FontRenderer.h revision bf5703e52e3304246cbf0e73f6976f7d7312d238
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_FONT_RENDERER_H
18#define ANDROID_HWUI_FONT_RENDERER_H
19
20#include <utils/LruCache.h>
21#include <utils/Vector.h>
22
23#include <SkPaint.h>
24
25#include <GLES2/gl2.h>
26
27#include "font/FontUtil.h"
28#include "font/CacheTexture.h"
29#include "font/CachedGlyphInfo.h"
30#include "font/Font.h"
31#include "Matrix.h"
32#include "Properties.h"
33
34namespace android {
35namespace uirenderer {
36
37///////////////////////////////////////////////////////////////////////////////
38// Renderer
39///////////////////////////////////////////////////////////////////////////////
40
41class FontRenderer {
42public:
43    FontRenderer();
44    ~FontRenderer();
45
46    void flushLargeCaches();
47
48    void setGammaTable(const uint8_t* gammaTable) {
49        mGammaTable = gammaTable;
50    }
51
52    void setFont(SkPaint* paint, const mat4& matrix);
53
54    void precache(SkPaint* paint, const char* text, int numGlyphs, const mat4& matrix);
55
56    // bounds is an out parameter
57    bool renderPosText(SkPaint* paint, const Rect* clip, const char *text, uint32_t startIndex,
58            uint32_t len, int numGlyphs, int x, int y, const float* positions, Rect* bounds);
59    // bounds is an out parameter
60    bool renderTextOnPath(SkPaint* paint, const Rect* clip, const char *text, uint32_t startIndex,
61            uint32_t len, int numGlyphs, SkPath* path, float hOffset, float vOffset, Rect* bounds);
62
63    struct DropShadow {
64        DropShadow() { };
65
66        DropShadow(const DropShadow& dropShadow):
67            width(dropShadow.width), height(dropShadow.height),
68            image(dropShadow.image), penX(dropShadow.penX),
69            penY(dropShadow.penY) {
70        }
71
72        uint32_t width;
73        uint32_t height;
74        uint8_t* image;
75        int32_t penX;
76        int32_t penY;
77    };
78
79    // After renderDropShadow returns, the called owns the memory in DropShadow.image
80    // and is responsible for releasing it when it's done with it
81    DropShadow renderDropShadow(SkPaint* paint, const char *text, uint32_t startIndex,
82            uint32_t len, int numGlyphs, uint32_t radius, const float* positions);
83
84    GLuint getTexture(bool linearFiltering = false) {
85        checkInit();
86
87        mCurrentCacheTexture->setLinearFiltering(linearFiltering);
88        mLinearFiltering = linearFiltering;
89
90        return mCurrentCacheTexture->getTextureId();
91    }
92
93    uint32_t getCacheSize() const {
94        uint32_t size = 0;
95        for (uint32_t i = 0; i < mCacheTextures.size(); i++) {
96            CacheTexture* cacheTexture = mCacheTextures[i];
97            if (cacheTexture && cacheTexture->getTexture()) {
98                size += cacheTexture->getWidth() * cacheTexture->getHeight();
99            }
100        }
101        return size;
102    }
103
104private:
105    friend class Font;
106
107    const uint8_t* mGammaTable;
108
109    void allocateTextureMemory(CacheTexture* cacheTexture);
110    void deallocateTextureMemory(CacheTexture* cacheTexture);
111    void initTextTexture();
112    CacheTexture* createCacheTexture(int width, int height, bool allocate);
113    void cacheBitmap(const SkGlyph& glyph, CachedGlyphInfo* cachedGlyph,
114            uint32_t *retOriginX, uint32_t *retOriginY, bool precaching);
115    CacheTexture* cacheBitmapInTexture(const SkGlyph& glyph, uint32_t* startX, uint32_t* startY);
116
117    void flushAllAndInvalidate();
118    void initVertexArrayBuffers();
119
120    void checkInit();
121    void initRender(const Rect* clip, Rect* bounds);
122    void finishRender();
123
124    void issueDrawCommand();
125    void appendMeshQuadNoClip(float x1, float y1, float u1, float v1,
126            float x2, float y2, float u2, float v2,
127            float x3, float y3, float u3, float v3,
128            float x4, float y4, float u4, float v4, CacheTexture* texture);
129    void appendMeshQuad(float x1, float y1, float u1, float v1,
130            float x2, float y2, float u2, float v2,
131            float x3, float y3, float u3, float v3,
132            float x4, float y4, float u4, float v4, CacheTexture* texture);
133    void appendRotatedMeshQuad(float x1, float y1, float u1, float v1,
134            float x2, float y2, float u2, float v2,
135            float x3, float y3, float u3, float v3,
136            float x4, float y4, float u4, float v4, CacheTexture* texture);
137
138    void removeFont(const Font* font);
139
140    void updateDrawParams();
141    void checkTextureUpdate();
142
143    void setTextureDirty() {
144        mUploadTexture = true;
145    }
146
147    uint32_t mSmallCacheWidth;
148    uint32_t mSmallCacheHeight;
149    uint32_t mLargeCacheWidth;
150    uint32_t mLargeCacheHeight;
151
152    Vector<CacheTexture*> mCacheTextures;
153
154    Font* mCurrentFont;
155    LruCache<Font::FontDescription, Font*> mActiveFonts;
156
157    CacheTexture* mCurrentCacheTexture;
158
159    bool mUploadTexture;
160
161    // Pointer to vertex data to speed up frame to frame work
162    float* mTextMesh;
163    uint32_t mCurrentQuadIndex;
164    uint32_t mLastQuadIndex;
165    uint32_t mMaxNumberOfQuads;
166
167    uint32_t mIndexBufferID;
168
169    const Rect* mClip;
170    Rect* mBounds;
171    bool mDrawn;
172
173    bool mInitialized;
174
175    bool mLinearFiltering;
176
177    Vector<uint16_t*> mDrawOffsets;
178    Vector<uint32_t> mDrawCounts;
179    Vector<CacheTexture*> mDrawCacheTextures;
180
181    /** We should consider multi-threading this code or using Renderscript **/
182    static void computeGaussianWeights(float* weights, int32_t radius);
183    static void horizontalBlur(float* weights, int32_t radius, const uint8_t *source, uint8_t *dest,
184            int32_t width, int32_t height);
185    static void verticalBlur(float* weights, int32_t radius, const uint8_t *source, uint8_t *dest,
186            int32_t width, int32_t height);
187    static void blurImage(uint8_t* image, int32_t width, int32_t height, int32_t radius);
188};
189
190}; // namespace uirenderer
191}; // namespace android
192
193#endif // ANDROID_HWUI_FONT_RENDERER_H
194