LayerUpdateQueue.h revision 0b7e8245db728d127ada698be63d78b33fc6e4da
1/*
2 * Copyright (C) 2015 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_LAYER_UPDATE_QUEUE_H
18#define ANDROID_HWUI_LAYER_UPDATE_QUEUE_H
19
20#include "Rect.h"
21#include "utils/Macros.h"
22
23#include <vector>
24#include <unordered_map>
25
26namespace android {
27namespace uirenderer {
28
29class RenderNode;
30
31class LayerUpdateQueue {
32    PREVENT_COPY_AND_ASSIGN(LayerUpdateQueue);
33public:
34    struct Entry {
35        Entry(RenderNode* renderNode, const Rect& damage)
36                : renderNode(renderNode)
37                , damage(damage) {}
38        RenderNode* renderNode;
39        Rect damage;
40    };
41
42    LayerUpdateQueue() {}
43    void enqueueLayerWithDamage(RenderNode* renderNode, Rect dirty);
44    void clear();
45    const std::vector<Entry> entries() const { return mEntries; }
46private:
47    std::vector<Entry> mEntries;
48};
49
50}; // namespace uirenderer
51}; // namespace android
52
53#endif // ANDROID_HWUI_LAYER_UPDATE_QUEUE_H
54