FontRenderer.h revision 09147fbdc8206a0cac78bfe9083e7e15b3c5689c
1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_UI_FONT_RENDERER_H 18#define ANDROID_UI_FONT_RENDERER_H 19 20#include <utils/String8.h> 21#include <utils/Vector.h> 22#include <utils/KeyedVector.h> 23 24#include <SkScalerContext.h> 25#include <SkPaint.h> 26 27#include <GLES2/gl2.h> 28 29#include "Rect.h" 30 31namespace android { 32namespace uirenderer { 33 34class FontRenderer; 35 36class Font { 37public: 38 ~Font(); 39 40 void renderUTF(SkPaint* paint, const char *text, uint32_t len, uint32_t start, 41 int numGlyphs, int x, int y); 42 43 static Font* create(FontRenderer* state, uint32_t fontId, float fontSize); 44 45protected: 46 47 friend class FontRenderer; 48 49 void invalidateTextureCache(); 50 struct CachedGlyphInfo { 51 // Has the cache been invalidated? 52 bool mIsValid; 53 // Location of the cached glyph in the bitmap 54 // in case we need to resize the texture 55 uint32_t mBitmapWidth; 56 uint32_t mBitmapHeight; 57 // Also cache texture coords for the quad 58 float mBitmapMinU; 59 float mBitmapMinV; 60 float mBitmapMaxU; 61 float mBitmapMaxV; 62 // Minimize how much we call freetype 63 uint32_t mGlyphIndex; 64 uint32_t mAdvanceX; 65 uint32_t mAdvanceY; 66 // Values below contain a glyph's origin in the bitmap 67 uint32_t mBitmapLeft; 68 uint32_t mBitmapTop; 69 }; 70 71 FontRenderer* mState; 72 uint32_t mFontId; 73 float mFontSize; 74 75 Font(FontRenderer* state, uint32_t fontId, float fontSize); 76 77 DefaultKeyedVector<int32_t, CachedGlyphInfo*> mCachedGlyphs; 78 79 CachedGlyphInfo *cacheGlyph(SkPaint* paint, int32_t glyph); 80 void updateGlyphCache(SkPaint* paint, const SkGlyph& skiaGlyph, CachedGlyphInfo *glyph); 81 void drawCachedGlyph(CachedGlyphInfo *glyph, int x, int y); 82}; 83 84class FontRenderer { 85public: 86 FontRenderer(); 87 ~FontRenderer(); 88 89 void init(); 90 void deinit(); 91 92 void setFont(uint32_t fontId, float fontSize); 93 void renderText(SkPaint* paint, const Rect* clip, const char *text, uint32_t len, 94 uint32_t startIndex, int numGlyphs, int x, int y); 95 96 GLuint getTexture() { 97 checkInit(); 98 return mTextureId; 99 } 100 101protected: 102 friend class Font; 103 104 struct CacheTextureLine { 105 uint16_t mMaxHeight; 106 uint16_t mMaxWidth; 107 uint32_t mCurrentRow; 108 uint32_t mCurrentCol; 109 110 CacheTextureLine(uint16_t maxHeight, uint16_t maxWidth, uint32_t currentRow, 111 uint32_t currentCol): 112 mMaxHeight(maxHeight), mMaxWidth(maxWidth), mCurrentRow(currentRow), 113 mCurrentCol(currentCol) { 114 } 115 116 bool fitBitmap(const SkGlyph& glyph, uint32_t *retOriginX, uint32_t *retOriginY) { 117 if (glyph.fHeight > mMaxHeight) { 118 return false; 119 } 120 121 if (mCurrentCol + glyph.fWidth < mMaxWidth) { 122 *retOriginX = mCurrentCol; 123 *retOriginY = mCurrentRow; 124 mCurrentCol += glyph.fWidth; 125 return true; 126 } 127 128 return false; 129 } 130 }; 131 132 uint32_t getCacheWidth() const { 133 return mCacheWidth; 134 } 135 136 uint32_t getCacheHeight() const { 137 return mCacheHeight; 138 } 139 140 void initTextTexture(); 141 bool cacheBitmap(const SkGlyph& glyph, uint32_t *retOriginX, uint32_t *retOriginY); 142 143 void flushAllAndInvalidate(); 144 void initVertexArrayBuffers(); 145 146 void checkInit(); 147 148 void issueDrawCommand(); 149 void appendMeshQuad(float x1, float y1, float z1, float u1, float v1, float x2, float y2, 150 float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, 151 float x4, float y4, float z4, float u4, float v4); 152 153 uint32_t mCacheWidth; 154 uint32_t mCacheHeight; 155 156 Vector<CacheTextureLine*> mCacheLines; 157 158 Font* mCurrentFont; 159 Vector<Font*> mActiveFonts; 160 161 // Texture to cache glyph bitmaps 162 unsigned char* mTextTexture; 163 GLuint mTextureId; 164 bool mUploadTexture; 165 166 // Pointer to vertex data to speed up frame to frame work 167 float *mTextMeshPtr; 168 uint32_t mCurrentQuadIndex; 169 uint32_t mMaxNumberOfQuads; 170 171 uint32_t mIndexBufferID; 172 173 const Rect* mClip; 174 175 bool mInitialized; 176}; 177 178}; // namespace uirenderer 179}; // namespace android 180 181#endif // ANDROID_UI_FONT_RENDERER_H 182