LayerRenderer.cpp revision 57066eb64c9a190d1afc87bb060bbb2d31e5b86c
1/* 2 * Copyright (C) 2011 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define LOG_TAG "OpenGLRenderer" 18 19#include "LayerRenderer.h" 20 21namespace android { 22namespace uirenderer { 23 24/////////////////////////////////////////////////////////////////////////////// 25// Rendering 26/////////////////////////////////////////////////////////////////////////////// 27 28void LayerRenderer::prepare(bool opaque) { 29 glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &mPreviousFbo); 30 glBindFramebuffer(GL_FRAMEBUFFER, mFbo); 31 OpenGLRenderer::prepare(opaque); 32} 33 34void LayerRenderer::finish() { 35 OpenGLRenderer::finish(); 36 glBindFramebuffer(GL_FRAMEBUFFER, mPreviousFbo); 37} 38 39/////////////////////////////////////////////////////////////////////////////// 40// Static functions 41/////////////////////////////////////////////////////////////////////////////// 42 43GLuint LayerRenderer::createLayer(uint32_t width, uint32_t height, 44 uint32_t* layerWidth, uint32_t* layerHeight, GLuint* texture) { 45 GLuint previousFbo; 46 glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &previousFbo); 47 48 GLuint fbo = 0; 49 glGenFramebuffers(1, &fbo); 50 glBindFramebuffer(GL_FRAMEBUFFER, fbo); 51 52 glActiveTexture(GL_TEXTURE0); 53 glGenTextures(1, texture); 54 glBindTexture(GL_TEXTURE_2D, *texture); 55 56 glPixelStorei(GL_UNPACK_ALIGNMENT, 4); 57 58 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 59 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 60 61 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 62 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 63 64 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, 65 GL_RGBA, GL_UNSIGNED_BYTE, NULL); 66 67 if (glGetError() != GL_NO_ERROR) { 68 glDeleteBuffers(1, &fbo); 69 glDeleteTextures(1, texture); 70 glBindFramebuffer(GL_FRAMEBUFFER, previousFbo); 71 return 0; 72 } 73 74 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 75 *texture, 0); 76 77 if (glGetError() != GL_NO_ERROR) { 78 glDeleteBuffers(1, &fbo); 79 glDeleteTextures(1, texture); 80 glBindFramebuffer(GL_FRAMEBUFFER, previousFbo); 81 return 0; 82 } 83 84 glBindFramebuffer(GL_FRAMEBUFFER, previousFbo); 85 86 *layerWidth = width; 87 *layerHeight = height; 88 89 return fbo; 90} 91 92void LayerRenderer::resizeLayer(GLuint fbo, GLuint texture, uint32_t width, uint32_t height, 93 uint32_t* layerWidth, uint32_t* layerHeight) { 94 glActiveTexture(GL_TEXTURE0); 95 glBindTexture(GL_TEXTURE_2D, texture); 96 97 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, 98 GL_RGBA, GL_UNSIGNED_BYTE, NULL); 99 100 if (glGetError() != GL_NO_ERROR) { 101 glDeleteBuffers(1, &fbo); 102 glDeleteTextures(1, &texture); 103 104 *layerWidth = 0; 105 *layerHeight = 0; 106 107 return; 108 } 109 110 *layerWidth = width; 111 *layerHeight = height; 112} 113 114void LayerRenderer::destroyLayer(GLuint fbo, GLuint texture) { 115 if (fbo) glDeleteFramebuffers(1, &fbo); 116 if (texture) glDeleteTextures(1, &texture); 117} 118 119void LayerRenderer::destroyLayerDeferred(GLuint fbo, GLuint texture) { 120 Caches& caches = Caches::getInstance(); 121 if (fbo) caches.deleteFboDeferred(fbo); 122 if (texture) caches.deleteTextureDeferred(texture); 123} 124 125}; // namespace uirenderer 126}; // namespace android 127