Layer.h revision 564acf7c9bff822f608cda0d5df0a64a9f9aaefd
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_LAYER_H
18#define ANDROID_HWUI_LAYER_H
19
20#include <sys/types.h>
21
22#include <GLES2/gl2.h>
23
24#include <ui/Region.h>
25
26#include <SkPaint.h>
27#include <SkXfermode.h>
28
29#include "Rect.h"
30#include "RenderBuffer.h"
31#include "SkiaColorFilter.h"
32#include "Texture.h"
33#include "Vertex.h"
34
35namespace android {
36namespace uirenderer {
37
38///////////////////////////////////////////////////////////////////////////////
39// Layers
40///////////////////////////////////////////////////////////////////////////////
41
42// Forward declarations
43class Caches;
44class OpenGLRenderer;
45class DisplayList;
46class DeferredDisplayList;
47class DeferStateStruct;
48
49/**
50 * A layer has dimensions and is backed by an OpenGL texture or FBO.
51 */
52class Layer {
53public:
54    Layer(const uint32_t layerWidth, const uint32_t layerHeight);
55    ~Layer();
56
57    static uint32_t computeIdealWidth(uint32_t layerWidth);
58    static uint32_t computeIdealHeight(uint32_t layerHeight);
59
60    /**
61     * Calling this method will remove (either by recycling or
62     * destroying) the associated FBO, if present, and any render
63     * buffer (stencil for instance.)
64     */
65    void removeFbo(bool flush = true);
66
67    /**
68     * Sets this layer's region to a rectangle. Computes the appropriate
69     * texture coordinates.
70     */
71    void setRegionAsRect() {
72        const android::Rect& bounds = region.getBounds();
73        regionRect.set(bounds.leftTop().x, bounds.leftTop().y,
74               bounds.rightBottom().x, bounds.rightBottom().y);
75
76        const float texX = 1.0f / float(texture.width);
77        const float texY = 1.0f / float(texture.height);
78        const float height = layer.getHeight();
79        texCoords.set(
80               regionRect.left * texX, (height - regionRect.top) * texY,
81               regionRect.right * texX, (height - regionRect.bottom) * texY);
82
83        regionRect.translate(layer.left, layer.top);
84    }
85
86    void updateDeferred(OpenGLRenderer* renderer, DisplayList* displayList,
87            int left, int top, int right, int bottom) {
88        this->renderer = renderer;
89        this->displayList = displayList;
90        const Rect r(left, top, right, bottom);
91        dirtyRect.unionWith(r);
92        deferredUpdateScheduled = true;
93    }
94
95    inline uint32_t getWidth() const {
96        return texture.width;
97    }
98
99    inline uint32_t getHeight() const {
100        return texture.height;
101    }
102
103    /**
104     * Resize the layer and its texture if needed.
105     *
106     * @param width The new width of the layer
107     * @param height The new height of the layer
108     *
109     * @return True if the layer was resized or nothing happened, false if
110     *         a failure occurred during the resizing operation
111     */
112    bool resize(const uint32_t width, const uint32_t height);
113
114    void setSize(uint32_t width, uint32_t height) {
115        texture.width = width;
116        texture.height = height;
117    }
118
119    ANDROID_API void setPaint(SkPaint* paint);
120
121    inline void setBlend(bool blend) {
122        texture.blend = blend;
123    }
124
125    inline bool isBlend() const {
126        return texture.blend;
127    }
128
129    inline void setAlpha(int alpha) {
130        this->alpha = alpha;
131    }
132
133    inline void setAlpha(int alpha, SkXfermode::Mode mode) {
134        this->alpha = alpha;
135        this->mode = mode;
136    }
137
138    inline int getAlpha() const {
139        return alpha;
140    }
141
142    inline SkXfermode::Mode getMode() const {
143        return mode;
144    }
145
146    inline void setEmpty(bool empty) {
147        this->empty = empty;
148    }
149
150    inline bool isEmpty() const {
151        return empty;
152    }
153
154    inline void setFbo(GLuint fbo) {
155        this->fbo = fbo;
156    }
157
158    inline GLuint getFbo() const {
159        return fbo;
160    }
161
162    inline void setStencilRenderBuffer(RenderBuffer* renderBuffer) {
163        if (RenderBuffer::isStencilBuffer(renderBuffer->getFormat())) {
164            this->stencil = renderBuffer;
165            glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
166                    GL_RENDERBUFFER, stencil->getName());
167        } else {
168            ALOGE("The specified render buffer is not a stencil buffer");
169        }
170    }
171
172    inline RenderBuffer* getStencilRenderBuffer() const {
173        return stencil;
174    }
175
176    inline GLuint getTexture() const {
177        return texture.id;
178    }
179
180    inline GLenum getRenderTarget() const {
181        return renderTarget;
182    }
183
184    inline void setRenderTarget(GLenum renderTarget) {
185        this->renderTarget = renderTarget;
186    }
187
188    void setWrap(GLenum wrap, bool bindTexture = false, bool force = false) {
189        texture.setWrap(wrap, bindTexture, force, renderTarget);
190    }
191
192    void setFilter(GLenum filter, bool bindTexture = false, bool force = false) {
193        texture.setFilter(filter, bindTexture, force, renderTarget);
194    }
195
196    inline bool isCacheable() const {
197        return cacheable;
198    }
199
200    inline void setCacheable(bool cacheable) {
201        this->cacheable = cacheable;
202    }
203
204    inline bool isDirty() const {
205        return dirty;
206    }
207
208    inline void setDirty(bool dirty) {
209        this->dirty = dirty;
210    }
211
212    inline bool isTextureLayer() const {
213        return textureLayer;
214    }
215
216    inline void setTextureLayer(bool textureLayer) {
217        this->textureLayer = textureLayer;
218    }
219
220    inline SkiaColorFilter* getColorFilter() const {
221        return colorFilter;
222    }
223
224    ANDROID_API void setColorFilter(SkiaColorFilter* filter);
225
226    void bindStencilRenderBuffer() const;
227
228    void bindTexture() const;
229    void generateTexture();
230    void allocateTexture();
231    void deleteTexture();
232
233    /**
234     * When the caller frees the texture itself, the caller
235     * must call this method to tell this layer that it lost
236     * the texture.
237     */
238    ANDROID_API void clearTexture();
239
240    inline mat4& getTexTransform() {
241        return texTransform;
242    }
243
244    inline mat4& getTransform() {
245        return transform;
246    }
247
248    void defer();
249    void cancelDefer();
250    void flush();
251    void render();
252
253    /**
254     * Bounds of the layer.
255     */
256    Rect layer;
257    /**
258     * Texture coordinates of the layer.
259     */
260    Rect texCoords;
261    /**
262     * Clipping rectangle.
263     */
264    Rect clipRect;
265
266    /**
267     * Dirty region indicating what parts of the layer
268     * have been drawn.
269     */
270    Region region;
271    /**
272     * If the region is a rectangle, coordinates of the
273     * region are stored here.
274     */
275    Rect regionRect;
276
277    /**
278     * If the layer can be rendered as a mesh, this is non-null.
279     */
280    TextureVertex* mesh;
281    GLsizei meshElementCount;
282
283    /**
284     * Used for deferred updates.
285     */
286    bool deferredUpdateScheduled;
287    OpenGLRenderer* renderer;
288    DisplayList* displayList;
289    Rect dirtyRect;
290    bool debugDrawUpdate;
291    bool hasDrawnSinceUpdate;
292
293private:
294    Caches& caches;
295
296    /**
297     * Name of the FBO used to render the layer. If the name is 0
298     * this layer is not backed by an FBO, but a simple texture.
299     */
300    GLuint fbo;
301
302    /**
303     * The render buffer used as the stencil buffer.
304     */
305    RenderBuffer* stencil;
306
307    /**
308     * Indicates whether this layer has been used already.
309     */
310    bool empty;
311
312    /**
313     * The texture backing this layer.
314     */
315    Texture texture;
316
317    /**
318     * If set to true (by default), the layer can be reused.
319     */
320    bool cacheable;
321
322    /**
323     * When set to true, this layer must be treated as a texture
324     * layer.
325     */
326    bool textureLayer;
327
328    /**
329     * When set to true, this layer is dirty and should be cleared
330     * before any rendering occurs.
331     */
332    bool dirty;
333
334    /**
335     * Indicates the render target.
336     */
337    GLenum renderTarget;
338
339    /**
340     * Color filter used to draw this layer. Optional.
341     */
342    SkiaColorFilter* colorFilter;
343
344    /**
345     * Opacity of the layer.
346     */
347    int alpha;
348    /**
349     * Blending mode of the layer.
350     */
351    SkXfermode::Mode mode;
352
353    /**
354     * Optional texture coordinates transform.
355     */
356    mat4 texTransform;
357
358    /**
359     * Optional transform.
360     */
361    mat4 transform;
362
363    /**
364     * Used to defer display lists when the layer is updated with a
365     * display list.
366     */
367    DeferredDisplayList* deferredList;
368
369}; // struct Layer
370
371}; // namespace uirenderer
372}; // namespace android
373
374#endif // ANDROID_HWUI_LAYER_H
375