OpenGLRenderer.cpp revision 117bdbcfa3e8306dad21e7e01fa71b00cdfa7265
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h"
1865fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik
19c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik#include "DeferredDisplayList.h"
200fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy#include "DisplayListRenderer.h"
21405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy#include "Fence.h"
222dc236b2bae13b9a0ed9b3f7320502aecd7983b3Tom Hudson#include "GammaFontRenderer.h"
23031888744e24b5c7243ac99ec98b78aff5db1c78Chris Craik#include "Glop.h"
24031888744e24b5c7243ac99ec98b78aff5db1c78Chris Craik#include "GlopBuilder.h"
252dc236b2bae13b9a0ed9b3f7320502aecd7983b3Tom Hudson#include "Patch.h"
2665cd612face362d054a85d0f7e5881c59cd523beChris Craik#include "PathTessellator.h"
2787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy#include "Properties.h"
282dc236b2bae13b9a0ed9b3f7320502aecd7983b3Tom Hudson#include "RenderNode.h"
29031888744e24b5c7243ac99ec98b78aff5db1c78Chris Craik#include "renderstate/MeshState.h"
3065fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik#include "renderstate/RenderState.h"
3155bfb4e728fe1db619af5d2c287f4abe711b3343ztenghui#include "ShadowTessellator.h"
32d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III#include "SkiaShader.h"
33a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy#include "Vector.h"
3455bfb4e728fe1db619af5d2c287f4abe711b3343ztenghui#include "VertexBuffer.h"
352dc236b2bae13b9a0ed9b3f7320502aecd7983b3Tom Hudson#include "utils/GLUtils.h"
368dfaa4904205772cdceee63ef3989bcdedf1a914Tom Hudson#include "utils/PaintUtils.h"
3706e7fe5a70409d2050b2b3e1286500f5223099daChris Craik#include "utils/TraceUtils.h"
38e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
3965fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik#include <stdlib.h>
4065fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik#include <stdint.h>
4165fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik#include <sys/types.h>
4265fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik
4365fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik#include <SkCanvas.h>
4465fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik#include <SkColor.h>
4565fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik#include <SkShader.h>
4665fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik#include <SkTypeface.h>
4765fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik
4865fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik#include <utils/Log.h>
4965fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik#include <utils/StopWatch.h>
5065fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik
5165fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik#include <private/hwui/DrawGlInfo.h>
5265fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik
5365fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik#include <ui/Rect.h>
5465fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik
5562d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik#if DEBUG_DETAILED_EVENTS
5662d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    #define EVENT_LOGD(...) eventMarkDEBUG(__VA_ARGS__)
5762d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik#else
5862d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    #define EVENT_LOGD(...)
5962d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik#endif
6062d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik
61e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
629d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
639d5316e3f56d138504565ff311145ac01621dff4Romain Guy
6467862524056ee2e73a94395139bb8bd0ec1ef38aChris Craikstatic GLenum getFilter(const SkPaint* paint) {
6567862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik    if (!paint || paint->getFilterLevel() != SkPaint::kNone_FilterLevel) {
6667862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik        return GL_LINEAR;
6767862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik    }
6867862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik    return GL_NEAREST;
6967862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik}
70d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy
719d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
729d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Globals
739d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
749d5316e3f56d138504565ff311145ac01621dff4Romain Guy
75f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
76f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
77448455fe783b0a711340322dca272b8cc0ebe473Romain Guy// Functions
78448455fe783b0a711340322dca272b8cc0ebe473Romain Guy///////////////////////////////////////////////////////////////////////////////
79448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
80448455fe783b0a711340322dca272b8cc0ebe473Romain Guytemplate<typename T>
81448455fe783b0a711340322dca272b8cc0ebe473Romain Guystatic inline T min(T a, T b) {
82448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    return a < b ? a : b;
83448455fe783b0a711340322dca272b8cc0ebe473Romain Guy}
84448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
85448455fe783b0a711340322dca272b8cc0ebe473Romain Guy///////////////////////////////////////////////////////////////////////////////
86f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor
87f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
88f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
893b20251a355c88193c439f928a84ae69483fb488John ReckOpenGLRenderer::OpenGLRenderer(RenderState& renderState)
90984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson        : mState(*this)
91058fc640017c90120c599d378a4cbc55668b05b7Chris Craik        , mCaches(Caches::getInstance())
92058fc640017c90120c599d378a4cbc55668b05b7Chris Craik        , mRenderState(renderState)
9365fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik        , mFrameStarted(false)
94058fc640017c90120c599d378a4cbc55668b05b7Chris Craik        , mScissorOptimizationDisabled(false)
95284b24358410cb0200e525a5ba36994090c83f20Chris Craik        , mSuppressTiling(false)
96284b24358410cb0200e525a5ba36994090c83f20Chris Craik        , mFirstFrameAfterResize(true)
97107843de4507b3511006cb9c77b8d0364374385aTom Hudson        , mDirty(false)
981aa5d2d7068147ff781cfe911a93f01593a68c79John Reck        , mLightCenter((Vector3){FLT_MIN, FLT_MIN, FLT_MIN})
99058fc640017c90120c599d378a4cbc55668b05b7Chris Craik        , mLightRadius(FLT_MIN)
100058fc640017c90120c599d378a4cbc55668b05b7Chris Craik        , mAmbientShadowAlpha(0)
101058fc640017c90120c599d378a4cbc55668b05b7Chris Craik        , mSpotShadowAlpha(0) {
102527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    // *set* draw modifiers to be 0
103527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    memset(&mDrawModifiers, 0, sizeof(mDrawModifiers));
10416ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    mDrawModifiers.mOverrideLayerAlpha = 1.0f;
105026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
106031888744e24b5c7243ac99ec98b78aff5db1c78Chris Craik    memcpy(mMeshVertices, kUnitQuadVertices, sizeof(kUnitQuadVertices));
107e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
108e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
10985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() {
11029d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // The context has already been destroyed at this point, do not call
11129d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // GL APIs. All GL state should be kept in Caches.h
112e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
113e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
11487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::initProperties() {
11587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    char property[PROPERTY_VALUE_MAX];
11687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    if (property_get(PROPERTY_DISABLE_SCISSOR_OPTIMIZATION, property, "false")) {
11787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mScissorOptimizationDisabled = !strcasecmp(property, "true");
11887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        INIT_LOGD("  Scissor optimization %s",
11987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy                mScissorOptimizationDisabled ? "disabled" : "enabled");
12087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    } else {
12187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        INIT_LOGD("  Scissor optimization enabled");
12287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    }
12313631f3da855f200a151e7837ed9f6b079622b58Romain Guy}
12413631f3da855f200a151e7837ed9f6b079622b58Romain Guy
125058fc640017c90120c599d378a4cbc55668b05b7Chris Craikvoid OpenGLRenderer::initLight(const Vector3& lightCenter, float lightRadius,
126058fc640017c90120c599d378a4cbc55668b05b7Chris Craik        uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) {
127058fc640017c90120c599d378a4cbc55668b05b7Chris Craik    mLightCenter = lightCenter;
128058fc640017c90120c599d378a4cbc55668b05b7Chris Craik    mLightRadius = lightRadius;
129058fc640017c90120c599d378a4cbc55668b05b7Chris Craik    mAmbientShadowAlpha = ambientShadowAlpha;
130058fc640017c90120c599d378a4cbc55668b05b7Chris Craik    mSpotShadowAlpha = spotShadowAlpha;
131058fc640017c90120c599d378a4cbc55668b05b7Chris Craik}
132058fc640017c90120c599d378a4cbc55668b05b7Chris Craik
13313631f3da855f200a151e7837ed9f6b079622b58Romain Guy///////////////////////////////////////////////////////////////////////////////
134f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup
135f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
136f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
137797b95b26bbb7557678af78b9a2a61830158920fChris Craikvoid OpenGLRenderer::onViewportInitialized() {
13835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glDisable(GL_DITHER);
13935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
140284b24358410cb0200e525a5ba36994090c83f20Chris Craik    mFirstFrameAfterResize = true;
14135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy}
14235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
14396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guyvoid OpenGLRenderer::setupFrameState(float left, float top,
144c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        float right, float bottom, bool opaque) {
145fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy    mCaches.clearGarbage();
146984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    mState.initializeSaveStack(left, top, right, bottom, mLightCenter);
14796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mOpaque = opaque;
1485f803623559aab395a29d575c37c4e39c23a4b4eChris Craik    mTilingClip.set(left, top, right, bottom);
14996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy}
150ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy
151107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::startFrame() {
152107843de4507b3511006cb9c77b8d0364374385aTom Hudson    if (mFrameStarted) return;
15396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mFrameStarted = true;
15411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
155984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    mState.setDirtyClip(true);
15696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
15796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    discardFramebuffer(mTilingClip.left, mTilingClip.top, mTilingClip.right, mTilingClip.bottom);
15845e4c3df6c00ac98ff6144de9af574877d4fff19Romain Guy
159984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    mRenderState.setViewport(mState.getWidth(), mState.getHeight());
1607d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy
16154c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    // Functors break the tiling extension in pretty spectacular ways
16254c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    // This ensures we don't use tiling when a functor is going to be
16354c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    // invoked during the frame
164284b24358410cb0200e525a5ba36994090c83f20Chris Craik    mSuppressTiling = mCaches.hasRegisteredFunctors()
165284b24358410cb0200e525a5ba36994090c83f20Chris Craik            || mFirstFrameAfterResize;
166284b24358410cb0200e525a5ba36994090c83f20Chris Craik    mFirstFrameAfterResize = false;
16754c1a64d5441a964890b44280e4457e11f4f924aRomain Guy
168d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    startTilingCurrentClip(true);
1692b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
1707c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(true, true);
1717c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy
172107843de4507b3511006cb9c77b8d0364374385aTom Hudson    clear(mTilingClip.left, mTilingClip.top,
17396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            mTilingClip.right, mTilingClip.bottom, mOpaque);
17496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy}
17596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
176107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::prepareDirty(float left, float top,
17796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        float right, float bottom, bool opaque) {
17878dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
17996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    setupFrameState(left, top, right, bottom, opaque);
18096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
18196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // Layer renderers will start the frame immediately
18296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // The framebuffer renderer will first defer the display list
18396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // for each layer and wait until the first drawing command
18496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // to start the frame
185d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->fbo == 0) {
18644eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik        mRenderState.blend().syncEnabled();
18796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        updateLayers();
18896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    } else {
189107843de4507b3511006cb9c77b8d0364374385aTom Hudson        startFrame();
19096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    }
1917c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy}
1927c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy
193dcfc836b457a87881da409e1acf251515f121446Romain Guyvoid OpenGLRenderer::discardFramebuffer(float left, float top, float right, float bottom) {
194dcfc836b457a87881da409e1acf251515f121446Romain Guy    // If we know that we are going to redraw the entire framebuffer,
195dcfc836b457a87881da409e1acf251515f121446Romain Guy    // perform a discard to let the driver know we don't need to preserve
196dcfc836b457a87881da409e1acf251515f121446Romain Guy    // the back buffer for this frame.
197117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik    if (mCaches.extensions().hasDiscardFramebuffer() &&
198984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson            left <= 0.0f && top <= 0.0f && right >= mState.getWidth() && bottom >= mState.getHeight()) {
199984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson        const bool isFbo = onGetTargetFbo() == 0;
200f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy        const GLenum attachments[] = {
201f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy                isFbo ? (const GLenum) GL_COLOR_EXT : (const GLenum) GL_COLOR_ATTACHMENT0,
202f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy                isFbo ? (const GLenum) GL_STENCIL_EXT : (const GLenum) GL_STENCIL_ATTACHMENT };
203dcfc836b457a87881da409e1acf251515f121446Romain Guy        glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, attachments);
204dcfc836b457a87881da409e1acf251515f121446Romain Guy    }
205dcfc836b457a87881da409e1acf251515f121446Romain Guy}
206dcfc836b457a87881da409e1acf251515f121446Romain Guy
207107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::clear(float left, float top, float right, float bottom, bool opaque) {
20823d307c8d88f4a3849163b9e5b7cd11d0d4f372cJohn Reck    if (!opaque) {
20965fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik        mRenderState.scissor().setEnabled(true);
21065fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik        mRenderState.scissor().set(left, getViewportHeight() - bottom, right - left, bottom - top);
2116b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy        glClear(GL_COLOR_BUFFER_BIT);
212107843de4507b3511006cb9c77b8d0364374385aTom Hudson        mDirty = true;
213107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
214ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    }
21544b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase
21665fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik    mRenderState.scissor().reset();
217ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy}
218ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy
21933f5a59ac3e304970920dda824958870f85f76efhenry.uh_chenvoid OpenGLRenderer::startTilingCurrentClip(bool opaque, bool expand) {
22054c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    if (!mSuppressTiling) {
221d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        const Snapshot* snapshot = currentSnapshot();
222d6b65f67717025b1162f86f04e2caa5723566cacChris Craik
22314e513058ed4168c94e015638d16f5f87fd8063aChris Craik        const Rect* clip = &mTilingClip;
224d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        if (snapshot->flags & Snapshot::kFlagFboTarget) {
225d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            clip = &(snapshot->layer->clipRect);
22654c1a64d5441a964890b44280e4457e11f4f924aRomain Guy        }
22754c1a64d5441a964890b44280e4457e11f4f924aRomain Guy
22833f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen        startTiling(*clip, getViewportHeight(), opaque, expand);
229c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    }
230c3fedafc5f50100219449125a000e3138f6fb987Romain Guy}
231c3fedafc5f50100219449125a000e3138f6fb987Romain Guy
23233f5a59ac3e304970920dda824958870f85f76efhenry.uh_chenvoid OpenGLRenderer::startTiling(const Rect& clip, int windowHeight, bool opaque, bool expand) {
233c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    if (!mSuppressTiling) {
23433f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen        if(expand) {
23533f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen            // Expand the startTiling region by 1
23633f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen            int leftNotZero = (clip.left > 0) ? 1 : 0;
23733f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen            int topNotZero = (windowHeight - clip.bottom > 0) ? 1 : 0;
23833f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen
23933f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen            mCaches.startTiling(
24033f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen                clip.left - leftNotZero,
24133f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen                windowHeight - clip.bottom - topNotZero,
24233f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen                clip.right - clip.left + leftNotZero + 1,
24333f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen                clip.bottom - clip.top + topNotZero + 1,
24433f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen                opaque);
24533f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen        } else {
24633f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen            mCaches.startTiling(clip.left, windowHeight - clip.bottom,
24752036b19a5f82bc4d75cfcbff99c65df8d25a99bRomain Guy                clip.right - clip.left, clip.bottom - clip.top, opaque);
24833f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen        }
2492b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    }
2502b7028eabac80cec170572bc0e945a1d4224e595Romain Guy}
2512b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
2522b7028eabac80cec170572bc0e945a1d4224e595Romain Guyvoid OpenGLRenderer::endTiling() {
25354c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    if (!mSuppressTiling) mCaches.endTiling();
2542b7028eabac80cec170572bc0e945a1d4224e595Romain Guy}
2552b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
256107843de4507b3511006cb9c77b8d0364374385aTom Hudsonbool OpenGLRenderer::finish() {
2577c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    renderOverdraw();
2582b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    endTiling();
2594ac36f80beb958c77a92a3e1a235f6ed9daaa510Chris Craik    mTempPaths.clear();
2604ac36f80beb958c77a92a3e1a235f6ed9daaa510Chris Craik
261ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy    // When finish() is invoked on FBO 0 we've reached the end
262ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy    // of the current frame
263984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (onGetTargetFbo() == 0) {
264ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy        mCaches.pathCache.trim();
26505f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik        mCaches.tessellationCache.trim();
266ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy    }
267ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy
26811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (!suppressErrorChecks()) {
269b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#if DEBUG_OPENGL
270e4aa95e3627226bcb0d8cc3e42dca6e4df8f421cChris Craik        GLUtils::dumpGLErrors();
271b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#endif
27211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
273c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_MEMORY_USAGE
274e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy        mCaches.dumpMemoryUsage();
27511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy#else
27611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        if (mCaches.getDebugLevel() & kDebugMemory) {
27711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            mCaches.dumpMemoryUsage();
27811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
279c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif
28011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
28196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
28296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mFrameStarted = false;
283107843de4507b3511006cb9c77b8d0364374385aTom Hudson
284107843de4507b3511006cb9c77b8d0364374385aTom Hudson    return reportAndClearDirty();
285b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy}
286b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy
28735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guyvoid OpenGLRenderer::resumeAfterLayer() {
2883b20251a355c88193c439f928a84ae69483fb488John Reck    mRenderState.setViewport(getViewportWidth(), getViewportHeight());
2893b20251a355c88193c439f928a84ae69483fb488John Reck    mRenderState.bindFramebuffer(currentSnapshot()->fbo);
2907c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(true, false);
29135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
29265fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik    mRenderState.scissor().reset();
29335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    dirtyClip();
29435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy}
29535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
29664bb413a664001c95c8439cf097dc3033f4ed733Andreas Gampevoid OpenGLRenderer::callDrawGLFunction(Functor* functor, Rect& dirty) {
297984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (mState.currentlyIgnored()) return;
298408eb12631376cbdc96803e918decf6ea804d346Chris Craik
299487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    Rect clip(mState.currentClipRect());
30080911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy    clip.snapToPixelBoundaries();
30180911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
302d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    // Since we don't know what the functor will draw, let's dirty
303d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    // the entire clip region
304d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    if (hasLayer()) {
305d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy        dirtyLayerUnchecked(clip, getRegion());
306d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    }
307d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy
30808aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    DrawGlInfo info;
30908aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipLeft = clip.left;
31008aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipTop = clip.top;
31108aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipRight = clip.right;
31208aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipBottom = clip.bottom;
31308aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.isLayer = hasLayer();
314a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    info.width = getViewportWidth();
315a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    info.height = getViewportHeight();
316d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    currentTransform()->copyTo(&info.transform[0]);
31780911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
318984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    bool prevDirtyClip = mState.getDirtyClip();
31954f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik    // setup GL state for functor
320984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (mState.getDirtyClip()) {
32154f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik        setStencilFromClip(); // can issue draws, so must precede enableScissor()/interrupt()
32254f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik    }
32365fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik    if (mRenderState.scissor().setEnabled(true) || prevDirtyClip) {
32425d2f7bc1ff9b475eff75bfff647466e91dbacb2John Reck        setScissorFromClip();
32525d2f7bc1ff9b475eff75bfff647466e91dbacb2John Reck    }
32654f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik
3273b20251a355c88193c439f928a84ae69483fb488John Reck    mRenderState.invokeFunctor(functor, DrawGlInfo::kModeDraw, &info);
3283b20251a355c88193c439f928a84ae69483fb488John Reck    // Scissor may have been modified, reset dirty clip
3293b20251a355c88193c439f928a84ae69483fb488John Reck    dirtyClip();
330cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy
331107843de4507b3511006cb9c77b8d0364374385aTom Hudson    mDirty = true;
332daf98e941e140e8739458126640183b9f296a2abChet Haase}
333daf98e941e140e8739458126640183b9f296a2abChet Haase
334f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
33587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy// Debug
33687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy///////////////////////////////////////////////////////////////////////////////
33787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
33862d307c2402777d5e53b4590af5f32f8c55afd81Chris Craikvoid OpenGLRenderer::eventMarkDEBUG(const char* fmt, ...) const {
33962d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik#if DEBUG_DETAILED_EVENTS
34062d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    const int BUFFER_SIZE = 256;
34162d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    va_list ap;
34262d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    char buf[BUFFER_SIZE];
34362d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik
34462d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    va_start(ap, fmt);
34562d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    vsnprintf(buf, BUFFER_SIZE, fmt, ap);
34662d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    va_end(ap);
34762d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik
34862d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    eventMark(buf);
34962d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik#endif
35062d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik}
35162d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik
35262d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik
3530f6675332c04c74909425d1d328f02b32c0ff40eRomain Guyvoid OpenGLRenderer::eventMark(const char* name) const {
3540f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy    mCaches.eventMark(0, name);
3550f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy}
3560f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy
35787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::startMark(const char* name) const {
35887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    mCaches.startMark(0, name);
35987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
36087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
36187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::endMark() const {
36287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    mCaches.endMark();
36387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
36487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
36587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::debugOverdraw(bool enable, bool clear) {
3663b20251a355c88193c439f928a84ae69483fb488John Reck    mRenderState.debugOverdraw(enable, clear);
36787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
36887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
36987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::renderOverdraw() {
370984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (mCaches.debugOverdraw && onGetTargetFbo() == 0) {
3715f803623559aab395a29d575c37c4e39c23a4b4eChris Craik        const Rect* clip = &mTilingClip;
37287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
37365fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik        mRenderState.scissor().setEnabled(true);
37465fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik        mRenderState.scissor().set(clip->left,
37565fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik                mState.firstSnapshot()->getViewportHeight() - clip->bottom,
37665fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik                clip->right - clip->left,
37765fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik                clip->bottom - clip->top);
37887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
379627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        // 1x overdraw
38096a5c4c7bab6718524de7253da8309143ab48befChris Craik        mRenderState.stencil().enableDebugTest(2);
381627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        drawColor(mCaches.getOverdrawColor(1), SkXfermode::kSrcOver_Mode);
382627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy
383627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        // 2x overdraw
38496a5c4c7bab6718524de7253da8309143ab48befChris Craik        mRenderState.stencil().enableDebugTest(3);
385627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        drawColor(mCaches.getOverdrawColor(2), SkXfermode::kSrcOver_Mode);
386627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy
387627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        // 3x overdraw
38896a5c4c7bab6718524de7253da8309143ab48befChris Craik        mRenderState.stencil().enableDebugTest(4);
389627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        drawColor(mCaches.getOverdrawColor(3), SkXfermode::kSrcOver_Mode);
390627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy
391627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        // 4x overdraw and higher
39296a5c4c7bab6718524de7253da8309143ab48befChris Craik        mRenderState.stencil().enableDebugTest(4, true);
393627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        drawColor(mCaches.getOverdrawColor(4), SkXfermode::kSrcOver_Mode);
394627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy
39596a5c4c7bab6718524de7253da8309143ab48befChris Craik        mRenderState.stencil().disable();
39687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    }
39787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
39887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
39987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy///////////////////////////////////////////////////////////////////////////////
40011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy// Layers
40111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy///////////////////////////////////////////////////////////////////////////////
40211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
40311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guybool OpenGLRenderer::updateLayer(Layer* layer, bool inFrame) {
404a7090e0cfd7c719a6d4c03aae34f5db98754cbddChris Craik    if (layer->deferredUpdateScheduled && layer->renderer
405a7090e0cfd7c719a6d4c03aae34f5db98754cbddChris Craik            && layer->renderNode.get() && layer->renderNode->isRenderable()) {
406405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy
4077c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        if (inFrame) {
4087c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy            endTiling();
4097c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy            debugOverdraw(false, false);
4107c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        }
41111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
41296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        if (CC_UNLIKELY(inFrame || mCaches.drawDeferDisabled)) {
41369e5adffb19135d51bde8e458f4907d7265f3e23Chris Craik            layer->render(*this);
41496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        } else {
41569e5adffb19135d51bde8e458f4907d7265f3e23Chris Craik            layer->defer(*this);
41696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
41711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
41811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        if (inFrame) {
41911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            resumeAfterLayer();
420d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            startTilingCurrentClip();
42111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
42211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
4235bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy        layer->debugDrawUpdate = mCaches.debugLayersUpdates;
42434416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        layer->hasDrawnSinceUpdate = false;
42511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
42611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        return true;
42711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
42811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
42911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    return false;
43011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
43111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
43211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guyvoid OpenGLRenderer::updateLayers() {
43396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // If draw deferring is enabled this method will simply defer
43496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // the display list of each individual layer. The layers remain
43596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // in the layer updates list which will be cleared by flushLayers().
43611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    int count = mLayerUpdates.size();
43711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (count > 0) {
43896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
43996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            startMark("Layer Updates");
44096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        } else {
44196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            startMark("Defer Layer Updates");
44296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
44311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
4441206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        // Note: it is very important to update the layers in order
4451206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        for (int i = 0; i < count; i++) {
4460e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reck            Layer* layer = mLayerUpdates.itemAt(i).get();
44711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            updateLayer(layer, false);
44811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
44911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
45096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
45196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            mLayerUpdates.clear();
452984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson            mRenderState.bindFramebuffer(onGetTargetFbo());
45396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
45496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        endMark();
45596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    }
45696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy}
45796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
45896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guyvoid OpenGLRenderer::flushLayers() {
45996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    int count = mLayerUpdates.size();
46096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    if (count > 0) {
46196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        startMark("Apply Layer Updates");
46296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
4631206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        // Note: it is very important to update the layers in order
4641206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        for (int i = 0; i < count; i++) {
46570850ea258cbf91477efa57a1f1a23cc0044cc93Chris Craik            mLayerUpdates.itemAt(i)->flush();
46696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
46796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
46896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        mLayerUpdates.clear();
469984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson        mRenderState.bindFramebuffer(onGetTargetFbo());
47096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
47111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        endMark();
47211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
47311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
47411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
47511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guyvoid OpenGLRenderer::pushLayerUpdate(Layer* layer) {
47611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (layer) {
47702b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // Make sure we don't introduce duplicates.
47802b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // SortedVector would do this automatically but we need to respect
47902b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // the insertion order. The linear search is not an issue since
48002b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // this list is usually very short (typically one item, at most a few)
48102b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        for (int i = mLayerUpdates.size() - 1; i >= 0; i--) {
48202b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            if (mLayerUpdates.itemAt(i) == layer) {
48302b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy                return;
48402b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            }
48502b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        }
48611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mLayerUpdates.push_back(layer);
48711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
48811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
48911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
490e93482f5eac3df581d57e64c2a771a96aa868585Romain Guyvoid OpenGLRenderer::cancelLayerUpdate(Layer* layer) {
491e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy    if (layer) {
492e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy        for (int i = mLayerUpdates.size() - 1; i >= 0; i--) {
493e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy            if (mLayerUpdates.itemAt(i) == layer) {
494e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy                mLayerUpdates.removeAt(i);
495e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy                break;
496e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy            }
497e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy        }
498e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy    }
499e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy}
500e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy
501405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guyvoid OpenGLRenderer::flushLayerUpdates() {
50270850ea258cbf91477efa57a1f1a23cc0044cc93Chris Craik    ATRACE_NAME("Update HW Layers");
50344eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    mRenderState.blend().syncEnabled();
504405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    updateLayers();
505405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    flushLayers();
506405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    // Wait for all the layer updates to be executed
507405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    AutoFence fence;
508405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy}
509405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy
510443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reckvoid OpenGLRenderer::markLayersAsBuildLayers() {
511443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck    for (size_t i = 0; i < mLayerUpdates.size(); i++) {
512443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck        mLayerUpdates[i]->wasBuildLayered = true;
513443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck    }
514443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck}
515443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck
51611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy///////////////////////////////////////////////////////////////////////////////
517f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management
518f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
519f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
52014e513058ed4168c94e015638d16f5f87fd8063aChris Craikvoid OpenGLRenderer::onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) {
521a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    bool restoreViewport = removed.flags & Snapshot::kFlagIsFboLayer;
52214e513058ed4168c94e015638d16f5f87fd8063aChris Craik    bool restoreClip = removed.flags & Snapshot::kFlagClipSet;
52314e513058ed4168c94e015638d16f5f87fd8063aChris Craik    bool restoreLayer = removed.flags & Snapshot::kFlagIsLayer;
524bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
525a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    if (restoreViewport) {
5263b20251a355c88193c439f928a84ae69483fb488John Reck        mRenderState.setViewport(getViewportWidth(), getViewportHeight());
527eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
528eb99356a0548684a501766e6a524529ab93304c8Romain Guy
5292542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (restoreClip) {
530746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        dirtyClip();
5318fb954263dd2f918ad339045cc6d82e346515599Romain Guy    }
5322542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy
5335ec9924d24495822b589f1a17996655d66273b30Romain Guy    if (restoreLayer) {
5347273daace9303f4662444111c40bb83d3ead4a92Chris Craik        endMark(); // Savelayer
535a8bea8edde2f20cae48e5cc8de782679306b3cc3Chris Craik        ATRACE_END(); // SaveLayer
5367273daace9303f4662444111c40bb83d3ead4a92Chris Craik        startMark("ComposeLayer");
53714e513058ed4168c94e015638d16f5f87fd8063aChris Craik        composeLayer(removed, restored);
5387273daace9303f4662444111c40bb83d3ead4a92Chris Craik        endMark();
5395ec9924d24495822b589f1a17996655d66273b30Romain Guy    }
540d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
5415cbbce535744b89df5ecea95de21ee3733298260Romain Guy
542f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
543bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers
544bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
545bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
546bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
5473f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const SkPaint* paint, int flags, const SkPath* convexMask) {
5484ace7305608442ab35ea9aa65a4220df152c187fChris Craik    // force matrix/clip isolation for layer
5494ace7305608442ab35ea9aa65a4220df152c187fChris Craik    flags |= SkCanvas::kClip_SaveFlag | SkCanvas::kMatrix_SaveFlag;
5504ace7305608442ab35ea9aa65a4220df152c187fChris Craik
551984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    const int count = mState.saveSnapshot(flags);
552d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
553984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (!mState.currentlyIgnored()) {
5543f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        createLayer(left, top, right, bottom, paint, flags, convexMask);
555dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
556d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
557d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
558bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
559bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
560d90144db52c7297879b950cbbc85137ed123ab5bChris Craikvoid OpenGLRenderer::calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer) {
561d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    const Rect untransformedBounds(bounds);
562d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
563d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    currentTransform()->mapRect(bounds);
564d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
565d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    // Layers only make sense if they are in the framebuffer's bounds
566487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    if (bounds.intersect(mState.currentClipRect())) {
567d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // We cannot work with sub-pixels in this case
568d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        bounds.snapToPixelBoundaries();
569d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
570d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // When the layer is not an FBO, we may use glCopyTexImage so we
571d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // need to make sure the layer does not extend outside the bounds
572d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // of the framebuffer
573924197513aa2df4c1fb2977c1727f5d2c21f2689Chris Craik        const Snapshot& previous = *(currentSnapshot()->previous);
574924197513aa2df4c1fb2977c1727f5d2c21f2689Chris Craik        Rect previousViewport(0, 0, previous.getViewportWidth(), previous.getViewportHeight());
575924197513aa2df4c1fb2977c1727f5d2c21f2689Chris Craik        if (!bounds.intersect(previousViewport)) {
576d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            bounds.setEmpty();
577d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        } else if (fboLayer) {
578d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            clip.set(bounds);
579d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            mat4 inverse;
580d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            inverse.loadInverse(*currentTransform());
581d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            inverse.mapRect(clip);
582d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            clip.snapToPixelBoundaries();
583d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            if (clip.intersect(untransformedBounds)) {
584d90144db52c7297879b950cbbc85137ed123ab5bChris Craik                clip.translate(-untransformedBounds.left, -untransformedBounds.top);
585d90144db52c7297879b950cbbc85137ed123ab5bChris Craik                bounds.set(untransformedBounds);
586d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            } else {
587d90144db52c7297879b950cbbc85137ed123ab5bChris Craik                clip.setEmpty();
588d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            }
589d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        }
590d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    } else {
591d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        bounds.setEmpty();
592d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    }
593d90144db52c7297879b950cbbc85137ed123ab5bChris Craik}
594d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
595408eb12631376cbdc96803e918decf6ea804d346Chris Craikvoid OpenGLRenderer::updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
596408eb12631376cbdc96803e918decf6ea804d346Chris Craik        bool fboLayer, int alpha) {
597408eb12631376cbdc96803e918decf6ea804d346Chris Craik    if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
598408eb12631376cbdc96803e918decf6ea804d346Chris Craik            bounds.getHeight() > mCaches.maxTextureSize ||
599408eb12631376cbdc96803e918decf6ea804d346Chris Craik            (fboLayer && clip.isEmpty())) {
600984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson        writableSnapshot()->empty = fboLayer;
601408eb12631376cbdc96803e918decf6ea804d346Chris Craik    } else {
602984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson        writableSnapshot()->invisible = writableSnapshot()->invisible || (alpha <= 0 && fboLayer);
603408eb12631376cbdc96803e918decf6ea804d346Chris Craik    }
604408eb12631376cbdc96803e918decf6ea804d346Chris Craik}
605408eb12631376cbdc96803e918decf6ea804d346Chris Craik
606d90144db52c7297879b950cbbc85137ed123ab5bChris Craikint OpenGLRenderer::saveLayerDeferred(float left, float top, float right, float bottom,
607d44fbe55a9f434cb5bb0e34c143ba1445141990dDerek Sollenberger        const SkPaint* paint, int flags) {
608984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    const int count = mState.saveSnapshot(flags);
609d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
610984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (!mState.currentlyIgnored() && (flags & SkCanvas::kClipToLayer_SaveFlag)) {
611d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // initialize the snapshot as though it almost represents an FBO layer so deferred draw
612d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // operations will be able to store and restore the current clip and transform info, and
613d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // quick rejection will be correct (for display lists)
614d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
615d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        Rect bounds(left, top, right, bottom);
616d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        Rect clip;
617d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        calculateLayerBoundsAndClip(bounds, clip, true);
618d44fbe55a9f434cb5bb0e34c143ba1445141990dDerek Sollenberger        updateSnapshotIgnoreForLayer(bounds, clip, true, getAlphaDirect(paint));
619d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
620984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson        if (!mState.currentlyIgnored()) {
621984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson            writableSnapshot()->resetTransform(-bounds.left, -bounds.top, 0.0f);
622984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson            writableSnapshot()->resetClip(clip.left, clip.top, clip.right, clip.bottom);
623984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson            writableSnapshot()->initializeViewport(bounds.getWidth(), bounds.getHeight());
624e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik            writableSnapshot()->roundRectClipState = nullptr;
625d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        }
626d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    }
627d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
628d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    return count;
629d90144db52c7297879b950cbbc85137ed123ab5bChris Craik}
630d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
6311c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
6321c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Layers are viewed by Skia are slightly different than layers in image editing
6331c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * programs (for instance.) When a layer is created, previously created layers
6341c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * and the frame buffer still receive every drawing command. For instance, if a
6351c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * layer is created and a shape intersecting the bounds of the layers and the
6361c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * framebuffer is draw, the shape will be drawn on both (unless the layer was
6371c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
6381c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
6391c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * A way to implement layers is to create an FBO for each layer, backed by an RGBA
6401c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * texture. Unfortunately, this is inefficient as it requires every primitive to
6411c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be drawn n + 1 times, where n is the number of active layers. In practice this
6421c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * means, for every primitive:
6431c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Switch active frame buffer
6441c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Change viewport, clip and projection matrix
6451c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Issue the drawing
6461c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
6471c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Switching rendering target n + 1 times per drawn primitive is extremely costly.
6486b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * To avoid this, layers are implemented in a different way here, at least in the
6496b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * general case. FBOs are used, as an optimization, when the "clip to layer" flag
6506b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * is set. When this flag is set we can redirect all drawing operations into a
6516b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * single FBO.
6521c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
6531c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * This implementation relies on the frame buffer being at least RGBA 8888. When
6541c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * a layer is created, only a texture is created, not an FBO. The content of the
6551c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer contained within the layer's bounds is copied into this texture
65687a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
6571c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * buffer and drawing continues as normal. This technique therefore treats the
6581c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer as a scratch buffer for the layers.
6591c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
6601c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * To compose the layers back onto the frame buffer, each layer texture
6611c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * (containing the original frame buffer data) is drawn as a simple quad over
6621c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * the frame buffer. The trick is that the quad is set as the composition
6631c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * destination in the blending equation, and the frame buffer becomes the source
6641c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * of the composition.
6651c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
6661c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Drawing layers with an alpha value requires an extra step before composition.
6671c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * An empty quad is drawn over the layer's region in the frame buffer. This quad
6681c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
6691c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * quad is used to multiply the colors in the frame buffer. This is achieved by
6701c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * changing the GL blend functions for the GL_FUNC_ADD blend equation to
6711c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * GL_ZERO, GL_SRC_ALPHA.
6721c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
6731c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Because glCopyTexImage2D() can be slow, an alternative implementation might
6741c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be use to draw a single clipped layer. The implementation described above
6751c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is correct in every case.
67687a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *
67787a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * (1) The frame buffer is actually not cleared right away. To allow the GPU
67887a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     to potentially optimize series of calls to glCopyTexImage2D, the frame
67987a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     buffer is left untouched until the first drawing operation. Only when
68087a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     something actually gets drawn are the layers regions cleared.
6811c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
682d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haasebool OpenGLRenderer::createLayer(float left, float top, float right, float bottom,
6833f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const SkPaint* paint, int flags, const SkPath* convexMask) {
68407adacf4996c8ca494332ec938786fa15832c722Chris Craik    LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
68507adacf4996c8ca494332ec938786fa15832c722Chris Craik    LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
686dda570201ac851dd85af3861f7e575721d3345daRomain Guy
687eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
688eb99356a0548684a501766e6a524529ab93304c8Romain Guy
689f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    // Window coordinates of the layer
690d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    Rect clip;
6918aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    Rect bounds(left, top, right, bottom);
692d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    calculateLayerBoundsAndClip(bounds, clip, fboLayer);
693674554fc36932ca50b15bba41ac6f650254d4e72Derek Sollenberger    updateSnapshotIgnoreForLayer(bounds, clip, fboLayer, getAlphaDirect(paint));
694dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
695dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    // Bail out if we won't draw in this snapshot
696984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (mState.currentlyIgnored()) {
697b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy        return false;
698b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
699dda570201ac851dd85af3861f7e575721d3345daRomain Guy
70044eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    mCaches.textureState().activateTexture(0);
7013b20251a355c88193c439f928a84ae69483fb488John Reck    Layer* layer = mCaches.layerCache.get(mRenderState, bounds.getWidth(), bounds.getHeight());
702f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    if (!layer) {
703f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy        return false;
704bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    }
705bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
706674554fc36932ca50b15bba41ac6f650254d4e72Derek Sollenberger    layer->setPaint(paint);
7078aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    layer->layer.set(bounds);
7089ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
7099ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            bounds.getWidth() / float(layer->getWidth()), 0.0f);
710d44fbe55a9f434cb5bb0e34c143ba1445141990dDerek Sollenberger
711a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase    layer->setBlend(true);
7127c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy    layer->setDirty(false);
7133f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    layer->setConvexMask(convexMask); // note: the mask must be cleared before returning to the cache
714dda570201ac851dd85af3861f7e575721d3345daRomain Guy
7158fb954263dd2f918ad339045cc6d82e346515599Romain Guy    // Save the layer in the snapshot
716984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    writableSnapshot()->flags |= Snapshot::kFlagIsLayer;
717984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    writableSnapshot()->layer = layer;
7181d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
719a8bea8edde2f20cae48e5cc8de782679306b3cc3Chris Craik    ATRACE_FORMAT_BEGIN("%ssaveLayer %ux%u",
720a8bea8edde2f20cae48e5cc8de782679306b3cc3Chris Craik            fboLayer ? "" : "unclipped ",
721a8bea8edde2f20cae48e5cc8de782679306b3cc3Chris Craik            layer->getWidth(), layer->getHeight());
7227273daace9303f4662444111c40bb83d3ead4a92Chris Craik    startMark("SaveLayer");
723eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
724e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik        return createFboLayer(layer, bounds, clip);
725eb99356a0548684a501766e6a524529ab93304c8Romain Guy    } else {
726eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Copy the framebuffer into the layer
7279ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->bindTexture();
728514fb18827186591d66973c2362c859b64b63556Romain Guy        if (!bounds.isEmpty()) {
7299ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            if (layer->isEmpty()) {
730b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                // Workaround for some GL drivers. When reading pixels lying outside
731b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                // of the window we should get undefined values for those pixels.
732b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                // Unfortunately some drivers will turn the entire target texture black
733b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                // when reading outside of the window.
734b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, layer->getWidth(), layer->getHeight(),
735e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik                        0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
7369ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->setEmpty(false);
737514fb18827186591d66973c2362c859b64b63556Romain Guy            }
7387b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
739a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik            glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0,
740a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik                    bounds.left, getViewportHeight() - bounds.bottom,
741a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik                    bounds.getWidth(), bounds.getHeight());
742b254c242d98f4a9d98055726446351e52bece2c6Romain Guy
74354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            // Enqueue the buffer coordinates to clear the corresponding region later
74451d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik            mLayers.push_back(Rect(bounds));
745ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        }
746eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
747f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
748d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return true;
749bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
750bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
751e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craikbool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip) {
752c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    layer->clipRect.set(clip);
7539ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setFbo(mCaches.fboCache.get());
7545b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
755984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    writableSnapshot()->region = &writableSnapshot()->layer->region;
756984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    writableSnapshot()->flags |= Snapshot::kFlagFboTarget | Snapshot::kFlagIsFboLayer;
757984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    writableSnapshot()->fbo = layer->getFbo();
758984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    writableSnapshot()->resetTransform(-bounds.left, -bounds.top, 0.0f);
759984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    writableSnapshot()->resetClip(clip.left, clip.top, clip.right, clip.bottom);
760984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    writableSnapshot()->initializeViewport(bounds.getWidth(), bounds.getHeight());
761e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    writableSnapshot()->roundRectClipState = nullptr;
7625b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7632b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    endTiling();
7647c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(false, false);
7655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Bind texture to FBO
7663b20251a355c88193c439f928a84ae69483fb488John Reck    mRenderState.bindFramebuffer(layer->getFbo());
7679ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->bindTexture();
7685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7695b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Initialize the texture if needed
7709ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->isEmpty()) {
7710908764b2b3cf5075df4178a5f0a8547dcb7b317Romain Guy        layer->allocateTexture();
7729ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setEmpty(false);
7735b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
7745b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7755b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
7769ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            layer->getTexture(), 0);
7775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
77833f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen    // Expand the startTiling region by 1
77933f5a59ac3e304970920dda824958870f85f76efhenry.uh_chen    startTilingCurrentClip(true, true);
7805b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7815b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
78265fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik    mRenderState.scissor().setEnabled(true);
78365fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik    mRenderState.scissor().set(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
7845b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
7855b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glClear(GL_COLOR_BUFFER_BIT);
7865b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7875b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    dirtyClip();
7885b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Change the ortho projection
7903b20251a355c88193c439f928a84ae69483fb488John Reck    mRenderState.setViewport(bounds.getWidth(), bounds.getHeight());
7915b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    return true;
7925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
7935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7941c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
7951c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Read the documentation of createLayer() before doing anything in this method.
7961c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
79714e513058ed4168c94e015638d16f5f87fd8063aChris Craikvoid OpenGLRenderer::composeLayer(const Snapshot& removed, const Snapshot& restored) {
79814e513058ed4168c94e015638d16f5f87fd8063aChris Craik    if (!removed.layer) {
7993762c311729fe9f3af085c14c5c1fb471d994c03Steve Block        ALOGE("Attempting to compose a layer that does not exist");
8001d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        return;
8011d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
8021d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
80314e513058ed4168c94e015638d16f5f87fd8063aChris Craik    Layer* layer = removed.layer;
8048ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    const Rect& rect = layer->layer;
80514e513058ed4168c94e015638d16f5f87fd8063aChris Craik    const bool fboLayer = removed.flags & Snapshot::kFlagIsFboLayer;
806eb99356a0548684a501766e6a524529ab93304c8Romain Guy
80739a908c1df89e1073627b0dcbce922d826b67055Chris Craik    bool clipRequired = false;
808984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    mState.calculateQuickRejectForScissor(rect.left, rect.top, rect.right, rect.bottom,
809e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik            &clipRequired, nullptr, false); // safely ignore return, should never be rejected
81065fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik    mRenderState.scissor().setEnabled(mScissorOptimizationDisabled || clipRequired);
81139a908c1df89e1073627b0dcbce922d826b67055Chris Craik
812eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
8132b7028eabac80cec170572bc0e945a1d4224e595Romain Guy        endTiling();
8142b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
815e0aa84b7dc087e999e20055dcc04cb6a48d5bd62Romain Guy        // Detach the texture from the FBO
816e0aa84b7dc087e999e20055dcc04cb6a48d5bd62Romain Guy        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
8178ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
8188ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        layer->removeFbo(false);
8198ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
820eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Unbind current FBO and restore previous one
8213b20251a355c88193c439f928a84ae69483fb488John Reck        mRenderState.bindFramebuffer(restored.fbo);
8227c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        debugOverdraw(true, false);
8232b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
824d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        startTilingCurrentClip();
825eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
826eb99356a0548684a501766e6a524529ab93304c8Romain Guy
8279ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (!fboLayer && layer->getAlpha() < 255) {
82876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        SkPaint layerPaint;
82976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        layerPaint.setAlpha(layer->getAlpha());
83076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        layerPaint.setXfermodeMode(SkXfermode::kDstIn_Mode);
83176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        layerPaint.setColorFilter(layer->getColorFilter());
83276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
83376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        drawColorRect(rect.left, rect.top, rect.right, rect.bottom, &layerPaint, true);
8345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Required below, composeLayerRect() will divide by 255
8359ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setAlpha(255);
836f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    }
837f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
83896a5c4c7bab6718524de7253da8309143ab48befChris Craik    mRenderState.meshState().unbindMeshBuffer();
8398b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
84044eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    mCaches.textureState().activateTexture(0);
8415b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8425b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // When the layer is stored in an FBO, we can save a bit of fillrate by
8435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // drawing only the dirty region
844eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
84514e513058ed4168c94e015638d16f5f87fd8063aChris Craik        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *restored.transform);
8465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        composeLayerRegion(layer, rect);
8479ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    } else if (!rect.isEmpty()) {
8489ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
849a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya
850a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya        save(0);
851a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya        // the layer contains screen buffer content that shouldn't be alpha modulated
852a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya        // (and any necessary alpha modulation was handled drawing into the layer)
853984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson        writableSnapshot()->alpha = 1.0f;
8549ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        composeLayerRect(layer, rect, true);
855a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya        restore();
856eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
8571d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
858746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
859746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
860eb99356a0548684a501766e6a524529ab93304c8Romain Guy    // Failing to add the layer to the cache should happen only if the layer is too large
861e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    layer->setConvexMask(nullptr);
8628550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    if (!mCaches.layerCache.put(layer)) {
86307adacf4996c8ca494332ec938786fa15832c722Chris Craik        LAYER_LOGD("Deleting layer");
864e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik        layer->decStrong(nullptr);
8651d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
8661d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy}
8671d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
868aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
8692458939b5f926176a485a3196f59688eed78e858Romain Guy    float alpha = getLayerAlpha(layer);
870aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
871aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDraw();
8729ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->getRenderTarget() == GL_TEXTURE_2D) {
8738f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        setupDrawWithTexture();
8748f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else {
8758f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        setupDrawWithExternalTexture();
8768f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    }
8778f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    setupDrawTextureTransform();
878aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
87976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(layer->getColorFilter());
88076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(layer);
881aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawProgram();
882aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawPureColorUniforms();
88376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(layer->getColorFilter());
8849ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->getRenderTarget() == GL_TEXTURE_2D) {
8859ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawTexture(layer->getTexture());
8868f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else {
8879ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawExternalTexture(layer->getTexture());
8888f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    }
889d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentTransform()->isPureTranslate() &&
8909757ac0b9d62f6aea5e47cfb375f445c78bb7897Chris Craik            !layer->getForceFilter() &&
891ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy            layer->getWidth() == (uint32_t) rect.getWidth() &&
892ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy            layer->getHeight() == (uint32_t) rect.getHeight()) {
893d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        const float x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
894d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        const float y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
8959ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
896d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        layer->setFilter(GL_NEAREST);
8974063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        setupDrawModelView(kModelViewMode_TranslateAndScale, false,
8984063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                x, y, x + rect.getWidth(), y + rect.getHeight(), true);
8999ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    } else {
900d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        layer->setFilter(GL_LINEAR);
9014063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        setupDrawModelView(kModelViewMode_TranslateAndScale, false,
9024063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                rect.left, rect.top, rect.right, rect.bottom);
9039ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    }
9049ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    setupDrawTextureTransformUniforms(layer->getTexTransform());
9053380cfdc77100e87aa8390386ccf390834dea171Romain Guy    setupDrawMesh(&mMeshVertices[0].x, &mMeshVertices[0].u);
906aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
907117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik    glDrawArrays(GL_TRIANGLE_STRIP, 0, kUnitQuadCount);
908aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
909aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
9105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
91162d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    if (layer->isTextureLayer()) {
91262d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik        EVENT_LOGD("composeTextureLayerRect");
91362d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik        resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
91462d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik        drawTextureLayer(layer, rect);
91562d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
91662d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    } else {
91762d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik        EVENT_LOGD("composeHardwareLayerRect");
918aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        const Rect& texCoords = layer->texCoords;
919aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(texCoords.left, texCoords.top,
920aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy                texCoords.right, texCoords.bottom);
9215b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9229ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        float x = rect.left;
9239ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        float y = rect.top;
924d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        bool simpleTransform = currentTransform()->isPureTranslate() &&
925ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy                layer->getWidth() == (uint32_t) rect.getWidth() &&
926b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy                layer->getHeight() == (uint32_t) rect.getHeight();
927b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy
928b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy        if (simpleTransform) {
9299ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            // When we're swapping, the layer is already in screen coordinates
9309ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            if (!swap) {
931d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
932d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
9339ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            }
9349ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
935d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_NEAREST, true);
9369ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        } else {
937d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_LINEAR, true);
9389ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        }
9399ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
94076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        SkPaint layerPaint;
94176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        layerPaint.setAlpha(getLayerAlpha(layer) * 255);
94276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        layerPaint.setXfermodeMode(layer->getMode());
94376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        layerPaint.setColorFilter(layer->getColorFilter());
94476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
94576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        bool blend = layer->isBlend() || getLayerAlpha(layer) < 1.0f;
9469ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(),
94776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                layer->getTexture(), &layerPaint, blend,
9483380cfdc77100e87aa8390386ccf390834dea171Romain Guy                &mMeshVertices[0].x, &mMeshVertices[0].u,
949117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik                GL_TRIANGLE_STRIP, kUnitQuadCount, swap, swap || simpleTransform);
9505b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
951aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
952aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
9535b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
9545b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
95534416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik/**
95634416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * Issues the command X, and if we're composing a save layer to the fbo or drawing a newly updated
95734416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * hardware layer with overdraw debug on, draws again to the stencil only, so that these draw
95834416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * operations are correctly counted twice for overdraw. NOTE: assumes composeLayerRegion only used
95934416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * by saveLayer's restore
96034416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik */
961984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson#define DRAW_DOUBLE_STENCIL_IF(COND, DRAW_COMMAND) {                               \
962984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson        DRAW_COMMAND;                                                              \
963984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson        if (CC_UNLIKELY(mCaches.debugOverdraw && onGetTargetFbo() == 0 && COND)) { \
964984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson            glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);                   \
965984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson            DRAW_COMMAND;                                                          \
966984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson            glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);                       \
967984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson        }                                                                          \
96834416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik    }
96934416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik
97034416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik#define DRAW_DOUBLE_STENCIL(DRAW_COMMAND) DRAW_DOUBLE_STENCIL_IF(true, DRAW_COMMAND)
97134416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik
972d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III// This class is purely for inspection. It inherits from SkShader, but Skia does not know how to
973d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III// use it. The OpenGLRenderer will look at it to find its Layer and whether it is opaque.
974d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins IIIclass LayerShader : public SkShader {
975d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins IIIpublic:
976d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    LayerShader(Layer* layer, const SkMatrix* localMatrix)
977d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    : INHERITED(localMatrix)
978d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    , mLayer(layer) {
979d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    }
980d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
981e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    virtual bool asACustomShader(void** data) const override {
982d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        if (data) {
983d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III            *data = static_cast<void*>(mLayer);
984d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        }
985d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        return true;
986d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    }
987d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
988e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    virtual bool isOpaque() const override {
989d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        return !mLayer->isBlend();
990d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    }
991d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
992d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins IIIprotected:
99364bb413a664001c95c8439cf097dc3033f4ed733Andreas Gampe    virtual void shadeSpan(int x, int y, SkPMColor[], int count) {
994d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        LOG_ALWAYS_FATAL("LayerShader should never be drawn with raster backend.");
995d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    }
996d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
997e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    virtual void flatten(SkWriteBuffer&) const override {
998d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        LOG_ALWAYS_FATAL("LayerShader should never be flattened.");
999d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    }
1000d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
1001e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    virtual Factory getFactory() const override {
1002d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        LOG_ALWAYS_FATAL("LayerShader should never be created from a stream.");
1003e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik        return nullptr;
1004d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    }
1005d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins IIIprivate:
1006d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    // Unowned.
1007d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    Layer* mLayer;
1008d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    typedef SkShader INHERITED;
1009d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III};
1010d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
10115b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
10123f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    if (CC_UNLIKELY(layer->region.isEmpty())) return; // nothing to draw
10133f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
10143f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    if (layer->getConvexMask()) {
10153f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        save(SkCanvas::kClip_SaveFlag | SkCanvas::kMatrix_SaveFlag);
10163f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
10173f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        // clip to the area of the layer the mask can be larger
10183f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        clipRect(rect.left, rect.top, rect.right, rect.bottom, SkRegion::kIntersect_Op);
10193f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
10203f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        SkPaint paint;
10213f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        paint.setAntiAlias(true);
10223f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        paint.setColor(SkColorSetARGB(int(getLayerAlpha(layer) * 255), 0, 0, 0));
10233f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
10243f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        // create LayerShader to map SaveLayer content into subsequent draw
10253f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        SkMatrix shaderMatrix;
10263f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        shaderMatrix.setTranslate(rect.left, rect.bottom);
10273f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        shaderMatrix.preScale(1, -1);
1028d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        LayerShader layerShader(layer, &shaderMatrix);
1029d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        paint.setShader(&layerShader);
10303f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
10313f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        // Since the drawing primitive is defined in local drawing space,
10323f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        // we don't need to modify the draw matrix
10333f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const SkPath* maskPath = layer->getConvexMask();
10343f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        DRAW_DOUBLE_STENCIL(drawConvexPath(*maskPath, &paint));
10353f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
1036e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik        paint.setShader(nullptr);
10373f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        restore();
10383f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
10393f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        return;
10403f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    }
10413f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
10425b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (layer->region.isRect()) {
10439fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy        layer->setRegionAsRect();
10449fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
104534416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        DRAW_DOUBLE_STENCIL(composeLayerRect(layer, layer->regionRect));
10469fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
10475b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
10485b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return;
10495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
10505b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
105162d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    EVENT_LOGD("composeLayerRegion");
10523f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    // standard Region based draw
10533f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    size_t count;
10543f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    const android::Rect* rects;
10553f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    Region safeRegion;
10563f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    if (CC_LIKELY(hasRectToRectTransform())) {
10573f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        rects = layer->region.getArray(&count);
10583f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    } else {
10593f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        safeRegion = Region::createTJunctionFreeRegion(layer->region);
10603f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        rects = safeRegion.getArray(&count);
10613f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    }
10625b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10633f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    const float alpha = getLayerAlpha(layer);
10643f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    const float texX = 1.0f / float(layer->getWidth());
10653f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    const float texY = 1.0f / float(layer->getHeight());
10663f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    const float height = rect.getHeight();
10675b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10683f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDraw();
10698ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
10703f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    // We must get (and therefore bind) the region mesh buffer
10713f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    // after we setup drawing in case we need to mess with the
10723f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    // stencil buffer in setupDraw()
10733f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    TextureVertex* mesh = mCaches.getRegionMesh();
10743f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    uint32_t numQuads = 0;
10755b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10763f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawWithTexture();
10773f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawColor(alpha, alpha, alpha, alpha);
10783f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawColorFilter(layer->getColorFilter());
10793f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawBlending(layer);
10803f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawProgram();
10813f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawDirtyRegionsDisabled();
10823f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawPureColorUniforms();
10833f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawColorFilterUniforms(layer->getColorFilter());
10843f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawTexture(layer->getTexture());
10853f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    if (currentTransform()->isPureTranslate()) {
10863f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const float x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
10873f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const float y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
10889ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
10893f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        layer->setFilter(GL_NEAREST);
10903f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        setupDrawModelView(kModelViewMode_Translate, false,
10913f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik                x, y, x + rect.getWidth(), y + rect.getHeight(), true);
10923f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    } else {
10933f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        layer->setFilter(GL_LINEAR);
10943f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        setupDrawModelView(kModelViewMode_Translate, false,
10953f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik                rect.left, rect.top, rect.right, rect.bottom);
10963f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    }
10973f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawMeshIndices(&mesh[0].x, &mesh[0].u);
10985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10993f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    for (size_t i = 0; i < count; i++) {
11003f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const android::Rect* r = &rects[i];
11013f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
11023f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const float u1 = r->left * texX;
11033f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const float v1 = (height - r->top) * texY;
11043f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const float u2 = r->right * texX;
11053f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const float v2 = (height - r->bottom) * texY;
11065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11073f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        // TODO: Reject quads outside of the clip
11083f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        TextureVertex::set(mesh++, r->left, r->top, u1, v1);
11093f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        TextureVertex::set(mesh++, r->right, r->top, u2, v1);
11103f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
11113f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
11123f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
11133f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        numQuads++;
11143f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
111596a5c4c7bab6718524de7253da8309143ab48befChris Craik        if (numQuads >= kMaxNumberOfQuads) {
111634416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6,
1117e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik                    GL_UNSIGNED_SHORT, nullptr));
11183f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik            numQuads = 0;
11193f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik            mesh = mCaches.getRegionMesh();
11205b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
11213f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    }
11223f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
11233f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    if (numQuads > 0) {
11243f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6,
1125e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik                GL_UNSIGNED_SHORT, nullptr));
11263f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    }
11275b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11285b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
11293f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    drawRegionRectsDebug(layer->region);
11305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
11315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11323f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    layer->region.clear();
11335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
11345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11353a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
1136e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craikvoid OpenGLRenderer::drawRegionRectsDebug(const Region& region) {
11373a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    size_t count;
11383a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    const android::Rect* rects = region.getArray(&count);
11393a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
11403a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    uint32_t colors[] = {
11413a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7fff0000, 0x7f00ff00,
11423a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7f0000ff, 0x7fff00ff,
11433a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    };
11443a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
11453a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int offset = 0;
11463a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int32_t top = rects[0].top;
11473a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
11483a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    for (size_t i = 0; i < count; i++) {
11493a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        if (top != rects[i].top) {
11503a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            offset ^= 0x2;
11513a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            top = rects[i].top;
11523a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        }
11533a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
115476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        SkPaint paint;
115576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        paint.setColor(colors[offset + (i & 0x1)]);
11563a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
115776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        drawColorRect(r.left, r.top, r.right, r.bottom, paint);
11583a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    }
11593a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy}
1160e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik#endif
11613a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
116276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergervoid OpenGLRenderer::drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty) {
11638ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    Vector<float> rects;
11648ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
11658ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    SkRegion::Iterator it(region);
11668ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    while (!it.done()) {
11678ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        const SkIRect& r = it.rect();
11688ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fLeft);
11698ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fTop);
11708ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fRight);
11718ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fBottom);
11728ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        it.next();
11738ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
11748ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
117576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    drawColorRects(rects.array(), rects.size(), &paint, true, dirty, false);
11768ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
11778ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
11785b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
11795b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom, const mat4 transform) {
1180f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
11815b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
11825b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        transform.mapRect(bounds);
1183f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
11845b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
11855b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
11865b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11875b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
11885b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom) {
1189f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
11905b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
1191f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
11921bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy    }
11931bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy}
11941bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy
11951bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guyvoid OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
1196487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    if (bounds.intersect(mState.currentClipRect())) {
11971bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        bounds.snapToPixelBoundaries();
11981bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
11991bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        if (!dirty.isEmpty()) {
12001bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy            region->orSelf(dirty);
12015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
12025b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
12035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
12045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12054063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craikvoid OpenGLRenderer::issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount) {
1206448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    GLsizei elementsCount = quadsCount * 6;
1207448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    while (elementsCount > 0) {
120896a5c4c7bab6718524de7253da8309143ab48befChris Craik        GLsizei drawCount = min(elementsCount, (GLsizei) kMaxNumberOfQuads * 6);
1209448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
12103380cfdc77100e87aa8390386ccf390834dea171Romain Guy        setupDrawIndexedVertices(&mesh[0].x);
1211e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik        glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, nullptr);
1212448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
1213448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        elementsCount -= drawCount;
1214448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        // Though there are 4 vertices in a quad, we use 6 indices per
1215448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        // quad to draw with GL_TRIANGLES
1216448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        mesh += (drawCount / 6) * 4;
1217448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    }
1218448455fe783b0a711340322dca272b8cc0ebe473Romain Guy}
1219448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
122054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guyvoid OpenGLRenderer::clearLayerRegions() {
122154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    const size_t count = mLayers.size();
122254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (count == 0) return;
122354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
1224984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (!mState.currentlyIgnored()) {
122562d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik        EVENT_LOGD("clearLayerRegions");
122654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // Doing several glScissor/glClear here can negatively impact
122754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // GPUs with a tiler architecture, instead we draw quads with
122854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // the Clear blending mode
122954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
123054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // The list contains bounds that have already been clipped
123154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // against their initial clip rect, and the current clip
123254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // is likely different so we need to disable clipping here
123365fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik        bool scissorChanged = mRenderState.scissor().setEnabled(false);
123454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
1235448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        Vertex mesh[count * 4];
123654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        Vertex* vertex = mesh;
123754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
123854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        for (uint32_t i = 0; i < count; i++) {
123951d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik            const Rect& bounds = mLayers[i];
124054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
124151d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik            Vertex::set(vertex++, bounds.left, bounds.top);
124251d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik            Vertex::set(vertex++, bounds.right, bounds.top);
124351d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik            Vertex::set(vertex++, bounds.left, bounds.bottom);
124451d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik            Vertex::set(vertex++, bounds.right, bounds.bottom);
124554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        }
1246e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        // We must clear the list of dirty rects before we
1247e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        // call setupDraw() to prevent stencil setup to do
1248e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        // the same thing again
1249e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        mLayers.clear();
125054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
125176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        SkPaint clearPaint;
125276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        clearPaint.setXfermodeMode(SkXfermode::kClear_Mode);
125376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
125454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDraw(false);
125554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawColor(0.0f, 0.0f, 0.0f, 1.0f);
125676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        setupDrawBlending(&clearPaint, true);
125754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawProgram();
125854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawPureColorUniforms();
12594063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        setupDrawModelView(kModelViewMode_Translate, false,
12604063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                0.0f, 0.0f, 0.0f, 0.0f, true);
126154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
12624063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        issueIndexedQuadDraw(&mesh[0], count);
12638a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
126465fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik        if (scissorChanged) mRenderState.scissor().setEnabled(true);
126554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    } else {
1266e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        mLayers.clear();
126754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    }
126854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy}
126954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
1270bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
1271c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik// State Deferral
1272c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik///////////////////////////////////////////////////////////////////////////////
1273c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
1274ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craikbool OpenGLRenderer::storeDisplayState(DeferredDisplayState& state, int stateDeferFlags) {
1275487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    const Rect& currentClip = mState.currentClipRect();
1276d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    const mat4* currentMatrix = currentTransform();
1277c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
1278ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    if (stateDeferFlags & kStateDeferFlag_Draw) {
1279ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        // state has bounds initialized in local coordinates
1280ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        if (!state.mBounds.isEmpty()) {
1281d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            currentMatrix->mapRect(state.mBounds);
128228ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik            Rect clippedBounds(state.mBounds);
12835e49b307eb99269db2db257760508b8efd7bb97dChris Craik            // NOTE: if we ever want to use this clipping info to drive whether the scissor
12845e49b307eb99269db2db257760508b8efd7bb97dChris Craik            // is used, it should more closely duplicate the quickReject logic (in how it uses
12855e49b307eb99269db2db257760508b8efd7bb97dChris Craik            // snapToPixelBoundaries)
12865e49b307eb99269db2db257760508b8efd7bb97dChris Craik
1287487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            if (!clippedBounds.intersect(currentClip)) {
1288ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik                // quick rejected
1289ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik                return true;
1290ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik            }
129128ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik
1292a02c4ed885d97e516f844ddb0a96083f1b45b4cbChris Craik            state.mClipSideFlags = kClipSide_None;
1293487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            if (!currentClip.contains(state.mBounds)) {
129428ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik                int& flags = state.mClipSideFlags;
129528ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik                // op partially clipped, so record which sides are clipped for clip-aware merging
1296487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                if (currentClip.left > state.mBounds.left) flags |= kClipSide_Left;
1297487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                if (currentClip.top > state.mBounds.top) flags |= kClipSide_Top;
1298487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                if (currentClip.right < state.mBounds.right) flags |= kClipSide_Right;
1299487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                if (currentClip.bottom < state.mBounds.bottom) flags |= kClipSide_Bottom;
130028ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik            }
130128ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik            state.mBounds.set(clippedBounds);
1302ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        } else {
1303d72b73cea49f29c41661e55eb6bfdbc04f09d809Chris Craik            // Empty bounds implies size unknown. Label op as conservatively clipped to disable
1304d72b73cea49f29c41661e55eb6bfdbc04f09d809Chris Craik            // overdraw avoidance (since we don't know what it overlaps)
1305d72b73cea49f29c41661e55eb6bfdbc04f09d809Chris Craik            state.mClipSideFlags = kClipSide_ConservativeFull;
1306487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            state.mBounds.set(currentClip);
1307c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        }
1308ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    }
1309ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik
1310527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    state.mClipValid = (stateDeferFlags & kStateDeferFlag_Clip);
1311527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (state.mClipValid) {
1312487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk        state.mClip.set(currentClip);
1313c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    }
1314c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
13157273daace9303f4662444111c40bb83d3ead4a92Chris Craik    // Transform, drawModifiers, and alpha always deferred, since they are used by state operations
13167273daace9303f4662444111c40bb83d3ead4a92Chris Craik    // (Note: saveLayer/restore use colorFilter and alpha, so we just save restore everything)
1317d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    state.mMatrix.load(*currentMatrix);
13187273daace9303f4662444111c40bb83d3ead4a92Chris Craik    state.mDrawModifiers = mDrawModifiers;
1319d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    state.mAlpha = currentSnapshot()->alpha;
1320deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik
1321deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    // always store/restore, since it's just a pointer
1322deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    state.mRoundRectClipState = currentSnapshot()->roundRectClipState;
1323c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    return false;
1324c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik}
1325c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
1326527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craikvoid OpenGLRenderer::restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore) {
132714e513058ed4168c94e015638d16f5f87fd8063aChris Craik    setMatrix(state.mMatrix);
1328984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    writableSnapshot()->alpha = state.mAlpha;
132914e513058ed4168c94e015638d16f5f87fd8063aChris Craik    mDrawModifiers = state.mDrawModifiers;
1330984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    writableSnapshot()->roundRectClipState = state.mRoundRectClipState;
1331ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik
1332527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (state.mClipValid && !skipClipRestore) {
1333984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson        writableSnapshot()->setClip(state.mClip.left, state.mClip.top,
133428ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik                state.mClip.right, state.mClip.bottom);
1335ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        dirtyClip();
1336ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    }
1337c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik}
1338c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
133928ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik/**
134028ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * Merged multidraw (such as in drawText and drawBitmaps rely on the fact that no clipping is done
134128ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * in the draw path. Instead, clipping is done ahead of time - either as a single clip rect (when at
134228ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * least one op is clipped), or disabled entirely (because no merged op is clipped)
134328ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik *
134428ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * This method should be called when restoreDisplayState() won't be restoring the clip
134528ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik */
134628ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craikvoid OpenGLRenderer::setupMergedMultiDraw(const Rect* clipRect) {
1347e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    if (clipRect != nullptr) {
1348984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson        writableSnapshot()->setClip(clipRect->left, clipRect->top, clipRect->right, clipRect->bottom);
134928ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    } else {
1350984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson        writableSnapshot()->setClip(0, 0, mState.getWidth(), mState.getHeight());
135128ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    }
1352527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    dirtyClip();
135365fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik    bool enableScissor = (clipRect != nullptr) || mScissorOptimizationDisabled;
135465fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik    mRenderState.scissor().setEnabled(enableScissor);
1355527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik}
1356527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
1357c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik///////////////////////////////////////////////////////////////////////////////
1358f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping
1359f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1360f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1361bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() {
1362487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    Rect clip(mState.currentClipRect());
1363e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    clip.snapToPixelBoundaries();
13648f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy
136565fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik    if (mRenderState.scissor().set(clip.left, getViewportHeight() - clip.bottom,
13668a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy            clip.getWidth(), clip.getHeight())) {
1367984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson        mState.setDirtyClip(false);
13688a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    }
13699d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
13709d5316e3f56d138504565ff311145ac01621dff4Romain Guy
13718ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::ensureStencilBuffer() {
13728ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // Thanks to the mismatch between EGL and OpenGL ES FBO we
13738ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // cannot attach a stencil buffer to fbo0 dynamically. Let's
13748ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // just hope we have one when hasLayer() returns false.
13758ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (hasLayer()) {
1376d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        attachStencilBufferToLayer(currentSnapshot()->layer);
13778ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
13788ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
13798ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
13808ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::attachStencilBufferToLayer(Layer* layer) {
13818ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // The layer's FBO is already bound when we reach this stage
13828ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (!layer->getStencilRenderBuffer()) {
1383c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        // GL_QCOM_tiled_rendering doesn't like it if a renderbuffer
1384c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        // is attached after we initiated tiling. We must turn it off,
1385c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        // attach the new render buffer then turn tiling back on
1386c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        endTiling();
1387c3fedafc5f50100219449125a000e3138f6fb987Romain Guy
13888d4aeb7111afac0c3c7e56d4ad5d92f9cfce2ffdRomain Guy        RenderBuffer* buffer = mCaches.renderBufferCache.get(
1389117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik                Stencil::getSmallestStencilFormat(),
1390117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik                layer->getWidth(), layer->getHeight());
13918ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        layer->setStencilRenderBuffer(buffer);
1392c3fedafc5f50100219449125a000e3138f6fb987Romain Guy
1393f735c8e5cb59d6e1d1aa152fed7a6480a08d1c2aRomain Guy        startTiling(layer->clipRect, layer->layer.getHeight());
13948ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
13958ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
13968ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
1397487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsukstatic void handlePoint(std::vector<Vertex>& rectangleVertices, const Matrix4& transform,
1398487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk        float x, float y) {
1399487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    Vertex v;
1400487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    v.x = x;
1401487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    v.y = y;
1402487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    transform.mapPoint(v.x, v.y);
1403487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    rectangleVertices.push_back(v);
1404487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk}
1405487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk
1406487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsukstatic void handlePointNoTransform(std::vector<Vertex>& rectangleVertices, float x, float y) {
1407487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    Vertex v;
1408487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    v.x = x;
1409487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    v.y = y;
1410487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    rectangleVertices.push_back(v);
1411487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk}
1412487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk
1413487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsukvoid OpenGLRenderer::drawRectangleList(const RectangleList& rectangleList) {
1414487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    int count = rectangleList.getTransformedRectanglesCount();
1415487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    std::vector<Vertex> rectangleVertices(count * 4);
1416487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    Rect scissorBox = rectangleList.calculateBounds();
1417487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    scissorBox.snapToPixelBoundaries();
1418487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    for (int i = 0; i < count; ++i) {
1419487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk        const TransformedRectangle& tr(rectangleList.getTransformedRectangle(i));
1420487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk        const Matrix4& transform = tr.getTransform();
1421487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk        Rect bounds = tr.getBounds();
1422487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk        if (transform.rectToRect()) {
1423487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            transform.mapRect(bounds);
1424487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            if (!bounds.intersect(scissorBox)) {
1425487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                bounds.setEmpty();
1426487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            } else {
1427487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                handlePointNoTransform(rectangleVertices, bounds.left, bounds.top);
1428487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                handlePointNoTransform(rectangleVertices, bounds.right, bounds.top);
1429487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                handlePointNoTransform(rectangleVertices, bounds.left, bounds.bottom);
1430487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                handlePointNoTransform(rectangleVertices, bounds.right, bounds.bottom);
1431487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            }
1432487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk        } else {
1433487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            handlePoint(rectangleVertices, transform, bounds.left, bounds.top);
1434487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            handlePoint(rectangleVertices, transform, bounds.right, bounds.top);
1435487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            handlePoint(rectangleVertices, transform, bounds.left, bounds.bottom);
1436487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            handlePoint(rectangleVertices, transform, bounds.right, bounds.bottom);
1437487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk        }
1438487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    }
1439487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk
144065fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik    mRenderState.scissor().set(scissorBox.left, getViewportHeight() - scissorBox.bottom,
1441487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            scissorBox.getWidth(), scissorBox.getHeight());
1442487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk
1443487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    const SkPaint* paint = nullptr;
1444487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    setupDraw();
1445487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    setupDrawNoTexture();
1446487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    setupDrawColor(0, 0xff * currentSnapshot()->alpha);
1447487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    setupDrawShader(getShader(paint));
1448487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    setupDrawColorFilter(getColorFilter(paint));
1449487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    setupDrawBlending(paint);
1450487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    setupDrawProgram();
1451487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    setupDrawDirtyRegionsDisabled();
1452487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    setupDrawModelView(kModelViewMode_Translate, false,
1453487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            0.0f, 0.0f, 0.0f, 0.0f, true);
1454487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    setupDrawColorUniforms(getShader(paint));
1455487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    setupDrawShaderUniforms(getShader(paint));
1456487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    setupDrawColorFilterUniforms(getColorFilter(paint));
1457487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk
1458487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    issueIndexedQuadDraw(&rectangleVertices[0], rectangleVertices.size() / 4);
1459487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk}
1460487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk
14618ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::setStencilFromClip() {
14628ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (!mCaches.debugOverdraw) {
1463487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk        if (!currentSnapshot()->clipIsSimple()) {
1464487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            int incrementThreshold;
146562d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik            EVENT_LOGD("setStencilFromClip - enabling");
146662d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik
14678ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // NOTE: The order here is important, we must set dirtyClip to false
14688ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            //       before any draw call to avoid calling back into this method
1469984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson            mState.setDirtyClip(false);
14708ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
14718ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            ensureStencilBuffer();
14728ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
1473487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            const ClipArea& clipArea = currentSnapshot()->getClipArea();
14748ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
1475487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            bool isRectangleList = clipArea.isRectangleList();
1476487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            if (isRectangleList) {
1477487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                incrementThreshold = clipArea.getRectangleList().getTransformedRectanglesCount();
1478487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            } else {
1479487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                incrementThreshold = 0;
1480487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            }
1481487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk
148296a5c4c7bab6718524de7253da8309143ab48befChris Craik            mRenderState.stencil().enableWrite(incrementThreshold);
1483487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk
1484487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            // Clean and update the stencil, but first make sure we restrict drawing
14858ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // to the region's bounds
148665fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik            bool resetScissor = mRenderState.scissor().setEnabled(true);
14878ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            if (resetScissor) {
14888ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy                // The scissor was not set so we now need to update it
14898ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy                setScissorFromClip();
14908ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            }
1491487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk
149296a5c4c7bab6718524de7253da8309143ab48befChris Craik            mRenderState.stencil().clear();
1493deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik
1494deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            // stash and disable the outline clip state, since stencil doesn't account for outline
1495deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            bool storedSkipOutlineClip = mSkipOutlineClip;
1496deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            mSkipOutlineClip = true;
14978ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
149876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            SkPaint paint;
149998d608dba6a0b3c15fb08f1fa2c8b9d170124c7cChris Craik            paint.setColor(SK_ColorBLACK);
150076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            paint.setXfermodeMode(SkXfermode::kSrc_Mode);
150176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
1502487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            if (isRectangleList) {
1503487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                drawRectangleList(clipArea.getRectangleList());
1504487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            } else {
1505487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                // NOTE: We could use the region contour path to generate a smaller mesh
1506487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                //       Since we are using the stencil we could use the red book path
1507487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                //       drawing technique. It might increase bandwidth usage though.
15088ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
1509487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                // The last parameter is important: we are not drawing in the color buffer
1510487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                // so we don't want to dirty the current layer, if any
1511487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                drawRegionRects(clipArea.getClipRegion(), paint, false);
1512487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            }
151365fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik            if (resetScissor) mRenderState.scissor().setEnabled(false);
1514deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            mSkipOutlineClip = storedSkipOutlineClip;
15158ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
151696a5c4c7bab6718524de7253da8309143ab48befChris Craik            mRenderState.stencil().enableTest(incrementThreshold);
15173ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy
15183ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            // Draw the region used to generate the stencil if the appropriate debug
15193ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            // mode is enabled
1520487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            // TODO: Implement for rectangle list clip areas
1521487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            if (mCaches.debugStencilClip == Caches::kStencilShowRegion &&
1522487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                    !clipArea.isRectangleList()) {
152376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                paint.setColor(0x7f0000ff);
152476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                paint.setXfermodeMode(SkXfermode::kSrcOver_Mode);
1525487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                drawRegionRects(currentSnapshot()->getClipRegion(), paint);
15263ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            }
15278ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        } else {
152862d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik            EVENT_LOGD("setStencilFromClip - disabling");
152996a5c4c7bab6718524de7253da8309143ab48befChris Craik            mRenderState.stencil().disable();
15308ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        }
15318ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
15328ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
15338ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
1534f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik/**
1535f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik * Returns false and sets scissor enable based upon bounds if drawing won't be clipped out.
1536f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik *
1537f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik * @param paint if not null, the bounds will be expanded to account for stroke depending on paint
1538f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik *         style, and tessellated AA ramp
1539f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik */
1540f0a590781b2c3e34132b2011d3956135add73ae0Chris Craikbool OpenGLRenderer::quickRejectSetupScissor(float left, float top, float right, float bottom,
1541d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* paint) {
1542f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    bool snapOut = paint && paint->isAntiAlias();
15435e49b307eb99269db2db257760508b8efd7bb97dChris Craik
1544f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (paint && paint->getStyle() != SkPaint::kFill_Style) {
1545cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        float outset = paint->getStrokeWidth() * 0.5f;
1546f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        left -= outset;
1547f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        top -= outset;
1548f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        right += outset;
1549f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        bottom += outset;
1550cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
1551cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik
1552deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    bool clipRequired = false;
1553deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    bool roundRectClipRequired = false;
1554984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (mState.calculateQuickRejectForScissor(left, top, right, bottom,
1555deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            &clipRequired, &roundRectClipRequired, snapOut)) {
1556dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        return true;
1557dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
1558dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
1559f23b25abfb76e75f63103abc882bc91b8327a957Chris Craik    // not quick rejected, so enable the scissor if clipRequired
156065fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik    mRenderState.scissor().setEnabled(mScissorOptimizationDisabled || clipRequired);
1561f23b25abfb76e75f63103abc882bc91b8327a957Chris Craik    mSkipOutlineClip = !roundRectClipRequired;
156239a908c1df89e1073627b0dcbce922d826b67055Chris Craik    return false;
1563c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
1564c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
15658ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::debugClip() {
1566735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy#if DEBUG_CLIP_REGIONS
1567f23b25abfb76e75f63103abc882bc91b8327a957Chris Craik    if (!currentSnapshot()->clipRegion->isEmpty()) {
156876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        SkPaint paint;
156976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        paint.setColor(0x7f00ff00);
157076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        drawRegionRects(*(currentSnapshot()->clipRegion, paint);
157176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
15728ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
15738ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy#endif
15748ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
1575735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
1576117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craikvoid OpenGLRenderer::renderGlop(const Glop& glop) {
1577117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik    if (mState.getDirtyClip()) {
1578117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik        if (mRenderState.scissor().isEnabled()) {
1579117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik            setScissorFromClip();
1580117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik        }
1581117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik
1582117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik        setStencilFromClip();
1583117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik    }
1584117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik    mRenderState.render(glop);
1585117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik    dirtyLayer(glop.bounds.left, glop.bounds.top, glop.bounds.right, glop.bounds.bottom);
1586117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik}
1587117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik
1588f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
158970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy// Drawing commands
159070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
159170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
159262d307c2402777d5e53b4590af5f32f8c55afd81Chris Craikvoid OpenGLRenderer::setupDraw(bool clearLayer) {
1593f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    // TODO: It would be best if we could do this before quickRejectSetupScissor()
15948a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    //       changes the scissor test state
159562d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    if (clearLayer) clearLayerRegions();
15968ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // Make sure setScissor & setStencil happen at the beginning of
15978ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // this method
1598984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (mState.getDirtyClip()) {
159965fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik        if (mRenderState.scissor().isEnabled()) {
1600b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik            setScissorFromClip();
1601b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik        }
160262d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik
1603adc0d9da8648abfea1035fb1108eceea9fd9b5b1Dohyun Lee        setStencilFromClip();
160470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
16053ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy
160670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.reset();
16073ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy
160870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = false;
160970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = false;
161070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = mColorR = mColorG = mColorB = 0.0f;
161170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTextureUnit = 0;
161270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = true;
16133ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy
16143ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy    // Enable debug highlight when what we're about to draw is tested against
16153ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy    // the stencil buffer and if stencil highlight debugging is on
1616117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik    mDescription.hasDebugHighlight = !mCaches.debugOverdraw
1617117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik            && mCaches.debugStencilClip == Caches::kStencilShowHighlight
1618117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik            && mRenderState.stencil().isTestEnabled();
161970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
162070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
162170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
162270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasTexture = true;
162370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasAlpha8Texture = isAlpha8;
162470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
162570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1626ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guyvoid OpenGLRenderer::setupDrawWithTextureAndColor(bool isAlpha8) {
1627ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mDescription.hasTexture = true;
1628ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mDescription.hasColors = true;
1629ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mDescription.hasAlpha8Texture = isAlpha8;
1630ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy}
1631ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
1632aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::setupDrawWithExternalTexture() {
1633aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    mDescription.hasExternalTexture = true;
1634aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1635aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
163615bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guyvoid OpenGLRenderer::setupDrawNoTexture() {
163796a5c4c7bab6718524de7253da8309143ab48befChris Craik    mRenderState.meshState().disableTexCoordsVertexArray();
163815bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy}
163915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
164091a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craikvoid OpenGLRenderer::setupDrawVertexAlpha(bool useShadowAlphaInterp) {
164191a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik    mDescription.hasVertexAlpha = true;
164291a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik    mDescription.useShadowAlphaInterp = useShadowAlphaInterp;
16435b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
16445b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
16458d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawColor(int color, int alpha) {
16468d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    mColorA = alpha / 255.0f;
1647886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorR = mColorA * ((color >> 16) & 0xFF) / 255.0f;
1648886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorG = mColorA * ((color >>  8) & 0xFF) / 255.0f;
1649886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorB = mColorA * ((color      ) & 0xFF) / 255.0f;
165070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
1651e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik    mSetShaderColor = mDescription.setColorModulate(mColorA);
165270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
165370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
165486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
165586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorA = alpha / 255.0f;
1656886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorR = mColorA * ((color >> 16) & 0xFF) / 255.0f;
1657886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorG = mColorA * ((color >>  8) & 0xFF) / 255.0f;
1658886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorB = mColorA * ((color      ) & 0xFF) / 255.0f;
165986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorSet = true;
1660e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik    mSetShaderColor = mDescription.setAlpha8ColorModulate(mColorR, mColorG, mColorB, mColorA);
166186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy}
166286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
16634121063313ac0d6f69f6253cac821d0c1c122086Romain Guyvoid OpenGLRenderer::setupDrawTextGamma(const SkPaint* paint) {
16644121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    mCaches.fontRenderer->describe(mDescription, paint);
16654121063313ac0d6f69f6253cac821d0c1c122086Romain Guy}
16664121063313ac0d6f69f6253cac821d0c1c122086Romain Guy
166770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
166870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = a;
166970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorR = r;
167070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorG = g;
167170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorB = b;
167270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
1673e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik    mSetShaderColor = mDescription.setColorModulate(a);
167470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
167570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1676d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins IIIvoid OpenGLRenderer::setupDrawShader(const SkShader* shader) {
1677e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    if (shader != nullptr) {
1678117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik        SkiaShader::describe(&mCaches, mDescription, mCaches.extensions(), *shader);
167970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
168070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
168170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
168276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergervoid OpenGLRenderer::setupDrawColorFilter(const SkColorFilter* filter) {
1683e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    if (filter == nullptr) {
168476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        return;
168576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    }
168676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
168776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkXfermode::Mode mode;
1688e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    if (filter->asColorMode(nullptr, &mode)) {
168976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        mDescription.colorOp = ProgramDescription::kColorBlend;
169076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        mDescription.colorMode = mode;
1691e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    } else if (filter->asColorMatrix(nullptr)) {
169276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        mDescription.colorOp = ProgramDescription::kColorMatrix;
169370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
169470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
169570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1696f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guyvoid OpenGLRenderer::accountForClear(SkXfermode::Mode mode) {
1697f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    if (mColorSet && mode == SkXfermode::kClear_Mode) {
1698f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy        mColorA = 1.0f;
1699f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy        mColorR = mColorG = mColorB = 0.0f;
170054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        mSetShaderColor = mDescription.modulate = true;
1701f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    }
1702f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy}
1703f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy
170476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergervoid OpenGLRenderer::setupDrawBlending(const Layer* layer, bool swapSrcDst) {
170576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkXfermode::Mode mode = layer->getMode();
1706f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // When the blending mode is kClear_Mode, we need to use a modulate color
1707f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // argb=1,0,0,0
1708f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    accountForClear(mode);
1709d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    // TODO: check shader blending, once we have shader drawing support for layers.
17108dfaa4904205772cdceee63ef3989bcdedf1a914Tom Hudson    bool blend = layer->isBlend()
17118dfaa4904205772cdceee63ef3989bcdedf1a914Tom Hudson            || getLayerAlpha(layer) < 1.0f
17128dfaa4904205772cdceee63ef3989bcdedf1a914Tom Hudson            || (mColorSet && mColorA < 1.0f)
17138dfaa4904205772cdceee63ef3989bcdedf1a914Tom Hudson            || PaintUtils::isBlendedColorFilter(layer->getColorFilter());
1714c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    chooseBlending(blend, mode, mDescription, swapSrcDst);
171570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
171670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
171776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergervoid OpenGLRenderer::setupDrawBlending(const SkPaint* paint, bool blend, bool swapSrcDst) {
171876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkXfermode::Mode mode = getXfermodeDirect(paint);
1719f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // When the blending mode is kClear_Mode, we need to use a modulate color
1720f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // argb=1,0,0,0
1721f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    accountForClear(mode);
1722031888744e24b5c7243ac99ec98b78aff5db1c78Chris Craik    blend |= (mColorSet && mColorA < 1.0f)
1723031888744e24b5c7243ac99ec98b78aff5db1c78Chris Craik            || (getShader(paint) && !getShader(paint)->isOpaque())
1724031888744e24b5c7243ac99ec98b78aff5db1c78Chris Craik            || PaintUtils::isBlendedColorFilter(getColorFilter(paint));
1725c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    chooseBlending(blend, mode, mDescription, swapSrcDst);
172670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
172770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
172870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawProgram() {
17296c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik    mCaches.setProgram(mDescription);
1730deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    if (mDescription.hasRoundRectClip) {
1731deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        // TODO: avoid doing this repeatedly, stashing state pointer in program
1732984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson        const RoundRectClipState* state = writableSnapshot()->roundRectClipState;
1733af4d04cab6d48ae0d6a5e79bd30f679af87abaadChris Craik        const Rect& innerRect = state->innerRect;
17346c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik        glUniform4f(mCaches.program().getUniform("roundRectInnerRectLTRB"),
1735af4d04cab6d48ae0d6a5e79bd30f679af87abaadChris Craik                innerRect.left, innerRect.top,
1736af4d04cab6d48ae0d6a5e79bd30f679af87abaadChris Craik                innerRect.right, innerRect.bottom);
17376c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik        glUniformMatrix4fv(mCaches.program().getUniform("roundRectInvTransform"),
1738deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik                1, GL_FALSE, &state->matrix.data[0]);
17394340c260c002f0cf7bc41571673e57913b5df19fChris Craik
17404340c260c002f0cf7bc41571673e57913b5df19fChris Craik        // add half pixel to round out integer rect space to cover pixel centers
17414340c260c002f0cf7bc41571673e57913b5df19fChris Craik        float roundedOutRadius = state->radius + 0.5f;
17426c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik        glUniform1f(mCaches.program().getUniform("roundRectRadius"),
17434340c260c002f0cf7bc41571673e57913b5df19fChris Craik                roundedOutRadius);
1744deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    }
174570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
174670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
174770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawDirtyRegionsDisabled() {
174870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = false;
174970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
175070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
17514063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craikvoid OpenGLRenderer::setupDrawModelView(ModelViewMode mode, bool offset,
17524063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        float left, float top, float right, float bottom, bool ignoreTransform) {
1753e10e827ed68b0a9487cf8dd1fc545f9a09517ae9Chris Craik    mModelViewMatrix.loadTranslate(left, top, 0.0f);
17544063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    if (mode == kModelViewMode_TranslateAndScale) {
1755e10e827ed68b0a9487cf8dd1fc545f9a09517ae9Chris Craik        mModelViewMatrix.scale(right - left, bottom - top, 1.0f);
175670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
17574063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik
175886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    bool dirty = right - left > 0.0f && bottom - top > 0.0f;
1759a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    const Matrix4& transformMatrix = ignoreTransform ? Matrix4::identity() : *currentTransform();
17606c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik
17616c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik    mCaches.program().set(currentSnapshot()->getOrthoMatrix(),
1762e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik            mModelViewMatrix, transformMatrix, offset);
1763a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    if (dirty && mTrackDirtyRegions) {
1764a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik        if (!ignoreTransform) {
1765a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik            dirtyLayer(left, top, right, bottom, *currentTransform());
1766a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik        } else {
1767a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik            dirtyLayer(left, top, right, bottom);
1768a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik        }
176986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    }
177070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
177170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1772d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins IIIvoid OpenGLRenderer::setupDrawColorUniforms(bool hasShader) {
1773d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    if ((mColorSet && !hasShader) || (hasShader && mSetShaderColor)) {
17746c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik        mCaches.program().setColor(mColorR, mColorG, mColorB, mColorA);
177570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
177670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
177770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
177886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawPureColorUniforms() {
17795536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    if (mSetShaderColor) {
17806c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik        mCaches.program().setColor(mColorR, mColorG, mColorB, mColorA);
17815536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    }
17825536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy}
17835536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy
1784d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins IIIvoid OpenGLRenderer::setupDrawShaderUniforms(const SkShader* shader, bool ignoreTransform) {
1785e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    if (shader == nullptr) {
1786d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        return;
1787d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    }
1788d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
1789d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    if (ignoreTransform) {
1790d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        // if ignoreTransform=true was passed to setupDrawModelView, undo currentTransform()
1791d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        // because it was built into modelView / the geometry, and the description needs to
1792d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        // compensate.
1793d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        mat4 modelViewWithoutTransform;
1794d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        modelViewWithoutTransform.loadInverse(*currentTransform());
1795d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        modelViewWithoutTransform.multiply(mModelViewMatrix);
1796d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        mModelViewMatrix.load(modelViewWithoutTransform);
179770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
1798d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
1799117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik    SkiaShader::setupProgram(&mCaches, mModelViewMatrix, &mTextureUnit,
1800117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik            mCaches.extensions(), *shader);
180170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
180270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
180376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergervoid OpenGLRenderer::setupDrawColorFilterUniforms(const SkColorFilter* filter) {
1804e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    if (nullptr == filter) {
180576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        return;
180676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    }
180776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
180876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkColor color;
180976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkXfermode::Mode mode;
181076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    if (filter->asColorMode(&color, &mode)) {
181176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        const int alpha = SkColorGetA(color);
181276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        const GLfloat a = alpha / 255.0f;
181376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        const GLfloat r = a * SkColorGetR(color) / 255.0f;
181476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        const GLfloat g = a * SkColorGetG(color) / 255.0f;
181576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        const GLfloat b = a * SkColorGetB(color) / 255.0f;
18166c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik        glUniform4f(mCaches.program().getUniform("colorBlend"), r, g, b, a);
181776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        return;
181876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    }
181976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
182076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkScalar srcColorMatrix[20];
182176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    if (filter->asColorMatrix(srcColorMatrix)) {
182276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
182376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        float colorMatrix[16];
182476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        memcpy(colorMatrix, srcColorMatrix, 4 * sizeof(float));
182576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        memcpy(&colorMatrix[4], &srcColorMatrix[5], 4 * sizeof(float));
182676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        memcpy(&colorMatrix[8], &srcColorMatrix[10], 4 * sizeof(float));
182776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        memcpy(&colorMatrix[12], &srcColorMatrix[15], 4 * sizeof(float));
182876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
182976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        // Skia uses the range [0..255] for the addition vector, but we need
183076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        // the [0..1] range to apply the vector in GLSL
183176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        float colorVector[4];
183276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        colorVector[0] = srcColorMatrix[4] / 255.0f;
183376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        colorVector[1] = srcColorMatrix[9] / 255.0f;
183476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        colorVector[2] = srcColorMatrix[14] / 255.0f;
183576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        colorVector[3] = srcColorMatrix[19] / 255.0f;
183676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
18376c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik        glUniformMatrix4fv(mCaches.program().getUniform("colorMatrix"), 1,
183876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                GL_FALSE, colorMatrix);
18396c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik        glUniform4fv(mCaches.program().getUniform("colorMatrixVector"), 1, colorVector);
184076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        return;
184170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
184276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
184376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    // it is an error if we ever get here
184470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
184570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
18464121063313ac0d6f69f6253cac821d0c1c122086Romain Guyvoid OpenGLRenderer::setupDrawTextGammaUniforms() {
18476c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik    mCaches.fontRenderer->setupProgram(mDescription, mCaches.program());
18484121063313ac0d6f69f6253cac821d0c1c122086Romain Guy}
18494121063313ac0d6f69f6253cac821d0c1c122086Romain Guy
185070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawSimpleMesh() {
185196a5c4c7bab6718524de7253da8309143ab48befChris Craik    bool force = mRenderState.meshState().bindMeshBuffer();
18526c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik    mRenderState.meshState().bindPositionVertexPointer(force, nullptr);
185396a5c4c7bab6718524de7253da8309143ab48befChris Craik    mRenderState.meshState().unbindIndicesBuffer();
185470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
185570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
185670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawTexture(GLuint texture) {
185744eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    if (texture) mCaches.textureState().bindTexture(texture);
18582d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy    mTextureUnit++;
185996a5c4c7bab6718524de7253da8309143ab48befChris Craik    mRenderState.meshState().enableTexCoordsVertexArray();
186070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
186170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1862aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::setupDrawExternalTexture(GLuint texture) {
186344eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    mCaches.textureState().bindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
18642d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy    mTextureUnit++;
186596a5c4c7bab6718524de7253da8309143ab48befChris Craik    mRenderState.meshState().enableTexCoordsVertexArray();
1866aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1867aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
18688f0095cd33558e9cc8a440047908e53b68906f5fRomain Guyvoid OpenGLRenderer::setupDrawTextureTransform() {
18698f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    mDescription.hasTextureTransform = true;
18708f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy}
18718f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy
18728f0095cd33558e9cc8a440047908e53b68906f5fRomain Guyvoid OpenGLRenderer::setupDrawTextureTransformUniforms(mat4& transform) {
18736c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik    glUniformMatrix4fv(mCaches.program().getUniform("mainTextureTransform"), 1,
1874aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy            GL_FALSE, &transform.data[0]);
1875aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1876aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
1877564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craikvoid OpenGLRenderer::setupDrawMesh(const GLvoid* vertices,
1878564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craik        const GLvoid* texCoords, GLuint vbo) {
1879f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = false;
18803b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (!vertices || vbo) {
188196a5c4c7bab6718524de7253da8309143ab48befChris Craik        force = mRenderState.meshState().bindMeshBuffer(vbo);
188270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
188396a5c4c7bab6718524de7253da8309143ab48befChris Craik        force = mRenderState.meshState().unbindMeshBuffer();
188470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
1885d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
18866c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik    mRenderState.meshState().bindPositionVertexPointer(force, vertices);
18876c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik    if (mCaches.program().texCoords >= 0) {
18886c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik        mRenderState.meshState().bindTexCoordsVertexPointer(force, texCoords);
188915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    }
189015bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
189196a5c4c7bab6718524de7253da8309143ab48befChris Craik    mRenderState.meshState().unbindIndicesBuffer();
189215bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy}
189315bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
1894564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craikvoid OpenGLRenderer::setupDrawMesh(const GLvoid* vertices,
1895564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craik        const GLvoid* texCoords, const GLvoid* colors) {
189696a5c4c7bab6718524de7253da8309143ab48befChris Craik    bool force = mRenderState.meshState().unbindMeshBuffer();
1897ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    GLsizei stride = sizeof(ColorTextureVertex);
1898ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
18996c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik    mRenderState.meshState().bindPositionVertexPointer(force, vertices, stride);
19006c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik    if (mCaches.program().texCoords >= 0) {
19016c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik        mRenderState.meshState().bindTexCoordsVertexPointer(force, texCoords, stride);
1902ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
19036c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik    int slot = mCaches.program().getAttrib("colors");
1904ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (slot >= 0) {
1905ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        glEnableVertexAttribArray(slot);
1906ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        glVertexAttribPointer(slot, 4, GL_FLOAT, GL_FALSE, stride, colors);
1907ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
1908ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
190996a5c4c7bab6718524de7253da8309143ab48befChris Craik    mRenderState.meshState().unbindIndicesBuffer();
1910ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy}
1911ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
1912564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craikvoid OpenGLRenderer::setupDrawMeshIndices(const GLvoid* vertices,
1913564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craik        const GLvoid* texCoords, GLuint vbo) {
19143b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    bool force = false;
19153b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // If vbo is != 0 we want to treat the vertices parameter as an offset inside
19163b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // a VBO. However, if vertices is set to NULL and vbo == 0 then we want to
191796a5c4c7bab6718524de7253da8309143ab48befChris Craik    // use the default VBO found in RenderState
19183b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (!vertices || vbo) {
191996a5c4c7bab6718524de7253da8309143ab48befChris Craik        force = mRenderState.meshState().bindMeshBuffer(vbo);
19203b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    } else {
192196a5c4c7bab6718524de7253da8309143ab48befChris Craik        force = mRenderState.meshState().unbindMeshBuffer();
19223b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
192396a5c4c7bab6718524de7253da8309143ab48befChris Craik    mRenderState.meshState().bindQuadIndicesBuffer();
19243b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
19256c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik    mRenderState.meshState().bindPositionVertexPointer(force, vertices);
19266c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik    if (mCaches.program().texCoords >= 0) {
19276c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik        mRenderState.meshState().bindTexCoordsVertexPointer(force, texCoords);
19288d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    }
192970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
193070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1931448455fe783b0a711340322dca272b8cc0ebe473Romain Guyvoid OpenGLRenderer::setupDrawIndexedVertices(GLvoid* vertices) {
193296a5c4c7bab6718524de7253da8309143ab48befChris Craik    bool force = mRenderState.meshState().unbindMeshBuffer();
193396a5c4c7bab6718524de7253da8309143ab48befChris Craik    mRenderState.meshState().bindQuadIndicesBuffer();
19346c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik    mRenderState.meshState().bindPositionVertexPointer(force, vertices, kVertexStride);
19355b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
19365b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
193770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
1938f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing
1939f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1940f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1941107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawRenderNode(RenderNode* renderNode, Rect& dirty, int32_t replayFlags) {
19420fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // All the usual checks and setup operations (quickReject, setupDraw, etc.)
19430fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // will be performed by the display list itself
1944a7090e0cfd7c719a6d4c03aae34f5db98754cbddChris Craik    if (renderNode && renderNode->isRenderable()) {
1945f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik        // compute 3d ordering
1946a7090e0cfd7c719a6d4c03aae34f5db98754cbddChris Craik        renderNode->computeOrdering();
1947d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
1948107843de4507b3511006cb9c77b8d0364374385aTom Hudson            startFrame();
1949ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik            ReplayStateStruct replayStruct(*this, dirty, replayFlags);
1950a7090e0cfd7c719a6d4c03aae34f5db98754cbddChris Craik            renderNode->replay(replayStruct, 0);
1951107843de4507b3511006cb9c77b8d0364374385aTom Hudson            return;
1952c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        }
1953c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
1954ef8d6f272ae451aaedb0f02249c0f9f0576efdf3Chris Craik        // Don't avoid overdraw when visualizing, since that makes it harder to
1955ef8d6f272ae451aaedb0f02249c0f9f0576efdf3Chris Craik        // debug where it's coming from, and when the problem occurs.
1956ef8d6f272ae451aaedb0f02249c0f9f0576efdf3Chris Craik        bool avoidOverdraw = !mCaches.debugOverdraw;
1957487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk        DeferredDisplayList deferredList(mState.currentClipRect(), avoidOverdraw);
1958ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        DeferStateStruct deferStruct(deferredList, *this, replayFlags);
1959a7090e0cfd7c719a6d4c03aae34f5db98754cbddChris Craik        renderNode->defer(deferStruct, 0);
196096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
196196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        flushLayers();
1962107843de4507b3511006cb9c77b8d0364374385aTom Hudson        startFrame();
196396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
1964107843de4507b3511006cb9c77b8d0364374385aTom Hudson        deferredList.flush(*this, dirty);
1965107843de4507b3511006cb9c77b8d0364374385aTom Hudson    } else {
1966107843de4507b3511006cb9c77b8d0364374385aTom Hudson        // Even if there is no drawing command(Ex: invisible),
1967107843de4507b3511006cb9c77b8d0364374385aTom Hudson        // it still needs startFrame to clear buffer and start tiling.
1968107843de4507b3511006cb9c77b8d0364374385aTom Hudson        startFrame();
19690fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    }
19700fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy}
19710fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy
1972e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craikvoid OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top,
1973e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik        const SkPaint* paint) {
1974a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    float x = left;
1975a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    float y = top;
1976a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1977886b275e529e44a59c54b933453d9bc902973178Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
1978886b275e529e44a59c54b933453d9bc902973178Romain Guy
1979a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    bool ignoreTransform = false;
1980d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentTransform()->isPureTranslate()) {
1981d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
1982d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
1983a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        ignoreTransform = true;
1984a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1985886b275e529e44a59c54b933453d9bc902973178Romain Guy        texture->setFilter(GL_NEAREST, true);
1986886b275e529e44a59c54b933453d9bc902973178Romain Guy    } else {
198767862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik        texture->setFilter(getFilter(paint), true);
19885b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy    }
1989e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy
19903b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // No need to check for a UV mapper on the texture object, only ARGB_8888
19913b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // bitmaps get packed in the atlas
1992886b275e529e44a59c54b933453d9bc902973178Romain Guy    drawAlpha8TextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
199396a5c4c7bab6718524de7253da8309143ab48befChris Craik            paint, (GLvoid*) nullptr, (GLvoid*) kMeshTextureOffset,
1994117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik            GL_TRIANGLE_STRIP, kUnitQuadCount, ignoreTransform);
1995a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy}
1996a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
199703c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy/**
199803c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * Important note: this method is intended to draw batches of bitmaps and
199903c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * will not set the scissor enable or dirty the current layer, if any.
200003c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * The caller is responsible for properly dirtying the current layer.
200103c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy */
2002107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
2003d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        int bitmapCount, TextureVertex* vertices, bool pureTranslate,
2004d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const Rect& bounds, const SkPaint* paint) {
200544eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    mCaches.textureState().activateTexture(0);
200655b6f95ee4ace96c97508bcd14483fb4e9dbeaa0Romain Guy    Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
2007107843de4507b3511006cb9c77b8d0364374385aTom Hudson    if (!texture) return;
20083b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
2009527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    const AutoTexture autoCleanup(texture);
2010527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2011527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    texture->setWrap(GL_CLAMP_TO_EDGE, true);
201267862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik    texture->setFilter(pureTranslate ? GL_NEAREST : getFilter(paint), true);
2013527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2014527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    const float x = (int) floorf(bounds.left + 0.5f);
2015527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    const float y = (int) floorf(bounds.top + 0.5f);
20161103b3255945d2eb2fa9c191e84e2270b343cca9Mike Reed    if (CC_UNLIKELY(bitmap->colorType() == kAlpha_8_SkColorType)) {
2017527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        drawAlpha8TextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
201876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                texture->id, paint, &vertices[0].x, &vertices[0].u,
20194063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                GL_TRIANGLES, bitmapCount * 6, true,
20204063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                kModelViewMode_Translate, false);
2021527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    } else {
2022527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        drawTextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
202376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                texture->id, paint, texture->blend, &vertices[0].x, &vertices[0].u,
20244063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                GL_TRIANGLES, bitmapCount * 6, false, true, 0,
20254063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                kModelViewMode_Translate, false);
2026527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    }
2027527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2028107843de4507b3511006cb9c77b8d0364374385aTom Hudson    mDirty = true;
2029527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik}
2030527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2031107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawBitmap(const SkBitmap* bitmap, const SkPaint* paint) {
2032796475006f5d670e8383a2050f11719522437a43Chris Craik    if (quickRejectSetupScissor(0, 0, bitmap->width(), bitmap->height())) {
2033107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
20346926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
20356926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
203644eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    mCaches.textureState().activateTexture(0);
20373b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = getTexture(bitmap);
2038107843de4507b3511006cb9c77b8d0364374385aTom Hudson    if (!texture) return;
203922158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
204022158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
20411103b3255945d2eb2fa9c191e84e2270b343cca9Mike Reed    if (CC_UNLIKELY(bitmap->colorType() == kAlpha_8_SkColorType)) {
2042796475006f5d670e8383a2050f11719522437a43Chris Craik        drawAlphaBitmap(texture, 0, 0, paint);
2043a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    } else {
2044796475006f5d670e8383a2050f11719522437a43Chris Craik        drawTextureRect(0, 0, bitmap->width(), bitmap->height(), texture, paint);
2045886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
2046486590963e2207d68eebd6944fec70d50d41116aChet Haase
2047107843de4507b3511006cb9c77b8d0364374385aTom Hudson    mDirty = true;
2048e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy}
2049e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
2050107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
2051d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const float* vertices, const int* colors, const SkPaint* paint) {
2052984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (!vertices || mState.currentlyIgnored()) {
2053107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
20545a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
20555a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
205639a908c1df89e1073627b0dcbce922d826b67055Chris Craik    // TODO: use quickReject on bounds from vertices
205765fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik    mRenderState.scissor().setEnabled(true);
205839a908c1df89e1073627b0dcbce922d826b67055Chris Craik
2059b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float left = FLT_MAX;
2060b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float top = FLT_MAX;
2061b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float right = FLT_MIN;
2062b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float bottom = FLT_MIN;
2063b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
2064a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    const uint32_t count = meshWidth * meshHeight * 6;
2065b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
206651d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik    std::unique_ptr<ColorTextureVertex[]> mesh(new ColorTextureVertex[count]);
206751d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik    ColorTextureVertex* vertex = &mesh[0];
2068ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
206951d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik    std::unique_ptr<int[]> tempColors;
2070ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (!colors) {
2071ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        uint32_t colorsCount = (meshWidth + 1) * (meshHeight + 1);
207251d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik        tempColors.reset(new int[colorsCount]);
207351d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik        memset(tempColors.get(), 0xff, colorsCount * sizeof(int));
207451d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik        colors = tempColors.get();
2075ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
2076a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
207744eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    mCaches.textureState().activateTexture(0);
2078ebd52610cfeff6e557fde284a7e1efc5e6438285John Reck    Texture* texture = mRenderState.assetAtlas().getEntryTexture(bitmap);
20793b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    const UvMapper& mapper(getMapper(texture));
20803b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
20815a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    for (int32_t y = 0; y < meshHeight; y++) {
20825a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        for (int32_t x = 0; x < meshWidth; x++) {
20835a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            uint32_t i = (y * (meshWidth + 1) + x) * 2;
20845a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
20855a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u1 = float(x) / meshWidth;
20865a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u2 = float(x + 1) / meshWidth;
20875a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v1 = float(y) / meshHeight;
20885a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v2 = float(y + 1) / meshHeight;
20895a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
20903b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            mapper.map(u1, v1, u2, v2);
20913b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
20925a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ax = i + (meshWidth + 1) * 2;
20935a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ay = ax + 1;
20945a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int bx = i;
20955a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int by = bx + 1;
20965a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cx = i + 2;
20975a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cy = cx + 1;
20985a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dx = i + (meshWidth + 1) * 2 + 2;
20995a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dy = dx + 1;
21005a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
2101ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
2102ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]);
2103ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
21045a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
2105ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
2106ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
2107ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]);
2108b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
2109a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
2110a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy])));
2111a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
2112a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy])));
21135a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        }
21145a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
21155a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
2116f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(left, top, right, bottom)) {
2117107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
2118a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    }
2119a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
2120ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (!texture) {
21213b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        texture = mCaches.textureCache.get(bitmap);
21223b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        if (!texture) {
2123107843de4507b3511006cb9c77b8d0364374385aTom Hudson            return;
21243b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        }
2125ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
2126a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    const AutoTexture autoCleanup(texture);
2127a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
2128a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
212967862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik    texture->setFilter(getFilter(paint), true);
2130a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
2131a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    int alpha;
2132a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    SkXfermode::Mode mode;
2133a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
2134a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
2135ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    float a = alpha / 255.0f;
2136ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2137a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    if (hasLayer()) {
2138d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        dirtyLayer(left, top, right, bottom, *currentTransform());
2139b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    }
2140b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
2141ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDraw();
2142ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawWithTextureAndColor();
2143ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawColor(a, a, a, a);
214476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
214576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint, true);
2146ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawProgram();
2147ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawDirtyRegionsDisabled();
2148117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik    setupDrawModelView(kModelViewMode_Translate, false, 0, 0, 0, 0);
2149ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawTexture(texture->id);
2150ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawPureColorUniforms();
215176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
21523380cfdc77100e87aa8390386ccf390834dea171Romain Guy    setupDrawMesh(&mesh[0].x, &mesh[0].u, &mesh[0].r);
2153ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2154ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    glDrawArrays(GL_TRIANGLES, 0, count);
2155ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
21566c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik    int slot = mCaches.program().getAttrib("colors");
2157ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (slot >= 0) {
2158ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        glDisableVertexAttribArray(slot);
2159ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
2160ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2161107843de4507b3511006cb9c77b8d0364374385aTom Hudson    mDirty = true;
21625a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy}
21635a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
2164107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawBitmap(const SkBitmap* bitmap,
21658ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float srcLeft, float srcTop, float srcRight, float srcBottom,
21668ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float dstLeft, float dstTop, float dstRight, float dstBottom,
2167d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik         const SkPaint* paint) {
2168f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(dstLeft, dstTop, dstRight, dstBottom)) {
2169107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
21706926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
21716926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
217244eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    mCaches.textureState().activateTexture(0);
21733b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = getTexture(bitmap);
2174107843de4507b3511006cb9c77b8d0364374385aTom Hudson    if (!texture) return;
217522158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
21768ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
21778ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float width = texture->width;
21788ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float height = texture->height;
2179c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
21803b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    float u1 = fmax(0.0f, srcLeft / width);
21813b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    float v1 = fmax(0.0f, srcTop / height);
21823b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    float u2 = fmin(1.0f, srcRight / width);
21833b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    float v2 = fmin(1.0f, srcBottom / height);
21843b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
21853b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    getMapper(texture).map(u1, v1, u2, v2);
2186c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
218796a5c4c7bab6718524de7253da8309143ab48befChris Craik    mRenderState.meshState().unbindMeshBuffer();
21888ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(u1, v1, u2, v2);
21898ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
2190d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
2191d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy
2192886b275e529e44a59c54b933453d9bc902973178Romain Guy    float scaleX = (dstRight - dstLeft) / (srcRight - srcLeft);
2193886b275e529e44a59c54b933453d9bc902973178Romain Guy    float scaleY = (dstBottom - dstTop) / (srcBottom - srcTop);
21946620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
2195886b275e529e44a59c54b933453d9bc902973178Romain Guy    bool scaled = scaleX != 1.0f || scaleY != 1.0f;
2196886b275e529e44a59c54b933453d9bc902973178Romain Guy    // Apply a scale transform on the canvas only when a shader is in use
2197886b275e529e44a59c54b933453d9bc902973178Romain Guy    // Skia handles the ratio between the dst and src rects as a scale factor
2198886b275e529e44a59c54b933453d9bc902973178Romain Guy    // when a shader is set
2199d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    bool useScaleTransform = getShader(paint) && scaled;
2200886b275e529e44a59c54b933453d9bc902973178Romain Guy    bool ignoreTransform = false;
2201b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy
2202d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (CC_LIKELY(currentTransform()->isPureTranslate() && !useScaleTransform)) {
2203d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        float x = (int) floorf(dstLeft + currentTransform()->getTranslateX() + 0.5f);
2204d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        float y = (int) floorf(dstTop + currentTransform()->getTranslateY() + 0.5f);
2205886b275e529e44a59c54b933453d9bc902973178Romain Guy
2206886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstRight = x + (dstRight - dstLeft);
2207886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstBottom = y + (dstBottom - dstTop);
2208886b275e529e44a59c54b933453d9bc902973178Romain Guy
2209886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstLeft = x;
2210886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstTop = y;
2211886b275e529e44a59c54b933453d9bc902973178Romain Guy
221267862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik        texture->setFilter(scaled ? getFilter(paint) : GL_NEAREST, true);
2213886b275e529e44a59c54b933453d9bc902973178Romain Guy        ignoreTransform = true;
22146620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
221567862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik        texture->setFilter(getFilter(paint), true);
2216886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
2217886b275e529e44a59c54b933453d9bc902973178Romain Guy
2218886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (CC_UNLIKELY(useScaleTransform)) {
2219886b275e529e44a59c54b933453d9bc902973178Romain Guy        save(SkCanvas::kMatrix_SaveFlag);
2220886b275e529e44a59c54b933453d9bc902973178Romain Guy        translate(dstLeft, dstTop);
2221886b275e529e44a59c54b933453d9bc902973178Romain Guy        scale(scaleX, scaleY);
2222886b275e529e44a59c54b933453d9bc902973178Romain Guy
2223886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstLeft = 0.0f;
2224886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstTop = 0.0f;
2225886b275e529e44a59c54b933453d9bc902973178Romain Guy
2226886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstRight = srcRight - srcLeft;
2227886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstBottom = srcBottom - srcTop;
2228886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
2229886b275e529e44a59c54b933453d9bc902973178Romain Guy
22301103b3255945d2eb2fa9c191e84e2270b343cca9Mike Reed    if (CC_UNLIKELY(bitmap->colorType() == kAlpha_8_SkColorType)) {
2231886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawAlpha8TextureMesh(dstLeft, dstTop, dstRight, dstBottom,
223276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                texture->id, paint,
22333380cfdc77100e87aa8390386ccf390834dea171Romain Guy                &mMeshVertices[0].x, &mMeshVertices[0].u,
2234117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik                GL_TRIANGLE_STRIP, kUnitQuadCount, ignoreTransform);
2235886b275e529e44a59c54b933453d9bc902973178Romain Guy    } else {
2236886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom,
223776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                texture->id, paint, texture->blend,
22383380cfdc77100e87aa8390386ccf390834dea171Romain Guy                &mMeshVertices[0].x, &mMeshVertices[0].u,
2239117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik                GL_TRIANGLE_STRIP, kUnitQuadCount, false, ignoreTransform);
2240886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
2241886b275e529e44a59c54b933453d9bc902973178Romain Guy
2242886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (CC_UNLIKELY(useScaleTransform)) {
2243886b275e529e44a59c54b933453d9bc902973178Romain Guy        restore();
22446620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
22458ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
22468ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
2247486590963e2207d68eebd6944fec70d50d41116aChet Haase
2248107843de4507b3511006cb9c77b8d0364374385aTom Hudson    mDirty = true;
2249ce0537b80087a6225273040a987414b1dd081aa0Romain Guy}
2250ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
2251107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch,
2252d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        float left, float top, float right, float bottom, const SkPaint* paint) {
2253f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(left, top, right, bottom)) {
2254107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
22554c2547fa9244e78115cde0a259291053108c3dc7Romain Guy    }
22564c2547fa9244e78115cde0a259291053108c3dc7Romain Guy
2257ebd52610cfeff6e557fde284a7e1efc5e6438285John Reck    AssetAtlas::Entry* entry = mRenderState.assetAtlas().getEntry(bitmap);
22584c2547fa9244e78115cde0a259291053108c3dc7Romain Guy    const Patch* mesh = mCaches.patchCache.get(entry, bitmap->width(), bitmap->height(),
22594c2547fa9244e78115cde0a259291053108c3dc7Romain Guy            right - left, bottom - top, patch);
22604c2547fa9244e78115cde0a259291053108c3dc7Romain Guy
2261107843de4507b3511006cb9c77b8d0364374385aTom Hudson    drawPatch(bitmap, mesh, entry, left, top, right, bottom, paint);
2262be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy}
2263be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy
2264107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawPatch(const SkBitmap* bitmap, const Patch* mesh,
2265d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        AssetAtlas::Entry* entry, float left, float top, float right, float bottom,
2266d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* paint) {
2267f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(left, top, right, bottom)) {
2268107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
22696926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
22706926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2271211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(mesh && mesh->verticesCount > 0)) {
227244eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik        mCaches.textureState().activateTexture(0);
2273a404e16e4933857464046d763ed7629cd0c86cbfRomain Guy        Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
2274107843de4507b3511006cb9c77b8d0364374385aTom Hudson        if (!texture) return;
2275a4adcf0239039eb8f005be252409901c41b28839Romain Guy        const AutoTexture autoCleanup(texture);
22763b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
2277a4adcf0239039eb8f005be252409901c41b28839Romain Guy        texture->setWrap(GL_CLAMP_TO_EDGE, true);
2278a4adcf0239039eb8f005be252409901c41b28839Romain Guy        texture->setFilter(GL_LINEAR, true);
2279a4adcf0239039eb8f005be252409901c41b28839Romain Guy
2280d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        const bool pureTranslate = currentTransform()->isPureTranslate();
22815b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Mark the current layer dirty where we are going to draw the patch
22828168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy        if (hasLayer() && mesh->hasEmptyQuads) {
2283d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            const float offsetX = left + currentTransform()->getTranslateX();
2284d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            const float offsetY = top + currentTransform()->getTranslateY();
22855b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const size_t count = mesh->quads.size();
22865b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            for (size_t i = 0; i < count; i++) {
22878ab4079ca27e36e5c584495bcd71b573598ac021Romain Guy                const Rect& bounds = mesh->quads.itemAt(i);
2288211370fd943cf26905001b38b8b1791851b26adcRomain Guy                if (CC_LIKELY(pureTranslate)) {
2289c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float x = (int) floorf(bounds.left + offsetX + 0.5f);
2290c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float y = (int) floorf(bounds.top + offsetY + 0.5f);
2291c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight());
22926620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                } else {
2293c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(left + bounds.left, top + bounds.top,
2294d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                            left + bounds.right, top + bounds.bottom, *currentTransform());
22956620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                }
22965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
22975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
22985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
22994063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        bool ignoreTransform = false;
2300211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_LIKELY(pureTranslate)) {
2301d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            const float x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
2302d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            const float y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
23036620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
23043b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            right = x + right - left;
23053b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            bottom = y + bottom - top;
23064063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            left = x;
23074063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            top = y;
23084063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            ignoreTransform = true;
23096620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        }
231076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        drawIndexedTextureMesh(left, top, right, bottom, texture->id, paint,
231176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                texture->blend, (GLvoid*) mesh->offset, (GLvoid*) mesh->textureOffset,
23124063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                GL_TRIANGLES, mesh->indexCount, false, ignoreTransform,
23134063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                mCaches.patchCache.getMeshBuffer(), kModelViewMode_Translate, !mesh->hasEmptyQuads);
2314054dc1840941665e32036f9523df51720ad069c8Romain Guy    }
2315486590963e2207d68eebd6944fec70d50d41116aChet Haase
2316107843de4507b3511006cb9c77b8d0364374385aTom Hudson    mDirty = true;
2317f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
2318f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
231903c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy/**
232003c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * Important note: this method is intended to draw batches of 9-patch objects and
232103c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * will not set the scissor enable or dirty the current layer, if any.
232203c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * The caller is responsible for properly dirtying the current layer.
232303c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy */
2324107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
2325d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint) {
232644eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    mCaches.textureState().activateTexture(0);
232703c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
2328107843de4507b3511006cb9c77b8d0364374385aTom Hudson    if (!texture) return;
232903c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    const AutoTexture autoCleanup(texture);
233003c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy
233103c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
233203c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    texture->setFilter(GL_LINEAR, true);
233303c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy
233476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    drawIndexedTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, paint,
233576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            texture->blend, &vertices[0].x, &vertices[0].u,
23364063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            GL_TRIANGLES, indexCount, false, true, 0, kModelViewMode_Translate, false);
233703c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy
2338107843de4507b3511006cb9c77b8d0364374385aTom Hudson    mDirty = true;
233903c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy}
234003c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy
2341107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawVertexBuffer(float translateX, float translateY,
2342bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik        const VertexBuffer& vertexBuffer, const SkPaint* paint, int displayFlags) {
23434063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    // not missing call to quickReject/dirtyLayer, always done at a higher level
23446d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    if (!vertexBuffer.getVertexCount()) {
2345bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik        // no vertices to draw
2346107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
2347bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik    }
2348bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik
2349117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik    if (!paint->getShader() && !currentSnapshot()->roundRectClipState) {
2350117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik        Glop glop;
2351117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik        GlopBuilder aBuilder(mRenderState, mCaches, &glop);
2352117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik        bool fudgeOffset = displayFlags & kVertexBuffer_Offset;
2353117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik        bool shadowInterp = displayFlags & kVertexBuffer_ShadowInterp;
2354117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik        aBuilder.setMeshVertexBuffer(vertexBuffer, shadowInterp)
2355117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik                .setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), fudgeOffset)
2356117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik                .setModelViewOffsetRect(translateX, translateY, vertexBuffer.getBounds())
2357117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik                .setPaint(paint, currentSnapshot()->alpha)
2358117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik                .build();
2359117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik        renderGlop(glop);
2360117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik        return;
2361117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik    }
2362117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik
2363117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik
2364117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik    const VertexBuffer::MeshFeatureFlags meshFeatureFlags = vertexBuffer.getMeshFeatureFlags();
23650d5ac954a111d19270d6e618ee051a8d6419e1a5Chris Craik    Rect bounds(vertexBuffer.getBounds());
23660d5ac954a111d19270d6e618ee051a8d6419e1a5Chris Craik    bounds.translate(translateX, translateY);
236705f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    dirtyLayer(bounds.left, bounds.top, bounds.right, bounds.bottom, *currentTransform());
236805f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik
236965cd612face362d054a85d0f7e5881c59cd523beChris Craik    int color = paint->getColor();
2370117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik    bool isAA = meshFeatureFlags & VertexBuffer::kAlpha;
237165cd612face362d054a85d0f7e5881c59cd523beChris Craik
2372710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDraw();
2373710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawNoTexture();
237491a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik    if (isAA) setupDrawVertexAlpha((displayFlags & kVertexBuffer_ShadowInterp));
2375117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik    setupDrawColor(color, ((color >> 24) & 0xFF) * currentSnapshot()->alpha);
237676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
2377d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawShader(getShader(paint));
237876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint, isAA);
2379710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawProgram();
2380bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik    setupDrawModelView(kModelViewMode_Translate, (displayFlags & kVertexBuffer_Offset),
2381bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik            translateX, translateY, 0, 0);
2382d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawColorUniforms(getShader(paint));
238376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
2384d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawShaderUniforms(getShader(paint));
2385858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
238655bfb4e728fe1db619af5d2c287f4abe711b3343ztenghui    const void* vertices = vertexBuffer.getBuffer();
238796a5c4c7bab6718524de7253da8309143ab48befChris Craik    mRenderState.meshState().unbindMeshBuffer();
23886c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik    mRenderState.meshState().bindPositionVertexPointer(true, vertices,
23896c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik            isAA ? kAlphaVertexStride : kVertexStride);
239096a5c4c7bab6718524de7253da8309143ab48befChris Craik    mRenderState.meshState().resetTexCoordsVertexPointer();
239163d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui
2392710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    int alphaSlot = -1;
2393710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (isAA) {
239496a5c4c7bab6718524de7253da8309143ab48befChris Craik        void* alphaCoords = ((GLbyte*) vertices) + kVertexAlphaOffset;
23956c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik        alphaSlot = mCaches.program().getAttrib("vtxAlpha");
2396710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        // TODO: avoid enable/disable in back to back uses of the alpha attribute
23976ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        glEnableVertexAttribArray(alphaSlot);
239896a5c4c7bab6718524de7253da8309143ab48befChris Craik        glVertexAttribPointer(alphaSlot, 1, GL_FLOAT, GL_FALSE, kAlphaVertexStride, alphaCoords);
2399710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
24006ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
2401117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik    if (meshFeatureFlags & VertexBuffer::kIndices) {
240296a5c4c7bab6718524de7253da8309143ab48befChris Craik        mRenderState.meshState().unbindIndicesBuffer();
2403e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik        glDrawElements(GL_TRIANGLE_STRIP, vertexBuffer.getIndexCount(),
2404e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik                GL_UNSIGNED_SHORT, vertexBuffer.getIndices());
2405117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik    } else {
2406117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik        mRenderState.meshState().unbindIndicesBuffer();
2407117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik        glDrawArrays(GL_TRIANGLE_STRIP, 0, vertexBuffer.getVertexCount());
240863d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui    }
24097b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
2410710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (isAA) {
24116ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        glDisableVertexAttribArray(alphaSlot);
241204299385c681140239b0dc31d9780d087d2b4d7cRomain Guy    }
241365cd612face362d054a85d0f7e5881c59cd523beChris Craik
2414107843de4507b3511006cb9c77b8d0364374385aTom Hudson    mDirty = true;
2415858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase}
2416858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
2417858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase/**
241865cd612face362d054a85d0f7e5881c59cd523beChris Craik * Renders a convex path via tessellation. For AA paths, this function uses a similar approach to
241965cd612face362d054a85d0f7e5881c59cd523beChris Craik * that of AA lines in the drawLines() function.  We expand the convex path by a half pixel in
242065cd612face362d054a85d0f7e5881c59cd523beChris Craik * screen space in all directions. However, instead of using a fragment shader to compute the
242165cd612face362d054a85d0f7e5881c59cd523beChris Craik * translucency of the color from its position, we simply use a varying parameter to define how far
242265cd612face362d054a85d0f7e5881c59cd523beChris Craik * a given pixel is from the edge. For non-AA paths, the expansion and alpha varying are not used.
242365cd612face362d054a85d0f7e5881c59cd523beChris Craik *
242465cd612face362d054a85d0f7e5881c59cd523beChris Craik * Doesn't yet support joins, caps, or path effects.
242599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase */
2426107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawConvexPath(const SkPath& path, const SkPaint* paint) {
242765cd612face362d054a85d0f7e5881c59cd523beChris Craik    VertexBuffer vertexBuffer;
242865cd612face362d054a85d0f7e5881c59cd523beChris Craik    // TODO: try clipping large paths to viewport
2429d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    PathTessellator::tessellatePath(path, paint, *currentTransform(), vertexBuffer);
2430107843de4507b3511006cb9c77b8d0364374385aTom Hudson    drawVertexBuffer(vertexBuffer, paint);
243165cd612face362d054a85d0f7e5881c59cd523beChris Craik}
24327b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
243365cd612face362d054a85d0f7e5881c59cd523beChris Craik/**
243465cd612face362d054a85d0f7e5881c59cd523beChris Craik * We create tristrips for the lines much like shape stroke tessellation, using a per-vertex alpha
243565cd612face362d054a85d0f7e5881c59cd523beChris Craik * and additional geometry for defining an alpha slope perimeter.
243665cd612face362d054a85d0f7e5881c59cd523beChris Craik *
243765cd612face362d054a85d0f7e5881c59cd523beChris Craik * Using GL_LINES can be difficult because the rasterization rules for those lines produces some
243865cd612face362d054a85d0f7e5881c59cd523beChris Craik * unexpected results, and may vary between hardware devices. Previously we used a varying-base
243965cd612face362d054a85d0f7e5881c59cd523beChris Craik * in-shader alpha region, but found it to be taxing on some GPUs.
244065cd612face362d054a85d0f7e5881c59cd523beChris Craik *
244165cd612face362d054a85d0f7e5881c59cd523beChris Craik * TODO: try using a fixed input buffer for non-capped lines as in text rendering. this may reduce
244265cd612face362d054a85d0f7e5881c59cd523beChris Craik * memory transfer by removing need for degenerate vertices.
244365cd612face362d054a85d0f7e5881c59cd523beChris Craik */
2444107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawLines(const float* points, int count, const SkPaint* paint) {
2445984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (mState.currentlyIgnored() || count < 4) return;
24467b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
244765cd612face362d054a85d0f7e5881c59cd523beChris Craik    count &= ~0x3; // round down to nearest four
24487b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
244965cd612face362d054a85d0f7e5881c59cd523beChris Craik    VertexBuffer buffer;
245005f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    PathTessellator::tessellateLines(points, count, paint, *currentTransform(), buffer);
245105f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    const Rect& bounds = buffer.getBounds();
2452d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy
245305f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    if (quickRejectSetupScissor(bounds.left, bounds.top, bounds.right, bounds.bottom)) {
2454107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
2455d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy    }
2456d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy
2457bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik    int displayFlags = paint->isAntiAlias() ? 0 : kVertexBuffer_Offset;
2458107843de4507b3511006cb9c77b8d0364374385aTom Hudson    drawVertexBuffer(buffer, paint, displayFlags);
24595b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
24605b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
2461107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawPoints(const float* points, int count, const SkPaint* paint) {
2462984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (mState.currentlyIgnored() || count < 2) return;
2463ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
24646d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    count &= ~0x1; // round down to nearest two
24657b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
24666d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    VertexBuffer buffer;
246705f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    PathTessellator::tessellatePoints(points, count, paint, *currentTransform(), buffer);
24687b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
246905f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    const Rect& bounds = buffer.getBounds();
247005f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    if (quickRejectSetupScissor(bounds.left, bounds.top, bounds.right, bounds.bottom)) {
2471107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
2472ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    }
2473ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2474bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik    int displayFlags = paint->isAntiAlias() ? 0 : kVertexBuffer_Offset;
2475107843de4507b3511006cb9c77b8d0364374385aTom Hudson    drawVertexBuffer(buffer, paint, displayFlags);
2476107843de4507b3511006cb9c77b8d0364374385aTom Hudson
2477107843de4507b3511006cb9c77b8d0364374385aTom Hudson    mDirty = true;
2478ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
2479ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2480107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
2481e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy    // No need to check against the clip, we fill the clip region
2482984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (mState.currentlyIgnored()) return;
2483e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy
2484487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    Rect clip(mState.currentClipRect());
2485ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    clip.snapToPixelBoundaries();
248670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
248776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkPaint paint;
248876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    paint.setColor(color);
248976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    paint.setXfermodeMode(mode);
249076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
249176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, &paint, true);
2492486590963e2207d68eebd6944fec70d50d41116aChet Haase
2493107843de4507b3511006cb9c77b8d0364374385aTom Hudson    mDirty = true;
2494c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
24959d5316e3f56d138504565ff311145ac01621dff4Romain Guy
2496107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawShape(float left, float top, const PathTexture* texture,
2497d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* paint) {
2498107843de4507b3511006cb9c77b8d0364374385aTom Hudson    if (!texture) return;
249901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const AutoTexture autoCleanup(texture);
250001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
250101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float x = left + texture->left - texture->offset;
250201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float y = top + texture->top - texture->offset;
250301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
250401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
2505486590963e2207d68eebd6944fec70d50d41116aChet Haase
2506107843de4507b3511006cb9c77b8d0364374385aTom Hudson    mDirty = true;
250701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
250801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2509107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
2510d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        float rx, float ry, const SkPaint* p) {
2511984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (mState.currentlyIgnored()
2512947eabf42d835d0dfb0daa2fe6d869139c7000d6Chris Craik            || quickRejectSetupScissor(left, top, right, bottom, p)
25138dfaa4904205772cdceee63ef3989bcdedf1a914Tom Hudson            || PaintUtils::paintWillNotDraw(*p)) {
2514107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
2515710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
251601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2517e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    if (p->getPathEffect() != nullptr) {
251844eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik        mCaches.textureState().activateTexture(0);
2519c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        const PathTexture* texture = mCaches.pathCache.getRoundRect(
2520710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik                right - left, bottom - top, rx, ry, p);
2521107843de4507b3511006cb9c77b8d0364374385aTom Hudson        drawShape(left, top, texture, p);
2522107843de4507b3511006cb9c77b8d0364374385aTom Hudson    } else {
2523107843de4507b3511006cb9c77b8d0364374385aTom Hudson        const VertexBuffer* vertexBuffer = mCaches.tessellationCache.getRoundRect(
2524107843de4507b3511006cb9c77b8d0364374385aTom Hudson                *currentTransform(), *p, right - left, bottom - top, rx, ry);
2525107843de4507b3511006cb9c77b8d0364374385aTom Hudson        drawVertexBuffer(left, top, *vertexBuffer, p);
2526710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2527c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
252801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2529107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawCircle(float x, float y, float radius, const SkPaint* p) {
2530984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (mState.currentlyIgnored()
2531947eabf42d835d0dfb0daa2fe6d869139c7000d6Chris Craik            || quickRejectSetupScissor(x - radius, y - radius, x + radius, y + radius, p)
25328dfaa4904205772cdceee63ef3989bcdedf1a914Tom Hudson            || PaintUtils::paintWillNotDraw(*p)) {
2533107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
2534710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2535e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    if (p->getPathEffect() != nullptr) {
253644eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik        mCaches.textureState().activateTexture(0);
2537c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        const PathTexture* texture = mCaches.pathCache.getCircle(radius, p);
2538107843de4507b3511006cb9c77b8d0364374385aTom Hudson        drawShape(x - radius, y - radius, texture, p);
2539cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    } else {
2540107843de4507b3511006cb9c77b8d0364374385aTom Hudson        SkPath path;
2541107843de4507b3511006cb9c77b8d0364374385aTom Hudson        if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2542107843de4507b3511006cb9c77b8d0364374385aTom Hudson            path.addCircle(x, y, radius + p->getStrokeWidth() / 2);
2543107843de4507b3511006cb9c77b8d0364374385aTom Hudson        } else {
2544107843de4507b3511006cb9c77b8d0364374385aTom Hudson            path.addCircle(x, y, radius);
2545107843de4507b3511006cb9c77b8d0364374385aTom Hudson        }
2546107843de4507b3511006cb9c77b8d0364374385aTom Hudson        drawConvexPath(path, p);
2547cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
2548c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
254901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2550107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawOval(float left, float top, float right, float bottom,
2551d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* p) {
2552984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (mState.currentlyIgnored()
2553947eabf42d835d0dfb0daa2fe6d869139c7000d6Chris Craik            || quickRejectSetupScissor(left, top, right, bottom, p)
25548dfaa4904205772cdceee63ef3989bcdedf1a914Tom Hudson            || PaintUtils::paintWillNotDraw(*p)) {
2555107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
2556710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
255701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2558e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    if (p->getPathEffect() != nullptr) {
255944eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik        mCaches.textureState().activateTexture(0);
2560c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        const PathTexture* texture = mCaches.pathCache.getOval(right - left, bottom - top, p);
2561107843de4507b3511006cb9c77b8d0364374385aTom Hudson        drawShape(left, top, texture, p);
2562107843de4507b3511006cb9c77b8d0364374385aTom Hudson    } else {
2563107843de4507b3511006cb9c77b8d0364374385aTom Hudson        SkPath path;
2564107843de4507b3511006cb9c77b8d0364374385aTom Hudson        SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2565107843de4507b3511006cb9c77b8d0364374385aTom Hudson        if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2566107843de4507b3511006cb9c77b8d0364374385aTom Hudson            rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2567107843de4507b3511006cb9c77b8d0364374385aTom Hudson        }
2568107843de4507b3511006cb9c77b8d0364374385aTom Hudson        path.addOval(rect);
2569107843de4507b3511006cb9c77b8d0364374385aTom Hudson        drawConvexPath(path, p);
2570cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
2571c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
2572c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
2573107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
2574d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        float startAngle, float sweepAngle, bool useCenter, const SkPaint* p) {
2575984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (mState.currentlyIgnored()
2576947eabf42d835d0dfb0daa2fe6d869139c7000d6Chris Craik            || quickRejectSetupScissor(left, top, right, bottom, p)
25778dfaa4904205772cdceee63ef3989bcdedf1a914Tom Hudson            || PaintUtils::paintWillNotDraw(*p)) {
2578107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
2579780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
25808b2f5267f16c295f12faab810527cd6311997e34Romain Guy
2581780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    // TODO: support fills (accounting for concavity if useCenter && sweepAngle > 180)
2582e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    if (p->getStyle() != SkPaint::kStroke_Style || p->getPathEffect() != nullptr || useCenter) {
258344eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik        mCaches.textureState().activateTexture(0);
2584c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        const PathTexture* texture = mCaches.pathCache.getArc(right - left, bottom - top,
2585780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik                startAngle, sweepAngle, useCenter, p);
2586107843de4507b3511006cb9c77b8d0364374385aTom Hudson        drawShape(left, top, texture, p);
2587107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
2588780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
2589780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2590780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2591780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2592780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
2593780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik
2594780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    SkPath path;
2595780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    if (useCenter) {
2596780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        path.moveTo(rect.centerX(), rect.centerY());
2597780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
2598780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    path.arcTo(rect, startAngle, sweepAngle, !useCenter);
2599780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    if (useCenter) {
2600780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        path.close();
2601780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
2602107843de4507b3511006cb9c77b8d0364374385aTom Hudson    drawConvexPath(path, p);
26038b2f5267f16c295f12faab810527cd6311997e34Romain Guy}
26048b2f5267f16c295f12faab810527cd6311997e34Romain Guy
2605cf8675ee176a375f873792684d38a47f78348dffRomain Guy// See SkPaintDefaults.h
2606cf8675ee176a375f873792684d38a47f78348dffRomain Guy#define SkPaintDefaults_MiterLimit SkIntToScalar(4)
2607cf8675ee176a375f873792684d38a47f78348dffRomain Guy
2608107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawRect(float left, float top, float right, float bottom,
2609d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* p) {
2610984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (mState.currentlyIgnored()
2611947eabf42d835d0dfb0daa2fe6d869139c7000d6Chris Craik            || quickRejectSetupScissor(left, top, right, bottom, p)
26128dfaa4904205772cdceee63ef3989bcdedf1a914Tom Hudson            || PaintUtils::paintWillNotDraw(*p)) {
2613107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
26146926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
26156926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2616710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (p->getStyle() != SkPaint::kFill_Style) {
2617cf8675ee176a375f873792684d38a47f78348dffRomain Guy        // only fill style is supported by drawConvexPath, since others have to handle joins
2618e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik        if (p->getPathEffect() != nullptr || p->getStrokeJoin() != SkPaint::kMiter_Join ||
2619cf8675ee176a375f873792684d38a47f78348dffRomain Guy                p->getStrokeMiter() != SkPaintDefaults_MiterLimit) {
262044eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik            mCaches.textureState().activateTexture(0);
2621cf8675ee176a375f873792684d38a47f78348dffRomain Guy            const PathTexture* texture =
2622c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy                    mCaches.pathCache.getRect(right - left, bottom - top, p);
2623107843de4507b3511006cb9c77b8d0364374385aTom Hudson            drawShape(left, top, texture, p);
2624107843de4507b3511006cb9c77b8d0364374385aTom Hudson        } else {
2625107843de4507b3511006cb9c77b8d0364374385aTom Hudson            SkPath path;
2626107843de4507b3511006cb9c77b8d0364374385aTom Hudson            SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2627107843de4507b3511006cb9c77b8d0364374385aTom Hudson            if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2628107843de4507b3511006cb9c77b8d0364374385aTom Hudson                rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2629107843de4507b3511006cb9c77b8d0364374385aTom Hudson            }
2630107843de4507b3511006cb9c77b8d0364374385aTom Hudson            path.addRect(rect);
2631107843de4507b3511006cb9c77b8d0364374385aTom Hudson            drawConvexPath(path, p);
2632cf8675ee176a375f873792684d38a47f78348dffRomain Guy        }
2633107843de4507b3511006cb9c77b8d0364374385aTom Hudson    } else {
2634107843de4507b3511006cb9c77b8d0364374385aTom Hudson        if (p->isAntiAlias() && !currentTransform()->isSimple()) {
2635107843de4507b3511006cb9c77b8d0364374385aTom Hudson            SkPath path;
2636107843de4507b3511006cb9c77b8d0364374385aTom Hudson            path.addRect(left, top, right, bottom);
2637107843de4507b3511006cb9c77b8d0364374385aTom Hudson            drawConvexPath(path, p);
2638107843de4507b3511006cb9c77b8d0364374385aTom Hudson        } else {
2639107843de4507b3511006cb9c77b8d0364374385aTom Hudson            drawColorRect(left, top, right, bottom, p);
2640cf8675ee176a375f873792684d38a47f78348dffRomain Guy
2641107843de4507b3511006cb9c77b8d0364374385aTom Hudson            mDirty = true;
2642cf8675ee176a375f873792684d38a47f78348dffRomain Guy        }
2643858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    }
2644c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
26459d5316e3f56d138504565ff311145ac01621dff4Romain Guy
2646d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikvoid OpenGLRenderer::drawTextShadow(const SkPaint* paint, const char* text,
2647d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        int bytesCount, int count, const float* positions,
264876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        FontRenderer& fontRenderer, int alpha, float x, float y) {
264944eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    mCaches.textureState().activateTexture(0);
2650416a847633680d94efb926837efdc18726d54918Raph Levien
2651c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    TextShadow textShadow;
2652c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    if (!getTextShadow(paint, &textShadow)) {
2653c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger        LOG_ALWAYS_FATAL("failed to query shadow attributes");
2654c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    }
2655c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger
2656416a847633680d94efb926837efdc18726d54918Raph Levien    // NOTE: The drop shadow will not perform gamma correction
2657416a847633680d94efb926837efdc18726d54918Raph Levien    //       if shader-based correction is enabled
2658416a847633680d94efb926837efdc18726d54918Raph Levien    mCaches.dropShadowCache.setFontRenderer(fontRenderer);
2659416a847633680d94efb926837efdc18726d54918Raph Levien    const ShadowTexture* shadow = mCaches.dropShadowCache.get(
2660c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger            paint, text, bytesCount, count, textShadow.radius, positions);
2661cf51a4199835e9604aa4c8b3854306f8fbabbf33Romain Guy    // If the drop shadow exceeds the max texture size or couldn't be
2662cf51a4199835e9604aa4c8b3854306f8fbabbf33Romain Guy    // allocated, skip drawing
2663cf51a4199835e9604aa4c8b3854306f8fbabbf33Romain Guy    if (!shadow) return;
2664416a847633680d94efb926837efdc18726d54918Raph Levien    const AutoTexture autoCleanup(shadow);
2665416a847633680d94efb926837efdc18726d54918Raph Levien
2666c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    const float sx = x - shadow->left + textShadow.dx;
2667c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    const float sy = y - shadow->top + textShadow.dy;
2668416a847633680d94efb926837efdc18726d54918Raph Levien
2669984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    const int shadowAlpha = ((textShadow.color >> 24) & 0xFF) * writableSnapshot()->alpha;
2670d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    if (getShader(paint)) {
2671c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger        textShadow.color = SK_ColorWHITE;
2672416a847633680d94efb926837efdc18726d54918Raph Levien    }
2673416a847633680d94efb926837efdc18726d54918Raph Levien
2674416a847633680d94efb926837efdc18726d54918Raph Levien    setupDraw();
2675416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawWithTexture(true);
2676c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    setupDrawAlpha8Color(textShadow.color, shadowAlpha < 255 ? shadowAlpha : alpha);
267776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
2678d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawShader(getShader(paint));
267976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint, true);
2680416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawProgram();
26814063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(kModelViewMode_TranslateAndScale, false,
26824063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            sx, sy, sx + shadow->width, sy + shadow->height);
2683416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawTexture(shadow->id);
2684416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawPureColorUniforms();
268576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
2686d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawShaderUniforms(getShader(paint));
268796a5c4c7bab6718524de7253da8309143ab48befChris Craik    setupDrawMesh(nullptr, (GLvoid*) kMeshTextureOffset);
2688416a847633680d94efb926837efdc18726d54918Raph Levien
2689117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik    glDrawArrays(GL_TRIANGLE_STRIP, 0, kUnitQuadCount);
2690416a847633680d94efb926837efdc18726d54918Raph Levien}
2691416a847633680d94efb926837efdc18726d54918Raph Levien
2692768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guybool OpenGLRenderer::canSkipText(const SkPaint* paint) const {
2693984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    float alpha = (hasTextShadow(paint) ? 1.0f : paint->getAlpha()) * currentSnapshot()->alpha;
26948dfaa4904205772cdceee63ef3989bcdedf1a914Tom Hudson    return MathUtils::isZero(alpha)
26958dfaa4904205772cdceee63ef3989bcdedf1a914Tom Hudson            && PaintUtils::getXfermode(paint->getXfermode()) == SkXfermode::kSrcOver_Mode;
2696768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy}
2697768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy
2698107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count,
2699d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const float* positions, const SkPaint* paint) {
2700e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    if (text == nullptr || count == 0 || mState.currentlyIgnored() || canSkipText(paint)) {
2701107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
2702eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy    }
2703eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
2704671d6cf460531825a321edb200523d0faa7792c9Romain Guy    // NOTE: Skia does not support perspective transform on drawPosText yet
2705d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (!currentTransform()->isSimple()) {
2706107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
2707671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2708671d6cf460531825a321edb200523d0faa7792c9Romain Guy
270965fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik    mRenderState.scissor().setEnabled(true);
271039a908c1df89e1073627b0dcbce922d826b67055Chris Craik
2711671d6cf460531825a321edb200523d0faa7792c9Romain Guy    float x = 0.0f;
2712671d6cf460531825a321edb200523d0faa7792c9Romain Guy    float y = 0.0f;
2713d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    const bool pureTranslate = currentTransform()->isPureTranslate();
2714671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (pureTranslate) {
2715d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        x = (int) floorf(x + currentTransform()->getTranslateX() + 0.5f);
2716d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        y = (int) floorf(y + currentTransform()->getTranslateY() + 0.5f);
2717671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2718671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2719b1d0a4ed21168fefcb82232c8f22cb95d60acb85Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
272059744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    fontRenderer.setFont(paint, SkMatrix::I());
2721671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2722671d6cf460531825a321edb200523d0faa7792c9Romain Guy    int alpha;
2723671d6cf460531825a321edb200523d0faa7792c9Romain Guy    SkXfermode::Mode mode;
2724671d6cf460531825a321edb200523d0faa7792c9Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
2725671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2726c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    if (CC_UNLIKELY(hasTextShadow(paint))) {
2727e3a9b24b5e3f9b2058486814a6d27729e51ad466Romain Guy        drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
272876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                alpha, 0.0f, 0.0f);
2729416a847633680d94efb926837efdc18726d54918Raph Levien    }
2730416a847633680d94efb926837efdc18726d54918Raph Levien
2731671d6cf460531825a321edb200523d0faa7792c9Romain Guy    // Pick the appropriate texture filtering
2732d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    bool linearFilter = currentTransform()->changesBounds();
2733671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (pureTranslate && !linearFilter) {
2734671d6cf460531825a321edb200523d0faa7792c9Romain Guy        linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2735671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2736257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    fontRenderer.setTextureFiltering(linearFilter);
2737671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2738487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    const Rect& clip(pureTranslate ? writableSnapshot()->getClipRect() : writableSnapshot()->getLocalClip());
2739671d6cf460531825a321edb200523d0faa7792c9Romain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2740671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2741211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = hasLayer();
2742671d6cf460531825a321edb200523d0faa7792c9Romain Guy
27431e546815bbb736c50679a8aefc25f48561026fc5Victoria Lease    TextSetupFunctor functor(this, x, y, pureTranslate, alpha, mode, paint);
2744487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    if (fontRenderer.renderPosText(paint, &clip, text, 0, bytesCount, count, x, y,
2745e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik            positions, hasActiveLayer ? &bounds : nullptr, &functor)) {
2746671d6cf460531825a321edb200523d0faa7792c9Romain Guy        if (hasActiveLayer) {
2747671d6cf460531825a321edb200523d0faa7792c9Romain Guy            if (!pureTranslate) {
2748d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                currentTransform()->mapRect(bounds);
2749671d6cf460531825a321edb200523d0faa7792c9Romain Guy            }
2750671d6cf460531825a321edb200523d0faa7792c9Romain Guy            dirtyLayerUnchecked(bounds, getRegion());
2751671d6cf460531825a321edb200523d0faa7792c9Romain Guy        }
2752671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2753486590963e2207d68eebd6944fec70d50d41116aChet Haase
2754107843de4507b3511006cb9c77b8d0364374385aTom Hudson    mDirty = true;
2755eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy}
2756eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
275759744b79ec302000802cd56d30a1bf70f0183c80Chris Craikbool OpenGLRenderer::findBestFontTransform(const mat4& transform, SkMatrix* outMatrix) const {
2758624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    if (CC_LIKELY(transform.isPureTranslate())) {
275959744b79ec302000802cd56d30a1bf70f0183c80Chris Craik        outMatrix->setIdentity();
276059744b79ec302000802cd56d30a1bf70f0183c80Chris Craik        return false;
276159744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    } else if (CC_UNLIKELY(transform.isPerspective())) {
276259744b79ec302000802cd56d30a1bf70f0183c80Chris Craik        outMatrix->setIdentity();
276359744b79ec302000802cd56d30a1bf70f0183c80Chris Craik        return true;
276459744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    }
276559744b79ec302000802cd56d30a1bf70f0183c80Chris Craik
276659744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    /**
2767a736cd9d3587a120e5233d627cd8bf06353be107Chris Craik     * Input is a non-perspective, scaling transform. Generate a scale-only transform,
2768a736cd9d3587a120e5233d627cd8bf06353be107Chris Craik     * with values rounded to the nearest int.
276959744b79ec302000802cd56d30a1bf70f0183c80Chris Craik     */
277059744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    float sx, sy;
277159744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    transform.decomposeScale(sx, sy);
2772a736cd9d3587a120e5233d627cd8bf06353be107Chris Craik    outMatrix->setScale(
2773a736cd9d3587a120e5233d627cd8bf06353be107Chris Craik            roundf(fmaxf(1.0f, sx)),
2774a736cd9d3587a120e5233d627cd8bf06353be107Chris Craik            roundf(fmaxf(1.0f, sy)));
2775a736cd9d3587a120e5233d627cd8bf06353be107Chris Craik    return true;
2776624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy}
2777624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy
2778984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonint OpenGLRenderer::getSaveCount() const {
2779984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    return mState.getSaveCount();
2780984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson}
2781984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
2782984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonint OpenGLRenderer::save(int flags) {
2783984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    return mState.save(flags);
2784984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson}
2785984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
2786984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonvoid OpenGLRenderer::restore() {
2787984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    return mState.restore();
2788984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson}
2789984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
2790984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonvoid OpenGLRenderer::restoreToCount(int saveCount) {
2791984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    return mState.restoreToCount(saveCount);
2792984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson}
2793984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
2794984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonvoid OpenGLRenderer::translate(float dx, float dy, float dz) {
2795984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    return mState.translate(dx, dy, dz);
2796984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson}
2797984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
2798984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonvoid OpenGLRenderer::rotate(float degrees) {
2799984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    return mState.rotate(degrees);
2800984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson}
2801984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
2802984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonvoid OpenGLRenderer::scale(float sx, float sy) {
2803984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    return mState.scale(sx, sy);
2804984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson}
2805984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
2806984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonvoid OpenGLRenderer::skew(float sx, float sy) {
2807984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    return mState.skew(sx, sy);
2808984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson}
2809984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
2810984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonvoid OpenGLRenderer::setMatrix(const Matrix4& matrix) {
2811984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    mState.setMatrix(matrix);
2812984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson}
2813984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
2814984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonvoid OpenGLRenderer::concatMatrix(const Matrix4& matrix) {
2815984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    mState.concatMatrix(matrix);
2816984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson}
2817984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
2818984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonbool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
2819984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    return mState.clipRect(left, top, right, bottom, op);
2820984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson}
2821984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
2822984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonbool OpenGLRenderer::clipPath(const SkPath* path, SkRegion::Op op) {
2823984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    return mState.clipPath(path, op);
2824984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson}
2825984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
2826984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonbool OpenGLRenderer::clipRegion(const SkRegion* region, SkRegion::Op op) {
2827984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    return mState.clipRegion(region, op);
2828984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson}
2829984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
2830984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonvoid OpenGLRenderer::setClippingOutline(LinearAllocator& allocator, const Outline* outline) {
2831984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    mState.setClippingOutline(allocator, outline);
2832984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson}
2833984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
2834984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonvoid OpenGLRenderer::setClippingRoundRect(LinearAllocator& allocator,
2835984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson        const Rect& rect, float radius, bool highPriority) {
2836984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    mState.setClippingRoundRect(allocator, rect, radius, highPriority);
2837984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson}
2838984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
2839107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawText(const char* text, int bytesCount, int count, float x, float y,
2840d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
2841527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        DrawOpMode drawOpMode) {
2842527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2843527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (drawOpMode == kDrawOpMode_Immediate) {
284428ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        // The checks for corner-case ignorable text and quick rejection is only done for immediate
284528ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        // drawing as ops from DeferredDisplayList are already filtered for these
2846e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik        if (text == nullptr || count == 0 || mState.currentlyIgnored() || canSkipText(paint) ||
2847f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik                quickRejectSetupScissor(bounds)) {
2848107843de4507b3511006cb9c77b8d0364374385aTom Hudson            return;
284928ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        }
2850cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy    }
2851cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy
28523a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldX = x;
28533a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldY = y;
2854624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy
2855d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    const mat4& transform = *currentTransform();
2856624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    const bool pureTranslate = transform.isPureTranslate();
2857c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy
2858211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(pureTranslate)) {
2859624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        x = (int) floorf(x + transform.getTranslateX() + 0.5f);
2860624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        y = (int) floorf(y + transform.getTranslateY() + 0.5f);
28616620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
28626620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
286386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    int alpha;
286486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    SkXfermode::Mode mode;
286586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
28669d13fe25f4f10b25776b1dc5c858f9ebb0b28b30Romain Guy
2867c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
2868c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy
2869c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    if (CC_UNLIKELY(hasTextShadow(paint))) {
287059744b79ec302000802cd56d30a1bf70f0183c80Chris Craik        fontRenderer.setFont(paint, SkMatrix::I());
2871c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy        drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
287276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                alpha, oldX, oldY);
28731e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    }
28741e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
287519d4dd8599cb870923ab349d2ab96cacffd9c6f5Romain Guy    const bool hasActiveLayer = hasLayer();
287619d4dd8599cb870923ab349d2ab96cacffd9c6f5Romain Guy
2877624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // We only pass a partial transform to the font renderer. That partial
2878624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // matrix defines how glyphs are rasterized. Typically we want glyphs
2879624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // to be rasterized at their final size on screen, which means the partial
2880624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // matrix needs to take the scale factor into account.
2881624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // When a partial matrix is used to transform glyphs during rasterization,
2882624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // the mesh is generated with the inverse transform (in the case of scale,
2883624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // the mesh is generated at 1.0 / scale for instance.) This allows us to
2884624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // apply the full transform matrix at draw time in the vertex shader.
2885624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // Applying the full matrix in the shader is the easiest way to handle
2886624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // rotation and perspective and allows us to always generated quads in the
2887624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // font renderer which greatly simplifies the code, clipping in particular.
288859744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    SkMatrix fontTransform;
288959744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    bool linearFilter = findBestFontTransform(transform, &fontTransform)
289059744b79ec302000802cd56d30a1bf70f0183c80Chris Craik            || fabs(y - (int) y) > 0.0f
289159744b79ec302000802cd56d30a1bf70f0183c80Chris Craik            || fabs(x - (int) x) > 0.0f;
28923b753829ae858d424fe109f714745379a6daf455Romain Guy    fontRenderer.setFont(paint, fontTransform);
2893257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    fontRenderer.setTextureFiltering(linearFilter);
289406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
2895624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // TODO: Implement better clipping for scaled/rotated text
2896487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    const Rect* clip = !pureTranslate ? nullptr : &mState.currentClipRect();
289741541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik    Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
28985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
2899996e57c84368058be793897ebc355b917a59abc2Raph Levien    bool status;
29001e546815bbb736c50679a8aefc25f48561026fc5Victoria Lease    TextSetupFunctor functor(this, x, y, pureTranslate, alpha, mode, paint);
2901527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2902527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    // don't call issuedrawcommand, do it at end of batch
2903527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    bool forceFinish = (drawOpMode != kDrawOpMode_Defer);
2904a3dc55f83ab583e0a66b893c71b849afa046770aRomain Guy    if (CC_UNLIKELY(paint->getTextAlign() != SkPaint::kLeft_Align)) {
29058b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        SkPaint paintCopy(*paint);
29068b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        paintCopy.setTextAlign(SkPaint::kLeft_Align);
29078b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        status = fontRenderer.renderPosText(&paintCopy, clip, text, 0, bytesCount, count, x, y,
2908e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik                positions, hasActiveLayer ? &layerBounds : nullptr, &functor, forceFinish);
2909996e57c84368058be793897ebc355b917a59abc2Raph Levien    } else {
29108b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        status = fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
2911e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik                positions, hasActiveLayer ? &layerBounds : nullptr, &functor, forceFinish);
2912996e57c84368058be793897ebc355b917a59abc2Raph Levien    }
29134ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
2914527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if ((status || drawOpMode != kDrawOpMode_Immediate) && hasActiveLayer) {
2915624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        if (!pureTranslate) {
291641541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik            transform.mapRect(layerBounds);
2917a4adcf0239039eb8f005be252409901c41b28839Romain Guy        }
291841541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik        dirtyLayerUnchecked(layerBounds, getRegion());
29195b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
2920694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
2921e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik    drawTextDecorations(totalAdvance, oldX, oldY, paint);
2922486590963e2207d68eebd6944fec70d50d41116aChet Haase
2923107843de4507b3511006cb9c77b8d0364374385aTom Hudson    mDirty = true;
2924694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy}
2925694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
2926107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int count,
2927d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPath* path, float hOffset, float vOffset, const SkPaint* paint) {
2928e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    if (text == nullptr || count == 0 || mState.currentlyIgnored() || canSkipText(paint)) {
2929107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
293003d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    }
293103d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
293239a908c1df89e1073627b0dcbce922d826b67055Chris Craik    // TODO: avoid scissor by calculating maximum bounds using path bounds + font metrics
293365fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik    mRenderState.scissor().setEnabled(true);
293439a908c1df89e1073627b0dcbce922d826b67055Chris Craik
2935b1d0a4ed21168fefcb82232c8f22cb95d60acb85Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
293659744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    fontRenderer.setFont(paint, SkMatrix::I());
2937257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    fontRenderer.setTextureFiltering(true);
293803d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
293903d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    int alpha;
294003d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    SkXfermode::Mode mode;
294103d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
29421e546815bbb736c50679a8aefc25f48561026fc5Victoria Lease    TextSetupFunctor functor(this, 0.0f, 0.0f, false, alpha, mode, paint);
29439777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy
2944984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    const Rect* clip = &writableSnapshot()->getLocalClip();
29459777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
294603d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
29479777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    const bool hasActiveLayer = hasLayer();
29489777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy
29499777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    if (fontRenderer.renderTextOnPath(paint, clip, text, 0, bytesCount, count, path,
2950e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik            hOffset, vOffset, hasActiveLayer ? &bounds : nullptr, &functor)) {
29519777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy        if (hasActiveLayer) {
2952d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            currentTransform()->mapRect(bounds);
29539777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy            dirtyLayerUnchecked(bounds, getRegion());
29549777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy        }
29559777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    }
2956486590963e2207d68eebd6944fec70d50d41116aChet Haase
2957107843de4507b3511006cb9c77b8d0364374385aTom Hudson    mDirty = true;
2958325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy}
2959325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy
2960107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawPath(const SkPath* path, const SkPaint* paint) {
2961984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (mState.currentlyIgnored()) return;
2962dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
296344eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    mCaches.textureState().activateTexture(0);
29647fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
2965fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const PathTexture* texture = mCaches.pathCache.get(path, paint);
2966107843de4507b3511006cb9c77b8d0364374385aTom Hudson    if (!texture) return;
296722158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
29687fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
29698b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float x = texture->left - texture->offset;
29708b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float y = texture->top - texture->offset;
29718b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
297201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
2973107843de4507b3511006cb9c77b8d0364374385aTom Hudson    mDirty = true;
29747fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy}
29757fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
2976107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawLayer(Layer* layer, float x, float y) {
297735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    if (!layer) {
2978107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
29796c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    }
29806c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
2981e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    mat4* transform = nullptr;
2982b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    if (layer->isTextureLayer()) {
2983b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        transform = &layer->getTransform();
2984b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        if (!transform->isIdentity()) {
29853f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik            save(SkCanvas::kMatrix_SaveFlag);
298614e513058ed4168c94e015638d16f5f87fd8063aChris Craik            concatMatrix(*transform);
2987b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        }
2988b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    }
2989b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy
299039a908c1df89e1073627b0dcbce922d826b67055Chris Craik    bool clipRequired = false;
2991e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    const bool rejected = mState.calculateQuickRejectForScissor(
2992e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik            x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight(),
2993e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik            &clipRequired, nullptr, false);
29944ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
299535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    if (rejected) {
2996b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        if (transform && !transform->isIdentity()) {
2997b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy            restore();
2998b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        }
2999107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
300035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    }
300135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
300262d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    EVENT_LOGD("drawLayer," RECT_STRING ", clipRequired %d", x, y,
300362d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik            x + layer->layer.getWidth(), y + layer->layer.getHeight(), clipRequired);
300462d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik
30055bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy    updateLayer(layer, true);
30062bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy
300765fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik    mRenderState.scissor().setEnabled(mScissorOptimizationDisabled || clipRequired);
300844eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    mCaches.textureState().activateTexture(0);
30096c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
3010211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(!layer->region.isEmpty())) {
3011c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        if (layer->region.isRect()) {
301234416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
301334416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik                    composeLayerRect(layer, layer->regionRect));
3014c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        } else if (layer->mesh) {
301576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
301616ecda5317c40fc3da284952d9b3add34d6763aeChris Craik            const float a = getLayerAlpha(layer);
3017c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDraw();
3018c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawWithTexture();
30198168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy            setupDrawColor(a, a, a, a);
302076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            setupDrawColorFilter(layer->getColorFilter());
302176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            setupDrawBlending(layer);
3022c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawProgram();
3023c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawPureColorUniforms();
302476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            setupDrawColorFilterUniforms(layer->getColorFilter());
30259ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawTexture(layer->getTexture());
3026d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            if (CC_LIKELY(currentTransform()->isPureTranslate())) {
3027d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                int tx = (int) floorf(x + currentTransform()->getTranslateX() + 0.5f);
3028d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                int ty = (int) floorf(y + currentTransform()->getTranslateY() + 0.5f);
30299ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
3030d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy                layer->setFilter(GL_NEAREST);
30314063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                setupDrawModelView(kModelViewMode_Translate, false, tx, ty,
30324ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy                        tx + layer->layer.getWidth(), ty + layer->layer.getHeight(), true);
30339ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            } else {
3034d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy                layer->setFilter(GL_LINEAR);
30354063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                setupDrawModelView(kModelViewMode_Translate, false, x, y,
30369ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                        x + layer->layer.getWidth(), y + layer->layer.getHeight());
30379ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            }
3038c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
3039448455fe783b0a711340322dca272b8cc0ebe473Romain Guy            TextureVertex* mesh = &layer->mesh[0];
3040448455fe783b0a711340322dca272b8cc0ebe473Romain Guy            GLsizei elementsCount = layer->meshElementCount;
3041448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
3042448455fe783b0a711340322dca272b8cc0ebe473Romain Guy            while (elementsCount > 0) {
304396a5c4c7bab6718524de7253da8309143ab48befChris Craik                GLsizei drawCount = min(elementsCount, (GLsizei) kMaxNumberOfQuads * 6);
3044448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
30453380cfdc77100e87aa8390386ccf390834dea171Romain Guy                setupDrawMeshIndices(&mesh[0].x, &mesh[0].u);
3046448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
3047e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik                        glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, nullptr));
3048448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
3049448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                elementsCount -= drawCount;
3050448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                // Though there are 4 vertices in a quad, we use 6 indices per
3051448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                // quad to draw with GL_TRIANGLES
3052448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                mesh += (drawCount / 6) * 4;
3053448455fe783b0a711340322dca272b8cc0ebe473Romain Guy            }
3054c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
30553a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
3056e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik            drawRegionRectsDebug(layer->region);
30573a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#endif
3058c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        }
30594ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
30605bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy        if (layer->debugDrawUpdate) {
30615bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy            layer->debugDrawUpdate = false;
306276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
306376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            SkPaint paint;
306476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            paint.setColor(0x7f00ff00);
306576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            drawColorRect(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight(), &paint);
30664ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy        }
3067f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    }
306834416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik    layer->hasDrawnSinceUpdate = true;
3069486590963e2207d68eebd6944fec70d50d41116aChet Haase
3070b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    if (transform && !transform->isIdentity()) {
3071b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        restore();
3072b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    }
3073b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy
3074107843de4507b3511006cb9c77b8d0364374385aTom Hudson    mDirty = true;
30756c319ca1275c8db892c39b48fc54864c949f9171Romain Guy}
30766c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
30776926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
30785ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy// Draw filters
30795ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy///////////////////////////////////////////////////////////////////////////////
308009c2d4fe15fbac2faf8a97ba2cc59132ee12222aDerek Sollenbergervoid OpenGLRenderer::setDrawFilter(SkDrawFilter* filter) {
308109c2d4fe15fbac2faf8a97ba2cc59132ee12222aDerek Sollenberger    // We should never get here since we apply the draw filter when stashing
308209c2d4fe15fbac2faf8a97ba2cc59132ee12222aDerek Sollenberger    // the paints in the DisplayList.
308309c2d4fe15fbac2faf8a97ba2cc59132ee12222aDerek Sollenberger    LOG_ALWAYS_FATAL("OpenGLRenderer does not directly support DrawFilters");
30845ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
30855ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
30865ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy///////////////////////////////////////////////////////////////////////////////
30876926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy// Drawing implementation
30886926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
30896926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
3090d218a92c0afb8c0d98135b20b52ac87236e1c935Chris CraikTexture* OpenGLRenderer::getTexture(const SkBitmap* bitmap) {
3091ebd52610cfeff6e557fde284a7e1efc5e6438285John Reck    Texture* texture = mRenderState.assetAtlas().getEntryTexture(bitmap);
30923b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (!texture) {
30933b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        return mCaches.textureCache.get(bitmap);
30943b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
30953b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    return texture;
30963b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy}
30973b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
309801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guyvoid OpenGLRenderer::drawPathTexture(const PathTexture* texture,
3099d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        float x, float y, const SkPaint* paint) {
3100f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(x, y, x + texture->width, y + texture->height)) {
310101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy        return;
310201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    }
310301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
310401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    int alpha;
310501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    SkXfermode::Mode mode;
310601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
310701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
310801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDraw();
310901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawWithTexture(true);
311001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
311176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
3112d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawShader(getShader(paint));
311376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint, true);
311401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawProgram();
31154063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(kModelViewMode_TranslateAndScale, false,
31164063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            x, y, x + texture->width, y + texture->height);
311701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawTexture(texture->id);
311801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawPureColorUniforms();
311976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
3120d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawShaderUniforms(getShader(paint));
312196a5c4c7bab6718524de7253da8309143ab48befChris Craik    setupDrawMesh(nullptr, (GLvoid*) kMeshTextureOffset);
312201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
3123117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik    glDrawArrays(GL_TRIANGLE_STRIP, 0, kUnitQuadCount);
312401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
312501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
3126f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy// Same values used by Skia
31270a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdStrikeThru_Offset   (-6.0f / 21.0f)
31280a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Offset    (1.0f / 9.0f)
31290a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Thickness (1.0f / 18.0f)
31300a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
3131d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikvoid OpenGLRenderer::drawTextDecorations(float underlineWidth, float x, float y,
3132d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* paint) {
31330a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    // Handle underline and strike-through
31340a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    uint32_t flags = paint->getFlags();
31350a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
3136726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy        SkPaint paintCopy(*paint);
31370a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
3138211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_LIKELY(underlineWidth > 0.0f)) {
3139726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            const float textSize = paintCopy.getTextSize();
3140f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
31410a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
31428b4072d3fb9bb49d774d97689a065204beca1752Raph Levien            const float left = x;
31430a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float top = 0.0f;
3144e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
3145f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            int linesCount = 0;
3146f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) linesCount++;
3147f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) linesCount++;
3148f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy
3149f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const int pointsCount = 4 * linesCount;
3150e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            float points[pointsCount];
3151e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            int currentPoint = 0;
31520a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
31530a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) {
31540a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdUnderline_Offset;
3155e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
3156e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
3157e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
3158e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
31590a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
31600a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
31610a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) {
31620a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdStrikeThru_Offset;
3163e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
3164e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
3165e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
3166e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
31670a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
3168e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
3169726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            paintCopy.setStrokeWidth(strokeWidth);
3170e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
3171726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            drawLines(&points[0], pointsCount, &paintCopy);
31720a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
31730a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    }
31740a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
31750a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
3176107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawRects(const float* rects, int count, const SkPaint* paint) {
3177984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (mState.currentlyIgnored()) {
3178107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
3179672433d90fab7383cd28beac9d4485b566a90940Romain Guy    }
3180672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3181107843de4507b3511006cb9c77b8d0364374385aTom Hudson    drawColorRects(rects, count, paint, false, true, true);
3182735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy}
3183735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
3184107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawShadow(float casterAlpha,
318505f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik        const VertexBuffer* ambientShadowVertexBuffer, const VertexBuffer* spotShadowVertexBuffer) {
3186984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (mState.currentlyIgnored()) return;
3187f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik
318815a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik    // TODO: use quickRejectWithScissor. For now, always force enable scissor.
318965fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik    mRenderState.scissor().setEnabled(true);
3190f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik
3191f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik    SkPaint paint;
3192ba9b613437c34873fa95800a25fc51720638267cChris Craik    paint.setAntiAlias(true); // want to use AlphaVertex
3193f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik
319414a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui    // The caller has made sure casterAlpha > 0.
319514a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui    float ambientShadowAlpha = mAmbientShadowAlpha;
319614a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui    if (CC_UNLIKELY(mCaches.propertyAmbientShadowStrength >= 0)) {
319714a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui        ambientShadowAlpha = mCaches.propertyAmbientShadowStrength;
319814a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui    }
319914a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui    if (ambientShadowVertexBuffer && ambientShadowAlpha > 0) {
320014a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui        paint.setARGB(casterAlpha * ambientShadowAlpha, 0, 0, 0);
320191a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik        drawVertexBuffer(*ambientShadowVertexBuffer, &paint, kVertexBuffer_ShadowInterp);
3202ef94c6f88fbb1deb095b1494378befcdb9722839ztenghui    }
3203ef94c6f88fbb1deb095b1494378befcdb9722839ztenghui
320414a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui    float spotShadowAlpha = mSpotShadowAlpha;
320514a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui    if (CC_UNLIKELY(mCaches.propertySpotShadowStrength >= 0)) {
320614a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui        spotShadowAlpha = mCaches.propertySpotShadowStrength;
320714a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui    }
320814a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui    if (spotShadowVertexBuffer && spotShadowAlpha > 0) {
320914a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui        paint.setARGB(casterAlpha * spotShadowAlpha, 0, 0, 0);
321091a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik        drawVertexBuffer(*spotShadowVertexBuffer, &paint, kVertexBuffer_ShadowInterp);
3211ef94c6f88fbb1deb095b1494378befcdb9722839ztenghui    }
32127b4516e7ea552ad08d6e7277d311ef11bd8f12e8ztenghui
3213107843de4507b3511006cb9c77b8d0364374385aTom Hudson    mDirty=true;
3214f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik}
3215f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik
3216107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawColorRects(const float* rects, int count, const SkPaint* paint,
321776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        bool ignoreTransform, bool dirty, bool clip) {
32183b753829ae858d424fe109f714745379a6daf455Romain Guy    if (count == 0) {
3219107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
32203b753829ae858d424fe109f714745379a6daf455Romain Guy    }
3221735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
322276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    int color = paint->getColor();
322376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    // If a shader is set, preserve only the alpha
3224d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    if (getShader(paint)) {
322576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        color |= 0x00ffffff;
322676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    }
322776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
3228672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float left = FLT_MAX;
3229672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float top = FLT_MAX;
3230672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float right = FLT_MIN;
3231672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float bottom = FLT_MIN;
3232672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3233448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    Vertex mesh[count];
3234672433d90fab7383cd28beac9d4485b566a90940Romain Guy    Vertex* vertex = mesh;
3235672433d90fab7383cd28beac9d4485b566a90940Romain Guy
32362af4635e4a9e448a65ff541252f8f94bc6ac48e0Chris Craik    for (int index = 0; index < count; index += 4) {
3237672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float l = rects[index + 0];
3238672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float t = rects[index + 1];
3239672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float r = rects[index + 2];
3240672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float b = rects[index + 3];
3241672433d90fab7383cd28beac9d4485b566a90940Romain Guy
32423b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, l, t);
32433b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, r, t);
32443b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, l, b);
32453b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, r, b);
3246672433d90fab7383cd28beac9d4485b566a90940Romain Guy
32473b753829ae858d424fe109f714745379a6daf455Romain Guy        left = fminf(left, l);
32483b753829ae858d424fe109f714745379a6daf455Romain Guy        top = fminf(top, t);
32493b753829ae858d424fe109f714745379a6daf455Romain Guy        right = fmaxf(right, r);
32503b753829ae858d424fe109f714745379a6daf455Romain Guy        bottom = fmaxf(bottom, b);
3251672433d90fab7383cd28beac9d4485b566a90940Romain Guy    }
3252672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3253f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (clip && quickRejectSetupScissor(left, top, right, bottom)) {
3254107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
3255a362c69d6cdf448107e5a539f77df73937141870Romain Guy    }
3256672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3257672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDraw();
3258672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawNoTexture();
3259d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    setupDrawColor(color, ((color >> 24) & 0xFF) * currentSnapshot()->alpha);
3260d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawShader(getShader(paint));
326176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
326276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint);
3263672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawProgram();
3264672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawDirtyRegionsDisabled();
32654063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(kModelViewMode_Translate, false,
32664063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            0.0f, 0.0f, 0.0f, 0.0f, ignoreTransform);
3267d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawColorUniforms(getShader(paint));
3268d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawShaderUniforms(getShader(paint));
326976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
3270672433d90fab7383cd28beac9d4485b566a90940Romain Guy
32718ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (dirty && hasLayer()) {
3272d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        dirtyLayer(left, top, right, bottom, *currentTransform());
3273672433d90fab7383cd28beac9d4485b566a90940Romain Guy    }
3274672433d90fab7383cd28beac9d4485b566a90940Romain Guy
32754063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    issueIndexedQuadDraw(&mesh[0], count / 4);
3276672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3277107843de4507b3511006cb9c77b8d0364374385aTom Hudson    mDirty = true;
3278672433d90fab7383cd28beac9d4485b566a90940Romain Guy}
3279672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3280026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
328176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        const SkPaint* paint, bool ignoreTransform) {
3282117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik
3283117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik    if (!paint->getShader() && !currentSnapshot()->roundRectClipState) {
3284117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik        const Matrix4& transform = ignoreTransform ? Matrix4::identity() : *currentTransform();
3285117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik        Glop glop;
3286117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik        GlopBuilder aBuilder(mRenderState, mCaches, &glop);
3287117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik        aBuilder.setMeshUnitQuad()
3288117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik                .setTransform(currentSnapshot()->getOrthoMatrix(), transform, false)
3289117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik                .setModelViewMapUnitToRect(Rect(left, top, right, bottom))
3290117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik                .setPaint(paint, currentSnapshot()->alpha)
3291117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik                .build();
3292117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik        renderGlop(glop);
3293117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik        return;
3294117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik    }
3295117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik
329676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    int color = paint->getColor();
3297d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // If a shader is set, preserve only the alpha
3298d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    if (getShader(paint)) {
3299d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        color |= 0x00ffffff;
3300d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
3301d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
330270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
330315bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    setupDrawNoTexture();
3304d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    setupDrawColor(color, ((color >> 24) & 0xFF) * currentSnapshot()->alpha);
3305d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawShader(getShader(paint));
330676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
330776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint);
330870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
33094063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(kModelViewMode_TranslateAndScale, false,
33104063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            left, top, right, bottom, ignoreTransform);
3311d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawColorUniforms(getShader(paint));
3312d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawShaderUniforms(getShader(paint), ignoreTransform);
331376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
331470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawSimpleMesh();
3315c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
3316117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik    glDrawArrays(GL_TRIANGLE_STRIP, 0, kUnitQuadCount);
3317c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy}
3318c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
331982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
3320d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        Texture* texture, const SkPaint* paint) {
3321d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
33228164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy
3323e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    GLvoid* vertices = (GLvoid*) nullptr;
332496a5c4c7bab6718524de7253da8309143ab48befChris Craik    GLvoid* texCoords = (GLvoid*) kMeshTextureOffset;
33253b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
33263b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (texture->uvMapper) {
33273380cfdc77100e87aa8390386ccf390834dea171Romain Guy        vertices = &mMeshVertices[0].x;
33283380cfdc77100e87aa8390386ccf390834dea171Romain Guy        texCoords = &mMeshVertices[0].u;
33293b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
33303b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        Rect uvs(0.0f, 0.0f, 1.0f, 1.0f);
33313b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        texture->uvMapper->map(uvs);
33323b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
33333b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        resetDrawTextureTexCoords(uvs.left, uvs.top, uvs.right, uvs.bottom);
33343b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
33353b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
3336d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (CC_LIKELY(currentTransform()->isPureTranslate())) {
3337d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        const float x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
3338d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        const float y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
33396620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
3340d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(GL_NEAREST, true);
33416620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
334276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                paint, texture->blend, vertices, texCoords,
3343117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik                GL_TRIANGLE_STRIP, kUnitQuadCount, false, true);
33446620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
334567862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik        texture->setFilter(getFilter(paint), true);
334676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        drawTextureMesh(left, top, right, bottom, texture->id, paint,
3347117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik                texture->blend, vertices, texCoords, GL_TRIANGLE_STRIP, kUnitQuadCount);
33483b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
33493b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
33503b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (texture->uvMapper) {
33513b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
33526620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
335385bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy}
335485bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
3355f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guyvoid OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
335676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        GLuint texture, const SkPaint* paint, bool blend,
33576820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
33584063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        bool swapSrcDst, bool ignoreTransform, GLuint vbo,
33594063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        ModelViewMode modelViewMode, bool dirty) {
33608694230ff25fa0a60e480d424843e56b718f0516Romain Guy
336176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    int a;
336276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkXfermode::Mode mode;
336376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    getAlphaAndMode(paint, &a, &mode);
336476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    const float alpha = a / 255.0f;
336576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
336670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
336770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawWithTexture();
336870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
336976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
337076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint, blend, swapSrcDst);
337170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
3372886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (!dirty) setupDrawDirtyRegionsDisabled();
33734063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
3374886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawTexture(texture);
337586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawPureColorUniforms();
337676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
337770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawMesh(vertices, texCoords, vbo);
3378db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
33796820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    glDrawArrays(drawMode, 0, elementsCount);
338082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy}
338182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
33823b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guyvoid OpenGLRenderer::drawIndexedTextureMesh(float left, float top, float right, float bottom,
338376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        GLuint texture, const SkPaint* paint, bool blend,
33843b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
33854063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        bool swapSrcDst, bool ignoreTransform, GLuint vbo,
33864063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        ModelViewMode modelViewMode, bool dirty) {
33873b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
338876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    int a;
338976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkXfermode::Mode mode;
339076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    getAlphaAndMode(paint, &a, &mode);
339176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    const float alpha = a / 255.0f;
339276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
33933b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDraw();
33943b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawWithTexture();
33953b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
339676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
339776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint, blend, swapSrcDst);
33983b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawProgram();
33993b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (!dirty) setupDrawDirtyRegionsDisabled();
34004063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
34013b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawTexture(texture);
34023b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawPureColorUniforms();
340376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
34043b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawMeshIndices(vertices, texCoords, vbo);
34053b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
3406e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    glDrawElements(drawMode, elementsCount, GL_UNSIGNED_SHORT, nullptr);
34073b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy}
34083b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
3409886b275e529e44a59c54b933453d9bc902973178Romain Guyvoid OpenGLRenderer::drawAlpha8TextureMesh(float left, float top, float right, float bottom,
341076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        GLuint texture, const SkPaint* paint,
3411886b275e529e44a59c54b933453d9bc902973178Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
34124063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        bool ignoreTransform, ModelViewMode modelViewMode, bool dirty) {
3413886b275e529e44a59c54b933453d9bc902973178Romain Guy
3414e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    int color = paint != nullptr ? paint->getColor() : 0;
341576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    int alpha;
341676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkXfermode::Mode mode;
341776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    getAlphaAndMode(paint, &alpha, &mode);
341876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
3419886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDraw();
3420886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawWithTexture(true);
3421e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    if (paint != nullptr) {
3422886b275e529e44a59c54b933453d9bc902973178Romain Guy        setupDrawAlpha8Color(color, alpha);
3423886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
342476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
3425d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawShader(getShader(paint));
342676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint, true);
3427886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawProgram();
3428886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (!dirty) setupDrawDirtyRegionsDisabled();
34294063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
3430886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawTexture(texture);
3431886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawPureColorUniforms();
343276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
3433d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    setupDrawShaderUniforms(getShader(paint), ignoreTransform);
3434886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawMesh(vertices, texCoords);
3435886b275e529e44a59c54b933453d9bc902973178Romain Guy
3436886b275e529e44a59c54b933453d9bc902973178Romain Guy    glDrawArrays(drawMode, 0, elementsCount);
3437886b275e529e44a59c54b933453d9bc902973178Romain Guy}
3438886b275e529e44a59c54b933453d9bc902973178Romain Guy
3439a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyvoid OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
3440f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        ProgramDescription& description, bool swapSrcDst) {
3441deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik
3442117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik    if (currentSnapshot()->roundRectClipState != nullptr /*&& !mSkipOutlineClip*/) {
3443deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        blend = true;
3444deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        mDescription.hasRoundRectClip = true;
3445deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    }
3446deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    mSkipOutlineClip = true;
3447deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik
344882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    blend = blend || mode != SkXfermode::kSrcOver_Mode;
3449c189ef53220059acf2adedc92ac4ac7e6a993e6bRomain Guy
345082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    if (blend) {
345182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // These blend modes are not supported by OpenGL directly and have
345282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // to be implemented using shaders. Since the shader will perform
345382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // the blending, turn blending off here
345482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // If the blend mode cannot be implemented using shaders, fall
345582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // back to the default SrcOver blend mode instead
345633fa1f774c8e7289fd7c39fbc2c65b9361f2c2c4Romain Guy        if (CC_UNLIKELY(mode > SkXfermode::kScreen_Mode)) {
3457117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik            if (CC_UNLIKELY(mCaches.extensions().hasFramebufferFetch())) {
3458a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                description.framebufferMode = mode;
3459f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy                description.swapSrcDst = swapSrcDst;
3460a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
346144eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik                mRenderState.blend().disable();
346282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                return;
346382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            } else {
346482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                mode = SkXfermode::kSrcOver_Mode;
3465a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
346682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        }
346744eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik        mRenderState.blend().enable(mode, swapSrcDst);
346844eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    } else {
346944eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik        mRenderState.blend().disable();
347082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    }
3471bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
3472bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
3473026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
3474ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    TextureVertex* v = &mMeshVertices[0];
347582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v1);
347682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v1);
347782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v2);
347882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v2);
34798ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
34808ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
3481e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craikvoid OpenGLRenderer::getAlphaAndMode(const SkPaint* paint, int* alpha,
3482e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik        SkXfermode::Mode* mode) const {
3483be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    getAlphaAndModeDirect(paint, alpha,  mode);
348416ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    if (mDrawModifiers.mOverrideLayerAlpha < 1.0f) {
348516ecda5317c40fc3da284952d9b3add34d6763aeChris Craik        // if drawing a layer, ignore the paint's alpha
348687b515cde53f3c8cc3fdf698c100e67508487e59Romain Guy        *alpha = mDrawModifiers.mOverrideLayerAlpha * 255;
348716ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    }
3488d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    *alpha *= currentSnapshot()->alpha;
3489026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy}
3490026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
349176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergerfloat OpenGLRenderer::getLayerAlpha(const Layer* layer) const {
349216ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    float alpha;
349316ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    if (mDrawModifiers.mOverrideLayerAlpha < 1.0f) {
349416ecda5317c40fc3da284952d9b3add34d6763aeChris Craik        alpha = mDrawModifiers.mOverrideLayerAlpha;
349516ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    } else {
349616ecda5317c40fc3da284952d9b3add34d6763aeChris Craik        alpha = layer->getAlpha() / 255.0f;
349716ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    }
3498d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    return alpha * currentSnapshot()->alpha;
349916ecda5317c40fc3da284952d9b3add34d6763aeChris Craik}
350016ecda5317c40fc3da284952d9b3add34d6763aeChris Craik
35019d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
3502e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
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