LayerRenderer.cpp revision c08f4ad7859f4ad1685deb23d74afc792686dc28
1/*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "OpenGLRenderer"
18#define ATRACE_TAG ATRACE_TAG_VIEW
19
20#include "LayerCache.h"
21#include "LayerRenderer.h"
22#include "Matrix.h"
23#include "Properties.h"
24#include "Rect.h"
25#include "renderstate/RenderState.h"
26#include "utils/TraceUtils.h"
27
28#include <ui/Rect.h>
29
30#include <private/hwui/DrawGlInfo.h>
31
32
33namespace android {
34namespace uirenderer {
35
36///////////////////////////////////////////////////////////////////////////////
37// Rendering
38///////////////////////////////////////////////////////////////////////////////
39
40LayerRenderer::LayerRenderer(RenderState& renderState, Layer* layer)
41        : OpenGLRenderer(renderState)
42        , mLayer(layer) {
43}
44
45LayerRenderer::~LayerRenderer() {
46}
47
48void LayerRenderer::prepareDirty(float left, float top, float right, float bottom,
49        bool opaque) {
50    LAYER_RENDERER_LOGD("Rendering into layer, fbo = %d", mLayer->getFbo());
51
52    mRenderState.bindFramebuffer(mLayer->getFbo());
53
54    const float width = mLayer->layer.getWidth();
55    const float height = mLayer->layer.getHeight();
56
57    Rect dirty(left, top, right, bottom);
58    if (dirty.isEmpty() || (dirty.left <= 0 && dirty.top <= 0 &&
59            dirty.right >= width && dirty.bottom >= height)) {
60        mLayer->region.clear();
61        dirty.set(0.0f, 0.0f, width, height);
62    } else {
63        dirty.intersect(0.0f, 0.0f, width, height);
64        android::Rect r(dirty.left, dirty.top, dirty.right, dirty.bottom);
65        mLayer->region.subtractSelf(r);
66    }
67    mLayer->clipRect.set(dirty);
68
69    OpenGLRenderer::prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, opaque);
70}
71
72void LayerRenderer::clear(float left, float top, float right, float bottom, bool opaque) {
73    if (mLayer->isDirty()) {
74        mRenderState.scissor().setEnabled(false);
75        glClear(GL_COLOR_BUFFER_BIT);
76
77        mRenderState.scissor().reset();
78        mLayer->setDirty(false);
79    } else {
80        OpenGLRenderer::clear(left, top, right, bottom, opaque);
81    }
82}
83
84bool LayerRenderer::finish() {
85    bool retval = OpenGLRenderer::finish();
86
87    generateMesh();
88
89    LAYER_RENDERER_LOGD("Finished rendering into layer, fbo = %d", mLayer->getFbo());
90
91    // No need to unbind our FBO, this will be taken care of by the caller
92    // who will invoke OpenGLRenderer::resume()
93    return retval;
94}
95
96GLuint LayerRenderer::getTargetFbo() const {
97    return mLayer->getFbo();
98}
99
100bool LayerRenderer::suppressErrorChecks() const {
101    return true;
102}
103
104///////////////////////////////////////////////////////////////////////////////
105// Layer support
106///////////////////////////////////////////////////////////////////////////////
107
108bool LayerRenderer::hasLayer() const {
109    return true;
110}
111
112void LayerRenderer::ensureStencilBuffer() {
113    attachStencilBufferToLayer(mLayer);
114}
115
116///////////////////////////////////////////////////////////////////////////////
117// Dirty region tracking
118///////////////////////////////////////////////////////////////////////////////
119
120Region* LayerRenderer::getRegion() const {
121    if (mState.currentFlags() & Snapshot::kFlagFboTarget) {
122        return OpenGLRenderer::getRegion();
123    }
124    return &mLayer->region;
125}
126
127// TODO: This implementation uses a very simple approach to fixing T-junctions which keeps the
128//       results as rectangles, and is thus not necessarily efficient in the geometry
129//       produced. Eventually, it may be better to develop triangle-based mechanism.
130void LayerRenderer::generateMesh() {
131    if (mLayer->region.isRect() || mLayer->region.isEmpty()) {
132        if (mLayer->mesh) {
133            delete[] mLayer->mesh;
134            mLayer->mesh = nullptr;
135            mLayer->meshElementCount = 0;
136        }
137
138        mLayer->setRegionAsRect();
139        return;
140    }
141
142    // avoid T-junctions as they cause artifacts in between the resultant
143    // geometry when complex transforms occur.
144    // TODO: generate the safeRegion only if necessary based on drawing transform (see
145    // OpenGLRenderer::composeLayerRegion())
146    Region safeRegion = Region::createTJunctionFreeRegion(mLayer->region);
147
148    size_t count;
149    const android::Rect* rects = safeRegion.getArray(&count);
150
151    GLsizei elementCount = count * 6;
152
153    if (mLayer->mesh && mLayer->meshElementCount < elementCount) {
154        delete[] mLayer->mesh;
155        mLayer->mesh = nullptr;
156    }
157
158    if (!mLayer->mesh) {
159        mLayer->mesh = new TextureVertex[count * 4];
160    }
161    mLayer->meshElementCount = elementCount;
162
163    const float texX = 1.0f / float(mLayer->getWidth());
164    const float texY = 1.0f / float(mLayer->getHeight());
165    const float height = mLayer->layer.getHeight();
166
167    TextureVertex* mesh = mLayer->mesh;
168
169    for (size_t i = 0; i < count; i++) {
170        const android::Rect* r = &rects[i];
171
172        const float u1 = r->left * texX;
173        const float v1 = (height - r->top) * texY;
174        const float u2 = r->right * texX;
175        const float v2 = (height - r->bottom) * texY;
176
177        TextureVertex::set(mesh++, r->left, r->top, u1, v1);
178        TextureVertex::set(mesh++, r->right, r->top, u2, v1);
179        TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
180        TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
181    }
182}
183
184///////////////////////////////////////////////////////////////////////////////
185// Layers management
186///////////////////////////////////////////////////////////////////////////////
187
188Layer* LayerRenderer::createRenderLayer(RenderState& renderState, uint32_t width, uint32_t height) {
189    ATRACE_FORMAT("Allocate %ux%u HW Layer", width, height);
190    LAYER_RENDERER_LOGD("Requesting new render layer %dx%d", width, height);
191
192    Caches& caches = Caches::getInstance();
193    GLuint fbo = caches.fboCache.get();
194    if (!fbo) {
195        ALOGW("Could not obtain an FBO");
196        return nullptr;
197    }
198
199    caches.textureState().activateTexture(0);
200    Layer* layer = caches.layerCache.get(renderState, width, height);
201    if (!layer) {
202        ALOGW("Could not obtain a layer");
203        return nullptr;
204    }
205
206    // We first obtain a layer before comparing against the max texture size
207    // because layers are not allocated at the exact desired size. They are
208    // always created slighly larger to improve recycling
209    const uint32_t maxTextureSize = caches.maxTextureSize;
210    if (layer->getWidth() > maxTextureSize || layer->getHeight() > maxTextureSize) {
211        ALOGW("Layer exceeds max. dimensions supported by the GPU (%dx%d, max=%dx%d)",
212                width, height, maxTextureSize, maxTextureSize);
213
214        // Creating a new layer always increment its refcount by 1, this allows
215        // us to destroy the layer object if one was created for us
216        layer->decStrong(nullptr);
217
218        return nullptr;
219    }
220
221    layer->setFbo(fbo);
222    layer->layer.set(0.0f, 0.0f, width, height);
223    layer->texCoords.set(0.0f, height / float(layer->getHeight()),
224            width / float(layer->getWidth()), 0.0f);
225    layer->setAlpha(255, SkXfermode::kSrcOver_Mode);
226    layer->setColorFilter(nullptr);
227    layer->setDirty(true);
228    layer->region.clear();
229
230    GLuint previousFbo = renderState.getFramebuffer();
231
232    renderState.bindFramebuffer(layer->getFbo());
233    layer->bindTexture();
234
235    // Initialize the texture if needed
236    if (layer->isEmpty()) {
237        layer->setEmpty(false);
238        layer->allocateTexture();
239
240        // This should only happen if we run out of memory
241        if (glGetError() != GL_NO_ERROR) {
242            ALOGE("Could not allocate texture for layer (fbo=%d %dx%d)", fbo, width, height);
243            renderState.bindFramebuffer(previousFbo);
244            layer->decStrong(nullptr);
245            return nullptr;
246        }
247    }
248
249    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
250            layer->getTextureId(), 0);
251
252    renderState.bindFramebuffer(previousFbo);
253
254    return layer;
255}
256
257bool LayerRenderer::resizeLayer(Layer* layer, uint32_t width, uint32_t height) {
258    if (layer) {
259        LAYER_RENDERER_LOGD("Resizing layer fbo = %d to %dx%d", layer->getFbo(), width, height);
260
261        if (layer->resize(width, height)) {
262            layer->layer.set(0.0f, 0.0f, width, height);
263            layer->texCoords.set(0.0f, height / float(layer->getHeight()),
264                    width / float(layer->getWidth()), 0.0f);
265        } else {
266            return false;
267        }
268    }
269
270    return true;
271}
272
273Layer* LayerRenderer::createTextureLayer(RenderState& renderState) {
274    LAYER_RENDERER_LOGD("Creating new texture layer");
275
276    Layer* layer = new Layer(Layer::kType_Texture, renderState, 0, 0);
277    layer->setCacheable(false);
278    layer->layer.set(0.0f, 0.0f, 0.0f, 0.0f);
279    layer->texCoords.set(0.0f, 1.0f, 1.0f, 0.0f);
280    layer->region.clear();
281    layer->setRenderTarget(GL_NONE); // see ::updateTextureLayer()
282
283    Caches::getInstance().textureState().activateTexture(0);
284    layer->generateTexture();
285
286    return layer;
287}
288
289void LayerRenderer::updateTextureLayer(Layer* layer, uint32_t width, uint32_t height,
290        bool isOpaque, bool forceFilter, GLenum renderTarget, float* textureTransform) {
291    if (layer) {
292        layer->setBlend(!isOpaque);
293        layer->setForceFilter(forceFilter);
294        layer->setSize(width, height);
295        layer->layer.set(0.0f, 0.0f, width, height);
296        layer->region.set(width, height);
297        layer->regionRect.set(0.0f, 0.0f, width, height);
298        layer->getTexTransform().load(textureTransform);
299
300        if (renderTarget != layer->getRenderTarget()) {
301            layer->setRenderTarget(renderTarget);
302            layer->bindTexture();
303            layer->setFilter(GL_NEAREST, false, true);
304            layer->setWrap(GL_CLAMP_TO_EDGE, false, true);
305        }
306    }
307}
308
309void LayerRenderer::destroyLayer(Layer* layer) {
310    if (layer) {
311        ATRACE_FORMAT("Destroy %ux%u HW Layer", layer->getWidth(), layer->getHeight());
312        LAYER_RENDERER_LOGD("Recycling layer, %dx%d fbo = %d",
313                layer->getWidth(), layer->getHeight(), layer->getFbo());
314
315        if (!Caches::getInstance().layerCache.put(layer)) {
316            LAYER_RENDERER_LOGD("  Destroyed!");
317            layer->decStrong(nullptr);
318        } else {
319            LAYER_RENDERER_LOGD("  Cached!");
320#if DEBUG_LAYER_RENDERER
321            Caches::getInstance().layerCache.dump();
322#endif
323            layer->removeFbo();
324            layer->region.clear();
325        }
326    }
327}
328
329void LayerRenderer::flushLayer(RenderState& renderState, Layer* layer) {
330#ifdef GL_EXT_discard_framebuffer
331    if (!layer) return;
332
333    GLuint fbo = layer->getFbo();
334    if (fbo) {
335        // If possible, discard any enqueud operations on deferred
336        // rendering architectures
337        if (Caches::getInstance().extensions().hasDiscardFramebuffer()) {
338            GLuint previousFbo = renderState.getFramebuffer();
339            if (fbo != previousFbo) {
340                renderState.bindFramebuffer(fbo);
341            }
342
343            const GLenum attachments[] = { GL_COLOR_ATTACHMENT0 };
344            glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, attachments);
345
346            if (fbo != previousFbo) {
347                renderState.bindFramebuffer(previousFbo);
348            }
349        }
350    }
351#endif
352}
353
354bool LayerRenderer::copyLayer(RenderState& renderState, Layer* layer, SkBitmap* bitmap) {
355    Caches& caches = Caches::getInstance();
356    if (layer
357            && bitmap->width() <= caches.maxTextureSize
358            && bitmap->height() <= caches.maxTextureSize) {
359
360        GLuint fbo = caches.fboCache.get();
361        if (!fbo) {
362            ALOGW("Could not obtain an FBO");
363            return false;
364        }
365
366        SkAutoLockPixels alp(*bitmap);
367
368        GLuint texture;
369        GLuint previousFbo;
370        GLsizei previousViewportWidth;
371        GLsizei previousViewportHeight;
372
373        GLenum format;
374        GLenum type;
375
376        GLenum error = GL_NO_ERROR;
377        bool status = false;
378
379        switch (bitmap->colorType()) {
380            case kAlpha_8_SkColorType:
381                format = GL_ALPHA;
382                type = GL_UNSIGNED_BYTE;
383                break;
384            case kRGB_565_SkColorType:
385                format = GL_RGB;
386                type = GL_UNSIGNED_SHORT_5_6_5;
387                break;
388            case kARGB_4444_SkColorType:
389                format = GL_RGBA;
390                type = GL_UNSIGNED_SHORT_4_4_4_4;
391                break;
392            case kN32_SkColorType:
393            default:
394                format = GL_RGBA;
395                type = GL_UNSIGNED_BYTE;
396                break;
397        }
398
399        float alpha = layer->getAlpha();
400        SkXfermode::Mode mode = layer->getMode();
401        GLuint previousLayerFbo = layer->getFbo();
402
403        layer->setAlpha(255, SkXfermode::kSrc_Mode);
404        layer->setFbo(fbo);
405
406        previousFbo = renderState.getFramebuffer();
407        renderState.getViewport(&previousViewportWidth, &previousViewportHeight);
408        renderState.bindFramebuffer(fbo);
409
410        glGenTextures(1, &texture);
411        if ((error = glGetError()) != GL_NO_ERROR) goto error;
412
413        caches.textureState().activateTexture(0);
414        caches.textureState().bindTexture(texture);
415
416        glPixelStorei(GL_PACK_ALIGNMENT, bitmap->bytesPerPixel());
417
418        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
419        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
420
421        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
422        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
423
424        glTexImage2D(GL_TEXTURE_2D, 0, format, bitmap->width(), bitmap->height(),
425                0, format, type, nullptr);
426        if ((error = glGetError()) != GL_NO_ERROR) goto error;
427
428        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
429                GL_TEXTURE_2D, texture, 0);
430        if ((error = glGetError()) != GL_NO_ERROR) goto error;
431
432        {
433            LayerRenderer renderer(renderState, layer);
434            renderer.setViewport(bitmap->width(), bitmap->height());
435            renderer.OpenGLRenderer::prepareDirty(0.0f, 0.0f,
436                    bitmap->width(), bitmap->height(), !layer->isBlend());
437
438            renderState.scissor().setEnabled(false);
439            renderer.translate(0.0f, bitmap->height());
440            renderer.scale(1.0f, -1.0f);
441
442            if ((error = glGetError()) != GL_NO_ERROR) goto error;
443
444            {
445                Rect bounds;
446                bounds.set(0.0f, 0.0f, bitmap->width(), bitmap->height());
447                renderer.drawTextureLayer(layer, bounds);
448
449                glReadPixels(0, 0, bitmap->width(), bitmap->height(), format,
450                        type, bitmap->getPixels());
451
452                if ((error = glGetError()) != GL_NO_ERROR) goto error;
453            }
454
455            status = true;
456        }
457
458error:
459#if DEBUG_OPENGL
460        if (error != GL_NO_ERROR) {
461            ALOGD("GL error while copying layer into bitmap = 0x%x", error);
462        }
463#endif
464
465        renderState.bindFramebuffer(previousFbo);
466        layer->setAlpha(alpha, mode);
467        layer->setFbo(previousLayerFbo);
468        caches.textureState().deleteTexture(texture);
469        caches.fboCache.put(fbo);
470        renderState.setViewport(previousViewportWidth, previousViewportHeight);
471
472        return status;
473    }
474    return false;
475}
476
477}; // namespace uirenderer
478}; // namespace android
479