GradientCache.cpp revision 2de7771740ee08fcaff638ec6b2e460bb72fff04
1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#include <utils/JenkinsHash.h> 18 19#include "Caches.h" 20#include "Debug.h" 21#include "GradientCache.h" 22#include "Properties.h" 23 24#include <cutils/properties.h> 25 26namespace android { 27namespace uirenderer { 28 29/////////////////////////////////////////////////////////////////////////////// 30// Functions 31/////////////////////////////////////////////////////////////////////////////// 32 33template<typename T> 34static inline T min(T a, T b) { 35 return a < b ? a : b; 36} 37 38/////////////////////////////////////////////////////////////////////////////// 39// Cache entry 40/////////////////////////////////////////////////////////////////////////////// 41 42hash_t GradientCacheEntry::hash() const { 43 uint32_t hash = JenkinsHashMix(0, count); 44 for (uint32_t i = 0; i < count; i++) { 45 hash = JenkinsHashMix(hash, android::hash_type(colors[i])); 46 hash = JenkinsHashMix(hash, android::hash_type(positions[i])); 47 } 48 return JenkinsHashWhiten(hash); 49} 50 51int GradientCacheEntry::compare(const GradientCacheEntry& lhs, const GradientCacheEntry& rhs) { 52 int deltaInt = int(lhs.count) - int(rhs.count); 53 if (deltaInt != 0) return deltaInt; 54 55 deltaInt = memcmp(lhs.colors.get(), rhs.colors.get(), lhs.count * sizeof(uint32_t)); 56 if (deltaInt != 0) return deltaInt; 57 58 return memcmp(lhs.positions.get(), rhs.positions.get(), lhs.count * sizeof(float)); 59} 60 61/////////////////////////////////////////////////////////////////////////////// 62// Constructors/destructor 63/////////////////////////////////////////////////////////////////////////////// 64 65GradientCache::GradientCache(Extensions& extensions) 66 : mCache(LruCache<GradientCacheEntry, Texture*>::kUnlimitedCapacity) 67 , mSize(0) 68 , mMaxSize(MB(DEFAULT_GRADIENT_CACHE_SIZE)) 69 , mUseFloatTexture(extensions.hasFloatTextures()) 70 , mHasNpot(extensions.hasNPot()){ 71 char property[PROPERTY_VALUE_MAX]; 72 if (property_get(PROPERTY_GRADIENT_CACHE_SIZE, property, nullptr) > 0) { 73 INIT_LOGD(" Setting gradient cache size to %sMB", property); 74 setMaxSize(MB(atof(property))); 75 } else { 76 INIT_LOGD(" Using default gradient cache size of %.2fMB", DEFAULT_GRADIENT_CACHE_SIZE); 77 } 78 79 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize); 80 81 mCache.setOnEntryRemovedListener(this); 82} 83 84GradientCache::~GradientCache() { 85 mCache.clear(); 86} 87 88/////////////////////////////////////////////////////////////////////////////// 89// Size management 90/////////////////////////////////////////////////////////////////////////////// 91 92uint32_t GradientCache::getSize() { 93 return mSize; 94} 95 96uint32_t GradientCache::getMaxSize() { 97 return mMaxSize; 98} 99 100void GradientCache::setMaxSize(uint32_t maxSize) { 101 mMaxSize = maxSize; 102 while (mSize > mMaxSize) { 103 mCache.removeOldest(); 104 } 105} 106 107/////////////////////////////////////////////////////////////////////////////// 108// Callbacks 109/////////////////////////////////////////////////////////////////////////////// 110 111void GradientCache::operator()(GradientCacheEntry&, Texture*& texture) { 112 if (texture) { 113 mSize -= texture->objectSize(); 114 texture->deleteTexture(); 115 delete texture; 116 } 117} 118 119/////////////////////////////////////////////////////////////////////////////// 120// Caching 121/////////////////////////////////////////////////////////////////////////////// 122 123Texture* GradientCache::get(uint32_t* colors, float* positions, int count) { 124 GradientCacheEntry gradient(colors, positions, count); 125 Texture* texture = mCache.get(gradient); 126 127 if (!texture) { 128 texture = addLinearGradient(gradient, colors, positions, count); 129 } 130 131 return texture; 132} 133 134void GradientCache::clear() { 135 mCache.clear(); 136} 137 138void GradientCache::getGradientInfo(const uint32_t* colors, const int count, 139 GradientInfo& info) { 140 uint32_t width = 256 * (count - 1); 141 142 // If the npot extension is not supported we cannot use non-clamp 143 // wrap modes. We therefore find the nearest largest power of 2 144 // unless width is already a power of 2 145 if (!mHasNpot && (width & (width - 1)) != 0) { 146 width = 1 << (32 - __builtin_clz(width)); 147 } 148 149 bool hasAlpha = false; 150 for (int i = 0; i < count; i++) { 151 if (((colors[i] >> 24) & 0xff) < 255) { 152 hasAlpha = true; 153 break; 154 } 155 } 156 157 info.width = min(width, uint32_t(mMaxTextureSize)); 158 info.hasAlpha = hasAlpha; 159} 160 161Texture* GradientCache::addLinearGradient(GradientCacheEntry& gradient, 162 uint32_t* colors, float* positions, int count) { 163 164 GradientInfo info; 165 getGradientInfo(colors, count, info); 166 167 Texture* texture = new Texture(Caches::getInstance()); 168 texture->blend = info.hasAlpha; 169 texture->generation = 1; 170 171 // Asume the cache is always big enough 172 const uint32_t size = info.width * 2 * bytesPerPixel(); 173 while (getSize() + size > mMaxSize) { 174 mCache.removeOldest(); 175 } 176 177 generateTexture(colors, positions, info.width, 2, texture); 178 179 mSize += size; 180 mCache.put(gradient, texture); 181 182 return texture; 183} 184 185size_t GradientCache::bytesPerPixel() const { 186 // We use 4 channels (RGBA) 187 return 4 * (mUseFloatTexture ? sizeof(float) : sizeof(uint8_t)); 188} 189 190void GradientCache::splitToBytes(uint32_t inColor, GradientColor& outColor) const { 191 outColor.r = (inColor >> 16) & 0xff; 192 outColor.g = (inColor >> 8) & 0xff; 193 outColor.b = (inColor >> 0) & 0xff; 194 outColor.a = (inColor >> 24) & 0xff; 195} 196 197void GradientCache::splitToFloats(uint32_t inColor, GradientColor& outColor) const { 198 outColor.r = ((inColor >> 16) & 0xff) / 255.0f; 199 outColor.g = ((inColor >> 8) & 0xff) / 255.0f; 200 outColor.b = ((inColor >> 0) & 0xff) / 255.0f; 201 outColor.a = ((inColor >> 24) & 0xff) / 255.0f; 202} 203 204void GradientCache::mixBytes(GradientColor& start, GradientColor& end, float amount, 205 uint8_t*& dst) const { 206 float oppAmount = 1.0f - amount; 207 const float alpha = start.a * oppAmount + end.a * amount; 208 const float a = alpha / 255.0f; 209 210 *dst++ = uint8_t(a * (start.r * oppAmount + end.r * amount)); 211 *dst++ = uint8_t(a * (start.g * oppAmount + end.g * amount)); 212 *dst++ = uint8_t(a * (start.b * oppAmount + end.b * amount)); 213 *dst++ = uint8_t(alpha); 214} 215 216void GradientCache::mixFloats(GradientColor& start, GradientColor& end, float amount, 217 uint8_t*& dst) const { 218 float oppAmount = 1.0f - amount; 219 const float a = start.a * oppAmount + end.a * amount; 220 221 float* d = (float*) dst; 222 *d++ = a * (start.r * oppAmount + end.r * amount); 223 *d++ = a * (start.g * oppAmount + end.g * amount); 224 *d++ = a * (start.b * oppAmount + end.b * amount); 225 *d++ = a; 226 227 dst += 4 * sizeof(float); 228} 229 230void GradientCache::generateTexture(uint32_t* colors, float* positions, 231 const uint32_t width, const uint32_t height, Texture* texture) { 232 const GLsizei rowBytes = width * bytesPerPixel(); 233 uint8_t pixels[rowBytes * height]; 234 235 static ChannelSplitter gSplitters[] = { 236 &android::uirenderer::GradientCache::splitToBytes, 237 &android::uirenderer::GradientCache::splitToFloats, 238 }; 239 ChannelSplitter split = gSplitters[mUseFloatTexture]; 240 241 static ChannelMixer gMixers[] = { 242 &android::uirenderer::GradientCache::mixBytes, 243 &android::uirenderer::GradientCache::mixFloats, 244 }; 245 ChannelMixer mix = gMixers[mUseFloatTexture]; 246 247 GradientColor start; 248 (this->*split)(colors[0], start); 249 250 GradientColor end; 251 (this->*split)(colors[1], end); 252 253 int currentPos = 1; 254 float startPos = positions[0]; 255 float distance = positions[1] - startPos; 256 257 uint8_t* dst = pixels; 258 for (uint32_t x = 0; x < width; x++) { 259 float pos = x / float(width - 1); 260 if (pos > positions[currentPos]) { 261 start = end; 262 startPos = positions[currentPos]; 263 264 currentPos++; 265 266 (this->*split)(colors[currentPos], end); 267 distance = positions[currentPos] - startPos; 268 } 269 270 float amount = (pos - startPos) / distance; 271 (this->*mix)(start, end, amount, dst); 272 } 273 274 memcpy(pixels + rowBytes, pixels, rowBytes); 275 276 if (mUseFloatTexture) { 277 // We have to use GL_RGBA16F because GL_RGBA32F does not support filtering 278 texture->upload(GL_RGBA16F, width, height, GL_RGBA, GL_FLOAT, pixels); 279 } else { 280 texture->upload(GL_RGBA, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels); 281 } 282 283 texture->setFilter(GL_LINEAR); 284 texture->setWrap(GL_CLAMP_TO_EDGE); 285} 286 287}; // namespace uirenderer 288}; // namespace android 289