LayerRenderer.cpp revision c3fedafc5f50100219449125a000e3138f6fb987
1/*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "OpenGLRenderer"
18
19#include <ui/Rect.h>
20
21#include <private/hwui/DrawGlInfo.h>
22
23#include "LayerCache.h"
24#include "LayerRenderer.h"
25#include "Matrix.h"
26#include "Properties.h"
27#include "Rect.h"
28
29namespace android {
30namespace uirenderer {
31
32///////////////////////////////////////////////////////////////////////////////
33// Rendering
34///////////////////////////////////////////////////////////////////////////////
35
36LayerRenderer::LayerRenderer(Layer* layer): mLayer(layer) {
37}
38
39LayerRenderer::~LayerRenderer() {
40}
41
42void LayerRenderer::setViewport(int width, int height) {
43    initViewport(width, height);
44}
45
46status_t LayerRenderer::prepareDirty(float left, float top, float right, float bottom,
47        bool opaque) {
48    LAYER_RENDERER_LOGD("Rendering into layer, fbo = %d", mLayer->getFbo());
49
50    glBindFramebuffer(GL_FRAMEBUFFER, mLayer->getFbo());
51
52    const float width = mLayer->layer.getWidth();
53    const float height = mLayer->layer.getHeight();
54
55    Rect dirty(left, top, right, bottom);
56    if (dirty.isEmpty() || (dirty.left <= 0 && dirty.top <= 0 &&
57            dirty.right >= width && dirty.bottom >= height)) {
58        mLayer->region.clear();
59        dirty.set(0.0f, 0.0f, width, height);
60    } else {
61        dirty.intersect(0.0f, 0.0f, width, height);
62        android::Rect r(dirty.left, dirty.top, dirty.right, dirty.bottom);
63        mLayer->region.subtractSelf(r);
64    }
65    mLayer->clipRect.set(dirty);
66
67    return OpenGLRenderer::prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, opaque);
68}
69
70status_t LayerRenderer::clear(float left, float top, float right, float bottom, bool opaque) {
71    if (mLayer->isDirty()) {
72        getCaches().disableScissor();
73        glClear(GL_COLOR_BUFFER_BIT);
74
75        getCaches().resetScissor();
76        mLayer->setDirty(false);
77
78        return DrawGlInfo::kStatusDone;
79    }
80
81    return OpenGLRenderer::clear(left, top, right, bottom, opaque);
82}
83
84void LayerRenderer::finish() {
85    OpenGLRenderer::finish();
86
87    generateMesh();
88
89    LAYER_RENDERER_LOGD("Finished rendering into layer, fbo = %d", mLayer->getFbo());
90
91    // No need to unbind our FBO, this will be taken care of by the caller
92    // who will invoke OpenGLRenderer::resume()
93}
94
95GLint LayerRenderer::getTargetFbo() {
96    return mLayer->getFbo();
97}
98
99bool LayerRenderer::suppressErrorChecks() {
100    return true;
101}
102
103///////////////////////////////////////////////////////////////////////////////
104// Layer support
105///////////////////////////////////////////////////////////////////////////////
106
107bool LayerRenderer::hasLayer() {
108    return true;
109}
110
111void LayerRenderer::ensureStencilBuffer() {
112    attachStencilBufferToLayer(mLayer);
113}
114
115///////////////////////////////////////////////////////////////////////////////
116// Dirty region tracking
117///////////////////////////////////////////////////////////////////////////////
118
119Region* LayerRenderer::getRegion() {
120    if (getSnapshot()->flags & Snapshot::kFlagFboTarget) {
121        return OpenGLRenderer::getRegion();
122    }
123    return &mLayer->region;
124}
125
126// TODO: This implementation is flawed and can generate T-junctions
127//       in the mesh, which will in turn produce cracks when the
128//       mesh is rotated/skewed. The easiest way to fix this would
129//       be, for each row, to add new vertices shared with the previous
130//       row when the two rows share an edge.
131//       In practice, T-junctions do not appear often so this has yet
132//       to be fixed.
133void LayerRenderer::generateMesh() {
134    if (mLayer->region.isRect() || mLayer->region.isEmpty()) {
135        if (mLayer->mesh) {
136            delete mLayer->mesh;
137            delete mLayer->meshIndices;
138
139            mLayer->mesh = NULL;
140            mLayer->meshIndices = NULL;
141            mLayer->meshElementCount = 0;
142        }
143
144        mLayer->setRegionAsRect();
145        return;
146    }
147
148    size_t count;
149    const android::Rect* rects = mLayer->region.getArray(&count);
150
151    GLsizei elementCount = count * 6;
152
153    if (mLayer->mesh && mLayer->meshElementCount < elementCount) {
154        delete mLayer->mesh;
155        delete mLayer->meshIndices;
156
157        mLayer->mesh = NULL;
158        mLayer->meshIndices = NULL;
159    }
160
161    bool rebuildIndices = false;
162    if (!mLayer->mesh) {
163        mLayer->mesh = new TextureVertex[count * 4];
164        mLayer->meshIndices = new uint16_t[elementCount];
165        rebuildIndices = true;
166    }
167    mLayer->meshElementCount = elementCount;
168
169    const float texX = 1.0f / float(mLayer->getWidth());
170    const float texY = 1.0f / float(mLayer->getHeight());
171    const float height = mLayer->layer.getHeight();
172
173    TextureVertex* mesh = mLayer->mesh;
174    uint16_t* indices = mLayer->meshIndices;
175
176    for (size_t i = 0; i < count; i++) {
177        const android::Rect* r = &rects[i];
178
179        const float u1 = r->left * texX;
180        const float v1 = (height - r->top) * texY;
181        const float u2 = r->right * texX;
182        const float v2 = (height - r->bottom) * texY;
183
184        TextureVertex::set(mesh++, r->left, r->top, u1, v1);
185        TextureVertex::set(mesh++, r->right, r->top, u2, v1);
186        TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
187        TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
188
189        if (rebuildIndices) {
190            uint16_t quad = i * 4;
191            int index = i * 6;
192            indices[index    ] = quad;       // top-left
193            indices[index + 1] = quad + 1;   // top-right
194            indices[index + 2] = quad + 2;   // bottom-left
195            indices[index + 3] = quad + 2;   // bottom-left
196            indices[index + 4] = quad + 1;   // top-right
197            indices[index + 5] = quad + 3;   // bottom-right
198        }
199    }
200}
201
202///////////////////////////////////////////////////////////////////////////////
203// Layers management
204///////////////////////////////////////////////////////////////////////////////
205
206Layer* LayerRenderer::createLayer(uint32_t width, uint32_t height, bool isOpaque) {
207    LAYER_RENDERER_LOGD("Requesting new render layer %dx%d", width, height);
208
209    Caches& caches = Caches::getInstance();
210    GLuint fbo = caches.fboCache.get();
211    if (!fbo) {
212        ALOGW("Could not obtain an FBO");
213        return NULL;
214    }
215
216    caches.activeTexture(0);
217    Layer* layer = caches.layerCache.get(width, height);
218    if (!layer) {
219        ALOGW("Could not obtain a layer");
220        return NULL;
221    }
222
223    layer->setFbo(fbo);
224    layer->layer.set(0.0f, 0.0f, width, height);
225    layer->texCoords.set(0.0f, height / float(layer->getHeight()),
226            width / float(layer->getWidth()), 0.0f);
227    layer->setAlpha(255, SkXfermode::kSrcOver_Mode);
228    layer->setBlend(!isOpaque);
229    layer->setColorFilter(NULL);
230    layer->setDirty(true);
231    layer->region.clear();
232
233    GLuint previousFbo;
234    glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &previousFbo);
235
236    glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo());
237    layer->bindTexture();
238
239    // Initialize the texture if needed
240    if (layer->isEmpty()) {
241        layer->setEmpty(false);
242        layer->allocateTexture(GL_RGBA, GL_UNSIGNED_BYTE);
243
244        if (glGetError() != GL_NO_ERROR) {
245            ALOGD("Could not allocate texture for layer (fbo=%d %dx%d)",
246                    fbo, width, height);
247
248            glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
249
250            Caches::getInstance().resourceCache.decrementRefcount(layer);
251
252            return NULL;
253        }
254    }
255
256    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
257            layer->getTexture(), 0);
258
259    glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
260
261    return layer;
262}
263
264bool LayerRenderer::resizeLayer(Layer* layer, uint32_t width, uint32_t height) {
265    if (layer) {
266        LAYER_RENDERER_LOGD("Resizing layer fbo = %d to %dx%d", layer->getFbo(), width, height);
267
268        if (layer->resize(width, height)) {
269            layer->layer.set(0.0f, 0.0f, width, height);
270            layer->texCoords.set(0.0f, height / float(layer->getHeight()),
271                    width / float(layer->getWidth()), 0.0f);
272        } else {
273            Caches::getInstance().resourceCache.decrementRefcount(layer);
274            return false;
275        }
276    }
277
278    return true;
279}
280
281Layer* LayerRenderer::createTextureLayer(bool isOpaque) {
282    LAYER_RENDERER_LOGD("Creating new texture layer");
283
284    Layer* layer = new Layer(0, 0);
285    layer->setCacheable(false);
286    layer->setTextureLayer(true);
287    layer->setBlend(!isOpaque);
288    layer->setEmpty(true);
289    layer->setFbo(0);
290    layer->setAlpha(255, SkXfermode::kSrcOver_Mode);
291    layer->layer.set(0.0f, 0.0f, 0.0f, 0.0f);
292    layer->texCoords.set(0.0f, 1.0f, 1.0f, 0.0f);
293    layer->region.clear();
294    layer->setRenderTarget(GL_NONE); // see ::updateTextureLayer()
295
296    Caches::getInstance().activeTexture(0);
297    layer->generateTexture();
298
299    return layer;
300}
301
302void LayerRenderer::updateTextureLayer(Layer* layer, uint32_t width, uint32_t height,
303        bool isOpaque, GLenum renderTarget, float* transform) {
304    if (layer) {
305        layer->setBlend(!isOpaque);
306        layer->setSize(width, height);
307        layer->layer.set(0.0f, 0.0f, width, height);
308        layer->region.set(width, height);
309        layer->regionRect.set(0.0f, 0.0f, width, height);
310        layer->getTexTransform().load(transform);
311
312        if (renderTarget != layer->getRenderTarget()) {
313            layer->setRenderTarget(renderTarget);
314            layer->bindTexture();
315            layer->setFilter(GL_NEAREST, false, true);
316            layer->setWrap(GL_CLAMP_TO_EDGE, false, true);
317        }
318    }
319}
320
321void LayerRenderer::destroyLayer(Layer* layer) {
322    if (layer) {
323        LAYER_RENDERER_LOGD("Recycling layer, %dx%d fbo = %d",
324                layer->getWidth(), layer->getHeight(), layer->getFbo());
325
326        if (!Caches::getInstance().layerCache.put(layer)) {
327            LAYER_RENDERER_LOGD("  Destroyed!");
328            Caches::getInstance().resourceCache.decrementRefcount(layer);
329        } else {
330            LAYER_RENDERER_LOGD("  Cached!");
331#if DEBUG_LAYER_RENDERER
332            Caches::getInstance().layerCache.dump();
333#endif
334            layer->removeFbo();
335            layer->region.clear();
336        }
337    }
338}
339
340void LayerRenderer::destroyLayerDeferred(Layer* layer) {
341    if (layer) {
342        LAYER_RENDERER_LOGD("Deferring layer destruction, fbo = %d", layer->getFbo());
343
344        Caches::getInstance().deleteLayerDeferred(layer);
345    }
346}
347
348void LayerRenderer::flushLayer(Layer* layer) {
349#ifdef GL_EXT_discard_framebuffer
350    GLuint fbo = layer->getFbo();
351    if (layer && fbo) {
352        // If possible, discard any enqueud operations on deferred
353        // rendering architectures
354        if (Caches::getInstance().extensions.hasDiscardFramebuffer()) {
355            GLuint previousFbo;
356            glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &previousFbo);
357            if (fbo != previousFbo) glBindFramebuffer(GL_FRAMEBUFFER, fbo);
358
359            const GLenum attachments[] = { GL_COLOR_ATTACHMENT0 };
360            glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, attachments);
361
362            if (fbo != previousFbo) glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
363        }
364    }
365#endif
366}
367
368bool LayerRenderer::copyLayer(Layer* layer, SkBitmap* bitmap) {
369    Caches& caches = Caches::getInstance();
370    if (layer && bitmap->width() <= caches.maxTextureSize &&
371            bitmap->height() <= caches.maxTextureSize) {
372
373        GLuint fbo = caches.fboCache.get();
374        if (!fbo) {
375            ALOGW("Could not obtain an FBO");
376            return false;
377        }
378
379        SkAutoLockPixels alp(*bitmap);
380
381        GLuint texture;
382        GLuint previousFbo;
383        GLuint previousViewport[4];
384
385        GLenum format;
386        GLenum type;
387
388        GLenum error = GL_NO_ERROR;
389        bool status = false;
390
391        switch (bitmap->config()) {
392            case SkBitmap::kA8_Config:
393                format = GL_ALPHA;
394                type = GL_UNSIGNED_BYTE;
395                break;
396            case SkBitmap::kRGB_565_Config:
397                format = GL_RGB;
398                type = GL_UNSIGNED_SHORT_5_6_5;
399                break;
400            case SkBitmap::kARGB_4444_Config:
401                format = GL_RGBA;
402                type = GL_UNSIGNED_SHORT_4_4_4_4;
403                break;
404            case SkBitmap::kARGB_8888_Config:
405            default:
406                format = GL_RGBA;
407                type = GL_UNSIGNED_BYTE;
408                break;
409        }
410
411        float alpha = layer->getAlpha();
412        SkXfermode::Mode mode = layer->getMode();
413        GLuint previousLayerFbo = layer->getFbo();
414
415        layer->setAlpha(255, SkXfermode::kSrc_Mode);
416        layer->setFbo(fbo);
417
418        glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &previousFbo);
419        glGetIntegerv(GL_VIEWPORT, (GLint*) &previousViewport);
420        glBindFramebuffer(GL_FRAMEBUFFER, fbo);
421
422        glGenTextures(1, &texture);
423        if ((error = glGetError()) != GL_NO_ERROR) goto error;
424
425        caches.activeTexture(0);
426        glBindTexture(GL_TEXTURE_2D, texture);
427
428        glPixelStorei(GL_PACK_ALIGNMENT, bitmap->bytesPerPixel());
429
430        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
431        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
432
433        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
434        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
435
436        glTexImage2D(GL_TEXTURE_2D, 0, format, bitmap->width(), bitmap->height(),
437                0, format, type, NULL);
438        if ((error = glGetError()) != GL_NO_ERROR) goto error;
439
440        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
441                GL_TEXTURE_2D, texture, 0);
442        if ((error = glGetError()) != GL_NO_ERROR) goto error;
443
444        {
445            LayerRenderer renderer(layer);
446            renderer.setViewport(bitmap->width(), bitmap->height());
447            renderer.OpenGLRenderer::prepareDirty(0.0f, 0.0f,
448                    bitmap->width(), bitmap->height(), !layer->isBlend());
449
450            caches.disableScissor();
451            renderer.translate(0.0f, bitmap->height());
452            renderer.scale(1.0f, -1.0f);
453
454            mat4 texTransform(layer->getTexTransform());
455
456            mat4 invert;
457            invert.translate(0.0f, 1.0f, 0.0f);
458            invert.scale(1.0f, -1.0f, 1.0f);
459            layer->getTexTransform().multiply(invert);
460
461            if ((error = glGetError()) != GL_NO_ERROR) goto error;
462
463            {
464                Rect bounds;
465                bounds.set(0.0f, 0.0f, bitmap->width(), bitmap->height());
466                renderer.drawTextureLayer(layer, bounds);
467
468                glReadPixels(0, 0, bitmap->width(), bitmap->height(), format,
469                        type, bitmap->getPixels());
470
471                if ((error = glGetError()) != GL_NO_ERROR) goto error;
472            }
473
474            layer->getTexTransform().load(texTransform);
475            status = true;
476        }
477
478error:
479#if DEBUG_OPENGL
480        if (error != GL_NO_ERROR) {
481            ALOGD("GL error while copying layer into bitmap = 0x%x", error);
482        }
483#endif
484
485        glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
486        layer->setAlpha(alpha, mode);
487        layer->setFbo(previousLayerFbo);
488        glDeleteTextures(1, &texture);
489        caches.fboCache.put(fbo);
490        glViewport(previousViewport[0], previousViewport[1],
491                previousViewport[2], previousViewport[3]);
492
493        return status;
494    }
495    return false;
496}
497
498}; // namespace uirenderer
499}; // namespace android
500