DisplayListOp.h revision dd671599bed9d3ca28e2c744e8c224e1e15bc914
1/*
2 * Copyright (C) 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_DISPLAY_OPERATION_H
18#define ANDROID_HWUI_DISPLAY_OPERATION_H
19
20#ifndef LOG_TAG
21    #define LOG_TAG "OpenGLRenderer"
22#endif
23
24#include <SkXfermode.h>
25
26#include <private/hwui/DrawGlInfo.h>
27
28#include "OpenGLRenderer.h"
29#include "DeferredDisplayList.h"
30#include "DisplayListRenderer.h"
31#include "utils/LinearAllocator.h"
32
33#define CRASH() do { \
34    *(int *)(uintptr_t)0xbbadbeef = 0; \
35    ((void(*)())0)(); /* More reliable, but doesn't say BBADBEEF */ \
36} while(false)
37
38#define MATRIX_STRING "[%.2f %.2f %.2f] [%.2f %.2f %.2f] [%.2f %.2f %.2f]"
39#define MATRIX_ARGS(m) \
40    m->get(0), m->get(1), m->get(2), \
41    m->get(3), m->get(4), m->get(5), \
42    m->get(6), m->get(7), m->get(8)
43#define RECT_STRING "%.2f %.2f %.2f %.2f"
44#define RECT_ARGS(r) \
45    r.left, r.top, r.right, r.bottom
46
47// Use OP_LOG for logging with arglist, OP_LOGS if just printing char*
48#define OP_LOGS(s) OP_LOG("%s", s)
49#define OP_LOG(s, ...) ALOGD( "%*s" s, level * 2, "", __VA_ARGS__ )
50
51namespace android {
52namespace uirenderer {
53
54/**
55 * Structure for storing canvas operations when they are recorded into a DisplayList, so that they
56 * may be replayed to an OpenGLRenderer.
57 *
58 * To avoid individual memory allocations, DisplayListOps may only be allocated into a
59 * LinearAllocator's managed memory buffers.  Each pointer held by a DisplayListOp is either a
60 * pointer into memory also allocated in the LinearAllocator (mostly for text and float buffers) or
61 * references a externally refcounted object (Sk... and Skia... objects). ~DisplayListOp() is
62 * never called as LinearAllocators are simply discarded, so no memory management should be done in
63 * this class.
64 */
65class DisplayListOp {
66public:
67    // These objects should always be allocated with a LinearAllocator, and never destroyed/deleted.
68    // standard new() intentionally not implemented, and delete/deconstructor should never be used.
69    virtual ~DisplayListOp() { CRASH(); }
70    static void operator delete(void* ptr) { CRASH(); }
71    /** static void* operator new(size_t size); PURPOSELY OMITTED **/
72    static void* operator new(size_t size, LinearAllocator& allocator) {
73        return allocator.alloc(size);
74    }
75
76    enum OpLogFlag {
77        kOpLogFlag_Recurse = 0x1,
78        kOpLogFlag_JSON = 0x2 // TODO: add?
79    };
80
81    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
82            bool useQuickReject) = 0;
83
84    virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
85            bool useQuickReject) = 0;
86
87    virtual void output(int level, uint32_t logFlags = 0) = 0;
88
89    // NOTE: it would be nice to declare constants and overriding the implementation in each op to
90    // point at the constants, but that seems to require a .cpp file
91    virtual const char* name() = 0;
92
93    /**
94     * Stores the relevant canvas state of the object between deferral and replay (if the canvas
95     * state supports being stored) See OpenGLRenderer::simpleClipAndState()
96     *
97     * TODO: don't reserve space for StateOps that won't be deferred
98     */
99    DeferredDisplayState state;
100
101};
102
103class StateOp : public DisplayListOp {
104public:
105    StateOp() {};
106
107    virtual ~StateOp() {}
108
109    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
110            bool useQuickReject) {
111        // default behavior only affects immediate, deferrable state, issue directly to renderer
112        applyState(deferStruct.mRenderer, saveCount);
113    }
114
115    /**
116     * State operations are applied directly to the renderer, but can cause the deferred drawing op
117     * list to flush
118     */
119    virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
120            bool useQuickReject) {
121        applyState(replayStruct.mRenderer, saveCount);
122    }
123
124    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const = 0;
125};
126
127class DrawOp : public DisplayListOp {
128friend class MergingDrawBatch;
129public:
130    DrawOp(SkPaint* paint)
131            : mPaint(paint), mQuickRejected(false) {}
132
133    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
134            bool useQuickReject) {
135        if (mQuickRejected && CC_LIKELY(useQuickReject)) {
136            return;
137        }
138
139        if (!getLocalBounds(state.mBounds)) {
140            // empty bounds signify bounds can't be calculated
141            state.mBounds.setEmpty();
142        }
143
144        deferStruct.mDeferredList.addDrawOp(deferStruct.mRenderer, this);
145    }
146
147    virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
148            bool useQuickReject) {
149        if (mQuickRejected && CC_LIKELY(useQuickReject)) {
150            return;
151        }
152
153        replayStruct.mDrawGlStatus |= applyDraw(replayStruct.mRenderer, replayStruct.mDirty);
154    }
155
156    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) = 0;
157
158    /**
159     * Draw multiple instances of an operation, must be overidden for operations that merge
160     *
161     * Currently guarantees certain similarities between ops (see MergingDrawBatch::canMergeWith),
162     * and pure translation transformations. Other guarantees of similarity should be enforced by
163     * reducing which operations are tagged as mergeable.
164     */
165    virtual status_t multiDraw(OpenGLRenderer& renderer, Rect& dirty,
166            const Vector<DrawOp*>& ops, const Rect& bounds) {
167        status_t status = DrawGlInfo::kStatusDone;
168        for (unsigned int i = 0; i < ops.size(); i++) {
169            renderer.restoreDisplayState(ops[i]->state);
170            status |= ops[i]->applyDraw(renderer, dirty);
171        }
172        return status;
173    }
174
175    /*
176     * When this method is invoked the state field is initialized to have the
177     * final rendering state. We can thus use it to process data as it will be
178     * used at draw time.
179     *
180     * Additionally, this method allows subclasses to provide defer-time preferences for batching
181     * and merging.
182     *
183     * Return true if the op can merge with others of its kind (such subclasses should implement
184     * multiDraw)
185     */
186    virtual bool onDefer(OpenGLRenderer& renderer, int* batchId, mergeid_t* mergeId) {
187        return false;
188    }
189
190    // returns true if bounds exist
191    virtual bool getLocalBounds(Rect& localBounds) { return false; }
192
193    // TODO: better refine localbounds usage
194    void setQuickRejected(bool quickRejected) { mQuickRejected = quickRejected; }
195    bool getQuickRejected() { return mQuickRejected; }
196
197    inline int getPaintAlpha() {
198        return OpenGLRenderer::getAlphaDirect(mPaint);
199    }
200
201    inline float strokeWidthOutset() {
202        float width = mPaint->getStrokeWidth();
203        if (width == 0) return 0.5f; // account for hairline
204        return width * 0.5f;
205    }
206
207protected:
208    SkPaint* getPaint(OpenGLRenderer& renderer) {
209        return renderer.filterPaint(mPaint);
210    }
211
212    SkPaint* mPaint; // should be accessed via getPaint() when applying
213    bool mQuickRejected;
214};
215
216class DrawBoundedOp : public DrawOp {
217public:
218    DrawBoundedOp(float left, float top, float right, float bottom, SkPaint* paint)
219            : DrawOp(paint), mLocalBounds(left, top, right, bottom) {}
220
221    // Calculates bounds as smallest rect encompassing all points
222    // NOTE: requires at least 1 vertex, and doesn't account for stroke size (should be handled in
223    // subclass' constructor)
224    DrawBoundedOp(const float* points, int count, SkPaint* paint)
225            : DrawOp(paint), mLocalBounds(points[0], points[1], points[0], points[1]) {
226        for (int i = 2; i < count; i += 2) {
227            mLocalBounds.left = fminf(mLocalBounds.left, points[i]);
228            mLocalBounds.right = fmaxf(mLocalBounds.right, points[i]);
229            mLocalBounds.top = fminf(mLocalBounds.top, points[i + 1]);
230            mLocalBounds.bottom = fmaxf(mLocalBounds.bottom, points[i + 1]);
231        }
232    }
233
234    // default empty constructor for bounds, to be overridden in child constructor body
235    DrawBoundedOp(SkPaint* paint)
236            : DrawOp(paint) {}
237
238    bool getLocalBounds(Rect& localBounds) {
239        localBounds.set(mLocalBounds);
240        return true;
241    }
242
243    bool mergeAllowed() {
244        if (!state.mMatrix.isPureTranslate()) return false;
245
246        // checks that we're unclipped, and srcover
247        const Rect& opBounds = state.mBounds;
248        return fabs(opBounds.getWidth() - mLocalBounds.getWidth()) < 0.1 &&
249                fabs(opBounds.getHeight() - mLocalBounds.getHeight()) < 0.1 &&
250                (OpenGLRenderer::getXfermodeDirect(mPaint) == SkXfermode::kSrcOver_Mode);
251    }
252
253protected:
254    Rect mLocalBounds; // displayed area in LOCAL coord. doesn't incorporate stroke, so check paint
255};
256
257///////////////////////////////////////////////////////////////////////////////
258// STATE OPERATIONS - these may affect the state of the canvas/renderer, but do
259//         not directly draw or alter output
260///////////////////////////////////////////////////////////////////////////////
261
262class SaveOp : public StateOp {
263    friend class DisplayList; // give DisplayList private constructor/reinit access
264public:
265    SaveOp(int flags)
266            : mFlags(flags) {}
267
268    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
269            bool useQuickReject) {
270        int newSaveCount = deferStruct.mRenderer.save(mFlags);
271        deferStruct.mDeferredList.addSave(deferStruct.mRenderer, this, newSaveCount);
272    }
273
274    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
275        renderer.save(mFlags);
276    }
277
278    virtual void output(int level, uint32_t logFlags) {
279        OP_LOG("Save flags %x", mFlags);
280    }
281
282    virtual const char* name() { return "Save"; }
283
284    int getFlags() const { return mFlags; }
285private:
286    SaveOp() {}
287    DisplayListOp* reinit(int flags) {
288        mFlags = flags;
289        return this;
290    }
291
292    int mFlags;
293};
294
295class RestoreToCountOp : public StateOp {
296    friend class DisplayList; // give DisplayList private constructor/reinit access
297public:
298    RestoreToCountOp(int count)
299            : mCount(count) {}
300
301    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
302            bool useQuickReject) {
303        deferStruct.mDeferredList.addRestoreToCount(deferStruct.mRenderer,
304                this, saveCount + mCount);
305        deferStruct.mRenderer.restoreToCount(saveCount + mCount);
306    }
307
308    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
309        renderer.restoreToCount(saveCount + mCount);
310    }
311
312    virtual void output(int level, uint32_t logFlags) {
313        OP_LOG("Restore to count %d", mCount);
314    }
315
316    virtual const char* name() { return "RestoreToCount"; }
317
318private:
319    RestoreToCountOp() {}
320    DisplayListOp* reinit(int count) {
321        mCount = count;
322        return this;
323    }
324
325    int mCount;
326};
327
328class SaveLayerOp : public StateOp {
329    friend class DisplayList; // give DisplayList private constructor/reinit access
330public:
331    SaveLayerOp(float left, float top, float right, float bottom,
332            int alpha, SkXfermode::Mode mode, int flags)
333            : mArea(left, top, right, bottom), mAlpha(alpha), mMode(mode), mFlags(flags) {}
334
335    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
336            bool useQuickReject) {
337        // NOTE: don't bother with actual saveLayer, instead issuing it at flush time
338        int newSaveCount = deferStruct.mRenderer.getSaveCount();
339        deferStruct.mDeferredList.addSaveLayer(deferStruct.mRenderer, this, newSaveCount);
340
341        // NOTE: don't issue full saveLayer, since that has side effects/is costly. instead just
342        // setup the snapshot for deferral, and re-issue the op at flush time
343        deferStruct.mRenderer.saveLayerDeferred(mArea.left, mArea.top, mArea.right, mArea.bottom,
344                mAlpha, mMode, mFlags);
345    }
346
347    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
348        renderer.saveLayer(mArea.left, mArea.top, mArea.right, mArea.bottom, mAlpha, mMode, mFlags);
349    }
350
351    virtual void output(int level, uint32_t logFlags) {
352        OP_LOG("SaveLayer%s of area " RECT_STRING,
353                (isSaveLayerAlpha() ? "Alpha" : ""),RECT_ARGS(mArea));
354    }
355
356    virtual const char* name() { return isSaveLayerAlpha() ? "SaveLayerAlpha" : "SaveLayer"; }
357
358    int getFlags() { return mFlags; }
359
360private:
361    // Special case, reserved for direct DisplayList usage
362    SaveLayerOp() {}
363    DisplayListOp* reinit(float left, float top, float right, float bottom,
364            int alpha, SkXfermode::Mode mode, int flags) {
365        mArea.set(left, top, right, bottom);
366        mAlpha = alpha;
367        mMode = mode;
368        mFlags = flags;
369        return this;
370    }
371
372    bool isSaveLayerAlpha() { return mAlpha < 255 && mMode == SkXfermode::kSrcOver_Mode; }
373    Rect mArea;
374    int mAlpha;
375    SkXfermode::Mode mMode;
376    int mFlags;
377};
378
379class TranslateOp : public StateOp {
380public:
381    TranslateOp(float dx, float dy)
382            : mDx(dx), mDy(dy) {}
383
384    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
385        renderer.translate(mDx, mDy);
386    }
387
388    virtual void output(int level, uint32_t logFlags) {
389        OP_LOG("Translate by %f %f", mDx, mDy);
390    }
391
392    virtual const char* name() { return "Translate"; }
393
394private:
395    float mDx;
396    float mDy;
397};
398
399class RotateOp : public StateOp {
400public:
401    RotateOp(float degrees)
402            : mDegrees(degrees) {}
403
404    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
405        renderer.rotate(mDegrees);
406    }
407
408    virtual void output(int level, uint32_t logFlags) {
409        OP_LOG("Rotate by %f degrees", mDegrees);
410    }
411
412    virtual const char* name() { return "Rotate"; }
413
414private:
415    float mDegrees;
416};
417
418class ScaleOp : public StateOp {
419public:
420    ScaleOp(float sx, float sy)
421            : mSx(sx), mSy(sy) {}
422
423    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
424        renderer.scale(mSx, mSy);
425    }
426
427    virtual void output(int level, uint32_t logFlags) {
428        OP_LOG("Scale by %f %f", mSx, mSy);
429    }
430
431    virtual const char* name() { return "Scale"; }
432
433private:
434    float mSx;
435    float mSy;
436};
437
438class SkewOp : public StateOp {
439public:
440    SkewOp(float sx, float sy)
441            : mSx(sx), mSy(sy) {}
442
443    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
444        renderer.skew(mSx, mSy);
445    }
446
447    virtual void output(int level, uint32_t logFlags) {
448        OP_LOG("Skew by %f %f", mSx, mSy);
449    }
450
451    virtual const char* name() { return "Skew"; }
452
453private:
454    float mSx;
455    float mSy;
456};
457
458class SetMatrixOp : public StateOp {
459public:
460    SetMatrixOp(SkMatrix* matrix)
461            : mMatrix(matrix) {}
462
463    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
464        renderer.setMatrix(mMatrix);
465    }
466
467    virtual void output(int level, uint32_t logFlags) {
468        OP_LOG("SetMatrix " MATRIX_STRING, MATRIX_ARGS(mMatrix));
469    }
470
471    virtual const char* name() { return "SetMatrix"; }
472
473private:
474    SkMatrix* mMatrix;
475};
476
477class ConcatMatrixOp : public StateOp {
478public:
479    ConcatMatrixOp(SkMatrix* matrix)
480            : mMatrix(matrix) {}
481
482    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
483        renderer.concatMatrix(mMatrix);
484    }
485
486    virtual void output(int level, uint32_t logFlags) {
487        OP_LOG("ConcatMatrix " MATRIX_STRING, MATRIX_ARGS(mMatrix));
488    }
489
490    virtual const char* name() { return "ConcatMatrix"; }
491
492private:
493    SkMatrix* mMatrix;
494};
495
496class ClipOp : public StateOp {
497public:
498    ClipOp(SkRegion::Op op) : mOp(op) {}
499
500    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
501            bool useQuickReject) {
502        // NOTE: must defer op BEFORE applying state, since it may read clip
503        deferStruct.mDeferredList.addClip(deferStruct.mRenderer, this);
504
505        // TODO: Can we avoid applying complex clips at defer time?
506        applyState(deferStruct.mRenderer, saveCount);
507    }
508
509    bool canCauseComplexClip() {
510        return ((mOp != SkRegion::kIntersect_Op) && (mOp != SkRegion::kReplace_Op)) || !isRect();
511    }
512
513protected:
514    ClipOp() {}
515    virtual bool isRect() { return false; }
516
517    SkRegion::Op mOp;
518};
519
520class ClipRectOp : public ClipOp {
521    friend class DisplayList; // give DisplayList private constructor/reinit access
522public:
523    ClipRectOp(float left, float top, float right, float bottom, SkRegion::Op op)
524            : ClipOp(op), mArea(left, top, right, bottom) {}
525
526    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
527        renderer.clipRect(mArea.left, mArea.top, mArea.right, mArea.bottom, mOp);
528    }
529
530    virtual void output(int level, uint32_t logFlags) {
531        OP_LOG("ClipRect " RECT_STRING, RECT_ARGS(mArea));
532    }
533
534    virtual const char* name() { return "ClipRect"; }
535
536protected:
537    virtual bool isRect() { return true; }
538
539private:
540    ClipRectOp() {}
541    DisplayListOp* reinit(float left, float top, float right, float bottom, SkRegion::Op op) {
542        mOp = op;
543        mArea.set(left, top, right, bottom);
544        return this;
545    }
546
547    Rect mArea;
548};
549
550class ClipPathOp : public ClipOp {
551public:
552    ClipPathOp(SkPath* path, SkRegion::Op op)
553            : ClipOp(op), mPath(path) {}
554
555    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
556        renderer.clipPath(mPath, mOp);
557    }
558
559    virtual void output(int level, uint32_t logFlags) {
560        SkRect bounds = mPath->getBounds();
561        OP_LOG("ClipPath bounds " RECT_STRING,
562                bounds.left(), bounds.top(), bounds.right(), bounds.bottom());
563    }
564
565    virtual const char* name() { return "ClipPath"; }
566
567private:
568    SkPath* mPath;
569};
570
571class ClipRegionOp : public ClipOp {
572public:
573    ClipRegionOp(SkRegion* region, SkRegion::Op op)
574            : ClipOp(op), mRegion(region) {}
575
576    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
577        renderer.clipRegion(mRegion, mOp);
578    }
579
580    virtual void output(int level, uint32_t logFlags) {
581        SkIRect bounds = mRegion->getBounds();
582        OP_LOG("ClipRegion bounds %d %d %d %d",
583                bounds.left(), bounds.top(), bounds.right(), bounds.bottom());
584    }
585
586    virtual const char* name() { return "ClipRegion"; }
587
588private:
589    SkRegion* mRegion;
590    SkRegion::Op mOp;
591};
592
593class ResetShaderOp : public StateOp {
594public:
595    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
596        renderer.resetShader();
597    }
598
599    virtual void output(int level, uint32_t logFlags) {
600        OP_LOGS("ResetShader");
601    }
602
603    virtual const char* name() { return "ResetShader"; }
604};
605
606class SetupShaderOp : public StateOp {
607public:
608    SetupShaderOp(SkiaShader* shader)
609            : mShader(shader) {}
610    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
611        renderer.setupShader(mShader);
612    }
613
614    virtual void output(int level, uint32_t logFlags) {
615        OP_LOG("SetupShader, shader %p", mShader);
616    }
617
618    virtual const char* name() { return "SetupShader"; }
619
620private:
621    SkiaShader* mShader;
622};
623
624class ResetColorFilterOp : public StateOp {
625public:
626    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
627        renderer.resetColorFilter();
628    }
629
630    virtual void output(int level, uint32_t logFlags) {
631        OP_LOGS("ResetColorFilter");
632    }
633
634    virtual const char* name() { return "ResetColorFilter"; }
635};
636
637class SetupColorFilterOp : public StateOp {
638public:
639    SetupColorFilterOp(SkiaColorFilter* colorFilter)
640            : mColorFilter(colorFilter) {}
641
642    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
643        renderer.setupColorFilter(mColorFilter);
644    }
645
646    virtual void output(int level, uint32_t logFlags) {
647        OP_LOG("SetupColorFilter, filter %p", mColorFilter);
648    }
649
650    virtual const char* name() { return "SetupColorFilter"; }
651
652private:
653    SkiaColorFilter* mColorFilter;
654};
655
656class ResetShadowOp : public StateOp {
657public:
658    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
659        renderer.resetShadow();
660    }
661
662    virtual void output(int level, uint32_t logFlags) {
663        OP_LOGS("ResetShadow");
664    }
665
666    virtual const char* name() { return "ResetShadow"; }
667};
668
669class SetupShadowOp : public StateOp {
670public:
671    SetupShadowOp(float radius, float dx, float dy, int color)
672            : mRadius(radius), mDx(dx), mDy(dy), mColor(color) {}
673
674    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
675        renderer.setupShadow(mRadius, mDx, mDy, mColor);
676    }
677
678    virtual void output(int level, uint32_t logFlags) {
679        OP_LOG("SetupShadow, radius %f, %f, %f, color %#x", mRadius, mDx, mDy, mColor);
680    }
681
682    virtual const char* name() { return "SetupShadow"; }
683
684private:
685    float mRadius;
686    float mDx;
687    float mDy;
688    int mColor;
689};
690
691class ResetPaintFilterOp : public StateOp {
692public:
693    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
694        renderer.resetPaintFilter();
695    }
696
697    virtual void output(int level, uint32_t logFlags) {
698        OP_LOGS("ResetPaintFilter");
699    }
700
701    virtual const char* name() { return "ResetPaintFilter"; }
702};
703
704class SetupPaintFilterOp : public StateOp {
705public:
706    SetupPaintFilterOp(int clearBits, int setBits)
707            : mClearBits(clearBits), mSetBits(setBits) {}
708
709    virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
710        renderer.setupPaintFilter(mClearBits, mSetBits);
711    }
712
713    virtual void output(int level, uint32_t logFlags) {
714        OP_LOG("SetupPaintFilter, clear %#x, set %#x", mClearBits, mSetBits);
715    }
716
717    virtual const char* name() { return "SetupPaintFilter"; }
718
719private:
720    int mClearBits;
721    int mSetBits;
722};
723
724
725///////////////////////////////////////////////////////////////////////////////
726// DRAW OPERATIONS - these are operations that can draw to the canvas's device
727///////////////////////////////////////////////////////////////////////////////
728
729class DrawBitmapOp : public DrawBoundedOp {
730public:
731    DrawBitmapOp(SkBitmap* bitmap, float left, float top, SkPaint* paint)
732            : DrawBoundedOp(left, top, left + bitmap->width(), top + bitmap->height(),
733                    paint),
734            mBitmap(bitmap) {}
735
736    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
737        return renderer.drawBitmap(mBitmap, mLocalBounds.left, mLocalBounds.top,
738                getPaint(renderer));
739    }
740
741#define SET_TEXTURE(ptr, posRect, offsetRect, texCoordsRect, xDim, yDim) \
742    TextureVertex::set(ptr++, posRect.xDim - offsetRect.left, posRect.yDim - offsetRect.top, \
743            texCoordsRect.xDim, texCoordsRect.yDim)
744
745    virtual status_t multiDraw(OpenGLRenderer& renderer, Rect& dirty,
746            const Vector<DrawOp*>& ops, const Rect& bounds) {
747        renderer.restoreDisplayState(state, true); // restore all but the clip
748        renderer.setFullScreenClip(); // ensure merged ops aren't clipped
749        TextureVertex vertices[6 * ops.size()];
750        TextureVertex* vertex = &vertices[0];
751
752        // TODO: manually handle rect clip for bitmaps by adjusting texCoords per op, and allowing
753        // them to be merged in getBatchId()
754        const Rect texCoords(0, 0, 1, 1);
755
756        const float width = mBitmap->width();
757        const float height = mBitmap->height();
758        for (unsigned int i = 0; i < ops.size(); i++) {
759            const Rect& opBounds = ops[i]->state.mBounds;
760            SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, top);
761            SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, top);
762            SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, bottom);
763
764            SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, bottom);
765            SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, top);
766            SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, bottom);
767        }
768
769        return renderer.drawBitmaps(mBitmap, ops.size(), &vertices[0], bounds, mPaint);
770    }
771
772    virtual void output(int level, uint32_t logFlags) {
773        OP_LOG("Draw bitmap %p at %f %f", mBitmap, mLocalBounds.left, mLocalBounds.top);
774    }
775
776    virtual const char* name() { return "DrawBitmap"; }
777
778    virtual bool onDefer(OpenGLRenderer& renderer, int* batchId, mergeid_t* mergeId) {
779        *batchId = DeferredDisplayList::kOpBatch_Bitmap;
780        *mergeId = (mergeid_t)mBitmap;
781
782        // don't merge A8 bitmaps - the paint's color isn't compared by mergeId, or in
783        // MergingDrawBatch::canMergeWith
784        return mergeAllowed() && (mBitmap->getConfig() != SkBitmap::kA8_Config);
785    }
786
787    const SkBitmap* bitmap() { return mBitmap; }
788protected:
789    SkBitmap* mBitmap;
790};
791
792class DrawBitmapMatrixOp : public DrawBoundedOp {
793public:
794    DrawBitmapMatrixOp(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint)
795            : DrawBoundedOp(paint), mBitmap(bitmap), mMatrix(matrix) {
796        mLocalBounds.set(0, 0, bitmap->width(), bitmap->height());
797        const mat4 transform(*matrix);
798        transform.mapRect(mLocalBounds);
799    }
800
801    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
802        return renderer.drawBitmap(mBitmap, mMatrix, getPaint(renderer));
803    }
804
805    virtual void output(int level, uint32_t logFlags) {
806        OP_LOG("Draw bitmap %p matrix " MATRIX_STRING, mBitmap, MATRIX_ARGS(mMatrix));
807    }
808
809    virtual const char* name() { return "DrawBitmapMatrix"; }
810
811    virtual bool onDefer(OpenGLRenderer& renderer, int* batchId, mergeid_t* mergeId) {
812        *batchId = DeferredDisplayList::kOpBatch_Bitmap;
813        return false;
814    }
815
816private:
817    SkBitmap* mBitmap;
818    SkMatrix* mMatrix;
819};
820
821class DrawBitmapRectOp : public DrawBoundedOp {
822public:
823    DrawBitmapRectOp(SkBitmap* bitmap, float srcLeft, float srcTop, float srcRight, float srcBottom,
824            float dstLeft, float dstTop, float dstRight, float dstBottom, SkPaint* paint)
825            : DrawBoundedOp(dstLeft, dstTop, dstRight, dstBottom, paint),
826            mBitmap(bitmap), mSrc(srcLeft, srcTop, srcRight, srcBottom) {}
827
828    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
829        return renderer.drawBitmap(mBitmap, mSrc.left, mSrc.top, mSrc.right, mSrc.bottom,
830                mLocalBounds.left, mLocalBounds.top, mLocalBounds.right, mLocalBounds.bottom,
831                getPaint(renderer));
832    }
833
834    virtual void output(int level, uint32_t logFlags) {
835        OP_LOG("Draw bitmap %p src="RECT_STRING", dst="RECT_STRING,
836                mBitmap, RECT_ARGS(mSrc), RECT_ARGS(mLocalBounds));
837    }
838
839    virtual const char* name() { return "DrawBitmapRect"; }
840
841    virtual bool onDefer(OpenGLRenderer& renderer, int* batchId, mergeid_t* mergeId) {
842        *batchId = DeferredDisplayList::kOpBatch_Bitmap;
843        return false;
844    }
845
846private:
847    SkBitmap* mBitmap;
848    Rect mSrc;
849};
850
851class DrawBitmapDataOp : public DrawBitmapOp {
852public:
853    DrawBitmapDataOp(SkBitmap* bitmap, float left, float top, SkPaint* paint)
854            : DrawBitmapOp(bitmap, left, top, paint) {}
855
856    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
857        return renderer.drawBitmapData(mBitmap, mLocalBounds.left,
858                mLocalBounds.top, getPaint(renderer));
859    }
860
861    virtual void output(int level, uint32_t logFlags) {
862        OP_LOG("Draw bitmap %p", mBitmap);
863    }
864
865    virtual const char* name() { return "DrawBitmapData"; }
866
867    virtual bool onDefer(OpenGLRenderer& renderer, int* batchId, mergeid_t* mergeId) {
868        *batchId = DeferredDisplayList::kOpBatch_Bitmap;
869        return false;
870    }
871};
872
873class DrawBitmapMeshOp : public DrawBoundedOp {
874public:
875    DrawBitmapMeshOp(SkBitmap* bitmap, int meshWidth, int meshHeight,
876            float* vertices, int* colors, SkPaint* paint)
877            : DrawBoundedOp(vertices, 2 * (meshWidth + 1) * (meshHeight + 1), paint),
878            mBitmap(bitmap), mMeshWidth(meshWidth), mMeshHeight(meshHeight),
879            mVertices(vertices), mColors(colors) {}
880
881    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
882        return renderer.drawBitmapMesh(mBitmap, mMeshWidth, mMeshHeight,
883                mVertices, mColors, getPaint(renderer));
884    }
885
886    virtual void output(int level, uint32_t logFlags) {
887        OP_LOG("Draw bitmap %p mesh %d x %d", mBitmap, mMeshWidth, mMeshHeight);
888    }
889
890    virtual const char* name() { return "DrawBitmapMesh"; }
891
892    virtual bool onDefer(OpenGLRenderer& renderer, int* batchId, mergeid_t* mergeId) {
893        *batchId = DeferredDisplayList::kOpBatch_Bitmap;
894        return false;
895    }
896
897private:
898    SkBitmap* mBitmap;
899    int mMeshWidth;
900    int mMeshHeight;
901    float* mVertices;
902    int* mColors;
903};
904
905class DrawPatchOp : public DrawBoundedOp {
906public:
907    DrawPatchOp(SkBitmap* bitmap, const int32_t* xDivs,
908            const int32_t* yDivs, const uint32_t* colors, uint32_t width, uint32_t height,
909            int8_t numColors, float left, float top, float right, float bottom,
910            int alpha, SkXfermode::Mode mode)
911            : DrawBoundedOp(left, top, right, bottom, 0),
912            mBitmap(bitmap), mxDivs(xDivs), myDivs(yDivs),
913            mColors(colors), mxDivsCount(width), myDivsCount(height),
914            mNumColors(numColors), mAlpha(alpha), mMode(mode) {};
915
916    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
917        // NOTE: not calling the virtual method, which takes a paint
918        return renderer.drawPatch(mBitmap, mxDivs, myDivs, mColors,
919                mxDivsCount, myDivsCount, mNumColors,
920                mLocalBounds.left, mLocalBounds.top,
921                mLocalBounds.right, mLocalBounds.bottom, mAlpha, mMode);
922    }
923
924    virtual void output(int level, uint32_t logFlags) {
925        OP_LOG("Draw patch "RECT_STRING, RECT_ARGS(mLocalBounds));
926    }
927
928    virtual const char* name() { return "DrawPatch"; }
929
930    virtual bool onDefer(OpenGLRenderer& renderer, int* batchId, mergeid_t* mergeId) {
931        *batchId = DeferredDisplayList::kOpBatch_Patch;
932        *mergeId = (mergeid_t)mBitmap;
933        return true;
934    }
935
936private:
937    SkBitmap* mBitmap;
938    const int32_t* mxDivs;
939    const int32_t* myDivs;
940    const uint32_t* mColors;
941    uint32_t mxDivsCount;
942    uint32_t myDivsCount;
943    int8_t mNumColors;
944    int mAlpha;
945    SkXfermode::Mode mMode;
946};
947
948class DrawColorOp : public DrawOp {
949public:
950    DrawColorOp(int color, SkXfermode::Mode mode)
951            : DrawOp(0), mColor(color), mMode(mode) {};
952
953    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
954        return renderer.drawColor(mColor, mMode);
955    }
956
957    virtual void output(int level, uint32_t logFlags) {
958        OP_LOG("Draw color %#x, mode %d", mColor, mMode);
959    }
960
961    virtual const char* name() { return "DrawColor"; }
962
963private:
964    int mColor;
965    SkXfermode::Mode mMode;
966};
967
968class DrawStrokableOp : public DrawBoundedOp {
969public:
970    DrawStrokableOp(float left, float top, float right, float bottom, SkPaint* paint)
971            : DrawBoundedOp(left, top, right, bottom, paint) {};
972
973    bool getLocalBounds(Rect& localBounds) {
974        localBounds.set(mLocalBounds);
975        if (mPaint && mPaint->getStyle() != SkPaint::kFill_Style) {
976            localBounds.outset(strokeWidthOutset());
977        }
978        return true;
979    }
980
981    virtual bool onDefer(OpenGLRenderer& renderer, int* batchId, mergeid_t* mergeId) {
982        if (mPaint->getPathEffect()) {
983            *batchId = DeferredDisplayList::kOpBatch_AlphaMaskTexture;
984        } else {
985            *batchId = mPaint->isAntiAlias() ?
986                    DeferredDisplayList::kOpBatch_AlphaVertices :
987                    DeferredDisplayList::kOpBatch_Vertices;
988        }
989        return false;
990    }
991};
992
993class DrawRectOp : public DrawStrokableOp {
994public:
995    DrawRectOp(float left, float top, float right, float bottom, SkPaint* paint)
996            : DrawStrokableOp(left, top, right, bottom, paint) {}
997
998    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
999        return renderer.drawRect(mLocalBounds.left, mLocalBounds.top,
1000                mLocalBounds.right, mLocalBounds.bottom, getPaint(renderer));
1001    }
1002
1003    virtual void output(int level, uint32_t logFlags) {
1004        OP_LOG("Draw Rect "RECT_STRING, RECT_ARGS(mLocalBounds));
1005    }
1006
1007    virtual const char* name() { return "DrawRect"; }
1008};
1009
1010class DrawRectsOp : public DrawBoundedOp {
1011public:
1012    DrawRectsOp(const float* rects, int count, SkPaint* paint)
1013            : DrawBoundedOp(rects, count, paint),
1014            mRects(rects), mCount(count) {}
1015
1016    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1017        return renderer.drawRects(mRects, mCount, getPaint(renderer));
1018    }
1019
1020    virtual void output(int level, uint32_t logFlags) {
1021        OP_LOG("Draw Rects count %d", mCount);
1022    }
1023
1024    virtual const char* name() { return "DrawRects"; }
1025
1026    virtual bool onDefer(OpenGLRenderer& renderer, int* batchId, mergeid_t* mergeId) {
1027        *batchId = DeferredDisplayList::kOpBatch_Vertices;
1028        return false;
1029    }
1030
1031private:
1032    const float* mRects;
1033    int mCount;
1034};
1035
1036class DrawRoundRectOp : public DrawStrokableOp {
1037public:
1038    DrawRoundRectOp(float left, float top, float right, float bottom,
1039            float rx, float ry, SkPaint* paint)
1040            : DrawStrokableOp(left, top, right, bottom, paint), mRx(rx), mRy(ry) {}
1041
1042    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1043        return renderer.drawRoundRect(mLocalBounds.left, mLocalBounds.top,
1044                mLocalBounds.right, mLocalBounds.bottom, mRx, mRy, getPaint(renderer));
1045    }
1046
1047    virtual void output(int level, uint32_t logFlags) {
1048        OP_LOG("Draw RoundRect "RECT_STRING", rx %f, ry %f", RECT_ARGS(mLocalBounds), mRx, mRy);
1049    }
1050
1051    virtual const char* name() { return "DrawRoundRect"; }
1052
1053private:
1054    float mRx;
1055    float mRy;
1056};
1057
1058class DrawCircleOp : public DrawStrokableOp {
1059public:
1060    DrawCircleOp(float x, float y, float radius, SkPaint* paint)
1061            : DrawStrokableOp(x - radius, y - radius, x + radius, y + radius, paint),
1062            mX(x), mY(y), mRadius(radius) {}
1063
1064    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1065        return renderer.drawCircle(mX, mY, mRadius, getPaint(renderer));
1066    }
1067
1068    virtual void output(int level, uint32_t logFlags) {
1069        OP_LOG("Draw Circle x %f, y %f, r %f", mX, mY, mRadius);
1070    }
1071
1072    virtual const char* name() { return "DrawCircle"; }
1073
1074private:
1075    float mX;
1076    float mY;
1077    float mRadius;
1078};
1079
1080class DrawOvalOp : public DrawStrokableOp {
1081public:
1082    DrawOvalOp(float left, float top, float right, float bottom, SkPaint* paint)
1083            : DrawStrokableOp(left, top, right, bottom, paint) {}
1084
1085    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1086        return renderer.drawOval(mLocalBounds.left, mLocalBounds.top,
1087                mLocalBounds.right, mLocalBounds.bottom, getPaint(renderer));
1088    }
1089
1090    virtual void output(int level, uint32_t logFlags) {
1091        OP_LOG("Draw Oval "RECT_STRING, RECT_ARGS(mLocalBounds));
1092    }
1093
1094    virtual const char* name() { return "DrawOval"; }
1095};
1096
1097class DrawArcOp : public DrawStrokableOp {
1098public:
1099    DrawArcOp(float left, float top, float right, float bottom,
1100            float startAngle, float sweepAngle, bool useCenter, SkPaint* paint)
1101            : DrawStrokableOp(left, top, right, bottom, paint),
1102            mStartAngle(startAngle), mSweepAngle(sweepAngle), mUseCenter(useCenter) {}
1103
1104    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1105        return renderer.drawArc(mLocalBounds.left, mLocalBounds.top,
1106                mLocalBounds.right, mLocalBounds.bottom,
1107                mStartAngle, mSweepAngle, mUseCenter, getPaint(renderer));
1108    }
1109
1110    virtual void output(int level, uint32_t logFlags) {
1111        OP_LOG("Draw Arc "RECT_STRING", start %f, sweep %f, useCenter %d",
1112                RECT_ARGS(mLocalBounds), mStartAngle, mSweepAngle, mUseCenter);
1113    }
1114
1115    virtual const char* name() { return "DrawArc"; }
1116
1117private:
1118    float mStartAngle;
1119    float mSweepAngle;
1120    bool mUseCenter;
1121};
1122
1123class DrawPathOp : public DrawBoundedOp {
1124public:
1125    DrawPathOp(SkPath* path, SkPaint* paint)
1126            : DrawBoundedOp(paint), mPath(path) {
1127        float left, top, offset;
1128        uint32_t width, height;
1129        PathCache::computePathBounds(path, paint, left, top, offset, width, height);
1130        left -= offset;
1131        top -= offset;
1132        mLocalBounds.set(left, top, left + width, top + height);
1133    }
1134
1135    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1136        return renderer.drawPath(mPath, getPaint(renderer));
1137    }
1138
1139    virtual bool onDefer(OpenGLRenderer& renderer, int* batchId, mergeid_t* mergeId) {
1140        SkPaint* paint = getPaint(renderer);
1141        renderer.getCaches().pathCache.precache(mPath, paint);
1142
1143        *batchId = DeferredDisplayList::kOpBatch_AlphaMaskTexture;
1144        return false;
1145    }
1146
1147    virtual void output(int level, uint32_t logFlags) {
1148        OP_LOG("Draw Path %p in "RECT_STRING, mPath, RECT_ARGS(mLocalBounds));
1149    }
1150
1151    virtual const char* name() { return "DrawPath"; }
1152
1153private:
1154    SkPath* mPath;
1155};
1156
1157class DrawLinesOp : public DrawBoundedOp {
1158public:
1159    DrawLinesOp(float* points, int count, SkPaint* paint)
1160            : DrawBoundedOp(points, count, paint),
1161            mPoints(points), mCount(count) {
1162        mLocalBounds.outset(strokeWidthOutset());
1163    }
1164
1165    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1166        return renderer.drawLines(mPoints, mCount, getPaint(renderer));
1167    }
1168
1169    virtual void output(int level, uint32_t logFlags) {
1170        OP_LOG("Draw Lines count %d", mCount);
1171    }
1172
1173    virtual const char* name() { return "DrawLines"; }
1174
1175    virtual bool onDefer(OpenGLRenderer& renderer, int* batchId, mergeid_t* mergeId) {
1176        *batchId = mPaint->isAntiAlias() ?
1177                DeferredDisplayList::kOpBatch_AlphaVertices :
1178                DeferredDisplayList::kOpBatch_Vertices;
1179        return false;
1180    }
1181
1182protected:
1183    float* mPoints;
1184    int mCount;
1185};
1186
1187class DrawPointsOp : public DrawLinesOp {
1188public:
1189    DrawPointsOp(float* points, int count, SkPaint* paint)
1190            : DrawLinesOp(points, count, paint) {}
1191
1192    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1193        return renderer.drawPoints(mPoints, mCount, getPaint(renderer));
1194    }
1195
1196    virtual void output(int level, uint32_t logFlags) {
1197        OP_LOG("Draw Points count %d", mCount);
1198    }
1199
1200    virtual const char* name() { return "DrawPoints"; }
1201};
1202
1203class DrawSomeTextOp : public DrawOp {
1204public:
1205    DrawSomeTextOp(const char* text, int bytesCount, int count, SkPaint* paint)
1206            : DrawOp(paint), mText(text), mBytesCount(bytesCount), mCount(count) {};
1207
1208    virtual void output(int level, uint32_t logFlags) {
1209        OP_LOG("Draw some text, %d bytes", mBytesCount);
1210    }
1211
1212    virtual bool onDefer(OpenGLRenderer& renderer, int* batchId, mergeid_t* mergeId) {
1213        SkPaint* paint = getPaint(renderer);
1214        FontRenderer& fontRenderer = renderer.getCaches().fontRenderer->getFontRenderer(paint);
1215        fontRenderer.precache(paint, mText, mCount, mat4::identity());
1216
1217        *batchId = mPaint->getColor() == 0xff000000 ?
1218                DeferredDisplayList::kOpBatch_Text :
1219                DeferredDisplayList::kOpBatch_ColorText;
1220
1221        return false;
1222    }
1223
1224protected:
1225    const char* mText;
1226    int mBytesCount;
1227    int mCount;
1228};
1229
1230class DrawTextOnPathOp : public DrawSomeTextOp {
1231public:
1232    DrawTextOnPathOp(const char* text, int bytesCount, int count,
1233            SkPath* path, float hOffset, float vOffset, SkPaint* paint)
1234            : DrawSomeTextOp(text, bytesCount, count, paint),
1235            mPath(path), mHOffset(hOffset), mVOffset(vOffset) {
1236        /* TODO: inherit from DrawBounded and init mLocalBounds */
1237    }
1238
1239    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1240        return renderer.drawTextOnPath(mText, mBytesCount, mCount, mPath,
1241                mHOffset, mVOffset, getPaint(renderer));
1242    }
1243
1244    virtual const char* name() { return "DrawTextOnPath"; }
1245
1246private:
1247    SkPath* mPath;
1248    float mHOffset;
1249    float mVOffset;
1250};
1251
1252class DrawPosTextOp : public DrawSomeTextOp {
1253public:
1254    DrawPosTextOp(const char* text, int bytesCount, int count,
1255            const float* positions, SkPaint* paint)
1256            : DrawSomeTextOp(text, bytesCount, count, paint), mPositions(positions) {
1257        /* TODO: inherit from DrawBounded and init mLocalBounds */
1258    }
1259
1260    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1261        return renderer.drawPosText(mText, mBytesCount, mCount, mPositions, getPaint(renderer));
1262    }
1263
1264    virtual const char* name() { return "DrawPosText"; }
1265
1266private:
1267    const float* mPositions;
1268};
1269
1270class DrawTextOp : public DrawBoundedOp {
1271public:
1272    DrawTextOp(const char* text, int bytesCount, int count, float x, float y,
1273            const float* positions, SkPaint* paint, float length)
1274            : DrawBoundedOp(paint), mText(text), mBytesCount(bytesCount), mCount(count),
1275            mX(x), mY(y), mPositions(positions), mLength(length) {
1276        // duplicates bounds calculation from OpenGLRenderer::drawText, but doesn't alter mX
1277        SkPaint::FontMetrics metrics;
1278        paint->getFontMetrics(&metrics, 0.0f);
1279        switch (paint->getTextAlign()) {
1280        case SkPaint::kCenter_Align:
1281            x -= length / 2.0f;
1282            break;
1283        case SkPaint::kRight_Align:
1284            x -= length;
1285            break;
1286        default:
1287            break;
1288        }
1289        mLocalBounds.set(x, mY + metrics.fTop, x + length, mY + metrics.fBottom);
1290        memset(&mPrecacheTransform.data[0], 0xff, 16 * sizeof(float));
1291    }
1292
1293    virtual bool onDefer(OpenGLRenderer& renderer, int* batchId, mergeid_t* mergeId) {
1294        SkPaint* paint = getPaint(renderer);
1295        FontRenderer& fontRenderer = renderer.getCaches().fontRenderer->getFontRenderer(paint);
1296        const mat4& transform = renderer.findBestFontTransform(state.mMatrix);
1297        if (mPrecacheTransform != transform) {
1298            fontRenderer.precache(paint, mText, mCount, transform);
1299            mPrecacheTransform = transform;
1300        }
1301        *batchId = mPaint->getColor() == 0xff000000 ?
1302                DeferredDisplayList::kOpBatch_Text :
1303                DeferredDisplayList::kOpBatch_ColorText;
1304
1305        *mergeId = (mergeid_t)mPaint->getColor();
1306
1307        // don't merge decorated text - the decorations won't draw in order
1308        bool noDecorations = !(mPaint->getFlags() & (SkPaint::kUnderlineText_Flag |
1309                        SkPaint::kStrikeThruText_Flag));
1310        return mergeAllowed() && noDecorations;
1311    }
1312
1313    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1314        return renderer.drawText(mText, mBytesCount, mCount, mX, mY,
1315                mPositions, getPaint(renderer), mLength);
1316    }
1317
1318    virtual status_t multiDraw(OpenGLRenderer& renderer, Rect& dirty,
1319            const Vector<DrawOp*>& ops, const Rect& bounds) {
1320        status_t status = DrawGlInfo::kStatusDone;
1321        renderer.setFullScreenClip(); // ensure merged ops aren't clipped
1322        for (unsigned int i = 0; i < ops.size(); i++) {
1323            DrawOpMode drawOpMode = (i == ops.size() - 1) ? kDrawOpMode_Flush : kDrawOpMode_Defer;
1324            renderer.restoreDisplayState(ops[i]->state, true); // restore all but the clip
1325
1326            DrawTextOp& op = *((DrawTextOp*)ops[i]);
1327            status |= renderer.drawText(op.mText, op.mBytesCount, op.mCount, op.mX, op.mY,
1328                    op.mPositions, op.getPaint(renderer), op.mLength, drawOpMode);
1329        }
1330        return status;
1331    }
1332
1333    virtual void output(int level, uint32_t logFlags) {
1334        OP_LOG("Draw Text of count %d, bytes %d", mCount, mBytesCount);
1335    }
1336
1337    virtual const char* name() { return "DrawText"; }
1338
1339private:
1340    const char* mText;
1341    int mBytesCount;
1342    int mCount;
1343    float mX;
1344    float mY;
1345    const float* mPositions;
1346    float mLength;
1347    mat4 mPrecacheTransform;
1348};
1349
1350///////////////////////////////////////////////////////////////////////////////
1351// SPECIAL DRAW OPERATIONS
1352///////////////////////////////////////////////////////////////////////////////
1353
1354class DrawFunctorOp : public DrawOp {
1355public:
1356    DrawFunctorOp(Functor* functor)
1357            : DrawOp(0), mFunctor(functor) {}
1358
1359    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1360        renderer.startMark("GL functor");
1361        status_t ret = renderer.callDrawGLFunction(mFunctor, dirty);
1362        renderer.endMark();
1363        return ret;
1364    }
1365
1366    virtual void output(int level, uint32_t logFlags) {
1367        OP_LOG("Draw Functor %p", mFunctor);
1368    }
1369
1370    virtual const char* name() { return "DrawFunctor"; }
1371
1372private:
1373    Functor* mFunctor;
1374};
1375
1376class DrawDisplayListOp : public DrawBoundedOp {
1377public:
1378    DrawDisplayListOp(DisplayList* displayList, int flags)
1379            : DrawBoundedOp(0, 0, displayList->getWidth(), displayList->getHeight(), 0),
1380            mDisplayList(displayList), mFlags(flags) {}
1381
1382    virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
1383            bool useQuickReject) {
1384        if (mDisplayList && mDisplayList->isRenderable()) {
1385            mDisplayList->defer(deferStruct, level + 1);
1386        }
1387    }
1388    virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
1389            bool useQuickReject) {
1390        if (mDisplayList && mDisplayList->isRenderable()) {
1391            mDisplayList->replay(replayStruct, level + 1);
1392        }
1393    }
1394
1395    // NOT USED since replay() is overridden
1396    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1397        return DrawGlInfo::kStatusDone;
1398    }
1399
1400    virtual void output(int level, uint32_t logFlags) {
1401        OP_LOG("Draw Display List %p, flags %#x", mDisplayList, mFlags);
1402        if (mDisplayList && (logFlags & kOpLogFlag_Recurse)) {
1403            mDisplayList->output(level + 1);
1404        }
1405    }
1406
1407    virtual const char* name() { return "DrawDisplayList"; }
1408
1409private:
1410    DisplayList* mDisplayList;
1411    int mFlags;
1412};
1413
1414class DrawLayerOp : public DrawOp {
1415public:
1416    DrawLayerOp(Layer* layer, float x, float y)
1417            : DrawOp(0), mLayer(layer), mX(x), mY(y) {}
1418
1419    virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
1420        return renderer.drawLayer(mLayer, mX, mY);
1421    }
1422
1423    virtual void output(int level, uint32_t logFlags) {
1424        OP_LOG("Draw Layer %p at %f %f", mLayer, mX, mY);
1425    }
1426
1427    virtual const char* name() { return "DrawLayer"; }
1428
1429private:
1430    Layer* mLayer;
1431    float mX;
1432    float mY;
1433};
1434
1435}; // namespace uirenderer
1436}; // namespace android
1437
1438#endif // ANDROID_HWUI_DISPLAY_OPERATION_H
1439