LayerRenderer.cpp revision 9757ac0b9d62f6aea5e47cfb375f445c78bb7897
1/* 2 * Copyright (C) 2011 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define LOG_TAG "OpenGLRenderer" 18 19#include <ui/Rect.h> 20 21#include <private/hwui/DrawGlInfo.h> 22 23#include "LayerCache.h" 24#include "LayerRenderer.h" 25#include "Matrix.h" 26#include "Properties.h" 27#include "Rect.h" 28 29namespace android { 30namespace uirenderer { 31 32/////////////////////////////////////////////////////////////////////////////// 33// Rendering 34/////////////////////////////////////////////////////////////////////////////// 35 36LayerRenderer::LayerRenderer(Layer* layer): mLayer(layer) { 37} 38 39LayerRenderer::~LayerRenderer() { 40} 41 42void LayerRenderer::setViewport(int width, int height) { 43 initViewport(width, height); 44} 45 46status_t LayerRenderer::prepareDirty(float left, float top, float right, float bottom, 47 bool opaque) { 48 LAYER_RENDERER_LOGD("Rendering into layer, fbo = %d", mLayer->getFbo()); 49 50 glBindFramebuffer(GL_FRAMEBUFFER, mLayer->getFbo()); 51 52 const float width = mLayer->layer.getWidth(); 53 const float height = mLayer->layer.getHeight(); 54 55 Rect dirty(left, top, right, bottom); 56 if (dirty.isEmpty() || (dirty.left <= 0 && dirty.top <= 0 && 57 dirty.right >= width && dirty.bottom >= height)) { 58 mLayer->region.clear(); 59 dirty.set(0.0f, 0.0f, width, height); 60 } else { 61 dirty.intersect(0.0f, 0.0f, width, height); 62 android::Rect r(dirty.left, dirty.top, dirty.right, dirty.bottom); 63 mLayer->region.subtractSelf(r); 64 } 65 mLayer->clipRect.set(dirty); 66 67 return OpenGLRenderer::prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, opaque); 68} 69 70status_t LayerRenderer::clear(float left, float top, float right, float bottom, bool opaque) { 71 if (mLayer->isDirty()) { 72 getCaches().disableScissor(); 73 glClear(GL_COLOR_BUFFER_BIT); 74 75 getCaches().resetScissor(); 76 mLayer->setDirty(false); 77 78 return DrawGlInfo::kStatusDone; 79 } 80 81 return OpenGLRenderer::clear(left, top, right, bottom, opaque); 82} 83 84void LayerRenderer::finish() { 85 OpenGLRenderer::finish(); 86 87 generateMesh(); 88 89 LAYER_RENDERER_LOGD("Finished rendering into layer, fbo = %d", mLayer->getFbo()); 90 91 // No need to unbind our FBO, this will be taken care of by the caller 92 // who will invoke OpenGLRenderer::resume() 93} 94 95GLuint LayerRenderer::getTargetFbo() const { 96 return mLayer->getFbo(); 97} 98 99bool LayerRenderer::suppressErrorChecks() const { 100 return true; 101} 102 103/////////////////////////////////////////////////////////////////////////////// 104// Layer support 105/////////////////////////////////////////////////////////////////////////////// 106 107bool LayerRenderer::hasLayer() const { 108 return true; 109} 110 111void LayerRenderer::ensureStencilBuffer() { 112 attachStencilBufferToLayer(mLayer); 113} 114 115/////////////////////////////////////////////////////////////////////////////// 116// Dirty region tracking 117/////////////////////////////////////////////////////////////////////////////// 118 119Region* LayerRenderer::getRegion() const { 120 if (currentSnapshot()->flags & Snapshot::kFlagFboTarget) { 121 return OpenGLRenderer::getRegion(); 122 } 123 return &mLayer->region; 124} 125 126// TODO: This implementation uses a very simple approach to fixing T-junctions which keeps the 127// results as rectangles, and is thus not necessarily efficient in the geometry 128// produced. Eventually, it may be better to develop triangle-based mechanism. 129void LayerRenderer::generateMesh() { 130 if (mLayer->region.isRect() || mLayer->region.isEmpty()) { 131 if (mLayer->mesh) { 132 delete[] mLayer->mesh; 133 mLayer->mesh = NULL; 134 mLayer->meshElementCount = 0; 135 } 136 137 mLayer->setRegionAsRect(); 138 return; 139 } 140 141 // avoid T-junctions as they cause artifacts in between the resultant 142 // geometry when complex transforms occur. 143 // TODO: generate the safeRegion only if necessary based on drawing transform (see 144 // OpenGLRenderer::composeLayerRegion()) 145 Region safeRegion = Region::createTJunctionFreeRegion(mLayer->region); 146 147 size_t count; 148 const android::Rect* rects = safeRegion.getArray(&count); 149 150 GLsizei elementCount = count * 6; 151 152 if (mLayer->mesh && mLayer->meshElementCount < elementCount) { 153 delete[] mLayer->mesh; 154 mLayer->mesh = NULL; 155 } 156 157 if (!mLayer->mesh) { 158 mLayer->mesh = new TextureVertex[count * 4]; 159 } 160 mLayer->meshElementCount = elementCount; 161 162 const float texX = 1.0f / float(mLayer->getWidth()); 163 const float texY = 1.0f / float(mLayer->getHeight()); 164 const float height = mLayer->layer.getHeight(); 165 166 TextureVertex* mesh = mLayer->mesh; 167 168 for (size_t i = 0; i < count; i++) { 169 const android::Rect* r = &rects[i]; 170 171 const float u1 = r->left * texX; 172 const float v1 = (height - r->top) * texY; 173 const float u2 = r->right * texX; 174 const float v2 = (height - r->bottom) * texY; 175 176 TextureVertex::set(mesh++, r->left, r->top, u1, v1); 177 TextureVertex::set(mesh++, r->right, r->top, u2, v1); 178 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2); 179 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2); 180 } 181} 182 183/////////////////////////////////////////////////////////////////////////////// 184// Layers management 185/////////////////////////////////////////////////////////////////////////////// 186 187Layer* LayerRenderer::createRenderLayer(uint32_t width, uint32_t height) { 188 LAYER_RENDERER_LOGD("Requesting new render layer %dx%d", width, height); 189 190 Caches& caches = Caches::getInstance(); 191 GLuint fbo = caches.fboCache.get(); 192 if (!fbo) { 193 ALOGW("Could not obtain an FBO"); 194 return NULL; 195 } 196 197 caches.activeTexture(0); 198 Layer* layer = caches.layerCache.get(width, height); 199 if (!layer) { 200 ALOGW("Could not obtain a layer"); 201 return NULL; 202 } 203 204 // We first obtain a layer before comparing against the max texture size 205 // because layers are not allocated at the exact desired size. They are 206 // always created slighly larger to improve recycling 207 const uint32_t maxTextureSize = caches.maxTextureSize; 208 if (layer->getWidth() > maxTextureSize || layer->getHeight() > maxTextureSize) { 209 ALOGW("Layer exceeds max. dimensions supported by the GPU (%dx%d, max=%dx%d)", 210 width, height, maxTextureSize, maxTextureSize); 211 212 // Creating a new layer always increment its refcount by 1, this allows 213 // us to destroy the layer object if one was created for us 214 Caches::getInstance().resourceCache.decrementRefcount(layer); 215 216 return NULL; 217 } 218 219 layer->setFbo(fbo); 220 layer->layer.set(0.0f, 0.0f, width, height); 221 layer->texCoords.set(0.0f, height / float(layer->getHeight()), 222 width / float(layer->getWidth()), 0.0f); 223 layer->setAlpha(255, SkXfermode::kSrcOver_Mode); 224 layer->setColorFilter(NULL); 225 layer->setDirty(true); 226 layer->region.clear(); 227 228 GLuint previousFbo; 229 glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &previousFbo); 230 231 glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo()); 232 layer->bindTexture(); 233 234 // Initialize the texture if needed 235 if (layer->isEmpty()) { 236 layer->setEmpty(false); 237 layer->allocateTexture(); 238 239 // This should only happen if we run out of memory 240 if (glGetError() != GL_NO_ERROR) { 241 ALOGE("Could not allocate texture for layer (fbo=%d %dx%d)", fbo, width, height); 242 glBindFramebuffer(GL_FRAMEBUFFER, previousFbo); 243 caches.resourceCache.decrementRefcount(layer); 244 return NULL; 245 } 246 } 247 248 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 249 layer->getTexture(), 0); 250 251 glBindFramebuffer(GL_FRAMEBUFFER, previousFbo); 252 253 return layer; 254} 255 256bool LayerRenderer::resizeLayer(Layer* layer, uint32_t width, uint32_t height) { 257 if (layer) { 258 LAYER_RENDERER_LOGD("Resizing layer fbo = %d to %dx%d", layer->getFbo(), width, height); 259 260 if (layer->resize(width, height)) { 261 layer->layer.set(0.0f, 0.0f, width, height); 262 layer->texCoords.set(0.0f, height / float(layer->getHeight()), 263 width / float(layer->getWidth()), 0.0f); 264 } else { 265 return false; 266 } 267 } 268 269 return true; 270} 271 272Layer* LayerRenderer::createTextureLayer() { 273 LAYER_RENDERER_LOGD("Creating new texture layer"); 274 275 Layer* layer = new Layer(0, 0); 276 layer->setCacheable(false); 277 layer->setTextureLayer(true); 278 layer->setEmpty(true); 279 layer->setFbo(0); 280 layer->setAlpha(255, SkXfermode::kSrcOver_Mode); 281 layer->layer.set(0.0f, 0.0f, 0.0f, 0.0f); 282 layer->texCoords.set(0.0f, 1.0f, 1.0f, 0.0f); 283 layer->region.clear(); 284 layer->setRenderTarget(GL_NONE); // see ::updateTextureLayer() 285 286 Caches::getInstance().activeTexture(0); 287 layer->generateTexture(); 288 289 return layer; 290} 291 292void LayerRenderer::updateTextureLayer(Layer* layer, uint32_t width, uint32_t height, 293 bool isOpaque, bool forceFilter, GLenum renderTarget, float* textureTransform) { 294 if (layer) { 295 layer->setBlend(!isOpaque); 296 layer->setForceFilter(forceFilter); 297 layer->setSize(width, height); 298 layer->layer.set(0.0f, 0.0f, width, height); 299 layer->region.set(width, height); 300 layer->regionRect.set(0.0f, 0.0f, width, height); 301 layer->getTexTransform().load(textureTransform); 302 303 if (renderTarget != layer->getRenderTarget()) { 304 layer->setRenderTarget(renderTarget); 305 layer->bindTexture(); 306 layer->setFilter(GL_NEAREST, false, true); 307 layer->setWrap(GL_CLAMP_TO_EDGE, false, true); 308 } 309 } 310} 311 312void LayerRenderer::destroyLayer(Layer* layer) { 313 if (layer) { 314 LAYER_RENDERER_LOGD("Recycling layer, %dx%d fbo = %d", 315 layer->getWidth(), layer->getHeight(), layer->getFbo()); 316 317 if (!Caches::getInstance().layerCache.put(layer)) { 318 LAYER_RENDERER_LOGD(" Destroyed!"); 319 Caches::getInstance().resourceCache.decrementRefcount(layer); 320 } else { 321 LAYER_RENDERER_LOGD(" Cached!"); 322#if DEBUG_LAYER_RENDERER 323 Caches::getInstance().layerCache.dump(); 324#endif 325 layer->removeFbo(); 326 layer->region.clear(); 327 } 328 } 329} 330 331void LayerRenderer::destroyLayerDeferred(Layer* layer) { 332 if (layer) { 333 LAYER_RENDERER_LOGD("Deferring layer destruction, fbo = %d", layer->getFbo()); 334 335 Caches::getInstance().deleteLayerDeferred(layer); 336 } 337} 338 339void LayerRenderer::flushLayer(Layer* layer) { 340#ifdef GL_EXT_discard_framebuffer 341 GLuint fbo = layer->getFbo(); 342 if (layer && fbo) { 343 // If possible, discard any enqueud operations on deferred 344 // rendering architectures 345 if (Extensions::getInstance().hasDiscardFramebuffer()) { 346 GLuint previousFbo; 347 glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &previousFbo); 348 if (fbo != previousFbo) glBindFramebuffer(GL_FRAMEBUFFER, fbo); 349 350 const GLenum attachments[] = { GL_COLOR_ATTACHMENT0 }; 351 glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, attachments); 352 353 if (fbo != previousFbo) glBindFramebuffer(GL_FRAMEBUFFER, previousFbo); 354 } 355 } 356#endif 357} 358 359bool LayerRenderer::copyLayer(Layer* layer, SkBitmap* bitmap) { 360 Caches& caches = Caches::getInstance(); 361 if (layer && bitmap->width() <= caches.maxTextureSize && 362 bitmap->height() <= caches.maxTextureSize) { 363 364 GLuint fbo = caches.fboCache.get(); 365 if (!fbo) { 366 ALOGW("Could not obtain an FBO"); 367 return false; 368 } 369 370 SkAutoLockPixels alp(*bitmap); 371 372 GLuint texture; 373 GLuint previousFbo; 374 GLuint previousViewport[4]; 375 376 GLenum format; 377 GLenum type; 378 379 GLenum error = GL_NO_ERROR; 380 bool status = false; 381 382 switch (bitmap->config()) { 383 case SkBitmap::kA8_Config: 384 format = GL_ALPHA; 385 type = GL_UNSIGNED_BYTE; 386 break; 387 case SkBitmap::kRGB_565_Config: 388 format = GL_RGB; 389 type = GL_UNSIGNED_SHORT_5_6_5; 390 break; 391 case SkBitmap::kARGB_4444_Config: 392 format = GL_RGBA; 393 type = GL_UNSIGNED_SHORT_4_4_4_4; 394 break; 395 case SkBitmap::kARGB_8888_Config: 396 default: 397 format = GL_RGBA; 398 type = GL_UNSIGNED_BYTE; 399 break; 400 } 401 402 float alpha = layer->getAlpha(); 403 SkXfermode::Mode mode = layer->getMode(); 404 GLuint previousLayerFbo = layer->getFbo(); 405 406 layer->setAlpha(255, SkXfermode::kSrc_Mode); 407 layer->setFbo(fbo); 408 409 glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &previousFbo); 410 glGetIntegerv(GL_VIEWPORT, (GLint*) &previousViewport); 411 glBindFramebuffer(GL_FRAMEBUFFER, fbo); 412 413 glGenTextures(1, &texture); 414 if ((error = glGetError()) != GL_NO_ERROR) goto error; 415 416 caches.activeTexture(0); 417 caches.bindTexture(texture); 418 419 glPixelStorei(GL_PACK_ALIGNMENT, bitmap->bytesPerPixel()); 420 421 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 422 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 423 424 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 425 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 426 427 glTexImage2D(GL_TEXTURE_2D, 0, format, bitmap->width(), bitmap->height(), 428 0, format, type, NULL); 429 if ((error = glGetError()) != GL_NO_ERROR) goto error; 430 431 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 432 GL_TEXTURE_2D, texture, 0); 433 if ((error = glGetError()) != GL_NO_ERROR) goto error; 434 435 { 436 LayerRenderer renderer(layer); 437 renderer.setViewport(bitmap->width(), bitmap->height()); 438 renderer.OpenGLRenderer::prepareDirty(0.0f, 0.0f, 439 bitmap->width(), bitmap->height(), !layer->isBlend()); 440 441 caches.disableScissor(); 442 renderer.translate(0.0f, bitmap->height()); 443 renderer.scale(1.0f, -1.0f); 444 445 mat4 texTransform(layer->getTexTransform()); 446 447 mat4 invert; 448 invert.translate(0.0f, 1.0f); 449 invert.scale(1.0f, -1.0f, 1.0f); 450 layer->getTexTransform().multiply(invert); 451 452 if ((error = glGetError()) != GL_NO_ERROR) goto error; 453 454 { 455 Rect bounds; 456 bounds.set(0.0f, 0.0f, bitmap->width(), bitmap->height()); 457 renderer.drawTextureLayer(layer, bounds); 458 459 glReadPixels(0, 0, bitmap->width(), bitmap->height(), format, 460 type, bitmap->getPixels()); 461 462 if ((error = glGetError()) != GL_NO_ERROR) goto error; 463 } 464 465 layer->getTexTransform().load(texTransform); 466 status = true; 467 } 468 469error: 470#if DEBUG_OPENGL 471 if (error != GL_NO_ERROR) { 472 ALOGD("GL error while copying layer into bitmap = 0x%x", error); 473 } 474#endif 475 476 glBindFramebuffer(GL_FRAMEBUFFER, previousFbo); 477 layer->setAlpha(alpha, mode); 478 layer->setFbo(previousLayerFbo); 479 caches.deleteTexture(texture); 480 caches.fboCache.put(fbo); 481 glViewport(previousViewport[0], previousViewport[1], 482 previousViewport[2], previousViewport[3]); 483 484 return status; 485 } 486 return false; 487} 488 489}; // namespace uirenderer 490}; // namespace android 491