DisplayListOp.h revision 83f75c88a0f0dce2e7d92348d5a498caf32cbdbd
10a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten/*
20a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten * Copyright (C) 2013 The Android Open Source Project
30a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten *
40a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten * Licensed under the Apache License, Version 2.0 (the "License");
50a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten * you may not use this file except in compliance with the License.
60a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten * You may obtain a copy of the License at
70a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten *
80a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten *      http://www.apache.org/licenses/LICENSE-2.0
90a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten *
100a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten * Unless required by applicable law or agreed to in writing, software
110a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten * distributed under the License is distributed on an "AS IS" BASIS,
120a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
130a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten * See the License for the specific language governing permissions and
140a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten * limitations under the License.
150a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten */
160a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten
170a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten#ifndef ANDROID_HWUI_DISPLAY_OPERATION_H
180a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten#define ANDROID_HWUI_DISPLAY_OPERATION_H
190a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten
200a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten#ifndef LOG_TAG
210a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten    #define LOG_TAG "OpenGLRenderer"
220a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten#endif
230a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten
240a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten#include <SkColor.h>
250a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten#include <SkPath.h>
26c6853892c94800e72c0bd676d5d2136d48cea76eGlenn Kasten#include <SkPathOps.h>
270a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten#include <SkXfermode.h>
280a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten
290a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten#include <private/hwui/DrawGlInfo.h>
300a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten
310a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten#include "OpenGLRenderer.h"
320a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten#include "AssetAtlas.h"
330a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten#include "DeferredDisplayList.h"
340a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten#include "DisplayListRenderer.h"
350a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten#include "UvMapper.h"
360a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten#include "utils/LinearAllocator.h"
370a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten
380a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten#define CRASH() do { \
390a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten    *(int *)(uintptr_t) 0xbbadbeef = 0; \
40ebca1a420c4ada9eff2e82f0100abaea95b48f24Glenn Kasten    ((void(*)())0)(); /* More reliable, but doesn't say BBADBEEF */ \
41ebca1a420c4ada9eff2e82f0100abaea95b48f24Glenn Kasten} while(false)
42ebca1a420c4ada9eff2e82f0100abaea95b48f24Glenn Kasten
43ebca1a420c4ada9eff2e82f0100abaea95b48f24Glenn Kasten// Use OP_LOG for logging with arglist, OP_LOGS if just printing char*
44ebca1a420c4ada9eff2e82f0100abaea95b48f24Glenn Kasten#define OP_LOGS(s) OP_LOG("%s", (s))
45ebca1a420c4ada9eff2e82f0100abaea95b48f24Glenn Kasten#define OP_LOG(s, ...) ALOGD( "%*s" s, level * 2, "", __VA_ARGS__ )
46ebca1a420c4ada9eff2e82f0100abaea95b48f24Glenn Kasten
47ebca1a420c4ada9eff2e82f0100abaea95b48f24Glenn Kastennamespace android {
48ebca1a420c4ada9eff2e82f0100abaea95b48f24Glenn Kastennamespace uirenderer {
49ebca1a420c4ada9eff2e82f0100abaea95b48f24Glenn Kasten
50ebca1a420c4ada9eff2e82f0100abaea95b48f24Glenn Kasten/**
51ebca1a420c4ada9eff2e82f0100abaea95b48f24Glenn Kasten * Structure for storing canvas operations when they are recorded into a DisplayList, so that they
52ebca1a420c4ada9eff2e82f0100abaea95b48f24Glenn Kasten * may be replayed to an OpenGLRenderer.
53ebca1a420c4ada9eff2e82f0100abaea95b48f24Glenn Kasten *
54ebca1a420c4ada9eff2e82f0100abaea95b48f24Glenn Kasten * To avoid individual memory allocations, DisplayListOps may only be allocated into a
55ebca1a420c4ada9eff2e82f0100abaea95b48f24Glenn Kasten * LinearAllocator's managed memory buffers.  Each pointer held by a DisplayListOp is either a
56ebca1a420c4ada9eff2e82f0100abaea95b48f24Glenn Kasten * pointer into memory also allocated in the LinearAllocator (mostly for text and float buffers) or
57ebca1a420c4ada9eff2e82f0100abaea95b48f24Glenn Kasten * references a externally refcounted object (Sk... and Skia... objects). ~DisplayListOp() is
58ebca1a420c4ada9eff2e82f0100abaea95b48f24Glenn Kasten * never called as LinearAllocators are simply discarded, so no memory management should be done in
59ebca1a420c4ada9eff2e82f0100abaea95b48f24Glenn Kasten * this class.
60ebca1a420c4ada9eff2e82f0100abaea95b48f24Glenn Kasten */
61ebca1a420c4ada9eff2e82f0100abaea95b48f24Glenn Kastenclass DisplayListOp {
62ebca1a420c4ada9eff2e82f0100abaea95b48f24Glenn Kastenpublic:
63ebca1a420c4ada9eff2e82f0100abaea95b48f24Glenn Kasten    // These objects should always be allocated with a LinearAllocator, and never destroyed/deleted.
64ebca1a420c4ada9eff2e82f0100abaea95b48f24Glenn Kasten    // standard new() intentionally not implemented, and delete/deconstructor should never be used.
65ebca1a420c4ada9eff2e82f0100abaea95b48f24Glenn Kasten    virtual ~DisplayListOp() { CRASH(); }
66ebca1a420c4ada9eff2e82f0100abaea95b48f24Glenn Kasten    static void operator delete(void* ptr) { CRASH(); }
67ebca1a420c4ada9eff2e82f0100abaea95b48f24Glenn Kasten    /** static void* operator new(size_t size); PURPOSELY OMITTED **/
68ebca1a420c4ada9eff2e82f0100abaea95b48f24Glenn Kasten    static void* operator new(size_t size, LinearAllocator& allocator) {
690a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten        return allocator.alloc(size);
700a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten    }
710a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten
720a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten    enum OpLogFlag {
730a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten        kOpLogFlag_Recurse = 0x1,
749a6c9db763121c3b11765c6c8cf935983c0385bfGlenn Kasten        kOpLogFlag_JSON = 0x2 // TODO: add?
750a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten    };
760a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten
770a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
780a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten            bool useQuickReject) = 0;
790a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten
800a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten    virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
810a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten            bool useQuickReject) = 0;
82ebca1a420c4ada9eff2e82f0100abaea95b48f24Glenn Kasten
83ebca1a420c4ada9eff2e82f0100abaea95b48f24Glenn Kasten    virtual void output(int level, uint32_t logFlags = 0) const = 0;
84ebca1a420c4ada9eff2e82f0100abaea95b48f24Glenn Kasten
85ebca1a420c4ada9eff2e82f0100abaea95b48f24Glenn Kasten    // NOTE: it would be nice to declare constants and overriding the implementation in each op to
86ebca1a420c4ada9eff2e82f0100abaea95b48f24Glenn Kasten    // point at the constants, but that seems to require a .cpp file
87ebca1a420c4ada9eff2e82f0100abaea95b48f24Glenn Kasten    virtual const char* name() = 0;
88ebca1a420c4ada9eff2e82f0100abaea95b48f24Glenn Kasten};
89ebca1a420c4ada9eff2e82f0100abaea95b48f24Glenn Kasten
90ebca1a420c4ada9eff2e82f0100abaea95b48f24Glenn Kastenclass StateOp : public DisplayListOp {
910a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kastenpublic:
920a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten    StateOp() {};
930a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten
940a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten    virtual ~StateOp() {}
950a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten
960a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
970a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten            bool useQuickReject) {
980a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten        // default behavior only affects immediate, deferrable state, issue directly to renderer
990a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten        applyState(deferStruct.mRenderer, saveCount);
100ebca1a420c4ada9eff2e82f0100abaea95b48f24Glenn Kasten    }
101ebca1a420c4ada9eff2e82f0100abaea95b48f24Glenn Kasten
102ebca1a420c4ada9eff2e82f0100abaea95b48f24Glenn Kasten    /**
103ebca1a420c4ada9eff2e82f0100abaea95b48f24Glenn Kasten     * State operations are applied directly to the renderer, but can cause the deferred drawing op
104ebca1a420c4ada9eff2e82f0100abaea95b48f24Glenn Kasten     * list to flush
105ebca1a420c4ada9eff2e82f0100abaea95b48f24Glenn Kasten     */
106ebca1a420c4ada9eff2e82f0100abaea95b48f24Glenn Kasten    virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
107ebca1a420c4ada9eff2e82f0100abaea95b48f24Glenn Kasten            bool useQuickReject) {
108ebca1a420c4ada9eff2e82f0100abaea95b48f24Glenn Kasten        applyState(replayStruct.mRenderer, saveCount);
109ebca1a420c4ada9eff2e82f0100abaea95b48f24Glenn Kasten    }
110ebca1a420c4ada9eff2e82f0100abaea95b48f24Glenn Kasten
111ebca1a420c4ada9eff2e82f0100abaea95b48f24Glenn Kasten    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const = 0;
112ebca1a420c4ada9eff2e82f0100abaea95b48f24Glenn Kasten};
113ebca1a420c4ada9eff2e82f0100abaea95b48f24Glenn Kasten
114ebca1a420c4ada9eff2e82f0100abaea95b48f24Glenn Kastenclass DrawOp : public DisplayListOp {
115ebca1a420c4ada9eff2e82f0100abaea95b48f24Glenn Kastenfriend class MergingDrawBatch;
1160a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kastenpublic:
1179a6c9db763121c3b11765c6c8cf935983c0385bfGlenn Kasten    DrawOp(const SkPaint* paint)
1180a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten            : mPaint(paint), mQuickRejected(false) {}
1190a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten
1200a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
1210a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten            bool useQuickReject) {
1220a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten        if (mQuickRejected && CC_LIKELY(useQuickReject)) {
1230a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten            return;
1240a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten        }
125ebca1a420c4ada9eff2e82f0100abaea95b48f24Glenn Kasten
126ebca1a420c4ada9eff2e82f0100abaea95b48f24Glenn Kasten        deferStruct.mDeferredList.addDrawOp(deferStruct.mRenderer, this);
127ebca1a420c4ada9eff2e82f0100abaea95b48f24Glenn Kasten    }
128ebca1a420c4ada9eff2e82f0100abaea95b48f24Glenn Kasten
129ebca1a420c4ada9eff2e82f0100abaea95b48f24Glenn Kasten    virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
130ebca1a420c4ada9eff2e82f0100abaea95b48f24Glenn Kasten            bool useQuickReject) {
131ebca1a420c4ada9eff2e82f0100abaea95b48f24Glenn Kasten        if (mQuickRejected && CC_LIKELY(useQuickReject)) {
1320a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten            return;
1330a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten        }
1340a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten
1359a6c9db763121c3b11765c6c8cf935983c0385bfGlenn Kasten        replayStruct.mDrawGlStatus |= applyDraw(replayStruct.mRenderer, replayStruct.mDirty);
1369a6c9db763121c3b11765c6c8cf935983c0385bfGlenn Kasten    }
1370a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten
1380a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) = 0;
1390a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten
1400a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten    /**
1410a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten     * Draw multiple instances of an operation, must be overidden for operations that merge
1420a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten     *
1430a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten     * Currently guarantees certain similarities between ops (see MergingDrawBatch::canMergeWith),
1440a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten     * and pure translation transformations. Other guarantees of similarity should be enforced by
145ebca1a420c4ada9eff2e82f0100abaea95b48f24Glenn Kasten     * reducing which operations are tagged as mergeable.
1460a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten     */
1470a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten    virtual status_t multiDraw(OpenGLRenderer& renderer, Rect& dirty,
1480a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten            const Vector<OpStatePair>& ops, const Rect& bounds) {
1490a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten        status_t status = DrawGlInfo::kStatusDone;
1500a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten        for (unsigned int i = 0; i < ops.size(); i++) {
1510a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten            renderer.restoreDisplayState(*(ops[i].state), true);
1520a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten            status |= ops[i].op->applyDraw(renderer, dirty);
1530a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten        }
1540a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten        return status;
1550a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten    }
1560a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten
1570a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten    /**
1580a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten     * When this method is invoked the state field is initialized to have the
1590a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten     * final rendering state. We can thus use it to process data as it will be
1600a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten     * used at draw time.
1610a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten     *
1620a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten     * Additionally, this method allows subclasses to provide defer-time preferences for batching
1630a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten     * and merging.
1640a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten     *
1650a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten     * if a subclass can set deferInfo.mergeable to true, it should implement multiDraw()
1660a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten     */
1670a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1680a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten            const DeferredDisplayState& state) {}
1690a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten
1700a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten    /**
1710a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten     * Query the conservative, local bounds (unmapped) bounds of the op.
1720a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten     *
1730a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten     * returns true if bounds exist
1740a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten     */
1750a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten    virtual bool getLocalBounds(Rect& localBounds) {
1760a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten        return false;
1770a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten    }
1780a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten
1790a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten    // TODO: better refine localbounds usage
1800a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten    void setQuickRejected(bool quickRejected) { mQuickRejected = quickRejected; }
1810a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten    bool getQuickRejected() { return mQuickRejected; }
1820a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten
1830a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten    inline int getPaintAlpha() const {
1840a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten        return OpenGLRenderer::getAlphaDirect(mPaint);
1850a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten    }
1860a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten
1870a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten    virtual bool hasTextShadow() const {
1880a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten        return false;
1890a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten    }
1900a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten
1910a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten    inline float strokeWidthOutset() {
1920a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten        // since anything AA stroke with less than 1.0 pixel width is drawn with an alpha-reduced
1930a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten        // 1.0 stroke, treat 1.0 as minimum.
1940a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten
1950a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten        // TODO: it would be nice if this could take scale into account, but scale isn't stable
1960a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten        // since higher levels of the view hierarchy can change scale out from underneath it.
1970a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten        return fmaxf(mPaint->getStrokeWidth(), 1) * 0.5f;
1980a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten    }
1990a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten
2000a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kastenprotected:
2010a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten    const SkPaint* getPaint(OpenGLRenderer& renderer) {
2020a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten        return renderer.filterPaint(mPaint);
2030a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten    }
2040a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten
2050a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten    // Helper method for determining op opaqueness. Assumes op fills its bounds in local
2060a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten    // coordinates, and that paint's alpha is used
2070a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten    inline bool isOpaqueOverBounds(const DeferredDisplayState& state) {
2080a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten        // ensure that local bounds cover mapped bounds
2090a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten        if (!state.mMatrix.isSimple()) return false;
2100a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten
2110a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten        if (state.mRoundRectClipState) return false;
2120a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten
2130a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten        // check state/paint for transparency
2140a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten        if (mPaint) {
2150a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten            if (mPaint->getShader() && !mPaint->getShader()->isOpaque()) {
2160a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten                return false;
2170a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten            }
2180a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten            if (mPaint->getAlpha() != 0xFF) {
2190a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten                return false;
2200a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten            }
2210a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten        }
2220a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten
2230a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten        if (state.mAlpha != 1.0f) return false;
2240a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten
2250a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten        SkXfermode::Mode mode = OpenGLRenderer::getXfermodeDirect(mPaint);
2260a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten        return (mode == SkXfermode::kSrcOver_Mode ||
2270a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten                mode == SkXfermode::kSrc_Mode);
2280a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten
2290a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten    }
2300a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten
2310a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten    const SkPaint* mPaint; // should be accessed via getPaint() when applying
2320a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten    bool mQuickRejected;
2330a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten};
2340a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten
2350a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kastenclass DrawBoundedOp : public DrawOp {
2360a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kastenpublic:
2370a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten    DrawBoundedOp(float left, float top, float right, float bottom, const SkPaint* paint)
2380a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten            : DrawOp(paint), mLocalBounds(left, top, right, bottom) {}
2390a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten
2400a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten    DrawBoundedOp(const Rect& localBounds, const SkPaint* paint)
2410a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten            : DrawOp(paint), mLocalBounds(localBounds) {}
2420a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten
2430a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten    // Calculates bounds as smallest rect encompassing all points
244ebca1a420c4ada9eff2e82f0100abaea95b48f24Glenn Kasten    // NOTE: requires at least 1 vertex, and doesn't account for stroke size (should be handled in
2450a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten    // subclass' constructor)
2460a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten    DrawBoundedOp(const float* points, int count, const SkPaint* paint)
2470a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten            : DrawOp(paint), mLocalBounds(points[0], points[1], points[0], points[1]) {
248ebca1a420c4ada9eff2e82f0100abaea95b48f24Glenn Kasten        for (int i = 2; i < count; i += 2) {
2490a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten            mLocalBounds.left = fminf(mLocalBounds.left, points[i]);
2500a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten            mLocalBounds.right = fmaxf(mLocalBounds.right, points[i]);
2510a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten            mLocalBounds.top = fminf(mLocalBounds.top, points[i + 1]);
2520a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten            mLocalBounds.bottom = fmaxf(mLocalBounds.bottom, points[i + 1]);
2530a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten        }
2540a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten    }
2550a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten
2560a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten    // default empty constructor for bounds, to be overridden in child constructor body
2570a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten    DrawBoundedOp(const SkPaint* paint): DrawOp(paint) { }
2580a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten
2590a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten    virtual bool getLocalBounds(Rect& localBounds) {
2600a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten        localBounds.set(mLocalBounds);
2610a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten        OpenGLRenderer::TextShadow textShadow;
2629a6c9db763121c3b11765c6c8cf935983c0385bfGlenn Kasten        if (OpenGLRenderer::getTextShadow(mPaint, &textShadow)) {
2639a6c9db763121c3b11765c6c8cf935983c0385bfGlenn Kasten            Rect shadow(mLocalBounds);
2640a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten            shadow.translate(textShadow.dx, textShadow.dx);
2650a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten            shadow.outset(textShadow.radius);
2669a6c9db763121c3b11765c6c8cf935983c0385bfGlenn Kasten            localBounds.unionWith(shadow);
2670a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten        }
2680a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten        return true;
2690a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten    }
2700a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten
2710a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kastenprotected:
2720a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten    Rect mLocalBounds; // displayed area in LOCAL coord. doesn't incorporate stroke, so check paint
2730a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten};
2740a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten
2750a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten///////////////////////////////////////////////////////////////////////////////
2760a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten// STATE OPERATIONS - these may affect the state of the canvas/renderer, but do
2770a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten//         not directly draw or alter output
2780a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten///////////////////////////////////////////////////////////////////////////////
2790a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten
2800a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kastenclass SaveOp : public StateOp {
2810a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kastenpublic:
2820a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten    SaveOp(int flags)
2839a6c9db763121c3b11765c6c8cf935983c0385bfGlenn Kasten            : mFlags(flags) {}
2849a6c9db763121c3b11765c6c8cf935983c0385bfGlenn Kasten
2859a6c9db763121c3b11765c6c8cf935983c0385bfGlenn Kasten    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
2869a6c9db763121c3b11765c6c8cf935983c0385bfGlenn Kasten            bool useQuickReject) {
2879a6c9db763121c3b11765c6c8cf935983c0385bfGlenn Kasten        int newSaveCount = deferStruct.mRenderer.save(mFlags);
2889a6c9db763121c3b11765c6c8cf935983c0385bfGlenn Kasten        deferStruct.mDeferredList.addSave(deferStruct.mRenderer, this, newSaveCount);
2899a6c9db763121c3b11765c6c8cf935983c0385bfGlenn Kasten    }
2909a6c9db763121c3b11765c6c8cf935983c0385bfGlenn Kasten
2919a6c9db763121c3b11765c6c8cf935983c0385bfGlenn Kasten    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
2929a6c9db763121c3b11765c6c8cf935983c0385bfGlenn Kasten        renderer.save(mFlags);
2939a6c9db763121c3b11765c6c8cf935983c0385bfGlenn Kasten    }
2949a6c9db763121c3b11765c6c8cf935983c0385bfGlenn Kasten
2959a6c9db763121c3b11765c6c8cf935983c0385bfGlenn Kasten    virtual void output(int level, uint32_t logFlags) const {
2969a6c9db763121c3b11765c6c8cf935983c0385bfGlenn Kasten        OP_LOG("Save flags %x", mFlags);
2979a6c9db763121c3b11765c6c8cf935983c0385bfGlenn Kasten    }
2989a6c9db763121c3b11765c6c8cf935983c0385bfGlenn Kasten
2999a6c9db763121c3b11765c6c8cf935983c0385bfGlenn Kasten    virtual const char* name() { return "Save"; }
3009a6c9db763121c3b11765c6c8cf935983c0385bfGlenn Kasten
3019a6c9db763121c3b11765c6c8cf935983c0385bfGlenn Kasten    int getFlags() const { return mFlags; }
3029a6c9db763121c3b11765c6c8cf935983c0385bfGlenn Kastenprivate:
3039a6c9db763121c3b11765c6c8cf935983c0385bfGlenn Kasten    int mFlags;
3049a6c9db763121c3b11765c6c8cf935983c0385bfGlenn Kasten};
3050a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten
3060a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kastenclass RestoreToCountOp : public StateOp {
3070a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kastenpublic:
3080a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten    RestoreToCountOp(int count)
3090a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten            : mCount(count) {}
3100a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten
3110a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
3120a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten            bool useQuickReject) {
3130a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten        deferStruct.mDeferredList.addRestoreToCount(deferStruct.mRenderer,
3140a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten                this, saveCount + mCount);
3150a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten        deferStruct.mRenderer.restoreToCount(saveCount + mCount);
3160a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten    }
3170a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten
3180a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
3190a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten        renderer.restoreToCount(saveCount + mCount);
3200a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten    }
3210a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten
3220a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten    virtual void output(int level, uint32_t logFlags) const {
3230a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten        OP_LOG("Restore to count %d", mCount);
3240a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten    }
3250a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten
3260a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten    virtual const char* name() { return "RestoreToCount"; }
3270a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten
328ebca1a420c4ada9eff2e82f0100abaea95b48f24Glenn Kastenprivate:
329ebca1a420c4ada9eff2e82f0100abaea95b48f24Glenn Kasten    int mCount;
330ebca1a420c4ada9eff2e82f0100abaea95b48f24Glenn Kasten};
331ebca1a420c4ada9eff2e82f0100abaea95b48f24Glenn Kasten
332ebca1a420c4ada9eff2e82f0100abaea95b48f24Glenn Kastenclass SaveLayerOp : public StateOp {
333ebca1a420c4ada9eff2e82f0100abaea95b48f24Glenn Kastenpublic:
334ebca1a420c4ada9eff2e82f0100abaea95b48f24Glenn Kasten    SaveLayerOp(float left, float top, float right, float bottom, int alpha, int flags)
335ebca1a420c4ada9eff2e82f0100abaea95b48f24Glenn Kasten            : mArea(left, top, right, bottom)
336ebca1a420c4ada9eff2e82f0100abaea95b48f24Glenn Kasten            , mPaint(&mCachedPaint)
3370a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten            , mFlags(flags)
3380a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten            , mConvexMask(NULL) {
3390a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten        mCachedPaint.setAlpha(alpha);
3400a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten    }
3410a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten
3420a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten    SaveLayerOp(float left, float top, float right, float bottom, const SkPaint* paint, int flags)
3430a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten            : mArea(left, top, right, bottom)
3440a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten            , mPaint(paint)
3450a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten            , mFlags(flags)
3460a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten            , mConvexMask(NULL)
3470a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten    {}
3480a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten
3490a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
3500a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten            bool useQuickReject) {
3510a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten        // NOTE: don't bother with actual saveLayer, instead issuing it at flush time
3520a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten        int newSaveCount = deferStruct.mRenderer.getSaveCount();
3530a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten        deferStruct.mDeferredList.addSaveLayer(deferStruct.mRenderer, this, newSaveCount);
3540a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten
3550a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten        // NOTE: don't issue full saveLayer, since that has side effects/is costly. instead just
3560a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten        // setup the snapshot for deferral, and re-issue the op at flush time
3570a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten        deferStruct.mRenderer.saveLayerDeferred(mArea.left, mArea.top, mArea.right, mArea.bottom,
3580a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten                mPaint, mFlags);
3590a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten    }
3600a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten
3610a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
3620a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten        renderer.saveLayer(mArea.left, mArea.top, mArea.right, mArea.bottom,
3630a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten                mPaint, mFlags, mConvexMask);
3640a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten    }
3650a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten
3660a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten    virtual void output(int level, uint32_t logFlags) const {
3670a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten        OP_LOG("SaveLayer%s of area " RECT_STRING,
3680a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten                (isSaveLayerAlpha() ? "Alpha" : ""),RECT_ARGS(mArea));
3690a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten    }
3700a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten
3710a058cc3d720cdf3f0f8222472a862258482f34fGlenn Kasten    virtual const char* name() { return isSaveLayerAlpha() ? "SaveLayerAlpha" : "SaveLayer"; }
372
373    int getFlags() { return mFlags; }
374
375    // Called to make SaveLayerOp clip to the provided mask when drawing back/restored
376    void setMask(const SkPath* convexMask) {
377        mConvexMask = convexMask;
378    }
379
380private:
381    bool isSaveLayerAlpha() const {
382        SkXfermode::Mode mode = OpenGLRenderer::getXfermodeDirect(mPaint);
383        int alpha = OpenGLRenderer::getAlphaDirect(mPaint);
384        return alpha < 255 && mode == SkXfermode::kSrcOver_Mode;
385    }
386
387    Rect mArea;
388    const SkPaint* mPaint;
389    SkPaint mCachedPaint;
390    int mFlags;
391
392    // Convex path, points at data in RenderNode, valid for the duration of the frame only
393    // Only used for masking the SaveLayer which wraps projected RenderNodes
394    const SkPath* mConvexMask;
395};
396
397class TranslateOp : public StateOp {
398public:
399    TranslateOp(float dx, float dy)
400            : mDx(dx), mDy(dy) {}
401
402    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
403        renderer.translate(mDx, mDy);
404    }
405
406    virtual void output(int level, uint32_t logFlags) const {
407        OP_LOG("Translate by %f %f", mDx, mDy);
408    }
409
410    virtual const char* name() { return "Translate"; }
411
412private:
413    float mDx;
414    float mDy;
415};
416
417class RotateOp : public StateOp {
418public:
419    RotateOp(float degrees)
420            : mDegrees(degrees) {}
421
422    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
423        renderer.rotate(mDegrees);
424    }
425
426    virtual void output(int level, uint32_t logFlags) const {
427        OP_LOG("Rotate by %f degrees", mDegrees);
428    }
429
430    virtual const char* name() { return "Rotate"; }
431
432private:
433    float mDegrees;
434};
435
436class ScaleOp : public StateOp {
437public:
438    ScaleOp(float sx, float sy)
439            : mSx(sx), mSy(sy) {}
440
441    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
442        renderer.scale(mSx, mSy);
443    }
444
445    virtual void output(int level, uint32_t logFlags) const {
446        OP_LOG("Scale by %f %f", mSx, mSy);
447    }
448
449    virtual const char* name() { return "Scale"; }
450
451private:
452    float mSx;
453    float mSy;
454};
455
456class SkewOp : public StateOp {
457public:
458    SkewOp(float sx, float sy)
459            : mSx(sx), mSy(sy) {}
460
461    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
462        renderer.skew(mSx, mSy);
463    }
464
465    virtual void output(int level, uint32_t logFlags) const {
466        OP_LOG("Skew by %f %f", mSx, mSy);
467    }
468
469    virtual const char* name() { return "Skew"; }
470
471private:
472    float mSx;
473    float mSy;
474};
475
476class SetMatrixOp : public StateOp {
477public:
478    SetMatrixOp(const SkMatrix& matrix)
479            : mMatrix(matrix) {}
480
481    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
482        renderer.setMatrix(mMatrix);
483    }
484
485    virtual void output(int level, uint32_t logFlags) const {
486        if (mMatrix.isIdentity()) {
487            OP_LOGS("SetMatrix (reset)");
488        } else {
489            OP_LOG("SetMatrix " SK_MATRIX_STRING, SK_MATRIX_ARGS(&mMatrix));
490        }
491    }
492
493    virtual const char* name() { return "SetMatrix"; }
494
495private:
496    const SkMatrix mMatrix;
497};
498
499class ConcatMatrixOp : public StateOp {
500public:
501    ConcatMatrixOp(const SkMatrix& matrix)
502            : mMatrix(matrix) {}
503
504    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
505        renderer.concatMatrix(mMatrix);
506    }
507
508    virtual void output(int level, uint32_t logFlags) const {
509        OP_LOG("ConcatMatrix " SK_MATRIX_STRING, SK_MATRIX_ARGS(&mMatrix));
510    }
511
512    virtual const char* name() { return "ConcatMatrix"; }
513
514private:
515    const SkMatrix mMatrix;
516};
517
518class ClipOp : public StateOp {
519public:
520    ClipOp(SkRegion::Op op) : mOp(op) {}
521
522    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
523            bool useQuickReject) {
524        // NOTE: must defer op BEFORE applying state, since it may read clip
525        deferStruct.mDeferredList.addClip(deferStruct.mRenderer, this);
526
527        // TODO: Can we avoid applying complex clips at defer time?
528        applyState(deferStruct.mRenderer, saveCount);
529    }
530
531    bool canCauseComplexClip() {
532        return ((mOp != SkRegion::kIntersect_Op) && (mOp != SkRegion::kReplace_Op)) || !isRect();
533    }
534
535protected:
536    virtual bool isRect() { return false; }
537
538    SkRegion::Op mOp;
539};
540
541class ClipRectOp : public ClipOp {
542public:
543    ClipRectOp(float left, float top, float right, float bottom, SkRegion::Op op)
544            : ClipOp(op), mArea(left, top, right, bottom) {}
545
546    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
547        renderer.clipRect(mArea.left, mArea.top, mArea.right, mArea.bottom, mOp);
548    }
549
550    virtual void output(int level, uint32_t logFlags) const {
551        OP_LOG("ClipRect " RECT_STRING, RECT_ARGS(mArea));
552    }
553
554    virtual const char* name() { return "ClipRect"; }
555
556protected:
557    virtual bool isRect() { return true; }
558
559private:
560    Rect mArea;
561};
562
563class ClipPathOp : public ClipOp {
564public:
565    ClipPathOp(const SkPath* path, SkRegion::Op op)
566            : ClipOp(op), mPath(path) {}
567
568    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
569        renderer.clipPath(mPath, mOp);
570    }
571
572    virtual void output(int level, uint32_t logFlags) const {
573        SkRect bounds = mPath->getBounds();
574        OP_LOG("ClipPath bounds " RECT_STRING,
575                bounds.left(), bounds.top(), bounds.right(), bounds.bottom());
576    }
577
578    virtual const char* name() { return "ClipPath"; }
579
580private:
581    const SkPath* mPath;
582};
583
584class ClipRegionOp : public ClipOp {
585public:
586    ClipRegionOp(const SkRegion* region, SkRegion::Op op)
587            : ClipOp(op), mRegion(region) {}
588
589    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
590        renderer.clipRegion(mRegion, mOp);
591    }
592
593    virtual void output(int level, uint32_t logFlags) const {
594        SkIRect bounds = mRegion->getBounds();
595        OP_LOG("ClipRegion bounds %d %d %d %d",
596                bounds.left(), bounds.top(), bounds.right(), bounds.bottom());
597    }
598
599    virtual const char* name() { return "ClipRegion"; }
600
601private:
602    const SkRegion* mRegion;
603};
604
605class ResetPaintFilterOp : public StateOp {
606public:
607    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
608        renderer.resetPaintFilter();
609    }
610
611    virtual void output(int level, uint32_t logFlags) const {
612        OP_LOGS("ResetPaintFilter");
613    }
614
615    virtual const char* name() { return "ResetPaintFilter"; }
616};
617
618class SetupPaintFilterOp : public StateOp {
619public:
620    SetupPaintFilterOp(int clearBits, int setBits)
621            : mClearBits(clearBits), mSetBits(setBits) {}
622
623    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
624        renderer.setupPaintFilter(mClearBits, mSetBits);
625    }
626
627    virtual void output(int level, uint32_t logFlags) const {
628        OP_LOG("SetupPaintFilter, clear %#x, set %#x", mClearBits, mSetBits);
629    }
630
631    virtual const char* name() { return "SetupPaintFilter"; }
632
633private:
634    int mClearBits;
635    int mSetBits;
636};
637
638///////////////////////////////////////////////////////////////////////////////
639// DRAW OPERATIONS - these are operations that can draw to the canvas's device
640///////////////////////////////////////////////////////////////////////////////
641
642class DrawBitmapOp : public DrawBoundedOp {
643public:
644    DrawBitmapOp(const SkBitmap* bitmap, const SkPaint* paint)
645            : DrawBoundedOp(0, 0, bitmap->width(), bitmap->height(), paint)
646            , mBitmap(bitmap)
647            , mAtlas(Caches::getInstance().assetAtlas) {
648        mEntry = mAtlas.getEntry(bitmap);
649        if (mEntry) {
650            mEntryGenerationId = mAtlas.getGenerationId();
651            mUvMapper = mEntry->uvMapper;
652        }
653    }
654
655    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
656        return renderer.drawBitmap(mBitmap, getPaint(renderer));
657    }
658
659    AssetAtlas::Entry* getAtlasEntry() {
660        // The atlas entry is stale, let's get a new one
661        if (mEntry && mEntryGenerationId != mAtlas.getGenerationId()) {
662            mEntryGenerationId = mAtlas.getGenerationId();
663            mEntry = mAtlas.getEntry(mBitmap);
664            mUvMapper = mEntry->uvMapper;
665        }
666        return mEntry;
667    }
668
669#define SET_TEXTURE(ptr, posRect, offsetRect, texCoordsRect, xDim, yDim) \
670    TextureVertex::set(ptr++, posRect.xDim - offsetRect.left, posRect.yDim - offsetRect.top, \
671            texCoordsRect.xDim, texCoordsRect.yDim)
672
673    /**
674     * This multi-draw operation builds a mesh on the stack by generating a quad
675     * for each bitmap in the batch. This method is also responsible for dirtying
676     * the current layer, if any.
677     */
678    virtual status_t multiDraw(OpenGLRenderer& renderer, Rect& dirty,
679            const Vector<OpStatePair>& ops, const Rect& bounds) {
680        const DeferredDisplayState& firstState = *(ops[0].state);
681        renderer.restoreDisplayState(firstState, true); // restore all but the clip
682
683        TextureVertex vertices[6 * ops.size()];
684        TextureVertex* vertex = &vertices[0];
685
686        const bool hasLayer = renderer.hasLayer();
687        bool pureTranslate = true;
688
689        // TODO: manually handle rect clip for bitmaps by adjusting texCoords per op,
690        // and allowing them to be merged in getBatchId()
691        for (unsigned int i = 0; i < ops.size(); i++) {
692            const DeferredDisplayState& state = *(ops[i].state);
693            const Rect& opBounds = state.mBounds;
694            // When we reach multiDraw(), the matrix can be either
695            // pureTranslate or simple (translate and/or scale).
696            // If the matrix is not pureTranslate, then we have a scale
697            pureTranslate &= state.mMatrix.isPureTranslate();
698
699            Rect texCoords(0, 0, 1, 1);
700            ((DrawBitmapOp*) ops[i].op)->mUvMapper.map(texCoords);
701
702            SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, top);
703            SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, top);
704            SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, bottom);
705
706            SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, bottom);
707            SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, top);
708            SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, bottom);
709
710            if (hasLayer) {
711                renderer.dirtyLayer(opBounds.left, opBounds.top, opBounds.right, opBounds.bottom);
712            }
713        }
714
715        return renderer.drawBitmaps(mBitmap, mEntry, ops.size(), &vertices[0],
716                pureTranslate, bounds, mPaint);
717    }
718
719    virtual void output(int level, uint32_t logFlags) const {
720        OP_LOG("Draw bitmap %p at %f %f", mBitmap, mLocalBounds.left, mLocalBounds.top);
721    }
722
723    virtual const char* name() { return "DrawBitmap"; }
724
725    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
726            const DeferredDisplayState& state) {
727        deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap;
728        deferInfo.mergeId = getAtlasEntry() ?
729                (mergeid_t) mEntry->getMergeId() : (mergeid_t) mBitmap;
730
731        // Don't merge non-simply transformed or neg scale ops, SET_TEXTURE doesn't handle rotation
732        // Don't merge A8 bitmaps - the paint's color isn't compared by mergeId, or in
733        // MergingDrawBatch::canMergeWith()
734        // TODO: support clipped bitmaps by handling them in SET_TEXTURE
735        deferInfo.mergeable = state.mMatrix.isSimple() && state.mMatrix.positiveScale() &&
736                !state.mClipSideFlags &&
737                OpenGLRenderer::getXfermodeDirect(mPaint) == SkXfermode::kSrcOver_Mode &&
738                (mBitmap->colorType() != kAlpha_8_SkColorType);
739    }
740
741    const SkBitmap* bitmap() { return mBitmap; }
742protected:
743    const SkBitmap* mBitmap;
744    const AssetAtlas& mAtlas;
745    uint32_t mEntryGenerationId;
746    AssetAtlas::Entry* mEntry;
747    UvMapper mUvMapper;
748};
749
750class DrawBitmapRectOp : public DrawBoundedOp {
751public:
752    DrawBitmapRectOp(const SkBitmap* bitmap,
753            float srcLeft, float srcTop, float srcRight, float srcBottom,
754            float dstLeft, float dstTop, float dstRight, float dstBottom, const SkPaint* paint)
755            : DrawBoundedOp(dstLeft, dstTop, dstRight, dstBottom, paint),
756            mBitmap(bitmap), mSrc(srcLeft, srcTop, srcRight, srcBottom) {}
757
758    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
759        return renderer.drawBitmap(mBitmap, mSrc.left, mSrc.top, mSrc.right, mSrc.bottom,
760                mLocalBounds.left, mLocalBounds.top, mLocalBounds.right, mLocalBounds.bottom,
761                getPaint(renderer));
762    }
763
764    virtual void output(int level, uint32_t logFlags) const {
765        OP_LOG("Draw bitmap %p src=" RECT_STRING ", dst=" RECT_STRING,
766                mBitmap, RECT_ARGS(mSrc), RECT_ARGS(mLocalBounds));
767    }
768
769    virtual const char* name() { return "DrawBitmapRect"; }
770
771    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
772            const DeferredDisplayState& state) {
773        deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap;
774    }
775
776private:
777    const SkBitmap* mBitmap;
778    Rect mSrc;
779};
780
781class DrawBitmapDataOp : public DrawBitmapOp {
782public:
783    DrawBitmapDataOp(const SkBitmap* bitmap, const SkPaint* paint)
784            : DrawBitmapOp(bitmap, paint) {}
785
786    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
787        return renderer.drawBitmapData(mBitmap, getPaint(renderer));
788    }
789
790    virtual void output(int level, uint32_t logFlags) const {
791        OP_LOG("Draw bitmap %p", mBitmap);
792    }
793
794    virtual const char* name() { return "DrawBitmapData"; }
795
796    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
797            const DeferredDisplayState& state) {
798        deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap;
799    }
800};
801
802class DrawBitmapMeshOp : public DrawBoundedOp {
803public:
804    DrawBitmapMeshOp(const SkBitmap* bitmap, int meshWidth, int meshHeight,
805            const float* vertices, const int* colors, const SkPaint* paint)
806            : DrawBoundedOp(vertices, 2 * (meshWidth + 1) * (meshHeight + 1), paint),
807            mBitmap(bitmap), mMeshWidth(meshWidth), mMeshHeight(meshHeight),
808            mVertices(vertices), mColors(colors) {}
809
810    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
811        return renderer.drawBitmapMesh(mBitmap, mMeshWidth, mMeshHeight,
812                mVertices, mColors, getPaint(renderer));
813    }
814
815    virtual void output(int level, uint32_t logFlags) const {
816        OP_LOG("Draw bitmap %p mesh %d x %d", mBitmap, mMeshWidth, mMeshHeight);
817    }
818
819    virtual const char* name() { return "DrawBitmapMesh"; }
820
821    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
822            const DeferredDisplayState& state) {
823        deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap;
824    }
825
826private:
827    const SkBitmap* mBitmap;
828    int mMeshWidth;
829    int mMeshHeight;
830    const float* mVertices;
831    const int* mColors;
832};
833
834class DrawPatchOp : public DrawBoundedOp {
835public:
836    DrawPatchOp(const SkBitmap* bitmap, const Res_png_9patch* patch,
837            float left, float top, float right, float bottom, const SkPaint* paint)
838            : DrawBoundedOp(left, top, right, bottom, paint),
839            mBitmap(bitmap), mPatch(patch), mGenerationId(0), mMesh(NULL),
840            mAtlas(Caches::getInstance().assetAtlas) {
841        mEntry = mAtlas.getEntry(bitmap);
842        if (mEntry) {
843            mEntryGenerationId = mAtlas.getGenerationId();
844        }
845    };
846
847    AssetAtlas::Entry* getAtlasEntry() {
848        // The atlas entry is stale, let's get a new one
849        if (mEntry && mEntryGenerationId != mAtlas.getGenerationId()) {
850            mEntryGenerationId = mAtlas.getGenerationId();
851            mEntry = mAtlas.getEntry(mBitmap);
852        }
853        return mEntry;
854    }
855
856    const Patch* getMesh(OpenGLRenderer& renderer) {
857        if (!mMesh || renderer.getCaches().patchCache.getGenerationId() != mGenerationId) {
858            PatchCache& cache = renderer.getCaches().patchCache;
859            mMesh = cache.get(getAtlasEntry(), mBitmap->width(), mBitmap->height(),
860                    mLocalBounds.getWidth(), mLocalBounds.getHeight(), mPatch);
861            mGenerationId = cache.getGenerationId();
862        }
863        return mMesh;
864    }
865
866    /**
867     * This multi-draw operation builds an indexed mesh on the stack by copying
868     * and transforming the vertices of each 9-patch in the batch. This method
869     * is also responsible for dirtying the current layer, if any.
870     */
871    virtual status_t multiDraw(OpenGLRenderer& renderer, Rect& dirty,
872            const Vector<OpStatePair>& ops, const Rect& bounds) {
873        const DeferredDisplayState& firstState = *(ops[0].state);
874        renderer.restoreDisplayState(firstState, true); // restore all but the clip
875
876        // Batches will usually contain a small number of items so it's
877        // worth performing a first iteration to count the exact number
878        // of vertices we need in the new mesh
879        uint32_t totalVertices = 0;
880        for (unsigned int i = 0; i < ops.size(); i++) {
881            totalVertices += ((DrawPatchOp*) ops[i].op)->getMesh(renderer)->verticesCount;
882        }
883
884        const bool hasLayer = renderer.hasLayer();
885
886        uint32_t indexCount = 0;
887
888        TextureVertex vertices[totalVertices];
889        TextureVertex* vertex = &vertices[0];
890
891        // Create a mesh that contains the transformed vertices for all the
892        // 9-patch objects that are part of the batch. Note that onDefer()
893        // enforces ops drawn by this function to have a pure translate or
894        // identity matrix
895        for (unsigned int i = 0; i < ops.size(); i++) {
896            DrawPatchOp* patchOp = (DrawPatchOp*) ops[i].op;
897            const DeferredDisplayState* state = ops[i].state;
898            const Patch* opMesh = patchOp->getMesh(renderer);
899            uint32_t vertexCount = opMesh->verticesCount;
900            if (vertexCount == 0) continue;
901
902            // We use the bounds to know where to translate our vertices
903            // Using patchOp->state.mBounds wouldn't work because these
904            // bounds are clipped
905            const float tx = (int) floorf(state->mMatrix.getTranslateX() +
906                    patchOp->mLocalBounds.left + 0.5f);
907            const float ty = (int) floorf(state->mMatrix.getTranslateY() +
908                    patchOp->mLocalBounds.top + 0.5f);
909
910            // Copy & transform all the vertices for the current operation
911            TextureVertex* opVertices = opMesh->vertices;
912            for (uint32_t j = 0; j < vertexCount; j++, opVertices++) {
913                TextureVertex::set(vertex++,
914                        opVertices->x + tx, opVertices->y + ty,
915                        opVertices->u, opVertices->v);
916            }
917
918            // Dirty the current layer if possible. When the 9-patch does not
919            // contain empty quads we can take a shortcut and simply set the
920            // dirty rect to the object's bounds.
921            if (hasLayer) {
922                if (!opMesh->hasEmptyQuads) {
923                    renderer.dirtyLayer(tx, ty,
924                            tx + patchOp->mLocalBounds.getWidth(),
925                            ty + patchOp->mLocalBounds.getHeight());
926                } else {
927                    const size_t count = opMesh->quads.size();
928                    for (size_t i = 0; i < count; i++) {
929                        const Rect& quadBounds = opMesh->quads[i];
930                        const float x = tx + quadBounds.left;
931                        const float y = ty + quadBounds.top;
932                        renderer.dirtyLayer(x, y,
933                                x + quadBounds.getWidth(), y + quadBounds.getHeight());
934                    }
935                }
936            }
937
938            indexCount += opMesh->indexCount;
939        }
940
941        return renderer.drawPatches(mBitmap, getAtlasEntry(),
942                &vertices[0], indexCount, getPaint(renderer));
943    }
944
945    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
946        // We're not calling the public variant of drawPatch() here
947        // This method won't perform the quickReject() since we've already done it at this point
948        return renderer.drawPatch(mBitmap, getMesh(renderer), getAtlasEntry(),
949                mLocalBounds.left, mLocalBounds.top, mLocalBounds.right, mLocalBounds.bottom,
950                getPaint(renderer));
951    }
952
953    virtual void output(int level, uint32_t logFlags) const {
954        OP_LOG("Draw patch " RECT_STRING, RECT_ARGS(mLocalBounds));
955    }
956
957    virtual const char* name() { return "DrawPatch"; }
958
959    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
960            const DeferredDisplayState& state) {
961        deferInfo.batchId = DeferredDisplayList::kOpBatch_Patch;
962        deferInfo.mergeId = getAtlasEntry() ? (mergeid_t) mEntry->getMergeId() : (mergeid_t) mBitmap;
963        deferInfo.mergeable = state.mMatrix.isPureTranslate() &&
964                OpenGLRenderer::getXfermodeDirect(mPaint) == SkXfermode::kSrcOver_Mode;
965        deferInfo.opaqueOverBounds = isOpaqueOverBounds(state) && mBitmap->isOpaque();
966    }
967
968private:
969    const SkBitmap* mBitmap;
970    const Res_png_9patch* mPatch;
971
972    uint32_t mGenerationId;
973    const Patch* mMesh;
974
975    const AssetAtlas& mAtlas;
976    uint32_t mEntryGenerationId;
977    AssetAtlas::Entry* mEntry;
978};
979
980class DrawColorOp : public DrawOp {
981public:
982    DrawColorOp(int color, SkXfermode::Mode mode)
983            : DrawOp(NULL), mColor(color), mMode(mode) {};
984
985    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
986        return renderer.drawColor(mColor, mMode);
987    }
988
989    virtual void output(int level, uint32_t logFlags) const {
990        OP_LOG("Draw color %#x, mode %d", mColor, mMode);
991    }
992
993    virtual const char* name() { return "DrawColor"; }
994
995private:
996    int mColor;
997    SkXfermode::Mode mMode;
998};
999
1000class DrawStrokableOp : public DrawBoundedOp {
1001public:
1002    DrawStrokableOp(float left, float top, float right, float bottom, const SkPaint* paint)
1003            : DrawBoundedOp(left, top, right, bottom, paint) {};
1004    DrawStrokableOp(const Rect& localBounds, const SkPaint* paint)
1005            : DrawBoundedOp(localBounds, paint) {};
1006
1007    virtual bool getLocalBounds(Rect& localBounds) {
1008        localBounds.set(mLocalBounds);
1009        if (mPaint && mPaint->getStyle() != SkPaint::kFill_Style) {
1010            localBounds.outset(strokeWidthOutset());
1011        }
1012        return true;
1013    }
1014
1015    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1016            const DeferredDisplayState& state) {
1017        if (mPaint->getPathEffect()) {
1018            deferInfo.batchId = DeferredDisplayList::kOpBatch_AlphaMaskTexture;
1019        } else {
1020            deferInfo.batchId = mPaint->isAntiAlias() ?
1021                    DeferredDisplayList::kOpBatch_AlphaVertices :
1022                    DeferredDisplayList::kOpBatch_Vertices;
1023        }
1024    }
1025};
1026
1027class DrawRectOp : public DrawStrokableOp {
1028public:
1029    DrawRectOp(float left, float top, float right, float bottom, const SkPaint* paint)
1030            : DrawStrokableOp(left, top, right, bottom, paint) {}
1031
1032    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1033        return renderer.drawRect(mLocalBounds.left, mLocalBounds.top,
1034                mLocalBounds.right, mLocalBounds.bottom, getPaint(renderer));
1035    }
1036
1037    virtual void output(int level, uint32_t logFlags) const {
1038        OP_LOG("Draw Rect " RECT_STRING, RECT_ARGS(mLocalBounds));
1039    }
1040
1041    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1042            const DeferredDisplayState& state) {
1043        DrawStrokableOp::onDefer(renderer, deferInfo, state);
1044        deferInfo.opaqueOverBounds = isOpaqueOverBounds(state) &&
1045                mPaint->getStyle() == SkPaint::kFill_Style;
1046    }
1047
1048    virtual const char* name() { return "DrawRect"; }
1049};
1050
1051class DrawRectsOp : public DrawBoundedOp {
1052public:
1053    DrawRectsOp(const float* rects, int count, const SkPaint* paint)
1054            : DrawBoundedOp(rects, count, paint),
1055            mRects(rects), mCount(count) {}
1056
1057    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1058        return renderer.drawRects(mRects, mCount, getPaint(renderer));
1059    }
1060
1061    virtual void output(int level, uint32_t logFlags) const {
1062        OP_LOG("Draw Rects count %d", mCount);
1063    }
1064
1065    virtual const char* name() { return "DrawRects"; }
1066
1067    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1068            const DeferredDisplayState& state) {
1069        deferInfo.batchId = DeferredDisplayList::kOpBatch_Vertices;
1070    }
1071
1072private:
1073    const float* mRects;
1074    int mCount;
1075};
1076
1077class DrawRoundRectOp : public DrawStrokableOp {
1078public:
1079    DrawRoundRectOp(float left, float top, float right, float bottom,
1080            float rx, float ry, const SkPaint* paint)
1081            : DrawStrokableOp(left, top, right, bottom, paint), mRx(rx), mRy(ry) {}
1082
1083    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1084        return renderer.drawRoundRect(mLocalBounds.left, mLocalBounds.top,
1085                mLocalBounds.right, mLocalBounds.bottom, mRx, mRy, getPaint(renderer));
1086    }
1087
1088    virtual void output(int level, uint32_t logFlags) const {
1089        OP_LOG("Draw RoundRect " RECT_STRING ", rx %f, ry %f", RECT_ARGS(mLocalBounds), mRx, mRy);
1090    }
1091
1092    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1093            const DeferredDisplayState& state) {
1094        DrawStrokableOp::onDefer(renderer, deferInfo, state);
1095        if (!mPaint->getPathEffect()) {
1096            renderer.getCaches().tessellationCache.precacheRoundRect(state.mMatrix, *mPaint,
1097                    mLocalBounds.getWidth(), mLocalBounds.getHeight(), mRx, mRy);
1098        }
1099    }
1100
1101    virtual const char* name() { return "DrawRoundRect"; }
1102
1103private:
1104    float mRx;
1105    float mRy;
1106};
1107
1108class DrawCircleOp : public DrawStrokableOp {
1109public:
1110    DrawCircleOp(float x, float y, float radius, const SkPaint* paint)
1111            : DrawStrokableOp(x - radius, y - radius, x + radius, y + radius, paint),
1112            mX(x), mY(y), mRadius(radius) {}
1113
1114    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1115        return renderer.drawCircle(mX, mY, mRadius, getPaint(renderer));
1116    }
1117
1118    virtual void output(int level, uint32_t logFlags) const {
1119        OP_LOG("Draw Circle x %f, y %f, r %f", mX, mY, mRadius);
1120    }
1121
1122    virtual const char* name() { return "DrawCircle"; }
1123
1124private:
1125    float mX;
1126    float mY;
1127    float mRadius;
1128};
1129
1130class DrawCirclePropsOp : public DrawOp {
1131public:
1132    DrawCirclePropsOp(float* x, float* y, float* radius, const SkPaint* paint)
1133            : DrawOp(paint), mX(x), mY(y), mRadius(radius) {}
1134
1135    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1136        return renderer.drawCircle(*mX, *mY, *mRadius, getPaint(renderer));
1137    }
1138
1139    virtual void output(int level, uint32_t logFlags) const {
1140        OP_LOG("Draw Circle Props x %p, y %p, r %p", mX, mY, mRadius);
1141    }
1142
1143    virtual const char* name() { return "DrawCircleProps"; }
1144
1145private:
1146    float* mX;
1147    float* mY;
1148    float* mRadius;
1149};
1150
1151class DrawOvalOp : public DrawStrokableOp {
1152public:
1153    DrawOvalOp(float left, float top, float right, float bottom, const SkPaint* paint)
1154            : DrawStrokableOp(left, top, right, bottom, paint) {}
1155
1156    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1157        return renderer.drawOval(mLocalBounds.left, mLocalBounds.top,
1158                mLocalBounds.right, mLocalBounds.bottom, getPaint(renderer));
1159    }
1160
1161    virtual void output(int level, uint32_t logFlags) const {
1162        OP_LOG("Draw Oval " RECT_STRING, RECT_ARGS(mLocalBounds));
1163    }
1164
1165    virtual const char* name() { return "DrawOval"; }
1166};
1167
1168class DrawArcOp : public DrawStrokableOp {
1169public:
1170    DrawArcOp(float left, float top, float right, float bottom,
1171            float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint)
1172            : DrawStrokableOp(left, top, right, bottom, paint),
1173            mStartAngle(startAngle), mSweepAngle(sweepAngle), mUseCenter(useCenter) {}
1174
1175    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1176        return renderer.drawArc(mLocalBounds.left, mLocalBounds.top,
1177                mLocalBounds.right, mLocalBounds.bottom,
1178                mStartAngle, mSweepAngle, mUseCenter, getPaint(renderer));
1179    }
1180
1181    virtual void output(int level, uint32_t logFlags) const {
1182        OP_LOG("Draw Arc " RECT_STRING ", start %f, sweep %f, useCenter %d",
1183                RECT_ARGS(mLocalBounds), mStartAngle, mSweepAngle, mUseCenter);
1184    }
1185
1186    virtual const char* name() { return "DrawArc"; }
1187
1188private:
1189    float mStartAngle;
1190    float mSweepAngle;
1191    bool mUseCenter;
1192};
1193
1194class DrawPathOp : public DrawBoundedOp {
1195public:
1196    DrawPathOp(const SkPath* path, const SkPaint* paint)
1197            : DrawBoundedOp(paint), mPath(path) {
1198        float left, top, offset;
1199        uint32_t width, height;
1200        PathCache::computePathBounds(path, paint, left, top, offset, width, height);
1201        left -= offset;
1202        top -= offset;
1203        mLocalBounds.set(left, top, left + width, top + height);
1204    }
1205
1206    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1207        return renderer.drawPath(mPath, getPaint(renderer));
1208    }
1209
1210    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1211            const DeferredDisplayState& state) {
1212        const SkPaint* paint = getPaint(renderer);
1213        renderer.getCaches().pathCache.precache(mPath, paint);
1214
1215        deferInfo.batchId = DeferredDisplayList::kOpBatch_AlphaMaskTexture;
1216    }
1217
1218    virtual void output(int level, uint32_t logFlags) const {
1219        OP_LOG("Draw Path %p in " RECT_STRING, mPath, RECT_ARGS(mLocalBounds));
1220    }
1221
1222    virtual const char* name() { return "DrawPath"; }
1223
1224private:
1225    const SkPath* mPath;
1226};
1227
1228class DrawLinesOp : public DrawBoundedOp {
1229public:
1230    DrawLinesOp(const float* points, int count, const SkPaint* paint)
1231            : DrawBoundedOp(points, count, paint),
1232            mPoints(points), mCount(count) {
1233        mLocalBounds.outset(strokeWidthOutset());
1234    }
1235
1236    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1237        return renderer.drawLines(mPoints, mCount, getPaint(renderer));
1238    }
1239
1240    virtual void output(int level, uint32_t logFlags) const {
1241        OP_LOG("Draw Lines count %d", mCount);
1242    }
1243
1244    virtual const char* name() { return "DrawLines"; }
1245
1246    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1247            const DeferredDisplayState& state) {
1248        deferInfo.batchId = mPaint->isAntiAlias() ?
1249                DeferredDisplayList::kOpBatch_AlphaVertices :
1250                DeferredDisplayList::kOpBatch_Vertices;
1251    }
1252
1253protected:
1254    const float* mPoints;
1255    int mCount;
1256};
1257
1258class DrawPointsOp : public DrawLinesOp {
1259public:
1260    DrawPointsOp(const float* points, int count, const SkPaint* paint)
1261            : DrawLinesOp(points, count, paint) {}
1262
1263    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1264        return renderer.drawPoints(mPoints, mCount, getPaint(renderer));
1265    }
1266
1267    virtual void output(int level, uint32_t logFlags) const {
1268        OP_LOG("Draw Points count %d", mCount);
1269    }
1270
1271    virtual const char* name() { return "DrawPoints"; }
1272};
1273
1274class DrawSomeTextOp : public DrawOp {
1275public:
1276    DrawSomeTextOp(const char* text, int bytesCount, int count, const SkPaint* paint)
1277            : DrawOp(paint), mText(text), mBytesCount(bytesCount), mCount(count) {};
1278
1279    virtual void output(int level, uint32_t logFlags) const {
1280        OP_LOG("Draw some text, %d bytes", mBytesCount);
1281    }
1282
1283    virtual bool hasTextShadow() const {
1284        return OpenGLRenderer::hasTextShadow(mPaint);
1285    }
1286
1287    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1288            const DeferredDisplayState& state) {
1289        const SkPaint* paint = getPaint(renderer);
1290        FontRenderer& fontRenderer = renderer.getCaches().fontRenderer->getFontRenderer(paint);
1291        fontRenderer.precache(paint, mText, mCount, SkMatrix::I());
1292
1293        deferInfo.batchId = mPaint->getColor() == SK_ColorBLACK ?
1294                DeferredDisplayList::kOpBatch_Text :
1295                DeferredDisplayList::kOpBatch_ColorText;
1296    }
1297
1298protected:
1299    const char* mText;
1300    int mBytesCount;
1301    int mCount;
1302};
1303
1304class DrawTextOnPathOp : public DrawSomeTextOp {
1305public:
1306    DrawTextOnPathOp(const char* text, int bytesCount, int count,
1307            const SkPath* path, float hOffset, float vOffset, const SkPaint* paint)
1308            : DrawSomeTextOp(text, bytesCount, count, paint),
1309            mPath(path), mHOffset(hOffset), mVOffset(vOffset) {
1310        /* TODO: inherit from DrawBounded and init mLocalBounds */
1311    }
1312
1313    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1314        return renderer.drawTextOnPath(mText, mBytesCount, mCount, mPath,
1315                mHOffset, mVOffset, getPaint(renderer));
1316    }
1317
1318    virtual const char* name() { return "DrawTextOnPath"; }
1319
1320private:
1321    const SkPath* mPath;
1322    float mHOffset;
1323    float mVOffset;
1324};
1325
1326class DrawPosTextOp : public DrawSomeTextOp {
1327public:
1328    DrawPosTextOp(const char* text, int bytesCount, int count,
1329            const float* positions, const SkPaint* paint)
1330            : DrawSomeTextOp(text, bytesCount, count, paint), mPositions(positions) {
1331        /* TODO: inherit from DrawBounded and init mLocalBounds */
1332    }
1333
1334    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1335        return renderer.drawPosText(mText, mBytesCount, mCount, mPositions, getPaint(renderer));
1336    }
1337
1338    virtual const char* name() { return "DrawPosText"; }
1339
1340private:
1341    const float* mPositions;
1342};
1343
1344class DrawTextOp : public DrawStrokableOp {
1345public:
1346    DrawTextOp(const char* text, int bytesCount, int count, float x, float y,
1347            const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds)
1348            : DrawStrokableOp(bounds, paint), mText(text), mBytesCount(bytesCount), mCount(count),
1349            mX(x), mY(y), mPositions(positions), mTotalAdvance(totalAdvance) {
1350        mPrecacheTransform = SkMatrix::InvalidMatrix();
1351    }
1352
1353    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1354            const DeferredDisplayState& state) {
1355        const SkPaint* paint = getPaint(renderer);
1356        FontRenderer& fontRenderer = renderer.getCaches().fontRenderer->getFontRenderer(paint);
1357        SkMatrix transform;
1358        renderer.findBestFontTransform(state.mMatrix, &transform);
1359        if (mPrecacheTransform != transform) {
1360            fontRenderer.precache(paint, mText, mCount, transform);
1361            mPrecacheTransform = transform;
1362        }
1363        deferInfo.batchId = mPaint->getColor() == SK_ColorBLACK ?
1364                DeferredDisplayList::kOpBatch_Text :
1365                DeferredDisplayList::kOpBatch_ColorText;
1366
1367        deferInfo.mergeId = reinterpret_cast<mergeid_t>(mPaint->getColor());
1368
1369        // don't merge decorated text - the decorations won't draw in order
1370        bool hasDecorations = mPaint->getFlags()
1371                & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag);
1372
1373        deferInfo.mergeable = state.mMatrix.isPureTranslate()
1374                && !hasDecorations
1375                && OpenGLRenderer::getXfermodeDirect(mPaint) == SkXfermode::kSrcOver_Mode;
1376    }
1377
1378    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1379        Rect bounds;
1380        getLocalBounds(bounds);
1381        return renderer.drawText(mText, mBytesCount, mCount, mX, mY,
1382                mPositions, getPaint(renderer), mTotalAdvance, bounds);
1383    }
1384
1385    virtual status_t multiDraw(OpenGLRenderer& renderer, Rect& dirty,
1386            const Vector<OpStatePair>& ops, const Rect& bounds) {
1387        status_t status = DrawGlInfo::kStatusDone;
1388        for (unsigned int i = 0; i < ops.size(); i++) {
1389            const DeferredDisplayState& state = *(ops[i].state);
1390            DrawOpMode drawOpMode = (i == ops.size() - 1) ? kDrawOpMode_Flush : kDrawOpMode_Defer;
1391            renderer.restoreDisplayState(state, true); // restore all but the clip
1392
1393            DrawTextOp& op = *((DrawTextOp*)ops[i].op);
1394            // quickReject() will not occure in drawText() so we can use mLocalBounds
1395            // directly, we do not need to account for shadow by calling getLocalBounds()
1396            status |= renderer.drawText(op.mText, op.mBytesCount, op.mCount, op.mX, op.mY,
1397                    op.mPositions, op.getPaint(renderer), op.mTotalAdvance, op.mLocalBounds,
1398                    drawOpMode);
1399        }
1400        return status;
1401    }
1402
1403    virtual void output(int level, uint32_t logFlags) const {
1404        OP_LOG("Draw Text of count %d, bytes %d", mCount, mBytesCount);
1405    }
1406
1407    virtual const char* name() { return "DrawText"; }
1408
1409private:
1410    const char* mText;
1411    int mBytesCount;
1412    int mCount;
1413    float mX;
1414    float mY;
1415    const float* mPositions;
1416    float mTotalAdvance;
1417    SkMatrix mPrecacheTransform;
1418};
1419
1420///////////////////////////////////////////////////////////////////////////////
1421// SPECIAL DRAW OPERATIONS
1422///////////////////////////////////////////////////////////////////////////////
1423
1424class DrawFunctorOp : public DrawOp {
1425public:
1426    DrawFunctorOp(Functor* functor)
1427            : DrawOp(NULL), mFunctor(functor) {}
1428
1429    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1430        renderer.startMark("GL functor");
1431        status_t ret = renderer.callDrawGLFunction(mFunctor, dirty);
1432        renderer.endMark();
1433        return ret;
1434    }
1435
1436    virtual void output(int level, uint32_t logFlags) const {
1437        OP_LOG("Draw Functor %p", mFunctor);
1438    }
1439
1440    virtual const char* name() { return "DrawFunctor"; }
1441
1442private:
1443    Functor* mFunctor;
1444};
1445
1446class DrawRenderNodeOp : public DrawBoundedOp {
1447    friend class RenderNode; // grant RenderNode access to info of child
1448public:
1449    DrawRenderNodeOp(RenderNode* renderNode, int flags, const mat4& transformFromParent)
1450            : DrawBoundedOp(0, 0, renderNode->getWidth(), renderNode->getHeight(), 0),
1451            mRenderNode(renderNode), mFlags(flags), mTransformFromParent(transformFromParent) {}
1452
1453    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
1454            bool useQuickReject) {
1455        if (mRenderNode && mRenderNode->isRenderable() && !mSkipInOrderDraw) {
1456            mRenderNode->defer(deferStruct, level + 1);
1457        }
1458    }
1459    virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
1460            bool useQuickReject) {
1461        if (mRenderNode && mRenderNode->isRenderable() && !mSkipInOrderDraw) {
1462            mRenderNode->replay(replayStruct, level + 1);
1463        }
1464    }
1465
1466    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1467        LOG_ALWAYS_FATAL("should not be called, because replay() is overridden");
1468        return 0;
1469    }
1470
1471    virtual void output(int level, uint32_t logFlags) const {
1472        OP_LOG("Draw Display List %p, flags %#x", mRenderNode, mFlags);
1473        if (mRenderNode && (logFlags & kOpLogFlag_Recurse)) {
1474            mRenderNode->output(level + 1);
1475        }
1476    }
1477
1478    virtual const char* name() { return "DrawRenderNode"; }
1479
1480    RenderNode* renderNode() { return mRenderNode; }
1481
1482private:
1483    RenderNode* mRenderNode;
1484    const int mFlags;
1485
1486    ///////////////////////////
1487    // Properties below are used by RenderNode::computeOrderingImpl() and issueOperations()
1488    ///////////////////////////
1489    /**
1490     * Records transform vs parent, used for computing total transform without rerunning DL contents
1491     */
1492    const mat4 mTransformFromParent;
1493
1494    /**
1495     * Holds the transformation between the projection surface ViewGroup and this RenderNode
1496     * drawing instance. Represents any translations / transformations done within the drawing of
1497     * the compositing ancestor ViewGroup's draw, before the draw of the View represented by this
1498     * DisplayList draw instance.
1499     *
1500     * Note: doesn't include transformation within the RenderNode, or its properties.
1501     */
1502    mat4 mTransformFromCompositingAncestor;
1503    bool mSkipInOrderDraw;
1504};
1505
1506/**
1507 * Not a canvas operation, used only by 3d / z ordering logic in RenderNode::iterate()
1508 */
1509class DrawShadowOp : public DrawOp {
1510public:
1511    DrawShadowOp(const mat4& transformXY, const mat4& transformZ,
1512            float casterAlpha, const SkPath* casterOutline)
1513        : DrawOp(NULL)
1514        , mTransformXY(transformXY)
1515        , mTransformZ(transformZ)
1516        , mCasterAlpha(casterAlpha)
1517        , mCasterOutline(casterOutline) {
1518    }
1519
1520    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1521            const DeferredDisplayState& state) {
1522        renderer.getCaches().tessellationCache.precacheShadows(&state.mMatrix,
1523                renderer.getLocalClipBounds(), isCasterOpaque(), mCasterOutline,
1524                &mTransformXY, &mTransformZ, renderer.getLightCenter(), renderer.getLightRadius());
1525    }
1526
1527    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1528        TessellationCache::vertexBuffer_pair_t buffers;
1529        Matrix4 drawTransform;
1530        renderer.getMatrix(&drawTransform);
1531        renderer.getCaches().tessellationCache.getShadowBuffers(&drawTransform,
1532                renderer.getLocalClipBounds(), isCasterOpaque(), mCasterOutline,
1533                &mTransformXY, &mTransformZ, renderer.getLightCenter(), renderer.getLightRadius(),
1534                buffers);
1535
1536        return renderer.drawShadow(mCasterAlpha, buffers.first, buffers.second);
1537    }
1538
1539    virtual void output(int level, uint32_t logFlags) const {
1540        OP_LOGS("DrawShadow");
1541    }
1542
1543    virtual const char* name() { return "DrawShadow"; }
1544
1545private:
1546    bool isCasterOpaque() { return mCasterAlpha >= 1.0f; }
1547
1548    const mat4 mTransformXY;
1549    const mat4 mTransformZ;
1550    const float mCasterAlpha;
1551    const SkPath* mCasterOutline;
1552};
1553
1554class DrawLayerOp : public DrawOp {
1555public:
1556    DrawLayerOp(Layer* layer, float x, float y)
1557            : DrawOp(NULL), mLayer(layer), mX(x), mY(y) {}
1558
1559    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1560        return renderer.drawLayer(mLayer, mX, mY);
1561    }
1562
1563    virtual void output(int level, uint32_t logFlags) const {
1564        OP_LOG("Draw Layer %p at %f %f", mLayer, mX, mY);
1565    }
1566
1567    virtual const char* name() { return "DrawLayer"; }
1568
1569private:
1570    Layer* mLayer;
1571    float mX;
1572    float mY;
1573};
1574
1575}; // namespace uirenderer
1576}; // namespace android
1577
1578#endif // ANDROID_HWUI_DISPLAY_OPERATION_H
1579