FrameBuilder.cpp revision f158b49c888f722194afe5a80539a2b020c130bc
1/* 2 * Copyright (C) 2016 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#include "FrameBuilder.h" 18 19#include "LayerUpdateQueue.h" 20#include "RenderNode.h" 21#include "renderstate/OffscreenBufferPool.h" 22#include "utils/FatVector.h" 23#include "utils/PaintUtils.h" 24#include "utils/TraceUtils.h" 25 26#include <SkCanvas.h> 27#include <SkPathOps.h> 28#include <utils/TypeHelpers.h> 29 30namespace android { 31namespace uirenderer { 32 33FrameBuilder::FrameBuilder(const LayerUpdateQueue& layers, const SkRect& clip, 34 uint32_t viewportWidth, uint32_t viewportHeight, 35 const std::vector< sp<RenderNode> >& nodes, const Vector3& lightCenter) 36 : mCanvasState(*this) { 37 ATRACE_NAME("prepare drawing commands"); 38 39 mLayerBuilders.reserve(layers.entries().size()); 40 mLayerStack.reserve(layers.entries().size()); 41 42 // Prepare to defer Fbo0 43 auto fbo0 = mAllocator.create<LayerBuilder>(viewportWidth, viewportHeight, Rect(clip)); 44 mLayerBuilders.push_back(fbo0); 45 mLayerStack.push_back(0); 46 mCanvasState.initializeSaveStack(viewportWidth, viewportHeight, 47 clip.fLeft, clip.fTop, clip.fRight, clip.fBottom, 48 lightCenter); 49 50 // Render all layers to be updated, in order. Defer in reverse order, so that they'll be 51 // updated in the order they're passed in (mLayerBuilders are issued to Renderer in reverse) 52 for (int i = layers.entries().size() - 1; i >= 0; i--) { 53 RenderNode* layerNode = layers.entries()[i].renderNode; 54 const Rect& layerDamage = layers.entries()[i].damage; 55 layerNode->computeOrdering(); 56 57 // map current light center into RenderNode's coordinate space 58 Vector3 lightCenter = mCanvasState.currentSnapshot()->getRelativeLightCenter(); 59 layerNode->getLayer()->inverseTransformInWindow.mapPoint3d(lightCenter); 60 61 saveForLayer(layerNode->getWidth(), layerNode->getHeight(), 0, 0, 62 layerDamage, lightCenter, nullptr, layerNode); 63 64 if (layerNode->getDisplayList()) { 65 deferNodeOps(*layerNode); 66 } 67 restoreForLayer(); 68 } 69 70 // Defer Fbo0 71 for (const sp<RenderNode>& node : nodes) { 72 if (node->nothingToDraw()) continue; 73 node->computeOrdering(); 74 75 int count = mCanvasState.save(SkCanvas::kClip_SaveFlag | SkCanvas::kMatrix_SaveFlag); 76 deferNodePropsAndOps(*node); 77 mCanvasState.restoreToCount(count); 78 } 79} 80 81void FrameBuilder::onViewportInitialized() {} 82 83void FrameBuilder::onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) {} 84 85void FrameBuilder::deferNodePropsAndOps(RenderNode& node) { 86 const RenderProperties& properties = node.properties(); 87 const Outline& outline = properties.getOutline(); 88 if (properties.getAlpha() <= 0 89 || (outline.getShouldClip() && outline.isEmpty()) 90 || properties.getScaleX() == 0 91 || properties.getScaleY() == 0) { 92 return; // rejected 93 } 94 95 if (properties.getLeft() != 0 || properties.getTop() != 0) { 96 mCanvasState.translate(properties.getLeft(), properties.getTop()); 97 } 98 if (properties.getStaticMatrix()) { 99 mCanvasState.concatMatrix(*properties.getStaticMatrix()); 100 } else if (properties.getAnimationMatrix()) { 101 mCanvasState.concatMatrix(*properties.getAnimationMatrix()); 102 } 103 if (properties.hasTransformMatrix()) { 104 if (properties.isTransformTranslateOnly()) { 105 mCanvasState.translate(properties.getTranslationX(), properties.getTranslationY()); 106 } else { 107 mCanvasState.concatMatrix(*properties.getTransformMatrix()); 108 } 109 } 110 111 const int width = properties.getWidth(); 112 const int height = properties.getHeight(); 113 114 Rect saveLayerBounds; // will be set to non-empty if saveLayer needed 115 const bool isLayer = properties.effectiveLayerType() != LayerType::None; 116 int clipFlags = properties.getClippingFlags(); 117 if (properties.getAlpha() < 1) { 118 if (isLayer) { 119 clipFlags &= ~CLIP_TO_BOUNDS; // bounds clipping done by layer 120 } 121 if (CC_LIKELY(isLayer || !properties.getHasOverlappingRendering())) { 122 // simply scale rendering content's alpha 123 mCanvasState.scaleAlpha(properties.getAlpha()); 124 } else { 125 // schedule saveLayer by initializing saveLayerBounds 126 saveLayerBounds.set(0, 0, width, height); 127 if (clipFlags) { 128 properties.getClippingRectForFlags(clipFlags, &saveLayerBounds); 129 clipFlags = 0; // all clipping done by savelayer 130 } 131 } 132 133 if (CC_UNLIKELY(ATRACE_ENABLED() && properties.promotedToLayer())) { 134 // pretend alpha always causes savelayer to warn about 135 // performance problem affecting old versions 136 ATRACE_FORMAT("%s alpha caused saveLayer %dx%d", node.getName(), width, height); 137 } 138 } 139 if (clipFlags) { 140 Rect clipRect; 141 properties.getClippingRectForFlags(clipFlags, &clipRect); 142 mCanvasState.clipRect(clipRect.left, clipRect.top, clipRect.right, clipRect.bottom, 143 SkRegion::kIntersect_Op); 144 } 145 146 if (properties.getRevealClip().willClip()) { 147 Rect bounds; 148 properties.getRevealClip().getBounds(&bounds); 149 mCanvasState.setClippingRoundRect(mAllocator, 150 bounds, properties.getRevealClip().getRadius()); 151 } else if (properties.getOutline().willClip()) { 152 mCanvasState.setClippingOutline(mAllocator, &(properties.getOutline())); 153 } 154 155 if (!mCanvasState.quickRejectConservative(0, 0, width, height)) { 156 // not rejected, so defer render as either Layer, or direct (possibly wrapped in saveLayer) 157 if (node.getLayer()) { 158 // HW layer 159 LayerOp* drawLayerOp = new (mAllocator) LayerOp(node); 160 BakedOpState* bakedOpState = tryBakeOpState(*drawLayerOp); 161 if (bakedOpState) { 162 // Node's layer already deferred, schedule it to render into parent layer 163 currentLayer().deferUnmergeableOp(mAllocator, bakedOpState, OpBatchType::Bitmap); 164 } 165 } else if (CC_UNLIKELY(!saveLayerBounds.isEmpty())) { 166 // draw DisplayList contents within temporary, since persisted layer could not be used. 167 // (temp layers are clipped to viewport, since they don't persist offscreen content) 168 SkPaint saveLayerPaint; 169 saveLayerPaint.setAlpha(properties.getAlpha()); 170 deferBeginLayerOp(*new (mAllocator) BeginLayerOp( 171 saveLayerBounds, 172 Matrix4::identity(), 173 nullptr, // no record-time clip - need only respect defer-time one 174 &saveLayerPaint)); 175 deferNodeOps(node); 176 deferEndLayerOp(*new (mAllocator) EndLayerOp()); 177 } else { 178 deferNodeOps(node); 179 } 180 } 181} 182 183typedef key_value_pair_t<float, const RenderNodeOp*> ZRenderNodeOpPair; 184 185template <typename V> 186static void buildZSortedChildList(V* zTranslatedNodes, 187 const DisplayList& displayList, const DisplayList::Chunk& chunk) { 188 if (chunk.beginChildIndex == chunk.endChildIndex) return; 189 190 for (size_t i = chunk.beginChildIndex; i < chunk.endChildIndex; i++) { 191 RenderNodeOp* childOp = displayList.getChildren()[i]; 192 RenderNode* child = childOp->renderNode; 193 float childZ = child->properties().getZ(); 194 195 if (!MathUtils::isZero(childZ) && chunk.reorderChildren) { 196 zTranslatedNodes->push_back(ZRenderNodeOpPair(childZ, childOp)); 197 childOp->skipInOrderDraw = true; 198 } else if (!child->properties().getProjectBackwards()) { 199 // regular, in order drawing DisplayList 200 childOp->skipInOrderDraw = false; 201 } 202 } 203 204 // Z sort any 3d children (stable-ness makes z compare fall back to standard drawing order) 205 std::stable_sort(zTranslatedNodes->begin(), zTranslatedNodes->end()); 206} 207 208template <typename V> 209static size_t findNonNegativeIndex(const V& zTranslatedNodes) { 210 for (size_t i = 0; i < zTranslatedNodes.size(); i++) { 211 if (zTranslatedNodes[i].key >= 0.0f) return i; 212 } 213 return zTranslatedNodes.size(); 214} 215 216template <typename V> 217void FrameBuilder::defer3dChildren(ChildrenSelectMode mode, const V& zTranslatedNodes) { 218 const int size = zTranslatedNodes.size(); 219 if (size == 0 220 || (mode == ChildrenSelectMode::Negative&& zTranslatedNodes[0].key > 0.0f) 221 || (mode == ChildrenSelectMode::Positive && zTranslatedNodes[size - 1].key < 0.0f)) { 222 // no 3d children to draw 223 return; 224 } 225 226 /** 227 * Draw shadows and (potential) casters mostly in order, but allow the shadows of casters 228 * with very similar Z heights to draw together. 229 * 230 * This way, if Views A & B have the same Z height and are both casting shadows, the shadows are 231 * underneath both, and neither's shadow is drawn on top of the other. 232 */ 233 const size_t nonNegativeIndex = findNonNegativeIndex(zTranslatedNodes); 234 size_t drawIndex, shadowIndex, endIndex; 235 if (mode == ChildrenSelectMode::Negative) { 236 drawIndex = 0; 237 endIndex = nonNegativeIndex; 238 shadowIndex = endIndex; // draw no shadows 239 } else { 240 drawIndex = nonNegativeIndex; 241 endIndex = size; 242 shadowIndex = drawIndex; // potentially draw shadow for each pos Z child 243 } 244 245 float lastCasterZ = 0.0f; 246 while (shadowIndex < endIndex || drawIndex < endIndex) { 247 if (shadowIndex < endIndex) { 248 const RenderNodeOp* casterNodeOp = zTranslatedNodes[shadowIndex].value; 249 const float casterZ = zTranslatedNodes[shadowIndex].key; 250 // attempt to render the shadow if the caster about to be drawn is its caster, 251 // OR if its caster's Z value is similar to the previous potential caster 252 if (shadowIndex == drawIndex || casterZ - lastCasterZ < 0.1f) { 253 deferShadow(*casterNodeOp); 254 255 lastCasterZ = casterZ; // must do this even if current caster not casting a shadow 256 shadowIndex++; 257 continue; 258 } 259 } 260 261 const RenderNodeOp* childOp = zTranslatedNodes[drawIndex].value; 262 deferRenderNodeOpImpl(*childOp); 263 drawIndex++; 264 } 265} 266 267void FrameBuilder::deferShadow(const RenderNodeOp& casterNodeOp) { 268 auto& node = *casterNodeOp.renderNode; 269 auto& properties = node.properties(); 270 271 if (properties.getAlpha() <= 0.0f 272 || properties.getOutline().getAlpha() <= 0.0f 273 || !properties.getOutline().getPath() 274 || properties.getScaleX() == 0 275 || properties.getScaleY() == 0) { 276 // no shadow to draw 277 return; 278 } 279 280 const SkPath* casterOutlinePath = properties.getOutline().getPath(); 281 const SkPath* revealClipPath = properties.getRevealClip().getPath(); 282 if (revealClipPath && revealClipPath->isEmpty()) return; 283 284 float casterAlpha = properties.getAlpha() * properties.getOutline().getAlpha(); 285 286 // holds temporary SkPath to store the result of intersections 287 SkPath* frameAllocatedPath = nullptr; 288 const SkPath* casterPath = casterOutlinePath; 289 290 // intersect the shadow-casting path with the reveal, if present 291 if (revealClipPath) { 292 frameAllocatedPath = createFrameAllocatedPath(); 293 294 Op(*casterPath, *revealClipPath, kIntersect_SkPathOp, frameAllocatedPath); 295 casterPath = frameAllocatedPath; 296 } 297 298 // intersect the shadow-casting path with the clipBounds, if present 299 if (properties.getClippingFlags() & CLIP_TO_CLIP_BOUNDS) { 300 if (!frameAllocatedPath) { 301 frameAllocatedPath = createFrameAllocatedPath(); 302 } 303 Rect clipBounds; 304 properties.getClippingRectForFlags(CLIP_TO_CLIP_BOUNDS, &clipBounds); 305 SkPath clipBoundsPath; 306 clipBoundsPath.addRect(clipBounds.left, clipBounds.top, 307 clipBounds.right, clipBounds.bottom); 308 309 Op(*casterPath, clipBoundsPath, kIntersect_SkPathOp, frameAllocatedPath); 310 casterPath = frameAllocatedPath; 311 } 312 313 ShadowOp* shadowOp = new (mAllocator) ShadowOp(casterNodeOp, casterAlpha, casterPath, 314 mCanvasState.getLocalClipBounds(), 315 mCanvasState.currentSnapshot()->getRelativeLightCenter()); 316 BakedOpState* bakedOpState = BakedOpState::tryShadowOpConstruct( 317 mAllocator, *mCanvasState.writableSnapshot(), shadowOp); 318 if (CC_LIKELY(bakedOpState)) { 319 currentLayer().deferUnmergeableOp(mAllocator, bakedOpState, OpBatchType::Shadow); 320 } 321} 322 323void FrameBuilder::deferProjectedChildren(const RenderNode& renderNode) { 324 const SkPath* projectionReceiverOutline = renderNode.properties().getOutline().getPath(); 325 int count = mCanvasState.save(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag); 326 327 // can't be null, since DL=null node rejection happens before deferNodePropsAndOps 328 const DisplayList& displayList = *(renderNode.getDisplayList()); 329 330 const RecordedOp* op = (displayList.getOps()[displayList.projectionReceiveIndex]); 331 const RenderNodeOp* backgroundOp = static_cast<const RenderNodeOp*>(op); 332 const RenderProperties& backgroundProps = backgroundOp->renderNode->properties(); 333 334 // Transform renderer to match background we're projecting onto 335 // (by offsetting canvas by translationX/Y of background rendernode, since only those are set) 336 mCanvasState.translate(backgroundProps.getTranslationX(), backgroundProps.getTranslationY()); 337 338 // If the projection receiver has an outline, we mask projected content to it 339 // (which we know, apriori, are all tessellated paths) 340 mCanvasState.setProjectionPathMask(mAllocator, projectionReceiverOutline); 341 342 // draw projected nodes 343 for (size_t i = 0; i < renderNode.mProjectedNodes.size(); i++) { 344 RenderNodeOp* childOp = renderNode.mProjectedNodes[i]; 345 346 int restoreTo = mCanvasState.save(SkCanvas::kMatrix_SaveFlag); 347 mCanvasState.concatMatrix(childOp->transformFromCompositingAncestor); 348 deferRenderNodeOpImpl(*childOp); 349 mCanvasState.restoreToCount(restoreTo); 350 } 351 352 mCanvasState.restoreToCount(count); 353} 354 355/** 356 * Used to define a list of lambdas referencing private FrameBuilder::onXX::defer() methods. 357 * 358 * This allows opIds embedded in the RecordedOps to be used for dispatching to these lambdas. 359 * E.g. a BitmapOp op then would be dispatched to FrameBuilder::onBitmapOp(const BitmapOp&) 360 */ 361#define OP_RECEIVER(Type) \ 362 [](FrameBuilder& frameBuilder, const RecordedOp& op) { frameBuilder.defer##Type(static_cast<const Type&>(op)); }, 363void FrameBuilder::deferNodeOps(const RenderNode& renderNode) { 364 typedef void (*OpDispatcher) (FrameBuilder& frameBuilder, const RecordedOp& op); 365 static OpDispatcher receivers[] = BUILD_DEFERRABLE_OP_LUT(OP_RECEIVER); 366 367 // can't be null, since DL=null node rejection happens before deferNodePropsAndOps 368 const DisplayList& displayList = *(renderNode.getDisplayList()); 369 for (const DisplayList::Chunk& chunk : displayList.getChunks()) { 370 FatVector<ZRenderNodeOpPair, 16> zTranslatedNodes; 371 buildZSortedChildList(&zTranslatedNodes, displayList, chunk); 372 373 defer3dChildren(ChildrenSelectMode::Negative, zTranslatedNodes); 374 for (size_t opIndex = chunk.beginOpIndex; opIndex < chunk.endOpIndex; opIndex++) { 375 const RecordedOp* op = displayList.getOps()[opIndex]; 376 receivers[op->opId](*this, *op); 377 378 if (CC_UNLIKELY(!renderNode.mProjectedNodes.empty() 379 && displayList.projectionReceiveIndex >= 0 380 && static_cast<int>(opIndex) == displayList.projectionReceiveIndex)) { 381 deferProjectedChildren(renderNode); 382 } 383 } 384 defer3dChildren(ChildrenSelectMode::Positive, zTranslatedNodes); 385 } 386} 387 388void FrameBuilder::deferRenderNodeOpImpl(const RenderNodeOp& op) { 389 if (op.renderNode->nothingToDraw()) return; 390 int count = mCanvasState.save(SkCanvas::kClip_SaveFlag | SkCanvas::kMatrix_SaveFlag); 391 392 // apply state from RecordedOp (clip first, since op's clip is transformed by current matrix) 393 mCanvasState.writableSnapshot()->mutateClipArea().applyClip(op.localClip, 394 *mCanvasState.currentSnapshot()->transform); 395 mCanvasState.concatMatrix(op.localMatrix); 396 397 // then apply state from node properties, and defer ops 398 deferNodePropsAndOps(*op.renderNode); 399 400 mCanvasState.restoreToCount(count); 401} 402 403void FrameBuilder::deferRenderNodeOp(const RenderNodeOp& op) { 404 if (!op.skipInOrderDraw) { 405 deferRenderNodeOpImpl(op); 406 } 407} 408 409/** 410 * Defers an unmergeable, strokeable op, accounting correctly 411 * for paint's style on the bounds being computed. 412 */ 413void FrameBuilder::deferStrokeableOp(const RecordedOp& op, batchid_t batchId, 414 BakedOpState::StrokeBehavior strokeBehavior) { 415 // Note: here we account for stroke when baking the op 416 BakedOpState* bakedState = BakedOpState::tryStrokeableOpConstruct( 417 mAllocator, *mCanvasState.writableSnapshot(), op, strokeBehavior); 418 if (!bakedState) return; // quick rejected 419 currentLayer().deferUnmergeableOp(mAllocator, bakedState, batchId); 420} 421 422/** 423 * Returns batch id for tessellatable shapes, based on paint. Checks to see if path effect/AA will 424 * be used, since they trigger significantly different rendering paths. 425 * 426 * Note: not used for lines/points, since they don't currently support path effects. 427 */ 428static batchid_t tessBatchId(const RecordedOp& op) { 429 const SkPaint& paint = *(op.paint); 430 return paint.getPathEffect() 431 ? OpBatchType::AlphaMaskTexture 432 : (paint.isAntiAlias() ? OpBatchType::AlphaVertices : OpBatchType::Vertices); 433} 434 435void FrameBuilder::deferArcOp(const ArcOp& op) { 436 deferStrokeableOp(op, tessBatchId(op)); 437} 438 439static bool hasMergeableClip(const BakedOpState& state) { 440 return state.computedState.clipState 441 || state.computedState.clipState->mode == ClipMode::Rectangle; 442} 443 444void FrameBuilder::deferBitmapOp(const BitmapOp& op) { 445 BakedOpState* bakedState = tryBakeOpState(op); 446 if (!bakedState) return; // quick rejected 447 448 // Don't merge non-simply transformed or neg scale ops, SET_TEXTURE doesn't handle rotation 449 // Don't merge A8 bitmaps - the paint's color isn't compared by mergeId, or in 450 // MergingDrawBatch::canMergeWith() 451 if (bakedState->computedState.transform.isSimple() 452 && bakedState->computedState.transform.positiveScale() 453 && PaintUtils::getXfermodeDirect(op.paint) == SkXfermode::kSrcOver_Mode 454 && op.bitmap->colorType() != kAlpha_8_SkColorType 455 && hasMergeableClip(*bakedState)) { 456 mergeid_t mergeId = reinterpret_cast<mergeid_t>(op.bitmap->getGenerationID()); 457 // TODO: AssetAtlas in mergeId 458 currentLayer().deferMergeableOp(mAllocator, bakedState, OpBatchType::Bitmap, mergeId); 459 } else { 460 currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Bitmap); 461 } 462} 463 464void FrameBuilder::deferBitmapMeshOp(const BitmapMeshOp& op) { 465 BakedOpState* bakedState = tryBakeOpState(op); 466 if (!bakedState) return; // quick rejected 467 currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Bitmap); 468} 469 470void FrameBuilder::deferBitmapRectOp(const BitmapRectOp& op) { 471 BakedOpState* bakedState = tryBakeOpState(op); 472 if (!bakedState) return; // quick rejected 473 currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Bitmap); 474} 475 476void FrameBuilder::deferCirclePropsOp(const CirclePropsOp& op) { 477 // allocate a temporary oval op (with mAllocator, so it persists until render), so the 478 // renderer doesn't have to handle the RoundRectPropsOp type, and so state baking is simple. 479 float x = *(op.x); 480 float y = *(op.y); 481 float radius = *(op.radius); 482 Rect unmappedBounds(x - radius, y - radius, x + radius, y + radius); 483 const OvalOp* resolvedOp = new (mAllocator) OvalOp( 484 unmappedBounds, 485 op.localMatrix, 486 op.localClip, 487 op.paint); 488 deferOvalOp(*resolvedOp); 489} 490 491void FrameBuilder::deferFunctorOp(const FunctorOp& op) { 492 BakedOpState* bakedState = tryBakeOpState(op); 493 if (!bakedState) return; // quick rejected 494 currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Functor); 495} 496 497void FrameBuilder::deferLinesOp(const LinesOp& op) { 498 batchid_t batch = op.paint->isAntiAlias() ? OpBatchType::AlphaVertices : OpBatchType::Vertices; 499 deferStrokeableOp(op, batch, BakedOpState::StrokeBehavior::Forced); 500} 501 502void FrameBuilder::deferOvalOp(const OvalOp& op) { 503 deferStrokeableOp(op, tessBatchId(op)); 504} 505 506void FrameBuilder::deferPatchOp(const PatchOp& op) { 507 BakedOpState* bakedState = tryBakeOpState(op); 508 if (!bakedState) return; // quick rejected 509 510 if (bakedState->computedState.transform.isPureTranslate() 511 && PaintUtils::getXfermodeDirect(op.paint) == SkXfermode::kSrcOver_Mode 512 && hasMergeableClip(*bakedState)) { 513 mergeid_t mergeId = reinterpret_cast<mergeid_t>(op.bitmap->getGenerationID()); 514 // TODO: AssetAtlas in mergeId 515 516 // Only use the MergedPatch batchId when merged, so Bitmap+Patch don't try to merge together 517 currentLayer().deferMergeableOp(mAllocator, bakedState, OpBatchType::MergedPatch, mergeId); 518 } else { 519 // Use Bitmap batchId since Bitmap+Patch use same shader 520 currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Bitmap); 521 } 522} 523 524void FrameBuilder::deferPathOp(const PathOp& op) { 525 deferStrokeableOp(op, OpBatchType::Bitmap); 526} 527 528void FrameBuilder::deferPointsOp(const PointsOp& op) { 529 batchid_t batch = op.paint->isAntiAlias() ? OpBatchType::AlphaVertices : OpBatchType::Vertices; 530 deferStrokeableOp(op, batch, BakedOpState::StrokeBehavior::Forced); 531} 532 533void FrameBuilder::deferRectOp(const RectOp& op) { 534 deferStrokeableOp(op, tessBatchId(op)); 535} 536 537void FrameBuilder::deferRoundRectOp(const RoundRectOp& op) { 538 deferStrokeableOp(op, tessBatchId(op)); 539} 540 541void FrameBuilder::deferRoundRectPropsOp(const RoundRectPropsOp& op) { 542 // allocate a temporary round rect op (with mAllocator, so it persists until render), so the 543 // renderer doesn't have to handle the RoundRectPropsOp type, and so state baking is simple. 544 const RoundRectOp* resolvedOp = new (mAllocator) RoundRectOp( 545 Rect(*(op.left), *(op.top), *(op.right), *(op.bottom)), 546 op.localMatrix, 547 op.localClip, 548 op.paint, *op.rx, *op.ry); 549 deferRoundRectOp(*resolvedOp); 550} 551 552void FrameBuilder::deferSimpleRectsOp(const SimpleRectsOp& op) { 553 BakedOpState* bakedState = tryBakeOpState(op); 554 if (!bakedState) return; // quick rejected 555 currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Vertices); 556} 557 558static batchid_t textBatchId(const SkPaint& paint) { 559 // TODO: better handling of shader (since we won't care about color then) 560 return paint.getColor() == SK_ColorBLACK ? OpBatchType::Text : OpBatchType::ColorText; 561} 562 563void FrameBuilder::deferTextOp(const TextOp& op) { 564 BakedOpState* bakedState = tryBakeOpState(op); 565 if (!bakedState) return; // quick rejected 566 567 batchid_t batchId = textBatchId(*(op.paint)); 568 if (bakedState->computedState.transform.isPureTranslate() 569 && PaintUtils::getXfermodeDirect(op.paint) == SkXfermode::kSrcOver_Mode 570 && hasMergeableClip(*bakedState)) { 571 mergeid_t mergeId = reinterpret_cast<mergeid_t>(op.paint->getColor()); 572 currentLayer().deferMergeableOp(mAllocator, bakedState, batchId, mergeId); 573 } else { 574 currentLayer().deferUnmergeableOp(mAllocator, bakedState, batchId); 575 } 576} 577 578void FrameBuilder::deferTextOnPathOp(const TextOnPathOp& op) { 579 BakedOpState* bakedState = tryBakeOpState(op); 580 if (!bakedState) return; // quick rejected 581 currentLayer().deferUnmergeableOp(mAllocator, bakedState, textBatchId(*(op.paint))); 582} 583 584void FrameBuilder::deferTextureLayerOp(const TextureLayerOp& op) { 585 BakedOpState* bakedState = tryBakeOpState(op); 586 if (!bakedState) return; // quick rejected 587 currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::TextureLayer); 588} 589 590void FrameBuilder::saveForLayer(uint32_t layerWidth, uint32_t layerHeight, 591 float contentTranslateX, float contentTranslateY, 592 const Rect& repaintRect, 593 const Vector3& lightCenter, 594 const BeginLayerOp* beginLayerOp, RenderNode* renderNode) { 595 mCanvasState.save(SkCanvas::kClip_SaveFlag | SkCanvas::kMatrix_SaveFlag); 596 mCanvasState.writableSnapshot()->initializeViewport(layerWidth, layerHeight); 597 mCanvasState.writableSnapshot()->roundRectClipState = nullptr; 598 mCanvasState.writableSnapshot()->setRelativeLightCenter(lightCenter); 599 mCanvasState.writableSnapshot()->transform->loadTranslate( 600 contentTranslateX, contentTranslateY, 0); 601 mCanvasState.writableSnapshot()->setClip( 602 repaintRect.left, repaintRect.top, repaintRect.right, repaintRect.bottom); 603 604 // create a new layer repaint, and push its index on the stack 605 mLayerStack.push_back(mLayerBuilders.size()); 606 auto newFbo = mAllocator.create<LayerBuilder>(layerWidth, layerHeight, 607 repaintRect, beginLayerOp, renderNode); 608 mLayerBuilders.push_back(newFbo); 609} 610 611void FrameBuilder::restoreForLayer() { 612 // restore canvas, and pop finished layer off of the stack 613 mCanvasState.restore(); 614 mLayerStack.pop_back(); 615} 616 617// TODO: defer time rejection (when bounds become empty) + tests 618// Option - just skip layers with no bounds at playback + defer? 619void FrameBuilder::deferBeginLayerOp(const BeginLayerOp& op) { 620 uint32_t layerWidth = (uint32_t) op.unmappedBounds.getWidth(); 621 uint32_t layerHeight = (uint32_t) op.unmappedBounds.getHeight(); 622 623 auto previous = mCanvasState.currentSnapshot(); 624 Vector3 lightCenter = previous->getRelativeLightCenter(); 625 626 // Combine all transforms used to present saveLayer content: 627 // parent content transform * canvas transform * bounds offset 628 Matrix4 contentTransform(*(previous->transform)); 629 contentTransform.multiply(op.localMatrix); 630 contentTransform.translate(op.unmappedBounds.left, op.unmappedBounds.top); 631 632 Matrix4 inverseContentTransform; 633 inverseContentTransform.loadInverse(contentTransform); 634 635 // map the light center into layer-relative space 636 inverseContentTransform.mapPoint3d(lightCenter); 637 638 // Clip bounds of temporary layer to parent's clip rect, so: 639 Rect saveLayerBounds(layerWidth, layerHeight); 640 // 1) transform Rect(width, height) into parent's space 641 // note: left/top offsets put in contentTransform above 642 contentTransform.mapRect(saveLayerBounds); 643 // 2) intersect with parent's clip 644 saveLayerBounds.doIntersect(previous->getRenderTargetClip()); 645 // 3) and transform back 646 inverseContentTransform.mapRect(saveLayerBounds); 647 saveLayerBounds.doIntersect(Rect(layerWidth, layerHeight)); 648 saveLayerBounds.roundOut(); 649 650 // if bounds are reduced, will clip the layer's area by reducing required bounds... 651 layerWidth = saveLayerBounds.getWidth(); 652 layerHeight = saveLayerBounds.getHeight(); 653 // ...and shifting drawing content to account for left/top side clipping 654 float contentTranslateX = -saveLayerBounds.left; 655 float contentTranslateY = -saveLayerBounds.top; 656 657 saveForLayer(layerWidth, layerHeight, 658 contentTranslateX, contentTranslateY, 659 Rect(layerWidth, layerHeight), 660 lightCenter, 661 &op, nullptr); 662} 663 664void FrameBuilder::deferEndLayerOp(const EndLayerOp& /* ignored */) { 665 const BeginLayerOp& beginLayerOp = *currentLayer().beginLayerOp; 666 int finishedLayerIndex = mLayerStack.back(); 667 668 restoreForLayer(); 669 670 // record the draw operation into the previous layer's list of draw commands 671 // uses state from the associated beginLayerOp, since it has all the state needed for drawing 672 LayerOp* drawLayerOp = new (mAllocator) LayerOp( 673 beginLayerOp.unmappedBounds, 674 beginLayerOp.localMatrix, 675 beginLayerOp.localClip, 676 beginLayerOp.paint, 677 &(mLayerBuilders[finishedLayerIndex]->offscreenBuffer)); 678 BakedOpState* bakedOpState = tryBakeOpState(*drawLayerOp); 679 680 if (bakedOpState) { 681 // Layer will be drawn into parent layer (which is now current, since we popped mLayerStack) 682 currentLayer().deferUnmergeableOp(mAllocator, bakedOpState, OpBatchType::Bitmap); 683 } else { 684 // Layer won't be drawn - delete its drawing batches to prevent it from doing any work 685 // TODO: need to prevent any render work from being done 686 // - create layerop earlier for reject purposes? 687 mLayerBuilders[finishedLayerIndex]->clear(); 688 return; 689 } 690} 691 692void FrameBuilder::deferBeginUnclippedLayerOp(const BeginUnclippedLayerOp& op) { 693 Matrix4 boundsTransform(*(mCanvasState.currentSnapshot()->transform)); 694 boundsTransform.multiply(op.localMatrix); 695 696 Rect dstRect(op.unmappedBounds); 697 boundsTransform.mapRect(dstRect); 698 dstRect.doIntersect(mCanvasState.currentSnapshot()->getRenderTargetClip()); 699 700 // Allocate a holding position for the layer object (copyTo will produce, copyFrom will consume) 701 OffscreenBuffer** layerHandle = mAllocator.create<OffscreenBuffer*>(nullptr); 702 703 /** 704 * First, defer an operation to copy out the content from the rendertarget into a layer. 705 */ 706 auto copyToOp = new (mAllocator) CopyToLayerOp(op, layerHandle); 707 BakedOpState* bakedState = BakedOpState::directConstruct(mAllocator, 708 &(currentLayer().viewportClip), dstRect, *copyToOp); 709 currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::CopyToLayer); 710 711 /** 712 * Defer a clear rect, so that clears from multiple unclipped layers can be drawn 713 * both 1) simultaneously, and 2) as long after the copyToLayer executes as possible 714 */ 715 currentLayer().deferLayerClear(dstRect); 716 717 /** 718 * And stash an operation to copy that layer back under the rendertarget until 719 * a balanced EndUnclippedLayerOp is seen 720 */ 721 auto copyFromOp = new (mAllocator) CopyFromLayerOp(op, layerHandle); 722 bakedState = BakedOpState::directConstruct(mAllocator, 723 &(currentLayer().viewportClip), dstRect, *copyFromOp); 724 currentLayer().activeUnclippedSaveLayers.push_back(bakedState); 725} 726 727void FrameBuilder::deferEndUnclippedLayerOp(const EndUnclippedLayerOp& /* ignored */) { 728 LOG_ALWAYS_FATAL_IF(currentLayer().activeUnclippedSaveLayers.empty(), "no layer to end!"); 729 730 BakedOpState* copyFromLayerOp = currentLayer().activeUnclippedSaveLayers.back(); 731 currentLayer().deferUnmergeableOp(mAllocator, copyFromLayerOp, OpBatchType::CopyFromLayer); 732 currentLayer().activeUnclippedSaveLayers.pop_back(); 733} 734 735} // namespace uirenderer 736} // namespace android 737