStyle() == SkPaint::kFill_Style;
1015    }
1016
1017    virtual const char* name() { return "DrawRect"; }
1018};
1019
1020class DrawRectsOp : public DrawBoundedOp {
1021public:
1022    DrawRectsOp(const float* rects, int count, const SkPaint* paint)
1023            : DrawBoundedOp(rects, count, paint),
1024            mRects(rects), mCount(count) {}
1025
1026    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1027        renderer.drawRects(mRects, mCount, mPaint);
1028    }
1029
1030    virtual void output(int level, uint32_t logFlags) const {
1031        OP_LOG("Draw Rects count %d", mCount);
1032    }
1033
1034    virtual const char* name() { return "DrawRects"; }
1035
1036    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1037            const DeferredDisplayState& state) {
1038        deferInfo.batchId = DeferredDisplayList::kOpBatch_Vertices;
1039    }
1040
1041private:
1042    const float* mRects;
1043    int mCount;
1044};
1045
1046class DrawRoundRectOp : public DrawStrokableOp {
1047public:
1048    DrawRoundRectOp(float left, float top, float right, float bottom,
1049            float rx, float ry, const SkPaint* paint)
1050            : DrawStrokableOp(left, top, right, bottom, paint), mRx(rx), mRy(ry) {}
1051
1052    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1053        renderer.drawRoundRect(mLocalBounds.left, mLocalBounds.top,
1054                mLocalBounds.right, mLocalBounds.bottom, mRx, mRy, mPaint);
1055    }
1056
1057    virtual void output(int level, uint32_t logFlags) const {
1058        OP_LOG("Draw RoundRect " RECT_STRING ", rx %f, ry %f", RECT_ARGS(mLocalBounds), mRx, mRy);
1059    }
1060
1061    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1062            const DeferredDisplayState& state) {
1063        DrawStrokableOp::onDefer(renderer, deferInfo, state);
1064        if (!mPaint->getPathEffect()) {
1065            renderer.getCaches().tessellationCache.precacheRoundRect(state.mMatrix, *mPaint,
1066                    mLocalBounds.getWidth(), mLocalBounds.getHeight(), mRx, mRy);
1067        }
1068    }
1069
1070    virtual const char* name() { return "DrawRoundRect"; }
1071
1072private:
1073    float mRx;
1074    float mRy;
1075};
1076
1077class DrawRoundRectPropsOp : public DrawOp {
1078public:
1079    DrawRoundRectPropsOp(float* left, float* top, float* right, float* bottom,
1080            float *rx, float *ry, const SkPaint* paint)
1081            : DrawOp(paint), mLeft(left), mTop(top), mRight(right), mBottom(bottom),
1082            mRx(rx), mRy(ry) {}
1083
1084    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1085        renderer.drawRoundRect(*mLeft, *mTop, *mRight, *mBottom,
1086                *mRx, *mRy, mPaint);
1087    }
1088
1089    virtual void output(int level, uint32_t logFlags) const {
1090        OP_LOG("Draw RoundRect Props " RECT_STRING ", rx %f, ry %f",
1091                *mLeft, *mTop, *mRight, *mBottom, *mRx, *mRy);
1092    }
1093
1094    virtual const char* name() { return "DrawRoundRectProps"; }
1095
1096private:
1097    float* mLeft;
1098    float* mTop;
1099    float* mRight;
1100    float* mBottom;
1101    float* mRx;
1102    float* mRy;
1103};
1104
1105class DrawCircleOp : public DrawStrokableOp {
1106public:
1107    DrawCircleOp(float x, float y, float radius, const SkPaint* paint)
1108            : DrawStrokableOp(x - radius, y - radius, x + radius, y + radius, paint),
1109            mX(x), mY(y), mRadius(radius) {}
1110
1111    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1112        renderer.drawCircle(mX, mY, mRadius, mPaint);
1113    }
1114
1115    virtual void output(int level, uint32_t logFlags) const {
1116        OP_LOG("Draw Circle x %f, y %f, r %f", mX, mY, mRadius);
1117    }
1118
1119    virtual const char* name() { return "DrawCircle"; }
1120
1121private:
1122    float mX;
1123    float mY;
1124    float mRadius;
1125};
1126
1127class DrawCirclePropsOp : public DrawOp {
1128public:
1129    DrawCirclePropsOp(float* x, float* y, float* radius, const SkPaint* paint)
1130            : DrawOp(paint), mX(x), mY(y), mRadius(radius) {}
1131
1132    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1133        renderer.drawCircle(*mX, *mY, *mRadius, mPaint);
1134    }
1135
1136    virtual void output(int level, uint32_t logFlags) const {
1137        OP_LOG("Draw Circle Props x %p, y %p, r %p", mX, mY, mRadius);
1138    }
1139
1140    virtual const char* name() { return "DrawCircleProps"; }
1141
1142private:
1143    float* mX;
1144    float* mY;
1145    float* mRadius;
1146};
1147
1148class DrawOvalOp : public DrawStrokableOp {
1149public:
1150    DrawOvalOp(float left, float top, float right, float bottom, const SkPaint* paint)
1151            : DrawStrokableOp(left, top, right, bottom, paint) {}
1152
1153    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1154        renderer.drawOval(mLocalBounds.left, mLocalBounds.top,
1155                mLocalBounds.right, mLocalBounds.bottom, mPaint);
1156    }
1157
1158    virtual void output(int level, uint32_t logFlags) const {
1159        OP_LOG("Draw Oval " RECT_STRING, RECT_ARGS(mLocalBounds));
1160    }
1161
1162    virtual const char* name() { return "DrawOval"; }
1163};
1164
1165class DrawArcOp : public DrawStrokableOp {
1166public:
1167    DrawArcOp(float left, float top, float right, float bottom,
1168            float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint)
1169            : DrawStrokableOp(left, top, right, bottom, paint),
1170            mStartAngle(startAngle), mSweepAngle(sweepAngle), mUseCenter(useCenter) {}
1171
1172    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1173        renderer.drawArc(mLocalBounds.left, mLocalBounds.top,
1174                mLocalBounds.right, mLocalBounds.bottom,
1175                mStartAngle, mSweepAngle, mUseCenter, mPaint);
1176    }
1177
1178    virtual void output(int level, uint32_t logFlags) const {
1179        OP_LOG("Draw Arc " RECT_STRING ", start %f, sweep %f, useCenter %d",
1180                RECT_ARGS(mLocalBounds), mStartAngle, mSweepAngle, mUseCenter);
1181    }
1182
1183    virtual const char* name() { return "DrawArc"; }
1184
1185private:
1186    float mStartAngle;
1187    float mSweepAngle;
1188    bool mUseCenter;
1189};
1190
1191class DrawPathOp : public DrawBoundedOp {
1192public:
1193    DrawPathOp(const SkPath* path, const SkPaint* paint)
1194            : DrawBoundedOp(paint), mPath(path) {
1195        float left, top, offset;
1196        uint32_t width, height;
1197        PathCache::computePathBounds(path, paint, left, top, offset, width, height);
1198        left -= offset;
1199        top -= offset;
1200        mLocalBounds.set(left, top, left + width, top + height);
1201    }
1202
1203    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1204        renderer.drawPath(mPath, mPaint);
1205    }
1206
1207    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1208            const DeferredDisplayState& state) {
1209        renderer.getCaches().pathCache.precache(mPath, mPaint);
1210
1211        deferInfo.batchId = DeferredDisplayList::kOpBatch_AlphaMaskTexture;
1212    }
1213
1214    virtual void output(int level, uint32_t logFlags) const {
1215        OP_LOG("Draw Path %p in " RECT_STRING, mPath, RECT_ARGS(mLocalBounds));
1216    }
1217
1218    virtual const char* name() { return "DrawPath"; }
1219
1220private:
1221    const SkPath* mPath;
1222};
1223
1224class DrawLinesOp : public DrawBoundedOp {
1225public:
1226    DrawLinesOp(const float* points, int count, const SkPaint* paint)
1227            : DrawBoundedOp(points, count, paint),
1228            mPoints(points), mCount(count) {
1229        mLocalBounds.outset(strokeWidthOutset());
1230    }
1231
1232    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1233        renderer.drawLines(mPoints, mCount, mPaint);
1234    }
1235
1236    virtual void output(int level, uint32_t logFlags) const {
1237        OP_LOG("Draw Lines count %d", mCount);
1238    }
1239
1240    virtual const char* name() { return "DrawLines"; }
1241
1242    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1243            const DeferredDisplayState& state) {
1244        deferInfo.batchId = mPaint->isAntiAlias() ?
1245                DeferredDisplayList::kOpBatch_AlphaVertices :
1246                DeferredDisplayList::kOpBatch_Vertices;
1247    }
1248
1249protected:
1250    const float* mPoints;
1251    int mCount;
1252};
1253
1254class DrawPointsOp : public DrawLinesOp {
1255public:
1256    DrawPointsOp(const float* points, int count, const SkPaint* paint)
1257            : DrawLinesOp(points, count, paint) {}
1258
1259    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1260        renderer.drawPoints(mPoints, mCount, mPaint);
1261    }
1262
1263    virtual void output(int level, uint32_t logFlags) const {
1264        OP_LOG("Draw Points count %d", mCount);
1265    }
1266
1267    virtual const char* name() { return "DrawPoints"; }
1268};
1269
1270class DrawSomeTextOp : public DrawOp {
1271public:
1272    DrawSomeTextOp(const char* text, int bytesCount, int count, const SkPaint* paint)
1273            : DrawOp(paint), mText(text), mBytesCount(bytesCount), mCount(count) {};
1274
1275    virtual void output(int level, uint32_t logFlags) const {
1276        OP_LOG("Draw some text, %d bytes", mBytesCount);
1277    }
1278
1279    virtual bool hasTextShadow() const {
1280        return OpenGLRenderer::hasTextShadow(mPaint);
1281    }
1282
1283    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1284            const DeferredDisplayState& state) {
1285        FontRenderer& fontRenderer = renderer.getCaches().fontRenderer->getFontRenderer(mPaint);
1286        fontRenderer.precache(mPaint, mText, mCount, SkMatrix::I());
1287
1288        deferInfo.batchId = mPaint->getColor() == SK_ColorBLACK ?
1289                DeferredDisplayList::kOpBatch_Text :
1290                DeferredDisplayList::kOpBatch_ColorText;
1291    }
1292
1293protected:
1294    const char* mText;
1295    int mBytesCount;
1296    int mCount;
1297};
1298
1299class DrawTextOnPathOp : public DrawSomeTextOp {
1300public:
1301    DrawTextOnPathOp(const char* text, int bytesCount, int count,
1302            const SkPath* path, float hOffset, float vOffset, const SkPaint* paint)
1303            : DrawSomeTextOp(text, bytesCount, count, paint),
1304            mPath(path), mHOffset(hOffset), mVOffset(vOffset) {
1305        /* TODO: inherit from DrawBounded and init mLocalBounds */
1306    }
1307
1308    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1309        renderer.drawTextOnPath(mText, mBytesCount, mCount, mPath,
1310                mHOffset, mVOffset, mPaint);
1311    }
1312
1313    virtual const char* name() { return "DrawTextOnPath"; }
1314
1315private:
1316    const SkPath* mPath;
1317    float mHOffset;
1318    float mVOffset;
1319};
1320
1321class DrawPosTextOp : public DrawSomeTextOp {
1322public:
1323    DrawPosTextOp(const char* text, int bytesCount, int count,
1324            const float* positions, const SkPaint* paint)
1325            : DrawSomeTextOp(text, bytesCount, count, paint), mPositions(positions) {
1326        /* TODO: inherit from DrawBounded and init mLocalBounds */
1327    }
1328
1329    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1330        renderer.drawPosText(mText, mBytesCount, mCount, mPositions, mPaint);
1331    }
1332
1333    virtual const char* name() { return "DrawPosText"; }
1334
1335private:
1336    const float* mPositions;
1337};
1338
1339class DrawTextOp : public DrawStrokableOp {
1340public:
1341    DrawTextOp(const char* text, int bytesCount, int count, float x, float y,
1342            const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds)
1343            : DrawStrokableOp(bounds, paint), mText(text), mBytesCount(bytesCount), mCount(count),
1344            mX(x), mY(y), mPositions(positions), mTotalAdvance(totalAdvance) {
1345        mPrecacheTransform = SkMatrix::InvalidMatrix();
1346    }
1347
1348    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1349            const DeferredDisplayState& state) {
1350        FontRenderer& fontRenderer = renderer.getCaches().fontRenderer->getFontRenderer(mPaint);
1351        SkMatrix transform;
1352        renderer.findBestFontTransform(state.mMatrix, &transform);
1353        if (mPrecacheTransform != transform) {
1354            fontRenderer.precache(mPaint, mText, mCount, transform);
1355            mPrecacheTransform = transform;
1356        }
1357        deferInfo.batchId = mPaint->getColor() == SK_ColorBLACK ?
1358                DeferredDisplayList::kOpBatch_Text :
1359                DeferredDisplayList::kOpBatch_ColorText;
1360
1361        deferInfo.mergeId = reinterpret_cast<mergeid_t>(mPaint->getColor());
1362
1363        // don't merge decorated text - the decorations won't draw in order
1364        bool hasDecorations = mPaint->getFlags()
1365                & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag);
1366
1367        deferInfo.mergeable = state.mMatrix.isPureTranslate()
1368                && !hasDecorations
1369                && OpenGLRenderer::getXfermodeDirect(mPaint) == SkXfermode::kSrcOver_Mode;
1370    }
1371
1372    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1373        Rect bounds;
1374        getLocalBounds(bounds);
1375        renderer.drawText(mText, mBytesCount, mCount, mX, mY,
1376                mPositions, mPaint, mTotalAdvance, bounds);
1377    }
1378
1379    virtual void multiDraw(OpenGLRenderer& renderer, Rect& dirty,
1380            const Vector<OpStatePair>& ops, const Rect& bounds) {
1381        for (unsigned int i = 0; i < ops.size(); i++) {
1382            const DeferredDisplayState& state = *(ops[i].state);
1383            DrawOpMode drawOpMode = (i == ops.size() - 1) ? kDrawOpMode_Flush : kDrawOpMode_Defer;
1384            renderer.restoreDisplayState(state, true); // restore all but the clip
1385
1386            DrawTextOp& op = *((DrawTextOp*)ops[i].op);
1387            // quickReject() will not occure in drawText() so we can use mLocalBounds
1388            // directly, we do not need to account for shadow by calling getLocalBounds()
1389            renderer.drawText(op.mText, op.mBytesCount, op.mCount, op.mX, op.mY,
1390                    op.mPositions, op.mPaint, op.mTotalAdvance, op.mLocalBounds,
1391                    drawOpMode);
1392        }
1393    }
1394
1395    virtual void output(int level, uint32_t logFlags) const {
1396        OP_LOG("Draw Text of count %d, bytes %d", mCount, mBytesCount);
1397    }
1398
1399    virtual const char* name() { return "DrawText"; }
1400
1401private:
1402    const char* mText;
1403    int mBytesCount;
1404    int mCount;
1405    float mX;
1406    float mY;
1407    const float* mPositions;
1408    float mTotalAdvance;
1409    SkMatrix mPrecacheTransform;
1410};
1411
1412///////////////////////////////////////////////////////////////////////////////
1413// SPECIAL DRAW OPERATIONS
1414///////////////////////////////////////////////////////////////////////////////
1415
1416class DrawFunctorOp : public DrawOp {
1417public:
1418    DrawFunctorOp(Functor* functor)
1419            : DrawOp(NULL), mFunctor(functor) {}
1420
1421    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1422        renderer.startMark("GL functor");
1423        renderer.callDrawGLFunction(mFunctor, dirty);
1424        renderer.endMark();
1425    }
1426
1427    virtual void output(int level, uint32_t logFlags) const {
1428        OP_LOG("Draw Functor %p", mFunctor);
1429    }
1430
1431    virtual const char* name() { return "DrawFunctor"; }
1432
1433private:
1434    Functor* mFunctor;
1435};
1436
1437class DrawRenderNodeOp : public DrawBoundedOp {
1438    friend class RenderNode; // grant RenderNode access to info of child
1439    friend class DisplayListData; // grant DisplayListData access to info of child
1440public:
1441    DrawRenderNodeOp(RenderNode* renderNode, int flags, const mat4& transformFromParent)
1442            : DrawBoundedOp(0, 0, renderNode->getWidth(), renderNode->getHeight(), 0),
1443            mRenderNode(renderNode), mFlags(flags), mTransformFromParent(transformFromParent) {}
1444
1445    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
1446            bool useQuickReject) {
1447        if (mRenderNode->isRenderable() && !mSkipInOrderDraw) {
1448            mRenderNode->defer(deferStruct, level + 1);
1449        }
1450    }
1451
1452    virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
1453            bool useQuickReject) {
1454        if (mRenderNode->isRenderable() && !mSkipInOrderDraw) {
1455            mRenderNode->replay(replayStruct, level + 1);
1456        }
1457    }
1458
1459    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1460        LOG_ALWAYS_FATAL("should not be called, because replay() is overridden");
1461    }
1462
1463    virtual void output(int level, uint32_t logFlags) const {
1464        OP_LOG("Draw RenderNode %p %s, flags %#x", mRenderNode, mRenderNode->getName(), mFlags);
1465        if (mRenderNode && (logFlags & kOpLogFlag_Recurse)) {
1466            mRenderNode->output(level + 1);
1467        }
1468    }
1469
1470    virtual const char* name() { return "DrawRenderNode"; }
1471
1472    RenderNode* renderNode() { return mRenderNode; }
1473
1474private:
1475    RenderNode* mRenderNode;
1476    const int mFlags;
1477
1478    ///////////////////////////
1479    // Properties below are used by RenderNode::computeOrderingImpl() and issueOperations()
1480    ///////////////////////////
1481    /**
1482     * Records transform vs parent, used for computing total transform without rerunning DL contents
1483     */
1484    const mat4 mTransformFromParent;
1485
1486    /**
1487     * Holds the transformation between the projection surface ViewGroup and this RenderNode
1488     * drawing instance. Represents any translations / transformations done within the drawing of
1489     * the compositing ancestor ViewGroup's draw, before the draw of the View represented by this
1490     * DisplayList draw instance.
1491     *
1492     * Note: doesn't include transformation within the RenderNode, or its properties.
1493     */
1494    mat4 mTransformFromCompositingAncestor;
1495    bool mSkipInOrderDraw;
1496};
1497
1498/**
1499 * Not a canvas operation, used only by 3d / z ordering logic in RenderNode::iterate()
1500 */
1501class DrawShadowOp : public DrawOp {
1502public:
1503    DrawShadowOp(const mat4& transformXY, const mat4& transformZ,
1504            float casterAlpha, const SkPath* casterOutline)
1505        : DrawOp(NULL)
1506        , mTransformXY(transformXY)
1507        , mTransformZ(transformZ)
1508        , mCasterAlpha(casterAlpha)
1509        , mCasterOutline(casterOutline) {
1510    }
1511
1512    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1513            const DeferredDisplayState& state) {
1514        renderer.getCaches().tessellationCache.precacheShadows(&state.mMatrix,
1515                renderer.getLocalClipBounds(), isCasterOpaque(), mCasterOutline,
1516                &mTransformXY, &mTransformZ, renderer.getLightCenter(), renderer.getLightRadius());
1517    }
1518
1519    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1520        TessellationCache::vertexBuffer_pair_t buffers;
1521        Matrix4 drawTransform(*(renderer.currentTransform()));
1522        renderer.getCaches().tessellationCache.getShadowBuffers(&drawTransform,
1523                renderer.getLocalClipBounds(), isCasterOpaque(), mCasterOutline,
1524                &mTransformXY, &mTransformZ, renderer.getLightCenter(), renderer.getLightRadius(),
1525                buffers);
1526
1527        renderer.drawShadow(mCasterAlpha, buffers.first, buffers.second);
1528    }
1529
1530    virtual void output(int level, uint32_t logFlags) const {
1531        OP_LOGS("DrawShadow");
1532    }
1533
1534    virtual const char* name() { return "DrawShadow"; }
1535
1536private:
1537    bool isCasterOpaque() { return mCasterAlpha >= 1.0f; }
1538
1539    const mat4 mTransformXY;
1540    const mat4 mTransformZ;
1541    const float mCasterAlpha;
1542    const SkPath* mCasterOutline;
1543};
1544
1545class DrawLayerOp : public DrawOp {
1546public:
1547    DrawLayerOp(Layer* layer, float x, float y)
1548            : DrawOp(NULL), mLayer(layer), mX(x), mY(y) {}
1549
1550    virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1551        renderer.drawLayer(mLayer, mX, mY);
1552    }
1553
1554    virtual void output(int level, uint32_t logFlags) const {
1555        OP_LOG("Draw Layer %p at %f %f", mLayer, mX, mY);
1556    }
1557
1558    virtual const char* name() { return "DrawLayer"; }
1559
1560private:
1561    Layer* mLayer;
1562    float mX;
1563    float mY;
1564};
1565
1566}; // namespace uirenderer
1567}; // namespace android
1568
1569#endif // ANDROID_HWUI_DISPLAY_OPERATION_H
1570