1dda570201ac851dd85af3861f7e575721d3345daRomain Guy/*
2dda570201ac851dd85af3861f7e575721d3345daRomain Guy * Copyright (C) 2010 The Android Open Source Project
3dda570201ac851dd85af3861f7e575721d3345daRomain Guy *
4dda570201ac851dd85af3861f7e575721d3345daRomain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5dda570201ac851dd85af3861f7e575721d3345daRomain Guy * you may not use this file except in compliance with the License.
6dda570201ac851dd85af3861f7e575721d3345daRomain Guy * You may obtain a copy of the License at
7dda570201ac851dd85af3861f7e575721d3345daRomain Guy *
8dda570201ac851dd85af3861f7e575721d3345daRomain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9dda570201ac851dd85af3861f7e575721d3345daRomain Guy *
10dda570201ac851dd85af3861f7e575721d3345daRomain Guy * Unless required by applicable law or agreed to in writing, software
11dda570201ac851dd85af3861f7e575721d3345daRomain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12dda570201ac851dd85af3861f7e575721d3345daRomain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13dda570201ac851dd85af3861f7e575721d3345daRomain Guy * See the License for the specific language governing permissions and
14dda570201ac851dd85af3861f7e575721d3345daRomain Guy * limitations under the License.
15dda570201ac851dd85af3861f7e575721d3345daRomain Guy */
16dda570201ac851dd85af3861f7e575721d3345daRomain Guy
175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#ifndef ANDROID_HWUI_LAYER_H
185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#define ANDROID_HWUI_LAYER_H
19dda570201ac851dd85af3861f7e575721d3345daRomain Guy
2076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger#include <cutils/compiler.h>
21f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy#include <sys/types.h>
22087bc0c14bdccf7c258dce0cdef46a69a839b427John Reck#include <utils/StrongPointer.h>
23bfed827028eae460a40464be7dbe146f4d748e26Nick Kralevich#include <utils/RefBase.h>
2451d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik#include <memory>
25f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
26dda570201ac851dd85af3861f7e575721d3345daRomain Guy#include <GLES2/gl2.h>
2738e0c32852e3b9d8ca4a9d3791577f52536419cbJohn Reck#include <GpuMemoryTracker.h>
28dda570201ac851dd85af3861f7e575721d3345daRomain Guy
295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#include <ui/Region.h>
305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
31ca79cf69d09efa0c327e9b1237d86a119aea5da7Derek Sollenberger#include <SkPaint.h>
32dda570201ac851dd85af3861f7e575721d3345daRomain Guy#include <SkXfermode.h>
33dda570201ac851dd85af3861f7e575721d3345daRomain Guy
3476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger#include "Matrix.h"
35dda570201ac851dd85af3861f7e575721d3345daRomain Guy#include "Rect.h"
363bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy#include "RenderBuffer.h"
379ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy#include "Texture.h"
38f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy#include "Vertex.h"
39dda570201ac851dd85af3861f7e575721d3345daRomain Guy
40dda570201ac851dd85af3861f7e575721d3345daRomain Guynamespace android {
41dda570201ac851dd85af3861f7e575721d3345daRomain Guynamespace uirenderer {
42dda570201ac851dd85af3861f7e575721d3345daRomain Guy
438550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy///////////////////////////////////////////////////////////////////////////////
448550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy// Layers
458550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy///////////////////////////////////////////////////////////////////////////////
46dda570201ac851dd85af3861f7e575721d3345daRomain Guy
472bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy// Forward declarations
488aa195d7081b889f3a7b1f426cbd8556377aae5eRomain Guyclass Caches;
4951d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craikclass RenderNode;
503b20251a355c88193c439f928a84ae69483fb488John Reckclass RenderState;
512bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guyclass OpenGLRenderer;
5296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guyclass DeferredDisplayList;
53d3448e437ac247e96455014e95f15a3ddd5cb328Chih-Hung Hsiehstruct DeferStateStruct;
542bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy
55dda570201ac851dd85af3861f7e575721d3345daRomain Guy/**
56eb99356a0548684a501766e6a524529ab93304c8Romain Guy * A layer has dimensions and is backed by an OpenGL texture or FBO.
57dda570201ac851dd85af3861f7e575721d3345daRomain Guy */
5838e0c32852e3b9d8ca4a9d3791577f52536419cbJohn Reckclass Layer : public VirtualLightRefBase, GpuMemoryTracker {
59564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craikpublic:
60b9ce116dac378b4cf4490f265dcbd5704a1dd43cChris Craik    enum class Type {
61b9ce116dac378b4cf4490f265dcbd5704a1dd43cChris Craik        Texture,
62b9ce116dac378b4cf4490f265dcbd5704a1dd43cChris Craik        DisplayList,
638a226d24b8b2fde4c855d0051cb7bfc5b5813c36Chris Craik    };
648a226d24b8b2fde4c855d0051cb7bfc5b5813c36Chris Craik
65bfd1cd620991ac2fa9202fdce6c00ec47d071935Chris Craik    // layer lifecycle, controlled from outside
66b9ce116dac378b4cf4490f265dcbd5704a1dd43cChris Craik    enum class State {
67b9ce116dac378b4cf4490f265dcbd5704a1dd43cChris Craik        Uncached = 0,
68b9ce116dac378b4cf4490f265dcbd5704a1dd43cChris Craik        InCache = 1,
69b9ce116dac378b4cf4490f265dcbd5704a1dd43cChris Craik        FailedToCache = 2,
70b9ce116dac378b4cf4490f265dcbd5704a1dd43cChris Craik        RemovedFromCache = 3,
71b9ce116dac378b4cf4490f265dcbd5704a1dd43cChris Craik        DeletedFromCache = 4,
72b9ce116dac378b4cf4490f265dcbd5704a1dd43cChris Craik        InGarbageList = 5,
73bfd1cd620991ac2fa9202fdce6c00ec47d071935Chris Craik    };
74bfd1cd620991ac2fa9202fdce6c00ec47d071935Chris Craik    State state; // public for logging/debugging purposes
75bfd1cd620991ac2fa9202fdce6c00ec47d071935Chris Craik
76e5c6584a402fb3b1fe0507e4e00e601bec8f1bbcChris Craik    Layer(Type type, RenderState& renderState, uint32_t layerWidth, uint32_t layerHeight);
77d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase    ~Layer();
788550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy
792055abaa0a590c35e27e1ae2e7d7cfccdfb98b59Romain Guy    static uint32_t computeIdealWidth(uint32_t layerWidth);
802055abaa0a590c35e27e1ae2e7d7cfccdfb98b59Romain Guy    static uint32_t computeIdealHeight(uint32_t layerHeight);
812055abaa0a590c35e27e1ae2e7d7cfccdfb98b59Romain Guy
828ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    /**
838ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     * Calling this method will remove (either by recycling or
848ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     * destroying) the associated FBO, if present, and any render
858ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     * buffer (stencil for instance.)
868ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     */
878ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    void removeFbo(bool flush = true);
8856257aff8a55c847be72be9924c392033fd8151dDave Burke
89dda570201ac851dd85af3861f7e575721d3345daRomain Guy    /**
909fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy     * Sets this layer's region to a rectangle. Computes the appropriate
919fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy     * texture coordinates.
929fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy     */
939fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy    void setRegionAsRect() {
949fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy        const android::Rect& bounds = region.getBounds();
959fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy        regionRect.set(bounds.leftTop().x, bounds.leftTop().y,
969fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy               bounds.rightBottom().x, bounds.rightBottom().y);
979fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
9838e0c32852e3b9d8ca4a9d3791577f52536419cbJohn Reck        const float texX = 1.0f / float(texture.mWidth);
9938e0c32852e3b9d8ca4a9d3791577f52536419cbJohn Reck        const float texY = 1.0f / float(texture.mHeight);
1009fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy        const float height = layer.getHeight();
1019fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy        texCoords.set(
1029fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy               regionRect.left * texX, (height - regionRect.top) * texY,
1039fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy               regionRect.right * texX, (height - regionRect.bottom) * texY);
1049ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
1059ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        regionRect.translate(layer.left, layer.top);
1069ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    }
1079ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
10869e5adffb19135d51bde8e458f4907d7265f3e23Chris Craik    void setWindowTransform(Matrix4& windowTransform) {
10969e5adffb19135d51bde8e458f4907d7265f3e23Chris Craik        cachedInvTransformInWindow.loadInverse(windowTransform);
11069e5adffb19135d51bde8e458f4907d7265f3e23Chris Craik        rendererLightPosDirty = true;
11169e5adffb19135d51bde8e458f4907d7265f3e23Chris Craik    }
11269e5adffb19135d51bde8e458f4907d7265f3e23Chris Craik
113a7090e0cfd7c719a6d4c03aae34f5db98754cbddChris Craik    void updateDeferred(RenderNode* renderNode, int left, int top, int right, int bottom);
1142bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy
1153bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy    inline uint32_t getWidth() const {
11638e0c32852e3b9d8ca4a9d3791577f52536419cbJohn Reck        return texture.mWidth;
1179ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    }
1189ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
1193bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy    inline uint32_t getHeight() const {
12038e0c32852e3b9d8ca4a9d3791577f52536419cbJohn Reck        return texture.mHeight;
1219ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    }
1229ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
1232055abaa0a590c35e27e1ae2e7d7cfccdfb98b59Romain Guy    /**
1242055abaa0a590c35e27e1ae2e7d7cfccdfb98b59Romain Guy     * Resize the layer and its texture if needed.
1252055abaa0a590c35e27e1ae2e7d7cfccdfb98b59Romain Guy     *
1262055abaa0a590c35e27e1ae2e7d7cfccdfb98b59Romain Guy     * @param width The new width of the layer
1272055abaa0a590c35e27e1ae2e7d7cfccdfb98b59Romain Guy     * @param height The new height of the layer
1282055abaa0a590c35e27e1ae2e7d7cfccdfb98b59Romain Guy     *
1292055abaa0a590c35e27e1ae2e7d7cfccdfb98b59Romain Guy     * @return True if the layer was resized or nothing happened, false if
1302055abaa0a590c35e27e1ae2e7d7cfccdfb98b59Romain Guy     *         a failure occurred during the resizing operation
1312055abaa0a590c35e27e1ae2e7d7cfccdfb98b59Romain Guy     */
1322055abaa0a590c35e27e1ae2e7d7cfccdfb98b59Romain Guy    bool resize(const uint32_t width, const uint32_t height);
1332055abaa0a590c35e27e1ae2e7d7cfccdfb98b59Romain Guy
1349ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    void setSize(uint32_t width, uint32_t height) {
13538e0c32852e3b9d8ca4a9d3791577f52536419cbJohn Reck        texture.updateSize(width, height, texture.format());
1369ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    }
1379ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
138674554fc36932ca50b15bba41ac6f650254d4e72Derek Sollenberger    ANDROID_API void setPaint(const SkPaint* paint);
139d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase
1409ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    inline void setBlend(bool blend) {
1419ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        texture.blend = blend;
1429ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    }
1439ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
1443bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy    inline bool isBlend() const {
1459ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        return texture.blend;
1469ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    }
1479ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
1489757ac0b9d62f6aea5e47cfb375f445c78bb7897Chris Craik    inline void setForceFilter(bool forceFilter) {
1499757ac0b9d62f6aea5e47cfb375f445c78bb7897Chris Craik        this->forceFilter = forceFilter;
1509757ac0b9d62f6aea5e47cfb375f445c78bb7897Chris Craik    }
1519757ac0b9d62f6aea5e47cfb375f445c78bb7897Chris Craik
1529757ac0b9d62f6aea5e47cfb375f445c78bb7897Chris Craik    inline bool getForceFilter() const {
1539757ac0b9d62f6aea5e47cfb375f445c78bb7897Chris Craik        return forceFilter;
1549757ac0b9d62f6aea5e47cfb375f445c78bb7897Chris Craik    }
1559757ac0b9d62f6aea5e47cfb375f445c78bb7897Chris Craik
1569ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    inline void setAlpha(int alpha) {
1579ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        this->alpha = alpha;
1589ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    }
1599ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
1609ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    inline void setAlpha(int alpha, SkXfermode::Mode mode) {
1619ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        this->alpha = alpha;
1629ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        this->mode = mode;
1639ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    }
1649ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
1653bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy    inline int getAlpha() const {
1669ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        return alpha;
1679ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    }
1689ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
1693bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy    inline SkXfermode::Mode getMode() const {
1709ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        return mode;
1719ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    }
1729ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
1739ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    inline void setEmpty(bool empty) {
1749ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        this->empty = empty;
1759ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    }
1769ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
1773bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy    inline bool isEmpty() const {
1789ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        return empty;
1799ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    }
1809ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
1819ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    inline void setFbo(GLuint fbo) {
1829ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        this->fbo = fbo;
1839ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    }
1849ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
1853bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy    inline GLuint getFbo() const {
1869ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        return fbo;
1879ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    }
1889ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
1893bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy    inline void setStencilRenderBuffer(RenderBuffer* renderBuffer) {
1903bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy        if (RenderBuffer::isStencilBuffer(renderBuffer->getFormat())) {
1913bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy            this->stencil = renderBuffer;
1923bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy            glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
1933bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy                    GL_RENDERBUFFER, stencil->getName());
1943bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy        } else {
1953bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy            ALOGE("The specified render buffer is not a stencil buffer");
1963bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy        }
1978ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
1988ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
1993bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy    inline RenderBuffer* getStencilRenderBuffer() const {
2008ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        return stencil;
2018ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
2028ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
203f27133df2d179c99d6bc1ae644af09e9153a0071Chris Craik    inline GLuint getTextureId() const {
20438e0c32852e3b9d8ca4a9d3791577f52536419cbJohn Reck        return texture.id();
2059ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    }
206f27133df2d179c99d6bc1ae644af09e9153a0071Chris Craik
207f27133df2d179c99d6bc1ae644af09e9153a0071Chris Craik    inline Texture& getTexture() {
208f27133df2d179c99d6bc1ae644af09e9153a0071Chris Craik        return texture;
209f27133df2d179c99d6bc1ae644af09e9153a0071Chris Craik    }
2109ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
2113bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy    inline GLenum getRenderTarget() const {
2129ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        return renderTarget;
2139ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    }
2149ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
2159ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    inline void setRenderTarget(GLenum renderTarget) {
2169ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        this->renderTarget = renderTarget;
2179ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    }
2189ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
219417ed6d4337e5409d52f58cc93677c8715193f32John Reck    inline bool isRenderable() const {
220417ed6d4337e5409d52f58cc93677c8715193f32John Reck        return renderTarget != GL_NONE;
221417ed6d4337e5409d52f58cc93677c8715193f32John Reck    }
222417ed6d4337e5409d52f58cc93677c8715193f32John Reck
223d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    void setWrap(GLenum wrap, bool bindTexture = false, bool force = false) {
224d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture.setWrap(wrap, bindTexture, force, renderTarget);
2259ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    }
2269ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
227d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    void setFilter(GLenum filter, bool bindTexture = false, bool force = false) {
228d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture.setFilter(filter, bindTexture, force, renderTarget);
2299ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    }
2309ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
2313bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy    inline bool isCacheable() const {
2329ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        return cacheable;
2339ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    }
2349ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
2359ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    inline void setCacheable(bool cacheable) {
2369ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        this->cacheable = cacheable;
2379ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    }
2389ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
2393bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy    inline bool isDirty() const {
2407c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy        return dirty;
2417c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy    }
2427c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy
2437c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy    inline void setDirty(bool dirty) {
2447c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy        this->dirty = dirty;
2457c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy    }
2467c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy
2473bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy    inline bool isTextureLayer() const {
248b9ce116dac378b4cf4490f265dcbd5704a1dd43cChris Craik        return type == Type::Texture;
2499ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    }
2509ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
25176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    inline SkColorFilter* getColorFilter() const {
2529ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        return colorFilter;
2539ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    }
2549ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
25576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    ANDROID_API void setColorFilter(SkColorFilter* filter);
2569ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
2573f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    inline void setConvexMask(const SkPath* convexMask) {
2583f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        this->convexMask = convexMask;
2593f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    }
2603f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
2613f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    inline const SkPath* getConvexMask() {
2623f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        return convexMask;
2633f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    }
2643f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
2658aa195d7081b889f3a7b1f426cbd8556377aae5eRomain Guy    void bindStencilRenderBuffer() const;
2662055abaa0a590c35e27e1ae2e7d7cfccdfb98b59Romain Guy
2678aa195d7081b889f3a7b1f426cbd8556377aae5eRomain Guy    void bindTexture() const;
2688aa195d7081b889f3a7b1f426cbd8556377aae5eRomain Guy    void generateTexture();
2698aa195d7081b889f3a7b1f426cbd8556377aae5eRomain Guy    void allocateTexture();
270ef09a210dd6ea481158b7028ec2424a7f5769ed2Romain Guy
271ef09a210dd6ea481158b7028ec2424a7f5769ed2Romain Guy    /**
272ef09a210dd6ea481158b7028ec2424a7f5769ed2Romain Guy     * When the caller frees the texture itself, the caller
273ef09a210dd6ea481158b7028ec2424a7f5769ed2Romain Guy     * must call this method to tell this layer that it lost
274ef09a210dd6ea481158b7028ec2424a7f5769ed2Romain Guy     * the texture.
275ef09a210dd6ea481158b7028ec2424a7f5769ed2Romain Guy     */
2768aa195d7081b889f3a7b1f426cbd8556377aae5eRomain Guy    ANDROID_API void clearTexture();
2772055abaa0a590c35e27e1ae2e7d7cfccdfb98b59Romain Guy
2789ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    inline mat4& getTexTransform() {
2799ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        return texTransform;
2809fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy    }
2819fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
282302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    inline mat4& getTransform() {
283302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy        return transform;
284302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    }
285302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy
28669e5adffb19135d51bde8e458f4907d7265f3e23Chris Craik    void defer(const OpenGLRenderer& rootRenderer);
287e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy    void cancelDefer();
28896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    void flush();
28969e5adffb19135d51bde8e458f4907d7265f3e23Chris Craik    void render(const OpenGLRenderer& rootRenderer);
29096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
2919fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy    /**
2920e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reck     * Posts a decStrong call to the appropriate thread.
2930e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reck     * Thread-safe.
2940e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reck     */
2950e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reck    void postDecStrong();
2960e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reck
2970e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reck    /**
29857998017ff137f7d4ec33df21b6596141f8c4547John Reck     * Lost the GL context but the layer is still around, mark it invalid internally
29957998017ff137f7d4ec33df21b6596141f8c4547John Reck     * so the dtor knows not to do any GL work
30057998017ff137f7d4ec33df21b6596141f8c4547John Reck     */
30157998017ff137f7d4ec33df21b6596141f8c4547John Reck    void onGlContextLost();
30257998017ff137f7d4ec33df21b6596141f8c4547John Reck
30357998017ff137f7d4ec33df21b6596141f8c4547John Reck    /**
3048550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy     * Bounds of the layer.
305dda570201ac851dd85af3861f7e575721d3345daRomain Guy     */
306dda570201ac851dd85af3861f7e575721d3345daRomain Guy    Rect layer;
307dda570201ac851dd85af3861f7e575721d3345daRomain Guy    /**
3088550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy     * Texture coordinates of the layer.
309dda570201ac851dd85af3861f7e575721d3345daRomain Guy     */
3108550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    Rect texCoords;
311c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    /**
312c3fedafc5f50100219449125a000e3138f6fb987Romain Guy     * Clipping rectangle.
313c3fedafc5f50100219449125a000e3138f6fb987Romain Guy     */
314c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    Rect clipRect;
3158550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy
316dda570201ac851dd85af3861f7e575721d3345daRomain Guy    /**
3179ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy     * Dirty region indicating what parts of the layer
3189ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy     * have been drawn.
319eb99356a0548684a501766e6a524529ab93304c8Romain Guy     */
3209ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    Region region;
321eb99356a0548684a501766e6a524529ab93304c8Romain Guy    /**
3229ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy     * If the region is a rectangle, coordinates of the
3239ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy     * region are stored here.
324dda570201ac851dd85af3861f7e575721d3345daRomain Guy     */
3259ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    Rect regionRect;
3269ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
327dda570201ac851dd85af3861f7e575721d3345daRomain Guy    /**
3289ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy     * If the layer can be rendered as a mesh, this is non-null.
329dda570201ac851dd85af3861f7e575721d3345daRomain Guy     */
330e5c6584a402fb3b1fe0507e4e00e601bec8f1bbcChris Craik    TextureVertex* mesh = nullptr;
331e5c6584a402fb3b1fe0507e4e00e601bec8f1bbcChris Craik    GLsizei meshElementCount = 0;
3329ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
3332bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy    /**
3342bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy     * Used for deferred updates.
3352bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy     */
336e5c6584a402fb3b1fe0507e4e00e601bec8f1bbcChris Craik    bool deferredUpdateScheduled = false;
33751d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik    std::unique_ptr<OpenGLRenderer> renderer;
338a7090e0cfd7c719a6d4c03aae34f5db98754cbddChris Craik    sp<RenderNode> renderNode;
3392bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy    Rect dirtyRect;
340e5c6584a402fb3b1fe0507e4e00e601bec8f1bbcChris Craik    bool debugDrawUpdate = false;
341e5c6584a402fb3b1fe0507e4e00e601bec8f1bbcChris Craik    bool hasDrawnSinceUpdate = false;
342e5c6584a402fb3b1fe0507e4e00e601bec8f1bbcChris Craik    bool wasBuildLayered = false;
3432bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy
3449ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guyprivate:
345668f0e38ef0277d55d3118af37e17b8c435df85cJohn Reck    void requireRenderer();
34669e5adffb19135d51bde8e458f4907d7265f3e23Chris Craik    void updateLightPosFromRenderer(const OpenGLRenderer& rootRenderer);
347668f0e38ef0277d55d3118af37e17b8c435df85cJohn Reck
3488aa195d7081b889f3a7b1f426cbd8556377aae5eRomain Guy    Caches& caches;
3498aa195d7081b889f3a7b1f426cbd8556377aae5eRomain Guy
3503b20251a355c88193c439f928a84ae69483fb488John Reck    RenderState& renderState;
3513b20251a355c88193c439f928a84ae69483fb488John Reck
352dda570201ac851dd85af3861f7e575721d3345daRomain Guy    /**
3539ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy     * Name of the FBO used to render the layer. If the name is 0
3549ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy     * this layer is not backed by an FBO, but a simple texture.
355dda570201ac851dd85af3861f7e575721d3345daRomain Guy     */
356e5c6584a402fb3b1fe0507e4e00e601bec8f1bbcChris Craik    GLuint fbo = 0;
3578550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy
35838c85b907a478af96d71b9a5df5a2066b8475311Romain Guy    /**
3593bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy     * The render buffer used as the stencil buffer.
3608ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy     */
361e5c6584a402fb3b1fe0507e4e00e601bec8f1bbcChris Craik    RenderBuffer* stencil = nullptr;
3628ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
3638ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    /**
3640bb5667b4ef91fefd0500fae0186789d15d54e0eRomain Guy     * Indicates whether this layer has been used already.
36538c85b907a478af96d71b9a5df5a2066b8475311Romain Guy     */
366e5c6584a402fb3b1fe0507e4e00e601bec8f1bbcChris Craik    bool empty = true;
3678550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy
3688550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    /**
3699ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy     * The texture backing this layer.
3708550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy     */
3719ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    Texture texture;
3729ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
3738550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    /**
3749ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy     * If set to true (by default), the layer can be reused.
3758550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy     */
376e5c6584a402fb3b1fe0507e4e00e601bec8f1bbcChris Craik    bool cacheable = true;
3775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
3785b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    /**
3798a226d24b8b2fde4c855d0051cb7bfc5b5813c36Chris Craik     * Denotes whether the layer is a DisplayList, or Texture layer.
3805b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     */
3818a226d24b8b2fde4c855d0051cb7bfc5b5813c36Chris Craik    const Type type;
3829ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
38340667676e542a9daeafeac9904c30004e8706fd3Romain Guy    /**
3847c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy     * When set to true, this layer is dirty and should be cleared
3857c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy     * before any rendering occurs.
3867c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy     */
387e5c6584a402fb3b1fe0507e4e00e601bec8f1bbcChris Craik    bool dirty = false;
3887c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy
3897c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy    /**
3909ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy     * Indicates the render target.
39140667676e542a9daeafeac9904c30004e8706fd3Romain Guy     */
392e5c6584a402fb3b1fe0507e4e00e601bec8f1bbcChris Craik    GLenum renderTarget = GL_TEXTURE_2D;
393171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy
394171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy    /**
395171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy     * Color filter used to draw this layer. Optional.
396171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy     */
397e5c6584a402fb3b1fe0507e4e00e601bec8f1bbcChris Craik    SkColorFilter* colorFilter = nullptr;
398f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy
399f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    /**
4009757ac0b9d62f6aea5e47cfb375f445c78bb7897Chris Craik     * Indicates raster data backing the layer is scaled, requiring filtration.
4019757ac0b9d62f6aea5e47cfb375f445c78bb7897Chris Craik     */
402e5c6584a402fb3b1fe0507e4e00e601bec8f1bbcChris Craik    bool forceFilter = false;
4039757ac0b9d62f6aea5e47cfb375f445c78bb7897Chris Craik
4049757ac0b9d62f6aea5e47cfb375f445c78bb7897Chris Craik    /**
4059ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy     * Opacity of the layer.
406aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy     */
407e5c6584a402fb3b1fe0507e4e00e601bec8f1bbcChris Craik    int alpha = 255;
4089757ac0b9d62f6aea5e47cfb375f445c78bb7897Chris Craik
409aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    /**
4109ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy     * Blending mode of the layer.
411aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy     */
412e5c6584a402fb3b1fe0507e4e00e601bec8f1bbcChris Craik    SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode;
413aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
414aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    /**
415aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy     * Optional texture coordinates transform.
416aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy     */
417aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    mat4 texTransform;
4188f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy
419302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    /**
420302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy     * Optional transform.
421302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy     */
422302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    mat4 transform;
423302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy
42496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    /**
42569e5adffb19135d51bde8e458f4907d7265f3e23Chris Craik     * Cached transform of layer in window, updated only on creation / resize
42669e5adffb19135d51bde8e458f4907d7265f3e23Chris Craik     */
42769e5adffb19135d51bde8e458f4907d7265f3e23Chris Craik    mat4 cachedInvTransformInWindow;
428e5c6584a402fb3b1fe0507e4e00e601bec8f1bbcChris Craik    bool rendererLightPosDirty = true;
42969e5adffb19135d51bde8e458f4907d7265f3e23Chris Craik
43069e5adffb19135d51bde8e458f4907d7265f3e23Chris Craik    /**
43196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy     * Used to defer display lists when the layer is updated with a
43296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy     * display list.
43396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy     */
43451d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik    std::unique_ptr<DeferredDisplayList> deferredList;
43596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
4363f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    /**
4373f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik     * This convex path should be used to mask the layer's draw to the screen.
4383f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik     *
4393f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik     * Data not owned/managed by layer object.
4403f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik     */
441e5c6584a402fb3b1fe0507e4e00e601bec8f1bbcChris Craik    const SkPath* convexMask = nullptr;
4423f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
443dda570201ac851dd85af3861f7e575721d3345daRomain Guy}; // struct Layer
444dda570201ac851dd85af3861f7e575721d3345daRomain Guy
445dda570201ac851dd85af3861f7e575721d3345daRomain Guy}; // namespace uirenderer
446dda570201ac851dd85af3861f7e575721d3345daRomain Guy}; // namespace android
447dda570201ac851dd85af3861f7e575721d3345daRomain Guy
4485b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif // ANDROID_HWUI_LAYER_H
449