GammaFontRenderer.cpp revision cf51a4199835e9604aa4c8b3854306f8fbabbf33
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "OpenGLRenderer"
18
19#include "Debug.h"
20#include "GammaFontRenderer.h"
21#include "Properties.h"
22
23namespace android {
24namespace uirenderer {
25
26///////////////////////////////////////////////////////////////////////////////
27// Utils
28///////////////////////////////////////////////////////////////////////////////
29
30static int luminance(const SkPaint* paint) {
31    uint32_t c = paint->getColor();
32    const int r = (c >> 16) & 0xFF;
33    const int g = (c >>  8) & 0xFF;
34    const int b = (c      ) & 0xFF;
35    return (r * 2 + g * 5 + b) >> 3;
36}
37
38///////////////////////////////////////////////////////////////////////////////
39// Base class GammaFontRenderer
40///////////////////////////////////////////////////////////////////////////////
41
42GammaFontRenderer* GammaFontRenderer::createRenderer() {
43    // Choose the best renderer
44    char property[PROPERTY_VALUE_MAX];
45    if (property_get(PROPERTY_TEXT_GAMMA_METHOD, property, DEFAULT_TEXT_GAMMA_METHOD) > 0) {
46        if (!strcasecmp(property, "lookup")) {
47            return new LookupGammaFontRenderer();
48        } else if (!strcasecmp(property, "shader")) {
49            return new ShaderGammaFontRenderer(false);
50        } else if (!strcasecmp(property, "shader3")) {
51            return new ShaderGammaFontRenderer(true);
52        }
53    }
54
55    return new Lookup3GammaFontRenderer();
56}
57
58GammaFontRenderer::GammaFontRenderer() {
59    // Get the renderer properties
60    char property[PROPERTY_VALUE_MAX];
61
62    // Get the gamma
63    mGamma = DEFAULT_TEXT_GAMMA;
64    if (property_get(PROPERTY_TEXT_GAMMA, property, NULL) > 0) {
65        INIT_LOGD("  Setting text gamma to %s", property);
66        mGamma = atof(property);
67    } else {
68        INIT_LOGD("  Using default text gamma of %.2f", DEFAULT_TEXT_GAMMA);
69    }
70
71    // Get the black gamma threshold
72    mBlackThreshold = DEFAULT_TEXT_BLACK_GAMMA_THRESHOLD;
73    if (property_get(PROPERTY_TEXT_BLACK_GAMMA_THRESHOLD, property, NULL) > 0) {
74        INIT_LOGD("  Setting text black gamma threshold to %s", property);
75        mBlackThreshold = atoi(property);
76    } else {
77        INIT_LOGD("  Using default text black gamma threshold of %d",
78                DEFAULT_TEXT_BLACK_GAMMA_THRESHOLD);
79    }
80
81    // Get the white gamma threshold
82    mWhiteThreshold = DEFAULT_TEXT_WHITE_GAMMA_THRESHOLD;
83    if (property_get(PROPERTY_TEXT_WHITE_GAMMA_THRESHOLD, property, NULL) > 0) {
84        INIT_LOGD("  Setting text white gamma threshold to %s", property);
85        mWhiteThreshold = atoi(property);
86    } else {
87        INIT_LOGD("  Using default white black gamma threshold of %d",
88                DEFAULT_TEXT_WHITE_GAMMA_THRESHOLD);
89    }
90}
91
92GammaFontRenderer::~GammaFontRenderer() {
93}
94
95///////////////////////////////////////////////////////////////////////////////
96// Shader-based renderer
97///////////////////////////////////////////////////////////////////////////////
98
99ShaderGammaFontRenderer::ShaderGammaFontRenderer(bool multiGamma): GammaFontRenderer() {
100    INIT_LOGD("Creating shader gamma font renderer");
101    mRenderer = NULL;
102    mMultiGamma = multiGamma;
103}
104
105void ShaderGammaFontRenderer::describe(ProgramDescription& description,
106        const SkPaint* paint) const {
107    if (paint->getShader() == NULL) {
108        if (mMultiGamma) {
109            const int l = luminance(paint);
110
111            if (l <= mBlackThreshold) {
112                description.hasGammaCorrection = true;
113                description.gamma = mGamma;
114            } else if (l >= mWhiteThreshold) {
115                description.hasGammaCorrection = true;
116                description.gamma = 1.0f / mGamma;
117            }
118        } else {
119            description.hasGammaCorrection = true;
120            description.gamma = 1.0f / mGamma;
121        }
122    }
123}
124
125void ShaderGammaFontRenderer::setupProgram(ProgramDescription& description,
126        Program* program) const {
127    if (description.hasGammaCorrection) {
128        glUniform1f(program->getUniform("gamma"), description.gamma);
129    }
130}
131
132void ShaderGammaFontRenderer::endPrecaching() {
133    if (mRenderer) {
134        mRenderer->endPrecaching();
135    }
136}
137
138///////////////////////////////////////////////////////////////////////////////
139// Lookup-based renderer
140///////////////////////////////////////////////////////////////////////////////
141
142LookupGammaFontRenderer::LookupGammaFontRenderer(): GammaFontRenderer() {
143    INIT_LOGD("Creating lookup gamma font renderer");
144
145    // Compute the gamma tables
146    const float gamma = 1.0f / mGamma;
147
148    for (uint32_t i = 0; i <= 255; i++) {
149        mGammaTable[i] = uint8_t((float)::floor(pow(i / 255.0f, gamma) * 255.0f + 0.5f));
150    }
151
152    mRenderer = NULL;
153}
154
155void LookupGammaFontRenderer::endPrecaching() {
156    if (mRenderer) {
157        mRenderer->endPrecaching();
158    }
159}
160
161///////////////////////////////////////////////////////////////////////////////
162// Lookup-based renderer, using 3 different correction tables
163///////////////////////////////////////////////////////////////////////////////
164
165Lookup3GammaFontRenderer::Lookup3GammaFontRenderer(): GammaFontRenderer() {
166    INIT_LOGD("Creating lookup3 gamma font renderer");
167
168    // Compute the gamma tables
169    const float blackGamma = mGamma;
170    const float whiteGamma = 1.0f / mGamma;
171
172    for (uint32_t i = 0; i <= 255; i++) {
173        const float v = i / 255.0f;
174        const float black = pow(v, blackGamma);
175        const float white = pow(v, whiteGamma);
176
177        mGammaTable[i] = i;
178        mGammaTable[256 + i] = uint8_t((float)::floor(black * 255.0f + 0.5f));
179        mGammaTable[512 + i] = uint8_t((float)::floor(white * 255.0f + 0.5f));
180    }
181
182    memset(mRenderers, 0, sizeof(FontRenderer*) * kGammaCount);
183    memset(mRenderersUsageCount, 0, sizeof(uint32_t) * kGammaCount);
184}
185
186Lookup3GammaFontRenderer::~Lookup3GammaFontRenderer() {
187    for (int i = 0; i < kGammaCount; i++) {
188        delete mRenderers[i];
189    }
190}
191
192void Lookup3GammaFontRenderer::endPrecaching() {
193    for (int i = 0; i < kGammaCount; i++) {
194        if (mRenderers[i]) {
195            mRenderers[i]->endPrecaching();
196        }
197    }
198}
199
200void Lookup3GammaFontRenderer::clear() {
201    for (int i = 0; i < kGammaCount; i++) {
202        delete mRenderers[i];
203        mRenderers[i] = NULL;
204    }
205}
206
207void Lookup3GammaFontRenderer::flush() {
208    int count = 0;
209    int min = -1;
210    uint32_t minCount = UINT_MAX;
211
212    for (int i = 0; i < kGammaCount; i++) {
213        if (mRenderers[i]) {
214            count++;
215            if (mRenderersUsageCount[i] < minCount) {
216                minCount = mRenderersUsageCount[i];
217                min = i;
218            }
219        }
220    }
221
222    if (count <= 1 || min < 0) return;
223
224    delete mRenderers[min];
225    mRenderers[min] = NULL;
226
227    // Also eliminate the caches for large glyphs, as they consume significant memory
228    for (int i = 0; i < kGammaCount; ++i) {
229        if (mRenderers[i]) {
230            mRenderers[i]->flushLargeCaches();
231        }
232    }
233}
234
235FontRenderer* Lookup3GammaFontRenderer::getRenderer(Gamma gamma) {
236    FontRenderer* renderer = mRenderers[gamma];
237    if (!renderer) {
238        renderer = new FontRenderer();
239        mRenderers[gamma] = renderer;
240        renderer->setGammaTable(&mGammaTable[gamma * 256]);
241    }
242    mRenderersUsageCount[gamma]++;
243    return renderer;
244}
245
246FontRenderer& Lookup3GammaFontRenderer::getFontRenderer(const SkPaint* paint) {
247    if (paint->getShader() == NULL) {
248        const int l = luminance(paint);
249
250        if (l <= mBlackThreshold) {
251            return *getRenderer(kGammaBlack);
252        } else if (l >= mWhiteThreshold) {
253            return *getRenderer(kGammaWhite);
254        }
255    }
256    return *getRenderer(kGammaDefault);
257}
258
259}; // namespace uirenderer
260}; // namespace android
261