FrameBuilder.cpp revision e9c5fd888b1b33d6651bc640450b4f62e67c99f4
1/*
2 * Copyright (C) 2016 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "FrameBuilder.h"
18
19#include "LayerUpdateQueue.h"
20#include "RenderNode.h"
21#include "renderstate/OffscreenBufferPool.h"
22#include "utils/FatVector.h"
23#include "utils/PaintUtils.h"
24#include "utils/TraceUtils.h"
25
26#include <SkCanvas.h>
27#include <SkPathOps.h>
28#include <utils/TypeHelpers.h>
29
30namespace android {
31namespace uirenderer {
32
33FrameBuilder::FrameBuilder(const LayerUpdateQueue& layers, const SkRect& clip,
34        uint32_t viewportWidth, uint32_t viewportHeight,
35        const std::vector< sp<RenderNode> >& nodes, const Vector3& lightCenter)
36        : mCanvasState(*this) {
37    ATRACE_NAME("prepare drawing commands");
38
39    mLayerBuilders.reserve(layers.entries().size());
40    mLayerStack.reserve(layers.entries().size());
41
42    // Prepare to defer Fbo0
43    auto fbo0 = mAllocator.create<LayerBuilder>(viewportWidth, viewportHeight, Rect(clip));
44    mLayerBuilders.push_back(fbo0);
45    mLayerStack.push_back(0);
46    mCanvasState.initializeSaveStack(viewportWidth, viewportHeight,
47            clip.fLeft, clip.fTop, clip.fRight, clip.fBottom,
48            lightCenter);
49
50    // Render all layers to be updated, in order. Defer in reverse order, so that they'll be
51    // updated in the order they're passed in (mLayerBuilders are issued to Renderer in reverse)
52    for (int i = layers.entries().size() - 1; i >= 0; i--) {
53        RenderNode* layerNode = layers.entries()[i].renderNode;
54        // only schedule repaint if node still on layer - possible it may have been
55        // removed during a dropped frame, but layers may still remain scheduled so
56        // as not to lose info on what portion is damaged
57        if (CC_LIKELY(layerNode->getLayer() != nullptr)) {
58            const Rect& layerDamage = layers.entries()[i].damage;
59            layerNode->computeOrdering();
60
61            // map current light center into RenderNode's coordinate space
62            Vector3 lightCenter = mCanvasState.currentSnapshot()->getRelativeLightCenter();
63            layerNode->getLayer()->inverseTransformInWindow.mapPoint3d(lightCenter);
64
65            saveForLayer(layerNode->getWidth(), layerNode->getHeight(), 0, 0,
66                    layerDamage, lightCenter, nullptr, layerNode);
67
68            if (layerNode->getDisplayList()) {
69                deferNodeOps(*layerNode);
70            }
71            restoreForLayer();
72        }
73    }
74
75    // Defer Fbo0
76    for (const sp<RenderNode>& node : nodes) {
77        if (node->nothingToDraw()) continue;
78        node->computeOrdering();
79
80        int count = mCanvasState.save(SkCanvas::kClip_SaveFlag | SkCanvas::kMatrix_SaveFlag);
81        deferNodePropsAndOps(*node);
82        mCanvasState.restoreToCount(count);
83    }
84}
85
86void FrameBuilder::onViewportInitialized() {}
87
88void FrameBuilder::onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) {}
89
90void FrameBuilder::deferNodePropsAndOps(RenderNode& node) {
91    const RenderProperties& properties = node.properties();
92    const Outline& outline = properties.getOutline();
93    if (properties.getAlpha() <= 0
94            || (outline.getShouldClip() && outline.isEmpty())
95            || properties.getScaleX() == 0
96            || properties.getScaleY() == 0) {
97        return; // rejected
98    }
99
100    if (properties.getLeft() != 0 || properties.getTop() != 0) {
101        mCanvasState.translate(properties.getLeft(), properties.getTop());
102    }
103    if (properties.getStaticMatrix()) {
104        mCanvasState.concatMatrix(*properties.getStaticMatrix());
105    } else if (properties.getAnimationMatrix()) {
106        mCanvasState.concatMatrix(*properties.getAnimationMatrix());
107    }
108    if (properties.hasTransformMatrix()) {
109        if (properties.isTransformTranslateOnly()) {
110            mCanvasState.translate(properties.getTranslationX(), properties.getTranslationY());
111        } else {
112            mCanvasState.concatMatrix(*properties.getTransformMatrix());
113        }
114    }
115
116    const int width = properties.getWidth();
117    const int height = properties.getHeight();
118
119    Rect saveLayerBounds; // will be set to non-empty if saveLayer needed
120    const bool isLayer = properties.effectiveLayerType() != LayerType::None;
121    int clipFlags = properties.getClippingFlags();
122    if (properties.getAlpha() < 1) {
123        if (isLayer) {
124            clipFlags &= ~CLIP_TO_BOUNDS; // bounds clipping done by layer
125        }
126        if (CC_LIKELY(isLayer || !properties.getHasOverlappingRendering())) {
127            // simply scale rendering content's alpha
128            mCanvasState.scaleAlpha(properties.getAlpha());
129        } else {
130            // schedule saveLayer by initializing saveLayerBounds
131            saveLayerBounds.set(0, 0, width, height);
132            if (clipFlags) {
133                properties.getClippingRectForFlags(clipFlags, &saveLayerBounds);
134                clipFlags = 0; // all clipping done by savelayer
135            }
136        }
137
138        if (CC_UNLIKELY(ATRACE_ENABLED() && properties.promotedToLayer())) {
139            // pretend alpha always causes savelayer to warn about
140            // performance problem affecting old versions
141            ATRACE_FORMAT("%s alpha caused saveLayer %dx%d", node.getName(), width, height);
142        }
143    }
144    if (clipFlags) {
145        Rect clipRect;
146        properties.getClippingRectForFlags(clipFlags, &clipRect);
147        mCanvasState.clipRect(clipRect.left, clipRect.top, clipRect.right, clipRect.bottom,
148                SkRegion::kIntersect_Op);
149    }
150
151    if (properties.getRevealClip().willClip()) {
152        Rect bounds;
153        properties.getRevealClip().getBounds(&bounds);
154        mCanvasState.setClippingRoundRect(mAllocator,
155                bounds, properties.getRevealClip().getRadius());
156    } else if (properties.getOutline().willClip()) {
157        mCanvasState.setClippingOutline(mAllocator, &(properties.getOutline()));
158    }
159
160    if (!mCanvasState.quickRejectConservative(0, 0, width, height)) {
161        // not rejected, so defer render as either Layer, or direct (possibly wrapped in saveLayer)
162        if (node.getLayer()) {
163            // HW layer
164            LayerOp* drawLayerOp = new (mAllocator) LayerOp(node);
165            BakedOpState* bakedOpState = tryBakeOpState(*drawLayerOp);
166            if (bakedOpState) {
167                // Node's layer already deferred, schedule it to render into parent layer
168                currentLayer().deferUnmergeableOp(mAllocator, bakedOpState, OpBatchType::Bitmap);
169            }
170        } else if (CC_UNLIKELY(!saveLayerBounds.isEmpty())) {
171            // draw DisplayList contents within temporary, since persisted layer could not be used.
172            // (temp layers are clipped to viewport, since they don't persist offscreen content)
173            SkPaint saveLayerPaint;
174            saveLayerPaint.setAlpha(properties.getAlpha());
175            deferBeginLayerOp(*new (mAllocator) BeginLayerOp(
176                    saveLayerBounds,
177                    Matrix4::identity(),
178                    nullptr, // no record-time clip - need only respect defer-time one
179                    &saveLayerPaint));
180            deferNodeOps(node);
181            deferEndLayerOp(*new (mAllocator) EndLayerOp());
182        } else {
183            deferNodeOps(node);
184        }
185    }
186}
187
188typedef key_value_pair_t<float, const RenderNodeOp*> ZRenderNodeOpPair;
189
190template <typename V>
191static void buildZSortedChildList(V* zTranslatedNodes,
192        const DisplayList& displayList, const DisplayList::Chunk& chunk) {
193    if (chunk.beginChildIndex == chunk.endChildIndex) return;
194
195    for (size_t i = chunk.beginChildIndex; i < chunk.endChildIndex; i++) {
196        RenderNodeOp* childOp = displayList.getChildren()[i];
197        RenderNode* child = childOp->renderNode;
198        float childZ = child->properties().getZ();
199
200        if (!MathUtils::isZero(childZ) && chunk.reorderChildren) {
201            zTranslatedNodes->push_back(ZRenderNodeOpPair(childZ, childOp));
202            childOp->skipInOrderDraw = true;
203        } else if (!child->properties().getProjectBackwards()) {
204            // regular, in order drawing DisplayList
205            childOp->skipInOrderDraw = false;
206        }
207    }
208
209    // Z sort any 3d children (stable-ness makes z compare fall back to standard drawing order)
210    std::stable_sort(zTranslatedNodes->begin(), zTranslatedNodes->end());
211}
212
213template <typename V>
214static size_t findNonNegativeIndex(const V& zTranslatedNodes) {
215    for (size_t i = 0; i < zTranslatedNodes.size(); i++) {
216        if (zTranslatedNodes[i].key >= 0.0f) return i;
217    }
218    return zTranslatedNodes.size();
219}
220
221template <typename V>
222void FrameBuilder::defer3dChildren(ChildrenSelectMode mode, const V& zTranslatedNodes) {
223    const int size = zTranslatedNodes.size();
224    if (size == 0
225            || (mode == ChildrenSelectMode::Negative&& zTranslatedNodes[0].key > 0.0f)
226            || (mode == ChildrenSelectMode::Positive && zTranslatedNodes[size - 1].key < 0.0f)) {
227        // no 3d children to draw
228        return;
229    }
230
231    /**
232     * Draw shadows and (potential) casters mostly in order, but allow the shadows of casters
233     * with very similar Z heights to draw together.
234     *
235     * This way, if Views A & B have the same Z height and are both casting shadows, the shadows are
236     * underneath both, and neither's shadow is drawn on top of the other.
237     */
238    const size_t nonNegativeIndex = findNonNegativeIndex(zTranslatedNodes);
239    size_t drawIndex, shadowIndex, endIndex;
240    if (mode == ChildrenSelectMode::Negative) {
241        drawIndex = 0;
242        endIndex = nonNegativeIndex;
243        shadowIndex = endIndex; // draw no shadows
244    } else {
245        drawIndex = nonNegativeIndex;
246        endIndex = size;
247        shadowIndex = drawIndex; // potentially draw shadow for each pos Z child
248    }
249
250    float lastCasterZ = 0.0f;
251    while (shadowIndex < endIndex || drawIndex < endIndex) {
252        if (shadowIndex < endIndex) {
253            const RenderNodeOp* casterNodeOp = zTranslatedNodes[shadowIndex].value;
254            const float casterZ = zTranslatedNodes[shadowIndex].key;
255            // attempt to render the shadow if the caster about to be drawn is its caster,
256            // OR if its caster's Z value is similar to the previous potential caster
257            if (shadowIndex == drawIndex || casterZ - lastCasterZ < 0.1f) {
258                deferShadow(*casterNodeOp);
259
260                lastCasterZ = casterZ; // must do this even if current caster not casting a shadow
261                shadowIndex++;
262                continue;
263            }
264        }
265
266        const RenderNodeOp* childOp = zTranslatedNodes[drawIndex].value;
267        deferRenderNodeOpImpl(*childOp);
268        drawIndex++;
269    }
270}
271
272void FrameBuilder::deferShadow(const RenderNodeOp& casterNodeOp) {
273    auto& node = *casterNodeOp.renderNode;
274    auto& properties = node.properties();
275
276    if (properties.getAlpha() <= 0.0f
277            || properties.getOutline().getAlpha() <= 0.0f
278            || !properties.getOutline().getPath()
279            || properties.getScaleX() == 0
280            || properties.getScaleY() == 0) {
281        // no shadow to draw
282        return;
283    }
284
285    const SkPath* casterOutlinePath = properties.getOutline().getPath();
286    const SkPath* revealClipPath = properties.getRevealClip().getPath();
287    if (revealClipPath && revealClipPath->isEmpty()) return;
288
289    float casterAlpha = properties.getAlpha() * properties.getOutline().getAlpha();
290
291    // holds temporary SkPath to store the result of intersections
292    SkPath* frameAllocatedPath = nullptr;
293    const SkPath* casterPath = casterOutlinePath;
294
295    // intersect the shadow-casting path with the reveal, if present
296    if (revealClipPath) {
297        frameAllocatedPath = createFrameAllocatedPath();
298
299        Op(*casterPath, *revealClipPath, kIntersect_SkPathOp, frameAllocatedPath);
300        casterPath = frameAllocatedPath;
301    }
302
303    // intersect the shadow-casting path with the clipBounds, if present
304    if (properties.getClippingFlags() & CLIP_TO_CLIP_BOUNDS) {
305        if (!frameAllocatedPath) {
306            frameAllocatedPath = createFrameAllocatedPath();
307        }
308        Rect clipBounds;
309        properties.getClippingRectForFlags(CLIP_TO_CLIP_BOUNDS, &clipBounds);
310        SkPath clipBoundsPath;
311        clipBoundsPath.addRect(clipBounds.left, clipBounds.top,
312                clipBounds.right, clipBounds.bottom);
313
314        Op(*casterPath, clipBoundsPath, kIntersect_SkPathOp, frameAllocatedPath);
315        casterPath = frameAllocatedPath;
316    }
317
318    ShadowOp* shadowOp = new (mAllocator) ShadowOp(casterNodeOp, casterAlpha, casterPath,
319            mCanvasState.getLocalClipBounds(),
320            mCanvasState.currentSnapshot()->getRelativeLightCenter());
321    BakedOpState* bakedOpState = BakedOpState::tryShadowOpConstruct(
322            mAllocator, *mCanvasState.writableSnapshot(), shadowOp);
323    if (CC_LIKELY(bakedOpState)) {
324        currentLayer().deferUnmergeableOp(mAllocator, bakedOpState, OpBatchType::Shadow);
325    }
326}
327
328void FrameBuilder::deferProjectedChildren(const RenderNode& renderNode) {
329    const SkPath* projectionReceiverOutline = renderNode.properties().getOutline().getPath();
330    int count = mCanvasState.save(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
331
332    // can't be null, since DL=null node rejection happens before deferNodePropsAndOps
333    const DisplayList& displayList = *(renderNode.getDisplayList());
334
335    const RecordedOp* op = (displayList.getOps()[displayList.projectionReceiveIndex]);
336    const RenderNodeOp* backgroundOp = static_cast<const RenderNodeOp*>(op);
337    const RenderProperties& backgroundProps = backgroundOp->renderNode->properties();
338
339    // Transform renderer to match background we're projecting onto
340    // (by offsetting canvas by translationX/Y of background rendernode, since only those are set)
341    mCanvasState.translate(backgroundProps.getTranslationX(), backgroundProps.getTranslationY());
342
343    // If the projection receiver has an outline, we mask projected content to it
344    // (which we know, apriori, are all tessellated paths)
345    mCanvasState.setProjectionPathMask(mAllocator, projectionReceiverOutline);
346
347    // draw projected nodes
348    for (size_t i = 0; i < renderNode.mProjectedNodes.size(); i++) {
349        RenderNodeOp* childOp = renderNode.mProjectedNodes[i];
350
351        int restoreTo = mCanvasState.save(SkCanvas::kMatrix_SaveFlag);
352        mCanvasState.concatMatrix(childOp->transformFromCompositingAncestor);
353        deferRenderNodeOpImpl(*childOp);
354        mCanvasState.restoreToCount(restoreTo);
355    }
356
357    mCanvasState.restoreToCount(count);
358}
359
360/**
361 * Used to define a list of lambdas referencing private FrameBuilder::onXX::defer() methods.
362 *
363 * This allows opIds embedded in the RecordedOps to be used for dispatching to these lambdas.
364 * E.g. a BitmapOp op then would be dispatched to FrameBuilder::onBitmapOp(const BitmapOp&)
365 */
366#define OP_RECEIVER(Type) \
367        [](FrameBuilder& frameBuilder, const RecordedOp& op) { frameBuilder.defer##Type(static_cast<const Type&>(op)); },
368void FrameBuilder::deferNodeOps(const RenderNode& renderNode) {
369    typedef void (*OpDispatcher) (FrameBuilder& frameBuilder, const RecordedOp& op);
370    static OpDispatcher receivers[] = BUILD_DEFERRABLE_OP_LUT(OP_RECEIVER);
371
372    // can't be null, since DL=null node rejection happens before deferNodePropsAndOps
373    const DisplayList& displayList = *(renderNode.getDisplayList());
374    for (const DisplayList::Chunk& chunk : displayList.getChunks()) {
375        FatVector<ZRenderNodeOpPair, 16> zTranslatedNodes;
376        buildZSortedChildList(&zTranslatedNodes, displayList, chunk);
377
378        defer3dChildren(ChildrenSelectMode::Negative, zTranslatedNodes);
379        for (size_t opIndex = chunk.beginOpIndex; opIndex < chunk.endOpIndex; opIndex++) {
380            const RecordedOp* op = displayList.getOps()[opIndex];
381            receivers[op->opId](*this, *op);
382
383            if (CC_UNLIKELY(!renderNode.mProjectedNodes.empty()
384                    && displayList.projectionReceiveIndex >= 0
385                    && static_cast<int>(opIndex) == displayList.projectionReceiveIndex)) {
386                deferProjectedChildren(renderNode);
387            }
388        }
389        defer3dChildren(ChildrenSelectMode::Positive, zTranslatedNodes);
390    }
391}
392
393void FrameBuilder::deferRenderNodeOpImpl(const RenderNodeOp& op) {
394    if (op.renderNode->nothingToDraw()) return;
395    int count = mCanvasState.save(SkCanvas::kClip_SaveFlag | SkCanvas::kMatrix_SaveFlag);
396
397    // apply state from RecordedOp (clip first, since op's clip is transformed by current matrix)
398    mCanvasState.writableSnapshot()->mutateClipArea().applyClip(op.localClip,
399            *mCanvasState.currentSnapshot()->transform);
400    mCanvasState.concatMatrix(op.localMatrix);
401
402    // then apply state from node properties, and defer ops
403    deferNodePropsAndOps(*op.renderNode);
404
405    mCanvasState.restoreToCount(count);
406}
407
408void FrameBuilder::deferRenderNodeOp(const RenderNodeOp& op) {
409    if (!op.skipInOrderDraw) {
410        deferRenderNodeOpImpl(op);
411    }
412}
413
414/**
415 * Defers an unmergeable, strokeable op, accounting correctly
416 * for paint's style on the bounds being computed.
417 */
418void FrameBuilder::deferStrokeableOp(const RecordedOp& op, batchid_t batchId,
419        BakedOpState::StrokeBehavior strokeBehavior) {
420    // Note: here we account for stroke when baking the op
421    BakedOpState* bakedState = BakedOpState::tryStrokeableOpConstruct(
422            mAllocator, *mCanvasState.writableSnapshot(), op, strokeBehavior);
423    if (!bakedState) return; // quick rejected
424    currentLayer().deferUnmergeableOp(mAllocator, bakedState, batchId);
425}
426
427/**
428 * Returns batch id for tessellatable shapes, based on paint. Checks to see if path effect/AA will
429 * be used, since they trigger significantly different rendering paths.
430 *
431 * Note: not used for lines/points, since they don't currently support path effects.
432 */
433static batchid_t tessBatchId(const RecordedOp& op) {
434    const SkPaint& paint = *(op.paint);
435    return paint.getPathEffect()
436            ? OpBatchType::AlphaMaskTexture
437            : (paint.isAntiAlias() ? OpBatchType::AlphaVertices : OpBatchType::Vertices);
438}
439
440void FrameBuilder::deferArcOp(const ArcOp& op) {
441    deferStrokeableOp(op, tessBatchId(op));
442}
443
444static bool hasMergeableClip(const BakedOpState& state) {
445    return state.computedState.clipState
446            || state.computedState.clipState->mode == ClipMode::Rectangle;
447}
448
449void FrameBuilder::deferBitmapOp(const BitmapOp& op) {
450    BakedOpState* bakedState = tryBakeOpState(op);
451    if (!bakedState) return; // quick rejected
452
453    // Don't merge non-simply transformed or neg scale ops, SET_TEXTURE doesn't handle rotation
454    // Don't merge A8 bitmaps - the paint's color isn't compared by mergeId, or in
455    // MergingDrawBatch::canMergeWith()
456    if (bakedState->computedState.transform.isSimple()
457            && bakedState->computedState.transform.positiveScale()
458            && PaintUtils::getXfermodeDirect(op.paint) == SkXfermode::kSrcOver_Mode
459            && op.bitmap->colorType() != kAlpha_8_SkColorType
460            && hasMergeableClip(*bakedState)) {
461        mergeid_t mergeId = reinterpret_cast<mergeid_t>(op.bitmap->getGenerationID());
462        // TODO: AssetAtlas in mergeId
463        currentLayer().deferMergeableOp(mAllocator, bakedState, OpBatchType::Bitmap, mergeId);
464    } else {
465        currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Bitmap);
466    }
467}
468
469void FrameBuilder::deferBitmapMeshOp(const BitmapMeshOp& op) {
470    BakedOpState* bakedState = tryBakeOpState(op);
471    if (!bakedState) return; // quick rejected
472    currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Bitmap);
473}
474
475void FrameBuilder::deferBitmapRectOp(const BitmapRectOp& op) {
476    BakedOpState* bakedState = tryBakeOpState(op);
477    if (!bakedState) return; // quick rejected
478    currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Bitmap);
479}
480
481void FrameBuilder::deferCirclePropsOp(const CirclePropsOp& op) {
482    // allocate a temporary oval op (with mAllocator, so it persists until render), so the
483    // renderer doesn't have to handle the RoundRectPropsOp type, and so state baking is simple.
484    float x = *(op.x);
485    float y = *(op.y);
486    float radius = *(op.radius);
487    Rect unmappedBounds(x - radius, y - radius, x + radius, y + radius);
488    const OvalOp* resolvedOp = new (mAllocator) OvalOp(
489            unmappedBounds,
490            op.localMatrix,
491            op.localClip,
492            op.paint);
493    deferOvalOp(*resolvedOp);
494}
495
496void FrameBuilder::deferFunctorOp(const FunctorOp& op) {
497    BakedOpState* bakedState = tryBakeOpState(op);
498    if (!bakedState) return; // quick rejected
499    currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Functor);
500}
501
502void FrameBuilder::deferLinesOp(const LinesOp& op) {
503    batchid_t batch = op.paint->isAntiAlias() ? OpBatchType::AlphaVertices : OpBatchType::Vertices;
504    deferStrokeableOp(op, batch, BakedOpState::StrokeBehavior::Forced);
505}
506
507void FrameBuilder::deferOvalOp(const OvalOp& op) {
508    deferStrokeableOp(op, tessBatchId(op));
509}
510
511void FrameBuilder::deferPatchOp(const PatchOp& op) {
512    BakedOpState* bakedState = tryBakeOpState(op);
513    if (!bakedState) return; // quick rejected
514
515    if (bakedState->computedState.transform.isPureTranslate()
516            && PaintUtils::getXfermodeDirect(op.paint) == SkXfermode::kSrcOver_Mode
517            && hasMergeableClip(*bakedState)) {
518        mergeid_t mergeId = reinterpret_cast<mergeid_t>(op.bitmap->getGenerationID());
519        // TODO: AssetAtlas in mergeId
520
521        // Only use the MergedPatch batchId when merged, so Bitmap+Patch don't try to merge together
522        currentLayer().deferMergeableOp(mAllocator, bakedState, OpBatchType::MergedPatch, mergeId);
523    } else {
524        // Use Bitmap batchId since Bitmap+Patch use same shader
525        currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Bitmap);
526    }
527}
528
529void FrameBuilder::deferPathOp(const PathOp& op) {
530    deferStrokeableOp(op, OpBatchType::Bitmap);
531}
532
533void FrameBuilder::deferPointsOp(const PointsOp& op) {
534    batchid_t batch = op.paint->isAntiAlias() ? OpBatchType::AlphaVertices : OpBatchType::Vertices;
535    deferStrokeableOp(op, batch, BakedOpState::StrokeBehavior::Forced);
536}
537
538void FrameBuilder::deferRectOp(const RectOp& op) {
539    deferStrokeableOp(op, tessBatchId(op));
540}
541
542void FrameBuilder::deferRoundRectOp(const RoundRectOp& op) {
543    deferStrokeableOp(op, tessBatchId(op));
544}
545
546void FrameBuilder::deferRoundRectPropsOp(const RoundRectPropsOp& op) {
547    // allocate a temporary round rect op (with mAllocator, so it persists until render), so the
548    // renderer doesn't have to handle the RoundRectPropsOp type, and so state baking is simple.
549    const RoundRectOp* resolvedOp = new (mAllocator) RoundRectOp(
550            Rect(*(op.left), *(op.top), *(op.right), *(op.bottom)),
551            op.localMatrix,
552            op.localClip,
553            op.paint, *op.rx, *op.ry);
554    deferRoundRectOp(*resolvedOp);
555}
556
557void FrameBuilder::deferSimpleRectsOp(const SimpleRectsOp& op) {
558    BakedOpState* bakedState = tryBakeOpState(op);
559    if (!bakedState) return; // quick rejected
560    currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Vertices);
561}
562
563static batchid_t textBatchId(const SkPaint& paint) {
564    // TODO: better handling of shader (since we won't care about color then)
565    return paint.getColor() == SK_ColorBLACK ? OpBatchType::Text : OpBatchType::ColorText;
566}
567
568void FrameBuilder::deferTextOp(const TextOp& op) {
569    BakedOpState* bakedState = tryBakeOpState(op);
570    if (!bakedState) return; // quick rejected
571
572    batchid_t batchId = textBatchId(*(op.paint));
573    if (bakedState->computedState.transform.isPureTranslate()
574            && PaintUtils::getXfermodeDirect(op.paint) == SkXfermode::kSrcOver_Mode
575            && hasMergeableClip(*bakedState)) {
576        mergeid_t mergeId = reinterpret_cast<mergeid_t>(op.paint->getColor());
577        currentLayer().deferMergeableOp(mAllocator, bakedState, batchId, mergeId);
578    } else {
579        currentLayer().deferUnmergeableOp(mAllocator, bakedState, batchId);
580    }
581}
582
583void FrameBuilder::deferTextOnPathOp(const TextOnPathOp& op) {
584    BakedOpState* bakedState = tryBakeOpState(op);
585    if (!bakedState) return; // quick rejected
586    currentLayer().deferUnmergeableOp(mAllocator, bakedState, textBatchId(*(op.paint)));
587}
588
589void FrameBuilder::deferTextureLayerOp(const TextureLayerOp& op) {
590    BakedOpState* bakedState = tryBakeOpState(op);
591    if (!bakedState) return; // quick rejected
592    currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::TextureLayer);
593}
594
595void FrameBuilder::saveForLayer(uint32_t layerWidth, uint32_t layerHeight,
596        float contentTranslateX, float contentTranslateY,
597        const Rect& repaintRect,
598        const Vector3& lightCenter,
599        const BeginLayerOp* beginLayerOp, RenderNode* renderNode) {
600    mCanvasState.save(SkCanvas::kClip_SaveFlag | SkCanvas::kMatrix_SaveFlag);
601    mCanvasState.writableSnapshot()->initializeViewport(layerWidth, layerHeight);
602    mCanvasState.writableSnapshot()->roundRectClipState = nullptr;
603    mCanvasState.writableSnapshot()->setRelativeLightCenter(lightCenter);
604    mCanvasState.writableSnapshot()->transform->loadTranslate(
605            contentTranslateX, contentTranslateY, 0);
606    mCanvasState.writableSnapshot()->setClip(
607            repaintRect.left, repaintRect.top, repaintRect.right, repaintRect.bottom);
608
609    // create a new layer repaint, and push its index on the stack
610    mLayerStack.push_back(mLayerBuilders.size());
611    auto newFbo = mAllocator.create<LayerBuilder>(layerWidth, layerHeight,
612            repaintRect, beginLayerOp, renderNode);
613    mLayerBuilders.push_back(newFbo);
614}
615
616void FrameBuilder::restoreForLayer() {
617    // restore canvas, and pop finished layer off of the stack
618    mCanvasState.restore();
619    mLayerStack.pop_back();
620}
621
622// TODO: defer time rejection (when bounds become empty) + tests
623// Option - just skip layers with no bounds at playback + defer?
624void FrameBuilder::deferBeginLayerOp(const BeginLayerOp& op) {
625    uint32_t layerWidth = (uint32_t) op.unmappedBounds.getWidth();
626    uint32_t layerHeight = (uint32_t) op.unmappedBounds.getHeight();
627
628    auto previous = mCanvasState.currentSnapshot();
629    Vector3 lightCenter = previous->getRelativeLightCenter();
630
631    // Combine all transforms used to present saveLayer content:
632    // parent content transform * canvas transform * bounds offset
633    Matrix4 contentTransform(*(previous->transform));
634    contentTransform.multiply(op.localMatrix);
635    contentTransform.translate(op.unmappedBounds.left, op.unmappedBounds.top);
636
637    Matrix4 inverseContentTransform;
638    inverseContentTransform.loadInverse(contentTransform);
639
640    // map the light center into layer-relative space
641    inverseContentTransform.mapPoint3d(lightCenter);
642
643    // Clip bounds of temporary layer to parent's clip rect, so:
644    Rect saveLayerBounds(layerWidth, layerHeight);
645    //     1) transform Rect(width, height) into parent's space
646    //        note: left/top offsets put in contentTransform above
647    contentTransform.mapRect(saveLayerBounds);
648    //     2) intersect with parent's clip
649    saveLayerBounds.doIntersect(previous->getRenderTargetClip());
650    //     3) and transform back
651    inverseContentTransform.mapRect(saveLayerBounds);
652    saveLayerBounds.doIntersect(Rect(layerWidth, layerHeight));
653    saveLayerBounds.roundOut();
654
655    // if bounds are reduced, will clip the layer's area by reducing required bounds...
656    layerWidth = saveLayerBounds.getWidth();
657    layerHeight = saveLayerBounds.getHeight();
658    // ...and shifting drawing content to account for left/top side clipping
659    float contentTranslateX = -saveLayerBounds.left;
660    float contentTranslateY = -saveLayerBounds.top;
661
662    saveForLayer(layerWidth, layerHeight,
663            contentTranslateX, contentTranslateY,
664            Rect(layerWidth, layerHeight),
665            lightCenter,
666            &op, nullptr);
667}
668
669void FrameBuilder::deferEndLayerOp(const EndLayerOp& /* ignored */) {
670    const BeginLayerOp& beginLayerOp = *currentLayer().beginLayerOp;
671    int finishedLayerIndex = mLayerStack.back();
672
673    restoreForLayer();
674
675    // record the draw operation into the previous layer's list of draw commands
676    // uses state from the associated beginLayerOp, since it has all the state needed for drawing
677    LayerOp* drawLayerOp = new (mAllocator) LayerOp(
678            beginLayerOp.unmappedBounds,
679            beginLayerOp.localMatrix,
680            beginLayerOp.localClip,
681            beginLayerOp.paint,
682            &(mLayerBuilders[finishedLayerIndex]->offscreenBuffer));
683    BakedOpState* bakedOpState = tryBakeOpState(*drawLayerOp);
684
685    if (bakedOpState) {
686        // Layer will be drawn into parent layer (which is now current, since we popped mLayerStack)
687        currentLayer().deferUnmergeableOp(mAllocator, bakedOpState, OpBatchType::Bitmap);
688    } else {
689        // Layer won't be drawn - delete its drawing batches to prevent it from doing any work
690        // TODO: need to prevent any render work from being done
691        // - create layerop earlier for reject purposes?
692        mLayerBuilders[finishedLayerIndex]->clear();
693        return;
694    }
695}
696
697void FrameBuilder::deferBeginUnclippedLayerOp(const BeginUnclippedLayerOp& op) {
698    Matrix4 boundsTransform(*(mCanvasState.currentSnapshot()->transform));
699    boundsTransform.multiply(op.localMatrix);
700
701    Rect dstRect(op.unmappedBounds);
702    boundsTransform.mapRect(dstRect);
703    dstRect.doIntersect(mCanvasState.currentSnapshot()->getRenderTargetClip());
704
705    // Allocate a holding position for the layer object (copyTo will produce, copyFrom will consume)
706    OffscreenBuffer** layerHandle = mAllocator.create<OffscreenBuffer*>(nullptr);
707
708    /**
709     * First, defer an operation to copy out the content from the rendertarget into a layer.
710     */
711    auto copyToOp = new (mAllocator) CopyToLayerOp(op, layerHandle);
712    BakedOpState* bakedState = BakedOpState::directConstruct(mAllocator,
713            &(currentLayer().viewportClip), dstRect, *copyToOp);
714    currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::CopyToLayer);
715
716    /**
717     * Defer a clear rect, so that clears from multiple unclipped layers can be drawn
718     * both 1) simultaneously, and 2) as long after the copyToLayer executes as possible
719     */
720    currentLayer().deferLayerClear(dstRect);
721
722    /**
723     * And stash an operation to copy that layer back under the rendertarget until
724     * a balanced EndUnclippedLayerOp is seen
725     */
726    auto copyFromOp = new (mAllocator) CopyFromLayerOp(op, layerHandle);
727    bakedState = BakedOpState::directConstruct(mAllocator,
728            &(currentLayer().viewportClip), dstRect, *copyFromOp);
729    currentLayer().activeUnclippedSaveLayers.push_back(bakedState);
730}
731
732void FrameBuilder::deferEndUnclippedLayerOp(const EndUnclippedLayerOp& /* ignored */) {
733    LOG_ALWAYS_FATAL_IF(currentLayer().activeUnclippedSaveLayers.empty(), "no layer to end!");
734
735    BakedOpState* copyFromLayerOp = currentLayer().activeUnclippedSaveLayers.back();
736    currentLayer().deferUnmergeableOp(mAllocator, copyFromLayerOp, OpBatchType::CopyFromLayer);
737    currentLayer().activeUnclippedSaveLayers.pop_back();
738}
739
740} // namespace uirenderer
741} // namespace android
742