LayerRenderer.cpp revision 107843de4507b3511006cb9c77b8d0364374385a
1/*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "OpenGLRenderer"
18#define ATRACE_TAG ATRACE_TAG_VIEW
19
20#include <ui/Rect.h>
21
22#include <private/hwui/DrawGlInfo.h>
23
24#include "RenderState.h"
25#include "LayerCache.h"
26#include "LayerRenderer.h"
27#include "Matrix.h"
28#include "Properties.h"
29#include "Rect.h"
30
31namespace android {
32namespace uirenderer {
33
34///////////////////////////////////////////////////////////////////////////////
35// Rendering
36///////////////////////////////////////////////////////////////////////////////
37
38LayerRenderer::LayerRenderer(RenderState& renderState, Layer* layer)
39        : OpenGLRenderer(renderState)
40        , mLayer(layer) {
41}
42
43LayerRenderer::~LayerRenderer() {
44}
45
46void LayerRenderer::prepareDirty(float left, float top, float right, float bottom,
47        bool opaque) {
48    LAYER_RENDERER_LOGD("Rendering into layer, fbo = %d", mLayer->getFbo());
49
50    renderState().bindFramebuffer(mLayer->getFbo());
51
52    const float width = mLayer->layer.getWidth();
53    const float height = mLayer->layer.getHeight();
54
55    Rect dirty(left, top, right, bottom);
56    if (dirty.isEmpty() || (dirty.left <= 0 && dirty.top <= 0 &&
57            dirty.right >= width && dirty.bottom >= height)) {
58        mLayer->region.clear();
59        dirty.set(0.0f, 0.0f, width, height);
60    } else {
61        dirty.intersect(0.0f, 0.0f, width, height);
62        android::Rect r(dirty.left, dirty.top, dirty.right, dirty.bottom);
63        mLayer->region.subtractSelf(r);
64    }
65    mLayer->clipRect.set(dirty);
66
67    OpenGLRenderer::prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, opaque);
68}
69
70void LayerRenderer::clear(float left, float top, float right, float bottom, bool opaque) {
71    if (mLayer->isDirty()) {
72        getCaches().disableScissor();
73        glClear(GL_COLOR_BUFFER_BIT);
74
75        getCaches().resetScissor();
76        mLayer->setDirty(false);
77    } else {
78        OpenGLRenderer::clear(left, top, right, bottom, opaque);
79    }
80}
81
82bool LayerRenderer::finish() {
83    bool retval = OpenGLRenderer::finish();
84
85    generateMesh();
86
87    LAYER_RENDERER_LOGD("Finished rendering into layer, fbo = %d", mLayer->getFbo());
88
89    // No need to unbind our FBO, this will be taken care of by the caller
90    // who will invoke OpenGLRenderer::resume()
91    return retval;
92}
93
94GLuint LayerRenderer::getTargetFbo() const {
95    return mLayer->getFbo();
96}
97
98bool LayerRenderer::suppressErrorChecks() const {
99    return true;
100}
101
102///////////////////////////////////////////////////////////////////////////////
103// Layer support
104///////////////////////////////////////////////////////////////////////////////
105
106bool LayerRenderer::hasLayer() const {
107    return true;
108}
109
110void LayerRenderer::ensureStencilBuffer() {
111    attachStencilBufferToLayer(mLayer);
112}
113
114///////////////////////////////////////////////////////////////////////////////
115// Dirty region tracking
116///////////////////////////////////////////////////////////////////////////////
117
118Region* LayerRenderer::getRegion() const {
119    if (currentSnapshot()->flags & Snapshot::kFlagFboTarget) {
120        return OpenGLRenderer::getRegion();
121    }
122    return &mLayer->region;
123}
124
125// TODO: This implementation uses a very simple approach to fixing T-junctions which keeps the
126//       results as rectangles, and is thus not necessarily efficient in the geometry
127//       produced. Eventually, it may be better to develop triangle-based mechanism.
128void LayerRenderer::generateMesh() {
129    if (mLayer->region.isRect() || mLayer->region.isEmpty()) {
130        if (mLayer->mesh) {
131            delete[] mLayer->mesh;
132            mLayer->mesh = NULL;
133            mLayer->meshElementCount = 0;
134        }
135
136        mLayer->setRegionAsRect();
137        return;
138    }
139
140    // avoid T-junctions as they cause artifacts in between the resultant
141    // geometry when complex transforms occur.
142    // TODO: generate the safeRegion only if necessary based on drawing transform (see
143    // OpenGLRenderer::composeLayerRegion())
144    Region safeRegion = Region::createTJunctionFreeRegion(mLayer->region);
145
146    size_t count;
147    const android::Rect* rects = safeRegion.getArray(&count);
148
149    GLsizei elementCount = count * 6;
150
151    if (mLayer->mesh && mLayer->meshElementCount < elementCount) {
152        delete[] mLayer->mesh;
153        mLayer->mesh = NULL;
154    }
155
156    if (!mLayer->mesh) {
157        mLayer->mesh = new TextureVertex[count * 4];
158    }
159    mLayer->meshElementCount = elementCount;
160
161    const float texX = 1.0f / float(mLayer->getWidth());
162    const float texY = 1.0f / float(mLayer->getHeight());
163    const float height = mLayer->layer.getHeight();
164
165    TextureVertex* mesh = mLayer->mesh;
166
167    for (size_t i = 0; i < count; i++) {
168        const android::Rect* r = &rects[i];
169
170        const float u1 = r->left * texX;
171        const float v1 = (height - r->top) * texY;
172        const float u2 = r->right * texX;
173        const float v2 = (height - r->bottom) * texY;
174
175        TextureVertex::set(mesh++, r->left, r->top, u1, v1);
176        TextureVertex::set(mesh++, r->right, r->top, u2, v1);
177        TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
178        TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
179    }
180}
181
182///////////////////////////////////////////////////////////////////////////////
183// Layers management
184///////////////////////////////////////////////////////////////////////////////
185
186Layer* LayerRenderer::createRenderLayer(RenderState& renderState, uint32_t width, uint32_t height) {
187    ATRACE_CALL();
188    LAYER_RENDERER_LOGD("Requesting new render layer %dx%d", width, height);
189
190    Caches& caches = Caches::getInstance();
191    GLuint fbo = caches.fboCache.get();
192    if (!fbo) {
193        ALOGW("Could not obtain an FBO");
194        return NULL;
195    }
196
197    caches.activeTexture(0);
198    Layer* layer = caches.layerCache.get(renderState, width, height);
199    if (!layer) {
200        ALOGW("Could not obtain a layer");
201        return NULL;
202    }
203
204    // We first obtain a layer before comparing against the max texture size
205    // because layers are not allocated at the exact desired size. They are
206    // always created slighly larger to improve recycling
207    const uint32_t maxTextureSize = caches.maxTextureSize;
208    if (layer->getWidth() > maxTextureSize || layer->getHeight() > maxTextureSize) {
209        ALOGW("Layer exceeds max. dimensions supported by the GPU (%dx%d, max=%dx%d)",
210                width, height, maxTextureSize, maxTextureSize);
211
212        // Creating a new layer always increment its refcount by 1, this allows
213        // us to destroy the layer object if one was created for us
214        layer->decStrong(0);
215
216        return NULL;
217    }
218
219    layer->setFbo(fbo);
220    layer->layer.set(0.0f, 0.0f, width, height);
221    layer->texCoords.set(0.0f, height / float(layer->getHeight()),
222            width / float(layer->getWidth()), 0.0f);
223    layer->setAlpha(255, SkXfermode::kSrcOver_Mode);
224    layer->setColorFilter(NULL);
225    layer->setDirty(true);
226    layer->region.clear();
227
228    GLuint previousFbo = renderState.getFramebuffer();
229
230    renderState.bindFramebuffer(layer->getFbo());
231    layer->bindTexture();
232
233    // Initialize the texture if needed
234    if (layer->isEmpty()) {
235        layer->setEmpty(false);
236        layer->allocateTexture();
237
238        // This should only happen if we run out of memory
239        if (glGetError() != GL_NO_ERROR) {
240            ALOGE("Could not allocate texture for layer (fbo=%d %dx%d)", fbo, width, height);
241            renderState.bindFramebuffer(previousFbo);
242            layer->decStrong(0);
243            return NULL;
244        }
245    }
246
247    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
248            layer->getTexture(), 0);
249
250    renderState.bindFramebuffer(previousFbo);
251
252    return layer;
253}
254
255bool LayerRenderer::resizeLayer(Layer* layer, uint32_t width, uint32_t height) {
256    if (layer) {
257        LAYER_RENDERER_LOGD("Resizing layer fbo = %d to %dx%d", layer->getFbo(), width, height);
258
259        if (layer->resize(width, height)) {
260            layer->layer.set(0.0f, 0.0f, width, height);
261            layer->texCoords.set(0.0f, height / float(layer->getHeight()),
262                    width / float(layer->getWidth()), 0.0f);
263        } else {
264            return false;
265        }
266    }
267
268    return true;
269}
270
271Layer* LayerRenderer::createTextureLayer(RenderState& renderState) {
272    LAYER_RENDERER_LOGD("Creating new texture layer");
273
274    Layer* layer = new Layer(Layer::kType_Texture, renderState, 0, 0);
275    layer->setCacheable(false);
276    layer->setEmpty(true);
277    layer->setFbo(0);
278    layer->setAlpha(255, SkXfermode::kSrcOver_Mode);
279    layer->layer.set(0.0f, 0.0f, 0.0f, 0.0f);
280    layer->texCoords.set(0.0f, 1.0f, 1.0f, 0.0f);
281    layer->region.clear();
282    layer->setRenderTarget(GL_NONE); // see ::updateTextureLayer()
283
284    Caches::getInstance().activeTexture(0);
285    layer->generateTexture();
286
287    return layer;
288}
289
290void LayerRenderer::updateTextureLayer(Layer* layer, uint32_t width, uint32_t height,
291        bool isOpaque, bool forceFilter, GLenum renderTarget, float* textureTransform) {
292    if (layer) {
293        layer->setBlend(!isOpaque);
294        layer->setForceFilter(forceFilter);
295        layer->setSize(width, height);
296        layer->layer.set(0.0f, 0.0f, width, height);
297        layer->region.set(width, height);
298        layer->regionRect.set(0.0f, 0.0f, width, height);
299        layer->getTexTransform().load(textureTransform);
300
301        if (renderTarget != layer->getRenderTarget()) {
302            layer->setRenderTarget(renderTarget);
303            layer->bindTexture();
304            layer->setFilter(GL_NEAREST, false, true);
305            layer->setWrap(GL_CLAMP_TO_EDGE, false, true);
306        }
307    }
308}
309
310void LayerRenderer::destroyLayer(Layer* layer) {
311    if (layer) {
312        ATRACE_CALL();
313        LAYER_RENDERER_LOGD("Recycling layer, %dx%d fbo = %d",
314                layer->getWidth(), layer->getHeight(), layer->getFbo());
315
316        if (!Caches::getInstance().layerCache.put(layer)) {
317            LAYER_RENDERER_LOGD("  Destroyed!");
318            layer->decStrong(0);
319        } else {
320            LAYER_RENDERER_LOGD("  Cached!");
321#if DEBUG_LAYER_RENDERER
322            Caches::getInstance().layerCache.dump();
323#endif
324            layer->removeFbo();
325            layer->region.clear();
326        }
327    }
328}
329
330void LayerRenderer::flushLayer(RenderState& renderState, Layer* layer) {
331#ifdef GL_EXT_discard_framebuffer
332    if (!layer) return;
333
334    GLuint fbo = layer->getFbo();
335    if (fbo) {
336        // If possible, discard any enqueud operations on deferred
337        // rendering architectures
338        if (Extensions::getInstance().hasDiscardFramebuffer()) {
339            GLuint previousFbo = renderState.getFramebuffer();
340            if (fbo != previousFbo) {
341                renderState.bindFramebuffer(fbo);
342            }
343
344            const GLenum attachments[] = { GL_COLOR_ATTACHMENT0 };
345            glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, attachments);
346
347            if (fbo != previousFbo) {
348                renderState.bindFramebuffer(previousFbo);
349            }
350        }
351    }
352#endif
353}
354
355bool LayerRenderer::copyLayer(RenderState& renderState, Layer* layer, SkBitmap* bitmap) {
356    Caches& caches = Caches::getInstance();
357    if (layer && bitmap->width() <= caches.maxTextureSize &&
358            bitmap->height() <= caches.maxTextureSize) {
359
360        GLuint fbo = caches.fboCache.get();
361        if (!fbo) {
362            ALOGW("Could not obtain an FBO");
363            return false;
364        }
365
366        SkAutoLockPixels alp(*bitmap);
367
368        GLuint texture;
369        GLuint previousFbo;
370        GLsizei previousViewportWidth;
371        GLsizei previousViewportHeight;
372
373        GLenum format;
374        GLenum type;
375
376        GLenum error = GL_NO_ERROR;
377        bool status = false;
378
379        switch (bitmap->colorType()) {
380            case kAlpha_8_SkColorType:
381                format = GL_ALPHA;
382                type = GL_UNSIGNED_BYTE;
383                break;
384            case kRGB_565_SkColorType:
385                format = GL_RGB;
386                type = GL_UNSIGNED_SHORT_5_6_5;
387                break;
388            case kARGB_4444_SkColorType:
389                format = GL_RGBA;
390                type = GL_UNSIGNED_SHORT_4_4_4_4;
391                break;
392            case kN32_SkColorType:
393            default:
394                format = GL_RGBA;
395                type = GL_UNSIGNED_BYTE;
396                break;
397        }
398
399        float alpha = layer->getAlpha();
400        SkXfermode::Mode mode = layer->getMode();
401        GLuint previousLayerFbo = layer->getFbo();
402
403        layer->setAlpha(255, SkXfermode::kSrc_Mode);
404        layer->setFbo(fbo);
405
406        previousFbo = renderState.getFramebuffer();
407        renderState.getViewport(&previousViewportWidth, &previousViewportHeight);
408        renderState.bindFramebuffer(fbo);
409
410        glGenTextures(1, &texture);
411        if ((error = glGetError()) != GL_NO_ERROR) goto error;
412
413        caches.activeTexture(0);
414        caches.bindTexture(texture);
415
416        glPixelStorei(GL_PACK_ALIGNMENT, bitmap->bytesPerPixel());
417
418        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
419        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
420
421        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
422        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
423
424        glTexImage2D(GL_TEXTURE_2D, 0, format, bitmap->width(), bitmap->height(),
425                0, format, type, NULL);
426        if ((error = glGetError()) != GL_NO_ERROR) goto error;
427
428        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
429                GL_TEXTURE_2D, texture, 0);
430        if ((error = glGetError()) != GL_NO_ERROR) goto error;
431
432        {
433            LayerRenderer renderer(renderState, layer);
434            renderer.setViewport(bitmap->width(), bitmap->height());
435            renderer.OpenGLRenderer::prepareDirty(0.0f, 0.0f,
436                    bitmap->width(), bitmap->height(), !layer->isBlend());
437
438            caches.disableScissor();
439            renderer.translate(0.0f, bitmap->height());
440            renderer.scale(1.0f, -1.0f);
441
442            mat4 texTransform(layer->getTexTransform());
443
444            mat4 invert;
445            invert.translate(0.0f, 1.0f);
446            invert.scale(1.0f, -1.0f, 1.0f);
447            layer->getTexTransform().multiply(invert);
448
449            if ((error = glGetError()) != GL_NO_ERROR) goto error;
450
451            {
452                Rect bounds;
453                bounds.set(0.0f, 0.0f, bitmap->width(), bitmap->height());
454                renderer.drawTextureLayer(layer, bounds);
455
456                glReadPixels(0, 0, bitmap->width(), bitmap->height(), format,
457                        type, bitmap->getPixels());
458
459                if ((error = glGetError()) != GL_NO_ERROR) goto error;
460            }
461
462            layer->getTexTransform().load(texTransform);
463            status = true;
464        }
465
466error:
467#if DEBUG_OPENGL
468        if (error != GL_NO_ERROR) {
469            ALOGD("GL error while copying layer into bitmap = 0x%x", error);
470        }
471#endif
472
473        renderState.bindFramebuffer(previousFbo);
474        layer->setAlpha(alpha, mode);
475        layer->setFbo(previousLayerFbo);
476        caches.deleteTexture(texture);
477        caches.fboCache.put(fbo);
478        renderState.setViewport(previousViewportWidth, previousViewportHeight);
479
480        return status;
481    }
482    return false;
483}
484
485}; // namespace uirenderer
486}; // namespace android
487