LayerRenderer.cpp revision 11a8d4f8b99549262bcc9b64efe8ca21801c8f91
1/*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "OpenGLRenderer"
18
19#include <ui/Rect.h>
20
21#include <private/hwui/DrawGlInfo.h>
22
23#include "LayerCache.h"
24#include "LayerRenderer.h"
25#include "Matrix.h"
26#include "Properties.h"
27#include "Rect.h"
28
29namespace android {
30namespace uirenderer {
31
32///////////////////////////////////////////////////////////////////////////////
33// Rendering
34///////////////////////////////////////////////////////////////////////////////
35
36LayerRenderer::LayerRenderer(Layer* layer): mLayer(layer) {
37}
38
39LayerRenderer::~LayerRenderer() {
40}
41
42status_t LayerRenderer::prepareDirty(float left, float top, float right, float bottom,
43        bool opaque) {
44    LAYER_RENDERER_LOGD("Rendering into layer, fbo = %d", mLayer->getFbo());
45
46    glBindFramebuffer(GL_FRAMEBUFFER, mLayer->getFbo());
47
48    const float width = mLayer->layer.getWidth();
49    const float height = mLayer->layer.getHeight();
50
51    Rect dirty(left, top, right, bottom);
52    if (dirty.isEmpty() || (dirty.left <= 0 && dirty.top <= 0 &&
53            dirty.right >= width && dirty.bottom >= height)) {
54        mLayer->region.clear();
55        dirty.set(0.0f, 0.0f, width, height);
56    } else {
57        dirty.intersect(0.0f, 0.0f, width, height);
58        android::Rect r(dirty.left, dirty.top, dirty.right, dirty.bottom);
59        mLayer->region.subtractSelf(r);
60    }
61    mLayer->clipRect.set(dirty);
62
63    return OpenGLRenderer::prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, opaque);
64}
65
66status_t LayerRenderer::clear(float left, float top, float right, float bottom, bool opaque) {
67    if (mLayer->isDirty()) {
68        getCaches().disableScissor();
69        glClear(GL_COLOR_BUFFER_BIT);
70
71        getCaches().resetScissor();
72        mLayer->setDirty(false);
73
74        return DrawGlInfo::kStatusDone;
75    }
76
77    return OpenGLRenderer::clear(left, top, right, bottom, opaque);
78}
79
80void LayerRenderer::finish() {
81    OpenGLRenderer::finish();
82
83    generateMesh();
84
85    LAYER_RENDERER_LOGD("Finished rendering into layer, fbo = %d", mLayer->getFbo());
86
87    // No need to unbind our FBO, this will be taken care of by the caller
88    // who will invoke OpenGLRenderer::resume()
89}
90
91GLuint LayerRenderer::getTargetFbo() const {
92    return mLayer->getFbo();
93}
94
95bool LayerRenderer::suppressErrorChecks() const {
96    return true;
97}
98
99///////////////////////////////////////////////////////////////////////////////
100// Layer support
101///////////////////////////////////////////////////////////////////////////////
102
103bool LayerRenderer::hasLayer() const {
104    return true;
105}
106
107void LayerRenderer::ensureStencilBuffer() {
108    attachStencilBufferToLayer(mLayer);
109}
110
111///////////////////////////////////////////////////////////////////////////////
112// Dirty region tracking
113///////////////////////////////////////////////////////////////////////////////
114
115Region* LayerRenderer::getRegion() const {
116    if (currentSnapshot()->flags & Snapshot::kFlagFboTarget) {
117        return OpenGLRenderer::getRegion();
118    }
119    return &mLayer->region;
120}
121
122// TODO: This implementation uses a very simple approach to fixing T-junctions which keeps the
123//       results as rectangles, and is thus not necessarily efficient in the geometry
124//       produced. Eventually, it may be better to develop triangle-based mechanism.
125void LayerRenderer::generateMesh() {
126    if (mLayer->region.isRect() || mLayer->region.isEmpty()) {
127        if (mLayer->mesh) {
128            delete[] mLayer->mesh;
129            mLayer->mesh = NULL;
130            mLayer->meshElementCount = 0;
131        }
132
133        mLayer->setRegionAsRect();
134        return;
135    }
136
137    // avoid T-junctions as they cause artifacts in between the resultant
138    // geometry when complex transforms occur.
139    // TODO: generate the safeRegion only if necessary based on drawing transform (see
140    // OpenGLRenderer::composeLayerRegion())
141    Region safeRegion = Region::createTJunctionFreeRegion(mLayer->region);
142
143    size_t count;
144    const android::Rect* rects = safeRegion.getArray(&count);
145
146    GLsizei elementCount = count * 6;
147
148    if (mLayer->mesh && mLayer->meshElementCount < elementCount) {
149        delete[] mLayer->mesh;
150        mLayer->mesh = NULL;
151    }
152
153    if (!mLayer->mesh) {
154        mLayer->mesh = new TextureVertex[count * 4];
155    }
156    mLayer->meshElementCount = elementCount;
157
158    const float texX = 1.0f / float(mLayer->getWidth());
159    const float texY = 1.0f / float(mLayer->getHeight());
160    const float height = mLayer->layer.getHeight();
161
162    TextureVertex* mesh = mLayer->mesh;
163
164    for (size_t i = 0; i < count; i++) {
165        const android::Rect* r = &rects[i];
166
167        const float u1 = r->left * texX;
168        const float v1 = (height - r->top) * texY;
169        const float u2 = r->right * texX;
170        const float v2 = (height - r->bottom) * texY;
171
172        TextureVertex::set(mesh++, r->left, r->top, u1, v1);
173        TextureVertex::set(mesh++, r->right, r->top, u2, v1);
174        TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
175        TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
176    }
177}
178
179///////////////////////////////////////////////////////////////////////////////
180// Layers management
181///////////////////////////////////////////////////////////////////////////////
182
183Layer* LayerRenderer::createRenderLayer(uint32_t width, uint32_t height) {
184    LAYER_RENDERER_LOGD("Requesting new render layer %dx%d", width, height);
185
186    Caches& caches = Caches::getInstance();
187    GLuint fbo = caches.fboCache.get();
188    if (!fbo) {
189        ALOGW("Could not obtain an FBO");
190        return NULL;
191    }
192
193    caches.activeTexture(0);
194    Layer* layer = caches.layerCache.get(width, height);
195    if (!layer) {
196        ALOGW("Could not obtain a layer");
197        return NULL;
198    }
199
200    // We first obtain a layer before comparing against the max texture size
201    // because layers are not allocated at the exact desired size. They are
202    // always created slighly larger to improve recycling
203    const uint32_t maxTextureSize = caches.maxTextureSize;
204    if (layer->getWidth() > maxTextureSize || layer->getHeight() > maxTextureSize) {
205        ALOGW("Layer exceeds max. dimensions supported by the GPU (%dx%d, max=%dx%d)",
206                width, height, maxTextureSize, maxTextureSize);
207
208        // Creating a new layer always increment its refcount by 1, this allows
209        // us to destroy the layer object if one was created for us
210        Caches::getInstance().resourceCache.decrementRefcount(layer);
211
212        return NULL;
213    }
214
215    layer->setFbo(fbo);
216    layer->layer.set(0.0f, 0.0f, width, height);
217    layer->texCoords.set(0.0f, height / float(layer->getHeight()),
218            width / float(layer->getWidth()), 0.0f);
219    layer->setAlpha(255, SkXfermode::kSrcOver_Mode);
220    layer->setColorFilter(NULL);
221    layer->setDirty(true);
222    layer->region.clear();
223
224    GLuint previousFbo;
225    glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &previousFbo);
226
227    glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo());
228    layer->bindTexture();
229
230    // Initialize the texture if needed
231    if (layer->isEmpty()) {
232        layer->setEmpty(false);
233        layer->allocateTexture();
234
235        // This should only happen if we run out of memory
236        if (glGetError() != GL_NO_ERROR) {
237            ALOGE("Could not allocate texture for layer (fbo=%d %dx%d)", fbo, width, height);
238            glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
239            caches.resourceCache.decrementRefcount(layer);
240            return NULL;
241        }
242    }
243
244    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
245            layer->getTexture(), 0);
246
247    glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
248
249    return layer;
250}
251
252bool LayerRenderer::resizeLayer(Layer* layer, uint32_t width, uint32_t height) {
253    if (layer) {
254        LAYER_RENDERER_LOGD("Resizing layer fbo = %d to %dx%d", layer->getFbo(), width, height);
255
256        if (layer->resize(width, height)) {
257            layer->layer.set(0.0f, 0.0f, width, height);
258            layer->texCoords.set(0.0f, height / float(layer->getHeight()),
259                    width / float(layer->getWidth()), 0.0f);
260        } else {
261            return false;
262        }
263    }
264
265    return true;
266}
267
268Layer* LayerRenderer::createTextureLayer() {
269    LAYER_RENDERER_LOGD("Creating new texture layer");
270
271    Layer* layer = new Layer(0, 0);
272    layer->setCacheable(false);
273    layer->setTextureLayer(true);
274    layer->setEmpty(true);
275    layer->setFbo(0);
276    layer->setAlpha(255, SkXfermode::kSrcOver_Mode);
277    layer->layer.set(0.0f, 0.0f, 0.0f, 0.0f);
278    layer->texCoords.set(0.0f, 1.0f, 1.0f, 0.0f);
279    layer->region.clear();
280    layer->setRenderTarget(GL_NONE); // see ::updateTextureLayer()
281
282    Caches::getInstance().activeTexture(0);
283    layer->generateTexture();
284
285    return layer;
286}
287
288void LayerRenderer::updateTextureLayer(Layer* layer, uint32_t width, uint32_t height,
289        bool isOpaque, bool forceFilter, GLenum renderTarget, float* textureTransform) {
290    if (layer) {
291        layer->setBlend(!isOpaque);
292        layer->setForceFilter(forceFilter);
293        layer->setSize(width, height);
294        layer->layer.set(0.0f, 0.0f, width, height);
295        layer->region.set(width, height);
296        layer->regionRect.set(0.0f, 0.0f, width, height);
297        layer->getTexTransform().load(textureTransform);
298
299        if (renderTarget != layer->getRenderTarget()) {
300            layer->setRenderTarget(renderTarget);
301            layer->bindTexture();
302            layer->setFilter(GL_NEAREST, false, true);
303            layer->setWrap(GL_CLAMP_TO_EDGE, false, true);
304        }
305    }
306}
307
308void LayerRenderer::destroyLayer(Layer* layer) {
309    if (layer) {
310        LAYER_RENDERER_LOGD("Recycling layer, %dx%d fbo = %d",
311                layer->getWidth(), layer->getHeight(), layer->getFbo());
312
313        if (!Caches::getInstance().layerCache.put(layer)) {
314            LAYER_RENDERER_LOGD("  Destroyed!");
315            Caches::getInstance().resourceCache.decrementRefcount(layer);
316        } else {
317            LAYER_RENDERER_LOGD("  Cached!");
318#if DEBUG_LAYER_RENDERER
319            Caches::getInstance().layerCache.dump();
320#endif
321            layer->removeFbo();
322            layer->region.clear();
323        }
324    }
325}
326
327void LayerRenderer::destroyLayerDeferred(Layer* layer) {
328    if (layer) {
329        LAYER_RENDERER_LOGD("Deferring layer destruction, fbo = %d", layer->getFbo());
330
331        Caches::getInstance().deleteLayerDeferred(layer);
332    }
333}
334
335void LayerRenderer::flushLayer(Layer* layer) {
336#ifdef GL_EXT_discard_framebuffer
337    if (!layer) return;
338
339    GLuint fbo = layer->getFbo();
340    if (fbo) {
341        // If possible, discard any enqueud operations on deferred
342        // rendering architectures
343        if (Extensions::getInstance().hasDiscardFramebuffer()) {
344            GLuint previousFbo;
345            glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &previousFbo);
346            if (fbo != previousFbo) glBindFramebuffer(GL_FRAMEBUFFER, fbo);
347
348            const GLenum attachments[] = { GL_COLOR_ATTACHMENT0 };
349            glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, attachments);
350
351            if (fbo != previousFbo) glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
352        }
353    }
354#endif
355}
356
357bool LayerRenderer::copyLayer(Layer* layer, SkBitmap* bitmap) {
358    Caches& caches = Caches::getInstance();
359    if (layer && bitmap->width() <= caches.maxTextureSize &&
360            bitmap->height() <= caches.maxTextureSize) {
361
362        GLuint fbo = caches.fboCache.get();
363        if (!fbo) {
364            ALOGW("Could not obtain an FBO");
365            return false;
366        }
367
368        SkAutoLockPixels alp(*bitmap);
369
370        GLuint texture;
371        GLuint previousFbo;
372        GLuint previousViewport[4];
373
374        GLenum format;
375        GLenum type;
376
377        GLenum error = GL_NO_ERROR;
378        bool status = false;
379
380        switch (bitmap->config()) {
381            case SkBitmap::kA8_Config:
382                format = GL_ALPHA;
383                type = GL_UNSIGNED_BYTE;
384                break;
385            case SkBitmap::kRGB_565_Config:
386                format = GL_RGB;
387                type = GL_UNSIGNED_SHORT_5_6_5;
388                break;
389            case SkBitmap::kARGB_4444_Config:
390                format = GL_RGBA;
391                type = GL_UNSIGNED_SHORT_4_4_4_4;
392                break;
393            case SkBitmap::kARGB_8888_Config:
394            default:
395                format = GL_RGBA;
396                type = GL_UNSIGNED_BYTE;
397                break;
398        }
399
400        float alpha = layer->getAlpha();
401        SkXfermode::Mode mode = layer->getMode();
402        GLuint previousLayerFbo = layer->getFbo();
403
404        layer->setAlpha(255, SkXfermode::kSrc_Mode);
405        layer->setFbo(fbo);
406
407        glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &previousFbo);
408        glGetIntegerv(GL_VIEWPORT, (GLint*) &previousViewport);
409        glBindFramebuffer(GL_FRAMEBUFFER, fbo);
410
411        glGenTextures(1, &texture);
412        if ((error = glGetError()) != GL_NO_ERROR) goto error;
413
414        caches.activeTexture(0);
415        caches.bindTexture(texture);
416
417        glPixelStorei(GL_PACK_ALIGNMENT, bitmap->bytesPerPixel());
418
419        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
420        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
421
422        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
423        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
424
425        glTexImage2D(GL_TEXTURE_2D, 0, format, bitmap->width(), bitmap->height(),
426                0, format, type, NULL);
427        if ((error = glGetError()) != GL_NO_ERROR) goto error;
428
429        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
430                GL_TEXTURE_2D, texture, 0);
431        if ((error = glGetError()) != GL_NO_ERROR) goto error;
432
433        {
434            LayerRenderer renderer(layer);
435            renderer.setViewport(bitmap->width(), bitmap->height());
436            renderer.OpenGLRenderer::prepareDirty(0.0f, 0.0f,
437                    bitmap->width(), bitmap->height(), !layer->isBlend());
438
439            caches.disableScissor();
440            renderer.translate(0.0f, bitmap->height());
441            renderer.scale(1.0f, -1.0f);
442
443            mat4 texTransform(layer->getTexTransform());
444
445            mat4 invert;
446            invert.translate(0.0f, 1.0f);
447            invert.scale(1.0f, -1.0f, 1.0f);
448            layer->getTexTransform().multiply(invert);
449
450            if ((error = glGetError()) != GL_NO_ERROR) goto error;
451
452            {
453                Rect bounds;
454                bounds.set(0.0f, 0.0f, bitmap->width(), bitmap->height());
455                renderer.drawTextureLayer(layer, bounds);
456
457                glReadPixels(0, 0, bitmap->width(), bitmap->height(), format,
458                        type, bitmap->getPixels());
459
460                if ((error = glGetError()) != GL_NO_ERROR) goto error;
461            }
462
463            layer->getTexTransform().load(texTransform);
464            status = true;
465        }
466
467error:
468#if DEBUG_OPENGL
469        if (error != GL_NO_ERROR) {
470            ALOGD("GL error while copying layer into bitmap = 0x%x", error);
471        }
472#endif
473
474        glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
475        layer->setAlpha(alpha, mode);
476        layer->setFbo(previousLayerFbo);
477        caches.deleteTexture(texture);
478        caches.fboCache.put(fbo);
479        glViewport(previousViewport[0], previousViewport[1],
480                previousViewport[2], previousViewport[3]);
481
482        return status;
483    }
484    return false;
485}
486
487}; // namespace uirenderer
488}; // namespace android
489