OpenGLRenderer.cpp revision 1e546815bbb736c50679a8aefc25f48561026fc5
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#define LOG_TAG "OpenGLRenderer"
18e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
19e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdlib.h>
20e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdint.h>
21e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <sys/types.h>
22e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
23bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#include <SkCanvas.h>
24694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy#include <SkTypeface.h>
255cbbce535744b89df5ecea95de21ee3733298260Romain Guy
265cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include <utils/Log.h>
27e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy#include <utils/StopWatch.h>
2885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
2908aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy#include <private/hwui/DrawGlInfo.h>
3008aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy
315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#include <ui/Rect.h>
325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
3385bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h"
34c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik#include "DeferredDisplayList.h"
350fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy#include "DisplayListRenderer.h"
36405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy#include "Fence.h"
3765cd612face362d054a85d0f7e5881c59cd523beChris Craik#include "PathTessellator.h"
3887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy#include "Properties.h"
39a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy#include "Vector.h"
40e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
41e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
429d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
439d5316e3f56d138504565ff311145ac01621dff4Romain Guy
449d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
459d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Defines
469d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
479d5316e3f56d138504565ff311145ac01621dff4Romain Guy
48759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define RAD_TO_DEG (180.0f / 3.14159265f)
49759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define MIN_ANGLE 0.001f
50759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
51f877308f77f7c6f3edd91618a092207dd3be9077Romain Guy#define ALPHA_THRESHOLD 0
52dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
53713e1bb9df6bdfc21bd5c40d1a6ecf6c822a4be5Romain Guy#define FILTER(paint) (!paint || paint->isFilterBitmap() ? GL_LINEAR : GL_NEAREST)
54d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy
559d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
569d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Globals
579d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
589d5316e3f56d138504565ff311145ac01621dff4Romain Guy
59889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy/**
60889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy * Structure mapping Skia xfermodes to OpenGL blending factors.
61889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy */
62889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystruct Blender {
63889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    SkXfermode::Mode mode;
64889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum src;
65889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum dst;
66889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy}; // struct Blender
67889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
68026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// In this array, the index of each Blender equals the value of the first
69026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
70026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const Blender gBlends[] = {
712ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kClear_Mode,    GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
722ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrc_Mode,      GL_ONE,                 GL_ZERO },
732ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDst_Mode,      GL_ZERO,                GL_ONE },
742ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOver_Mode,  GL_ONE,                 GL_ONE_MINUS_SRC_ALPHA },
752ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOver_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_ONE },
762ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcIn_Mode,    GL_DST_ALPHA,           GL_ZERO },
772ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstIn_Mode,    GL_ZERO,                GL_SRC_ALPHA },
782ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOut_Mode,   GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
792ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOut_Mode,   GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
802ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcATop_Mode,  GL_DST_ALPHA,           GL_ONE_MINUS_SRC_ALPHA },
812ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstATop_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
822ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kXor_Mode,      GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
832ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kPlus_Mode,     GL_ONE,                 GL_ONE },
84d81ec456bb097a712bcbc093c5a1e0075434158eDerek Sollenberger    { SkXfermode::kModulate_Mode, GL_ZERO,                GL_SRC_COLOR },
852ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kScreen_Mode,   GL_ONE,                 GL_ONE_MINUS_SRC_COLOR }
86026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy};
87e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
8887a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// This array contains the swapped version of each SkXfermode. For instance
8987a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// this array's SrcOver blending mode is actually DstOver. You can refer to
9087a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// createLayer() for more information on the purpose of this array.
91f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guystatic const Blender gBlendsSwap[] = {
922ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kClear_Mode,    GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
932ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrc_Mode,      GL_ZERO,                GL_ONE },
942ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDst_Mode,      GL_ONE,                 GL_ZERO },
952ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOver_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_ONE },
962ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOver_Mode,  GL_ONE,                 GL_ONE_MINUS_SRC_ALPHA },
972ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcIn_Mode,    GL_ZERO,                GL_SRC_ALPHA },
982ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstIn_Mode,    GL_DST_ALPHA,           GL_ZERO },
992ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOut_Mode,   GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
1002ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOut_Mode,   GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
1012ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcATop_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
1022ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstATop_Mode,  GL_DST_ALPHA,           GL_ONE_MINUS_SRC_ALPHA },
1032ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kXor_Mode,      GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
1042ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kPlus_Mode,     GL_ONE,                 GL_ONE },
105d81ec456bb097a712bcbc093c5a1e0075434158eDerek Sollenberger    { SkXfermode::kModulate_Mode, GL_DST_COLOR,           GL_ZERO },
1062ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kScreen_Mode,   GL_ONE_MINUS_DST_COLOR, GL_ONE }
107f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy};
108f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
109f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
110448455fe783b0a711340322dca272b8cc0ebe473Romain Guy// Functions
111448455fe783b0a711340322dca272b8cc0ebe473Romain Guy///////////////////////////////////////////////////////////////////////////////
112448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
113448455fe783b0a711340322dca272b8cc0ebe473Romain Guytemplate<typename T>
114448455fe783b0a711340322dca272b8cc0ebe473Romain Guystatic inline T min(T a, T b) {
115448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    return a < b ? a : b;
116448455fe783b0a711340322dca272b8cc0ebe473Romain Guy}
117448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
118448455fe783b0a711340322dca272b8cc0ebe473Romain Guy///////////////////////////////////////////////////////////////////////////////
119f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor
120f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
121f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1223bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain GuyOpenGLRenderer::OpenGLRenderer():
1233bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy        mCaches(Caches::getInstance()), mExtensions(Extensions::getInstance()) {
124527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    // *set* draw modifiers to be 0
125527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    memset(&mDrawModifiers, 0, sizeof(mDrawModifiers));
12616ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    mDrawModifiers.mOverrideLayerAlpha = 1.0f;
127026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
128ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
129ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
130ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    mFirstSnapshot = new Snapshot;
13196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mFrameStarted = false;
13278dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    mCountOverdraw = false;
13387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
13487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    mScissorOptimizationDisabled = false;
135e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
136e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
13785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() {
13829d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // The context has already been destroyed at this point, do not call
13929d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // GL APIs. All GL state should be kept in Caches.h
140e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
141e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
14287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::initProperties() {
14387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    char property[PROPERTY_VALUE_MAX];
14487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    if (property_get(PROPERTY_DISABLE_SCISSOR_OPTIMIZATION, property, "false")) {
14587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mScissorOptimizationDisabled = !strcasecmp(property, "true");
14687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        INIT_LOGD("  Scissor optimization %s",
14787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy                mScissorOptimizationDisabled ? "disabled" : "enabled");
14887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    } else {
14987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        INIT_LOGD("  Scissor optimization enabled");
15087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    }
15113631f3da855f200a151e7837ed9f6b079622b58Romain Guy}
15213631f3da855f200a151e7837ed9f6b079622b58Romain Guy
15313631f3da855f200a151e7837ed9f6b079622b58Romain Guy///////////////////////////////////////////////////////////////////////////////
154f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup
155f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
156f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
157ef35927abcd089652f87a985dd6dde7afde58b92Romain Guyvoid OpenGLRenderer::setName(const char* name) {
158ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy    if (name) {
159ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy        mName.setTo(name);
160ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy    } else {
161ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy        mName.clear();
162ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy    }
163ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy}
164ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy
165ef35927abcd089652f87a985dd6dde7afde58b92Romain Guyconst char* OpenGLRenderer::getName() const {
166ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy    return mName.string();
167ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy}
168ef35927abcd089652f87a985dd6dde7afde58b92Romain Guy
16949c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guybool OpenGLRenderer::isDeferred() {
17049c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guy    return false;
17149c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guy}
17249c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guy
17385bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::setViewport(int width, int height) {
17435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    initViewport(width, height);
17535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
17635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glDisable(GL_DITHER);
17735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
17835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
17935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glEnableVertexAttribArray(Program::kBindingPosition);
18035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy}
18135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
18235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guyvoid OpenGLRenderer::initViewport(int width, int height) {
183260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
184bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
185bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mWidth = width;
186bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mHeight = height;
187eb99356a0548684a501766e6a524529ab93304c8Romain Guy
188eb99356a0548684a501766e6a524529ab93304c8Romain Guy    mFirstSnapshot->height = height;
189eb99356a0548684a501766e6a524529ab93304c8Romain Guy    mFirstSnapshot->viewport.set(0, 0, width, height);
190e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
191e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
19296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guyvoid OpenGLRenderer::setupFrameState(float left, float top,
193c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        float right, float bottom, bool opaque) {
194fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy    mCaches.clearGarbage();
195fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy
19696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mOpaque = opaque;
1978aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mFirstSnapshot,
1988aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy            SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
19984962f2fe6ce779c583cc54b11a9de2b6a568117Romain Guy    mSnapshot->fbo = getTargetFbo();
2008fb954263dd2f918ad339045cc6d82e346515599Romain Guy    mSaveCount = 1;
201f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
2027d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy    mSnapshot->setClip(left, top, right, bottom);
2035f803623559aab395a29d575c37c4e39c23a4b4eChris Craik    mTilingClip.set(left, top, right, bottom);
20496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy}
205ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy
20696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guystatus_t OpenGLRenderer::startFrame() {
20796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    if (mFrameStarted) return DrawGlInfo::kStatusDone;
20896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mFrameStarted = true;
20911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
21096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mDirtyClip = true;
21196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
21296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    discardFramebuffer(mTilingClip.left, mTilingClip.top, mTilingClip.right, mTilingClip.bottom);
21345e4c3df6c00ac98ff6144de9af574877d4fff19Romain Guy
21496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    glViewport(0, 0, mWidth, mHeight);
2157d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy
21654c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    // Functors break the tiling extension in pretty spectacular ways
21754c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    // This ensures we don't use tiling when a functor is going to be
21854c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    // invoked during the frame
21954c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    mSuppressTiling = mCaches.hasRegisteredFunctors();
22054c1a64d5441a964890b44280e4457e11f4f924aRomain Guy
2215f803623559aab395a29d575c37c4e39c23a4b4eChris Craik    startTiling(mSnapshot, true);
2222b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
2237c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(true, true);
2247c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy
22596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    return clear(mTilingClip.left, mTilingClip.top,
22696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            mTilingClip.right, mTilingClip.bottom, mOpaque);
22796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy}
22896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
22996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guystatus_t OpenGLRenderer::prepare(bool opaque) {
23096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    return prepareDirty(0.0f, 0.0f, mWidth, mHeight, opaque);
23196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy}
23296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
23396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guystatus_t OpenGLRenderer::prepareDirty(float left, float top,
23496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        float right, float bottom, bool opaque) {
23578dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
23696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    setupFrameState(left, top, right, bottom, opaque);
23796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
23896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // Layer renderers will start the frame immediately
23996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // The framebuffer renderer will first defer the display list
24096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // for each layer and wait until the first drawing command
24196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // to start the frame
24296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    if (mSnapshot->fbo == 0) {
24396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        syncState();
24496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        updateLayers();
24596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    } else {
24696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        return startFrame();
24796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    }
24896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
24996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    return DrawGlInfo::kStatusDone;
2507c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy}
2517c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy
252dcfc836b457a87881da409e1acf251515f121446Romain Guyvoid OpenGLRenderer::discardFramebuffer(float left, float top, float right, float bottom) {
253dcfc836b457a87881da409e1acf251515f121446Romain Guy    // If we know that we are going to redraw the entire framebuffer,
254dcfc836b457a87881da409e1acf251515f121446Romain Guy    // perform a discard to let the driver know we don't need to preserve
255dcfc836b457a87881da409e1acf251515f121446Romain Guy    // the back buffer for this frame.
2563bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy    if (mExtensions.hasDiscardFramebuffer() &&
257dcfc836b457a87881da409e1acf251515f121446Romain Guy            left <= 0.0f && top <= 0.0f && right >= mWidth && bottom >= mHeight) {
258f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy        const bool isFbo = getTargetFbo() == 0;
259f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy        const GLenum attachments[] = {
260f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy                isFbo ? (const GLenum) GL_COLOR_EXT : (const GLenum) GL_COLOR_ATTACHMENT0,
261f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy                isFbo ? (const GLenum) GL_STENCIL_EXT : (const GLenum) GL_STENCIL_ATTACHMENT };
262dcfc836b457a87881da409e1acf251515f121446Romain Guy        glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, attachments);
263dcfc836b457a87881da409e1acf251515f121446Romain Guy    }
264dcfc836b457a87881da409e1acf251515f121446Romain Guy}
265dcfc836b457a87881da409e1acf251515f121446Romain Guy
2667c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guystatus_t OpenGLRenderer::clear(float left, float top, float right, float bottom, bool opaque) {
26778dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    if (!opaque || mCountOverdraw) {
268586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy        mCaches.enableScissor();
269ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        mCaches.setScissor(left, mSnapshot->height - bottom, right - left, bottom - top);
2706b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy        glClear(GL_COLOR_BUFFER_BIT);
27144b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase        return DrawGlInfo::kStatusDrew;
272ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    }
27344b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase
2747c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy    mCaches.resetScissor();
27544b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase    return DrawGlInfo::kStatusDone;
276ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy}
277ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy
278ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guyvoid OpenGLRenderer::syncState() {
279ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    if (mCaches.blend) {
280ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        glEnable(GL_BLEND);
281ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    } else {
282ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        glDisable(GL_BLEND);
2836b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    }
284bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
285bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
28657b5268708c3b974296c7d4e58a02a957979224aRomain Guyvoid OpenGLRenderer::startTiling(const sp<Snapshot>& s, bool opaque) {
28754c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    if (!mSuppressTiling) {
2885f803623559aab395a29d575c37c4e39c23a4b4eChris Craik        Rect* clip = &mTilingClip;
289c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        if (s->flags & Snapshot::kFlagFboTarget) {
2905f803623559aab395a29d575c37c4e39c23a4b4eChris Craik            clip = &(s->layer->clipRect);
29154c1a64d5441a964890b44280e4457e11f4f924aRomain Guy        }
29254c1a64d5441a964890b44280e4457e11f4f924aRomain Guy
293c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        startTiling(*clip, s->height, opaque);
294c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    }
295c3fedafc5f50100219449125a000e3138f6fb987Romain Guy}
296c3fedafc5f50100219449125a000e3138f6fb987Romain Guy
297c3fedafc5f50100219449125a000e3138f6fb987Romain Guyvoid OpenGLRenderer::startTiling(const Rect& clip, int windowHeight, bool opaque) {
298c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    if (!mSuppressTiling) {
299c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        mCaches.startTiling(clip.left, windowHeight - clip.bottom,
30052036b19a5f82bc4d75cfcbff99c65df8d25a99bRomain Guy                clip.right - clip.left, clip.bottom - clip.top, opaque);
3012b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    }
3022b7028eabac80cec170572bc0e945a1d4224e595Romain Guy}
3032b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
3042b7028eabac80cec170572bc0e945a1d4224e595Romain Guyvoid OpenGLRenderer::endTiling() {
30554c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    if (!mSuppressTiling) mCaches.endTiling();
3062b7028eabac80cec170572bc0e945a1d4224e595Romain Guy}
3072b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
308b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guyvoid OpenGLRenderer::finish() {
3097c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    renderOverdraw();
3102b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    endTiling();
3112b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
312ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy    // When finish() is invoked on FBO 0 we've reached the end
313ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy    // of the current frame
314ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy    if (getTargetFbo() == 0) {
315ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy        mCaches.pathCache.trim();
316ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy    }
317ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy
31811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (!suppressErrorChecks()) {
319b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#if DEBUG_OPENGL
32011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        GLenum status = GL_NO_ERROR;
32111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        while ((status = glGetError()) != GL_NO_ERROR) {
32211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            ALOGD("GL error from OpenGLRenderer: 0x%x", status);
32311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            switch (status) {
32411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                case GL_INVALID_ENUM:
32511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    ALOGE("  GL_INVALID_ENUM");
32611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    break;
32711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                case GL_INVALID_VALUE:
32811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    ALOGE("  GL_INVALID_VALUE");
32911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    break;
33011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                case GL_INVALID_OPERATION:
33111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    ALOGE("  GL_INVALID_OPERATION");
33211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    break;
33311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                case GL_OUT_OF_MEMORY:
33411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    ALOGE("  Out of memory!");
33511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    break;
33611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            }
337a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy        }
338b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#endif
33911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
340c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_MEMORY_USAGE
341e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy        mCaches.dumpMemoryUsage();
34211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy#else
34311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        if (mCaches.getDebugLevel() & kDebugMemory) {
34411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            mCaches.dumpMemoryUsage();
34511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
346c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif
34711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
34896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
34978dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    if (mCountOverdraw) {
35078dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        countOverdraw();
35178dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    }
35278dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
35396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mFrameStarted = false;
354b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy}
355b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy
3566c319ca1275c8db892c39b48fc54864c949f9171Romain Guyvoid OpenGLRenderer::interrupt() {
357da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    if (mCaches.currentProgram) {
358da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        if (mCaches.currentProgram->isInUse()) {
359da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram->remove();
360da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram = NULL;
361da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        }
362da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    }
3639ab2d1847552aa4169b4325aae1b1368d6947a9fChris Craik    mCaches.resetActiveTexture();
36450c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.unbindMeshBuffer();
36515bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
366f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.resetVertexPointers();
367ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mCaches.disableTexCoordsVertexArray();
3687c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(false, false);
369da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
370da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
3716c319ca1275c8db892c39b48fc54864c949f9171Romain Guyvoid OpenGLRenderer::resume() {
37208837c246c9c27902c59b41c8661c2f27a4aa2bcChet Haase    sp<Snapshot> snapshot = (mSnapshot != NULL) ? mSnapshot : mFirstSnapshot;
37308837c246c9c27902c59b41c8661c2f27a4aa2bcChet Haase    glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
37435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
3757c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(true, false);
37635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
3773e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
3783e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy
3798025061c594e5171e1bf370d8fdd77e0e9a02b47Chet Haase    mCaches.scissorEnabled = glIsEnabled(GL_SCISSOR_TEST);
380586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    mCaches.enableScissor();
38182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy    mCaches.resetScissor();
382746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
383da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
384a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
3858aa195d7081b889f3a7b1f426cbd8556377aae5eRomain Guy    mCaches.resetBoundTextures();
38650c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy
38750c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.blend = true;
38850c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glEnable(GL_BLEND);
38950c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
39050c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendEquation(GL_FUNC_ADD);
391da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
392da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
39335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guyvoid OpenGLRenderer::resumeAfterLayer() {
39435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    sp<Snapshot> snapshot = (mSnapshot != NULL) ? mSnapshot : mFirstSnapshot;
39535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
39635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
3977c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(true, false);
39835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
39935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    mCaches.resetScissor();
40035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    dirtyClip();
40135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy}
40235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
403ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guyvoid OpenGLRenderer::detachFunctor(Functor* functor) {
404932b7f6765968bd526c03512f3805fbc3924dc29Chris Craik    mFunctors.remove(functor);
405ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy}
4068f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
407ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guyvoid OpenGLRenderer::attachFunctor(Functor* functor) {
408ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy    mFunctors.add(functor);
409ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy}
4108f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
411ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guystatus_t OpenGLRenderer::invokeFunctors(Rect& dirty) {
412ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy    status_t result = DrawGlInfo::kStatusDone;
4133d745c03ace18ee59c539e1b7f1df13f22beb57dRomain Guy    size_t count = mFunctors.size();
4148f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
415ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy    if (count > 0) {
416d15321bbf57ff7a4615076fefcee5e196c4fc796Chris Craik        interrupt();
417ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        SortedVector<Functor*> functors(mFunctors);
418ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        mFunctors.clear();
419ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
420ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        DrawGlInfo info;
421ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipLeft = 0;
422ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipTop = 0;
423ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipRight = 0;
424ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipBottom = 0;
425ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.isLayer = false;
426ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.width = 0;
427ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.height = 0;
428ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        memset(info.transform, 0, sizeof(float) * 16);
429ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
430ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        for (size_t i = 0; i < count; i++) {
431ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy            Functor* f = functors.itemAt(i);
432ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy            result |= (*f)(DrawGlInfo::kModeProcess, &info);
433ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
434c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik            if (result & DrawGlInfo::kStatusDraw) {
435ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy                Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
436ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy                dirty.unionWith(localDirty);
437c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik            }
438ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
439c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik            if (result & DrawGlInfo::kStatusInvoke) {
440c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik                mFunctors.add(f);
4418f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy            }
4428f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy        }
443d15321bbf57ff7a4615076fefcee5e196c4fc796Chris Craik        resume();
4448f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    }
4458f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
4468f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    return result;
4478f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy}
4488f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
4498f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guystatus_t OpenGLRenderer::callDrawGLFunction(Functor* functor, Rect& dirty) {
450408eb12631376cbdc96803e918decf6ea804d346Chris Craik    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
451408eb12631376cbdc96803e918decf6ea804d346Chris Craik
452daf98e941e140e8739458126640183b9f296a2abChet Haase    interrupt();
453932b7f6765968bd526c03512f3805fbc3924dc29Chris Craik    detachFunctor(functor);
454c8538ade8df2c2f013f8b93094912057ee1cc417Chris Craik
4558a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    mCaches.enableScissor();
456f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy    if (mDirtyClip) {
457f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy        setScissorFromClip();
458ecca6da4eab601f05a9d977c8d2651068b6e16b2Chris Craik        setStencilFromClip();
459f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy    }
460d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy
46180911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy    Rect clip(*mSnapshot->clipRect);
46280911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy    clip.snapToPixelBoundaries();
46380911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
464d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    // Since we don't know what the functor will draw, let's dirty
465d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    // tne entire clip region
466d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    if (hasLayer()) {
467d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy        dirtyLayerUnchecked(clip, getRegion());
468d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    }
469d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy
47008aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    DrawGlInfo info;
47108aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipLeft = clip.left;
47208aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipTop = clip.top;
47308aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipRight = clip.right;
47408aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipBottom = clip.bottom;
47508aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.isLayer = hasLayer();
4767b6a75872bd2df96a23453d31c2e2e7fcc373554Chet Haase    info.width = getSnapshot()->viewport.getWidth();
4777b6a75872bd2df96a23453d31c2e2e7fcc373554Chet Haase    info.height = getSnapshot()->height;
47808aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    getSnapshot()->transform->copyTo(&info.transform[0]);
47980911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
4804a2bff7b387403ac976cd041cb5a1b57afa44d9cChris Craik    status_t result = (*functor)(DrawGlInfo::kModeDraw, &info);
481cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy
4828f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    if (result != DrawGlInfo::kStatusDone) {
48308aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy        Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
484cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy        dirty.unionWith(localDirty);
4858f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
48665924a3e56c2e7ac863f8e25e9f9a58b9db7d513Chris Craik        if (result & DrawGlInfo::kStatusInvoke) {
487ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy            mFunctors.add(functor);
4888f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy        }
489cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy    }
490cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy
491daf98e941e140e8739458126640183b9f296a2abChet Haase    resume();
4924a2bff7b387403ac976cd041cb5a1b57afa44d9cChris Craik    return result | DrawGlInfo::kStatusDrew;
493daf98e941e140e8739458126640183b9f296a2abChet Haase}
494daf98e941e140e8739458126640183b9f296a2abChet Haase
495f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
49687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy// Debug
49787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy///////////////////////////////////////////////////////////////////////////////
49887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
4990f6675332c04c74909425d1d328f02b32c0ff40eRomain Guyvoid OpenGLRenderer::eventMark(const char* name) const {
5000f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy    mCaches.eventMark(0, name);
5010f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy}
5020f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy
50387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::startMark(const char* name) const {
50487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    mCaches.startMark(0, name);
50587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
50687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
50787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::endMark() const {
50887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    mCaches.endMark();
50987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
51087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
51187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::debugOverdraw(bool enable, bool clear) {
51287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    if (mCaches.debugOverdraw && getTargetFbo() == 0) {
51387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        if (clear) {
51487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy            mCaches.disableScissor();
51587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy            mCaches.stencil.clear();
51687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        }
51787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        if (enable) {
51887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy            mCaches.stencil.enableDebugWrite();
51987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        } else {
52087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy            mCaches.stencil.disable();
52187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        }
52287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    }
52387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
52487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
52587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::renderOverdraw() {
52687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    if (mCaches.debugOverdraw && getTargetFbo() == 0) {
5275f803623559aab395a29d575c37c4e39c23a4b4eChris Craik        const Rect* clip = &mTilingClip;
52887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
52987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.enableScissor();
5305f803623559aab395a29d575c37c4e39c23a4b4eChris Craik        mCaches.setScissor(clip->left, mFirstSnapshot->height - clip->bottom,
53187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy                clip->right - clip->left, clip->bottom - clip->top);
53287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
53387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.enableDebugTest(2);
53487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        drawColor(0x2f0000ff, SkXfermode::kSrcOver_Mode);
53587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.enableDebugTest(3);
53687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        drawColor(0x2f00ff00, SkXfermode::kSrcOver_Mode);
53787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.enableDebugTest(4);
53887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        drawColor(0x3fff0000, SkXfermode::kSrcOver_Mode);
53987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.enableDebugTest(4, true);
54087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        drawColor(0x7fff0000, SkXfermode::kSrcOver_Mode);
54187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.disable();
54287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    }
54387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
54487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
54578dd96d5af20f489f0e8b288617d57774ec284f7Romain Guyvoid OpenGLRenderer::countOverdraw() {
54678dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    size_t count = mWidth * mHeight;
54778dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    uint32_t* buffer = new uint32_t[count];
54878dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    glReadPixels(0, 0, mWidth, mHeight, GL_RGBA, GL_UNSIGNED_BYTE, &buffer[0]);
54978dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
55078dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    size_t total = 0;
55178dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    for (size_t i = 0; i < count; i++) {
55278dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        total += buffer[i] & 0xff;
55378dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    }
55478dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
55578dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    mOverdraw = total / float(count);
55678dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
55778dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    delete[] buffer;
55878dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy}
55978dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
56087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy///////////////////////////////////////////////////////////////////////////////
56111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy// Layers
56211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy///////////////////////////////////////////////////////////////////////////////
56311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
56411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guybool OpenGLRenderer::updateLayer(Layer* layer, bool inFrame) {
56596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    if (layer->deferredUpdateScheduled && layer->renderer &&
56696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            layer->displayList && layer->displayList->isRenderable()) {
567405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy        ATRACE_CALL();
568405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy
56911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        Rect& dirty = layer->dirtyRect;
57011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
5717c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        if (inFrame) {
5727c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy            endTiling();
5737c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy            debugOverdraw(false, false);
5747c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        }
57511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
57696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        if (CC_UNLIKELY(inFrame || mCaches.drawDeferDisabled)) {
57702b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            layer->render();
57896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        } else {
57996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            layer->defer();
58096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
58111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
58211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        if (inFrame) {
58311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            resumeAfterLayer();
58411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            startTiling(mSnapshot);
58511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
58611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
5875bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy        layer->debugDrawUpdate = mCaches.debugLayersUpdates;
58834416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        layer->hasDrawnSinceUpdate = false;
58911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
59011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        return true;
59111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
59211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
59311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    return false;
59411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
59511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
59611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guyvoid OpenGLRenderer::updateLayers() {
59796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // If draw deferring is enabled this method will simply defer
59896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // the display list of each individual layer. The layers remain
59996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // in the layer updates list which will be cleared by flushLayers().
60011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    int count = mLayerUpdates.size();
60111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (count > 0) {
60296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
60396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            startMark("Layer Updates");
60496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        } else {
60596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            startMark("Defer Layer Updates");
60696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
60711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
6081206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        // Note: it is very important to update the layers in order
6091206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        for (int i = 0; i < count; i++) {
61011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            Layer* layer = mLayerUpdates.itemAt(i);
61111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            updateLayer(layer, false);
61296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
61396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy                mCaches.resourceCache.decrementRefcount(layer);
61496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            }
61511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
61611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
61796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
61896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            mLayerUpdates.clear();
61996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            glBindFramebuffer(GL_FRAMEBUFFER, getTargetFbo());
62096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
62196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        endMark();
62296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    }
62396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy}
62496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
62596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guyvoid OpenGLRenderer::flushLayers() {
62696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    int count = mLayerUpdates.size();
62796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    if (count > 0) {
62896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        startMark("Apply Layer Updates");
62996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        char layerName[12];
63096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
6311206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        // Note: it is very important to update the layers in order
6321206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        for (int i = 0; i < count; i++) {
63396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            sprintf(layerName, "Layer #%d", i);
63402b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            startMark(layerName);
63502b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy
636405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy            ATRACE_BEGIN("flushLayer");
63702b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            Layer* layer = mLayerUpdates.itemAt(i);
63802b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            layer->flush();
639405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy            ATRACE_END();
640405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy
64102b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            mCaches.resourceCache.decrementRefcount(layer);
64202b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy
64396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            endMark();
64496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
64596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
64696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        mLayerUpdates.clear();
64711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        glBindFramebuffer(GL_FRAMEBUFFER, getTargetFbo());
64896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
64911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        endMark();
65011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
65111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
65211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
65311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guyvoid OpenGLRenderer::pushLayerUpdate(Layer* layer) {
65411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (layer) {
65502b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // Make sure we don't introduce duplicates.
65602b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // SortedVector would do this automatically but we need to respect
65702b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // the insertion order. The linear search is not an issue since
65802b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // this list is usually very short (typically one item, at most a few)
65902b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        for (int i = mLayerUpdates.size() - 1; i >= 0; i--) {
66002b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            if (mLayerUpdates.itemAt(i) == layer) {
66102b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy                return;
66202b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            }
66302b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        }
66411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mLayerUpdates.push_back(layer);
66511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mCaches.resourceCache.incrementRefcount(layer);
66611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
66711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
66811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
669e93482f5eac3df581d57e64c2a771a96aa868585Romain Guyvoid OpenGLRenderer::cancelLayerUpdate(Layer* layer) {
670e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy    if (layer) {
671e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy        for (int i = mLayerUpdates.size() - 1; i >= 0; i--) {
672e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy            if (mLayerUpdates.itemAt(i) == layer) {
673e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy                mLayerUpdates.removeAt(i);
674e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy                mCaches.resourceCache.decrementRefcount(layer);
675e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy                break;
676e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy            }
677e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy        }
678e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy    }
679e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy}
680e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy
68111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guyvoid OpenGLRenderer::clearLayerUpdates() {
68211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    size_t count = mLayerUpdates.size();
68311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (count > 0) {
68411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mCaches.resourceCache.lock();
68511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        for (size_t i = 0; i < count; i++) {
68611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            mCaches.resourceCache.decrementRefcountLocked(mLayerUpdates.itemAt(i));
68711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
68811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mCaches.resourceCache.unlock();
68911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mLayerUpdates.clear();
69011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
69111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
69211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
693405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guyvoid OpenGLRenderer::flushLayerUpdates() {
694405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    syncState();
695405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    updateLayers();
696405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    flushLayers();
697405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    // Wait for all the layer updates to be executed
698405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    AutoFence fence;
699405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy}
700405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy
70111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy///////////////////////////////////////////////////////////////////////////////
702f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management
703f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
704f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
705bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::getSaveCount() const {
7067ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return mSaveCount;
707bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
708bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
709bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::save(int flags) {
7108aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return saveSnapshot(flags);
711bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
712bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
713bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restore() {
7142542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (mSaveCount > 1) {
7152542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
7167ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
717bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
718bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
719bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restoreToCount(int saveCount) {
7208fb954263dd2f918ad339045cc6d82e346515599Romain Guy    if (saveCount < 1) saveCount = 1;
721bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
7228fb954263dd2f918ad339045cc6d82e346515599Romain Guy    while (mSaveCount > saveCount) {
7232542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
7247ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
725bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
726bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
7278aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guyint OpenGLRenderer::saveSnapshot(int flags) {
7288aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mSnapshot, flags);
7298fb954263dd2f918ad339045cc6d82e346515599Romain Guy    return mSaveCount++;
730bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
731bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
732bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guybool OpenGLRenderer::restoreSnapshot() {
7337ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
734bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
735eb99356a0548684a501766e6a524529ab93304c8Romain Guy    bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
736bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
737bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    sp<Snapshot> current = mSnapshot;
7387ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    sp<Snapshot> previous = mSnapshot->previous;
739bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
740eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (restoreOrtho) {
741eb99356a0548684a501766e6a524529ab93304c8Romain Guy        Rect& r = previous->viewport;
742eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glViewport(r.left, r.top, r.right, r.bottom);
743eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mOrthoMatrix.load(current->orthoMatrix);
744eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
745eb99356a0548684a501766e6a524529ab93304c8Romain Guy
7468b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSaveCount--;
7478b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSnapshot = previous;
7488b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
7492542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (restoreClip) {
750746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        dirtyClip();
7518fb954263dd2f918ad339045cc6d82e346515599Romain Guy    }
7522542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy
7535ec9924d24495822b589f1a17996655d66273b30Romain Guy    if (restoreLayer) {
7547273daace9303f4662444111c40bb83d3ead4a92Chris Craik        endMark(); // Savelayer
7557273daace9303f4662444111c40bb83d3ead4a92Chris Craik        startMark("ComposeLayer");
7565ec9924d24495822b589f1a17996655d66273b30Romain Guy        composeLayer(current, previous);
7577273daace9303f4662444111c40bb83d3ead4a92Chris Craik        endMark();
7585ec9924d24495822b589f1a17996655d66273b30Romain Guy    }
7595ec9924d24495822b589f1a17996655d66273b30Romain Guy
7602542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    return restoreClip;
761d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
7625cbbce535744b89df5ecea95de21ee3733298260Romain Guy
763f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
764bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers
765bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
766bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
767bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
768ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        int alpha, SkXfermode::Mode mode, int flags) {
769eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const GLuint previousFbo = mSnapshot->fbo;
770eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const int count = saveSnapshot(flags);
771d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
772af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (!mSnapshot->isIgnored()) {
773d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        createLayer(left, top, right, bottom, alpha, mode, flags, previousFbo);
774dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
775d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
776d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
777bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
778bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
779d90144db52c7297879b950cbbc85137ed123ab5bChris Craikvoid OpenGLRenderer::calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer) {
780d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    const Rect untransformedBounds(bounds);
781d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
782d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    currentTransform().mapRect(bounds);
783d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
784d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    // Layers only make sense if they are in the framebuffer's bounds
785d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    if (bounds.intersect(*mSnapshot->clipRect)) {
786d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // We cannot work with sub-pixels in this case
787d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        bounds.snapToPixelBoundaries();
788d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
789d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // When the layer is not an FBO, we may use glCopyTexImage so we
790d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // need to make sure the layer does not extend outside the bounds
791d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // of the framebuffer
792d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        if (!bounds.intersect(mSnapshot->previous->viewport)) {
793d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            bounds.setEmpty();
794d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        } else if (fboLayer) {
795d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            clip.set(bounds);
796d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            mat4 inverse;
797d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            inverse.loadInverse(currentTransform());
798d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            inverse.mapRect(clip);
799d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            clip.snapToPixelBoundaries();
800d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            if (clip.intersect(untransformedBounds)) {
801d90144db52c7297879b950cbbc85137ed123ab5bChris Craik                clip.translate(-untransformedBounds.left, -untransformedBounds.top);
802d90144db52c7297879b950cbbc85137ed123ab5bChris Craik                bounds.set(untransformedBounds);
803d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            } else {
804d90144db52c7297879b950cbbc85137ed123ab5bChris Craik                clip.setEmpty();
805d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            }
806d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        }
807d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    } else {
808d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        bounds.setEmpty();
809d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    }
810d90144db52c7297879b950cbbc85137ed123ab5bChris Craik}
811d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
812408eb12631376cbdc96803e918decf6ea804d346Chris Craikvoid OpenGLRenderer::updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
813408eb12631376cbdc96803e918decf6ea804d346Chris Craik        bool fboLayer, int alpha) {
814408eb12631376cbdc96803e918decf6ea804d346Chris Craik    if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
815408eb12631376cbdc96803e918decf6ea804d346Chris Craik            bounds.getHeight() > mCaches.maxTextureSize ||
816408eb12631376cbdc96803e918decf6ea804d346Chris Craik            (fboLayer && clip.isEmpty())) {
817408eb12631376cbdc96803e918decf6ea804d346Chris Craik        mSnapshot->empty = fboLayer;
818408eb12631376cbdc96803e918decf6ea804d346Chris Craik    } else {
819408eb12631376cbdc96803e918decf6ea804d346Chris Craik        mSnapshot->invisible = mSnapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
820408eb12631376cbdc96803e918decf6ea804d346Chris Craik    }
821408eb12631376cbdc96803e918decf6ea804d346Chris Craik}
822408eb12631376cbdc96803e918decf6ea804d346Chris Craik
823d90144db52c7297879b950cbbc85137ed123ab5bChris Craikint OpenGLRenderer::saveLayerDeferred(float left, float top, float right, float bottom,
824d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        int alpha, SkXfermode::Mode mode, int flags) {
825d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    const GLuint previousFbo = mSnapshot->fbo;
826d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    const int count = saveSnapshot(flags);
827d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
828d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    if (!mSnapshot->isIgnored() && (flags & SkCanvas::kClipToLayer_SaveFlag)) {
829d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // initialize the snapshot as though it almost represents an FBO layer so deferred draw
830d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // operations will be able to store and restore the current clip and transform info, and
831d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // quick rejection will be correct (for display lists)
832d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
833d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        Rect bounds(left, top, right, bottom);
834d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        Rect clip;
835d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        calculateLayerBoundsAndClip(bounds, clip, true);
836408eb12631376cbdc96803e918decf6ea804d346Chris Craik        updateSnapshotIgnoreForLayer(bounds, clip, true, alpha);
837d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
838408eb12631376cbdc96803e918decf6ea804d346Chris Craik        if (!mSnapshot->isIgnored()) {
839d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
840d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
8410e87f00f8cb79635aa70b9a2dfa02bf19dc7473dChris Craik            mSnapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
842d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        }
843d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    }
844d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
845d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    return count;
846d90144db52c7297879b950cbbc85137ed123ab5bChris Craik}
847d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
848d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
8491c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
8501c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Layers are viewed by Skia are slightly different than layers in image editing
8511c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * programs (for instance.) When a layer is created, previously created layers
8521c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * and the frame buffer still receive every drawing command. For instance, if a
8531c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * layer is created and a shape intersecting the bounds of the layers and the
8541c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * framebuffer is draw, the shape will be drawn on both (unless the layer was
8551c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
8561c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
8571c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * A way to implement layers is to create an FBO for each layer, backed by an RGBA
8581c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * texture. Unfortunately, this is inefficient as it requires every primitive to
8591c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be drawn n + 1 times, where n is the number of active layers. In practice this
8601c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * means, for every primitive:
8611c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Switch active frame buffer
8621c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Change viewport, clip and projection matrix
8631c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Issue the drawing
8641c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
8651c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Switching rendering target n + 1 times per drawn primitive is extremely costly.
8666b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * To avoid this, layers are implemented in a different way here, at least in the
8676b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * general case. FBOs are used, as an optimization, when the "clip to layer" flag
8686b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * is set. When this flag is set we can redirect all drawing operations into a
8696b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * single FBO.
8701c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
8711c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * This implementation relies on the frame buffer being at least RGBA 8888. When
8721c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * a layer is created, only a texture is created, not an FBO. The content of the
8731c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer contained within the layer's bounds is copied into this texture
87487a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
8751c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * buffer and drawing continues as normal. This technique therefore treats the
8761c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer as a scratch buffer for the layers.
8771c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
8781c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * To compose the layers back onto the frame buffer, each layer texture
8791c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * (containing the original frame buffer data) is drawn as a simple quad over
8801c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * the frame buffer. The trick is that the quad is set as the composition
8811c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * destination in the blending equation, and the frame buffer becomes the source
8821c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * of the composition.
8831c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
8841c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Drawing layers with an alpha value requires an extra step before composition.
8851c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * An empty quad is drawn over the layer's region in the frame buffer. This quad
8861c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
8871c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * quad is used to multiply the colors in the frame buffer. This is achieved by
8881c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * changing the GL blend functions for the GL_FUNC_ADD blend equation to
8891c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * GL_ZERO, GL_SRC_ALPHA.
8901c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
8911c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Because glCopyTexImage2D() can be slow, an alternative implementation might
8921c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be use to draw a single clipped layer. The implementation described above
8931c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is correct in every case.
89487a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *
89587a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * (1) The frame buffer is actually not cleared right away. To allow the GPU
89687a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     to potentially optimize series of calls to glCopyTexImage2D, the frame
89787a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     buffer is left untouched until the first drawing operation. Only when
89887a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     something actually gets drawn are the layers regions cleared.
8991c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
900d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haasebool OpenGLRenderer::createLayer(float left, float top, float right, float bottom,
901d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo) {
902eb99356a0548684a501766e6a524529ab93304c8Romain Guy    LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
903fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
904dda570201ac851dd85af3861f7e575721d3345daRomain Guy
905eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
906eb99356a0548684a501766e6a524529ab93304c8Romain Guy
907f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    // Window coordinates of the layer
908d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    Rect clip;
9098aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    Rect bounds(left, top, right, bottom);
910d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    calculateLayerBoundsAndClip(bounds, clip, fboLayer);
911408eb12631376cbdc96803e918decf6ea804d346Chris Craik    updateSnapshotIgnoreForLayer(bounds, clip, fboLayer, alpha);
912dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
913dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    // Bail out if we won't draw in this snapshot
914408eb12631376cbdc96803e918decf6ea804d346Chris Craik    if (mSnapshot->isIgnored()) {
915b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy        return false;
916b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
917dda570201ac851dd85af3861f7e575721d3345daRomain Guy
918a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
9198550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight());
920f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    if (!layer) {
921f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy        return false;
922bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    }
923bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
9249ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setAlpha(alpha, mode);
9258aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    layer->layer.set(bounds);
9269ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
9279ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            bounds.getWidth() / float(layer->getWidth()), 0.0f);
928c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    layer->setColorFilter(mDrawModifiers.mColorFilter);
929a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase    layer->setBlend(true);
9307c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy    layer->setDirty(false);
931dda570201ac851dd85af3861f7e575721d3345daRomain Guy
9328fb954263dd2f918ad339045cc6d82e346515599Romain Guy    // Save the layer in the snapshot
933d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->flags |= Snapshot::kFlagIsLayer;
934d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->layer = layer;
9351d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
9367273daace9303f4662444111c40bb83d3ead4a92Chris Craik    startMark("SaveLayer");
937eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
938d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        return createFboLayer(layer, bounds, clip, previousFbo);
939eb99356a0548684a501766e6a524529ab93304c8Romain Guy    } else {
940eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Copy the framebuffer into the layer
9419ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->bindTexture();
942514fb18827186591d66973c2362c859b64b63556Romain Guy        if (!bounds.isEmpty()) {
9439ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            if (layer->isEmpty()) {
944b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                // Workaround for some GL drivers. When reading pixels lying outside
945b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                // of the window we should get undefined values for those pixels.
946b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                // Unfortunately some drivers will turn the entire target texture black
947b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                // when reading outside of the window.
948b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, layer->getWidth(), layer->getHeight(),
949b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                        0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
9509ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->setEmpty(false);
951514fb18827186591d66973c2362c859b64b63556Romain Guy            }
9527b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
953b254c242d98f4a9d98055726446351e52bece2c6Romain Guy            glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left,
954b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                    mSnapshot->height - bounds.bottom, bounds.getWidth(), bounds.getHeight());
955b254c242d98f4a9d98055726446351e52bece2c6Romain Guy
95654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            // Enqueue the buffer coordinates to clear the corresponding region later
95754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            mLayers.push(new Rect(bounds));
958ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        }
959eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
960f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
961d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return true;
962bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
963bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
964d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haasebool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip, GLuint previousFbo) {
965c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    layer->clipRect.set(clip);
9669ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setFbo(mCaches.fboCache.get());
9675b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
968d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->region = &mSnapshot->layer->region;
969c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    mSnapshot->flags |= Snapshot::kFlagFboTarget | Snapshot::kFlagIsFboLayer |
970c3fedafc5f50100219449125a000e3138f6fb987Romain Guy            Snapshot::kFlagDirtyOrtho;
971d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->fbo = layer->getFbo();
972d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
973d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
974d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
975d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->height = bounds.getHeight();
976d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->orthoMatrix.load(mOrthoMatrix);
9775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9782b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    endTiling();
9797c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(false, false);
9805b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Bind texture to FBO
9819ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo());
9829ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->bindTexture();
9835b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9845b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Initialize the texture if needed
9859ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->isEmpty()) {
9860908764b2b3cf5075df4178a5f0a8547dcb7b317Romain Guy        layer->allocateTexture();
9879ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setEmpty(false);
9885b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
9895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9905b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
9919ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            layer->getTexture(), 0);
9925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
993f735c8e5cb59d6e1d1aa152fed7a6480a08d1c2aRomain Guy    startTiling(mSnapshot, true);
9945b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
996586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    mCaches.enableScissor();
9978f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy    mCaches.setScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
9985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
9995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glClear(GL_COLOR_BUFFER_BIT);
10005b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    dirtyClip();
10025b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Change the ortho projection
10045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
10055b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    mOrthoMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
10065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10075b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    return true;
10085b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
10095b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10101c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
10111c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Read the documentation of createLayer() before doing anything in this method.
10121c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
10131d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guyvoid OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
10141d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    if (!current->layer) {
10153762c311729fe9f3af085c14c5c1fb471d994c03Steve Block        ALOGE("Attempting to compose a layer that does not exist");
10161d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        return;
10171d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
10181d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
10198ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    Layer* layer = current->layer;
10208ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    const Rect& rect = layer->layer;
10215b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    const bool fboLayer = current->flags & Snapshot::kFlagIsFboLayer;
1022eb99356a0548684a501766e6a524529ab93304c8Romain Guy
102339a908c1df89e1073627b0dcbce922d826b67055Chris Craik    bool clipRequired = false;
102439a908c1df89e1073627b0dcbce922d826b67055Chris Craik    quickRejectNoScissor(rect, &clipRequired); // safely ignore return, should never be rejected
102539a908c1df89e1073627b0dcbce922d826b67055Chris Craik    mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
102639a908c1df89e1073627b0dcbce922d826b67055Chris Craik
1027eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
10282b7028eabac80cec170572bc0e945a1d4224e595Romain Guy        endTiling();
10292b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
1030e0aa84b7dc087e999e20055dcc04cb6a48d5bd62Romain Guy        // Detach the texture from the FBO
1031e0aa84b7dc087e999e20055dcc04cb6a48d5bd62Romain Guy        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
10328ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
10338ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        layer->removeFbo(false);
10348ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
1035eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Unbind current FBO and restore previous one
1036eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
10377c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        debugOverdraw(true, false);
10382b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
10392b7028eabac80cec170572bc0e945a1d4224e595Romain Guy        startTiling(previous);
1040eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
1041eb99356a0548684a501766e6a524529ab93304c8Romain Guy
10429ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (!fboLayer && layer->getAlpha() < 255) {
1043f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        drawColorRect(rect.left, rect.top, rect.right, rect.bottom,
10449ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->getAlpha() << 24, SkXfermode::kDstIn_Mode, true);
10455b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Required below, composeLayerRect() will divide by 255
10469ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setAlpha(255);
1047f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    }
1048f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
104903750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
10508b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
1051a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
10525b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10535b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // When the layer is stored in an FBO, we can save a bit of fillrate by
10545b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // drawing only the dirty region
1055eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
10565b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *previous->transform);
10579ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        if (layer->getColorFilter()) {
10589ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupColorFilter(layer->getColorFilter());
1059171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy        }
10605b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        composeLayerRegion(layer, rect);
10619ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        if (layer->getColorFilter()) {
1062171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy            resetColorFilter();
1063171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy        }
10649ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    } else if (!rect.isEmpty()) {
10659ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
10669ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        composeLayerRect(layer, rect, true);
1067eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
10681d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
1069746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
1070746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
1071eb99356a0548684a501766e6a524529ab93304c8Romain Guy    // Failing to add the layer to the cache should happen only if the layer is too large
10728550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    if (!mCaches.layerCache.put(layer)) {
10731d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LAYER_LOGD("Deleting layer");
1074603f6de35f21d74ae242d52d501f4f5c25ff4f4cChet Haase        Caches::getInstance().resourceCache.decrementRefcount(layer);
10751d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
10761d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy}
10771d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
1078aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
10792458939b5f926176a485a3196f59688eed78e858Romain Guy    float alpha = getLayerAlpha(layer);
1080aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
1081aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDraw();
10829ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->getRenderTarget() == GL_TEXTURE_2D) {
10838f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        setupDrawWithTexture();
10848f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else {
10858f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        setupDrawWithExternalTexture();
10868f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    }
10878f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    setupDrawTextureTransform();
1088aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
1089aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColorFilter();
10909ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode());
1091aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawProgram();
1092aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawPureColorUniforms();
1093aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColorFilterUniforms();
10949ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->getRenderTarget() == GL_TEXTURE_2D) {
10959ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawTexture(layer->getTexture());
10968f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else {
10979ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawExternalTexture(layer->getTexture());
10988f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    }
10993b753829ae858d424fe109f714745379a6daf455Romain Guy    if (currentTransform().isPureTranslate() &&
1100ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy            layer->getWidth() == (uint32_t) rect.getWidth() &&
1101ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy            layer->getHeight() == (uint32_t) rect.getHeight()) {
11023b753829ae858d424fe109f714745379a6daf455Romain Guy        const float x = (int) floorf(rect.left + currentTransform().getTranslateX() + 0.5f);
11033b753829ae858d424fe109f714745379a6daf455Romain Guy        const float y = (int) floorf(rect.top + currentTransform().getTranslateY() + 0.5f);
11049ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
1105d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        layer->setFilter(GL_NEAREST);
11069ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawModelView(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
11079ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    } else {
1108d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        layer->setFilter(GL_LINEAR);
11099ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawModelView(rect.left, rect.top, rect.right, rect.bottom);
11109ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    }
11119ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    setupDrawTextureTransformUniforms(layer->getTexTransform());
1112aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawMesh(&mMeshVertices[0].position[0], &mMeshVertices[0].texture[0]);
1113aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
1114aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1115aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
1116aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    finishDrawTexture();
1117aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1118aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
11195b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
11209ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (!layer->isTextureLayer()) {
1121aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        const Rect& texCoords = layer->texCoords;
1122aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(texCoords.left, texCoords.top,
1123aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy                texCoords.right, texCoords.bottom);
11245b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11259ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        float x = rect.left;
11269ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        float y = rect.top;
11273b753829ae858d424fe109f714745379a6daf455Romain Guy        bool simpleTransform = currentTransform().isPureTranslate() &&
1128ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy                layer->getWidth() == (uint32_t) rect.getWidth() &&
1129b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy                layer->getHeight() == (uint32_t) rect.getHeight();
1130b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy
1131b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy        if (simpleTransform) {
11329ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            // When we're swapping, the layer is already in screen coordinates
11339ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            if (!swap) {
11343b753829ae858d424fe109f714745379a6daf455Romain Guy                x = (int) floorf(rect.left + currentTransform().getTranslateX() + 0.5f);
11353b753829ae858d424fe109f714745379a6daf455Romain Guy                y = (int) floorf(rect.top + currentTransform().getTranslateY() + 0.5f);
11369ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            }
11379ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
1138d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_NEAREST, true);
11399ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        } else {
1140d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_LINEAR, true);
11419ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        }
11429ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
114316ecda5317c40fc3da284952d9b3add34d6763aeChris Craik        float alpha = getLayerAlpha(layer);
1144e83569ca76308bfe945efcfef5a12c64b8fb8849Chris Craik        bool blend = layer->isBlend() || alpha < 1.0f;
11459ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(),
1146e83569ca76308bfe945efcfef5a12c64b8fb8849Chris Craik                layer->getTexture(), alpha, layer->getMode(), blend,
11479ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
11489ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, swap, swap || simpleTransform);
11495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
1150aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1151aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    } else {
1152aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
1153aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        drawTextureLayer(layer, rect);
1154aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1155aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
11565b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
11575b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
115834416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik/**
115934416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * Issues the command X, and if we're composing a save layer to the fbo or drawing a newly updated
116034416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * hardware layer with overdraw debug on, draws again to the stencil only, so that these draw
116134416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * operations are correctly counted twice for overdraw. NOTE: assumes composeLayerRegion only used
116234416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * by saveLayer's restore
116334416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik */
116434416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik#define DRAW_DOUBLE_STENCIL_IF(COND, DRAW_COMMAND) {                             \
116534416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        DRAW_COMMAND;                                                            \
116634416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        if (CC_UNLIKELY(mCaches.debugOverdraw && getTargetFbo() == 0 && COND)) { \
116734416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);                 \
116834416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            DRAW_COMMAND;                                                        \
116934416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);                     \
117034416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        }                                                                        \
117134416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik    }
117234416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik
117334416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik#define DRAW_DOUBLE_STENCIL(DRAW_COMMAND) DRAW_DOUBLE_STENCIL_IF(true, DRAW_COMMAND)
117434416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik
11755b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
11765b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (layer->region.isRect()) {
11779fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy        layer->setRegionAsRect();
11789fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
117934416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        DRAW_DOUBLE_STENCIL(composeLayerRect(layer, layer->regionRect));
11809fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
11815b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
11825b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return;
11835b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
11845b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
1185211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(!layer->region.isEmpty())) {
11865b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        size_t count;
11876c5b9be7450903762f676522c32d65f7545730dfChris Craik        const android::Rect* rects;
11886c5b9be7450903762f676522c32d65f7545730dfChris Craik        Region safeRegion;
11896c5b9be7450903762f676522c32d65f7545730dfChris Craik        if (CC_LIKELY(hasRectToRectTransform())) {
11906c5b9be7450903762f676522c32d65f7545730dfChris Craik            rects = layer->region.getArray(&count);
11916c5b9be7450903762f676522c32d65f7545730dfChris Craik        } else {
11926c5b9be7450903762f676522c32d65f7545730dfChris Craik            safeRegion = Region::createTJunctionFreeRegion(layer->region);
11936c5b9be7450903762f676522c32d65f7545730dfChris Craik            rects = safeRegion.getArray(&count);
11946c5b9be7450903762f676522c32d65f7545730dfChris Craik        }
11955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
119616ecda5317c40fc3da284952d9b3add34d6763aeChris Craik        const float alpha = getLayerAlpha(layer);
11979ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float texX = 1.0f / float(layer->getWidth());
11989ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float texY = 1.0f / float(layer->getHeight());
1199f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        const float height = rect.getHeight();
12005b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12018ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        setupDraw();
12028ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
12038ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        // We must get (and therefore bind) the region mesh buffer
12048ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        // after we setup drawing in case we need to mess with the
12058ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        // stencil buffer in setupDraw()
12065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        TextureVertex* mesh = mCaches.getRegionMesh();
120703c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy        uint32_t numQuads = 0;
12085b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12097230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawWithTexture();
12107230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawColor(alpha, alpha, alpha, alpha);
1211ada830f639591b99c3e40de22b07296c7932a33fRomain Guy        setupDrawColorFilter();
12129ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode(), false);
12137230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawProgram();
12147230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawDirtyRegionsDisabled();
12157230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawPureColorUniforms();
1216ada830f639591b99c3e40de22b07296c7932a33fRomain Guy        setupDrawColorFilterUniforms();
12179ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawTexture(layer->getTexture());
12183b753829ae858d424fe109f714745379a6daf455Romain Guy        if (currentTransform().isPureTranslate()) {
12193b753829ae858d424fe109f714745379a6daf455Romain Guy            const float x = (int) floorf(rect.left + currentTransform().getTranslateX() + 0.5f);
12203b753829ae858d424fe109f714745379a6daf455Romain Guy            const float y = (int) floorf(rect.top + currentTransform().getTranslateY() + 0.5f);
12219ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
1222d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_NEAREST);
12239ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawModelViewTranslate(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
12249ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        } else {
1225d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_LINEAR);
12269ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawModelViewTranslate(rect.left, rect.top, rect.right, rect.bottom);
12279ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        }
122815bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy        setupDrawMeshIndices(&mesh[0].position[0], &mesh[0].texture[0]);
12295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        for (size_t i = 0; i < count; i++) {
12315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const android::Rect* r = &rects[i];
12325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const float u1 = r->left * texX;
1234f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float v1 = (height - r->top) * texY;
12355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const float u2 = r->right * texX;
1236f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float v2 = (height - r->bottom) * texY;
12375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12385b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            // TODO: Reject quads outside of the clip
12395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->left, r->top, u1, v1);
12405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->right, r->top, u2, v1);
12415b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
12425b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
12435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            numQuads++;
12455b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
124631e08e953fe7bdb1b1cbc247156cb6a19917a2f1Romain Guy            if (numQuads >= gMaxNumberOfQuads) {
124734416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik                DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6,
124834416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik                                GL_UNSIGNED_SHORT, NULL));
12495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                numQuads = 0;
12505b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                mesh = mCaches.getRegionMesh();
12515b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
12525b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
12535b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12545b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        if (numQuads > 0) {
125534416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6,
125634416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik                            GL_UNSIGNED_SHORT, NULL));
12575b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
12585b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12597230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        finishDrawTexture();
12605b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12615b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
12623a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        drawRegionRects(layer->region);
12635b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
12645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
12665b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
12675b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
12685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12693a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guyvoid OpenGLRenderer::drawRegionRects(const Region& region) {
12703a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
12713a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    size_t count;
12723a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    const android::Rect* rects = region.getArray(&count);
12733a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
12743a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    uint32_t colors[] = {
12753a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7fff0000, 0x7f00ff00,
12763a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7f0000ff, 0x7fff00ff,
12773a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    };
12783a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
12793a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int offset = 0;
12803a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int32_t top = rects[0].top;
12813a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
12823a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    for (size_t i = 0; i < count; i++) {
12833a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        if (top != rects[i].top) {
12843a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            offset ^= 0x2;
12853a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            top = rects[i].top;
12863a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        }
12873a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
12883a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
12893a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        drawColorRect(r.left, r.top, r.right, r.bottom, colors[offset + (i & 0x1)],
12903a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy                SkXfermode::kSrcOver_Mode);
12913a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    }
12923a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#endif
12933a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy}
12943a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
12958ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::drawRegionRects(const SkRegion& region, int color,
12968ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        SkXfermode::Mode mode, bool dirty) {
12978ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    Vector<float> rects;
12988ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
12998ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    SkRegion::Iterator it(region);
13008ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    while (!it.done()) {
13018ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        const SkIRect& r = it.rect();
13028ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fLeft);
13038ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fTop);
13048ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fRight);
13058ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fBottom);
13068ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        it.next();
13078ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
13088ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
1309448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    drawColorRects(rects.array(), rects.size(), color, mode, true, dirty, false);
13108ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
13118ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
13125b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
13135b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom, const mat4 transform) {
1314f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
13155b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
13165b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        transform.mapRect(bounds);
1317f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
13185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
13195b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
13205b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
13215b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
13225b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom) {
1323f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
13245b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
1325f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
13261bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy    }
13271bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy}
13281bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy
13291bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guyvoid OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
13301bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy    if (bounds.intersect(*mSnapshot->clipRect)) {
13311bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        bounds.snapToPixelBoundaries();
13321bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
13331bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        if (!dirty.isEmpty()) {
13341bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy            region->orSelf(dirty);
13355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
13365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
13375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
13385b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
1339448455fe783b0a711340322dca272b8cc0ebe473Romain Guyvoid OpenGLRenderer::drawIndexedQuads(Vertex* mesh, GLsizei quadsCount) {
1340448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    GLsizei elementsCount = quadsCount * 6;
1341448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    while (elementsCount > 0) {
1342448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        GLsizei drawCount = min(elementsCount, (GLsizei) gMaxNumberOfQuads * 6);
1343448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
1344448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        setupDrawIndexedVertices(&mesh[0].position[0]);
1345448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, NULL);
1346448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
1347448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        elementsCount -= drawCount;
1348448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        // Though there are 4 vertices in a quad, we use 6 indices per
1349448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        // quad to draw with GL_TRIANGLES
1350448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        mesh += (drawCount / 6) * 4;
1351448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    }
1352448455fe783b0a711340322dca272b8cc0ebe473Romain Guy}
1353448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
135454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guyvoid OpenGLRenderer::clearLayerRegions() {
135554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    const size_t count = mLayers.size();
135654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (count == 0) return;
135754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
135854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (!mSnapshot->isIgnored()) {
135954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // Doing several glScissor/glClear here can negatively impact
136054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // GPUs with a tiler architecture, instead we draw quads with
136154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // the Clear blending mode
136254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
136354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // The list contains bounds that have already been clipped
136454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // against their initial clip rect, and the current clip
136554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // is likely different so we need to disable clipping here
13668a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        bool scissorChanged = mCaches.disableScissor();
136754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
1368448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        Vertex mesh[count * 4];
136954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        Vertex* vertex = mesh;
137054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
137154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        for (uint32_t i = 0; i < count; i++) {
137254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Rect* bounds = mLayers.itemAt(i);
137354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
137454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->top);
137554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->top);
137654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->bottom);
137754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->bottom);
137854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
137954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            delete bounds;
138054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        }
1381e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        // We must clear the list of dirty rects before we
1382e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        // call setupDraw() to prevent stencil setup to do
1383e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        // the same thing again
1384e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        mLayers.clear();
138554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
138654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDraw(false);
138754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawColor(0.0f, 0.0f, 0.0f, 1.0f);
138854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawBlending(true, SkXfermode::kClear_Mode);
138954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawProgram();
139054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawPureColorUniforms();
139154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawModelViewTranslate(0.0f, 0.0f, 0.0f, 0.0f, true);
139254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
1393448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        drawIndexedQuads(&mesh[0], count);
13948a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
13958a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        if (scissorChanged) mCaches.enableScissor();
139654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    } else {
139754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        for (uint32_t i = 0; i < count; i++) {
139854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            delete mLayers.itemAt(i);
139954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        }
1400e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        mLayers.clear();
140154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    }
140254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy}
140354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
1404bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
1405c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik// State Deferral
1406c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik///////////////////////////////////////////////////////////////////////////////
1407c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
1408ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craikbool OpenGLRenderer::storeDisplayState(DeferredDisplayState& state, int stateDeferFlags) {
1409c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    const Rect& currentClip = *(mSnapshot->clipRect);
1410c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    const mat4& currentMatrix = *(mSnapshot->transform);
1411c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
1412ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    if (stateDeferFlags & kStateDeferFlag_Draw) {
1413ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        // state has bounds initialized in local coordinates
1414ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        if (!state.mBounds.isEmpty()) {
1415ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik            currentMatrix.mapRect(state.mBounds);
141628ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik            Rect clippedBounds(state.mBounds);
141728ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik            if(!clippedBounds.intersect(currentClip)) {
1418ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik                // quick rejected
1419ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik                return true;
1420ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik            }
142128ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik
1422a02c4ed885d97e516f844ddb0a96083f1b45b4cbChris Craik            state.mClipSideFlags = kClipSide_None;
142328ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik            if (!currentClip.contains(state.mBounds)) {
142428ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik                int& flags = state.mClipSideFlags;
142528ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik                // op partially clipped, so record which sides are clipped for clip-aware merging
142628ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik                if (currentClip.left > state.mBounds.left) flags |= kClipSide_Left;
142728ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik                if (currentClip.top > state.mBounds.top) flags |= kClipSide_Top;
142828ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik                if (currentClip.right < state.mBounds.right) flags |= kClipSide_Right;
142928ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik                if (currentClip.bottom < state.mBounds.bottom) flags |= kClipSide_Bottom;
143028ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik            }
143128ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik            state.mBounds.set(clippedBounds);
1432ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        } else {
1433d72b73cea49f29c41661e55eb6bfdbc04f09d809Chris Craik            // Empty bounds implies size unknown. Label op as conservatively clipped to disable
1434d72b73cea49f29c41661e55eb6bfdbc04f09d809Chris Craik            // overdraw avoidance (since we don't know what it overlaps)
1435d72b73cea49f29c41661e55eb6bfdbc04f09d809Chris Craik            state.mClipSideFlags = kClipSide_ConservativeFull;
1436ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik            state.mBounds.set(currentClip);
1437c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        }
1438ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    }
1439ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik
1440527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    state.mClipValid = (stateDeferFlags & kStateDeferFlag_Clip);
1441527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (state.mClipValid) {
1442ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        state.mClip.set(currentClip);
1443c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    }
1444c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
14457273daace9303f4662444111c40bb83d3ead4a92Chris Craik    // Transform, drawModifiers, and alpha always deferred, since they are used by state operations
14467273daace9303f4662444111c40bb83d3ead4a92Chris Craik    // (Note: saveLayer/restore use colorFilter and alpha, so we just save restore everything)
1447c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    state.mMatrix.load(currentMatrix);
14487273daace9303f4662444111c40bb83d3ead4a92Chris Craik    state.mDrawModifiers = mDrawModifiers;
14497273daace9303f4662444111c40bb83d3ead4a92Chris Craik    state.mAlpha = mSnapshot->alpha;
1450c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    return false;
1451c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik}
1452c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
1453527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craikvoid OpenGLRenderer::restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore) {
14543b753829ae858d424fe109f714745379a6daf455Romain Guy    currentTransform().load(state.mMatrix);
14557273daace9303f4662444111c40bb83d3ead4a92Chris Craik    mDrawModifiers = state.mDrawModifiers;
14567273daace9303f4662444111c40bb83d3ead4a92Chris Craik    mSnapshot->alpha = state.mAlpha;
1457ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik
1458527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (state.mClipValid && !skipClipRestore) {
145928ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        mSnapshot->setClip(state.mClip.left, state.mClip.top,
146028ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik                state.mClip.right, state.mClip.bottom);
1461ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        dirtyClip();
1462ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    }
1463c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik}
1464c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
146528ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik/**
146628ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * Merged multidraw (such as in drawText and drawBitmaps rely on the fact that no clipping is done
146728ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * in the draw path. Instead, clipping is done ahead of time - either as a single clip rect (when at
146828ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * least one op is clipped), or disabled entirely (because no merged op is clipped)
146928ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik *
147028ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * This method should be called when restoreDisplayState() won't be restoring the clip
147128ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik */
147228ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craikvoid OpenGLRenderer::setupMergedMultiDraw(const Rect* clipRect) {
147328ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    if (clipRect != NULL) {
147428ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        mSnapshot->setClip(clipRect->left, clipRect->top, clipRect->right, clipRect->bottom);
147528ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    } else {
147628ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        mSnapshot->setClip(0, 0, mWidth, mHeight);
147728ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    }
1478527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    dirtyClip();
147928ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    mCaches.setScissorEnabled(clipRect != NULL || mScissorOptimizationDisabled);
1480527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik}
1481527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
1482c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik///////////////////////////////////////////////////////////////////////////////
1483f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Transforms
1484f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1485f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1486f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::translate(float dx, float dy) {
14874c2547fa9244e78115cde0a259291053108c3dc7Romain Guy    currentTransform().translate(dx, dy);
1488f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1489f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1490f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::rotate(float degrees) {
14913b753829ae858d424fe109f714745379a6daf455Romain Guy    currentTransform().rotate(degrees, 0.0f, 0.0f, 1.0f);
1492f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1493f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1494f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::scale(float sx, float sy) {
14953b753829ae858d424fe109f714745379a6daf455Romain Guy    currentTransform().scale(sx, sy, 1.0f);
1496f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1497f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1498807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guyvoid OpenGLRenderer::skew(float sx, float sy) {
14993b753829ae858d424fe109f714745379a6daf455Romain Guy    currentTransform().skew(sx, sy);
1500807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy}
1501807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy
1502f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::setMatrix(SkMatrix* matrix) {
1503e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy    if (matrix) {
15043b753829ae858d424fe109f714745379a6daf455Romain Guy        currentTransform().load(*matrix);
1505e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy    } else {
15063b753829ae858d424fe109f714745379a6daf455Romain Guy        currentTransform().loadIdentity();
1507e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy    }
1508f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1509f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1510b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craikbool OpenGLRenderer::hasRectToRectTransform() {
15113b753829ae858d424fe109f714745379a6daf455Romain Guy    return CC_LIKELY(currentTransform().rectToRect());
1512b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik}
1513b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik
1514f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::getMatrix(SkMatrix* matrix) {
15153b753829ae858d424fe109f714745379a6daf455Romain Guy    currentTransform().copyTo(*matrix);
1516f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1517f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1518f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
1519e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    SkMatrix transform;
15203b753829ae858d424fe109f714745379a6daf455Romain Guy    currentTransform().copyTo(transform);
1521e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    transform.preConcat(*matrix);
15223b753829ae858d424fe109f714745379a6daf455Romain Guy    currentTransform().load(transform);
1523f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1524f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1525f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1526f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping
1527f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1528f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1529bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() {
1530e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    Rect clip(*mSnapshot->clipRect);
1531e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    clip.snapToPixelBoundaries();
15328f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy
15338a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    if (mCaches.setScissor(clip.left, mSnapshot->height - clip.bottom,
15348a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy            clip.getWidth(), clip.getHeight())) {
15358a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        mDirtyClip = false;
15368a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    }
15379d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
15389d5316e3f56d138504565ff311145ac01621dff4Romain Guy
15398ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::ensureStencilBuffer() {
15408ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // Thanks to the mismatch between EGL and OpenGL ES FBO we
15418ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // cannot attach a stencil buffer to fbo0 dynamically. Let's
15428ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // just hope we have one when hasLayer() returns false.
15438ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (hasLayer()) {
15448ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        attachStencilBufferToLayer(mSnapshot->layer);
15458ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
15468ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
15478ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
15488ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::attachStencilBufferToLayer(Layer* layer) {
15498ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // The layer's FBO is already bound when we reach this stage
15508ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (!layer->getStencilRenderBuffer()) {
1551c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        // GL_QCOM_tiled_rendering doesn't like it if a renderbuffer
1552c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        // is attached after we initiated tiling. We must turn it off,
1553c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        // attach the new render buffer then turn tiling back on
1554c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        endTiling();
1555c3fedafc5f50100219449125a000e3138f6fb987Romain Guy
15568d4aeb7111afac0c3c7e56d4ad5d92f9cfce2ffdRomain Guy        RenderBuffer* buffer = mCaches.renderBufferCache.get(
15573bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy                Stencil::getSmallestStencilFormat(), layer->getWidth(), layer->getHeight());
15588ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        layer->setStencilRenderBuffer(buffer);
1559c3fedafc5f50100219449125a000e3138f6fb987Romain Guy
1560f735c8e5cb59d6e1d1aa152fed7a6480a08d1c2aRomain Guy        startTiling(layer->clipRect, layer->layer.getHeight());
15618ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
15628ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
15638ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
15648ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::setStencilFromClip() {
15658ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (!mCaches.debugOverdraw) {
15668ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        if (!mSnapshot->clipRegion->isEmpty()) {
15678ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // NOTE: The order here is important, we must set dirtyClip to false
15688ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            //       before any draw call to avoid calling back into this method
15698ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mDirtyClip = false;
15708ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
15718ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            ensureStencilBuffer();
15728ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
15738ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mCaches.stencil.enableWrite();
15748ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
15758ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // Clear the stencil but first make sure we restrict drawing
15768ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // to the region's bounds
15778ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            bool resetScissor = mCaches.enableScissor();
15788ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            if (resetScissor) {
15798ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy                // The scissor was not set so we now need to update it
15808ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy                setScissorFromClip();
15818ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            }
15828ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mCaches.stencil.clear();
15838ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            if (resetScissor) mCaches.disableScissor();
15848ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
15858ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // NOTE: We could use the region contour path to generate a smaller mesh
15868ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            //       Since we are using the stencil we could use the red book path
15878ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            //       drawing technique. It might increase bandwidth usage though.
15888ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
15898ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // The last parameter is important: we are not drawing in the color buffer
15908ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // so we don't want to dirty the current layer, if any
15918ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            drawRegionRects(*mSnapshot->clipRegion, 0xff000000, SkXfermode::kSrc_Mode, false);
15928ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
15938ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mCaches.stencil.enableTest();
15943ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy
15953ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            // Draw the region used to generate the stencil if the appropriate debug
15963ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            // mode is enabled
15973ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            if (mCaches.debugStencilClip == Caches::kStencilShowRegion) {
15983ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy                drawRegionRects(*mSnapshot->clipRegion, 0x7f0000ff, SkXfermode::kSrcOver_Mode);
15993ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            }
16008ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        } else {
16018ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mCaches.stencil.disable();
16028ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        }
16038ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
16048ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
16058ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
16069d5316e3f56d138504565ff311145ac01621dff4Romain Guyconst Rect& OpenGLRenderer::getClipBounds() {
1607079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    return mSnapshot->getLocalClip();
1608bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
1609bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
161039a908c1df89e1073627b0dcbce922d826b67055Chris Craikbool OpenGLRenderer::quickRejectNoScissor(float left, float top, float right, float bottom,
161139a908c1df89e1073627b0dcbce922d826b67055Chris Craik        bool* clipRequired) {
161239a908c1df89e1073627b0dcbce922d826b67055Chris Craik    if (mSnapshot->isIgnored() || bottom <= top || right <= left) {
16138a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        return true;
16148a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    }
16158a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
16168a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    Rect r(left, top, right, bottom);
16173b753829ae858d424fe109f714745379a6daf455Romain Guy    currentTransform().mapRect(r);
16188a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    r.snapToPixelBoundaries();
16198a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
16208a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    Rect clipRect(*mSnapshot->clipRect);
16218a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    clipRect.snapToPixelBoundaries();
16228a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
162339a908c1df89e1073627b0dcbce922d826b67055Chris Craik    if (!clipRect.intersects(r)) return true;
162435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
162539a908c1df89e1073627b0dcbce922d826b67055Chris Craik    if (clipRequired) *clipRequired = !clipRect.contains(r);
162639a908c1df89e1073627b0dcbce922d826b67055Chris Craik    return false;
162735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy}
162835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
1629672433d90fab7383cd28beac9d4485b566a90940Romain Guybool OpenGLRenderer::quickRejectPreStroke(float left, float top, float right, float bottom,
1630672433d90fab7383cd28beac9d4485b566a90940Romain Guy        SkPaint* paint) {
1631cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (paint->getStyle() != SkPaint::kFill_Style) {
1632cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        float outset = paint->getStrokeWidth() * 0.5f;
1633cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        return quickReject(left - outset, top - outset, right + outset, bottom + outset);
1634cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    } else {
1635cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        return quickReject(left, top, right, bottom);
1636cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
1637cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik}
1638cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik
1639c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guybool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
164039a908c1df89e1073627b0dcbce922d826b67055Chris Craik    bool clipRequired = false;
164139a908c1df89e1073627b0dcbce922d826b67055Chris Craik    if (quickRejectNoScissor(left, top, right, bottom, &clipRequired)) {
1642dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        return true;
1643dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
1644dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
164539a908c1df89e1073627b0dcbce922d826b67055Chris Craik    if (!isDeferred()) {
164639a908c1df89e1073627b0dcbce922d826b67055Chris Craik        mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
1647586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    }
164839a908c1df89e1073627b0dcbce922d826b67055Chris Craik    return false;
1649c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
1650c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
16518ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::debugClip() {
1652735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy#if DEBUG_CLIP_REGIONS
16538ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (!isDeferred() && !mSnapshot->clipRegion->isEmpty()) {
16548ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        drawRegionRects(*mSnapshot->clipRegion, 0x7f00ff00, SkXfermode::kSrcOver_Mode);
16558ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
16568ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy#endif
16578ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
1658735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
16598ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guybool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
16603b753829ae858d424fe109f714745379a6daf455Romain Guy    if (CC_LIKELY(currentTransform().rectToRect())) {
16618ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        bool clipped = mSnapshot->clip(left, top, right, bottom, op);
16628ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        if (clipped) {
16638ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            dirtyClip();
1664735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy        }
16658ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        return !mSnapshot->clipRect->isEmpty();
16667ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
16678ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
16688ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    SkPath path;
16698ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    path.addRect(left, top, right, bottom);
16708ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
16718ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    return clipPath(&path, op);
1672e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
1673e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1674735738c4ddf3229caa5f6e634bf591953ac29944Romain Guybool OpenGLRenderer::clipPath(SkPath* path, SkRegion::Op op) {
16758ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    SkMatrix transform;
16763b753829ae858d424fe109f714745379a6daf455Romain Guy    currentTransform().copyTo(transform);
16778ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
16788ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    SkPath transformed;
16798ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    path->transform(transform, &transformed);
16808ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
16818ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    SkRegion clip;
16828ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (!mSnapshot->clipRegion->isEmpty()) {
16838ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        clip.setRegion(*mSnapshot->clipRegion);
16848ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    } else {
16858ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        Rect* bounds = mSnapshot->clipRect;
16868ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        clip.setRect(bounds->left, bounds->top, bounds->right, bounds->bottom);
16878ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
16888ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
16898ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    SkRegion region;
16908ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    region.setPath(transformed, clip);
16918ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
16928ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    bool clipped = mSnapshot->clipRegionTransformed(region, op);
16938ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (clipped) {
16948ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        dirtyClip();
16958ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
16968ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    return !mSnapshot->clipRect->isEmpty();
1697735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy}
1698735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
1699735738c4ddf3229caa5f6e634bf591953ac29944Romain Guybool OpenGLRenderer::clipRegion(SkRegion* region, SkRegion::Op op) {
17008ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    bool clipped = mSnapshot->clipRegionTransformed(*region, op);
17018ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (clipped) {
17028ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        dirtyClip();
17038ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
17048ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    return !mSnapshot->clipRect->isEmpty();
1705735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy}
1706735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
1707a23eed808a1ae4ec0d818c0a9238385e797fd056Chet HaaseRect* OpenGLRenderer::getClipRect() {
1708a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase    return mSnapshot->clipRect;
1709a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase}
1710a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase
1711f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
171270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy// Drawing commands
171370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
171470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
171554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guyvoid OpenGLRenderer::setupDraw(bool clear) {
17168a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    // TODO: It would be best if we could do this before quickReject()
17178a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    //       changes the scissor test state
171854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (clear) clearLayerRegions();
17198ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // Make sure setScissor & setStencil happen at the beginning of
17208ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // this method
1721b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik    if (mDirtyClip) {
1722b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik        if (mCaches.scissorEnabled) {
1723b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik            setScissorFromClip();
1724b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik        }
17258ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        setStencilFromClip();
172670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
17273ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy
172870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.reset();
17293ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy
173070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = false;
173170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = false;
173270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = mColorR = mColorG = mColorB = 0.0f;
173370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTextureUnit = 0;
173470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = true;
17353ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy
17363ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy    // Enable debug highlight when what we're about to draw is tested against
17373ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy    // the stencil buffer and if stencil highlight debugging is on
17383ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy    mDescription.hasDebugHighlight = !mCaches.debugOverdraw &&
17393ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            mCaches.debugStencilClip == Caches::kStencilShowHighlight &&
17403ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            mCaches.stencil.isTestEnabled();
174178dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
174278dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    mDescription.emulateStencil = mCountOverdraw;
174370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
174470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
174570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
174670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasTexture = true;
174770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasAlpha8Texture = isAlpha8;
174870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
174970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1750ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guyvoid OpenGLRenderer::setupDrawWithTextureAndColor(bool isAlpha8) {
1751ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mDescription.hasTexture = true;
1752ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mDescription.hasColors = true;
1753ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mDescription.hasAlpha8Texture = isAlpha8;
1754ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy}
1755ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
1756aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::setupDrawWithExternalTexture() {
1757aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    mDescription.hasExternalTexture = true;
1758aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1759aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
176015bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guyvoid OpenGLRenderer::setupDrawNoTexture() {
1761ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mCaches.disableTexCoordsVertexArray();
176215bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy}
176315bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
1764710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craikvoid OpenGLRenderer::setupDrawAA() {
176599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    mDescription.isAA = true;
17665b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
17675b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
17688d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawColor(int color, int alpha) {
17698d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    mColorA = alpha / 255.0f;
1770886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorR = mColorA * ((color >> 16) & 0xFF) / 255.0f;
1771886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorG = mColorA * ((color >>  8) & 0xFF) / 255.0f;
1772886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorB = mColorA * ((color      ) & 0xFF) / 255.0f;
177370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
177470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = mDescription.setColor(mColorR, mColorG, mColorB, mColorA);
177570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
177670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
177786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
177886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorA = alpha / 255.0f;
1779886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorR = mColorA * ((color >> 16) & 0xFF) / 255.0f;
1780886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorG = mColorA * ((color >>  8) & 0xFF) / 255.0f;
1781886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorB = mColorA * ((color      ) & 0xFF) / 255.0f;
178286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorSet = true;
178386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mSetShaderColor = mDescription.setAlpha8Color(mColorR, mColorG, mColorB, mColorA);
178486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy}
178586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
17864121063313ac0d6f69f6253cac821d0c1c122086Romain Guyvoid OpenGLRenderer::setupDrawTextGamma(const SkPaint* paint) {
17874121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    mCaches.fontRenderer->describe(mDescription, paint);
17884121063313ac0d6f69f6253cac821d0c1c122086Romain Guy}
17894121063313ac0d6f69f6253cac821d0c1c122086Romain Guy
179070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
179170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = a;
179270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorR = r;
179370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorG = g;
179470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorB = b;
179570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
179670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = mDescription.setColor(r, g, b, a);
179770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
179870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
179970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawShader() {
1800c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mShader) {
1801c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        mDrawModifiers.mShader->describe(mDescription, mExtensions);
180270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
180370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
180470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
180570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorFilter() {
1806c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mColorFilter) {
1807c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        mDrawModifiers.mColorFilter->describe(mDescription, mExtensions);
180870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
180970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
181070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1811f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guyvoid OpenGLRenderer::accountForClear(SkXfermode::Mode mode) {
1812f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    if (mColorSet && mode == SkXfermode::kClear_Mode) {
1813f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy        mColorA = 1.0f;
1814f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy        mColorR = mColorG = mColorB = 0.0f;
181554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        mSetShaderColor = mDescription.modulate = true;
1816f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    }
1817f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy}
1818f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy
181970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawBlending(SkXfermode::Mode mode, bool swapSrcDst) {
1820f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // When the blending mode is kClear_Mode, we need to use a modulate color
1821f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // argb=1,0,0,0
1822f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    accountForClear(mode);
1823c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    bool blend = (mColorSet && mColorA < 1.0f) ||
1824c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik            (mDrawModifiers.mShader && mDrawModifiers.mShader->blend());
1825c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    chooseBlending(blend, mode, mDescription, swapSrcDst);
182670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
182770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
182870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawBlending(bool blend, SkXfermode::Mode mode, bool swapSrcDst) {
1829f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // When the blending mode is kClear_Mode, we need to use a modulate color
1830f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // argb=1,0,0,0
1831f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    accountForClear(mode);
1832c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    blend |= (mColorSet && mColorA < 1.0f) ||
1833c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik            (mDrawModifiers.mShader && mDrawModifiers.mShader->blend()) ||
1834c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik            (mDrawModifiers.mColorFilter && mDrawModifiers.mColorFilter->blend());
1835c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    chooseBlending(blend, mode, mDescription, swapSrcDst);
183670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
183770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
183870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawProgram() {
183970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    useProgram(mCaches.programCache.get(mDescription));
184070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
184170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
184270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawDirtyRegionsDisabled() {
184370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = false;
184470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
184570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
184670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawModelViewTranslate(float left, float top, float right, float bottom,
184770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        bool ignoreTransform) {
184870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mModelView.loadTranslate(left, top, 0.0f);
184970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!ignoreTransform) {
18503b753829ae858d424fe109f714745379a6daf455Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, currentTransform());
18513b753829ae858d424fe109f714745379a6daf455Romain Guy        if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom, currentTransform());
185270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
1853c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, mat4::identity());
185470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom);
185570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
185670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
185770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
18588a5cc92a150bae38ec43732d941b38bb381fe153Chet Haasevoid OpenGLRenderer::setupDrawModelViewIdentity(bool offset) {
18593b753829ae858d424fe109f714745379a6daf455Romain Guy    mCaches.currentProgram->set(mOrthoMatrix, mat4::identity(), currentTransform(), offset);
18608d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
18618d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
186270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawModelView(float left, float top, float right, float bottom,
186370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        bool ignoreTransform, bool ignoreModelView) {
186470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!ignoreModelView) {
186570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.loadTranslate(left, top, 0.0f);
186670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.scale(right - left, bottom - top, 1.0f);
186770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
186870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.loadIdentity();
186970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
187086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    bool dirty = right - left > 0.0f && bottom - top > 0.0f;
187186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    if (!ignoreTransform) {
18723b753829ae858d424fe109f714745379a6daf455Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, currentTransform());
187386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        if (mTrackDirtyRegions && dirty) {
18743b753829ae858d424fe109f714745379a6daf455Romain Guy            dirtyLayer(left, top, right, bottom, currentTransform());
187586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        }
187686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    } else {
1877c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, mat4::identity());
187886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        if (mTrackDirtyRegions && dirty) dirtyLayer(left, top, right, bottom);
187986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    }
188070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
188170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
188270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorUniforms() {
1883c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if ((mColorSet && !mDrawModifiers.mShader) || (mDrawModifiers.mShader && mSetShaderColor)) {
188470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
188570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
188670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
188770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
188886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawPureColorUniforms() {
18895536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    if (mSetShaderColor) {
189086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
18915536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    }
18925536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy}
18935536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy
189470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawShaderUniforms(bool ignoreTransform) {
1895c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mShader) {
189670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (ignoreTransform) {
18973b753829ae858d424fe109f714745379a6daf455Romain Guy            mModelView.loadInverse(currentTransform());
189870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        }
1899c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        mDrawModifiers.mShader->setupProgram(mCaches.currentProgram,
1900c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik                mModelView, *mSnapshot, &mTextureUnit);
190170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
190270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
190370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
19048d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawShaderIdentityUniforms() {
1905c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mShader) {
1906c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        mDrawModifiers.mShader->setupProgram(mCaches.currentProgram,
1907c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy                mat4::identity(), *mSnapshot, &mTextureUnit);
19088d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    }
19098d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
19108d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
191170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorFilterUniforms() {
1912c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mColorFilter) {
1913c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        mDrawModifiers.mColorFilter->setupProgram(mCaches.currentProgram);
191470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
191570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
191670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
19174121063313ac0d6f69f6253cac821d0c1c122086Romain Guyvoid OpenGLRenderer::setupDrawTextGammaUniforms() {
19184121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    mCaches.fontRenderer->setupProgram(mDescription, mCaches.currentProgram);
19194121063313ac0d6f69f6253cac821d0c1c122086Romain Guy}
19204121063313ac0d6f69f6253cac821d0c1c122086Romain Guy
192170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawSimpleMesh() {
1922f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.bindMeshBuffer();
1923cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(force, 0);
192415bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
192570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
192670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
192770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawTexture(GLuint texture) {
1928257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    if (texture) bindTexture(texture);
19292d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy    mTextureUnit++;
193015bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.enableTexCoordsVertexArray();
193170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
193270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1933aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::setupDrawExternalTexture(GLuint texture) {
1934aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    bindExternalTexture(texture);
19352d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy    mTextureUnit++;
193615bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.enableTexCoordsVertexArray();
1937aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1938aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
19398f0095cd33558e9cc8a440047908e53b68906f5fRomain Guyvoid OpenGLRenderer::setupDrawTextureTransform() {
19408f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    mDescription.hasTextureTransform = true;
19418f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy}
19428f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy
19438f0095cd33558e9cc8a440047908e53b68906f5fRomain Guyvoid OpenGLRenderer::setupDrawTextureTransformUniforms(mat4& transform) {
1944aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glUniformMatrix4fv(mCaches.currentProgram->getUniform("mainTextureTransform"), 1,
1945aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy            GL_FALSE, &transform.data[0]);
1946aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1947aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
194870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) {
1949f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = false;
19503b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (!vertices || vbo) {
1951f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy        force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
195270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
1953f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy        force = mCaches.unbindMeshBuffer();
195470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
1955d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
1956cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(force, vertices);
195715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    if (mCaches.currentProgram->texCoords >= 0) {
1958cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        mCaches.bindTexCoordsVertexPointer(force, texCoords);
195915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    }
196015bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
196115bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
196215bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy}
196315bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
1964ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guyvoid OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLvoid* colors) {
1965ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    bool force = mCaches.unbindMeshBuffer();
1966ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    GLsizei stride = sizeof(ColorTextureVertex);
1967ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
1968ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mCaches.bindPositionVertexPointer(force, vertices, stride);
1969ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (mCaches.currentProgram->texCoords >= 0) {
1970ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        mCaches.bindTexCoordsVertexPointer(force, texCoords, stride);
1971ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
1972ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    int slot = mCaches.currentProgram->getAttrib("colors");
1973ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (slot >= 0) {
1974ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        glEnableVertexAttribArray(slot);
1975ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        glVertexAttribPointer(slot, 4, GL_FLOAT, GL_FALSE, stride, colors);
1976ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
1977ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
1978ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mCaches.unbindIndicesBuffer();
1979ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy}
1980ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
19813b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guyvoid OpenGLRenderer::setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) {
19823b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    bool force = false;
19833b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // If vbo is != 0 we want to treat the vertices parameter as an offset inside
19843b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // a VBO. However, if vertices is set to NULL and vbo == 0 then we want to
19853b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // use the default VBO found in Caches
19863b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (!vertices || vbo) {
19873b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
19883b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    } else {
19893b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        force = mCaches.unbindMeshBuffer();
19903b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
19913b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    mCaches.bindIndicesBuffer();
19923b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
1993cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(force, vertices);
199415bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    if (mCaches.currentProgram->texCoords >= 0) {
1995cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        mCaches.bindTexCoordsVertexPointer(force, texCoords);
19968d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    }
199770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
199870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1999448455fe783b0a711340322dca272b8cc0ebe473Romain Guyvoid OpenGLRenderer::setupDrawIndexedVertices(GLvoid* vertices) {
2000f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.unbindMeshBuffer();
2001448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    mCaches.bindIndicesBuffer();
2002cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(force, vertices, gVertexStride);
20035b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
20045b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
200570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::finishDrawTexture() {
200670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
200770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
200870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
2009f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing
2010f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
2011f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
2012ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craikstatus_t OpenGLRenderer::drawDisplayList(DisplayList* displayList, Rect& dirty,
2013ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        int32_t replayFlags) {
201458d110afa0e0f3843d72617046185a3c2d48dca9Chet Haase    status_t status;
20150fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // All the usual checks and setup operations (quickReject, setupDraw, etc.)
20160fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // will be performed by the display list itself
201704c9d8c2ffd028c35c750bac0a4a7b79e48059b5Romain Guy    if (displayList && displayList->isRenderable()) {
2018d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
201958d110afa0e0f3843d72617046185a3c2d48dca9Chet Haase            status = startFrame();
2020ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik            ReplayStateStruct replayStruct(*this, dirty, replayFlags);
2021ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik            displayList->replay(replayStruct, 0);
202258d110afa0e0f3843d72617046185a3c2d48dca9Chet Haase            return status | replayStruct.mDrawGlStatus;
2023c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        }
2024c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
202528ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        bool avoidOverdraw = !mCaches.debugOverdraw && !mCountOverdraw; // shh, don't tell devs!
202628ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        DeferredDisplayList deferredList(*(mSnapshot->clipRect), avoidOverdraw);
2027ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        DeferStateStruct deferStruct(deferredList, *this, replayFlags);
2028ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        displayList->defer(deferStruct, 0);
202996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
203096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        flushLayers();
203158d110afa0e0f3843d72617046185a3c2d48dca9Chet Haase        status = startFrame();
203296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
203358d110afa0e0f3843d72617046185a3c2d48dca9Chet Haase        return status | deferredList.flush(*this, dirty);
20340fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    }
20357b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
20366554943a1dd6854c0f4976900956e556767b49e1Romain Guy    return DrawGlInfo::kStatusDone;
20370fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy}
20380fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy
2039c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craikvoid OpenGLRenderer::outputDisplayList(DisplayList* displayList) {
2040ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase    if (displayList) {
20417031ff68bb998dbbd7caf3b2fd75eef747a86725Romain Guy        displayList->output(1);
2042ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase    }
2043ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase}
2044ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase
2045a168d7372132d6c87835878794b6ed43d0d282fdRomain Guyvoid OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint) {
2046a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    int alpha;
2047a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    SkXfermode::Mode mode;
2048a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
2049a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
2050886b275e529e44a59c54b933453d9bc902973178Romain Guy    int color = paint != NULL ? paint->getColor() : 0;
2051886b275e529e44a59c54b933453d9bc902973178Romain Guy
2052a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    float x = left;
2053a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    float y = top;
2054a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
2055886b275e529e44a59c54b933453d9bc902973178Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
2056886b275e529e44a59c54b933453d9bc902973178Romain Guy
2057a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    bool ignoreTransform = false;
20583b753829ae858d424fe109f714745379a6daf455Romain Guy    if (currentTransform().isPureTranslate()) {
20593b753829ae858d424fe109f714745379a6daf455Romain Guy        x = (int) floorf(left + currentTransform().getTranslateX() + 0.5f);
20603b753829ae858d424fe109f714745379a6daf455Romain Guy        y = (int) floorf(top + currentTransform().getTranslateY() + 0.5f);
2061a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        ignoreTransform = true;
2062a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
2063886b275e529e44a59c54b933453d9bc902973178Romain Guy        texture->setFilter(GL_NEAREST, true);
2064886b275e529e44a59c54b933453d9bc902973178Romain Guy    } else {
2065886b275e529e44a59c54b933453d9bc902973178Romain Guy        texture->setFilter(FILTER(paint), true);
20665b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy    }
2067e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy
20683b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // No need to check for a UV mapper on the texture object, only ARGB_8888
20693b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // bitmaps get packed in the atlas
2070886b275e529e44a59c54b933453d9bc902973178Romain Guy    drawAlpha8TextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
20713b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            paint != NULL, color, alpha, mode, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
20723b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
2073a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy}
2074a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
207503c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy/**
207603c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * Important note: this method is intended to draw batches of bitmaps and
207703c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * will not set the scissor enable or dirty the current layer, if any.
207803c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * The caller is responsible for properly dirtying the current layer.
207903c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy */
208055b6f95ee4ace96c97508bcd14483fb4e9dbeaa0Romain Guystatus_t OpenGLRenderer::drawBitmaps(SkBitmap* bitmap, AssetAtlas::Entry* entry, int bitmapCount,
208155b6f95ee4ace96c97508bcd14483fb4e9dbeaa0Romain Guy        TextureVertex* vertices, bool transformed, const Rect& bounds, SkPaint* paint) {
2082527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    mCaches.activeTexture(0);
208355b6f95ee4ace96c97508bcd14483fb4e9dbeaa0Romain Guy    Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
2084527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (!texture) return DrawGlInfo::kStatusDone;
20853b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
2086527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    const AutoTexture autoCleanup(texture);
2087527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2088527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    int alpha;
2089527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    SkXfermode::Mode mode;
2090527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    getAlphaAndMode(paint, &alpha, &mode);
2091527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2092527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    texture->setWrap(GL_CLAMP_TO_EDGE, true);
20932db5e993b626794eb07a0ff354269f9a77da81b3Romain Guy    texture->setFilter(transformed ? FILTER(paint) : GL_NEAREST, true);
2094527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2095527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    const float x = (int) floorf(bounds.left + 0.5f);
2096527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    const float y = (int) floorf(bounds.top + 0.5f);
2097527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
2098527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        int color = paint != NULL ? paint->getColor() : 0;
2099527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        drawAlpha8TextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
2100527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik                texture->id, paint != NULL, color, alpha, mode,
2101527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik                &vertices[0].position[0], &vertices[0].texture[0],
210203c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy                GL_TRIANGLES, bitmapCount * 6, true, true, false);
2103527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    } else {
2104527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        drawTextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
2105527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik                texture->id, alpha / 255.0f, mode, texture->blend,
2106527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik                &vertices[0].position[0], &vertices[0].texture[0],
210703c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy                GL_TRIANGLES, bitmapCount * 6, false, true, 0, true, false);
2108527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    }
2109527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2110527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    return DrawGlInfo::kStatusDrew;
2111527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik}
2112527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2113486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
21146926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float right = left + bitmap->width();
21156926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float bottom = top + bitmap->height();
21166926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
21176926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
2118486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
21196926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
21206926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2121a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
21223b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = getTexture(bitmap);
2123486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
212422158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
212522158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
2126211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
2127a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        drawAlphaBitmap(texture, left, top, paint);
2128a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    } else {
2129a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        drawTextureRect(left, top, right, bottom, texture, paint);
2130a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    }
2131486590963e2207d68eebd6944fec70d50d41116aChet Haase
2132486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
21338ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
21348ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
2135486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint) {
2136f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
2137f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const mat4 transform(*matrix);
2138f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    transform.mapRect(r);
2139f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
21406926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(r.left, r.top, r.right, r.bottom)) {
2141486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
21426926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
21436926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2144a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
21453b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = getTexture(bitmap);
2146486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
214722158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
214822158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
21495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // This could be done in a cheaper way, all we need is pass the matrix
21505b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // to the vertex shader. The save/restore is a bit overkill.
21515b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    save(SkCanvas::kMatrix_SaveFlag);
21525b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    concatMatrix(matrix);
2153886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
2154886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawAlphaBitmap(texture, 0.0f, 0.0f, paint);
2155886b275e529e44a59c54b933453d9bc902973178Romain Guy    } else {
2156886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
2157886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
21585b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    restore();
2159486590963e2207d68eebd6944fec70d50d41116aChet Haase
2160486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2161f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy}
2162f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
2163486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
2164e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    const float right = left + bitmap->width();
2165e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    const float bottom = top + bitmap->height();
2166e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
2167e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    if (quickReject(left, top, right, bottom)) {
2168486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2169e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    }
2170e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
2171e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    mCaches.activeTexture(0);
2172e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    Texture* texture = mCaches.textureCache.getTransient(bitmap);
2173e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    const AutoTexture autoCleanup(texture);
2174e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
2175886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
2176886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawAlphaBitmap(texture, left, top, paint);
2177886b275e529e44a59c54b933453d9bc902973178Romain Guy    } else {
2178886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawTextureRect(left, top, right, bottom, texture, paint);
2179886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
2180486590963e2207d68eebd6944fec70d50d41116aChet Haase
2181486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2182e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy}
2183e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
2184486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
21855a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        float* vertices, int* colors, SkPaint* paint) {
21865a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    if (!vertices || mSnapshot->isIgnored()) {
2187486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
21885a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
21895a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
219039a908c1df89e1073627b0dcbce922d826b67055Chris Craik    // TODO: use quickReject on bounds from vertices
219139a908c1df89e1073627b0dcbce922d826b67055Chris Craik    mCaches.enableScissor();
219239a908c1df89e1073627b0dcbce922d826b67055Chris Craik
2193b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float left = FLT_MAX;
2194b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float top = FLT_MAX;
2195b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float right = FLT_MIN;
2196b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float bottom = FLT_MIN;
2197b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
2198a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    const uint32_t count = meshWidth * meshHeight * 6;
2199b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
2200ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    ColorTextureVertex mesh[count];
2201ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    ColorTextureVertex* vertex = mesh;
2202ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2203ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    bool cleanupColors = false;
2204ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (!colors) {
2205ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        uint32_t colorsCount = (meshWidth + 1) * (meshHeight + 1);
2206ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        colors = new int[colorsCount];
2207ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        memset(colors, 0xff, colorsCount * sizeof(int));
2208ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        cleanupColors = true;
2209ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
2210a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
22113b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    mCaches.activeTexture(0);
22123b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = mCaches.assetAtlas.getEntryTexture(bitmap);
22133b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    const UvMapper& mapper(getMapper(texture));
22143b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
22155a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    for (int32_t y = 0; y < meshHeight; y++) {
22165a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        for (int32_t x = 0; x < meshWidth; x++) {
22175a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            uint32_t i = (y * (meshWidth + 1) + x) * 2;
22185a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
22195a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u1 = float(x) / meshWidth;
22205a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u2 = float(x + 1) / meshWidth;
22215a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v1 = float(y) / meshHeight;
22225a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v2 = float(y + 1) / meshHeight;
22235a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
22243b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            mapper.map(u1, v1, u2, v2);
22253b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
22265a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ax = i + (meshWidth + 1) * 2;
22275a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ay = ax + 1;
22285a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int bx = i;
22295a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int by = bx + 1;
22305a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cx = i + 2;
22315a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cy = cx + 1;
22325a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dx = i + (meshWidth + 1) * 2 + 2;
22335a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dy = dx + 1;
22345a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
2235ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
2236ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]);
2237ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
22385a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
2239ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
2240ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
2241ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]);
2242b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
2243a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
2244a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy])));
2245a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
2246a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy])));
22475a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        }
22485a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
22495a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
2250a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    if (quickReject(left, top, right, bottom)) {
2251ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        if (cleanupColors) delete[] colors;
2252a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy        return DrawGlInfo::kStatusDone;
2253a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    }
2254a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
2255ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (!texture) {
22563b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        texture = mCaches.textureCache.get(bitmap);
22573b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        if (!texture) {
22583b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            if (cleanupColors) delete[] colors;
22593b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            return DrawGlInfo::kStatusDone;
22603b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        }
2261ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
2262a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    const AutoTexture autoCleanup(texture);
2263a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
2264a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
2265a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    texture->setFilter(FILTER(paint), true);
2266a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
2267a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    int alpha;
2268a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    SkXfermode::Mode mode;
2269a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
2270a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
2271ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    float a = alpha / 255.0f;
2272ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2273a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    if (hasLayer()) {
22743b753829ae858d424fe109f714745379a6daf455Romain Guy        dirtyLayer(left, top, right, bottom, currentTransform());
2275b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    }
2276b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
2277ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDraw();
2278ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawWithTextureAndColor();
2279ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawColor(a, a, a, a);
2280ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawColorFilter();
2281ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawBlending(true, mode, false);
2282ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawProgram();
2283ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawDirtyRegionsDisabled();
2284ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawModelView(0.0f, 0.0f, 1.0f, 1.0f, false);
2285ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawTexture(texture->id);
2286ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawPureColorUniforms();
2287ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawColorFilterUniforms();
2288ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawMesh(&mesh[0].position[0], &mesh[0].texture[0], &mesh[0].color[0]);
2289ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2290ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    glDrawArrays(GL_TRIANGLES, 0, count);
2291ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2292ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    finishDrawTexture();
2293ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2294ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    int slot = mCaches.currentProgram->getAttrib("colors");
2295ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (slot >= 0) {
2296ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        glDisableVertexAttribArray(slot);
2297ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
2298ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2299ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (cleanupColors) delete[] colors;
2300486590963e2207d68eebd6944fec70d50d41116aChet Haase
2301486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
23025a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy}
23035a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
2304486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
23058ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float srcLeft, float srcTop, float srcRight, float srcBottom,
23068ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float dstLeft, float dstTop, float dstRight, float dstBottom,
23075c13d89c1332fcc499379b9064b891187b75ca32Chet Haase         SkPaint* paint) {
23086926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
2309486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
23106926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
23116926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2312a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
23133b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = getTexture(bitmap);
2314486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
231522158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
23168ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
23178ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float width = texture->width;
23188ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float height = texture->height;
2319c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
23203b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    float u1 = fmax(0.0f, srcLeft / width);
23213b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    float v1 = fmax(0.0f, srcTop / height);
23223b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    float u2 = fmin(1.0f, srcRight / width);
23233b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    float v2 = fmin(1.0f, srcBottom / height);
23243b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
23253b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    getMapper(texture).map(u1, v1, u2, v2);
2326c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
232703750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
23288ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(u1, v1, u2, v2);
23298ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
233003750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    int alpha;
233103750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    SkXfermode::Mode mode;
233203750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
233303750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy
2334d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
2335d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy
2336886b275e529e44a59c54b933453d9bc902973178Romain Guy    float scaleX = (dstRight - dstLeft) / (srcRight - srcLeft);
2337886b275e529e44a59c54b933453d9bc902973178Romain Guy    float scaleY = (dstBottom - dstTop) / (srcBottom - srcTop);
23386620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
2339886b275e529e44a59c54b933453d9bc902973178Romain Guy    bool scaled = scaleX != 1.0f || scaleY != 1.0f;
2340886b275e529e44a59c54b933453d9bc902973178Romain Guy    // Apply a scale transform on the canvas only when a shader is in use
2341886b275e529e44a59c54b933453d9bc902973178Romain Guy    // Skia handles the ratio between the dst and src rects as a scale factor
2342886b275e529e44a59c54b933453d9bc902973178Romain Guy    // when a shader is set
2343c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    bool useScaleTransform = mDrawModifiers.mShader && scaled;
2344886b275e529e44a59c54b933453d9bc902973178Romain Guy    bool ignoreTransform = false;
2345b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy
23463b753829ae858d424fe109f714745379a6daf455Romain Guy    if (CC_LIKELY(currentTransform().isPureTranslate() && !useScaleTransform)) {
23473b753829ae858d424fe109f714745379a6daf455Romain Guy        float x = (int) floorf(dstLeft + currentTransform().getTranslateX() + 0.5f);
23483b753829ae858d424fe109f714745379a6daf455Romain Guy        float y = (int) floorf(dstTop + currentTransform().getTranslateY() + 0.5f);
2349886b275e529e44a59c54b933453d9bc902973178Romain Guy
2350886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstRight = x + (dstRight - dstLeft);
2351886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstBottom = y + (dstBottom - dstTop);
2352886b275e529e44a59c54b933453d9bc902973178Romain Guy
2353886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstLeft = x;
2354886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstTop = y;
2355886b275e529e44a59c54b933453d9bc902973178Romain Guy
2356886b275e529e44a59c54b933453d9bc902973178Romain Guy        texture->setFilter(scaled ? FILTER(paint) : GL_NEAREST, true);
2357886b275e529e44a59c54b933453d9bc902973178Romain Guy        ignoreTransform = true;
23586620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
2359d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(FILTER(paint), true);
2360886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
2361886b275e529e44a59c54b933453d9bc902973178Romain Guy
2362886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (CC_UNLIKELY(useScaleTransform)) {
2363886b275e529e44a59c54b933453d9bc902973178Romain Guy        save(SkCanvas::kMatrix_SaveFlag);
2364886b275e529e44a59c54b933453d9bc902973178Romain Guy        translate(dstLeft, dstTop);
2365886b275e529e44a59c54b933453d9bc902973178Romain Guy        scale(scaleX, scaleY);
2366886b275e529e44a59c54b933453d9bc902973178Romain Guy
2367886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstLeft = 0.0f;
2368886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstTop = 0.0f;
2369886b275e529e44a59c54b933453d9bc902973178Romain Guy
2370886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstRight = srcRight - srcLeft;
2371886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstBottom = srcBottom - srcTop;
2372886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
2373886b275e529e44a59c54b933453d9bc902973178Romain Guy
2374886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
2375886b275e529e44a59c54b933453d9bc902973178Romain Guy        int color = paint ? paint->getColor() : 0;
2376886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawAlpha8TextureMesh(dstLeft, dstTop, dstRight, dstBottom,
2377886b275e529e44a59c54b933453d9bc902973178Romain Guy                texture->id, paint != NULL, color, alpha, mode,
2378886b275e529e44a59c54b933453d9bc902973178Romain Guy                &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
2379886b275e529e44a59c54b933453d9bc902973178Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
2380886b275e529e44a59c54b933453d9bc902973178Romain Guy    } else {
2381886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom,
2382886b275e529e44a59c54b933453d9bc902973178Romain Guy                texture->id, alpha / 255.0f, mode, texture->blend,
2383886b275e529e44a59c54b933453d9bc902973178Romain Guy                &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
2384886b275e529e44a59c54b933453d9bc902973178Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, false, ignoreTransform);
2385886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
2386886b275e529e44a59c54b933453d9bc902973178Romain Guy
2387886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (CC_UNLIKELY(useScaleTransform)) {
2388886b275e529e44a59c54b933453d9bc902973178Romain Guy        restore();
23896620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
23908ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
23918ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
2392486590963e2207d68eebd6944fec70d50d41116aChet Haase
2393486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2394ce0537b80087a6225273040a987414b1dd081aa0Romain Guy}
2395ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
23963b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guystatus_t OpenGLRenderer::drawPatch(SkBitmap* bitmap, Res_png_9patch* patch,
23975c13d89c1332fcc499379b9064b891187b75ca32Chet Haase        float left, float top, float right, float bottom, SkPaint* paint) {
23984c2547fa9244e78115cde0a259291053108c3dc7Romain Guy    if (quickReject(left, top, right, bottom)) {
23994c2547fa9244e78115cde0a259291053108c3dc7Romain Guy        return DrawGlInfo::kStatusDone;
24004c2547fa9244e78115cde0a259291053108c3dc7Romain Guy    }
24014c2547fa9244e78115cde0a259291053108c3dc7Romain Guy
24024c2547fa9244e78115cde0a259291053108c3dc7Romain Guy    AssetAtlas::Entry* entry = mCaches.assetAtlas.getEntry(bitmap);
24034c2547fa9244e78115cde0a259291053108c3dc7Romain Guy    const Patch* mesh = mCaches.patchCache.get(entry, bitmap->width(), bitmap->height(),
24044c2547fa9244e78115cde0a259291053108c3dc7Romain Guy            right - left, bottom - top, patch);
24054c2547fa9244e78115cde0a259291053108c3dc7Romain Guy
240603c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    return drawPatch(bitmap, mesh, entry, left, top, right, bottom, paint);
2407be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy}
2408be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy
240903c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guystatus_t OpenGLRenderer::drawPatch(SkBitmap* bitmap, const Patch* mesh, AssetAtlas::Entry* entry,
241003c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy        float left, float top, float right, float bottom, SkPaint* paint) {
24116926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
2412486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
24136926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
24146926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2415211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(mesh && mesh->verticesCount > 0)) {
2416a4adcf0239039eb8f005be252409901c41b28839Romain Guy        mCaches.activeTexture(0);
2417a404e16e4933857464046d763ed7629cd0c86cbfRomain Guy        Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
2418a4adcf0239039eb8f005be252409901c41b28839Romain Guy        if (!texture) return DrawGlInfo::kStatusDone;
2419a4adcf0239039eb8f005be252409901c41b28839Romain Guy        const AutoTexture autoCleanup(texture);
24203b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
2421a4adcf0239039eb8f005be252409901c41b28839Romain Guy        texture->setWrap(GL_CLAMP_TO_EDGE, true);
2422a4adcf0239039eb8f005be252409901c41b28839Romain Guy        texture->setFilter(GL_LINEAR, true);
2423a4adcf0239039eb8f005be252409901c41b28839Romain Guy
242403c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy        int alpha;
242503c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy        SkXfermode::Mode mode;
242603c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy        getAlphaAndMode(paint, &alpha, &mode);
242703c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy
24283b753829ae858d424fe109f714745379a6daf455Romain Guy        const bool pureTranslate = currentTransform().isPureTranslate();
24295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Mark the current layer dirty where we are going to draw the patch
24308168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy        if (hasLayer() && mesh->hasEmptyQuads) {
24313b753829ae858d424fe109f714745379a6daf455Romain Guy            const float offsetX = left + currentTransform().getTranslateX();
24323b753829ae858d424fe109f714745379a6daf455Romain Guy            const float offsetY = top + currentTransform().getTranslateY();
24335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const size_t count = mesh->quads.size();
24345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            for (size_t i = 0; i < count; i++) {
24358ab4079ca27e36e5c584495bcd71b573598ac021Romain Guy                const Rect& bounds = mesh->quads.itemAt(i);
2436211370fd943cf26905001b38b8b1791851b26adcRomain Guy                if (CC_LIKELY(pureTranslate)) {
2437c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float x = (int) floorf(bounds.left + offsetX + 0.5f);
2438c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float y = (int) floorf(bounds.top + offsetY + 0.5f);
2439c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight());
24406620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                } else {
2441c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(left + bounds.left, top + bounds.top,
24423b753829ae858d424fe109f714745379a6daf455Romain Guy                            left + bounds.right, top + bounds.bottom, currentTransform());
24436620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                }
24445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
24455b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
24465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
2447211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_LIKELY(pureTranslate)) {
24483b753829ae858d424fe109f714745379a6daf455Romain Guy            const float x = (int) floorf(left + currentTransform().getTranslateX() + 0.5f);
24493b753829ae858d424fe109f714745379a6daf455Romain Guy            const float y = (int) floorf(top + currentTransform().getTranslateY() + 0.5f);
24506620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
24513b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            right = x + right - left;
24523b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            bottom = y + bottom - top;
24533b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            drawIndexedTextureMesh(x, y, right, bottom, texture->id, alpha / 255.0f,
24543b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy                    mode, texture->blend, (GLvoid*) mesh->offset, (GLvoid*) mesh->textureOffset,
24553b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy                    GL_TRIANGLES, mesh->indexCount, false, true,
24563b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy                    mCaches.patchCache.getMeshBuffer(), true, !mesh->hasEmptyQuads);
24576620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        } else {
24583b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            drawIndexedTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f,
24593b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy                    mode, texture->blend, (GLvoid*) mesh->offset, (GLvoid*) mesh->textureOffset,
24603b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy                    GL_TRIANGLES, mesh->indexCount, false, false,
24613b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy                    mCaches.patchCache.getMeshBuffer(), true, !mesh->hasEmptyQuads);
24626620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        }
2463054dc1840941665e32036f9523df51720ad069c8Romain Guy    }
2464486590963e2207d68eebd6944fec70d50d41116aChet Haase
2465486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2466f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
2467f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
246803c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy/**
246903c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * Important note: this method is intended to draw batches of 9-patch objects and
247003c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * will not set the scissor enable or dirty the current layer, if any.
247103c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * The caller is responsible for properly dirtying the current layer.
247203c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy */
247303c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guystatus_t OpenGLRenderer::drawPatches(SkBitmap* bitmap, AssetAtlas::Entry* entry,
247403c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy        TextureVertex* vertices, uint32_t indexCount, SkPaint* paint) {
247503c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    mCaches.activeTexture(0);
247603c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
247703c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    if (!texture) return DrawGlInfo::kStatusDone;
247803c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    const AutoTexture autoCleanup(texture);
247903c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy
248003c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
248103c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    texture->setFilter(GL_LINEAR, true);
248203c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy
248303c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    int alpha;
248403c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    SkXfermode::Mode mode;
248503c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
248603c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy
248703c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    drawIndexedTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, alpha / 255.0f,
248803c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy            mode, texture->blend, &vertices[0].position[0], &vertices[0].texture[0],
248903c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy            GL_TRIANGLES, indexCount, false, true, 0, true, false);
249003c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy
249103c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    return DrawGlInfo::kStatusDrew;
249203c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy}
249303c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy
249465cd612face362d054a85d0f7e5881c59cd523beChris Craikstatus_t OpenGLRenderer::drawVertexBuffer(const VertexBuffer& vertexBuffer, SkPaint* paint,
249565cd612face362d054a85d0f7e5881c59cd523beChris Craik        bool useOffset) {
24966d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    if (!vertexBuffer.getVertexCount()) {
2497bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik        // no vertices to draw
249865cd612face362d054a85d0f7e5881c59cd523beChris Craik        return DrawGlInfo::kStatusDone;
2499bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik    }
2500bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik
250165cd612face362d054a85d0f7e5881c59cd523beChris Craik    int color = paint->getColor();
250265cd612face362d054a85d0f7e5881c59cd523beChris Craik    SkXfermode::Mode mode = getXfermode(paint->getXfermode());
250365cd612face362d054a85d0f7e5881c59cd523beChris Craik    bool isAA = paint->isAntiAlias();
250465cd612face362d054a85d0f7e5881c59cd523beChris Craik
2505710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDraw();
2506710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawNoTexture();
2507710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (isAA) setupDrawAA();
2508710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
2509710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawColorFilter();
2510710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawShader();
2511710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawBlending(isAA, mode);
2512710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawProgram();
251365cd612face362d054a85d0f7e5881c59cd523beChris Craik    setupDrawModelViewIdentity(useOffset);
2514710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawColorUniforms();
2515710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawColorFilterUniforms();
2516710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawShaderIdentityUniforms();
2517858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
2518710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    void* vertices = vertexBuffer.getBuffer();
2519710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    bool force = mCaches.unbindMeshBuffer();
2520cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(true, vertices, isAA ? gAlphaVertexStride : gVertexStride);
2521710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    mCaches.resetTexCoordsVertexPointer();
2522710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    mCaches.unbindIndicesBuffer();
25236ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
2524710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    int alphaSlot = -1;
2525710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (isAA) {
2526710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        void* alphaCoords = ((GLbyte*) vertices) + gVertexAlphaOffset;
2527710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        alphaSlot = mCaches.currentProgram->getAttrib("vtxAlpha");
25286ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
2529710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        // TODO: avoid enable/disable in back to back uses of the alpha attribute
25306ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        glEnableVertexAttribArray(alphaSlot);
25316ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        glVertexAttribPointer(alphaSlot, 1, GL_FLOAT, GL_FALSE, gAlphaVertexStride, alphaCoords);
2532710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
25336ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
25346d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    glDrawArrays(GL_TRIANGLE_STRIP, 0, vertexBuffer.getVertexCount());
25357b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
2536710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (isAA) {
25376ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        glDisableVertexAttribArray(alphaSlot);
253804299385c681140239b0dc31d9780d087d2b4d7cRomain Guy    }
253965cd612face362d054a85d0f7e5881c59cd523beChris Craik
254065cd612face362d054a85d0f7e5881c59cd523beChris Craik    return DrawGlInfo::kStatusDrew;
2541858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase}
2542858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
2543858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase/**
254465cd612face362d054a85d0f7e5881c59cd523beChris Craik * Renders a convex path via tessellation. For AA paths, this function uses a similar approach to
254565cd612face362d054a85d0f7e5881c59cd523beChris Craik * that of AA lines in the drawLines() function.  We expand the convex path by a half pixel in
254665cd612face362d054a85d0f7e5881c59cd523beChris Craik * screen space in all directions. However, instead of using a fragment shader to compute the
254765cd612face362d054a85d0f7e5881c59cd523beChris Craik * translucency of the color from its position, we simply use a varying parameter to define how far
254865cd612face362d054a85d0f7e5881c59cd523beChris Craik * a given pixel is from the edge. For non-AA paths, the expansion and alpha varying are not used.
254965cd612face362d054a85d0f7e5881c59cd523beChris Craik *
255065cd612face362d054a85d0f7e5881c59cd523beChris Craik * Doesn't yet support joins, caps, or path effects.
255199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase */
255265cd612face362d054a85d0f7e5881c59cd523beChris Craikstatus_t OpenGLRenderer::drawConvexPath(const SkPath& path, SkPaint* paint) {
255365cd612face362d054a85d0f7e5881c59cd523beChris Craik    VertexBuffer vertexBuffer;
255465cd612face362d054a85d0f7e5881c59cd523beChris Craik    // TODO: try clipping large paths to viewport
255565cd612face362d054a85d0f7e5881c59cd523beChris Craik    PathTessellator::tessellatePath(path, paint, mSnapshot->transform, vertexBuffer);
25567b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
2557c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy    if (hasLayer()) {
2558c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        SkRect bounds = path.getBounds();
2559c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        PathTessellator::expandBoundsForStroke(bounds, paint, false);
2560c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, currentTransform());
2561c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy    }
25627b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
256365cd612face362d054a85d0f7e5881c59cd523beChris Craik    return drawVertexBuffer(vertexBuffer, paint);
256465cd612face362d054a85d0f7e5881c59cd523beChris Craik}
25657b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
256665cd612face362d054a85d0f7e5881c59cd523beChris Craik/**
256765cd612face362d054a85d0f7e5881c59cd523beChris Craik * We create tristrips for the lines much like shape stroke tessellation, using a per-vertex alpha
256865cd612face362d054a85d0f7e5881c59cd523beChris Craik * and additional geometry for defining an alpha slope perimeter.
256965cd612face362d054a85d0f7e5881c59cd523beChris Craik *
257065cd612face362d054a85d0f7e5881c59cd523beChris Craik * Using GL_LINES can be difficult because the rasterization rules for those lines produces some
257165cd612face362d054a85d0f7e5881c59cd523beChris Craik * unexpected results, and may vary between hardware devices. Previously we used a varying-base
257265cd612face362d054a85d0f7e5881c59cd523beChris Craik * in-shader alpha region, but found it to be taxing on some GPUs.
257365cd612face362d054a85d0f7e5881c59cd523beChris Craik *
257465cd612face362d054a85d0f7e5881c59cd523beChris Craik * TODO: try using a fixed input buffer for non-capped lines as in text rendering. this may reduce
257565cd612face362d054a85d0f7e5881c59cd523beChris Craik * memory transfer by removing need for degenerate vertices.
257665cd612face362d054a85d0f7e5881c59cd523beChris Craik */
257765cd612face362d054a85d0f7e5881c59cd523beChris Craikstatus_t OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) {
257865cd612face362d054a85d0f7e5881c59cd523beChris Craik    if (mSnapshot->isIgnored() || count < 4) return DrawGlInfo::kStatusDone;
25797b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
258065cd612face362d054a85d0f7e5881c59cd523beChris Craik    count &= ~0x3; // round down to nearest four
25817b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
258265cd612face362d054a85d0f7e5881c59cd523beChris Craik    VertexBuffer buffer;
258365cd612face362d054a85d0f7e5881c59cd523beChris Craik    SkRect bounds;
258465cd612face362d054a85d0f7e5881c59cd523beChris Craik    PathTessellator::tessellateLines(points, count, paint, mSnapshot->transform, bounds, buffer);
2585d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy
2586d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy    if (quickReject(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom)) {
2587d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy        return DrawGlInfo::kStatusDone;
2588d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy    }
2589d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy
25903b753829ae858d424fe109f714745379a6daf455Romain Guy    dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, currentTransform());
2591486590963e2207d68eebd6944fec70d50d41116aChet Haase
259265cd612face362d054a85d0f7e5881c59cd523beChris Craik    bool useOffset = !paint->isAntiAlias();
259365cd612face362d054a85d0f7e5881c59cd523beChris Craik    return drawVertexBuffer(buffer, paint, useOffset);
25945b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
25955b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
2596486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawPoints(float* points, int count, SkPaint* paint) {
25976d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    if (mSnapshot->isIgnored() || count < 2) return DrawGlInfo::kStatusDone;
2598ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
25996d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    count &= ~0x1; // round down to nearest two
26007b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
26016d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    VertexBuffer buffer;
26026d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    SkRect bounds;
26036d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    PathTessellator::tessellatePoints(points, count, paint, mSnapshot->transform, bounds, buffer);
26047b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
26056d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    if (quickReject(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom)) {
26066d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik        return DrawGlInfo::kStatusDone;
2607ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    }
2608ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
26096d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, currentTransform());
2610486590963e2207d68eebd6944fec70d50d41116aChet Haase
26116d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    bool useOffset = !paint->isAntiAlias();
26126d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    return drawVertexBuffer(buffer, paint, useOffset);
2613ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
2614ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2615486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
2616e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy    // No need to check against the clip, we fill the clip region
2617486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
2618e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy
2619ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    Rect& clip(*mSnapshot->clipRect);
2620ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    clip.snapToPixelBoundaries();
262170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
26223d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
2623486590963e2207d68eebd6944fec70d50d41116aChet Haase
2624486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2625c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
26269d5316e3f56d138504565ff311145ac01621dff4Romain Guy
2627486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawShape(float left, float top, const PathTexture* texture,
2628486590963e2207d68eebd6944fec70d50d41116aChet Haase        SkPaint* paint) {
2629486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
263001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const AutoTexture autoCleanup(texture);
263101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
263201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float x = left + texture->left - texture->offset;
263301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float y = top + texture->top - texture->offset;
263401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
263501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
2636486590963e2207d68eebd6944fec70d50d41116aChet Haase
2637486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
263801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
263901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2640486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
2641710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        float rx, float ry, SkPaint* p) {
2642257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    if (mSnapshot->isIgnored() || quickRejectPreStroke(left, top, right, bottom, p) ||
2643257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
2644710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return DrawGlInfo::kStatusDone;
2645710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
264601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2647cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getPathEffect() != 0) {
2648710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        mCaches.activeTexture(0);
2649c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        const PathTexture* texture = mCaches.pathCache.getRoundRect(
2650710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik                right - left, bottom - top, rx, ry, p);
2651710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return drawShape(left, top, texture, p);
2652710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2653710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik
2654710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkPath path;
2655710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2656cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2657cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        float outset = p->getStrokeWidth() / 2;
2658cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        rect.outset(outset, outset);
2659cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        rx += outset;
2660cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        ry += outset;
2661cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
2662710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    path.addRoundRect(rect, rx, ry);
266365cd612face362d054a85d0f7e5881c59cd523beChris Craik    return drawConvexPath(path, p);
2664c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
266501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2666710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craikstatus_t OpenGLRenderer::drawCircle(float x, float y, float radius, SkPaint* p) {
2667cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (mSnapshot->isIgnored() || quickRejectPreStroke(x - radius, y - radius,
2668257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            x + radius, y + radius, p) ||
2669257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
2670710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return DrawGlInfo::kStatusDone;
2671710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2672cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getPathEffect() != 0) {
2673710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        mCaches.activeTexture(0);
2674c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        const PathTexture* texture = mCaches.pathCache.getCircle(radius, p);
2675710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return drawShape(x - radius, y - radius, texture, p);
2676710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2677710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik
2678710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkPath path;
2679cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2680cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        path.addCircle(x, y, radius + p->getStrokeWidth() / 2);
2681cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    } else {
2682cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        path.addCircle(x, y, radius);
2683cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
268465cd612face362d054a85d0f7e5881c59cd523beChris Craik    return drawConvexPath(path, p);
2685c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
268601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2687486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawOval(float left, float top, float right, float bottom,
2688710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        SkPaint* p) {
2689257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    if (mSnapshot->isIgnored() || quickRejectPreStroke(left, top, right, bottom, p) ||
2690257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
2691710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return DrawGlInfo::kStatusDone;
2692710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
269301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2694cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getPathEffect() != 0) {
2695710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        mCaches.activeTexture(0);
2696c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        const PathTexture* texture = mCaches.pathCache.getOval(right - left, bottom - top, p);
2697710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return drawShape(left, top, texture, p);
2698710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2699710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik
2700710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkPath path;
2701710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2702cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2703cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2704cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
2705710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    path.addOval(rect);
270665cd612face362d054a85d0f7e5881c59cd523beChris Craik    return drawConvexPath(path, p);
2707c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
2708c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
2709486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
2710780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        float startAngle, float sweepAngle, bool useCenter, SkPaint* p) {
2711257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    if (mSnapshot->isIgnored() || quickRejectPreStroke(left, top, right, bottom, p) ||
2712257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
2713780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        return DrawGlInfo::kStatusDone;
2714780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
27158b2f5267f16c295f12faab810527cd6311997e34Romain Guy
27168b2f5267f16c295f12faab810527cd6311997e34Romain Guy    if (fabs(sweepAngle) >= 360.0f) {
2717780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        return drawOval(left, top, right, bottom, p);
27188b2f5267f16c295f12faab810527cd6311997e34Romain Guy    }
27198b2f5267f16c295f12faab810527cd6311997e34Romain Guy
2720780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    // TODO: support fills (accounting for concavity if useCenter && sweepAngle > 180)
272165cd612face362d054a85d0f7e5881c59cd523beChris Craik    if (p->getStyle() != SkPaint::kStroke_Style || p->getPathEffect() != 0 || useCenter) {
2722780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        mCaches.activeTexture(0);
2723c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        const PathTexture* texture = mCaches.pathCache.getArc(right - left, bottom - top,
2724780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik                startAngle, sweepAngle, useCenter, p);
2725780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        return drawShape(left, top, texture, p);
2726780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
2727780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik
2728780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2729780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2730780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2731780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
2732780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik
2733780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    SkPath path;
2734780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    if (useCenter) {
2735780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        path.moveTo(rect.centerX(), rect.centerY());
2736780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
2737780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    path.arcTo(rect, startAngle, sweepAngle, !useCenter);
2738780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    if (useCenter) {
2739780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        path.close();
2740780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
274165cd612face362d054a85d0f7e5881c59cd523beChris Craik    return drawConvexPath(path, p);
27428b2f5267f16c295f12faab810527cd6311997e34Romain Guy}
27438b2f5267f16c295f12faab810527cd6311997e34Romain Guy
2744cf8675ee176a375f873792684d38a47f78348dffRomain Guy// See SkPaintDefaults.h
2745cf8675ee176a375f873792684d38a47f78348dffRomain Guy#define SkPaintDefaults_MiterLimit SkIntToScalar(4)
2746cf8675ee176a375f873792684d38a47f78348dffRomain Guy
2747486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawRect(float left, float top, float right, float bottom, SkPaint* p) {
2748257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    if (mSnapshot->isIgnored() || quickRejectPreStroke(left, top, right, bottom, p) ||
2749257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
2750486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
27516926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
27526926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2753710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (p->getStyle() != SkPaint::kFill_Style) {
2754cf8675ee176a375f873792684d38a47f78348dffRomain Guy        // only fill style is supported by drawConvexPath, since others have to handle joins
2755cf8675ee176a375f873792684d38a47f78348dffRomain Guy        if (p->getPathEffect() != 0 || p->getStrokeJoin() != SkPaint::kMiter_Join ||
2756cf8675ee176a375f873792684d38a47f78348dffRomain Guy                p->getStrokeMiter() != SkPaintDefaults_MiterLimit) {
2757cf8675ee176a375f873792684d38a47f78348dffRomain Guy            mCaches.activeTexture(0);
2758cf8675ee176a375f873792684d38a47f78348dffRomain Guy            const PathTexture* texture =
2759c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy                    mCaches.pathCache.getRect(right - left, bottom - top, p);
2760cf8675ee176a375f873792684d38a47f78348dffRomain Guy            return drawShape(left, top, texture, p);
2761cf8675ee176a375f873792684d38a47f78348dffRomain Guy        }
2762cf8675ee176a375f873792684d38a47f78348dffRomain Guy
2763cf8675ee176a375f873792684d38a47f78348dffRomain Guy        SkPath path;
2764cf8675ee176a375f873792684d38a47f78348dffRomain Guy        SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2765cf8675ee176a375f873792684d38a47f78348dffRomain Guy        if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2766cf8675ee176a375f873792684d38a47f78348dffRomain Guy            rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2767cf8675ee176a375f873792684d38a47f78348dffRomain Guy        }
2768cf8675ee176a375f873792684d38a47f78348dffRomain Guy        path.addRect(rect);
276965cd612face362d054a85d0f7e5881c59cd523beChris Craik        return drawConvexPath(path, p);
2770026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
2771026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
27723b753829ae858d424fe109f714745379a6daf455Romain Guy    if (p->isAntiAlias() && !currentTransform().isSimple()) {
2773710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        SkPath path;
2774710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        path.addRect(left, top, right, bottom);
277565cd612face362d054a85d0f7e5881c59cd523beChris Craik        return drawConvexPath(path, p);
2776858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    } else {
2777710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        drawColorRect(left, top, right, bottom, p->getColor(), getXfermode(p->getXfermode()));
277865cd612face362d054a85d0f7e5881c59cd523beChris Craik        return DrawGlInfo::kStatusDrew;
2779858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    }
2780c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
27819d5316e3f56d138504565ff311145ac01621dff4Romain Guy
2782416a847633680d94efb926837efdc18726d54918Raph Levienvoid OpenGLRenderer::drawTextShadow(SkPaint* paint, const char* text, int bytesCount, int count,
2783416a847633680d94efb926837efdc18726d54918Raph Levien        const float* positions, FontRenderer& fontRenderer, int alpha, SkXfermode::Mode mode,
2784416a847633680d94efb926837efdc18726d54918Raph Levien        float x, float y) {
2785416a847633680d94efb926837efdc18726d54918Raph Levien    mCaches.activeTexture(0);
2786416a847633680d94efb926837efdc18726d54918Raph Levien
2787416a847633680d94efb926837efdc18726d54918Raph Levien    // NOTE: The drop shadow will not perform gamma correction
2788416a847633680d94efb926837efdc18726d54918Raph Levien    //       if shader-based correction is enabled
2789416a847633680d94efb926837efdc18726d54918Raph Levien    mCaches.dropShadowCache.setFontRenderer(fontRenderer);
2790416a847633680d94efb926837efdc18726d54918Raph Levien    const ShadowTexture* shadow = mCaches.dropShadowCache.get(
2791c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik            paint, text, bytesCount, count, mDrawModifiers.mShadowRadius, positions);
2792cf51a4199835e9604aa4c8b3854306f8fbabbf33Romain Guy    // If the drop shadow exceeds the max texture size or couldn't be
2793cf51a4199835e9604aa4c8b3854306f8fbabbf33Romain Guy    // allocated, skip drawing
2794cf51a4199835e9604aa4c8b3854306f8fbabbf33Romain Guy    if (!shadow) return;
2795416a847633680d94efb926837efdc18726d54918Raph Levien    const AutoTexture autoCleanup(shadow);
2796416a847633680d94efb926837efdc18726d54918Raph Levien
2797c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    const float sx = x - shadow->left + mDrawModifiers.mShadowDx;
2798c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    const float sy = y - shadow->top + mDrawModifiers.mShadowDy;
2799416a847633680d94efb926837efdc18726d54918Raph Levien
2800c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    const int shadowAlpha = ((mDrawModifiers.mShadowColor >> 24) & 0xFF) * mSnapshot->alpha;
2801c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    int shadowColor = mDrawModifiers.mShadowColor;
2802c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mShader) {
2803416a847633680d94efb926837efdc18726d54918Raph Levien        shadowColor = 0xffffffff;
2804416a847633680d94efb926837efdc18726d54918Raph Levien    }
2805416a847633680d94efb926837efdc18726d54918Raph Levien
2806416a847633680d94efb926837efdc18726d54918Raph Levien    setupDraw();
2807416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawWithTexture(true);
2808416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawAlpha8Color(shadowColor, shadowAlpha < 255 ? shadowAlpha : alpha);
2809416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawColorFilter();
2810416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawShader();
2811416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawBlending(true, mode);
2812416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawProgram();
2813416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawModelView(sx, sy, sx + shadow->width, sy + shadow->height);
2814416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawTexture(shadow->id);
2815416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawPureColorUniforms();
2816416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawColorFilterUniforms();
2817416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawShaderUniforms();
2818416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
2819416a847633680d94efb926837efdc18726d54918Raph Levien
2820416a847633680d94efb926837efdc18726d54918Raph Levien    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2821416a847633680d94efb926837efdc18726d54918Raph Levien}
2822416a847633680d94efb926837efdc18726d54918Raph Levien
2823768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guybool OpenGLRenderer::canSkipText(const SkPaint* paint) const {
2824768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy    float alpha = (mDrawModifiers.mHasShadow ? 1.0f : paint->getAlpha()) * mSnapshot->alpha;
2825768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy    return alpha == 0.0f && getXfermode(paint->getXfermode()) == SkXfermode::kSrcOver_Mode;
2826768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy}
2827768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy
2828486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count,
2829eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy        const float* positions, SkPaint* paint) {
2830768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy    if (text == NULL || count == 0 || mSnapshot->isIgnored() || canSkipText(paint)) {
2831486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2832eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy    }
2833eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
2834671d6cf460531825a321edb200523d0faa7792c9Romain Guy    // NOTE: Skia does not support perspective transform on drawPosText yet
28353b753829ae858d424fe109f714745379a6daf455Romain Guy    if (!currentTransform().isSimple()) {
2836486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2837671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2838671d6cf460531825a321edb200523d0faa7792c9Romain Guy
283939a908c1df89e1073627b0dcbce922d826b67055Chris Craik    mCaches.enableScissor();
284039a908c1df89e1073627b0dcbce922d826b67055Chris Craik
2841671d6cf460531825a321edb200523d0faa7792c9Romain Guy    float x = 0.0f;
2842671d6cf460531825a321edb200523d0faa7792c9Romain Guy    float y = 0.0f;
28433b753829ae858d424fe109f714745379a6daf455Romain Guy    const bool pureTranslate = currentTransform().isPureTranslate();
2844671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (pureTranslate) {
28453b753829ae858d424fe109f714745379a6daf455Romain Guy        x = (int) floorf(x + currentTransform().getTranslateX() + 0.5f);
28463b753829ae858d424fe109f714745379a6daf455Romain Guy        y = (int) floorf(y + currentTransform().getTranslateY() + 0.5f);
2847671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2848671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2849b1d0a4ed21168fefcb82232c8f22cb95d60acb85Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
2850c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy    fontRenderer.setFont(paint, mat4::identity());
2851671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2852671d6cf460531825a321edb200523d0faa7792c9Romain Guy    int alpha;
2853671d6cf460531825a321edb200523d0faa7792c9Romain Guy    SkXfermode::Mode mode;
2854671d6cf460531825a321edb200523d0faa7792c9Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
2855671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2856c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (CC_UNLIKELY(mDrawModifiers.mHasShadow)) {
2857e3a9b24b5e3f9b2058486814a6d27729e51ad466Romain Guy        drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
2858e3a9b24b5e3f9b2058486814a6d27729e51ad466Romain Guy                alpha, mode, 0.0f, 0.0f);
2859416a847633680d94efb926837efdc18726d54918Raph Levien    }
2860416a847633680d94efb926837efdc18726d54918Raph Levien
2861671d6cf460531825a321edb200523d0faa7792c9Romain Guy    // Pick the appropriate texture filtering
28623b753829ae858d424fe109f714745379a6daf455Romain Guy    bool linearFilter = currentTransform().changesBounds();
2863671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (pureTranslate && !linearFilter) {
2864671d6cf460531825a321edb200523d0faa7792c9Romain Guy        linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2865671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2866257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    fontRenderer.setTextureFiltering(linearFilter);
2867671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2868671d6cf460531825a321edb200523d0faa7792c9Romain Guy    const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
2869671d6cf460531825a321edb200523d0faa7792c9Romain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2870671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2871211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = hasLayer();
2872671d6cf460531825a321edb200523d0faa7792c9Romain Guy
28731e546815bbb736c50679a8aefc25f48561026fc5Victoria Lease    TextSetupFunctor functor(this, x, y, pureTranslate, alpha, mode, paint);
2874671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
2875257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            positions, hasActiveLayer ? &bounds : NULL, &functor)) {
2876671d6cf460531825a321edb200523d0faa7792c9Romain Guy        if (hasActiveLayer) {
2877671d6cf460531825a321edb200523d0faa7792c9Romain Guy            if (!pureTranslate) {
28783b753829ae858d424fe109f714745379a6daf455Romain Guy                currentTransform().mapRect(bounds);
2879671d6cf460531825a321edb200523d0faa7792c9Romain Guy            }
2880671d6cf460531825a321edb200523d0faa7792c9Romain Guy            dirtyLayerUnchecked(bounds, getRegion());
2881671d6cf460531825a321edb200523d0faa7792c9Romain Guy        }
2882671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2883486590963e2207d68eebd6944fec70d50d41116aChet Haase
2884486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2885eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy}
2886eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
2887624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guymat4 OpenGLRenderer::findBestFontTransform(const mat4& transform) const {
2888624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    mat4 fontTransform;
2889624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    if (CC_LIKELY(transform.isPureTranslate())) {
2890624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        fontTransform = mat4::identity();
2891624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    } else {
2892624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        if (CC_UNLIKELY(transform.isPerspective())) {
2893b09f1471262c3e629daacbc319bcefc2d621a484Romain Guy            fontTransform = mat4::identity();
2894624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        } else {
2895624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy            float sx, sy;
2896624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy            currentTransform().decomposeScale(sx, sy);
2897624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy            fontTransform.loadScale(sx, sy, 1.0f);
2898624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        }
2899624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    }
2900624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    return fontTransform;
2901624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy}
2902624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy
290341541825bc90dac740e424cdd41a8c997e15cdb7Chris Craikstatus_t OpenGLRenderer::drawText(const char* text, int bytesCount, int count, float x, float y,
290441541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik        const float* positions, SkPaint* paint, float totalAdvance, const Rect& bounds,
2905527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        DrawOpMode drawOpMode) {
2906527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2907527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (drawOpMode == kDrawOpMode_Immediate) {
290828ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        // The checks for corner-case ignorable text and quick rejection is only done for immediate
290928ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        // drawing as ops from DeferredDisplayList are already filtered for these
291028ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        if (text == NULL || count == 0 || mSnapshot->isIgnored() || canSkipText(paint) ||
291128ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik                quickReject(bounds)) {
291228ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik            return DrawGlInfo::kStatusDone;
291328ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        }
2914cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy    }
2915cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy
29163a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldX = x;
29173a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldY = y;
2918624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy
2919624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    const mat4& transform = currentTransform();
2920624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    const bool pureTranslate = transform.isPureTranslate();
2921c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy
2922211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(pureTranslate)) {
2923624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        x = (int) floorf(x + transform.getTranslateX() + 0.5f);
2924624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        y = (int) floorf(y + transform.getTranslateY() + 0.5f);
29256620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
29266620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
292786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    int alpha;
292886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    SkXfermode::Mode mode;
292986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
29309d13fe25f4f10b25776b1dc5c858f9ebb0b28b30Romain Guy
2931c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
2932c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy
2933c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (CC_UNLIKELY(mDrawModifiers.mHasShadow)) {
2934c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy        fontRenderer.setFont(paint, mat4::identity());
2935c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy        drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
2936c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy                alpha, mode, oldX, oldY);
29371e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    }
29381e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
293919d4dd8599cb870923ab349d2ab96cacffd9c6f5Romain Guy    const bool hasActiveLayer = hasLayer();
294019d4dd8599cb870923ab349d2ab96cacffd9c6f5Romain Guy
2941624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // We only pass a partial transform to the font renderer. That partial
2942624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // matrix defines how glyphs are rasterized. Typically we want glyphs
2943624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // to be rasterized at their final size on screen, which means the partial
2944624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // matrix needs to take the scale factor into account.
2945624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // When a partial matrix is used to transform glyphs during rasterization,
2946624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // the mesh is generated with the inverse transform (in the case of scale,
2947624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // the mesh is generated at 1.0 / scale for instance.) This allows us to
2948624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // apply the full transform matrix at draw time in the vertex shader.
2949624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // Applying the full matrix in the shader is the easiest way to handle
2950624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // rotation and perspective and allows us to always generated quads in the
2951624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // font renderer which greatly simplifies the code, clipping in particular.
2952624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    mat4 fontTransform = findBestFontTransform(transform);
29533b753829ae858d424fe109f714745379a6daf455Romain Guy    fontRenderer.setFont(paint, fontTransform);
2954c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy
29556620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    // Pick the appropriate texture filtering
2956a4adcf0239039eb8f005be252409901c41b28839Romain Guy    bool linearFilter = !pureTranslate || fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2957257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    fontRenderer.setTextureFiltering(linearFilter);
295806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
2959624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // TODO: Implement better clipping for scaled/rotated text
2960624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    const Rect* clip = !pureTranslate ? NULL : mSnapshot->clipRect;
296141541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik    Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
29625b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
2963996e57c84368058be793897ebc355b917a59abc2Raph Levien    bool status;
29641e546815bbb736c50679a8aefc25f48561026fc5Victoria Lease    TextSetupFunctor functor(this, x, y, pureTranslate, alpha, mode, paint);
2965527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2966527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    // don't call issuedrawcommand, do it at end of batch
2967527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    bool forceFinish = (drawOpMode != kDrawOpMode_Defer);
2968a3dc55f83ab583e0a66b893c71b849afa046770aRomain Guy    if (CC_UNLIKELY(paint->getTextAlign() != SkPaint::kLeft_Align)) {
29698b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        SkPaint paintCopy(*paint);
29708b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        paintCopy.setTextAlign(SkPaint::kLeft_Align);
29718b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        status = fontRenderer.renderPosText(&paintCopy, clip, text, 0, bytesCount, count, x, y,
297241541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik                positions, hasActiveLayer ? &layerBounds : NULL, &functor, forceFinish);
2973996e57c84368058be793897ebc355b917a59abc2Raph Levien    } else {
29748b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        status = fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
297541541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik                positions, hasActiveLayer ? &layerBounds : NULL, &functor, forceFinish);
2976996e57c84368058be793897ebc355b917a59abc2Raph Levien    }
29774ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
2978527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if ((status || drawOpMode != kDrawOpMode_Immediate) && hasActiveLayer) {
2979624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        if (!pureTranslate) {
298041541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik            transform.mapRect(layerBounds);
2981a4adcf0239039eb8f005be252409901c41b28839Romain Guy        }
298241541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik        dirtyLayerUnchecked(layerBounds, getRegion());
29835b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
2984694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
298541541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik    drawTextDecorations(text, bytesCount, totalAdvance, oldX, oldY, paint);
2986486590963e2207d68eebd6944fec70d50d41116aChet Haase
2987486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2988694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy}
2989694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
2990486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
2991325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy        float hOffset, float vOffset, SkPaint* paint) {
2992768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy    if (text == NULL || count == 0 || mSnapshot->isIgnored() || canSkipText(paint)) {
2993486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
299403d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    }
299503d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
299639a908c1df89e1073627b0dcbce922d826b67055Chris Craik    // TODO: avoid scissor by calculating maximum bounds using path bounds + font metrics
299739a908c1df89e1073627b0dcbce922d826b67055Chris Craik    mCaches.enableScissor();
299839a908c1df89e1073627b0dcbce922d826b67055Chris Craik
2999b1d0a4ed21168fefcb82232c8f22cb95d60acb85Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
3000c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy    fontRenderer.setFont(paint, mat4::identity());
3001257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    fontRenderer.setTextureFiltering(true);
300203d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
300303d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    int alpha;
300403d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    SkXfermode::Mode mode;
300503d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
30061e546815bbb736c50679a8aefc25f48561026fc5Victoria Lease    TextSetupFunctor functor(this, 0.0f, 0.0f, false, alpha, mode, paint);
30079777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy
30089777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    const Rect* clip = &mSnapshot->getLocalClip();
30099777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
301003d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
30119777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    const bool hasActiveLayer = hasLayer();
30129777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy
30139777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    if (fontRenderer.renderTextOnPath(paint, clip, text, 0, bytesCount, count, path,
30141e546815bbb736c50679a8aefc25f48561026fc5Victoria Lease            hOffset, vOffset, hasActiveLayer ? &bounds : NULL, &functor)) {
30159777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy        if (hasActiveLayer) {
30163b753829ae858d424fe109f714745379a6daf455Romain Guy            currentTransform().mapRect(bounds);
30179777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy            dirtyLayerUnchecked(bounds, getRegion());
30189777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy        }
30199777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    }
3020486590963e2207d68eebd6944fec70d50d41116aChet Haase
3021486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
3022325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy}
3023325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy
3024486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
3025486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
3026dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
3027a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
30287fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
3029fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const PathTexture* texture = mCaches.pathCache.get(path, paint);
3030486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
303122158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
30327fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
30338b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float x = texture->left - texture->offset;
30348b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float y = texture->top - texture->offset;
30358b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
303601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
3037486590963e2207d68eebd6944fec70d50d41116aChet Haase
3038486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
30397fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy}
30407fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
3041a08f95cfeca7217f9c533b03663bf0dceedd259aChris Craikstatus_t OpenGLRenderer::drawLayer(Layer* layer, float x, float y) {
304235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    if (!layer) {
3043486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
30446c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    }
30456c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
3046b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    mat4* transform = NULL;
3047b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    if (layer->isTextureLayer()) {
3048b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        transform = &layer->getTransform();
3049b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        if (!transform->isIdentity()) {
3050b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy            save(0);
30513b753829ae858d424fe109f714745379a6daf455Romain Guy            currentTransform().multiply(*transform);
3052b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        }
3053b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    }
3054b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy
305539a908c1df89e1073627b0dcbce922d826b67055Chris Craik    bool clipRequired = false;
305635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    const bool rejected = quickRejectNoScissor(x, y,
305739a908c1df89e1073627b0dcbce922d826b67055Chris Craik            x + layer->layer.getWidth(), y + layer->layer.getHeight(), &clipRequired);
30584ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
305935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    if (rejected) {
3060b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        if (transform && !transform->isIdentity()) {
3061b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy            restore();
3062b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        }
306335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy        return DrawGlInfo::kStatusDone;
306435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    }
306535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
30665bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy    updateLayer(layer, true);
30672bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy
306839a908c1df89e1073627b0dcbce922d826b67055Chris Craik    mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
3069a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
30706c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
3071211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(!layer->region.isEmpty())) {
3072c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        SkiaColorFilter* oldFilter = mDrawModifiers.mColorFilter;
3073c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        mDrawModifiers.mColorFilter = layer->getColorFilter();
3074e529ece37f664f8947a1d4a1e27d679f6f286388Romain Guy
3075c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        if (layer->region.isRect()) {
307634416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
307734416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik                    composeLayerRect(layer, layer->regionRect));
3078c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        } else if (layer->mesh) {
307916ecda5317c40fc3da284952d9b3add34d6763aeChris Craik            const float a = getLayerAlpha(layer);
3080c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDraw();
3081c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawWithTexture();
30828168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy            setupDrawColor(a, a, a, a);
3083c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawColorFilter();
30849ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawBlending(layer->isBlend() || a < 1.0f, layer->getMode(), false);
3085c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawProgram();
3086c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawPureColorUniforms();
3087c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawColorFilterUniforms();
30889ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawTexture(layer->getTexture());
30893b753829ae858d424fe109f714745379a6daf455Romain Guy            if (CC_LIKELY(currentTransform().isPureTranslate())) {
30903b753829ae858d424fe109f714745379a6daf455Romain Guy                int tx = (int) floorf(x + currentTransform().getTranslateX() + 0.5f);
30913b753829ae858d424fe109f714745379a6daf455Romain Guy                int ty = (int) floorf(y + currentTransform().getTranslateY() + 0.5f);
30929ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
3093d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy                layer->setFilter(GL_NEAREST);
30944ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy                setupDrawModelViewTranslate(tx, ty,
30954ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy                        tx + layer->layer.getWidth(), ty + layer->layer.getHeight(), true);
30969ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            } else {
3097d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy                layer->setFilter(GL_LINEAR);
30989ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                setupDrawModelViewTranslate(x, y,
30999ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                        x + layer->layer.getWidth(), y + layer->layer.getHeight());
31009ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            }
3101c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
3102448455fe783b0a711340322dca272b8cc0ebe473Romain Guy            TextureVertex* mesh = &layer->mesh[0];
3103448455fe783b0a711340322dca272b8cc0ebe473Romain Guy            GLsizei elementsCount = layer->meshElementCount;
3104448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
3105448455fe783b0a711340322dca272b8cc0ebe473Romain Guy            while (elementsCount > 0) {
3106448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                GLsizei drawCount = min(elementsCount, (GLsizei) gMaxNumberOfQuads * 6);
3107448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
3108448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                setupDrawMeshIndices(&mesh[0].position[0], &mesh[0].texture[0]);
3109448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
3110448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                        glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, NULL));
3111448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
3112448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                elementsCount -= drawCount;
3113448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                // Though there are 4 vertices in a quad, we use 6 indices per
3114448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                // quad to draw with GL_TRIANGLES
3115448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                mesh += (drawCount / 6) * 4;
3116448455fe783b0a711340322dca272b8cc0ebe473Romain Guy            }
3117c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
3118c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            finishDrawTexture();
31193a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
31203a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
31213a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            drawRegionRects(layer->region);
31223a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#endif
3123c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        }
31244ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
3125c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        mDrawModifiers.mColorFilter = oldFilter;
3126e529ece37f664f8947a1d4a1e27d679f6f286388Romain Guy
31275bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy        if (layer->debugDrawUpdate) {
31285bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy            layer->debugDrawUpdate = false;
31294ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy            drawColorRect(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight(),
31304ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy                    0x7f00ff00, SkXfermode::kSrcOver_Mode);
31314ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy        }
3132f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    }
313334416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik    layer->hasDrawnSinceUpdate = true;
3134486590963e2207d68eebd6944fec70d50d41116aChet Haase
3135b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    if (transform && !transform->isIdentity()) {
3136b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        restore();
3137b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    }
3138b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy
3139486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
31406c319ca1275c8db892c39b48fc54864c949f9171Romain Guy}
31416c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
31426926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
3143d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy// Shaders
3144d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
3145d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
3146d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guyvoid OpenGLRenderer::resetShader() {
3147c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mShader = NULL;
314806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
314906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
315006f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid OpenGLRenderer::setupShader(SkiaShader* shader) {
3151c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mShader = shader;
3152c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mShader) {
31538aa195d7081b889f3a7b1f426cbd8556377aae5eRomain Guy        mDrawModifiers.mShader->setCaches(mCaches);
315406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    }
31557fac2e18339f765320d759e8d4c090f92431959eRomain Guy}
31567fac2e18339f765320d759e8d4c090f92431959eRomain Guy
3157d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
3158db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy// Color filters
3159db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
3160db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
3161db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::resetColorFilter() {
3162c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mColorFilter = NULL;
3163db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
3164db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
3165db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
3166c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mColorFilter = filter;
3167db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
3168db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
3169db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
31701e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy// Drop shadow
31711e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
31721e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
31731e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::resetShadow() {
3174c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mHasShadow = false;
31751e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
31761e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
31771e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
3178c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mHasShadow = true;
3179c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mShadowRadius = radius;
3180c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mShadowDx = dx;
3181c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mShadowDy = dy;
3182c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mShadowColor = color;
31831e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
31841e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
31851e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
31865ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy// Draw filters
31875ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy///////////////////////////////////////////////////////////////////////////////
31885ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
31895ff9df658230d49e42c43586997a02d8e4dd417eRomain Guyvoid OpenGLRenderer::resetPaintFilter() {
3190527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    // when clearing the PaintFilter, the masks should also be cleared for simple DrawModifier
3191527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    // comparison, see MergingDrawBatch::canMergeWith
3192c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mHasDrawFilter = false;
3193527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    mDrawModifiers.mPaintFilterClearBits = 0;
3194527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    mDrawModifiers.mPaintFilterSetBits = 0;
31955ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
31965ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
31975ff9df658230d49e42c43586997a02d8e4dd417eRomain Guyvoid OpenGLRenderer::setupPaintFilter(int clearBits, int setBits) {
3198c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mHasDrawFilter = true;
3199c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mPaintFilterClearBits = clearBits & SkPaint::kAllFlags;
3200c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mPaintFilterSetBits = setBits & SkPaint::kAllFlags;
32015ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
32025ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
3203a08f95cfeca7217f9c533b03663bf0dceedd259aChris CraikSkPaint* OpenGLRenderer::filterPaint(SkPaint* paint) {
3204758724fd09a1599f2c55130f81953cfa6c17c300Romain Guy    if (CC_LIKELY(!mDrawModifiers.mHasDrawFilter || !paint)) {
3205758724fd09a1599f2c55130f81953cfa6c17c300Romain Guy        return paint;
3206758724fd09a1599f2c55130f81953cfa6c17c300Romain Guy    }
32075ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
32085ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    uint32_t flags = paint->getFlags();
32095ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
32105ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mFilteredPaint = *paint;
3211c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mFilteredPaint.setFlags((flags & ~mDrawModifiers.mPaintFilterClearBits) |
3212c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik            mDrawModifiers.mPaintFilterSetBits);
32135ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
32145ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    return &mFilteredPaint;
32155ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
32165ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
32175ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy///////////////////////////////////////////////////////////////////////////////
32186926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy// Drawing implementation
32196926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
32206926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
32213b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain GuyTexture* OpenGLRenderer::getTexture(SkBitmap* bitmap) {
32223b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = mCaches.assetAtlas.getEntryTexture(bitmap);
32233b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (!texture) {
32243b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        return mCaches.textureCache.get(bitmap);
32253b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
32263b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    return texture;
32273b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy}
32283b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
322901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guyvoid OpenGLRenderer::drawPathTexture(const PathTexture* texture,
323001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy        float x, float y, SkPaint* paint) {
323101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    if (quickReject(x, y, x + texture->width, y + texture->height)) {
323201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy        return;
323301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    }
323401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
323501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    int alpha;
323601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    SkXfermode::Mode mode;
323701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
323801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
323901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDraw();
324001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawWithTexture(true);
324101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
324201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawColorFilter();
324301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawShader();
324401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawBlending(true, mode);
324501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawProgram();
324601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawModelView(x, y, x + texture->width, y + texture->height);
324701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawTexture(texture->id);
324801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawPureColorUniforms();
324901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawColorFilterUniforms();
325001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawShaderUniforms();
325101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
325201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
325301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
325401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
325501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    finishDrawTexture();
325601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
325701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
3258f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy// Same values used by Skia
32590a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdStrikeThru_Offset   (-6.0f / 21.0f)
32600a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Offset    (1.0f / 9.0f)
32610a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Thickness (1.0f / 18.0f)
32620a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
326341541825bc90dac740e424cdd41a8c997e15cdb7Chris Craikvoid OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float underlineWidth,
32640a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float x, float y, SkPaint* paint) {
32650a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    // Handle underline and strike-through
32660a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    uint32_t flags = paint->getFlags();
32670a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
3268726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy        SkPaint paintCopy(*paint);
32690a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
3270211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_LIKELY(underlineWidth > 0.0f)) {
3271726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            const float textSize = paintCopy.getTextSize();
3272f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
32730a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
32748b4072d3fb9bb49d774d97689a065204beca1752Raph Levien            const float left = x;
32750a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float top = 0.0f;
3276e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
3277f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            int linesCount = 0;
3278f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) linesCount++;
3279f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) linesCount++;
3280f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy
3281f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const int pointsCount = 4 * linesCount;
3282e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            float points[pointsCount];
3283e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            int currentPoint = 0;
32840a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
32850a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) {
32860a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdUnderline_Offset;
3287e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
3288e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
3289e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
3290e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
32910a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
32920a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
32930a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) {
32940a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdStrikeThru_Offset;
3295e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
3296e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
3297e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
3298e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
32990a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
3300e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
3301726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            paintCopy.setStrokeWidth(strokeWidth);
3302e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
3303726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            drawLines(&points[0], pointsCount, &paintCopy);
33040a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
33050a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    }
33060a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
33070a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
3308672433d90fab7383cd28beac9d4485b566a90940Romain Guystatus_t OpenGLRenderer::drawRects(const float* rects, int count, SkPaint* paint) {
3309672433d90fab7383cd28beac9d4485b566a90940Romain Guy    if (mSnapshot->isIgnored()) {
3310672433d90fab7383cd28beac9d4485b566a90940Romain Guy        return DrawGlInfo::kStatusDone;
3311672433d90fab7383cd28beac9d4485b566a90940Romain Guy    }
3312672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3313735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy    int color = paint->getColor();
3314735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy    // If a shader is set, preserve only the alpha
3315c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mShader) {
3316735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy        color |= 0x00ffffff;
3317735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy    }
3318735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy    SkXfermode::Mode mode = getXfermode(paint->getXfermode());
3319735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
3320735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy    return drawColorRects(rects, count, color, mode);
3321735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy}
3322735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
3323735738c4ddf3229caa5f6e634bf591953ac29944Romain Guystatus_t OpenGLRenderer::drawColorRects(const float* rects, int count, int color,
33243bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy        SkXfermode::Mode mode, bool ignoreTransform, bool dirty, bool clip) {
33253b753829ae858d424fe109f714745379a6daf455Romain Guy    if (count == 0) {
33263b753829ae858d424fe109f714745379a6daf455Romain Guy        return DrawGlInfo::kStatusDone;
33273b753829ae858d424fe109f714745379a6daf455Romain Guy    }
3328735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
3329672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float left = FLT_MAX;
3330672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float top = FLT_MAX;
3331672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float right = FLT_MIN;
3332672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float bottom = FLT_MIN;
3333672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3334448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    Vertex mesh[count];
3335672433d90fab7383cd28beac9d4485b566a90940Romain Guy    Vertex* vertex = mesh;
3336672433d90fab7383cd28beac9d4485b566a90940Romain Guy
33372af4635e4a9e448a65ff541252f8f94bc6ac48e0Chris Craik    for (int index = 0; index < count; index += 4) {
3338672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float l = rects[index + 0];
3339672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float t = rects[index + 1];
3340672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float r = rects[index + 2];
3341672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float b = rects[index + 3];
3342672433d90fab7383cd28beac9d4485b566a90940Romain Guy
33433b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, l, t);
33443b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, r, t);
33453b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, l, b);
33463b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, r, b);
3347672433d90fab7383cd28beac9d4485b566a90940Romain Guy
33483b753829ae858d424fe109f714745379a6daf455Romain Guy        left = fminf(left, l);
33493b753829ae858d424fe109f714745379a6daf455Romain Guy        top = fminf(top, t);
33503b753829ae858d424fe109f714745379a6daf455Romain Guy        right = fmaxf(right, r);
33513b753829ae858d424fe109f714745379a6daf455Romain Guy        bottom = fmaxf(bottom, b);
3352672433d90fab7383cd28beac9d4485b566a90940Romain Guy    }
3353672433d90fab7383cd28beac9d4485b566a90940Romain Guy
33543b753829ae858d424fe109f714745379a6daf455Romain Guy    if (clip && quickReject(left, top, right, bottom)) {
3355a362c69d6cdf448107e5a539f77df73937141870Romain Guy        return DrawGlInfo::kStatusDone;
3356a362c69d6cdf448107e5a539f77df73937141870Romain Guy    }
3357672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3358672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDraw();
3359672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawNoTexture();
3360672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
3361672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawShader();
3362672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawColorFilter();
3363672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawBlending(mode);
3364672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawProgram();
3365672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawDirtyRegionsDisabled();
3366735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy    setupDrawModelView(0.0f, 0.0f, 1.0f, 1.0f, ignoreTransform, true);
3367672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawColorUniforms();
3368672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawShaderUniforms();
3369672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawColorFilterUniforms();
3370672433d90fab7383cd28beac9d4485b566a90940Romain Guy
33718ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (dirty && hasLayer()) {
33723b753829ae858d424fe109f714745379a6daf455Romain Guy        dirtyLayer(left, top, right, bottom, currentTransform());
3373672433d90fab7383cd28beac9d4485b566a90940Romain Guy    }
3374672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3375448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    drawIndexedQuads(&mesh[0], count / 4);
3376672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3377672433d90fab7383cd28beac9d4485b566a90940Romain Guy    return DrawGlInfo::kStatusDrew;
3378672433d90fab7383cd28beac9d4485b566a90940Romain Guy}
3379672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3380026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
33811c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy        int color, SkXfermode::Mode mode, bool ignoreTransform) {
3382d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // If a shader is set, preserve only the alpha
3383c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mShader) {
3384d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        color |= 0x00ffffff;
3385d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
3386d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
338770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
338815bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    setupDrawNoTexture();
33899c0b188e4231bcb967234f3646c178d22d8a9f50Romain Guy    setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
339070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawShader();
339170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilter();
339270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawBlending(mode);
339370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
339470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawModelView(left, top, right, bottom, ignoreTransform);
339570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorUniforms();
339670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawShaderUniforms(ignoreTransform);
339770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilterUniforms();
339870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawSimpleMesh();
3399c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
3400c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
3401c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy}
3402c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
340382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
34048164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        Texture* texture, SkPaint* paint) {
340582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    int alpha;
340682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    SkXfermode::Mode mode;
340782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
340882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
3409d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
34108164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy
34113b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    GLvoid* vertices = (GLvoid*) NULL;
34123b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    GLvoid* texCoords = (GLvoid*) gMeshTextureOffset;
34133b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
34143b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (texture->uvMapper) {
34153b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        vertices = &mMeshVertices[0].position[0];
34163b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        texCoords = &mMeshVertices[0].texture[0];
34173b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
34183b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        Rect uvs(0.0f, 0.0f, 1.0f, 1.0f);
34193b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        texture->uvMapper->map(uvs);
34203b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
34213b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        resetDrawTextureTexCoords(uvs.left, uvs.top, uvs.right, uvs.bottom);
34223b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
34233b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
34243b753829ae858d424fe109f714745379a6daf455Romain Guy    if (CC_LIKELY(currentTransform().isPureTranslate())) {
34253b753829ae858d424fe109f714745379a6daf455Romain Guy        const float x = (int) floorf(left + currentTransform().getTranslateX() + 0.5f);
34263b753829ae858d424fe109f714745379a6daf455Romain Guy        const float y = (int) floorf(top + currentTransform().getTranslateY() + 0.5f);
34276620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
3428d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(GL_NEAREST, true);
34296620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
34303b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy                alpha / 255.0f, mode, texture->blend, vertices, texCoords,
34313b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, false, true);
34326620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
3433d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(FILTER(paint), true);
34346620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode,
34353b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy                texture->blend, vertices, texCoords, GL_TRIANGLE_STRIP, gMeshCount);
34363b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
34373b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
34383b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (texture->uvMapper) {
34393b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
34406620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
344185bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy}
344285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
3443bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
3444a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
3445a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
344603750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy            (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount);
3447f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
3448f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
3449f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guyvoid OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
3450a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
34516820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
34525b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) {
34538694230ff25fa0a60e480d424843e56b718f0516Romain Guy
345470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
345570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawWithTexture();
345670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
345770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilter();
345870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawBlending(blend, mode, swapSrcDst);
345970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
3460886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (!dirty) setupDrawDirtyRegionsDisabled();
34615b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (!ignoreScale) {
346270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawModelView(left, top, right, bottom, ignoreTransform);
346303750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    } else {
346470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawModelViewTranslate(left, top, right, bottom, ignoreTransform);
3465db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
3466886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawTexture(texture);
346786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawPureColorUniforms();
346870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilterUniforms();
346970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawMesh(vertices, texCoords, vbo);
3470db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
34716820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    glDrawArrays(drawMode, 0, elementsCount);
347270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
347370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    finishDrawTexture();
347482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy}
347582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
34763b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guyvoid OpenGLRenderer::drawIndexedTextureMesh(float left, float top, float right, float bottom,
34773b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
34783b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
34793b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) {
34803b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
34813b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDraw();
34823b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawWithTexture();
34833b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
34843b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawColorFilter();
34853b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawBlending(blend, mode, swapSrcDst);
34863b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawProgram();
34873b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (!dirty) setupDrawDirtyRegionsDisabled();
34883b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (!ignoreScale) {
34893b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        setupDrawModelView(left, top, right, bottom, ignoreTransform);
34903b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    } else {
34913b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        setupDrawModelViewTranslate(left, top, right, bottom, ignoreTransform);
34923b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
34933b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawTexture(texture);
34943b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawPureColorUniforms();
34953b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawColorFilterUniforms();
34963b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawMeshIndices(vertices, texCoords, vbo);
34973b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
34983b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    glDrawElements(drawMode, elementsCount, GL_UNSIGNED_SHORT, NULL);
34993b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
35003b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    finishDrawTexture();
35013b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy}
35023b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
3503886b275e529e44a59c54b933453d9bc902973178Romain Guyvoid OpenGLRenderer::drawAlpha8TextureMesh(float left, float top, float right, float bottom,
3504886b275e529e44a59c54b933453d9bc902973178Romain Guy        GLuint texture, bool hasColor, int color, int alpha, SkXfermode::Mode mode,
3505886b275e529e44a59c54b933453d9bc902973178Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
3506527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        bool ignoreTransform, bool ignoreScale, bool dirty) {
3507886b275e529e44a59c54b933453d9bc902973178Romain Guy
3508886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDraw();
3509886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawWithTexture(true);
3510886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (hasColor) {
3511886b275e529e44a59c54b933453d9bc902973178Romain Guy        setupDrawAlpha8Color(color, alpha);
3512886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
3513886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawColorFilter();
3514886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawShader();
3515886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawBlending(true, mode);
3516886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawProgram();
3517886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (!dirty) setupDrawDirtyRegionsDisabled();
3518527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (!ignoreScale) {
3519527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        setupDrawModelView(left, top, right, bottom, ignoreTransform);
3520527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    } else {
3521527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        setupDrawModelViewTranslate(left, top, right, bottom, ignoreTransform);
3522527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    }
3523886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawTexture(texture);
3524886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawPureColorUniforms();
3525886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawColorFilterUniforms();
3526886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawShaderUniforms();
3527886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawMesh(vertices, texCoords);
3528886b275e529e44a59c54b933453d9bc902973178Romain Guy
3529886b275e529e44a59c54b933453d9bc902973178Romain Guy    glDrawArrays(drawMode, 0, elementsCount);
3530886b275e529e44a59c54b933453d9bc902973178Romain Guy
3531886b275e529e44a59c54b933453d9bc902973178Romain Guy    finishDrawTexture();
3532886b275e529e44a59c54b933453d9bc902973178Romain Guy}
3533886b275e529e44a59c54b933453d9bc902973178Romain Guy
3534a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyvoid OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
3535f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        ProgramDescription& description, bool swapSrcDst) {
353678dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    if (mCountOverdraw) {
353778dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        if (!mCaches.blend) glEnable(GL_BLEND);
353878dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        if (mCaches.lastSrcMode != GL_ONE || mCaches.lastDstMode != GL_ONE) {
353978dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy            glBlendFunc(GL_ONE, GL_ONE);
354078dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        }
354178dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
354278dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        mCaches.blend = true;
354378dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        mCaches.lastSrcMode = GL_ONE;
354478dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        mCaches.lastDstMode = GL_ONE;
354578dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
354678dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        return;
354778dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    }
354878dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
354982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    blend = blend || mode != SkXfermode::kSrcOver_Mode;
3550c189ef53220059acf2adedc92ac4ac7e6a993e6bRomain Guy
355182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    if (blend) {
355282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // These blend modes are not supported by OpenGL directly and have
355382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // to be implemented using shaders. Since the shader will perform
355482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // the blending, turn blending off here
355582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // If the blend mode cannot be implemented using shaders, fall
355682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // back to the default SrcOver blend mode instead
355733fa1f774c8e7289fd7c39fbc2c65b9361f2c2c4Romain Guy        if (CC_UNLIKELY(mode > SkXfermode::kScreen_Mode)) {
35583bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy            if (CC_UNLIKELY(mExtensions.hasFramebufferFetch())) {
3559a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                description.framebufferMode = mode;
3560f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy                description.swapSrcDst = swapSrcDst;
3561a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
356282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                if (mCaches.blend) {
356382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                    glDisable(GL_BLEND);
356482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                    mCaches.blend = false;
356582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                }
356682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
356782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                return;
356882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            } else {
356982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                mode = SkXfermode::kSrcOver_Mode;
3570a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
357182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        }
357282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
357382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        if (!mCaches.blend) {
357482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            glEnable(GL_BLEND);
357582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        }
357682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
357782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
357882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
357982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
358082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
358182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            glBlendFunc(sourceMode, destMode);
358282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            mCaches.lastSrcMode = sourceMode;
358382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            mCaches.lastDstMode = destMode;
358482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
3585fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    } else if (mCaches.blend) {
358682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        glDisable(GL_BLEND);
358782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    }
3588fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    mCaches.blend = blend;
3589bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
3590bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
3591889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guybool OpenGLRenderer::useProgram(Program* program) {
3592d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (!program->isInUse()) {
3593fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
3594d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        program->use();
3595fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mCaches.currentProgram = program;
35966926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return false;
3597260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    }
35986926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    return true;
3599260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy}
3600260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
3601026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
3602ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    TextureVertex* v = &mMeshVertices[0];
360382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v1);
360482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v1);
360582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v2);
360682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v2);
36078ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
36088ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
360916ecda5317c40fc3da284952d9b3add34d6763aeChris Craikvoid OpenGLRenderer::getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const {
3610be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    getAlphaAndModeDirect(paint, alpha,  mode);
361116ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    if (mDrawModifiers.mOverrideLayerAlpha < 1.0f) {
361216ecda5317c40fc3da284952d9b3add34d6763aeChris Craik        // if drawing a layer, ignore the paint's alpha
361387b515cde53f3c8cc3fdf698c100e67508487e59Romain Guy        *alpha = mDrawModifiers.mOverrideLayerAlpha * 255;
361416ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    }
3615db8c9a6a4d9bf8c39f834b25611926caf21380f6Chet Haase    *alpha *= mSnapshot->alpha;
3616026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy}
3617026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
361816ecda5317c40fc3da284952d9b3add34d6763aeChris Craikfloat OpenGLRenderer::getLayerAlpha(Layer* layer) const {
361916ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    float alpha;
362016ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    if (mDrawModifiers.mOverrideLayerAlpha < 1.0f) {
362116ecda5317c40fc3da284952d9b3add34d6763aeChris Craik        alpha = mDrawModifiers.mOverrideLayerAlpha;
362216ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    } else {
362316ecda5317c40fc3da284952d9b3add34d6763aeChris Craik        alpha = layer->getAlpha() / 255.0f;
362416ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    }
362516ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    return alpha * mSnapshot->alpha;
362616ecda5317c40fc3da284952d9b3add34d6763aeChris Craik}
362716ecda5317c40fc3da284952d9b3add34d6763aeChris Craik
36289d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
3629e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
3630