LayerUpdateQueue.h revision 0b7e8245db728d127ada698be63d78b33fc6e4da
1/* 2 * Copyright (C) 2015 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_HWUI_LAYER_UPDATE_QUEUE_H 18#define ANDROID_HWUI_LAYER_UPDATE_QUEUE_H 19 20#include "Rect.h" 21#include "utils/Macros.h" 22 23#include <vector> 24#include <unordered_map> 25 26namespace android { 27namespace uirenderer { 28 29class RenderNode; 30 31class LayerUpdateQueue { 32 PREVENT_COPY_AND_ASSIGN(LayerUpdateQueue); 33public: 34 struct Entry { 35 Entry(RenderNode* renderNode, const Rect& damage) 36 : renderNode(renderNode) 37 , damage(damage) {} 38 RenderNode* renderNode; 39 Rect damage; 40 }; 41 42 LayerUpdateQueue() {} 43 void enqueueLayerWithDamage(RenderNode* renderNode, Rect dirty); 44 void clear(); 45 const std::vector<Entry> entries() const { return mEntries; } 46private: 47 std::vector<Entry> mEntries; 48}; 49 50}; // namespace uirenderer 51}; // namespace android 52 53#endif // ANDROID_HWUI_LAYER_UPDATE_QUEUE_H 54