OpenGLRenderer.cpp revision 1c740bce8a762f02b5283045a0e2de7c8fb41277
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#define LOG_TAG "OpenGLRenderer"
18e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
19e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdlib.h>
20e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdint.h>
21e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <sys/types.h>
22e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
23bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#include <SkCanvas.h>
24694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy#include <SkTypeface.h>
255cbbce535744b89df5ecea95de21ee3733298260Romain Guy
265cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include <utils/Log.h>
2785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
2885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h"
29e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
30e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
319d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
329d5316e3f56d138504565ff311145ac01621dff4Romain Guy
339d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
349d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Defines
359d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
369d5316e3f56d138504565ff311145ac01621dff4Romain Guy
3706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy#define REQUIRED_TEXTURE_UNITS_COUNT 3
3806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
39dda570201ac851dd85af3861f7e575721d3345daRomain Guy// Generates simple and textured vertices
40bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#define FV(x, y, u, v) { { x, y }, { u, v } }
419d5316e3f56d138504565ff311145ac01621dff4Romain Guy
429d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
439d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Globals
449d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
459d5316e3f56d138504565ff311145ac01621dff4Romain Guy
46026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// This array is never used directly but used as a memcpy source in the
47026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// OpenGLRenderer constructor
48ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guystatic const TextureVertex gMeshVertices[] = {
49c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(0.0f, 0.0f, 0.0f, 0.0f),
50c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(1.0f, 0.0f, 1.0f, 0.0f),
51c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(0.0f, 1.0f, 0.0f, 1.0f),
52c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(1.0f, 1.0f, 1.0f, 1.0f)
53bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy};
54ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guystatic const GLsizei gMeshStride = sizeof(TextureVertex);
55ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guystatic const GLsizei gMeshCount = 4;
56026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
57889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy/**
58889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy * Structure mapping Skia xfermodes to OpenGL blending factors.
59889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy */
60889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystruct Blender {
61889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    SkXfermode::Mode mode;
62889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum src;
63889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum dst;
64889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy}; // struct Blender
65889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
66026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// In this array, the index of each Blender equals the value of the first
67026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
68026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const Blender gBlends[] = {
69026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kClear_Mode,   GL_ZERO,                 GL_ZERO },
70026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrc_Mode,     GL_ONE,                  GL_ZERO },
71026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDst_Mode,     GL_ZERO,                 GL_ONE },
72026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcOver_Mode, GL_ONE,                  GL_ONE_MINUS_SRC_ALPHA },
73026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_ONE },
74026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcIn_Mode,   GL_DST_ALPHA,            GL_ZERO },
75026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstIn_Mode,   GL_ZERO,                 GL_SRC_ALPHA },
76026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcOut_Mode,  GL_ONE_MINUS_DST_ALPHA,  GL_ZERO },
77026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstOut_Mode,  GL_ZERO,                 GL_ONE_MINUS_SRC_ALPHA },
78026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA,            GL_ONE_MINUS_SRC_ALPHA },
79026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_SRC_ALPHA },
80026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kXor_Mode,     GL_ONE_MINUS_DST_ALPHA,  GL_ONE_MINUS_SRC_ALPHA }
81026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy};
82e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
83f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guystatic const Blender gBlendsSwap[] = {
84f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kClear_Mode,   GL_ZERO,                 GL_ZERO },
85f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kSrc_Mode,     GL_ZERO,                 GL_ONE },
86f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kDst_Mode,     GL_ONE,                  GL_ZERO },
87f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kSrcOver_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_ONE },
88f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kDstOver_Mode, GL_ONE,                  GL_ONE_MINUS_SRC_ALPHA },
89f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kSrcIn_Mode,   GL_ZERO,                 GL_SRC_ALPHA },
90f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kDstIn_Mode,   GL_DST_ALPHA,            GL_ZERO },
91f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kSrcOut_Mode,  GL_ZERO,                 GL_ONE_MINUS_SRC_ALPHA },
92f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kDstOut_Mode,  GL_ONE_MINUS_DST_ALPHA,  GL_ZERO },
93f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kSrcATop_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_SRC_ALPHA },
94f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kDstATop_Mode, GL_DST_ALPHA,            GL_ONE_MINUS_SRC_ALPHA },
95f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kXor_Mode,     GL_ONE_MINUS_DST_ALPHA,  GL_ONE_MINUS_SRC_ALPHA }
96f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy};
97f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
98889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystatic const GLenum gTextureUnits[] = {
9906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GL_TEXTURE0,
10006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GL_TEXTURE1,
10106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GL_TEXTURE2
102d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy};
103d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
104f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
105f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor
106f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
107f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
108fb8b763f762ae21923c58d64caa729b012f40e05Romain GuyOpenGLRenderer::OpenGLRenderer(): mCaches(Caches::getInstance()) {
10985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    LOGD("Create OpenGLRenderer");
1109d5316e3f56d138504565ff311145ac01621dff4Romain Guy
11106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
112db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
1131e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
114026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
115ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
116ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
117ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    mFirstSnapshot = new Snapshot;
118ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy
119ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    GLint maxTextureUnits;
120ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits);
121ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    if (maxTextureUnits < REQUIRED_TEXTURE_UNITS_COUNT) {
122889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        LOGW("At least %d texture units are required!", REQUIRED_TEXTURE_UNITS_COUNT);
123889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
124e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
125e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
12685bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() {
12785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    LOGD("Destroy OpenGLRenderer");
128e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
129e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
130f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
131f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup
132f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
133f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
13485bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::setViewport(int width, int height) {
13508ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glViewport(0, 0, width, height);
136260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
137bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
138bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mWidth = width;
139bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mHeight = height;
140e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
141e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
14285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::prepare() {
1438aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mFirstSnapshot,
1448aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy            SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
1458fb954263dd2f918ad339045cc6d82e346515599Romain Guy    mSaveCount = 1;
146f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
147fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glViewport(0, 0, mWidth, mHeight);
148fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy
149d90f23e24a4d1768d5a7ed0e7072e67af6330a45Romain Guy    glDisable(GL_DITHER);
15008ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glDisable(GL_SCISSOR_TEST);
151bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
15208ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
15308ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glClear(GL_COLOR_BUFFER_BIT);
154bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
15508ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glEnable(GL_SCISSOR_TEST);
156c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    glScissor(0, 0, mWidth, mHeight);
157f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
158b82da65cb1601be504241f36778395cd6cb9f87bRomain Guy    mSnapshot->setClip(0.0f, 0.0f, mWidth, mHeight);
159bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
160bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
161da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guyvoid OpenGLRenderer::acquireContext() {
162da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    if (mCaches.currentProgram) {
163da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        if (mCaches.currentProgram->isInUse()) {
164da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram->remove();
165da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram = NULL;
166da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        }
167da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    }
168da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
169da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
170da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guyvoid OpenGLRenderer::releaseContext() {
171f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    glViewport(0, 0, mWidth, mHeight);
172da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
173da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    glEnable(GL_SCISSOR_TEST);
174da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    setScissorFromClip();
175da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
176f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    glDisable(GL_DITHER);
177f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
178f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    glBindFramebuffer(GL_FRAMEBUFFER, 0);
179f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
180da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    if (mCaches.blend) {
181da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        glEnable(GL_BLEND);
182da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
183f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        glBlendEquation(GL_FUNC_ADD);
184da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    } else {
185da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        glDisable(GL_BLEND);
186da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    }
187da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
188da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
189f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
190f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management
191f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
192f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
193bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::getSaveCount() const {
1947ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return mSaveCount;
195bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
196bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
197bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::save(int flags) {
1988aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return saveSnapshot(flags);
199bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
200bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
201bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restore() {
2022542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (mSaveCount > 1) {
2032542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
2047ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
205bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
206bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
207bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restoreToCount(int saveCount) {
2088fb954263dd2f918ad339045cc6d82e346515599Romain Guy    if (saveCount < 1) saveCount = 1;
209bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2108fb954263dd2f918ad339045cc6d82e346515599Romain Guy    while (mSaveCount > saveCount) {
2112542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
2127ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
213bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
214bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2158aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guyint OpenGLRenderer::saveSnapshot(int flags) {
2168aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mSnapshot, flags);
2178fb954263dd2f918ad339045cc6d82e346515599Romain Guy    return mSaveCount++;
218bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
219bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
220bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guybool OpenGLRenderer::restoreSnapshot() {
2217ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
222bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
223bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
224bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    sp<Snapshot> current = mSnapshot;
2257ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    sp<Snapshot> previous = mSnapshot->previous;
226bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
2278b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSaveCount--;
2288b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSnapshot = previous;
2298b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
230bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    if (restoreLayer) {
231d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        composeLayer(current, previous);
232d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    }
233bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
2342542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (restoreClip) {
2352542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        setScissorFromClip();
2368fb954263dd2f918ad339045cc6d82e346515599Romain Guy    }
2372542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy
2382542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    return restoreClip;
239d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
2405cbbce535744b89df5ecea95de21ee3733298260Romain Guy
241f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
242bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers
243bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
244bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
245bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
246bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        const SkPaint* p, int flags) {
2478aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    int count = saveSnapshot(flags);
248d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
249d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    int alpha = 255;
250d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    SkXfermode::Mode mode;
251d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
252d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    if (p) {
253d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        alpha = p->getAlpha();
254a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (!mExtensions.hasFramebufferFetch()) {
255a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
256a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (!isMode) {
257a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                // Assume SRC_OVER
258a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                mode = SkXfermode::kSrcOver_Mode;
259a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
260a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
261a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            mode = getXfermode(p->getXfermode());
262d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        }
263d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    } else {
264d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        mode = SkXfermode::kSrcOver_Mode;
265d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    }
266d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
267f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags);
268d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
269d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
270bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
271bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
272bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
273bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        int alpha, int flags) {
2748aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    if (alpha == 0xff) {
2758aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        return saveLayer(left, top, right, bottom, NULL, flags);
2768b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    } else {
2778aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        SkPaint paint;
2788aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        paint.setAlpha(alpha);
2798aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        return saveLayer(left, top, right, bottom, &paint, flags);
2808b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    }
281d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
282bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
2831c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
2841c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Layers are viewed by Skia are slightly different than layers in image editing
2851c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * programs (for instance.) When a layer is created, previously created layers
2861c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * and the frame buffer still receive every drawing command. For instance, if a
2871c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * layer is created and a shape intersecting the bounds of the layers and the
2881c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * framebuffer is draw, the shape will be drawn on both (unless the layer was
2891c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
2901c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
2911c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * A way to implement layers is to create an FBO for each layer, backed by an RGBA
2921c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * texture. Unfortunately, this is inefficient as it requires every primitive to
2931c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be drawn n + 1 times, where n is the number of active layers. In practice this
2941c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * means, for every primitive:
2951c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Switch active frame buffer
2961c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Change viewport, clip and projection matrix
2971c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Issue the drawing
2981c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
2991c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Switching rendering target n + 1 times per drawn primitive is extremely costly.
3001c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * To avoid this, layers are implemented in a different way here.
3011c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3021c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * This implementation relies on the frame buffer being at least RGBA 8888. When
3031c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * a layer is created, only a texture is created, not an FBO. The content of the
3041c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer contained within the layer's bounds is copied into this texture
3051c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * using glCopyTexImage2D(). The layer's region is then cleared in the frame
3061c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * buffer and drawing continues as normal. This technique therefore treats the
3071c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer as a scratch buffer for the layers.
3081c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3091c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * To compose the layers back onto the frame buffer, each layer texture
3101c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * (containing the original frame buffer data) is drawn as a simple quad over
3111c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * the frame buffer. The trick is that the quad is set as the composition
3121c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * destination in the blending equation, and the frame buffer becomes the source
3131c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * of the composition.
3141c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3151c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Drawing layers with an alpha value requires an extra step before composition.
3161c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * An empty quad is drawn over the layer's region in the frame buffer. This quad
3171c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
3181c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * quad is used to multiply the colors in the frame buffer. This is achieved by
3191c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * changing the GL blend functions for the GL_FUNC_ADD blend equation to
3201c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * GL_ZERO, GL_SRC_ALPHA.
3211c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3221c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Because glCopyTexImage2D() can be slow, an alternative implementation might
3231c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be use to draw a single clipped layer. The implementation described above
3241c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is correct in every case.
3251c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
326d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guybool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
327d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        float right, float bottom, int alpha, SkXfermode::Mode mode,int flags) {
328d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    LAYER_LOGD("Requesting layer %fx%f", right - left, bottom - top);
329fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
330dda570201ac851dd85af3861f7e575721d3345daRomain Guy
331f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    // Window coordinates of the layer
3328aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    Rect bounds(left, top, right, bottom);
333f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    mSnapshot->transform->mapRect(bounds);
3348aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy
3358411f336c786379c5a03106e9ed3bc8622b579a5Romain Guy    // Layers only make sense if they are in the framebuffer's bounds
3368411f336c786379c5a03106e9ed3bc8622b579a5Romain Guy    bounds.intersect(*mSnapshot->clipRect);
33781ab046a1127bd2ad397e6d1c6f8021b202a97ffRomain Guy    if (bounds.isEmpty()) return false;
338dda570201ac851dd85af3861f7e575721d3345daRomain Guy
3398411f336c786379c5a03106e9ed3bc8622b579a5Romain Guy    LayerSize size(bounds.getWidth(), bounds.getHeight());
340f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    Layer* layer = mCaches.layerCache.get(size);
341f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    if (!layer) {
342f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy        return false;
343bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    }
344bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
345dda570201ac851dd85af3861f7e575721d3345daRomain Guy    layer->mode = mode;
346f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    layer->alpha = alpha;
3478aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    layer->layer.set(bounds);
348dda570201ac851dd85af3861f7e575721d3345daRomain Guy
3498fb954263dd2f918ad339045cc6d82e346515599Romain Guy    // Save the layer in the snapshot
3508fb954263dd2f918ad339045cc6d82e346515599Romain Guy    snapshot->flags |= Snapshot::kFlagIsLayer;
351dda570201ac851dd85af3861f7e575721d3345daRomain Guy    snapshot->layer = layer;
3521d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
353f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    // Copy the framebuffer into the layer
354f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    glBindTexture(GL_TEXTURE_2D, layer->texture);
355f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bounds.left, mHeight - bounds.bottom,
356f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            bounds.getWidth(), bounds.getHeight(), 0);
357f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
358f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    if (flags & SkCanvas::kClipToLayer_SaveFlag) {
3598694230ff25fa0a60e480d424843e56b718f0516Romain Guy        if (mSnapshot->clipTransformed(bounds)) setScissorFromClip();
360f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    }
361f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
3628694230ff25fa0a60e480d424843e56b718f0516Romain Guy    // Enqueue the buffer coordinates to clear the corresponding region later
3638694230ff25fa0a60e480d424843e56b718f0516Romain Guy    mLayers.push(new Rect(bounds));
364f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
365d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return true;
366bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
367bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
3681c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
3691c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Read the documentation of createLayer() before doing anything in this method.
3701c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
3711d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guyvoid OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
3721d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    if (!current->layer) {
3731d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LOGE("Attempting to compose a layer that does not exist");
3741d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        return;
3751d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
3761d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
3771d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    // Restore the clip from the previous snapshot
3788aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    const Rect& clip = *previous->clipRect;
379f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    glScissor(clip.left, mHeight - clip.bottom, clip.getWidth(), clip.getHeight());
3801d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
3811d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Layer* layer = current->layer;
3821d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    const Rect& rect = layer->layer;
3831d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
384f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    if (layer->alpha < 255) {
385f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        drawColorRect(rect.left, rect.top, rect.right, rect.bottom,
3861c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy                layer->alpha << 24, SkXfermode::kDstIn_Mode, true);
387f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    }
388f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
389f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    // Layers are already drawn with a top-left origin, don't flip the texture
3908b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
3918b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
392f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    drawTextureMesh(rect.left, rect.top, rect.right, rect.bottom, layer->texture,
393f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            1.0f, layer->mode, layer->blend, &mMeshVertices[0].position[0],
394f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            &mMeshVertices[0].texture[0], NULL, 0, true, true);
3951d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
3968b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
3978b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
3981d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    LayerSize size(rect.getWidth(), rect.getHeight());
3991d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    // Failing to add the layer to the cache should happen only if the
4001d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    // layer is too large
401fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    if (!mCaches.layerCache.put(size, layer)) {
4021d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LAYER_LOGD("Deleting layer");
4031d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
4041d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        glDeleteTextures(1, &layer->texture);
4051d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
4061d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        delete layer;
4071d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
4081d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy}
4091d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
4108694230ff25fa0a60e480d424843e56b718f0516Romain Guyvoid OpenGLRenderer::clearLayerRegions() {
4118694230ff25fa0a60e480d424843e56b718f0516Romain Guy    if (mLayers.size() == 0) return;
4128694230ff25fa0a60e480d424843e56b718f0516Romain Guy
4138694230ff25fa0a60e480d424843e56b718f0516Romain Guy    for (uint32_t i = 0; i < mLayers.size(); i++) {
4148694230ff25fa0a60e480d424843e56b718f0516Romain Guy        Rect* bounds = mLayers.itemAt(i);
4158694230ff25fa0a60e480d424843e56b718f0516Romain Guy
4168694230ff25fa0a60e480d424843e56b718f0516Romain Guy        // Clear the framebuffer where the layer will draw
4178694230ff25fa0a60e480d424843e56b718f0516Romain Guy        glScissor(bounds->left, mHeight - bounds->bottom,
4188694230ff25fa0a60e480d424843e56b718f0516Romain Guy                bounds->getWidth(), bounds->getHeight());
4198694230ff25fa0a60e480d424843e56b718f0516Romain Guy        glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
4208694230ff25fa0a60e480d424843e56b718f0516Romain Guy        glClear(GL_COLOR_BUFFER_BIT);
4218694230ff25fa0a60e480d424843e56b718f0516Romain Guy
4228694230ff25fa0a60e480d424843e56b718f0516Romain Guy        delete bounds;
4238694230ff25fa0a60e480d424843e56b718f0516Romain Guy    }
4248694230ff25fa0a60e480d424843e56b718f0516Romain Guy    mLayers.clear();
4258694230ff25fa0a60e480d424843e56b718f0516Romain Guy
4268694230ff25fa0a60e480d424843e56b718f0516Romain Guy    // Restore the clip
4278694230ff25fa0a60e480d424843e56b718f0516Romain Guy    setScissorFromClip();
4288694230ff25fa0a60e480d424843e56b718f0516Romain Guy}
4298694230ff25fa0a60e480d424843e56b718f0516Romain Guy
430bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
431f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Transforms
432f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
433f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
434f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::translate(float dx, float dy) {
4358aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->translate(dx, dy, 0.0f);
436f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
437f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
438f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::rotate(float degrees) {
4398aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f);
440f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
441f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
442f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::scale(float sx, float sy) {
4438aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->scale(sx, sy, 1.0f);
444f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
445f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
446f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::setMatrix(SkMatrix* matrix) {
4478aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->load(*matrix);
448f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
449f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
450f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::getMatrix(SkMatrix* matrix) {
4518aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->copyTo(*matrix);
452f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
453f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
454f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
4557ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mat4 m(*matrix);
4568aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->multiply(m);
457f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
458f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
459f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
460f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping
461f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
462f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
463bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() {
4648aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    const Rect& clip = *mSnapshot->clipRect;
465f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    glScissor(clip.left, mHeight - clip.bottom, clip.getWidth(), clip.getHeight());
4669d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
4679d5316e3f56d138504565ff311145ac01621dff4Romain Guy
4689d5316e3f56d138504565ff311145ac01621dff4Romain Guyconst Rect& OpenGLRenderer::getClipBounds() {
469079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    return mSnapshot->getLocalClip();
470bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
471bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
472c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guybool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
4731d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Rect r(left, top, right, bottom);
4748aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->mapRect(r);
4758aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return !mSnapshot->clipRect->intersects(r);
476c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
477c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
478079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guybool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
479079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    bool clipped = mSnapshot->clip(left, top, right, bottom, op);
4807ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (clipped) {
4817ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        setScissorFromClip();
4827ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
4838aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return !mSnapshot->clipRect->isEmpty();
484e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
485e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
486f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
487f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing
488f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
489f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
490c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint) {
4916926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float right = left + bitmap->width();
4926926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float bottom = top + bitmap->height();
4936926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
4946926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
4956926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
4966926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
4976926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
49861c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy    glActiveTexture(GL_TEXTURE0);
499fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const Texture* texture = mCaches.textureCache.get(bitmap);
5009cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
50122158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
50222158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
5036926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    drawTextureRect(left, top, right, bottom, texture, paint);
5048ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
5058ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
506f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, const SkPaint* paint) {
507f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
508f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const mat4 transform(*matrix);
509f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    transform.mapRect(r);
510f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
5116926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(r.left, r.top, r.right, r.bottom)) {
5126926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
5136926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
5146926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
51561c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy    glActiveTexture(GL_TEXTURE0);
516fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const Texture* texture = mCaches.textureCache.get(bitmap);
5179cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
51822158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
51922158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
52082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    drawTextureRect(r.left, r.top, r.right, r.bottom, texture, paint);
521f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy}
522f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
5238ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
5248ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float srcLeft, float srcTop, float srcRight, float srcBottom,
5258ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float dstLeft, float dstTop, float dstRight, float dstBottom,
526f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy         const SkPaint* paint) {
5276926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
5286926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
5296926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
5306926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
53161c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy    glActiveTexture(GL_TEXTURE0);
532fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const Texture* texture = mCaches.textureCache.get(bitmap);
5339cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
53422158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
5358ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
5368ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float width = texture->width;
5378ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float height = texture->height;
538c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
5398ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float u1 = srcLeft / width;
5408ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float v1 = srcTop / height;
5418ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float u2 = srcRight / width;
5428ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float v2 = srcBottom / height;
543c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
5448ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(u1, v1, u2, v2);
5458ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
54682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    drawTextureRect(dstLeft, dstTop, dstRight, dstBottom, texture, paint);
5478ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
5488ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
549ce0537b80087a6225273040a987414b1dd081aa0Romain Guy}
550ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
551deba785f122a47915756ffd991f5540d952cf937Romain Guyvoid OpenGLRenderer::drawPatch(SkBitmap* bitmap, Res_png_9patch* patch,
552deba785f122a47915756ffd991f5540d952cf937Romain Guy        float left, float top, float right, float bottom, const SkPaint* paint) {
5536926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
5546926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
5556926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
5566926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
55761c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy    glActiveTexture(GL_TEXTURE0);
558fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const Texture* texture = mCaches.textureCache.get(bitmap);
5599cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
56022158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
561f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
562f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    int alpha;
563f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    SkXfermode::Mode mode;
564f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
565f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
566fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    Patch* mesh = mCaches.patchCache.get(patch);
567fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy    mesh->updateVertices(bitmap, left, top, right, bottom,
568fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy            &patch->xDivs[0], &patch->yDivs[0], patch->numXDivs, patch->numYDivs);
5698411f336c786379c5a03106e9ed3bc8622b579a5Romain Guy    mesh->dump();
570f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
571f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    // Specify right and bottom as +1.0f from left/top to prevent scaling since the
572f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    // patch mesh already defines the final size
573a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, left + 1.0f, top + 1.0f, texture->id, alpha / 255.0f,
574a979474f15b454c8e2963f239a3770e200bb227cRomain Guy            mode, texture->blend, &mesh->vertices[0].position[0],
57516202fc9745e9b11db089ebc8f40119d13732016Romain Guy            &mesh->vertices[0].texture[0], mesh->indices, mesh->indicesCount);
576f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
577f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
57885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
5798aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    const Rect& clip = *mSnapshot->clipRect;
5803d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
581c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
5829d5316e3f56d138504565ff311145ac01621dff4Romain Guy
583bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawRect(float left, float top, float right, float bottom, const SkPaint* p) {
5846926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
5856926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
5866926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
5876926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
588026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    SkXfermode::Mode mode;
589a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    if (!mExtensions.hasFramebufferFetch()) {
590a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
591a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (!isMode) {
592a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // Assume SRC_OVER
593a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            mode = SkXfermode::kSrcOver_Mode;
594a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        }
595a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    } else {
596a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        mode = getXfermode(p->getXfermode());
597026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
598026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
599026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Skia draws using the color's alpha channel if < 255
600026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Otherwise, it uses the paint's alpha
601026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    int color = p->getColor();
602d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (((color >> 24) & 0xff) == 255) {
603026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        color |= p->getAlpha() << 24;
604026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
605026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
606026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    drawColorRect(left, top, right, bottom, color, mode);
607c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
6089d5316e3f56d138504565ff311145ac01621dff4Romain Guy
609e8e62a4a032a80409114a37908b5f18ab0080848Romain Guyvoid OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
610e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        float x, float y, SkPaint* paint) {
611f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    if (text == NULL || count == 0 || (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
612e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        return;
613e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
614f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    paint->setAntiAlias(true);
615e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
616a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy    float length = -1.0f;
617e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    switch (paint->getTextAlign()) {
618e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kCenter_Align:
619e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            length = paint->measureText(text, bytesCount);
620e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length / 2.0f;
621e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
622e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kRight_Align:
623e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            length = paint->measureText(text, bytesCount);
624e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length;
625e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
626e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        default:
627e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
628e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
629e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
630694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    int alpha;
631694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    SkXfermode::Mode mode;
632694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
633694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
6342542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    uint32_t color = paint->getColor();
6352542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat a = alpha / 255.0f;
6362542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
6372542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
6382542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
6392542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy
640b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer(paint);
641b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy    fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
642fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy            paint->getTextSize());
6431e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    if (mHasShadow) {
6441e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy        glActiveTexture(gTextureUnits[0]);
645b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy        mCaches.dropShadowCache.setFontRenderer(fontRenderer);
646fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        const ShadowTexture* shadow = mCaches.dropShadowCache.get(paint, text, bytesCount,
6471e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy                count, mShadowRadius);
6481e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy        const AutoTexture autoCleanup(shadow);
6490a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
6502542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        setupShadow(shadow, x, y, mode, a);
6510a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
6520a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        // Draw the mesh
6530a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
654fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
6551e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    }
6561e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
65706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    GLuint textureUnit = 0;
658db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    glActiveTexture(gTextureUnits[textureUnit]);
65906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
660b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy    setupTextureAlpha8(fontRenderer.getTexture(), 0, 0, textureUnit, x, y, r, g, b, a,
6610a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            mode, false, true);
66206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
66309147fbdc8206a0cac78bfe9083e7e15b3c5689cRomain Guy    const Rect& clip = mSnapshot->getLocalClip();
6648694230ff25fa0a60e480d424843e56b718f0516Romain Guy    clearLayerRegions();
665b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy    fontRenderer.renderText(paint, &clip, text, 0, bytesCount, count, x, y);
666694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
667694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
668fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
669a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy
6700a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    drawTextDecorations(text, bytesCount, length, x, y, paint);
671694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy}
672694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
6737fbcc0492fca03857e3c45064f4aa040af817d55Romain Guyvoid OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
6747fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    GLuint textureUnit = 0;
6757fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    glActiveTexture(gTextureUnits[textureUnit]);
6767fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
677fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const PathTexture* texture = mCaches.pathCache.get(path, paint);
6789cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
67922158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
6807fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
6818b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float x = texture->left - texture->offset;
6828b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float y = texture->top - texture->offset;
6838b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
6848b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    if (quickReject(x, y, x + texture->width, y + texture->height)) {
6858b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy        return;
6868b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    }
6878b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
6887fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    int alpha;
6897fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    SkXfermode::Mode mode;
6907fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
6917fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
6927fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    uint32_t color = paint->getColor();
6937fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    const GLfloat a = alpha / 255.0f;
6947fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
6957fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
6967fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
6977fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
6980a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    setupTextureAlpha8(texture, textureUnit, x, y, r, g, b, a, mode, true, true);
6990a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7008694230ff25fa0a60e480d424843e56b718f0516Romain Guy    clearLayerRegions();
7018694230ff25fa0a60e480d424843e56b718f0516Romain Guy
7020a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    // Draw the mesh
7030a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
704fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
7057fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy}
7067fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
7076926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
708d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy// Shaders
709d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
710d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
711d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guyvoid OpenGLRenderer::resetShader() {
71206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
71306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
71406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
71506f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid OpenGLRenderer::setupShader(SkiaShader* shader) {
71606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = shader;
71706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
718fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mShader->set(&mCaches.textureCache, &mCaches.gradientCache);
71906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    }
7207fac2e18339f765320d759e8d4c090f92431959eRomain Guy}
7217fac2e18339f765320d759e8d4c090f92431959eRomain Guy
722d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
723db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy// Color filters
724db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
725db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
726db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::resetColorFilter() {
727db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
728db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
729db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
730db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
731db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = filter;
732db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
733db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
734db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
7351e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy// Drop shadow
7361e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
7371e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
7381e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::resetShadow() {
7391e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
7401e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
7411e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
7421e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
7431e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = true;
7441e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowRadius = radius;
7451e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDx = dx;
7461e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDy = dy;
7471e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowColor = color;
7481e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
7491e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
7501e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
7516926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy// Drawing implementation
7526926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
7536926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
7540a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::setupShadow(const ShadowTexture* texture, float x, float y,
7552542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        SkXfermode::Mode mode, float alpha) {
7560a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const float sx = x - texture->left + mShadowDx;
7570a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const float sy = y - texture->top + mShadowDy;
7580a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7592542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const int shadowAlpha = ((mShadowColor >> 24) & 0xFF);
7602542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat a = shadowAlpha < 255 ? shadowAlpha / 255.0f : alpha;
7610a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const GLfloat r = a * ((mShadowColor >> 16) & 0xFF) / 255.0f;
7620a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const GLfloat g = a * ((mShadowColor >>  8) & 0xFF) / 255.0f;
7630a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const GLfloat b = a * ((mShadowColor      ) & 0xFF) / 255.0f;
7640a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7650a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    GLuint textureUnit = 0;
7660a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    setupTextureAlpha8(texture, textureUnit, sx, sy, r, g, b, a, mode, true, false);
7670a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
7680a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7690a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::setupTextureAlpha8(const Texture* texture, GLuint& textureUnit,
7700a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float x, float y, float r, float g, float b, float a, SkXfermode::Mode mode,
7710a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        bool transforms, bool applyFilters) {
7720a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    setupTextureAlpha8(texture->id, texture->width, texture->height, textureUnit,
7730a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            x, y, r, g, b, a, mode, transforms, applyFilters);
7740a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
7750a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7760a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height,
7770a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        GLuint& textureUnit, float x, float y, float r, float g, float b, float a,
7780a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        SkXfermode::Mode mode, bool transforms, bool applyFilters) {
7790a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     // Describe the required shaders
7800a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     ProgramDescription description;
7810a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     description.hasTexture = true;
7820a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     description.hasAlpha8Texture = true;
7830a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7840a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     if (applyFilters) {
7850a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         if (mShader) {
7860a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy             mShader->describe(description, mExtensions);
7870a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         }
7880a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         if (mColorFilter) {
7890a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy             mColorFilter->describe(description, mExtensions);
7900a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         }
7910a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     }
7920a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
793a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy     // Setup the blending mode
794a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy     chooseBlending(true, mode, description);
795a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
7960a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     // Build and use the appropriate shader
797fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy     useProgram(mCaches.programCache.get(description));
7980a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7990a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     bindTexture(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, textureUnit);
800fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy     glUniform1i(mCaches.currentProgram->getUniform("sampler"), textureUnit);
8010a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
802fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy     int texCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
8030a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     glEnableVertexAttribArray(texCoordsSlot);
8040a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
8050a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     // Setup attributes
806fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy     glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
8070a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy             gMeshStride, &mMeshVertices[0].position[0]);
8080a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     glVertexAttribPointer(texCoordsSlot, 2, GL_FLOAT, GL_FALSE,
8090a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy             gMeshStride, &mMeshVertices[0].texture[0]);
8100a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
8110a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     // Setup uniforms
8120a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     if (transforms) {
8130a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         mModelView.loadTranslate(x, y, 0.0f);
8140a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         mModelView.scale(width, height, 1.0f);
8150a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     } else {
8160a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         mModelView.loadIdentity();
8170a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     }
8188aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy     mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
819fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy     glUniform4f(mCaches.currentProgram->color, r, g, b, a);
8200a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
8210a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     textureUnit++;
8220a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     if (applyFilters) {
8230a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         // Setup attributes and uniforms required by the shaders
8240a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         if (mShader) {
825fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy             mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &textureUnit);
8260a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         }
8270a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         if (mColorFilter) {
828fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy             mColorFilter->setupProgram(mCaches.currentProgram);
8290a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         }
8300a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     }
8310a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
8320a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
833f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy// Same values used by Skia
8340a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdStrikeThru_Offset   (-6.0f / 21.0f)
8350a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Offset    (1.0f / 9.0f)
8360a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Thickness (1.0f / 18.0f)
8370a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
8380a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float length,
8390a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float x, float y, SkPaint* paint) {
8400a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    // Handle underline and strike-through
8410a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    uint32_t flags = paint->getFlags();
8420a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
8430a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float underlineWidth = length;
8440a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        // If length is > 0.0f, we already measured the text for the text alignment
8450a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        if (length <= 0.0f) {
8460a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            underlineWidth = paint->measureText(text, bytesCount);
8470a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
8480a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
8490a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float offsetX = 0;
8500a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        switch (paint->getTextAlign()) {
8510a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            case SkPaint::kCenter_Align:
8520a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                offsetX = underlineWidth * 0.5f;
8530a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
8540a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            case SkPaint::kRight_Align:
8550a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                offsetX = underlineWidth;
8560a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
8570a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            default:
8580a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
8590a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
8600a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
8610a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        if (underlineWidth > 0.0f) {
8620a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float textSize = paint->getTextSize();
8630a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float height = textSize * kStdUnderline_Thickness;
8640a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
8650a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float left = x - offsetX;
8660a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float top = 0.0f;
8670a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float right = left + underlineWidth;
8680a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float bottom = 0.0f;
8690a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
8700a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) {
8710a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdUnderline_Offset;
8720a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                bottom = top + height;
8730a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                drawRect(left, top, right, bottom, paint);
8740a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
8750a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
8760a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) {
8770a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdStrikeThru_Offset;
8780a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                bottom = top + height;
8790a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                drawRect(left, top, right, bottom, paint);
8800a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
8810a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
8820a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    }
8830a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
8840a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
885026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
8861c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy        int color, SkXfermode::Mode mode, bool ignoreTransform) {
8878694230ff25fa0a60e480d424843e56b718f0516Romain Guy    clearLayerRegions();
8888694230ff25fa0a60e480d424843e56b718f0516Romain Guy
889d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // If a shader is set, preserve only the alpha
89006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
891d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        color |= 0x00ffffff;
892d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
893d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
894d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // Render using pre-multiplied alpha
895026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const int alpha = (color >> 24) & 0xFF;
896d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    const GLfloat a = alpha / 255.0f;
897c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
898c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
899c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
900c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
90106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    GLuint textureUnit = 0;
9029d5316e3f56d138504565ff311145ac01621dff4Romain Guy
90306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Describe the required shaders
904889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    ProgramDescription description;
90506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
90606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        mShader->describe(description, mExtensions);
907c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    }
908db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    if (mColorFilter) {
909db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        mColorFilter->describe(description, mExtensions);
910db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
911c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
9121c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy    // Setup the blending mode
9131c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy    chooseBlending(alpha < 255 || (mShader && mShader->blend()), mode, description);
914a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
91506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Build and use the appropriate shader
916fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    useProgram(mCaches.programCache.get(description));
917c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
91806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Setup attributes
919fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
920ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            gMeshStride, &mMeshVertices[0].position[0]);
921c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
92206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Setup uniforms
923889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    mModelView.loadTranslate(left, top, 0.0f);
924889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    mModelView.scale(right - left, bottom - top, 1.0f);
92506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (!ignoreTransform) {
9268aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
927889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    } else {
92806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        mat4 identity;
929fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, identity);
930889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
931fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glUniform4f(mCaches.currentProgram->color, r, g, b, a);
932d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
93306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Setup attributes and uniforms required by the shaders
93406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
935fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &textureUnit);
936d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
937db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    if (mColorFilter) {
938fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mColorFilter->setupProgram(mCaches.currentProgram);
939db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
940d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
94106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Draw the mesh
942889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
943d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy}
944d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
94582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
946a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        const Texture* texture, const SkPaint* paint) {
94782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    int alpha;
94882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    SkXfermode::Mode mode;
94982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
95082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
951a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode, texture->blend,
952ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0], NULL);
95385bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy}
95485bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
955bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
956a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
957a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
958ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0], NULL);
959f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
960f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
961f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guyvoid OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
962a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
963f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLvoid* indices, GLsizei elementsCount,
964f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        bool swapSrcDst, bool ignoreTransform) {
9658694230ff25fa0a60e480d424843e56b718f0516Romain Guy    clearLayerRegions();
9668694230ff25fa0a60e480d424843e56b718f0516Romain Guy
967889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    ProgramDescription description;
968889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    description.hasTexture = true;
969db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    if (mColorFilter) {
970db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        mColorFilter->describe(description, mExtensions);
971db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
972889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
973bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mModelView.loadTranslate(left, top, 0.0f);
974bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mModelView.scale(right - left, bottom - top, 1.0f);
975bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
976f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    chooseBlending(blend || alpha < 1.0f, mode, description, swapSrcDst);
977a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
978fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    useProgram(mCaches.programCache.get(description));
979f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    if (!ignoreTransform) {
980f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
981f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    } else {
982f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        mat4 m;
983f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, m);
984f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    }
985bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
986889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    // Texture
98706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    bindTexture(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, 0);
988fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glUniform1i(mCaches.currentProgram->getUniform("sampler"), 0);
989c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
990a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    // Always premultiplied
991fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glUniform4f(mCaches.currentProgram->color, alpha, alpha, alpha, alpha);
992bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
993889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    // Mesh
994fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    int texCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
995889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glEnableVertexAttribArray(texCoordsSlot);
996fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
997ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            gMeshStride, vertices);
998889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glVertexAttribPointer(texCoordsSlot, 2, GL_FLOAT, GL_FALSE, gMeshStride, texCoords);
999bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
1000db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    // Color filter
1001db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    if (mColorFilter) {
1002fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mColorFilter->setupProgram(mCaches.currentProgram);
1003db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
1004db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
1005f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    if (!indices) {
1006ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1007f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    } else {
1008f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy        glDrawElements(GL_TRIANGLES, elementsCount, GL_UNSIGNED_SHORT, indices);
1009f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    }
1010889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glDisableVertexAttribArray(texCoordsSlot);
101182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy}
101282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
1013a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyvoid OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
1014f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        ProgramDescription& description, bool swapSrcDst) {
101582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    blend = blend || mode != SkXfermode::kSrcOver_Mode;
101682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    if (blend) {
1017a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (mode < SkXfermode::kPlus_Mode) {
1018a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (!mCaches.blend) {
1019a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                glEnable(GL_BLEND);
1020a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
102182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
1022f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
1023f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
102482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
1025a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
1026a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                glBlendFunc(sourceMode, destMode);
1027a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                mCaches.lastSrcMode = sourceMode;
1028a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                mCaches.lastDstMode = destMode;
1029a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
1030a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
1031a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // These blend modes are not supported by OpenGL directly and have
1032a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // to be implemented using shaders. Since the shader will perform
1033a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // the blending, turn blending off here
1034a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (mExtensions.hasFramebufferFetch()) {
1035a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                description.framebufferMode = mode;
1036f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy                description.swapSrcDst = swapSrcDst;
1037a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
1038a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
1039a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (mCaches.blend) {
1040a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                glDisable(GL_BLEND);
1041a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
1042a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            blend = false;
104382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
1044fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    } else if (mCaches.blend) {
104582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        glDisable(GL_BLEND);
104682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    }
1047fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    mCaches.blend = blend;
1048bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
1049bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
1050889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guybool OpenGLRenderer::useProgram(Program* program) {
1051d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (!program->isInUse()) {
1052fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
1053d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        program->use();
1054fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mCaches.currentProgram = program;
10556926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return false;
1056260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    }
10576926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    return true;
1058260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy}
1059260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
1060026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
1061ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    TextureVertex* v = &mMeshVertices[0];
106282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v1);
106382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v1);
106482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v2);
106582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v2);
10668ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
10678ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
10688ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guyvoid OpenGLRenderer::getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
10698ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    if (paint) {
1070a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (!mExtensions.hasFramebufferFetch()) {
1071a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            const bool isMode = SkXfermode::IsMode(paint->getXfermode(), mode);
1072a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (!isMode) {
1073a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                // Assume SRC_OVER
1074a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                *mode = SkXfermode::kSrcOver_Mode;
1075a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
1076a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
1077a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            *mode = getXfermode(paint->getXfermode());
10788ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
10798ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
10808ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Skia draws using the color's alpha channel if < 255
10818ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Otherwise, it uses the paint's alpha
10828ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        int color = paint->getColor();
10838ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = (color >> 24) & 0xFF;
10848ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        if (*alpha == 255) {
10858ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            *alpha = paint->getAlpha();
10868ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
10878ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    } else {
10888ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *mode = SkXfermode::kSrcOver_Mode;
10898ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = 255;
10908ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    }
1091026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy}
1092026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
1093a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain GuySkXfermode::Mode OpenGLRenderer::getXfermode(SkXfermode* mode) {
1094a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    if (mode == NULL) {
1095a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        return SkXfermode::kSrcOver_Mode;
1096a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    }
1097a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    return mode->fMode;
1098a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy}
1099a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
1100889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyvoid OpenGLRenderer::bindTexture(GLuint texture, GLenum wrapS, GLenum wrapT, GLuint textureUnit) {
1101889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glActiveTexture(gTextureUnits[textureUnit]);
1102ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    glBindTexture(GL_TEXTURE_2D, texture);
1103a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapS);
1104a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT);
1105a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy}
1106a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy
11079d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
1108e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
1109