Layer.h revision 90d0c75e94a32fb7d993fae69762820aabc2fcbb
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_LAYER_H
18#define ANDROID_HWUI_LAYER_H
19
20#include <cutils/compiler.h>
21#include <sys/types.h>
22
23#include <GLES2/gl2.h>
24
25#include <ui/Region.h>
26
27#include <SkPaint.h>
28#include <SkXfermode.h>
29
30#include "Matrix.h"
31#include "Rect.h"
32#include "RenderBuffer.h"
33#include "Texture.h"
34#include "Vertex.h"
35
36namespace android {
37namespace uirenderer {
38
39///////////////////////////////////////////////////////////////////////////////
40// Layers
41///////////////////////////////////////////////////////////////////////////////
42
43// Forward declarations
44class Caches;
45class OpenGLRenderer;
46class DisplayList;
47class DeferredDisplayList;
48class DeferStateStruct;
49
50/**
51 * A layer has dimensions and is backed by an OpenGL texture or FBO.
52 */
53class Layer {
54public:
55    Layer(const uint32_t layerWidth, const uint32_t layerHeight);
56    ~Layer();
57
58    static uint32_t computeIdealWidth(uint32_t layerWidth);
59    static uint32_t computeIdealHeight(uint32_t layerHeight);
60
61    /**
62     * Calling this method will remove (either by recycling or
63     * destroying) the associated FBO, if present, and any render
64     * buffer (stencil for instance.)
65     */
66    void removeFbo(bool flush = true);
67
68    /**
69     * Sets this layer's region to a rectangle. Computes the appropriate
70     * texture coordinates.
71     */
72    void setRegionAsRect() {
73        const android::Rect& bounds = region.getBounds();
74        regionRect.set(bounds.leftTop().x, bounds.leftTop().y,
75               bounds.rightBottom().x, bounds.rightBottom().y);
76
77        const float texX = 1.0f / float(texture.width);
78        const float texY = 1.0f / float(texture.height);
79        const float height = layer.getHeight();
80        texCoords.set(
81               regionRect.left * texX, (height - regionRect.top) * texY,
82               regionRect.right * texX, (height - regionRect.bottom) * texY);
83
84        regionRect.translate(layer.left, layer.top);
85    }
86
87    void updateDeferred(OpenGLRenderer* renderer, DisplayList* displayList,
88            int left, int top, int right, int bottom) {
89        this->renderer = renderer;
90        this->displayList = displayList;
91        const Rect r(left, top, right, bottom);
92        dirtyRect.unionWith(r);
93        deferredUpdateScheduled = true;
94    }
95
96    inline uint32_t getWidth() const {
97        return texture.width;
98    }
99
100    inline uint32_t getHeight() const {
101        return texture.height;
102    }
103
104    /**
105     * Resize the layer and its texture if needed.
106     *
107     * @param width The new width of the layer
108     * @param height The new height of the layer
109     *
110     * @return True if the layer was resized or nothing happened, false if
111     *         a failure occurred during the resizing operation
112     */
113    bool resize(const uint32_t width, const uint32_t height);
114
115    void setSize(uint32_t width, uint32_t height) {
116        texture.width = width;
117        texture.height = height;
118    }
119
120    ANDROID_API void setPaint(SkPaint* paint);
121
122    inline void setBlend(bool blend) {
123        texture.blend = blend;
124    }
125
126    inline bool isBlend() const {
127        return texture.blend;
128    }
129
130    inline void setAlpha(int alpha) {
131        this->alpha = alpha;
132    }
133
134    inline void setAlpha(int alpha, SkXfermode::Mode mode) {
135        this->alpha = alpha;
136        this->mode = mode;
137    }
138
139    inline int getAlpha() const {
140        return alpha;
141    }
142
143    inline SkXfermode::Mode getMode() const {
144        return mode;
145    }
146
147    inline void setEmpty(bool empty) {
148        this->empty = empty;
149    }
150
151    inline bool isEmpty() const {
152        return empty;
153    }
154
155    inline void setFbo(GLuint fbo) {
156        this->fbo = fbo;
157    }
158
159    inline GLuint getFbo() const {
160        return fbo;
161    }
162
163    inline void setStencilRenderBuffer(RenderBuffer* renderBuffer) {
164        if (RenderBuffer::isStencilBuffer(renderBuffer->getFormat())) {
165            this->stencil = renderBuffer;
166            glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
167                    GL_RENDERBUFFER, stencil->getName());
168        } else {
169            ALOGE("The specified render buffer is not a stencil buffer");
170        }
171    }
172
173    inline RenderBuffer* getStencilRenderBuffer() const {
174        return stencil;
175    }
176
177    inline GLuint getTexture() const {
178        return texture.id;
179    }
180
181    inline GLenum getRenderTarget() const {
182        return renderTarget;
183    }
184
185    inline void setRenderTarget(GLenum renderTarget) {
186        this->renderTarget = renderTarget;
187    }
188
189    void setWrap(GLenum wrap, bool bindTexture = false, bool force = false) {
190        texture.setWrap(wrap, bindTexture, force, renderTarget);
191    }
192
193    void setFilter(GLenum filter, bool bindTexture = false, bool force = false) {
194        texture.setFilter(filter, bindTexture, force, renderTarget);
195    }
196
197    inline bool isCacheable() const {
198        return cacheable;
199    }
200
201    inline void setCacheable(bool cacheable) {
202        this->cacheable = cacheable;
203    }
204
205    inline bool isDirty() const {
206        return dirty;
207    }
208
209    inline void setDirty(bool dirty) {
210        this->dirty = dirty;
211    }
212
213    inline bool isTextureLayer() const {
214        return textureLayer;
215    }
216
217    inline void setTextureLayer(bool textureLayer) {
218        this->textureLayer = textureLayer;
219    }
220
221    inline SkColorFilter* getColorFilter() const {
222        return colorFilter;
223    }
224
225    ANDROID_API void setColorFilter(SkColorFilter* filter);
226
227    void bindStencilRenderBuffer() const;
228
229    void bindTexture() const;
230    void generateTexture();
231    void allocateTexture();
232    void deleteTexture();
233
234    /**
235     * When the caller frees the texture itself, the caller
236     * must call this method to tell this layer that it lost
237     * the texture.
238     */
239    ANDROID_API void clearTexture();
240
241    inline mat4& getTexTransform() {
242        return texTransform;
243    }
244
245    inline mat4& getTransform() {
246        return transform;
247    }
248
249    void defer();
250    void cancelDefer();
251    void flush();
252    void render();
253
254    /**
255     * Bounds of the layer.
256     */
257    Rect layer;
258    /**
259     * Texture coordinates of the layer.
260     */
261    Rect texCoords;
262    /**
263     * Clipping rectangle.
264     */
265    Rect clipRect;
266
267    /**
268     * Dirty region indicating what parts of the layer
269     * have been drawn.
270     */
271    Region region;
272    /**
273     * If the region is a rectangle, coordinates of the
274     * region are stored here.
275     */
276    Rect regionRect;
277
278    /**
279     * If the layer can be rendered as a mesh, this is non-null.
280     */
281    TextureVertex* mesh;
282    GLsizei meshElementCount;
283
284    /**
285     * Used for deferred updates.
286     */
287    bool deferredUpdateScheduled;
288    OpenGLRenderer* renderer;
289    DisplayList* displayList;
290    Rect dirtyRect;
291    bool debugDrawUpdate;
292    bool hasDrawnSinceUpdate;
293
294private:
295    Caches& caches;
296
297    /**
298     * Name of the FBO used to render the layer. If the name is 0
299     * this layer is not backed by an FBO, but a simple texture.
300     */
301    GLuint fbo;
302
303    /**
304     * The render buffer used as the stencil buffer.
305     */
306    RenderBuffer* stencil;
307
308    /**
309     * Indicates whether this layer has been used already.
310     */
311    bool empty;
312
313    /**
314     * The texture backing this layer.
315     */
316    Texture texture;
317
318    /**
319     * If set to true (by default), the layer can be reused.
320     */
321    bool cacheable;
322
323    /**
324     * When set to true, this layer must be treated as a texture
325     * layer.
326     */
327    bool textureLayer;
328
329    /**
330     * When set to true, this layer is dirty and should be cleared
331     * before any rendering occurs.
332     */
333    bool dirty;
334
335    /**
336     * Indicates the render target.
337     */
338    GLenum renderTarget;
339
340    /**
341     * Color filter used to draw this layer. Optional.
342     */
343    SkColorFilter* colorFilter;
344
345    /**
346     * Opacity of the layer.
347     */
348    int alpha;
349    /**
350     * Blending mode of the layer.
351     */
352    SkXfermode::Mode mode;
353
354    /**
355     * Optional texture coordinates transform.
356     */
357    mat4 texTransform;
358
359    /**
360     * Optional transform.
361     */
362    mat4 transform;
363
364    /**
365     * Used to defer display lists when the layer is updated with a
366     * display list.
367     */
368    DeferredDisplayList* deferredList;
369
370}; // struct Layer
371
372}; // namespace uirenderer
373}; // namespace android
374
375#endif // ANDROID_HWUI_LAYER_H
376