Layer.h revision bfed827028eae460a40464be7dbe146f4d748e26
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_LAYER_H
18#define ANDROID_HWUI_LAYER_H
19
20#include <cutils/compiler.h>
21#include <sys/types.h>
22#include <utils/StrongPointer.h>
23#include <utils/RefBase.h>
24
25#include <GLES2/gl2.h>
26
27#include <ui/Region.h>
28
29#include <SkPaint.h>
30#include <SkXfermode.h>
31
32#include "Matrix.h"
33#include "Rect.h"
34#include "RenderBuffer.h"
35#include "Texture.h"
36#include "Vertex.h"
37
38namespace android {
39namespace uirenderer {
40
41///////////////////////////////////////////////////////////////////////////////
42// Layers
43///////////////////////////////////////////////////////////////////////////////
44
45// Forward declarations
46class Caches;
47class RenderState;
48class OpenGLRenderer;
49class RenderNode;
50class DeferredDisplayList;
51struct DeferStateStruct;
52
53/**
54 * A layer has dimensions and is backed by an OpenGL texture or FBO.
55 */
56class Layer : public VirtualLightRefBase {
57public:
58    enum Type {
59        kType_Texture,
60        kType_DisplayList,
61    };
62
63    // layer lifecycle, controlled from outside
64    enum State {
65        kState_Uncached = 0,
66        kState_InCache = 1,
67        kState_FailedToCache = 2,
68        kState_RemovedFromCache = 3,
69        kState_DeletedFromCache = 4,
70        kState_InGarbageList = 5,
71    };
72    State state; // public for logging/debugging purposes
73
74    Layer(Type type, RenderState& renderState, const uint32_t layerWidth, const uint32_t layerHeight);
75    ~Layer();
76
77    static uint32_t computeIdealWidth(uint32_t layerWidth);
78    static uint32_t computeIdealHeight(uint32_t layerHeight);
79
80    /**
81     * Calling this method will remove (either by recycling or
82     * destroying) the associated FBO, if present, and any render
83     * buffer (stencil for instance.)
84     */
85    void removeFbo(bool flush = true);
86
87    /**
88     * Sets this layer's region to a rectangle. Computes the appropriate
89     * texture coordinates.
90     */
91    void setRegionAsRect() {
92        const android::Rect& bounds = region.getBounds();
93        regionRect.set(bounds.leftTop().x, bounds.leftTop().y,
94               bounds.rightBottom().x, bounds.rightBottom().y);
95
96        const float texX = 1.0f / float(texture.width);
97        const float texY = 1.0f / float(texture.height);
98        const float height = layer.getHeight();
99        texCoords.set(
100               regionRect.left * texX, (height - regionRect.top) * texY,
101               regionRect.right * texX, (height - regionRect.bottom) * texY);
102
103        regionRect.translate(layer.left, layer.top);
104    }
105
106    void setWindowTransform(Matrix4& windowTransform) {
107        cachedInvTransformInWindow.loadInverse(windowTransform);
108        rendererLightPosDirty = true;
109    }
110
111    void updateDeferred(RenderNode* renderNode, int left, int top, int right, int bottom);
112
113    inline uint32_t getWidth() const {
114        return texture.width;
115    }
116
117    inline uint32_t getHeight() const {
118        return texture.height;
119    }
120
121    /**
122     * Resize the layer and its texture if needed.
123     *
124     * @param width The new width of the layer
125     * @param height The new height of the layer
126     *
127     * @return True if the layer was resized or nothing happened, false if
128     *         a failure occurred during the resizing operation
129     */
130    bool resize(const uint32_t width, const uint32_t height);
131
132    void setSize(uint32_t width, uint32_t height) {
133        texture.width = width;
134        texture.height = height;
135    }
136
137    ANDROID_API void setPaint(const SkPaint* paint);
138
139    inline void setBlend(bool blend) {
140        texture.blend = blend;
141    }
142
143    inline bool isBlend() const {
144        return texture.blend;
145    }
146
147    inline void setForceFilter(bool forceFilter) {
148        this->forceFilter = forceFilter;
149    }
150
151    inline bool getForceFilter() const {
152        return forceFilter;
153    }
154
155    inline void setAlpha(int alpha) {
156        this->alpha = alpha;
157    }
158
159    inline void setAlpha(int alpha, SkXfermode::Mode mode) {
160        this->alpha = alpha;
161        this->mode = mode;
162    }
163
164    inline int getAlpha() const {
165        return alpha;
166    }
167
168    inline SkXfermode::Mode getMode() const {
169        return mode;
170    }
171
172    inline void setEmpty(bool empty) {
173        this->empty = empty;
174    }
175
176    inline bool isEmpty() const {
177        return empty;
178    }
179
180    inline void setFbo(GLuint fbo) {
181        this->fbo = fbo;
182    }
183
184    inline GLuint getFbo() const {
185        return fbo;
186    }
187
188    inline void setStencilRenderBuffer(RenderBuffer* renderBuffer) {
189        if (RenderBuffer::isStencilBuffer(renderBuffer->getFormat())) {
190            this->stencil = renderBuffer;
191            glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
192                    GL_RENDERBUFFER, stencil->getName());
193        } else {
194            ALOGE("The specified render buffer is not a stencil buffer");
195        }
196    }
197
198    inline RenderBuffer* getStencilRenderBuffer() const {
199        return stencil;
200    }
201
202    inline GLuint getTexture() const {
203        return texture.id;
204    }
205
206    inline GLenum getRenderTarget() const {
207        return renderTarget;
208    }
209
210    inline void setRenderTarget(GLenum renderTarget) {
211        this->renderTarget = renderTarget;
212    }
213
214    void setWrap(GLenum wrap, bool bindTexture = false, bool force = false) {
215        texture.setWrap(wrap, bindTexture, force, renderTarget);
216    }
217
218    void setFilter(GLenum filter, bool bindTexture = false, bool force = false) {
219        texture.setFilter(filter, bindTexture, force, renderTarget);
220    }
221
222    inline bool isCacheable() const {
223        return cacheable;
224    }
225
226    inline void setCacheable(bool cacheable) {
227        this->cacheable = cacheable;
228    }
229
230    inline bool isDirty() const {
231        return dirty;
232    }
233
234    inline void setDirty(bool dirty) {
235        this->dirty = dirty;
236    }
237
238    inline bool isTextureLayer() const {
239        return type == kType_Texture;
240    }
241
242    inline SkColorFilter* getColorFilter() const {
243        return colorFilter;
244    }
245
246    ANDROID_API void setColorFilter(SkColorFilter* filter);
247
248    inline void setConvexMask(const SkPath* convexMask) {
249        this->convexMask = convexMask;
250    }
251
252    inline const SkPath* getConvexMask() {
253        return convexMask;
254    }
255
256    void bindStencilRenderBuffer() const;
257
258    void bindTexture() const;
259    void generateTexture();
260    void allocateTexture();
261    void deleteTexture();
262
263    /**
264     * When the caller frees the texture itself, the caller
265     * must call this method to tell this layer that it lost
266     * the texture.
267     */
268    ANDROID_API void clearTexture();
269
270    inline mat4& getTexTransform() {
271        return texTransform;
272    }
273
274    inline mat4& getTransform() {
275        return transform;
276    }
277
278    void defer(const OpenGLRenderer& rootRenderer);
279    void cancelDefer();
280    void flush();
281    void render(const OpenGLRenderer& rootRenderer);
282
283    /**
284     * Posts a decStrong call to the appropriate thread.
285     * Thread-safe.
286     */
287    void postDecStrong();
288
289    /**
290     * Bounds of the layer.
291     */
292    Rect layer;
293    /**
294     * Texture coordinates of the layer.
295     */
296    Rect texCoords;
297    /**
298     * Clipping rectangle.
299     */
300    Rect clipRect;
301
302    /**
303     * Dirty region indicating what parts of the layer
304     * have been drawn.
305     */
306    Region region;
307    /**
308     * If the region is a rectangle, coordinates of the
309     * region are stored here.
310     */
311    Rect regionRect;
312
313    /**
314     * If the layer can be rendered as a mesh, this is non-null.
315     */
316    TextureVertex* mesh;
317    GLsizei meshElementCount;
318
319    /**
320     * Used for deferred updates.
321     */
322    bool deferredUpdateScheduled;
323    OpenGLRenderer* renderer;
324    sp<RenderNode> renderNode;
325    Rect dirtyRect;
326    bool debugDrawUpdate;
327    bool hasDrawnSinceUpdate;
328    bool wasBuildLayered;
329
330private:
331    void requireRenderer();
332    void updateLightPosFromRenderer(const OpenGLRenderer& rootRenderer);
333
334    Caches& caches;
335
336    RenderState& renderState;
337
338    /**
339     * Name of the FBO used to render the layer. If the name is 0
340     * this layer is not backed by an FBO, but a simple texture.
341     */
342    GLuint fbo;
343
344    /**
345     * The render buffer used as the stencil buffer.
346     */
347    RenderBuffer* stencil;
348
349    /**
350     * Indicates whether this layer has been used already.
351     */
352    bool empty;
353
354    /**
355     * The texture backing this layer.
356     */
357    Texture texture;
358
359    /**
360     * If set to true (by default), the layer can be reused.
361     */
362    bool cacheable;
363
364    /**
365     * Denotes whether the layer is a DisplayList, or Texture layer.
366     */
367    const Type type;
368
369    /**
370     * When set to true, this layer is dirty and should be cleared
371     * before any rendering occurs.
372     */
373    bool dirty;
374
375    /**
376     * Indicates the render target.
377     */
378    GLenum renderTarget;
379
380    /**
381     * Color filter used to draw this layer. Optional.
382     */
383    SkColorFilter* colorFilter;
384
385    /**
386     * Indicates raster data backing the layer is scaled, requiring filtration.
387     */
388    bool forceFilter;
389
390    /**
391     * Opacity of the layer.
392     */
393    int alpha;
394
395    /**
396     * Blending mode of the layer.
397     */
398    SkXfermode::Mode mode;
399
400    /**
401     * Optional texture coordinates transform.
402     */
403    mat4 texTransform;
404
405    /**
406     * Optional transform.
407     */
408    mat4 transform;
409
410    /**
411     * Cached transform of layer in window, updated only on creation / resize
412     */
413    mat4 cachedInvTransformInWindow;
414    bool rendererLightPosDirty;
415
416    /**
417     * Used to defer display lists when the layer is updated with a
418     * display list.
419     */
420    DeferredDisplayList* deferredList;
421
422    /**
423     * This convex path should be used to mask the layer's draw to the screen.
424     *
425     * Data not owned/managed by layer object.
426     */
427    const SkPath* convexMask;
428
429}; // struct Layer
430
431}; // namespace uirenderer
432}; // namespace android
433
434#endif // ANDROID_HWUI_LAYER_H
435