LayerRenderer.cpp revision 62687ec12cb8e0b1d4044a235b1387b9a8c3b4b4
1/* 2 * Copyright (C) 2011 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define LOG_TAG "OpenGLRenderer" 18 19#include <ui/Rect.h> 20 21#include "LayerRenderer.h" 22#include "Properties.h" 23#include "Rect.h" 24 25namespace android { 26namespace uirenderer { 27 28/////////////////////////////////////////////////////////////////////////////// 29// Rendering 30/////////////////////////////////////////////////////////////////////////////// 31 32void LayerRenderer::prepareDirty(float left, float top, float right, float bottom, bool opaque) { 33 LAYER_RENDERER_LOGD("Rendering into layer, fbo = %d", mLayer->fbo); 34 35 glBindFramebuffer(GL_FRAMEBUFFER, mLayer->fbo); 36 37#if RENDER_LAYERS_AS_REGIONS 38 Rect dirty(left, top, right, bottom); 39 if (dirty.isEmpty() || (dirty.left <= 0 && dirty.top <= 0 && 40 dirty.right >= mLayer->width && dirty.bottom >= mLayer->height)) { 41 mLayer->region.clear(); 42 dirty.set(0.0f, 0.0f, mLayer->width, mLayer->height); 43 } else { 44 dirty.intersect(0.0f, 0.0f, mLayer->width, mLayer->height); 45 android::Rect r(dirty.left, dirty.top, dirty.right, dirty.bottom); 46 mLayer->region.subtractSelf(r); 47 } 48 49 OpenGLRenderer::prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, opaque); 50#else 51 OpenGLRenderer::prepareDirty(0.0f, 0.0f, mLayer->width, mLayer->height, opaque); 52#endif 53} 54 55void LayerRenderer::finish() { 56 OpenGLRenderer::finish(); 57 58 generateMesh(); 59 60 LAYER_RENDERER_LOGD("Finished rendering into layer, fbo = %d", mLayer->fbo); 61 62 // No need to unbind our FBO, this will be taken care of by the caller 63 // who will invoke OpenGLRenderer::resume() 64} 65 66GLint LayerRenderer::getTargetFbo() { 67 return mLayer->fbo; 68} 69 70/////////////////////////////////////////////////////////////////////////////// 71// Dirty region tracking 72/////////////////////////////////////////////////////////////////////////////// 73 74bool LayerRenderer::hasLayer() { 75 return true; 76} 77 78Region* LayerRenderer::getRegion() { 79#if RENDER_LAYERS_AS_REGIONS 80 if (getSnapshot()->flags & Snapshot::kFlagFboTarget) { 81 return OpenGLRenderer::getRegion(); 82 } 83 return &mLayer->region; 84#else 85 return OpenGLRenderer::getRegion(); 86#endif 87} 88 89void LayerRenderer::generateMesh() { 90#if RENDER_LAYERS_AS_REGIONS 91 if (mLayer->region.isRect() || mLayer->region.isEmpty()) { 92 if (mLayer->mesh) { 93 delete mLayer->mesh; 94 delete mLayer->meshIndices; 95 96 mLayer->mesh = NULL; 97 mLayer->meshIndices = NULL; 98 mLayer->meshElementCount = 0; 99 } 100 return; 101 } 102 103 size_t count; 104 const android::Rect* rects = mLayer->region.getArray(&count); 105 106 GLsizei elementCount = count * 6; 107 108 if (mLayer->mesh && mLayer->meshElementCount < elementCount) { 109 delete mLayer->mesh; 110 delete mLayer->meshIndices; 111 112 mLayer->mesh = NULL; 113 mLayer->meshIndices = NULL; 114 } 115 116 bool rebuildIndices = false; 117 if (!mLayer->mesh) { 118 mLayer->mesh = new TextureVertex[count * 4]; 119 mLayer->meshIndices = new uint16_t[elementCount]; 120 rebuildIndices = true; 121 } 122 mLayer->meshElementCount = elementCount; 123 124 const float texX = 1.0f / float(mLayer->width); 125 const float texY = 1.0f / float(mLayer->height); 126 const float height = mLayer->layer.getHeight(); 127 128 TextureVertex* mesh = mLayer->mesh; 129 uint16_t* indices = mLayer->meshIndices; 130 131 for (size_t i = 0; i < count; i++) { 132 const android::Rect* r = &rects[i]; 133 134 const float u1 = r->left * texX; 135 const float v1 = (height - r->top) * texY; 136 const float u2 = r->right * texX; 137 const float v2 = (height - r->bottom) * texY; 138 139 TextureVertex::set(mesh++, r->left, r->top, u1, v1); 140 TextureVertex::set(mesh++, r->right, r->top, u2, v1); 141 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2); 142 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2); 143 144 if (rebuildIndices) { 145 uint16_t quad = i * 4; 146 int index = i * 6; 147 indices[index ] = quad; // top-left 148 indices[index + 1] = quad + 1; // top-right 149 indices[index + 2] = quad + 2; // bottom-left 150 indices[index + 3] = quad + 2; // bottom-left 151 indices[index + 4] = quad + 1; // top-right 152 indices[index + 5] = quad + 3; // bottom-right 153 } 154 } 155#endif 156} 157 158/////////////////////////////////////////////////////////////////////////////// 159// Layers management 160/////////////////////////////////////////////////////////////////////////////// 161 162Layer* LayerRenderer::createLayer(uint32_t width, uint32_t height, bool isOpaque) { 163 LAYER_RENDERER_LOGD("Creating new layer %dx%d", width, height); 164 165 Layer* layer = new Layer(width, height); 166 167 GLuint previousFbo; 168 glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &previousFbo); 169 170 glGenFramebuffers(1, &layer->fbo); 171 glBindFramebuffer(GL_FRAMEBUFFER, layer->fbo); 172 173 if (glGetError() != GL_NO_ERROR) { 174 glBindFramebuffer(GL_FRAMEBUFFER, previousFbo); 175 glDeleteBuffers(1, &layer->fbo); 176 return 0; 177 } 178 179 glActiveTexture(GL_TEXTURE0); 180 glGenTextures(1, &layer->texture); 181 glBindTexture(GL_TEXTURE_2D, layer->texture); 182 183 glPixelStorei(GL_UNPACK_ALIGNMENT, 4); 184 185 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 186 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 187 188 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 189 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 190 191 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, 192 GL_RGBA, GL_UNSIGNED_BYTE, NULL); 193 194 if (glGetError() != GL_NO_ERROR) { 195 glBindFramebuffer(GL_FRAMEBUFFER, previousFbo); 196 glDeleteBuffers(1, &layer->fbo); 197 glDeleteTextures(1, &layer->texture); 198 delete layer; 199 return 0; 200 } 201 202 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 203 layer->texture, 0); 204 205 if (glGetError() != GL_NO_ERROR) { 206 glBindFramebuffer(GL_FRAMEBUFFER, previousFbo); 207 glDeleteBuffers(1, &layer->fbo); 208 glDeleteTextures(1, &layer->texture); 209 delete layer; 210 return 0; 211 } 212 213 glBindFramebuffer(GL_FRAMEBUFFER, previousFbo); 214 215 layer->layer.set(0.0f, 0.0f, width, height); 216 layer->texCoords.set(0.0f, 1.0f, 1.0f, 0.0f); 217 layer->alpha = 255; 218 layer->mode = SkXfermode::kSrcOver_Mode; 219 layer->blend = !isOpaque; 220 layer->empty = false; 221 layer->colorFilter = NULL; 222 223 return layer; 224} 225 226bool LayerRenderer::resizeLayer(Layer* layer, uint32_t width, uint32_t height) { 227 if (layer) { 228 LAYER_RENDERER_LOGD("Resizing layer fbo = %d to %dx%d", layer->fbo, width, height); 229 230 glActiveTexture(GL_TEXTURE0); 231 glBindTexture(GL_TEXTURE_2D, layer->texture); 232 233 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, 234 GL_RGBA, GL_UNSIGNED_BYTE, NULL); 235 236 if (glGetError() != GL_NO_ERROR) { 237 glDeleteBuffers(1, &layer->fbo); 238 glDeleteTextures(1, &layer->texture); 239 240 layer->width = 0; 241 layer->height = 0; 242 layer->fbo = 0; 243 layer->texture = 0; 244 245 return false; 246 } 247 248 layer->width = width; 249 layer->height = height; 250 } 251 return true; 252} 253 254void LayerRenderer::destroyLayer(Layer* layer) { 255 if (layer) { 256 LAYER_RENDERER_LOGD("Destroying layer, fbo = %d", layer->fbo); 257 258 if (layer->fbo) glDeleteFramebuffers(1, &layer->fbo); 259 if (layer->texture) glDeleteTextures(1, &layer->texture); 260 261 delete layer; 262 } 263} 264 265void LayerRenderer::destroyLayerDeferred(Layer* layer) { 266 if (layer) { 267 LAYER_RENDERER_LOGD("Deferring layer destruction, fbo = %d", layer->fbo); 268 269 Caches::getInstance().deleteLayerDeferred(layer); 270 } 271} 272 273}; // namespace uirenderer 274}; // namespace android 275