LayerRenderer.cpp revision 40667676e542a9daeafeac9904c30004e8706fd3
1/* 2 * Copyright (C) 2011 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define LOG_TAG "OpenGLRenderer" 18 19#include <ui/Rect.h> 20 21#include "LayerCache.h" 22#include "LayerRenderer.h" 23#include "Properties.h" 24#include "Rect.h" 25 26namespace android { 27namespace uirenderer { 28 29/////////////////////////////////////////////////////////////////////////////// 30// Rendering 31/////////////////////////////////////////////////////////////////////////////// 32 33void LayerRenderer::prepareDirty(float left, float top, float right, float bottom, bool opaque) { 34 LAYER_RENDERER_LOGD("Rendering into layer, fbo = %d", mLayer->fbo); 35 36 glBindFramebuffer(GL_FRAMEBUFFER, mLayer->fbo); 37 38 const float width = mLayer->layer.getWidth(); 39 const float height = mLayer->layer.getHeight(); 40 41#if RENDER_LAYERS_AS_REGIONS 42 Rect dirty(left, top, right, bottom); 43 if (dirty.isEmpty() || (dirty.left <= 0 && dirty.top <= 0 && 44 dirty.right >= width && dirty.bottom >= height)) { 45 mLayer->region.clear(); 46 dirty.set(0.0f, 0.0f, width, height); 47 } else { 48 dirty.intersect(0.0f, 0.0f, width, height); 49 android::Rect r(dirty.left, dirty.top, dirty.right, dirty.bottom); 50 mLayer->region.subtractSelf(r); 51 } 52 53 OpenGLRenderer::prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, opaque); 54#else 55 OpenGLRenderer::prepareDirty(0.0f, 0.0f, width, height, opaque); 56#endif 57} 58 59void LayerRenderer::finish() { 60 OpenGLRenderer::finish(); 61 62 generateMesh(); 63 64 LAYER_RENDERER_LOGD("Finished rendering into layer, fbo = %d", mLayer->fbo); 65 66 // No need to unbind our FBO, this will be taken care of by the caller 67 // who will invoke OpenGLRenderer::resume() 68} 69 70GLint LayerRenderer::getTargetFbo() { 71 return mLayer->fbo; 72} 73 74/////////////////////////////////////////////////////////////////////////////// 75// Dirty region tracking 76/////////////////////////////////////////////////////////////////////////////// 77 78bool LayerRenderer::hasLayer() { 79 return true; 80} 81 82Region* LayerRenderer::getRegion() { 83#if RENDER_LAYERS_AS_REGIONS 84 if (getSnapshot()->flags & Snapshot::kFlagFboTarget) { 85 return OpenGLRenderer::getRegion(); 86 } 87 return &mLayer->region; 88#else 89 return OpenGLRenderer::getRegion(); 90#endif 91} 92 93void LayerRenderer::generateMesh() { 94#if RENDER_LAYERS_AS_REGIONS 95 if (mLayer->region.isRect() || mLayer->region.isEmpty()) { 96 if (mLayer->mesh) { 97 delete mLayer->mesh; 98 delete mLayer->meshIndices; 99 100 mLayer->mesh = NULL; 101 mLayer->meshIndices = NULL; 102 mLayer->meshElementCount = 0; 103 } 104 105 const android::Rect& bounds = mLayer->region.getBounds(); 106 mLayer->regionRect.set(bounds.leftTop().x, bounds.leftTop().y, 107 bounds.rightBottom().x, bounds.rightBottom().y); 108 109 const float texX = 1.0f / float(mLayer->width); 110 const float texY = 1.0f / float(mLayer->height); 111 const float height = mLayer->layer.getHeight(); 112 mLayer->texCoords.set( 113 mLayer->regionRect.left * texX, 114 (height - mLayer->regionRect.top) * texY, 115 mLayer->regionRect.right * texX, 116 (height - mLayer->regionRect.bottom) * texY); 117 118 return; 119 } 120 121 size_t count; 122 const android::Rect* rects = mLayer->region.getArray(&count); 123 124 GLsizei elementCount = count * 6; 125 126 if (mLayer->mesh && mLayer->meshElementCount < elementCount) { 127 delete mLayer->mesh; 128 delete mLayer->meshIndices; 129 130 mLayer->mesh = NULL; 131 mLayer->meshIndices = NULL; 132 } 133 134 bool rebuildIndices = false; 135 if (!mLayer->mesh) { 136 mLayer->mesh = new TextureVertex[count * 4]; 137 mLayer->meshIndices = new uint16_t[elementCount]; 138 rebuildIndices = true; 139 } 140 mLayer->meshElementCount = elementCount; 141 142 const float texX = 1.0f / float(mLayer->width); 143 const float texY = 1.0f / float(mLayer->height); 144 const float height = mLayer->layer.getHeight(); 145 146 TextureVertex* mesh = mLayer->mesh; 147 uint16_t* indices = mLayer->meshIndices; 148 149 for (size_t i = 0; i < count; i++) { 150 const android::Rect* r = &rects[i]; 151 152 const float u1 = r->left * texX; 153 const float v1 = (height - r->top) * texY; 154 const float u2 = r->right * texX; 155 const float v2 = (height - r->bottom) * texY; 156 157 TextureVertex::set(mesh++, r->left, r->top, u1, v1); 158 TextureVertex::set(mesh++, r->right, r->top, u2, v1); 159 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2); 160 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2); 161 162 if (rebuildIndices) { 163 uint16_t quad = i * 4; 164 int index = i * 6; 165 indices[index ] = quad; // top-left 166 indices[index + 1] = quad + 1; // top-right 167 indices[index + 2] = quad + 2; // bottom-left 168 indices[index + 3] = quad + 2; // bottom-left 169 indices[index + 4] = quad + 1; // top-right 170 indices[index + 5] = quad + 3; // bottom-right 171 } 172 } 173#endif 174} 175 176/////////////////////////////////////////////////////////////////////////////// 177// Layers management 178/////////////////////////////////////////////////////////////////////////////// 179 180Layer* LayerRenderer::createLayer(uint32_t width, uint32_t height, bool isOpaque) { 181 LAYER_RENDERER_LOGD("Creating new layer %dx%d", width, height); 182 183 GLuint fbo = Caches::getInstance().fboCache.get(); 184 if (!fbo) { 185 LOGW("Could not obtain an FBO"); 186 return NULL; 187 } 188 189 glActiveTexture(GL_TEXTURE0); 190 Layer* layer = Caches::getInstance().layerCache.get(width, height); 191 if (!layer) { 192 LOGW("Could not obtain a layer"); 193 return NULL; 194 } 195 196 layer->fbo = fbo; 197 layer->layer.set(0.0f, 0.0f, width, height); 198 layer->texCoords.set(0.0f, height / float(layer->height), 199 width / float(layer->width), 0.0f); 200 layer->alpha = 255; 201 layer->mode = SkXfermode::kSrcOver_Mode; 202 layer->blend = !isOpaque; 203 layer->colorFilter = NULL; 204 layer->region.clear(); 205 206 GLuint previousFbo; 207 glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &previousFbo); 208 209 glBindFramebuffer(GL_FRAMEBUFFER, layer->fbo); 210 glBindTexture(GL_TEXTURE_2D, layer->texture); 211 212 // Initialize the texture if needed 213 if (layer->empty) { 214 layer->empty = false; 215 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, layer->width, layer->height, 0, 216 GL_RGBA, GL_UNSIGNED_BYTE, NULL); 217 218 if (glGetError() != GL_NO_ERROR) { 219 LOGD("Could not allocate texture"); 220 glBindFramebuffer(GL_FRAMEBUFFER, previousFbo); 221 glDeleteTextures(1, &layer->texture); 222 Caches::getInstance().fboCache.put(fbo); 223 delete layer; 224 return NULL; 225 } 226 } 227 228 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 229 layer->texture, 0); 230 231 glDisable(GL_SCISSOR_TEST); 232 glClearColor(0.0f, 0.0f, 0.0f, 0.0f); 233 glClear(GL_COLOR_BUFFER_BIT); 234 glEnable(GL_SCISSOR_TEST); 235 236 glBindFramebuffer(GL_FRAMEBUFFER, previousFbo); 237 238 return layer; 239} 240 241bool LayerRenderer::resizeLayer(Layer* layer, uint32_t width, uint32_t height) { 242 if (layer) { 243 LAYER_RENDERER_LOGD("Resizing layer fbo = %d to %dx%d", layer->fbo, width, height); 244 245 if (Caches::getInstance().layerCache.resize(layer, width, height)) { 246 layer->layer.set(0.0f, 0.0f, width, height); 247 layer->texCoords.set(0.0f, height / float(layer->height), 248 width / float(layer->width), 0.0f); 249 } else { 250 if (layer->texture) glDeleteTextures(1, &layer->texture); 251 delete layer; 252 return false; 253 } 254 } 255 256 return true; 257} 258 259void LayerRenderer::destroyLayer(Layer* layer) { 260 if (layer) { 261 LAYER_RENDERER_LOGD("Destroying layer, fbo = %d", layer->fbo); 262 263 if (layer->fbo) { 264 Caches::getInstance().fboCache.put(layer->fbo); 265 } 266 267 if (!Caches::getInstance().layerCache.put(layer)) { 268 if (layer->texture) glDeleteTextures(1, &layer->texture); 269 delete layer; 270 } else { 271 layer->region.clear(); 272 } 273 } 274} 275 276void LayerRenderer::destroyLayerDeferred(Layer* layer) { 277 if (layer) { 278 LAYER_RENDERER_LOGD("Deferring layer destruction, fbo = %d", layer->fbo); 279 280 Caches::getInstance().deleteLayerDeferred(layer); 281 } 282} 283 284}; // namespace uirenderer 285}; // namespace android 286