GradientCache.cpp revision fb8b763f762ae21923c58d64caa729b012f40e05
1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define LOG_TAG "OpenGLRenderer" 18 19#include <GLES2/gl2.h> 20 21#include <SkCanvas.h> 22#include <SkGradientShader.h> 23 24#include "GradientCache.h" 25#include "Properties.h" 26 27namespace android { 28namespace uirenderer { 29 30/////////////////////////////////////////////////////////////////////////////// 31// Constructors/destructor 32/////////////////////////////////////////////////////////////////////////////// 33 34GradientCache::GradientCache(): 35 mCache(GenerationCache<SkShader*, Texture*>::kUnlimitedCapacity), 36 mSize(0), mMaxSize(MB(DEFAULT_GRADIENT_CACHE_SIZE)) { 37 char property[PROPERTY_VALUE_MAX]; 38 if (property_get(PROPERTY_GRADIENT_CACHE_SIZE, property, NULL) > 0) { 39 LOGD(" Setting gradient cache size to %sMB", property); 40 setMaxSize(MB(atof(property))); 41 } else { 42 LOGD(" Using default gradient cache size of %.2fMB", DEFAULT_GRADIENT_CACHE_SIZE); 43 } 44 45 mCache.setOnEntryRemovedListener(this); 46} 47 48GradientCache::GradientCache(uint32_t maxByteSize): 49 mCache(GenerationCache<SkShader*, Texture*>::kUnlimitedCapacity), 50 mSize(0), mMaxSize(maxByteSize) { 51 mCache.setOnEntryRemovedListener(this); 52} 53 54GradientCache::~GradientCache() { 55 mCache.clear(); 56} 57 58/////////////////////////////////////////////////////////////////////////////// 59// Size management 60/////////////////////////////////////////////////////////////////////////////// 61 62uint32_t GradientCache::getSize() { 63 return mSize; 64} 65 66uint32_t GradientCache::getMaxSize() { 67 return mMaxSize; 68} 69 70void GradientCache::setMaxSize(uint32_t maxSize) { 71 mMaxSize = maxSize; 72 while (mSize > mMaxSize) { 73 mCache.removeOldest(); 74 } 75} 76 77/////////////////////////////////////////////////////////////////////////////// 78// Callbacks 79/////////////////////////////////////////////////////////////////////////////// 80 81void GradientCache::operator()(SkShader*& shader, Texture*& texture) { 82 if (shader) { 83 const uint32_t size = texture->width * texture->height * 4; 84 mSize -= size; 85 } 86 87 if (texture) { 88 glDeleteTextures(1, &texture->id); 89 delete texture; 90 } 91} 92 93/////////////////////////////////////////////////////////////////////////////// 94// Caching 95/////////////////////////////////////////////////////////////////////////////// 96 97Texture* GradientCache::get(SkShader* shader) { 98 return mCache.get(shader); 99} 100 101void GradientCache::remove(SkShader* shader) { 102 mCache.remove(shader); 103} 104 105void GradientCache::clear() { 106 mCache.clear(); 107} 108 109Texture* GradientCache::addLinearGradient(SkShader* shader, float* bounds, uint32_t* colors, 110 float* positions, int count, SkShader::TileMode tileMode) { 111 SkBitmap bitmap; 112 bitmap.setConfig(SkBitmap::kARGB_8888_Config, 1024, 1); 113 bitmap.allocPixels(); 114 bitmap.eraseColor(0); 115 116 SkCanvas canvas(bitmap); 117 118 SkPoint points[2]; 119 points[0].set(0.0f, 0.0f); 120 points[1].set(bitmap.width(), 0.0f); 121 122 SkShader* localShader = SkGradientShader::CreateLinear(points, 123 reinterpret_cast<const SkColor*>(colors), positions, count, tileMode); 124 125 SkPaint p; 126 p.setStyle(SkPaint::kStrokeAndFill_Style); 127 p.setShader(localShader)->unref(); 128 129 canvas.drawRectCoords(0.0f, 0.0f, bitmap.width(), 1.0f, p); 130 131 // Asume the cache is always big enough 132 const uint32_t size = bitmap.rowBytes() * bitmap.height(); 133 while (mSize + size > mMaxSize) { 134 mCache.removeOldest(); 135 } 136 137 Texture* texture = new Texture; 138 generateTexture(&bitmap, texture); 139 140 mSize += size; 141 mCache.put(shader, texture); 142 143 return texture; 144} 145 146void GradientCache::generateTexture(SkBitmap* bitmap, Texture* texture) { 147 SkAutoLockPixels autoLock(*bitmap); 148 if (!bitmap->readyToDraw()) { 149 LOGE("Cannot generate texture from shader"); 150 return; 151 } 152 153 texture->generation = bitmap->getGenerationID(); 154 texture->width = bitmap->width(); 155 texture->height = bitmap->height(); 156 157 glGenTextures(1, &texture->id); 158 159 glBindTexture(GL_TEXTURE_2D, texture->id); 160 glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap->bytesPerPixel()); 161 162 texture->blend = !bitmap->isOpaque(); 163 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bitmap->rowBytesAsPixels(), texture->height, 0, 164 GL_RGBA, GL_UNSIGNED_BYTE, bitmap->getPixels()); 165 166 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 167 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 168 169 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 170 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 171} 172 173}; // namespace uirenderer 174}; // namespace android 175