FrameBuilder.cpp revision 678ff81105753656aa4822f4f675ef96dc9d2b83
1/*
2 * Copyright (C) 2016 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "FrameBuilder.h"
18
19#include "Canvas.h"
20#include "LayerUpdateQueue.h"
21#include "RenderNode.h"
22#include "VectorDrawable.h"
23#include "renderstate/OffscreenBufferPool.h"
24#include "utils/FatVector.h"
25#include "utils/PaintUtils.h"
26#include "utils/TraceUtils.h"
27
28#include <SkPathOps.h>
29#include <utils/TypeHelpers.h>
30
31namespace android {
32namespace uirenderer {
33
34FrameBuilder::FrameBuilder(const LayerUpdateQueue& layers, const SkRect& clip,
35        uint32_t viewportWidth, uint32_t viewportHeight,
36        const std::vector< sp<RenderNode> >& nodes,
37        const LightGeometry& lightGeometry, const Rect &contentDrawBounds, Caches* caches)
38        : mCanvasState(*this)
39        , mCaches(caches)
40        , mLightRadius(lightGeometry.radius) {
41    ATRACE_NAME("prepare drawing commands");
42
43    mLayerBuilders.reserve(layers.entries().size());
44    mLayerStack.reserve(layers.entries().size());
45
46    // Prepare to defer Fbo0
47    auto fbo0 = mAllocator.create<LayerBuilder>(viewportWidth, viewportHeight, Rect(clip));
48    mLayerBuilders.push_back(fbo0);
49    mLayerStack.push_back(0);
50    mCanvasState.initializeSaveStack(viewportWidth, viewportHeight,
51            clip.fLeft, clip.fTop, clip.fRight, clip.fBottom,
52            lightGeometry.center);
53
54    // Render all layers to be updated, in order. Defer in reverse order, so that they'll be
55    // updated in the order they're passed in (mLayerBuilders are issued to Renderer in reverse)
56    for (int i = layers.entries().size() - 1; i >= 0; i--) {
57        RenderNode* layerNode = layers.entries()[i].renderNode;
58        // only schedule repaint if node still on layer - possible it may have been
59        // removed during a dropped frame, but layers may still remain scheduled so
60        // as not to lose info on what portion is damaged
61        if (CC_LIKELY(layerNode->getLayer() != nullptr)) {
62            const Rect& layerDamage = layers.entries()[i].damage;
63            layerNode->computeOrdering();
64
65            // map current light center into RenderNode's coordinate space
66            Vector3 lightCenter = mCanvasState.currentSnapshot()->getRelativeLightCenter();
67            layerNode->getLayer()->inverseTransformInWindow.mapPoint3d(lightCenter);
68
69            saveForLayer(layerNode->getWidth(), layerNode->getHeight(), 0, 0,
70                    layerDamage, lightCenter, nullptr, layerNode);
71
72            if (layerNode->getDisplayList()) {
73                deferNodeOps(*layerNode);
74            }
75            restoreForLayer();
76        }
77    }
78
79    // It there are multiple render nodes, they are laid out as follows:
80    // #0 - backdrop (content + caption)
81    // #1 - content (positioned at (0,0) and clipped to - its bounds mContentDrawBounds)
82    // #2 - additional overlay nodes
83    // Usually the backdrop cannot be seen since it will be entirely covered by the content. While
84    // resizing however it might become partially visible. The following render loop will crop the
85    // backdrop against the content and draw the remaining part of it. It will then draw the content
86    // cropped to the backdrop (since that indicates a shrinking of the window).
87    //
88    // Additional nodes will be drawn on top with no particular clipping semantics.
89
90    // The bounds of the backdrop against which the content should be clipped.
91    Rect backdropBounds = contentDrawBounds;
92    // Usually the contents bounds should be mContentDrawBounds - however - we will
93    // move it towards the fixed edge to give it a more stable appearance (for the moment).
94    // If there is no content bounds we ignore the layering as stated above and start with 2.
95    int layer = (contentDrawBounds.isEmpty() || nodes.size() == 1) ? 2 : 0;
96
97    for (const sp<RenderNode>& node : nodes) {
98        if (node->nothingToDraw()) continue;
99        node->computeOrdering();
100        int count = mCanvasState.save(SaveFlags::MatrixClip);
101
102        if (layer == 0) {
103            const RenderProperties& properties = node->properties();
104            Rect targetBounds(properties.getLeft(), properties.getTop(),
105                              properties.getRight(), properties.getBottom());
106            // Move the content bounds towards the fixed corner of the backdrop.
107            const int x = targetBounds.left;
108            const int y = targetBounds.top;
109            // Remember the intersection of the target bounds and the intersection bounds against
110            // which we have to crop the content.
111            backdropBounds.set(x, y, x + backdropBounds.getWidth(), y + backdropBounds.getHeight());
112            backdropBounds.doIntersect(targetBounds);
113        } else if (layer == 1) {
114            // We shift and clip the content to match its final location in the window.
115            const float left = contentDrawBounds.left;
116            const float top = contentDrawBounds.top;
117            const float dx = backdropBounds.left - left;
118            const float dy = backdropBounds.top - top;
119            const float width = backdropBounds.getWidth();
120            const float height = backdropBounds.getHeight();
121            mCanvasState.translate(dx, dy);
122            // It gets cropped against the bounds of the backdrop to stay inside.
123            mCanvasState.clipRect(left, top, left + width, top + height, SkRegion::kIntersect_Op);
124        }
125
126        deferNodePropsAndOps(*node);
127        mCanvasState.restoreToCount(count);
128        layer++;
129    }
130}
131
132void FrameBuilder::onViewportInitialized() {}
133
134void FrameBuilder::onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) {}
135
136void FrameBuilder::deferNodePropsAndOps(RenderNode& node) {
137    const RenderProperties& properties = node.properties();
138    const Outline& outline = properties.getOutline();
139    if (properties.getAlpha() <= 0
140            || (outline.getShouldClip() && outline.isEmpty())
141            || properties.getScaleX() == 0
142            || properties.getScaleY() == 0) {
143        return; // rejected
144    }
145
146    if (properties.getLeft() != 0 || properties.getTop() != 0) {
147        mCanvasState.translate(properties.getLeft(), properties.getTop());
148    }
149    if (properties.getStaticMatrix()) {
150        mCanvasState.concatMatrix(*properties.getStaticMatrix());
151    } else if (properties.getAnimationMatrix()) {
152        mCanvasState.concatMatrix(*properties.getAnimationMatrix());
153    }
154    if (properties.hasTransformMatrix()) {
155        if (properties.isTransformTranslateOnly()) {
156            mCanvasState.translate(properties.getTranslationX(), properties.getTranslationY());
157        } else {
158            mCanvasState.concatMatrix(*properties.getTransformMatrix());
159        }
160    }
161
162    const int width = properties.getWidth();
163    const int height = properties.getHeight();
164
165    Rect saveLayerBounds; // will be set to non-empty if saveLayer needed
166    const bool isLayer = properties.effectiveLayerType() != LayerType::None;
167    int clipFlags = properties.getClippingFlags();
168    if (properties.getAlpha() < 1) {
169        if (isLayer) {
170            clipFlags &= ~CLIP_TO_BOUNDS; // bounds clipping done by layer
171        }
172        if (CC_LIKELY(isLayer || !properties.getHasOverlappingRendering())) {
173            // simply scale rendering content's alpha
174            mCanvasState.scaleAlpha(properties.getAlpha());
175        } else {
176            // schedule saveLayer by initializing saveLayerBounds
177            saveLayerBounds.set(0, 0, width, height);
178            if (clipFlags) {
179                properties.getClippingRectForFlags(clipFlags, &saveLayerBounds);
180                clipFlags = 0; // all clipping done by savelayer
181            }
182        }
183
184        if (CC_UNLIKELY(ATRACE_ENABLED() && properties.promotedToLayer())) {
185            // pretend alpha always causes savelayer to warn about
186            // performance problem affecting old versions
187            ATRACE_FORMAT("%s alpha caused saveLayer %dx%d", node.getName(), width, height);
188        }
189    }
190    if (clipFlags) {
191        Rect clipRect;
192        properties.getClippingRectForFlags(clipFlags, &clipRect);
193        mCanvasState.clipRect(clipRect.left, clipRect.top, clipRect.right, clipRect.bottom,
194                SkRegion::kIntersect_Op);
195    }
196
197    if (properties.getRevealClip().willClip()) {
198        Rect bounds;
199        properties.getRevealClip().getBounds(&bounds);
200        mCanvasState.setClippingRoundRect(mAllocator,
201                bounds, properties.getRevealClip().getRadius());
202    } else if (properties.getOutline().willClip()) {
203        mCanvasState.setClippingOutline(mAllocator, &(properties.getOutline()));
204    }
205
206    bool quickRejected = properties.getClipToBounds()
207            && mCanvasState.quickRejectConservative(0, 0, width, height);
208    if (!quickRejected) {
209        // not rejected, so defer render as either Layer, or direct (possibly wrapped in saveLayer)
210        if (node.getLayer()) {
211            // HW layer
212            LayerOp* drawLayerOp = mAllocator.create_trivial<LayerOp>(node);
213            BakedOpState* bakedOpState = tryBakeOpState(*drawLayerOp);
214            if (bakedOpState) {
215                // Node's layer already deferred, schedule it to render into parent layer
216                currentLayer().deferUnmergeableOp(mAllocator, bakedOpState, OpBatchType::Bitmap);
217            }
218        } else if (CC_UNLIKELY(!saveLayerBounds.isEmpty())) {
219            // draw DisplayList contents within temporary, since persisted layer could not be used.
220            // (temp layers are clipped to viewport, since they don't persist offscreen content)
221            SkPaint saveLayerPaint;
222            saveLayerPaint.setAlpha(properties.getAlpha());
223            deferBeginLayerOp(*mAllocator.create_trivial<BeginLayerOp>(
224                    saveLayerBounds,
225                    Matrix4::identity(),
226                    nullptr, // no record-time clip - need only respect defer-time one
227                    &saveLayerPaint));
228            deferNodeOps(node);
229            deferEndLayerOp(*mAllocator.create_trivial<EndLayerOp>());
230        } else {
231            deferNodeOps(node);
232        }
233    }
234}
235
236typedef key_value_pair_t<float, const RenderNodeOp*> ZRenderNodeOpPair;
237
238template <typename V>
239static void buildZSortedChildList(V* zTranslatedNodes,
240        const DisplayList& displayList, const DisplayList::Chunk& chunk) {
241    if (chunk.beginChildIndex == chunk.endChildIndex) return;
242
243    for (size_t i = chunk.beginChildIndex; i < chunk.endChildIndex; i++) {
244        RenderNodeOp* childOp = displayList.getChildren()[i];
245        RenderNode* child = childOp->renderNode;
246        float childZ = child->properties().getZ();
247
248        if (!MathUtils::isZero(childZ) && chunk.reorderChildren) {
249            zTranslatedNodes->push_back(ZRenderNodeOpPair(childZ, childOp));
250            childOp->skipInOrderDraw = true;
251        } else if (!child->properties().getProjectBackwards()) {
252            // regular, in order drawing DisplayList
253            childOp->skipInOrderDraw = false;
254        }
255    }
256
257    // Z sort any 3d children (stable-ness makes z compare fall back to standard drawing order)
258    std::stable_sort(zTranslatedNodes->begin(), zTranslatedNodes->end());
259}
260
261template <typename V>
262static size_t findNonNegativeIndex(const V& zTranslatedNodes) {
263    for (size_t i = 0; i < zTranslatedNodes.size(); i++) {
264        if (zTranslatedNodes[i].key >= 0.0f) return i;
265    }
266    return zTranslatedNodes.size();
267}
268
269template <typename V>
270void FrameBuilder::defer3dChildren(ChildrenSelectMode mode, const V& zTranslatedNodes) {
271    const int size = zTranslatedNodes.size();
272    if (size == 0
273            || (mode == ChildrenSelectMode::Negative&& zTranslatedNodes[0].key > 0.0f)
274            || (mode == ChildrenSelectMode::Positive && zTranslatedNodes[size - 1].key < 0.0f)) {
275        // no 3d children to draw
276        return;
277    }
278
279    /**
280     * Draw shadows and (potential) casters mostly in order, but allow the shadows of casters
281     * with very similar Z heights to draw together.
282     *
283     * This way, if Views A & B have the same Z height and are both casting shadows, the shadows are
284     * underneath both, and neither's shadow is drawn on top of the other.
285     */
286    const size_t nonNegativeIndex = findNonNegativeIndex(zTranslatedNodes);
287    size_t drawIndex, shadowIndex, endIndex;
288    if (mode == ChildrenSelectMode::Negative) {
289        drawIndex = 0;
290        endIndex = nonNegativeIndex;
291        shadowIndex = endIndex; // draw no shadows
292    } else {
293        drawIndex = nonNegativeIndex;
294        endIndex = size;
295        shadowIndex = drawIndex; // potentially draw shadow for each pos Z child
296    }
297
298    float lastCasterZ = 0.0f;
299    while (shadowIndex < endIndex || drawIndex < endIndex) {
300        if (shadowIndex < endIndex) {
301            const RenderNodeOp* casterNodeOp = zTranslatedNodes[shadowIndex].value;
302            const float casterZ = zTranslatedNodes[shadowIndex].key;
303            // attempt to render the shadow if the caster about to be drawn is its caster,
304            // OR if its caster's Z value is similar to the previous potential caster
305            if (shadowIndex == drawIndex || casterZ - lastCasterZ < 0.1f) {
306                deferShadow(*casterNodeOp);
307
308                lastCasterZ = casterZ; // must do this even if current caster not casting a shadow
309                shadowIndex++;
310                continue;
311            }
312        }
313
314        const RenderNodeOp* childOp = zTranslatedNodes[drawIndex].value;
315        deferRenderNodeOpImpl(*childOp);
316        drawIndex++;
317    }
318}
319
320void FrameBuilder::deferShadow(const RenderNodeOp& casterNodeOp) {
321    auto& node = *casterNodeOp.renderNode;
322    auto& properties = node.properties();
323
324    if (properties.getAlpha() <= 0.0f
325            || properties.getOutline().getAlpha() <= 0.0f
326            || !properties.getOutline().getPath()
327            || properties.getScaleX() == 0
328            || properties.getScaleY() == 0) {
329        // no shadow to draw
330        return;
331    }
332
333    const SkPath* casterOutlinePath = properties.getOutline().getPath();
334    const SkPath* revealClipPath = properties.getRevealClip().getPath();
335    if (revealClipPath && revealClipPath->isEmpty()) return;
336
337    float casterAlpha = properties.getAlpha() * properties.getOutline().getAlpha();
338
339    // holds temporary SkPath to store the result of intersections
340    SkPath* frameAllocatedPath = nullptr;
341    const SkPath* casterPath = casterOutlinePath;
342
343    // intersect the shadow-casting path with the reveal, if present
344    if (revealClipPath) {
345        frameAllocatedPath = createFrameAllocatedPath();
346
347        Op(*casterPath, *revealClipPath, kIntersect_SkPathOp, frameAllocatedPath);
348        casterPath = frameAllocatedPath;
349    }
350
351    // intersect the shadow-casting path with the clipBounds, if present
352    if (properties.getClippingFlags() & CLIP_TO_CLIP_BOUNDS) {
353        if (!frameAllocatedPath) {
354            frameAllocatedPath = createFrameAllocatedPath();
355        }
356        Rect clipBounds;
357        properties.getClippingRectForFlags(CLIP_TO_CLIP_BOUNDS, &clipBounds);
358        SkPath clipBoundsPath;
359        clipBoundsPath.addRect(clipBounds.left, clipBounds.top,
360                clipBounds.right, clipBounds.bottom);
361
362        Op(*casterPath, clipBoundsPath, kIntersect_SkPathOp, frameAllocatedPath);
363        casterPath = frameAllocatedPath;
364    }
365
366
367    if (CC_LIKELY(!mCanvasState.getRenderTargetClipBounds().isEmpty())) {
368        Matrix4 shadowMatrixXY(casterNodeOp.localMatrix);
369        Matrix4 shadowMatrixZ(casterNodeOp.localMatrix);
370        node.applyViewPropertyTransforms(shadowMatrixXY, false);
371        node.applyViewPropertyTransforms(shadowMatrixZ, true);
372
373        LOG_ALWAYS_FATAL_IF(!mCaches, "Caches needed for shadows");
374        sp<TessellationCache::ShadowTask> task = mCaches->tessellationCache.getShadowTask(
375                mCanvasState.currentTransform(),
376                mCanvasState.getLocalClipBounds(),
377                casterAlpha >= 1.0f,
378                casterPath,
379                &shadowMatrixXY, &shadowMatrixZ,
380                mCanvasState.currentSnapshot()->getRelativeLightCenter(),
381                mLightRadius);
382        ShadowOp* shadowOp = mAllocator.create<ShadowOp>(task, casterAlpha);
383        BakedOpState* bakedOpState = BakedOpState::tryShadowOpConstruct(
384                mAllocator, *mCanvasState.writableSnapshot(), shadowOp);
385        if (CC_LIKELY(bakedOpState)) {
386            currentLayer().deferUnmergeableOp(mAllocator, bakedOpState, OpBatchType::Shadow);
387        }
388    }
389}
390
391void FrameBuilder::deferProjectedChildren(const RenderNode& renderNode) {
392    int count = mCanvasState.save(SaveFlags::MatrixClip);
393    const SkPath* projectionReceiverOutline = renderNode.properties().getOutline().getPath();
394
395    SkPath transformedMaskPath; // on stack, since BakedOpState makes a deep copy
396    if (projectionReceiverOutline) {
397        // transform the mask for this projector into render target space
398        // TODO: consider combining both transforms by stashing transform instead of applying
399        SkMatrix skCurrentTransform;
400        mCanvasState.currentTransform()->copyTo(skCurrentTransform);
401        projectionReceiverOutline->transform(
402                skCurrentTransform,
403                &transformedMaskPath);
404        mCanvasState.setProjectionPathMask(mAllocator, &transformedMaskPath);
405    }
406
407    for (size_t i = 0; i < renderNode.mProjectedNodes.size(); i++) {
408        RenderNodeOp* childOp = renderNode.mProjectedNodes[i];
409        int restoreTo = mCanvasState.save(SaveFlags::Matrix);
410
411        // Apply transform between ancestor and projected descendant
412        mCanvasState.concatMatrix(childOp->transformFromCompositingAncestor);
413
414        deferRenderNodeOpImpl(*childOp);
415        mCanvasState.restoreToCount(restoreTo);
416    }
417    mCanvasState.restoreToCount(count);
418}
419
420/**
421 * Used to define a list of lambdas referencing private FrameBuilder::onXX::defer() methods.
422 *
423 * This allows opIds embedded in the RecordedOps to be used for dispatching to these lambdas.
424 * E.g. a BitmapOp op then would be dispatched to FrameBuilder::onBitmapOp(const BitmapOp&)
425 */
426#define OP_RECEIVER(Type) \
427        [](FrameBuilder& frameBuilder, const RecordedOp& op) { frameBuilder.defer##Type(static_cast<const Type&>(op)); },
428void FrameBuilder::deferNodeOps(const RenderNode& renderNode) {
429    typedef void (*OpDispatcher) (FrameBuilder& frameBuilder, const RecordedOp& op);
430    static OpDispatcher receivers[] = BUILD_DEFERRABLE_OP_LUT(OP_RECEIVER);
431
432    // can't be null, since DL=null node rejection happens before deferNodePropsAndOps
433    const DisplayList& displayList = *(renderNode.getDisplayList());
434    for (const DisplayList::Chunk& chunk : displayList.getChunks()) {
435        FatVector<ZRenderNodeOpPair, 16> zTranslatedNodes;
436        buildZSortedChildList(&zTranslatedNodes, displayList, chunk);
437
438        defer3dChildren(ChildrenSelectMode::Negative, zTranslatedNodes);
439        for (size_t opIndex = chunk.beginOpIndex; opIndex < chunk.endOpIndex; opIndex++) {
440            const RecordedOp* op = displayList.getOps()[opIndex];
441            receivers[op->opId](*this, *op);
442
443            if (CC_UNLIKELY(!renderNode.mProjectedNodes.empty()
444                    && displayList.projectionReceiveIndex >= 0
445                    && static_cast<int>(opIndex) == displayList.projectionReceiveIndex)) {
446                deferProjectedChildren(renderNode);
447            }
448        }
449        defer3dChildren(ChildrenSelectMode::Positive, zTranslatedNodes);
450    }
451}
452
453void FrameBuilder::deferRenderNodeOpImpl(const RenderNodeOp& op) {
454    if (op.renderNode->nothingToDraw()) return;
455    int count = mCanvasState.save(SaveFlags::MatrixClip);
456
457    // apply state from RecordedOp (clip first, since op's clip is transformed by current matrix)
458    mCanvasState.writableSnapshot()->mutateClipArea().applyClip(op.localClip,
459            *mCanvasState.currentSnapshot()->transform);
460    mCanvasState.concatMatrix(op.localMatrix);
461
462    // then apply state from node properties, and defer ops
463    deferNodePropsAndOps(*op.renderNode);
464
465    mCanvasState.restoreToCount(count);
466}
467
468void FrameBuilder::deferRenderNodeOp(const RenderNodeOp& op) {
469    if (!op.skipInOrderDraw) {
470        deferRenderNodeOpImpl(op);
471    }
472}
473
474/**
475 * Defers an unmergeable, strokeable op, accounting correctly
476 * for paint's style on the bounds being computed.
477 */
478void FrameBuilder::deferStrokeableOp(const RecordedOp& op, batchid_t batchId,
479        BakedOpState::StrokeBehavior strokeBehavior) {
480    // Note: here we account for stroke when baking the op
481    BakedOpState* bakedState = BakedOpState::tryStrokeableOpConstruct(
482            mAllocator, *mCanvasState.writableSnapshot(), op, strokeBehavior);
483    if (!bakedState) return; // quick rejected
484    currentLayer().deferUnmergeableOp(mAllocator, bakedState, batchId);
485}
486
487/**
488 * Returns batch id for tessellatable shapes, based on paint. Checks to see if path effect/AA will
489 * be used, since they trigger significantly different rendering paths.
490 *
491 * Note: not used for lines/points, since they don't currently support path effects.
492 */
493static batchid_t tessBatchId(const RecordedOp& op) {
494    const SkPaint& paint = *(op.paint);
495    return paint.getPathEffect()
496            ? OpBatchType::AlphaMaskTexture
497            : (paint.isAntiAlias() ? OpBatchType::AlphaVertices : OpBatchType::Vertices);
498}
499
500void FrameBuilder::deferArcOp(const ArcOp& op) {
501    deferStrokeableOp(op, tessBatchId(op));
502}
503
504static bool hasMergeableClip(const BakedOpState& state) {
505    return state.computedState.clipState
506            || state.computedState.clipState->mode == ClipMode::Rectangle;
507}
508
509void FrameBuilder::deferBitmapOp(const BitmapOp& op) {
510    BakedOpState* bakedState = tryBakeOpState(op);
511    if (!bakedState) return; // quick rejected
512
513    currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Bitmap);
514
515    // TODO: Fix this ( b/26569206 )
516/*
517    // Don't merge non-simply transformed or neg scale ops, SET_TEXTURE doesn't handle rotation
518    // Don't merge A8 bitmaps - the paint's color isn't compared by mergeId, or in
519    // MergingDrawBatch::canMergeWith()
520    if (bakedState->computedState.transform.isSimple()
521            && bakedState->computedState.transform.positiveScale()
522            && PaintUtils::getXfermodeDirect(op.paint) == SkXfermode::kSrcOver_Mode
523            && op.bitmap->colorType() != kAlpha_8_SkColorType
524            && hasMergeableClip(*bakedState)) {
525        mergeid_t mergeId = reinterpret_cast<mergeid_t>(op.bitmap->getGenerationID());
526        // TODO: AssetAtlas in mergeId
527        currentLayer().deferMergeableOp(mAllocator, bakedState, OpBatchType::Bitmap, mergeId);
528    } else {
529        currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Bitmap);
530    }
531*/
532}
533
534void FrameBuilder::deferBitmapMeshOp(const BitmapMeshOp& op) {
535    BakedOpState* bakedState = tryBakeOpState(op);
536    if (!bakedState) return; // quick rejected
537    currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Bitmap);
538}
539
540void FrameBuilder::deferBitmapRectOp(const BitmapRectOp& op) {
541    BakedOpState* bakedState = tryBakeOpState(op);
542    if (!bakedState) return; // quick rejected
543    currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Bitmap);
544}
545
546void FrameBuilder::deferVectorDrawableOp(const VectorDrawableOp& op) {
547    const SkBitmap& bitmap = op.vectorDrawable->getBitmapUpdateIfDirty();
548    SkPaint* paint = op.vectorDrawable->getPaint();
549    const BitmapRectOp* resolvedOp = mAllocator.create_trivial<BitmapRectOp>(op.unmappedBounds,
550            op.localMatrix,
551            op.localClip,
552            paint,
553            &bitmap,
554            Rect(bitmap.width(), bitmap.height()));
555    deferBitmapRectOp(*resolvedOp);
556}
557
558void FrameBuilder::deferCirclePropsOp(const CirclePropsOp& op) {
559    // allocate a temporary oval op (with mAllocator, so it persists until render), so the
560    // renderer doesn't have to handle the RoundRectPropsOp type, and so state baking is simple.
561    float x = *(op.x);
562    float y = *(op.y);
563    float radius = *(op.radius);
564    Rect unmappedBounds(x - radius, y - radius, x + radius, y + radius);
565    const OvalOp* resolvedOp = mAllocator.create_trivial<OvalOp>(
566            unmappedBounds,
567            op.localMatrix,
568            op.localClip,
569            op.paint);
570    deferOvalOp(*resolvedOp);
571}
572
573void FrameBuilder::deferFunctorOp(const FunctorOp& op) {
574    BakedOpState* bakedState = tryBakeOpState(op);
575    if (!bakedState) return; // quick rejected
576    currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Functor);
577}
578
579void FrameBuilder::deferLinesOp(const LinesOp& op) {
580    batchid_t batch = op.paint->isAntiAlias() ? OpBatchType::AlphaVertices : OpBatchType::Vertices;
581    deferStrokeableOp(op, batch, BakedOpState::StrokeBehavior::Forced);
582}
583
584void FrameBuilder::deferOvalOp(const OvalOp& op) {
585    deferStrokeableOp(op, tessBatchId(op));
586}
587
588void FrameBuilder::deferPatchOp(const PatchOp& op) {
589    BakedOpState* bakedState = tryBakeOpState(op);
590    if (!bakedState) return; // quick rejected
591
592    if (bakedState->computedState.transform.isPureTranslate()
593            && PaintUtils::getXfermodeDirect(op.paint) == SkXfermode::kSrcOver_Mode
594            && hasMergeableClip(*bakedState)) {
595        mergeid_t mergeId = reinterpret_cast<mergeid_t>(op.bitmap->getGenerationID());
596        // TODO: AssetAtlas in mergeId
597
598        // Only use the MergedPatch batchId when merged, so Bitmap+Patch don't try to merge together
599        currentLayer().deferMergeableOp(mAllocator, bakedState, OpBatchType::MergedPatch, mergeId);
600    } else {
601        // Use Bitmap batchId since Bitmap+Patch use same shader
602        currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Bitmap);
603    }
604}
605
606void FrameBuilder::deferPathOp(const PathOp& op) {
607    deferStrokeableOp(op, OpBatchType::Bitmap);
608}
609
610void FrameBuilder::deferPointsOp(const PointsOp& op) {
611    batchid_t batch = op.paint->isAntiAlias() ? OpBatchType::AlphaVertices : OpBatchType::Vertices;
612    deferStrokeableOp(op, batch, BakedOpState::StrokeBehavior::Forced);
613}
614
615void FrameBuilder::deferRectOp(const RectOp& op) {
616    deferStrokeableOp(op, tessBatchId(op));
617}
618
619void FrameBuilder::deferRoundRectOp(const RoundRectOp& op) {
620    deferStrokeableOp(op, tessBatchId(op));
621}
622
623void FrameBuilder::deferRoundRectPropsOp(const RoundRectPropsOp& op) {
624    // allocate a temporary round rect op (with mAllocator, so it persists until render), so the
625    // renderer doesn't have to handle the RoundRectPropsOp type, and so state baking is simple.
626    const RoundRectOp* resolvedOp = mAllocator.create_trivial<RoundRectOp>(
627            Rect(*(op.left), *(op.top), *(op.right), *(op.bottom)),
628            op.localMatrix,
629            op.localClip,
630            op.paint, *op.rx, *op.ry);
631    deferRoundRectOp(*resolvedOp);
632}
633
634void FrameBuilder::deferSimpleRectsOp(const SimpleRectsOp& op) {
635    BakedOpState* bakedState = tryBakeOpState(op);
636    if (!bakedState) return; // quick rejected
637    currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Vertices);
638}
639
640static batchid_t textBatchId(const SkPaint& paint) {
641    // TODO: better handling of shader (since we won't care about color then)
642    return paint.getColor() == SK_ColorBLACK ? OpBatchType::Text : OpBatchType::ColorText;
643}
644
645void FrameBuilder::deferTextOp(const TextOp& op) {
646    BakedOpState* bakedState = tryBakeOpState(op);
647    if (!bakedState) return; // quick rejected
648
649    batchid_t batchId = textBatchId(*(op.paint));
650    if (bakedState->computedState.transform.isPureTranslate()
651            && PaintUtils::getXfermodeDirect(op.paint) == SkXfermode::kSrcOver_Mode
652            && hasMergeableClip(*bakedState)) {
653        mergeid_t mergeId = reinterpret_cast<mergeid_t>(op.paint->getColor());
654        currentLayer().deferMergeableOp(mAllocator, bakedState, batchId, mergeId);
655    } else {
656        currentLayer().deferUnmergeableOp(mAllocator, bakedState, batchId);
657    }
658}
659
660void FrameBuilder::deferTextOnPathOp(const TextOnPathOp& op) {
661    BakedOpState* bakedState = tryBakeOpState(op);
662    if (!bakedState) return; // quick rejected
663    currentLayer().deferUnmergeableOp(mAllocator, bakedState, textBatchId(*(op.paint)));
664}
665
666void FrameBuilder::deferTextureLayerOp(const TextureLayerOp& op) {
667    BakedOpState* bakedState = tryBakeOpState(op);
668    if (!bakedState) return; // quick rejected
669    currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::TextureLayer);
670}
671
672void FrameBuilder::saveForLayer(uint32_t layerWidth, uint32_t layerHeight,
673        float contentTranslateX, float contentTranslateY,
674        const Rect& repaintRect,
675        const Vector3& lightCenter,
676        const BeginLayerOp* beginLayerOp, RenderNode* renderNode) {
677    mCanvasState.save(SaveFlags::MatrixClip);
678    mCanvasState.writableSnapshot()->initializeViewport(layerWidth, layerHeight);
679    mCanvasState.writableSnapshot()->roundRectClipState = nullptr;
680    mCanvasState.writableSnapshot()->setRelativeLightCenter(lightCenter);
681    mCanvasState.writableSnapshot()->transform->loadTranslate(
682            contentTranslateX, contentTranslateY, 0);
683    mCanvasState.writableSnapshot()->setClip(
684            repaintRect.left, repaintRect.top, repaintRect.right, repaintRect.bottom);
685
686    // create a new layer repaint, and push its index on the stack
687    mLayerStack.push_back(mLayerBuilders.size());
688    auto newFbo = mAllocator.create<LayerBuilder>(layerWidth, layerHeight,
689            repaintRect, beginLayerOp, renderNode);
690    mLayerBuilders.push_back(newFbo);
691}
692
693void FrameBuilder::restoreForLayer() {
694    // restore canvas, and pop finished layer off of the stack
695    mCanvasState.restore();
696    mLayerStack.pop_back();
697}
698
699// TODO: defer time rejection (when bounds become empty) + tests
700// Option - just skip layers with no bounds at playback + defer?
701void FrameBuilder::deferBeginLayerOp(const BeginLayerOp& op) {
702    uint32_t layerWidth = (uint32_t) op.unmappedBounds.getWidth();
703    uint32_t layerHeight = (uint32_t) op.unmappedBounds.getHeight();
704
705    auto previous = mCanvasState.currentSnapshot();
706    Vector3 lightCenter = previous->getRelativeLightCenter();
707
708    // Combine all transforms used to present saveLayer content:
709    // parent content transform * canvas transform * bounds offset
710    Matrix4 contentTransform(*(previous->transform));
711    contentTransform.multiply(op.localMatrix);
712    contentTransform.translate(op.unmappedBounds.left, op.unmappedBounds.top);
713
714    Matrix4 inverseContentTransform;
715    inverseContentTransform.loadInverse(contentTransform);
716
717    // map the light center into layer-relative space
718    inverseContentTransform.mapPoint3d(lightCenter);
719
720    // Clip bounds of temporary layer to parent's clip rect, so:
721    Rect saveLayerBounds(layerWidth, layerHeight);
722    //     1) transform Rect(width, height) into parent's space
723    //        note: left/top offsets put in contentTransform above
724    contentTransform.mapRect(saveLayerBounds);
725    //     2) intersect with parent's clip
726    saveLayerBounds.doIntersect(previous->getRenderTargetClip());
727    //     3) and transform back
728    inverseContentTransform.mapRect(saveLayerBounds);
729    saveLayerBounds.doIntersect(Rect(layerWidth, layerHeight));
730    saveLayerBounds.roundOut();
731
732    // if bounds are reduced, will clip the layer's area by reducing required bounds...
733    layerWidth = saveLayerBounds.getWidth();
734    layerHeight = saveLayerBounds.getHeight();
735    // ...and shifting drawing content to account for left/top side clipping
736    float contentTranslateX = -saveLayerBounds.left;
737    float contentTranslateY = -saveLayerBounds.top;
738
739    saveForLayer(layerWidth, layerHeight,
740            contentTranslateX, contentTranslateY,
741            Rect(layerWidth, layerHeight),
742            lightCenter,
743            &op, nullptr);
744}
745
746void FrameBuilder::deferEndLayerOp(const EndLayerOp& /* ignored */) {
747    const BeginLayerOp& beginLayerOp = *currentLayer().beginLayerOp;
748    int finishedLayerIndex = mLayerStack.back();
749
750    restoreForLayer();
751
752    // record the draw operation into the previous layer's list of draw commands
753    // uses state from the associated beginLayerOp, since it has all the state needed for drawing
754    LayerOp* drawLayerOp = mAllocator.create_trivial<LayerOp>(
755            beginLayerOp.unmappedBounds,
756            beginLayerOp.localMatrix,
757            beginLayerOp.localClip,
758            beginLayerOp.paint,
759            &(mLayerBuilders[finishedLayerIndex]->offscreenBuffer));
760    BakedOpState* bakedOpState = tryBakeOpState(*drawLayerOp);
761
762    if (bakedOpState) {
763        // Layer will be drawn into parent layer (which is now current, since we popped mLayerStack)
764        currentLayer().deferUnmergeableOp(mAllocator, bakedOpState, OpBatchType::Bitmap);
765    } else {
766        // Layer won't be drawn - delete its drawing batches to prevent it from doing any work
767        // TODO: need to prevent any render work from being done
768        // - create layerop earlier for reject purposes?
769        mLayerBuilders[finishedLayerIndex]->clear();
770        return;
771    }
772}
773
774void FrameBuilder::deferBeginUnclippedLayerOp(const BeginUnclippedLayerOp& op) {
775    Matrix4 boundsTransform(*(mCanvasState.currentSnapshot()->transform));
776    boundsTransform.multiply(op.localMatrix);
777
778    Rect dstRect(op.unmappedBounds);
779    boundsTransform.mapRect(dstRect);
780    dstRect.doIntersect(mCanvasState.currentSnapshot()->getRenderTargetClip());
781
782    if (dstRect.isEmpty()) {
783        // Unclipped layer rejected - push a null op, so next EndUnclippedLayerOp is ignored
784        currentLayer().activeUnclippedSaveLayers.push_back(nullptr);
785    } else {
786        // Allocate a holding position for the layer object (copyTo will produce, copyFrom will consume)
787        OffscreenBuffer** layerHandle = mAllocator.create<OffscreenBuffer*>(nullptr);
788
789        /**
790         * First, defer an operation to copy out the content from the rendertarget into a layer.
791         */
792        auto copyToOp = mAllocator.create_trivial<CopyToLayerOp>(op, layerHandle);
793        BakedOpState* bakedState = BakedOpState::directConstruct(mAllocator,
794                &(currentLayer().repaintClip), dstRect, *copyToOp);
795        currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::CopyToLayer);
796
797        /**
798         * Defer a clear rect, so that clears from multiple unclipped layers can be drawn
799         * both 1) simultaneously, and 2) as long after the copyToLayer executes as possible
800         */
801        currentLayer().deferLayerClear(dstRect);
802
803        /**
804         * And stash an operation to copy that layer back under the rendertarget until
805         * a balanced EndUnclippedLayerOp is seen
806         */
807        auto copyFromOp = mAllocator.create_trivial<CopyFromLayerOp>(op, layerHandle);
808        bakedState = BakedOpState::directConstruct(mAllocator,
809                &(currentLayer().repaintClip), dstRect, *copyFromOp);
810        currentLayer().activeUnclippedSaveLayers.push_back(bakedState);
811    }
812}
813
814void FrameBuilder::deferEndUnclippedLayerOp(const EndUnclippedLayerOp& /* ignored */) {
815    LOG_ALWAYS_FATAL_IF(currentLayer().activeUnclippedSaveLayers.empty(), "no layer to end!");
816
817    BakedOpState* copyFromLayerOp = currentLayer().activeUnclippedSaveLayers.back();
818    currentLayer().activeUnclippedSaveLayers.pop_back();
819    if (copyFromLayerOp) {
820        currentLayer().deferUnmergeableOp(mAllocator, copyFromLayerOp, OpBatchType::CopyFromLayer);
821    }
822}
823
824} // namespace uirenderer
825} // namespace android
826