FrameBuilder.cpp revision c3bd56811268a074ffb9513bde0d940199e7ad16
1/*
2 * Copyright (C) 2016 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "FrameBuilder.h"
18
19#include "Canvas.h"
20#include "LayerUpdateQueue.h"
21#include "RenderNode.h"
22#include "renderstate/OffscreenBufferPool.h"
23#include "utils/FatVector.h"
24#include "utils/PaintUtils.h"
25#include "utils/TraceUtils.h"
26
27#include <SkPathOps.h>
28#include <utils/TypeHelpers.h>
29
30namespace android {
31namespace uirenderer {
32
33FrameBuilder::FrameBuilder(const LayerUpdateQueue& layers, const SkRect& clip,
34        uint32_t viewportWidth, uint32_t viewportHeight,
35        const std::vector< sp<RenderNode> >& nodes, const Vector3& lightCenter)
36        : FrameBuilder(layers, clip, viewportWidth, viewportHeight, nodes, lightCenter,
37                Rect(0, 0, 0, 0)) {
38}
39
40
41FrameBuilder::FrameBuilder(const LayerUpdateQueue& layers, const SkRect& clip,
42        uint32_t viewportWidth, uint32_t viewportHeight,
43        const std::vector< sp<RenderNode> >& nodes, const Vector3& lightCenter,
44        const Rect &contentDrawBounds)
45        : mCanvasState(*this) {
46    ATRACE_NAME("prepare drawing commands");
47
48    mLayerBuilders.reserve(layers.entries().size());
49    mLayerStack.reserve(layers.entries().size());
50
51    // Prepare to defer Fbo0
52    auto fbo0 = mAllocator.create<LayerBuilder>(viewportWidth, viewportHeight, Rect(clip));
53    mLayerBuilders.push_back(fbo0);
54    mLayerStack.push_back(0);
55    mCanvasState.initializeSaveStack(viewportWidth, viewportHeight,
56            clip.fLeft, clip.fTop, clip.fRight, clip.fBottom,
57            lightCenter);
58
59    // Render all layers to be updated, in order. Defer in reverse order, so that they'll be
60    // updated in the order they're passed in (mLayerBuilders are issued to Renderer in reverse)
61    for (int i = layers.entries().size() - 1; i >= 0; i--) {
62        RenderNode* layerNode = layers.entries()[i].renderNode;
63        // only schedule repaint if node still on layer - possible it may have been
64        // removed during a dropped frame, but layers may still remain scheduled so
65        // as not to lose info on what portion is damaged
66        if (CC_LIKELY(layerNode->getLayer() != nullptr)) {
67            const Rect& layerDamage = layers.entries()[i].damage;
68            layerNode->computeOrdering();
69
70            // map current light center into RenderNode's coordinate space
71            Vector3 lightCenter = mCanvasState.currentSnapshot()->getRelativeLightCenter();
72            layerNode->getLayer()->inverseTransformInWindow.mapPoint3d(lightCenter);
73
74            saveForLayer(layerNode->getWidth(), layerNode->getHeight(), 0, 0,
75                    layerDamage, lightCenter, nullptr, layerNode);
76
77            if (layerNode->getDisplayList()) {
78                deferNodeOps(*layerNode);
79            }
80            restoreForLayer();
81        }
82    }
83
84    // It there are multiple render nodes, they are laid out as follows:
85    // #0 - backdrop (content + caption)
86    // #1 - content (positioned at (0,0) and clipped to - its bounds mContentDrawBounds)
87    // #2 - additional overlay nodes
88    // Usually the backdrop cannot be seen since it will be entirely covered by the content. While
89    // resizing however it might become partially visible. The following render loop will crop the
90    // backdrop against the content and draw the remaining part of it. It will then draw the content
91    // cropped to the backdrop (since that indicates a shrinking of the window).
92    //
93    // Additional nodes will be drawn on top with no particular clipping semantics.
94
95    // The bounds of the backdrop against which the content should be clipped.
96    Rect backdropBounds = contentDrawBounds;
97    // Usually the contents bounds should be mContentDrawBounds - however - we will
98    // move it towards the fixed edge to give it a more stable appearance (for the moment).
99    // If there is no content bounds we ignore the layering as stated above and start with 2.
100    int layer = (contentDrawBounds.isEmpty() || nodes.size() == 1) ? 2 : 0;
101
102    for (const sp<RenderNode>& node : nodes) {
103        if (node->nothingToDraw()) continue;
104        node->computeOrdering();
105        int count = mCanvasState.save(SaveFlags::MatrixClip);
106
107        if (layer == 0) {
108            const RenderProperties& properties = node->properties();
109            Rect targetBounds(properties.getLeft(), properties.getTop(),
110                              properties.getRight(), properties.getBottom());
111            // Move the content bounds towards the fixed corner of the backdrop.
112            const int x = targetBounds.left;
113            const int y = targetBounds.top;
114            // Remember the intersection of the target bounds and the intersection bounds against
115            // which we have to crop the content.
116            backdropBounds.set(x, y, x + backdropBounds.getWidth(), y + backdropBounds.getHeight());
117            backdropBounds.doIntersect(targetBounds);
118        } else if (layer == 1) {
119            // We shift and clip the content to match its final location in the window.
120            const float left = contentDrawBounds.left;
121            const float top = contentDrawBounds.top;
122            const float dx = backdropBounds.left - left;
123            const float dy = backdropBounds.top - top;
124            const float width = backdropBounds.getWidth();
125            const float height = backdropBounds.getHeight();
126            mCanvasState.translate(dx, dy);
127            // It gets cropped against the bounds of the backdrop to stay inside.
128            mCanvasState.clipRect(left, top, left + width, top + height, SkRegion::kIntersect_Op);
129        }
130
131        deferNodePropsAndOps(*node);
132        mCanvasState.restoreToCount(count);
133        layer++;
134    }
135}
136
137void FrameBuilder::onViewportInitialized() {}
138
139void FrameBuilder::onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) {}
140
141void FrameBuilder::deferNodePropsAndOps(RenderNode& node) {
142    const RenderProperties& properties = node.properties();
143    const Outline& outline = properties.getOutline();
144    if (properties.getAlpha() <= 0
145            || (outline.getShouldClip() && outline.isEmpty())
146            || properties.getScaleX() == 0
147            || properties.getScaleY() == 0) {
148        return; // rejected
149    }
150
151    if (properties.getLeft() != 0 || properties.getTop() != 0) {
152        mCanvasState.translate(properties.getLeft(), properties.getTop());
153    }
154    if (properties.getStaticMatrix()) {
155        mCanvasState.concatMatrix(*properties.getStaticMatrix());
156    } else if (properties.getAnimationMatrix()) {
157        mCanvasState.concatMatrix(*properties.getAnimationMatrix());
158    }
159    if (properties.hasTransformMatrix()) {
160        if (properties.isTransformTranslateOnly()) {
161            mCanvasState.translate(properties.getTranslationX(), properties.getTranslationY());
162        } else {
163            mCanvasState.concatMatrix(*properties.getTransformMatrix());
164        }
165    }
166
167    const int width = properties.getWidth();
168    const int height = properties.getHeight();
169
170    Rect saveLayerBounds; // will be set to non-empty if saveLayer needed
171    const bool isLayer = properties.effectiveLayerType() != LayerType::None;
172    int clipFlags = properties.getClippingFlags();
173    if (properties.getAlpha() < 1) {
174        if (isLayer) {
175            clipFlags &= ~CLIP_TO_BOUNDS; // bounds clipping done by layer
176        }
177        if (CC_LIKELY(isLayer || !properties.getHasOverlappingRendering())) {
178            // simply scale rendering content's alpha
179            mCanvasState.scaleAlpha(properties.getAlpha());
180        } else {
181            // schedule saveLayer by initializing saveLayerBounds
182            saveLayerBounds.set(0, 0, width, height);
183            if (clipFlags) {
184                properties.getClippingRectForFlags(clipFlags, &saveLayerBounds);
185                clipFlags = 0; // all clipping done by savelayer
186            }
187        }
188
189        if (CC_UNLIKELY(ATRACE_ENABLED() && properties.promotedToLayer())) {
190            // pretend alpha always causes savelayer to warn about
191            // performance problem affecting old versions
192            ATRACE_FORMAT("%s alpha caused saveLayer %dx%d", node.getName(), width, height);
193        }
194    }
195    if (clipFlags) {
196        Rect clipRect;
197        properties.getClippingRectForFlags(clipFlags, &clipRect);
198        mCanvasState.clipRect(clipRect.left, clipRect.top, clipRect.right, clipRect.bottom,
199                SkRegion::kIntersect_Op);
200    }
201
202    if (properties.getRevealClip().willClip()) {
203        Rect bounds;
204        properties.getRevealClip().getBounds(&bounds);
205        mCanvasState.setClippingRoundRect(mAllocator,
206                bounds, properties.getRevealClip().getRadius());
207    } else if (properties.getOutline().willClip()) {
208        mCanvasState.setClippingOutline(mAllocator, &(properties.getOutline()));
209    }
210
211    if (!mCanvasState.quickRejectConservative(0, 0, width, height)) {
212        // not rejected, so defer render as either Layer, or direct (possibly wrapped in saveLayer)
213        if (node.getLayer()) {
214            // HW layer
215            LayerOp* drawLayerOp = new (mAllocator) LayerOp(node);
216            BakedOpState* bakedOpState = tryBakeOpState(*drawLayerOp);
217            if (bakedOpState) {
218                // Node's layer already deferred, schedule it to render into parent layer
219                currentLayer().deferUnmergeableOp(mAllocator, bakedOpState, OpBatchType::Bitmap);
220            }
221        } else if (CC_UNLIKELY(!saveLayerBounds.isEmpty())) {
222            // draw DisplayList contents within temporary, since persisted layer could not be used.
223            // (temp layers are clipped to viewport, since they don't persist offscreen content)
224            SkPaint saveLayerPaint;
225            saveLayerPaint.setAlpha(properties.getAlpha());
226            deferBeginLayerOp(*new (mAllocator) BeginLayerOp(
227                    saveLayerBounds,
228                    Matrix4::identity(),
229                    nullptr, // no record-time clip - need only respect defer-time one
230                    &saveLayerPaint));
231            deferNodeOps(node);
232            deferEndLayerOp(*new (mAllocator) EndLayerOp());
233        } else {
234            deferNodeOps(node);
235        }
236    }
237}
238
239typedef key_value_pair_t<float, const RenderNodeOp*> ZRenderNodeOpPair;
240
241template <typename V>
242static void buildZSortedChildList(V* zTranslatedNodes,
243        const DisplayList& displayList, const DisplayList::Chunk& chunk) {
244    if (chunk.beginChildIndex == chunk.endChildIndex) return;
245
246    for (size_t i = chunk.beginChildIndex; i < chunk.endChildIndex; i++) {
247        RenderNodeOp* childOp = displayList.getChildren()[i];
248        RenderNode* child = childOp->renderNode;
249        float childZ = child->properties().getZ();
250
251        if (!MathUtils::isZero(childZ) && chunk.reorderChildren) {
252            zTranslatedNodes->push_back(ZRenderNodeOpPair(childZ, childOp));
253            childOp->skipInOrderDraw = true;
254        } else if (!child->properties().getProjectBackwards()) {
255            // regular, in order drawing DisplayList
256            childOp->skipInOrderDraw = false;
257        }
258    }
259
260    // Z sort any 3d children (stable-ness makes z compare fall back to standard drawing order)
261    std::stable_sort(zTranslatedNodes->begin(), zTranslatedNodes->end());
262}
263
264template <typename V>
265static size_t findNonNegativeIndex(const V& zTranslatedNodes) {
266    for (size_t i = 0; i < zTranslatedNodes.size(); i++) {
267        if (zTranslatedNodes[i].key >= 0.0f) return i;
268    }
269    return zTranslatedNodes.size();
270}
271
272template <typename V>
273void FrameBuilder::defer3dChildren(ChildrenSelectMode mode, const V& zTranslatedNodes) {
274    const int size = zTranslatedNodes.size();
275    if (size == 0
276            || (mode == ChildrenSelectMode::Negative&& zTranslatedNodes[0].key > 0.0f)
277            || (mode == ChildrenSelectMode::Positive && zTranslatedNodes[size - 1].key < 0.0f)) {
278        // no 3d children to draw
279        return;
280    }
281
282    /**
283     * Draw shadows and (potential) casters mostly in order, but allow the shadows of casters
284     * with very similar Z heights to draw together.
285     *
286     * This way, if Views A & B have the same Z height and are both casting shadows, the shadows are
287     * underneath both, and neither's shadow is drawn on top of the other.
288     */
289    const size_t nonNegativeIndex = findNonNegativeIndex(zTranslatedNodes);
290    size_t drawIndex, shadowIndex, endIndex;
291    if (mode == ChildrenSelectMode::Negative) {
292        drawIndex = 0;
293        endIndex = nonNegativeIndex;
294        shadowIndex = endIndex; // draw no shadows
295    } else {
296        drawIndex = nonNegativeIndex;
297        endIndex = size;
298        shadowIndex = drawIndex; // potentially draw shadow for each pos Z child
299    }
300
301    float lastCasterZ = 0.0f;
302    while (shadowIndex < endIndex || drawIndex < endIndex) {
303        if (shadowIndex < endIndex) {
304            const RenderNodeOp* casterNodeOp = zTranslatedNodes[shadowIndex].value;
305            const float casterZ = zTranslatedNodes[shadowIndex].key;
306            // attempt to render the shadow if the caster about to be drawn is its caster,
307            // OR if its caster's Z value is similar to the previous potential caster
308            if (shadowIndex == drawIndex || casterZ - lastCasterZ < 0.1f) {
309                deferShadow(*casterNodeOp);
310
311                lastCasterZ = casterZ; // must do this even if current caster not casting a shadow
312                shadowIndex++;
313                continue;
314            }
315        }
316
317        const RenderNodeOp* childOp = zTranslatedNodes[drawIndex].value;
318        deferRenderNodeOpImpl(*childOp);
319        drawIndex++;
320    }
321}
322
323void FrameBuilder::deferShadow(const RenderNodeOp& casterNodeOp) {
324    auto& node = *casterNodeOp.renderNode;
325    auto& properties = node.properties();
326
327    if (properties.getAlpha() <= 0.0f
328            || properties.getOutline().getAlpha() <= 0.0f
329            || !properties.getOutline().getPath()
330            || properties.getScaleX() == 0
331            || properties.getScaleY() == 0) {
332        // no shadow to draw
333        return;
334    }
335
336    const SkPath* casterOutlinePath = properties.getOutline().getPath();
337    const SkPath* revealClipPath = properties.getRevealClip().getPath();
338    if (revealClipPath && revealClipPath->isEmpty()) return;
339
340    float casterAlpha = properties.getAlpha() * properties.getOutline().getAlpha();
341
342    // holds temporary SkPath to store the result of intersections
343    SkPath* frameAllocatedPath = nullptr;
344    const SkPath* casterPath = casterOutlinePath;
345
346    // intersect the shadow-casting path with the reveal, if present
347    if (revealClipPath) {
348        frameAllocatedPath = createFrameAllocatedPath();
349
350        Op(*casterPath, *revealClipPath, kIntersect_SkPathOp, frameAllocatedPath);
351        casterPath = frameAllocatedPath;
352    }
353
354    // intersect the shadow-casting path with the clipBounds, if present
355    if (properties.getClippingFlags() & CLIP_TO_CLIP_BOUNDS) {
356        if (!frameAllocatedPath) {
357            frameAllocatedPath = createFrameAllocatedPath();
358        }
359        Rect clipBounds;
360        properties.getClippingRectForFlags(CLIP_TO_CLIP_BOUNDS, &clipBounds);
361        SkPath clipBoundsPath;
362        clipBoundsPath.addRect(clipBounds.left, clipBounds.top,
363                clipBounds.right, clipBounds.bottom);
364
365        Op(*casterPath, clipBoundsPath, kIntersect_SkPathOp, frameAllocatedPath);
366        casterPath = frameAllocatedPath;
367    }
368
369    ShadowOp* shadowOp = new (mAllocator) ShadowOp(casterNodeOp, casterAlpha, casterPath,
370            mCanvasState.getLocalClipBounds(),
371            mCanvasState.currentSnapshot()->getRelativeLightCenter());
372    BakedOpState* bakedOpState = BakedOpState::tryShadowOpConstruct(
373            mAllocator, *mCanvasState.writableSnapshot(), shadowOp);
374    if (CC_LIKELY(bakedOpState)) {
375        currentLayer().deferUnmergeableOp(mAllocator, bakedOpState, OpBatchType::Shadow);
376    }
377}
378
379void FrameBuilder::deferProjectedChildren(const RenderNode& renderNode) {
380    const SkPath* projectionReceiverOutline = renderNode.properties().getOutline().getPath();
381    int count = mCanvasState.save(SaveFlags::MatrixClip);
382
383    // can't be null, since DL=null node rejection happens before deferNodePropsAndOps
384    const DisplayList& displayList = *(renderNode.getDisplayList());
385
386    const RecordedOp* op = (displayList.getOps()[displayList.projectionReceiveIndex]);
387    const RenderNodeOp* backgroundOp = static_cast<const RenderNodeOp*>(op);
388    const RenderProperties& backgroundProps = backgroundOp->renderNode->properties();
389
390    // Transform renderer to match background we're projecting onto
391    // (by offsetting canvas by translationX/Y of background rendernode, since only those are set)
392    mCanvasState.translate(backgroundProps.getTranslationX(), backgroundProps.getTranslationY());
393
394    // If the projection receiver has an outline, we mask projected content to it
395    // (which we know, apriori, are all tessellated paths)
396    mCanvasState.setProjectionPathMask(mAllocator, projectionReceiverOutline);
397
398    // draw projected nodes
399    for (size_t i = 0; i < renderNode.mProjectedNodes.size(); i++) {
400        RenderNodeOp* childOp = renderNode.mProjectedNodes[i];
401
402        int restoreTo = mCanvasState.save(SaveFlags::Matrix);
403        mCanvasState.concatMatrix(childOp->transformFromCompositingAncestor);
404        deferRenderNodeOpImpl(*childOp);
405        mCanvasState.restoreToCount(restoreTo);
406    }
407
408    mCanvasState.restoreToCount(count);
409}
410
411/**
412 * Used to define a list of lambdas referencing private FrameBuilder::onXX::defer() methods.
413 *
414 * This allows opIds embedded in the RecordedOps to be used for dispatching to these lambdas.
415 * E.g. a BitmapOp op then would be dispatched to FrameBuilder::onBitmapOp(const BitmapOp&)
416 */
417#define OP_RECEIVER(Type) \
418        [](FrameBuilder& frameBuilder, const RecordedOp& op) { frameBuilder.defer##Type(static_cast<const Type&>(op)); },
419void FrameBuilder::deferNodeOps(const RenderNode& renderNode) {
420    typedef void (*OpDispatcher) (FrameBuilder& frameBuilder, const RecordedOp& op);
421    static OpDispatcher receivers[] = BUILD_DEFERRABLE_OP_LUT(OP_RECEIVER);
422
423    // can't be null, since DL=null node rejection happens before deferNodePropsAndOps
424    const DisplayList& displayList = *(renderNode.getDisplayList());
425    for (const DisplayList::Chunk& chunk : displayList.getChunks()) {
426        FatVector<ZRenderNodeOpPair, 16> zTranslatedNodes;
427        buildZSortedChildList(&zTranslatedNodes, displayList, chunk);
428
429        defer3dChildren(ChildrenSelectMode::Negative, zTranslatedNodes);
430        for (size_t opIndex = chunk.beginOpIndex; opIndex < chunk.endOpIndex; opIndex++) {
431            const RecordedOp* op = displayList.getOps()[opIndex];
432            receivers[op->opId](*this, *op);
433
434            if (CC_UNLIKELY(!renderNode.mProjectedNodes.empty()
435                    && displayList.projectionReceiveIndex >= 0
436                    && static_cast<int>(opIndex) == displayList.projectionReceiveIndex)) {
437                deferProjectedChildren(renderNode);
438            }
439        }
440        defer3dChildren(ChildrenSelectMode::Positive, zTranslatedNodes);
441    }
442}
443
444void FrameBuilder::deferRenderNodeOpImpl(const RenderNodeOp& op) {
445    if (op.renderNode->nothingToDraw()) return;
446    int count = mCanvasState.save(SaveFlags::MatrixClip);
447
448    // apply state from RecordedOp (clip first, since op's clip is transformed by current matrix)
449    mCanvasState.writableSnapshot()->mutateClipArea().applyClip(op.localClip,
450            *mCanvasState.currentSnapshot()->transform);
451    mCanvasState.concatMatrix(op.localMatrix);
452
453    // then apply state from node properties, and defer ops
454    deferNodePropsAndOps(*op.renderNode);
455
456    mCanvasState.restoreToCount(count);
457}
458
459void FrameBuilder::deferRenderNodeOp(const RenderNodeOp& op) {
460    if (!op.skipInOrderDraw) {
461        deferRenderNodeOpImpl(op);
462    }
463}
464
465/**
466 * Defers an unmergeable, strokeable op, accounting correctly
467 * for paint's style on the bounds being computed.
468 */
469void FrameBuilder::deferStrokeableOp(const RecordedOp& op, batchid_t batchId,
470        BakedOpState::StrokeBehavior strokeBehavior) {
471    // Note: here we account for stroke when baking the op
472    BakedOpState* bakedState = BakedOpState::tryStrokeableOpConstruct(
473            mAllocator, *mCanvasState.writableSnapshot(), op, strokeBehavior);
474    if (!bakedState) return; // quick rejected
475    currentLayer().deferUnmergeableOp(mAllocator, bakedState, batchId);
476}
477
478/**
479 * Returns batch id for tessellatable shapes, based on paint. Checks to see if path effect/AA will
480 * be used, since they trigger significantly different rendering paths.
481 *
482 * Note: not used for lines/points, since they don't currently support path effects.
483 */
484static batchid_t tessBatchId(const RecordedOp& op) {
485    const SkPaint& paint = *(op.paint);
486    return paint.getPathEffect()
487            ? OpBatchType::AlphaMaskTexture
488            : (paint.isAntiAlias() ? OpBatchType::AlphaVertices : OpBatchType::Vertices);
489}
490
491void FrameBuilder::deferArcOp(const ArcOp& op) {
492    deferStrokeableOp(op, tessBatchId(op));
493}
494
495static bool hasMergeableClip(const BakedOpState& state) {
496    return state.computedState.clipState
497            || state.computedState.clipState->mode == ClipMode::Rectangle;
498}
499
500void FrameBuilder::deferBitmapOp(const BitmapOp& op) {
501    BakedOpState* bakedState = tryBakeOpState(op);
502    if (!bakedState) return; // quick rejected
503
504    currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Bitmap);
505
506    // TODO: Fix this ( b/26569206 )
507/*
508    // Don't merge non-simply transformed or neg scale ops, SET_TEXTURE doesn't handle rotation
509    // Don't merge A8 bitmaps - the paint's color isn't compared by mergeId, or in
510    // MergingDrawBatch::canMergeWith()
511    if (bakedState->computedState.transform.isSimple()
512            && bakedState->computedState.transform.positiveScale()
513            && PaintUtils::getXfermodeDirect(op.paint) == SkXfermode::kSrcOver_Mode
514            && op.bitmap->colorType() != kAlpha_8_SkColorType
515            && hasMergeableClip(*bakedState)) {
516        mergeid_t mergeId = reinterpret_cast<mergeid_t>(op.bitmap->getGenerationID());
517        // TODO: AssetAtlas in mergeId
518        currentLayer().deferMergeableOp(mAllocator, bakedState, OpBatchType::Bitmap, mergeId);
519    } else {
520        currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Bitmap);
521    }
522*/
523}
524
525void FrameBuilder::deferBitmapMeshOp(const BitmapMeshOp& op) {
526    BakedOpState* bakedState = tryBakeOpState(op);
527    if (!bakedState) return; // quick rejected
528    currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Bitmap);
529}
530
531void FrameBuilder::deferBitmapRectOp(const BitmapRectOp& op) {
532    BakedOpState* bakedState = tryBakeOpState(op);
533    if (!bakedState) return; // quick rejected
534    currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Bitmap);
535}
536
537void FrameBuilder::deferCirclePropsOp(const CirclePropsOp& op) {
538    // allocate a temporary oval op (with mAllocator, so it persists until render), so the
539    // renderer doesn't have to handle the RoundRectPropsOp type, and so state baking is simple.
540    float x = *(op.x);
541    float y = *(op.y);
542    float radius = *(op.radius);
543    Rect unmappedBounds(x - radius, y - radius, x + radius, y + radius);
544    const OvalOp* resolvedOp = new (mAllocator) OvalOp(
545            unmappedBounds,
546            op.localMatrix,
547            op.localClip,
548            op.paint);
549    deferOvalOp(*resolvedOp);
550}
551
552void FrameBuilder::deferFunctorOp(const FunctorOp& op) {
553    BakedOpState* bakedState = tryBakeOpState(op);
554    if (!bakedState) return; // quick rejected
555    currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Functor);
556}
557
558void FrameBuilder::deferLinesOp(const LinesOp& op) {
559    batchid_t batch = op.paint->isAntiAlias() ? OpBatchType::AlphaVertices : OpBatchType::Vertices;
560    deferStrokeableOp(op, batch, BakedOpState::StrokeBehavior::Forced);
561}
562
563void FrameBuilder::deferOvalOp(const OvalOp& op) {
564    deferStrokeableOp(op, tessBatchId(op));
565}
566
567void FrameBuilder::deferPatchOp(const PatchOp& op) {
568    BakedOpState* bakedState = tryBakeOpState(op);
569    if (!bakedState) return; // quick rejected
570
571    if (bakedState->computedState.transform.isPureTranslate()
572            && PaintUtils::getXfermodeDirect(op.paint) == SkXfermode::kSrcOver_Mode
573            && hasMergeableClip(*bakedState)) {
574        mergeid_t mergeId = reinterpret_cast<mergeid_t>(op.bitmap->getGenerationID());
575        // TODO: AssetAtlas in mergeId
576
577        // Only use the MergedPatch batchId when merged, so Bitmap+Patch don't try to merge together
578        currentLayer().deferMergeableOp(mAllocator, bakedState, OpBatchType::MergedPatch, mergeId);
579    } else {
580        // Use Bitmap batchId since Bitmap+Patch use same shader
581        currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Bitmap);
582    }
583}
584
585void FrameBuilder::deferPathOp(const PathOp& op) {
586    deferStrokeableOp(op, OpBatchType::Bitmap);
587}
588
589void FrameBuilder::deferPointsOp(const PointsOp& op) {
590    batchid_t batch = op.paint->isAntiAlias() ? OpBatchType::AlphaVertices : OpBatchType::Vertices;
591    deferStrokeableOp(op, batch, BakedOpState::StrokeBehavior::Forced);
592}
593
594void FrameBuilder::deferRectOp(const RectOp& op) {
595    deferStrokeableOp(op, tessBatchId(op));
596}
597
598void FrameBuilder::deferRoundRectOp(const RoundRectOp& op) {
599    deferStrokeableOp(op, tessBatchId(op));
600}
601
602void FrameBuilder::deferRoundRectPropsOp(const RoundRectPropsOp& op) {
603    // allocate a temporary round rect op (with mAllocator, so it persists until render), so the
604    // renderer doesn't have to handle the RoundRectPropsOp type, and so state baking is simple.
605    const RoundRectOp* resolvedOp = new (mAllocator) RoundRectOp(
606            Rect(*(op.left), *(op.top), *(op.right), *(op.bottom)),
607            op.localMatrix,
608            op.localClip,
609            op.paint, *op.rx, *op.ry);
610    deferRoundRectOp(*resolvedOp);
611}
612
613void FrameBuilder::deferSimpleRectsOp(const SimpleRectsOp& op) {
614    BakedOpState* bakedState = tryBakeOpState(op);
615    if (!bakedState) return; // quick rejected
616    currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Vertices);
617}
618
619static batchid_t textBatchId(const SkPaint& paint) {
620    // TODO: better handling of shader (since we won't care about color then)
621    return paint.getColor() == SK_ColorBLACK ? OpBatchType::Text : OpBatchType::ColorText;
622}
623
624void FrameBuilder::deferTextOp(const TextOp& op) {
625    BakedOpState* bakedState = tryBakeOpState(op);
626    if (!bakedState) return; // quick rejected
627
628    batchid_t batchId = textBatchId(*(op.paint));
629    if (bakedState->computedState.transform.isPureTranslate()
630            && PaintUtils::getXfermodeDirect(op.paint) == SkXfermode::kSrcOver_Mode
631            && hasMergeableClip(*bakedState)) {
632        mergeid_t mergeId = reinterpret_cast<mergeid_t>(op.paint->getColor());
633        currentLayer().deferMergeableOp(mAllocator, bakedState, batchId, mergeId);
634    } else {
635        currentLayer().deferUnmergeableOp(mAllocator, bakedState, batchId);
636    }
637}
638
639void FrameBuilder::deferTextOnPathOp(const TextOnPathOp& op) {
640    BakedOpState* bakedState = tryBakeOpState(op);
641    if (!bakedState) return; // quick rejected
642    currentLayer().deferUnmergeableOp(mAllocator, bakedState, textBatchId(*(op.paint)));
643}
644
645void FrameBuilder::deferTextureLayerOp(const TextureLayerOp& op) {
646    BakedOpState* bakedState = tryBakeOpState(op);
647    if (!bakedState) return; // quick rejected
648    currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::TextureLayer);
649}
650
651void FrameBuilder::saveForLayer(uint32_t layerWidth, uint32_t layerHeight,
652        float contentTranslateX, float contentTranslateY,
653        const Rect& repaintRect,
654        const Vector3& lightCenter,
655        const BeginLayerOp* beginLayerOp, RenderNode* renderNode) {
656    mCanvasState.save(SaveFlags::MatrixClip);
657    mCanvasState.writableSnapshot()->initializeViewport(layerWidth, layerHeight);
658    mCanvasState.writableSnapshot()->roundRectClipState = nullptr;
659    mCanvasState.writableSnapshot()->setRelativeLightCenter(lightCenter);
660    mCanvasState.writableSnapshot()->transform->loadTranslate(
661            contentTranslateX, contentTranslateY, 0);
662    mCanvasState.writableSnapshot()->setClip(
663            repaintRect.left, repaintRect.top, repaintRect.right, repaintRect.bottom);
664
665    // create a new layer repaint, and push its index on the stack
666    mLayerStack.push_back(mLayerBuilders.size());
667    auto newFbo = mAllocator.create<LayerBuilder>(layerWidth, layerHeight,
668            repaintRect, beginLayerOp, renderNode);
669    mLayerBuilders.push_back(newFbo);
670}
671
672void FrameBuilder::restoreForLayer() {
673    // restore canvas, and pop finished layer off of the stack
674    mCanvasState.restore();
675    mLayerStack.pop_back();
676}
677
678// TODO: defer time rejection (when bounds become empty) + tests
679// Option - just skip layers with no bounds at playback + defer?
680void FrameBuilder::deferBeginLayerOp(const BeginLayerOp& op) {
681    uint32_t layerWidth = (uint32_t) op.unmappedBounds.getWidth();
682    uint32_t layerHeight = (uint32_t) op.unmappedBounds.getHeight();
683
684    auto previous = mCanvasState.currentSnapshot();
685    Vector3 lightCenter = previous->getRelativeLightCenter();
686
687    // Combine all transforms used to present saveLayer content:
688    // parent content transform * canvas transform * bounds offset
689    Matrix4 contentTransform(*(previous->transform));
690    contentTransform.multiply(op.localMatrix);
691    contentTransform.translate(op.unmappedBounds.left, op.unmappedBounds.top);
692
693    Matrix4 inverseContentTransform;
694    inverseContentTransform.loadInverse(contentTransform);
695
696    // map the light center into layer-relative space
697    inverseContentTransform.mapPoint3d(lightCenter);
698
699    // Clip bounds of temporary layer to parent's clip rect, so:
700    Rect saveLayerBounds(layerWidth, layerHeight);
701    //     1) transform Rect(width, height) into parent's space
702    //        note: left/top offsets put in contentTransform above
703    contentTransform.mapRect(saveLayerBounds);
704    //     2) intersect with parent's clip
705    saveLayerBounds.doIntersect(previous->getRenderTargetClip());
706    //     3) and transform back
707    inverseContentTransform.mapRect(saveLayerBounds);
708    saveLayerBounds.doIntersect(Rect(layerWidth, layerHeight));
709    saveLayerBounds.roundOut();
710
711    // if bounds are reduced, will clip the layer's area by reducing required bounds...
712    layerWidth = saveLayerBounds.getWidth();
713    layerHeight = saveLayerBounds.getHeight();
714    // ...and shifting drawing content to account for left/top side clipping
715    float contentTranslateX = -saveLayerBounds.left;
716    float contentTranslateY = -saveLayerBounds.top;
717
718    saveForLayer(layerWidth, layerHeight,
719            contentTranslateX, contentTranslateY,
720            Rect(layerWidth, layerHeight),
721            lightCenter,
722            &op, nullptr);
723}
724
725void FrameBuilder::deferEndLayerOp(const EndLayerOp& /* ignored */) {
726    const BeginLayerOp& beginLayerOp = *currentLayer().beginLayerOp;
727    int finishedLayerIndex = mLayerStack.back();
728
729    restoreForLayer();
730
731    // record the draw operation into the previous layer's list of draw commands
732    // uses state from the associated beginLayerOp, since it has all the state needed for drawing
733    LayerOp* drawLayerOp = new (mAllocator) LayerOp(
734            beginLayerOp.unmappedBounds,
735            beginLayerOp.localMatrix,
736            beginLayerOp.localClip,
737            beginLayerOp.paint,
738            &(mLayerBuilders[finishedLayerIndex]->offscreenBuffer));
739    BakedOpState* bakedOpState = tryBakeOpState(*drawLayerOp);
740
741    if (bakedOpState) {
742        // Layer will be drawn into parent layer (which is now current, since we popped mLayerStack)
743        currentLayer().deferUnmergeableOp(mAllocator, bakedOpState, OpBatchType::Bitmap);
744    } else {
745        // Layer won't be drawn - delete its drawing batches to prevent it from doing any work
746        // TODO: need to prevent any render work from being done
747        // - create layerop earlier for reject purposes?
748        mLayerBuilders[finishedLayerIndex]->clear();
749        return;
750    }
751}
752
753void FrameBuilder::deferBeginUnclippedLayerOp(const BeginUnclippedLayerOp& op) {
754    Matrix4 boundsTransform(*(mCanvasState.currentSnapshot()->transform));
755    boundsTransform.multiply(op.localMatrix);
756
757    Rect dstRect(op.unmappedBounds);
758    boundsTransform.mapRect(dstRect);
759    dstRect.doIntersect(mCanvasState.currentSnapshot()->getRenderTargetClip());
760
761    // Allocate a holding position for the layer object (copyTo will produce, copyFrom will consume)
762    OffscreenBuffer** layerHandle = mAllocator.create<OffscreenBuffer*>(nullptr);
763
764    /**
765     * First, defer an operation to copy out the content from the rendertarget into a layer.
766     */
767    auto copyToOp = new (mAllocator) CopyToLayerOp(op, layerHandle);
768    BakedOpState* bakedState = BakedOpState::directConstruct(mAllocator,
769            &(currentLayer().viewportClip), dstRect, *copyToOp);
770    currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::CopyToLayer);
771
772    /**
773     * Defer a clear rect, so that clears from multiple unclipped layers can be drawn
774     * both 1) simultaneously, and 2) as long after the copyToLayer executes as possible
775     */
776    currentLayer().deferLayerClear(dstRect);
777
778    /**
779     * And stash an operation to copy that layer back under the rendertarget until
780     * a balanced EndUnclippedLayerOp is seen
781     */
782    auto copyFromOp = new (mAllocator) CopyFromLayerOp(op, layerHandle);
783    bakedState = BakedOpState::directConstruct(mAllocator,
784            &(currentLayer().viewportClip), dstRect, *copyFromOp);
785    currentLayer().activeUnclippedSaveLayers.push_back(bakedState);
786}
787
788void FrameBuilder::deferEndUnclippedLayerOp(const EndUnclippedLayerOp& /* ignored */) {
789    LOG_ALWAYS_FATAL_IF(currentLayer().activeUnclippedSaveLayers.empty(), "no layer to end!");
790
791    BakedOpState* copyFromLayerOp = currentLayer().activeUnclippedSaveLayers.back();
792    currentLayer().deferUnmergeableOp(mAllocator, copyFromLayerOp, OpBatchType::CopyFromLayer);
793    currentLayer().activeUnclippedSaveLayers.pop_back();
794}
795
796} // namespace uirenderer
797} // namespace android
798