DisplayListOp.h revision c29a0a4664a4b9871fadd668b632469a0db240b9
1/*
2 * Copyright (C) 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_DISPLAY_OPERATION_H
18#define ANDROID_HWUI_DISPLAY_OPERATION_H
19
20#ifndef LOG_TAG
21    #define LOG_TAG "OpenGLRenderer"
22#endif
23
24#include <SkPath.h>
25#include <SkPathOps.h>
26#include <SkXfermode.h>
27
28#include <private/hwui/DrawGlInfo.h>
29
30#include "OpenGLRenderer.h"
31#include "AssetAtlas.h"
32#include "DeferredDisplayList.h"
33#include "DisplayListRenderer.h"
34#include "UvMapper.h"
35#include "utils/LinearAllocator.h"
36
37#define CRASH() do { \
38    *(int *)(uintptr_t) 0xbbadbeef = 0; \
39    ((void(*)())0)(); /* More reliable, but doesn't say BBADBEEF */ \
40} while(false)
41
42// Use OP_LOG for logging with arglist, OP_LOGS if just printing char*
43#define OP_LOGS(s) OP_LOG("%s", (s))
44#define OP_LOG(s, ...) ALOGD( "%*s" s, level * 2, "", __VA_ARGS__ )
45
46namespace android {
47namespace uirenderer {
48
49/**
50 * Structure for storing canvas operations when they are recorded into a DisplayList, so that they
51 * may be replayed to an OpenGLRenderer.
52 *
53 * To avoid individual memory allocations, DisplayListOps may only be allocated into a
54 * LinearAllocator's managed memory buffers.  Each pointer held by a DisplayListOp is either a
55 * pointer into memory also allocated in the LinearAllocator (mostly for text and float buffers) or
56 * references a externally refcounted object (Sk... and Skia... objects). ~DisplayListOp() is
57 * never called as LinearAllocators are simply discarded, so no memory management should be done in
58 * this class.
59 */
60class DisplayListOp {
61public:
62    // These objects should always be allocated with a LinearAllocator, and never destroyed/deleted.
63    // standard new() intentionally not implemented, and delete/deconstructor should never be used.
64    virtual ~DisplayListOp() { CRASH(); }
65    static void operator delete(void* ptr) { CRASH(); }
66    /** static void* operator new(size_t size); PURPOSELY OMITTED **/
67    static void* operator new(size_t size, LinearAllocator& allocator) {
68        return allocator.alloc(size);
69    }
70
71    enum OpLogFlag {
72        kOpLogFlag_Recurse = 0x1,
73        kOpLogFlag_JSON = 0x2 // TODO: add?
74    };
75
76    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
77            bool useQuickReject) = 0;
78
79    virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
80            bool useQuickReject) = 0;
81
82    virtual void output(int level, uint32_t logFlags = 0) const = 0;
83
84    // NOTE: it would be nice to declare constants and overriding the implementation in each op to
85    // point at the constants, but that seems to require a .cpp file
86    virtual const char* name() = 0;
87};
88
89class StateOp : public DisplayListOp {
90public:
91    StateOp() {};
92
93    virtual ~StateOp() {}
94
95    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
96            bool useQuickReject) {
97        // default behavior only affects immediate, deferrable state, issue directly to renderer
98        applyState(deferStruct.mRenderer, saveCount);
99    }
100
101    /**
102     * State operations are applied directly to the renderer, but can cause the deferred drawing op
103     * list to flush
104     */
105    virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
106            bool useQuickReject) {
107        applyState(replayStruct.mRenderer, saveCount);
108    }
109
110    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const = 0;
111};
112
113class DrawOp : public DisplayListOp {
114friend class MergingDrawBatch;
115public:
116    DrawOp(const SkPaint* paint)
117            : mPaint(paint), mQuickRejected(false) {}
118
119    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
120            bool useQuickReject) {
121        if (mQuickRejected && CC_LIKELY(useQuickReject)) {
122            return;
123        }
124
125        deferStruct.mDeferredList.addDrawOp(deferStruct.mRenderer, this);
126    }
127
128    virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
129            bool useQuickReject) {
130        if (mQuickRejected && CC_LIKELY(useQuickReject)) {
131            return;
132        }
133
134        replayStruct.mDrawGlStatus |= applyDraw(replayStruct.mRenderer, replayStruct.mDirty);
135    }
136
137    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) = 0;
138
139    /**
140     * Draw multiple instances of an operation, must be overidden for operations that merge
141     *
142     * Currently guarantees certain similarities between ops (see MergingDrawBatch::canMergeWith),
143     * and pure translation transformations. Other guarantees of similarity should be enforced by
144     * reducing which operations are tagged as mergeable.
145     */
146    virtual status_t multiDraw(OpenGLRenderer& renderer, Rect& dirty,
147            const Vector<OpStatePair>& ops, const Rect& bounds) {
148        status_t status = DrawGlInfo::kStatusDone;
149        for (unsigned int i = 0; i < ops.size(); i++) {
150            renderer.restoreDisplayState(*(ops[i].state), true);
151            status |= ops[i].op->applyDraw(renderer, dirty);
152        }
153        return status;
154    }
155
156    /**
157     * When this method is invoked the state field is initialized to have the
158     * final rendering state. We can thus use it to process data as it will be
159     * used at draw time.
160     *
161     * Additionally, this method allows subclasses to provide defer-time preferences for batching
162     * and merging.
163     *
164     * if a subclass can set deferInfo.mergeable to true, it should implement multiDraw()
165     */
166    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
167            const DeferredDisplayState& state) {}
168
169    /**
170     * Query the conservative, local bounds (unmapped) bounds of the op.
171     *
172     * returns true if bounds exist
173     */
174    virtual bool getLocalBounds(const DrawModifiers& drawModifiers, Rect& localBounds) {
175        return false;
176    }
177
178    // TODO: better refine localbounds usage
179    void setQuickRejected(bool quickRejected) { mQuickRejected = quickRejected; }
180    bool getQuickRejected() { return mQuickRejected; }
181
182    inline int getPaintAlpha() const {
183        return OpenGLRenderer::getAlphaDirect(mPaint);
184    }
185
186    virtual bool hasTextShadow() const {
187        return false;
188    }
189
190    inline float strokeWidthOutset() {
191        // since anything AA stroke with less than 1.0 pixel width is drawn with an alpha-reduced
192        // 1.0 stroke, treat 1.0 as minimum.
193
194        // TODO: it would be nice if this could take scale into account, but scale isn't stable
195        // since higher levels of the view hierarchy can change scale out from underneath it.
196        return fmaxf(mPaint->getStrokeWidth(), 1) * 0.5f;
197    }
198
199protected:
200    const SkPaint* getPaint(OpenGLRenderer& renderer) {
201        return renderer.filterPaint(mPaint);
202    }
203
204    // Helper method for determining op opaqueness. Assumes op fills its bounds in local
205    // coordinates, and that paint's alpha is used
206    inline bool isOpaqueOverBounds(const DeferredDisplayState& state) {
207        // ensure that local bounds cover mapped bounds
208        if (!state.mMatrix.isSimple()) return false;
209
210        // check state/paint for transparency
211        if (state.mDrawModifiers.mShader ||
212                state.mAlpha != 1.0f ||
213                (mPaint && mPaint->getAlpha() != 0xFF)) return false;
214
215        SkXfermode::Mode mode = OpenGLRenderer::getXfermodeDirect(mPaint);
216        return (mode == SkXfermode::kSrcOver_Mode ||
217                mode == SkXfermode::kSrc_Mode);
218
219    }
220
221    const SkPaint* mPaint; // should be accessed via getPaint() when applying
222    bool mQuickRejected;
223};
224
225class DrawBoundedOp : public DrawOp {
226public:
227    DrawBoundedOp(float left, float top, float right, float bottom, const SkPaint* paint)
228            : DrawOp(paint), mLocalBounds(left, top, right, bottom) {}
229
230    DrawBoundedOp(const Rect& localBounds, const SkPaint* paint)
231            : DrawOp(paint), mLocalBounds(localBounds) {}
232
233    // Calculates bounds as smallest rect encompassing all points
234    // NOTE: requires at least 1 vertex, and doesn't account for stroke size (should be handled in
235    // subclass' constructor)
236    DrawBoundedOp(const float* points, int count, const SkPaint* paint)
237            : DrawOp(paint), mLocalBounds(points[0], points[1], points[0], points[1]) {
238        for (int i = 2; i < count; i += 2) {
239            mLocalBounds.left = fminf(mLocalBounds.left, points[i]);
240            mLocalBounds.right = fmaxf(mLocalBounds.right, points[i]);
241            mLocalBounds.top = fminf(mLocalBounds.top, points[i + 1]);
242            mLocalBounds.bottom = fmaxf(mLocalBounds.bottom, points[i + 1]);
243        }
244    }
245
246    // default empty constructor for bounds, to be overridden in child constructor body
247    DrawBoundedOp(const SkPaint* paint): DrawOp(paint) { }
248
249    bool getLocalBounds(const DrawModifiers& drawModifiers, Rect& localBounds) {
250        localBounds.set(mLocalBounds);
251        OpenGLRenderer::TextShadow textShadow;
252        if (OpenGLRenderer::getTextShadow(mPaint, &textShadow)) {
253            Rect shadow(mLocalBounds);
254            shadow.translate(textShadow.dx, textShadow.dx);
255            shadow.outset(textShadow.radius);
256            localBounds.unionWith(shadow);
257        }
258        return true;
259    }
260
261protected:
262    Rect mLocalBounds; // displayed area in LOCAL coord. doesn't incorporate stroke, so check paint
263};
264
265///////////////////////////////////////////////////////////////////////////////
266// STATE OPERATIONS - these may affect the state of the canvas/renderer, but do
267//         not directly draw or alter output
268///////////////////////////////////////////////////////////////////////////////
269
270class SaveOp : public StateOp {
271public:
272    SaveOp(int flags)
273            : mFlags(flags) {}
274
275    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
276            bool useQuickReject) {
277        int newSaveCount = deferStruct.mRenderer.save(mFlags);
278        deferStruct.mDeferredList.addSave(deferStruct.mRenderer, this, newSaveCount);
279    }
280
281    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
282        renderer.save(mFlags);
283    }
284
285    virtual void output(int level, uint32_t logFlags) const {
286        OP_LOG("Save flags %x", mFlags);
287    }
288
289    virtual const char* name() { return "Save"; }
290
291    int getFlags() const { return mFlags; }
292private:
293    int mFlags;
294};
295
296class RestoreToCountOp : public StateOp {
297public:
298    RestoreToCountOp(int count)
299            : mCount(count) {}
300
301    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
302            bool useQuickReject) {
303        deferStruct.mDeferredList.addRestoreToCount(deferStruct.mRenderer,
304                this, saveCount + mCount);
305        deferStruct.mRenderer.restoreToCount(saveCount + mCount);
306    }
307
308    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
309        renderer.restoreToCount(saveCount + mCount);
310    }
311
312    virtual void output(int level, uint32_t logFlags) const {
313        OP_LOG("Restore to count %d", mCount);
314    }
315
316    virtual const char* name() { return "RestoreToCount"; }
317
318private:
319    int mCount;
320};
321
322class SaveLayerOp : public StateOp {
323public:
324    SaveLayerOp(float left, float top, float right, float bottom, int alpha, int flags)
325            : mArea(left, top, right, bottom)
326            , mPaint(&mCachedPaint)
327            , mFlags(flags)
328            , mConvexMask(NULL) {
329        mCachedPaint.setAlpha(alpha);
330    }
331
332    SaveLayerOp(float left, float top, float right, float bottom, const SkPaint* paint, int flags)
333            : mArea(left, top, right, bottom)
334            , mPaint(paint)
335            , mFlags(flags)
336            , mConvexMask(NULL)
337    {}
338
339    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
340            bool useQuickReject) {
341        // NOTE: don't bother with actual saveLayer, instead issuing it at flush time
342        int newSaveCount = deferStruct.mRenderer.getSaveCount();
343        deferStruct.mDeferredList.addSaveLayer(deferStruct.mRenderer, this, newSaveCount);
344
345        // NOTE: don't issue full saveLayer, since that has side effects/is costly. instead just
346        // setup the snapshot for deferral, and re-issue the op at flush time
347        deferStruct.mRenderer.saveLayerDeferred(mArea.left, mArea.top, mArea.right, mArea.bottom,
348                mPaint, mFlags);
349    }
350
351    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
352        renderer.saveLayer(mArea.left, mArea.top, mArea.right, mArea.bottom,
353                mPaint, mFlags, mConvexMask);
354    }
355
356    virtual void output(int level, uint32_t logFlags) const {
357        OP_LOG("SaveLayer%s of area " RECT_STRING,
358                (isSaveLayerAlpha() ? "Alpha" : ""),RECT_ARGS(mArea));
359    }
360
361    virtual const char* name() { return isSaveLayerAlpha() ? "SaveLayerAlpha" : "SaveLayer"; }
362
363    int getFlags() { return mFlags; }
364
365    // Called to make SaveLayerOp clip to the provided mask when drawing back/restored
366    void setMask(const SkPath* convexMask) {
367        mConvexMask = convexMask;
368    }
369
370private:
371    bool isSaveLayerAlpha() const {
372        SkXfermode::Mode mode = OpenGLRenderer::getXfermodeDirect(mPaint);
373        int alpha = OpenGLRenderer::getAlphaDirect(mPaint);
374        return alpha < 255 && mode == SkXfermode::kSrcOver_Mode;
375    }
376
377    Rect mArea;
378    const SkPaint* mPaint;
379    SkPaint mCachedPaint;
380    int mFlags;
381
382    // Convex path, points at data in RenderNode, valid for the duration of the frame only
383    // Only used for masking the SaveLayer which wraps projected RenderNodes
384    const SkPath* mConvexMask;
385};
386
387class TranslateOp : public StateOp {
388public:
389    TranslateOp(float dx, float dy)
390            : mDx(dx), mDy(dy) {}
391
392    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
393        renderer.translate(mDx, mDy);
394    }
395
396    virtual void output(int level, uint32_t logFlags) const {
397        OP_LOG("Translate by %f %f", mDx, mDy);
398    }
399
400    virtual const char* name() { return "Translate"; }
401
402private:
403    float mDx;
404    float mDy;
405};
406
407class RotateOp : public StateOp {
408public:
409    RotateOp(float degrees)
410            : mDegrees(degrees) {}
411
412    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
413        renderer.rotate(mDegrees);
414    }
415
416    virtual void output(int level, uint32_t logFlags) const {
417        OP_LOG("Rotate by %f degrees", mDegrees);
418    }
419
420    virtual const char* name() { return "Rotate"; }
421
422private:
423    float mDegrees;
424};
425
426class ScaleOp : public StateOp {
427public:
428    ScaleOp(float sx, float sy)
429            : mSx(sx), mSy(sy) {}
430
431    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
432        renderer.scale(mSx, mSy);
433    }
434
435    virtual void output(int level, uint32_t logFlags) const {
436        OP_LOG("Scale by %f %f", mSx, mSy);
437    }
438
439    virtual const char* name() { return "Scale"; }
440
441private:
442    float mSx;
443    float mSy;
444};
445
446class SkewOp : public StateOp {
447public:
448    SkewOp(float sx, float sy)
449            : mSx(sx), mSy(sy) {}
450
451    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
452        renderer.skew(mSx, mSy);
453    }
454
455    virtual void output(int level, uint32_t logFlags) const {
456        OP_LOG("Skew by %f %f", mSx, mSy);
457    }
458
459    virtual const char* name() { return "Skew"; }
460
461private:
462    float mSx;
463    float mSy;
464};
465
466class SetMatrixOp : public StateOp {
467public:
468    SetMatrixOp(const SkMatrix* matrix)
469            : mMatrix(matrix) {}
470
471    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
472        renderer.setMatrix(mMatrix);
473    }
474
475    virtual void output(int level, uint32_t logFlags) const {
476        if (mMatrix) {
477            OP_LOG("SetMatrix " SK_MATRIX_STRING, SK_MATRIX_ARGS(mMatrix));
478        } else {
479            OP_LOGS("SetMatrix (reset)");
480        }
481    }
482
483    virtual const char* name() { return "SetMatrix"; }
484
485private:
486    const SkMatrix* mMatrix;
487};
488
489class ConcatMatrixOp : public StateOp {
490public:
491    ConcatMatrixOp(const SkMatrix* matrix)
492            : mMatrix(matrix) {}
493
494    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
495        renderer.concatMatrix(mMatrix);
496    }
497
498    virtual void output(int level, uint32_t logFlags) const {
499        OP_LOG("ConcatMatrix " SK_MATRIX_STRING, SK_MATRIX_ARGS(mMatrix));
500    }
501
502    virtual const char* name() { return "ConcatMatrix"; }
503
504private:
505    const SkMatrix* mMatrix;
506};
507
508class ClipOp : public StateOp {
509public:
510    ClipOp(SkRegion::Op op) : mOp(op) {}
511
512    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
513            bool useQuickReject) {
514        // NOTE: must defer op BEFORE applying state, since it may read clip
515        deferStruct.mDeferredList.addClip(deferStruct.mRenderer, this);
516
517        // TODO: Can we avoid applying complex clips at defer time?
518        applyState(deferStruct.mRenderer, saveCount);
519    }
520
521    bool canCauseComplexClip() {
522        return ((mOp != SkRegion::kIntersect_Op) && (mOp != SkRegion::kReplace_Op)) || !isRect();
523    }
524
525protected:
526    virtual bool isRect() { return false; }
527
528    SkRegion::Op mOp;
529};
530
531class ClipRectOp : public ClipOp {
532public:
533    ClipRectOp(float left, float top, float right, float bottom, SkRegion::Op op)
534            : ClipOp(op), mArea(left, top, right, bottom) {}
535
536    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
537        renderer.clipRect(mArea.left, mArea.top, mArea.right, mArea.bottom, mOp);
538    }
539
540    virtual void output(int level, uint32_t logFlags) const {
541        OP_LOG("ClipRect " RECT_STRING, RECT_ARGS(mArea));
542    }
543
544    virtual const char* name() { return "ClipRect"; }
545
546protected:
547    virtual bool isRect() { return true; }
548
549private:
550    Rect mArea;
551};
552
553class ClipPathOp : public ClipOp {
554public:
555    ClipPathOp(const SkPath* path, SkRegion::Op op)
556            : ClipOp(op), mPath(path) {}
557
558    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
559        renderer.clipPath(mPath, mOp);
560    }
561
562    virtual void output(int level, uint32_t logFlags) const {
563        SkRect bounds = mPath->getBounds();
564        OP_LOG("ClipPath bounds " RECT_STRING,
565                bounds.left(), bounds.top(), bounds.right(), bounds.bottom());
566    }
567
568    virtual const char* name() { return "ClipPath"; }
569
570private:
571    const SkPath* mPath;
572};
573
574class ClipRegionOp : public ClipOp {
575public:
576    ClipRegionOp(const SkRegion* region, SkRegion::Op op)
577            : ClipOp(op), mRegion(region) {}
578
579    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
580        renderer.clipRegion(mRegion, mOp);
581    }
582
583    virtual void output(int level, uint32_t logFlags) const {
584        SkIRect bounds = mRegion->getBounds();
585        OP_LOG("ClipRegion bounds %d %d %d %d",
586                bounds.left(), bounds.top(), bounds.right(), bounds.bottom());
587    }
588
589    virtual const char* name() { return "ClipRegion"; }
590
591private:
592    const SkRegion* mRegion;
593};
594
595class ResetShaderOp : public StateOp {
596public:
597    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
598        renderer.resetShader();
599    }
600
601    virtual void output(int level, uint32_t logFlags) const {
602        OP_LOGS("ResetShader");
603    }
604
605    virtual const char* name() { return "ResetShader"; }
606};
607
608class SetupShaderOp : public StateOp {
609public:
610    SetupShaderOp(SkiaShader* shader)
611            : mShader(shader) {}
612    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
613        renderer.setupShader(mShader);
614    }
615
616    virtual void output(int level, uint32_t logFlags) const {
617        OP_LOG("SetupShader, shader %p", mShader);
618    }
619
620    virtual const char* name() { return "SetupShader"; }
621
622private:
623    SkiaShader* mShader;
624};
625
626class ResetPaintFilterOp : public StateOp {
627public:
628    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
629        renderer.resetPaintFilter();
630    }
631
632    virtual void output(int level, uint32_t logFlags) const {
633        OP_LOGS("ResetPaintFilter");
634    }
635
636    virtual const char* name() { return "ResetPaintFilter"; }
637};
638
639class SetupPaintFilterOp : public StateOp {
640public:
641    SetupPaintFilterOp(int clearBits, int setBits)
642            : mClearBits(clearBits), mSetBits(setBits) {}
643
644    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
645        renderer.setupPaintFilter(mClearBits, mSetBits);
646    }
647
648    virtual void output(int level, uint32_t logFlags) const {
649        OP_LOG("SetupPaintFilter, clear %#x, set %#x", mClearBits, mSetBits);
650    }
651
652    virtual const char* name() { return "SetupPaintFilter"; }
653
654private:
655    int mClearBits;
656    int mSetBits;
657};
658
659///////////////////////////////////////////////////////////////////////////////
660// DRAW OPERATIONS - these are operations that can draw to the canvas's device
661///////////////////////////////////////////////////////////////////////////////
662
663class DrawBitmapOp : public DrawBoundedOp {
664public:
665    DrawBitmapOp(const SkBitmap* bitmap, float left, float top, const SkPaint* paint)
666            : DrawBoundedOp(left, top, left + bitmap->width(), top + bitmap->height(), paint),
667            mBitmap(bitmap), mAtlas(Caches::getInstance().assetAtlas) {
668        mEntry = mAtlas.getEntry(bitmap);
669        if (mEntry) {
670            mEntryGenerationId = mAtlas.getGenerationId();
671            mUvMapper = mEntry->uvMapper;
672        }
673    }
674
675    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
676        return renderer.drawBitmap(mBitmap, mLocalBounds.left, mLocalBounds.top,
677                getPaint(renderer));
678    }
679
680    AssetAtlas::Entry* getAtlasEntry() {
681        // The atlas entry is stale, let's get a new one
682        if (mEntry && mEntryGenerationId != mAtlas.getGenerationId()) {
683            mEntryGenerationId = mAtlas.getGenerationId();
684            mEntry = mAtlas.getEntry(mBitmap);
685            mUvMapper = mEntry->uvMapper;
686        }
687        return mEntry;
688    }
689
690#define SET_TEXTURE(ptr, posRect, offsetRect, texCoordsRect, xDim, yDim) \
691    TextureVertex::set(ptr++, posRect.xDim - offsetRect.left, posRect.yDim - offsetRect.top, \
692            texCoordsRect.xDim, texCoordsRect.yDim)
693
694    /**
695     * This multi-draw operation builds a mesh on the stack by generating a quad
696     * for each bitmap in the batch. This method is also responsible for dirtying
697     * the current layer, if any.
698     */
699    virtual status_t multiDraw(OpenGLRenderer& renderer, Rect& dirty,
700            const Vector<OpStatePair>& ops, const Rect& bounds) {
701        const DeferredDisplayState& firstState = *(ops[0].state);
702        renderer.restoreDisplayState(firstState, true); // restore all but the clip
703
704        TextureVertex vertices[6 * ops.size()];
705        TextureVertex* vertex = &vertices[0];
706
707        const bool hasLayer = renderer.hasLayer();
708        bool pureTranslate = true;
709
710        // TODO: manually handle rect clip for bitmaps by adjusting texCoords per op,
711        // and allowing them to be merged in getBatchId()
712        for (unsigned int i = 0; i < ops.size(); i++) {
713            const DeferredDisplayState& state = *(ops[i].state);
714            const Rect& opBounds = state.mBounds;
715            // When we reach multiDraw(), the matrix can be either
716            // pureTranslate or simple (translate and/or scale).
717            // If the matrix is not pureTranslate, then we have a scale
718            pureTranslate &= state.mMatrix.isPureTranslate();
719
720            Rect texCoords(0, 0, 1, 1);
721            ((DrawBitmapOp*) ops[i].op)->mUvMapper.map(texCoords);
722
723            SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, top);
724            SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, top);
725            SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, bottom);
726
727            SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, bottom);
728            SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, top);
729            SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, bottom);
730
731            if (hasLayer) {
732                renderer.dirtyLayer(opBounds.left, opBounds.top, opBounds.right, opBounds.bottom);
733            }
734        }
735
736        return renderer.drawBitmaps(mBitmap, mEntry, ops.size(), &vertices[0],
737                pureTranslate, bounds, mPaint);
738    }
739
740    virtual void output(int level, uint32_t logFlags) const {
741        OP_LOG("Draw bitmap %p at %f %f", mBitmap, mLocalBounds.left, mLocalBounds.top);
742    }
743
744    virtual const char* name() { return "DrawBitmap"; }
745
746    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
747            const DeferredDisplayState& state) {
748        deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap;
749        deferInfo.mergeId = getAtlasEntry() ?
750                (mergeid_t) mEntry->getMergeId() : (mergeid_t) mBitmap;
751
752        // Don't merge non-simply transformed or neg scale ops, SET_TEXTURE doesn't handle rotation
753        // Don't merge A8 bitmaps - the paint's color isn't compared by mergeId, or in
754        // MergingDrawBatch::canMergeWith()
755        // TODO: support clipped bitmaps by handling them in SET_TEXTURE
756        deferInfo.mergeable = state.mMatrix.isSimple() && state.mMatrix.positiveScale() &&
757                !state.mClipSideFlags &&
758                OpenGLRenderer::getXfermodeDirect(mPaint) == SkXfermode::kSrcOver_Mode &&
759                (mBitmap->config() != SkBitmap::kA8_Config);
760    }
761
762    const SkBitmap* bitmap() { return mBitmap; }
763protected:
764    const SkBitmap* mBitmap;
765    const AssetAtlas& mAtlas;
766    uint32_t mEntryGenerationId;
767    AssetAtlas::Entry* mEntry;
768    UvMapper mUvMapper;
769};
770
771class DrawBitmapMatrixOp : public DrawBoundedOp {
772public:
773    DrawBitmapMatrixOp(const SkBitmap* bitmap, const SkMatrix* matrix, const SkPaint* paint)
774            : DrawBoundedOp(paint), mBitmap(bitmap), mMatrix(matrix) {
775        mLocalBounds.set(0, 0, bitmap->width(), bitmap->height());
776        const mat4 transform(*matrix);
777        transform.mapRect(mLocalBounds);
778    }
779
780    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
781        return renderer.drawBitmap(mBitmap, mMatrix, getPaint(renderer));
782    }
783
784    virtual void output(int level, uint32_t logFlags) const {
785        OP_LOG("Draw bitmap %p matrix " SK_MATRIX_STRING, mBitmap, SK_MATRIX_ARGS(mMatrix));
786    }
787
788    virtual const char* name() { return "DrawBitmapMatrix"; }
789
790    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
791            const DeferredDisplayState& state) {
792        deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap;
793    }
794
795private:
796    const SkBitmap* mBitmap;
797    const SkMatrix* mMatrix;
798};
799
800class DrawBitmapRectOp : public DrawBoundedOp {
801public:
802    DrawBitmapRectOp(const SkBitmap* bitmap,
803            float srcLeft, float srcTop, float srcRight, float srcBottom,
804            float dstLeft, float dstTop, float dstRight, float dstBottom, const SkPaint* paint)
805            : DrawBoundedOp(dstLeft, dstTop, dstRight, dstBottom, paint),
806            mBitmap(bitmap), mSrc(srcLeft, srcTop, srcRight, srcBottom) {}
807
808    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
809        return renderer.drawBitmap(mBitmap, mSrc.left, mSrc.top, mSrc.right, mSrc.bottom,
810                mLocalBounds.left, mLocalBounds.top, mLocalBounds.right, mLocalBounds.bottom,
811                getPaint(renderer));
812    }
813
814    virtual void output(int level, uint32_t logFlags) const {
815        OP_LOG("Draw bitmap %p src="RECT_STRING", dst="RECT_STRING,
816                mBitmap, RECT_ARGS(mSrc), RECT_ARGS(mLocalBounds));
817    }
818
819    virtual const char* name() { return "DrawBitmapRect"; }
820
821    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
822            const DeferredDisplayState& state) {
823        deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap;
824    }
825
826private:
827    const SkBitmap* mBitmap;
828    Rect mSrc;
829};
830
831class DrawBitmapDataOp : public DrawBitmapOp {
832public:
833    DrawBitmapDataOp(const SkBitmap* bitmap, float left, float top, const SkPaint* paint)
834            : DrawBitmapOp(bitmap, left, top, paint) {}
835
836    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
837        return renderer.drawBitmapData(mBitmap, mLocalBounds.left,
838                mLocalBounds.top, getPaint(renderer));
839    }
840
841    virtual void output(int level, uint32_t logFlags) const {
842        OP_LOG("Draw bitmap %p", mBitmap);
843    }
844
845    virtual const char* name() { return "DrawBitmapData"; }
846
847    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
848            const DeferredDisplayState& state) {
849        deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap;
850    }
851};
852
853class DrawBitmapMeshOp : public DrawBoundedOp {
854public:
855    DrawBitmapMeshOp(const SkBitmap* bitmap, int meshWidth, int meshHeight,
856            const float* vertices, const int* colors, const SkPaint* paint)
857            : DrawBoundedOp(vertices, 2 * (meshWidth + 1) * (meshHeight + 1), paint),
858            mBitmap(bitmap), mMeshWidth(meshWidth), mMeshHeight(meshHeight),
859            mVertices(vertices), mColors(colors) {}
860
861    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
862        return renderer.drawBitmapMesh(mBitmap, mMeshWidth, mMeshHeight,
863                mVertices, mColors, getPaint(renderer));
864    }
865
866    virtual void output(int level, uint32_t logFlags) const {
867        OP_LOG("Draw bitmap %p mesh %d x %d", mBitmap, mMeshWidth, mMeshHeight);
868    }
869
870    virtual const char* name() { return "DrawBitmapMesh"; }
871
872    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
873            const DeferredDisplayState& state) {
874        deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap;
875    }
876
877private:
878    const SkBitmap* mBitmap;
879    int mMeshWidth;
880    int mMeshHeight;
881    const float* mVertices;
882    const int* mColors;
883};
884
885class DrawPatchOp : public DrawBoundedOp {
886public:
887    DrawPatchOp(const SkBitmap* bitmap, const Res_png_9patch* patch,
888            float left, float top, float right, float bottom, const SkPaint* paint)
889            : DrawBoundedOp(left, top, right, bottom, paint),
890            mBitmap(bitmap), mPatch(patch), mGenerationId(0), mMesh(NULL),
891            mAtlas(Caches::getInstance().assetAtlas) {
892        mEntry = mAtlas.getEntry(bitmap);
893        if (mEntry) {
894            mEntryGenerationId = mAtlas.getGenerationId();
895        }
896    };
897
898    AssetAtlas::Entry* getAtlasEntry() {
899        // The atlas entry is stale, let's get a new one
900        if (mEntry && mEntryGenerationId != mAtlas.getGenerationId()) {
901            mEntryGenerationId = mAtlas.getGenerationId();
902            mEntry = mAtlas.getEntry(mBitmap);
903        }
904        return mEntry;
905    }
906
907    const Patch* getMesh(OpenGLRenderer& renderer) {
908        if (!mMesh || renderer.getCaches().patchCache.getGenerationId() != mGenerationId) {
909            PatchCache& cache = renderer.getCaches().patchCache;
910            mMesh = cache.get(getAtlasEntry(), mBitmap->width(), mBitmap->height(),
911                    mLocalBounds.getWidth(), mLocalBounds.getHeight(), mPatch);
912            mGenerationId = cache.getGenerationId();
913        }
914        return mMesh;
915    }
916
917    /**
918     * This multi-draw operation builds an indexed mesh on the stack by copying
919     * and transforming the vertices of each 9-patch in the batch. This method
920     * is also responsible for dirtying the current layer, if any.
921     */
922    virtual status_t multiDraw(OpenGLRenderer& renderer, Rect& dirty,
923            const Vector<OpStatePair>& ops, const Rect& bounds) {
924        const DeferredDisplayState& firstState = *(ops[0].state);
925        renderer.restoreDisplayState(firstState, true); // restore all but the clip
926
927        // Batches will usually contain a small number of items so it's
928        // worth performing a first iteration to count the exact number
929        // of vertices we need in the new mesh
930        uint32_t totalVertices = 0;
931        for (unsigned int i = 0; i < ops.size(); i++) {
932            totalVertices += ((DrawPatchOp*) ops[i].op)->getMesh(renderer)->verticesCount;
933        }
934
935        const bool hasLayer = renderer.hasLayer();
936
937        uint32_t indexCount = 0;
938
939        TextureVertex vertices[totalVertices];
940        TextureVertex* vertex = &vertices[0];
941
942        // Create a mesh that contains the transformed vertices for all the
943        // 9-patch objects that are part of the batch. Note that onDefer()
944        // enforces ops drawn by this function to have a pure translate or
945        // identity matrix
946        for (unsigned int i = 0; i < ops.size(); i++) {
947            DrawPatchOp* patchOp = (DrawPatchOp*) ops[i].op;
948            const DeferredDisplayState* state = ops[i].state;
949            const Patch* opMesh = patchOp->getMesh(renderer);
950            uint32_t vertexCount = opMesh->verticesCount;
951            if (vertexCount == 0) continue;
952
953            // We use the bounds to know where to translate our vertices
954            // Using patchOp->state.mBounds wouldn't work because these
955            // bounds are clipped
956            const float tx = (int) floorf(state->mMatrix.getTranslateX() +
957                    patchOp->mLocalBounds.left + 0.5f);
958            const float ty = (int) floorf(state->mMatrix.getTranslateY() +
959                    patchOp->mLocalBounds.top + 0.5f);
960
961            // Copy & transform all the vertices for the current operation
962            TextureVertex* opVertices = opMesh->vertices;
963            for (uint32_t j = 0; j < vertexCount; j++, opVertices++) {
964                TextureVertex::set(vertex++,
965                        opVertices->x + tx, opVertices->y + ty,
966                        opVertices->u, opVertices->v);
967            }
968
969            // Dirty the current layer if possible. When the 9-patch does not
970            // contain empty quads we can take a shortcut and simply set the
971            // dirty rect to the object's bounds.
972            if (hasLayer) {
973                if (!opMesh->hasEmptyQuads) {
974                    renderer.dirtyLayer(tx, ty,
975                            tx + patchOp->mLocalBounds.getWidth(),
976                            ty + patchOp->mLocalBounds.getHeight());
977                } else {
978                    const size_t count = opMesh->quads.size();
979                    for (size_t i = 0; i < count; i++) {
980                        const Rect& quadBounds = opMesh->quads[i];
981                        const float x = tx + quadBounds.left;
982                        const float y = ty + quadBounds.top;
983                        renderer.dirtyLayer(x, y,
984                                x + quadBounds.getWidth(), y + quadBounds.getHeight());
985                    }
986                }
987            }
988
989            indexCount += opMesh->indexCount;
990        }
991
992        return renderer.drawPatches(mBitmap, getAtlasEntry(),
993                &vertices[0], indexCount, getPaint(renderer));
994    }
995
996    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
997        // We're not calling the public variant of drawPatch() here
998        // This method won't perform the quickReject() since we've already done it at this point
999        return renderer.drawPatch(mBitmap, getMesh(renderer), getAtlasEntry(),
1000                mLocalBounds.left, mLocalBounds.top, mLocalBounds.right, mLocalBounds.bottom,
1001                getPaint(renderer));
1002    }
1003
1004    virtual void output(int level, uint32_t logFlags) const {
1005        OP_LOG("Draw patch "RECT_STRING, RECT_ARGS(mLocalBounds));
1006    }
1007
1008    virtual const char* name() { return "DrawPatch"; }
1009
1010    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1011            const DeferredDisplayState& state) {
1012        deferInfo.batchId = DeferredDisplayList::kOpBatch_Patch;
1013        deferInfo.mergeId = getAtlasEntry() ? (mergeid_t) mEntry->getMergeId() : (mergeid_t) mBitmap;
1014        deferInfo.mergeable = state.mMatrix.isPureTranslate() &&
1015                OpenGLRenderer::getXfermodeDirect(mPaint) == SkXfermode::kSrcOver_Mode;
1016        deferInfo.opaqueOverBounds = isOpaqueOverBounds(state) && mBitmap->isOpaque();
1017    }
1018
1019private:
1020    const SkBitmap* mBitmap;
1021    const Res_png_9patch* mPatch;
1022
1023    uint32_t mGenerationId;
1024    const Patch* mMesh;
1025
1026    const AssetAtlas& mAtlas;
1027    uint32_t mEntryGenerationId;
1028    AssetAtlas::Entry* mEntry;
1029};
1030
1031class DrawColorOp : public DrawOp {
1032public:
1033    DrawColorOp(int color, SkXfermode::Mode mode)
1034            : DrawOp(NULL), mColor(color), mMode(mode) {};
1035
1036    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1037        return renderer.drawColor(mColor, mMode);
1038    }
1039
1040    virtual void output(int level, uint32_t logFlags) const {
1041        OP_LOG("Draw color %#x, mode %d", mColor, mMode);
1042    }
1043
1044    virtual const char* name() { return "DrawColor"; }
1045
1046private:
1047    int mColor;
1048    SkXfermode::Mode mMode;
1049};
1050
1051class DrawStrokableOp : public DrawBoundedOp {
1052public:
1053    DrawStrokableOp(float left, float top, float right, float bottom, const SkPaint* paint)
1054            : DrawBoundedOp(left, top, right, bottom, paint) {};
1055
1056    bool getLocalBounds(const DrawModifiers& drawModifiers, Rect& localBounds) {
1057        localBounds.set(mLocalBounds);
1058        if (mPaint && mPaint->getStyle() != SkPaint::kFill_Style) {
1059            localBounds.outset(strokeWidthOutset());
1060        }
1061        return true;
1062    }
1063
1064    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1065            const DeferredDisplayState& state) {
1066        if (mPaint->getPathEffect()) {
1067            deferInfo.batchId = DeferredDisplayList::kOpBatch_AlphaMaskTexture;
1068        } else {
1069            deferInfo.batchId = mPaint->isAntiAlias() ?
1070                    DeferredDisplayList::kOpBatch_AlphaVertices :
1071                    DeferredDisplayList::kOpBatch_Vertices;
1072        }
1073    }
1074};
1075
1076class DrawRectOp : public DrawStrokableOp {
1077public:
1078    DrawRectOp(float left, float top, float right, float bottom, const SkPaint* paint)
1079            : DrawStrokableOp(left, top, right, bottom, paint) {}
1080
1081    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1082        return renderer.drawRect(mLocalBounds.left, mLocalBounds.top,
1083                mLocalBounds.right, mLocalBounds.bottom, getPaint(renderer));
1084    }
1085
1086    virtual void output(int level, uint32_t logFlags) const {
1087        OP_LOG("Draw Rect "RECT_STRING, RECT_ARGS(mLocalBounds));
1088    }
1089
1090    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1091            const DeferredDisplayState& state) {
1092        DrawStrokableOp::onDefer(renderer, deferInfo, state);
1093        deferInfo.opaqueOverBounds = isOpaqueOverBounds(state) &&
1094                mPaint->getStyle() == SkPaint::kFill_Style;
1095    }
1096
1097    virtual const char* name() { return "DrawRect"; }
1098};
1099
1100class DrawRectsOp : public DrawBoundedOp {
1101public:
1102    DrawRectsOp(const float* rects, int count, const SkPaint* paint)
1103            : DrawBoundedOp(rects, count, paint),
1104            mRects(rects), mCount(count) {}
1105
1106    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1107        return renderer.drawRects(mRects, mCount, getPaint(renderer));
1108    }
1109
1110    virtual void output(int level, uint32_t logFlags) const {
1111        OP_LOG("Draw Rects count %d", mCount);
1112    }
1113
1114    virtual const char* name() { return "DrawRects"; }
1115
1116    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1117            const DeferredDisplayState& state) {
1118        deferInfo.batchId = DeferredDisplayList::kOpBatch_Vertices;
1119    }
1120
1121private:
1122    const float* mRects;
1123    int mCount;
1124};
1125
1126class DrawRoundRectOp : public DrawStrokableOp {
1127public:
1128    DrawRoundRectOp(float left, float top, float right, float bottom,
1129            float rx, float ry, const SkPaint* paint)
1130            : DrawStrokableOp(left, top, right, bottom, paint), mRx(rx), mRy(ry) {}
1131
1132    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1133        return renderer.drawRoundRect(mLocalBounds.left, mLocalBounds.top,
1134                mLocalBounds.right, mLocalBounds.bottom, mRx, mRy, getPaint(renderer));
1135    }
1136
1137    virtual void output(int level, uint32_t logFlags) const {
1138        OP_LOG("Draw RoundRect "RECT_STRING", rx %f, ry %f", RECT_ARGS(mLocalBounds), mRx, mRy);
1139    }
1140
1141    virtual const char* name() { return "DrawRoundRect"; }
1142
1143private:
1144    float mRx;
1145    float mRy;
1146};
1147
1148class DrawCircleOp : public DrawStrokableOp {
1149public:
1150    DrawCircleOp(float x, float y, float radius, const SkPaint* paint)
1151            : DrawStrokableOp(x - radius, y - radius, x + radius, y + radius, paint),
1152            mX(x), mY(y), mRadius(radius) {}
1153
1154    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1155        return renderer.drawCircle(mX, mY, mRadius, getPaint(renderer));
1156    }
1157
1158    virtual void output(int level, uint32_t logFlags) const {
1159        OP_LOG("Draw Circle x %f, y %f, r %f", mX, mY, mRadius);
1160    }
1161
1162    virtual const char* name() { return "DrawCircle"; }
1163
1164private:
1165    float mX;
1166    float mY;
1167    float mRadius;
1168};
1169
1170class DrawOvalOp : public DrawStrokableOp {
1171public:
1172    DrawOvalOp(float left, float top, float right, float bottom, const SkPaint* paint)
1173            : DrawStrokableOp(left, top, right, bottom, paint) {}
1174
1175    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1176        return renderer.drawOval(mLocalBounds.left, mLocalBounds.top,
1177                mLocalBounds.right, mLocalBounds.bottom, getPaint(renderer));
1178    }
1179
1180    virtual void output(int level, uint32_t logFlags) const {
1181        OP_LOG("Draw Oval "RECT_STRING, RECT_ARGS(mLocalBounds));
1182    }
1183
1184    virtual const char* name() { return "DrawOval"; }
1185};
1186
1187class DrawArcOp : public DrawStrokableOp {
1188public:
1189    DrawArcOp(float left, float top, float right, float bottom,
1190            float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint)
1191            : DrawStrokableOp(left, top, right, bottom, paint),
1192            mStartAngle(startAngle), mSweepAngle(sweepAngle), mUseCenter(useCenter) {}
1193
1194    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1195        return renderer.drawArc(mLocalBounds.left, mLocalBounds.top,
1196                mLocalBounds.right, mLocalBounds.bottom,
1197                mStartAngle, mSweepAngle, mUseCenter, getPaint(renderer));
1198    }
1199
1200    virtual void output(int level, uint32_t logFlags) const {
1201        OP_LOG("Draw Arc "RECT_STRING", start %f, sweep %f, useCenter %d",
1202                RECT_ARGS(mLocalBounds), mStartAngle, mSweepAngle, mUseCenter);
1203    }
1204
1205    virtual const char* name() { return "DrawArc"; }
1206
1207private:
1208    float mStartAngle;
1209    float mSweepAngle;
1210    bool mUseCenter;
1211};
1212
1213class DrawPathOp : public DrawBoundedOp {
1214public:
1215    DrawPathOp(const SkPath* path, const SkPaint* paint)
1216            : DrawBoundedOp(paint), mPath(path) {
1217        float left, top, offset;
1218        uint32_t width, height;
1219        PathCache::computePathBounds(path, paint, left, top, offset, width, height);
1220        left -= offset;
1221        top -= offset;
1222        mLocalBounds.set(left, top, left + width, top + height);
1223    }
1224
1225    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1226        return renderer.drawPath(mPath, getPaint(renderer));
1227    }
1228
1229    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1230            const DeferredDisplayState& state) {
1231        const SkPaint* paint = getPaint(renderer);
1232        renderer.getCaches().pathCache.precache(mPath, paint);
1233
1234        deferInfo.batchId = DeferredDisplayList::kOpBatch_AlphaMaskTexture;
1235    }
1236
1237    virtual void output(int level, uint32_t logFlags) const {
1238        OP_LOG("Draw Path %p in "RECT_STRING, mPath, RECT_ARGS(mLocalBounds));
1239    }
1240
1241    virtual const char* name() { return "DrawPath"; }
1242
1243private:
1244    const SkPath* mPath;
1245};
1246
1247class DrawLinesOp : public DrawBoundedOp {
1248public:
1249    DrawLinesOp(const float* points, int count, const SkPaint* paint)
1250            : DrawBoundedOp(points, count, paint),
1251            mPoints(points), mCount(count) {
1252        mLocalBounds.outset(strokeWidthOutset());
1253    }
1254
1255    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1256        return renderer.drawLines(mPoints, mCount, getPaint(renderer));
1257    }
1258
1259    virtual void output(int level, uint32_t logFlags) const {
1260        OP_LOG("Draw Lines count %d", mCount);
1261    }
1262
1263    virtual const char* name() { return "DrawLines"; }
1264
1265    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1266            const DeferredDisplayState& state) {
1267        deferInfo.batchId = mPaint->isAntiAlias() ?
1268                DeferredDisplayList::kOpBatch_AlphaVertices :
1269                DeferredDisplayList::kOpBatch_Vertices;
1270    }
1271
1272protected:
1273    const float* mPoints;
1274    int mCount;
1275};
1276
1277class DrawPointsOp : public DrawLinesOp {
1278public:
1279    DrawPointsOp(const float* points, int count, const SkPaint* paint)
1280            : DrawLinesOp(points, count, paint) {}
1281
1282    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1283        return renderer.drawPoints(mPoints, mCount, getPaint(renderer));
1284    }
1285
1286    virtual void output(int level, uint32_t logFlags) const {
1287        OP_LOG("Draw Points count %d", mCount);
1288    }
1289
1290    virtual const char* name() { return "DrawPoints"; }
1291};
1292
1293class DrawSomeTextOp : public DrawOp {
1294public:
1295    DrawSomeTextOp(const char* text, int bytesCount, int count, const SkPaint* paint)
1296            : DrawOp(paint), mText(text), mBytesCount(bytesCount), mCount(count) {};
1297
1298    virtual void output(int level, uint32_t logFlags) const {
1299        OP_LOG("Draw some text, %d bytes", mBytesCount);
1300    }
1301
1302    virtual bool hasTextShadow() const {
1303        return OpenGLRenderer::hasTextShadow(mPaint);
1304    }
1305
1306    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1307            const DeferredDisplayState& state) {
1308        const SkPaint* paint = getPaint(renderer);
1309        FontRenderer& fontRenderer = renderer.getCaches().fontRenderer->getFontRenderer(paint);
1310        fontRenderer.precache(paint, mText, mCount, mat4::identity());
1311
1312        deferInfo.batchId = mPaint->getColor() == 0xff000000 ?
1313                DeferredDisplayList::kOpBatch_Text :
1314                DeferredDisplayList::kOpBatch_ColorText;
1315    }
1316
1317protected:
1318    const char* mText;
1319    int mBytesCount;
1320    int mCount;
1321};
1322
1323class DrawTextOnPathOp : public DrawSomeTextOp {
1324public:
1325    DrawTextOnPathOp(const char* text, int bytesCount, int count,
1326            const SkPath* path, float hOffset, float vOffset, const SkPaint* paint)
1327            : DrawSomeTextOp(text, bytesCount, count, paint),
1328            mPath(path), mHOffset(hOffset), mVOffset(vOffset) {
1329        /* TODO: inherit from DrawBounded and init mLocalBounds */
1330    }
1331
1332    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1333        return renderer.drawTextOnPath(mText, mBytesCount, mCount, mPath,
1334                mHOffset, mVOffset, getPaint(renderer));
1335    }
1336
1337    virtual const char* name() { return "DrawTextOnPath"; }
1338
1339private:
1340    const SkPath* mPath;
1341    float mHOffset;
1342    float mVOffset;
1343};
1344
1345class DrawPosTextOp : public DrawSomeTextOp {
1346public:
1347    DrawPosTextOp(const char* text, int bytesCount, int count,
1348            const float* positions, const SkPaint* paint)
1349            : DrawSomeTextOp(text, bytesCount, count, paint), mPositions(positions) {
1350        /* TODO: inherit from DrawBounded and init mLocalBounds */
1351    }
1352
1353    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1354        return renderer.drawPosText(mText, mBytesCount, mCount, mPositions, getPaint(renderer));
1355    }
1356
1357    virtual const char* name() { return "DrawPosText"; }
1358
1359private:
1360    const float* mPositions;
1361};
1362
1363class DrawTextOp : public DrawBoundedOp {
1364public:
1365    DrawTextOp(const char* text, int bytesCount, int count, float x, float y,
1366            const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds)
1367            : DrawBoundedOp(bounds, paint), mText(text), mBytesCount(bytesCount), mCount(count),
1368            mX(x), mY(y), mPositions(positions), mTotalAdvance(totalAdvance) {
1369        memset(&mPrecacheTransform.data[0], 0xff, 16 * sizeof(float));
1370    }
1371
1372    virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1373            const DeferredDisplayState& state) {
1374        const SkPaint* paint = getPaint(renderer);
1375        FontRenderer& fontRenderer = renderer.getCaches().fontRenderer->getFontRenderer(paint);
1376        const mat4& transform = renderer.findBestFontTransform(state.mMatrix);
1377        if (mPrecacheTransform != transform) {
1378            fontRenderer.precache(paint, mText, mCount, transform);
1379            mPrecacheTransform = transform;
1380        }
1381        deferInfo.batchId = mPaint->getColor() == 0xff000000 ?
1382                DeferredDisplayList::kOpBatch_Text :
1383                DeferredDisplayList::kOpBatch_ColorText;
1384
1385        deferInfo.mergeId = reinterpret_cast<mergeid_t>(mPaint->getColor());
1386
1387        // don't merge decorated text - the decorations won't draw in order
1388        bool noDecorations = !(mPaint->getFlags() & (SkPaint::kUnderlineText_Flag |
1389                        SkPaint::kStrikeThruText_Flag));
1390        deferInfo.mergeable = state.mMatrix.isPureTranslate() && noDecorations &&
1391                OpenGLRenderer::getXfermodeDirect(mPaint) == SkXfermode::kSrcOver_Mode;
1392    }
1393
1394    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1395        Rect bounds;
1396        getLocalBounds(renderer.getDrawModifiers(), bounds);
1397        return renderer.drawText(mText, mBytesCount, mCount, mX, mY,
1398                mPositions, getPaint(renderer), mTotalAdvance, bounds);
1399    }
1400
1401    virtual status_t multiDraw(OpenGLRenderer& renderer, Rect& dirty,
1402            const Vector<OpStatePair>& ops, const Rect& bounds) {
1403        status_t status = DrawGlInfo::kStatusDone;
1404        for (unsigned int i = 0; i < ops.size(); i++) {
1405            const DeferredDisplayState& state = *(ops[i].state);
1406            DrawOpMode drawOpMode = (i == ops.size() - 1) ? kDrawOpMode_Flush : kDrawOpMode_Defer;
1407            renderer.restoreDisplayState(state, true); // restore all but the clip
1408
1409            DrawTextOp& op = *((DrawTextOp*)ops[i].op);
1410            // quickReject() will not occure in drawText() so we can use mLocalBounds
1411            // directly, we do not need to account for shadow by calling getLocalBounds()
1412            status |= renderer.drawText(op.mText, op.mBytesCount, op.mCount, op.mX, op.mY,
1413                    op.mPositions, op.getPaint(renderer), op.mTotalAdvance, op.mLocalBounds,
1414                    drawOpMode);
1415        }
1416        return status;
1417    }
1418
1419    virtual void output(int level, uint32_t logFlags) const {
1420        OP_LOG("Draw Text of count %d, bytes %d", mCount, mBytesCount);
1421    }
1422
1423    virtual const char* name() { return "DrawText"; }
1424
1425private:
1426    const char* mText;
1427    int mBytesCount;
1428    int mCount;
1429    float mX;
1430    float mY;
1431    const float* mPositions;
1432    float mTotalAdvance;
1433    mat4 mPrecacheTransform;
1434};
1435
1436///////////////////////////////////////////////////////////////////////////////
1437// SPECIAL DRAW OPERATIONS
1438///////////////////////////////////////////////////////////////////////////////
1439
1440class DrawFunctorOp : public DrawOp {
1441public:
1442    DrawFunctorOp(Functor* functor)
1443            : DrawOp(NULL), mFunctor(functor) {}
1444
1445    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1446        renderer.startMark("GL functor");
1447        status_t ret = renderer.callDrawGLFunction(mFunctor, dirty);
1448        renderer.endMark();
1449        return ret;
1450    }
1451
1452    virtual void output(int level, uint32_t logFlags) const {
1453        OP_LOG("Draw Functor %p", mFunctor);
1454    }
1455
1456    virtual const char* name() { return "DrawFunctor"; }
1457
1458private:
1459    Functor* mFunctor;
1460};
1461
1462class DrawDisplayListOp : public DrawBoundedOp {
1463    friend class RenderNode; // grant DisplayList access to info of child
1464public:
1465    DrawDisplayListOp(RenderNode* displayList, int flags, const mat4& transformFromParent)
1466            : DrawBoundedOp(0, 0, displayList->getWidth(), displayList->getHeight(), 0),
1467            mDisplayList(displayList), mFlags(flags), mTransformFromParent(transformFromParent) {}
1468
1469    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
1470            bool useQuickReject) {
1471        if (mDisplayList && mDisplayList->isRenderable() && !mSkipInOrderDraw) {
1472            mDisplayList->deferNodeInParent(deferStruct, level + 1);
1473        }
1474    }
1475    virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
1476            bool useQuickReject) {
1477        if (mDisplayList && mDisplayList->isRenderable() && !mSkipInOrderDraw) {
1478            mDisplayList->replayNodeInParent(replayStruct, level + 1);
1479        }
1480    }
1481
1482    // NOT USED since replay() is overridden
1483    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1484        return DrawGlInfo::kStatusDone;
1485    }
1486
1487    virtual void output(int level, uint32_t logFlags) const {
1488        OP_LOG("Draw Display List %p, flags %#x", mDisplayList, mFlags);
1489        if (mDisplayList && (logFlags & kOpLogFlag_Recurse)) {
1490            mDisplayList->output(level + 1);
1491        }
1492    }
1493
1494    virtual const char* name() { return "DrawDisplayList"; }
1495
1496    RenderNode* renderNode() { return mDisplayList; }
1497
1498private:
1499    RenderNode* mDisplayList;
1500    const int mFlags;
1501
1502    ///////////////////////////
1503    // Properties below are used by DisplayList::computeOrderingImpl() and iterate()
1504    ///////////////////////////
1505    /**
1506     * Records transform vs parent, used for computing total transform without rerunning DL contents
1507     */
1508    const mat4 mTransformFromParent;
1509
1510    /**
1511     * Holds the transformation between the projection surface ViewGroup and this DisplayList
1512     * drawing instance. Represents any translations / transformations done within the drawing of
1513     * the compositing ancestor ViewGroup's draw, before the draw of the View represented by this
1514     * DisplayList draw instance.
1515     *
1516     * Note: doesn't include any transformation recorded within the DisplayList and its properties.
1517     */
1518    mat4 mTransformFromCompositingAncestor;
1519    bool mSkipInOrderDraw;
1520};
1521
1522/**
1523 * Not a canvas operation, used only by 3d / z ordering logic in RenderNode::iterate()
1524 */
1525class DrawShadowOp : public DrawOp {
1526public:
1527    DrawShadowOp(const mat4& transformXY, const mat4& transformZ,
1528            float casterAlpha, bool casterUnclipped,
1529            float fallbackWidth, float fallbackHeight,
1530            const SkPath* outline, const SkPath* revealClip)
1531            : DrawOp(NULL), mTransformXY(transformXY), mTransformZ(transformZ),
1532            mCasterAlpha(casterAlpha), mCasterUnclipped(casterUnclipped),
1533            mFallbackWidth(fallbackWidth), mFallbackHeight(fallbackHeight),
1534            mOutline(outline), mRevealClip(revealClip) {}
1535
1536    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1537        SkPath casterPerimeter;
1538        if (!mOutline || mOutline->isEmpty()) {
1539            casterPerimeter.addRect(0, 0, mFallbackWidth, mFallbackHeight);
1540        } else {
1541            casterPerimeter = *mOutline;
1542        }
1543
1544        if (mRevealClip) {
1545            // intersect the outline with the convex reveal clip
1546            Op(casterPerimeter, *mRevealClip, kIntersect_PathOp, &casterPerimeter);
1547        }
1548
1549        return renderer.drawShadow(mTransformXY, mTransformZ,
1550                mCasterAlpha, mCasterUnclipped, &casterPerimeter);
1551    }
1552
1553    virtual void output(int level, uint32_t logFlags) const {
1554        OP_LOG("DrawShadow of outline %p", mOutline);
1555    }
1556
1557    virtual const char* name() { return "DrawShadow"; }
1558
1559private:
1560    const mat4 mTransformXY;
1561    const mat4 mTransformZ;
1562    const float mCasterAlpha;
1563    const bool mCasterUnclipped;
1564    const float mFallbackWidth;
1565    const float mFallbackHeight;
1566
1567    // these point at convex SkPaths owned by RenderProperties, or null
1568    const SkPath* mOutline;
1569    const SkPath* mRevealClip;
1570};
1571
1572class DrawLayerOp : public DrawOp {
1573public:
1574    DrawLayerOp(Layer* layer, float x, float y)
1575            : DrawOp(NULL), mLayer(layer), mX(x), mY(y) {}
1576
1577    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1578        return renderer.drawLayer(mLayer, mX, mY);
1579    }
1580
1581    virtual void output(int level, uint32_t logFlags) const {
1582        OP_LOG("Draw Layer %p at %f %f", mLayer, mX, mY);
1583    }
1584
1585    virtual const char* name() { return "DrawLayer"; }
1586
1587private:
1588    Layer* mLayer;
1589    float mX;
1590    float mY;
1591};
1592
1593}; // namespace uirenderer
1594}; // namespace android
1595
1596#endif // ANDROID_HWUI_DISPLAY_OPERATION_H
1597