GradientCache.cpp revision 9cccc2b9bdd4850a3f9679569aaec3ab98477a5d
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "OpenGLRenderer"
18
19#include <GLES2/gl2.h>
20
21#include <SkCanvas.h>
22#include <SkGradientShader.h>
23
24#include "GradientCache.h"
25
26namespace android {
27namespace uirenderer {
28
29///////////////////////////////////////////////////////////////////////////////
30// Constructors/destructor
31///////////////////////////////////////////////////////////////////////////////
32
33GradientCache::GradientCache(uint32_t maxByteSize):
34        mCache(GenerationCache<SkShader*, Texture*>::kUnlimitedCapacity),
35        mSize(0), mMaxSize(maxByteSize) {
36    mCache.setOnEntryRemovedListener(this);
37}
38
39GradientCache::~GradientCache() {
40    mCache.clear();
41}
42
43///////////////////////////////////////////////////////////////////////////////
44// Size management
45///////////////////////////////////////////////////////////////////////////////
46
47uint32_t GradientCache::getSize() {
48    return mSize;
49}
50
51uint32_t GradientCache::getMaxSize() {
52    return mMaxSize;
53}
54
55void GradientCache::setMaxSize(uint32_t maxSize) {
56    mMaxSize = maxSize;
57    while (mSize > mMaxSize) {
58        mCache.removeOldest();
59    }
60}
61
62///////////////////////////////////////////////////////////////////////////////
63// Callbacks
64///////////////////////////////////////////////////////////////////////////////
65
66void GradientCache::operator()(SkShader*& shader, Texture*& texture) {
67    if (shader) {
68        const uint32_t size = texture->width * texture->height * 4;
69        mSize -= size;
70    }
71
72    if (texture) {
73        glDeleteTextures(1, &texture->id);
74        delete texture;
75    }
76}
77
78///////////////////////////////////////////////////////////////////////////////
79// Caching
80///////////////////////////////////////////////////////////////////////////////
81
82Texture* GradientCache::get(SkShader* shader) {
83    return mCache.get(shader);
84}
85
86void GradientCache::remove(SkShader* shader) {
87    mCache.remove(shader);
88}
89
90void GradientCache::clear() {
91    mCache.clear();
92}
93
94Texture* GradientCache::addLinearGradient(SkShader* shader, float* bounds, uint32_t* colors,
95        float* positions, int count, SkShader::TileMode tileMode) {
96    SkBitmap bitmap;
97    bitmap.setConfig(SkBitmap::kARGB_8888_Config, 1024, 1);
98    bitmap.allocPixels();
99    bitmap.eraseColor(0);
100
101    SkCanvas canvas(bitmap);
102
103    SkPoint points[2];
104    points[0].set(0.0f, 0.0f);
105    points[1].set(bitmap.width(), 0.0f);
106
107    SkShader* localShader = SkGradientShader::CreateLinear(points,
108            reinterpret_cast<const SkColor*>(colors), positions, count, tileMode);
109
110    SkPaint p;
111    p.setStyle(SkPaint::kStrokeAndFill_Style);
112    p.setShader(localShader)->unref();
113
114    canvas.drawRectCoords(0.0f, 0.0f, bitmap.width(), 1.0f, p);
115
116    // Asume the cache is always big enough
117    const uint32_t size = bitmap.rowBytes() * bitmap.height();
118    while (mSize + size > mMaxSize) {
119        mCache.removeOldest();
120    }
121
122    Texture* texture = new Texture;
123    generateTexture(&bitmap, texture);
124
125    mSize += size;
126    mCache.put(shader, texture);
127
128    return texture;
129}
130
131void GradientCache::generateTexture(SkBitmap* bitmap, Texture* texture) {
132    SkAutoLockPixels autoLock(*bitmap);
133    if (!bitmap->readyToDraw()) {
134        LOGE("Cannot generate texture from shader");
135        return;
136    }
137
138    texture->generation = bitmap->getGenerationID();
139    texture->width = bitmap->width();
140    texture->height = bitmap->height();
141
142    glGenTextures(1, &texture->id);
143
144    glBindTexture(GL_TEXTURE_2D, texture->id);
145    glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap->bytesPerPixel());
146
147    texture->blend = !bitmap->isOpaque();
148    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bitmap->rowBytesAsPixels(), texture->height, 0,
149            GL_RGBA, GL_UNSIGNED_BYTE, bitmap->getPixels());
150
151    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
152    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
153
154    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
155    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
156}
157
158}; // namespace uirenderer
159}; // namespace android
160