LayerRenderer.cpp revision 117bdbcfa3e8306dad21e7e01fa71b00cdfa7265
1/*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "OpenGLRenderer"
18#define ATRACE_TAG ATRACE_TAG_VIEW
19
20#include "LayerCache.h"
21#include "LayerRenderer.h"
22#include "Matrix.h"
23#include "Properties.h"
24#include "Rect.h"
25#include "renderstate/RenderState.h"
26#include "utils/TraceUtils.h"
27
28#include <ui/Rect.h>
29
30#include <private/hwui/DrawGlInfo.h>
31
32
33namespace android {
34namespace uirenderer {
35
36///////////////////////////////////////////////////////////////////////////////
37// Rendering
38///////////////////////////////////////////////////////////////////////////////
39
40LayerRenderer::LayerRenderer(RenderState& renderState, Layer* layer)
41        : OpenGLRenderer(renderState)
42        , mLayer(layer) {
43}
44
45LayerRenderer::~LayerRenderer() {
46}
47
48void LayerRenderer::prepareDirty(float left, float top, float right, float bottom,
49        bool opaque) {
50    LAYER_RENDERER_LOGD("Rendering into layer, fbo = %d", mLayer->getFbo());
51
52    mRenderState.bindFramebuffer(mLayer->getFbo());
53
54    const float width = mLayer->layer.getWidth();
55    const float height = mLayer->layer.getHeight();
56
57    Rect dirty(left, top, right, bottom);
58    if (dirty.isEmpty() || (dirty.left <= 0 && dirty.top <= 0 &&
59            dirty.right >= width && dirty.bottom >= height)) {
60        mLayer->region.clear();
61        dirty.set(0.0f, 0.0f, width, height);
62    } else {
63        dirty.intersect(0.0f, 0.0f, width, height);
64        android::Rect r(dirty.left, dirty.top, dirty.right, dirty.bottom);
65        mLayer->region.subtractSelf(r);
66    }
67    mLayer->clipRect.set(dirty);
68
69    OpenGLRenderer::prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, opaque);
70}
71
72void LayerRenderer::clear(float left, float top, float right, float bottom, bool opaque) {
73    if (mLayer->isDirty()) {
74        mRenderState.scissor().setEnabled(false);
75        glClear(GL_COLOR_BUFFER_BIT);
76
77        mRenderState.scissor().reset();
78        mLayer->setDirty(false);
79    } else {
80        OpenGLRenderer::clear(left, top, right, bottom, opaque);
81    }
82}
83
84bool LayerRenderer::finish() {
85    bool retval = OpenGLRenderer::finish();
86
87    generateMesh();
88
89    LAYER_RENDERER_LOGD("Finished rendering into layer, fbo = %d", mLayer->getFbo());
90
91    // No need to unbind our FBO, this will be taken care of by the caller
92    // who will invoke OpenGLRenderer::resume()
93    return retval;
94}
95
96GLuint LayerRenderer::onGetTargetFbo() const {
97    return mLayer->getFbo();
98}
99
100bool LayerRenderer::suppressErrorChecks() const {
101    return true;
102}
103
104///////////////////////////////////////////////////////////////////////////////
105// Layer support
106///////////////////////////////////////////////////////////////////////////////
107
108bool LayerRenderer::hasLayer() const {
109    return true;
110}
111
112void LayerRenderer::ensureStencilBuffer() {
113    attachStencilBufferToLayer(mLayer);
114}
115
116///////////////////////////////////////////////////////////////////////////////
117// Dirty region tracking
118///////////////////////////////////////////////////////////////////////////////
119
120Region* LayerRenderer::getRegion() const {
121    if (mState.currentFlags() & Snapshot::kFlagFboTarget) {
122        return OpenGLRenderer::getRegion();
123    }
124    return &mLayer->region;
125}
126
127// TODO: This implementation uses a very simple approach to fixing T-junctions which keeps the
128//       results as rectangles, and is thus not necessarily efficient in the geometry
129//       produced. Eventually, it may be better to develop triangle-based mechanism.
130void LayerRenderer::generateMesh() {
131    if (mLayer->region.isRect() || mLayer->region.isEmpty()) {
132        if (mLayer->mesh) {
133            delete[] mLayer->mesh;
134            mLayer->mesh = nullptr;
135            mLayer->meshElementCount = 0;
136        }
137
138        mLayer->setRegionAsRect();
139        return;
140    }
141
142    // avoid T-junctions as they cause artifacts in between the resultant
143    // geometry when complex transforms occur.
144    // TODO: generate the safeRegion only if necessary based on drawing transform (see
145    // OpenGLRenderer::composeLayerRegion())
146    Region safeRegion = Region::createTJunctionFreeRegion(mLayer->region);
147
148    size_t count;
149    const android::Rect* rects = safeRegion.getArray(&count);
150
151    GLsizei elementCount = count * 6;
152
153    if (mLayer->mesh && mLayer->meshElementCount < elementCount) {
154        delete[] mLayer->mesh;
155        mLayer->mesh = nullptr;
156    }
157
158    if (!mLayer->mesh) {
159        mLayer->mesh = new TextureVertex[count * 4];
160    }
161    mLayer->meshElementCount = elementCount;
162
163    const float texX = 1.0f / float(mLayer->getWidth());
164    const float texY = 1.0f / float(mLayer->getHeight());
165    const float height = mLayer->layer.getHeight();
166
167    TextureVertex* mesh = mLayer->mesh;
168
169    for (size_t i = 0; i < count; i++) {
170        const android::Rect* r = &rects[i];
171
172        const float u1 = r->left * texX;
173        const float v1 = (height - r->top) * texY;
174        const float u2 = r->right * texX;
175        const float v2 = (height - r->bottom) * texY;
176
177        TextureVertex::set(mesh++, r->left, r->top, u1, v1);
178        TextureVertex::set(mesh++, r->right, r->top, u2, v1);
179        TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
180        TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
181    }
182}
183
184///////////////////////////////////////////////////////////////////////////////
185// Layers management
186///////////////////////////////////////////////////////////////////////////////
187
188Layer* LayerRenderer::createRenderLayer(RenderState& renderState, uint32_t width, uint32_t height) {
189    ATRACE_FORMAT("Allocate %ux%u HW Layer", width, height);
190    LAYER_RENDERER_LOGD("Requesting new render layer %dx%d", width, height);
191
192    Caches& caches = Caches::getInstance();
193    GLuint fbo = caches.fboCache.get();
194    if (!fbo) {
195        ALOGW("Could not obtain an FBO");
196        return nullptr;
197    }
198
199    caches.textureState().activateTexture(0);
200    Layer* layer = caches.layerCache.get(renderState, width, height);
201    if (!layer) {
202        ALOGW("Could not obtain a layer");
203        return nullptr;
204    }
205
206    // We first obtain a layer before comparing against the max texture size
207    // because layers are not allocated at the exact desired size. They are
208    // always created slighly larger to improve recycling
209    const uint32_t maxTextureSize = caches.maxTextureSize;
210    if (layer->getWidth() > maxTextureSize || layer->getHeight() > maxTextureSize) {
211        ALOGW("Layer exceeds max. dimensions supported by the GPU (%dx%d, max=%dx%d)",
212                width, height, maxTextureSize, maxTextureSize);
213
214        // Creating a new layer always increment its refcount by 1, this allows
215        // us to destroy the layer object if one was created for us
216        layer->decStrong(nullptr);
217
218        return nullptr;
219    }
220
221    layer->setFbo(fbo);
222    layer->layer.set(0.0f, 0.0f, width, height);
223    layer->texCoords.set(0.0f, height / float(layer->getHeight()),
224            width / float(layer->getWidth()), 0.0f);
225    layer->setAlpha(255, SkXfermode::kSrcOver_Mode);
226    layer->setColorFilter(nullptr);
227    layer->setDirty(true);
228    layer->region.clear();
229
230    GLuint previousFbo = renderState.getFramebuffer();
231
232    renderState.bindFramebuffer(layer->getFbo());
233    layer->bindTexture();
234
235    // Initialize the texture if needed
236    if (layer->isEmpty()) {
237        layer->setEmpty(false);
238        layer->allocateTexture();
239
240        // This should only happen if we run out of memory
241        if (glGetError() != GL_NO_ERROR) {
242            ALOGE("Could not allocate texture for layer (fbo=%d %dx%d)", fbo, width, height);
243            renderState.bindFramebuffer(previousFbo);
244            layer->decStrong(nullptr);
245            return nullptr;
246        }
247    }
248
249    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
250            layer->getTexture(), 0);
251
252    renderState.bindFramebuffer(previousFbo);
253
254    return layer;
255}
256
257bool LayerRenderer::resizeLayer(Layer* layer, uint32_t width, uint32_t height) {
258    if (layer) {
259        LAYER_RENDERER_LOGD("Resizing layer fbo = %d to %dx%d", layer->getFbo(), width, height);
260
261        if (layer->resize(width, height)) {
262            layer->layer.set(0.0f, 0.0f, width, height);
263            layer->texCoords.set(0.0f, height / float(layer->getHeight()),
264                    width / float(layer->getWidth()), 0.0f);
265        } else {
266            return false;
267        }
268    }
269
270    return true;
271}
272
273Layer* LayerRenderer::createTextureLayer(RenderState& renderState) {
274    LAYER_RENDERER_LOGD("Creating new texture layer");
275
276    Layer* layer = new Layer(Layer::kType_Texture, renderState, 0, 0);
277    layer->setCacheable(false);
278    layer->setEmpty(true);
279    layer->setFbo(0);
280    layer->setAlpha(255, SkXfermode::kSrcOver_Mode);
281    layer->layer.set(0.0f, 0.0f, 0.0f, 0.0f);
282    layer->texCoords.set(0.0f, 1.0f, 1.0f, 0.0f);
283    layer->region.clear();
284    layer->setRenderTarget(GL_NONE); // see ::updateTextureLayer()
285
286    Caches::getInstance().textureState().activateTexture(0);
287    layer->generateTexture();
288
289    return layer;
290}
291
292void LayerRenderer::updateTextureLayer(Layer* layer, uint32_t width, uint32_t height,
293        bool isOpaque, bool forceFilter, GLenum renderTarget, float* textureTransform) {
294    if (layer) {
295        layer->setBlend(!isOpaque);
296        layer->setForceFilter(forceFilter);
297        layer->setSize(width, height);
298        layer->layer.set(0.0f, 0.0f, width, height);
299        layer->region.set(width, height);
300        layer->regionRect.set(0.0f, 0.0f, width, height);
301        layer->getTexTransform().load(textureTransform);
302
303        if (renderTarget != layer->getRenderTarget()) {
304            layer->setRenderTarget(renderTarget);
305            layer->bindTexture();
306            layer->setFilter(GL_NEAREST, false, true);
307            layer->setWrap(GL_CLAMP_TO_EDGE, false, true);
308        }
309    }
310}
311
312void LayerRenderer::destroyLayer(Layer* layer) {
313    if (layer) {
314        ATRACE_FORMAT("Destroy %ux%u HW Layer", layer->getWidth(), layer->getHeight());
315        LAYER_RENDERER_LOGD("Recycling layer, %dx%d fbo = %d",
316                layer->getWidth(), layer->getHeight(), layer->getFbo());
317
318        if (!Caches::getInstance().layerCache.put(layer)) {
319            LAYER_RENDERER_LOGD("  Destroyed!");
320            layer->decStrong(nullptr);
321        } else {
322            LAYER_RENDERER_LOGD("  Cached!");
323#if DEBUG_LAYER_RENDERER
324            Caches::getInstance().layerCache.dump();
325#endif
326            layer->removeFbo();
327            layer->region.clear();
328        }
329    }
330}
331
332void LayerRenderer::flushLayer(RenderState& renderState, Layer* layer) {
333#ifdef GL_EXT_discard_framebuffer
334    if (!layer) return;
335
336    GLuint fbo = layer->getFbo();
337    if (fbo) {
338        // If possible, discard any enqueud operations on deferred
339        // rendering architectures
340        if (Caches::getInstance().extensions().hasDiscardFramebuffer()) {
341            GLuint previousFbo = renderState.getFramebuffer();
342            if (fbo != previousFbo) {
343                renderState.bindFramebuffer(fbo);
344            }
345
346            const GLenum attachments[] = { GL_COLOR_ATTACHMENT0 };
347            glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, attachments);
348
349            if (fbo != previousFbo) {
350                renderState.bindFramebuffer(previousFbo);
351            }
352        }
353    }
354#endif
355}
356
357bool LayerRenderer::copyLayer(RenderState& renderState, Layer* layer, SkBitmap* bitmap) {
358    Caches& caches = Caches::getInstance();
359    if (layer && bitmap->width() <= caches.maxTextureSize &&
360            bitmap->height() <= caches.maxTextureSize) {
361
362        GLuint fbo = caches.fboCache.get();
363        if (!fbo) {
364            ALOGW("Could not obtain an FBO");
365            return false;
366        }
367
368        SkAutoLockPixels alp(*bitmap);
369
370        GLuint texture;
371        GLuint previousFbo;
372        GLsizei previousViewportWidth;
373        GLsizei previousViewportHeight;
374
375        GLenum format;
376        GLenum type;
377
378        GLenum error = GL_NO_ERROR;
379        bool status = false;
380
381        switch (bitmap->colorType()) {
382            case kAlpha_8_SkColorType:
383                format = GL_ALPHA;
384                type = GL_UNSIGNED_BYTE;
385                break;
386            case kRGB_565_SkColorType:
387                format = GL_RGB;
388                type = GL_UNSIGNED_SHORT_5_6_5;
389                break;
390            case kARGB_4444_SkColorType:
391                format = GL_RGBA;
392                type = GL_UNSIGNED_SHORT_4_4_4_4;
393                break;
394            case kN32_SkColorType:
395            default:
396                format = GL_RGBA;
397                type = GL_UNSIGNED_BYTE;
398                break;
399        }
400
401        float alpha = layer->getAlpha();
402        SkXfermode::Mode mode = layer->getMode();
403        GLuint previousLayerFbo = layer->getFbo();
404
405        layer->setAlpha(255, SkXfermode::kSrc_Mode);
406        layer->setFbo(fbo);
407
408        previousFbo = renderState.getFramebuffer();
409        renderState.getViewport(&previousViewportWidth, &previousViewportHeight);
410        renderState.bindFramebuffer(fbo);
411
412        glGenTextures(1, &texture);
413        if ((error = glGetError()) != GL_NO_ERROR) goto error;
414
415        caches.textureState().activateTexture(0);
416        caches.textureState().bindTexture(texture);
417
418        glPixelStorei(GL_PACK_ALIGNMENT, bitmap->bytesPerPixel());
419
420        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
421        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
422
423        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
424        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
425
426        glTexImage2D(GL_TEXTURE_2D, 0, format, bitmap->width(), bitmap->height(),
427                0, format, type, nullptr);
428        if ((error = glGetError()) != GL_NO_ERROR) goto error;
429
430        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
431                GL_TEXTURE_2D, texture, 0);
432        if ((error = glGetError()) != GL_NO_ERROR) goto error;
433
434        {
435            LayerRenderer renderer(renderState, layer);
436            renderer.setViewport(bitmap->width(), bitmap->height());
437            renderer.OpenGLRenderer::prepareDirty(0.0f, 0.0f,
438                    bitmap->width(), bitmap->height(), !layer->isBlend());
439
440            renderState.scissor().setEnabled(false);
441            renderer.translate(0.0f, bitmap->height());
442            renderer.scale(1.0f, -1.0f);
443
444            mat4 texTransform(layer->getTexTransform());
445
446            mat4 invert;
447            invert.translate(0.0f, 1.0f);
448            invert.scale(1.0f, -1.0f, 1.0f);
449            layer->getTexTransform().multiply(invert);
450
451            if ((error = glGetError()) != GL_NO_ERROR) goto error;
452
453            {
454                Rect bounds;
455                bounds.set(0.0f, 0.0f, bitmap->width(), bitmap->height());
456                renderer.drawTextureLayer(layer, bounds);
457
458                glReadPixels(0, 0, bitmap->width(), bitmap->height(), format,
459                        type, bitmap->getPixels());
460
461                if ((error = glGetError()) != GL_NO_ERROR) goto error;
462            }
463
464            layer->getTexTransform().load(texTransform);
465            status = true;
466        }
467
468error:
469#if DEBUG_OPENGL
470        if (error != GL_NO_ERROR) {
471            ALOGD("GL error while copying layer into bitmap = 0x%x", error);
472        }
473#endif
474
475        renderState.bindFramebuffer(previousFbo);
476        layer->setAlpha(alpha, mode);
477        layer->setFbo(previousLayerFbo);
478        caches.textureState().deleteTexture(texture);
479        caches.fboCache.put(fbo);
480        renderState.setViewport(previousViewportWidth, previousViewportHeight);
481
482        return status;
483    }
484    return false;
485}
486
487}; // namespace uirenderer
488}; // namespace android
489