OpenGLRenderer.cpp revision 031888744e24b5c7243ac99ec98b78aff5db1c78
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h"
1865fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik
19c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik#include "DeferredDisplayList.h"
200fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy#include "DisplayListRenderer.h"
21405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy#include "Fence.h"
222dc236b2bae13b9a0ed9b3f7320502aecd7983b3Tom Hudson#include "GammaFontRenderer.h"
23031888744e24b5c7243ac99ec98b78aff5db1c78Chris Craik#include "Glop.h"
24031888744e24b5c7243ac99ec98b78aff5db1c78Chris Craik#include "GlopBuilder.h"
252dc236b2bae13b9a0ed9b3f7320502aecd7983b3Tom Hudson#include "Patch.h"
2665cd612face362d054a85d0f7e5881c59cd523beChris Craik#include "PathTessellator.h"
2787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy#include "Properties.h"
282dc236b2bae13b9a0ed9b3f7320502aecd7983b3Tom Hudson#include "RenderNode.h"
29031888744e24b5c7243ac99ec98b78aff5db1c78Chris Craik#include "renderstate/MeshState.h"
3065fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik#include "renderstate/RenderState.h"
3155bfb4e728fe1db619af5d2c287f4abe711b3343ztenghui#include "ShadowTessellator.h"
32d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III#include "SkiaShader.h"
33a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy#include "Vector.h"
3455bfb4e728fe1db619af5d2c287f4abe711b3343ztenghui#include "VertexBuffer.h"
352dc236b2bae13b9a0ed9b3f7320502aecd7983b3Tom Hudson#include "utils/GLUtils.h"
368dfaa4904205772cdceee63ef3989bcdedf1a914Tom Hudson#include "utils/PaintUtils.h"
3706e7fe5a70409d2050b2b3e1286500f5223099daChris Craik#include "utils/TraceUtils.h"
38e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
3965fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik#include <stdlib.h>
4065fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik#include <stdint.h>
4165fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik#include <sys/types.h>
4265fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik
4365fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik#include <SkCanvas.h>
4465fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik#include <SkColor.h>
4565fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik#include <SkShader.h>
4665fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik#include <SkTypeface.h>
4765fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik
4865fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik#include <utils/Log.h>
4965fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik#include <utils/StopWatch.h>
5065fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik
5165fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik#include <private/hwui/DrawGlInfo.h>
5265fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik
5365fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik#include <ui/Rect.h>
5465fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik
5562d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik#if DEBUG_DETAILED_EVENTS
5662d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    #define EVENT_LOGD(...) eventMarkDEBUG(__VA_ARGS__)
5762d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik#else
5862d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    #define EVENT_LOGD(...)
5962d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik#endif
6062d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik
61e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
629d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
639d5316e3f56d138504565ff311145ac01621dff4Romain Guy
6467862524056ee2e73a94395139bb8bd0ec1ef38aChris Craikstatic GLenum getFilter(const SkPaint* paint) {
6567862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik    if (!paint || paint->getFilterLevel() != SkPaint::kNone_FilterLevel) {
6667862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik        return GL_LINEAR;
6767862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik    }
6867862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik    return GL_NEAREST;
6967862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik}
70d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy
719d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
729d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Globals
739d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
749d5316e3f56d138504565ff311145ac01621dff4Romain Guy
75f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
76f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
77448455fe783b0a711340322dca272b8cc0ebe473Romain Guy// Functions
78448455fe783b0a711340322dca272b8cc0ebe473Romain Guy///////////////////////////////////////////////////////////////////////////////
79448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
80448455fe783b0a711340322dca272b8cc0ebe473Romain Guytemplate<typename T>
81448455fe783b0a711340322dca272b8cc0ebe473Romain Guystatic inline T min(T a, T b) {
82448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    return a < b ? a : b;
83448455fe783b0a711340322dca272b8cc0ebe473Romain Guy}
84448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
85448455fe783b0a711340322dca272b8cc0ebe473Romain Guy///////////////////////////////////////////////////////////////////////////////
86f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor
87f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
88f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
893b20251a355c88193c439f928a84ae69483fb488John ReckOpenGLRenderer::OpenGLRenderer(RenderState& renderState)
90984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson        : mState(*this)
91058fc640017c90120c599d378a4cbc55668b05b7Chris Craik        , mCaches(Caches::getInstance())
923b20251a355c88193c439f928a84ae69483fb488John Reck        , mExtensions(Extensions::getInstance())
93058fc640017c90120c599d378a4cbc55668b05b7Chris Craik        , mRenderState(renderState)
9465fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik        , mFrameStarted(false)
95058fc640017c90120c599d378a4cbc55668b05b7Chris Craik        , mScissorOptimizationDisabled(false)
96284b24358410cb0200e525a5ba36994090c83f20Chris Craik        , mSuppressTiling(false)
97284b24358410cb0200e525a5ba36994090c83f20Chris Craik        , mFirstFrameAfterResize(true)
98107843de4507b3511006cb9c77b8d0364374385aTom Hudson        , mDirty(false)
991aa5d2d7068147ff781cfe911a93f01593a68c79John Reck        , mLightCenter((Vector3){FLT_MIN, FLT_MIN, FLT_MIN})
100058fc640017c90120c599d378a4cbc55668b05b7Chris Craik        , mLightRadius(FLT_MIN)
101058fc640017c90120c599d378a4cbc55668b05b7Chris Craik        , mAmbientShadowAlpha(0)
102058fc640017c90120c599d378a4cbc55668b05b7Chris Craik        , mSpotShadowAlpha(0) {
103527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    // *set* draw modifiers to be 0
104527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    memset(&mDrawModifiers, 0, sizeof(mDrawModifiers));
10516ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    mDrawModifiers.mOverrideLayerAlpha = 1.0f;
106026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
107031888744e24b5c7243ac99ec98b78aff5db1c78Chris Craik    memcpy(mMeshVertices, kUnitQuadVertices, sizeof(kUnitQuadVertices));
108e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
109e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
11085bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() {
11129d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // The context has already been destroyed at this point, do not call
11229d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // GL APIs. All GL state should be kept in Caches.h
113e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
114e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
11587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::initProperties() {
11687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    char property[PROPERTY_VALUE_MAX];
11787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    if (property_get(PROPERTY_DISABLE_SCISSOR_OPTIMIZATION, property, "false")) {
11887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mScissorOptimizationDisabled = !strcasecmp(property, "true");
11987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        INIT_LOGD("  Scissor optimization %s",
12087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy                mScissorOptimizationDisabled ? "disabled" : "enabled");
12187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    } else {
12287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        INIT_LOGD("  Scissor optimization enabled");
12387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    }
12413631f3da855f200a151e7837ed9f6b079622b58Romain Guy}
12513631f3da855f200a151e7837ed9f6b079622b58Romain Guy
126058fc640017c90120c599d378a4cbc55668b05b7Chris Craikvoid OpenGLRenderer::initLight(const Vector3& lightCenter, float lightRadius,
127058fc640017c90120c599d378a4cbc55668b05b7Chris Craik        uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) {
128058fc640017c90120c599d378a4cbc55668b05b7Chris Craik    mLightCenter = lightCenter;
129058fc640017c90120c599d378a4cbc55668b05b7Chris Craik    mLightRadius = lightRadius;
130058fc640017c90120c599d378a4cbc55668b05b7Chris Craik    mAmbientShadowAlpha = ambientShadowAlpha;
131058fc640017c90120c599d378a4cbc55668b05b7Chris Craik    mSpotShadowAlpha = spotShadowAlpha;
132058fc640017c90120c599d378a4cbc55668b05b7Chris Craik}
133058fc640017c90120c599d378a4cbc55668b05b7Chris Craik
13413631f3da855f200a151e7837ed9f6b079622b58Romain Guy///////////////////////////////////////////////////////////////////////////////
135f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup
136f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
137f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
138797b95b26bbb7557678af78b9a2a61830158920fChris Craikvoid OpenGLRenderer::onViewportInitialized() {
13935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glDisable(GL_DITHER);
14035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
141284b24358410cb0200e525a5ba36994090c83f20Chris Craik    mFirstFrameAfterResize = true;
14235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy}
14335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
14496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guyvoid OpenGLRenderer::setupFrameState(float left, float top,
145c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        float right, float bottom, bool opaque) {
146fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy    mCaches.clearGarbage();
147984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    mState.initializeSaveStack(left, top, right, bottom, mLightCenter);
14896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mOpaque = opaque;
1495f803623559aab395a29d575c37c4e39c23a4b4eChris Craik    mTilingClip.set(left, top, right, bottom);
15096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy}
151ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy
152107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::startFrame() {
153107843de4507b3511006cb9c77b8d0364374385aTom Hudson    if (mFrameStarted) return;
15496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mFrameStarted = true;
15511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
156984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    mState.setDirtyClip(true);
15796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
15896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    discardFramebuffer(mTilingClip.left, mTilingClip.top, mTilingClip.right, mTilingClip.bottom);
15945e4c3df6c00ac98ff6144de9af574877d4fff19Romain Guy
160984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    mRenderState.setViewport(mState.getWidth(), mState.getHeight());
1617d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy
16254c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    // Functors break the tiling extension in pretty spectacular ways
16354c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    // This ensures we don't use tiling when a functor is going to be
16454c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    // invoked during the frame
165284b24358410cb0200e525a5ba36994090c83f20Chris Craik    mSuppressTiling = mCaches.hasRegisteredFunctors()
166284b24358410cb0200e525a5ba36994090c83f20Chris Craik            || mFirstFrameAfterResize;
167284b24358410cb0200e525a5ba36994090c83f20Chris Craik    mFirstFrameAfterResize = false;
16854c1a64d5441a964890b44280e4457e11f4f924aRomain Guy
169d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    startTilingCurrentClip(true);
1702b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
1717c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(true, true);
1727c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy
173107843de4507b3511006cb9c77b8d0364374385aTom Hudson    clear(mTilingClip.left, mTilingClip.top,
17496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            mTilingClip.right, mTilingClip.bottom, mOpaque);
17596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy}
17696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
177107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::prepareDirty(float left, float top,
17896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        float right, float bottom, bool opaque) {
17978dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
18096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    setupFrameState(left, top, right, bottom, opaque);
18196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
18296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // Layer renderers will start the frame immediately
18396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // The framebuffer renderer will first defer the display list
18496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // for each layer and wait until the first drawing command
18596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // to start the frame
186d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->fbo == 0) {
18744eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik        mRenderState.blend().syncEnabled();
18896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        updateLayers();
18996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    } else {
190107843de4507b3511006cb9c77b8d0364374385aTom Hudson        startFrame();
19196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    }
1927c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy}
1937c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy
194dcfc836b457a87881da409e1acf251515f121446Romain Guyvoid OpenGLRenderer::discardFramebuffer(float left, float top, float right, float bottom) {
195dcfc836b457a87881da409e1acf251515f121446Romain Guy    // If we know that we are going to redraw the entire framebuffer,
196dcfc836b457a87881da409e1acf251515f121446Romain Guy    // perform a discard to let the driver know we don't need to preserve
197dcfc836b457a87881da409e1acf251515f121446Romain Guy    // the back buffer for this frame.
1983bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy    if (mExtensions.hasDiscardFramebuffer() &&
199984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson            left <= 0.0f && top <= 0.0f && right >= mState.getWidth() && bottom >= mState.getHeight()) {
200984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson        const bool isFbo = onGetTargetFbo() == 0;
201f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy        const GLenum attachments[] = {
202f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy                isFbo ? (const GLenum) GL_COLOR_EXT : (const GLenum) GL_COLOR_ATTACHMENT0,
203f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy                isFbo ? (const GLenum) GL_STENCIL_EXT : (const GLenum) GL_STENCIL_ATTACHMENT };
204dcfc836b457a87881da409e1acf251515f121446Romain Guy        glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, attachments);
205dcfc836b457a87881da409e1acf251515f121446Romain Guy    }
206dcfc836b457a87881da409e1acf251515f121446Romain Guy}
207dcfc836b457a87881da409e1acf251515f121446Romain Guy
208107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::clear(float left, float top, float right, float bottom, bool opaque) {
20923d307c8d88f4a3849163b9e5b7cd11d0d4f372cJohn Reck    if (!opaque) {
21065fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik        mRenderState.scissor().setEnabled(true);
21165fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik        mRenderState.scissor().set(left, getViewportHeight() - bottom, right - left, bottom - top);
2126b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy        glClear(GL_COLOR_BUFFER_BIT);
213107843de4507b3511006cb9c77b8d0364374385aTom Hudson        mDirty = true;
214107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
215ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    }
21644b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase
21765fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik    mRenderState.scissor().reset();
218ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy}
219ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy
22033f5a59ac3e304970920dda824958870f85f76efhenry.uh_chenvoid OpenGLRenderer::startTilingCurrentClip(bool opaque, bool expand) {
22154c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    if (!mSuppressTiling) {
222d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        const Snapshot* snapshot = currentSnapshot();
223d6b65f67717025b1162f86f04e2caa5723566cacChris Craik
22414e513058ed4168c94e015638d16f5f87fd8063aChris Craik        const Rect* clip = &mTilingClip;
225d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        if (snapshot->flags & Snapshot::kFlagFboTarget) {
226d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            clip = &(snapshot->layer->clipRect);
22754c1a64d5441a964890b44280e4457e11f4f924aRomain Guy        }
22854c1a64d5441a964890b44280e4457e11f4f924aRomain Guy
22933f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen        startTiling(*clip, getViewportHeight(), opaque, expand);
230c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    }
231c3fedafc5f50100219449125a000e3138f6fb987Romain Guy}
232c3fedafc5f50100219449125a000e3138f6fb987Romain Guy
23333f5a59ac3e304970920dda824958870f85f76efhenry.uh_chenvoid OpenGLRenderer::startTiling(const Rect& clip, int windowHeight, bool opaque, bool expand) {
234c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    if (!mSuppressTiling) {
23533f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen        if(expand) {
23633f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen            // Expand the startTiling region by 1
23733f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen            int leftNotZero = (clip.left > 0) ? 1 : 0;
23833f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen            int topNotZero = (windowHeight - clip.bottom > 0) ? 1 : 0;
23933f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen
24033f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen            mCaches.startTiling(
24133f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen                clip.left - leftNotZero,
24233f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen                windowHeight - clip.bottom - topNotZero,
24333f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen                clip.right - clip.left + leftNotZero + 1,
24433f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen                clip.bottom - clip.top + topNotZero + 1,
24533f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen                opaque);
24633f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen        } else {
24733f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen            mCaches.startTiling(clip.left, windowHeight - clip.bottom,
24852036b19a5f82bc4d75cfcbff99c65df8d25a99bRomain Guy                clip.right - clip.left, clip.bottom - clip.top, opaque);
24933f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen        }
2502b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    }
2512b7028eabac80cec170572bc0e945a1d4224e595Romain Guy}
2522b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
2532b7028eabac80cec170572bc0e945a1d4224e595Romain Guyvoid OpenGLRenderer::endTiling() {
25454c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    if (!mSuppressTiling) mCaches.endTiling();
2552b7028eabac80cec170572bc0e945a1d4224e595Romain Guy}
2562b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
257107843de4507b3511006cb9c77b8d0364374385aTom Hudsonbool OpenGLRenderer::finish() {
2587c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    renderOverdraw();
2592b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    endTiling();
2604ac36f80beb958c77a92a3e1a235f6ed9daaa510Chris Craik    mTempPaths.clear();
2614ac36f80beb958c77a92a3e1a235f6ed9daaa510Chris Craik
262ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy    // When finish() is invoked on FBO 0 we've reached the end
263ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy    // of the current frame
264984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (onGetTargetFbo() == 0) {
265ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy        mCaches.pathCache.trim();
26605f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik        mCaches.tessellationCache.trim();
267ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy    }
268ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy
26911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (!suppressErrorChecks()) {
270b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#if DEBUG_OPENGL
271e4aa95e3627226bcb0d8cc3e42dca6e4df8f421cChris Craik        GLUtils::dumpGLErrors();
272b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#endif
27311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
274c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_MEMORY_USAGE
275e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy        mCaches.dumpMemoryUsage();
27611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy#else
27711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        if (mCaches.getDebugLevel() & kDebugMemory) {
27811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            mCaches.dumpMemoryUsage();
27911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
280c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif
28111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
28296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
28396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mFrameStarted = false;
284107843de4507b3511006cb9c77b8d0364374385aTom Hudson
285107843de4507b3511006cb9c77b8d0364374385aTom Hudson    return reportAndClearDirty();
286b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy}
287b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy
28835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guyvoid OpenGLRenderer::resumeAfterLayer() {
2893b20251a355c88193c439f928a84ae69483fb488John Reck    mRenderState.setViewport(getViewportWidth(), getViewportHeight());
2903b20251a355c88193c439f928a84ae69483fb488John Reck    mRenderState.bindFramebuffer(currentSnapshot()->fbo);
2917c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(true, false);
29235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
29365fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik    mRenderState.scissor().reset();
29435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    dirtyClip();
29535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy}
29635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
29764bb413a664001c95c8439cf097dc3033f4ed733Andreas Gampevoid OpenGLRenderer::callDrawGLFunction(Functor* functor, Rect& dirty) {
298984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (mState.currentlyIgnored()) return;
299408eb12631376cbdc96803e918decf6ea804d346Chris Craik
300487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    Rect clip(mState.currentClipRect());
30180911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy    clip.snapToPixelBoundaries();
30280911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
303d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    // Since we don't know what the functor will draw, let's dirty
304d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    // the entire clip region
305d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    if (hasLayer()) {
306d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy        dirtyLayerUnchecked(clip, getRegion());
307d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    }
308d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy
30908aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    DrawGlInfo info;
31008aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipLeft = clip.left;
31108aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipTop = clip.top;
31208aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipRight = clip.right;
31308aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipBottom = clip.bottom;
31408aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.isLayer = hasLayer();
315a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    info.width = getViewportWidth();
316a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    info.height = getViewportHeight();
317d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    currentTransform()->copyTo(&info.transform[0]);
31880911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
319984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    bool prevDirtyClip = mState.getDirtyClip();
32054f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik    // setup GL state for functor
321984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (mState.getDirtyClip()) {
32254f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik        setStencilFromClip(); // can issue draws, so must precede enableScissor()/interrupt()
32354f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik    }
32465fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik    if (mRenderState.scissor().setEnabled(true) || prevDirtyClip) {
32525d2f7bc1ff9b475eff75bfff647466e91dbacb2John Reck        setScissorFromClip();
32625d2f7bc1ff9b475eff75bfff647466e91dbacb2John Reck    }
32754f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik
3283b20251a355c88193c439f928a84ae69483fb488John Reck    mRenderState.invokeFunctor(functor, DrawGlInfo::kModeDraw, &info);
3293b20251a355c88193c439f928a84ae69483fb488John Reck    // Scissor may have been modified, reset dirty clip
3303b20251a355c88193c439f928a84ae69483fb488John Reck    dirtyClip();
331cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy
332107843de4507b3511006cb9c77b8d0364374385aTom Hudson    mDirty = true;
333daf98e941e140e8739458126640183b9f296a2abChet Haase}
334daf98e941e140e8739458126640183b9f296a2abChet Haase
335f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
33687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy// Debug
33787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy///////////////////////////////////////////////////////////////////////////////
33887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
33962d307c2402777d5e53b4590af5f32f8c55afd81Chris Craikvoid OpenGLRenderer::eventMarkDEBUG(const char* fmt, ...) const {
34062d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik#if DEBUG_DETAILED_EVENTS
34162d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    const int BUFFER_SIZE = 256;
34262d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    va_list ap;
34362d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    char buf[BUFFER_SIZE];
34462d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik
34562d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    va_start(ap, fmt);
34662d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    vsnprintf(buf, BUFFER_SIZE, fmt, ap);
34762d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    va_end(ap);
34862d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik
34962d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    eventMark(buf);
35062d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik#endif
35162d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik}
35262d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik
35362d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik
3540f6675332c04c74909425d1d328f02b32c0ff40eRomain Guyvoid OpenGLRenderer::eventMark(const char* name) const {
3550f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy    mCaches.eventMark(0, name);
3560f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy}
3570f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy
35887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::startMark(const char* name) const {
35987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    mCaches.startMark(0, name);
36087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
36187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
36287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::endMark() const {
36387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    mCaches.endMark();
36487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
36587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
36687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::debugOverdraw(bool enable, bool clear) {
3673b20251a355c88193c439f928a84ae69483fb488John Reck    mRenderState.debugOverdraw(enable, clear);
36887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
36987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
37087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::renderOverdraw() {
371984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (mCaches.debugOverdraw && onGetTargetFbo() == 0) {
3725f803623559aab395a29d575c37c4e39c23a4b4eChris Craik        const Rect* clip = &mTilingClip;
37387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
37465fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik        mRenderState.scissor().setEnabled(true);
37565fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik        mRenderState.scissor().set(clip->left,
37665fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik                mState.firstSnapshot()->getViewportHeight() - clip->bottom,
37765fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik                clip->right - clip->left,
37865fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik                clip->bottom - clip->top);
37987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
380627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        // 1x overdraw
38196a5c4c7bab6718524de7253da8309143ab48befChris Craik        mRenderState.stencil().enableDebugTest(2);
382627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        drawColor(mCaches.getOverdrawColor(1), SkXfermode::kSrcOver_Mode);
383627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy
384627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        // 2x overdraw
38596a5c4c7bab6718524de7253da8309143ab48befChris Craik        mRenderState.stencil().enableDebugTest(3);
386627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        drawColor(mCaches.getOverdrawColor(2), SkXfermode::kSrcOver_Mode);
387627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy
388627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        // 3x overdraw
38996a5c4c7bab6718524de7253da8309143ab48befChris Craik        mRenderState.stencil().enableDebugTest(4);
390627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        drawColor(mCaches.getOverdrawColor(3), SkXfermode::kSrcOver_Mode);
391627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy
392627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        // 4x overdraw and higher
39396a5c4c7bab6718524de7253da8309143ab48befChris Craik        mRenderState.stencil().enableDebugTest(4, true);
394627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        drawColor(mCaches.getOverdrawColor(4), SkXfermode::kSrcOver_Mode);
395627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy
39696a5c4c7bab6718524de7253da8309143ab48befChris Craik        mRenderState.stencil().disable();
39787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    }
39887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
39987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
40087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy///////////////////////////////////////////////////////////////////////////////
40111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy// Layers
40211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy///////////////////////////////////////////////////////////////////////////////
40311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
40411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guybool OpenGLRenderer::updateLayer(Layer* layer, bool inFrame) {
405a7090e0cfd7c719a6d4c03aae34f5db98754cbddChris Craik    if (layer->deferredUpdateScheduled && layer->renderer
406a7090e0cfd7c719a6d4c03aae34f5db98754cbddChris Craik            && layer->renderNode.get() && layer->renderNode->isRenderable()) {
407405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy
4087c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        if (inFrame) {
4097c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy            endTiling();
4107c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy            debugOverdraw(false, false);
4117c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        }
41211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
41396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        if (CC_UNLIKELY(inFrame || mCaches.drawDeferDisabled)) {
41469e5adffb19135d51bde8e458f4907d7265f3e23Chris Craik            layer->render(*this);
41596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        } else {
41669e5adffb19135d51bde8e458f4907d7265f3e23Chris Craik            layer->defer(*this);
41796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
41811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
41911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        if (inFrame) {
42011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            resumeAfterLayer();
421d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            startTilingCurrentClip();
42211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
42311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
4245bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy        layer->debugDrawUpdate = mCaches.debugLayersUpdates;
42534416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        layer->hasDrawnSinceUpdate = false;
42611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
42711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        return true;
42811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
42911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
43011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    return false;
43111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
43211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
43311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guyvoid OpenGLRenderer::updateLayers() {
43496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // If draw deferring is enabled this method will simply defer
43596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // the display list of each individual layer. The layers remain
43696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // in the layer updates list which will be cleared by flushLayers().
43711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    int count = mLayerUpdates.size();
43811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (count > 0) {
43996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
44096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            startMark("Layer Updates");
44196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        } else {
44296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            startMark("Defer Layer Updates");
44396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
44411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
4451206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        // Note: it is very important to update the layers in order
4461206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        for (int i = 0; i < count; i++) {
4470e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reck            Layer* layer = mLayerUpdates.itemAt(i).get();
44811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            updateLayer(layer, false);
44911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
45011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
45196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
45296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            mLayerUpdates.clear();
453984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson            mRenderState.bindFramebuffer(onGetTargetFbo());
45496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
45596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        endMark();
45696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    }
45796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy}
45896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
45996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guyvoid OpenGLRenderer::flushLayers() {
46096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    int count = mLayerUpdates.size();
46196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    if (count > 0) {
46296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        startMark("Apply Layer Updates");
46396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
4641206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        // Note: it is very important to update the layers in order
4651206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        for (int i = 0; i < count; i++) {
46670850ea258cbf91477efa57a1f1a23cc0044cc93Chris Craik            mLayerUpdates.itemAt(i)->flush();
46796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
46896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
46996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        mLayerUpdates.clear();
470984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson        mRenderState.bindFramebuffer(onGetTargetFbo());
47196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
47211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        endMark();
47311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
47411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
47511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
47611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guyvoid OpenGLRenderer::pushLayerUpdate(Layer* layer) {
47711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (layer) {
47802b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // Make sure we don't introduce duplicates.
47902b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // SortedVector would do this automatically but we need to respect
48002b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // the insertion order. The linear search is not an issue since
48102b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // this list is usually very short (typically one item, at most a few)
48202b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        for (int i = mLayerUpdates.size() - 1; i >= 0; i--) {
48302b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            if (mLayerUpdates.itemAt(i) == layer) {
48402b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy                return;
48502b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            }
48602b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        }
48711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mLayerUpdates.push_back(layer);
48811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
48911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
49011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
491e93482f5eac3df581d57e64c2a771a96aa868585Romain Guyvoid OpenGLRenderer::cancelLayerUpdate(Layer* layer) {
492e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy    if (layer) {
493e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy        for (int i = mLayerUpdates.size() - 1; i >= 0; i--) {
494e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy            if (mLayerUpdates.itemAt(i) == layer) {
495e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy                mLayerUpdates.removeAt(i);
496e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy                break;
497e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy            }
498e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy        }
499e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy    }
500e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy}
501e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy
502405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guyvoid OpenGLRenderer::flushLayerUpdates() {
50370850ea258cbf91477efa57a1f1a23cc0044cc93Chris Craik    ATRACE_NAME("Update HW Layers");
50444eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    mRenderState.blend().syncEnabled();
505405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    updateLayers();
506405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    flushLayers();
507405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    // Wait for all the layer updates to be executed
508405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    AutoFence fence;
509405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy}
510405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy
511443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reckvoid OpenGLRenderer::markLayersAsBuildLayers() {
512443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck    for (size_t i = 0; i < mLayerUpdates.size(); i++) {
513443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck        mLayerUpdates[i]->wasBuildLayered = true;
514443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck    }
515443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck}
516443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck
51711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy///////////////////////////////////////////////////////////////////////////////
518f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management
519f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
520f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
52114e513058ed4168c94e015638d16f5f87fd8063aChris Craikvoid OpenGLRenderer::onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) {
522a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    bool restoreViewport = removed.flags & Snapshot::kFlagIsFboLayer;
52314e513058ed4168c94e015638d16f5f87fd8063aChris Craik    bool restoreClip = removed.flags & Snapshot::kFlagClipSet;
52414e513058ed4168c94e015638d16f5f87fd8063aChris Craik    bool restoreLayer = removed.flags & Snapshot::kFlagIsLayer;
525bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
526a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    if (restoreViewport) {
5273b20251a355c88193c439f928a84ae69483fb488John Reck        mRenderState.setViewport(getViewportWidth(), getViewportHeight());
528eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
529eb99356a0548684a501766e6a524529ab93304c8Romain Guy
5302542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (restoreClip) {
531746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        dirtyClip();
5328fb954263dd2f918ad339045cc6d82e346515599Romain Guy    }
5332542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy
5345ec9924d24495822b589f1a17996655d66273b30Romain Guy    if (restoreLayer) {
5357273daace9303f4662444111c40bb83d3ead4a92Chris Craik        endMark(); // Savelayer
536a8bea8edde2f20cae48e5cc8de782679306b3cc3Chris Craik        ATRACE_END(); // SaveLayer
5377273daace9303f4662444111c40bb83d3ead4a92Chris Craik        startMark("ComposeLayer");
53814e513058ed4168c94e015638d16f5f87fd8063aChris Craik        composeLayer(removed, restored);
5397273daace9303f4662444111c40bb83d3ead4a92Chris Craik        endMark();
5405ec9924d24495822b589f1a17996655d66273b30Romain Guy    }
541d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
5425cbbce535744b89df5ecea95de21ee3733298260Romain Guy
543f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
544bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers
545bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
546bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
547bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
5483f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const SkPaint* paint, int flags, const SkPath* convexMask) {
5494ace7305608442ab35ea9aa65a4220df152c187fChris Craik    // force matrix/clip isolation for layer
5504ace7305608442ab35ea9aa65a4220df152c187fChris Craik    flags |= SkCanvas::kClip_SaveFlag | SkCanvas::kMatrix_SaveFlag;
5514ace7305608442ab35ea9aa65a4220df152c187fChris Craik
552984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    const int count = mState.saveSnapshot(flags);
553d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
554984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (!mState.currentlyIgnored()) {
5553f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        createLayer(left, top, right, bottom, paint, flags, convexMask);
556dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
557d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
558d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
559bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
560bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
561d90144db52c7297879b950cbbc85137ed123ab5bChris Craikvoid OpenGLRenderer::calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer) {
562d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    const Rect untransformedBounds(bounds);
563d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
564d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    currentTransform()->mapRect(bounds);
565d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
566d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    // Layers only make sense if they are in the framebuffer's bounds
567487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    if (bounds.intersect(mState.currentClipRect())) {
568d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // We cannot work with sub-pixels in this case
569d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        bounds.snapToPixelBoundaries();
570d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
571d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // When the layer is not an FBO, we may use glCopyTexImage so we
572d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // need to make sure the layer does not extend outside the bounds
573d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // of the framebuffer
574924197513aa2df4c1fb2977c1727f5d2c21f2689Chris Craik        const Snapshot& previous = *(currentSnapshot()->previous);
575924197513aa2df4c1fb2977c1727f5d2c21f2689Chris Craik        Rect previousViewport(0, 0, previous.getViewportWidth(), previous.getViewportHeight());
576924197513aa2df4c1fb2977c1727f5d2c21f2689Chris Craik        if (!bounds.intersect(previousViewport)) {
577d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            bounds.setEmpty();
578d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        } else if (fboLayer) {
579d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            clip.set(bounds);
580d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            mat4 inverse;
581d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            inverse.loadInverse(*currentTransform());
582d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            inverse.mapRect(clip);
583d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            clip.snapToPixelBoundaries();
584d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            if (clip.intersect(untransformedBounds)) {
585d90144db52c7297879b950cbbc85137ed123ab5bChris Craik                clip.translate(-untransformedBounds.left, -untransformedBounds.top);
586d90144db52c7297879b950cbbc85137ed123ab5bChris Craik                bounds.set(untransformedBounds);
587d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            } else {
588d90144db52c7297879b950cbbc85137ed123ab5bChris Craik                clip.setEmpty();
589d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            }
590d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        }
591d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    } else {
592d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        bounds.setEmpty();
593d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    }
594d90144db52c7297879b950cbbc85137ed123ab5bChris Craik}
595d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
596408eb12631376cbdc96803e918decf6ea804d346Chris Craikvoid OpenGLRenderer::updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
597408eb12631376cbdc96803e918decf6ea804d346Chris Craik        bool fboLayer, int alpha) {
598408eb12631376cbdc96803e918decf6ea804d346Chris Craik    if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
599408eb12631376cbdc96803e918decf6ea804d346Chris Craik            bounds.getHeight() > mCaches.maxTextureSize ||
600408eb12631376cbdc96803e918decf6ea804d346Chris Craik            (fboLayer && clip.isEmpty())) {
601984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson        writableSnapshot()->empty = fboLayer;
602408eb12631376cbdc96803e918decf6ea804d346Chris Craik    } else {
603984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson        writableSnapshot()->invisible = writableSnapshot()->invisible || (alpha <= 0 && fboLayer);
604408eb12631376cbdc96803e918decf6ea804d346Chris Craik    }
605408eb12631376cbdc96803e918decf6ea804d346Chris Craik}
606408eb12631376cbdc96803e918decf6ea804d346Chris Craik
607d90144db52c7297879b950cbbc85137ed123ab5bChris Craikint OpenGLRenderer::saveLayerDeferred(float left, float top, float right, float bottom,
608d44fbe55a9f434cb5bb0e34c143ba1445141990dDerek Sollenberger        const SkPaint* paint, int flags) {
609984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    const int count = mState.saveSnapshot(flags);
610d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
611984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (!mState.currentlyIgnored() && (flags & SkCanvas::kClipToLayer_SaveFlag)) {
612d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // initialize the snapshot as though it almost represents an FBO layer so deferred draw
613d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // operations will be able to store and restore the current clip and transform info, and
614d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // quick rejection will be correct (for display lists)
615d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
616d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        Rect bounds(left, top, right, bottom);
617d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        Rect clip;
618d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        calculateLayerBoundsAndClip(bounds, clip, true);
619d44fbe55a9f434cb5bb0e34c143ba1445141990dDerek Sollenberger        updateSnapshotIgnoreForLayer(bounds, clip, true, getAlphaDirect(paint));
620d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
621984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson        if (!mState.currentlyIgnored()) {
622984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson            writableSnapshot()->resetTransform(-bounds.left, -bounds.top, 0.0f);
623984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson            writableSnapshot()->resetClip(clip.left, clip.top, clip.right, clip.bottom);
624984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson            writableSnapshot()->initializeViewport(bounds.getWidth(), bounds.getHeight());
625e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik            writableSnapshot()->roundRectClipState = nullptr;
626d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        }
627d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    }
628d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
629d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    return count;
630d90144db52c7297879b950cbbc85137ed123ab5bChris Craik}
631d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
6321c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
6331c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Layers are viewed by Skia are slightly different than layers in image editing
6341c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * programs (for instance.) When a layer is created, previously created layers
6351c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * and the frame buffer still receive every drawing command. For instance, if a
6361c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * layer is created and a shape intersecting the bounds of the layers and the
6371c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * framebuffer is draw, the shape will be drawn on both (unless the layer was
6381c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
6391c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
6401c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * A way to implement layers is to create an FBO for each layer, backed by an RGBA
6411c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * texture. Unfortunately, this is inefficient as it requires every primitive to
6421c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be drawn n + 1 times, where n is the number of active layers. In practice this
6431c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * means, for every primitive:
6441c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Switch active frame buffer
6451c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Change viewport, clip and projection matrix
6461c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Issue the drawing
6471c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
6481c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Switching rendering target n + 1 times per drawn primitive is extremely costly.
6496b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * To avoid this, layers are implemented in a different way here, at least in the
6506b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * general case. FBOs are used, as an optimization, when the "clip to layer" flag
6516b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * is set. When this flag is set we can redirect all drawing operations into a
6526b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * single FBO.
6531c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
6541c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * This implementation relies on the frame buffer being at least RGBA 8888. When
6551c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * a layer is created, only a texture is created, not an FBO. The content of the
6561c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer contained within the layer's bounds is copied into this texture
65787a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
6581c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * buffer and drawing continues as normal. This technique therefore treats the
6591c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer as a scratch buffer for the layers.
6601c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
6611c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * To compose the layers back onto the frame buffer, each layer texture
6621c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * (containing the original frame buffer data) is drawn as a simple quad over
6631c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * the frame buffer. The trick is that the quad is set as the composition
6641c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * destination in the blending equation, and the frame buffer becomes the source
6651c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * of the composition.
6661c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
6671c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Drawing layers with an alpha value requires an extra step before composition.
6681c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * An empty quad is drawn over the layer's region in the frame buffer. This quad
6691c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
6701c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * quad is used to multiply the colors in the frame buffer. This is achieved by
6711c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * changing the GL blend functions for the GL_FUNC_ADD blend equation to
6721c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * GL_ZERO, GL_SRC_ALPHA.
6731c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
6741c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Because glCopyTexImage2D() can be slow, an alternative implementation might
6751c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be use to draw a single clipped layer. The implementation described above
6761c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is correct in every case.
67787a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *
67887a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * (1) The frame buffer is actually not cleared right away. To allow the GPU
67987a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     to potentially optimize series of calls to glCopyTexImage2D, the frame
68087a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     buffer is left untouched until the first drawing operation. Only when
68187a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     something actually gets drawn are the layers regions cleared.
6821c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
683d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haasebool OpenGLRenderer::createLayer(float left, float top, float right, float bottom,
6843f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const SkPaint* paint, int flags, const SkPath* convexMask) {
68507adacf4996c8ca494332ec938786fa15832c722Chris Craik    LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
68607adacf4996c8ca494332ec938786fa15832c722Chris Craik    LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
687dda570201ac851dd85af3861f7e575721d3345daRomain Guy
688eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
689eb99356a0548684a501766e6a524529ab93304c8Romain Guy
690f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    // Window coordinates of the layer
691d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    Rect clip;
6928aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    Rect bounds(left, top, right, bottom);
693d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    calculateLayerBoundsAndClip(bounds, clip, fboLayer);
694674554fc36932ca50b15bba41ac6f650254d4e72Derek Sollenberger    updateSnapshotIgnoreForLayer(bounds, clip, fboLayer, getAlphaDirect(paint));
695dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
696dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    // Bail out if we won't draw in this snapshot
697984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (mState.currentlyIgnored()) {
698b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy        return false;
699b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
700dda570201ac851dd85af3861f7e575721d3345daRomain Guy
70144eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    mCaches.textureState().activateTexture(0);
7023b20251a355c88193c439f928a84ae69483fb488John Reck    Layer* layer = mCaches.layerCache.get(mRenderState, bounds.getWidth(), bounds.getHeight());
703f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    if (!layer) {
704f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy        return false;
705bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    }
706bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
707674554fc36932ca50b15bba41ac6f650254d4e72Derek Sollenberger    layer->setPaint(paint);
7088aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    layer->layer.set(bounds);
7099ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
7109ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            bounds.getWidth() / float(layer->getWidth()), 0.0f);
711d44fbe55a9f434cb5bb0e34c143ba1445141990dDerek Sollenberger
712a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase    layer->setBlend(true);
7137c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy    layer->setDirty(false);
7143f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    layer->setConvexMask(convexMask); // note: the mask must be cleared before returning to the cache
715dda570201ac851dd85af3861f7e575721d3345daRomain Guy
7168fb954263dd2f918ad339045cc6d82e346515599Romain Guy    // Save the layer in the snapshot
717984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    writableSnapshot()->flags |= Snapshot::kFlagIsLayer;
718984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    writableSnapshot()->layer = layer;
7191d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
720a8bea8edde2f20cae48e5cc8de782679306b3cc3Chris Craik    ATRACE_FORMAT_BEGIN("%ssaveLayer %ux%u",
721a8bea8edde2f20cae48e5cc8de782679306b3cc3Chris Craik            fboLayer ? "" : "unclipped ",
722a8bea8edde2f20cae48e5cc8de782679306b3cc3Chris Craik            layer->getWidth(), layer->getHeight());
7237273daace9303f4662444111c40bb83d3ead4a92Chris Craik    startMark("SaveLayer");
724eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
725e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik        return createFboLayer(layer, bounds, clip);
726eb99356a0548684a501766e6a524529ab93304c8Romain Guy    } else {
727eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Copy the framebuffer into the layer
7289ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->bindTexture();
729514fb18827186591d66973c2362c859b64b63556Romain Guy        if (!bounds.isEmpty()) {
7309ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            if (layer->isEmpty()) {
731b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                // Workaround for some GL drivers. When reading pixels lying outside
732b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                // of the window we should get undefined values for those pixels.
733b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                // Unfortunately some drivers will turn the entire target texture black
734b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                // when reading outside of the window.
735b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, layer->getWidth(), layer->getHeight(),
736e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik                        0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
7379ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->setEmpty(false);
738514fb18827186591d66973c2362c859b64b63556Romain Guy            }
7397b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
740a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik            glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0,
741a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik                    bounds.left, getViewportHeight() - bounds.bottom,
742a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik                    bounds.getWidth(), bounds.getHeight());
743b254c242d98f4a9d98055726446351e52bece2c6Romain Guy
74454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            // Enqueue the buffer coordinates to clear the corresponding region later
74551d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik            mLayers.push_back(Rect(bounds));
746ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        }
747eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
748f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
749d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return true;
750bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
751bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
752e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craikbool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip) {
753c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    layer->clipRect.set(clip);
7549ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setFbo(mCaches.fboCache.get());
7555b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
756984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    writableSnapshot()->region = &writableSnapshot()->layer->region;
757984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    writableSnapshot()->flags |= Snapshot::kFlagFboTarget | Snapshot::kFlagIsFboLayer;
758984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    writableSnapshot()->fbo = layer->getFbo();
759984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    writableSnapshot()->resetTransform(-bounds.left, -bounds.top, 0.0f);
760984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    writableSnapshot()->resetClip(clip.left, clip.top, clip.right, clip.bottom);
761984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    writableSnapshot()->initializeViewport(bounds.getWidth(), bounds.getHeight());
762e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    writableSnapshot()->roundRectClipState = nullptr;
7635b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7642b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    endTiling();
7657c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(false, false);
7665b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Bind texture to FBO
7673b20251a355c88193c439f928a84ae69483fb488John Reck    mRenderState.bindFramebuffer(layer->getFbo());
7689ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->bindTexture();
7695b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7705b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Initialize the texture if needed
7719ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->isEmpty()) {
7720908764b2b3cf5075df4178a5f0a8547dcb7b317Romain Guy        layer->allocateTexture();
7739ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setEmpty(false);
7745b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
7755b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7765b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
7779ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            layer->getTexture(), 0);
7785b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
77933f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen    // Expand the startTiling region by 1
78033f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen    startTilingCurrentClip(true, true);
7815b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7825b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
78365fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik    mRenderState.scissor().setEnabled(true);
78465fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik    mRenderState.scissor().set(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
7855b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
7865b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glClear(GL_COLOR_BUFFER_BIT);
7875b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7885b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    dirtyClip();
7895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7905b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Change the ortho projection
7913b20251a355c88193c439f928a84ae69483fb488John Reck    mRenderState.setViewport(bounds.getWidth(), bounds.getHeight());
7925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    return true;
7935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
7945b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7951c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
7961c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Read the documentation of createLayer() before doing anything in this method.
7971c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
79814e513058ed4168c94e015638d16f5f87fd8063aChris Craikvoid OpenGLRenderer::composeLayer(const Snapshot& removed, const Snapshot& restored) {
79914e513058ed4168c94e015638d16f5f87fd8063aChris Craik    if (!removed.layer) {
8003762c311729fe9f3af085c14c5c1fb471d994c03Steve Block        ALOGE("Attempting to compose a layer that does not exist");
8011d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        return;
8021d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
8031d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
80414e513058ed4168c94e015638d16f5f87fd8063aChris Craik    Layer* layer = removed.layer;
8058ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    const Rect& rect = layer->layer;
80614e513058ed4168c94e015638d16f5f87fd8063aChris Craik    const bool fboLayer = removed.flags & Snapshot::kFlagIsFboLayer;
807eb99356a0548684a501766e6a524529ab93304c8Romain Guy
80839a908c1df89e1073627b0dcbce922d826b67055Chris Craik    bool clipRequired = false;
809984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    mState.calculateQuickRejectForScissor(rect.left, rect.top, rect.right, rect.bottom,
810e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik            &clipRequired, nullptr, false); // safely ignore return, should never be rejected
81165fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik    mRenderState.scissor().setEnabled(mScissorOptimizationDisabled || clipRequired);
81239a908c1df89e1073627b0dcbce922d826b67055Chris Craik
813eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
8142b7028eabac80cec170572bc0e945a1d4224e595Romain Guy        endTiling();
8152b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
816e0aa84b7dc087e999e20055dcc04cb6a48d5bd62Romain Guy        // Detach the texture from the FBO
817e0aa84b7dc087e999e20055dcc04cb6a48d5bd62Romain Guy        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
8188ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
8198ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        layer->removeFbo(false);
8208ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
821eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Unbind current FBO and restore previous one
8223b20251a355c88193c439f928a84ae69483fb488John Reck        mRenderState.bindFramebuffer(restored.fbo);
8237c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        debugOverdraw(true, false);
8242b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
825d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        startTilingCurrentClip();
826eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
827eb99356a0548684a501766e6a524529ab93304c8Romain Guy
8289ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (!fboLayer && layer->getAlpha() < 255) {
82976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        SkPaint layerPaint;
83076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        layerPaint.setAlpha(layer->getAlpha());
83176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        layerPaint.setXfermodeMode(SkXfermode::kDstIn_Mode);
83276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        layerPaint.setColorFilter(layer->getColorFilter());
83376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
83476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        drawColorRect(rect.left, rect.top, rect.right, rect.bottom, &layerPaint, true);
8355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Required below, composeLayerRect() will divide by 255
8369ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setAlpha(255);
837f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    }
838f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
83996a5c4c7bab6718524de7253da8309143ab48befChris Craik    mRenderState.meshState().unbindMeshBuffer();
8408b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
84144eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    mCaches.textureState().activateTexture(0);
8425b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // When the layer is stored in an FBO, we can save a bit of fillrate by
8445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // drawing only the dirty region
845eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
84614e513058ed4168c94e015638d16f5f87fd8063aChris Craik        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *restored.transform);
8475b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        composeLayerRegion(layer, rect);
8489ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    } else if (!rect.isEmpty()) {
8499ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
850a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya
851a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya        save(0);
852a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya        // the layer contains screen buffer content that shouldn't be alpha modulated
853a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya        // (and any necessary alpha modulation was handled drawing into the layer)
854984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson        writableSnapshot()->alpha = 1.0f;
8559ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        composeLayerRect(layer, rect, true);
856a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya        restore();
857eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
8581d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
859746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
860746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
861eb99356a0548684a501766e6a524529ab93304c8Romain Guy    // Failing to add the layer to the cache should happen only if the layer is too large
862e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    layer->setConvexMask(nullptr);
8638550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    if (!mCaches.layerCache.put(layer)) {
86407adacf4996c8ca494332ec938786fa15832c722Chris Craik        LAYER_LOGD("Deleting layer");
865e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik        layer->decStrong(nullptr);
8661d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
8671d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy}
8681d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
869aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
8702458939b5f926176a485a3196f59688eed78e858Romain Guy    float alpha = getLayerAlpha(layer);
871aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
872aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDraw();
8739ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->getRenderTarget() == GL_TEXTURE_2D) {
8748f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        setupDrawWithTexture();
8758f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else {
8768f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        setupDrawWithExternalTexture();
8778f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    }
8788f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    setupDrawTextureTransform();
879aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
88076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(layer->getColorFilter());
88176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(layer);
882aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawProgram();
883aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawPureColorUniforms();
88476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(layer->getColorFilter());
8859ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->getRenderTarget() == GL_TEXTURE_2D) {
8869ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawTexture(layer->getTexture());
8878f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else {
8889ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawExternalTexture(layer->getTexture());
8898f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    }
890d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentTransform()->isPureTranslate() &&
8919757ac0b9d62f6aea5e47cfb375f445c78bb7897Chris Craik            !layer->getForceFilter() &&
892ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy            layer->getWidth() == (uint32_t) rect.getWidth() &&
893ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy            layer->getHeight() == (uint32_t) rect.getHeight()) {
894d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        const float x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
895d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        const float y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
8969ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
897d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        layer->setFilter(GL_NEAREST);
8984063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        setupDrawModelView(kModelViewMode_TranslateAndScale, false,
8994063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                x, y, x + rect.getWidth(), y + rect.getHeight(), true);
9009ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    } else {
901d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        layer->setFilter(GL_LINEAR);
9024063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        setupDrawModelView(kModelViewMode_TranslateAndScale, false,
9034063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                rect.left, rect.top, rect.right, rect.bottom);
9049ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    }
9059ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    setupDrawTextureTransformUniforms(layer->getTexTransform());
9063380cfdc77100e87aa8390386ccf390834dea171Romain Guy    setupDrawMesh(&mMeshVertices[0].x, &mMeshVertices[0].u);
907aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
90896a5c4c7bab6718524de7253da8309143ab48befChris Craik    glDrawArrays(GL_TRIANGLE_STRIP, 0, kMeshCount);
909aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
910aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
9115b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
91262d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    if (layer->isTextureLayer()) {
91362d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik        EVENT_LOGD("composeTextureLayerRect");
91462d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik        resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
91562d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik        drawTextureLayer(layer, rect);
91662d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
91762d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    } else {
91862d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik        EVENT_LOGD("composeHardwareLayerRect");
919aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        const Rect& texCoords = layer->texCoords;
920aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(texCoords.left, texCoords.top,
921aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy                texCoords.right, texCoords.bottom);
9225b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9239ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        float x = rect.left;
9249ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        float y = rect.top;
925d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        bool simpleTransform = currentTransform()->isPureTranslate() &&
926ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy                layer->getWidth() == (uint32_t) rect.getWidth() &&
927b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy                layer->getHeight() == (uint32_t) rect.getHeight();
928b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy
929b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy        if (simpleTransform) {
9309ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            // When we're swapping, the layer is already in screen coordinates
9319ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            if (!swap) {
932d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
933d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
9349ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            }
9359ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
936d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_NEAREST, true);
9379ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        } else {
938d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_LINEAR, true);
9399ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        }
9409ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
94176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        SkPaint layerPaint;
94276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        layerPaint.setAlpha(getLayerAlpha(layer) * 255);
94376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        layerPaint.setXfermodeMode(layer->getMode());
94476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        layerPaint.setColorFilter(layer->getColorFilter());
94576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
94676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        bool blend = layer->isBlend() || getLayerAlpha(layer) < 1.0f;
9479ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(),
94876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                layer->getTexture(), &layerPaint, blend,
9493380cfdc77100e87aa8390386ccf390834dea171Romain Guy                &mMeshVertices[0].x, &mMeshVertices[0].u,
95096a5c4c7bab6718524de7253da8309143ab48befChris Craik                GL_TRIANGLE_STRIP, kMeshCount, swap, swap || simpleTransform);
9515b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
952aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
953aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
9545b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
9555b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
95634416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik/**
95734416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * Issues the command X, and if we're composing a save layer to the fbo or drawing a newly updated
95834416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * hardware layer with overdraw debug on, draws again to the stencil only, so that these draw
95934416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * operations are correctly counted twice for overdraw. NOTE: assumes composeLayerRegion only used
96034416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * by saveLayer's restore
96134416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik */
962984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson#define DRAW_DOUBLE_STENCIL_IF(COND, DRAW_COMMAND) {                               \
963984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson        DRAW_COMMAND;                                                              \
964984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson        if (CC_UNLIKELY(mCaches.debugOverdraw && onGetTargetFbo() == 0 && COND)) { \
965984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson            glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);                   \
966984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson            DRAW_COMMAND;                                                          \
967984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson            glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);                       \
968984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson        }                                                                          \
96934416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik    }
97034416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik
97134416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik#define DRAW_DOUBLE_STENCIL(DRAW_COMMAND) DRAW_DOUBLE_STENCIL_IF(true, DRAW_COMMAND)
97234416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik
973d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III// This class is purely for inspection. It inherits from SkShader, but Skia does not know how to
974d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III// use it. The OpenGLRenderer will look at it to find its Layer and whether it is opaque.
975d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins IIIclass LayerShader : public SkShader {
976d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins IIIpublic:
977d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    LayerShader(Layer* layer, const SkMatrix* localMatrix)
978d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    : INHERITED(localMatrix)
979d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    , mLayer(layer) {
980d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    }
981d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
982e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    virtual bool asACustomShader(void** data) const override {
983d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        if (data) {
984d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III            *data = static_cast<void*>(mLayer);
985d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        }
986d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        return true;
987d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    }
988d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
989e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    virtual bool isOpaque() const override {
990d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        return !mLayer->isBlend();
991d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    }
992d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
993d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins IIIprotected:
99464bb413a664001c95c8439cf097dc3033f4ed733Andreas Gampe    virtual void shadeSpan(int x, int y, SkPMColor[], int count) {
995d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        LOG_ALWAYS_FATAL("LayerShader should never be drawn with raster backend.");
996d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    }
997d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
998e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    virtual void flatten(SkWriteBuffer&) const override {
999d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        LOG_ALWAYS_FATAL("LayerShader should never be flattened.");
1000d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    }
1001d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
1002e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    virtual Factory getFactory() const override {
1003d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        LOG_ALWAYS_FATAL("LayerShader should never be created from a stream.");
1004e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik        return nullptr;
1005d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    }
1006d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins IIIprivate:
1007d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    // Unowned.
1008d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    Layer* mLayer;
1009d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    typedef SkShader INHERITED;
1010d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III};
1011d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
10125b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
10133f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    if (CC_UNLIKELY(layer->region.isEmpty())) return; // nothing to draw
10143f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
10153f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    if (layer->getConvexMask()) {
10163f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        save(SkCanvas::kClip_SaveFlag | SkCanvas::kMatrix_SaveFlag);
10173f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
10183f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        // clip to the area of the layer the mask can be larger
10193f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        clipRect(rect.left, rect.top, rect.right, rect.bottom, SkRegion::kIntersect_Op);
10203f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
10213f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        SkPaint paint;
10223f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        paint.setAntiAlias(true);
10233f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        paint.setColor(SkColorSetARGB(int(getLayerAlpha(layer) * 255), 0, 0, 0));
10243f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
10253f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        // create LayerShader to map SaveLayer content into subsequent draw
10263f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        SkMatrix shaderMatrix;
10273f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        shaderMatrix.setTranslate(rect.left, rect.bottom);
10283f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        shaderMatrix.preScale(1, -1);
1029d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        LayerShader layerShader(layer, &shaderMatrix);
1030d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        paint.setShader(&layerShader);
10313f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
10323f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        // Since the drawing primitive is defined in local drawing space,
10333f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        // we don't need to modify the draw matrix
10343f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const SkPath* maskPath = layer->getConvexMask();
10353f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        DRAW_DOUBLE_STENCIL(drawConvexPath(*maskPath, &paint));
10363f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
1037e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik        paint.setShader(nullptr);
10383f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        restore();
10393f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
10403f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        return;
10413f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    }
10423f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
10435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (layer->region.isRect()) {
10449fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy        layer->setRegionAsRect();
10459fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
104634416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        DRAW_DOUBLE_STENCIL(composeLayerRect(layer, layer->regionRect));
10479fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
10485b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
10495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return;
10505b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
10515b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
105262d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    EVENT_LOGD("composeLayerRegion");
10533f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    // standard Region based draw
10543f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    size_t count;
10553f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    const android::Rect* rects;
10563f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    Region safeRegion;
10573f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    if (CC_LIKELY(hasRectToRectTransform())) {
10583f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        rects = layer->region.getArray(&count);
10593f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    } else {
10603f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        safeRegion = Region::createTJunctionFreeRegion(layer->region);
10613f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        rects = safeRegion.getArray(&count);
10623f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    }
10635b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10643f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    const float alpha = getLayerAlpha(layer);
10653f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    const float texX = 1.0f / float(layer->getWidth());
10663f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    const float texY = 1.0f / float(layer->getHeight());
10673f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    const float height = rect.getHeight();
10685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10693f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDraw();
10708ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
10713f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    // We must get (and therefore bind) the region mesh buffer
10723f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    // after we setup drawing in case we need to mess with the
10733f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    // stencil buffer in setupDraw()
10743f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    TextureVertex* mesh = mCaches.getRegionMesh();
10753f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    uint32_t numQuads = 0;
10765b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10773f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawWithTexture();
10783f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawColor(alpha, alpha, alpha, alpha);
10793f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawColorFilter(layer->getColorFilter());
10803f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawBlending(layer);
10813f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawProgram();
10823f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawDirtyRegionsDisabled();
10833f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawPureColorUniforms();
10843f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawColorFilterUniforms(layer->getColorFilter());
10853f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawTexture(layer->getTexture());
10863f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    if (currentTransform()->isPureTranslate()) {
10873f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const float x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
10883f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const float y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
10899ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
10903f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        layer->setFilter(GL_NEAREST);
10913f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        setupDrawModelView(kModelViewMode_Translate, false,
10923f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik                x, y, x + rect.getWidth(), y + rect.getHeight(), true);
10933f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    } else {
10943f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        layer->setFilter(GL_LINEAR);
10953f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        setupDrawModelView(kModelViewMode_Translate, false,
10963f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik                rect.left, rect.top, rect.right, rect.bottom);
10973f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    }
10983f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawMeshIndices(&mesh[0].x, &mesh[0].u);
10995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11003f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    for (size_t i = 0; i < count; i++) {
11013f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const android::Rect* r = &rects[i];
11023f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
11033f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const float u1 = r->left * texX;
11043f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const float v1 = (height - r->top) * texY;
11053f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const float u2 = r->right * texX;
11063f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const float v2 = (height - r->bottom) * texY;
11075b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11083f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        // TODO: Reject quads outside of the clip
11093f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        TextureVertex::set(mesh++, r->left, r->top, u1, v1);
11103f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        TextureVertex::set(mesh++, r->right, r->top, u2, v1);
11113f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
11123f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
11133f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
11143f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        numQuads++;
11153f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
111696a5c4c7bab6718524de7253da8309143ab48befChris Craik        if (numQuads >= kMaxNumberOfQuads) {
111734416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6,
1118e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik                    GL_UNSIGNED_SHORT, nullptr));
11193f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik            numQuads = 0;
11203f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik            mesh = mCaches.getRegionMesh();
11215b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
11223f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    }
11233f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
11243f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    if (numQuads > 0) {
11253f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6,
1126e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik                GL_UNSIGNED_SHORT, nullptr));
11273f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    }
11285b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
11303f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    drawRegionRectsDebug(layer->region);
11315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
11325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11333f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    layer->region.clear();
11345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
11355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11363a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
1137e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craikvoid OpenGLRenderer::drawRegionRectsDebug(const Region& region) {
11383a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    size_t count;
11393a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    const android::Rect* rects = region.getArray(&count);
11403a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
11413a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    uint32_t colors[] = {
11423a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7fff0000, 0x7f00ff00,
11433a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7f0000ff, 0x7fff00ff,
11443a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    };
11453a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
11463a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int offset = 0;
11473a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int32_t top = rects[0].top;
11483a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
11493a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    for (size_t i = 0; i < count; i++) {
11503a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        if (top != rects[i].top) {
11513a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            offset ^= 0x2;
11523a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            top = rects[i].top;
11533a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        }
11543a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
115576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        SkPaint paint;
115676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        paint.setColor(colors[offset + (i & 0x1)]);
11573a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
115876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        drawColorRect(r.left, r.top, r.right, r.bottom, paint);
11593a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    }
11603a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy}
1161e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik#endif
11623a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
116376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergervoid OpenGLRenderer::drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty) {
11648ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    Vector<float> rects;
11658ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
11668ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    SkRegion::Iterator it(region);
11678ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    while (!it.done()) {
11688ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        const SkIRect& r = it.rect();
11698ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fLeft);
11708ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fTop);
11718ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fRight);
11728ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fBottom);
11738ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        it.next();
11748ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
11758ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
117676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    drawColorRects(rects.array(), rects.size(), &paint, true, dirty, false);
11778ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
11788ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
11795b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
11805b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom, const mat4 transform) {
1181f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
11825b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
11835b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        transform.mapRect(bounds);
1184f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
11855b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
11865b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
11875b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11885b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
11895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom) {
1190f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
11915b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
1192f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
11931bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy    }
11941bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy}
11951bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy
11961bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guyvoid OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
1197487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    if (bounds.intersect(mState.currentClipRect())) {
11981bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        bounds.snapToPixelBoundaries();
11991bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
12001bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        if (!dirty.isEmpty()) {
12011bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy            region->orSelf(dirty);
12025b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
12035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
12045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
12055b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12064063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craikvoid OpenGLRenderer::issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount) {
1207448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    GLsizei elementsCount = quadsCount * 6;
1208448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    while (elementsCount > 0) {
120996a5c4c7bab6718524de7253da8309143ab48befChris Craik        GLsizei drawCount = min(elementsCount, (GLsizei) kMaxNumberOfQuads * 6);
1210448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
12113380cfdc77100e87aa8390386ccf390834dea171Romain Guy        setupDrawIndexedVertices(&mesh[0].x);
1212e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik        glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, nullptr);
1213448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
1214448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        elementsCount -= drawCount;
1215448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        // Though there are 4 vertices in a quad, we use 6 indices per
1216448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        // quad to draw with GL_TRIANGLES
1217448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        mesh += (drawCount / 6) * 4;
1218448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    }
1219448455fe783b0a711340322dca272b8cc0ebe473Romain Guy}
1220448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
122154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guyvoid OpenGLRenderer::clearLayerRegions() {
122254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    const size_t count = mLayers.size();
122354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (count == 0) return;
122454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
1225984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (!mState.currentlyIgnored()) {
122662d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik        EVENT_LOGD("clearLayerRegions");
122754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // Doing several glScissor/glClear here can negatively impact
122854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // GPUs with a tiler architecture, instead we draw quads with
122954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // the Clear blending mode
123054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
123154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // The list contains bounds that have already been clipped
123254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // against their initial clip rect, and the current clip
123354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // is likely different so we need to disable clipping here
123465fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik        bool scissorChanged = mRenderState.scissor().setEnabled(false);
123554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
1236448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        Vertex mesh[count * 4];
123754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        Vertex* vertex = mesh;
123854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
123954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        for (uint32_t i = 0; i < count; i++) {
124051d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik            const Rect& bounds = mLayers[i];
124154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
124251d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik            Vertex::set(vertex++, bounds.left, bounds.top);
124351d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik            Vertex::set(vertex++, bounds.right, bounds.top);
124451d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik            Vertex::set(vertex++, bounds.left, bounds.bottom);
124551d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik            Vertex::set(vertex++, bounds.right, bounds.bottom);
124654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        }
1247e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        // We must clear the list of dirty rects before we
1248e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        // call setupDraw() to prevent stencil setup to do
1249e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        // the same thing again
1250e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        mLayers.clear();
125154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
125276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        SkPaint clearPaint;
125376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        clearPaint.setXfermodeMode(SkXfermode::kClear_Mode);
125476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
125554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDraw(false);
125654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawColor(0.0f, 0.0f, 0.0f, 1.0f);
125776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        setupDrawBlending(&clearPaint, true);
125854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawProgram();
125954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawPureColorUniforms();
12604063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        setupDrawModelView(kModelViewMode_Translate, false,
12614063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                0.0f, 0.0f, 0.0f, 0.0f, true);
126254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
12634063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        issueIndexedQuadDraw(&mesh[0], count);
12648a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
126565fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik        if (scissorChanged) mRenderState.scissor().setEnabled(true);
126654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    } else {
1267e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        mLayers.clear();
126854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    }
126954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy}
127054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
1271bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
1272c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik// State Deferral
1273c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik///////////////////////////////////////////////////////////////////////////////
1274c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
1275ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craikbool OpenGLRenderer::storeDisplayState(DeferredDisplayState& state, int stateDeferFlags) {
1276487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    const Rect& currentClip = mState.currentClipRect();
1277d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    const mat4* currentMatrix = currentTransform();
1278c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
1279ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    if (stateDeferFlags & kStateDeferFlag_Draw) {
1280ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        // state has bounds initialized in local coordinates
1281ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        if (!state.mBounds.isEmpty()) {
1282d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            currentMatrix->mapRect(state.mBounds);
128328ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik            Rect clippedBounds(state.mBounds);
12845e49b307eb99269db2db257760508b8efd7bb97dChris Craik            // NOTE: if we ever want to use this clipping info to drive whether the scissor
12855e49b307eb99269db2db257760508b8efd7bb97dChris Craik            // is used, it should more closely duplicate the quickReject logic (in how it uses
12865e49b307eb99269db2db257760508b8efd7bb97dChris Craik            // snapToPixelBoundaries)
12875e49b307eb99269db2db257760508b8efd7bb97dChris Craik
1288487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            if (!clippedBounds.intersect(currentClip)) {
1289ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik                // quick rejected
1290ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik                return true;
1291ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik            }
129228ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik
1293a02c4ed885d97e516f844ddb0a96083f1b45b4cbChris Craik            state.mClipSideFlags = kClipSide_None;
1294487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            if (!currentClip.contains(state.mBounds)) {
129528ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik                int& flags = state.mClipSideFlags;
129628ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik                // op partially clipped, so record which sides are clipped for clip-aware merging
1297487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                if (currentClip.left > state.mBounds.left) flags |= kClipSide_Left;
1298487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                if (currentClip.top > state.mBounds.top) flags |= kClipSide_Top;
1299487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                if (currentClip.right < state.mBounds.right) flags |= kClipSide_Right;
1300487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                if (currentClip.bottom < state.mBounds.bottom) flags |= kClipSide_Bottom;
130128ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik            }
130228ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik            state.mBounds.set(clippedBounds);
1303ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        } else {
1304d72b73cea49f29c41661e55eb6bfdbc04f09d809Chris Craik            // Empty bounds implies size unknown. Label op as conservatively clipped to disable
1305d72b73cea49f29c41661e55eb6bfdbc04f09d809Chris Craik            // overdraw avoidance (since we don't know what it overlaps)
1306d72b73cea49f29c41661e55eb6bfdbc04f09d809Chris Craik            state.mClipSideFlags = kClipSide_ConservativeFull;
1307487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            state.mBounds.set(currentClip);
1308c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        }
1309ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    }
1310ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik
1311527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    state.mClipValid = (stateDeferFlags & kStateDeferFlag_Clip);
1312527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (state.mClipValid) {
1313487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk        state.mClip.set(currentClip);
1314c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    }
1315c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
13167273daace9303f4662444111c40bb83d3ead4a92Chris Craik    // Transform, drawModifiers, and alpha always deferred, since they are used by state operations
13177273daace9303f4662444111c40bb83d3ead4a92Chris Craik    // (Note: saveLayer/restore use colorFilter and alpha, so we just save restore everything)
1318d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    state.mMatrix.load(*currentMatrix);
13197273daace9303f4662444111c40bb83d3ead4a92Chris Craik    state.mDrawModifiers = mDrawModifiers;
1320d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    state.mAlpha = currentSnapshot()->alpha;
1321deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik
1322deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    // always store/restore, since it's just a pointer
1323deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    state.mRoundRectClipState = currentSnapshot()->roundRectClipState;
1324c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    return false;
1325c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik}
1326c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
1327527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craikvoid OpenGLRenderer::restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore) {
132814e513058ed4168c94e015638d16f5f87fd8063aChris Craik    setMatrix(state.mMatrix);
1329984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    writableSnapshot()->alpha = state.mAlpha;
133014e513058ed4168c94e015638d16f5f87fd8063aChris Craik    mDrawModifiers = state.mDrawModifiers;
1331984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    writableSnapshot()->roundRectClipState = state.mRoundRectClipState;
1332ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik
1333527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (state.mClipValid && !skipClipRestore) {
1334984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson        writableSnapshot()->setClip(state.mClip.left, state.mClip.top,
133528ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik                state.mClip.right, state.mClip.bottom);
1336ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        dirtyClip();
1337ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    }
1338c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik}
1339c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
134028ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik/**
134128ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * Merged multidraw (such as in drawText and drawBitmaps rely on the fact that no clipping is done
134228ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * in the draw path. Instead, clipping is done ahead of time - either as a single clip rect (when at
134328ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * least one op is clipped), or disabled entirely (because no merged op is clipped)
134428ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik *
134528ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * This method should be called when restoreDisplayState() won't be restoring the clip
134628ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik */
134728ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craikvoid OpenGLRenderer::setupMergedMultiDraw(const Rect* clipRect) {
1348e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    if (clipRect != nullptr) {
1349984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson        writableSnapshot()->setClip(clipRect->left, clipRect->top, clipRect->right, clipRect->bottom);
135028ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    } else {
1351984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson        writableSnapshot()->setClip(0, 0, mState.getWidth(), mState.getHeight());
135228ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    }
1353527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    dirtyClip();
135465fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik    bool enableScissor = (clipRect != nullptr) || mScissorOptimizationDisabled;
135565fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik    mRenderState.scissor().setEnabled(enableScissor);
1356527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik}
1357527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
1358c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik///////////////////////////////////////////////////////////////////////////////
1359f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping
1360f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1361f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1362bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() {
1363487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    Rect clip(mState.currentClipRect());
1364e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    clip.snapToPixelBoundaries();
13658f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy
136665fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik    if (mRenderState.scissor().set(clip.left, getViewportHeight() - clip.bottom,
13678a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy            clip.getWidth(), clip.getHeight())) {
1368984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson        mState.setDirtyClip(false);
13698a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    }
13709d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
13719d5316e3f56d138504565ff311145ac01621dff4Romain Guy
13728ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::ensureStencilBuffer() {
13738ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // Thanks to the mismatch between EGL and OpenGL ES FBO we
13748ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // cannot attach a stencil buffer to fbo0 dynamically. Let's
13758ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // just hope we have one when hasLayer() returns false.
13768ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (hasLayer()) {
1377d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        attachStencilBufferToLayer(currentSnapshot()->layer);
13788ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
13798ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
13808ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
13818ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::attachStencilBufferToLayer(Layer* layer) {
13828ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // The layer's FBO is already bound when we reach this stage
13838ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (!layer->getStencilRenderBuffer()) {
1384c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        // GL_QCOM_tiled_rendering doesn't like it if a renderbuffer
1385c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        // is attached after we initiated tiling. We must turn it off,
1386c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        // attach the new render buffer then turn tiling back on
1387c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        endTiling();
1388c3fedafc5f50100219449125a000e3138f6fb987Romain Guy
13898d4aeb7111afac0c3c7e56d4ad5d92f9cfce2ffdRomain Guy        RenderBuffer* buffer = mCaches.renderBufferCache.get(
13903bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy                Stencil::getSmallestStencilFormat(), layer->getWidth(), layer->getHeight());
13918ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        layer->setStencilRenderBuffer(buffer);
1392c3fedafc5f50100219449125a000e3138f6fb987Romain Guy
1393f735c8e5cb59d6e1d1aa152fed7a6480a08d1c2aRomain Guy        startTiling(layer->clipRect, layer->layer.getHeight());
13948ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
13958ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
13968ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
1397487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsukstatic void handlePoint(std::vector<Vertex>& rectangleVertices, const Matrix4& transform,
1398487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk        float x, float y) {
1399487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    Vertex v;
1400487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    v.x = x;
1401487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    v.y = y;
1402487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    transform.mapPoint(v.x, v.y);
1403487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    rectangleVertices.push_back(v);
1404487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk}
1405487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk
1406487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsukstatic void handlePointNoTransform(std::vector<Vertex>& rectangleVertices, float x, float y) {
1407487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    Vertex v;
1408487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    v.x = x;
1409487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    v.y = y;
1410487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    rectangleVertices.push_back(v);
1411487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk}
1412487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk
1413487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsukvoid OpenGLRenderer::drawRectangleList(const RectangleList& rectangleList) {
1414487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    int count = rectangleList.getTransformedRectanglesCount();
1415487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    std::vector<Vertex> rectangleVertices(count * 4);
1416487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    Rect scissorBox = rectangleList.calculateBounds();
1417487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    scissorBox.snapToPixelBoundaries();
1418487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    for (int i = 0; i < count; ++i) {
1419487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk        const TransformedRectangle& tr(rectangleList.getTransformedRectangle(i));
1420487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk        const Matrix4& transform = tr.getTransform();
1421487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk        Rect bounds = tr.getBounds();
1422487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk        if (transform.rectToRect()) {
1423487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            transform.mapRect(bounds);
1424487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            if (!bounds.intersect(scissorBox)) {
1425487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                bounds.setEmpty();
1426487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            } else {
1427487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                handlePointNoTransform(rectangleVertices, bounds.left, bounds.top);
1428487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                handlePointNoTransform(rectangleVertices, bounds.right, bounds.top);
1429487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                handlePointNoTransform(rectangleVertices, bounds.left, bounds.bottom);
1430487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                handlePointNoTransform(rectangleVertices, bounds.right, bounds.bottom);
1431487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            }
1432487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk        } else {
1433487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            handlePoint(rectangleVertices, transform, bounds.left, bounds.top);
1434487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            handlePoint(rectangleVertices, transform, bounds.right, bounds.top);
1435487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            handlePoint(rectangleVertices, transform, bounds.left, bounds.bottom);
1436487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            handlePoint(rectangleVertices, transform, bounds.right, bounds.bottom);
1437487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk        }
1438487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    }
1439487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk
144065fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik    mRenderState.scissor().set(scissorBox.left, getViewportHeight() - scissorBox.bottom,
1441487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            scissorBox.getWidth(), scissorBox.getHeight());
1442487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk
1443487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    const SkPaint* paint = nullptr;
1444487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    setupDraw();
1445487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    setupDrawNoTexture();
1446487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    setupDrawColor(0, 0xff * currentSnapshot()->alpha);
1447487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    setupDrawShader(getShader(paint));
1448487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    setupDrawColorFilter(getColorFilter(paint));
1449487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    setupDrawBlending(paint);
1450487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    setupDrawProgram();
1451487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    setupDrawDirtyRegionsDisabled();
1452487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    setupDrawModelView(kModelViewMode_Translate, false,
1453487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            0.0f, 0.0f, 0.0f, 0.0f, true);
1454487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    setupDrawColorUniforms(getShader(paint));
1455487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    setupDrawShaderUniforms(getShader(paint));
1456487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    setupDrawColorFilterUniforms(getColorFilter(paint));
1457487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk
1458487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    issueIndexedQuadDraw(&rectangleVertices[0], rectangleVertices.size() / 4);
1459487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk}
1460487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk
14618ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::setStencilFromClip() {
14628ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (!mCaches.debugOverdraw) {
1463487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk        if (!currentSnapshot()->clipIsSimple()) {
1464487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            int incrementThreshold;
146562d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik            EVENT_LOGD("setStencilFromClip - enabling");
146662d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik
14678ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // NOTE: The order here is important, we must set dirtyClip to false
14688ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            //       before any draw call to avoid calling back into this method
1469984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson            mState.setDirtyClip(false);
14708ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
14718ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            ensureStencilBuffer();
14728ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
1473487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            const ClipArea& clipArea = currentSnapshot()->getClipArea();
14748ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
1475487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            bool isRectangleList = clipArea.isRectangleList();
1476487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            if (isRectangleList) {
1477487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                incrementThreshold = clipArea.getRectangleList().getTransformedRectanglesCount();
1478487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            } else {
1479487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                incrementThreshold = 0;
1480487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            }
1481487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk
148296a5c4c7bab6718524de7253da8309143ab48befChris Craik            mRenderState.stencil().enableWrite(incrementThreshold);
1483487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk
1484487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            // Clean and update the stencil, but first make sure we restrict drawing
14858ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // to the region's bounds
148665fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik            bool resetScissor = mRenderState.scissor().setEnabled(true);
14878ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            if (resetScissor) {
14888ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy                // The scissor was not set so we now need to update it
14898ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy                setScissorFromClip();
14908ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            }
1491487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk
149296a5c4c7bab6718524de7253da8309143ab48befChris Craik            mRenderState.stencil().clear();
1493deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik
1494deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            // stash and disable the outline clip state, since stencil doesn't account for outline
1495deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            bool storedSkipOutlineClip = mSkipOutlineClip;
1496deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            mSkipOutlineClip = true;
14978ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
149876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            SkPaint paint;
149998d608dba6a0b3c15fb08f1fa2c8b9d170124c7cChris Craik            paint.setColor(SK_ColorBLACK);
150076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            paint.setXfermodeMode(SkXfermode::kSrc_Mode);
150176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
1502487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            if (isRectangleList) {
1503487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                drawRectangleList(clipArea.getRectangleList());
1504487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            } else {
1505487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                // NOTE: We could use the region contour path to generate a smaller mesh
1506487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                //       Since we are using the stencil we could use the red book path
1507487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                //       drawing technique. It might increase bandwidth usage though.
15088ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
1509487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                // The last parameter is important: we are not drawing in the color buffer
1510487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                // so we don't want to dirty the current layer, if any
1511487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                drawRegionRects(clipArea.getClipRegion(), paint, false);
1512487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            }
151365fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik            if (resetScissor) mRenderState.scissor().setEnabled(false);
1514deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            mSkipOutlineClip = storedSkipOutlineClip;
15158ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
151696a5c4c7bab6718524de7253da8309143ab48befChris Craik            mRenderState.stencil().enableTest(incrementThreshold);
15173ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy
15183ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            // Draw the region used to generate the stencil if the appropriate debug
15193ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            // mode is enabled
1520487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            // TODO: Implement for rectangle list clip areas
1521487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            if (mCaches.debugStencilClip == Caches::kStencilShowRegion &&
1522487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                    !clipArea.isRectangleList()) {
152376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                paint.setColor(0x7f0000ff);
152476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                paint.setXfermodeMode(SkXfermode::kSrcOver_Mode);
1525487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                drawRegionRects(currentSnapshot()->getClipRegion(), paint);
15263ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            }
15278ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        } else {
152862d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik            EVENT_LOGD("setStencilFromClip - disabling");
152996a5c4c7bab6718524de7253da8309143ab48befChris Craik            mRenderState.stencil().disable();
15308ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        }
15318ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
15328ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
15338ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
1534f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik/**
1535f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik * Returns false and sets scissor enable based upon bounds if drawing won't be clipped out.
1536f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik *
1537f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik * @param paint if not null, the bounds will be expanded to account for stroke depending on paint
1538f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik *         style, and tessellated AA ramp
1539f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik */
1540f0a590781b2c3e34132b2011d3956135add73ae0Chris Craikbool OpenGLRenderer::quickRejectSetupScissor(float left, float top, float right, float bottom,
1541d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* paint) {
1542f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    bool snapOut = paint && paint->isAntiAlias();
15435e49b307eb99269db2db257760508b8efd7bb97dChris Craik
1544f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (paint && paint->getStyle() != SkPaint::kFill_Style) {
1545cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        float outset = paint->getStrokeWidth() * 0.5f;
1546f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        left -= outset;
1547f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        top -= outset;
1548f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        right += outset;
1549f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        bottom += outset;
1550cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
1551cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik
1552deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    bool clipRequired = false;
1553deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    bool roundRectClipRequired = false;
1554984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (mState.calculateQuickRejectForScissor(left, top, right, bottom,
1555deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            &clipRequired, &roundRectClipRequired, snapOut)) {
1556dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        return true;
1557dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
1558dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
1559f23b25abfb76e75f63103abc882bc91b8327a957Chris Craik    // not quick rejected, so enable the scissor if clipRequired
156065fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik    mRenderState.scissor().setEnabled(mScissorOptimizationDisabled || clipRequired);
1561f23b25abfb76e75f63103abc882bc91b8327a957Chris Craik    mSkipOutlineClip = !roundRectClipRequired;
156239a908c1df89e1073627b0dcbce922d826b67055Chris Craik    return false;
1563c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
1564c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
15658ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::debugClip() {
1566735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy#if DEBUG_CLIP_REGIONS
1567f23b25abfb76e75f63103abc882bc91b8327a957Chris Craik    if (!currentSnapshot()->clipRegion->isEmpty()) {
156876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        SkPaint paint;
156976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        paint.setColor(0x7f00ff00);
157076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        drawRegionRects(*(currentSnapshot()->clipRegion, paint);
157176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
15728ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
15738ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy#endif
15748ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
1575735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
1576f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
157770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy// Drawing commands
157870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
157970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
158062d307c2402777d5e53b4590af5f32f8c55afd81Chris Craikvoid OpenGLRenderer::setupDraw(bool clearLayer) {
1581f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    // TODO: It would be best if we could do this before quickRejectSetupScissor()
15828a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    //       changes the scissor test state
158362d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    if (clearLayer) clearLayerRegions();
15848ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // Make sure setScissor & setStencil happen at the beginning of
15858ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // this method
1586984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (mState.getDirtyClip()) {
158765fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik        if (mRenderState.scissor().isEnabled()) {
1588b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik            setScissorFromClip();
1589b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik        }
159062d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik
1591adc0d9da8648abfea1035fb1108eceea9fd9b5b1Dohyun Lee        setStencilFromClip();
159270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
15933ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy
159470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.reset();
15953ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy
159670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = false;
159770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = false;
159870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = mColorR = mColorG = mColorB = 0.0f;
159970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTextureUnit = 0;
160070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = true;
16013ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy
16023ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy    // Enable debug highlight when what we're about to draw is tested against
16033ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy    // the stencil buffer and if stencil highlight debugging is on
16043ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy    mDescription.hasDebugHighlight = !mCaches.debugOverdraw &&
16053ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            mCaches.debugStencilClip == Caches::kStencilShowHighlight &&
160696a5c4c7bab6718524de7253da8309143ab48befChris Craik            mRenderState.stencil().isTestEnabled();
160770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
160870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
160970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
161070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasTexture = true;
161170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasAlpha8Texture = isAlpha8;
161270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
161370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1614ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guyvoid OpenGLRenderer::setupDrawWithTextureAndColor(bool isAlpha8) {
1615ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mDescription.hasTexture = true;
1616ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mDescription.hasColors = true;
1617ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mDescription.hasAlpha8Texture = isAlpha8;
1618ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy}
1619ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
1620aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::setupDrawWithExternalTexture() {
1621aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    mDescription.hasExternalTexture = true;
1622aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1623aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
162415bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guyvoid OpenGLRenderer::setupDrawNoTexture() {
162596a5c4c7bab6718524de7253da8309143ab48befChris Craik    mRenderState.meshState().disableTexCoordsVertexArray();
162615bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy}
162715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
162891a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craikvoid OpenGLRenderer::setupDrawVertexAlpha(bool useShadowAlphaInterp) {
162991a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik    mDescription.hasVertexAlpha = true;
163091a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik    mDescription.useShadowAlphaInterp = useShadowAlphaInterp;
16315b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
16325b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
16338d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawColor(int color, int alpha) {
16348d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    mColorA = alpha / 255.0f;
1635886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorR = mColorA * ((color >> 16) & 0xFF) / 255.0f;
1636886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorG = mColorA * ((color >>  8) & 0xFF) / 255.0f;
1637886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorB = mColorA * ((color      ) & 0xFF) / 255.0f;
163870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
1639e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik    mSetShaderColor = mDescription.setColorModulate(mColorA);
164070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
164170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
164286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
164386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorA = alpha / 255.0f;
1644886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorR = mColorA * ((color >> 16) & 0xFF) / 255.0f;
1645886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorG = mColorA * ((color >>  8) & 0xFF) / 255.0f;
1646886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorB = mColorA * ((color      ) & 0xFF) / 255.0f;
164786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorSet = true;
1648e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik    mSetShaderColor = mDescription.setAlpha8ColorModulate(mColorR, mColorG, mColorB, mColorA);
164986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy}
165086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
16514121063313ac0d6f69f6253cac821d0c1c122086Romain Guyvoid OpenGLRenderer::setupDrawTextGamma(const SkPaint* paint) {
16524121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    mCaches.fontRenderer->describe(mDescription, paint);
16534121063313ac0d6f69f6253cac821d0c1c122086Romain Guy}
16544121063313ac0d6f69f6253cac821d0c1c122086Romain Guy
165570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
165670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = a;
165770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorR = r;
165870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorG = g;
165970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorB = b;
166070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
1661e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik    mSetShaderColor = mDescription.setColorModulate(a);
166270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
166370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1664d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins IIIvoid OpenGLRenderer::setupDrawShader(const SkShader* shader) {
1665e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    if (shader != nullptr) {
1666d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        SkiaShader::describe(&mCaches, mDescription, mExtensions, *shader);
166770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
166870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
166970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
167076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergervoid OpenGLRenderer::setupDrawColorFilter(const SkColorFilter* filter) {
1671e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    if (filter == nullptr) {
167276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        return;
167376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    }
167476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
167576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkXfermode::Mode mode;
1676e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    if (filter->asColorMode(nullptr, &mode)) {
167776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        mDescription.colorOp = ProgramDescription::kColorBlend;
167876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        mDescription.colorMode = mode;
1679e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    } else if (filter->asColorMatrix(nullptr)) {
168076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        mDescription.colorOp = ProgramDescription::kColorMatrix;
168170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
168270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
168370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1684f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guyvoid OpenGLRenderer::accountForClear(SkXfermode::Mode mode) {
1685f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    if (mColorSet && mode == SkXfermode::kClear_Mode) {
1686f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy        mColorA = 1.0f;
1687f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy        mColorR = mColorG = mColorB = 0.0f;
168854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        mSetShaderColor = mDescription.modulate = true;
1689f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    }
1690f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy}
1691f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy
169276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergervoid OpenGLRenderer::setupDrawBlending(const Layer* layer, bool swapSrcDst) {
169376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkXfermode::Mode mode = layer->getMode();
1694f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // When the blending mode is kClear_Mode, we need to use a modulate color
1695f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // argb=1,0,0,0
1696f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    accountForClear(mode);
1697d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    // TODO: check shader blending, once we have shader drawing support for layers.
16988dfaa4904205772cdceee63ef3989bcdedf1a914Tom Hudson    bool blend = layer->isBlend()
16998dfaa4904205772cdceee63ef3989bcdedf1a914Tom Hudson            || getLayerAlpha(layer) < 1.0f
17008dfaa4904205772cdceee63ef3989bcdedf1a914Tom Hudson            || (mColorSet && mColorA < 1.0f)
17018dfaa4904205772cdceee63ef3989bcdedf1a914Tom Hudson            || PaintUtils::isBlendedColorFilter(layer->getColorFilter());
1702c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    chooseBlending(blend, mode, mDescription, swapSrcDst);
170370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
170470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
170576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergervoid OpenGLRenderer::setupDrawBlending(const SkPaint* paint, bool blend, bool swapSrcDst) {
170676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkXfermode::Mode mode = getXfermodeDirect(paint);
1707f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // When the blending mode is kClear_Mode, we need to use a modulate color
1708f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // argb=1,0,0,0
1709f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    accountForClear(mode);
1710031888744e24b5c7243ac99ec98b78aff5db1c78Chris Craik    blend |= (mColorSet && mColorA < 1.0f)
1711031888744e24b5c7243ac99ec98b78aff5db1c78Chris Craik            || (getShader(paint) && !getShader(paint)->isOpaque())
1712031888744e24b5c7243ac99ec98b78aff5db1c78Chris Craik            || PaintUtils::isBlendedColorFilter(getColorFilter(paint));
1713c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    chooseBlending(blend, mode, mDescription, swapSrcDst);
171470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
171570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
171670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawProgram() {
17176c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik    mCaches.setProgram(mDescription);
1718deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    if (mDescription.hasRoundRectClip) {
1719deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        // TODO: avoid doing this repeatedly, stashing state pointer in program
1720984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson        const RoundRectClipState* state = writableSnapshot()->roundRectClipState;
1721af4d04cab6d48ae0d6a5e79bd30f679af87abaadChris Craik        const Rect& innerRect = state->innerRect;
17226c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik        glUniform4f(mCaches.program().getUniform("roundRectInnerRectLTRB"),
1723af4d04cab6d48ae0d6a5e79bd30f679af87abaadChris Craik                innerRect.left, innerRect.top,
1724af4d04cab6d48ae0d6a5e79bd30f679af87abaadChris Craik                innerRect.right, innerRect.bottom);
17256c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik        glUniformMatrix4fv(mCaches.program().getUniform("roundRectInvTransform"),
1726deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik                1, GL_FALSE, &state->matrix.data[0]);
17274340c260c002f0cf7bc41571673e57913b5df19fChris Craik
17284340c260c002f0cf7bc41571673e57913b5df19fChris Craik        // add half pixel to round out integer rect space to cover pixel centers
17294340c260c002f0cf7bc41571673e57913b5df19fChris Craik        float roundedOutRadius = state->radius + 0.5f;
17306c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik        glUniform1f(mCaches.program().getUniform("roundRectRadius"),
17314340c260c002f0cf7bc41571673e57913b5df19fChris Craik                roundedOutRadius);
1732deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    }
173370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
173470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
173570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawDirtyRegionsDisabled() {
173670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = false;
173770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
173870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
17394063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craikvoid OpenGLRenderer::setupDrawModelView(ModelViewMode mode, bool offset,
17404063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        float left, float top, float right, float bottom, bool ignoreTransform) {
1741e10e827ed68b0a9487cf8dd1fc545f9a09517ae9Chris Craik    mModelViewMatrix.loadTranslate(left, top, 0.0f);
17424063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    if (mode == kModelViewMode_TranslateAndScale) {
1743e10e827ed68b0a9487cf8dd1fc545f9a09517ae9Chris Craik        mModelViewMatrix.scale(right - left, bottom - top, 1.0f);
174470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
17454063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik
174686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    bool dirty = right - left > 0.0f && bottom - top > 0.0f;
1747a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    const Matrix4& transformMatrix = ignoreTransform ? Matrix4::identity() : *currentTransform();
17486c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik
17496c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik    mCaches.program().set(currentSnapshot()->getOrthoMatrix(),
1750e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik            mModelViewMatrix, transformMatrix, offset);
1751a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    if (dirty && mTrackDirtyRegions) {
1752a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik        if (!ignoreTransform) {
1753a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik            dirtyLayer(left, top, right, bottom, *currentTransform());
1754a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik        } else {
1755a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik            dirtyLayer(left, top, right, bottom);
1756a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik        }
175786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    }
175870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
175970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1760d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins IIIvoid OpenGLRenderer::setupDrawColorUniforms(bool hasShader) {
1761d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    if ((mColorSet && !hasShader) || (hasShader && mSetShaderColor)) {
17626c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik        mCaches.program().setColor(mColorR, mColorG, mColorB, mColorA);
176370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
176470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
176570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
176686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawPureColorUniforms() {
17675536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    if (mSetShaderColor) {
17686c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik        mCaches.program().setColor(mColorR, mColorG, mColorB, mColorA);
17695536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    }
17705536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy}
17715536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy
1772d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins IIIvoid OpenGLRenderer::setupDrawShaderUniforms(const SkShader* shader, bool ignoreTransform) {
1773e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    if (shader == nullptr) {
1774d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        return;
1775d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    }
1776d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
1777d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    if (ignoreTransform) {
1778d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        // if ignoreTransform=true was passed to setupDrawModelView, undo currentTransform()
1779d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        // because it was built into modelView / the geometry, and the description needs to
1780d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        // compensate.
1781d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        mat4 modelViewWithoutTransform;
1782d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        modelViewWithoutTransform.loadInverse(*currentTransform());
1783d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        modelViewWithoutTransform.multiply(mModelViewMatrix);
1784d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        mModelViewMatrix.load(modelViewWithoutTransform);
178570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
1786d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
1787d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    SkiaShader::setupProgram(&mCaches, mModelViewMatrix, &mTextureUnit, mExtensions, *shader);
178870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
178970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
179076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergervoid OpenGLRenderer::setupDrawColorFilterUniforms(const SkColorFilter* filter) {
1791e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    if (nullptr == filter) {
179276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        return;
179376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    }
179476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
179576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkColor color;
179676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkXfermode::Mode mode;
179776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    if (filter->asColorMode(&color, &mode)) {
179876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        const int alpha = SkColorGetA(color);
179976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        const GLfloat a = alpha / 255.0f;
180076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        const GLfloat r = a * SkColorGetR(color) / 255.0f;
180176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        const GLfloat g = a * SkColorGetG(color) / 255.0f;
180276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        const GLfloat b = a * SkColorGetB(color) / 255.0f;
18036c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik        glUniform4f(mCaches.program().getUniform("colorBlend"), r, g, b, a);
180476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        return;
180576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    }
180676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
180776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkScalar srcColorMatrix[20];
180876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    if (filter->asColorMatrix(srcColorMatrix)) {
180976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
181076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        float colorMatrix[16];
181176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        memcpy(colorMatrix, srcColorMatrix, 4 * sizeof(float));
181276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        memcpy(&colorMatrix[4], &srcColorMatrix[5], 4 * sizeof(float));
181376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        memcpy(&colorMatrix[8], &srcColorMatrix[10], 4 * sizeof(float));
181476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        memcpy(&colorMatrix[12], &srcColorMatrix[15], 4 * sizeof(float));
181576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
181676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        // Skia uses the range [0..255] for the addition vector, but we need
181776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        // the [0..1] range to apply the vector in GLSL
181876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        float colorVector[4];
181976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        colorVector[0] = srcColorMatrix[4] / 255.0f;
182076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        colorVector[1] = srcColorMatrix[9] / 255.0f;
182176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        colorVector[2] = srcColorMatrix[14] / 255.0f;
182276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        colorVector[3] = srcColorMatrix[19] / 255.0f;
182376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
18246c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik        glUniformMatrix4fv(mCaches.program().getUniform("colorMatrix"), 1,
182576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                GL_FALSE, colorMatrix);
18266c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik        glUniform4fv(mCaches.program().getUniform("colorMatrixVector"), 1, colorVector);
182776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        return;
182870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
182976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
183076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    // it is an error if we ever get here
183170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
183270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
18334121063313ac0d6f69f6253cac821d0c1c122086Romain Guyvoid OpenGLRenderer::setupDrawTextGammaUniforms() {
18346c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik    mCaches.fontRenderer->setupProgram(mDescription, mCaches.program());
18354121063313ac0d6f69f6253cac821d0c1c122086Romain Guy}
18364121063313ac0d6f69f6253cac821d0c1c122086Romain Guy
183770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawSimpleMesh() {
183896a5c4c7bab6718524de7253da8309143ab48befChris Craik    bool force = mRenderState.meshState().bindMeshBuffer();
18396c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik    mRenderState.meshState().bindPositionVertexPointer(force, nullptr);
184096a5c4c7bab6718524de7253da8309143ab48befChris Craik    mRenderState.meshState().unbindIndicesBuffer();
184170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
184270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
184370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawTexture(GLuint texture) {
184444eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    if (texture) mCaches.textureState().bindTexture(texture);
18452d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy    mTextureUnit++;
184696a5c4c7bab6718524de7253da8309143ab48befChris Craik    mRenderState.meshState().enableTexCoordsVertexArray();
184770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
184870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1849aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::setupDrawExternalTexture(GLuint texture) {
185044eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    mCaches.textureState().bindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
18512d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy    mTextureUnit++;
185296a5c4c7bab6718524de7253da8309143ab48befChris Craik    mRenderState.meshState().enableTexCoordsVertexArray();
1853aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1854aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
18558f0095cd33558e9cc8a440047908e53b68906f5fRomain Guyvoid OpenGLRenderer::setupDrawTextureTransform() {
18568f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    mDescription.hasTextureTransform = true;
18578f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy}
18588f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy
18598f0095cd33558e9cc8a440047908e53b68906f5fRomain Guyvoid OpenGLRenderer::setupDrawTextureTransformUniforms(mat4& transform) {
18606c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik    glUniformMatrix4fv(mCaches.program().getUniform("mainTextureTransform"), 1,
1861aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy            GL_FALSE, &transform.data[0]);
1862aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1863aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
1864564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craikvoid OpenGLRenderer::setupDrawMesh(const GLvoid* vertices,
1865564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craik        const GLvoid* texCoords, GLuint vbo) {
1866f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = false;
18673b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (!vertices || vbo) {
186896a5c4c7bab6718524de7253da8309143ab48befChris Craik        force = mRenderState.meshState().bindMeshBuffer(vbo);
186970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
187096a5c4c7bab6718524de7253da8309143ab48befChris Craik        force = mRenderState.meshState().unbindMeshBuffer();
187170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
1872d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
18736c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik    mRenderState.meshState().bindPositionVertexPointer(force, vertices);
18746c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik    if (mCaches.program().texCoords >= 0) {
18756c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik        mRenderState.meshState().bindTexCoordsVertexPointer(force, texCoords);
187615bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    }
187715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
187896a5c4c7bab6718524de7253da8309143ab48befChris Craik    mRenderState.meshState().unbindIndicesBuffer();
187915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy}
188015bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
1881564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craikvoid OpenGLRenderer::setupDrawMesh(const GLvoid* vertices,
1882564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craik        const GLvoid* texCoords, const GLvoid* colors) {
188396a5c4c7bab6718524de7253da8309143ab48befChris Craik    bool force = mRenderState.meshState().unbindMeshBuffer();
1884ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    GLsizei stride = sizeof(ColorTextureVertex);
1885ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
18866c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik    mRenderState.meshState().bindPositionVertexPointer(force, vertices, stride);
18876c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik    if (mCaches.program().texCoords >= 0) {
18886c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik        mRenderState.meshState().bindTexCoordsVertexPointer(force, texCoords, stride);
1889ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
18906c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik    int slot = mCaches.program().getAttrib("colors");
1891ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (slot >= 0) {
1892ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        glEnableVertexAttribArray(slot);
1893ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        glVertexAttribPointer(slot, 4, GL_FLOAT, GL_FALSE, stride, colors);
1894ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
1895ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
189696a5c4c7bab6718524de7253da8309143ab48befChris Craik    mRenderState.meshState().unbindIndicesBuffer();
1897ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy}
1898ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
1899564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craikvoid OpenGLRenderer::setupDrawMeshIndices(const GLvoid* vertices,
1900564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craik        const GLvoid* texCoords, GLuint vbo) {
19013b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    bool force = false;
19023b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // If vbo is != 0 we want to treat the vertices parameter as an offset inside
19033b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // a VBO. However, if vertices is set to NULL and vbo == 0 then we want to
190496a5c4c7bab6718524de7253da8309143ab48befChris Craik    // use the default VBO found in RenderState
19053b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (!vertices || vbo) {
190696a5c4c7bab6718524de7253da8309143ab48befChris Craik        force = mRenderState.meshState().bindMeshBuffer(vbo);
19073b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    } else {
190896a5c4c7bab6718524de7253da8309143ab48befChris Craik        force = mRenderState.meshState().unbindMeshBuffer();
19093b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
191096a5c4c7bab6718524de7253da8309143ab48befChris Craik    mRenderState.meshState().bindQuadIndicesBuffer();
19113b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
19126c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik    mRenderState.meshState().bindPositionVertexPointer(force, vertices);
19136c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik    if (mCaches.program().texCoords >= 0) {
19146c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik        mRenderState.meshState().bindTexCoordsVertexPointer(force, texCoords);
19158d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    }
191670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
191770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1918448455fe783b0a711340322dca272b8cc0ebe473Romain Guyvoid OpenGLRenderer::setupDrawIndexedVertices(GLvoid* vertices) {
191996a5c4c7bab6718524de7253da8309143ab48befChris Craik    bool force = mRenderState.meshState().unbindMeshBuffer();
192096a5c4c7bab6718524de7253da8309143ab48befChris Craik    mRenderState.meshState().bindQuadIndicesBuffer();
19216c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik    mRenderState.meshState().bindPositionVertexPointer(force, vertices, kVertexStride);
19225b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
19235b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
192470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
1925f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing
1926f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1927f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1928107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawRenderNode(RenderNode* renderNode, Rect& dirty, int32_t replayFlags) {
19290fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // All the usual checks and setup operations (quickReject, setupDraw, etc.)
19300fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // will be performed by the display list itself
1931a7090e0cfd7c719a6d4c03aae34f5db98754cbddChris Craik    if (renderNode && renderNode->isRenderable()) {
1932f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik        // compute 3d ordering
1933a7090e0cfd7c719a6d4c03aae34f5db98754cbddChris Craik        renderNode->computeOrdering();
1934d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
1935107843de4507b3511006cb9c77b8d0364374385aTom Hudson            startFrame();
1936ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik            ReplayStateStruct replayStruct(*this, dirty, replayFlags);
1937a7090e0cfd7c719a6d4c03aae34f5db98754cbddChris Craik            renderNode->replay(replayStruct, 0);
1938107843de4507b3511006cb9c77b8d0364374385aTom Hudson            return;
1939c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        }
1940c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
1941ef8d6f272ae451aaedb0f02249c0f9f0576efdf3Chris Craik        // Don't avoid overdraw when visualizing, since that makes it harder to
1942ef8d6f272ae451aaedb0f02249c0f9f0576efdf3Chris Craik        // debug where it's coming from, and when the problem occurs.
1943ef8d6f272ae451aaedb0f02249c0f9f0576efdf3Chris Craik        bool avoidOverdraw = !mCaches.debugOverdraw;
1944487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk        DeferredDisplayList deferredList(mState.currentClipRect(), avoidOverdraw);
1945ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        DeferStateStruct deferStruct(deferredList, *this, replayFlags);
1946a7090e0cfd7c719a6d4c03aae34f5db98754cbddChris Craik        renderNode->defer(deferStruct, 0);
194796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
194896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        flushLayers();
1949107843de4507b3511006cb9c77b8d0364374385aTom Hudson        startFrame();
195096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
1951107843de4507b3511006cb9c77b8d0364374385aTom Hudson        deferredList.flush(*this, dirty);
1952107843de4507b3511006cb9c77b8d0364374385aTom Hudson    } else {
1953107843de4507b3511006cb9c77b8d0364374385aTom Hudson        // Even if there is no drawing command(Ex: invisible),
1954107843de4507b3511006cb9c77b8d0364374385aTom Hudson        // it still needs startFrame to clear buffer and start tiling.
1955107843de4507b3511006cb9c77b8d0364374385aTom Hudson        startFrame();
19560fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    }
19570fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy}
19580fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy
1959e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craikvoid OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top,
1960e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik        const SkPaint* paint) {
1961a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    float x = left;
1962a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    float y = top;
1963a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1964886b275e529e44a59c54b933453d9bc902973178Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
1965886b275e529e44a59c54b933453d9bc902973178Romain Guy
1966a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    bool ignoreTransform = false;
1967d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentTransform()->isPureTranslate()) {
1968d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
1969d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
1970a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        ignoreTransform = true;
1971a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1972886b275e529e44a59c54b933453d9bc902973178Romain Guy        texture->setFilter(GL_NEAREST, true);
1973886b275e529e44a59c54b933453d9bc902973178Romain Guy    } else {
197467862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik        texture->setFilter(getFilter(paint), true);
19755b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy    }
1976e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy
19773b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // No need to check for a UV mapper on the texture object, only ARGB_8888
19783b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // bitmaps get packed in the atlas
1979886b275e529e44a59c54b933453d9bc902973178Romain Guy    drawAlpha8TextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
198096a5c4c7bab6718524de7253da8309143ab48befChris Craik            paint, (GLvoid*) nullptr, (GLvoid*) kMeshTextureOffset,
198196a5c4c7bab6718524de7253da8309143ab48befChris Craik            GL_TRIANGLE_STRIP, kMeshCount, ignoreTransform);
1982a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy}
1983a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
198403c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy/**
198503c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * Important note: this method is intended to draw batches of bitmaps and
198603c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * will not set the scissor enable or dirty the current layer, if any.
198703c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * The caller is responsible for properly dirtying the current layer.
198803c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy */
1989107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
1990d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        int bitmapCount, TextureVertex* vertices, bool pureTranslate,
1991d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const Rect& bounds, const SkPaint* paint) {
199244eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    mCaches.textureState().activateTexture(0);
199355b6f95ee4ace96c97508bcd14483fb4e9dbeaa0Romain Guy    Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
1994107843de4507b3511006cb9c77b8d0364374385aTom Hudson    if (!texture) return;
19953b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
1996527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    const AutoTexture autoCleanup(texture);
1997527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
1998527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    texture->setWrap(GL_CLAMP_TO_EDGE, true);
199967862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik    texture->setFilter(pureTranslate ? GL_NEAREST : getFilter(paint), true);
2000527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2001527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    const float x = (int) floorf(bounds.left + 0.5f);
2002527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    const float y = (int) floorf(bounds.top + 0.5f);
20031103b3255945d2eb2fa9c191e84e2270b343cca9Mike Reed    if (CC_UNLIKELY(bitmap->colorType() == kAlpha_8_SkColorType)) {
2004527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        drawAlpha8TextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
200576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                texture->id, paint, &vertices[0].x, &vertices[0].u,
20064063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                GL_TRIANGLES, bitmapCount * 6, true,
20074063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                kModelViewMode_Translate, false);
2008527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    } else {
2009527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        drawTextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
201076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                texture->id, paint, texture->blend, &vertices[0].x, &vertices[0].u,
20114063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                GL_TRIANGLES, bitmapCount * 6, false, true, 0,
20124063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                kModelViewMode_Translate, false);
2013527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    }
2014527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2015107843de4507b3511006cb9c77b8d0364374385aTom Hudson    mDirty = true;
2016527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik}
2017527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2018107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawBitmap(const SkBitmap* bitmap, const SkPaint* paint) {
2019796475006f5d670e8383a2050f11719522437a43Chris Craik    if (quickRejectSetupScissor(0, 0, bitmap->width(), bitmap->height())) {
2020107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
20216926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
20226926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
202344eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    mCaches.textureState().activateTexture(0);
20243b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = getTexture(bitmap);
2025107843de4507b3511006cb9c77b8d0364374385aTom Hudson    if (!texture) return;
202622158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
202722158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
20281103b3255945d2eb2fa9c191e84e2270b343cca9Mike Reed    if (CC_UNLIKELY(bitmap->colorType() == kAlpha_8_SkColorType)) {
2029796475006f5d670e8383a2050f11719522437a43Chris Craik        drawAlphaBitmap(texture, 0, 0, paint);
2030a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    } else {
2031796475006f5d670e8383a2050f11719522437a43Chris Craik        drawTextureRect(0, 0, bitmap->width(), bitmap->height(), texture, paint);
2032886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
2033486590963e2207d68eebd6944fec70d50d41116aChet Haase
2034107843de4507b3511006cb9c77b8d0364374385aTom Hudson    mDirty = true;
2035e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy}
2036e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
2037107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
2038d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const float* vertices, const int* colors, const SkPaint* paint) {
2039984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (!vertices || mState.currentlyIgnored()) {
2040107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
20415a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
20425a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
204339a908c1df89e1073627b0dcbce922d826b67055Chris Craik    // TODO: use quickReject on bounds from vertices
204465fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik    mRenderState.scissor().setEnabled(true);
204539a908c1df89e1073627b0dcbce922d826b67055Chris Craik
2046b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float left = FLT_MAX;
2047b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float top = FLT_MAX;
2048b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float right = FLT_MIN;
2049b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float bottom = FLT_MIN;
2050b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
2051a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    const uint32_t count = meshWidth * meshHeight * 6;
2052b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
205351d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik    std::unique_ptr<ColorTextureVertex[]> mesh(new ColorTextureVertex[count]);
205451d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik    ColorTextureVertex* vertex = &mesh[0];
2055ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
205651d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik    std::unique_ptr<int[]> tempColors;
2057ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (!colors) {
2058ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        uint32_t colorsCount = (meshWidth + 1) * (meshHeight + 1);
205951d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik        tempColors.reset(new int[colorsCount]);
206051d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik        memset(tempColors.get(), 0xff, colorsCount * sizeof(int));
206151d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik        colors = tempColors.get();
2062ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
2063a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
206444eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    mCaches.textureState().activateTexture(0);
2065ebd52610cfeff6e557fde284a7e1efc5e6438285John Reck    Texture* texture = mRenderState.assetAtlas().getEntryTexture(bitmap);
20663b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    const UvMapper& mapper(getMapper(texture));
20673b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
20685a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    for (int32_t y = 0; y < meshHeight; y++) {
20695a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        for (int32_t x = 0; x < meshWidth; x++) {
20705a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            uint32_t i = (y * (meshWidth + 1) + x) * 2;
20715a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
20725a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u1 = float(x) / meshWidth;
20735a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u2 = float(x + 1) / meshWidth;
20745a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v1 = float(y) / meshHeight;
20755a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v2 = float(y + 1) / meshHeight;
20765a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
20773b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            mapper.map(u1, v1, u2, v2);
20783b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
20795a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ax = i + (meshWidth + 1) * 2;
20805a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ay = ax + 1;
20815a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int bx = i;
20825a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int by = bx + 1;
20835a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cx = i + 2;
20845a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cy = cx + 1;
20855a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dx = i + (meshWidth + 1) * 2 + 2;
20865a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dy = dx + 1;
20875a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
2088ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
2089ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]);
2090ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
20915a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
2092ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
2093ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
2094ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]);
2095b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
2096a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
2097a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy])));
2098a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
2099a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy])));
21005a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        }
21015a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
21025a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
2103f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(left, top, right, bottom)) {
2104107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
2105a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    }
2106a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
2107ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (!texture) {
21083b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        texture = mCaches.textureCache.get(bitmap);
21093b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        if (!texture) {
2110107843de4507b3511006cb9c77b8d0364374385aTom Hudson            return;
21113b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        }
2112ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
2113a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    const AutoTexture autoCleanup(texture);
2114a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
2115a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
211667862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik    texture->setFilter(getFilter(paint), true);
2117a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
2118a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    int alpha;
2119a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    SkXfermode::Mode mode;
2120a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
2121a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
2122ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    float a = alpha / 255.0f;
2123ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2124a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    if (hasLayer()) {
2125d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        dirtyLayer(left, top, right, bottom, *currentTransform());
2126b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    }
2127b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
2128ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDraw();
2129ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawWithTextureAndColor();
2130ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawColor(a, a, a, a);
213176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
213276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint, true);
2133ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawProgram();
2134ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawDirtyRegionsDisabled();
21354063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(kModelViewMode_TranslateAndScale, false, 0.0f, 0.0f, 1.0f, 1.0f);
2136ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawTexture(texture->id);
2137ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawPureColorUniforms();
213876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
21393380cfdc77100e87aa8390386ccf390834dea171Romain Guy    setupDrawMesh(&mesh[0].x, &mesh[0].u, &mesh[0].r);
2140ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2141ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    glDrawArrays(GL_TRIANGLES, 0, count);
2142ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
21436c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik    int slot = mCaches.program().getAttrib("colors");
2144ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (slot >= 0) {
2145ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        glDisableVertexAttribArray(slot);
2146ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
2147ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2148107843de4507b3511006cb9c77b8d0364374385aTom Hudson    mDirty = true;
21495a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy}
21505a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
2151107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawBitmap(const SkBitmap* bitmap,
21528ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float srcLeft, float srcTop, float srcRight, float srcBottom,
21538ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float dstLeft, float dstTop, float dstRight, float dstBottom,
2154d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik         const SkPaint* paint) {
2155f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(dstLeft, dstTop, dstRight, dstBottom)) {
2156107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
21576926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
21586926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
215944eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    mCaches.textureState().activateTexture(0);
21603b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = getTexture(bitmap);
2161107843de4507b3511006cb9c77b8d0364374385aTom Hudson    if (!texture) return;
216222158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
21638ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
21648ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float width = texture->width;
21658ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float height = texture->height;
2166c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
21673b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    float u1 = fmax(0.0f, srcLeft / width);
21683b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    float v1 = fmax(0.0f, srcTop / height);
21693b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    float u2 = fmin(1.0f, srcRight / width);
21703b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    float v2 = fmin(1.0f, srcBottom / height);
21713b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
21723b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    getMapper(texture).map(u1, v1, u2, v2);
2173c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
217496a5c4c7bab6718524de7253da8309143ab48befChris Craik    mRenderState.meshState().unbindMeshBuffer();
21758ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(u1, v1, u2, v2);
21768ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
2177d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
2178d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy
2179886b275e529e44a59c54b933453d9bc902973178Romain Guy    float scaleX = (dstRight - dstLeft) / (srcRight - srcLeft);
2180886b275e529e44a59c54b933453d9bc902973178Romain Guy    float scaleY = (dstBottom - dstTop) / (srcBottom - srcTop);
21816620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
2182886b275e529e44a59c54b933453d9bc902973178Romain Guy    bool scaled = scaleX != 1.0f || scaleY != 1.0f;
2183886b275e529e44a59c54b933453d9bc902973178Romain Guy    // Apply a scale transform on the canvas only when a shader is in use
2184886b275e529e44a59c54b933453d9bc902973178Romain Guy    // Skia handles the ratio between the dst and src rects as a scale factor
2185886b275e529e44a59c54b933453d9bc902973178Romain Guy    // when a shader is set
2186d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    bool useScaleTransform = getShader(paint) && scaled;
2187886b275e529e44a59c54b933453d9bc902973178Romain Guy    bool ignoreTransform = false;
2188b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy
2189d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (CC_LIKELY(currentTransform()->isPureTranslate() && !useScaleTransform)) {
2190d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        float x = (int) floorf(dstLeft + currentTransform()->getTranslateX() + 0.5f);
2191d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        float y = (int) floorf(dstTop + currentTransform()->getTranslateY() + 0.5f);
2192886b275e529e44a59c54b933453d9bc902973178Romain Guy
2193886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstRight = x + (dstRight - dstLeft);
2194886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstBottom = y + (dstBottom - dstTop);
2195886b275e529e44a59c54b933453d9bc902973178Romain Guy
2196886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstLeft = x;
2197886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstTop = y;
2198886b275e529e44a59c54b933453d9bc902973178Romain Guy
219967862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik        texture->setFilter(scaled ? getFilter(paint) : GL_NEAREST, true);
2200886b275e529e44a59c54b933453d9bc902973178Romain Guy        ignoreTransform = true;
22016620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
220267862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik        texture->setFilter(getFilter(paint), true);
2203886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
2204886b275e529e44a59c54b933453d9bc902973178Romain Guy
2205886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (CC_UNLIKELY(useScaleTransform)) {
2206886b275e529e44a59c54b933453d9bc902973178Romain Guy        save(SkCanvas::kMatrix_SaveFlag);
2207886b275e529e44a59c54b933453d9bc902973178Romain Guy        translate(dstLeft, dstTop);
2208886b275e529e44a59c54b933453d9bc902973178Romain Guy        scale(scaleX, scaleY);
2209886b275e529e44a59c54b933453d9bc902973178Romain Guy
2210886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstLeft = 0.0f;
2211886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstTop = 0.0f;
2212886b275e529e44a59c54b933453d9bc902973178Romain Guy
2213886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstRight = srcRight - srcLeft;
2214886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstBottom = srcBottom - srcTop;
2215886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
2216886b275e529e44a59c54b933453d9bc902973178Romain Guy
22171103b3255945d2eb2fa9c191e84e2270b343cca9Mike Reed    if (CC_UNLIKELY(bitmap->colorType() == kAlpha_8_SkColorType)) {
2218886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawAlpha8TextureMesh(dstLeft, dstTop, dstRight, dstBottom,
221976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                texture->id, paint,
22203380cfdc77100e87aa8390386ccf390834dea171Romain Guy                &mMeshVertices[0].x, &mMeshVertices[0].u,
222196a5c4c7bab6718524de7253da8309143ab48befChris Craik                GL_TRIANGLE_STRIP, kMeshCount, ignoreTransform);
2222886b275e529e44a59c54b933453d9bc902973178Romain Guy    } else {
2223886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom,
222476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                texture->id, paint, texture->blend,
22253380cfdc77100e87aa8390386ccf390834dea171Romain Guy                &mMeshVertices[0].x, &mMeshVertices[0].u,
222696a5c4c7bab6718524de7253da8309143ab48befChris Craik                GL_TRIANGLE_STRIP, kMeshCount, false, ignoreTransform);
2227886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
2228886b275e529e44a59c54b933453d9bc902973178Romain Guy
2229886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (CC_UNLIKELY(useScaleTransform)) {
2230886b275e529e44a59c54b933453d9bc902973178Romain Guy        restore();
22316620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
22328ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
22338ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
2234486590963e2207d68eebd6944fec70d50d41116aChet Haase
2235107843de4507b3511006cb9c77b8d0364374385aTom Hudson    mDirty = true;
2236ce0537b80087a6225273040a987414b1dd081aa0Romain Guy}
2237ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
2238107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch,
2239d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        float left, float top, float right, float bottom, const SkPaint* paint) {
2240f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(left, top, right, bottom)) {
2241107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
22424c2547fa9244e78115cde0a259291053108c3dc7Romain Guy    }
22434c2547fa9244e78115cde0a259291053108c3dc7Romain Guy
2244ebd52610cfeff6e557fde284a7e1efc5e6438285John Reck    AssetAtlas::Entry* entry = mRenderState.assetAtlas().getEntry(bitmap);
22454c2547fa9244e78115cde0a259291053108c3dc7Romain Guy    const Patch* mesh = mCaches.patchCache.get(entry, bitmap->width(), bitmap->height(),
22464c2547fa9244e78115cde0a259291053108c3dc7Romain Guy            right - left, bottom - top, patch);
22474c2547fa9244e78115cde0a259291053108c3dc7Romain Guy
2248107843de4507b3511006cb9c77b8d0364374385aTom Hudson    drawPatch(bitmap, mesh, entry, left, top, right, bottom, paint);
2249be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy}
2250be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy
2251107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawPatch(const SkBitmap* bitmap, const Patch* mesh,
2252d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        AssetAtlas::Entry* entry, float left, float top, float right, float bottom,
2253d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* paint) {
2254f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(left, top, right, bottom)) {
2255107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
22566926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
22576926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2258211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(mesh && mesh->verticesCount > 0)) {
225944eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik        mCaches.textureState().activateTexture(0);
2260a404e16e4933857464046d763ed7629cd0c86cbfRomain Guy        Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
2261107843de4507b3511006cb9c77b8d0364374385aTom Hudson        if (!texture) return;
2262a4adcf0239039eb8f005be252409901c41b28839Romain Guy        const AutoTexture autoCleanup(texture);
22633b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
2264a4adcf0239039eb8f005be252409901c41b28839Romain Guy        texture->setWrap(GL_CLAMP_TO_EDGE, true);
2265a4adcf0239039eb8f005be252409901c41b28839Romain Guy        texture->setFilter(GL_LINEAR, true);
2266a4adcf0239039eb8f005be252409901c41b28839Romain Guy
2267d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        const bool pureTranslate = currentTransform()->isPureTranslate();
22685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Mark the current layer dirty where we are going to draw the patch
22698168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy        if (hasLayer() && mesh->hasEmptyQuads) {
2270d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            const float offsetX = left + currentTransform()->getTranslateX();
2271d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            const float offsetY = top + currentTransform()->getTranslateY();
22725b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const size_t count = mesh->quads.size();
22735b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            for (size_t i = 0; i < count; i++) {
22748ab4079ca27e36e5c584495bcd71b573598ac021Romain Guy                const Rect& bounds = mesh->quads.itemAt(i);
2275211370fd943cf26905001b38b8b1791851b26adcRomain Guy                if (CC_LIKELY(pureTranslate)) {
2276c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float x = (int) floorf(bounds.left + offsetX + 0.5f);
2277c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float y = (int) floorf(bounds.top + offsetY + 0.5f);
2278c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight());
22796620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                } else {
2280c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(left + bounds.left, top + bounds.top,
2281d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                            left + bounds.right, top + bounds.bottom, *currentTransform());
22826620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                }
22835b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
22845b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
22855b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
22864063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        bool ignoreTransform = false;
2287211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_LIKELY(pureTranslate)) {
2288d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            const float x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
2289d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            const float y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
22906620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
22913b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            right = x + right - left;
22923b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            bottom = y + bottom - top;
22934063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            left = x;
22944063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            top = y;
22954063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            ignoreTransform = true;
22966620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        }
229776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        drawIndexedTextureMesh(left, top, right, bottom, texture->id, paint,
229876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                texture->blend, (GLvoid*) mesh->offset, (GLvoid*) mesh->textureOffset,
22994063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                GL_TRIANGLES, mesh->indexCount, false, ignoreTransform,
23004063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                mCaches.patchCache.getMeshBuffer(), kModelViewMode_Translate, !mesh->hasEmptyQuads);
2301054dc1840941665e32036f9523df51720ad069c8Romain Guy    }
2302486590963e2207d68eebd6944fec70d50d41116aChet Haase
2303107843de4507b3511006cb9c77b8d0364374385aTom Hudson    mDirty = true;
2304f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
2305f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
230603c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy/**
230703c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * Important note: this method is intended to draw batches of 9-patch objects and
230803c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * will not set the scissor enable or dirty the current layer, if any.
230903c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * The caller is responsible for properly dirtying the current layer.
231003c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy */
2311107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
2312d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint) {
231344eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    mCaches.textureState().activateTexture(0);
231403c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
2315107843de4507b3511006cb9c77b8d0364374385aTom Hudson    if (!texture) return;
231603c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    const AutoTexture autoCleanup(texture);
231703c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy
231803c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
231903c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    texture->setFilter(GL_LINEAR, true);
232003c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy
232176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    drawIndexedTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, paint,
232276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            texture->blend, &vertices[0].x, &vertices[0].u,
23234063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            GL_TRIANGLES, indexCount, false, true, 0, kModelViewMode_Translate, false);
232403c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy
2325107843de4507b3511006cb9c77b8d0364374385aTom Hudson    mDirty = true;
232603c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy}
232703c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy
2328107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawVertexBuffer(float translateX, float translateY,
2329bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik        const VertexBuffer& vertexBuffer, const SkPaint* paint, int displayFlags) {
23304063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    // not missing call to quickReject/dirtyLayer, always done at a higher level
23316d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    if (!vertexBuffer.getVertexCount()) {
2332bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik        // no vertices to draw
2333107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
2334bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik    }
2335bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik
23360d5ac954a111d19270d6e618ee051a8d6419e1a5Chris Craik    Rect bounds(vertexBuffer.getBounds());
23370d5ac954a111d19270d6e618ee051a8d6419e1a5Chris Craik    bounds.translate(translateX, translateY);
233805f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    dirtyLayer(bounds.left, bounds.top, bounds.right, bounds.bottom, *currentTransform());
233905f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik
234065cd612face362d054a85d0f7e5881c59cd523beChris Craik    int color = paint->getColor();
234165cd612face362d054a85d0f7e5881c59cd523beChris Craik    bool isAA = paint->isAntiAlias();
234265cd612face362d054a85d0f7e5881c59cd523beChris Craik
2343710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDraw();
2344710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawNoTexture();
234591a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik    if (isAA) setupDrawVertexAlpha((displayFlags & kVertexBuffer_ShadowInterp));
2346984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    setupDrawColor(color, ((color >> 24) & 0xFF) * writableSnapshot()->alpha);
234776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
2348d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawShader(getShader(paint));
234976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint, isAA);
2350710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawProgram();
2351bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik    setupDrawModelView(kModelViewMode_Translate, (displayFlags & kVertexBuffer_Offset),
2352bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik            translateX, translateY, 0, 0);
2353d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawColorUniforms(getShader(paint));
235476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
2355d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawShaderUniforms(getShader(paint));
2356858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
235755bfb4e728fe1db619af5d2c287f4abe711b3343ztenghui    const void* vertices = vertexBuffer.getBuffer();
235896a5c4c7bab6718524de7253da8309143ab48befChris Craik    mRenderState.meshState().unbindMeshBuffer();
23596c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik    mRenderState.meshState().bindPositionVertexPointer(true, vertices,
23606c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik            isAA ? kAlphaVertexStride : kVertexStride);
236196a5c4c7bab6718524de7253da8309143ab48befChris Craik    mRenderState.meshState().resetTexCoordsVertexPointer();
236263d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui
2363710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    int alphaSlot = -1;
2364710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (isAA) {
236596a5c4c7bab6718524de7253da8309143ab48befChris Craik        void* alphaCoords = ((GLbyte*) vertices) + kVertexAlphaOffset;
23666c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik        alphaSlot = mCaches.program().getAttrib("vtxAlpha");
2367710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        // TODO: avoid enable/disable in back to back uses of the alpha attribute
23686ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        glEnableVertexAttribArray(alphaSlot);
236996a5c4c7bab6718524de7253da8309143ab48befChris Craik        glVertexAttribPointer(alphaSlot, 1, GL_FLOAT, GL_FALSE, kAlphaVertexStride, alphaCoords);
2370710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
23716ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
237205f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    const VertexBuffer::Mode mode = vertexBuffer.getMode();
237305f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    if (mode == VertexBuffer::kStandard) {
237496a5c4c7bab6718524de7253da8309143ab48befChris Craik        mRenderState.meshState().unbindIndicesBuffer();
237563d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui        glDrawArrays(GL_TRIANGLE_STRIP, 0, vertexBuffer.getVertexCount());
237605f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    } else if (mode == VertexBuffer::kOnePolyRingShadow) {
237796a5c4c7bab6718524de7253da8309143ab48befChris Craik        mRenderState.meshState().bindShadowIndicesBuffer();
2378e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik        glDrawElements(GL_TRIANGLE_STRIP, ONE_POLY_RING_SHADOW_INDEX_COUNT,
2379e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik                GL_UNSIGNED_SHORT, nullptr);
238005f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    } else if (mode == VertexBuffer::kTwoPolyRingShadow) {
238196a5c4c7bab6718524de7253da8309143ab48befChris Craik        mRenderState.meshState().bindShadowIndicesBuffer();
2382e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik        glDrawElements(GL_TRIANGLE_STRIP, TWO_POLY_RING_SHADOW_INDEX_COUNT,
2383e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik                GL_UNSIGNED_SHORT, nullptr);
2384d5e8ade498b41b42874273cbfa375aed7b4d6a08ztenghui    } else if (mode == VertexBuffer::kIndices) {
238596a5c4c7bab6718524de7253da8309143ab48befChris Craik        mRenderState.meshState().unbindIndicesBuffer();
2386e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik        glDrawElements(GL_TRIANGLE_STRIP, vertexBuffer.getIndexCount(),
2387e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik                GL_UNSIGNED_SHORT, vertexBuffer.getIndices());
238863d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui    }
23897b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
2390710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (isAA) {
23916ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        glDisableVertexAttribArray(alphaSlot);
239204299385c681140239b0dc31d9780d087d2b4d7cRomain Guy    }
239365cd612face362d054a85d0f7e5881c59cd523beChris Craik
2394107843de4507b3511006cb9c77b8d0364374385aTom Hudson    mDirty = true;
2395858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase}
2396858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
2397858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase/**
239865cd612face362d054a85d0f7e5881c59cd523beChris Craik * Renders a convex path via tessellation. For AA paths, this function uses a similar approach to
239965cd612face362d054a85d0f7e5881c59cd523beChris Craik * that of AA lines in the drawLines() function.  We expand the convex path by a half pixel in
240065cd612face362d054a85d0f7e5881c59cd523beChris Craik * screen space in all directions. However, instead of using a fragment shader to compute the
240165cd612face362d054a85d0f7e5881c59cd523beChris Craik * translucency of the color from its position, we simply use a varying parameter to define how far
240265cd612face362d054a85d0f7e5881c59cd523beChris Craik * a given pixel is from the edge. For non-AA paths, the expansion and alpha varying are not used.
240365cd612face362d054a85d0f7e5881c59cd523beChris Craik *
240465cd612face362d054a85d0f7e5881c59cd523beChris Craik * Doesn't yet support joins, caps, or path effects.
240599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase */
2406107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawConvexPath(const SkPath& path, const SkPaint* paint) {
240765cd612face362d054a85d0f7e5881c59cd523beChris Craik    VertexBuffer vertexBuffer;
240865cd612face362d054a85d0f7e5881c59cd523beChris Craik    // TODO: try clipping large paths to viewport
2409d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    PathTessellator::tessellatePath(path, paint, *currentTransform(), vertexBuffer);
2410107843de4507b3511006cb9c77b8d0364374385aTom Hudson    drawVertexBuffer(vertexBuffer, paint);
241165cd612face362d054a85d0f7e5881c59cd523beChris Craik}
24127b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
241365cd612face362d054a85d0f7e5881c59cd523beChris Craik/**
241465cd612face362d054a85d0f7e5881c59cd523beChris Craik * We create tristrips for the lines much like shape stroke tessellation, using a per-vertex alpha
241565cd612face362d054a85d0f7e5881c59cd523beChris Craik * and additional geometry for defining an alpha slope perimeter.
241665cd612face362d054a85d0f7e5881c59cd523beChris Craik *
241765cd612face362d054a85d0f7e5881c59cd523beChris Craik * Using GL_LINES can be difficult because the rasterization rules for those lines produces some
241865cd612face362d054a85d0f7e5881c59cd523beChris Craik * unexpected results, and may vary between hardware devices. Previously we used a varying-base
241965cd612face362d054a85d0f7e5881c59cd523beChris Craik * in-shader alpha region, but found it to be taxing on some GPUs.
242065cd612face362d054a85d0f7e5881c59cd523beChris Craik *
242165cd612face362d054a85d0f7e5881c59cd523beChris Craik * TODO: try using a fixed input buffer for non-capped lines as in text rendering. this may reduce
242265cd612face362d054a85d0f7e5881c59cd523beChris Craik * memory transfer by removing need for degenerate vertices.
242365cd612face362d054a85d0f7e5881c59cd523beChris Craik */
2424107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawLines(const float* points, int count, const SkPaint* paint) {
2425984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (mState.currentlyIgnored() || count < 4) return;
24267b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
242765cd612face362d054a85d0f7e5881c59cd523beChris Craik    count &= ~0x3; // round down to nearest four
24287b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
242965cd612face362d054a85d0f7e5881c59cd523beChris Craik    VertexBuffer buffer;
243005f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    PathTessellator::tessellateLines(points, count, paint, *currentTransform(), buffer);
243105f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    const Rect& bounds = buffer.getBounds();
2432d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy
243305f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    if (quickRejectSetupScissor(bounds.left, bounds.top, bounds.right, bounds.bottom)) {
2434107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
2435d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy    }
2436d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy
2437bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik    int displayFlags = paint->isAntiAlias() ? 0 : kVertexBuffer_Offset;
2438107843de4507b3511006cb9c77b8d0364374385aTom Hudson    drawVertexBuffer(buffer, paint, displayFlags);
24395b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
24405b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
2441107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawPoints(const float* points, int count, const SkPaint* paint) {
2442984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (mState.currentlyIgnored() || count < 2) return;
2443ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
24446d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    count &= ~0x1; // round down to nearest two
24457b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
24466d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    VertexBuffer buffer;
244705f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    PathTessellator::tessellatePoints(points, count, paint, *currentTransform(), buffer);
24487b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
244905f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    const Rect& bounds = buffer.getBounds();
245005f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    if (quickRejectSetupScissor(bounds.left, bounds.top, bounds.right, bounds.bottom)) {
2451107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
2452ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    }
2453ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2454bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik    int displayFlags = paint->isAntiAlias() ? 0 : kVertexBuffer_Offset;
2455107843de4507b3511006cb9c77b8d0364374385aTom Hudson    drawVertexBuffer(buffer, paint, displayFlags);
2456107843de4507b3511006cb9c77b8d0364374385aTom Hudson
2457107843de4507b3511006cb9c77b8d0364374385aTom Hudson    mDirty = true;
2458ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
2459ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2460107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
2461e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy    // No need to check against the clip, we fill the clip region
2462984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (mState.currentlyIgnored()) return;
2463e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy
2464487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    Rect clip(mState.currentClipRect());
2465ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    clip.snapToPixelBoundaries();
246670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
246776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkPaint paint;
246876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    paint.setColor(color);
246976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    paint.setXfermodeMode(mode);
247076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
247176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, &paint, true);
2472486590963e2207d68eebd6944fec70d50d41116aChet Haase
2473107843de4507b3511006cb9c77b8d0364374385aTom Hudson    mDirty = true;
2474c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
24759d5316e3f56d138504565ff311145ac01621dff4Romain Guy
2476107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawShape(float left, float top, const PathTexture* texture,
2477d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* paint) {
2478107843de4507b3511006cb9c77b8d0364374385aTom Hudson    if (!texture) return;
247901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const AutoTexture autoCleanup(texture);
248001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
248101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float x = left + texture->left - texture->offset;
248201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float y = top + texture->top - texture->offset;
248301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
248401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
2485486590963e2207d68eebd6944fec70d50d41116aChet Haase
2486107843de4507b3511006cb9c77b8d0364374385aTom Hudson    mDirty = true;
248701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
248801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2489107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
2490d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        float rx, float ry, const SkPaint* p) {
2491984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (mState.currentlyIgnored()
2492947eabf42d835d0dfb0daa2fe6d869139c7000d6Chris Craik            || quickRejectSetupScissor(left, top, right, bottom, p)
24938dfaa4904205772cdceee63ef3989bcdedf1a914Tom Hudson            || PaintUtils::paintWillNotDraw(*p)) {
2494107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
2495710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
249601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2497e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    if (p->getPathEffect() != nullptr) {
249844eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik        mCaches.textureState().activateTexture(0);
2499c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        const PathTexture* texture = mCaches.pathCache.getRoundRect(
2500710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik                right - left, bottom - top, rx, ry, p);
2501107843de4507b3511006cb9c77b8d0364374385aTom Hudson        drawShape(left, top, texture, p);
2502107843de4507b3511006cb9c77b8d0364374385aTom Hudson    } else {
2503107843de4507b3511006cb9c77b8d0364374385aTom Hudson        const VertexBuffer* vertexBuffer = mCaches.tessellationCache.getRoundRect(
2504107843de4507b3511006cb9c77b8d0364374385aTom Hudson                *currentTransform(), *p, right - left, bottom - top, rx, ry);
2505107843de4507b3511006cb9c77b8d0364374385aTom Hudson        drawVertexBuffer(left, top, *vertexBuffer, p);
2506710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2507c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
250801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2509107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawCircle(float x, float y, float radius, const SkPaint* p) {
2510984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (mState.currentlyIgnored()
2511947eabf42d835d0dfb0daa2fe6d869139c7000d6Chris Craik            || quickRejectSetupScissor(x - radius, y - radius, x + radius, y + radius, p)
25128dfaa4904205772cdceee63ef3989bcdedf1a914Tom Hudson            || PaintUtils::paintWillNotDraw(*p)) {
2513107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
2514710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2515e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    if (p->getPathEffect() != nullptr) {
251644eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik        mCaches.textureState().activateTexture(0);
2517c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        const PathTexture* texture = mCaches.pathCache.getCircle(radius, p);
2518107843de4507b3511006cb9c77b8d0364374385aTom Hudson        drawShape(x - radius, y - radius, texture, p);
2519cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    } else {
2520107843de4507b3511006cb9c77b8d0364374385aTom Hudson        SkPath path;
2521107843de4507b3511006cb9c77b8d0364374385aTom Hudson        if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2522107843de4507b3511006cb9c77b8d0364374385aTom Hudson            path.addCircle(x, y, radius + p->getStrokeWidth() / 2);
2523107843de4507b3511006cb9c77b8d0364374385aTom Hudson        } else {
2524107843de4507b3511006cb9c77b8d0364374385aTom Hudson            path.addCircle(x, y, radius);
2525107843de4507b3511006cb9c77b8d0364374385aTom Hudson        }
2526107843de4507b3511006cb9c77b8d0364374385aTom Hudson        drawConvexPath(path, p);
2527cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
2528c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
252901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2530107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawOval(float left, float top, float right, float bottom,
2531d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* p) {
2532984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (mState.currentlyIgnored()
2533947eabf42d835d0dfb0daa2fe6d869139c7000d6Chris Craik            || quickRejectSetupScissor(left, top, right, bottom, p)
25348dfaa4904205772cdceee63ef3989bcdedf1a914Tom Hudson            || PaintUtils::paintWillNotDraw(*p)) {
2535107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
2536710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
253701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2538e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    if (p->getPathEffect() != nullptr) {
253944eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik        mCaches.textureState().activateTexture(0);
2540c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        const PathTexture* texture = mCaches.pathCache.getOval(right - left, bottom - top, p);
2541107843de4507b3511006cb9c77b8d0364374385aTom Hudson        drawShape(left, top, texture, p);
2542107843de4507b3511006cb9c77b8d0364374385aTom Hudson    } else {
2543107843de4507b3511006cb9c77b8d0364374385aTom Hudson        SkPath path;
2544107843de4507b3511006cb9c77b8d0364374385aTom Hudson        SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2545107843de4507b3511006cb9c77b8d0364374385aTom Hudson        if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2546107843de4507b3511006cb9c77b8d0364374385aTom Hudson            rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2547107843de4507b3511006cb9c77b8d0364374385aTom Hudson        }
2548107843de4507b3511006cb9c77b8d0364374385aTom Hudson        path.addOval(rect);
2549107843de4507b3511006cb9c77b8d0364374385aTom Hudson        drawConvexPath(path, p);
2550cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
2551c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
2552c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
2553107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
2554d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        float startAngle, float sweepAngle, bool useCenter, const SkPaint* p) {
2555984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (mState.currentlyIgnored()
2556947eabf42d835d0dfb0daa2fe6d869139c7000d6Chris Craik            || quickRejectSetupScissor(left, top, right, bottom, p)
25578dfaa4904205772cdceee63ef3989bcdedf1a914Tom Hudson            || PaintUtils::paintWillNotDraw(*p)) {
2558107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
2559780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
25608b2f5267f16c295f12faab810527cd6311997e34Romain Guy
2561780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    // TODO: support fills (accounting for concavity if useCenter && sweepAngle > 180)
2562e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    if (p->getStyle() != SkPaint::kStroke_Style || p->getPathEffect() != nullptr || useCenter) {
256344eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik        mCaches.textureState().activateTexture(0);
2564c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        const PathTexture* texture = mCaches.pathCache.getArc(right - left, bottom - top,
2565780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik                startAngle, sweepAngle, useCenter, p);
2566107843de4507b3511006cb9c77b8d0364374385aTom Hudson        drawShape(left, top, texture, p);
2567107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
2568780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
2569780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2570780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2571780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2572780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
2573780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik
2574780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    SkPath path;
2575780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    if (useCenter) {
2576780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        path.moveTo(rect.centerX(), rect.centerY());
2577780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
2578780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    path.arcTo(rect, startAngle, sweepAngle, !useCenter);
2579780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    if (useCenter) {
2580780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        path.close();
2581780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
2582107843de4507b3511006cb9c77b8d0364374385aTom Hudson    drawConvexPath(path, p);
25838b2f5267f16c295f12faab810527cd6311997e34Romain Guy}
25848b2f5267f16c295f12faab810527cd6311997e34Romain Guy
2585cf8675ee176a375f873792684d38a47f78348dffRomain Guy// See SkPaintDefaults.h
2586cf8675ee176a375f873792684d38a47f78348dffRomain Guy#define SkPaintDefaults_MiterLimit SkIntToScalar(4)
2587cf8675ee176a375f873792684d38a47f78348dffRomain Guy
2588107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawRect(float left, float top, float right, float bottom,
2589d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* p) {
2590984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (mState.currentlyIgnored()
2591947eabf42d835d0dfb0daa2fe6d869139c7000d6Chris Craik            || quickRejectSetupScissor(left, top, right, bottom, p)
25928dfaa4904205772cdceee63ef3989bcdedf1a914Tom Hudson            || PaintUtils::paintWillNotDraw(*p)) {
2593107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
25946926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
25956926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2596710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (p->getStyle() != SkPaint::kFill_Style) {
2597cf8675ee176a375f873792684d38a47f78348dffRomain Guy        // only fill style is supported by drawConvexPath, since others have to handle joins
2598e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik        if (p->getPathEffect() != nullptr || p->getStrokeJoin() != SkPaint::kMiter_Join ||
2599cf8675ee176a375f873792684d38a47f78348dffRomain Guy                p->getStrokeMiter() != SkPaintDefaults_MiterLimit) {
260044eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik            mCaches.textureState().activateTexture(0);
2601cf8675ee176a375f873792684d38a47f78348dffRomain Guy            const PathTexture* texture =
2602c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy                    mCaches.pathCache.getRect(right - left, bottom - top, p);
2603107843de4507b3511006cb9c77b8d0364374385aTom Hudson            drawShape(left, top, texture, p);
2604107843de4507b3511006cb9c77b8d0364374385aTom Hudson        } else {
2605107843de4507b3511006cb9c77b8d0364374385aTom Hudson            SkPath path;
2606107843de4507b3511006cb9c77b8d0364374385aTom Hudson            SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2607107843de4507b3511006cb9c77b8d0364374385aTom Hudson            if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2608107843de4507b3511006cb9c77b8d0364374385aTom Hudson                rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2609107843de4507b3511006cb9c77b8d0364374385aTom Hudson            }
2610107843de4507b3511006cb9c77b8d0364374385aTom Hudson            path.addRect(rect);
2611107843de4507b3511006cb9c77b8d0364374385aTom Hudson            drawConvexPath(path, p);
2612cf8675ee176a375f873792684d38a47f78348dffRomain Guy        }
2613107843de4507b3511006cb9c77b8d0364374385aTom Hudson    } else {
2614107843de4507b3511006cb9c77b8d0364374385aTom Hudson        if (p->isAntiAlias() && !currentTransform()->isSimple()) {
2615107843de4507b3511006cb9c77b8d0364374385aTom Hudson            SkPath path;
2616107843de4507b3511006cb9c77b8d0364374385aTom Hudson            path.addRect(left, top, right, bottom);
2617107843de4507b3511006cb9c77b8d0364374385aTom Hudson            drawConvexPath(path, p);
2618107843de4507b3511006cb9c77b8d0364374385aTom Hudson        } else {
2619107843de4507b3511006cb9c77b8d0364374385aTom Hudson            drawColorRect(left, top, right, bottom, p);
2620cf8675ee176a375f873792684d38a47f78348dffRomain Guy
2621107843de4507b3511006cb9c77b8d0364374385aTom Hudson            mDirty = true;
2622cf8675ee176a375f873792684d38a47f78348dffRomain Guy        }
2623858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    }
2624c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
26259d5316e3f56d138504565ff311145ac01621dff4Romain Guy
2626d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikvoid OpenGLRenderer::drawTextShadow(const SkPaint* paint, const char* text,
2627d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        int bytesCount, int count, const float* positions,
262876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        FontRenderer& fontRenderer, int alpha, float x, float y) {
262944eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    mCaches.textureState().activateTexture(0);
2630416a847633680d94efb926837efdc18726d54918Raph Levien
2631c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    TextShadow textShadow;
2632c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    if (!getTextShadow(paint, &textShadow)) {
2633c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger        LOG_ALWAYS_FATAL("failed to query shadow attributes");
2634c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    }
2635c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger
2636416a847633680d94efb926837efdc18726d54918Raph Levien    // NOTE: The drop shadow will not perform gamma correction
2637416a847633680d94efb926837efdc18726d54918Raph Levien    //       if shader-based correction is enabled
2638416a847633680d94efb926837efdc18726d54918Raph Levien    mCaches.dropShadowCache.setFontRenderer(fontRenderer);
2639416a847633680d94efb926837efdc18726d54918Raph Levien    const ShadowTexture* shadow = mCaches.dropShadowCache.get(
2640c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger            paint, text, bytesCount, count, textShadow.radius, positions);
2641cf51a4199835e9604aa4c8b3854306f8fbabbf33Romain Guy    // If the drop shadow exceeds the max texture size or couldn't be
2642cf51a4199835e9604aa4c8b3854306f8fbabbf33Romain Guy    // allocated, skip drawing
2643cf51a4199835e9604aa4c8b3854306f8fbabbf33Romain Guy    if (!shadow) return;
2644416a847633680d94efb926837efdc18726d54918Raph Levien    const AutoTexture autoCleanup(shadow);
2645416a847633680d94efb926837efdc18726d54918Raph Levien
2646c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    const float sx = x - shadow->left + textShadow.dx;
2647c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    const float sy = y - shadow->top + textShadow.dy;
2648416a847633680d94efb926837efdc18726d54918Raph Levien
2649984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    const int shadowAlpha = ((textShadow.color >> 24) & 0xFF) * writableSnapshot()->alpha;
2650d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    if (getShader(paint)) {
2651c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger        textShadow.color = SK_ColorWHITE;
2652416a847633680d94efb926837efdc18726d54918Raph Levien    }
2653416a847633680d94efb926837efdc18726d54918Raph Levien
2654416a847633680d94efb926837efdc18726d54918Raph Levien    setupDraw();
2655416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawWithTexture(true);
2656c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    setupDrawAlpha8Color(textShadow.color, shadowAlpha < 255 ? shadowAlpha : alpha);
265776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
2658d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawShader(getShader(paint));
265976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint, true);
2660416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawProgram();
26614063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(kModelViewMode_TranslateAndScale, false,
26624063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            sx, sy, sx + shadow->width, sy + shadow->height);
2663416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawTexture(shadow->id);
2664416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawPureColorUniforms();
266576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
2666d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawShaderUniforms(getShader(paint));
266796a5c4c7bab6718524de7253da8309143ab48befChris Craik    setupDrawMesh(nullptr, (GLvoid*) kMeshTextureOffset);
2668416a847633680d94efb926837efdc18726d54918Raph Levien
266996a5c4c7bab6718524de7253da8309143ab48befChris Craik    glDrawArrays(GL_TRIANGLE_STRIP, 0, kMeshCount);
2670416a847633680d94efb926837efdc18726d54918Raph Levien}
2671416a847633680d94efb926837efdc18726d54918Raph Levien
2672768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guybool OpenGLRenderer::canSkipText(const SkPaint* paint) const {
2673984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    float alpha = (hasTextShadow(paint) ? 1.0f : paint->getAlpha()) * currentSnapshot()->alpha;
26748dfaa4904205772cdceee63ef3989bcdedf1a914Tom Hudson    return MathUtils::isZero(alpha)
26758dfaa4904205772cdceee63ef3989bcdedf1a914Tom Hudson            && PaintUtils::getXfermode(paint->getXfermode()) == SkXfermode::kSrcOver_Mode;
2676768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy}
2677768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy
2678107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count,
2679d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const float* positions, const SkPaint* paint) {
2680e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    if (text == nullptr || count == 0 || mState.currentlyIgnored() || canSkipText(paint)) {
2681107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
2682eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy    }
2683eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
2684671d6cf460531825a321edb200523d0faa7792c9Romain Guy    // NOTE: Skia does not support perspective transform on drawPosText yet
2685d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (!currentTransform()->isSimple()) {
2686107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
2687671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2688671d6cf460531825a321edb200523d0faa7792c9Romain Guy
268965fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik    mRenderState.scissor().setEnabled(true);
269039a908c1df89e1073627b0dcbce922d826b67055Chris Craik
2691671d6cf460531825a321edb200523d0faa7792c9Romain Guy    float x = 0.0f;
2692671d6cf460531825a321edb200523d0faa7792c9Romain Guy    float y = 0.0f;
2693d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    const bool pureTranslate = currentTransform()->isPureTranslate();
2694671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (pureTranslate) {
2695d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        x = (int) floorf(x + currentTransform()->getTranslateX() + 0.5f);
2696d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        y = (int) floorf(y + currentTransform()->getTranslateY() + 0.5f);
2697671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2698671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2699b1d0a4ed21168fefcb82232c8f22cb95d60acb85Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
270059744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    fontRenderer.setFont(paint, SkMatrix::I());
2701671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2702671d6cf460531825a321edb200523d0faa7792c9Romain Guy    int alpha;
2703671d6cf460531825a321edb200523d0faa7792c9Romain Guy    SkXfermode::Mode mode;
2704671d6cf460531825a321edb200523d0faa7792c9Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
2705671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2706c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    if (CC_UNLIKELY(hasTextShadow(paint))) {
2707e3a9b24b5e3f9b2058486814a6d27729e51ad466Romain Guy        drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
270876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                alpha, 0.0f, 0.0f);
2709416a847633680d94efb926837efdc18726d54918Raph Levien    }
2710416a847633680d94efb926837efdc18726d54918Raph Levien
2711671d6cf460531825a321edb200523d0faa7792c9Romain Guy    // Pick the appropriate texture filtering
2712d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    bool linearFilter = currentTransform()->changesBounds();
2713671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (pureTranslate && !linearFilter) {
2714671d6cf460531825a321edb200523d0faa7792c9Romain Guy        linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2715671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2716257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    fontRenderer.setTextureFiltering(linearFilter);
2717671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2718487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    const Rect& clip(pureTranslate ? writableSnapshot()->getClipRect() : writableSnapshot()->getLocalClip());
2719671d6cf460531825a321edb200523d0faa7792c9Romain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2720671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2721211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = hasLayer();
2722671d6cf460531825a321edb200523d0faa7792c9Romain Guy
27231e546815bbb736c50679a8aefc25f48561026fc5Victoria Lease    TextSetupFunctor functor(this, x, y, pureTranslate, alpha, mode, paint);
2724487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    if (fontRenderer.renderPosText(paint, &clip, text, 0, bytesCount, count, x, y,
2725e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik            positions, hasActiveLayer ? &bounds : nullptr, &functor)) {
2726671d6cf460531825a321edb200523d0faa7792c9Romain Guy        if (hasActiveLayer) {
2727671d6cf460531825a321edb200523d0faa7792c9Romain Guy            if (!pureTranslate) {
2728d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                currentTransform()->mapRect(bounds);
2729671d6cf460531825a321edb200523d0faa7792c9Romain Guy            }
2730671d6cf460531825a321edb200523d0faa7792c9Romain Guy            dirtyLayerUnchecked(bounds, getRegion());
2731671d6cf460531825a321edb200523d0faa7792c9Romain Guy        }
2732671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2733486590963e2207d68eebd6944fec70d50d41116aChet Haase
2734107843de4507b3511006cb9c77b8d0364374385aTom Hudson    mDirty = true;
2735eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy}
2736eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
273759744b79ec302000802cd56d30a1bf70f0183c80Chris Craikbool OpenGLRenderer::findBestFontTransform(const mat4& transform, SkMatrix* outMatrix) const {
2738624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    if (CC_LIKELY(transform.isPureTranslate())) {
273959744b79ec302000802cd56d30a1bf70f0183c80Chris Craik        outMatrix->setIdentity();
274059744b79ec302000802cd56d30a1bf70f0183c80Chris Craik        return false;
274159744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    } else if (CC_UNLIKELY(transform.isPerspective())) {
274259744b79ec302000802cd56d30a1bf70f0183c80Chris Craik        outMatrix->setIdentity();
274359744b79ec302000802cd56d30a1bf70f0183c80Chris Craik        return true;
274459744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    }
274559744b79ec302000802cd56d30a1bf70f0183c80Chris Craik
274659744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    /**
2747a736cd9d3587a120e5233d627cd8bf06353be107Chris Craik     * Input is a non-perspective, scaling transform. Generate a scale-only transform,
2748a736cd9d3587a120e5233d627cd8bf06353be107Chris Craik     * with values rounded to the nearest int.
274959744b79ec302000802cd56d30a1bf70f0183c80Chris Craik     */
275059744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    float sx, sy;
275159744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    transform.decomposeScale(sx, sy);
2752a736cd9d3587a120e5233d627cd8bf06353be107Chris Craik    outMatrix->setScale(
2753a736cd9d3587a120e5233d627cd8bf06353be107Chris Craik            roundf(fmaxf(1.0f, sx)),
2754a736cd9d3587a120e5233d627cd8bf06353be107Chris Craik            roundf(fmaxf(1.0f, sy)));
2755a736cd9d3587a120e5233d627cd8bf06353be107Chris Craik    return true;
2756624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy}
2757624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy
2758984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonint OpenGLRenderer::getSaveCount() const {
2759984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    return mState.getSaveCount();
2760984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson}
2761984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
2762984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonint OpenGLRenderer::save(int flags) {
2763984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    return mState.save(flags);
2764984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson}
2765984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
2766984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonvoid OpenGLRenderer::restore() {
2767984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    return mState.restore();
2768984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson}
2769984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
2770984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonvoid OpenGLRenderer::restoreToCount(int saveCount) {
2771984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    return mState.restoreToCount(saveCount);
2772984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson}
2773984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
2774984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonvoid OpenGLRenderer::translate(float dx, float dy, float dz) {
2775984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    return mState.translate(dx, dy, dz);
2776984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson}
2777984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
2778984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonvoid OpenGLRenderer::rotate(float degrees) {
2779984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    return mState.rotate(degrees);
2780984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson}
2781984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
2782984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonvoid OpenGLRenderer::scale(float sx, float sy) {
2783984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    return mState.scale(sx, sy);
2784984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson}
2785984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
2786984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonvoid OpenGLRenderer::skew(float sx, float sy) {
2787984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    return mState.skew(sx, sy);
2788984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson}
2789984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
2790984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonvoid OpenGLRenderer::setMatrix(const Matrix4& matrix) {
2791984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    mState.setMatrix(matrix);
2792984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson}
2793984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
2794984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonvoid OpenGLRenderer::concatMatrix(const Matrix4& matrix) {
2795984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    mState.concatMatrix(matrix);
2796984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson}
2797984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
2798984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonbool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
2799984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    return mState.clipRect(left, top, right, bottom, op);
2800984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson}
2801984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
2802984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonbool OpenGLRenderer::clipPath(const SkPath* path, SkRegion::Op op) {
2803984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    return mState.clipPath(path, op);
2804984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson}
2805984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
2806984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonbool OpenGLRenderer::clipRegion(const SkRegion* region, SkRegion::Op op) {
2807984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    return mState.clipRegion(region, op);
2808984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson}
2809984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
2810984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonvoid OpenGLRenderer::setClippingOutline(LinearAllocator& allocator, const Outline* outline) {
2811984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    mState.setClippingOutline(allocator, outline);
2812984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson}
2813984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
2814984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonvoid OpenGLRenderer::setClippingRoundRect(LinearAllocator& allocator,
2815984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson        const Rect& rect, float radius, bool highPriority) {
2816984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    mState.setClippingRoundRect(allocator, rect, radius, highPriority);
2817984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson}
2818984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
2819107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawText(const char* text, int bytesCount, int count, float x, float y,
2820d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
2821527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        DrawOpMode drawOpMode) {
2822527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2823527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (drawOpMode == kDrawOpMode_Immediate) {
282428ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        // The checks for corner-case ignorable text and quick rejection is only done for immediate
282528ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        // drawing as ops from DeferredDisplayList are already filtered for these
2826e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik        if (text == nullptr || count == 0 || mState.currentlyIgnored() || canSkipText(paint) ||
2827f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik                quickRejectSetupScissor(bounds)) {
2828107843de4507b3511006cb9c77b8d0364374385aTom Hudson            return;
282928ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        }
2830cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy    }
2831cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy
28323a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldX = x;
28333a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldY = y;
2834624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy
2835d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    const mat4& transform = *currentTransform();
2836624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    const bool pureTranslate = transform.isPureTranslate();
2837c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy
2838211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(pureTranslate)) {
2839624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        x = (int) floorf(x + transform.getTranslateX() + 0.5f);
2840624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        y = (int) floorf(y + transform.getTranslateY() + 0.5f);
28416620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
28426620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
284386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    int alpha;
284486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    SkXfermode::Mode mode;
284586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
28469d13fe25f4f10b25776b1dc5c858f9ebb0b28b30Romain Guy
2847c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
2848c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy
2849c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    if (CC_UNLIKELY(hasTextShadow(paint))) {
285059744b79ec302000802cd56d30a1bf70f0183c80Chris Craik        fontRenderer.setFont(paint, SkMatrix::I());
2851c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy        drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
285276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                alpha, oldX, oldY);
28531e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    }
28541e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
285519d4dd8599cb870923ab349d2ab96cacffd9c6f5Romain Guy    const bool hasActiveLayer = hasLayer();
285619d4dd8599cb870923ab349d2ab96cacffd9c6f5Romain Guy
2857624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // We only pass a partial transform to the font renderer. That partial
2858624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // matrix defines how glyphs are rasterized. Typically we want glyphs
2859624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // to be rasterized at their final size on screen, which means the partial
2860624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // matrix needs to take the scale factor into account.
2861624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // When a partial matrix is used to transform glyphs during rasterization,
2862624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // the mesh is generated with the inverse transform (in the case of scale,
2863624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // the mesh is generated at 1.0 / scale for instance.) This allows us to
2864624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // apply the full transform matrix at draw time in the vertex shader.
2865624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // Applying the full matrix in the shader is the easiest way to handle
2866624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // rotation and perspective and allows us to always generated quads in the
2867624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // font renderer which greatly simplifies the code, clipping in particular.
286859744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    SkMatrix fontTransform;
286959744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    bool linearFilter = findBestFontTransform(transform, &fontTransform)
287059744b79ec302000802cd56d30a1bf70f0183c80Chris Craik            || fabs(y - (int) y) > 0.0f
287159744b79ec302000802cd56d30a1bf70f0183c80Chris Craik            || fabs(x - (int) x) > 0.0f;
28723b753829ae858d424fe109f714745379a6daf455Romain Guy    fontRenderer.setFont(paint, fontTransform);
2873257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    fontRenderer.setTextureFiltering(linearFilter);
287406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
2875624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // TODO: Implement better clipping for scaled/rotated text
2876487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    const Rect* clip = !pureTranslate ? nullptr : &mState.currentClipRect();
287741541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik    Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
28785b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
2879996e57c84368058be793897ebc355b917a59abc2Raph Levien    bool status;
28801e546815bbb736c50679a8aefc25f48561026fc5Victoria Lease    TextSetupFunctor functor(this, x, y, pureTranslate, alpha, mode, paint);
2881527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2882527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    // don't call issuedrawcommand, do it at end of batch
2883527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    bool forceFinish = (drawOpMode != kDrawOpMode_Defer);
2884a3dc55f83ab583e0a66b893c71b849afa046770aRomain Guy    if (CC_UNLIKELY(paint->getTextAlign() != SkPaint::kLeft_Align)) {
28858b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        SkPaint paintCopy(*paint);
28868b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        paintCopy.setTextAlign(SkPaint::kLeft_Align);
28878b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        status = fontRenderer.renderPosText(&paintCopy, clip, text, 0, bytesCount, count, x, y,
2888e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik                positions, hasActiveLayer ? &layerBounds : nullptr, &functor, forceFinish);
2889996e57c84368058be793897ebc355b917a59abc2Raph Levien    } else {
28908b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        status = fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
2891e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik                positions, hasActiveLayer ? &layerBounds : nullptr, &functor, forceFinish);
2892996e57c84368058be793897ebc355b917a59abc2Raph Levien    }
28934ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
2894527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if ((status || drawOpMode != kDrawOpMode_Immediate) && hasActiveLayer) {
2895624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        if (!pureTranslate) {
289641541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik            transform.mapRect(layerBounds);
2897a4adcf0239039eb8f005be252409901c41b28839Romain Guy        }
289841541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik        dirtyLayerUnchecked(layerBounds, getRegion());
28995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
2900694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
2901e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik    drawTextDecorations(totalAdvance, oldX, oldY, paint);
2902486590963e2207d68eebd6944fec70d50d41116aChet Haase
2903107843de4507b3511006cb9c77b8d0364374385aTom Hudson    mDirty = true;
2904694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy}
2905694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
2906107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int count,
2907d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPath* path, float hOffset, float vOffset, const SkPaint* paint) {
2908e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    if (text == nullptr || count == 0 || mState.currentlyIgnored() || canSkipText(paint)) {
2909107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
291003d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    }
291103d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
291239a908c1df89e1073627b0dcbce922d826b67055Chris Craik    // TODO: avoid scissor by calculating maximum bounds using path bounds + font metrics
291365fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik    mRenderState.scissor().setEnabled(true);
291439a908c1df89e1073627b0dcbce922d826b67055Chris Craik
2915b1d0a4ed21168fefcb82232c8f22cb95d60acb85Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
291659744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    fontRenderer.setFont(paint, SkMatrix::I());
2917257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    fontRenderer.setTextureFiltering(true);
291803d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
291903d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    int alpha;
292003d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    SkXfermode::Mode mode;
292103d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
29221e546815bbb736c50679a8aefc25f48561026fc5Victoria Lease    TextSetupFunctor functor(this, 0.0f, 0.0f, false, alpha, mode, paint);
29239777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy
2924984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    const Rect* clip = &writableSnapshot()->getLocalClip();
29259777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
292603d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
29279777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    const bool hasActiveLayer = hasLayer();
29289777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy
29299777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    if (fontRenderer.renderTextOnPath(paint, clip, text, 0, bytesCount, count, path,
2930e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik            hOffset, vOffset, hasActiveLayer ? &bounds : nullptr, &functor)) {
29319777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy        if (hasActiveLayer) {
2932d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            currentTransform()->mapRect(bounds);
29339777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy            dirtyLayerUnchecked(bounds, getRegion());
29349777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy        }
29359777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    }
2936486590963e2207d68eebd6944fec70d50d41116aChet Haase
2937107843de4507b3511006cb9c77b8d0364374385aTom Hudson    mDirty = true;
2938325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy}
2939325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy
2940107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawPath(const SkPath* path, const SkPaint* paint) {
2941984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (mState.currentlyIgnored()) return;
2942dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
294344eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    mCaches.textureState().activateTexture(0);
29447fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
2945fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const PathTexture* texture = mCaches.pathCache.get(path, paint);
2946107843de4507b3511006cb9c77b8d0364374385aTom Hudson    if (!texture) return;
294722158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
29487fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
29498b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float x = texture->left - texture->offset;
29508b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float y = texture->top - texture->offset;
29518b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
295201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
2953107843de4507b3511006cb9c77b8d0364374385aTom Hudson    mDirty = true;
29547fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy}
29557fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
2956107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawLayer(Layer* layer, float x, float y) {
295735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    if (!layer) {
2958107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
29596c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    }
29606c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
2961e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    mat4* transform = nullptr;
2962b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    if (layer->isTextureLayer()) {
2963b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        transform = &layer->getTransform();
2964b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        if (!transform->isIdentity()) {
29653f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik            save(SkCanvas::kMatrix_SaveFlag);
296614e513058ed4168c94e015638d16f5f87fd8063aChris Craik            concatMatrix(*transform);
2967b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        }
2968b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    }
2969b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy
297039a908c1df89e1073627b0dcbce922d826b67055Chris Craik    bool clipRequired = false;
2971e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    const bool rejected = mState.calculateQuickRejectForScissor(
2972e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik            x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight(),
2973e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik            &clipRequired, nullptr, false);
29744ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
297535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    if (rejected) {
2976b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        if (transform && !transform->isIdentity()) {
2977b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy            restore();
2978b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        }
2979107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
298035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    }
298135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
298262d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    EVENT_LOGD("drawLayer," RECT_STRING ", clipRequired %d", x, y,
298362d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik            x + layer->layer.getWidth(), y + layer->layer.getHeight(), clipRequired);
298462d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik
29855bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy    updateLayer(layer, true);
29862bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy
298765fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik    mRenderState.scissor().setEnabled(mScissorOptimizationDisabled || clipRequired);
298844eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    mCaches.textureState().activateTexture(0);
29896c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
2990211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(!layer->region.isEmpty())) {
2991c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        if (layer->region.isRect()) {
299234416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
299334416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik                    composeLayerRect(layer, layer->regionRect));
2994c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        } else if (layer->mesh) {
299576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
299616ecda5317c40fc3da284952d9b3add34d6763aeChris Craik            const float a = getLayerAlpha(layer);
2997c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDraw();
2998c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawWithTexture();
29998168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy            setupDrawColor(a, a, a, a);
300076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            setupDrawColorFilter(layer->getColorFilter());
300176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            setupDrawBlending(layer);
3002c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawProgram();
3003c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawPureColorUniforms();
300476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            setupDrawColorFilterUniforms(layer->getColorFilter());
30059ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawTexture(layer->getTexture());
3006d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            if (CC_LIKELY(currentTransform()->isPureTranslate())) {
3007d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                int tx = (int) floorf(x + currentTransform()->getTranslateX() + 0.5f);
3008d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                int ty = (int) floorf(y + currentTransform()->getTranslateY() + 0.5f);
30099ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
3010d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy                layer->setFilter(GL_NEAREST);
30114063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                setupDrawModelView(kModelViewMode_Translate, false, tx, ty,
30124ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy                        tx + layer->layer.getWidth(), ty + layer->layer.getHeight(), true);
30139ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            } else {
3014d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy                layer->setFilter(GL_LINEAR);
30154063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                setupDrawModelView(kModelViewMode_Translate, false, x, y,
30169ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                        x + layer->layer.getWidth(), y + layer->layer.getHeight());
30179ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            }
3018c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
3019448455fe783b0a711340322dca272b8cc0ebe473Romain Guy            TextureVertex* mesh = &layer->mesh[0];
3020448455fe783b0a711340322dca272b8cc0ebe473Romain Guy            GLsizei elementsCount = layer->meshElementCount;
3021448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
3022448455fe783b0a711340322dca272b8cc0ebe473Romain Guy            while (elementsCount > 0) {
302396a5c4c7bab6718524de7253da8309143ab48befChris Craik                GLsizei drawCount = min(elementsCount, (GLsizei) kMaxNumberOfQuads * 6);
3024448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
30253380cfdc77100e87aa8390386ccf390834dea171Romain Guy                setupDrawMeshIndices(&mesh[0].x, &mesh[0].u);
3026448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
3027e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik                        glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, nullptr));
3028448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
3029448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                elementsCount -= drawCount;
3030448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                // Though there are 4 vertices in a quad, we use 6 indices per
3031448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                // quad to draw with GL_TRIANGLES
3032448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                mesh += (drawCount / 6) * 4;
3033448455fe783b0a711340322dca272b8cc0ebe473Romain Guy            }
3034c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
30353a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
3036e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik            drawRegionRectsDebug(layer->region);
30373a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#endif
3038c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        }
30394ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
30405bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy        if (layer->debugDrawUpdate) {
30415bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy            layer->debugDrawUpdate = false;
304276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
304376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            SkPaint paint;
304476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            paint.setColor(0x7f00ff00);
304576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            drawColorRect(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight(), &paint);
30464ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy        }
3047f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    }
304834416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik    layer->hasDrawnSinceUpdate = true;
3049486590963e2207d68eebd6944fec70d50d41116aChet Haase
3050b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    if (transform && !transform->isIdentity()) {
3051b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        restore();
3052b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    }
3053b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy
3054107843de4507b3511006cb9c77b8d0364374385aTom Hudson    mDirty = true;
30556c319ca1275c8db892c39b48fc54864c949f9171Romain Guy}
30566c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
30576926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
30585ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy// Draw filters
30595ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy///////////////////////////////////////////////////////////////////////////////
306009c2d4fe15fbac2faf8a97ba2cc59132ee12222aDerek Sollenbergervoid OpenGLRenderer::setDrawFilter(SkDrawFilter* filter) {
306109c2d4fe15fbac2faf8a97ba2cc59132ee12222aDerek Sollenberger    // We should never get here since we apply the draw filter when stashing
306209c2d4fe15fbac2faf8a97ba2cc59132ee12222aDerek Sollenberger    // the paints in the DisplayList.
306309c2d4fe15fbac2faf8a97ba2cc59132ee12222aDerek Sollenberger    LOG_ALWAYS_FATAL("OpenGLRenderer does not directly support DrawFilters");
30645ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
30655ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
30665ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy///////////////////////////////////////////////////////////////////////////////
30676926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy// Drawing implementation
30686926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
30696926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
3070d218a92c0afb8c0d98135b20b52ac87236e1c935Chris CraikTexture* OpenGLRenderer::getTexture(const SkBitmap* bitmap) {
3071ebd52610cfeff6e557fde284a7e1efc5e6438285John Reck    Texture* texture = mRenderState.assetAtlas().getEntryTexture(bitmap);
30723b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (!texture) {
30733b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        return mCaches.textureCache.get(bitmap);
30743b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
30753b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    return texture;
30763b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy}
30773b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
307801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guyvoid OpenGLRenderer::drawPathTexture(const PathTexture* texture,
3079d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        float x, float y, const SkPaint* paint) {
3080f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(x, y, x + texture->width, y + texture->height)) {
308101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy        return;
308201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    }
308301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
308401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    int alpha;
308501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    SkXfermode::Mode mode;
308601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
308701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
308801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDraw();
308901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawWithTexture(true);
309001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
309176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
3092d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawShader(getShader(paint));
309376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint, true);
309401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawProgram();
30954063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(kModelViewMode_TranslateAndScale, false,
30964063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            x, y, x + texture->width, y + texture->height);
309701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawTexture(texture->id);
309801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawPureColorUniforms();
309976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
3100d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawShaderUniforms(getShader(paint));
310196a5c4c7bab6718524de7253da8309143ab48befChris Craik    setupDrawMesh(nullptr, (GLvoid*) kMeshTextureOffset);
310201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
310396a5c4c7bab6718524de7253da8309143ab48befChris Craik    glDrawArrays(GL_TRIANGLE_STRIP, 0, kMeshCount);
310401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
310501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
3106f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy// Same values used by Skia
31070a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdStrikeThru_Offset   (-6.0f / 21.0f)
31080a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Offset    (1.0f / 9.0f)
31090a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Thickness (1.0f / 18.0f)
31100a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
3111d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikvoid OpenGLRenderer::drawTextDecorations(float underlineWidth, float x, float y,
3112d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* paint) {
31130a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    // Handle underline and strike-through
31140a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    uint32_t flags = paint->getFlags();
31150a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
3116726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy        SkPaint paintCopy(*paint);
31170a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
3118211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_LIKELY(underlineWidth > 0.0f)) {
3119726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            const float textSize = paintCopy.getTextSize();
3120f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
31210a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
31228b4072d3fb9bb49d774d97689a065204beca1752Raph Levien            const float left = x;
31230a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float top = 0.0f;
3124e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
3125f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            int linesCount = 0;
3126f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) linesCount++;
3127f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) linesCount++;
3128f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy
3129f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const int pointsCount = 4 * linesCount;
3130e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            float points[pointsCount];
3131e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            int currentPoint = 0;
31320a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
31330a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) {
31340a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdUnderline_Offset;
3135e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
3136e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
3137e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
3138e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
31390a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
31400a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
31410a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) {
31420a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdStrikeThru_Offset;
3143e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
3144e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
3145e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
3146e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
31470a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
3148e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
3149726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            paintCopy.setStrokeWidth(strokeWidth);
3150e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
3151726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            drawLines(&points[0], pointsCount, &paintCopy);
31520a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
31530a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    }
31540a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
31550a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
3156107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawRects(const float* rects, int count, const SkPaint* paint) {
3157984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (mState.currentlyIgnored()) {
3158107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
3159672433d90fab7383cd28beac9d4485b566a90940Romain Guy    }
3160672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3161107843de4507b3511006cb9c77b8d0364374385aTom Hudson    drawColorRects(rects, count, paint, false, true, true);
3162735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy}
3163735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
3164107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawShadow(float casterAlpha,
316505f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik        const VertexBuffer* ambientShadowVertexBuffer, const VertexBuffer* spotShadowVertexBuffer) {
3166984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (mState.currentlyIgnored()) return;
3167f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik
316815a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik    // TODO: use quickRejectWithScissor. For now, always force enable scissor.
316965fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik    mRenderState.scissor().setEnabled(true);
3170f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik
3171f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik    SkPaint paint;
3172ba9b613437c34873fa95800a25fc51720638267cChris Craik    paint.setAntiAlias(true); // want to use AlphaVertex
3173f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik
317414a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui    // The caller has made sure casterAlpha > 0.
317514a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui    float ambientShadowAlpha = mAmbientShadowAlpha;
317614a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui    if (CC_UNLIKELY(mCaches.propertyAmbientShadowStrength >= 0)) {
317714a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui        ambientShadowAlpha = mCaches.propertyAmbientShadowStrength;
317814a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui    }
317914a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui    if (ambientShadowVertexBuffer && ambientShadowAlpha > 0) {
318014a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui        paint.setARGB(casterAlpha * ambientShadowAlpha, 0, 0, 0);
318191a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik        drawVertexBuffer(*ambientShadowVertexBuffer, &paint, kVertexBuffer_ShadowInterp);
3182ef94c6f88fbb1deb095b1494378befcdb9722839ztenghui    }
3183ef94c6f88fbb1deb095b1494378befcdb9722839ztenghui
318414a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui    float spotShadowAlpha = mSpotShadowAlpha;
318514a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui    if (CC_UNLIKELY(mCaches.propertySpotShadowStrength >= 0)) {
318614a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui        spotShadowAlpha = mCaches.propertySpotShadowStrength;
318714a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui    }
318814a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui    if (spotShadowVertexBuffer && spotShadowAlpha > 0) {
318914a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui        paint.setARGB(casterAlpha * spotShadowAlpha, 0, 0, 0);
319091a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik        drawVertexBuffer(*spotShadowVertexBuffer, &paint, kVertexBuffer_ShadowInterp);
3191ef94c6f88fbb1deb095b1494378befcdb9722839ztenghui    }
31927b4516e7ea552ad08d6e7277d311ef11bd8f12e8ztenghui
3193107843de4507b3511006cb9c77b8d0364374385aTom Hudson    mDirty=true;
3194f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik}
3195f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik
3196107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawColorRects(const float* rects, int count, const SkPaint* paint,
319776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        bool ignoreTransform, bool dirty, bool clip) {
31983b753829ae858d424fe109f714745379a6daf455Romain Guy    if (count == 0) {
3199107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
32003b753829ae858d424fe109f714745379a6daf455Romain Guy    }
3201735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
320276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    int color = paint->getColor();
320376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    // If a shader is set, preserve only the alpha
3204d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    if (getShader(paint)) {
320576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        color |= 0x00ffffff;
320676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    }
320776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
3208672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float left = FLT_MAX;
3209672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float top = FLT_MAX;
3210672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float right = FLT_MIN;
3211672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float bottom = FLT_MIN;
3212672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3213448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    Vertex mesh[count];
3214672433d90fab7383cd28beac9d4485b566a90940Romain Guy    Vertex* vertex = mesh;
3215672433d90fab7383cd28beac9d4485b566a90940Romain Guy
32162af4635e4a9e448a65ff541252f8f94bc6ac48e0Chris Craik    for (int index = 0; index < count; index += 4) {
3217672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float l = rects[index + 0];
3218672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float t = rects[index + 1];
3219672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float r = rects[index + 2];
3220672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float b = rects[index + 3];
3221672433d90fab7383cd28beac9d4485b566a90940Romain Guy
32223b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, l, t);
32233b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, r, t);
32243b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, l, b);
32253b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, r, b);
3226672433d90fab7383cd28beac9d4485b566a90940Romain Guy
32273b753829ae858d424fe109f714745379a6daf455Romain Guy        left = fminf(left, l);
32283b753829ae858d424fe109f714745379a6daf455Romain Guy        top = fminf(top, t);
32293b753829ae858d424fe109f714745379a6daf455Romain Guy        right = fmaxf(right, r);
32303b753829ae858d424fe109f714745379a6daf455Romain Guy        bottom = fmaxf(bottom, b);
3231672433d90fab7383cd28beac9d4485b566a90940Romain Guy    }
3232672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3233f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (clip && quickRejectSetupScissor(left, top, right, bottom)) {
3234107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
3235a362c69d6cdf448107e5a539f77df73937141870Romain Guy    }
3236672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3237672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDraw();
3238672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawNoTexture();
3239d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    setupDrawColor(color, ((color >> 24) & 0xFF) * currentSnapshot()->alpha);
3240d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawShader(getShader(paint));
324176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
324276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint);
3243672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawProgram();
3244672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawDirtyRegionsDisabled();
32454063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(kModelViewMode_Translate, false,
32464063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            0.0f, 0.0f, 0.0f, 0.0f, ignoreTransform);
3247d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawColorUniforms(getShader(paint));
3248d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawShaderUniforms(getShader(paint));
324976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
3250672433d90fab7383cd28beac9d4485b566a90940Romain Guy
32518ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (dirty && hasLayer()) {
3252d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        dirtyLayer(left, top, right, bottom, *currentTransform());
3253672433d90fab7383cd28beac9d4485b566a90940Romain Guy    }
3254672433d90fab7383cd28beac9d4485b566a90940Romain Guy
32554063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    issueIndexedQuadDraw(&mesh[0], count / 4);
3256672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3257107843de4507b3511006cb9c77b8d0364374385aTom Hudson    mDirty = true;
3258672433d90fab7383cd28beac9d4485b566a90940Romain Guy}
3259672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3260026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
326176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        const SkPaint* paint, bool ignoreTransform) {
326276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    int color = paint->getColor();
3263d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // If a shader is set, preserve only the alpha
3264d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    if (getShader(paint)) {
3265d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        color |= 0x00ffffff;
3266d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
3267d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
326870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
326915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    setupDrawNoTexture();
3270d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    setupDrawColor(color, ((color >> 24) & 0xFF) * currentSnapshot()->alpha);
3271d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawShader(getShader(paint));
327276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
327376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint);
327470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
32754063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(kModelViewMode_TranslateAndScale, false,
32764063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            left, top, right, bottom, ignoreTransform);
3277d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawColorUniforms(getShader(paint));
3278d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawShaderUniforms(getShader(paint), ignoreTransform);
327976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
328070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawSimpleMesh();
3281c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
328296a5c4c7bab6718524de7253da8309143ab48befChris Craik    glDrawArrays(GL_TRIANGLE_STRIP, 0, kMeshCount);
3283c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy}
3284c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
328582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
3286d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        Texture* texture, const SkPaint* paint) {
3287d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
32888164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy
3289e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    GLvoid* vertices = (GLvoid*) nullptr;
329096a5c4c7bab6718524de7253da8309143ab48befChris Craik    GLvoid* texCoords = (GLvoid*) kMeshTextureOffset;
32913b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
32923b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (texture->uvMapper) {
32933380cfdc77100e87aa8390386ccf390834dea171Romain Guy        vertices = &mMeshVertices[0].x;
32943380cfdc77100e87aa8390386ccf390834dea171Romain Guy        texCoords = &mMeshVertices[0].u;
32953b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
32963b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        Rect uvs(0.0f, 0.0f, 1.0f, 1.0f);
32973b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        texture->uvMapper->map(uvs);
32983b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
32993b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        resetDrawTextureTexCoords(uvs.left, uvs.top, uvs.right, uvs.bottom);
33003b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
33013b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
3302d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (CC_LIKELY(currentTransform()->isPureTranslate())) {
3303d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        const float x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
3304d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        const float y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
33056620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
3306d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(GL_NEAREST, true);
33076620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
330876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                paint, texture->blend, vertices, texCoords,
330996a5c4c7bab6718524de7253da8309143ab48befChris Craik                GL_TRIANGLE_STRIP, kMeshCount, false, true);
33106620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
331167862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik        texture->setFilter(getFilter(paint), true);
331276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        drawTextureMesh(left, top, right, bottom, texture->id, paint,
331396a5c4c7bab6718524de7253da8309143ab48befChris Craik                texture->blend, vertices, texCoords, GL_TRIANGLE_STRIP, kMeshCount);
33143b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
33153b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
33163b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (texture->uvMapper) {
33173b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
33186620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
331985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy}
332085bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
3321f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guyvoid OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
332276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        GLuint texture, const SkPaint* paint, bool blend,
33236820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
33244063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        bool swapSrcDst, bool ignoreTransform, GLuint vbo,
33254063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        ModelViewMode modelViewMode, bool dirty) {
33268694230ff25fa0a60e480d424843e56b718f0516Romain Guy
332776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    int a;
332876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkXfermode::Mode mode;
332976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    getAlphaAndMode(paint, &a, &mode);
333076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    const float alpha = a / 255.0f;
333176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
333270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
333370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawWithTexture();
333470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
333576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
333676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint, blend, swapSrcDst);
333770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
3338886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (!dirty) setupDrawDirtyRegionsDisabled();
33394063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
3340886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawTexture(texture);
334186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawPureColorUniforms();
334276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
334370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawMesh(vertices, texCoords, vbo);
3344db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
33456820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    glDrawArrays(drawMode, 0, elementsCount);
334682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy}
334782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
33483b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guyvoid OpenGLRenderer::drawIndexedTextureMesh(float left, float top, float right, float bottom,
334976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        GLuint texture, const SkPaint* paint, bool blend,
33503b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
33514063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        bool swapSrcDst, bool ignoreTransform, GLuint vbo,
33524063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        ModelViewMode modelViewMode, bool dirty) {
33533b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
335476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    int a;
335576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkXfermode::Mode mode;
335676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    getAlphaAndMode(paint, &a, &mode);
335776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    const float alpha = a / 255.0f;
335876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
33593b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDraw();
33603b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawWithTexture();
33613b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
336276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
336376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint, blend, swapSrcDst);
33643b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawProgram();
33653b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (!dirty) setupDrawDirtyRegionsDisabled();
33664063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
33673b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawTexture(texture);
33683b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawPureColorUniforms();
336976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
33703b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawMeshIndices(vertices, texCoords, vbo);
33713b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
3372e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    glDrawElements(drawMode, elementsCount, GL_UNSIGNED_SHORT, nullptr);
33733b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy}
33743b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
3375886b275e529e44a59c54b933453d9bc902973178Romain Guyvoid OpenGLRenderer::drawAlpha8TextureMesh(float left, float top, float right, float bottom,
337676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        GLuint texture, const SkPaint* paint,
3377886b275e529e44a59c54b933453d9bc902973178Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
33784063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        bool ignoreTransform, ModelViewMode modelViewMode, bool dirty) {
3379886b275e529e44a59c54b933453d9bc902973178Romain Guy
3380e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    int color = paint != nullptr ? paint->getColor() : 0;
338176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    int alpha;
338276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkXfermode::Mode mode;
338376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    getAlphaAndMode(paint, &alpha, &mode);
338476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
3385886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDraw();
3386886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawWithTexture(true);
3387e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    if (paint != nullptr) {
3388886b275e529e44a59c54b933453d9bc902973178Romain Guy        setupDrawAlpha8Color(color, alpha);
3389886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
339076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
3391d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawShader(getShader(paint));
339276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint, true);
3393886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawProgram();
3394886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (!dirty) setupDrawDirtyRegionsDisabled();
33954063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
3396886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawTexture(texture);
3397886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawPureColorUniforms();
339876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
3399d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawShaderUniforms(getShader(paint), ignoreTransform);
3400886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawMesh(vertices, texCoords);
3401886b275e529e44a59c54b933453d9bc902973178Romain Guy
3402886b275e529e44a59c54b933453d9bc902973178Romain Guy    glDrawArrays(drawMode, 0, elementsCount);
3403886b275e529e44a59c54b933453d9bc902973178Romain Guy}
3404886b275e529e44a59c54b933453d9bc902973178Romain Guy
3405a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyvoid OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
3406f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        ProgramDescription& description, bool swapSrcDst) {
3407deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik
3408e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    if (writableSnapshot()->roundRectClipState != nullptr /*&& !mSkipOutlineClip*/) {
3409deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        blend = true;
3410deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        mDescription.hasRoundRectClip = true;
3411deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    }
3412deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    mSkipOutlineClip = true;
3413deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik
341482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    blend = blend || mode != SkXfermode::kSrcOver_Mode;
3415c189ef53220059acf2adedc92ac4ac7e6a993e6bRomain Guy
341682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    if (blend) {
341782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // These blend modes are not supported by OpenGL directly and have
341882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // to be implemented using shaders. Since the shader will perform
341982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // the blending, turn blending off here
342082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // If the blend mode cannot be implemented using shaders, fall
342182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // back to the default SrcOver blend mode instead
342233fa1f774c8e7289fd7c39fbc2c65b9361f2c2c4Romain Guy        if (CC_UNLIKELY(mode > SkXfermode::kScreen_Mode)) {
34233bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy            if (CC_UNLIKELY(mExtensions.hasFramebufferFetch())) {
3424a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                description.framebufferMode = mode;
3425f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy                description.swapSrcDst = swapSrcDst;
3426a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
342744eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik                mRenderState.blend().disable();
342882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                return;
342982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            } else {
343082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                mode = SkXfermode::kSrcOver_Mode;
3431a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
343282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        }
343344eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik        mRenderState.blend().enable(mode, swapSrcDst);
343444eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    } else {
343544eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik        mRenderState.blend().disable();
343682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    }
3437bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
3438bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
3439026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
3440ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    TextureVertex* v = &mMeshVertices[0];
344182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v1);
344282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v1);
344382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v2);
344482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v2);
34458ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
34468ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
3447e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craikvoid OpenGLRenderer::getAlphaAndMode(const SkPaint* paint, int* alpha,
3448e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik        SkXfermode::Mode* mode) const {
3449be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    getAlphaAndModeDirect(paint, alpha,  mode);
345016ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    if (mDrawModifiers.mOverrideLayerAlpha < 1.0f) {
345116ecda5317c40fc3da284952d9b3add34d6763aeChris Craik        // if drawing a layer, ignore the paint's alpha
345287b515cde53f3c8cc3fdf698c100e67508487e59Romain Guy        *alpha = mDrawModifiers.mOverrideLayerAlpha * 255;
345316ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    }
3454d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    *alpha *= currentSnapshot()->alpha;
3455026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy}
3456026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
345776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergerfloat OpenGLRenderer::getLayerAlpha(const Layer* layer) const {
345816ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    float alpha;
345916ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    if (mDrawModifiers.mOverrideLayerAlpha < 1.0f) {
346016ecda5317c40fc3da284952d9b3add34d6763aeChris Craik        alpha = mDrawModifiers.mOverrideLayerAlpha;
346116ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    } else {
346216ecda5317c40fc3da284952d9b3add34d6763aeChris Craik        alpha = layer->getAlpha() / 255.0f;
346316ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    }
3464d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    return alpha * currentSnapshot()->alpha;
346516ecda5317c40fc3da284952d9b3add34d6763aeChris Craik}
346616ecda5317c40fc3da284952d9b3add34d6763aeChris Craik
34679d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
3468e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
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