FrameBuilder.cpp revision 6e068c0182f6f85bccb855a647510724d1c65a13
1ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy/*
2ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy * Copyright (C) 2016 The Android Open Source Project
3ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy *
4ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy * you may not use this file except in compliance with the License.
6ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy * You may obtain a copy of the License at
7ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy *
8ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy *
10ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy * Unless required by applicable law or agreed to in writing, software
11ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy * See the License for the specific language governing permissions and
14ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy * limitations under the License.
15ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy */
16ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy
175f803623559aab395a29d575c37c4e39c23a4b4eChris Craik#include "FrameBuilder.h"
185f803623559aab395a29d575c37c4e39c23a4b4eChris Craik
19ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy#include "Canvas.h"
20ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy#include "LayerUpdateQueue.h"
21ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy#include "RenderNode.h"
22ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy#include "renderstate/OffscreenBufferPool.h"
23ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy#include "utils/FatVector.h"
24ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy#include "utils/PaintUtils.h"
25ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy#include "utils/TraceUtils.h"
26ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy
27ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy#include <SkPathOps.h>
28ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy#include <utils/TypeHelpers.h>
29ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy
30e4aa95e3627226bcb0d8cc3e42dca6e4df8f421cChris Craiknamespace android {
31e4aa95e3627226bcb0d8cc3e42dca6e4df8f421cChris Craiknamespace uirenderer {
32e4aa95e3627226bcb0d8cc3e42dca6e4df8f421cChris Craik
33e4aa95e3627226bcb0d8cc3e42dca6e4df8f421cChris CraikFrameBuilder::FrameBuilder(const LayerUpdateQueue& layers, const SkRect& clip,
34e4aa95e3627226bcb0d8cc3e42dca6e4df8f421cChris Craik        uint32_t viewportWidth, uint32_t viewportHeight,
35e4aa95e3627226bcb0d8cc3e42dca6e4df8f421cChris Craik        const std::vector< sp<RenderNode> >& nodes,
36e4aa95e3627226bcb0d8cc3e42dca6e4df8f421cChris Craik        const LightGeometry& lightGeometry, const Rect &contentDrawBounds, Caches* caches)
37deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        : mCanvasState(*this)
38deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        , mCaches(caches)
39ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy        , mLightRadius(lightGeometry.radius) {
40ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy    ATRACE_NAME("prepare drawing commands");
41ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy
428ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    mLayerBuilders.reserve(layers.entries().size());
43ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy    mLayerStack.reserve(layers.entries().size());
44ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy
45ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy    // Prepare to defer Fbo0
46ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy    auto fbo0 = mAllocator.create<LayerBuilder>(viewportWidth, viewportHeight, Rect(clip));
47ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy    mLayerBuilders.push_back(fbo0);
48ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy    mLayerStack.push_back(0);
49e4aa95e3627226bcb0d8cc3e42dca6e4df8f421cChris Craik    mCanvasState.initializeSaveStack(viewportWidth, viewportHeight,
50e4aa95e3627226bcb0d8cc3e42dca6e4df8f421cChris Craik            clip.fLeft, clip.fTop, clip.fRight, clip.fBottom,
51e4aa95e3627226bcb0d8cc3e42dca6e4df8f421cChris Craik            lightGeometry.center);
52e4aa95e3627226bcb0d8cc3e42dca6e4df8f421cChris Craik
53e4aa95e3627226bcb0d8cc3e42dca6e4df8f421cChris Craik    // Render all layers to be updated, in order. Defer in reverse order, so that they'll be
54e4aa95e3627226bcb0d8cc3e42dca6e4df8f421cChris Craik    // updated in the order they're passed in (mLayerBuilders are issued to Renderer in reverse)
55e4aa95e3627226bcb0d8cc3e42dca6e4df8f421cChris Craik    for (int i = layers.entries().size() - 1; i >= 0; i--) {
56a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik        RenderNode* layerNode = layers.entries()[i].renderNode;
57deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        // only schedule repaint if node still on layer - possible it may have been
5869e5adffb19135d51bde8e458f4907d7265f3e23Chris Craik        // removed during a dropped frame, but layers may still remain scheduled so
5969e5adffb19135d51bde8e458f4907d7265f3e23Chris Craik        // as not to lose info on what portion is damaged
60ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy        if (CC_LIKELY(layerNode->getLayer() != nullptr)) {
61ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy            const Rect& layerDamage = layers.entries()[i].damage;
62ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy            layerNode->computeOrdering();
63ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy
64ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy            // map current light center into RenderNode's coordinate space
65ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy            Vector3 lightCenter = mCanvasState.currentSnapshot()->getRelativeLightCenter();
66ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy            layerNode->getLayer()->inverseTransformInWindow.mapPoint3d(lightCenter);
67ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy
68ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy            saveForLayer(layerNode->getWidth(), layerNode->getHeight(), 0, 0,
69ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy                    layerDamage, lightCenter, nullptr, layerNode);
708ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
710baaac5e9adf3ee280ae1239e2e58754a9d2b099Romain Guy            if (layerNode->getDisplayList()) {
72967e2bf3ac8943a8e8a374bf86021915445cda67Romain Guy                deferNodeOps(*layerNode);
738ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            }
74ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy            restoreForLayer();
75ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy        }
76967e2bf3ac8943a8e8a374bf86021915445cda67Romain Guy    }
77ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy
78ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy    // It there are multiple render nodes, they are laid out as follows:
79ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy    // #0 - backdrop (content + caption)
80ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy    // #1 - content (positioned at (0,0) and clipped to - its bounds mContentDrawBounds)
81ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy    // #2 - additional overlay nodes
82ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy    // Usually the backdrop cannot be seen since it will be entirely covered by the content. While
83ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy    // resizing however it might become partially visible. The following render loop will crop the
84ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy    // backdrop against the content and draw the remaining part of it. It will then draw the content
85ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy    // cropped to the backdrop (since that indicates a shrinking of the window).
86ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy    //
87ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy    // Additional nodes will be drawn on top with no particular clipping semantics.
88ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy
89ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy    // The bounds of the backdrop against which the content should be clipped.
90ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy    Rect backdropBounds = contentDrawBounds;
91967e2bf3ac8943a8e8a374bf86021915445cda67Romain Guy    // Usually the contents bounds should be mContentDrawBounds - however - we will
928ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // move it towards the fixed edge to give it a more stable appearance (for the moment).
930baaac5e9adf3ee280ae1239e2e58754a9d2b099Romain Guy    // If there is no content bounds we ignore the layering as stated above and start with 2.
94967e2bf3ac8943a8e8a374bf86021915445cda67Romain Guy    int layer = (contentDrawBounds.isEmpty() || nodes.size() == 1) ? 2 : 0;
95967e2bf3ac8943a8e8a374bf86021915445cda67Romain Guy
96967e2bf3ac8943a8e8a374bf86021915445cda67Romain Guy    for (const sp<RenderNode>& node : nodes) {
97967e2bf3ac8943a8e8a374bf86021915445cda67Romain Guy        if (node->nothingToDraw()) continue;
98967e2bf3ac8943a8e8a374bf86021915445cda67Romain Guy        node->computeOrdering();
990baaac5e9adf3ee280ae1239e2e58754a9d2b099Romain Guy        int count = mCanvasState.save(SaveFlags::MatrixClip);
1000baaac5e9adf3ee280ae1239e2e58754a9d2b099Romain Guy
101967e2bf3ac8943a8e8a374bf86021915445cda67Romain Guy        if (layer == 0) {
102967e2bf3ac8943a8e8a374bf86021915445cda67Romain Guy            const RenderProperties& properties = node->properties();
1030baaac5e9adf3ee280ae1239e2e58754a9d2b099Romain Guy            Rect targetBounds(properties.getLeft(), properties.getTop(),
104967e2bf3ac8943a8e8a374bf86021915445cda67Romain Guy                              properties.getRight(), properties.getBottom());
105967e2bf3ac8943a8e8a374bf86021915445cda67Romain Guy            // Move the content bounds towards the fixed corner of the backdrop.
106967e2bf3ac8943a8e8a374bf86021915445cda67Romain Guy            const int x = targetBounds.left;
107967e2bf3ac8943a8e8a374bf86021915445cda67Romain Guy            const int y = targetBounds.top;
108967e2bf3ac8943a8e8a374bf86021915445cda67Romain Guy            // Remember the intersection of the target bounds and the intersection bounds against
109967e2bf3ac8943a8e8a374bf86021915445cda67Romain Guy            // which we have to crop the content.
1100baaac5e9adf3ee280ae1239e2e58754a9d2b099Romain Guy            backdropBounds.set(x, y, x + backdropBounds.getWidth(), y + backdropBounds.getHeight());
1110baaac5e9adf3ee280ae1239e2e58754a9d2b099Romain Guy            backdropBounds.doIntersect(targetBounds);
1120baaac5e9adf3ee280ae1239e2e58754a9d2b099Romain Guy        } else if (layer == 1) {
1130baaac5e9adf3ee280ae1239e2e58754a9d2b099Romain Guy            // We shift and clip the content to match its final location in the window.
114967e2bf3ac8943a8e8a374bf86021915445cda67Romain Guy            const float left = contentDrawBounds.left;
115967e2bf3ac8943a8e8a374bf86021915445cda67Romain Guy            const float top = contentDrawBounds.top;
1168ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            const float dx = backdropBounds.left - left;
1178ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            const float dy = backdropBounds.top - top;
1188ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            const float width = backdropBounds.getWidth();
1198ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            const float height = backdropBounds.getHeight();
1208ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mCanvasState.translate(dx, dy);
1218ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // It gets cropped against the bounds of the backdrop to stay inside.
1228ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mCanvasState.clipRect(left, top, left + width, top + height, SkRegion::kIntersect_Op);
1238ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        }
124967e2bf3ac8943a8e8a374bf86021915445cda67Romain Guy
125967e2bf3ac8943a8e8a374bf86021915445cda67Romain Guy        deferNodePropsAndOps(*node);
126ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy        mCanvasState.restoreToCount(count);
127ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy        layer++;
128ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy    }
129ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy}
130ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy
131ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guyvoid FrameBuilder::onViewportInitialized() {}
132ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy
133ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guyvoid FrameBuilder::onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) {}
134ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy
135ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guyvoid FrameBuilder::deferNodePropsAndOps(RenderNode& node) {
136967e2bf3ac8943a8e8a374bf86021915445cda67Romain Guy    const RenderProperties& properties = node.properties();
1378ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    const Outline& outline = properties.getOutline();
138735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy    if (properties.getAlpha() <= 0
1390baaac5e9adf3ee280ae1239e2e58754a9d2b099Romain Guy            || (outline.getShouldClip() && outline.isEmpty())
140967e2bf3ac8943a8e8a374bf86021915445cda67Romain Guy            || properties.getScaleX() == 0
141967e2bf3ac8943a8e8a374bf86021915445cda67Romain Guy            || properties.getScaleY() == 0) {
142967e2bf3ac8943a8e8a374bf86021915445cda67Romain Guy        return; // rejected
143967e2bf3ac8943a8e8a374bf86021915445cda67Romain Guy    }
144967e2bf3ac8943a8e8a374bf86021915445cda67Romain Guy
145967e2bf3ac8943a8e8a374bf86021915445cda67Romain Guy    if (properties.getLeft() != 0 || properties.getTop() != 0) {
146ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy        mCanvasState.translate(properties.getLeft(), properties.getTop());
147ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy    }
148967e2bf3ac8943a8e8a374bf86021915445cda67Romain Guy    if (properties.getStaticMatrix()) {
149967e2bf3ac8943a8e8a374bf86021915445cda67Romain Guy        mCanvasState.concatMatrix(*properties.getStaticMatrix());
150967e2bf3ac8943a8e8a374bf86021915445cda67Romain Guy    } else if (properties.getAnimationMatrix()) {
151ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy        mCanvasState.concatMatrix(*properties.getAnimationMatrix());
152ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy    }
153967e2bf3ac8943a8e8a374bf86021915445cda67Romain Guy    if (properties.hasTransformMatrix()) {
1540baaac5e9adf3ee280ae1239e2e58754a9d2b099Romain Guy        if (properties.isTransformTranslateOnly()) {
1550baaac5e9adf3ee280ae1239e2e58754a9d2b099Romain Guy            mCanvasState.translate(properties.getTranslationX(), properties.getTranslationY());
1560baaac5e9adf3ee280ae1239e2e58754a9d2b099Romain Guy        } else {
1570baaac5e9adf3ee280ae1239e2e58754a9d2b099Romain Guy            mCanvasState.concatMatrix(*properties.getTransformMatrix());
1580baaac5e9adf3ee280ae1239e2e58754a9d2b099Romain Guy        }
159ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy    }
160ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy
161ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy    const int width = properties.getWidth();
162ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy    const int height = properties.getHeight();
163ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy
164ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy    Rect saveLayerBounds; // will be set to non-empty if saveLayer needed
165ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy    const bool isLayer = properties.effectiveLayerType() != LayerType::None;
166ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy    int clipFlags = properties.getClippingFlags();
167ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy    if (properties.getAlpha() < 1) {
168ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy        if (isLayer) {
169ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy            clipFlags &= ~CLIP_TO_BOUNDS; // bounds clipping done by layer
1708ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        }
1710baaac5e9adf3ee280ae1239e2e58754a9d2b099Romain Guy        if (CC_LIKELY(isLayer || !properties.getHasOverlappingRendering())) {
172967e2bf3ac8943a8e8a374bf86021915445cda67Romain Guy            // simply scale rendering content's alpha
173ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy            mCanvasState.scaleAlpha(properties.getAlpha());
174ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy        } else {
175ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy            // schedule saveLayer by initializing saveLayerBounds
176a3dc55f83ab583e0a66b893c71b849afa046770aRomain Guy            saveLayerBounds.set(0, 0, width, height);
177a3dc55f83ab583e0a66b893c71b849afa046770aRomain Guy            if (clipFlags) {
178a3dc55f83ab583e0a66b893c71b849afa046770aRomain Guy                properties.getClippingRectForFlags(clipFlags, &saveLayerBounds);
179a3dc55f83ab583e0a66b893c71b849afa046770aRomain Guy                clipFlags = 0; // all clipping done by savelayer
180ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy            }
181ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy        }
182ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy
183ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy        if (CC_UNLIKELY(ATRACE_ENABLED() && properties.promotedToLayer())) {
184ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy            // pretend alpha always causes savelayer to warn about
185ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy            // performance problem affecting old versions
186ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy            ATRACE_FORMAT("%s alpha caused saveLayer %dx%d", node.getName(), width, height);
187ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy        }
188ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy    }
189ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy    if (clipFlags) {
190ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy        Rect clipRect;
1913bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy        properties.getClippingRectForFlags(clipFlags, &clipRect);
1923bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy        mCanvasState.clipRect(clipRect.left, clipRect.top, clipRect.right, clipRect.bottom,
1933bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy                SkRegion::kIntersect_Op);
194ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy    }
1953c099c42fd7ead1429076055990ae39b72c904f4Romain Guy
196967e2bf3ac8943a8e8a374bf86021915445cda67Romain Guy    if (properties.getRevealClip().willClip()) {
197ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy        Rect bounds;
198ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy        properties.getRevealClip().getBounds(&bounds);
199ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy        mCanvasState.setClippingRoundRect(mAllocator,
200ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy                bounds, properties.getRevealClip().getRadius());
201ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy    } else if (properties.getOutline().willClip()) {
202ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy        mCanvasState.setClippingOutline(mAllocator, &(properties.getOutline()));
203ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy    }
20469e5adffb19135d51bde8e458f4907d7265f3e23Chris Craik
20569e5adffb19135d51bde8e458f4907d7265f3e23Chris Craik    if (!mCanvasState.quickRejectConservative(0, 0, width, height)) {
20669e5adffb19135d51bde8e458f4907d7265f3e23Chris Craik        // not rejected, so defer render as either Layer, or direct (possibly wrapped in saveLayer)
20769e5adffb19135d51bde8e458f4907d7265f3e23Chris Craik        if (node.getLayer()) {
20869e5adffb19135d51bde8e458f4907d7265f3e23Chris Craik            // HW layer
20969e5adffb19135d51bde8e458f4907d7265f3e23Chris Craik            LayerOp* drawLayerOp = new (mAllocator) LayerOp(node);
21069e5adffb19135d51bde8e458f4907d7265f3e23Chris Craik            BakedOpState* bakedOpState = tryBakeOpState(*drawLayerOp);
211ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy            if (bakedOpState) {
212ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy                // Node's layer already deferred, schedule it to render into parent layer
213ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy                currentLayer().deferUnmergeableOp(mAllocator, bakedOpState, OpBatchType::Bitmap);
214ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy            }
215ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy        } else if (CC_UNLIKELY(!saveLayerBounds.isEmpty())) {
216af4d04cab6d48ae0d6a5e79bd30f679af87abaadChris Craik            // draw DisplayList contents within temporary, since persisted layer could not be used.
217deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            // (temp layers are clipped to viewport, since they don't persist offscreen content)
218deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            SkPaint saveLayerPaint;
219af4d04cab6d48ae0d6a5e79bd30f679af87abaadChris Craik            saveLayerPaint.setAlpha(properties.getAlpha());
220af4d04cab6d48ae0d6a5e79bd30f679af87abaadChris Craik            deferBeginLayerOp(*new (mAllocator) BeginLayerOp(
221af4d04cab6d48ae0d6a5e79bd30f679af87abaadChris Craik                    saveLayerBounds,
222af4d04cab6d48ae0d6a5e79bd30f679af87abaadChris Craik                    Matrix4::identity(),
223af4d04cab6d48ae0d6a5e79bd30f679af87abaadChris Craik                    nullptr, // no record-time clip - need only respect defer-time one
224deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik                    &saveLayerPaint));
225deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            deferNodeOps(node);
226deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            deferEndLayerOp(*new (mAllocator) EndLayerOp());
227deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        } else {
228af4d04cab6d48ae0d6a5e79bd30f679af87abaadChris Craik            deferNodeOps(node);
229af4d04cab6d48ae0d6a5e79bd30f679af87abaadChris Craik        }
230af4d04cab6d48ae0d6a5e79bd30f679af87abaadChris Craik    }
231af4d04cab6d48ae0d6a5e79bd30f679af87abaadChris Craik}
232deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik
233deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craiktypedef key_value_pair_t<float, const RenderNodeOp*> ZRenderNodeOpPair;
234deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik
235deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craiktemplate <typename V>
236deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craikstatic void buildZSortedChildList(V* zTranslatedNodes,
237deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        const DisplayList& displayList, const DisplayList::Chunk& chunk) {
238deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    if (chunk.beginChildIndex == chunk.endChildIndex) return;
239deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik
240deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    for (size_t i = chunk.beginChildIndex; i < chunk.endChildIndex; i++) {
241deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        RenderNodeOp* childOp = displayList.getChildren()[i];
242deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        RenderNode* child = childOp->renderNode;
243deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        float childZ = child->properties().getZ();
244deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik
245deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        if (!MathUtils::isZero(childZ) && chunk.reorderChildren) {
246deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            zTranslatedNodes->push_back(ZRenderNodeOpPair(childZ, childOp));
247deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            childOp->skipInOrderDraw = true;
248deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        } else if (!child->properties().getProjectBackwards()) {
249af4d04cab6d48ae0d6a5e79bd30f679af87abaadChris Craik            // regular, in order drawing DisplayList
250af4d04cab6d48ae0d6a5e79bd30f679af87abaadChris Craik            childOp->skipInOrderDraw = false;
251af4d04cab6d48ae0d6a5e79bd30f679af87abaadChris Craik        }
252deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    }
253deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik
254deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    // Z sort any 3d children (stable-ness makes z compare fall back to standard drawing order)
255deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    std::stable_sort(zTranslatedNodes->begin(), zTranslatedNodes->end());
256deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik}
257deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik
258ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guytemplate <typename V>
259ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guystatic size_t findNonNegativeIndex(const V& zTranslatedNodes) {
260ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy    for (size_t i = 0; i < zTranslatedNodes.size(); i++) {
261ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy        if (zTranslatedNodes[i].key >= 0.0f) return i;
262ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy    }
263ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy    return zTranslatedNodes.size();
264ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy}
2655f803623559aab395a29d575c37c4e39c23a4b4eChris Craik
2665f803623559aab395a29d575c37c4e39c23a4b4eChris Craiktemplate <typename V>
267a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craikvoid FrameBuilder::defer3dChildren(ChildrenSelectMode mode, const V& zTranslatedNodes) {
2685f803623559aab395a29d575c37c4e39c23a4b4eChris Craik    const int size = zTranslatedNodes.size();
2695f803623559aab395a29d575c37c4e39c23a4b4eChris Craik    if (size == 0
2705f803623559aab395a29d575c37c4e39c23a4b4eChris Craik            || (mode == ChildrenSelectMode::Negative&& zTranslatedNodes[0].key > 0.0f)
2715f803623559aab395a29d575c37c4e39c23a4b4eChris Craik            || (mode == ChildrenSelectMode::Positive && zTranslatedNodes[size - 1].key < 0.0f)) {
2725f803623559aab395a29d575c37c4e39c23a4b4eChris Craik        // no 3d children to draw
2735f803623559aab395a29d575c37c4e39c23a4b4eChris Craik        return;
274ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy    }
275ada4d53d50dc869b8278573ad640dc44118d3bcfRomain Guy
276    /**
277     * Draw shadows and (potential) casters mostly in order, but allow the shadows of casters
278     * with very similar Z heights to draw together.
279     *
280     * This way, if Views A & B have the same Z height and are both casting shadows, the shadows are
281     * underneath both, and neither's shadow is drawn on top of the other.
282     */
283    const size_t nonNegativeIndex = findNonNegativeIndex(zTranslatedNodes);
284    size_t drawIndex, shadowIndex, endIndex;
285    if (mode == ChildrenSelectMode::Negative) {
286        drawIndex = 0;
287        endIndex = nonNegativeIndex;
288        shadowIndex = endIndex; // draw no shadows
289    } else {
290        drawIndex = nonNegativeIndex;
291        endIndex = size;
292        shadowIndex = drawIndex; // potentially draw shadow for each pos Z child
293    }
294
295    float lastCasterZ = 0.0f;
296    while (shadowIndex < endIndex || drawIndex < endIndex) {
297        if (shadowIndex < endIndex) {
298            const RenderNodeOp* casterNodeOp = zTranslatedNodes[shadowIndex].value;
299            const float casterZ = zTranslatedNodes[shadowIndex].key;
300            // attempt to render the shadow if the caster about to be drawn is its caster,
301            // OR if its caster's Z value is similar to the previous potential caster
302            if (shadowIndex == drawIndex || casterZ - lastCasterZ < 0.1f) {
303                deferShadow(*casterNodeOp);
304
305                lastCasterZ = casterZ; // must do this even if current caster not casting a shadow
306                shadowIndex++;
307                continue;
308            }
309        }
310
311        const RenderNodeOp* childOp = zTranslatedNodes[drawIndex].value;
312        deferRenderNodeOpImpl(*childOp);
313        drawIndex++;
314    }
315}
316
317void FrameBuilder::deferShadow(const RenderNodeOp& casterNodeOp) {
318    auto& node = *casterNodeOp.renderNode;
319    auto& properties = node.properties();
320
321    if (properties.getAlpha() <= 0.0f
322            || properties.getOutline().getAlpha() <= 0.0f
323            || !properties.getOutline().getPath()
324            || properties.getScaleX() == 0
325            || properties.getScaleY() == 0) {
326        // no shadow to draw
327        return;
328    }
329
330    const SkPath* casterOutlinePath = properties.getOutline().getPath();
331    const SkPath* revealClipPath = properties.getRevealClip().getPath();
332    if (revealClipPath && revealClipPath->isEmpty()) return;
333
334    float casterAlpha = properties.getAlpha() * properties.getOutline().getAlpha();
335
336    // holds temporary SkPath to store the result of intersections
337    SkPath* frameAllocatedPath = nullptr;
338    const SkPath* casterPath = casterOutlinePath;
339
340    // intersect the shadow-casting path with the reveal, if present
341    if (revealClipPath) {
342        frameAllocatedPath = createFrameAllocatedPath();
343
344        Op(*casterPath, *revealClipPath, kIntersect_SkPathOp, frameAllocatedPath);
345        casterPath = frameAllocatedPath;
346    }
347
348    // intersect the shadow-casting path with the clipBounds, if present
349    if (properties.getClippingFlags() & CLIP_TO_CLIP_BOUNDS) {
350        if (!frameAllocatedPath) {
351            frameAllocatedPath = createFrameAllocatedPath();
352        }
353        Rect clipBounds;
354        properties.getClippingRectForFlags(CLIP_TO_CLIP_BOUNDS, &clipBounds);
355        SkPath clipBoundsPath;
356        clipBoundsPath.addRect(clipBounds.left, clipBounds.top,
357                clipBounds.right, clipBounds.bottom);
358
359        Op(*casterPath, clipBoundsPath, kIntersect_SkPathOp, frameAllocatedPath);
360        casterPath = frameAllocatedPath;
361    }
362
363
364    if (CC_LIKELY(!mCanvasState.getRenderTargetClipBounds().isEmpty())) {
365        Matrix4 shadowMatrixXY(casterNodeOp.localMatrix);
366        Matrix4 shadowMatrixZ(casterNodeOp.localMatrix);
367        node.applyViewPropertyTransforms(shadowMatrixXY, false);
368        node.applyViewPropertyTransforms(shadowMatrixZ, true);
369
370        LOG_ALWAYS_FATAL_IF(!mCaches, "Caches needed for shadows");
371        sp<TessellationCache::ShadowTask> task = mCaches->tessellationCache.getShadowTask(
372                mCanvasState.currentTransform(),
373                mCanvasState.getLocalClipBounds(),
374                casterAlpha >= 1.0f,
375                casterPath,
376                &shadowMatrixXY, &shadowMatrixZ,
377                mCanvasState.currentSnapshot()->getRelativeLightCenter(),
378                mLightRadius);
379        ShadowOp* shadowOp = mAllocator.create<ShadowOp>(task, casterAlpha);
380        BakedOpState* bakedOpState = BakedOpState::tryShadowOpConstruct(
381                mAllocator, *mCanvasState.writableSnapshot(), shadowOp);
382        if (CC_LIKELY(bakedOpState)) {
383            currentLayer().deferUnmergeableOp(mAllocator, bakedOpState, OpBatchType::Shadow);
384        }
385    }
386}
387
388void FrameBuilder::deferProjectedChildren(const RenderNode& renderNode) {
389    const SkPath* projectionReceiverOutline = renderNode.properties().getOutline().getPath();
390    int count = mCanvasState.save(SaveFlags::MatrixClip);
391
392    // can't be null, since DL=null node rejection happens before deferNodePropsAndOps
393    const DisplayList& displayList = *(renderNode.getDisplayList());
394
395    const RecordedOp* op = (displayList.getOps()[displayList.projectionReceiveIndex]);
396    const RenderNodeOp* backgroundOp = static_cast<const RenderNodeOp*>(op);
397    const RenderProperties& backgroundProps = backgroundOp->renderNode->properties();
398
399    // Transform renderer to match background we're projecting onto
400    // (by offsetting canvas by translationX/Y of background rendernode, since only those are set)
401    mCanvasState.translate(backgroundProps.getTranslationX(), backgroundProps.getTranslationY());
402
403    // If the projection receiver has an outline, we mask projected content to it
404    // (which we know, apriori, are all tessellated paths)
405    mCanvasState.setProjectionPathMask(mAllocator, projectionReceiverOutline);
406
407    // draw projected nodes
408    for (size_t i = 0; i < renderNode.mProjectedNodes.size(); i++) {
409        RenderNodeOp* childOp = renderNode.mProjectedNodes[i];
410
411        int restoreTo = mCanvasState.save(SaveFlags::Matrix);
412        mCanvasState.concatMatrix(childOp->transformFromCompositingAncestor);
413        deferRenderNodeOpImpl(*childOp);
414        mCanvasState.restoreToCount(restoreTo);
415    }
416
417    mCanvasState.restoreToCount(count);
418}
419
420/**
421 * Used to define a list of lambdas referencing private FrameBuilder::onXX::defer() methods.
422 *
423 * This allows opIds embedded in the RecordedOps to be used for dispatching to these lambdas.
424 * E.g. a BitmapOp op then would be dispatched to FrameBuilder::onBitmapOp(const BitmapOp&)
425 */
426#define OP_RECEIVER(Type) \
427        [](FrameBuilder& frameBuilder, const RecordedOp& op) { frameBuilder.defer##Type(static_cast<const Type&>(op)); },
428void FrameBuilder::deferNodeOps(const RenderNode& renderNode) {
429    typedef void (*OpDispatcher) (FrameBuilder& frameBuilder, const RecordedOp& op);
430    static OpDispatcher receivers[] = BUILD_DEFERRABLE_OP_LUT(OP_RECEIVER);
431
432    // can't be null, since DL=null node rejection happens before deferNodePropsAndOps
433    const DisplayList& displayList = *(renderNode.getDisplayList());
434    for (const DisplayList::Chunk& chunk : displayList.getChunks()) {
435        FatVector<ZRenderNodeOpPair, 16> zTranslatedNodes;
436        buildZSortedChildList(&zTranslatedNodes, displayList, chunk);
437
438        defer3dChildren(ChildrenSelectMode::Negative, zTranslatedNodes);
439        for (size_t opIndex = chunk.beginOpIndex; opIndex < chunk.endOpIndex; opIndex++) {
440            const RecordedOp* op = displayList.getOps()[opIndex];
441            receivers[op->opId](*this, *op);
442
443            if (CC_UNLIKELY(!renderNode.mProjectedNodes.empty()
444                    && displayList.projectionReceiveIndex >= 0
445                    && static_cast<int>(opIndex) == displayList.projectionReceiveIndex)) {
446                deferProjectedChildren(renderNode);
447            }
448        }
449        defer3dChildren(ChildrenSelectMode::Positive, zTranslatedNodes);
450    }
451}
452
453void FrameBuilder::deferRenderNodeOpImpl(const RenderNodeOp& op) {
454    if (op.renderNode->nothingToDraw()) return;
455    int count = mCanvasState.save(SaveFlags::MatrixClip);
456
457    // apply state from RecordedOp (clip first, since op's clip is transformed by current matrix)
458    mCanvasState.writableSnapshot()->mutateClipArea().applyClip(op.localClip,
459            *mCanvasState.currentSnapshot()->transform);
460    mCanvasState.concatMatrix(op.localMatrix);
461
462    // then apply state from node properties, and defer ops
463    deferNodePropsAndOps(*op.renderNode);
464
465    mCanvasState.restoreToCount(count);
466}
467
468void FrameBuilder::deferRenderNodeOp(const RenderNodeOp& op) {
469    if (!op.skipInOrderDraw) {
470        deferRenderNodeOpImpl(op);
471    }
472}
473
474/**
475 * Defers an unmergeable, strokeable op, accounting correctly
476 * for paint's style on the bounds being computed.
477 */
478void FrameBuilder::deferStrokeableOp(const RecordedOp& op, batchid_t batchId,
479        BakedOpState::StrokeBehavior strokeBehavior) {
480    // Note: here we account for stroke when baking the op
481    BakedOpState* bakedState = BakedOpState::tryStrokeableOpConstruct(
482            mAllocator, *mCanvasState.writableSnapshot(), op, strokeBehavior);
483    if (!bakedState) return; // quick rejected
484    currentLayer().deferUnmergeableOp(mAllocator, bakedState, batchId);
485}
486
487/**
488 * Returns batch id for tessellatable shapes, based on paint. Checks to see if path effect/AA will
489 * be used, since they trigger significantly different rendering paths.
490 *
491 * Note: not used for lines/points, since they don't currently support path effects.
492 */
493static batchid_t tessBatchId(const RecordedOp& op) {
494    const SkPaint& paint = *(op.paint);
495    return paint.getPathEffect()
496            ? OpBatchType::AlphaMaskTexture
497            : (paint.isAntiAlias() ? OpBatchType::AlphaVertices : OpBatchType::Vertices);
498}
499
500void FrameBuilder::deferArcOp(const ArcOp& op) {
501    deferStrokeableOp(op, tessBatchId(op));
502}
503
504static bool hasMergeableClip(const BakedOpState& state) {
505    return state.computedState.clipState
506            || state.computedState.clipState->mode == ClipMode::Rectangle;
507}
508
509void FrameBuilder::deferBitmapOp(const BitmapOp& op) {
510    BakedOpState* bakedState = tryBakeOpState(op);
511    if (!bakedState) return; // quick rejected
512
513    currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Bitmap);
514
515    // TODO: Fix this ( b/26569206 )
516/*
517    // Don't merge non-simply transformed or neg scale ops, SET_TEXTURE doesn't handle rotation
518    // Don't merge A8 bitmaps - the paint's color isn't compared by mergeId, or in
519    // MergingDrawBatch::canMergeWith()
520    if (bakedState->computedState.transform.isSimple()
521            && bakedState->computedState.transform.positiveScale()
522            && PaintUtils::getXfermodeDirect(op.paint) == SkXfermode::kSrcOver_Mode
523            && op.bitmap->colorType() != kAlpha_8_SkColorType
524            && hasMergeableClip(*bakedState)) {
525        mergeid_t mergeId = reinterpret_cast<mergeid_t>(op.bitmap->getGenerationID());
526        // TODO: AssetAtlas in mergeId
527        currentLayer().deferMergeableOp(mAllocator, bakedState, OpBatchType::Bitmap, mergeId);
528    } else {
529        currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Bitmap);
530    }
531*/
532}
533
534void FrameBuilder::deferBitmapMeshOp(const BitmapMeshOp& op) {
535    BakedOpState* bakedState = tryBakeOpState(op);
536    if (!bakedState) return; // quick rejected
537    currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Bitmap);
538}
539
540void FrameBuilder::deferBitmapRectOp(const BitmapRectOp& op) {
541    BakedOpState* bakedState = tryBakeOpState(op);
542    if (!bakedState) return; // quick rejected
543    currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Bitmap);
544}
545
546void FrameBuilder::deferCirclePropsOp(const CirclePropsOp& op) {
547    // allocate a temporary oval op (with mAllocator, so it persists until render), so the
548    // renderer doesn't have to handle the RoundRectPropsOp type, and so state baking is simple.
549    float x = *(op.x);
550    float y = *(op.y);
551    float radius = *(op.radius);
552    Rect unmappedBounds(x - radius, y - radius, x + radius, y + radius);
553    const OvalOp* resolvedOp = new (mAllocator) OvalOp(
554            unmappedBounds,
555            op.localMatrix,
556            op.localClip,
557            op.paint);
558    deferOvalOp(*resolvedOp);
559}
560
561void FrameBuilder::deferFunctorOp(const FunctorOp& op) {
562    BakedOpState* bakedState = tryBakeOpState(op);
563    if (!bakedState) return; // quick rejected
564    currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Functor);
565}
566
567void FrameBuilder::deferLinesOp(const LinesOp& op) {
568    batchid_t batch = op.paint->isAntiAlias() ? OpBatchType::AlphaVertices : OpBatchType::Vertices;
569    deferStrokeableOp(op, batch, BakedOpState::StrokeBehavior::Forced);
570}
571
572void FrameBuilder::deferOvalOp(const OvalOp& op) {
573    deferStrokeableOp(op, tessBatchId(op));
574}
575
576void FrameBuilder::deferPatchOp(const PatchOp& op) {
577    BakedOpState* bakedState = tryBakeOpState(op);
578    if (!bakedState) return; // quick rejected
579
580    if (bakedState->computedState.transform.isPureTranslate()
581            && PaintUtils::getXfermodeDirect(op.paint) == SkXfermode::kSrcOver_Mode
582            && hasMergeableClip(*bakedState)) {
583        mergeid_t mergeId = reinterpret_cast<mergeid_t>(op.bitmap->getGenerationID());
584        // TODO: AssetAtlas in mergeId
585
586        // Only use the MergedPatch batchId when merged, so Bitmap+Patch don't try to merge together
587        currentLayer().deferMergeableOp(mAllocator, bakedState, OpBatchType::MergedPatch, mergeId);
588    } else {
589        // Use Bitmap batchId since Bitmap+Patch use same shader
590        currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Bitmap);
591    }
592}
593
594void FrameBuilder::deferPathOp(const PathOp& op) {
595    deferStrokeableOp(op, OpBatchType::Bitmap);
596}
597
598void FrameBuilder::deferPointsOp(const PointsOp& op) {
599    batchid_t batch = op.paint->isAntiAlias() ? OpBatchType::AlphaVertices : OpBatchType::Vertices;
600    deferStrokeableOp(op, batch, BakedOpState::StrokeBehavior::Forced);
601}
602
603void FrameBuilder::deferRectOp(const RectOp& op) {
604    deferStrokeableOp(op, tessBatchId(op));
605}
606
607void FrameBuilder::deferRoundRectOp(const RoundRectOp& op) {
608    deferStrokeableOp(op, tessBatchId(op));
609}
610
611void FrameBuilder::deferRoundRectPropsOp(const RoundRectPropsOp& op) {
612    // allocate a temporary round rect op (with mAllocator, so it persists until render), so the
613    // renderer doesn't have to handle the RoundRectPropsOp type, and so state baking is simple.
614    const RoundRectOp* resolvedOp = new (mAllocator) RoundRectOp(
615            Rect(*(op.left), *(op.top), *(op.right), *(op.bottom)),
616            op.localMatrix,
617            op.localClip,
618            op.paint, *op.rx, *op.ry);
619    deferRoundRectOp(*resolvedOp);
620}
621
622void FrameBuilder::deferSimpleRectsOp(const SimpleRectsOp& op) {
623    BakedOpState* bakedState = tryBakeOpState(op);
624    if (!bakedState) return; // quick rejected
625    currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Vertices);
626}
627
628static batchid_t textBatchId(const SkPaint& paint) {
629    // TODO: better handling of shader (since we won't care about color then)
630    return paint.getColor() == SK_ColorBLACK ? OpBatchType::Text : OpBatchType::ColorText;
631}
632
633void FrameBuilder::deferTextOp(const TextOp& op) {
634    BakedOpState* bakedState = tryBakeOpState(op);
635    if (!bakedState) return; // quick rejected
636
637    batchid_t batchId = textBatchId(*(op.paint));
638    if (bakedState->computedState.transform.isPureTranslate()
639            && PaintUtils::getXfermodeDirect(op.paint) == SkXfermode::kSrcOver_Mode
640            && hasMergeableClip(*bakedState)) {
641        mergeid_t mergeId = reinterpret_cast<mergeid_t>(op.paint->getColor());
642        currentLayer().deferMergeableOp(mAllocator, bakedState, batchId, mergeId);
643    } else {
644        currentLayer().deferUnmergeableOp(mAllocator, bakedState, batchId);
645    }
646}
647
648void FrameBuilder::deferTextOnPathOp(const TextOnPathOp& op) {
649    BakedOpState* bakedState = tryBakeOpState(op);
650    if (!bakedState) return; // quick rejected
651    currentLayer().deferUnmergeableOp(mAllocator, bakedState, textBatchId(*(op.paint)));
652}
653
654void FrameBuilder::deferTextureLayerOp(const TextureLayerOp& op) {
655    BakedOpState* bakedState = tryBakeOpState(op);
656    if (!bakedState) return; // quick rejected
657    currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::TextureLayer);
658}
659
660void FrameBuilder::saveForLayer(uint32_t layerWidth, uint32_t layerHeight,
661        float contentTranslateX, float contentTranslateY,
662        const Rect& repaintRect,
663        const Vector3& lightCenter,
664        const BeginLayerOp* beginLayerOp, RenderNode* renderNode) {
665    mCanvasState.save(SaveFlags::MatrixClip);
666    mCanvasState.writableSnapshot()->initializeViewport(layerWidth, layerHeight);
667    mCanvasState.writableSnapshot()->roundRectClipState = nullptr;
668    mCanvasState.writableSnapshot()->setRelativeLightCenter(lightCenter);
669    mCanvasState.writableSnapshot()->transform->loadTranslate(
670            contentTranslateX, contentTranslateY, 0);
671    mCanvasState.writableSnapshot()->setClip(
672            repaintRect.left, repaintRect.top, repaintRect.right, repaintRect.bottom);
673
674    // create a new layer repaint, and push its index on the stack
675    mLayerStack.push_back(mLayerBuilders.size());
676    auto newFbo = mAllocator.create<LayerBuilder>(layerWidth, layerHeight,
677            repaintRect, beginLayerOp, renderNode);
678    mLayerBuilders.push_back(newFbo);
679}
680
681void FrameBuilder::restoreForLayer() {
682    // restore canvas, and pop finished layer off of the stack
683    mCanvasState.restore();
684    mLayerStack.pop_back();
685}
686
687// TODO: defer time rejection (when bounds become empty) + tests
688// Option - just skip layers with no bounds at playback + defer?
689void FrameBuilder::deferBeginLayerOp(const BeginLayerOp& op) {
690    uint32_t layerWidth = (uint32_t) op.unmappedBounds.getWidth();
691    uint32_t layerHeight = (uint32_t) op.unmappedBounds.getHeight();
692
693    auto previous = mCanvasState.currentSnapshot();
694    Vector3 lightCenter = previous->getRelativeLightCenter();
695
696    // Combine all transforms used to present saveLayer content:
697    // parent content transform * canvas transform * bounds offset
698    Matrix4 contentTransform(*(previous->transform));
699    contentTransform.multiply(op.localMatrix);
700    contentTransform.translate(op.unmappedBounds.left, op.unmappedBounds.top);
701
702    Matrix4 inverseContentTransform;
703    inverseContentTransform.loadInverse(contentTransform);
704
705    // map the light center into layer-relative space
706    inverseContentTransform.mapPoint3d(lightCenter);
707
708    // Clip bounds of temporary layer to parent's clip rect, so:
709    Rect saveLayerBounds(layerWidth, layerHeight);
710    //     1) transform Rect(width, height) into parent's space
711    //        note: left/top offsets put in contentTransform above
712    contentTransform.mapRect(saveLayerBounds);
713    //     2) intersect with parent's clip
714    saveLayerBounds.doIntersect(previous->getRenderTargetClip());
715    //     3) and transform back
716    inverseContentTransform.mapRect(saveLayerBounds);
717    saveLayerBounds.doIntersect(Rect(layerWidth, layerHeight));
718    saveLayerBounds.roundOut();
719
720    // if bounds are reduced, will clip the layer's area by reducing required bounds...
721    layerWidth = saveLayerBounds.getWidth();
722    layerHeight = saveLayerBounds.getHeight();
723    // ...and shifting drawing content to account for left/top side clipping
724    float contentTranslateX = -saveLayerBounds.left;
725    float contentTranslateY = -saveLayerBounds.top;
726
727    saveForLayer(layerWidth, layerHeight,
728            contentTranslateX, contentTranslateY,
729            Rect(layerWidth, layerHeight),
730            lightCenter,
731            &op, nullptr);
732}
733
734void FrameBuilder::deferEndLayerOp(const EndLayerOp& /* ignored */) {
735    const BeginLayerOp& beginLayerOp = *currentLayer().beginLayerOp;
736    int finishedLayerIndex = mLayerStack.back();
737
738    restoreForLayer();
739
740    // record the draw operation into the previous layer's list of draw commands
741    // uses state from the associated beginLayerOp, since it has all the state needed for drawing
742    LayerOp* drawLayerOp = new (mAllocator) LayerOp(
743            beginLayerOp.unmappedBounds,
744            beginLayerOp.localMatrix,
745            beginLayerOp.localClip,
746            beginLayerOp.paint,
747            &(mLayerBuilders[finishedLayerIndex]->offscreenBuffer));
748    BakedOpState* bakedOpState = tryBakeOpState(*drawLayerOp);
749
750    if (bakedOpState) {
751        // Layer will be drawn into parent layer (which is now current, since we popped mLayerStack)
752        currentLayer().deferUnmergeableOp(mAllocator, bakedOpState, OpBatchType::Bitmap);
753    } else {
754        // Layer won't be drawn - delete its drawing batches to prevent it from doing any work
755        // TODO: need to prevent any render work from being done
756        // - create layerop earlier for reject purposes?
757        mLayerBuilders[finishedLayerIndex]->clear();
758        return;
759    }
760}
761
762void FrameBuilder::deferBeginUnclippedLayerOp(const BeginUnclippedLayerOp& op) {
763    Matrix4 boundsTransform(*(mCanvasState.currentSnapshot()->transform));
764    boundsTransform.multiply(op.localMatrix);
765
766    Rect dstRect(op.unmappedBounds);
767    boundsTransform.mapRect(dstRect);
768    dstRect.doIntersect(mCanvasState.currentSnapshot()->getRenderTargetClip());
769
770    // Allocate a holding position for the layer object (copyTo will produce, copyFrom will consume)
771    OffscreenBuffer** layerHandle = mAllocator.create<OffscreenBuffer*>(nullptr);
772
773    /**
774     * First, defer an operation to copy out the content from the rendertarget into a layer.
775     */
776    auto copyToOp = new (mAllocator) CopyToLayerOp(op, layerHandle);
777    BakedOpState* bakedState = BakedOpState::directConstruct(mAllocator,
778            &(currentLayer().viewportClip), dstRect, *copyToOp);
779    currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::CopyToLayer);
780
781    /**
782     * Defer a clear rect, so that clears from multiple unclipped layers can be drawn
783     * both 1) simultaneously, and 2) as long after the copyToLayer executes as possible
784     */
785    currentLayer().deferLayerClear(dstRect);
786
787    /**
788     * And stash an operation to copy that layer back under the rendertarget until
789     * a balanced EndUnclippedLayerOp is seen
790     */
791    auto copyFromOp = new (mAllocator) CopyFromLayerOp(op, layerHandle);
792    bakedState = BakedOpState::directConstruct(mAllocator,
793            &(currentLayer().viewportClip), dstRect, *copyFromOp);
794    currentLayer().activeUnclippedSaveLayers.push_back(bakedState);
795}
796
797void FrameBuilder::deferEndUnclippedLayerOp(const EndUnclippedLayerOp& /* ignored */) {
798    LOG_ALWAYS_FATAL_IF(currentLayer().activeUnclippedSaveLayers.empty(), "no layer to end!");
799
800    BakedOpState* copyFromLayerOp = currentLayer().activeUnclippedSaveLayers.back();
801    currentLayer().deferUnmergeableOp(mAllocator, copyFromLayerOp, OpBatchType::CopyFromLayer);
802    currentLayer().activeUnclippedSaveLayers.pop_back();
803}
804
805} // namespace uirenderer
806} // namespace android
807