OpenGLRenderer.cpp revision 05f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#define LOG_TAG "OpenGLRenderer"
18e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
19e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdlib.h>
20e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdint.h>
21e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <sys/types.h>
22e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
23bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#include <SkCanvas.h>
240fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins III#include <SkShader.h>
25694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy#include <SkTypeface.h>
265cbbce535744b89df5ecea95de21ee3733298260Romain Guy
275cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include <utils/Log.h>
28e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy#include <utils/StopWatch.h>
2985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
3008aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy#include <private/hwui/DrawGlInfo.h>
3108aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy
325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#include <ui/Rect.h>
335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
3485bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h"
35c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik#include "DeferredDisplayList.h"
360fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy#include "DisplayListRenderer.h"
37405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy#include "Fence.h"
3865cd612face362d054a85d0f7e5881c59cd523beChris Craik#include "PathTessellator.h"
3987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy#include "Properties.h"
4055bfb4e728fe1db619af5d2c287f4abe711b3343ztenghui#include "ShadowTessellator.h"
410fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins III#include "SkiaShader.h"
42e4aa95e3627226bcb0d8cc3e42dca6e4df8f421cChris Craik#include "utils/GLUtils.h"
43a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy#include "Vector.h"
4455bfb4e728fe1db619af5d2c287f4abe711b3343ztenghui#include "VertexBuffer.h"
45e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
46e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
479d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
489d5316e3f56d138504565ff311145ac01621dff4Romain Guy
499d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
509d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Defines
519d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
529d5316e3f56d138504565ff311145ac01621dff4Romain Guy
53759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define RAD_TO_DEG (180.0f / 3.14159265f)
54759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define MIN_ANGLE 0.001f
55759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
56f877308f77f7c6f3edd91618a092207dd3be9077Romain Guy#define ALPHA_THRESHOLD 0
57dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
5867862524056ee2e73a94395139bb8bd0ec1ef38aChris Craikstatic GLenum getFilter(const SkPaint* paint) {
5967862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik    if (!paint || paint->getFilterLevel() != SkPaint::kNone_FilterLevel) {
6067862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik        return GL_LINEAR;
6167862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik    }
6267862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik    return GL_NEAREST;
6367862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik}
64d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy
659d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
669d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Globals
679d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
689d5316e3f56d138504565ff311145ac01621dff4Romain Guy
69889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy/**
70889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy * Structure mapping Skia xfermodes to OpenGL blending factors.
71889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy */
72889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystruct Blender {
73889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    SkXfermode::Mode mode;
74889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum src;
75889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum dst;
76889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy}; // struct Blender
77889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
78026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// In this array, the index of each Blender equals the value of the first
79026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
80026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const Blender gBlends[] = {
812ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kClear_Mode,    GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
822ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrc_Mode,      GL_ONE,                 GL_ZERO },
832ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDst_Mode,      GL_ZERO,                GL_ONE },
842ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOver_Mode,  GL_ONE,                 GL_ONE_MINUS_SRC_ALPHA },
852ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOver_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_ONE },
862ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcIn_Mode,    GL_DST_ALPHA,           GL_ZERO },
872ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstIn_Mode,    GL_ZERO,                GL_SRC_ALPHA },
882ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOut_Mode,   GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
892ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOut_Mode,   GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
902ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcATop_Mode,  GL_DST_ALPHA,           GL_ONE_MINUS_SRC_ALPHA },
912ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstATop_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
922ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kXor_Mode,      GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
932ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kPlus_Mode,     GL_ONE,                 GL_ONE },
94d81ec456bb097a712bcbc093c5a1e0075434158eDerek Sollenberger    { SkXfermode::kModulate_Mode, GL_ZERO,                GL_SRC_COLOR },
952ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kScreen_Mode,   GL_ONE,                 GL_ONE_MINUS_SRC_COLOR }
96026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy};
97e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
9887a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// This array contains the swapped version of each SkXfermode. For instance
9987a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// this array's SrcOver blending mode is actually DstOver. You can refer to
10087a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// createLayer() for more information on the purpose of this array.
101f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guystatic const Blender gBlendsSwap[] = {
1022ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kClear_Mode,    GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
1032ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrc_Mode,      GL_ZERO,                GL_ONE },
1042ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDst_Mode,      GL_ONE,                 GL_ZERO },
1052ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOver_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_ONE },
1062ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOver_Mode,  GL_ONE,                 GL_ONE_MINUS_SRC_ALPHA },
1072ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcIn_Mode,    GL_ZERO,                GL_SRC_ALPHA },
1082ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstIn_Mode,    GL_DST_ALPHA,           GL_ZERO },
1092ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOut_Mode,   GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
1102ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOut_Mode,   GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
1112ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcATop_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
1122ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstATop_Mode,  GL_DST_ALPHA,           GL_ONE_MINUS_SRC_ALPHA },
1132ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kXor_Mode,      GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
1142ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kPlus_Mode,     GL_ONE,                 GL_ONE },
115d81ec456bb097a712bcbc093c5a1e0075434158eDerek Sollenberger    { SkXfermode::kModulate_Mode, GL_DST_COLOR,           GL_ZERO },
1162ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kScreen_Mode,   GL_ONE_MINUS_DST_COLOR, GL_ONE }
117f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy};
118f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
119f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
120448455fe783b0a711340322dca272b8cc0ebe473Romain Guy// Functions
121448455fe783b0a711340322dca272b8cc0ebe473Romain Guy///////////////////////////////////////////////////////////////////////////////
122448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
123448455fe783b0a711340322dca272b8cc0ebe473Romain Guytemplate<typename T>
124448455fe783b0a711340322dca272b8cc0ebe473Romain Guystatic inline T min(T a, T b) {
125448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    return a < b ? a : b;
126448455fe783b0a711340322dca272b8cc0ebe473Romain Guy}
127448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
128448455fe783b0a711340322dca272b8cc0ebe473Romain Guy///////////////////////////////////////////////////////////////////////////////
129f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor
130f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
131f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1323bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain GuyOpenGLRenderer::OpenGLRenderer():
1333bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy        mCaches(Caches::getInstance()), mExtensions(Extensions::getInstance()) {
134527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    // *set* draw modifiers to be 0
135527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    memset(&mDrawModifiers, 0, sizeof(mDrawModifiers));
13616ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    mDrawModifiers.mOverrideLayerAlpha = 1.0f;
137026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
138ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
139ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
14096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mFrameStarted = false;
14178dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    mCountOverdraw = false;
14287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
14387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    mScissorOptimizationDisabled = false;
144e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
145e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
14685bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() {
14729d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // The context has already been destroyed at this point, do not call
14829d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // GL APIs. All GL state should be kept in Caches.h
149e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
150e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
15187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::initProperties() {
15287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    char property[PROPERTY_VALUE_MAX];
15387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    if (property_get(PROPERTY_DISABLE_SCISSOR_OPTIMIZATION, property, "false")) {
15487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mScissorOptimizationDisabled = !strcasecmp(property, "true");
15587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        INIT_LOGD("  Scissor optimization %s",
15687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy                mScissorOptimizationDisabled ? "disabled" : "enabled");
15787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    } else {
15887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        INIT_LOGD("  Scissor optimization enabled");
15987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    }
16013631f3da855f200a151e7837ed9f6b079622b58Romain Guy}
16113631f3da855f200a151e7837ed9f6b079622b58Romain Guy
16213631f3da855f200a151e7837ed9f6b079622b58Romain Guy///////////////////////////////////////////////////////////////////////////////
163f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup
164f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
165f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
166797b95b26bbb7557678af78b9a2a61830158920fChris Craikvoid OpenGLRenderer::onViewportInitialized() {
16735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glDisable(GL_DITHER);
16835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
16935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
17035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glEnableVertexAttribArray(Program::kBindingPosition);
17135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy}
17235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
17396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guyvoid OpenGLRenderer::setupFrameState(float left, float top,
174c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        float right, float bottom, bool opaque) {
175fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy    mCaches.clearGarbage();
176fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy
17714e513058ed4168c94e015638d16f5f87fd8063aChris Craik    initializeSaveStack(left, top, right, bottom);
17896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mOpaque = opaque;
1795f803623559aab395a29d575c37c4e39c23a4b4eChris Craik    mTilingClip.set(left, top, right, bottom);
18096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy}
181ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy
18296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guystatus_t OpenGLRenderer::startFrame() {
18396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    if (mFrameStarted) return DrawGlInfo::kStatusDone;
18496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mFrameStarted = true;
18511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
18696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mDirtyClip = true;
18796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
18896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    discardFramebuffer(mTilingClip.left, mTilingClip.top, mTilingClip.right, mTilingClip.bottom);
18945e4c3df6c00ac98ff6144de9af574877d4fff19Romain Guy
19014e513058ed4168c94e015638d16f5f87fd8063aChris Craik    glViewport(0, 0, getWidth(), getHeight());
1917d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy
19254c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    // Functors break the tiling extension in pretty spectacular ways
19354c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    // This ensures we don't use tiling when a functor is going to be
19454c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    // invoked during the frame
19554c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    mSuppressTiling = mCaches.hasRegisteredFunctors();
19654c1a64d5441a964890b44280e4457e11f4f924aRomain Guy
197d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    startTilingCurrentClip(true);
1982b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
1997c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(true, true);
2007c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy
20196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    return clear(mTilingClip.left, mTilingClip.top,
20296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            mTilingClip.right, mTilingClip.bottom, mOpaque);
20396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy}
20496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
20596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guystatus_t OpenGLRenderer::prepareDirty(float left, float top,
20696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        float right, float bottom, bool opaque) {
20778dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
20896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    setupFrameState(left, top, right, bottom, opaque);
20996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
21096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // Layer renderers will start the frame immediately
21196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // The framebuffer renderer will first defer the display list
21296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // for each layer and wait until the first drawing command
21396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // to start the frame
214d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->fbo == 0) {
21596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        syncState();
21696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        updateLayers();
21796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    } else {
21896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        return startFrame();
21996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    }
22096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
22196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    return DrawGlInfo::kStatusDone;
2227c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy}
2237c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy
224dcfc836b457a87881da409e1acf251515f121446Romain Guyvoid OpenGLRenderer::discardFramebuffer(float left, float top, float right, float bottom) {
225dcfc836b457a87881da409e1acf251515f121446Romain Guy    // If we know that we are going to redraw the entire framebuffer,
226dcfc836b457a87881da409e1acf251515f121446Romain Guy    // perform a discard to let the driver know we don't need to preserve
227dcfc836b457a87881da409e1acf251515f121446Romain Guy    // the back buffer for this frame.
2283bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy    if (mExtensions.hasDiscardFramebuffer() &&
22914e513058ed4168c94e015638d16f5f87fd8063aChris Craik            left <= 0.0f && top <= 0.0f && right >= getWidth() && bottom >= getHeight()) {
230f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy        const bool isFbo = getTargetFbo() == 0;
231f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy        const GLenum attachments[] = {
232f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy                isFbo ? (const GLenum) GL_COLOR_EXT : (const GLenum) GL_COLOR_ATTACHMENT0,
233f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy                isFbo ? (const GLenum) GL_STENCIL_EXT : (const GLenum) GL_STENCIL_ATTACHMENT };
234dcfc836b457a87881da409e1acf251515f121446Romain Guy        glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, attachments);
235dcfc836b457a87881da409e1acf251515f121446Romain Guy    }
236dcfc836b457a87881da409e1acf251515f121446Romain Guy}
237dcfc836b457a87881da409e1acf251515f121446Romain Guy
2387c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guystatus_t OpenGLRenderer::clear(float left, float top, float right, float bottom, bool opaque) {
23978dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    if (!opaque || mCountOverdraw) {
240586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy        mCaches.enableScissor();
241a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik        mCaches.setScissor(left, getViewportHeight() - bottom, right - left, bottom - top);
2426b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy        glClear(GL_COLOR_BUFFER_BIT);
24344b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase        return DrawGlInfo::kStatusDrew;
244ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    }
24544b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase
2467c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy    mCaches.resetScissor();
24744b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase    return DrawGlInfo::kStatusDone;
248ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy}
249ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy
250ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guyvoid OpenGLRenderer::syncState() {
251ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    if (mCaches.blend) {
252ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        glEnable(GL_BLEND);
253ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    } else {
254ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        glDisable(GL_BLEND);
2556b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    }
256bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
257bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
258d6b65f67717025b1162f86f04e2caa5723566cacChris Craikvoid OpenGLRenderer::startTilingCurrentClip(bool opaque) {
25954c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    if (!mSuppressTiling) {
260d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        const Snapshot* snapshot = currentSnapshot();
261d6b65f67717025b1162f86f04e2caa5723566cacChris Craik
26214e513058ed4168c94e015638d16f5f87fd8063aChris Craik        const Rect* clip = &mTilingClip;
263d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        if (snapshot->flags & Snapshot::kFlagFboTarget) {
264d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            clip = &(snapshot->layer->clipRect);
26554c1a64d5441a964890b44280e4457e11f4f924aRomain Guy        }
26654c1a64d5441a964890b44280e4457e11f4f924aRomain Guy
267a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik        startTiling(*clip, getViewportHeight(), opaque);
268c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    }
269c3fedafc5f50100219449125a000e3138f6fb987Romain Guy}
270c3fedafc5f50100219449125a000e3138f6fb987Romain Guy
271c3fedafc5f50100219449125a000e3138f6fb987Romain Guyvoid OpenGLRenderer::startTiling(const Rect& clip, int windowHeight, bool opaque) {
272c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    if (!mSuppressTiling) {
273c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        mCaches.startTiling(clip.left, windowHeight - clip.bottom,
27452036b19a5f82bc4d75cfcbff99c65df8d25a99bRomain Guy                clip.right - clip.left, clip.bottom - clip.top, opaque);
2752b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    }
2762b7028eabac80cec170572bc0e945a1d4224e595Romain Guy}
2772b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
2782b7028eabac80cec170572bc0e945a1d4224e595Romain Guyvoid OpenGLRenderer::endTiling() {
27954c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    if (!mSuppressTiling) mCaches.endTiling();
2802b7028eabac80cec170572bc0e945a1d4224e595Romain Guy}
2812b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
282b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guyvoid OpenGLRenderer::finish() {
2837c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    renderOverdraw();
2842b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    endTiling();
2852b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
286ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy    // When finish() is invoked on FBO 0 we've reached the end
287ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy    // of the current frame
288ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy    if (getTargetFbo() == 0) {
289ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy        mCaches.pathCache.trim();
29005f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik        mCaches.tessellationCache.trim();
291ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy    }
292ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy
29311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (!suppressErrorChecks()) {
294b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#if DEBUG_OPENGL
295e4aa95e3627226bcb0d8cc3e42dca6e4df8f421cChris Craik        GLUtils::dumpGLErrors();
296b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#endif
29711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
298c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_MEMORY_USAGE
299e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy        mCaches.dumpMemoryUsage();
30011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy#else
30111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        if (mCaches.getDebugLevel() & kDebugMemory) {
30211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            mCaches.dumpMemoryUsage();
30311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
304c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif
30511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
30696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
30778dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    if (mCountOverdraw) {
30878dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        countOverdraw();
30978dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    }
31078dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
31196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mFrameStarted = false;
312b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy}
313b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy
3146c319ca1275c8db892c39b48fc54864c949f9171Romain Guyvoid OpenGLRenderer::interrupt() {
315da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    if (mCaches.currentProgram) {
316da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        if (mCaches.currentProgram->isInUse()) {
317da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram->remove();
318da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram = NULL;
319da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        }
320da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    }
3219ab2d1847552aa4169b4325aae1b1368d6947a9fChris Craik    mCaches.resetActiveTexture();
32250c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.unbindMeshBuffer();
32315bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
324f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.resetVertexPointers();
325ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mCaches.disableTexCoordsVertexArray();
3267c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(false, false);
327da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
328da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
3296c319ca1275c8db892c39b48fc54864c949f9171Romain Guyvoid OpenGLRenderer::resume() {
330d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    const Snapshot* snapshot = currentSnapshot();
331a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    glViewport(0, 0, getViewportWidth(), getViewportHeight());
332d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
3337c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(true, false);
33435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
3353e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
3363e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy
3378025061c594e5171e1bf370d8fdd77e0e9a02b47Chet Haase    mCaches.scissorEnabled = glIsEnabled(GL_SCISSOR_TEST);
338586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    mCaches.enableScissor();
33982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy    mCaches.resetScissor();
340746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
341da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
342a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
3438aa195d7081b889f3a7b1f426cbd8556377aae5eRomain Guy    mCaches.resetBoundTextures();
34450c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy
34550c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.blend = true;
34650c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glEnable(GL_BLEND);
34750c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
34850c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendEquation(GL_FUNC_ADD);
349da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
350da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
35135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guyvoid OpenGLRenderer::resumeAfterLayer() {
352a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    glViewport(0, 0, getViewportWidth(), getViewportHeight());
353a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    glBindFramebuffer(GL_FRAMEBUFFER, currentSnapshot()->fbo);
3547c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(true, false);
35535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
35635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    mCaches.resetScissor();
35735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    dirtyClip();
35835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy}
35935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
3608f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guystatus_t OpenGLRenderer::callDrawGLFunction(Functor* functor, Rect& dirty) {
361d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
362408eb12631376cbdc96803e918decf6ea804d346Chris Craik
363d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    Rect clip(*currentClipRect());
36480911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy    clip.snapToPixelBoundaries();
36580911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
366d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    // Since we don't know what the functor will draw, let's dirty
367d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    // the entire clip region
368d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    if (hasLayer()) {
369d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy        dirtyLayerUnchecked(clip, getRegion());
370d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    }
371d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy
37208aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    DrawGlInfo info;
37308aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipLeft = clip.left;
37408aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipTop = clip.top;
37508aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipRight = clip.right;
37608aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipBottom = clip.bottom;
37708aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.isLayer = hasLayer();
378a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    info.width = getViewportWidth();
379a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    info.height = getViewportHeight();
380d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    currentTransform()->copyTo(&info.transform[0]);
38180911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
38225d2f7bc1ff9b475eff75bfff647466e91dbacb2John Reck    bool dirtyClip = mDirtyClip;
38354f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik    // setup GL state for functor
38454f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik    if (mDirtyClip) {
38554f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik        setStencilFromClip(); // can issue draws, so must precede enableScissor()/interrupt()
38654f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik    }
38725d2f7bc1ff9b475eff75bfff647466e91dbacb2John Reck    if (mCaches.enableScissor() || dirtyClip) {
38825d2f7bc1ff9b475eff75bfff647466e91dbacb2John Reck        setScissorFromClip();
38925d2f7bc1ff9b475eff75bfff647466e91dbacb2John Reck    }
39054f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik    interrupt();
39154f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik
39254f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik    // call functor immediately after GL state setup
393750ca6dbdb259aea0ca5b77380a9303e586ef3eaJohn Reck    (*functor)(DrawGlInfo::kModeDraw, &info);
394cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy
395daf98e941e140e8739458126640183b9f296a2abChet Haase    resume();
396750ca6dbdb259aea0ca5b77380a9303e586ef3eaJohn Reck    return DrawGlInfo::kStatusDrew;
397daf98e941e140e8739458126640183b9f296a2abChet Haase}
398daf98e941e140e8739458126640183b9f296a2abChet Haase
399f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
40087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy// Debug
40187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy///////////////////////////////////////////////////////////////////////////////
40287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
4030f6675332c04c74909425d1d328f02b32c0ff40eRomain Guyvoid OpenGLRenderer::eventMark(const char* name) const {
4040f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy    mCaches.eventMark(0, name);
4050f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy}
4060f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy
40787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::startMark(const char* name) const {
40887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    mCaches.startMark(0, name);
40987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
41087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
41187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::endMark() const {
41287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    mCaches.endMark();
41387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
41487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
41587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::debugOverdraw(bool enable, bool clear) {
41687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    if (mCaches.debugOverdraw && getTargetFbo() == 0) {
41787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        if (clear) {
41887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy            mCaches.disableScissor();
41987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy            mCaches.stencil.clear();
42087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        }
42187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        if (enable) {
42287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy            mCaches.stencil.enableDebugWrite();
42387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        } else {
42487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy            mCaches.stencil.disable();
42587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        }
42687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    }
42787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
42887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
42987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::renderOverdraw() {
43087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    if (mCaches.debugOverdraw && getTargetFbo() == 0) {
4315f803623559aab395a29d575c37c4e39c23a4b4eChris Craik        const Rect* clip = &mTilingClip;
43287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
43387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.enableScissor();
434a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik        mCaches.setScissor(clip->left, firstSnapshot()->getViewportHeight() - clip->bottom,
43587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy                clip->right - clip->left, clip->bottom - clip->top);
43687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
437627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        // 1x overdraw
43887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.enableDebugTest(2);
439627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        drawColor(mCaches.getOverdrawColor(1), SkXfermode::kSrcOver_Mode);
440627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy
441627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        // 2x overdraw
44287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.enableDebugTest(3);
443627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        drawColor(mCaches.getOverdrawColor(2), SkXfermode::kSrcOver_Mode);
444627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy
445627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        // 3x overdraw
44687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.enableDebugTest(4);
447627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        drawColor(mCaches.getOverdrawColor(3), SkXfermode::kSrcOver_Mode);
448627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy
449627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        // 4x overdraw and higher
45087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.enableDebugTest(4, true);
451627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        drawColor(mCaches.getOverdrawColor(4), SkXfermode::kSrcOver_Mode);
452627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy
45387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.disable();
45487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    }
45587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
45687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
45778dd96d5af20f489f0e8b288617d57774ec284f7Romain Guyvoid OpenGLRenderer::countOverdraw() {
45814e513058ed4168c94e015638d16f5f87fd8063aChris Craik    size_t count = getWidth() * getHeight();
45978dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    uint32_t* buffer = new uint32_t[count];
46014e513058ed4168c94e015638d16f5f87fd8063aChris Craik    glReadPixels(0, 0, getWidth(), getHeight(), GL_RGBA, GL_UNSIGNED_BYTE, &buffer[0]);
46178dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
46278dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    size_t total = 0;
46378dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    for (size_t i = 0; i < count; i++) {
46478dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        total += buffer[i] & 0xff;
46578dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    }
46678dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
46778dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    mOverdraw = total / float(count);
46878dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
46978dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    delete[] buffer;
47078dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy}
47178dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
47287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy///////////////////////////////////////////////////////////////////////////////
47311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy// Layers
47411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy///////////////////////////////////////////////////////////////////////////////
47511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
47611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guybool OpenGLRenderer::updateLayer(Layer* layer, bool inFrame) {
47796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    if (layer->deferredUpdateScheduled && layer->renderer &&
478087bc0c14bdccf7c258dce0cdef46a69a839b427John Reck            layer->displayList.get() && layer->displayList->isRenderable()) {
479405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy        ATRACE_CALL();
480405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy
48111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        Rect& dirty = layer->dirtyRect;
48211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
4837c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        if (inFrame) {
4847c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy            endTiling();
4857c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy            debugOverdraw(false, false);
4867c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        }
48711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
48896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        if (CC_UNLIKELY(inFrame || mCaches.drawDeferDisabled)) {
48902b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            layer->render();
49096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        } else {
49196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            layer->defer();
49296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
49311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
49411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        if (inFrame) {
49511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            resumeAfterLayer();
496d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            startTilingCurrentClip();
49711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
49811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
4995bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy        layer->debugDrawUpdate = mCaches.debugLayersUpdates;
50034416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        layer->hasDrawnSinceUpdate = false;
50111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
50211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        return true;
50311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
50411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
50511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    return false;
50611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
50711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
50811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guyvoid OpenGLRenderer::updateLayers() {
50996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // If draw deferring is enabled this method will simply defer
51096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // the display list of each individual layer. The layers remain
51196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // in the layer updates list which will be cleared by flushLayers().
51211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    int count = mLayerUpdates.size();
51311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (count > 0) {
51496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
51596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            startMark("Layer Updates");
51696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        } else {
51796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            startMark("Defer Layer Updates");
51896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
51911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
5201206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        // Note: it is very important to update the layers in order
5211206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        for (int i = 0; i < count; i++) {
52211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            Layer* layer = mLayerUpdates.itemAt(i);
52311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            updateLayer(layer, false);
52496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
52596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy                mCaches.resourceCache.decrementRefcount(layer);
52696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            }
52711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
52811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
52996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
53096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            mLayerUpdates.clear();
53196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            glBindFramebuffer(GL_FRAMEBUFFER, getTargetFbo());
53296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
53396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        endMark();
53496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    }
53596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy}
53696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
53796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guyvoid OpenGLRenderer::flushLayers() {
53896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    int count = mLayerUpdates.size();
53996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    if (count > 0) {
54096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        startMark("Apply Layer Updates");
54196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        char layerName[12];
54296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
5431206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        // Note: it is very important to update the layers in order
5441206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        for (int i = 0; i < count; i++) {
54596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            sprintf(layerName, "Layer #%d", i);
54602b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            startMark(layerName);
54702b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy
548405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy            ATRACE_BEGIN("flushLayer");
54902b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            Layer* layer = mLayerUpdates.itemAt(i);
55002b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            layer->flush();
551405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy            ATRACE_END();
552405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy
55302b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            mCaches.resourceCache.decrementRefcount(layer);
55402b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy
55596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            endMark();
55696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
55796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
55896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        mLayerUpdates.clear();
55911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        glBindFramebuffer(GL_FRAMEBUFFER, getTargetFbo());
56096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
56111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        endMark();
56211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
56311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
56411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
56511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guyvoid OpenGLRenderer::pushLayerUpdate(Layer* layer) {
56611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (layer) {
56702b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // Make sure we don't introduce duplicates.
56802b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // SortedVector would do this automatically but we need to respect
56902b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // the insertion order. The linear search is not an issue since
57002b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // this list is usually very short (typically one item, at most a few)
57102b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        for (int i = mLayerUpdates.size() - 1; i >= 0; i--) {
57202b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            if (mLayerUpdates.itemAt(i) == layer) {
57302b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy                return;
57402b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            }
57502b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        }
57611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mLayerUpdates.push_back(layer);
57711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mCaches.resourceCache.incrementRefcount(layer);
57811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
57911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
58011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
581e93482f5eac3df581d57e64c2a771a96aa868585Romain Guyvoid OpenGLRenderer::cancelLayerUpdate(Layer* layer) {
582e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy    if (layer) {
583e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy        for (int i = mLayerUpdates.size() - 1; i >= 0; i--) {
584e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy            if (mLayerUpdates.itemAt(i) == layer) {
585e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy                mLayerUpdates.removeAt(i);
586e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy                mCaches.resourceCache.decrementRefcount(layer);
587e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy                break;
588e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy            }
589e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy        }
590e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy    }
591e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy}
592e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy
59311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guyvoid OpenGLRenderer::clearLayerUpdates() {
59411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    size_t count = mLayerUpdates.size();
59511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (count > 0) {
59611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mCaches.resourceCache.lock();
59711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        for (size_t i = 0; i < count; i++) {
59811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            mCaches.resourceCache.decrementRefcountLocked(mLayerUpdates.itemAt(i));
59911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
60011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mCaches.resourceCache.unlock();
60111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mLayerUpdates.clear();
60211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
60311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
60411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
605405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guyvoid OpenGLRenderer::flushLayerUpdates() {
606405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    syncState();
607405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    updateLayers();
608405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    flushLayers();
609405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    // Wait for all the layer updates to be executed
610405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    AutoFence fence;
611405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy}
612405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy
61311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy///////////////////////////////////////////////////////////////////////////////
614f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management
615f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
616f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
61714e513058ed4168c94e015638d16f5f87fd8063aChris Craikvoid OpenGLRenderer::onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) {
618a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    bool restoreViewport = removed.flags & Snapshot::kFlagIsFboLayer;
61914e513058ed4168c94e015638d16f5f87fd8063aChris Craik    bool restoreClip = removed.flags & Snapshot::kFlagClipSet;
62014e513058ed4168c94e015638d16f5f87fd8063aChris Craik    bool restoreLayer = removed.flags & Snapshot::kFlagIsLayer;
621bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
622a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    if (restoreViewport) {
623a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik        glViewport(0, 0, getViewportWidth(), getViewportHeight());
624eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
625eb99356a0548684a501766e6a524529ab93304c8Romain Guy
6262542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (restoreClip) {
627746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        dirtyClip();
6288fb954263dd2f918ad339045cc6d82e346515599Romain Guy    }
6292542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy
6305ec9924d24495822b589f1a17996655d66273b30Romain Guy    if (restoreLayer) {
6317273daace9303f4662444111c40bb83d3ead4a92Chris Craik        endMark(); // Savelayer
6327273daace9303f4662444111c40bb83d3ead4a92Chris Craik        startMark("ComposeLayer");
63314e513058ed4168c94e015638d16f5f87fd8063aChris Craik        composeLayer(removed, restored);
6347273daace9303f4662444111c40bb83d3ead4a92Chris Craik        endMark();
6355ec9924d24495822b589f1a17996655d66273b30Romain Guy    }
636d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
6375cbbce535744b89df5ecea95de21ee3733298260Romain Guy
638f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
639bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers
640bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
641bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
642bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
6433f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const SkPaint* paint, int flags, const SkPath* convexMask) {
644eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const int count = saveSnapshot(flags);
645d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
646d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (!currentSnapshot()->isIgnored()) {
6473f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        createLayer(left, top, right, bottom, paint, flags, convexMask);
648dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
649d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
650d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
651bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
652bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
653d90144db52c7297879b950cbbc85137ed123ab5bChris Craikvoid OpenGLRenderer::calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer) {
654d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    const Rect untransformedBounds(bounds);
655d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
656d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    currentTransform()->mapRect(bounds);
657d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
658d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    // Layers only make sense if they are in the framebuffer's bounds
659d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (bounds.intersect(*currentClipRect())) {
660d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // We cannot work with sub-pixels in this case
661d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        bounds.snapToPixelBoundaries();
662d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
663d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // When the layer is not an FBO, we may use glCopyTexImage so we
664d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // need to make sure the layer does not extend outside the bounds
665d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // of the framebuffer
666924197513aa2df4c1fb2977c1727f5d2c21f2689Chris Craik        const Snapshot& previous = *(currentSnapshot()->previous);
667924197513aa2df4c1fb2977c1727f5d2c21f2689Chris Craik        Rect previousViewport(0, 0, previous.getViewportWidth(), previous.getViewportHeight());
668924197513aa2df4c1fb2977c1727f5d2c21f2689Chris Craik        if (!bounds.intersect(previousViewport)) {
669d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            bounds.setEmpty();
670d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        } else if (fboLayer) {
671d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            clip.set(bounds);
672d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            mat4 inverse;
673d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            inverse.loadInverse(*currentTransform());
674d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            inverse.mapRect(clip);
675d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            clip.snapToPixelBoundaries();
676d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            if (clip.intersect(untransformedBounds)) {
677d90144db52c7297879b950cbbc85137ed123ab5bChris Craik                clip.translate(-untransformedBounds.left, -untransformedBounds.top);
678d90144db52c7297879b950cbbc85137ed123ab5bChris Craik                bounds.set(untransformedBounds);
679d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            } else {
680d90144db52c7297879b950cbbc85137ed123ab5bChris Craik                clip.setEmpty();
681d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            }
682d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        }
683d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    } else {
684d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        bounds.setEmpty();
685d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    }
686d90144db52c7297879b950cbbc85137ed123ab5bChris Craik}
687d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
688408eb12631376cbdc96803e918decf6ea804d346Chris Craikvoid OpenGLRenderer::updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
689408eb12631376cbdc96803e918decf6ea804d346Chris Craik        bool fboLayer, int alpha) {
690408eb12631376cbdc96803e918decf6ea804d346Chris Craik    if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
691408eb12631376cbdc96803e918decf6ea804d346Chris Craik            bounds.getHeight() > mCaches.maxTextureSize ||
692408eb12631376cbdc96803e918decf6ea804d346Chris Craik            (fboLayer && clip.isEmpty())) {
693408eb12631376cbdc96803e918decf6ea804d346Chris Craik        mSnapshot->empty = fboLayer;
694408eb12631376cbdc96803e918decf6ea804d346Chris Craik    } else {
695408eb12631376cbdc96803e918decf6ea804d346Chris Craik        mSnapshot->invisible = mSnapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
696408eb12631376cbdc96803e918decf6ea804d346Chris Craik    }
697408eb12631376cbdc96803e918decf6ea804d346Chris Craik}
698408eb12631376cbdc96803e918decf6ea804d346Chris Craik
699d90144db52c7297879b950cbbc85137ed123ab5bChris Craikint OpenGLRenderer::saveLayerDeferred(float left, float top, float right, float bottom,
700d44fbe55a9f434cb5bb0e34c143ba1445141990dDerek Sollenberger        const SkPaint* paint, int flags) {
701d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    const int count = saveSnapshot(flags);
702d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
703d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (!currentSnapshot()->isIgnored() && (flags & SkCanvas::kClipToLayer_SaveFlag)) {
704d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // initialize the snapshot as though it almost represents an FBO layer so deferred draw
705d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // operations will be able to store and restore the current clip and transform info, and
706d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // quick rejection will be correct (for display lists)
707d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
708d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        Rect bounds(left, top, right, bottom);
709d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        Rect clip;
710d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        calculateLayerBoundsAndClip(bounds, clip, true);
711d44fbe55a9f434cb5bb0e34c143ba1445141990dDerek Sollenberger        updateSnapshotIgnoreForLayer(bounds, clip, true, getAlphaDirect(paint));
712d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
713d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        if (!currentSnapshot()->isIgnored()) {
714d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
715d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
716a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik            mSnapshot->initializeViewport(bounds.getWidth(), bounds.getHeight());
717deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            mSnapshot->roundRectClipState = NULL;
718d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        }
719d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    }
720d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
721d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    return count;
722d90144db52c7297879b950cbbc85137ed123ab5bChris Craik}
723d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
7241c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
7251c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Layers are viewed by Skia are slightly different than layers in image editing
7261c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * programs (for instance.) When a layer is created, previously created layers
7271c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * and the frame buffer still receive every drawing command. For instance, if a
7281c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * layer is created and a shape intersecting the bounds of the layers and the
7291c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * framebuffer is draw, the shape will be drawn on both (unless the layer was
7301c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
7311c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
7321c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * A way to implement layers is to create an FBO for each layer, backed by an RGBA
7331c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * texture. Unfortunately, this is inefficient as it requires every primitive to
7341c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be drawn n + 1 times, where n is the number of active layers. In practice this
7351c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * means, for every primitive:
7361c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Switch active frame buffer
7371c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Change viewport, clip and projection matrix
7381c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Issue the drawing
7391c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
7401c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Switching rendering target n + 1 times per drawn primitive is extremely costly.
7416b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * To avoid this, layers are implemented in a different way here, at least in the
7426b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * general case. FBOs are used, as an optimization, when the "clip to layer" flag
7436b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * is set. When this flag is set we can redirect all drawing operations into a
7446b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * single FBO.
7451c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
7461c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * This implementation relies on the frame buffer being at least RGBA 8888. When
7471c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * a layer is created, only a texture is created, not an FBO. The content of the
7481c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer contained within the layer's bounds is copied into this texture
74987a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
7501c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * buffer and drawing continues as normal. This technique therefore treats the
7511c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer as a scratch buffer for the layers.
7521c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
7531c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * To compose the layers back onto the frame buffer, each layer texture
7541c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * (containing the original frame buffer data) is drawn as a simple quad over
7551c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * the frame buffer. The trick is that the quad is set as the composition
7561c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * destination in the blending equation, and the frame buffer becomes the source
7571c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * of the composition.
7581c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
7591c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Drawing layers with an alpha value requires an extra step before composition.
7601c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * An empty quad is drawn over the layer's region in the frame buffer. This quad
7611c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
7621c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * quad is used to multiply the colors in the frame buffer. This is achieved by
7631c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * changing the GL blend functions for the GL_FUNC_ADD blend equation to
7641c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * GL_ZERO, GL_SRC_ALPHA.
7651c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
7661c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Because glCopyTexImage2D() can be slow, an alternative implementation might
7671c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be use to draw a single clipped layer. The implementation described above
7681c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is correct in every case.
76987a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *
77087a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * (1) The frame buffer is actually not cleared right away. To allow the GPU
77187a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     to potentially optimize series of calls to glCopyTexImage2D, the frame
77287a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     buffer is left untouched until the first drawing operation. Only when
77387a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     something actually gets drawn are the layers regions cleared.
7741c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
775d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haasebool OpenGLRenderer::createLayer(float left, float top, float right, float bottom,
7763f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const SkPaint* paint, int flags, const SkPath* convexMask) {
777eb99356a0548684a501766e6a524529ab93304c8Romain Guy    LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
778fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
779dda570201ac851dd85af3861f7e575721d3345daRomain Guy
780eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
781eb99356a0548684a501766e6a524529ab93304c8Romain Guy
782f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    // Window coordinates of the layer
783d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    Rect clip;
7848aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    Rect bounds(left, top, right, bottom);
785d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    calculateLayerBoundsAndClip(bounds, clip, fboLayer);
786674554fc36932ca50b15bba41ac6f650254d4e72Derek Sollenberger    updateSnapshotIgnoreForLayer(bounds, clip, fboLayer, getAlphaDirect(paint));
787dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
788dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    // Bail out if we won't draw in this snapshot
789d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored()) {
790b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy        return false;
791b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
792dda570201ac851dd85af3861f7e575721d3345daRomain Guy
793a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
7948550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight());
795f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    if (!layer) {
796f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy        return false;
797bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    }
798bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
799674554fc36932ca50b15bba41ac6f650254d4e72Derek Sollenberger    layer->setPaint(paint);
8008aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    layer->layer.set(bounds);
8019ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
8029ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            bounds.getWidth() / float(layer->getWidth()), 0.0f);
803d44fbe55a9f434cb5bb0e34c143ba1445141990dDerek Sollenberger
804a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase    layer->setBlend(true);
8057c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy    layer->setDirty(false);
8063f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    layer->setConvexMask(convexMask); // note: the mask must be cleared before returning to the cache
807dda570201ac851dd85af3861f7e575721d3345daRomain Guy
8088fb954263dd2f918ad339045cc6d82e346515599Romain Guy    // Save the layer in the snapshot
809d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->flags |= Snapshot::kFlagIsLayer;
810d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->layer = layer;
8111d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
8127273daace9303f4662444111c40bb83d3ead4a92Chris Craik    startMark("SaveLayer");
813eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
814e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik        return createFboLayer(layer, bounds, clip);
815eb99356a0548684a501766e6a524529ab93304c8Romain Guy    } else {
816eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Copy the framebuffer into the layer
8179ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->bindTexture();
818514fb18827186591d66973c2362c859b64b63556Romain Guy        if (!bounds.isEmpty()) {
8199ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            if (layer->isEmpty()) {
820b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                // Workaround for some GL drivers. When reading pixels lying outside
821b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                // of the window we should get undefined values for those pixels.
822b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                // Unfortunately some drivers will turn the entire target texture black
823b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                // when reading outside of the window.
824b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, layer->getWidth(), layer->getHeight(),
825b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                        0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
8269ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->setEmpty(false);
827514fb18827186591d66973c2362c859b64b63556Romain Guy            }
8287b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
829a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik            glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0,
830a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik                    bounds.left, getViewportHeight() - bounds.bottom,
831a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik                    bounds.getWidth(), bounds.getHeight());
832b254c242d98f4a9d98055726446351e52bece2c6Romain Guy
83354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            // Enqueue the buffer coordinates to clear the corresponding region later
83454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            mLayers.push(new Rect(bounds));
835ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        }
836eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
837f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
838d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return true;
839bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
840bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
841e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craikbool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip) {
842c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    layer->clipRect.set(clip);
8439ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setFbo(mCaches.fboCache.get());
8445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
845d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->region = &mSnapshot->layer->region;
846a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    mSnapshot->flags |= Snapshot::kFlagFboTarget | Snapshot::kFlagIsFboLayer;
847d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->fbo = layer->getFbo();
848d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
849d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
850a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    mSnapshot->initializeViewport(bounds.getWidth(), bounds.getHeight());
851deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    mSnapshot->roundRectClipState = NULL;
8525b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8532b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    endTiling();
8547c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(false, false);
8555b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Bind texture to FBO
8569ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo());
8579ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->bindTexture();
8585b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8595b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Initialize the texture if needed
8609ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->isEmpty()) {
8610908764b2b3cf5075df4178a5f0a8547dcb7b317Romain Guy        layer->allocateTexture();
8629ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setEmpty(false);
8635b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
8645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
8669ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            layer->getTexture(), 0);
8675b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
868d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    startTilingCurrentClip(true);
8695b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8705b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
871586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    mCaches.enableScissor();
8728f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy    mCaches.setScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
8735b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
8745b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glClear(GL_COLOR_BUFFER_BIT);
8755b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8765b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    dirtyClip();
8775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8785b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Change the ortho projection
8795b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
8805b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    return true;
8815b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
8825b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8831c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
8841c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Read the documentation of createLayer() before doing anything in this method.
8851c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
88614e513058ed4168c94e015638d16f5f87fd8063aChris Craikvoid OpenGLRenderer::composeLayer(const Snapshot& removed, const Snapshot& restored) {
88714e513058ed4168c94e015638d16f5f87fd8063aChris Craik    if (!removed.layer) {
8883762c311729fe9f3af085c14c5c1fb471d994c03Steve Block        ALOGE("Attempting to compose a layer that does not exist");
8891d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        return;
8901d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
8911d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
89214e513058ed4168c94e015638d16f5f87fd8063aChris Craik    Layer* layer = removed.layer;
8938ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    const Rect& rect = layer->layer;
89414e513058ed4168c94e015638d16f5f87fd8063aChris Craik    const bool fboLayer = removed.flags & Snapshot::kFlagIsFboLayer;
895eb99356a0548684a501766e6a524529ab93304c8Romain Guy
89639a908c1df89e1073627b0dcbce922d826b67055Chris Craik    bool clipRequired = false;
897f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    calculateQuickRejectForScissor(rect.left, rect.top, rect.right, rect.bottom,
898deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            &clipRequired, NULL, false); // safely ignore return, should never be rejected
89939a908c1df89e1073627b0dcbce922d826b67055Chris Craik    mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
90039a908c1df89e1073627b0dcbce922d826b67055Chris Craik
901eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
9022b7028eabac80cec170572bc0e945a1d4224e595Romain Guy        endTiling();
9032b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
904e0aa84b7dc087e999e20055dcc04cb6a48d5bd62Romain Guy        // Detach the texture from the FBO
905e0aa84b7dc087e999e20055dcc04cb6a48d5bd62Romain Guy        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
9068ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
9078ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        layer->removeFbo(false);
9088ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
909eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Unbind current FBO and restore previous one
91014e513058ed4168c94e015638d16f5f87fd8063aChris Craik        glBindFramebuffer(GL_FRAMEBUFFER, restored.fbo);
9117c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        debugOverdraw(true, false);
9122b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
913d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        startTilingCurrentClip();
914eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
915eb99356a0548684a501766e6a524529ab93304c8Romain Guy
9169ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (!fboLayer && layer->getAlpha() < 255) {
91776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        SkPaint layerPaint;
91876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        layerPaint.setAlpha(layer->getAlpha());
91976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        layerPaint.setXfermodeMode(SkXfermode::kDstIn_Mode);
92076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        layerPaint.setColorFilter(layer->getColorFilter());
92176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
92276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        drawColorRect(rect.left, rect.top, rect.right, rect.bottom, &layerPaint, true);
9235b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Required below, composeLayerRect() will divide by 255
9249ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setAlpha(255);
925f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    }
926f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
92703750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
9288b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
929a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
9305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // When the layer is stored in an FBO, we can save a bit of fillrate by
9325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // drawing only the dirty region
933eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
93414e513058ed4168c94e015638d16f5f87fd8063aChris Craik        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *restored.transform);
9355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        composeLayerRegion(layer, rect);
9369ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    } else if (!rect.isEmpty()) {
9379ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
938a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya
939a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya        save(0);
940a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya        // the layer contains screen buffer content that shouldn't be alpha modulated
941a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya        // (and any necessary alpha modulation was handled drawing into the layer)
942a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya        mSnapshot->alpha = 1.0f;
9439ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        composeLayerRect(layer, rect, true);
944a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya        restore();
945eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
9461d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
947746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
948746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
949eb99356a0548684a501766e6a524529ab93304c8Romain Guy    // Failing to add the layer to the cache should happen only if the layer is too large
9503f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    layer->setConvexMask(NULL);
9518550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    if (!mCaches.layerCache.put(layer)) {
9521d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LAYER_LOGD("Deleting layer");
953603f6de35f21d74ae242d52d501f4f5c25ff4f4cChet Haase        Caches::getInstance().resourceCache.decrementRefcount(layer);
9541d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
9551d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy}
9561d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
957aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
9582458939b5f926176a485a3196f59688eed78e858Romain Guy    float alpha = getLayerAlpha(layer);
959aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
960aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDraw();
9619ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->getRenderTarget() == GL_TEXTURE_2D) {
9628f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        setupDrawWithTexture();
9638f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else {
9648f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        setupDrawWithExternalTexture();
9658f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    }
9668f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    setupDrawTextureTransform();
967aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
96876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(layer->getColorFilter());
96976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(layer);
970aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawProgram();
971aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawPureColorUniforms();
97276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(layer->getColorFilter());
9739ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->getRenderTarget() == GL_TEXTURE_2D) {
9749ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawTexture(layer->getTexture());
9758f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else {
9769ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawExternalTexture(layer->getTexture());
9778f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    }
978d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentTransform()->isPureTranslate() &&
9799757ac0b9d62f6aea5e47cfb375f445c78bb7897Chris Craik            !layer->getForceFilter() &&
980ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy            layer->getWidth() == (uint32_t) rect.getWidth() &&
981ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy            layer->getHeight() == (uint32_t) rect.getHeight()) {
982d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        const float x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
983d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        const float y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
9849ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
985d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        layer->setFilter(GL_NEAREST);
9864063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        setupDrawModelView(kModelViewMode_TranslateAndScale, false,
9874063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                x, y, x + rect.getWidth(), y + rect.getHeight(), true);
9889ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    } else {
989d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        layer->setFilter(GL_LINEAR);
9904063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        setupDrawModelView(kModelViewMode_TranslateAndScale, false,
9914063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                rect.left, rect.top, rect.right, rect.bottom);
9929ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    }
9939ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    setupDrawTextureTransformUniforms(layer->getTexTransform());
9943380cfdc77100e87aa8390386ccf390834dea171Romain Guy    setupDrawMesh(&mMeshVertices[0].x, &mMeshVertices[0].u);
995aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
996aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
997aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
998aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
9995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
10009ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (!layer->isTextureLayer()) {
1001aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        const Rect& texCoords = layer->texCoords;
1002aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(texCoords.left, texCoords.top,
1003aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy                texCoords.right, texCoords.bottom);
10045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10059ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        float x = rect.left;
10069ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        float y = rect.top;
1007d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        bool simpleTransform = currentTransform()->isPureTranslate() &&
1008ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy                layer->getWidth() == (uint32_t) rect.getWidth() &&
1009b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy                layer->getHeight() == (uint32_t) rect.getHeight();
1010b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy
1011b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy        if (simpleTransform) {
10129ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            // When we're swapping, the layer is already in screen coordinates
10139ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            if (!swap) {
1014d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
1015d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
10169ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            }
10179ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
1018d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_NEAREST, true);
10199ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        } else {
1020d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_LINEAR, true);
10219ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        }
10229ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
102376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        SkPaint layerPaint;
102476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        layerPaint.setAlpha(getLayerAlpha(layer) * 255);
102576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        layerPaint.setXfermodeMode(layer->getMode());
102676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        layerPaint.setColorFilter(layer->getColorFilter());
102776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
102876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        bool blend = layer->isBlend() || getLayerAlpha(layer) < 1.0f;
10299ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(),
103076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                layer->getTexture(), &layerPaint, blend,
10313380cfdc77100e87aa8390386ccf390834dea171Romain Guy                &mMeshVertices[0].x, &mMeshVertices[0].u,
10329ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, swap, swap || simpleTransform);
10335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
1034aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1035aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    } else {
1036aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
1037aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        drawTextureLayer(layer, rect);
1038aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1039aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
10405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
10415b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
104234416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik/**
104334416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * Issues the command X, and if we're composing a save layer to the fbo or drawing a newly updated
104434416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * hardware layer with overdraw debug on, draws again to the stencil only, so that these draw
104534416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * operations are correctly counted twice for overdraw. NOTE: assumes composeLayerRegion only used
104634416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * by saveLayer's restore
104734416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik */
104834416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik#define DRAW_DOUBLE_STENCIL_IF(COND, DRAW_COMMAND) {                             \
104934416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        DRAW_COMMAND;                                                            \
105034416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        if (CC_UNLIKELY(mCaches.debugOverdraw && getTargetFbo() == 0 && COND)) { \
105134416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);                 \
105234416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            DRAW_COMMAND;                                                        \
105334416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);                     \
105434416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        }                                                                        \
105534416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik    }
105634416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik
105734416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik#define DRAW_DOUBLE_STENCIL(DRAW_COMMAND) DRAW_DOUBLE_STENCIL_IF(true, DRAW_COMMAND)
105834416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik
10590fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins III// This class is purely for inspection. It inherits from SkShader, but Skia does not know how to
10600fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins III// use it. The OpenGLRenderer will look at it to find its Layer and whether it is opaque.
10610fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins IIIclass LayerShader : public SkShader {
10620fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins IIIpublic:
10630fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins III    LayerShader(Layer* layer, const SkMatrix* localMatrix)
10640fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins III    : INHERITED(localMatrix)
10650fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins III    , mLayer(layer) {
10660fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins III    }
10670fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins III
10680fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins III    virtual bool asACustomShader(void** data) const {
10690fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins III        if (data) {
10700fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins III            *data = static_cast<void*>(mLayer);
10710fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins III        }
10720fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins III        return true;
10730fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins III    }
10740fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins III
10750fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins III    virtual bool isOpaque() const {
10760fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins III        return !mLayer->isBlend();
10770fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins III    }
10780fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins III
10790fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins IIIprotected:
10800fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins III    virtual void shadeSpan(int x, int y, SkPMColor[], int count) {
10810fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins III        LOG_ALWAYS_FATAL("LayerShader should never be drawn with raster backend.");
10820fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins III    }
10830fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins III
10840fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins III    virtual void flatten(SkWriteBuffer&) const {
10850fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins III        LOG_ALWAYS_FATAL("LayerShader should never be flattened.");
10860fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins III    }
10870fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins III
10880fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins III    virtual Factory getFactory() const {
10890fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins III        LOG_ALWAYS_FATAL("LayerShader should never be created from a stream.");
10900fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins III        return NULL;
10910fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins III    }
10920fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins IIIprivate:
10930fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins III    // Unowned.
10940fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins III    Layer* mLayer;
10950fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins III    typedef SkShader INHERITED;
10960fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins III};
10970fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins III
10985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
10993f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    if (CC_UNLIKELY(layer->region.isEmpty())) return; // nothing to draw
11003f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
11013f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    if (layer->getConvexMask()) {
11023f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        save(SkCanvas::kClip_SaveFlag | SkCanvas::kMatrix_SaveFlag);
11033f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
11043f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        // clip to the area of the layer the mask can be larger
11053f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        clipRect(rect.left, rect.top, rect.right, rect.bottom, SkRegion::kIntersect_Op);
11063f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
11073f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        SkPaint paint;
11083f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        paint.setAntiAlias(true);
11093f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        paint.setColor(SkColorSetARGB(int(getLayerAlpha(layer) * 255), 0, 0, 0));
11103f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
11113f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        // create LayerShader to map SaveLayer content into subsequent draw
11123f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        SkMatrix shaderMatrix;
11133f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        shaderMatrix.setTranslate(rect.left, rect.bottom);
11143f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        shaderMatrix.preScale(1, -1);
11150fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins III        LayerShader layerShader(layer, &shaderMatrix);
11160fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins III        paint.setShader(&layerShader);
11173f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
11183f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        // Since the drawing primitive is defined in local drawing space,
11193f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        // we don't need to modify the draw matrix
11203f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const SkPath* maskPath = layer->getConvexMask();
11213f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        DRAW_DOUBLE_STENCIL(drawConvexPath(*maskPath, &paint));
11223f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
11230fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins III        paint.setShader(NULL);
11243f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        restore();
11253f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
11263f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        return;
11273f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    }
11283f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
11295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (layer->region.isRect()) {
11309fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy        layer->setRegionAsRect();
11319fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
113234416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        DRAW_DOUBLE_STENCIL(composeLayerRect(layer, layer->regionRect));
11339fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
11345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
11355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return;
11365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
11375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11383f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    // standard Region based draw
11393f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    size_t count;
11403f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    const android::Rect* rects;
11413f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    Region safeRegion;
11423f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    if (CC_LIKELY(hasRectToRectTransform())) {
11433f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        rects = layer->region.getArray(&count);
11443f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    } else {
11453f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        safeRegion = Region::createTJunctionFreeRegion(layer->region);
11463f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        rects = safeRegion.getArray(&count);
11473f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    }
11485b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11493f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    const float alpha = getLayerAlpha(layer);
11503f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    const float texX = 1.0f / float(layer->getWidth());
11513f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    const float texY = 1.0f / float(layer->getHeight());
11523f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    const float height = rect.getHeight();
11535b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11543f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDraw();
11558ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
11563f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    // We must get (and therefore bind) the region mesh buffer
11573f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    // after we setup drawing in case we need to mess with the
11583f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    // stencil buffer in setupDraw()
11593f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    TextureVertex* mesh = mCaches.getRegionMesh();
11603f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    uint32_t numQuads = 0;
11615b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11623f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawWithTexture();
11633f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawColor(alpha, alpha, alpha, alpha);
11643f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawColorFilter(layer->getColorFilter());
11653f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawBlending(layer);
11663f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawProgram();
11673f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawDirtyRegionsDisabled();
11683f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawPureColorUniforms();
11693f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawColorFilterUniforms(layer->getColorFilter());
11703f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawTexture(layer->getTexture());
11713f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    if (currentTransform()->isPureTranslate()) {
11723f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const float x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
11733f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const float y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
11749ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
11753f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        layer->setFilter(GL_NEAREST);
11763f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        setupDrawModelView(kModelViewMode_Translate, false,
11773f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik                x, y, x + rect.getWidth(), y + rect.getHeight(), true);
11783f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    } else {
11793f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        layer->setFilter(GL_LINEAR);
11803f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        setupDrawModelView(kModelViewMode_Translate, false,
11813f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik                rect.left, rect.top, rect.right, rect.bottom);
11823f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    }
11833f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawMeshIndices(&mesh[0].x, &mesh[0].u);
11845b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11853f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    for (size_t i = 0; i < count; i++) {
11863f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const android::Rect* r = &rects[i];
11873f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
11883f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const float u1 = r->left * texX;
11893f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const float v1 = (height - r->top) * texY;
11903f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const float u2 = r->right * texX;
11913f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const float v2 = (height - r->bottom) * texY;
11925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11933f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        // TODO: Reject quads outside of the clip
11943f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        TextureVertex::set(mesh++, r->left, r->top, u1, v1);
11953f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        TextureVertex::set(mesh++, r->right, r->top, u2, v1);
11963f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
11973f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
11983f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
11993f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        numQuads++;
12003f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
12013f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        if (numQuads >= gMaxNumberOfQuads) {
120234416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6,
120334416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik                            GL_UNSIGNED_SHORT, NULL));
12043f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik            numQuads = 0;
12053f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik            mesh = mCaches.getRegionMesh();
12065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
12073f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    }
12083f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
12093f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    if (numQuads > 0) {
12103f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6,
12113f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik                        GL_UNSIGNED_SHORT, NULL));
12123f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    }
12135b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12145b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
12153f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    drawRegionRectsDebug(layer->region);
12165b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
12175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12183f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    layer->region.clear();
12195b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
12205b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12213a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
1222e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craikvoid OpenGLRenderer::drawRegionRectsDebug(const Region& region) {
12233a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    size_t count;
12243a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    const android::Rect* rects = region.getArray(&count);
12253a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
12263a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    uint32_t colors[] = {
12273a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7fff0000, 0x7f00ff00,
12283a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7f0000ff, 0x7fff00ff,
12293a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    };
12303a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
12313a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int offset = 0;
12323a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int32_t top = rects[0].top;
12333a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
12343a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    for (size_t i = 0; i < count; i++) {
12353a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        if (top != rects[i].top) {
12363a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            offset ^= 0x2;
12373a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            top = rects[i].top;
12383a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        }
12393a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
124076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        SkPaint paint;
124176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        paint.setColor(colors[offset + (i & 0x1)]);
12423a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
124376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        drawColorRect(r.left, r.top, r.right, r.bottom, paint);
12443a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    }
12453a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy}
1246e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik#endif
12473a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
124876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergervoid OpenGLRenderer::drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty) {
12498ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    Vector<float> rects;
12508ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
12518ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    SkRegion::Iterator it(region);
12528ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    while (!it.done()) {
12538ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        const SkIRect& r = it.rect();
12548ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fLeft);
12558ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fTop);
12568ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fRight);
12578ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fBottom);
12588ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        it.next();
12598ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
12608ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
126176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    drawColorRects(rects.array(), rects.size(), &paint, true, dirty, false);
12628ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
12638ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
12645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
12655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom, const mat4 transform) {
1266f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
12675b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
12685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        transform.mapRect(bounds);
1269f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
12705b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
12715b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
12725b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12735b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
12745b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom) {
1275f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
12765b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
1277f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
12781bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy    }
12791bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy}
12801bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy
12811bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guyvoid OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
1282d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (bounds.intersect(*currentClipRect())) {
12831bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        bounds.snapToPixelBoundaries();
12841bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
12851bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        if (!dirty.isEmpty()) {
12861bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy            region->orSelf(dirty);
12875b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
12885b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
12895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
12905b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12914063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craikvoid OpenGLRenderer::issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount) {
1292448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    GLsizei elementsCount = quadsCount * 6;
1293448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    while (elementsCount > 0) {
1294448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        GLsizei drawCount = min(elementsCount, (GLsizei) gMaxNumberOfQuads * 6);
1295448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
12963380cfdc77100e87aa8390386ccf390834dea171Romain Guy        setupDrawIndexedVertices(&mesh[0].x);
1297448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, NULL);
1298448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
1299448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        elementsCount -= drawCount;
1300448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        // Though there are 4 vertices in a quad, we use 6 indices per
1301448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        // quad to draw with GL_TRIANGLES
1302448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        mesh += (drawCount / 6) * 4;
1303448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    }
1304448455fe783b0a711340322dca272b8cc0ebe473Romain Guy}
1305448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
130654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guyvoid OpenGLRenderer::clearLayerRegions() {
130754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    const size_t count = mLayers.size();
130854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (count == 0) return;
130954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
1310d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (!currentSnapshot()->isIgnored()) {
131154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // Doing several glScissor/glClear here can negatively impact
131254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // GPUs with a tiler architecture, instead we draw quads with
131354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // the Clear blending mode
131454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
131554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // The list contains bounds that have already been clipped
131654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // against their initial clip rect, and the current clip
131754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // is likely different so we need to disable clipping here
13188a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        bool scissorChanged = mCaches.disableScissor();
131954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
1320448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        Vertex mesh[count * 4];
132154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        Vertex* vertex = mesh;
132254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
132354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        for (uint32_t i = 0; i < count; i++) {
132454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Rect* bounds = mLayers.itemAt(i);
132554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
132654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->top);
132754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->top);
132854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->bottom);
132954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->bottom);
133054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
133154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            delete bounds;
133254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        }
1333e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        // We must clear the list of dirty rects before we
1334e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        // call setupDraw() to prevent stencil setup to do
1335e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        // the same thing again
1336e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        mLayers.clear();
133754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
133876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        SkPaint clearPaint;
133976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        clearPaint.setXfermodeMode(SkXfermode::kClear_Mode);
134076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
134154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDraw(false);
134254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawColor(0.0f, 0.0f, 0.0f, 1.0f);
134376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        setupDrawBlending(&clearPaint, true);
134454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawProgram();
134554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawPureColorUniforms();
13464063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        setupDrawModelView(kModelViewMode_Translate, false,
13474063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                0.0f, 0.0f, 0.0f, 0.0f, true);
134854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
13494063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        issueIndexedQuadDraw(&mesh[0], count);
13508a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
13518a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        if (scissorChanged) mCaches.enableScissor();
135254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    } else {
135354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        for (uint32_t i = 0; i < count; i++) {
135454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            delete mLayers.itemAt(i);
135554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        }
1356e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        mLayers.clear();
135754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    }
135854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy}
135954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
1360bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
1361c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik// State Deferral
1362c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik///////////////////////////////////////////////////////////////////////////////
1363c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
1364ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craikbool OpenGLRenderer::storeDisplayState(DeferredDisplayState& state, int stateDeferFlags) {
1365d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    const Rect* currentClip = currentClipRect();
1366d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    const mat4* currentMatrix = currentTransform();
1367c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
1368ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    if (stateDeferFlags & kStateDeferFlag_Draw) {
1369ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        // state has bounds initialized in local coordinates
1370ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        if (!state.mBounds.isEmpty()) {
1371d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            currentMatrix->mapRect(state.mBounds);
137228ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik            Rect clippedBounds(state.mBounds);
13735e49b307eb99269db2db257760508b8efd7bb97dChris Craik            // NOTE: if we ever want to use this clipping info to drive whether the scissor
13745e49b307eb99269db2db257760508b8efd7bb97dChris Craik            // is used, it should more closely duplicate the quickReject logic (in how it uses
13755e49b307eb99269db2db257760508b8efd7bb97dChris Craik            // snapToPixelBoundaries)
13765e49b307eb99269db2db257760508b8efd7bb97dChris Craik
1377d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            if(!clippedBounds.intersect(*currentClip)) {
1378ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik                // quick rejected
1379ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik                return true;
1380ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik            }
138128ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik
1382a02c4ed885d97e516f844ddb0a96083f1b45b4cbChris Craik            state.mClipSideFlags = kClipSide_None;
1383d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            if (!currentClip->contains(state.mBounds)) {
138428ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik                int& flags = state.mClipSideFlags;
138528ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik                // op partially clipped, so record which sides are clipped for clip-aware merging
1386d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                if (currentClip->left > state.mBounds.left) flags |= kClipSide_Left;
1387d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                if (currentClip->top > state.mBounds.top) flags |= kClipSide_Top;
1388d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                if (currentClip->right < state.mBounds.right) flags |= kClipSide_Right;
1389d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                if (currentClip->bottom < state.mBounds.bottom) flags |= kClipSide_Bottom;
139028ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik            }
139128ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik            state.mBounds.set(clippedBounds);
1392ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        } else {
1393d72b73cea49f29c41661e55eb6bfdbc04f09d809Chris Craik            // Empty bounds implies size unknown. Label op as conservatively clipped to disable
1394d72b73cea49f29c41661e55eb6bfdbc04f09d809Chris Craik            // overdraw avoidance (since we don't know what it overlaps)
1395d72b73cea49f29c41661e55eb6bfdbc04f09d809Chris Craik            state.mClipSideFlags = kClipSide_ConservativeFull;
1396d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            state.mBounds.set(*currentClip);
1397c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        }
1398ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    }
1399ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik
1400527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    state.mClipValid = (stateDeferFlags & kStateDeferFlag_Clip);
1401527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (state.mClipValid) {
1402d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        state.mClip.set(*currentClip);
1403c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    }
1404c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
14057273daace9303f4662444111c40bb83d3ead4a92Chris Craik    // Transform, drawModifiers, and alpha always deferred, since they are used by state operations
14067273daace9303f4662444111c40bb83d3ead4a92Chris Craik    // (Note: saveLayer/restore use colorFilter and alpha, so we just save restore everything)
1407d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    state.mMatrix.load(*currentMatrix);
14087273daace9303f4662444111c40bb83d3ead4a92Chris Craik    state.mDrawModifiers = mDrawModifiers;
1409d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    state.mAlpha = currentSnapshot()->alpha;
1410deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik
1411deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    // always store/restore, since it's just a pointer
1412deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    state.mRoundRectClipState = currentSnapshot()->roundRectClipState;
1413c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    return false;
1414c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik}
1415c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
1416527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craikvoid OpenGLRenderer::restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore) {
141714e513058ed4168c94e015638d16f5f87fd8063aChris Craik    setMatrix(state.mMatrix);
14187273daace9303f4662444111c40bb83d3ead4a92Chris Craik    mSnapshot->alpha = state.mAlpha;
141914e513058ed4168c94e015638d16f5f87fd8063aChris Craik    mDrawModifiers = state.mDrawModifiers;
1420deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    mSnapshot->roundRectClipState = state.mRoundRectClipState;
1421ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik
1422527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (state.mClipValid && !skipClipRestore) {
142328ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        mSnapshot->setClip(state.mClip.left, state.mClip.top,
142428ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik                state.mClip.right, state.mClip.bottom);
1425ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        dirtyClip();
1426ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    }
1427c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik}
1428c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
142928ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik/**
143028ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * Merged multidraw (such as in drawText and drawBitmaps rely on the fact that no clipping is done
143128ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * in the draw path. Instead, clipping is done ahead of time - either as a single clip rect (when at
143228ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * least one op is clipped), or disabled entirely (because no merged op is clipped)
143328ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik *
143428ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * This method should be called when restoreDisplayState() won't be restoring the clip
143528ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik */
143628ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craikvoid OpenGLRenderer::setupMergedMultiDraw(const Rect* clipRect) {
143728ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    if (clipRect != NULL) {
143828ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        mSnapshot->setClip(clipRect->left, clipRect->top, clipRect->right, clipRect->bottom);
143928ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    } else {
144014e513058ed4168c94e015638d16f5f87fd8063aChris Craik        mSnapshot->setClip(0, 0, getWidth(), getHeight());
144128ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    }
1442527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    dirtyClip();
144328ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    mCaches.setScissorEnabled(clipRect != NULL || mScissorOptimizationDisabled);
1444527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik}
1445527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
1446c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik///////////////////////////////////////////////////////////////////////////////
1447f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping
1448f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1449f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1450bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() {
1451d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    Rect clip(*currentClipRect());
1452e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    clip.snapToPixelBoundaries();
14538f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy
1454a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    if (mCaches.setScissor(clip.left, getViewportHeight() - clip.bottom,
14558a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy            clip.getWidth(), clip.getHeight())) {
14568a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        mDirtyClip = false;
14578a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    }
14589d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
14599d5316e3f56d138504565ff311145ac01621dff4Romain Guy
14608ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::ensureStencilBuffer() {
14618ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // Thanks to the mismatch between EGL and OpenGL ES FBO we
14628ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // cannot attach a stencil buffer to fbo0 dynamically. Let's
14638ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // just hope we have one when hasLayer() returns false.
14648ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (hasLayer()) {
1465d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        attachStencilBufferToLayer(currentSnapshot()->layer);
14668ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
14678ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
14688ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
14698ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::attachStencilBufferToLayer(Layer* layer) {
14708ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // The layer's FBO is already bound when we reach this stage
14718ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (!layer->getStencilRenderBuffer()) {
1472c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        // GL_QCOM_tiled_rendering doesn't like it if a renderbuffer
1473c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        // is attached after we initiated tiling. We must turn it off,
1474c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        // attach the new render buffer then turn tiling back on
1475c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        endTiling();
1476c3fedafc5f50100219449125a000e3138f6fb987Romain Guy
14778d4aeb7111afac0c3c7e56d4ad5d92f9cfce2ffdRomain Guy        RenderBuffer* buffer = mCaches.renderBufferCache.get(
14783bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy                Stencil::getSmallestStencilFormat(), layer->getWidth(), layer->getHeight());
14798ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        layer->setStencilRenderBuffer(buffer);
1480c3fedafc5f50100219449125a000e3138f6fb987Romain Guy
1481f735c8e5cb59d6e1d1aa152fed7a6480a08d1c2aRomain Guy        startTiling(layer->clipRect, layer->layer.getHeight());
14828ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
14838ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
14848ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
14858ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::setStencilFromClip() {
14868ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (!mCaches.debugOverdraw) {
1487d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        if (!currentSnapshot()->clipRegion->isEmpty()) {
14888ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // NOTE: The order here is important, we must set dirtyClip to false
14898ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            //       before any draw call to avoid calling back into this method
14908ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mDirtyClip = false;
14918ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
14928ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            ensureStencilBuffer();
14938ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
14948ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mCaches.stencil.enableWrite();
14958ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
1496deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            // Clear and update the stencil, but first make sure we restrict drawing
14978ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // to the region's bounds
14988ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            bool resetScissor = mCaches.enableScissor();
14998ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            if (resetScissor) {
15008ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy                // The scissor was not set so we now need to update it
15018ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy                setScissorFromClip();
15028ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            }
15038ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mCaches.stencil.clear();
1504deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik
1505deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            // stash and disable the outline clip state, since stencil doesn't account for outline
1506deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            bool storedSkipOutlineClip = mSkipOutlineClip;
1507deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            mSkipOutlineClip = true;
15088ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
150976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            SkPaint paint;
151076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            paint.setColor(0xff000000);
151176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            paint.setXfermodeMode(SkXfermode::kSrc_Mode);
151276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
15138ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // NOTE: We could use the region contour path to generate a smaller mesh
15148ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            //       Since we are using the stencil we could use the red book path
15158ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            //       drawing technique. It might increase bandwidth usage though.
15168ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
15178ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // The last parameter is important: we are not drawing in the color buffer
15188ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // so we don't want to dirty the current layer, if any
151976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            drawRegionRects(*(currentSnapshot()->clipRegion), paint, false);
1520deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            if (resetScissor) mCaches.disableScissor();
1521deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            mSkipOutlineClip = storedSkipOutlineClip;
15228ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
15238ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mCaches.stencil.enableTest();
15243ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy
15253ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            // Draw the region used to generate the stencil if the appropriate debug
15263ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            // mode is enabled
15273ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            if (mCaches.debugStencilClip == Caches::kStencilShowRegion) {
152876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                paint.setColor(0x7f0000ff);
152976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                paint.setXfermodeMode(SkXfermode::kSrcOver_Mode);
153076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                drawRegionRects(*(currentSnapshot()->clipRegion), paint);
15313ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            }
15328ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        } else {
15338ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mCaches.stencil.disable();
15348ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        }
15358ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
15368ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
15378ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
1538f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik/**
1539f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik * Returns false and sets scissor enable based upon bounds if drawing won't be clipped out.
1540f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik *
1541f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik * @param paint if not null, the bounds will be expanded to account for stroke depending on paint
1542f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik *         style, and tessellated AA ramp
1543f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik */
1544f0a590781b2c3e34132b2011d3956135add73ae0Chris Craikbool OpenGLRenderer::quickRejectSetupScissor(float left, float top, float right, float bottom,
1545d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* paint) {
1546f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    bool snapOut = paint && paint->isAntiAlias();
15475e49b307eb99269db2db257760508b8efd7bb97dChris Craik
1548f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (paint && paint->getStyle() != SkPaint::kFill_Style) {
1549cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        float outset = paint->getStrokeWidth() * 0.5f;
1550f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        left -= outset;
1551f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        top -= outset;
1552f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        right += outset;
1553f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        bottom += outset;
1554cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
1555cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik
1556deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    bool clipRequired = false;
1557deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    bool roundRectClipRequired = false;
1558deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    if (calculateQuickRejectForScissor(left, top, right, bottom,
1559deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            &clipRequired, &roundRectClipRequired, snapOut)) {
1560dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        return true;
1561dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
1562dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
1563b458942bb6e6cf13c68341dda35ef5cee060f5aeChris Craik    if (!isRecording()) {
1564f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        // not quick rejected, so enable the scissor if clipRequired
156539a908c1df89e1073627b0dcbce922d826b67055Chris Craik        mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
1566deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        mSkipOutlineClip = !roundRectClipRequired;
1567586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    }
156839a908c1df89e1073627b0dcbce922d826b67055Chris Craik    return false;
1569c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
1570c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
15718ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::debugClip() {
1572735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy#if DEBUG_CLIP_REGIONS
1573d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (!isRecording() && !currentSnapshot()->clipRegion->isEmpty()) {
157476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        SkPaint paint;
157576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        paint.setColor(0x7f00ff00);
157676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        drawRegionRects(*(currentSnapshot()->clipRegion, paint);
157776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
15788ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
15798ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy#endif
15808ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
1581735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
1582f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
158370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy// Drawing commands
158470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
158570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
158654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guyvoid OpenGLRenderer::setupDraw(bool clear) {
1587f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    // TODO: It would be best if we could do this before quickRejectSetupScissor()
15888a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    //       changes the scissor test state
158954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (clear) clearLayerRegions();
15908ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // Make sure setScissor & setStencil happen at the beginning of
15918ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // this method
1592b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik    if (mDirtyClip) {
1593b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik        if (mCaches.scissorEnabled) {
1594b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik            setScissorFromClip();
1595b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik        }
15968ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        setStencilFromClip();
159770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
15983ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy
159970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.reset();
16003ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy
160170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = false;
160270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = false;
160370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = mColorR = mColorG = mColorB = 0.0f;
160470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTextureUnit = 0;
160570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = true;
16063ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy
16073ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy    // Enable debug highlight when what we're about to draw is tested against
16083ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy    // the stencil buffer and if stencil highlight debugging is on
16093ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy    mDescription.hasDebugHighlight = !mCaches.debugOverdraw &&
16103ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            mCaches.debugStencilClip == Caches::kStencilShowHighlight &&
16113ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            mCaches.stencil.isTestEnabled();
161278dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
161378dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    mDescription.emulateStencil = mCountOverdraw;
161470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
161570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
161670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
161770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasTexture = true;
161870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasAlpha8Texture = isAlpha8;
161970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
162070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1621ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guyvoid OpenGLRenderer::setupDrawWithTextureAndColor(bool isAlpha8) {
1622ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mDescription.hasTexture = true;
1623ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mDescription.hasColors = true;
1624ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mDescription.hasAlpha8Texture = isAlpha8;
1625ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy}
1626ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
1627aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::setupDrawWithExternalTexture() {
1628aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    mDescription.hasExternalTexture = true;
1629aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1630aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
163115bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guyvoid OpenGLRenderer::setupDrawNoTexture() {
1632ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mCaches.disableTexCoordsVertexArray();
163315bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy}
163415bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
1635710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craikvoid OpenGLRenderer::setupDrawAA() {
163699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    mDescription.isAA = true;
16375b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
16385b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
16398d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawColor(int color, int alpha) {
16408d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    mColorA = alpha / 255.0f;
1641886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorR = mColorA * ((color >> 16) & 0xFF) / 255.0f;
1642886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorG = mColorA * ((color >>  8) & 0xFF) / 255.0f;
1643886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorB = mColorA * ((color      ) & 0xFF) / 255.0f;
164470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
1645e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik    mSetShaderColor = mDescription.setColorModulate(mColorA);
164670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
164770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
164886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
164986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorA = alpha / 255.0f;
1650886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorR = mColorA * ((color >> 16) & 0xFF) / 255.0f;
1651886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorG = mColorA * ((color >>  8) & 0xFF) / 255.0f;
1652886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorB = mColorA * ((color      ) & 0xFF) / 255.0f;
165386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorSet = true;
1654e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik    mSetShaderColor = mDescription.setAlpha8ColorModulate(mColorR, mColorG, mColorB, mColorA);
165586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy}
165686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
16574121063313ac0d6f69f6253cac821d0c1c122086Romain Guyvoid OpenGLRenderer::setupDrawTextGamma(const SkPaint* paint) {
16584121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    mCaches.fontRenderer->describe(mDescription, paint);
16594121063313ac0d6f69f6253cac821d0c1c122086Romain Guy}
16604121063313ac0d6f69f6253cac821d0c1c122086Romain Guy
166170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
166270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = a;
166370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorR = r;
166470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorG = g;
166570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorB = b;
166670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
1667e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik    mSetShaderColor = mDescription.setColorModulate(a);
166870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
166970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
16700fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins IIIvoid OpenGLRenderer::setupDrawShader(const SkShader* shader) {
16710fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins III    if (shader != NULL) {
16720fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins III        SkiaShader::describe(&mCaches, mDescription, mExtensions, *shader);
167370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
167470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
167570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
167676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergervoid OpenGLRenderer::setupDrawColorFilter(const SkColorFilter* filter) {
167776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    if (filter == NULL) {
167876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        return;
167976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    }
168076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
168176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkXfermode::Mode mode;
168276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    if (filter->asColorMode(NULL, &mode)) {
168376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        mDescription.colorOp = ProgramDescription::kColorBlend;
168476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        mDescription.colorMode = mode;
168576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    } else if (filter->asColorMatrix(NULL)) {
168676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        mDescription.colorOp = ProgramDescription::kColorMatrix;
168770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
168870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
168970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1690f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guyvoid OpenGLRenderer::accountForClear(SkXfermode::Mode mode) {
1691f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    if (mColorSet && mode == SkXfermode::kClear_Mode) {
1692f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy        mColorA = 1.0f;
1693f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy        mColorR = mColorG = mColorB = 0.0f;
169454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        mSetShaderColor = mDescription.modulate = true;
1695f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    }
1696f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy}
1697f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy
16980fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins IIIstatic bool isBlendedColorFilter(const SkColorFilter* filter) {
16990fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins III    if (filter == NULL) {
17000fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins III        return false;
17010fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins III    }
17020fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins III    return (filter->getFlags() & SkColorFilter::kAlphaUnchanged_Flag) == 0;
17030fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins III}
17040fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins III
170576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergervoid OpenGLRenderer::setupDrawBlending(const Layer* layer, bool swapSrcDst) {
170676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkXfermode::Mode mode = layer->getMode();
1707f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // When the blending mode is kClear_Mode, we need to use a modulate color
1708f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // argb=1,0,0,0
1709f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    accountForClear(mode);
17100fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins III    // TODO: check shader blending, once we have shader drawing support for layers.
171176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    bool blend = layer->isBlend() || getLayerAlpha(layer) < 1.0f ||
17120fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins III            (mColorSet && mColorA < 1.0f) || isBlendedColorFilter(layer->getColorFilter());
1713c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    chooseBlending(blend, mode, mDescription, swapSrcDst);
171470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
171570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
171676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergervoid OpenGLRenderer::setupDrawBlending(const SkPaint* paint, bool blend, bool swapSrcDst) {
171776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkXfermode::Mode mode = getXfermodeDirect(paint);
1718f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // When the blending mode is kClear_Mode, we need to use a modulate color
1719f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // argb=1,0,0,0
1720f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    accountForClear(mode);
1721c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    blend |= (mColorSet && mColorA < 1.0f) ||
17220fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins III            (getShader(paint) && !getShader(paint)->isOpaque()) ||
17230fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins III            isBlendedColorFilter(getColorFilter(paint));
1724c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    chooseBlending(blend, mode, mDescription, swapSrcDst);
172570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
172670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
172770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawProgram() {
172870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    useProgram(mCaches.programCache.get(mDescription));
1729deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    if (mDescription.hasRoundRectClip) {
1730deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        // TODO: avoid doing this repeatedly, stashing state pointer in program
1731deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        const RoundRectClipState* state = mSnapshot->roundRectClipState;
1732deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        const Rect& innerRect = state->outlineInnerRect;
1733deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        glUniform4f(mCaches.currentProgram->getUniform("roundRectInnerRectLTRB"),
1734deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik                innerRect.left,  innerRect.top,
1735deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik                innerRect.right,  innerRect.bottom);
1736deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        glUniform1f(mCaches.currentProgram->getUniform("roundRectRadius"),
1737deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik                state->outlineRadius);
1738deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        glUniformMatrix4fv(mCaches.currentProgram->getUniform("roundRectInvTransform"),
1739deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik                1, GL_FALSE, &state->matrix.data[0]);
1740deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    }
174170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
174270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
174370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawDirtyRegionsDisabled() {
174470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = false;
174570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
174670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
17474063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craikvoid OpenGLRenderer::setupDrawModelView(ModelViewMode mode, bool offset,
17484063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        float left, float top, float right, float bottom, bool ignoreTransform) {
1749e10e827ed68b0a9487cf8dd1fc545f9a09517ae9Chris Craik    mModelViewMatrix.loadTranslate(left, top, 0.0f);
17504063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    if (mode == kModelViewMode_TranslateAndScale) {
1751e10e827ed68b0a9487cf8dd1fc545f9a09517ae9Chris Craik        mModelViewMatrix.scale(right - left, bottom - top, 1.0f);
175270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
17534063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik
175486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    bool dirty = right - left > 0.0f && bottom - top > 0.0f;
1755a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    const Matrix4& transformMatrix = ignoreTransform ? Matrix4::identity() : *currentTransform();
1756a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    mCaches.currentProgram->set(mSnapshot->getOrthoMatrix(), mModelViewMatrix, transformMatrix, offset);
1757a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    if (dirty && mTrackDirtyRegions) {
1758a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik        if (!ignoreTransform) {
1759a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik            dirtyLayer(left, top, right, bottom, *currentTransform());
1760a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik        } else {
1761a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik            dirtyLayer(left, top, right, bottom);
1762a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik        }
176386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    }
176470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
176570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
17660fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins IIIvoid OpenGLRenderer::setupDrawColorUniforms(bool hasShader) {
17670fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins III    if ((mColorSet && !hasShader) || (hasShader && mSetShaderColor)) {
176870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
176970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
177070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
177170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
177286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawPureColorUniforms() {
17735536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    if (mSetShaderColor) {
177486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
17755536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    }
17765536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy}
17775536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy
17780fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins IIIvoid OpenGLRenderer::setupDrawShaderUniforms(const SkShader* shader, bool ignoreTransform) {
17790fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins III    if (shader == NULL) {
17800fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins III        return;
17810fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins III    }
17820fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins III
17830fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins III    if (ignoreTransform) {
17840fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins III        // if ignoreTransform=true was passed to setupDrawModelView, undo currentTransform()
17850fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins III        // because it was built into modelView / the geometry, and the description needs to
17860fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins III        // compensate.
17870fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins III        mat4 modelViewWithoutTransform;
17880fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins III        modelViewWithoutTransform.loadInverse(*currentTransform());
17890fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins III        modelViewWithoutTransform.multiply(mModelViewMatrix);
17900fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins III        mModelViewMatrix.load(modelViewWithoutTransform);
179170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
17920fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins III
17930fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins III    SkiaShader::setupProgram(&mCaches, mModelViewMatrix, &mTextureUnit, mExtensions, *shader);
179470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
179570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
179676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergervoid OpenGLRenderer::setupDrawColorFilterUniforms(const SkColorFilter* filter) {
179776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    if (NULL == filter) {
179876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        return;
179976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    }
180076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
180176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkColor color;
180276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkXfermode::Mode mode;
180376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    if (filter->asColorMode(&color, &mode)) {
180476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        const int alpha = SkColorGetA(color);
180576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        const GLfloat a = alpha / 255.0f;
180676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        const GLfloat r = a * SkColorGetR(color) / 255.0f;
180776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        const GLfloat g = a * SkColorGetG(color) / 255.0f;
180876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        const GLfloat b = a * SkColorGetB(color) / 255.0f;
180976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        glUniform4f(mCaches.currentProgram->getUniform("colorBlend"), r, g, b, a);
181076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        return;
181176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    }
181276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
181376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkScalar srcColorMatrix[20];
181476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    if (filter->asColorMatrix(srcColorMatrix)) {
181576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
181676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        float colorMatrix[16];
181776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        memcpy(colorMatrix, srcColorMatrix, 4 * sizeof(float));
181876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        memcpy(&colorMatrix[4], &srcColorMatrix[5], 4 * sizeof(float));
181976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        memcpy(&colorMatrix[8], &srcColorMatrix[10], 4 * sizeof(float));
182076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        memcpy(&colorMatrix[12], &srcColorMatrix[15], 4 * sizeof(float));
182176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
182276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        // Skia uses the range [0..255] for the addition vector, but we need
182376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        // the [0..1] range to apply the vector in GLSL
182476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        float colorVector[4];
182576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        colorVector[0] = srcColorMatrix[4] / 255.0f;
182676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        colorVector[1] = srcColorMatrix[9] / 255.0f;
182776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        colorVector[2] = srcColorMatrix[14] / 255.0f;
182876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        colorVector[3] = srcColorMatrix[19] / 255.0f;
182976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
183076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        glUniformMatrix4fv(mCaches.currentProgram->getUniform("colorMatrix"), 1,
183176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                GL_FALSE, colorMatrix);
183276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        glUniform4fv(mCaches.currentProgram->getUniform("colorMatrixVector"), 1, colorVector);
183376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        return;
183470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
183576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
183676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    // it is an error if we ever get here
183770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
183870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
18394121063313ac0d6f69f6253cac821d0c1c122086Romain Guyvoid OpenGLRenderer::setupDrawTextGammaUniforms() {
18404121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    mCaches.fontRenderer->setupProgram(mDescription, mCaches.currentProgram);
18414121063313ac0d6f69f6253cac821d0c1c122086Romain Guy}
18424121063313ac0d6f69f6253cac821d0c1c122086Romain Guy
184370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawSimpleMesh() {
1844f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.bindMeshBuffer();
1845cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(force, 0);
184615bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
184770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
184870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
184970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawTexture(GLuint texture) {
1850257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    if (texture) bindTexture(texture);
18512d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy    mTextureUnit++;
185215bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.enableTexCoordsVertexArray();
185370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
185470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1855aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::setupDrawExternalTexture(GLuint texture) {
1856aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    bindExternalTexture(texture);
18572d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy    mTextureUnit++;
185815bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.enableTexCoordsVertexArray();
1859aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1860aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
18618f0095cd33558e9cc8a440047908e53b68906f5fRomain Guyvoid OpenGLRenderer::setupDrawTextureTransform() {
18628f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    mDescription.hasTextureTransform = true;
18638f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy}
18648f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy
18658f0095cd33558e9cc8a440047908e53b68906f5fRomain Guyvoid OpenGLRenderer::setupDrawTextureTransformUniforms(mat4& transform) {
1866aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glUniformMatrix4fv(mCaches.currentProgram->getUniform("mainTextureTransform"), 1,
1867aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy            GL_FALSE, &transform.data[0]);
1868aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1869aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
1870564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craikvoid OpenGLRenderer::setupDrawMesh(const GLvoid* vertices,
1871564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craik        const GLvoid* texCoords, GLuint vbo) {
1872f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = false;
18733b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (!vertices || vbo) {
1874f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy        force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
187570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
1876f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy        force = mCaches.unbindMeshBuffer();
187770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
1878d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
1879cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(force, vertices);
188015bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    if (mCaches.currentProgram->texCoords >= 0) {
1881cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        mCaches.bindTexCoordsVertexPointer(force, texCoords);
188215bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    }
188315bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
188415bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
188515bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy}
188615bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
1887564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craikvoid OpenGLRenderer::setupDrawMesh(const GLvoid* vertices,
1888564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craik        const GLvoid* texCoords, const GLvoid* colors) {
1889ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    bool force = mCaches.unbindMeshBuffer();
1890ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    GLsizei stride = sizeof(ColorTextureVertex);
1891ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
1892ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mCaches.bindPositionVertexPointer(force, vertices, stride);
1893ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (mCaches.currentProgram->texCoords >= 0) {
1894ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        mCaches.bindTexCoordsVertexPointer(force, texCoords, stride);
1895ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
1896ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    int slot = mCaches.currentProgram->getAttrib("colors");
1897ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (slot >= 0) {
1898ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        glEnableVertexAttribArray(slot);
1899ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        glVertexAttribPointer(slot, 4, GL_FLOAT, GL_FALSE, stride, colors);
1900ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
1901ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
1902ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mCaches.unbindIndicesBuffer();
1903ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy}
1904ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
1905564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craikvoid OpenGLRenderer::setupDrawMeshIndices(const GLvoid* vertices,
1906564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craik        const GLvoid* texCoords, GLuint vbo) {
19073b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    bool force = false;
19083b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // If vbo is != 0 we want to treat the vertices parameter as an offset inside
19093b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // a VBO. However, if vertices is set to NULL and vbo == 0 then we want to
19103b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // use the default VBO found in Caches
19113b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (!vertices || vbo) {
19123b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
19133b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    } else {
19143b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        force = mCaches.unbindMeshBuffer();
19153b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
191663d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui    mCaches.bindQuadIndicesBuffer();
19173b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
1918cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(force, vertices);
191915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    if (mCaches.currentProgram->texCoords >= 0) {
1920cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        mCaches.bindTexCoordsVertexPointer(force, texCoords);
19218d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    }
192270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
192370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1924448455fe783b0a711340322dca272b8cc0ebe473Romain Guyvoid OpenGLRenderer::setupDrawIndexedVertices(GLvoid* vertices) {
1925f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.unbindMeshBuffer();
192663d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui    mCaches.bindQuadIndicesBuffer();
1927cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(force, vertices, gVertexStride);
19285b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
19295b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
193070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
1931f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing
1932f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1933f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1934e18264b079481a244b30e3f71012c53bbd861f92John Reckstatus_t OpenGLRenderer::drawDisplayList(RenderNode* displayList, Rect& dirty,
1935ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        int32_t replayFlags) {
193658d110afa0e0f3843d72617046185a3c2d48dca9Chet Haase    status_t status;
19370fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // All the usual checks and setup operations (quickReject, setupDraw, etc.)
19380fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // will be performed by the display list itself
193904c9d8c2ffd028c35c750bac0a4a7b79e48059b5Romain Guy    if (displayList && displayList->isRenderable()) {
1940f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik        // compute 3d ordering
1941f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik        displayList->computeOrdering();
1942d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
194358d110afa0e0f3843d72617046185a3c2d48dca9Chet Haase            status = startFrame();
1944ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik            ReplayStateStruct replayStruct(*this, dirty, replayFlags);
1945b265e2ca50b6ceb2fd2987ef1f7d063b1bde19aeChris Craik            displayList->replayNodeTree(replayStruct);
194658d110afa0e0f3843d72617046185a3c2d48dca9Chet Haase            return status | replayStruct.mDrawGlStatus;
1947c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        }
1948c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
194928ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        bool avoidOverdraw = !mCaches.debugOverdraw && !mCountOverdraw; // shh, don't tell devs!
1950d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        DeferredDisplayList deferredList(*currentClipRect(), avoidOverdraw);
1951ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        DeferStateStruct deferStruct(deferredList, *this, replayFlags);
1952b265e2ca50b6ceb2fd2987ef1f7d063b1bde19aeChris Craik        displayList->deferNodeTree(deferStruct);
195396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
195496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        flushLayers();
195558d110afa0e0f3843d72617046185a3c2d48dca9Chet Haase        status = startFrame();
195696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
1957f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik        return deferredList.flush(*this, dirty) | status;
19580fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    }
19597b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
19606554943a1dd6854c0f4976900956e556767b49e1Romain Guy    return DrawGlInfo::kStatusDone;
19610fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy}
19620fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy
1963d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikvoid OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, const SkPaint* paint) {
1964886b275e529e44a59c54b933453d9bc902973178Romain Guy    int color = paint != NULL ? paint->getColor() : 0;
1965886b275e529e44a59c54b933453d9bc902973178Romain Guy
1966a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    float x = left;
1967a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    float y = top;
1968a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1969886b275e529e44a59c54b933453d9bc902973178Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
1970886b275e529e44a59c54b933453d9bc902973178Romain Guy
1971a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    bool ignoreTransform = false;
1972d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentTransform()->isPureTranslate()) {
1973d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
1974d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
1975a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        ignoreTransform = true;
1976a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1977886b275e529e44a59c54b933453d9bc902973178Romain Guy        texture->setFilter(GL_NEAREST, true);
1978886b275e529e44a59c54b933453d9bc902973178Romain Guy    } else {
197967862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik        texture->setFilter(getFilter(paint), true);
19805b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy    }
1981e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy
19823b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // No need to check for a UV mapper on the texture object, only ARGB_8888
19833b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // bitmaps get packed in the atlas
1984886b275e529e44a59c54b933453d9bc902973178Romain Guy    drawAlpha8TextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
198576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            paint, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
19863b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
1987a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy}
1988a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
198903c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy/**
199003c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * Important note: this method is intended to draw batches of bitmaps and
199103c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * will not set the scissor enable or dirty the current layer, if any.
199203c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * The caller is responsible for properly dirtying the current layer.
199303c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy */
1994d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
1995d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        int bitmapCount, TextureVertex* vertices, bool pureTranslate,
1996d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const Rect& bounds, const SkPaint* paint) {
1997527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    mCaches.activeTexture(0);
199855b6f95ee4ace96c97508bcd14483fb4e9dbeaa0Romain Guy    Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
1999527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (!texture) return DrawGlInfo::kStatusDone;
20003b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
2001527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    const AutoTexture autoCleanup(texture);
2002527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2003527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    texture->setWrap(GL_CLAMP_TO_EDGE, true);
200467862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik    texture->setFilter(pureTranslate ? GL_NEAREST : getFilter(paint), true);
2005527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2006527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    const float x = (int) floorf(bounds.left + 0.5f);
2007527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    const float y = (int) floorf(bounds.top + 0.5f);
20084b9a19a8f865970e0079f431c8c2c2a8e4333ae9Leon Scroggins III    if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
2009527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        drawAlpha8TextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
201076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                texture->id, paint, &vertices[0].x, &vertices[0].u,
20114063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                GL_TRIANGLES, bitmapCount * 6, true,
20124063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                kModelViewMode_Translate, false);
2013527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    } else {
2014527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        drawTextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
201576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                texture->id, paint, texture->blend, &vertices[0].x, &vertices[0].u,
20164063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                GL_TRIANGLES, bitmapCount * 6, false, true, 0,
20174063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                kModelViewMode_Translate, false);
2018527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    }
2019527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2020527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    return DrawGlInfo::kStatusDrew;
2021527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik}
2022527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2023d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawBitmap(const SkBitmap* bitmap, float left, float top,
2024d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* paint) {
20256926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float right = left + bitmap->width();
20266926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float bottom = top + bitmap->height();
20276926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2028f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(left, top, right, bottom)) {
2029486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
20306926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
20316926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2032a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
20333b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = getTexture(bitmap);
2034486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
203522158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
203622158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
20374b9a19a8f865970e0079f431c8c2c2a8e4333ae9Leon Scroggins III    if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
2038a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        drawAlphaBitmap(texture, left, top, paint);
2039a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    } else {
2040a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        drawTextureRect(left, top, right, bottom, texture, paint);
2041a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    }
2042486590963e2207d68eebd6944fec70d50d41116aChet Haase
2043486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
20448ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
20458ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
2046d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawBitmap(const SkBitmap* bitmap, const SkMatrix* matrix,
2047d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* paint) {
2048f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
2049f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const mat4 transform(*matrix);
2050f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    transform.mapRect(r);
2051f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
2052f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(r.left, r.top, r.right, r.bottom)) {
2053486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
20546926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
20556926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2056a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
20573b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = getTexture(bitmap);
2058486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
205922158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
206022158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
20615b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // This could be done in a cheaper way, all we need is pass the matrix
20625b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // to the vertex shader. The save/restore is a bit overkill.
20635b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    save(SkCanvas::kMatrix_SaveFlag);
20645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    concatMatrix(matrix);
20654b9a19a8f865970e0079f431c8c2c2a8e4333ae9Leon Scroggins III    if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
2066886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawAlphaBitmap(texture, 0.0f, 0.0f, paint);
2067886b275e529e44a59c54b933453d9bc902973178Romain Guy    } else {
2068886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
2069886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
20705b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    restore();
2071486590963e2207d68eebd6944fec70d50d41116aChet Haase
2072486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2073f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy}
2074f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
2075d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawBitmapData(const SkBitmap* bitmap, float left, float top,
2076d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* paint) {
2077e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    const float right = left + bitmap->width();
2078e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    const float bottom = top + bitmap->height();
2079e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
2080f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(left, top, right, bottom)) {
2081486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2082e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    }
2083e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
2084e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    mCaches.activeTexture(0);
2085e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    Texture* texture = mCaches.textureCache.getTransient(bitmap);
2086e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    const AutoTexture autoCleanup(texture);
2087e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
20884b9a19a8f865970e0079f431c8c2c2a8e4333ae9Leon Scroggins III    if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
2089886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawAlphaBitmap(texture, left, top, paint);
2090886b275e529e44a59c54b933453d9bc902973178Romain Guy    } else {
2091886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawTextureRect(left, top, right, bottom, texture, paint);
2092886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
2093486590963e2207d68eebd6944fec70d50d41116aChet Haase
2094486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2095e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy}
2096e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
2097d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
2098d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const float* vertices, const int* colors, const SkPaint* paint) {
2099d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (!vertices || currentSnapshot()->isIgnored()) {
2100486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
21015a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
21025a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
210339a908c1df89e1073627b0dcbce922d826b67055Chris Craik    // TODO: use quickReject on bounds from vertices
210439a908c1df89e1073627b0dcbce922d826b67055Chris Craik    mCaches.enableScissor();
210539a908c1df89e1073627b0dcbce922d826b67055Chris Craik
2106b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float left = FLT_MAX;
2107b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float top = FLT_MAX;
2108b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float right = FLT_MIN;
2109b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float bottom = FLT_MIN;
2110b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
2111a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    const uint32_t count = meshWidth * meshHeight * 6;
2112b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
2113564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craik    Vector<ColorTextureVertex> mesh; // TODO: use C++11 unique_ptr
2114564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craik    mesh.setCapacity(count);
2115564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craik    ColorTextureVertex* vertex = mesh.editArray();
2116ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2117ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    bool cleanupColors = false;
2118ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (!colors) {
2119ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        uint32_t colorsCount = (meshWidth + 1) * (meshHeight + 1);
2120d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        int* newColors = new int[colorsCount];
2121d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        memset(newColors, 0xff, colorsCount * sizeof(int));
2122d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        colors = newColors;
2123ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        cleanupColors = true;
2124ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
2125a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
21263b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    mCaches.activeTexture(0);
21273b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = mCaches.assetAtlas.getEntryTexture(bitmap);
21283b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    const UvMapper& mapper(getMapper(texture));
21293b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
21305a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    for (int32_t y = 0; y < meshHeight; y++) {
21315a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        for (int32_t x = 0; x < meshWidth; x++) {
21325a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            uint32_t i = (y * (meshWidth + 1) + x) * 2;
21335a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
21345a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u1 = float(x) / meshWidth;
21355a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u2 = float(x + 1) / meshWidth;
21365a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v1 = float(y) / meshHeight;
21375a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v2 = float(y + 1) / meshHeight;
21385a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
21393b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            mapper.map(u1, v1, u2, v2);
21403b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
21415a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ax = i + (meshWidth + 1) * 2;
21425a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ay = ax + 1;
21435a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int bx = i;
21445a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int by = bx + 1;
21455a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cx = i + 2;
21465a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cy = cx + 1;
21475a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dx = i + (meshWidth + 1) * 2 + 2;
21485a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dy = dx + 1;
21495a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
2150ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
2151ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]);
2152ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
21535a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
2154ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
2155ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
2156ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]);
2157b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
2158a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
2159a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy])));
2160a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
2161a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy])));
21625a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        }
21635a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
21645a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
2165f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(left, top, right, bottom)) {
2166ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        if (cleanupColors) delete[] colors;
2167a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy        return DrawGlInfo::kStatusDone;
2168a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    }
2169a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
2170ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (!texture) {
21713b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        texture = mCaches.textureCache.get(bitmap);
21723b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        if (!texture) {
21733b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            if (cleanupColors) delete[] colors;
21743b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            return DrawGlInfo::kStatusDone;
21753b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        }
2176ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
2177a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    const AutoTexture autoCleanup(texture);
2178a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
2179a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
218067862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik    texture->setFilter(getFilter(paint), true);
2181a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
2182a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    int alpha;
2183a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    SkXfermode::Mode mode;
2184a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
2185a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
2186ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    float a = alpha / 255.0f;
2187ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2188a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    if (hasLayer()) {
2189d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        dirtyLayer(left, top, right, bottom, *currentTransform());
2190b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    }
2191b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
2192ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDraw();
2193ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawWithTextureAndColor();
2194ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawColor(a, a, a, a);
219576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
219676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint, true);
2197ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawProgram();
2198ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawDirtyRegionsDisabled();
21994063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(kModelViewMode_TranslateAndScale, false, 0.0f, 0.0f, 1.0f, 1.0f);
2200ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawTexture(texture->id);
2201ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawPureColorUniforms();
220276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
22033380cfdc77100e87aa8390386ccf390834dea171Romain Guy    setupDrawMesh(&mesh[0].x, &mesh[0].u, &mesh[0].r);
2204ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2205ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    glDrawArrays(GL_TRIANGLES, 0, count);
2206ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2207ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    int slot = mCaches.currentProgram->getAttrib("colors");
2208ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (slot >= 0) {
2209ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        glDisableVertexAttribArray(slot);
2210ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
2211ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2212ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (cleanupColors) delete[] colors;
2213486590963e2207d68eebd6944fec70d50d41116aChet Haase
2214486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
22155a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy}
22165a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
2217d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawBitmap(const SkBitmap* bitmap,
22188ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float srcLeft, float srcTop, float srcRight, float srcBottom,
22198ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float dstLeft, float dstTop, float dstRight, float dstBottom,
2220d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik         const SkPaint* paint) {
2221f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(dstLeft, dstTop, dstRight, dstBottom)) {
2222486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
22236926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
22246926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2225a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
22263b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = getTexture(bitmap);
2227486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
222822158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
22298ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
22308ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float width = texture->width;
22318ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float height = texture->height;
2232c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
22333b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    float u1 = fmax(0.0f, srcLeft / width);
22343b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    float v1 = fmax(0.0f, srcTop / height);
22353b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    float u2 = fmin(1.0f, srcRight / width);
22363b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    float v2 = fmin(1.0f, srcBottom / height);
22373b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
22383b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    getMapper(texture).map(u1, v1, u2, v2);
2239c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
224003750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
22418ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(u1, v1, u2, v2);
22428ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
2243d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
2244d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy
2245886b275e529e44a59c54b933453d9bc902973178Romain Guy    float scaleX = (dstRight - dstLeft) / (srcRight - srcLeft);
2246886b275e529e44a59c54b933453d9bc902973178Romain Guy    float scaleY = (dstBottom - dstTop) / (srcBottom - srcTop);
22476620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
2248886b275e529e44a59c54b933453d9bc902973178Romain Guy    bool scaled = scaleX != 1.0f || scaleY != 1.0f;
2249886b275e529e44a59c54b933453d9bc902973178Romain Guy    // Apply a scale transform on the canvas only when a shader is in use
2250886b275e529e44a59c54b933453d9bc902973178Romain Guy    // Skia handles the ratio between the dst and src rects as a scale factor
2251886b275e529e44a59c54b933453d9bc902973178Romain Guy    // when a shader is set
22520fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins III    bool useScaleTransform = getShader(paint) && scaled;
2253886b275e529e44a59c54b933453d9bc902973178Romain Guy    bool ignoreTransform = false;
2254b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy
2255d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (CC_LIKELY(currentTransform()->isPureTranslate() && !useScaleTransform)) {
2256d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        float x = (int) floorf(dstLeft + currentTransform()->getTranslateX() + 0.5f);
2257d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        float y = (int) floorf(dstTop + currentTransform()->getTranslateY() + 0.5f);
2258886b275e529e44a59c54b933453d9bc902973178Romain Guy
2259886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstRight = x + (dstRight - dstLeft);
2260886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstBottom = y + (dstBottom - dstTop);
2261886b275e529e44a59c54b933453d9bc902973178Romain Guy
2262886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstLeft = x;
2263886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstTop = y;
2264886b275e529e44a59c54b933453d9bc902973178Romain Guy
226567862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik        texture->setFilter(scaled ? getFilter(paint) : GL_NEAREST, true);
2266886b275e529e44a59c54b933453d9bc902973178Romain Guy        ignoreTransform = true;
22676620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
226867862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik        texture->setFilter(getFilter(paint), true);
2269886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
2270886b275e529e44a59c54b933453d9bc902973178Romain Guy
2271886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (CC_UNLIKELY(useScaleTransform)) {
2272886b275e529e44a59c54b933453d9bc902973178Romain Guy        save(SkCanvas::kMatrix_SaveFlag);
2273886b275e529e44a59c54b933453d9bc902973178Romain Guy        translate(dstLeft, dstTop);
2274886b275e529e44a59c54b933453d9bc902973178Romain Guy        scale(scaleX, scaleY);
2275886b275e529e44a59c54b933453d9bc902973178Romain Guy
2276886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstLeft = 0.0f;
2277886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstTop = 0.0f;
2278886b275e529e44a59c54b933453d9bc902973178Romain Guy
2279886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstRight = srcRight - srcLeft;
2280886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstBottom = srcBottom - srcTop;
2281886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
2282886b275e529e44a59c54b933453d9bc902973178Romain Guy
22834b9a19a8f865970e0079f431c8c2c2a8e4333ae9Leon Scroggins III    if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
2284886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawAlpha8TextureMesh(dstLeft, dstTop, dstRight, dstBottom,
228576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                texture->id, paint,
22863380cfdc77100e87aa8390386ccf390834dea171Romain Guy                &mMeshVertices[0].x, &mMeshVertices[0].u,
2287886b275e529e44a59c54b933453d9bc902973178Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
2288886b275e529e44a59c54b933453d9bc902973178Romain Guy    } else {
2289886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom,
229076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                texture->id, paint, texture->blend,
22913380cfdc77100e87aa8390386ccf390834dea171Romain Guy                &mMeshVertices[0].x, &mMeshVertices[0].u,
2292886b275e529e44a59c54b933453d9bc902973178Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, false, ignoreTransform);
2293886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
2294886b275e529e44a59c54b933453d9bc902973178Romain Guy
2295886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (CC_UNLIKELY(useScaleTransform)) {
2296886b275e529e44a59c54b933453d9bc902973178Romain Guy        restore();
22976620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
22988ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
22998ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
2300486590963e2207d68eebd6944fec70d50d41116aChet Haase
2301486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2302ce0537b80087a6225273040a987414b1dd081aa0Romain Guy}
2303ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
2304d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch,
2305d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        float left, float top, float right, float bottom, const SkPaint* paint) {
2306f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(left, top, right, bottom)) {
23074c2547fa9244e78115cde0a259291053108c3dc7Romain Guy        return DrawGlInfo::kStatusDone;
23084c2547fa9244e78115cde0a259291053108c3dc7Romain Guy    }
23094c2547fa9244e78115cde0a259291053108c3dc7Romain Guy
23104c2547fa9244e78115cde0a259291053108c3dc7Romain Guy    AssetAtlas::Entry* entry = mCaches.assetAtlas.getEntry(bitmap);
23114c2547fa9244e78115cde0a259291053108c3dc7Romain Guy    const Patch* mesh = mCaches.patchCache.get(entry, bitmap->width(), bitmap->height(),
23124c2547fa9244e78115cde0a259291053108c3dc7Romain Guy            right - left, bottom - top, patch);
23134c2547fa9244e78115cde0a259291053108c3dc7Romain Guy
231403c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    return drawPatch(bitmap, mesh, entry, left, top, right, bottom, paint);
2315be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy}
2316be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy
2317d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawPatch(const SkBitmap* bitmap, const Patch* mesh,
2318d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        AssetAtlas::Entry* entry, float left, float top, float right, float bottom,
2319d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* paint) {
2320f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(left, top, right, bottom)) {
2321486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
23226926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
23236926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2324211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(mesh && mesh->verticesCount > 0)) {
2325a4adcf0239039eb8f005be252409901c41b28839Romain Guy        mCaches.activeTexture(0);
2326a404e16e4933857464046d763ed7629cd0c86cbfRomain Guy        Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
2327a4adcf0239039eb8f005be252409901c41b28839Romain Guy        if (!texture) return DrawGlInfo::kStatusDone;
2328a4adcf0239039eb8f005be252409901c41b28839Romain Guy        const AutoTexture autoCleanup(texture);
23293b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
2330a4adcf0239039eb8f005be252409901c41b28839Romain Guy        texture->setWrap(GL_CLAMP_TO_EDGE, true);
2331a4adcf0239039eb8f005be252409901c41b28839Romain Guy        texture->setFilter(GL_LINEAR, true);
2332a4adcf0239039eb8f005be252409901c41b28839Romain Guy
2333d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        const bool pureTranslate = currentTransform()->isPureTranslate();
23345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Mark the current layer dirty where we are going to draw the patch
23358168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy        if (hasLayer() && mesh->hasEmptyQuads) {
2336d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            const float offsetX = left + currentTransform()->getTranslateX();
2337d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            const float offsetY = top + currentTransform()->getTranslateY();
23385b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const size_t count = mesh->quads.size();
23395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            for (size_t i = 0; i < count; i++) {
23408ab4079ca27e36e5c584495bcd71b573598ac021Romain Guy                const Rect& bounds = mesh->quads.itemAt(i);
2341211370fd943cf26905001b38b8b1791851b26adcRomain Guy                if (CC_LIKELY(pureTranslate)) {
2342c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float x = (int) floorf(bounds.left + offsetX + 0.5f);
2343c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float y = (int) floorf(bounds.top + offsetY + 0.5f);
2344c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight());
23456620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                } else {
2346c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(left + bounds.left, top + bounds.top,
2347d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                            left + bounds.right, top + bounds.bottom, *currentTransform());
23486620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                }
23495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
23505b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
23515b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
23524063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        bool ignoreTransform = false;
2353211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_LIKELY(pureTranslate)) {
2354d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            const float x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
2355d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            const float y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
23566620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
23573b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            right = x + right - left;
23583b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            bottom = y + bottom - top;
23594063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            left = x;
23604063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            top = y;
23614063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            ignoreTransform = true;
23626620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        }
236376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        drawIndexedTextureMesh(left, top, right, bottom, texture->id, paint,
236476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                texture->blend, (GLvoid*) mesh->offset, (GLvoid*) mesh->textureOffset,
23654063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                GL_TRIANGLES, mesh->indexCount, false, ignoreTransform,
23664063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                mCaches.patchCache.getMeshBuffer(), kModelViewMode_Translate, !mesh->hasEmptyQuads);
2367054dc1840941665e32036f9523df51720ad069c8Romain Guy    }
2368486590963e2207d68eebd6944fec70d50d41116aChet Haase
2369486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2370f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
2371f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
237203c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy/**
237303c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * Important note: this method is intended to draw batches of 9-patch objects and
237403c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * will not set the scissor enable or dirty the current layer, if any.
237503c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * The caller is responsible for properly dirtying the current layer.
237603c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy */
2377d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
2378d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint) {
237903c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    mCaches.activeTexture(0);
238003c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
238103c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    if (!texture) return DrawGlInfo::kStatusDone;
238203c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    const AutoTexture autoCleanup(texture);
238303c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy
238403c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
238503c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    texture->setFilter(GL_LINEAR, true);
238603c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy
238776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    drawIndexedTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, paint,
238876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            texture->blend, &vertices[0].x, &vertices[0].u,
23894063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            GL_TRIANGLES, indexCount, false, true, 0, kModelViewMode_Translate, false);
239003c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy
239103c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    return DrawGlInfo::kStatusDrew;
239203c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy}
239303c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy
239405f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craikstatus_t OpenGLRenderer::drawVertexBuffer(float translateX, float translateY,
239563d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui        const VertexBuffer& vertexBuffer, const SkPaint* paint, bool useOffset) {
23964063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    // not missing call to quickReject/dirtyLayer, always done at a higher level
23976d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    if (!vertexBuffer.getVertexCount()) {
2398bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik        // no vertices to draw
239965cd612face362d054a85d0f7e5881c59cd523beChris Craik        return DrawGlInfo::kStatusDone;
2400bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik    }
2401bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik
240205f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    const Rect& bounds = vertexBuffer.getBounds();
240305f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    dirtyLayer(bounds.left, bounds.top, bounds.right, bounds.bottom, *currentTransform());
240405f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik
240565cd612face362d054a85d0f7e5881c59cd523beChris Craik    int color = paint->getColor();
240665cd612face362d054a85d0f7e5881c59cd523beChris Craik    bool isAA = paint->isAntiAlias();
240765cd612face362d054a85d0f7e5881c59cd523beChris Craik
2408710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDraw();
2409710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawNoTexture();
2410710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (isAA) setupDrawAA();
2411710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
241276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
24130fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins III    setupDrawShader(getShader(paint));
241476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint, isAA);
2415710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawProgram();
241605f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    setupDrawModelView(kModelViewMode_Translate, useOffset, translateX, translateY, 0, 0);
24170fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins III    setupDrawColorUniforms(getShader(paint));
241876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
24190fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins III    setupDrawShaderUniforms(getShader(paint));
2420858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
242155bfb4e728fe1db619af5d2c287f4abe711b3343ztenghui    const void* vertices = vertexBuffer.getBuffer();
2422710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    bool force = mCaches.unbindMeshBuffer();
2423cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(true, vertices, isAA ? gAlphaVertexStride : gVertexStride);
2424710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    mCaches.resetTexCoordsVertexPointer();
242563d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui
24266ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
2427710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    int alphaSlot = -1;
2428710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (isAA) {
2429710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        void* alphaCoords = ((GLbyte*) vertices) + gVertexAlphaOffset;
2430710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        alphaSlot = mCaches.currentProgram->getAttrib("vtxAlpha");
2431710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        // TODO: avoid enable/disable in back to back uses of the alpha attribute
24326ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        glEnableVertexAttribArray(alphaSlot);
24336ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        glVertexAttribPointer(alphaSlot, 1, GL_FLOAT, GL_FALSE, gAlphaVertexStride, alphaCoords);
2434710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
24356ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
243605f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    const VertexBuffer::Mode mode = vertexBuffer.getMode();
243705f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    if (mode == VertexBuffer::kStandard) {
243863d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui        mCaches.unbindIndicesBuffer();
243963d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui        glDrawArrays(GL_TRIANGLE_STRIP, 0, vertexBuffer.getVertexCount());
244005f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    } else if (mode == VertexBuffer::kOnePolyRingShadow) {
244150ecf849cb7ccc3482517b74d2214b347927791eztenghui        mCaches.bindShadowIndicesBuffer();
244250ecf849cb7ccc3482517b74d2214b347927791eztenghui        glDrawElements(GL_TRIANGLE_STRIP, ONE_POLY_RING_SHADOW_INDEX_COUNT, GL_UNSIGNED_SHORT, 0);
244305f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    } else if (mode == VertexBuffer::kTwoPolyRingShadow) {
244463d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui        mCaches.bindShadowIndicesBuffer();
244550ecf849cb7ccc3482517b74d2214b347927791eztenghui        glDrawElements(GL_TRIANGLE_STRIP, TWO_POLY_RING_SHADOW_INDEX_COUNT, GL_UNSIGNED_SHORT, 0);
244663d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui    }
24477b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
2448710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (isAA) {
24496ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        glDisableVertexAttribArray(alphaSlot);
245004299385c681140239b0dc31d9780d087d2b4d7cRomain Guy    }
245165cd612face362d054a85d0f7e5881c59cd523beChris Craik
245265cd612face362d054a85d0f7e5881c59cd523beChris Craik    return DrawGlInfo::kStatusDrew;
2453858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase}
2454858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
2455858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase/**
245665cd612face362d054a85d0f7e5881c59cd523beChris Craik * Renders a convex path via tessellation. For AA paths, this function uses a similar approach to
245765cd612face362d054a85d0f7e5881c59cd523beChris Craik * that of AA lines in the drawLines() function.  We expand the convex path by a half pixel in
245865cd612face362d054a85d0f7e5881c59cd523beChris Craik * screen space in all directions. However, instead of using a fragment shader to compute the
245965cd612face362d054a85d0f7e5881c59cd523beChris Craik * translucency of the color from its position, we simply use a varying parameter to define how far
246065cd612face362d054a85d0f7e5881c59cd523beChris Craik * a given pixel is from the edge. For non-AA paths, the expansion and alpha varying are not used.
246165cd612face362d054a85d0f7e5881c59cd523beChris Craik *
246265cd612face362d054a85d0f7e5881c59cd523beChris Craik * Doesn't yet support joins, caps, or path effects.
246399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase */
2464d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawConvexPath(const SkPath& path, const SkPaint* paint) {
246565cd612face362d054a85d0f7e5881c59cd523beChris Craik    VertexBuffer vertexBuffer;
246665cd612face362d054a85d0f7e5881c59cd523beChris Craik    // TODO: try clipping large paths to viewport
2467d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    PathTessellator::tessellatePath(path, paint, *currentTransform(), vertexBuffer);
246805f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    return drawVertexBuffer(vertexBuffer, paint);
246965cd612face362d054a85d0f7e5881c59cd523beChris Craik}
24707b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
247165cd612face362d054a85d0f7e5881c59cd523beChris Craik/**
247265cd612face362d054a85d0f7e5881c59cd523beChris Craik * We create tristrips for the lines much like shape stroke tessellation, using a per-vertex alpha
247365cd612face362d054a85d0f7e5881c59cd523beChris Craik * and additional geometry for defining an alpha slope perimeter.
247465cd612face362d054a85d0f7e5881c59cd523beChris Craik *
247565cd612face362d054a85d0f7e5881c59cd523beChris Craik * Using GL_LINES can be difficult because the rasterization rules for those lines produces some
247665cd612face362d054a85d0f7e5881c59cd523beChris Craik * unexpected results, and may vary between hardware devices. Previously we used a varying-base
247765cd612face362d054a85d0f7e5881c59cd523beChris Craik * in-shader alpha region, but found it to be taxing on some GPUs.
247865cd612face362d054a85d0f7e5881c59cd523beChris Craik *
247965cd612face362d054a85d0f7e5881c59cd523beChris Craik * TODO: try using a fixed input buffer for non-capped lines as in text rendering. this may reduce
248065cd612face362d054a85d0f7e5881c59cd523beChris Craik * memory transfer by removing need for degenerate vertices.
248165cd612face362d054a85d0f7e5881c59cd523beChris Craik */
2482d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawLines(const float* points, int count, const SkPaint* paint) {
2483d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored() || count < 4) return DrawGlInfo::kStatusDone;
24847b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
248565cd612face362d054a85d0f7e5881c59cd523beChris Craik    count &= ~0x3; // round down to nearest four
24867b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
248765cd612face362d054a85d0f7e5881c59cd523beChris Craik    VertexBuffer buffer;
248805f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    PathTessellator::tessellateLines(points, count, paint, *currentTransform(), buffer);
248905f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    const Rect& bounds = buffer.getBounds();
2490d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy
249105f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    if (quickRejectSetupScissor(bounds.left, bounds.top, bounds.right, bounds.bottom)) {
2492d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy        return DrawGlInfo::kStatusDone;
2493d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy    }
2494d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy
249565cd612face362d054a85d0f7e5881c59cd523beChris Craik    bool useOffset = !paint->isAntiAlias();
249605f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    return drawVertexBuffer(buffer, paint, useOffset);
24975b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
24985b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
2499d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawPoints(const float* points, int count, const SkPaint* paint) {
2500d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored() || count < 2) return DrawGlInfo::kStatusDone;
2501ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
25026d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    count &= ~0x1; // round down to nearest two
25037b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
25046d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    VertexBuffer buffer;
250505f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    PathTessellator::tessellatePoints(points, count, paint, *currentTransform(), buffer);
25067b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
250705f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    const Rect& bounds = buffer.getBounds();
250805f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    if (quickRejectSetupScissor(bounds.left, bounds.top, bounds.right, bounds.bottom)) {
25096d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik        return DrawGlInfo::kStatusDone;
2510ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    }
2511ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
25126d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    bool useOffset = !paint->isAntiAlias();
251305f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    return drawVertexBuffer(buffer, paint, useOffset);
2514ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
2515ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2516486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
2517e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy    // No need to check against the clip, we fill the clip region
2518d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
2519e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy
2520d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    Rect clip(*currentClipRect());
2521ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    clip.snapToPixelBoundaries();
252270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
252376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkPaint paint;
252476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    paint.setColor(color);
252576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    paint.setXfermodeMode(mode);
252676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
252776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, &paint, true);
2528486590963e2207d68eebd6944fec70d50d41116aChet Haase
2529486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2530c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
25319d5316e3f56d138504565ff311145ac01621dff4Romain Guy
2532486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawShape(float left, float top, const PathTexture* texture,
2533d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* paint) {
2534486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
253501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const AutoTexture autoCleanup(texture);
253601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
253701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float x = left + texture->left - texture->offset;
253801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float y = top + texture->top - texture->offset;
253901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
254001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
2541486590963e2207d68eebd6944fec70d50d41116aChet Haase
2542486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
254301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
254401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2545486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
2546d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        float rx, float ry, const SkPaint* p) {
2547d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
2548257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
2549710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return DrawGlInfo::kStatusDone;
2550710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
255101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2552cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getPathEffect() != 0) {
2553710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        mCaches.activeTexture(0);
2554c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        const PathTexture* texture = mCaches.pathCache.getRoundRect(
2555710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik                right - left, bottom - top, rx, ry, p);
2556710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return drawShape(left, top, texture, p);
2557710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2558710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik
255905f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    const VertexBuffer* vertexBuffer = mCaches.tessellationCache.getRoundRect(*currentTransform(),
256005f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik            right - left, bottom - top, rx, ry, p);
256105f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    return drawVertexBuffer(left, top, *vertexBuffer, p);
2562c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
256301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2564d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawCircle(float x, float y, float radius, const SkPaint* p) {
2565d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(x - radius, y - radius,
2566257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            x + radius, y + radius, p) ||
2567257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
2568710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return DrawGlInfo::kStatusDone;
2569710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2570cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getPathEffect() != 0) {
2571710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        mCaches.activeTexture(0);
2572c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        const PathTexture* texture = mCaches.pathCache.getCircle(radius, p);
2573710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return drawShape(x - radius, y - radius, texture, p);
2574710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2575710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik
2576710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkPath path;
2577cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2578cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        path.addCircle(x, y, radius + p->getStrokeWidth() / 2);
2579cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    } else {
2580cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        path.addCircle(x, y, radius);
2581cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
258265cd612face362d054a85d0f7e5881c59cd523beChris Craik    return drawConvexPath(path, p);
2583c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
258401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2585486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawOval(float left, float top, float right, float bottom,
2586d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* p) {
2587d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
2588257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
2589710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return DrawGlInfo::kStatusDone;
2590710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
259101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2592cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getPathEffect() != 0) {
2593710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        mCaches.activeTexture(0);
2594c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        const PathTexture* texture = mCaches.pathCache.getOval(right - left, bottom - top, p);
2595710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return drawShape(left, top, texture, p);
2596710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2597710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik
2598710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkPath path;
2599710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2600cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2601cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2602cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
2603710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    path.addOval(rect);
260465cd612face362d054a85d0f7e5881c59cd523beChris Craik    return drawConvexPath(path, p);
2605c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
2606c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
2607486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
2608d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        float startAngle, float sweepAngle, bool useCenter, const SkPaint* p) {
2609d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
2610257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
2611780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        return DrawGlInfo::kStatusDone;
2612780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
26138b2f5267f16c295f12faab810527cd6311997e34Romain Guy
26148b2f5267f16c295f12faab810527cd6311997e34Romain Guy    if (fabs(sweepAngle) >= 360.0f) {
2615780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        return drawOval(left, top, right, bottom, p);
26168b2f5267f16c295f12faab810527cd6311997e34Romain Guy    }
26178b2f5267f16c295f12faab810527cd6311997e34Romain Guy
2618780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    // TODO: support fills (accounting for concavity if useCenter && sweepAngle > 180)
261965cd612face362d054a85d0f7e5881c59cd523beChris Craik    if (p->getStyle() != SkPaint::kStroke_Style || p->getPathEffect() != 0 || useCenter) {
2620780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        mCaches.activeTexture(0);
2621c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        const PathTexture* texture = mCaches.pathCache.getArc(right - left, bottom - top,
2622780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik                startAngle, sweepAngle, useCenter, p);
2623780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        return drawShape(left, top, texture, p);
2624780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
2625780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik
2626780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2627780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2628780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2629780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
2630780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik
2631780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    SkPath path;
2632780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    if (useCenter) {
2633780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        path.moveTo(rect.centerX(), rect.centerY());
2634780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
2635780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    path.arcTo(rect, startAngle, sweepAngle, !useCenter);
2636780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    if (useCenter) {
2637780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        path.close();
2638780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
263965cd612face362d054a85d0f7e5881c59cd523beChris Craik    return drawConvexPath(path, p);
26408b2f5267f16c295f12faab810527cd6311997e34Romain Guy}
26418b2f5267f16c295f12faab810527cd6311997e34Romain Guy
2642cf8675ee176a375f873792684d38a47f78348dffRomain Guy// See SkPaintDefaults.h
2643cf8675ee176a375f873792684d38a47f78348dffRomain Guy#define SkPaintDefaults_MiterLimit SkIntToScalar(4)
2644cf8675ee176a375f873792684d38a47f78348dffRomain Guy
2645d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawRect(float left, float top, float right, float bottom,
2646d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* p) {
2647d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
2648257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
2649486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
26506926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
26516926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2652710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (p->getStyle() != SkPaint::kFill_Style) {
2653cf8675ee176a375f873792684d38a47f78348dffRomain Guy        // only fill style is supported by drawConvexPath, since others have to handle joins
2654cf8675ee176a375f873792684d38a47f78348dffRomain Guy        if (p->getPathEffect() != 0 || p->getStrokeJoin() != SkPaint::kMiter_Join ||
2655cf8675ee176a375f873792684d38a47f78348dffRomain Guy                p->getStrokeMiter() != SkPaintDefaults_MiterLimit) {
2656cf8675ee176a375f873792684d38a47f78348dffRomain Guy            mCaches.activeTexture(0);
2657cf8675ee176a375f873792684d38a47f78348dffRomain Guy            const PathTexture* texture =
2658c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy                    mCaches.pathCache.getRect(right - left, bottom - top, p);
2659cf8675ee176a375f873792684d38a47f78348dffRomain Guy            return drawShape(left, top, texture, p);
2660cf8675ee176a375f873792684d38a47f78348dffRomain Guy        }
2661cf8675ee176a375f873792684d38a47f78348dffRomain Guy
2662cf8675ee176a375f873792684d38a47f78348dffRomain Guy        SkPath path;
2663cf8675ee176a375f873792684d38a47f78348dffRomain Guy        SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2664cf8675ee176a375f873792684d38a47f78348dffRomain Guy        if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2665cf8675ee176a375f873792684d38a47f78348dffRomain Guy            rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2666cf8675ee176a375f873792684d38a47f78348dffRomain Guy        }
2667cf8675ee176a375f873792684d38a47f78348dffRomain Guy        path.addRect(rect);
266865cd612face362d054a85d0f7e5881c59cd523beChris Craik        return drawConvexPath(path, p);
2669026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
2670026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
2671d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (p->isAntiAlias() && !currentTransform()->isSimple()) {
2672710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        SkPath path;
2673710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        path.addRect(left, top, right, bottom);
267465cd612face362d054a85d0f7e5881c59cd523beChris Craik        return drawConvexPath(path, p);
2675858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    } else {
267676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        drawColorRect(left, top, right, bottom, p);
267765cd612face362d054a85d0f7e5881c59cd523beChris Craik        return DrawGlInfo::kStatusDrew;
2678858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    }
2679c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
26809d5316e3f56d138504565ff311145ac01621dff4Romain Guy
2681d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikvoid OpenGLRenderer::drawTextShadow(const SkPaint* paint, const char* text,
2682d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        int bytesCount, int count, const float* positions,
268376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        FontRenderer& fontRenderer, int alpha, float x, float y) {
2684416a847633680d94efb926837efdc18726d54918Raph Levien    mCaches.activeTexture(0);
2685416a847633680d94efb926837efdc18726d54918Raph Levien
2686c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    TextShadow textShadow;
2687c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    if (!getTextShadow(paint, &textShadow)) {
2688c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger        LOG_ALWAYS_FATAL("failed to query shadow attributes");
2689c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    }
2690c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger
2691416a847633680d94efb926837efdc18726d54918Raph Levien    // NOTE: The drop shadow will not perform gamma correction
2692416a847633680d94efb926837efdc18726d54918Raph Levien    //       if shader-based correction is enabled
2693416a847633680d94efb926837efdc18726d54918Raph Levien    mCaches.dropShadowCache.setFontRenderer(fontRenderer);
2694416a847633680d94efb926837efdc18726d54918Raph Levien    const ShadowTexture* shadow = mCaches.dropShadowCache.get(
2695c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger            paint, text, bytesCount, count, textShadow.radius, positions);
2696cf51a4199835e9604aa4c8b3854306f8fbabbf33Romain Guy    // If the drop shadow exceeds the max texture size or couldn't be
2697cf51a4199835e9604aa4c8b3854306f8fbabbf33Romain Guy    // allocated, skip drawing
2698cf51a4199835e9604aa4c8b3854306f8fbabbf33Romain Guy    if (!shadow) return;
2699416a847633680d94efb926837efdc18726d54918Raph Levien    const AutoTexture autoCleanup(shadow);
2700416a847633680d94efb926837efdc18726d54918Raph Levien
2701c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    const float sx = x - shadow->left + textShadow.dx;
2702c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    const float sy = y - shadow->top + textShadow.dy;
2703416a847633680d94efb926837efdc18726d54918Raph Levien
2704c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    const int shadowAlpha = ((textShadow.color >> 24) & 0xFF) * mSnapshot->alpha;
27050fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins III    if (getShader(paint)) {
2706c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger        textShadow.color = SK_ColorWHITE;
2707416a847633680d94efb926837efdc18726d54918Raph Levien    }
2708416a847633680d94efb926837efdc18726d54918Raph Levien
2709416a847633680d94efb926837efdc18726d54918Raph Levien    setupDraw();
2710416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawWithTexture(true);
2711c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    setupDrawAlpha8Color(textShadow.color, shadowAlpha < 255 ? shadowAlpha : alpha);
271276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
27130fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins III    setupDrawShader(getShader(paint));
271476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint, true);
2715416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawProgram();
27164063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(kModelViewMode_TranslateAndScale, false,
27174063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            sx, sy, sx + shadow->width, sy + shadow->height);
2718416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawTexture(shadow->id);
2719416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawPureColorUniforms();
272076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
27210fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins III    setupDrawShaderUniforms(getShader(paint));
2722416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
2723416a847633680d94efb926837efdc18726d54918Raph Levien
2724416a847633680d94efb926837efdc18726d54918Raph Levien    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2725416a847633680d94efb926837efdc18726d54918Raph Levien}
2726416a847633680d94efb926837efdc18726d54918Raph Levien
2727768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guybool OpenGLRenderer::canSkipText(const SkPaint* paint) const {
2728c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    float alpha = (hasTextShadow(paint) ? 1.0f : paint->getAlpha()) * mSnapshot->alpha;
2729768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy    return alpha == 0.0f && getXfermode(paint->getXfermode()) == SkXfermode::kSrcOver_Mode;
2730768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy}
2731768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy
2732486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count,
2733d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const float* positions, const SkPaint* paint) {
2734d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (text == NULL || count == 0 || currentSnapshot()->isIgnored() || canSkipText(paint)) {
2735486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2736eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy    }
2737eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
2738671d6cf460531825a321edb200523d0faa7792c9Romain Guy    // NOTE: Skia does not support perspective transform on drawPosText yet
2739d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (!currentTransform()->isSimple()) {
2740486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2741671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2742671d6cf460531825a321edb200523d0faa7792c9Romain Guy
274339a908c1df89e1073627b0dcbce922d826b67055Chris Craik    mCaches.enableScissor();
274439a908c1df89e1073627b0dcbce922d826b67055Chris Craik
2745671d6cf460531825a321edb200523d0faa7792c9Romain Guy    float x = 0.0f;
2746671d6cf460531825a321edb200523d0faa7792c9Romain Guy    float y = 0.0f;
2747d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    const bool pureTranslate = currentTransform()->isPureTranslate();
2748671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (pureTranslate) {
2749d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        x = (int) floorf(x + currentTransform()->getTranslateX() + 0.5f);
2750d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        y = (int) floorf(y + currentTransform()->getTranslateY() + 0.5f);
2751671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2752671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2753b1d0a4ed21168fefcb82232c8f22cb95d60acb85Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
2754c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy    fontRenderer.setFont(paint, mat4::identity());
2755671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2756671d6cf460531825a321edb200523d0faa7792c9Romain Guy    int alpha;
2757671d6cf460531825a321edb200523d0faa7792c9Romain Guy    SkXfermode::Mode mode;
2758671d6cf460531825a321edb200523d0faa7792c9Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
2759671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2760c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    if (CC_UNLIKELY(hasTextShadow(paint))) {
2761e3a9b24b5e3f9b2058486814a6d27729e51ad466Romain Guy        drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
276276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                alpha, 0.0f, 0.0f);
2763416a847633680d94efb926837efdc18726d54918Raph Levien    }
2764416a847633680d94efb926837efdc18726d54918Raph Levien
2765671d6cf460531825a321edb200523d0faa7792c9Romain Guy    // Pick the appropriate texture filtering
2766d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    bool linearFilter = currentTransform()->changesBounds();
2767671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (pureTranslate && !linearFilter) {
2768671d6cf460531825a321edb200523d0faa7792c9Romain Guy        linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2769671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2770257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    fontRenderer.setTextureFiltering(linearFilter);
2771671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2772671d6cf460531825a321edb200523d0faa7792c9Romain Guy    const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
2773671d6cf460531825a321edb200523d0faa7792c9Romain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2774671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2775211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = hasLayer();
2776671d6cf460531825a321edb200523d0faa7792c9Romain Guy
27771e546815bbb736c50679a8aefc25f48561026fc5Victoria Lease    TextSetupFunctor functor(this, x, y, pureTranslate, alpha, mode, paint);
2778671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
2779257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            positions, hasActiveLayer ? &bounds : NULL, &functor)) {
2780671d6cf460531825a321edb200523d0faa7792c9Romain Guy        if (hasActiveLayer) {
2781671d6cf460531825a321edb200523d0faa7792c9Romain Guy            if (!pureTranslate) {
2782d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                currentTransform()->mapRect(bounds);
2783671d6cf460531825a321edb200523d0faa7792c9Romain Guy            }
2784671d6cf460531825a321edb200523d0faa7792c9Romain Guy            dirtyLayerUnchecked(bounds, getRegion());
2785671d6cf460531825a321edb200523d0faa7792c9Romain Guy        }
2786671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2787486590963e2207d68eebd6944fec70d50d41116aChet Haase
2788486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2789eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy}
2790eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
2791624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guymat4 OpenGLRenderer::findBestFontTransform(const mat4& transform) const {
2792624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    mat4 fontTransform;
2793624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    if (CC_LIKELY(transform.isPureTranslate())) {
2794624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        fontTransform = mat4::identity();
2795624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    } else {
2796624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        if (CC_UNLIKELY(transform.isPerspective())) {
2797b09f1471262c3e629daacbc319bcefc2d621a484Romain Guy            fontTransform = mat4::identity();
2798624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        } else {
2799624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy            float sx, sy;
2800d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            currentTransform()->decomposeScale(sx, sy);
2801624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy            fontTransform.loadScale(sx, sy, 1.0f);
2802624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        }
2803624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    }
2804624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    return fontTransform;
2805624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy}
2806624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy
280741541825bc90dac740e424cdd41a8c997e15cdb7Chris Craikstatus_t OpenGLRenderer::drawText(const char* text, int bytesCount, int count, float x, float y,
2808d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
2809527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        DrawOpMode drawOpMode) {
2810527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2811527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (drawOpMode == kDrawOpMode_Immediate) {
281228ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        // The checks for corner-case ignorable text and quick rejection is only done for immediate
281328ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        // drawing as ops from DeferredDisplayList are already filtered for these
2814d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        if (text == NULL || count == 0 || currentSnapshot()->isIgnored() || canSkipText(paint) ||
2815f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik                quickRejectSetupScissor(bounds)) {
281628ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik            return DrawGlInfo::kStatusDone;
281728ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        }
2818cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy    }
2819cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy
28203a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldX = x;
28213a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldY = y;
2822624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy
2823d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    const mat4& transform = *currentTransform();
2824624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    const bool pureTranslate = transform.isPureTranslate();
2825c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy
2826211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(pureTranslate)) {
2827624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        x = (int) floorf(x + transform.getTranslateX() + 0.5f);
2828624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        y = (int) floorf(y + transform.getTranslateY() + 0.5f);
28296620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
28306620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
283186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    int alpha;
283286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    SkXfermode::Mode mode;
283386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
28349d13fe25f4f10b25776b1dc5c858f9ebb0b28b30Romain Guy
2835c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
2836c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy
2837c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    if (CC_UNLIKELY(hasTextShadow(paint))) {
2838c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy        fontRenderer.setFont(paint, mat4::identity());
2839c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy        drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
284076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                alpha, oldX, oldY);
28411e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    }
28421e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
284319d4dd8599cb870923ab349d2ab96cacffd9c6f5Romain Guy    const bool hasActiveLayer = hasLayer();
284419d4dd8599cb870923ab349d2ab96cacffd9c6f5Romain Guy
2845624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // We only pass a partial transform to the font renderer. That partial
2846624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // matrix defines how glyphs are rasterized. Typically we want glyphs
2847624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // to be rasterized at their final size on screen, which means the partial
2848624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // matrix needs to take the scale factor into account.
2849624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // When a partial matrix is used to transform glyphs during rasterization,
2850624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // the mesh is generated with the inverse transform (in the case of scale,
2851624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // the mesh is generated at 1.0 / scale for instance.) This allows us to
2852624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // apply the full transform matrix at draw time in the vertex shader.
2853624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // Applying the full matrix in the shader is the easiest way to handle
2854624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // rotation and perspective and allows us to always generated quads in the
2855624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // font renderer which greatly simplifies the code, clipping in particular.
2856624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    mat4 fontTransform = findBestFontTransform(transform);
28573b753829ae858d424fe109f714745379a6daf455Romain Guy    fontRenderer.setFont(paint, fontTransform);
2858c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy
28596620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    // Pick the appropriate texture filtering
2860a4adcf0239039eb8f005be252409901c41b28839Romain Guy    bool linearFilter = !pureTranslate || fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2861257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    fontRenderer.setTextureFiltering(linearFilter);
286206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
2863624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // TODO: Implement better clipping for scaled/rotated text
2864d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    const Rect* clip = !pureTranslate ? NULL : currentClipRect();
286541541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik    Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
28665b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
2867996e57c84368058be793897ebc355b917a59abc2Raph Levien    bool status;
28681e546815bbb736c50679a8aefc25f48561026fc5Victoria Lease    TextSetupFunctor functor(this, x, y, pureTranslate, alpha, mode, paint);
2869527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2870527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    // don't call issuedrawcommand, do it at end of batch
2871527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    bool forceFinish = (drawOpMode != kDrawOpMode_Defer);
2872a3dc55f83ab583e0a66b893c71b849afa046770aRomain Guy    if (CC_UNLIKELY(paint->getTextAlign() != SkPaint::kLeft_Align)) {
28738b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        SkPaint paintCopy(*paint);
28748b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        paintCopy.setTextAlign(SkPaint::kLeft_Align);
28758b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        status = fontRenderer.renderPosText(&paintCopy, clip, text, 0, bytesCount, count, x, y,
287641541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik                positions, hasActiveLayer ? &layerBounds : NULL, &functor, forceFinish);
2877996e57c84368058be793897ebc355b917a59abc2Raph Levien    } else {
28788b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        status = fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
287941541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik                positions, hasActiveLayer ? &layerBounds : NULL, &functor, forceFinish);
2880996e57c84368058be793897ebc355b917a59abc2Raph Levien    }
28814ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
2882527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if ((status || drawOpMode != kDrawOpMode_Immediate) && hasActiveLayer) {
2883624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        if (!pureTranslate) {
288441541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik            transform.mapRect(layerBounds);
2885a4adcf0239039eb8f005be252409901c41b28839Romain Guy        }
288641541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik        dirtyLayerUnchecked(layerBounds, getRegion());
28875b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
2888694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
2889e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik    drawTextDecorations(totalAdvance, oldX, oldY, paint);
2890486590963e2207d68eebd6944fec70d50d41116aChet Haase
2891486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2892694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy}
2893694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
2894d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int count,
2895d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPath* path, float hOffset, float vOffset, const SkPaint* paint) {
2896d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (text == NULL || count == 0 || currentSnapshot()->isIgnored() || canSkipText(paint)) {
2897486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
289803d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    }
289903d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
290039a908c1df89e1073627b0dcbce922d826b67055Chris Craik    // TODO: avoid scissor by calculating maximum bounds using path bounds + font metrics
290139a908c1df89e1073627b0dcbce922d826b67055Chris Craik    mCaches.enableScissor();
290239a908c1df89e1073627b0dcbce922d826b67055Chris Craik
2903b1d0a4ed21168fefcb82232c8f22cb95d60acb85Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
2904c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy    fontRenderer.setFont(paint, mat4::identity());
2905257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    fontRenderer.setTextureFiltering(true);
290603d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
290703d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    int alpha;
290803d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    SkXfermode::Mode mode;
290903d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
29101e546815bbb736c50679a8aefc25f48561026fc5Victoria Lease    TextSetupFunctor functor(this, 0.0f, 0.0f, false, alpha, mode, paint);
29119777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy
29129777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    const Rect* clip = &mSnapshot->getLocalClip();
29139777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
291403d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
29159777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    const bool hasActiveLayer = hasLayer();
29169777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy
29179777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    if (fontRenderer.renderTextOnPath(paint, clip, text, 0, bytesCount, count, path,
29181e546815bbb736c50679a8aefc25f48561026fc5Victoria Lease            hOffset, vOffset, hasActiveLayer ? &bounds : NULL, &functor)) {
29199777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy        if (hasActiveLayer) {
2920d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            currentTransform()->mapRect(bounds);
29219777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy            dirtyLayerUnchecked(bounds, getRegion());
29229777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy        }
29239777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    }
2924486590963e2207d68eebd6944fec70d50d41116aChet Haase
2925486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2926325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy}
2927325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy
2928d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawPath(const SkPath* path, const SkPaint* paint) {
2929d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
2930dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
2931a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
29327fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
2933fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const PathTexture* texture = mCaches.pathCache.get(path, paint);
2934486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
293522158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
29367fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
29378b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float x = texture->left - texture->offset;
29388b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float y = texture->top - texture->offset;
29398b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
294001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
2941486590963e2207d68eebd6944fec70d50d41116aChet Haase
2942486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
29437fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy}
29447fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
2945a08f95cfeca7217f9c533b03663bf0dceedd259aChris Craikstatus_t OpenGLRenderer::drawLayer(Layer* layer, float x, float y) {
294635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    if (!layer) {
2947486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
29486c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    }
29496c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
2950b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    mat4* transform = NULL;
2951b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    if (layer->isTextureLayer()) {
2952b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        transform = &layer->getTransform();
2953b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        if (!transform->isIdentity()) {
29543f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik            save(SkCanvas::kMatrix_SaveFlag);
295514e513058ed4168c94e015638d16f5f87fd8063aChris Craik            concatMatrix(*transform);
2956b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        }
2957b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    }
2958b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy
295939a908c1df89e1073627b0dcbce922d826b67055Chris Craik    bool clipRequired = false;
2960f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    const bool rejected = calculateQuickRejectForScissor(x, y,
2961deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            x + layer->layer.getWidth(), y + layer->layer.getHeight(), &clipRequired, NULL, false);
29624ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
296335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    if (rejected) {
2964b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        if (transform && !transform->isIdentity()) {
2965b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy            restore();
2966b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        }
296735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy        return DrawGlInfo::kStatusDone;
296835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    }
296935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
29705bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy    updateLayer(layer, true);
29712bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy
297239a908c1df89e1073627b0dcbce922d826b67055Chris Craik    mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
2973a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
29746c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
2975211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(!layer->region.isEmpty())) {
2976c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        if (layer->region.isRect()) {
297734416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
297834416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik                    composeLayerRect(layer, layer->regionRect));
2979c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        } else if (layer->mesh) {
298076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
298116ecda5317c40fc3da284952d9b3add34d6763aeChris Craik            const float a = getLayerAlpha(layer);
2982c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDraw();
2983c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawWithTexture();
29848168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy            setupDrawColor(a, a, a, a);
298576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            setupDrawColorFilter(layer->getColorFilter());
298676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            setupDrawBlending(layer);
2987c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawProgram();
2988c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawPureColorUniforms();
298976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            setupDrawColorFilterUniforms(layer->getColorFilter());
29909ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawTexture(layer->getTexture());
2991d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            if (CC_LIKELY(currentTransform()->isPureTranslate())) {
2992d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                int tx = (int) floorf(x + currentTransform()->getTranslateX() + 0.5f);
2993d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                int ty = (int) floorf(y + currentTransform()->getTranslateY() + 0.5f);
29949ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
2995d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy                layer->setFilter(GL_NEAREST);
29964063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                setupDrawModelView(kModelViewMode_Translate, false, tx, ty,
29974ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy                        tx + layer->layer.getWidth(), ty + layer->layer.getHeight(), true);
29989ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            } else {
2999d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy                layer->setFilter(GL_LINEAR);
30004063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                setupDrawModelView(kModelViewMode_Translate, false, x, y,
30019ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                        x + layer->layer.getWidth(), y + layer->layer.getHeight());
30029ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            }
3003c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
3004448455fe783b0a711340322dca272b8cc0ebe473Romain Guy            TextureVertex* mesh = &layer->mesh[0];
3005448455fe783b0a711340322dca272b8cc0ebe473Romain Guy            GLsizei elementsCount = layer->meshElementCount;
3006448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
3007448455fe783b0a711340322dca272b8cc0ebe473Romain Guy            while (elementsCount > 0) {
3008448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                GLsizei drawCount = min(elementsCount, (GLsizei) gMaxNumberOfQuads * 6);
3009448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
30103380cfdc77100e87aa8390386ccf390834dea171Romain Guy                setupDrawMeshIndices(&mesh[0].x, &mesh[0].u);
3011448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
3012448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                        glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, NULL));
3013448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
3014448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                elementsCount -= drawCount;
3015448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                // Though there are 4 vertices in a quad, we use 6 indices per
3016448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                // quad to draw with GL_TRIANGLES
3017448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                mesh += (drawCount / 6) * 4;
3018448455fe783b0a711340322dca272b8cc0ebe473Romain Guy            }
3019c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
30203a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
3021e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik            drawRegionRectsDebug(layer->region);
30223a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#endif
3023c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        }
30244ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
30255bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy        if (layer->debugDrawUpdate) {
30265bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy            layer->debugDrawUpdate = false;
302776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
302876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            SkPaint paint;
302976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            paint.setColor(0x7f00ff00);
303076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            drawColorRect(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight(), &paint);
30314ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy        }
3032f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    }
303334416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik    layer->hasDrawnSinceUpdate = true;
3034486590963e2207d68eebd6944fec70d50d41116aChet Haase
3035b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    if (transform && !transform->isIdentity()) {
3036b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        restore();
3037b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    }
3038b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy
3039486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
30406c319ca1275c8db892c39b48fc54864c949f9171Romain Guy}
30416c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
30426926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
30435ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy// Draw filters
30445ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy///////////////////////////////////////////////////////////////////////////////
30455ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
30465ff9df658230d49e42c43586997a02d8e4dd417eRomain Guyvoid OpenGLRenderer::resetPaintFilter() {
3047527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    // when clearing the PaintFilter, the masks should also be cleared for simple DrawModifier
3048527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    // comparison, see MergingDrawBatch::canMergeWith
3049c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mHasDrawFilter = false;
3050527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    mDrawModifiers.mPaintFilterClearBits = 0;
3051527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    mDrawModifiers.mPaintFilterSetBits = 0;
30525ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
30535ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
30545ff9df658230d49e42c43586997a02d8e4dd417eRomain Guyvoid OpenGLRenderer::setupPaintFilter(int clearBits, int setBits) {
3055c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mHasDrawFilter = true;
3056c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mPaintFilterClearBits = clearBits & SkPaint::kAllFlags;
3057c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mPaintFilterSetBits = setBits & SkPaint::kAllFlags;
30585ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
30595ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
3060d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikconst SkPaint* OpenGLRenderer::filterPaint(const SkPaint* paint) {
3061758724fd09a1599f2c55130f81953cfa6c17c300Romain Guy    if (CC_LIKELY(!mDrawModifiers.mHasDrawFilter || !paint)) {
3062758724fd09a1599f2c55130f81953cfa6c17c300Romain Guy        return paint;
3063758724fd09a1599f2c55130f81953cfa6c17c300Romain Guy    }
30645ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
30655ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    uint32_t flags = paint->getFlags();
30665ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
30675ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mFilteredPaint = *paint;
3068c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mFilteredPaint.setFlags((flags & ~mDrawModifiers.mPaintFilterClearBits) |
3069c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik            mDrawModifiers.mPaintFilterSetBits);
30705ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
30715ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    return &mFilteredPaint;
30725ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
30735ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
30745ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy///////////////////////////////////////////////////////////////////////////////
30756926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy// Drawing implementation
30766926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
30776926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
3078d218a92c0afb8c0d98135b20b52ac87236e1c935Chris CraikTexture* OpenGLRenderer::getTexture(const SkBitmap* bitmap) {
30793b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = mCaches.assetAtlas.getEntryTexture(bitmap);
30803b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (!texture) {
30813b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        return mCaches.textureCache.get(bitmap);
30823b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
30833b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    return texture;
30843b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy}
30853b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
308601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guyvoid OpenGLRenderer::drawPathTexture(const PathTexture* texture,
3087d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        float x, float y, const SkPaint* paint) {
3088f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(x, y, x + texture->width, y + texture->height)) {
308901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy        return;
309001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    }
309101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
309201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    int alpha;
309301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    SkXfermode::Mode mode;
309401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
309501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
309601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDraw();
309701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawWithTexture(true);
309801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
309976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
31000fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins III    setupDrawShader(getShader(paint));
310176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint, true);
310201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawProgram();
31034063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(kModelViewMode_TranslateAndScale, false,
31044063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            x, y, x + texture->width, y + texture->height);
310501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawTexture(texture->id);
310601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawPureColorUniforms();
310776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
31080fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins III    setupDrawShaderUniforms(getShader(paint));
310901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
311001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
311101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
311201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
311301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
3114f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy// Same values used by Skia
31150a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdStrikeThru_Offset   (-6.0f / 21.0f)
31160a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Offset    (1.0f / 9.0f)
31170a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Thickness (1.0f / 18.0f)
31180a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
3119d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikvoid OpenGLRenderer::drawTextDecorations(float underlineWidth, float x, float y,
3120d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* paint) {
31210a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    // Handle underline and strike-through
31220a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    uint32_t flags = paint->getFlags();
31230a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
3124726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy        SkPaint paintCopy(*paint);
31250a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
3126211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_LIKELY(underlineWidth > 0.0f)) {
3127726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            const float textSize = paintCopy.getTextSize();
3128f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
31290a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
31308b4072d3fb9bb49d774d97689a065204beca1752Raph Levien            const float left = x;
31310a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float top = 0.0f;
3132e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
3133f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            int linesCount = 0;
3134f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) linesCount++;
3135f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) linesCount++;
3136f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy
3137f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const int pointsCount = 4 * linesCount;
3138e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            float points[pointsCount];
3139e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            int currentPoint = 0;
31400a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
31410a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) {
31420a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdUnderline_Offset;
3143e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
3144e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
3145e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
3146e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
31470a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
31480a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
31490a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) {
31500a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdStrikeThru_Offset;
3151e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
3152e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
3153e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
3154e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
31550a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
3156e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
3157726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            paintCopy.setStrokeWidth(strokeWidth);
3158e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
3159726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            drawLines(&points[0], pointsCount, &paintCopy);
31600a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
31610a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    }
31620a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
31630a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
3164d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawRects(const float* rects, int count, const SkPaint* paint) {
3165d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored()) {
3166672433d90fab7383cd28beac9d4485b566a90940Romain Guy        return DrawGlInfo::kStatusDone;
3167672433d90fab7383cd28beac9d4485b566a90940Romain Guy    }
3168672433d90fab7383cd28beac9d4485b566a90940Romain Guy
316976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    return drawColorRects(rects, count, paint, false, true, true);
3170735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy}
3171735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
3172b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0Chris Craikstatic void mapPointFakeZ(Vector3& point, const mat4& transformXY, const mat4& transformZ) {
3173b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0Chris Craik    // map z coordinate with true 3d matrix
3174b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0Chris Craik    point.z = transformZ.mapZ(point);
3175b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0Chris Craik
3176b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0Chris Craik    // map x,y coordinates with draw/Skia matrix
3177b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0Chris Craik    transformXY.mapPoint(point.x, point.y);
3178b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0Chris Craik}
3179b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0Chris Craik
318005f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craikstatus_t OpenGLRenderer::drawShadow(float casterAlpha,
318105f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik        const VertexBuffer* ambientShadowVertexBuffer, const VertexBuffer* spotShadowVertexBuffer) {
3182d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
3183f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik
318415a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik    // TODO: use quickRejectWithScissor. For now, always force enable scissor.
3185f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik    mCaches.enableScissor();
3186f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik
3187f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik    SkPaint paint;
3188ba9b613437c34873fa95800a25fc51720638267cChris Craik    paint.setAntiAlias(true); // want to use AlphaVertex
3189f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik
319005f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    if (ambientShadowVertexBuffer && mCaches.propertyAmbientShadowStrength > 0) {
3191919e95cc23d3567345719f2466e089682608638eChris Craik        paint.setARGB(casterAlpha * mCaches.propertyAmbientShadowStrength, 0, 0, 0);
319205f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik        drawVertexBuffer(*ambientShadowVertexBuffer, &paint);
3193ef94c6f88fbb1deb095b1494378befcdb9722839ztenghui    }
3194ef94c6f88fbb1deb095b1494378befcdb9722839ztenghui
319505f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    if (spotShadowVertexBuffer && mCaches.propertySpotShadowStrength > 0) {
3196919e95cc23d3567345719f2466e089682608638eChris Craik        paint.setARGB(casterAlpha * mCaches.propertySpotShadowStrength, 0, 0, 0);
319705f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik        drawVertexBuffer(*spotShadowVertexBuffer, &paint);
3198ef94c6f88fbb1deb095b1494378befcdb9722839ztenghui    }
31997b4516e7ea552ad08d6e7277d311ef11bd8f12e8ztenghui
32007b4516e7ea552ad08d6e7277d311ef11bd8f12e8ztenghui    return DrawGlInfo::kStatusDrew;
3201f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik}
3202f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik
320376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergerstatus_t OpenGLRenderer::drawColorRects(const float* rects, int count, const SkPaint* paint,
320476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        bool ignoreTransform, bool dirty, bool clip) {
32053b753829ae858d424fe109f714745379a6daf455Romain Guy    if (count == 0) {
32063b753829ae858d424fe109f714745379a6daf455Romain Guy        return DrawGlInfo::kStatusDone;
32073b753829ae858d424fe109f714745379a6daf455Romain Guy    }
3208735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
320976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    int color = paint->getColor();
321076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    // If a shader is set, preserve only the alpha
32110fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins III    if (getShader(paint)) {
321276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        color |= 0x00ffffff;
321376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    }
321476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
3215672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float left = FLT_MAX;
3216672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float top = FLT_MAX;
3217672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float right = FLT_MIN;
3218672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float bottom = FLT_MIN;
3219672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3220448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    Vertex mesh[count];
3221672433d90fab7383cd28beac9d4485b566a90940Romain Guy    Vertex* vertex = mesh;
3222672433d90fab7383cd28beac9d4485b566a90940Romain Guy
32232af4635e4a9e448a65ff541252f8f94bc6ac48e0Chris Craik    for (int index = 0; index < count; index += 4) {
3224672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float l = rects[index + 0];
3225672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float t = rects[index + 1];
3226672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float r = rects[index + 2];
3227672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float b = rects[index + 3];
3228672433d90fab7383cd28beac9d4485b566a90940Romain Guy
32293b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, l, t);
32303b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, r, t);
32313b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, l, b);
32323b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, r, b);
3233672433d90fab7383cd28beac9d4485b566a90940Romain Guy
32343b753829ae858d424fe109f714745379a6daf455Romain Guy        left = fminf(left, l);
32353b753829ae858d424fe109f714745379a6daf455Romain Guy        top = fminf(top, t);
32363b753829ae858d424fe109f714745379a6daf455Romain Guy        right = fmaxf(right, r);
32373b753829ae858d424fe109f714745379a6daf455Romain Guy        bottom = fmaxf(bottom, b);
3238672433d90fab7383cd28beac9d4485b566a90940Romain Guy    }
3239672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3240f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (clip && quickRejectSetupScissor(left, top, right, bottom)) {
3241a362c69d6cdf448107e5a539f77df73937141870Romain Guy        return DrawGlInfo::kStatusDone;
3242a362c69d6cdf448107e5a539f77df73937141870Romain Guy    }
3243672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3244672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDraw();
3245672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawNoTexture();
3246d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    setupDrawColor(color, ((color >> 24) & 0xFF) * currentSnapshot()->alpha);
32470fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins III    setupDrawShader(getShader(paint));
324876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
324976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint);
3250672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawProgram();
3251672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawDirtyRegionsDisabled();
32524063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(kModelViewMode_Translate, false,
32534063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            0.0f, 0.0f, 0.0f, 0.0f, ignoreTransform);
32540fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins III    setupDrawColorUniforms(getShader(paint));
32550fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins III    setupDrawShaderUniforms(getShader(paint));
325676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
3257672433d90fab7383cd28beac9d4485b566a90940Romain Guy
32588ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (dirty && hasLayer()) {
3259d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        dirtyLayer(left, top, right, bottom, *currentTransform());
3260672433d90fab7383cd28beac9d4485b566a90940Romain Guy    }
3261672433d90fab7383cd28beac9d4485b566a90940Romain Guy
32624063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    issueIndexedQuadDraw(&mesh[0], count / 4);
3263672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3264672433d90fab7383cd28beac9d4485b566a90940Romain Guy    return DrawGlInfo::kStatusDrew;
3265672433d90fab7383cd28beac9d4485b566a90940Romain Guy}
3266672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3267026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
326876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        const SkPaint* paint, bool ignoreTransform) {
326976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    int color = paint->getColor();
3270d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // If a shader is set, preserve only the alpha
32710fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins III    if (getShader(paint)) {
3272d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        color |= 0x00ffffff;
3273d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
3274d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
327570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
327615bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    setupDrawNoTexture();
3277d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    setupDrawColor(color, ((color >> 24) & 0xFF) * currentSnapshot()->alpha);
32780fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins III    setupDrawShader(getShader(paint));
327976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
328076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint);
328170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
32824063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(kModelViewMode_TranslateAndScale, false,
32834063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            left, top, right, bottom, ignoreTransform);
32840fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins III    setupDrawColorUniforms(getShader(paint));
32850fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins III    setupDrawShaderUniforms(getShader(paint), ignoreTransform);
328676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
328770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawSimpleMesh();
3288c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
3289c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
3290c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy}
3291c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
329282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
3293d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        Texture* texture, const SkPaint* paint) {
3294d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
32958164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy
32963b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    GLvoid* vertices = (GLvoid*) NULL;
32973b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    GLvoid* texCoords = (GLvoid*) gMeshTextureOffset;
32983b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
32993b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (texture->uvMapper) {
33003380cfdc77100e87aa8390386ccf390834dea171Romain Guy        vertices = &mMeshVertices[0].x;
33013380cfdc77100e87aa8390386ccf390834dea171Romain Guy        texCoords = &mMeshVertices[0].u;
33023b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
33033b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        Rect uvs(0.0f, 0.0f, 1.0f, 1.0f);
33043b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        texture->uvMapper->map(uvs);
33053b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
33063b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        resetDrawTextureTexCoords(uvs.left, uvs.top, uvs.right, uvs.bottom);
33073b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
33083b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
3309d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (CC_LIKELY(currentTransform()->isPureTranslate())) {
3310d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        const float x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
3311d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        const float y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
33126620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
3313d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(GL_NEAREST, true);
33146620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
331576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                paint, texture->blend, vertices, texCoords,
33163b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, false, true);
33176620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
331867862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik        texture->setFilter(getFilter(paint), true);
331976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        drawTextureMesh(left, top, right, bottom, texture->id, paint,
33203b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy                texture->blend, vertices, texCoords, GL_TRIANGLE_STRIP, gMeshCount);
33213b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
33223b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
33233b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (texture->uvMapper) {
33243b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
33256620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
332685bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy}
332785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
3328f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guyvoid OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
332976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        GLuint texture, const SkPaint* paint, bool blend,
33306820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
33314063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        bool swapSrcDst, bool ignoreTransform, GLuint vbo,
33324063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        ModelViewMode modelViewMode, bool dirty) {
33338694230ff25fa0a60e480d424843e56b718f0516Romain Guy
333476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    int a;
333576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkXfermode::Mode mode;
333676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    getAlphaAndMode(paint, &a, &mode);
333776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    const float alpha = a / 255.0f;
333876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
333970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
334070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawWithTexture();
334170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
334276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
334376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint, blend, swapSrcDst);
334470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
3345886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (!dirty) setupDrawDirtyRegionsDisabled();
33464063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
3347886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawTexture(texture);
334886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawPureColorUniforms();
334976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
335070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawMesh(vertices, texCoords, vbo);
3351db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
33526820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    glDrawArrays(drawMode, 0, elementsCount);
335382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy}
335482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
33553b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guyvoid OpenGLRenderer::drawIndexedTextureMesh(float left, float top, float right, float bottom,
335676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        GLuint texture, const SkPaint* paint, bool blend,
33573b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
33584063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        bool swapSrcDst, bool ignoreTransform, GLuint vbo,
33594063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        ModelViewMode modelViewMode, bool dirty) {
33603b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
336176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    int a;
336276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkXfermode::Mode mode;
336376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    getAlphaAndMode(paint, &a, &mode);
336476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    const float alpha = a / 255.0f;
336576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
33663b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDraw();
33673b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawWithTexture();
33683b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
336976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
337076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint, blend, swapSrcDst);
33713b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawProgram();
33723b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (!dirty) setupDrawDirtyRegionsDisabled();
33734063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
33743b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawTexture(texture);
33753b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawPureColorUniforms();
337676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
33773b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawMeshIndices(vertices, texCoords, vbo);
33783b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
33793b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    glDrawElements(drawMode, elementsCount, GL_UNSIGNED_SHORT, NULL);
33803b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy}
33813b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
3382886b275e529e44a59c54b933453d9bc902973178Romain Guyvoid OpenGLRenderer::drawAlpha8TextureMesh(float left, float top, float right, float bottom,
338376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        GLuint texture, const SkPaint* paint,
3384886b275e529e44a59c54b933453d9bc902973178Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
33854063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        bool ignoreTransform, ModelViewMode modelViewMode, bool dirty) {
3386886b275e529e44a59c54b933453d9bc902973178Romain Guy
338776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    int color = paint != NULL ? paint->getColor() : 0;
338876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    int alpha;
338976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkXfermode::Mode mode;
339076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    getAlphaAndMode(paint, &alpha, &mode);
339176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
3392886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDraw();
3393886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawWithTexture(true);
339476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    if (paint != NULL) {
3395886b275e529e44a59c54b933453d9bc902973178Romain Guy        setupDrawAlpha8Color(color, alpha);
3396886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
339776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
33980fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins III    setupDrawShader(getShader(paint));
339976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint, true);
3400886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawProgram();
3401886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (!dirty) setupDrawDirtyRegionsDisabled();
34024063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
3403886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawTexture(texture);
3404886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawPureColorUniforms();
340576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
34060fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5Leon Scroggins III    setupDrawShaderUniforms(getShader(paint), ignoreTransform);
3407886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawMesh(vertices, texCoords);
3408886b275e529e44a59c54b933453d9bc902973178Romain Guy
3409886b275e529e44a59c54b933453d9bc902973178Romain Guy    glDrawArrays(drawMode, 0, elementsCount);
3410886b275e529e44a59c54b933453d9bc902973178Romain Guy}
3411886b275e529e44a59c54b933453d9bc902973178Romain Guy
3412a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyvoid OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
3413f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        ProgramDescription& description, bool swapSrcDst) {
3414deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik
3415deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    if (mSnapshot->roundRectClipState != NULL /*&& !mSkipOutlineClip*/) {
3416deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        blend = true;
3417deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        mDescription.hasRoundRectClip = true;
3418deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    }
3419deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    mSkipOutlineClip = true;
3420deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik
342178dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    if (mCountOverdraw) {
342278dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        if (!mCaches.blend) glEnable(GL_BLEND);
342378dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        if (mCaches.lastSrcMode != GL_ONE || mCaches.lastDstMode != GL_ONE) {
342478dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy            glBlendFunc(GL_ONE, GL_ONE);
342578dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        }
342678dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
342778dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        mCaches.blend = true;
342878dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        mCaches.lastSrcMode = GL_ONE;
342978dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        mCaches.lastDstMode = GL_ONE;
343078dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
343178dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        return;
343278dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    }
343378dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
343482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    blend = blend || mode != SkXfermode::kSrcOver_Mode;
3435c189ef53220059acf2adedc92ac4ac7e6a993e6bRomain Guy
343682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    if (blend) {
343782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // These blend modes are not supported by OpenGL directly and have
343882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // to be implemented using shaders. Since the shader will perform
343982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // the blending, turn blending off here
344082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // If the blend mode cannot be implemented using shaders, fall
344182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // back to the default SrcOver blend mode instead
344233fa1f774c8e7289fd7c39fbc2c65b9361f2c2c4Romain Guy        if (CC_UNLIKELY(mode > SkXfermode::kScreen_Mode)) {
34433bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy            if (CC_UNLIKELY(mExtensions.hasFramebufferFetch())) {
3444a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                description.framebufferMode = mode;
3445f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy                description.swapSrcDst = swapSrcDst;
3446a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
344782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                if (mCaches.blend) {
344882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                    glDisable(GL_BLEND);
344982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                    mCaches.blend = false;
345082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                }
345182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
345282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                return;
345382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            } else {
345482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                mode = SkXfermode::kSrcOver_Mode;
3455a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
345682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        }
345782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
345882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        if (!mCaches.blend) {
345982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            glEnable(GL_BLEND);
346082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        }
346182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
346282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
346382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
346482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
346582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
346682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            glBlendFunc(sourceMode, destMode);
346782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            mCaches.lastSrcMode = sourceMode;
346882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            mCaches.lastDstMode = destMode;
346982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
3470fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    } else if (mCaches.blend) {
347182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        glDisable(GL_BLEND);
347282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    }
3473fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    mCaches.blend = blend;
3474bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
3475bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
3476889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guybool OpenGLRenderer::useProgram(Program* program) {
3477d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (!program->isInUse()) {
3478fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
3479d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        program->use();
3480fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mCaches.currentProgram = program;
34816926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return false;
3482260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    }
34836926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    return true;
3484260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy}
3485260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
3486026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
3487ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    TextureVertex* v = &mMeshVertices[0];
348882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v1);
348982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v1);
349082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v2);
349182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v2);
34928ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
34938ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
3494d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikvoid OpenGLRenderer::getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const {
3495be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    getAlphaAndModeDirect(paint, alpha,  mode);
349616ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    if (mDrawModifiers.mOverrideLayerAlpha < 1.0f) {
349716ecda5317c40fc3da284952d9b3add34d6763aeChris Craik        // if drawing a layer, ignore the paint's alpha
349887b515cde53f3c8cc3fdf698c100e67508487e59Romain Guy        *alpha = mDrawModifiers.mOverrideLayerAlpha * 255;
349916ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    }
3500d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    *alpha *= currentSnapshot()->alpha;
3501026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy}
3502026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
350376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergerfloat OpenGLRenderer::getLayerAlpha(const Layer* layer) const {
350416ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    float alpha;
350516ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    if (mDrawModifiers.mOverrideLayerAlpha < 1.0f) {
350616ecda5317c40fc3da284952d9b3add34d6763aeChris Craik        alpha = mDrawModifiers.mOverrideLayerAlpha;
350716ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    } else {
350816ecda5317c40fc3da284952d9b3add34d6763aeChris Craik        alpha = layer->getAlpha() / 255.0f;
350916ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    }
3510d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    return alpha * currentSnapshot()->alpha;
351116ecda5317c40fc3da284952d9b3add34d6763aeChris Craik}
351216ecda5317c40fc3da284952d9b3add34d6763aeChris Craik
35139d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
3514e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
3515