Dither.cpp revision 4abab937bf3f168763a7c029275bf1de151ec1ae
1211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy/*
2211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy * Copyright (C) 2012 The Android Open Source Project
3211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy *
4211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy * you may not use this file except in compliance with the License.
6211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy * You may obtain a copy of the License at
7211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy *
8211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy *
10211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy * Unless required by applicable law or agreed to in writing, software
11211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy * See the License for the specific language governing permissions and
14211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy * limitations under the License.
15211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy */
16211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
17211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy#include "Caches.h"
18211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy#include "Dither.h"
19211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
20211efea7376371ee755edd2ad03e83ef6eea464eRomain Guynamespace android {
21211efea7376371ee755edd2ad03e83ef6eea464eRomain Guynamespace uirenderer {
22211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
23211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy///////////////////////////////////////////////////////////////////////////////
24211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy// Lifecycle
25211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy///////////////////////////////////////////////////////////////////////////////
26211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
27211efea7376371ee755edd2ad03e83ef6eea464eRomain Guyvoid Dither::bindDitherTexture() {
28211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy    if (!mInitialized) {
29b48800428906ae455c2b63acacd44e390e1fee49Romain Guy        bool useFloatTexture = Extensions::getInstance().getMajorGlVersion() >= 3;
30211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
31211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy        glGenTextures(1, &mDitherTexture);
32211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy        glBindTexture(GL_TEXTURE_2D, mDitherTexture);
33211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
34211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
35211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
36211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
37211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
38211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
39211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
40b48800428906ae455c2b63acacd44e390e1fee49Romain Guy        if (useFloatTexture) {
41032d47af737d803e841ab79f38ac9068a46c9aebRomain Guy            // We use a R16F texture, let's remap the alpha channel to the
42032d47af737d803e841ab79f38ac9068a46c9aebRomain Guy            // red channel to avoid changing the shader sampling code on GL ES 3.0+
43032d47af737d803e841ab79f38ac9068a46c9aebRomain Guy            glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, GL_RED);
44032d47af737d803e841ab79f38ac9068a46c9aebRomain Guy
45b48800428906ae455c2b63acacd44e390e1fee49Romain Guy            float dither = 1.0f / (255.0f * DITHER_KERNEL_SIZE * DITHER_KERNEL_SIZE);
46b48800428906ae455c2b63acacd44e390e1fee49Romain Guy            const GLfloat pattern[] = {
47b48800428906ae455c2b63acacd44e390e1fee49Romain Guy                 0 * dither,  8 * dither,  2 * dither, 10 * dither,
48b48800428906ae455c2b63acacd44e390e1fee49Romain Guy                12 * dither,  4 * dither, 14 * dither,  6 * dither,
49b48800428906ae455c2b63acacd44e390e1fee49Romain Guy                 3 * dither, 11 * dither,  1 * dither,  9 * dither,
50b48800428906ae455c2b63acacd44e390e1fee49Romain Guy                15 * dither,  7 * dither, 13 * dither,  5 * dither
51b48800428906ae455c2b63acacd44e390e1fee49Romain Guy            };
52b48800428906ae455c2b63acacd44e390e1fee49Romain Guy
53b48800428906ae455c2b63acacd44e390e1fee49Romain Guy            glPixelStorei(GL_UNPACK_ALIGNMENT, sizeof(GLfloat));
54b48800428906ae455c2b63acacd44e390e1fee49Romain Guy            glTexImage2D(GL_TEXTURE_2D, 0, GL_R16F, DITHER_KERNEL_SIZE, DITHER_KERNEL_SIZE, 0,
55b48800428906ae455c2b63acacd44e390e1fee49Romain Guy                    GL_RED, GL_FLOAT, &pattern);
56b48800428906ae455c2b63acacd44e390e1fee49Romain Guy        } else {
57b48800428906ae455c2b63acacd44e390e1fee49Romain Guy            const uint8_t pattern[] = {
58b48800428906ae455c2b63acacd44e390e1fee49Romain Guy                 0,  8,  2, 10,
59b48800428906ae455c2b63acacd44e390e1fee49Romain Guy                12,  4, 14,  6,
60b48800428906ae455c2b63acacd44e390e1fee49Romain Guy                 3, 11,  1,  9,
61b48800428906ae455c2b63acacd44e390e1fee49Romain Guy                15,  7, 13,  5
62b48800428906ae455c2b63acacd44e390e1fee49Romain Guy            };
63b48800428906ae455c2b63acacd44e390e1fee49Romain Guy
64b48800428906ae455c2b63acacd44e390e1fee49Romain Guy            glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
65b48800428906ae455c2b63acacd44e390e1fee49Romain Guy            glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, DITHER_KERNEL_SIZE, DITHER_KERNEL_SIZE, 0,
66b48800428906ae455c2b63acacd44e390e1fee49Romain Guy                    GL_ALPHA, GL_UNSIGNED_BYTE, &pattern);
67b48800428906ae455c2b63acacd44e390e1fee49Romain Guy        }
68211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
69211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy        mInitialized = true;
70211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy    } else {
71211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy        glBindTexture(GL_TEXTURE_2D, mDitherTexture);
72211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy    }
73211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy}
74211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
75211efea7376371ee755edd2ad03e83ef6eea464eRomain Guyvoid Dither::clear() {
76211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy    if (mInitialized) {
77211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy        glDeleteTextures(1, &mDitherTexture);
784abab937bf3f168763a7c029275bf1de151ec1aeRomain Guy        mInitialized = false;
79211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy    }
80211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy}
81211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
82211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy///////////////////////////////////////////////////////////////////////////////
83211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy// Program management
84211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy///////////////////////////////////////////////////////////////////////////////
85211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
86211efea7376371ee755edd2ad03e83ef6eea464eRomain Guyvoid Dither::setupProgram(Program* program, GLuint* textureUnit) {
87211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy    GLuint textureSlot = (*textureUnit)++;
88211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy    Caches::getInstance().activeTexture(textureSlot);
89211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
90211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy    bindDitherTexture();
91211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
92211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy    glUniform1i(program->getUniform("ditherSampler"), textureSlot);
93211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy}
94211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
95211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy}; // namespace uirenderer
96211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy}; // namespace android
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