GradientCache.cpp revision 117bdbcfa3e8306dad21e7e01fa71b00cdfa7265
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "OpenGLRenderer"
18
19#include <utils/JenkinsHash.h>
20
21#include "Caches.h"
22#include "Debug.h"
23#include "GradientCache.h"
24#include "Properties.h"
25
26namespace android {
27namespace uirenderer {
28
29///////////////////////////////////////////////////////////////////////////////
30// Functions
31///////////////////////////////////////////////////////////////////////////////
32
33template<typename T>
34static inline T min(T a, T b) {
35    return a < b ? a : b;
36}
37
38///////////////////////////////////////////////////////////////////////////////
39// Cache entry
40///////////////////////////////////////////////////////////////////////////////
41
42hash_t GradientCacheEntry::hash() const {
43    uint32_t hash = JenkinsHashMix(0, count);
44    for (uint32_t i = 0; i < count; i++) {
45        hash = JenkinsHashMix(hash, android::hash_type(colors[i]));
46        hash = JenkinsHashMix(hash, android::hash_type(positions[i]));
47    }
48    return JenkinsHashWhiten(hash);
49}
50
51int GradientCacheEntry::compare(const GradientCacheEntry& lhs, const GradientCacheEntry& rhs) {
52    int deltaInt = int(lhs.count) - int(rhs.count);
53    if (deltaInt != 0) return deltaInt;
54
55    deltaInt = memcmp(lhs.colors.get(), rhs.colors.get(), lhs.count * sizeof(uint32_t));
56    if (deltaInt != 0) return deltaInt;
57
58    return memcmp(lhs.positions.get(), rhs.positions.get(), lhs.count * sizeof(float));
59}
60
61///////////////////////////////////////////////////////////////////////////////
62// Constructors/destructor
63///////////////////////////////////////////////////////////////////////////////
64
65GradientCache::GradientCache(Extensions& extensions)
66        : mCache(LruCache<GradientCacheEntry, Texture*>::kUnlimitedCapacity)
67        , mSize(0)
68        , mMaxSize(MB(DEFAULT_GRADIENT_CACHE_SIZE))
69        , mUseFloatTexture(extensions.hasFloatTextures())
70        , mHasNpot(extensions.hasNPot()){
71    char property[PROPERTY_VALUE_MAX];
72    if (property_get(PROPERTY_GRADIENT_CACHE_SIZE, property, nullptr) > 0) {
73        INIT_LOGD("  Setting gradient cache size to %sMB", property);
74        setMaxSize(MB(atof(property)));
75    } else {
76        INIT_LOGD("  Using default gradient cache size of %.2fMB", DEFAULT_GRADIENT_CACHE_SIZE);
77    }
78
79    glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
80
81    mCache.setOnEntryRemovedListener(this);
82}
83
84GradientCache::~GradientCache() {
85    mCache.clear();
86}
87
88///////////////////////////////////////////////////////////////////////////////
89// Size management
90///////////////////////////////////////////////////////////////////////////////
91
92uint32_t GradientCache::getSize() {
93    return mSize;
94}
95
96uint32_t GradientCache::getMaxSize() {
97    return mMaxSize;
98}
99
100void GradientCache::setMaxSize(uint32_t maxSize) {
101    mMaxSize = maxSize;
102    while (mSize > mMaxSize) {
103        mCache.removeOldest();
104    }
105}
106
107///////////////////////////////////////////////////////////////////////////////
108// Callbacks
109///////////////////////////////////////////////////////////////////////////////
110
111void GradientCache::operator()(GradientCacheEntry&, Texture*& texture) {
112    if (texture) {
113        const uint32_t size = texture->width * texture->height * bytesPerPixel();
114        mSize -= size;
115
116        texture->deleteTexture();
117        delete texture;
118    }
119}
120
121///////////////////////////////////////////////////////////////////////////////
122// Caching
123///////////////////////////////////////////////////////////////////////////////
124
125Texture* GradientCache::get(uint32_t* colors, float* positions, int count) {
126    GradientCacheEntry gradient(colors, positions, count);
127    Texture* texture = mCache.get(gradient);
128
129    if (!texture) {
130        texture = addLinearGradient(gradient, colors, positions, count);
131    }
132
133    return texture;
134}
135
136void GradientCache::clear() {
137    mCache.clear();
138}
139
140void GradientCache::getGradientInfo(const uint32_t* colors, const int count,
141        GradientInfo& info) {
142    uint32_t width = 256 * (count - 1);
143
144    // If the npot extension is not supported we cannot use non-clamp
145    // wrap modes. We therefore find the nearest largest power of 2
146    // unless width is already a power of 2
147    if (!mHasNpot && (width & (width - 1)) != 0) {
148        width = 1 << (32 - __builtin_clz(width));
149    }
150
151    bool hasAlpha = false;
152    for (int i = 0; i < count; i++) {
153        if (((colors[i] >> 24) & 0xff) < 255) {
154            hasAlpha = true;
155            break;
156        }
157    }
158
159    info.width = min(width, uint32_t(mMaxTextureSize));
160    info.hasAlpha = hasAlpha;
161}
162
163Texture* GradientCache::addLinearGradient(GradientCacheEntry& gradient,
164        uint32_t* colors, float* positions, int count) {
165
166    GradientInfo info;
167    getGradientInfo(colors, count, info);
168
169    Texture* texture = new Texture();
170    texture->width = info.width;
171    texture->height = 2;
172    texture->blend = info.hasAlpha;
173    texture->generation = 1;
174
175    // Asume the cache is always big enough
176    const uint32_t size = texture->width * texture->height * bytesPerPixel();
177    while (getSize() + size > mMaxSize) {
178        mCache.removeOldest();
179    }
180
181    generateTexture(colors, positions, texture);
182
183    mSize += size;
184    mCache.put(gradient, texture);
185
186    return texture;
187}
188
189size_t GradientCache::bytesPerPixel() const {
190    // We use 4 channels (RGBA)
191    return 4 * (mUseFloatTexture ? sizeof(float) : sizeof(uint8_t));
192}
193
194void GradientCache::splitToBytes(uint32_t inColor, GradientColor& outColor) const {
195    outColor.r = (inColor >> 16) & 0xff;
196    outColor.g = (inColor >>  8) & 0xff;
197    outColor.b = (inColor >>  0) & 0xff;
198    outColor.a = (inColor >> 24) & 0xff;
199}
200
201void GradientCache::splitToFloats(uint32_t inColor, GradientColor& outColor) const {
202    outColor.r = ((inColor >> 16) & 0xff) / 255.0f;
203    outColor.g = ((inColor >>  8) & 0xff) / 255.0f;
204    outColor.b = ((inColor >>  0) & 0xff) / 255.0f;
205    outColor.a = ((inColor >> 24) & 0xff) / 255.0f;
206}
207
208void GradientCache::mixBytes(GradientColor& start, GradientColor& end, float amount,
209        uint8_t*& dst) const {
210    float oppAmount = 1.0f - amount;
211    const float alpha = start.a * oppAmount + end.a * amount;
212    const float a = alpha / 255.0f;
213
214    *dst++ = uint8_t(a * (start.r * oppAmount + end.r * amount));
215    *dst++ = uint8_t(a * (start.g * oppAmount + end.g * amount));
216    *dst++ = uint8_t(a * (start.b * oppAmount + end.b * amount));
217    *dst++ = uint8_t(alpha);
218}
219
220void GradientCache::mixFloats(GradientColor& start, GradientColor& end, float amount,
221        uint8_t*& dst) const {
222    float oppAmount = 1.0f - amount;
223    const float a = start.a * oppAmount + end.a * amount;
224
225    float* d = (float*) dst;
226    *d++ = a * (start.r * oppAmount + end.r * amount);
227    *d++ = a * (start.g * oppAmount + end.g * amount);
228    *d++ = a * (start.b * oppAmount + end.b * amount);
229    *d++ = a;
230
231    dst += 4 * sizeof(float);
232}
233
234void GradientCache::generateTexture(uint32_t* colors, float* positions, Texture* texture) {
235    const uint32_t width = texture->width;
236    const GLsizei rowBytes = width * bytesPerPixel();
237    uint8_t pixels[rowBytes * texture->height];
238
239    static ChannelSplitter gSplitters[] = {
240            &android::uirenderer::GradientCache::splitToBytes,
241            &android::uirenderer::GradientCache::splitToFloats,
242    };
243    ChannelSplitter split = gSplitters[mUseFloatTexture];
244
245    static ChannelMixer gMixers[] = {
246            &android::uirenderer::GradientCache::mixBytes,
247            &android::uirenderer::GradientCache::mixFloats,
248    };
249    ChannelMixer mix = gMixers[mUseFloatTexture];
250
251    GradientColor start;
252    (this->*split)(colors[0], start);
253
254    GradientColor end;
255    (this->*split)(colors[1], end);
256
257    int currentPos = 1;
258    float startPos = positions[0];
259    float distance = positions[1] - startPos;
260
261    uint8_t* dst = pixels;
262    for (uint32_t x = 0; x < width; x++) {
263        float pos = x / float(width - 1);
264        if (pos > positions[currentPos]) {
265            start = end;
266            startPos = positions[currentPos];
267
268            currentPos++;
269
270            (this->*split)(colors[currentPos], end);
271            distance = positions[currentPos] - startPos;
272        }
273
274        float amount = (pos - startPos) / distance;
275        (this->*mix)(start, end, amount, dst);
276    }
277
278    memcpy(pixels + rowBytes, pixels, rowBytes);
279
280    glGenTextures(1, &texture->id);
281    Caches::getInstance().textureState().bindTexture(texture->id);
282    glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
283
284    if (mUseFloatTexture) {
285        // We have to use GL_RGBA16F because GL_RGBA32F does not support filtering
286        glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F, width, texture->height, 0,
287                GL_RGBA, GL_FLOAT, pixels);
288    } else {
289        glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, texture->height, 0,
290                GL_RGBA, GL_UNSIGNED_BYTE, pixels);
291    }
292
293    texture->setFilter(GL_LINEAR);
294    texture->setWrap(GL_CLAMP_TO_EDGE);
295}
296
297}; // namespace uirenderer
298}; // namespace android
299