LayerRenderer.cpp revision 9ace8f5e79e76893fe4ca9e4d10f6c4056330485
1/* 2 * Copyright (C) 2011 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define LOG_TAG "OpenGLRenderer" 18 19#include <ui/Rect.h> 20 21#include "LayerCache.h" 22#include "LayerRenderer.h" 23#include "Matrix.h" 24#include "Properties.h" 25#include "Rect.h" 26 27namespace android { 28namespace uirenderer { 29 30/////////////////////////////////////////////////////////////////////////////// 31// Rendering 32/////////////////////////////////////////////////////////////////////////////// 33 34void LayerRenderer::prepareDirty(float left, float top, float right, float bottom, bool opaque) { 35 LAYER_RENDERER_LOGD("Rendering into layer, fbo = %d", mLayer->getFbo()); 36 37 glBindFramebuffer(GL_FRAMEBUFFER, mLayer->getFbo()); 38 39 const float width = mLayer->layer.getWidth(); 40 const float height = mLayer->layer.getHeight(); 41 42#if RENDER_LAYERS_AS_REGIONS 43 Rect dirty(left, top, right, bottom); 44 if (dirty.isEmpty() || (dirty.left <= 0 && dirty.top <= 0 && 45 dirty.right >= width && dirty.bottom >= height)) { 46 mLayer->region.clear(); 47 dirty.set(0.0f, 0.0f, width, height); 48 } else { 49 dirty.intersect(0.0f, 0.0f, width, height); 50 android::Rect r(dirty.left, dirty.top, dirty.right, dirty.bottom); 51 mLayer->region.subtractSelf(r); 52 } 53 54 OpenGLRenderer::prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, opaque); 55#else 56 OpenGLRenderer::prepareDirty(0.0f, 0.0f, width, height, opaque); 57#endif 58} 59 60void LayerRenderer::finish() { 61 OpenGLRenderer::finish(); 62 63 generateMesh(); 64 65 LAYER_RENDERER_LOGD("Finished rendering into layer, fbo = %d", mLayer->getFbo()); 66 67 // No need to unbind our FBO, this will be taken care of by the caller 68 // who will invoke OpenGLRenderer::resume() 69} 70 71GLint LayerRenderer::getTargetFbo() { 72 return mLayer->getFbo(); 73} 74 75/////////////////////////////////////////////////////////////////////////////// 76// Dirty region tracking 77/////////////////////////////////////////////////////////////////////////////// 78 79bool LayerRenderer::hasLayer() { 80 return true; 81} 82 83Region* LayerRenderer::getRegion() { 84#if RENDER_LAYERS_AS_REGIONS 85 if (getSnapshot()->flags & Snapshot::kFlagFboTarget) { 86 return OpenGLRenderer::getRegion(); 87 } 88 return &mLayer->region; 89#else 90 return OpenGLRenderer::getRegion(); 91#endif 92} 93 94void LayerRenderer::generateMesh() { 95#if RENDER_LAYERS_AS_REGIONS 96 if (mLayer->region.isRect() || mLayer->region.isEmpty()) { 97 if (mLayer->mesh) { 98 delete mLayer->mesh; 99 delete mLayer->meshIndices; 100 101 mLayer->mesh = NULL; 102 mLayer->meshIndices = NULL; 103 mLayer->meshElementCount = 0; 104 } 105 106 mLayer->setRegionAsRect(); 107 return; 108 } 109 110 size_t count; 111 const android::Rect* rects = mLayer->region.getArray(&count); 112 113 GLsizei elementCount = count * 6; 114 115 if (mLayer->mesh && mLayer->meshElementCount < elementCount) { 116 delete mLayer->mesh; 117 delete mLayer->meshIndices; 118 119 mLayer->mesh = NULL; 120 mLayer->meshIndices = NULL; 121 } 122 123 bool rebuildIndices = false; 124 if (!mLayer->mesh) { 125 mLayer->mesh = new TextureVertex[count * 4]; 126 mLayer->meshIndices = new uint16_t[elementCount]; 127 rebuildIndices = true; 128 } 129 mLayer->meshElementCount = elementCount; 130 131 const float texX = 1.0f / float(mLayer->getWidth()); 132 const float texY = 1.0f / float(mLayer->getHeight()); 133 const float height = mLayer->layer.getHeight(); 134 135 TextureVertex* mesh = mLayer->mesh; 136 uint16_t* indices = mLayer->meshIndices; 137 138 for (size_t i = 0; i < count; i++) { 139 const android::Rect* r = &rects[i]; 140 141 const float u1 = r->left * texX; 142 const float v1 = (height - r->top) * texY; 143 const float u2 = r->right * texX; 144 const float v2 = (height - r->bottom) * texY; 145 146 TextureVertex::set(mesh++, r->left, r->top, u1, v1); 147 TextureVertex::set(mesh++, r->right, r->top, u2, v1); 148 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2); 149 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2); 150 151 if (rebuildIndices) { 152 uint16_t quad = i * 4; 153 int index = i * 6; 154 indices[index ] = quad; // top-left 155 indices[index + 1] = quad + 1; // top-right 156 indices[index + 2] = quad + 2; // bottom-left 157 indices[index + 3] = quad + 2; // bottom-left 158 indices[index + 4] = quad + 1; // top-right 159 indices[index + 5] = quad + 3; // bottom-right 160 } 161 } 162#endif 163} 164 165/////////////////////////////////////////////////////////////////////////////// 166// Layers management 167/////////////////////////////////////////////////////////////////////////////// 168 169Layer* LayerRenderer::createLayer(uint32_t width, uint32_t height, bool isOpaque) { 170 LAYER_RENDERER_LOGD("Creating new layer %dx%d", width, height); 171 172 GLuint fbo = Caches::getInstance().fboCache.get(); 173 if (!fbo) { 174 LOGW("Could not obtain an FBO"); 175 return NULL; 176 } 177 178 glActiveTexture(GL_TEXTURE0); 179 Layer* layer = Caches::getInstance().layerCache.get(width, height); 180 if (!layer) { 181 LOGW("Could not obtain a layer"); 182 return NULL; 183 } 184 185 layer->setFbo(fbo); 186 layer->layer.set(0.0f, 0.0f, width, height); 187 layer->texCoords.set(0.0f, height / float(layer->getHeight()), 188 width / float(layer->getWidth()), 0.0f); 189 layer->setAlpha(255, SkXfermode::kSrcOver_Mode); 190 layer->setBlend(!isOpaque); 191 layer->setColorFilter(NULL); 192 layer->region.clear(); 193 194 GLuint previousFbo; 195 glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &previousFbo); 196 197 glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo()); 198 layer->bindTexture(); 199 200 // Initialize the texture if needed 201 if (layer->isEmpty()) { 202 layer->setEmpty(false); 203 layer->allocateTexture(GL_RGBA, GL_UNSIGNED_BYTE); 204 205 if (glGetError() != GL_NO_ERROR) { 206 LOGD("Could not allocate texture"); 207 208 glBindFramebuffer(GL_FRAMEBUFFER, previousFbo); 209 Caches::getInstance().fboCache.put(fbo); 210 211 layer->deleteTexture(); 212 delete layer; 213 214 return NULL; 215 } 216 } 217 218 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 219 layer->getTexture(), 0); 220 221 glDisable(GL_SCISSOR_TEST); 222 glClearColor(0.0f, 0.0f, 0.0f, 0.0f); 223 glClear(GL_COLOR_BUFFER_BIT); 224 glEnable(GL_SCISSOR_TEST); 225 226 glBindFramebuffer(GL_FRAMEBUFFER, previousFbo); 227 228 return layer; 229} 230 231bool LayerRenderer::resizeLayer(Layer* layer, uint32_t width, uint32_t height) { 232 if (layer) { 233 LAYER_RENDERER_LOGD("Resizing layer fbo = %d to %dx%d", layer->getFbo(), width, height); 234 235 if (Caches::getInstance().layerCache.resize(layer, width, height)) { 236 layer->layer.set(0.0f, 0.0f, width, height); 237 layer->texCoords.set(0.0f, height / float(layer->getHeight()), 238 width / float(layer->getWidth()), 0.0f); 239 } else { 240 layer->deleteTexture(); 241 delete layer; 242 return false; 243 } 244 } 245 246 return true; 247} 248 249Layer* LayerRenderer::createTextureLayer(bool isOpaque) { 250 LAYER_RENDERER_LOGD("Creating new texture layer"); 251 252 Layer* layer = new Layer(0, 0); 253 layer->setCacheable(false); 254 layer->setTextureLayer(true); 255 layer->setBlend(!isOpaque); 256 layer->setEmpty(true); 257 layer->setFbo(0); 258 layer->setAlpha(255, SkXfermode::kSrcOver_Mode); 259 layer->layer.set(0.0f, 0.0f, 0.0f, 0.0f); 260 layer->texCoords.set(0.0f, 1.0f, 0.0f, 1.0f); 261 layer->region.clear(); 262 layer->setRenderTarget(GL_NONE); // see ::updateTextureLayer() 263 264 glActiveTexture(GL_TEXTURE0); 265 layer->generateTexture(); 266 267 return layer; 268} 269 270void LayerRenderer::updateTextureLayer(Layer* layer, uint32_t width, uint32_t height, 271 bool isOpaque, GLenum renderTarget, float* transform) { 272 if (layer) { 273 layer->setBlend(!isOpaque); 274 layer->setSize(width, height); 275 layer->layer.set(0.0f, 0.0f, width, height); 276 layer->region.set(width, height); 277 layer->regionRect.set(0.0f, 0.0f, width, height); 278 layer->getTexTransform().load(transform); 279 280 if (renderTarget != layer->getRenderTarget()) { 281 layer->setRenderTarget(renderTarget); 282 layer->bindTexture(); 283 layer->setFilter(GL_NEAREST, GL_NEAREST, false, true); 284 layer->setWrap(GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, false, true); 285 } 286 } 287} 288 289void LayerRenderer::destroyLayer(Layer* layer) { 290 if (layer) { 291 LAYER_RENDERER_LOGD("Destroying layer, fbo = %d", layer->getFbo()); 292 293 if (layer->getFbo()) { 294 Caches::getInstance().fboCache.put(layer->getFbo()); 295 } 296 297 if (!Caches::getInstance().layerCache.put(layer)) { 298 layer->deleteTexture(); 299 delete layer; 300 } else { 301 layer->region.clear(); 302 } 303 } 304} 305 306void LayerRenderer::destroyLayerDeferred(Layer* layer) { 307 if (layer) { 308 LAYER_RENDERER_LOGD("Deferring layer destruction, fbo = %d", layer->getFbo()); 309 310 Caches::getInstance().deleteLayerDeferred(layer); 311 } 312} 313 314bool LayerRenderer::copyLayer(Layer* layer, SkBitmap* bitmap) { 315 Caches& caches = Caches::getInstance(); 316 if (layer && layer->isTextureLayer() && bitmap->width() <= caches.maxTextureSize && 317 bitmap->height() <= caches.maxTextureSize) { 318 319 GLuint fbo = caches.fboCache.get(); 320 if (!fbo) { 321 LOGW("Could not obtain an FBO"); 322 return false; 323 } 324 325 SkAutoLockPixels alp(*bitmap); 326 327 GLuint texture; 328 GLuint previousFbo; 329 330 GLenum format; 331 GLenum type; 332 333 GLenum error = GL_NO_ERROR; 334 bool status = false; 335 336 switch (bitmap->config()) { 337 case SkBitmap::kA8_Config: 338 format = GL_ALPHA; 339 type = GL_UNSIGNED_BYTE; 340 break; 341 case SkBitmap::kRGB_565_Config: 342 format = GL_RGB; 343 type = GL_UNSIGNED_SHORT_5_6_5; 344 break; 345 case SkBitmap::kARGB_4444_Config: 346 format = GL_RGBA; 347 type = GL_UNSIGNED_SHORT_4_4_4_4; 348 break; 349 case SkBitmap::kARGB_8888_Config: 350 default: 351 format = GL_RGBA; 352 type = GL_UNSIGNED_BYTE; 353 break; 354 } 355 356 float alpha = layer->getAlpha(); 357 SkXfermode::Mode mode = layer->getMode(); 358 359 layer->setAlpha(255, SkXfermode::kSrc_Mode); 360 layer->setFbo(fbo); 361 362 glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &previousFbo); 363 glBindFramebuffer(GL_FRAMEBUFFER, fbo); 364 365 glGenTextures(1, &texture); 366 if ((error = glGetError()) != GL_NO_ERROR) goto error; 367 368 glActiveTexture(GL_TEXTURE0); 369 glBindTexture(GL_TEXTURE_2D, texture); 370 371 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 372 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 373 374 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 375 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 376 377 glTexImage2D(GL_TEXTURE_2D, 0, format, bitmap->width(), bitmap->height(), 378 0, format, type, NULL); 379 if ((error = glGetError()) != GL_NO_ERROR) goto error; 380 381 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 382 GL_TEXTURE_2D, texture, 0); 383 if ((error = glGetError()) != GL_NO_ERROR) goto error; 384 385 { 386 LayerRenderer renderer(layer); 387 renderer.setViewport(bitmap->width(), bitmap->height()); 388 renderer.OpenGLRenderer::prepareDirty(0.0f, 0.0f, 389 bitmap->width(), bitmap->height(), !layer->isBlend()); 390 if ((error = glGetError()) != GL_NO_ERROR) goto error; 391 392 { 393 Rect bounds; 394 bounds.set(0.0f, 0.0f, bitmap->width(), bitmap->height()); 395 renderer.drawTextureLayer(layer, bounds); 396 397 glReadPixels(0, 0, bitmap->width(), bitmap->height(), format, 398 type, bitmap->getPixels()); 399 400 if ((error = glGetError()) != GL_NO_ERROR) goto error; 401 } 402 403 status = true; 404 } 405 406error: 407#if DEBUG_OPENGL 408 if (error != GL_NO_ERROR) { 409 LOGD("GL error while copying layer into bitmap = 0x%x", error); 410 } 411#endif 412 413 glBindFramebuffer(GL_FRAMEBUFFER, previousFbo); 414 layer->setAlpha(alpha, mode); 415 layer->setFbo(0); 416 glDeleteTextures(1, &texture); 417 caches.fboCache.put(fbo); 418 419 return status; 420 } 421 return false; 422} 423 424}; // namespace uirenderer 425}; // namespace android 426