LayerRenderer.cpp revision 61d37041ac76a95aedb98d3550bb5efa33d898a1
1/* 2 * Copyright (C) 2011 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define LOG_TAG "OpenGLRenderer" 18 19#include <ui/Rect.h> 20 21#include "LayerCache.h" 22#include "LayerRenderer.h" 23#include "Matrix.h" 24#include "Properties.h" 25#include "Rect.h" 26 27namespace android { 28namespace uirenderer { 29 30/////////////////////////////////////////////////////////////////////////////// 31// Rendering 32/////////////////////////////////////////////////////////////////////////////// 33 34LayerRenderer::LayerRenderer(Layer* layer): mLayer(layer) { 35} 36 37LayerRenderer::~LayerRenderer() { 38} 39 40void LayerRenderer::setViewport(int width, int height) { 41 initViewport(width, height); 42} 43 44int LayerRenderer::prepareDirty(float left, float top, float right, float bottom, bool opaque) { 45 LAYER_RENDERER_LOGD("Rendering into layer, fbo = %d", mLayer->getFbo()); 46 47 glBindFramebuffer(GL_FRAMEBUFFER, mLayer->getFbo()); 48 49 const float width = mLayer->layer.getWidth(); 50 const float height = mLayer->layer.getHeight(); 51 52 Rect dirty(left, top, right, bottom); 53 if (dirty.isEmpty() || (dirty.left <= 0 && dirty.top <= 0 && 54 dirty.right >= width && dirty.bottom >= height)) { 55 mLayer->region.clear(); 56 dirty.set(0.0f, 0.0f, width, height); 57 } else { 58 dirty.intersect(0.0f, 0.0f, width, height); 59 android::Rect r(dirty.left, dirty.top, dirty.right, dirty.bottom); 60 mLayer->region.subtractSelf(r); 61 } 62 63 return OpenGLRenderer::prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, opaque); 64} 65 66void LayerRenderer::finish() { 67 OpenGLRenderer::finish(); 68 69 generateMesh(); 70 71 LAYER_RENDERER_LOGD("Finished rendering into layer, fbo = %d", mLayer->getFbo()); 72 73 // No need to unbind our FBO, this will be taken care of by the caller 74 // who will invoke OpenGLRenderer::resume() 75} 76 77GLint LayerRenderer::getTargetFbo() { 78 return mLayer->getFbo(); 79} 80 81bool LayerRenderer::suppressErrorChecks() { 82 return true; 83} 84 85/////////////////////////////////////////////////////////////////////////////// 86// Dirty region tracking 87/////////////////////////////////////////////////////////////////////////////// 88 89bool LayerRenderer::hasLayer() { 90 return true; 91} 92 93Region* LayerRenderer::getRegion() { 94 if (getSnapshot()->flags & Snapshot::kFlagFboTarget) { 95 return OpenGLRenderer::getRegion(); 96 } 97 return &mLayer->region; 98} 99 100// TODO: This implementation is flawed and can generate T-junctions 101// in the mesh, which will in turn produce cracks when the 102// mesh is rotated/skewed. The easiest way to fix this would 103// be, for each row, to add new vertices shared with the previous 104// row when the two rows share an edge. 105// In practice, T-junctions do not appear often so this has yet 106// to be fixed. 107void LayerRenderer::generateMesh() { 108 if (mLayer->region.isRect() || mLayer->region.isEmpty()) { 109 if (mLayer->mesh) { 110 delete mLayer->mesh; 111 delete mLayer->meshIndices; 112 113 mLayer->mesh = NULL; 114 mLayer->meshIndices = NULL; 115 mLayer->meshElementCount = 0; 116 } 117 118 mLayer->setRegionAsRect(); 119 return; 120 } 121 122 size_t count; 123 const android::Rect* rects = mLayer->region.getArray(&count); 124 125 GLsizei elementCount = count * 6; 126 127 if (mLayer->mesh && mLayer->meshElementCount < elementCount) { 128 delete mLayer->mesh; 129 delete mLayer->meshIndices; 130 131 mLayer->mesh = NULL; 132 mLayer->meshIndices = NULL; 133 } 134 135 bool rebuildIndices = false; 136 if (!mLayer->mesh) { 137 mLayer->mesh = new TextureVertex[count * 4]; 138 mLayer->meshIndices = new uint16_t[elementCount]; 139 rebuildIndices = true; 140 } 141 mLayer->meshElementCount = elementCount; 142 143 const float texX = 1.0f / float(mLayer->getWidth()); 144 const float texY = 1.0f / float(mLayer->getHeight()); 145 const float height = mLayer->layer.getHeight(); 146 147 TextureVertex* mesh = mLayer->mesh; 148 uint16_t* indices = mLayer->meshIndices; 149 150 for (size_t i = 0; i < count; i++) { 151 const android::Rect* r = &rects[i]; 152 153 const float u1 = r->left * texX; 154 const float v1 = (height - r->top) * texY; 155 const float u2 = r->right * texX; 156 const float v2 = (height - r->bottom) * texY; 157 158 TextureVertex::set(mesh++, r->left, r->top, u1, v1); 159 TextureVertex::set(mesh++, r->right, r->top, u2, v1); 160 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2); 161 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2); 162 163 if (rebuildIndices) { 164 uint16_t quad = i * 4; 165 int index = i * 6; 166 indices[index ] = quad; // top-left 167 indices[index + 1] = quad + 1; // top-right 168 indices[index + 2] = quad + 2; // bottom-left 169 indices[index + 3] = quad + 2; // bottom-left 170 indices[index + 4] = quad + 1; // top-right 171 indices[index + 5] = quad + 3; // bottom-right 172 } 173 } 174} 175 176/////////////////////////////////////////////////////////////////////////////// 177// Layers management 178/////////////////////////////////////////////////////////////////////////////// 179 180Layer* LayerRenderer::createLayer(uint32_t width, uint32_t height, bool isOpaque) { 181 LAYER_RENDERER_LOGD("Requesting new render layer %dx%d", width, height); 182 183 Caches& caches = Caches::getInstance(); 184 GLuint fbo = caches.fboCache.get(); 185 if (!fbo) { 186 ALOGW("Could not obtain an FBO"); 187 return NULL; 188 } 189 190 caches.activeTexture(0); 191 Layer* layer = caches.layerCache.get(width, height); 192 if (!layer) { 193 ALOGW("Could not obtain a layer"); 194 return NULL; 195 } 196 197 layer->setFbo(fbo); 198 layer->layer.set(0.0f, 0.0f, width, height); 199 layer->texCoords.set(0.0f, height / float(layer->getHeight()), 200 width / float(layer->getWidth()), 0.0f); 201 layer->setAlpha(255, SkXfermode::kSrcOver_Mode); 202 layer->setBlend(!isOpaque); 203 layer->setColorFilter(NULL); 204 layer->region.clear(); 205 206 GLuint previousFbo; 207 glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &previousFbo); 208 209 glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo()); 210 layer->bindTexture(); 211 212 // Initialize the texture if needed 213 if (layer->isEmpty()) { 214 layer->setEmpty(false); 215 layer->allocateTexture(GL_RGBA, GL_UNSIGNED_BYTE); 216 217 if (glGetError() != GL_NO_ERROR) { 218 ALOGD("Could not allocate texture for layer (fbo=%d %dx%d)", 219 fbo, width, height); 220 221 glBindFramebuffer(GL_FRAMEBUFFER, previousFbo); 222 223 Caches::getInstance().resourceCache.decrementRefcount(layer); 224 225 return NULL; 226 } 227 } 228 229 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 230 layer->getTexture(), 0); 231 232 caches.disableScissor(); 233 glClear(GL_COLOR_BUFFER_BIT); 234 235 glBindFramebuffer(GL_FRAMEBUFFER, previousFbo); 236 237 return layer; 238} 239 240bool LayerRenderer::resizeLayer(Layer* layer, uint32_t width, uint32_t height) { 241 if (layer) { 242 LAYER_RENDERER_LOGD("Resizing layer fbo = %d to %dx%d", layer->getFbo(), width, height); 243 244 if (Caches::getInstance().layerCache.resize(layer, width, height)) { 245 layer->layer.set(0.0f, 0.0f, width, height); 246 layer->texCoords.set(0.0f, height / float(layer->getHeight()), 247 width / float(layer->getWidth()), 0.0f); 248 } else { 249 Caches::getInstance().resourceCache.decrementRefcount(layer); 250 return false; 251 } 252 } 253 254 return true; 255} 256 257Layer* LayerRenderer::createTextureLayer(bool isOpaque) { 258 LAYER_RENDERER_LOGD("Creating new texture layer"); 259 260 Layer* layer = new Layer(0, 0); 261 layer->setCacheable(false); 262 layer->setTextureLayer(true); 263 layer->setBlend(!isOpaque); 264 layer->setEmpty(true); 265 layer->setFbo(0); 266 layer->setAlpha(255, SkXfermode::kSrcOver_Mode); 267 layer->layer.set(0.0f, 0.0f, 0.0f, 0.0f); 268 layer->texCoords.set(0.0f, 1.0f, 1.0f, 0.0f); 269 layer->region.clear(); 270 layer->setRenderTarget(GL_NONE); // see ::updateTextureLayer() 271 272 Caches::getInstance().activeTexture(0); 273 layer->generateTexture(); 274 275 return layer; 276} 277 278void LayerRenderer::updateTextureLayer(Layer* layer, uint32_t width, uint32_t height, 279 bool isOpaque, GLenum renderTarget, float* transform) { 280 if (layer) { 281 layer->setBlend(!isOpaque); 282 layer->setSize(width, height); 283 layer->layer.set(0.0f, 0.0f, width, height); 284 layer->region.set(width, height); 285 layer->regionRect.set(0.0f, 0.0f, width, height); 286 layer->getTexTransform().load(transform); 287 288 if (renderTarget != layer->getRenderTarget()) { 289 layer->setRenderTarget(renderTarget); 290 layer->bindTexture(); 291 layer->setFilter(GL_NEAREST, false, true); 292 layer->setWrap(GL_CLAMP_TO_EDGE, false, true); 293 } 294 } 295} 296 297void LayerRenderer::destroyLayer(Layer* layer) { 298 if (layer) { 299 LAYER_RENDERER_LOGD("Recycling layer, %dx%d fbo = %d", 300 layer->getWidth(), layer->getHeight(), layer->getFbo()); 301 302 GLuint fbo = layer->getFbo(); 303 if (fbo) { 304 flushLayer(layer); 305 Caches::getInstance().fboCache.put(fbo); 306 layer->setFbo(0); 307 } 308 309 if (!Caches::getInstance().layerCache.put(layer)) { 310 LAYER_RENDERER_LOGD(" Destroyed!"); 311 Caches::getInstance().resourceCache.decrementRefcount(layer); 312 } else { 313 LAYER_RENDERER_LOGD(" Cached!"); 314#if DEBUG_LAYER_RENDERER 315 Caches::getInstance().layerCache.dump(); 316#endif 317 layer->region.clear(); 318 } 319 } 320} 321 322void LayerRenderer::destroyLayerDeferred(Layer* layer) { 323 if (layer) { 324 LAYER_RENDERER_LOGD("Deferring layer destruction, fbo = %d", layer->getFbo()); 325 326 Caches::getInstance().deleteLayerDeferred(layer); 327 } 328} 329 330void LayerRenderer::flushLayer(Layer* layer) { 331#ifdef GL_EXT_discard_framebuffer 332 GLuint fbo = layer->getFbo(); 333 if (layer && fbo) { 334 // If possible, discard any enqueud operations on deferred 335 // rendering architectures 336 if (Caches::getInstance().extensions.hasDiscardFramebuffer()) { 337 GLuint previousFbo; 338 glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &previousFbo); 339 if (fbo != previousFbo) glBindFramebuffer(GL_FRAMEBUFFER, fbo); 340 341 const GLenum attachments[] = { GL_COLOR_ATTACHMENT0 }; 342 glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, attachments); 343 344 if (fbo != previousFbo) glBindFramebuffer(GL_FRAMEBUFFER, previousFbo); 345 } 346 } 347#endif 348} 349 350bool LayerRenderer::copyLayer(Layer* layer, SkBitmap* bitmap) { 351 Caches& caches = Caches::getInstance(); 352 if (layer && bitmap->width() <= caches.maxTextureSize && 353 bitmap->height() <= caches.maxTextureSize) { 354 355 GLuint fbo = caches.fboCache.get(); 356 if (!fbo) { 357 ALOGW("Could not obtain an FBO"); 358 return false; 359 } 360 361 SkAutoLockPixels alp(*bitmap); 362 363 GLuint texture; 364 GLuint previousFbo; 365 GLuint previousViewport[4]; 366 367 GLenum format; 368 GLenum type; 369 370 GLenum error = GL_NO_ERROR; 371 bool status = false; 372 373 switch (bitmap->config()) { 374 case SkBitmap::kA8_Config: 375 format = GL_ALPHA; 376 type = GL_UNSIGNED_BYTE; 377 break; 378 case SkBitmap::kRGB_565_Config: 379 format = GL_RGB; 380 type = GL_UNSIGNED_SHORT_5_6_5; 381 break; 382 case SkBitmap::kARGB_4444_Config: 383 format = GL_RGBA; 384 type = GL_UNSIGNED_SHORT_4_4_4_4; 385 break; 386 case SkBitmap::kARGB_8888_Config: 387 default: 388 format = GL_RGBA; 389 type = GL_UNSIGNED_BYTE; 390 break; 391 } 392 393 float alpha = layer->getAlpha(); 394 SkXfermode::Mode mode = layer->getMode(); 395 GLuint previousLayerFbo = layer->getFbo(); 396 397 layer->setAlpha(255, SkXfermode::kSrc_Mode); 398 layer->setFbo(fbo); 399 400 glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &previousFbo); 401 glGetIntegerv(GL_VIEWPORT, (GLint*) &previousViewport); 402 glBindFramebuffer(GL_FRAMEBUFFER, fbo); 403 404 glGenTextures(1, &texture); 405 if ((error = glGetError()) != GL_NO_ERROR) goto error; 406 407 caches.activeTexture(0); 408 glBindTexture(GL_TEXTURE_2D, texture); 409 410 glPixelStorei(GL_PACK_ALIGNMENT, bitmap->bytesPerPixel()); 411 412 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 413 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 414 415 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 416 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 417 418 glTexImage2D(GL_TEXTURE_2D, 0, format, bitmap->width(), bitmap->height(), 419 0, format, type, NULL); 420 if ((error = glGetError()) != GL_NO_ERROR) goto error; 421 422 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 423 GL_TEXTURE_2D, texture, 0); 424 if ((error = glGetError()) != GL_NO_ERROR) goto error; 425 426 { 427 LayerRenderer renderer(layer); 428 renderer.setViewport(bitmap->width(), bitmap->height()); 429 renderer.OpenGLRenderer::prepareDirty(0.0f, 0.0f, 430 bitmap->width(), bitmap->height(), !layer->isBlend()); 431 432 caches.disableScissor(); 433 renderer.translate(0.0f, bitmap->height()); 434 renderer.scale(1.0f, -1.0f); 435 436 mat4 texTransform(layer->getTexTransform()); 437 438 mat4 invert; 439 invert.translate(0.0f, 1.0f, 0.0f); 440 invert.scale(1.0f, -1.0f, 1.0f); 441 layer->getTexTransform().multiply(invert); 442 443 if ((error = glGetError()) != GL_NO_ERROR) goto error; 444 445 { 446 Rect bounds; 447 bounds.set(0.0f, 0.0f, bitmap->width(), bitmap->height()); 448 renderer.drawTextureLayer(layer, bounds); 449 450 glReadPixels(0, 0, bitmap->width(), bitmap->height(), format, 451 type, bitmap->getPixels()); 452 453 if ((error = glGetError()) != GL_NO_ERROR) goto error; 454 } 455 456 layer->getTexTransform().load(texTransform); 457 status = true; 458 } 459 460error: 461#if DEBUG_OPENGL 462 if (error != GL_NO_ERROR) { 463 ALOGD("GL error while copying layer into bitmap = 0x%x", error); 464 } 465#endif 466 467 glBindFramebuffer(GL_FRAMEBUFFER, previousFbo); 468 layer->setAlpha(alpha, mode); 469 layer->setFbo(previousLayerFbo); 470 glDeleteTextures(1, &texture); 471 caches.fboCache.put(fbo); 472 glViewport(previousViewport[0], previousViewport[1], 473 previousViewport[2], previousViewport[3]); 474 475 return status; 476 } 477 return false; 478} 479 480}; // namespace uirenderer 481}; // namespace android 482