LayerRenderer.cpp revision a9dc86b21defc26db0d71f276aff5c3af0b62ff5
1/*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "OpenGLRenderer"
18
19#include <ui/Rect.h>
20
21#include "LayerCache.h"
22#include "LayerRenderer.h"
23#include "Matrix.h"
24#include "Properties.h"
25#include "Rect.h"
26
27namespace android {
28namespace uirenderer {
29
30///////////////////////////////////////////////////////////////////////////////
31// Rendering
32///////////////////////////////////////////////////////////////////////////////
33
34void LayerRenderer::prepareDirty(float left, float top, float right, float bottom, bool opaque) {
35    LAYER_RENDERER_LOGD("Rendering into layer, fbo = %d", mLayer->getFbo());
36
37    glBindFramebuffer(GL_FRAMEBUFFER, mLayer->getFbo());
38
39    const float width = mLayer->layer.getWidth();
40    const float height = mLayer->layer.getHeight();
41
42#if RENDER_LAYERS_AS_REGIONS
43    Rect dirty(left, top, right, bottom);
44    if (dirty.isEmpty() || (dirty.left <= 0 && dirty.top <= 0 &&
45            dirty.right >= width && dirty.bottom >= height)) {
46        mLayer->region.clear();
47        dirty.set(0.0f, 0.0f, width, height);
48    } else {
49        dirty.intersect(0.0f, 0.0f, width, height);
50        android::Rect r(dirty.left, dirty.top, dirty.right, dirty.bottom);
51        mLayer->region.subtractSelf(r);
52    }
53
54    OpenGLRenderer::prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, opaque);
55#else
56    OpenGLRenderer::prepareDirty(0.0f, 0.0f, width, height, opaque);
57#endif
58}
59
60void LayerRenderer::finish() {
61    OpenGLRenderer::finish();
62
63    generateMesh();
64
65    LAYER_RENDERER_LOGD("Finished rendering into layer, fbo = %d", mLayer->getFbo());
66
67    // No need to unbind our FBO, this will be taken care of by the caller
68    // who will invoke OpenGLRenderer::resume()
69}
70
71GLint LayerRenderer::getTargetFbo() {
72    return mLayer->getFbo();
73}
74
75///////////////////////////////////////////////////////////////////////////////
76// Dirty region tracking
77///////////////////////////////////////////////////////////////////////////////
78
79bool LayerRenderer::hasLayer() {
80    return true;
81}
82
83Region* LayerRenderer::getRegion() {
84#if RENDER_LAYERS_AS_REGIONS
85    if (getSnapshot()->flags & Snapshot::kFlagFboTarget) {
86        return OpenGLRenderer::getRegion();
87    }
88    return &mLayer->region;
89#else
90    return OpenGLRenderer::getRegion();
91#endif
92}
93
94// TODO: This implementation is flawed and can generate T-junctions
95//       in the mesh, which will in turn produce cracks when the
96//       mesh is rotated/skewed. The easiest way to fix this would
97//       be, for each row, to add new vertices shared with the previous
98//       row when the two rows share an edge.
99//       In practice, T-junctions do not appear often so this has yet
100//       to be fixed.
101void LayerRenderer::generateMesh() {
102#if RENDER_LAYERS_AS_REGIONS
103    if (mLayer->region.isRect() || mLayer->region.isEmpty()) {
104        if (mLayer->mesh) {
105            delete mLayer->mesh;
106            delete mLayer->meshIndices;
107
108            mLayer->mesh = NULL;
109            mLayer->meshIndices = NULL;
110            mLayer->meshElementCount = 0;
111        }
112
113        mLayer->setRegionAsRect();
114        return;
115    }
116
117    size_t count;
118    const android::Rect* rects = mLayer->region.getArray(&count);
119
120    GLsizei elementCount = count * 6;
121
122    if (mLayer->mesh && mLayer->meshElementCount < elementCount) {
123        delete mLayer->mesh;
124        delete mLayer->meshIndices;
125
126        mLayer->mesh = NULL;
127        mLayer->meshIndices = NULL;
128    }
129
130    bool rebuildIndices = false;
131    if (!mLayer->mesh) {
132        mLayer->mesh = new TextureVertex[count * 4];
133        mLayer->meshIndices = new uint16_t[elementCount];
134        rebuildIndices = true;
135    }
136    mLayer->meshElementCount = elementCount;
137
138    const float texX = 1.0f / float(mLayer->getWidth());
139    const float texY = 1.0f / float(mLayer->getHeight());
140    const float height = mLayer->layer.getHeight();
141
142    TextureVertex* mesh = mLayer->mesh;
143    uint16_t* indices = mLayer->meshIndices;
144
145    for (size_t i = 0; i < count; i++) {
146        const android::Rect* r = &rects[i];
147
148        const float u1 = r->left * texX;
149        const float v1 = (height - r->top) * texY;
150        const float u2 = r->right * texX;
151        const float v2 = (height - r->bottom) * texY;
152
153        TextureVertex::set(mesh++, r->left, r->top, u1, v1);
154        TextureVertex::set(mesh++, r->right, r->top, u2, v1);
155        TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
156        TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
157
158        if (rebuildIndices) {
159            uint16_t quad = i * 4;
160            int index = i * 6;
161            indices[index    ] = quad;       // top-left
162            indices[index + 1] = quad + 1;   // top-right
163            indices[index + 2] = quad + 2;   // bottom-left
164            indices[index + 3] = quad + 2;   // bottom-left
165            indices[index + 4] = quad + 1;   // top-right
166            indices[index + 5] = quad + 3;   // bottom-right
167        }
168    }
169#endif
170}
171
172///////////////////////////////////////////////////////////////////////////////
173// Layers management
174///////////////////////////////////////////////////////////////////////////////
175
176Layer* LayerRenderer::createLayer(uint32_t width, uint32_t height, bool isOpaque) {
177    LAYER_RENDERER_LOGD("Requesting new render layer %dx%d", width, height);
178
179    GLuint fbo = Caches::getInstance().fboCache.get();
180    if (!fbo) {
181        LOGW("Could not obtain an FBO");
182        return NULL;
183    }
184
185    glActiveTexture(GL_TEXTURE0);
186    Layer* layer = Caches::getInstance().layerCache.get(width, height);
187    if (!layer) {
188        LOGW("Could not obtain a layer");
189        return NULL;
190    }
191
192    layer->setFbo(fbo);
193    layer->layer.set(0.0f, 0.0f, width, height);
194    layer->texCoords.set(0.0f, height / float(layer->getHeight()),
195            width / float(layer->getWidth()), 0.0f);
196    layer->setAlpha(255, SkXfermode::kSrcOver_Mode);
197    layer->setBlend(!isOpaque);
198    layer->setColorFilter(NULL);
199    layer->region.clear();
200
201    GLuint previousFbo;
202    glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &previousFbo);
203
204    glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo());
205    layer->bindTexture();
206
207    // Initialize the texture if needed
208    if (layer->isEmpty()) {
209        layer->setEmpty(false);
210        layer->allocateTexture(GL_RGBA, GL_UNSIGNED_BYTE);
211
212        if (glGetError() != GL_NO_ERROR) {
213            LOGD("Could not allocate texture");
214
215            glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
216            Caches::getInstance().fboCache.put(fbo);
217
218            layer->deleteTexture();
219            delete layer;
220
221            return NULL;
222        }
223    }
224
225    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
226            layer->getTexture(), 0);
227
228    glDisable(GL_SCISSOR_TEST);
229    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
230    glClear(GL_COLOR_BUFFER_BIT);
231    glEnable(GL_SCISSOR_TEST);
232
233    glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
234
235    return layer;
236}
237
238bool LayerRenderer::resizeLayer(Layer* layer, uint32_t width, uint32_t height) {
239    if (layer) {
240        LAYER_RENDERER_LOGD("Resizing layer fbo = %d to %dx%d", layer->getFbo(), width, height);
241
242        if (Caches::getInstance().layerCache.resize(layer, width, height)) {
243            layer->layer.set(0.0f, 0.0f, width, height);
244            layer->texCoords.set(0.0f, height / float(layer->getHeight()),
245                    width / float(layer->getWidth()), 0.0f);
246        } else {
247            layer->deleteTexture();
248            delete layer;
249            return false;
250        }
251    }
252
253    return true;
254}
255
256Layer* LayerRenderer::createTextureLayer(bool isOpaque) {
257    LAYER_RENDERER_LOGD("Creating new texture layer");
258
259    Layer* layer = new Layer(0, 0);
260    layer->setCacheable(false);
261    layer->setTextureLayer(true);
262    layer->setBlend(!isOpaque);
263    layer->setEmpty(true);
264    layer->setFbo(0);
265    layer->setAlpha(255, SkXfermode::kSrcOver_Mode);
266    layer->layer.set(0.0f, 0.0f, 0.0f, 0.0f);
267    layer->texCoords.set(0.0f, 1.0f, 1.0f, 0.0f);
268    layer->region.clear();
269    layer->setRenderTarget(GL_NONE); // see ::updateTextureLayer()
270
271    glActiveTexture(GL_TEXTURE0);
272    layer->generateTexture();
273
274    return layer;
275}
276
277void LayerRenderer::updateTextureLayer(Layer* layer, uint32_t width, uint32_t height,
278        bool isOpaque, GLenum renderTarget, float* transform) {
279    if (layer) {
280        layer->setBlend(!isOpaque);
281        layer->setSize(width, height);
282        layer->layer.set(0.0f, 0.0f, width, height);
283        layer->region.set(width, height);
284        layer->regionRect.set(0.0f, 0.0f, width, height);
285        layer->getTexTransform().load(transform);
286
287        if (renderTarget != layer->getRenderTarget()) {
288            layer->setRenderTarget(renderTarget);
289            layer->bindTexture();
290            layer->setFilter(GL_NEAREST, GL_NEAREST, false, true);
291            layer->setWrap(GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, false, true);
292        }
293    }
294}
295
296void LayerRenderer::destroyLayer(Layer* layer) {
297    if (layer) {
298        LAYER_RENDERER_LOGD("Recycling layer, %dx%d fbo = %d",
299                layer->getWidth(), layer->getHeight(), layer->getFbo());
300
301        if (layer->getFbo()) {
302            Caches::getInstance().fboCache.put(layer->getFbo());
303        }
304
305        if (!Caches::getInstance().layerCache.put(layer)) {
306            LAYER_RENDERER_LOGD("  Destroyed!");
307            layer->deleteTexture();
308            delete layer;
309        } else {
310            LAYER_RENDERER_LOGD("  Cached!");
311#if DEBUG_LAYER_RENDERER
312            Caches::getInstance().layerCache.dump();
313#endif
314            layer->region.clear();
315        }
316    }
317}
318
319void LayerRenderer::destroyLayerDeferred(Layer* layer) {
320    if (layer) {
321        LAYER_RENDERER_LOGD("Deferring layer destruction, fbo = %d", layer->getFbo());
322
323        Caches::getInstance().deleteLayerDeferred(layer);
324    }
325}
326
327bool LayerRenderer::copyLayer(Layer* layer, SkBitmap* bitmap) {
328    Caches& caches = Caches::getInstance();
329    if (layer && layer->isTextureLayer() && bitmap->width() <= caches.maxTextureSize &&
330            bitmap->height() <= caches.maxTextureSize) {
331
332        GLuint fbo = caches.fboCache.get();
333        if (!fbo) {
334            LOGW("Could not obtain an FBO");
335            return false;
336        }
337
338        SkAutoLockPixels alp(*bitmap);
339
340        GLuint texture;
341        GLuint previousFbo;
342
343        GLenum format;
344        GLenum type;
345
346        GLenum error = GL_NO_ERROR;
347        bool status = false;
348
349        switch (bitmap->config()) {
350            case SkBitmap::kA8_Config:
351                format = GL_ALPHA;
352                type = GL_UNSIGNED_BYTE;
353                break;
354            case SkBitmap::kRGB_565_Config:
355                format = GL_RGB;
356                type = GL_UNSIGNED_SHORT_5_6_5;
357                break;
358            case SkBitmap::kARGB_4444_Config:
359                format = GL_RGBA;
360                type = GL_UNSIGNED_SHORT_4_4_4_4;
361                break;
362            case SkBitmap::kARGB_8888_Config:
363            default:
364                format = GL_RGBA;
365                type = GL_UNSIGNED_BYTE;
366                break;
367        }
368
369        float alpha = layer->getAlpha();
370        SkXfermode::Mode mode = layer->getMode();
371
372        layer->setAlpha(255, SkXfermode::kSrc_Mode);
373        layer->setFbo(fbo);
374
375        glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &previousFbo);
376        glBindFramebuffer(GL_FRAMEBUFFER, fbo);
377
378        glGenTextures(1, &texture);
379        if ((error = glGetError()) != GL_NO_ERROR) goto error;
380
381        glActiveTexture(GL_TEXTURE0);
382        glBindTexture(GL_TEXTURE_2D, texture);
383
384        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
385        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
386
387        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
388        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
389
390        glTexImage2D(GL_TEXTURE_2D, 0, format, bitmap->width(), bitmap->height(),
391                0, format, type, NULL);
392        if ((error = glGetError()) != GL_NO_ERROR) goto error;
393
394        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
395                GL_TEXTURE_2D, texture, 0);
396        if ((error = glGetError()) != GL_NO_ERROR) goto error;
397
398        {
399            LayerRenderer renderer(layer);
400            renderer.setViewport(bitmap->width(), bitmap->height());
401            renderer.OpenGLRenderer::prepareDirty(0.0f, 0.0f,
402                    bitmap->width(), bitmap->height(), !layer->isBlend());
403
404            glDisable(GL_SCISSOR_TEST);
405            renderer.translate(0.0f, bitmap->height());
406            renderer.scale(1.0f, -1.0f);
407
408            mat4 texTransform(layer->getTexTransform());
409
410            mat4 invert;
411            invert.translate(0.0f, 1.0f, 0.0f);
412            invert.scale(1.0f, -1.0f, 1.0f);
413            layer->getTexTransform().multiply(invert);
414
415            if ((error = glGetError()) != GL_NO_ERROR) goto error;
416
417            {
418                Rect bounds;
419                bounds.set(0.0f, 0.0f, bitmap->width(), bitmap->height());
420                renderer.drawTextureLayer(layer, bounds);
421
422                glReadPixels(0, 0, bitmap->width(), bitmap->height(), format,
423                        type, bitmap->getPixels());
424
425                if ((error = glGetError()) != GL_NO_ERROR) goto error;
426            }
427
428            layer->getTexTransform().load(texTransform);
429            status = true;
430        }
431
432error:
433#if DEBUG_OPENGL
434        if (error != GL_NO_ERROR) {
435            LOGD("GL error while copying layer into bitmap = 0x%x", error);
436        }
437#endif
438
439        glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
440        layer->setAlpha(alpha, mode);
441        layer->setFbo(0);
442        glDeleteTextures(1, &texture);
443        caches.fboCache.put(fbo);
444
445        return status;
446    }
447    return false;
448}
449
450}; // namespace uirenderer
451}; // namespace android
452