DisplayListOp.h revision 860d155f866cc15a725e7ce03763280987f24901
1/*
2 * Copyright (C) 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_DISPLAY_OPERATION_H
18#define ANDROID_HWUI_DISPLAY_OPERATION_H
19
20#ifndef LOG_TAG
21    #define LOG_TAG "OpenGLRenderer"
22#endif
23
24#include <SkPath.h>
25#include <SkPathOps.h>
26#include <SkXfermode.h>
27
28#include <private/hwui/DrawGlInfo.h>
29
30#include "OpenGLRenderer.h"
31#include "AssetAtlas.h"
32#include "DeferredDisplayList.h"
33#include "DisplayListRenderer.h"
34#include "UvMapper.h"
35#include "utils/LinearAllocator.h"
36
37#define CRASH() do { \
38    *(int *)(uintptr_t) 0xbbadbeef = 0; \
39    ((void(*)())0)(); /* More reliable, but doesn't say BBADBEEF */ \
40} while(false)
41
42// Use OP_LOG for logging with arglist, OP_LOGS if just printing char*
43#define OP_LOGS(s) OP_LOG("%s", (s))
44#define OP_LOG(s, ...) ALOGD( "%*s" s, level * 2, "", __VA_ARGS__ )
45
46namespace android {
47namespace uirenderer {
48
49/**
50 * Structure for storing canvas operations when they are recorded into a DisplayList, so that they
51 * may be replayed to an OpenGLRenderer.
52 *
53 * To avoid individual memory allocations, DisplayListOps may only be allocated into a
54 * LinearAllocator's managed memory buffers.  Each pointer held by a DisplayListOp is either a
55 * pointer into memory also allocated in the LinearAllocator (mostly for text and float buffers) or
56 * references a externally refcounted object (Sk... and Skia... objects). ~DisplayListOp() is
57 * never called as LinearAllocators are simply discarded, so no memory management should be done in
58 * this class.
59 */
60class DisplayListOp {
61public:
62    // These objects should always be allocated with a LinearAllocator, and never destroyed/deleted.
63    // standard new() intentionally not implemented, and delete/deconstructor should never be used.
64    virtual ~DisplayListOp() { CRASH(); }
65    static void operator delete(void* ptr) { CRASH(); }
66    /** static void* operator new(size_t size); PURPOSELY OMITTED **/
67    static void* operator new(size_t size, LinearAllocator& allocator) {
68        return allocator.alloc(size);
69    }
70
71    enum OpLogFlag {
72        kOpLogFlag_Recurse = 0x1,
73        kOpLogFlag_JSON = 0x2 // TODO: add?
74    };
75
76    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
77            bool useQuickReject) = 0;
78
79    virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
80            bool useQuickReject) = 0;
81
82    virtual void output(int level, uint32_t logFlags = 0) const = 0;
83
84    // NOTE: it would be nice to declare constants and overriding the implementation in each op to
85    // point at the constants, but that seems to require a .cpp file
86    virtual const char* name() = 0;
87};
88
89class StateOp : public DisplayListOp {
90public:
91    StateOp() {};
92
93    virtual ~StateOp() {}
94
95    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
96            bool useQuickReject) {
97        // default behavior only affects immediate, deferrable state, issue directly to renderer
98        applyState(deferStruct.mRenderer, saveCount);
99    }
100
101    /**
102     * State operations are applied directly to the renderer, but can cause the deferred drawing op
103     * list to flush
104     */
105    virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
106            bool useQuickReject) {
107        applyState(replayStruct.mRenderer, saveCount);
108    }
109
110    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const = 0;
111};
112
113class DrawOp : public DisplayListOp {
114friend class MergingDrawBatch;
115public:
116    DrawOp(const SkPaint* paint)
117            : mPaint(paint), mQuickRejected(false) {}
118
119    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
120            bool useQuickReject) {
121        if (mQuickRejected && CC_LIKELY(useQuickReject)) {
122            return;
123        }
124
125        deferStruct.mDeferredList.addDrawOp(deferStruct.mRenderer, this);
126    }
127
128    virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
129            bool useQuickReject) {
130        if (mQuickRejected && CC_LIKELY(useQuickReject)) {
131            return;
132        }
133
134        replayStruct.mDrawGlStatus |= applyDraw(replayStruct.mRenderer, replayStruct.mDirty);
135    }
136
137    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) = 0;
138
139    /**
140     * Draw multiple instances of an operation, must be overidden for operations that merge
141     *
142     * Currently guarantees certain similarities between ops (see MergingDrawBatch::canMergeWith),
143     * and pure translation transformations. Other guarantees of similarity should be enforced by
144     * reducing which operations are tagged as mergeable.
145     */
146    virtual status_t multiDraw(OpenGLRenderer& renderer, Rect& dirty,
147            const Vector<OpStatePair>& ops, const Rect& bounds) {
148        status_t status = DrawGlInfo::kStatusDone;
149        for (unsigned int i = 0; i < ops.size(); i++) {
150            renderer.restoreDisplayState(*(ops[i].state), true);
151            status |= ops[i].op->applyDraw(renderer, dirty);
152        }
153        return status;
154    }
155
156    /**
157     * When this method is invoked the state field is initialized to have the
158     * final rendering state. We can thus use it to process data as it will be
159     * used at draw time.
160     *
161     * Additionally, this method allows subclasses to provide defer-time preferences for batching
162     * and merging.
163     *
164     * if a subclass can set deferInfo.mergeable to true, it should implement multiDraw()
165     */
166    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
167            const DeferredDisplayState& state) {}
168
169    /**
170     * Query the conservative, local bounds (unmapped) bounds of the op.
171     *
172     * returns true if bounds exist
173     */
174    virtual bool getLocalBounds(const DrawModifiers& drawModifiers, Rect& localBounds) {
175        return false;
176    }
177
178    // TODO: better refine localbounds usage
179    void setQuickRejected(bool quickRejected) { mQuickRejected = quickRejected; }
180    bool getQuickRejected() { return mQuickRejected; }
181
182    inline int getPaintAlpha() const {
183        return OpenGLRenderer::getAlphaDirect(mPaint);
184    }
185
186    inline float strokeWidthOutset() {
187        // since anything AA stroke with less than 1.0 pixel width is drawn with an alpha-reduced
188        // 1.0 stroke, treat 1.0 as minimum.
189
190        // TODO: it would be nice if this could take scale into account, but scale isn't stable
191        // since higher levels of the view hierarchy can change scale out from underneath it.
192        return fmaxf(mPaint->getStrokeWidth(), 1) * 0.5f;
193    }
194
195protected:
196    const SkPaint* getPaint(OpenGLRenderer& renderer) {
197        return renderer.filterPaint(mPaint);
198    }
199
200    // Helper method for determining op opaqueness. Assumes op fills its bounds in local
201    // coordinates, and that paint's alpha is used
202    inline bool isOpaqueOverBounds(const DeferredDisplayState& state) {
203        // ensure that local bounds cover mapped bounds
204        if (!state.mMatrix.isSimple()) return false;
205
206        // check state/paint for transparency
207        if (state.mDrawModifiers.mShader ||
208                state.mAlpha != 1.0f ||
209                (mPaint && mPaint->getAlpha() != 0xFF)) return false;
210
211        SkXfermode::Mode mode = OpenGLRenderer::getXfermodeDirect(mPaint);
212        return (mode == SkXfermode::kSrcOver_Mode ||
213                mode == SkXfermode::kSrc_Mode);
214
215    }
216
217    const SkPaint* mPaint; // should be accessed via getPaint() when applying
218    bool mQuickRejected;
219};
220
221class DrawBoundedOp : public DrawOp {
222public:
223    DrawBoundedOp(float left, float top, float right, float bottom, const SkPaint* paint)
224            : DrawOp(paint), mLocalBounds(left, top, right, bottom) {}
225
226    DrawBoundedOp(const Rect& localBounds, const SkPaint* paint)
227            : DrawOp(paint), mLocalBounds(localBounds) {}
228
229    // Calculates bounds as smallest rect encompassing all points
230    // NOTE: requires at least 1 vertex, and doesn't account for stroke size (should be handled in
231    // subclass' constructor)
232    DrawBoundedOp(const float* points, int count, const SkPaint* paint)
233            : DrawOp(paint), mLocalBounds(points[0], points[1], points[0], points[1]) {
234        for (int i = 2; i < count; i += 2) {
235            mLocalBounds.left = fminf(mLocalBounds.left, points[i]);
236            mLocalBounds.right = fmaxf(mLocalBounds.right, points[i]);
237            mLocalBounds.top = fminf(mLocalBounds.top, points[i + 1]);
238            mLocalBounds.bottom = fmaxf(mLocalBounds.bottom, points[i + 1]);
239        }
240    }
241
242    // default empty constructor for bounds, to be overridden in child constructor body
243    DrawBoundedOp(const SkPaint* paint): DrawOp(paint) { }
244
245    bool getLocalBounds(const DrawModifiers& drawModifiers, Rect& localBounds) {
246        localBounds.set(mLocalBounds);
247        if (drawModifiers.mHasShadow) {
248            // TODO: inspect paint's looper directly
249            Rect shadow(mLocalBounds);
250            shadow.translate(drawModifiers.mShadowDx, drawModifiers.mShadowDy);
251            shadow.outset(drawModifiers.mShadowRadius);
252            localBounds.unionWith(shadow);
253        }
254        return true;
255    }
256
257protected:
258    Rect mLocalBounds; // displayed area in LOCAL coord. doesn't incorporate stroke, so check paint
259};
260
261///////////////////////////////////////////////////////////////////////////////
262// STATE OPERATIONS - these may affect the state of the canvas/renderer, but do
263//         not directly draw or alter output
264///////////////////////////////////////////////////////////////////////////////
265
266class SaveOp : public StateOp {
267public:
268    SaveOp(int flags)
269            : mFlags(flags) {}
270
271    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
272            bool useQuickReject) {
273        int newSaveCount = deferStruct.mRenderer.save(mFlags);
274        deferStruct.mDeferredList.addSave(deferStruct.mRenderer, this, newSaveCount);
275    }
276
277    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
278        renderer.save(mFlags);
279    }
280
281    virtual void output(int level, uint32_t logFlags) const {
282        OP_LOG("Save flags %x", mFlags);
283    }
284
285    virtual const char* name() { return "Save"; }
286
287    int getFlags() const { return mFlags; }
288private:
289    int mFlags;
290};
291
292class RestoreToCountOp : public StateOp {
293public:
294    RestoreToCountOp(int count)
295            : mCount(count) {}
296
297    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
298            bool useQuickReject) {
299        deferStruct.mDeferredList.addRestoreToCount(deferStruct.mRenderer,
300                this, saveCount + mCount);
301        deferStruct.mRenderer.restoreToCount(saveCount + mCount);
302    }
303
304    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
305        renderer.restoreToCount(saveCount + mCount);
306    }
307
308    virtual void output(int level, uint32_t logFlags) const {
309        OP_LOG("Restore to count %d", mCount);
310    }
311
312    virtual const char* name() { return "RestoreToCount"; }
313
314private:
315    int mCount;
316};
317
318class SaveLayerOp : public StateOp {
319public:
320    SaveLayerOp(float left, float top, float right, float bottom, int alpha, int flags)
321            : mArea(left, top, right, bottom), mPaint(&mCachedPaint), mFlags(flags) {
322        mCachedPaint.setAlpha(alpha);
323    }
324
325    SaveLayerOp(float left, float top, float right, float bottom, const SkPaint* paint, int flags)
326            : mArea(left, top, right, bottom), mPaint(paint), mFlags(flags) {}
327
328    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
329            bool useQuickReject) {
330        // NOTE: don't bother with actual saveLayer, instead issuing it at flush time
331        int newSaveCount = deferStruct.mRenderer.getSaveCount();
332        deferStruct.mDeferredList.addSaveLayer(deferStruct.mRenderer, this, newSaveCount);
333
334        // NOTE: don't issue full saveLayer, since that has side effects/is costly. instead just
335        // setup the snapshot for deferral, and re-issue the op at flush time
336        deferStruct.mRenderer.saveLayerDeferred(mArea.left, mArea.top, mArea.right, mArea.bottom,
337                mPaint, mFlags);
338    }
339
340    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
341        renderer.saveLayer(mArea.left, mArea.top, mArea.right, mArea.bottom, mPaint, mFlags);
342    }
343
344    virtual void output(int level, uint32_t logFlags) const {
345        OP_LOG("SaveLayer%s of area " RECT_STRING,
346                (isSaveLayerAlpha() ? "Alpha" : ""),RECT_ARGS(mArea));
347    }
348
349    virtual const char* name() { return isSaveLayerAlpha() ? "SaveLayerAlpha" : "SaveLayer"; }
350
351    int getFlags() { return mFlags; }
352
353private:
354    bool isSaveLayerAlpha() const {
355        SkXfermode::Mode mode = OpenGLRenderer::getXfermodeDirect(mPaint);
356        int alpha = OpenGLRenderer::getAlphaDirect(mPaint);
357        return alpha < 255 && mode == SkXfermode::kSrcOver_Mode;
358    }
359
360    Rect mArea;
361    const SkPaint* mPaint;
362    SkPaint mCachedPaint;
363    int mFlags;
364};
365
366class TranslateOp : public StateOp {
367public:
368    TranslateOp(float dx, float dy)
369            : mDx(dx), mDy(dy) {}
370
371    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
372        renderer.translate(mDx, mDy);
373    }
374
375    virtual void output(int level, uint32_t logFlags) const {
376        OP_LOG("Translate by %f %f", mDx, mDy);
377    }
378
379    virtual const char* name() { return "Translate"; }
380
381private:
382    float mDx;
383    float mDy;
384};
385
386class RotateOp : public StateOp {
387public:
388    RotateOp(float degrees)
389            : mDegrees(degrees) {}
390
391    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
392        renderer.rotate(mDegrees);
393    }
394
395    virtual void output(int level, uint32_t logFlags) const {
396        OP_LOG("Rotate by %f degrees", mDegrees);
397    }
398
399    virtual const char* name() { return "Rotate"; }
400
401private:
402    float mDegrees;
403};
404
405class ScaleOp : public StateOp {
406public:
407    ScaleOp(float sx, float sy)
408            : mSx(sx), mSy(sy) {}
409
410    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
411        renderer.scale(mSx, mSy);
412    }
413
414    virtual void output(int level, uint32_t logFlags) const {
415        OP_LOG("Scale by %f %f", mSx, mSy);
416    }
417
418    virtual const char* name() { return "Scale"; }
419
420private:
421    float mSx;
422    float mSy;
423};
424
425class SkewOp : public StateOp {
426public:
427    SkewOp(float sx, float sy)
428            : mSx(sx), mSy(sy) {}
429
430    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
431        renderer.skew(mSx, mSy);
432    }
433
434    virtual void output(int level, uint32_t logFlags) const {
435        OP_LOG("Skew by %f %f", mSx, mSy);
436    }
437
438    virtual const char* name() { return "Skew"; }
439
440private:
441    float mSx;
442    float mSy;
443};
444
445class SetMatrixOp : public StateOp {
446public:
447    SetMatrixOp(const SkMatrix* matrix)
448            : mMatrix(matrix) {}
449
450    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
451        renderer.setMatrix(mMatrix);
452    }
453
454    virtual void output(int level, uint32_t logFlags) const {
455        if (mMatrix) {
456            OP_LOG("SetMatrix " SK_MATRIX_STRING, SK_MATRIX_ARGS(mMatrix));
457        } else {
458            OP_LOGS("SetMatrix (reset)");
459        }
460    }
461
462    virtual const char* name() { return "SetMatrix"; }
463
464private:
465    const SkMatrix* mMatrix;
466};
467
468class ConcatMatrixOp : public StateOp {
469public:
470    ConcatMatrixOp(const SkMatrix* matrix)
471            : mMatrix(matrix) {}
472
473    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
474        renderer.concatMatrix(mMatrix);
475    }
476
477    virtual void output(int level, uint32_t logFlags) const {
478        OP_LOG("ConcatMatrix " SK_MATRIX_STRING, SK_MATRIX_ARGS(mMatrix));
479    }
480
481    virtual const char* name() { return "ConcatMatrix"; }
482
483private:
484    const SkMatrix* mMatrix;
485};
486
487class ClipOp : public StateOp {
488public:
489    ClipOp(SkRegion::Op op) : mOp(op) {}
490
491    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
492            bool useQuickReject) {
493        // NOTE: must defer op BEFORE applying state, since it may read clip
494        deferStruct.mDeferredList.addClip(deferStruct.mRenderer, this);
495
496        // TODO: Can we avoid applying complex clips at defer time?
497        applyState(deferStruct.mRenderer, saveCount);
498    }
499
500    bool canCauseComplexClip() {
501        return ((mOp != SkRegion::kIntersect_Op) && (mOp != SkRegion::kReplace_Op)) || !isRect();
502    }
503
504protected:
505    virtual bool isRect() { return false; }
506
507    SkRegion::Op mOp;
508};
509
510class ClipRectOp : public ClipOp {
511public:
512    ClipRectOp(float left, float top, float right, float bottom, SkRegion::Op op)
513            : ClipOp(op), mArea(left, top, right, bottom) {}
514
515    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
516        renderer.clipRect(mArea.left, mArea.top, mArea.right, mArea.bottom, mOp);
517    }
518
519    virtual void output(int level, uint32_t logFlags) const {
520        OP_LOG("ClipRect " RECT_STRING, RECT_ARGS(mArea));
521    }
522
523    virtual const char* name() { return "ClipRect"; }
524
525protected:
526    virtual bool isRect() { return true; }
527
528private:
529    Rect mArea;
530};
531
532class ClipPathOp : public ClipOp {
533public:
534    ClipPathOp(const SkPath* path, SkRegion::Op op)
535            : ClipOp(op), mPath(path) {}
536
537    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
538        renderer.clipPath(mPath, mOp);
539    }
540
541    virtual void output(int level, uint32_t logFlags) const {
542        SkRect bounds = mPath->getBounds();
543        OP_LOG("ClipPath bounds " RECT_STRING,
544                bounds.left(), bounds.top(), bounds.right(), bounds.bottom());
545    }
546
547    virtual const char* name() { return "ClipPath"; }
548
549private:
550    const SkPath* mPath;
551};
552
553class ClipRegionOp : public ClipOp {
554public:
555    ClipRegionOp(const SkRegion* region, SkRegion::Op op)
556            : ClipOp(op), mRegion(region) {}
557
558    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
559        renderer.clipRegion(mRegion, mOp);
560    }
561
562    virtual void output(int level, uint32_t logFlags) const {
563        SkIRect bounds = mRegion->getBounds();
564        OP_LOG("ClipRegion bounds %d %d %d %d",
565                bounds.left(), bounds.top(), bounds.right(), bounds.bottom());
566    }
567
568    virtual const char* name() { return "ClipRegion"; }
569
570private:
571    const SkRegion* mRegion;
572};
573
574class ResetShaderOp : public StateOp {
575public:
576    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
577        renderer.resetShader();
578    }
579
580    virtual void output(int level, uint32_t logFlags) const {
581        OP_LOGS("ResetShader");
582    }
583
584    virtual const char* name() { return "ResetShader"; }
585};
586
587class SetupShaderOp : public StateOp {
588public:
589    SetupShaderOp(SkiaShader* shader)
590            : mShader(shader) {}
591    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
592        renderer.setupShader(mShader);
593    }
594
595    virtual void output(int level, uint32_t logFlags) const {
596        OP_LOG("SetupShader, shader %p", mShader);
597    }
598
599    virtual const char* name() { return "SetupShader"; }
600
601private:
602    SkiaShader* mShader;
603};
604
605class ResetShadowOp : public StateOp {
606public:
607    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
608        renderer.resetShadow();
609    }
610
611    virtual void output(int level, uint32_t logFlags) const {
612        OP_LOGS("ResetShadow");
613    }
614
615    virtual const char* name() { return "ResetShadow"; }
616};
617
618class SetupShadowOp : public StateOp {
619public:
620    SetupShadowOp(float radius, float dx, float dy, int color)
621            : mRadius(radius), mDx(dx), mDy(dy), mColor(color) {}
622
623    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
624        renderer.setupShadow(mRadius, mDx, mDy, mColor);
625    }
626
627    virtual void output(int level, uint32_t logFlags) const {
628        OP_LOG("SetupShadow, radius %f, %f, %f, color %#x", mRadius, mDx, mDy, mColor);
629    }
630
631    virtual const char* name() { return "SetupShadow"; }
632
633private:
634    float mRadius;
635    float mDx;
636    float mDy;
637    int mColor;
638};
639
640class ResetPaintFilterOp : public StateOp {
641public:
642    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
643        renderer.resetPaintFilter();
644    }
645
646    virtual void output(int level, uint32_t logFlags) const {
647        OP_LOGS("ResetPaintFilter");
648    }
649
650    virtual const char* name() { return "ResetPaintFilter"; }
651};
652
653class SetupPaintFilterOp : public StateOp {
654public:
655    SetupPaintFilterOp(int clearBits, int setBits)
656            : mClearBits(clearBits), mSetBits(setBits) {}
657
658    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
659        renderer.setupPaintFilter(mClearBits, mSetBits);
660    }
661
662    virtual void output(int level, uint32_t logFlags) const {
663        OP_LOG("SetupPaintFilter, clear %#x, set %#x", mClearBits, mSetBits);
664    }
665
666    virtual const char* name() { return "SetupPaintFilter"; }
667
668private:
669    int mClearBits;
670    int mSetBits;
671};
672
673///////////////////////////////////////////////////////////////////////////////
674// DRAW OPERATIONS - these are operations that can draw to the canvas's device
675///////////////////////////////////////////////////////////////////////////////
676
677class DrawBitmapOp : public DrawBoundedOp {
678public:
679    DrawBitmapOp(const SkBitmap* bitmap, float left, float top, const SkPaint* paint)
680            : DrawBoundedOp(left, top, left + bitmap->width(), top + bitmap->height(), paint),
681            mBitmap(bitmap), mAtlas(Caches::getInstance().assetAtlas) {
682        mEntry = mAtlas.getEntry(bitmap);
683        if (mEntry) {
684            mEntryGenerationId = mAtlas.getGenerationId();
685            mUvMapper = mEntry->uvMapper;
686        }
687    }
688
689    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
690        return renderer.drawBitmap(mBitmap, mLocalBounds.left, mLocalBounds.top,
691                getPaint(renderer));
692    }
693
694    AssetAtlas::Entry* getAtlasEntry() {
695        // The atlas entry is stale, let's get a new one
696        if (mEntry && mEntryGenerationId != mAtlas.getGenerationId()) {
697            mEntryGenerationId = mAtlas.getGenerationId();
698            mEntry = mAtlas.getEntry(mBitmap);
699            mUvMapper = mEntry->uvMapper;
700        }
701        return mEntry;
702    }
703
704#define SET_TEXTURE(ptr, posRect, offsetRect, texCoordsRect, xDim, yDim) \
705    TextureVertex::set(ptr++, posRect.xDim - offsetRect.left, posRect.yDim - offsetRect.top, \
706            texCoordsRect.xDim, texCoordsRect.yDim)
707
708    /**
709     * This multi-draw operation builds a mesh on the stack by generating a quad
710     * for each bitmap in the batch. This method is also responsible for dirtying
711     * the current layer, if any.
712     */
713    virtual status_t multiDraw(OpenGLRenderer& renderer, Rect& dirty,
714            const Vector<OpStatePair>& ops, const Rect& bounds) {
715        const DeferredDisplayState& firstState = *(ops[0].state);
716        renderer.restoreDisplayState(firstState, true); // restore all but the clip
717
718        TextureVertex vertices[6 * ops.size()];
719        TextureVertex* vertex = &vertices[0];
720
721        const bool hasLayer = renderer.hasLayer();
722        bool pureTranslate = true;
723
724        // TODO: manually handle rect clip for bitmaps by adjusting texCoords per op,
725        // and allowing them to be merged in getBatchId()
726        for (unsigned int i = 0; i < ops.size(); i++) {
727            const DeferredDisplayState& state = *(ops[i].state);
728            const Rect& opBounds = state.mBounds;
729            // When we reach multiDraw(), the matrix can be either
730            // pureTranslate or simple (translate and/or scale).
731            // If the matrix is not pureTranslate, then we have a scale
732            pureTranslate &= state.mMatrix.isPureTranslate();
733
734            Rect texCoords(0, 0, 1, 1);
735            ((DrawBitmapOp*) ops[i].op)->mUvMapper.map(texCoords);
736
737            SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, top);
738            SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, top);
739            SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, bottom);
740
741            SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, bottom);
742            SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, top);
743            SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, bottom);
744
745            if (hasLayer) {
746                renderer.dirtyLayer(opBounds.left, opBounds.top, opBounds.right, opBounds.bottom);
747            }
748        }
749
750        return renderer.drawBitmaps(mBitmap, mEntry, ops.size(), &vertices[0],
751                pureTranslate, bounds, mPaint);
752    }
753
754    virtual void output(int level, uint32_t logFlags) const {
755        OP_LOG("Draw bitmap %p at %f %f", mBitmap, mLocalBounds.left, mLocalBounds.top);
756    }
757
758    virtual const char* name() { return "DrawBitmap"; }
759
760    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
761            const DeferredDisplayState& state) {
762        deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap;
763        deferInfo.mergeId = getAtlasEntry() ?
764                (mergeid_t) mEntry->getMergeId() : (mergeid_t) mBitmap;
765
766        // Don't merge non-simply transformed or neg scale ops, SET_TEXTURE doesn't handle rotation
767        // Don't merge A8 bitmaps - the paint's color isn't compared by mergeId, or in
768        // MergingDrawBatch::canMergeWith()
769        // TODO: support clipped bitmaps by handling them in SET_TEXTURE
770        deferInfo.mergeable = state.mMatrix.isSimple() && state.mMatrix.positiveScale() &&
771                !state.mClipSideFlags &&
772                OpenGLRenderer::getXfermodeDirect(mPaint) == SkXfermode::kSrcOver_Mode &&
773                (mBitmap->config() != SkBitmap::kA8_Config);
774    }
775
776    const SkBitmap* bitmap() { return mBitmap; }
777protected:
778    const SkBitmap* mBitmap;
779    const AssetAtlas& mAtlas;
780    uint32_t mEntryGenerationId;
781    AssetAtlas::Entry* mEntry;
782    UvMapper mUvMapper;
783};
784
785class DrawBitmapMatrixOp : public DrawBoundedOp {
786public:
787    DrawBitmapMatrixOp(const SkBitmap* bitmap, const SkMatrix* matrix, const SkPaint* paint)
788            : DrawBoundedOp(paint), mBitmap(bitmap), mMatrix(matrix) {
789        mLocalBounds.set(0, 0, bitmap->width(), bitmap->height());
790        const mat4 transform(*matrix);
791        transform.mapRect(mLocalBounds);
792    }
793
794    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
795        return renderer.drawBitmap(mBitmap, mMatrix, getPaint(renderer));
796    }
797
798    virtual void output(int level, uint32_t logFlags) const {
799        OP_LOG("Draw bitmap %p matrix " SK_MATRIX_STRING, mBitmap, SK_MATRIX_ARGS(mMatrix));
800    }
801
802    virtual const char* name() { return "DrawBitmapMatrix"; }
803
804    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
805            const DeferredDisplayState& state) {
806        deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap;
807    }
808
809private:
810    const SkBitmap* mBitmap;
811    const SkMatrix* mMatrix;
812};
813
814class DrawBitmapRectOp : public DrawBoundedOp {
815public:
816    DrawBitmapRectOp(const SkBitmap* bitmap,
817            float srcLeft, float srcTop, float srcRight, float srcBottom,
818            float dstLeft, float dstTop, float dstRight, float dstBottom, const SkPaint* paint)
819            : DrawBoundedOp(dstLeft, dstTop, dstRight, dstBottom, paint),
820            mBitmap(bitmap), mSrc(srcLeft, srcTop, srcRight, srcBottom) {}
821
822    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
823        return renderer.drawBitmap(mBitmap, mSrc.left, mSrc.top, mSrc.right, mSrc.bottom,
824                mLocalBounds.left, mLocalBounds.top, mLocalBounds.right, mLocalBounds.bottom,
825                getPaint(renderer));
826    }
827
828    virtual void output(int level, uint32_t logFlags) const {
829        OP_LOG("Draw bitmap %p src="RECT_STRING", dst="RECT_STRING,
830                mBitmap, RECT_ARGS(mSrc), RECT_ARGS(mLocalBounds));
831    }
832
833    virtual const char* name() { return "DrawBitmapRect"; }
834
835    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
836            const DeferredDisplayState& state) {
837        deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap;
838    }
839
840private:
841    const SkBitmap* mBitmap;
842    Rect mSrc;
843};
844
845class DrawBitmapDataOp : public DrawBitmapOp {
846public:
847    DrawBitmapDataOp(const SkBitmap* bitmap, float left, float top, const SkPaint* paint)
848            : DrawBitmapOp(bitmap, left, top, paint) {}
849
850    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
851        return renderer.drawBitmapData(mBitmap, mLocalBounds.left,
852                mLocalBounds.top, getPaint(renderer));
853    }
854
855    virtual void output(int level, uint32_t logFlags) const {
856        OP_LOG("Draw bitmap %p", mBitmap);
857    }
858
859    virtual const char* name() { return "DrawBitmapData"; }
860
861    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
862            const DeferredDisplayState& state) {
863        deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap;
864    }
865};
866
867class DrawBitmapMeshOp : public DrawBoundedOp {
868public:
869    DrawBitmapMeshOp(const SkBitmap* bitmap, int meshWidth, int meshHeight,
870            const float* vertices, const int* colors, const SkPaint* paint)
871            : DrawBoundedOp(vertices, 2 * (meshWidth + 1) * (meshHeight + 1), paint),
872            mBitmap(bitmap), mMeshWidth(meshWidth), mMeshHeight(meshHeight),
873            mVertices(vertices), mColors(colors) {}
874
875    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
876        return renderer.drawBitmapMesh(mBitmap, mMeshWidth, mMeshHeight,
877                mVertices, mColors, getPaint(renderer));
878    }
879
880    virtual void output(int level, uint32_t logFlags) const {
881        OP_LOG("Draw bitmap %p mesh %d x %d", mBitmap, mMeshWidth, mMeshHeight);
882    }
883
884    virtual const char* name() { return "DrawBitmapMesh"; }
885
886    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
887            const DeferredDisplayState& state) {
888        deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap;
889    }
890
891private:
892    const SkBitmap* mBitmap;
893    int mMeshWidth;
894    int mMeshHeight;
895    const float* mVertices;
896    const int* mColors;
897};
898
899class DrawPatchOp : public DrawBoundedOp {
900public:
901    DrawPatchOp(const SkBitmap* bitmap, const Res_png_9patch* patch,
902            float left, float top, float right, float bottom, const SkPaint* paint)
903            : DrawBoundedOp(left, top, right, bottom, paint),
904            mBitmap(bitmap), mPatch(patch), mGenerationId(0), mMesh(NULL),
905            mAtlas(Caches::getInstance().assetAtlas) {
906        mEntry = mAtlas.getEntry(bitmap);
907        if (mEntry) {
908            mEntryGenerationId = mAtlas.getGenerationId();
909        }
910    };
911
912    AssetAtlas::Entry* getAtlasEntry() {
913        // The atlas entry is stale, let's get a new one
914        if (mEntry && mEntryGenerationId != mAtlas.getGenerationId()) {
915            mEntryGenerationId = mAtlas.getGenerationId();
916            mEntry = mAtlas.getEntry(mBitmap);
917        }
918        return mEntry;
919    }
920
921    const Patch* getMesh(OpenGLRenderer& renderer) {
922        if (!mMesh || renderer.getCaches().patchCache.getGenerationId() != mGenerationId) {
923            PatchCache& cache = renderer.getCaches().patchCache;
924            mMesh = cache.get(getAtlasEntry(), mBitmap->width(), mBitmap->height(),
925                    mLocalBounds.getWidth(), mLocalBounds.getHeight(), mPatch);
926            mGenerationId = cache.getGenerationId();
927        }
928        return mMesh;
929    }
930
931    /**
932     * This multi-draw operation builds an indexed mesh on the stack by copying
933     * and transforming the vertices of each 9-patch in the batch. This method
934     * is also responsible for dirtying the current layer, if any.
935     */
936    virtual status_t multiDraw(OpenGLRenderer& renderer, Rect& dirty,
937            const Vector<OpStatePair>& ops, const Rect& bounds) {
938        const DeferredDisplayState& firstState = *(ops[0].state);
939        renderer.restoreDisplayState(firstState, true); // restore all but the clip
940
941        // Batches will usually contain a small number of items so it's
942        // worth performing a first iteration to count the exact number
943        // of vertices we need in the new mesh
944        uint32_t totalVertices = 0;
945        for (unsigned int i = 0; i < ops.size(); i++) {
946            totalVertices += ((DrawPatchOp*) ops[i].op)->getMesh(renderer)->verticesCount;
947        }
948
949        const bool hasLayer = renderer.hasLayer();
950
951        uint32_t indexCount = 0;
952
953        TextureVertex vertices[totalVertices];
954        TextureVertex* vertex = &vertices[0];
955
956        // Create a mesh that contains the transformed vertices for all the
957        // 9-patch objects that are part of the batch. Note that onDefer()
958        // enforces ops drawn by this function to have a pure translate or
959        // identity matrix
960        for (unsigned int i = 0; i < ops.size(); i++) {
961            DrawPatchOp* patchOp = (DrawPatchOp*) ops[i].op;
962            const DeferredDisplayState* state = ops[i].state;
963            const Patch* opMesh = patchOp->getMesh(renderer);
964            uint32_t vertexCount = opMesh->verticesCount;
965            if (vertexCount == 0) continue;
966
967            // We use the bounds to know where to translate our vertices
968            // Using patchOp->state.mBounds wouldn't work because these
969            // bounds are clipped
970            const float tx = (int) floorf(state->mMatrix.getTranslateX() +
971                    patchOp->mLocalBounds.left + 0.5f);
972            const float ty = (int) floorf(state->mMatrix.getTranslateY() +
973                    patchOp->mLocalBounds.top + 0.5f);
974
975            // Copy & transform all the vertices for the current operation
976            TextureVertex* opVertices = opMesh->vertices;
977            for (uint32_t j = 0; j < vertexCount; j++, opVertices++) {
978                TextureVertex::set(vertex++,
979                        opVertices->x + tx, opVertices->y + ty,
980                        opVertices->u, opVertices->v);
981            }
982
983            // Dirty the current layer if possible. When the 9-patch does not
984            // contain empty quads we can take a shortcut and simply set the
985            // dirty rect to the object's bounds.
986            if (hasLayer) {
987                if (!opMesh->hasEmptyQuads) {
988                    renderer.dirtyLayer(tx, ty,
989                            tx + patchOp->mLocalBounds.getWidth(),
990                            ty + patchOp->mLocalBounds.getHeight());
991                } else {
992                    const size_t count = opMesh->quads.size();
993                    for (size_t i = 0; i < count; i++) {
994                        const Rect& quadBounds = opMesh->quads[i];
995                        const float x = tx + quadBounds.left;
996                        const float y = ty + quadBounds.top;
997                        renderer.dirtyLayer(x, y,
998                                x + quadBounds.getWidth(), y + quadBounds.getHeight());
999                    }
1000                }
1001            }
1002
1003            indexCount += opMesh->indexCount;
1004        }
1005
1006        return renderer.drawPatches(mBitmap, getAtlasEntry(),
1007                &vertices[0], indexCount, getPaint(renderer));
1008    }
1009
1010    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1011        // We're not calling the public variant of drawPatch() here
1012        // This method won't perform the quickReject() since we've already done it at this point
1013        return renderer.drawPatch(mBitmap, getMesh(renderer), getAtlasEntry(),
1014                mLocalBounds.left, mLocalBounds.top, mLocalBounds.right, mLocalBounds.bottom,
1015                getPaint(renderer));
1016    }
1017
1018    virtual void output(int level, uint32_t logFlags) const {
1019        OP_LOG("Draw patch "RECT_STRING, RECT_ARGS(mLocalBounds));
1020    }
1021
1022    virtual const char* name() { return "DrawPatch"; }
1023
1024    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1025            const DeferredDisplayState& state) {
1026        deferInfo.batchId = DeferredDisplayList::kOpBatch_Patch;
1027        deferInfo.mergeId = getAtlasEntry() ? (mergeid_t) mEntry->getMergeId() : (mergeid_t) mBitmap;
1028        deferInfo.mergeable = state.mMatrix.isPureTranslate() &&
1029                OpenGLRenderer::getXfermodeDirect(mPaint) == SkXfermode::kSrcOver_Mode;
1030        deferInfo.opaqueOverBounds = isOpaqueOverBounds(state) && mBitmap->isOpaque();
1031    }
1032
1033private:
1034    const SkBitmap* mBitmap;
1035    const Res_png_9patch* mPatch;
1036
1037    uint32_t mGenerationId;
1038    const Patch* mMesh;
1039
1040    const AssetAtlas& mAtlas;
1041    uint32_t mEntryGenerationId;
1042    AssetAtlas::Entry* mEntry;
1043};
1044
1045class DrawColorOp : public DrawOp {
1046public:
1047    DrawColorOp(int color, SkXfermode::Mode mode)
1048            : DrawOp(NULL), mColor(color), mMode(mode) {};
1049
1050    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1051        return renderer.drawColor(mColor, mMode);
1052    }
1053
1054    virtual void output(int level, uint32_t logFlags) const {
1055        OP_LOG("Draw color %#x, mode %d", mColor, mMode);
1056    }
1057
1058    virtual const char* name() { return "DrawColor"; }
1059
1060private:
1061    int mColor;
1062    SkXfermode::Mode mMode;
1063};
1064
1065class DrawStrokableOp : public DrawBoundedOp {
1066public:
1067    DrawStrokableOp(float left, float top, float right, float bottom, const SkPaint* paint)
1068            : DrawBoundedOp(left, top, right, bottom, paint) {};
1069
1070    bool getLocalBounds(const DrawModifiers& drawModifiers, Rect& localBounds) {
1071        localBounds.set(mLocalBounds);
1072        if (mPaint && mPaint->getStyle() != SkPaint::kFill_Style) {
1073            localBounds.outset(strokeWidthOutset());
1074        }
1075        return true;
1076    }
1077
1078    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1079            const DeferredDisplayState& state) {
1080        if (mPaint->getPathEffect()) {
1081            deferInfo.batchId = DeferredDisplayList::kOpBatch_AlphaMaskTexture;
1082        } else {
1083            deferInfo.batchId = mPaint->isAntiAlias() ?
1084                    DeferredDisplayList::kOpBatch_AlphaVertices :
1085                    DeferredDisplayList::kOpBatch_Vertices;
1086        }
1087    }
1088};
1089
1090class DrawRectOp : public DrawStrokableOp {
1091public:
1092    DrawRectOp(float left, float top, float right, float bottom, const SkPaint* paint)
1093            : DrawStrokableOp(left, top, right, bottom, paint) {}
1094
1095    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1096        return renderer.drawRect(mLocalBounds.left, mLocalBounds.top,
1097                mLocalBounds.right, mLocalBounds.bottom, getPaint(renderer));
1098    }
1099
1100    virtual void output(int level, uint32_t logFlags) const {
1101        OP_LOG("Draw Rect "RECT_STRING, RECT_ARGS(mLocalBounds));
1102    }
1103
1104    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1105            const DeferredDisplayState& state) {
1106        DrawStrokableOp::onDefer(renderer, deferInfo, state);
1107        deferInfo.opaqueOverBounds = isOpaqueOverBounds(state) &&
1108                mPaint->getStyle() == SkPaint::kFill_Style;
1109    }
1110
1111    virtual const char* name() { return "DrawRect"; }
1112};
1113
1114class DrawRectsOp : public DrawBoundedOp {
1115public:
1116    DrawRectsOp(const float* rects, int count, const SkPaint* paint)
1117            : DrawBoundedOp(rects, count, paint),
1118            mRects(rects), mCount(count) {}
1119
1120    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1121        return renderer.drawRects(mRects, mCount, getPaint(renderer));
1122    }
1123
1124    virtual void output(int level, uint32_t logFlags) const {
1125        OP_LOG("Draw Rects count %d", mCount);
1126    }
1127
1128    virtual const char* name() { return "DrawRects"; }
1129
1130    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1131            const DeferredDisplayState& state) {
1132        deferInfo.batchId = DeferredDisplayList::kOpBatch_Vertices;
1133    }
1134
1135private:
1136    const float* mRects;
1137    int mCount;
1138};
1139
1140class DrawRoundRectOp : public DrawStrokableOp {
1141public:
1142    DrawRoundRectOp(float left, float top, float right, float bottom,
1143            float rx, float ry, const SkPaint* paint)
1144            : DrawStrokableOp(left, top, right, bottom, paint), mRx(rx), mRy(ry) {}
1145
1146    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1147        return renderer.drawRoundRect(mLocalBounds.left, mLocalBounds.top,
1148                mLocalBounds.right, mLocalBounds.bottom, mRx, mRy, getPaint(renderer));
1149    }
1150
1151    virtual void output(int level, uint32_t logFlags) const {
1152        OP_LOG("Draw RoundRect "RECT_STRING", rx %f, ry %f", RECT_ARGS(mLocalBounds), mRx, mRy);
1153    }
1154
1155    virtual const char* name() { return "DrawRoundRect"; }
1156
1157private:
1158    float mRx;
1159    float mRy;
1160};
1161
1162class DrawCircleOp : public DrawStrokableOp {
1163public:
1164    DrawCircleOp(float x, float y, float radius, const SkPaint* paint)
1165            : DrawStrokableOp(x - radius, y - radius, x + radius, y + radius, paint),
1166            mX(x), mY(y), mRadius(radius) {}
1167
1168    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1169        return renderer.drawCircle(mX, mY, mRadius, getPaint(renderer));
1170    }
1171
1172    virtual void output(int level, uint32_t logFlags) const {
1173        OP_LOG("Draw Circle x %f, y %f, r %f", mX, mY, mRadius);
1174    }
1175
1176    virtual const char* name() { return "DrawCircle"; }
1177
1178private:
1179    float mX;
1180    float mY;
1181    float mRadius;
1182};
1183
1184class DrawOvalOp : public DrawStrokableOp {
1185public:
1186    DrawOvalOp(float left, float top, float right, float bottom, const SkPaint* paint)
1187            : DrawStrokableOp(left, top, right, bottom, paint) {}
1188
1189    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1190        return renderer.drawOval(mLocalBounds.left, mLocalBounds.top,
1191                mLocalBounds.right, mLocalBounds.bottom, getPaint(renderer));
1192    }
1193
1194    virtual void output(int level, uint32_t logFlags) const {
1195        OP_LOG("Draw Oval "RECT_STRING, RECT_ARGS(mLocalBounds));
1196    }
1197
1198    virtual const char* name() { return "DrawOval"; }
1199};
1200
1201class DrawArcOp : public DrawStrokableOp {
1202public:
1203    DrawArcOp(float left, float top, float right, float bottom,
1204            float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint)
1205            : DrawStrokableOp(left, top, right, bottom, paint),
1206            mStartAngle(startAngle), mSweepAngle(sweepAngle), mUseCenter(useCenter) {}
1207
1208    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1209        return renderer.drawArc(mLocalBounds.left, mLocalBounds.top,
1210                mLocalBounds.right, mLocalBounds.bottom,
1211                mStartAngle, mSweepAngle, mUseCenter, getPaint(renderer));
1212    }
1213
1214    virtual void output(int level, uint32_t logFlags) const {
1215        OP_LOG("Draw Arc "RECT_STRING", start %f, sweep %f, useCenter %d",
1216                RECT_ARGS(mLocalBounds), mStartAngle, mSweepAngle, mUseCenter);
1217    }
1218
1219    virtual const char* name() { return "DrawArc"; }
1220
1221private:
1222    float mStartAngle;
1223    float mSweepAngle;
1224    bool mUseCenter;
1225};
1226
1227class DrawPathOp : public DrawBoundedOp {
1228public:
1229    DrawPathOp(const SkPath* path, const SkPaint* paint)
1230            : DrawBoundedOp(paint), mPath(path) {
1231        float left, top, offset;
1232        uint32_t width, height;
1233        PathCache::computePathBounds(path, paint, left, top, offset, width, height);
1234        left -= offset;
1235        top -= offset;
1236        mLocalBounds.set(left, top, left + width, top + height);
1237    }
1238
1239    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1240        return renderer.drawPath(mPath, getPaint(renderer));
1241    }
1242
1243    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1244            const DeferredDisplayState& state) {
1245        const SkPaint* paint = getPaint(renderer);
1246        renderer.getCaches().pathCache.precache(mPath, paint);
1247
1248        deferInfo.batchId = DeferredDisplayList::kOpBatch_AlphaMaskTexture;
1249    }
1250
1251    virtual void output(int level, uint32_t logFlags) const {
1252        OP_LOG("Draw Path %p in "RECT_STRING, mPath, RECT_ARGS(mLocalBounds));
1253    }
1254
1255    virtual const char* name() { return "DrawPath"; }
1256
1257private:
1258    const SkPath* mPath;
1259};
1260
1261class DrawLinesOp : public DrawBoundedOp {
1262public:
1263    DrawLinesOp(const float* points, int count, const SkPaint* paint)
1264            : DrawBoundedOp(points, count, paint),
1265            mPoints(points), mCount(count) {
1266        mLocalBounds.outset(strokeWidthOutset());
1267    }
1268
1269    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1270        return renderer.drawLines(mPoints, mCount, getPaint(renderer));
1271    }
1272
1273    virtual void output(int level, uint32_t logFlags) const {
1274        OP_LOG("Draw Lines count %d", mCount);
1275    }
1276
1277    virtual const char* name() { return "DrawLines"; }
1278
1279    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1280            const DeferredDisplayState& state) {
1281        deferInfo.batchId = mPaint->isAntiAlias() ?
1282                DeferredDisplayList::kOpBatch_AlphaVertices :
1283                DeferredDisplayList::kOpBatch_Vertices;
1284    }
1285
1286protected:
1287    const float* mPoints;
1288    int mCount;
1289};
1290
1291class DrawPointsOp : public DrawLinesOp {
1292public:
1293    DrawPointsOp(const float* points, int count, const SkPaint* paint)
1294            : DrawLinesOp(points, count, paint) {}
1295
1296    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1297        return renderer.drawPoints(mPoints, mCount, getPaint(renderer));
1298    }
1299
1300    virtual void output(int level, uint32_t logFlags) const {
1301        OP_LOG("Draw Points count %d", mCount);
1302    }
1303
1304    virtual const char* name() { return "DrawPoints"; }
1305};
1306
1307class DrawSomeTextOp : public DrawOp {
1308public:
1309    DrawSomeTextOp(const char* text, int bytesCount, int count, const SkPaint* paint)
1310            : DrawOp(paint), mText(text), mBytesCount(bytesCount), mCount(count) {};
1311
1312    virtual void output(int level, uint32_t logFlags) const {
1313        OP_LOG("Draw some text, %d bytes", mBytesCount);
1314    }
1315
1316    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1317            const DeferredDisplayState& state) {
1318        const SkPaint* paint = getPaint(renderer);
1319        FontRenderer& fontRenderer = renderer.getCaches().fontRenderer->getFontRenderer(paint);
1320        fontRenderer.precache(paint, mText, mCount, mat4::identity());
1321
1322        deferInfo.batchId = mPaint->getColor() == 0xff000000 ?
1323                DeferredDisplayList::kOpBatch_Text :
1324                DeferredDisplayList::kOpBatch_ColorText;
1325    }
1326
1327protected:
1328    const char* mText;
1329    int mBytesCount;
1330    int mCount;
1331};
1332
1333class DrawTextOnPathOp : public DrawSomeTextOp {
1334public:
1335    DrawTextOnPathOp(const char* text, int bytesCount, int count,
1336            const SkPath* path, float hOffset, float vOffset, const SkPaint* paint)
1337            : DrawSomeTextOp(text, bytesCount, count, paint),
1338            mPath(path), mHOffset(hOffset), mVOffset(vOffset) {
1339        /* TODO: inherit from DrawBounded and init mLocalBounds */
1340    }
1341
1342    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1343        return renderer.drawTextOnPath(mText, mBytesCount, mCount, mPath,
1344                mHOffset, mVOffset, getPaint(renderer));
1345    }
1346
1347    virtual const char* name() { return "DrawTextOnPath"; }
1348
1349private:
1350    const SkPath* mPath;
1351    float mHOffset;
1352    float mVOffset;
1353};
1354
1355class DrawPosTextOp : public DrawSomeTextOp {
1356public:
1357    DrawPosTextOp(const char* text, int bytesCount, int count,
1358            const float* positions, const SkPaint* paint)
1359            : DrawSomeTextOp(text, bytesCount, count, paint), mPositions(positions) {
1360        /* TODO: inherit from DrawBounded and init mLocalBounds */
1361    }
1362
1363    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1364        return renderer.drawPosText(mText, mBytesCount, mCount, mPositions, getPaint(renderer));
1365    }
1366
1367    virtual const char* name() { return "DrawPosText"; }
1368
1369private:
1370    const float* mPositions;
1371};
1372
1373class DrawTextOp : public DrawBoundedOp {
1374public:
1375    DrawTextOp(const char* text, int bytesCount, int count, float x, float y,
1376            const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds)
1377            : DrawBoundedOp(bounds, paint), mText(text), mBytesCount(bytesCount), mCount(count),
1378            mX(x), mY(y), mPositions(positions), mTotalAdvance(totalAdvance) {
1379        memset(&mPrecacheTransform.data[0], 0xff, 16 * sizeof(float));
1380    }
1381
1382    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1383            const DeferredDisplayState& state) {
1384        const SkPaint* paint = getPaint(renderer);
1385        FontRenderer& fontRenderer = renderer.getCaches().fontRenderer->getFontRenderer(paint);
1386        const mat4& transform = renderer.findBestFontTransform(state.mMatrix);
1387        if (mPrecacheTransform != transform) {
1388            fontRenderer.precache(paint, mText, mCount, transform);
1389            mPrecacheTransform = transform;
1390        }
1391        deferInfo.batchId = mPaint->getColor() == 0xff000000 ?
1392                DeferredDisplayList::kOpBatch_Text :
1393                DeferredDisplayList::kOpBatch_ColorText;
1394
1395        deferInfo.mergeId = reinterpret_cast<mergeid_t>(mPaint->getColor());
1396
1397        // don't merge decorated text - the decorations won't draw in order
1398        bool noDecorations = !(mPaint->getFlags() & (SkPaint::kUnderlineText_Flag |
1399                        SkPaint::kStrikeThruText_Flag));
1400        deferInfo.mergeable = state.mMatrix.isPureTranslate() && noDecorations &&
1401                OpenGLRenderer::getXfermodeDirect(mPaint) == SkXfermode::kSrcOver_Mode;
1402    }
1403
1404    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1405        Rect bounds;
1406        getLocalBounds(renderer.getDrawModifiers(), bounds);
1407        return renderer.drawText(mText, mBytesCount, mCount, mX, mY,
1408                mPositions, getPaint(renderer), mTotalAdvance, bounds);
1409    }
1410
1411    virtual status_t multiDraw(OpenGLRenderer& renderer, Rect& dirty,
1412            const Vector<OpStatePair>& ops, const Rect& bounds) {
1413        status_t status = DrawGlInfo::kStatusDone;
1414        for (unsigned int i = 0; i < ops.size(); i++) {
1415            const DeferredDisplayState& state = *(ops[i].state);
1416            DrawOpMode drawOpMode = (i == ops.size() - 1) ? kDrawOpMode_Flush : kDrawOpMode_Defer;
1417            renderer.restoreDisplayState(state, true); // restore all but the clip
1418
1419            DrawTextOp& op = *((DrawTextOp*)ops[i].op);
1420            // quickReject() will not occure in drawText() so we can use mLocalBounds
1421            // directly, we do not need to account for shadow by calling getLocalBounds()
1422            status |= renderer.drawText(op.mText, op.mBytesCount, op.mCount, op.mX, op.mY,
1423                    op.mPositions, op.getPaint(renderer), op.mTotalAdvance, op.mLocalBounds,
1424                    drawOpMode);
1425        }
1426        return status;
1427    }
1428
1429    virtual void output(int level, uint32_t logFlags) const {
1430        OP_LOG("Draw Text of count %d, bytes %d", mCount, mBytesCount);
1431    }
1432
1433    virtual const char* name() { return "DrawText"; }
1434
1435private:
1436    const char* mText;
1437    int mBytesCount;
1438    int mCount;
1439    float mX;
1440    float mY;
1441    const float* mPositions;
1442    float mTotalAdvance;
1443    mat4 mPrecacheTransform;
1444};
1445
1446///////////////////////////////////////////////////////////////////////////////
1447// SPECIAL DRAW OPERATIONS
1448///////////////////////////////////////////////////////////////////////////////
1449
1450class DrawFunctorOp : public DrawOp {
1451public:
1452    DrawFunctorOp(Functor* functor)
1453            : DrawOp(NULL), mFunctor(functor) {}
1454
1455    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1456        renderer.startMark("GL functor");
1457        status_t ret = renderer.callDrawGLFunction(mFunctor, dirty);
1458        renderer.endMark();
1459        return ret;
1460    }
1461
1462    virtual void output(int level, uint32_t logFlags) const {
1463        OP_LOG("Draw Functor %p", mFunctor);
1464    }
1465
1466    virtual const char* name() { return "DrawFunctor"; }
1467
1468private:
1469    Functor* mFunctor;
1470};
1471
1472class DrawDisplayListOp : public DrawBoundedOp {
1473    friend class RenderNode; // grant DisplayList access to info of child
1474public:
1475    DrawDisplayListOp(RenderNode* displayList, int flags, const mat4& transformFromParent)
1476            : DrawBoundedOp(0, 0, displayList->getWidth(), displayList->getHeight(), 0),
1477            mDisplayList(displayList), mFlags(flags), mTransformFromParent(transformFromParent) {}
1478
1479    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
1480            bool useQuickReject) {
1481        if (mDisplayList && mDisplayList->isRenderable() && !mSkipInOrderDraw) {
1482            mDisplayList->deferNodeInParent(deferStruct, level + 1);
1483        }
1484    }
1485    virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
1486            bool useQuickReject) {
1487        if (mDisplayList && mDisplayList->isRenderable() && !mSkipInOrderDraw) {
1488            mDisplayList->replayNodeInParent(replayStruct, level + 1);
1489        }
1490    }
1491
1492    // NOT USED since replay() is overridden
1493    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1494        return DrawGlInfo::kStatusDone;
1495    }
1496
1497    virtual void output(int level, uint32_t logFlags) const {
1498        OP_LOG("Draw Display List %p, flags %#x", mDisplayList, mFlags);
1499        if (mDisplayList && (logFlags & kOpLogFlag_Recurse)) {
1500            mDisplayList->output(level + 1);
1501        }
1502    }
1503
1504    virtual const char* name() { return "DrawDisplayList"; }
1505
1506    RenderNode* renderNode() { return mDisplayList; }
1507
1508private:
1509    RenderNode* mDisplayList;
1510    const int mFlags;
1511
1512    ///////////////////////////
1513    // Properties below are used by DisplayList::computeOrderingImpl() and iterate()
1514    ///////////////////////////
1515    /**
1516     * Records transform vs parent, used for computing total transform without rerunning DL contents
1517     */
1518    const mat4 mTransformFromParent;
1519
1520    /**
1521     * Holds the transformation between the projection surface ViewGroup and this DisplayList
1522     * drawing instance. Represents any translations / transformations done within the drawing of
1523     * the compositing ancestor ViewGroup's draw, before the draw of the View represented by this
1524     * DisplayList draw instance.
1525     *
1526     * Note: doesn't include any transformation recorded within the DisplayList and its properties.
1527     */
1528    mat4 mTransformFromCompositingAncestor;
1529    bool mSkipInOrderDraw;
1530};
1531
1532/**
1533 * Not a canvas operation, used only by 3d / z ordering logic in RenderNode::iterate()
1534 */
1535class DrawShadowOp : public DrawOp {
1536public:
1537    DrawShadowOp(const mat4& transformXY, const mat4& transformZ,
1538            float casterAlpha, bool casterUnclipped,
1539            float fallbackWidth, float fallbackHeight,
1540            const SkPath* outline, const SkPath* revealClip)
1541            : DrawOp(NULL), mTransformXY(transformXY), mTransformZ(transformZ),
1542            mCasterAlpha(casterAlpha), mCasterUnclipped(casterUnclipped),
1543            mFallbackWidth(fallbackWidth), mFallbackHeight(fallbackHeight),
1544            mOutline(outline), mRevealClip(revealClip) {}
1545
1546    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1547        SkPath casterPerimeter;
1548        if (!mOutline || mOutline->isEmpty()) {
1549            casterPerimeter.addRect(0, 0, mFallbackWidth, mFallbackHeight);
1550        } else {
1551            casterPerimeter = *mOutline;
1552        }
1553
1554        if (mRevealClip) {
1555            // intersect the outline with the convex reveal clip
1556            Op(casterPerimeter, *mRevealClip, kIntersect_PathOp, &casterPerimeter);
1557        }
1558
1559        return renderer.drawShadow(mTransformXY, mTransformZ,
1560                mCasterAlpha, mCasterUnclipped, &casterPerimeter);
1561    }
1562
1563    virtual void output(int level, uint32_t logFlags) const {
1564        OP_LOG("DrawShadow of outline %p", mOutline);
1565    }
1566
1567    virtual const char* name() { return "DrawShadow"; }
1568
1569private:
1570    const mat4 mTransformXY;
1571    const mat4 mTransformZ;
1572    const float mCasterAlpha;
1573    const bool mCasterUnclipped;
1574    const float mFallbackWidth;
1575    const float mFallbackHeight;
1576
1577    // these point at convex SkPaths owned by RenderProperties, or null
1578    const SkPath* mOutline;
1579    const SkPath* mRevealClip;
1580};
1581
1582class DrawLayerOp : public DrawOp {
1583public:
1584    DrawLayerOp(Layer* layer, float x, float y)
1585            : DrawOp(NULL), mLayer(layer), mX(x), mY(y) {}
1586
1587    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1588        return renderer.drawLayer(mLayer, mX, mY);
1589    }
1590
1591    virtual void output(int level, uint32_t logFlags) const {
1592        OP_LOG("Draw Layer %p at %f %f", mLayer, mX, mY);
1593    }
1594
1595    virtual const char* name() { return "DrawLayer"; }
1596
1597private:
1598    Layer* mLayer;
1599    float mX;
1600    float mY;
1601};
1602
1603}; // namespace uirenderer
1604}; // namespace android
1605
1606#endif // ANDROID_HWUI_DISPLAY_OPERATION_H
1607