Layer.h revision 3f085429fd47ebd32ac2463b3eae2a5a6c17be25
1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_HWUI_LAYER_H 18#define ANDROID_HWUI_LAYER_H 19 20#include <cutils/compiler.h> 21#include <sys/types.h> 22#include <utils/StrongPointer.h> 23 24#include <GLES2/gl2.h> 25 26#include <ui/Region.h> 27 28#include <SkPaint.h> 29#include <SkXfermode.h> 30 31#include "Matrix.h" 32#include "Rect.h" 33#include "RenderBuffer.h" 34#include "Texture.h" 35#include "Vertex.h" 36 37namespace android { 38namespace uirenderer { 39 40/////////////////////////////////////////////////////////////////////////////// 41// Layers 42/////////////////////////////////////////////////////////////////////////////// 43 44// Forward declarations 45class Caches; 46class OpenGLRenderer; 47class RenderNode; 48class DeferredDisplayList; 49class DeferStateStruct; 50 51/** 52 * A layer has dimensions and is backed by an OpenGL texture or FBO. 53 */ 54class Layer { 55public: 56 Layer(const uint32_t layerWidth, const uint32_t layerHeight); 57 ~Layer(); 58 59 static uint32_t computeIdealWidth(uint32_t layerWidth); 60 static uint32_t computeIdealHeight(uint32_t layerHeight); 61 62 /** 63 * Calling this method will remove (either by recycling or 64 * destroying) the associated FBO, if present, and any render 65 * buffer (stencil for instance.) 66 */ 67 void removeFbo(bool flush = true); 68 69 /** 70 * Sets this layer's region to a rectangle. Computes the appropriate 71 * texture coordinates. 72 */ 73 void setRegionAsRect() { 74 const android::Rect& bounds = region.getBounds(); 75 regionRect.set(bounds.leftTop().x, bounds.leftTop().y, 76 bounds.rightBottom().x, bounds.rightBottom().y); 77 78 const float texX = 1.0f / float(texture.width); 79 const float texY = 1.0f / float(texture.height); 80 const float height = layer.getHeight(); 81 texCoords.set( 82 regionRect.left * texX, (height - regionRect.top) * texY, 83 regionRect.right * texX, (height - regionRect.bottom) * texY); 84 85 regionRect.translate(layer.left, layer.top); 86 } 87 88 void updateDeferred(RenderNode* displayList, 89 int left, int top, int right, int bottom); 90 91 inline uint32_t getWidth() const { 92 return texture.width; 93 } 94 95 inline uint32_t getHeight() const { 96 return texture.height; 97 } 98 99 /** 100 * Resize the layer and its texture if needed. 101 * 102 * @param width The new width of the layer 103 * @param height The new height of the layer 104 * 105 * @return True if the layer was resized or nothing happened, false if 106 * a failure occurred during the resizing operation 107 */ 108 bool resize(const uint32_t width, const uint32_t height); 109 110 void setSize(uint32_t width, uint32_t height) { 111 texture.width = width; 112 texture.height = height; 113 } 114 115 ANDROID_API void setPaint(const SkPaint* paint); 116 117 inline void setBlend(bool blend) { 118 texture.blend = blend; 119 } 120 121 inline bool isBlend() const { 122 return texture.blend; 123 } 124 125 inline void setForceFilter(bool forceFilter) { 126 this->forceFilter = forceFilter; 127 } 128 129 inline bool getForceFilter() const { 130 return forceFilter; 131 } 132 133 inline void setAlpha(int alpha) { 134 this->alpha = alpha; 135 } 136 137 inline void setAlpha(int alpha, SkXfermode::Mode mode) { 138 this->alpha = alpha; 139 this->mode = mode; 140 } 141 142 inline int getAlpha() const { 143 return alpha; 144 } 145 146 inline SkXfermode::Mode getMode() const { 147 return mode; 148 } 149 150 inline void setEmpty(bool empty) { 151 this->empty = empty; 152 } 153 154 inline bool isEmpty() const { 155 return empty; 156 } 157 158 inline void setFbo(GLuint fbo) { 159 this->fbo = fbo; 160 } 161 162 inline GLuint getFbo() const { 163 return fbo; 164 } 165 166 inline void setStencilRenderBuffer(RenderBuffer* renderBuffer) { 167 if (RenderBuffer::isStencilBuffer(renderBuffer->getFormat())) { 168 this->stencil = renderBuffer; 169 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, 170 GL_RENDERBUFFER, stencil->getName()); 171 } else { 172 ALOGE("The specified render buffer is not a stencil buffer"); 173 } 174 } 175 176 inline RenderBuffer* getStencilRenderBuffer() const { 177 return stencil; 178 } 179 180 inline GLuint getTexture() const { 181 return texture.id; 182 } 183 184 inline GLenum getRenderTarget() const { 185 return renderTarget; 186 } 187 188 inline void setRenderTarget(GLenum renderTarget) { 189 this->renderTarget = renderTarget; 190 } 191 192 void setWrap(GLenum wrap, bool bindTexture = false, bool force = false) { 193 texture.setWrap(wrap, bindTexture, force, renderTarget); 194 } 195 196 void setFilter(GLenum filter, bool bindTexture = false, bool force = false) { 197 texture.setFilter(filter, bindTexture, force, renderTarget); 198 } 199 200 inline bool isCacheable() const { 201 return cacheable; 202 } 203 204 inline void setCacheable(bool cacheable) { 205 this->cacheable = cacheable; 206 } 207 208 inline bool isDirty() const { 209 return dirty; 210 } 211 212 inline void setDirty(bool dirty) { 213 this->dirty = dirty; 214 } 215 216 inline bool isTextureLayer() const { 217 return textureLayer; 218 } 219 220 inline void setTextureLayer(bool textureLayer) { 221 this->textureLayer = textureLayer; 222 } 223 224 inline SkColorFilter* getColorFilter() const { 225 return colorFilter; 226 } 227 228 ANDROID_API void setColorFilter(SkColorFilter* filter); 229 230 inline void setConvexMask(const SkPath* convexMask) { 231 this->convexMask = convexMask; 232 } 233 234 inline const SkPath* getConvexMask() { 235 return convexMask; 236 } 237 238 void bindStencilRenderBuffer() const; 239 240 void bindTexture() const; 241 void generateTexture(); 242 void allocateTexture(); 243 void deleteTexture(); 244 245 /** 246 * When the caller frees the texture itself, the caller 247 * must call this method to tell this layer that it lost 248 * the texture. 249 */ 250 ANDROID_API void clearTexture(); 251 252 inline mat4& getTexTransform() { 253 return texTransform; 254 } 255 256 inline mat4& getTransform() { 257 return transform; 258 } 259 260 void defer(); 261 void cancelDefer(); 262 void flush(); 263 void render(); 264 265 /** 266 * Bounds of the layer. 267 */ 268 Rect layer; 269 /** 270 * Texture coordinates of the layer. 271 */ 272 Rect texCoords; 273 /** 274 * Clipping rectangle. 275 */ 276 Rect clipRect; 277 278 /** 279 * Dirty region indicating what parts of the layer 280 * have been drawn. 281 */ 282 Region region; 283 /** 284 * If the region is a rectangle, coordinates of the 285 * region are stored here. 286 */ 287 Rect regionRect; 288 289 /** 290 * If the layer can be rendered as a mesh, this is non-null. 291 */ 292 TextureVertex* mesh; 293 GLsizei meshElementCount; 294 295 /** 296 * Used for deferred updates. 297 */ 298 bool deferredUpdateScheduled; 299 OpenGLRenderer* renderer; 300 sp<RenderNode> displayList; 301 Rect dirtyRect; 302 bool debugDrawUpdate; 303 bool hasDrawnSinceUpdate; 304 305private: 306 void requireRenderer(); 307 308 Caches& caches; 309 310 /** 311 * Name of the FBO used to render the layer. If the name is 0 312 * this layer is not backed by an FBO, but a simple texture. 313 */ 314 GLuint fbo; 315 316 /** 317 * The render buffer used as the stencil buffer. 318 */ 319 RenderBuffer* stencil; 320 321 /** 322 * Indicates whether this layer has been used already. 323 */ 324 bool empty; 325 326 /** 327 * The texture backing this layer. 328 */ 329 Texture texture; 330 331 /** 332 * If set to true (by default), the layer can be reused. 333 */ 334 bool cacheable; 335 336 /** 337 * When set to true, this layer must be treated as a texture 338 * layer. 339 */ 340 bool textureLayer; 341 342 /** 343 * When set to true, this layer is dirty and should be cleared 344 * before any rendering occurs. 345 */ 346 bool dirty; 347 348 /** 349 * Indicates the render target. 350 */ 351 GLenum renderTarget; 352 353 /** 354 * Color filter used to draw this layer. Optional. 355 */ 356 SkColorFilter* colorFilter; 357 358 /** 359 * Indicates raster data backing the layer is scaled, requiring filtration. 360 */ 361 bool forceFilter; 362 363 /** 364 * Opacity of the layer. 365 */ 366 int alpha; 367 368 /** 369 * Blending mode of the layer. 370 */ 371 SkXfermode::Mode mode; 372 373 /** 374 * Optional texture coordinates transform. 375 */ 376 mat4 texTransform; 377 378 /** 379 * Optional transform. 380 */ 381 mat4 transform; 382 383 /** 384 * Used to defer display lists when the layer is updated with a 385 * display list. 386 */ 387 DeferredDisplayList* deferredList; 388 389 /** 390 * This convex path should be used to mask the layer's draw to the screen. 391 * 392 * Data not owned/managed by layer object. 393 */ 394 const SkPath* convexMask; 395 396}; // struct Layer 397 398}; // namespace uirenderer 399}; // namespace android 400 401#endif // ANDROID_HWUI_LAYER_H 402