OpenGLRenderer.cpp revision 386aa031793bb037ec43b6cdbd8908c343cc86cb
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h"
1865fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik
19c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik#include "DeferredDisplayList.h"
202dc236b2bae13b9a0ed9b3f7320502aecd7983b3Tom Hudson#include "GammaFontRenderer.h"
21031888744e24b5c7243ac99ec98b78aff5db1c78Chris Craik#include "Glop.h"
22031888744e24b5c7243ac99ec98b78aff5db1c78Chris Craik#include "GlopBuilder.h"
232dc236b2bae13b9a0ed9b3f7320502aecd7983b3Tom Hudson#include "Patch.h"
2465cd612face362d054a85d0f7e5881c59cd523beChris Craik#include "PathTessellator.h"
2587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy#include "Properties.h"
262dc236b2bae13b9a0ed9b3f7320502aecd7983b3Tom Hudson#include "RenderNode.h"
27031888744e24b5c7243ac99ec98b78aff5db1c78Chris Craik#include "renderstate/MeshState.h"
2865fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik#include "renderstate/RenderState.h"
2955bfb4e728fe1db619af5d2c287f4abe711b3343ztenghui#include "ShadowTessellator.h"
30d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III#include "SkiaShader.h"
31a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy#include "Vector.h"
3255bfb4e728fe1db619af5d2c287f4abe711b3343ztenghui#include "VertexBuffer.h"
332dc236b2bae13b9a0ed9b3f7320502aecd7983b3Tom Hudson#include "utils/GLUtils.h"
348dfaa4904205772cdceee63ef3989bcdedf1a914Tom Hudson#include "utils/PaintUtils.h"
3506e7fe5a70409d2050b2b3e1286500f5223099daChris Craik#include "utils/TraceUtils.h"
36e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
3765fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik#include <stdlib.h>
3865fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik#include <stdint.h>
3965fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik#include <sys/types.h>
4065fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik
4165fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik#include <SkCanvas.h>
4265fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik#include <SkColor.h>
43386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik#include <SkPaintDefaults.h>
44fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik#include <SkPathOps.h>
4565fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik#include <SkShader.h>
4665fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik#include <SkTypeface.h>
4765fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik
4865fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik#include <utils/Log.h>
4965fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik#include <utils/StopWatch.h>
5065fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik
5165fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik#include <private/hwui/DrawGlInfo.h>
5265fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik
5365fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik#include <ui/Rect.h>
5465fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik
5562d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik#if DEBUG_DETAILED_EVENTS
5662d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    #define EVENT_LOGD(...) eventMarkDEBUG(__VA_ARGS__)
5762d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik#else
5862d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    #define EVENT_LOGD(...)
5962d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik#endif
6062d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik
61e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
629d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
639d5316e3f56d138504565ff311145ac01621dff4Romain Guy
649d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
65f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor
66f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
67f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
683b20251a355c88193c439f928a84ae69483fb488John ReckOpenGLRenderer::OpenGLRenderer(RenderState& renderState)
69984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson        : mState(*this)
70058fc640017c90120c599d378a4cbc55668b05b7Chris Craik        , mCaches(Caches::getInstance())
71058fc640017c90120c599d378a4cbc55668b05b7Chris Craik        , mRenderState(renderState)
7265fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik        , mFrameStarted(false)
73058fc640017c90120c599d378a4cbc55668b05b7Chris Craik        , mScissorOptimizationDisabled(false)
74107843de4507b3511006cb9c77b8d0364374385aTom Hudson        , mDirty(false)
751aa5d2d7068147ff781cfe911a93f01593a68c79John Reck        , mLightCenter((Vector3){FLT_MIN, FLT_MIN, FLT_MIN})
76058fc640017c90120c599d378a4cbc55668b05b7Chris Craik        , mLightRadius(FLT_MIN)
77058fc640017c90120c599d378a4cbc55668b05b7Chris Craik        , mAmbientShadowAlpha(0)
78058fc640017c90120c599d378a4cbc55668b05b7Chris Craik        , mSpotShadowAlpha(0) {
79e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
80e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
8185bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() {
8229d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // The context has already been destroyed at this point, do not call
8329d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // GL APIs. All GL state should be kept in Caches.h
84e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
85e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
8687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::initProperties() {
8787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    char property[PROPERTY_VALUE_MAX];
8887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    if (property_get(PROPERTY_DISABLE_SCISSOR_OPTIMIZATION, property, "false")) {
8987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mScissorOptimizationDisabled = !strcasecmp(property, "true");
9087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        INIT_LOGD("  Scissor optimization %s",
9187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy                mScissorOptimizationDisabled ? "disabled" : "enabled");
9287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    } else {
9387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        INIT_LOGD("  Scissor optimization enabled");
9487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    }
9513631f3da855f200a151e7837ed9f6b079622b58Romain Guy}
9613631f3da855f200a151e7837ed9f6b079622b58Romain Guy
9750210d912925aef14e4ce69be82e4949122a3cd9Alan Viverettevoid OpenGLRenderer::initLight(float lightRadius, uint8_t ambientShadowAlpha,
9850210d912925aef14e4ce69be82e4949122a3cd9Alan Viverette        uint8_t spotShadowAlpha) {
99058fc640017c90120c599d378a4cbc55668b05b7Chris Craik    mLightRadius = lightRadius;
100058fc640017c90120c599d378a4cbc55668b05b7Chris Craik    mAmbientShadowAlpha = ambientShadowAlpha;
101058fc640017c90120c599d378a4cbc55668b05b7Chris Craik    mSpotShadowAlpha = spotShadowAlpha;
102058fc640017c90120c599d378a4cbc55668b05b7Chris Craik}
103058fc640017c90120c599d378a4cbc55668b05b7Chris Craik
10450210d912925aef14e4ce69be82e4949122a3cd9Alan Viverettevoid OpenGLRenderer::setLightCenter(const Vector3& lightCenter) {
10550210d912925aef14e4ce69be82e4949122a3cd9Alan Viverette    mLightCenter = lightCenter;
10650210d912925aef14e4ce69be82e4949122a3cd9Alan Viverette}
10750210d912925aef14e4ce69be82e4949122a3cd9Alan Viverette
10813631f3da855f200a151e7837ed9f6b079622b58Romain Guy///////////////////////////////////////////////////////////////////////////////
109f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup
110f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
111f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
112797b95b26bbb7557678af78b9a2a61830158920fChris Craikvoid OpenGLRenderer::onViewportInitialized() {
11335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glDisable(GL_DITHER);
11435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
11535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy}
11635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
11764e445bf74bee2098781d608cedfd723d8cc88d3Chris Craikvoid OpenGLRenderer::setupFrameState(int viewportWidth, int viewportHeight,
11864e445bf74bee2098781d608cedfd723d8cc88d3Chris Craik        float left, float top, float right, float bottom, bool opaque) {
119fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy    mCaches.clearGarbage();
12064e445bf74bee2098781d608cedfd723d8cc88d3Chris Craik    mState.initializeSaveStack(viewportWidth, viewportHeight,
12164e445bf74bee2098781d608cedfd723d8cc88d3Chris Craik            left, top, right, bottom, mLightCenter);
12296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mOpaque = opaque;
1235f803623559aab395a29d575c37c4e39c23a4b4eChris Craik    mTilingClip.set(left, top, right, bottom);
12496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy}
125ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy
126107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::startFrame() {
127107843de4507b3511006cb9c77b8d0364374385aTom Hudson    if (mFrameStarted) return;
12896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mFrameStarted = true;
12911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
130984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    mState.setDirtyClip(true);
13196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
13296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    discardFramebuffer(mTilingClip.left, mTilingClip.top, mTilingClip.right, mTilingClip.bottom);
13345e4c3df6c00ac98ff6144de9af574877d4fff19Romain Guy
134984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    mRenderState.setViewport(mState.getWidth(), mState.getHeight());
1357d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy
1367c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(true, true);
1377c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy
138107843de4507b3511006cb9c77b8d0364374385aTom Hudson    clear(mTilingClip.left, mTilingClip.top,
13996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            mTilingClip.right, mTilingClip.bottom, mOpaque);
14096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy}
14196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
14264e445bf74bee2098781d608cedfd723d8cc88d3Chris Craikvoid OpenGLRenderer::prepareDirty(int viewportWidth, int viewportHeight,
14364e445bf74bee2098781d608cedfd723d8cc88d3Chris Craik        float left, float top, float right, float bottom, bool opaque) {
14478dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
14564e445bf74bee2098781d608cedfd723d8cc88d3Chris Craik    setupFrameState(viewportWidth, viewportHeight, left, top, right, bottom, opaque);
14696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
14796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // Layer renderers will start the frame immediately
14896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // The framebuffer renderer will first defer the display list
14996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // for each layer and wait until the first drawing command
15096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // to start the frame
151d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->fbo == 0) {
15244eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik        mRenderState.blend().syncEnabled();
15396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        updateLayers();
15496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    } else {
155107843de4507b3511006cb9c77b8d0364374385aTom Hudson        startFrame();
15696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    }
1577c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy}
1587c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy
159dcfc836b457a87881da409e1acf251515f121446Romain Guyvoid OpenGLRenderer::discardFramebuffer(float left, float top, float right, float bottom) {
160dcfc836b457a87881da409e1acf251515f121446Romain Guy    // If we know that we are going to redraw the entire framebuffer,
161dcfc836b457a87881da409e1acf251515f121446Romain Guy    // perform a discard to let the driver know we don't need to preserve
162dcfc836b457a87881da409e1acf251515f121446Romain Guy    // the back buffer for this frame.
163117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik    if (mCaches.extensions().hasDiscardFramebuffer() &&
164984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson            left <= 0.0f && top <= 0.0f && right >= mState.getWidth() && bottom >= mState.getHeight()) {
1656b109c74982033d4a220cd10a0eab8b024b351c9Chris Craik        const bool isFbo = getTargetFbo() == 0;
166f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy        const GLenum attachments[] = {
167f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy                isFbo ? (const GLenum) GL_COLOR_EXT : (const GLenum) GL_COLOR_ATTACHMENT0,
168f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy                isFbo ? (const GLenum) GL_STENCIL_EXT : (const GLenum) GL_STENCIL_ATTACHMENT };
169dcfc836b457a87881da409e1acf251515f121446Romain Guy        glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, attachments);
170dcfc836b457a87881da409e1acf251515f121446Romain Guy    }
171dcfc836b457a87881da409e1acf251515f121446Romain Guy}
172dcfc836b457a87881da409e1acf251515f121446Romain Guy
173107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::clear(float left, float top, float right, float bottom, bool opaque) {
17423d307c8d88f4a3849163b9e5b7cd11d0d4f372cJohn Reck    if (!opaque) {
17565fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik        mRenderState.scissor().setEnabled(true);
17665fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik        mRenderState.scissor().set(left, getViewportHeight() - bottom, right - left, bottom - top);
1776b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy        glClear(GL_COLOR_BUFFER_BIT);
178107843de4507b3511006cb9c77b8d0364374385aTom Hudson        mDirty = true;
179107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
180ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    }
18144b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase
18265fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik    mRenderState.scissor().reset();
183ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy}
184ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy
185107843de4507b3511006cb9c77b8d0364374385aTom Hudsonbool OpenGLRenderer::finish() {
1867c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    renderOverdraw();
1874ac36f80beb958c77a92a3e1a235f6ed9daaa510Chris Craik    mTempPaths.clear();
1884ac36f80beb958c77a92a3e1a235f6ed9daaa510Chris Craik
189ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy    // When finish() is invoked on FBO 0 we've reached the end
190ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy    // of the current frame
1916b109c74982033d4a220cd10a0eab8b024b351c9Chris Craik    if (getTargetFbo() == 0) {
192ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy        mCaches.pathCache.trim();
19305f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik        mCaches.tessellationCache.trim();
194ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy    }
195ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy
19611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (!suppressErrorChecks()) {
197b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#if DEBUG_OPENGL
198e4aa95e3627226bcb0d8cc3e42dca6e4df8f421cChris Craik        GLUtils::dumpGLErrors();
199b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#endif
20011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
201c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_MEMORY_USAGE
202e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy        mCaches.dumpMemoryUsage();
20311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy#else
2042507c34d91bb0d722b6012e85cb47387b2aa6873Chris Craik        if (Properties::debugLevel & kDebugMemory) {
20511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            mCaches.dumpMemoryUsage();
20611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
207c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif
20811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
20996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
21096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mFrameStarted = false;
211107843de4507b3511006cb9c77b8d0364374385aTom Hudson
212107843de4507b3511006cb9c77b8d0364374385aTom Hudson    return reportAndClearDirty();
213b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy}
214b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy
21535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guyvoid OpenGLRenderer::resumeAfterLayer() {
2163b20251a355c88193c439f928a84ae69483fb488John Reck    mRenderState.setViewport(getViewportWidth(), getViewportHeight());
2173b20251a355c88193c439f928a84ae69483fb488John Reck    mRenderState.bindFramebuffer(currentSnapshot()->fbo);
2187c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(true, false);
21935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
22065fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik    mRenderState.scissor().reset();
22135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    dirtyClip();
22235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy}
22335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
22464bb413a664001c95c8439cf097dc3033f4ed733Andreas Gampevoid OpenGLRenderer::callDrawGLFunction(Functor* functor, Rect& dirty) {
225984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (mState.currentlyIgnored()) return;
226408eb12631376cbdc96803e918decf6ea804d346Chris Craik
2276fe991e5e76f9af9dab960100d5768d96d5f4daaChris Craik    Rect clip(mState.currentRenderTargetClip());
22880911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy    clip.snapToPixelBoundaries();
22980911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
230d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    // Since we don't know what the functor will draw, let's dirty
231d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    // the entire clip region
232d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    if (hasLayer()) {
233d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy        dirtyLayerUnchecked(clip, getRegion());
234d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    }
235d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy
23608aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    DrawGlInfo info;
23708aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipLeft = clip.left;
23808aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipTop = clip.top;
23908aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipRight = clip.right;
24008aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipBottom = clip.bottom;
24108aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.isLayer = hasLayer();
242a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    info.width = getViewportWidth();
243a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    info.height = getViewportHeight();
244d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    currentTransform()->copyTo(&info.transform[0]);
24580911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
246984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    bool prevDirtyClip = mState.getDirtyClip();
24754f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik    // setup GL state for functor
248984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (mState.getDirtyClip()) {
24954f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik        setStencilFromClip(); // can issue draws, so must precede enableScissor()/interrupt()
25054f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik    }
25165fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik    if (mRenderState.scissor().setEnabled(true) || prevDirtyClip) {
25225d2f7bc1ff9b475eff75bfff647466e91dbacb2John Reck        setScissorFromClip();
25325d2f7bc1ff9b475eff75bfff647466e91dbacb2John Reck    }
25454f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik
2553b20251a355c88193c439f928a84ae69483fb488John Reck    mRenderState.invokeFunctor(functor, DrawGlInfo::kModeDraw, &info);
2563b20251a355c88193c439f928a84ae69483fb488John Reck    // Scissor may have been modified, reset dirty clip
2573b20251a355c88193c439f928a84ae69483fb488John Reck    dirtyClip();
258cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy
259107843de4507b3511006cb9c77b8d0364374385aTom Hudson    mDirty = true;
260daf98e941e140e8739458126640183b9f296a2abChet Haase}
261daf98e941e140e8739458126640183b9f296a2abChet Haase
262f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
26387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy// Debug
26487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy///////////////////////////////////////////////////////////////////////////////
26587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
26662d307c2402777d5e53b4590af5f32f8c55afd81Chris Craikvoid OpenGLRenderer::eventMarkDEBUG(const char* fmt, ...) const {
26762d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik#if DEBUG_DETAILED_EVENTS
26862d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    const int BUFFER_SIZE = 256;
26962d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    va_list ap;
27062d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    char buf[BUFFER_SIZE];
27162d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik
27262d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    va_start(ap, fmt);
27362d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    vsnprintf(buf, BUFFER_SIZE, fmt, ap);
27462d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    va_end(ap);
27562d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik
27662d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    eventMark(buf);
27762d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik#endif
27862d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik}
27962d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik
28062d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik
2810f6675332c04c74909425d1d328f02b32c0ff40eRomain Guyvoid OpenGLRenderer::eventMark(const char* name) const {
2820f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy    mCaches.eventMark(0, name);
2830f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy}
2840f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy
28587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::startMark(const char* name) const {
28687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    mCaches.startMark(0, name);
28787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
28887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
28987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::endMark() const {
29087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    mCaches.endMark();
29187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
29287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
29387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::debugOverdraw(bool enable, bool clear) {
2943b20251a355c88193c439f928a84ae69483fb488John Reck    mRenderState.debugOverdraw(enable, clear);
29587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
29687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
29787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::renderOverdraw() {
2982507c34d91bb0d722b6012e85cb47387b2aa6873Chris Craik    if (Properties::debugOverdraw && getTargetFbo() == 0) {
2995f803623559aab395a29d575c37c4e39c23a4b4eChris Craik        const Rect* clip = &mTilingClip;
30087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
30165fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik        mRenderState.scissor().setEnabled(true);
30265fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik        mRenderState.scissor().set(clip->left,
30365fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik                mState.firstSnapshot()->getViewportHeight() - clip->bottom,
30465fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik                clip->right - clip->left,
30565fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik                clip->bottom - clip->top);
30687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
307627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        // 1x overdraw
30896a5c4c7bab6718524de7253da8309143ab48befChris Craik        mRenderState.stencil().enableDebugTest(2);
309627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        drawColor(mCaches.getOverdrawColor(1), SkXfermode::kSrcOver_Mode);
310627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy
311627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        // 2x overdraw
31296a5c4c7bab6718524de7253da8309143ab48befChris Craik        mRenderState.stencil().enableDebugTest(3);
313627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        drawColor(mCaches.getOverdrawColor(2), SkXfermode::kSrcOver_Mode);
314627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy
315627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        // 3x overdraw
31696a5c4c7bab6718524de7253da8309143ab48befChris Craik        mRenderState.stencil().enableDebugTest(4);
317627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        drawColor(mCaches.getOverdrawColor(3), SkXfermode::kSrcOver_Mode);
318627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy
319627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        // 4x overdraw and higher
32096a5c4c7bab6718524de7253da8309143ab48befChris Craik        mRenderState.stencil().enableDebugTest(4, true);
321627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        drawColor(mCaches.getOverdrawColor(4), SkXfermode::kSrcOver_Mode);
322627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy
32396a5c4c7bab6718524de7253da8309143ab48befChris Craik        mRenderState.stencil().disable();
32487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    }
32587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
32687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
32787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy///////////////////////////////////////////////////////////////////////////////
32811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy// Layers
32911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy///////////////////////////////////////////////////////////////////////////////
33011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
33111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guybool OpenGLRenderer::updateLayer(Layer* layer, bool inFrame) {
332a7090e0cfd7c719a6d4c03aae34f5db98754cbddChris Craik    if (layer->deferredUpdateScheduled && layer->renderer
333a7090e0cfd7c719a6d4c03aae34f5db98754cbddChris Craik            && layer->renderNode.get() && layer->renderNode->isRenderable()) {
334405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy
3357c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        if (inFrame) {
3367c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy            debugOverdraw(false, false);
3377c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        }
33811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
3392507c34d91bb0d722b6012e85cb47387b2aa6873Chris Craik        if (CC_UNLIKELY(inFrame || Properties::drawDeferDisabled)) {
34069e5adffb19135d51bde8e458f4907d7265f3e23Chris Craik            layer->render(*this);
34196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        } else {
34269e5adffb19135d51bde8e458f4907d7265f3e23Chris Craik            layer->defer(*this);
34396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
34411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
34511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        if (inFrame) {
34611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            resumeAfterLayer();
34711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
34811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
3492507c34d91bb0d722b6012e85cb47387b2aa6873Chris Craik        layer->debugDrawUpdate = Properties::debugLayersUpdates;
35034416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        layer->hasDrawnSinceUpdate = false;
35111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
35211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        return true;
35311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
35411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
35511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    return false;
35611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
35711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
35811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guyvoid OpenGLRenderer::updateLayers() {
35996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // If draw deferring is enabled this method will simply defer
36096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // the display list of each individual layer. The layers remain
36196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // in the layer updates list which will be cleared by flushLayers().
36211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    int count = mLayerUpdates.size();
36311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (count > 0) {
3642507c34d91bb0d722b6012e85cb47387b2aa6873Chris Craik        if (CC_UNLIKELY(Properties::drawDeferDisabled)) {
36596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            startMark("Layer Updates");
36696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        } else {
36796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            startMark("Defer Layer Updates");
36896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
36911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
3701206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        // Note: it is very important to update the layers in order
3711206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        for (int i = 0; i < count; i++) {
372272a685f17cc4828257e521a6f62b7b17870f75eJohn Reck            Layer* layer = mLayerUpdates[i].get();
37311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            updateLayer(layer, false);
37411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
37511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
3762507c34d91bb0d722b6012e85cb47387b2aa6873Chris Craik        if (CC_UNLIKELY(Properties::drawDeferDisabled)) {
37796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            mLayerUpdates.clear();
3786b109c74982033d4a220cd10a0eab8b024b351c9Chris Craik            mRenderState.bindFramebuffer(getTargetFbo());
37996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
38096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        endMark();
38196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    }
38296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy}
38396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
38496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guyvoid OpenGLRenderer::flushLayers() {
38596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    int count = mLayerUpdates.size();
38696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    if (count > 0) {
38796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        startMark("Apply Layer Updates");
38896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
3891206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        // Note: it is very important to update the layers in order
3901206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        for (int i = 0; i < count; i++) {
391272a685f17cc4828257e521a6f62b7b17870f75eJohn Reck            mLayerUpdates[i]->flush();
39296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
39396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
39496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        mLayerUpdates.clear();
3956b109c74982033d4a220cd10a0eab8b024b351c9Chris Craik        mRenderState.bindFramebuffer(getTargetFbo());
39696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
39711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        endMark();
39811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
39911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
40011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
40111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guyvoid OpenGLRenderer::pushLayerUpdate(Layer* layer) {
40211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (layer) {
40302b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // Make sure we don't introduce duplicates.
40402b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // SortedVector would do this automatically but we need to respect
40502b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // the insertion order. The linear search is not an issue since
40602b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // this list is usually very short (typically one item, at most a few)
40702b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        for (int i = mLayerUpdates.size() - 1; i >= 0; i--) {
408272a685f17cc4828257e521a6f62b7b17870f75eJohn Reck            if (mLayerUpdates[i] == layer) {
40902b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy                return;
41002b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            }
41102b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        }
41211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mLayerUpdates.push_back(layer);
41311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
41411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
41511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
416e93482f5eac3df581d57e64c2a771a96aa868585Romain Guyvoid OpenGLRenderer::cancelLayerUpdate(Layer* layer) {
417e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy    if (layer) {
418e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy        for (int i = mLayerUpdates.size() - 1; i >= 0; i--) {
419272a685f17cc4828257e521a6f62b7b17870f75eJohn Reck            if (mLayerUpdates[i] == layer) {
420272a685f17cc4828257e521a6f62b7b17870f75eJohn Reck                mLayerUpdates.erase(mLayerUpdates.begin() + i);
421e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy                break;
422e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy            }
423e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy        }
424e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy    }
425e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy}
426e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy
427405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guyvoid OpenGLRenderer::flushLayerUpdates() {
42870850ea258cbf91477efa57a1f1a23cc0044cc93Chris Craik    ATRACE_NAME("Update HW Layers");
42944eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    mRenderState.blend().syncEnabled();
430405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    updateLayers();
431405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    flushLayers();
432405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    // Wait for all the layer updates to be executed
4335515637540bedd8fc9a1a6e46a4b512dd45520a5John Reck    glFinish();
434405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy}
435405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy
436443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reckvoid OpenGLRenderer::markLayersAsBuildLayers() {
437443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck    for (size_t i = 0; i < mLayerUpdates.size(); i++) {
438443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck        mLayerUpdates[i]->wasBuildLayered = true;
439443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck    }
440443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck}
441443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck
44211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy///////////////////////////////////////////////////////////////////////////////
443f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management
444f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
445f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
44614e513058ed4168c94e015638d16f5f87fd8063aChris Craikvoid OpenGLRenderer::onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) {
447a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    bool restoreViewport = removed.flags & Snapshot::kFlagIsFboLayer;
44814e513058ed4168c94e015638d16f5f87fd8063aChris Craik    bool restoreClip = removed.flags & Snapshot::kFlagClipSet;
44914e513058ed4168c94e015638d16f5f87fd8063aChris Craik    bool restoreLayer = removed.flags & Snapshot::kFlagIsLayer;
450bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
451a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik    if (restoreViewport) {
4523b20251a355c88193c439f928a84ae69483fb488John Reck        mRenderState.setViewport(getViewportWidth(), getViewportHeight());
453eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
454eb99356a0548684a501766e6a524529ab93304c8Romain Guy
4552542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (restoreClip) {
456746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        dirtyClip();
4578fb954263dd2f918ad339045cc6d82e346515599Romain Guy    }
4582542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy
4595ec9924d24495822b589f1a17996655d66273b30Romain Guy    if (restoreLayer) {
4607273daace9303f4662444111c40bb83d3ead4a92Chris Craik        endMark(); // Savelayer
461a8bea8edde2f20cae48e5cc8de782679306b3cc3Chris Craik        ATRACE_END(); // SaveLayer
4627273daace9303f4662444111c40bb83d3ead4a92Chris Craik        startMark("ComposeLayer");
46314e513058ed4168c94e015638d16f5f87fd8063aChris Craik        composeLayer(removed, restored);
4647273daace9303f4662444111c40bb83d3ead4a92Chris Craik        endMark();
4655ec9924d24495822b589f1a17996655d66273b30Romain Guy    }
466d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
4675cbbce535744b89df5ecea95de21ee3733298260Romain Guy
468f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
469bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers
470bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
471bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
472bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
4733f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const SkPaint* paint, int flags, const SkPath* convexMask) {
4744ace7305608442ab35ea9aa65a4220df152c187fChris Craik    // force matrix/clip isolation for layer
4754ace7305608442ab35ea9aa65a4220df152c187fChris Craik    flags |= SkCanvas::kClip_SaveFlag | SkCanvas::kMatrix_SaveFlag;
4764ace7305608442ab35ea9aa65a4220df152c187fChris Craik
477984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    const int count = mState.saveSnapshot(flags);
478d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
479984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (!mState.currentlyIgnored()) {
4803f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        createLayer(left, top, right, bottom, paint, flags, convexMask);
481dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
482d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
483d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
484bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
485bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
486d90144db52c7297879b950cbbc85137ed123ab5bChris Craikvoid OpenGLRenderer::calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer) {
487d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    const Rect untransformedBounds(bounds);
488d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
489d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    currentTransform()->mapRect(bounds);
490d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
491d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    // Layers only make sense if they are in the framebuffer's bounds
4926fe991e5e76f9af9dab960100d5768d96d5f4daaChris Craik    bounds.doIntersect(mState.currentRenderTargetClip());
493ac02eb9035a13a3d09c2def9ed63d04225eb2509Chris Craik    if (!bounds.isEmpty()) {
494d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // We cannot work with sub-pixels in this case
495d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        bounds.snapToPixelBoundaries();
496d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
497d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // When the layer is not an FBO, we may use glCopyTexImage so we
498d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // need to make sure the layer does not extend outside the bounds
499d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // of the framebuffer
500924197513aa2df4c1fb2977c1727f5d2c21f2689Chris Craik        const Snapshot& previous = *(currentSnapshot()->previous);
501924197513aa2df4c1fb2977c1727f5d2c21f2689Chris Craik        Rect previousViewport(0, 0, previous.getViewportWidth(), previous.getViewportHeight());
502ac02eb9035a13a3d09c2def9ed63d04225eb2509Chris Craik
503ac02eb9035a13a3d09c2def9ed63d04225eb2509Chris Craik        bounds.doIntersect(previousViewport);
504ac02eb9035a13a3d09c2def9ed63d04225eb2509Chris Craik        if (!bounds.isEmpty() && fboLayer) {
505d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            clip.set(bounds);
506d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            mat4 inverse;
507d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            inverse.loadInverse(*currentTransform());
508d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            inverse.mapRect(clip);
509d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            clip.snapToPixelBoundaries();
510ac02eb9035a13a3d09c2def9ed63d04225eb2509Chris Craik            clip.doIntersect(untransformedBounds);
511ac02eb9035a13a3d09c2def9ed63d04225eb2509Chris Craik            if (!clip.isEmpty()) {
512d90144db52c7297879b950cbbc85137ed123ab5bChris Craik                clip.translate(-untransformedBounds.left, -untransformedBounds.top);
513d90144db52c7297879b950cbbc85137ed123ab5bChris Craik                bounds.set(untransformedBounds);
514d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            }
515d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        }
516d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    }
517d90144db52c7297879b950cbbc85137ed123ab5bChris Craik}
518d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
519408eb12631376cbdc96803e918decf6ea804d346Chris Craikvoid OpenGLRenderer::updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
520408eb12631376cbdc96803e918decf6ea804d346Chris Craik        bool fboLayer, int alpha) {
521408eb12631376cbdc96803e918decf6ea804d346Chris Craik    if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
522408eb12631376cbdc96803e918decf6ea804d346Chris Craik            bounds.getHeight() > mCaches.maxTextureSize ||
523408eb12631376cbdc96803e918decf6ea804d346Chris Craik            (fboLayer && clip.isEmpty())) {
524984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson        writableSnapshot()->empty = fboLayer;
525408eb12631376cbdc96803e918decf6ea804d346Chris Craik    } else {
526984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson        writableSnapshot()->invisible = writableSnapshot()->invisible || (alpha <= 0 && fboLayer);
527408eb12631376cbdc96803e918decf6ea804d346Chris Craik    }
528408eb12631376cbdc96803e918decf6ea804d346Chris Craik}
529408eb12631376cbdc96803e918decf6ea804d346Chris Craik
530d90144db52c7297879b950cbbc85137ed123ab5bChris Craikint OpenGLRenderer::saveLayerDeferred(float left, float top, float right, float bottom,
531d44fbe55a9f434cb5bb0e34c143ba1445141990dDerek Sollenberger        const SkPaint* paint, int flags) {
532984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    const int count = mState.saveSnapshot(flags);
533d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
534984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (!mState.currentlyIgnored() && (flags & SkCanvas::kClipToLayer_SaveFlag)) {
535d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // initialize the snapshot as though it almost represents an FBO layer so deferred draw
536d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // operations will be able to store and restore the current clip and transform info, and
537d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // quick rejection will be correct (for display lists)
538d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
539d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        Rect bounds(left, top, right, bottom);
540d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        Rect clip;
541d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        calculateLayerBoundsAndClip(bounds, clip, true);
542bf6f0f260886a04a1680c7f9917124a751322ca4Chris Craik        updateSnapshotIgnoreForLayer(bounds, clip, true, PaintUtils::getAlphaDirect(paint));
543d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
544984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson        if (!mState.currentlyIgnored()) {
545984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson            writableSnapshot()->resetTransform(-bounds.left, -bounds.top, 0.0f);
546984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson            writableSnapshot()->resetClip(clip.left, clip.top, clip.right, clip.bottom);
547984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson            writableSnapshot()->initializeViewport(bounds.getWidth(), bounds.getHeight());
548e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik            writableSnapshot()->roundRectClipState = nullptr;
549d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        }
550d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    }
551d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
552d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    return count;
553d90144db52c7297879b950cbbc85137ed123ab5bChris Craik}
554d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
5551c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
5561c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Layers are viewed by Skia are slightly different than layers in image editing
5571c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * programs (for instance.) When a layer is created, previously created layers
5581c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * and the frame buffer still receive every drawing command. For instance, if a
5591c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * layer is created and a shape intersecting the bounds of the layers and the
5601c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * framebuffer is draw, the shape will be drawn on both (unless the layer was
5611c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
5621c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
5631c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * A way to implement layers is to create an FBO for each layer, backed by an RGBA
5641c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * texture. Unfortunately, this is inefficient as it requires every primitive to
5651c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be drawn n + 1 times, where n is the number of active layers. In practice this
5661c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * means, for every primitive:
5671c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Switch active frame buffer
5681c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Change viewport, clip and projection matrix
5691c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Issue the drawing
5701c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
5711c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Switching rendering target n + 1 times per drawn primitive is extremely costly.
5726b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * To avoid this, layers are implemented in a different way here, at least in the
5736b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * general case. FBOs are used, as an optimization, when the "clip to layer" flag
5746b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * is set. When this flag is set we can redirect all drawing operations into a
5756b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * single FBO.
5761c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
5771c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * This implementation relies on the frame buffer being at least RGBA 8888. When
5781c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * a layer is created, only a texture is created, not an FBO. The content of the
5791c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer contained within the layer's bounds is copied into this texture
58087a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
5811c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * buffer and drawing continues as normal. This technique therefore treats the
5821c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer as a scratch buffer for the layers.
5831c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
5841c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * To compose the layers back onto the frame buffer, each layer texture
5851c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * (containing the original frame buffer data) is drawn as a simple quad over
5861c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * the frame buffer. The trick is that the quad is set as the composition
5871c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * destination in the blending equation, and the frame buffer becomes the source
5881c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * of the composition.
5891c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
5901c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Drawing layers with an alpha value requires an extra step before composition.
5911c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * An empty quad is drawn over the layer's region in the frame buffer. This quad
5921c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
5931c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * quad is used to multiply the colors in the frame buffer. This is achieved by
5941c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * changing the GL blend functions for the GL_FUNC_ADD blend equation to
5951c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * GL_ZERO, GL_SRC_ALPHA.
5961c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
5971c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Because glCopyTexImage2D() can be slow, an alternative implementation might
5981c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be use to draw a single clipped layer. The implementation described above
5991c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is correct in every case.
60087a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *
60187a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * (1) The frame buffer is actually not cleared right away. To allow the GPU
60287a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     to potentially optimize series of calls to glCopyTexImage2D, the frame
60387a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     buffer is left untouched until the first drawing operation. Only when
60487a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     something actually gets drawn are the layers regions cleared.
6051c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
606d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haasebool OpenGLRenderer::createLayer(float left, float top, float right, float bottom,
6073f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const SkPaint* paint, int flags, const SkPath* convexMask) {
60807adacf4996c8ca494332ec938786fa15832c722Chris Craik    LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
60907adacf4996c8ca494332ec938786fa15832c722Chris Craik    LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
610dda570201ac851dd85af3861f7e575721d3345daRomain Guy
611eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
612eb99356a0548684a501766e6a524529ab93304c8Romain Guy
613f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    // Window coordinates of the layer
614d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    Rect clip;
6158aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    Rect bounds(left, top, right, bottom);
616d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    calculateLayerBoundsAndClip(bounds, clip, fboLayer);
617bf6f0f260886a04a1680c7f9917124a751322ca4Chris Craik    updateSnapshotIgnoreForLayer(bounds, clip, fboLayer, PaintUtils::getAlphaDirect(paint));
618dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
619dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    // Bail out if we won't draw in this snapshot
620984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (mState.currentlyIgnored()) {
621b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy        return false;
622b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
623dda570201ac851dd85af3861f7e575721d3345daRomain Guy
62444eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    mCaches.textureState().activateTexture(0);
6253b20251a355c88193c439f928a84ae69483fb488John Reck    Layer* layer = mCaches.layerCache.get(mRenderState, bounds.getWidth(), bounds.getHeight());
626f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    if (!layer) {
627f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy        return false;
628bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    }
629bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
630674554fc36932ca50b15bba41ac6f650254d4e72Derek Sollenberger    layer->setPaint(paint);
6318aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    layer->layer.set(bounds);
6329ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
6339ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            bounds.getWidth() / float(layer->getWidth()), 0.0f);
634d44fbe55a9f434cb5bb0e34c143ba1445141990dDerek Sollenberger
635a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase    layer->setBlend(true);
6367c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy    layer->setDirty(false);
6373f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    layer->setConvexMask(convexMask); // note: the mask must be cleared before returning to the cache
638dda570201ac851dd85af3861f7e575721d3345daRomain Guy
6398fb954263dd2f918ad339045cc6d82e346515599Romain Guy    // Save the layer in the snapshot
640984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    writableSnapshot()->flags |= Snapshot::kFlagIsLayer;
641984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    writableSnapshot()->layer = layer;
6421d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
643a8bea8edde2f20cae48e5cc8de782679306b3cc3Chris Craik    ATRACE_FORMAT_BEGIN("%ssaveLayer %ux%u",
644a8bea8edde2f20cae48e5cc8de782679306b3cc3Chris Craik            fboLayer ? "" : "unclipped ",
645a8bea8edde2f20cae48e5cc8de782679306b3cc3Chris Craik            layer->getWidth(), layer->getHeight());
6467273daace9303f4662444111c40bb83d3ead4a92Chris Craik    startMark("SaveLayer");
647eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
648e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik        return createFboLayer(layer, bounds, clip);
649eb99356a0548684a501766e6a524529ab93304c8Romain Guy    } else {
650eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Copy the framebuffer into the layer
6519ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->bindTexture();
652514fb18827186591d66973c2362c859b64b63556Romain Guy        if (!bounds.isEmpty()) {
6539ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            if (layer->isEmpty()) {
654b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                // Workaround for some GL drivers. When reading pixels lying outside
655b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                // of the window we should get undefined values for those pixels.
656b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                // Unfortunately some drivers will turn the entire target texture black
657b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                // when reading outside of the window.
658b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, layer->getWidth(), layer->getHeight(),
659e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik                        0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
6609ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->setEmpty(false);
661514fb18827186591d66973c2362c859b64b63556Romain Guy            }
6627b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
663a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik            glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0,
664a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik                    bounds.left, getViewportHeight() - bounds.bottom,
665a64a2bef1048db5a742843f1e3bea9e80d0defc5Chris Craik                    bounds.getWidth(), bounds.getHeight());
666b254c242d98f4a9d98055726446351e52bece2c6Romain Guy
66754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            // Enqueue the buffer coordinates to clear the corresponding region later
66851d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik            mLayers.push_back(Rect(bounds));
669ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        }
670eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
671f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
672d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return true;
673bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
674bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
675e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craikbool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip) {
676c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    layer->clipRect.set(clip);
677818c9fbf1d76d5df19253ba4eb964efa939ec9ecChris Craik    layer->setFbo(mRenderState.genFramebuffer());
6785b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
679984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    writableSnapshot()->region = &writableSnapshot()->layer->region;
680984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    writableSnapshot()->flags |= Snapshot::kFlagFboTarget | Snapshot::kFlagIsFboLayer;
681984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    writableSnapshot()->fbo = layer->getFbo();
682984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    writableSnapshot()->resetTransform(-bounds.left, -bounds.top, 0.0f);
683984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    writableSnapshot()->resetClip(clip.left, clip.top, clip.right, clip.bottom);
684984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    writableSnapshot()->initializeViewport(bounds.getWidth(), bounds.getHeight());
685e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    writableSnapshot()->roundRectClipState = nullptr;
6865b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6877c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(false, false);
6885b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Bind texture to FBO
6893b20251a355c88193c439f928a84ae69483fb488John Reck    mRenderState.bindFramebuffer(layer->getFbo());
6909ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->bindTexture();
6915b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Initialize the texture if needed
6939ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->isEmpty()) {
6940908764b2b3cf5075df4178a5f0a8547dcb7b317Romain Guy        layer->allocateTexture();
6959ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setEmpty(false);
6965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
6975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
699f27133df2d179c99d6bc1ae644af09e9153a0071Chris Craik            layer->getTextureId(), 0);
7005b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
70265fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik    mRenderState.scissor().setEnabled(true);
70365fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik    mRenderState.scissor().set(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
7045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
7055b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glClear(GL_COLOR_BUFFER_BIT);
7065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7075b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    dirtyClip();
7085b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7095b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Change the ortho projection
7103b20251a355c88193c439f928a84ae69483fb488John Reck    mRenderState.setViewport(bounds.getWidth(), bounds.getHeight());
7115b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    return true;
7125b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
7135b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7141c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
7151c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Read the documentation of createLayer() before doing anything in this method.
7161c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
71714e513058ed4168c94e015638d16f5f87fd8063aChris Craikvoid OpenGLRenderer::composeLayer(const Snapshot& removed, const Snapshot& restored) {
71814e513058ed4168c94e015638d16f5f87fd8063aChris Craik    if (!removed.layer) {
7193762c311729fe9f3af085c14c5c1fb471d994c03Steve Block        ALOGE("Attempting to compose a layer that does not exist");
7201d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        return;
7211d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
7221d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
72314e513058ed4168c94e015638d16f5f87fd8063aChris Craik    Layer* layer = removed.layer;
7248ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    const Rect& rect = layer->layer;
72514e513058ed4168c94e015638d16f5f87fd8063aChris Craik    const bool fboLayer = removed.flags & Snapshot::kFlagIsFboLayer;
726eb99356a0548684a501766e6a524529ab93304c8Romain Guy
72739a908c1df89e1073627b0dcbce922d826b67055Chris Craik    bool clipRequired = false;
728984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    mState.calculateQuickRejectForScissor(rect.left, rect.top, rect.right, rect.bottom,
729e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik            &clipRequired, nullptr, false); // safely ignore return, should never be rejected
73065fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik    mRenderState.scissor().setEnabled(mScissorOptimizationDisabled || clipRequired);
73139a908c1df89e1073627b0dcbce922d826b67055Chris Craik
732eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
733e0aa84b7dc087e999e20055dcc04cb6a48d5bd62Romain Guy        // Detach the texture from the FBO
734e0aa84b7dc087e999e20055dcc04cb6a48d5bd62Romain Guy        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
7358ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
7368ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        layer->removeFbo(false);
7378ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
738eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Unbind current FBO and restore previous one
7393b20251a355c88193c439f928a84ae69483fb488John Reck        mRenderState.bindFramebuffer(restored.fbo);
7407c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        debugOverdraw(true, false);
741eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
742eb99356a0548684a501766e6a524529ab93304c8Romain Guy
7439ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (!fboLayer && layer->getAlpha() < 255) {
74476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        SkPaint layerPaint;
74576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        layerPaint.setAlpha(layer->getAlpha());
74676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        layerPaint.setXfermodeMode(SkXfermode::kDstIn_Mode);
74776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        layerPaint.setColorFilter(layer->getColorFilter());
74876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
74976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        drawColorRect(rect.left, rect.top, rect.right, rect.bottom, &layerPaint, true);
7505b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Required below, composeLayerRect() will divide by 255
7519ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setAlpha(255);
752f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    }
753f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
75496a5c4c7bab6718524de7253da8309143ab48befChris Craik    mRenderState.meshState().unbindMeshBuffer();
7558b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
75644eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    mCaches.textureState().activateTexture(0);
7575b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7585b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // When the layer is stored in an FBO, we can save a bit of fillrate by
7595b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // drawing only the dirty region
760eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
76114e513058ed4168c94e015638d16f5f87fd8063aChris Craik        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *restored.transform);
7625b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        composeLayerRegion(layer, rect);
7639ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    } else if (!rect.isEmpty()) {
7649ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
765a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya
766a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya        save(0);
767a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya        // the layer contains screen buffer content that shouldn't be alpha modulated
768a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya        // (and any necessary alpha modulation was handled drawing into the layer)
769984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson        writableSnapshot()->alpha = 1.0f;
77053e51e4aa933f9603587e1780f446c18816bf9beChris Craik        composeLayerRectSwapped(layer, rect);
771a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya        restore();
772eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
7731d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
774746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
775746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
776eb99356a0548684a501766e6a524529ab93304c8Romain Guy    // Failing to add the layer to the cache should happen only if the layer is too large
777e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    layer->setConvexMask(nullptr);
7788550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    if (!mCaches.layerCache.put(layer)) {
77907adacf4996c8ca494332ec938786fa15832c722Chris Craik        LAYER_LOGD("Deleting layer");
780e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik        layer->decStrong(nullptr);
7811d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
7821d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy}
7831d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
784aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
7851e4c8074fa9d1ab867d287b7788e5b83db295a5cChris Craik    const bool tryToSnap = !layer->getForceFilter()
78626bf34200e40a0fa8c66366559aa016380cd8c6fChris Craik            && layer->getWidth() == (uint32_t) rect.getWidth()
787828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            && layer->getHeight() == (uint32_t) rect.getHeight();
788828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    Glop glop;
789828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    GlopBuilder(mRenderState, mCaches, &glop)
790b1f990de4075866ad8f40849c01d58b2dac8b1e5Chris Craik            .setRoundRectClipState(currentSnapshot()->roundRectClipState)
791828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setMeshTexturedUvQuad(nullptr, Rect(0, 1, 1, 0)) // TODO: simplify with VBO
792828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setFillTextureLayer(*layer, getLayerAlpha(layer))
79353e51e4aa933f9603587e1780f446c18816bf9beChris Craik            .setTransform(*currentSnapshot(), TransformFlags::None)
7941e4c8074fa9d1ab867d287b7788e5b83db295a5cChris Craik            .setModelViewMapUnitToRectOptionalSnap(tryToSnap, rect)
795828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .build();
796828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    renderGlop(glop);
797aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
798aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
79953e51e4aa933f9603587e1780f446c18816bf9beChris Craikvoid OpenGLRenderer::composeLayerRectSwapped(Layer* layer, const Rect& rect) {
80053e51e4aa933f9603587e1780f446c18816bf9beChris Craik    Glop glop;
80153e51e4aa933f9603587e1780f446c18816bf9beChris Craik    GlopBuilder(mRenderState, mCaches, &glop)
802b1f990de4075866ad8f40849c01d58b2dac8b1e5Chris Craik            .setRoundRectClipState(currentSnapshot()->roundRectClipState)
80353e51e4aa933f9603587e1780f446c18816bf9beChris Craik            .setMeshTexturedUvQuad(nullptr, layer->texCoords)
80453e51e4aa933f9603587e1780f446c18816bf9beChris Craik            .setFillLayer(layer->getTexture(), layer->getColorFilter(),
80553e51e4aa933f9603587e1780f446c18816bf9beChris Craik                    getLayerAlpha(layer), layer->getMode(), Blend::ModeOrderSwap::Swap)
80653e51e4aa933f9603587e1780f446c18816bf9beChris Craik            .setTransform(*currentSnapshot(), TransformFlags::MeshIgnoresCanvasTransform)
80753e51e4aa933f9603587e1780f446c18816bf9beChris Craik            .setModelViewMapUnitToRect(rect)
80853e51e4aa933f9603587e1780f446c18816bf9beChris Craik            .build();
80953e51e4aa933f9603587e1780f446c18816bf9beChris Craik    renderGlop(glop);
81053e51e4aa933f9603587e1780f446c18816bf9beChris Craik}
81153e51e4aa933f9603587e1780f446c18816bf9beChris Craik
81253e51e4aa933f9603587e1780f446c18816bf9beChris Craikvoid OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect) {
81362d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    if (layer->isTextureLayer()) {
81462d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik        EVENT_LOGD("composeTextureLayerRect");
81562d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik        drawTextureLayer(layer, rect);
81662d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    } else {
81762d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik        EVENT_LOGD("composeHardwareLayerRect");
818182952f5eeefc2a21d76d4664ada0e2d78c1105cChris Craik
81953e51e4aa933f9603587e1780f446c18816bf9beChris Craik        const bool tryToSnap = layer->getWidth() == static_cast<uint32_t>(rect.getWidth())
820828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik                && layer->getHeight() == static_cast<uint32_t>(rect.getHeight());
821828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik        Glop glop;
822828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik        GlopBuilder(mRenderState, mCaches, &glop)
823b1f990de4075866ad8f40849c01d58b2dac8b1e5Chris Craik                .setRoundRectClipState(currentSnapshot()->roundRectClipState)
824828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik                .setMeshTexturedUvQuad(nullptr, layer->texCoords)
82553e51e4aa933f9603587e1780f446c18816bf9beChris Craik                .setFillLayer(layer->getTexture(), layer->getColorFilter(), getLayerAlpha(layer), layer->getMode(), Blend::ModeOrderSwap::NoSwap)
82653e51e4aa933f9603587e1780f446c18816bf9beChris Craik                .setTransform(*currentSnapshot(), TransformFlags::None)
8271e4c8074fa9d1ab867d287b7788e5b83db295a5cChris Craik                .setModelViewMapUnitToRectOptionalSnap(tryToSnap, rect)
828828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik                .build();
829828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik        renderGlop(glop);
830aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
8315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
8325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
83334416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik/**
83434416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * Issues the command X, and if we're composing a save layer to the fbo or drawing a newly updated
83534416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * hardware layer with overdraw debug on, draws again to the stencil only, so that these draw
83634416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * operations are correctly counted twice for overdraw. NOTE: assumes composeLayerRegion only used
83734416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * by saveLayer's restore
83834416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik */
8392507c34d91bb0d722b6012e85cb47387b2aa6873Chris Craik#define DRAW_DOUBLE_STENCIL_IF(COND, DRAW_COMMAND) { \
8402507c34d91bb0d722b6012e85cb47387b2aa6873Chris Craik        DRAW_COMMAND; \
8412507c34d91bb0d722b6012e85cb47387b2aa6873Chris Craik        if (CC_UNLIKELY(Properties::debugOverdraw && getTargetFbo() == 0 && COND)) { \
8422507c34d91bb0d722b6012e85cb47387b2aa6873Chris Craik            glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); \
8432507c34d91bb0d722b6012e85cb47387b2aa6873Chris Craik            DRAW_COMMAND; \
8442507c34d91bb0d722b6012e85cb47387b2aa6873Chris Craik            glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); \
8452507c34d91bb0d722b6012e85cb47387b2aa6873Chris Craik        } \
84634416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik    }
84734416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik
84834416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik#define DRAW_DOUBLE_STENCIL(DRAW_COMMAND) DRAW_DOUBLE_STENCIL_IF(true, DRAW_COMMAND)
84934416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik
850d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III// This class is purely for inspection. It inherits from SkShader, but Skia does not know how to
851d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III// use it. The OpenGLRenderer will look at it to find its Layer and whether it is opaque.
852d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins IIIclass LayerShader : public SkShader {
853d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins IIIpublic:
854d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    LayerShader(Layer* layer, const SkMatrix* localMatrix)
855d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    : INHERITED(localMatrix)
856d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    , mLayer(layer) {
857d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    }
858d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
859e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    virtual bool asACustomShader(void** data) const override {
860d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        if (data) {
861d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III            *data = static_cast<void*>(mLayer);
862d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        }
863d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        return true;
864d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    }
865d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
866e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    virtual bool isOpaque() const override {
867d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        return !mLayer->isBlend();
868d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    }
869d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
870d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins IIIprotected:
87164bb413a664001c95c8439cf097dc3033f4ed733Andreas Gampe    virtual void shadeSpan(int x, int y, SkPMColor[], int count) {
872d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        LOG_ALWAYS_FATAL("LayerShader should never be drawn with raster backend.");
873d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    }
874d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
875e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    virtual void flatten(SkWriteBuffer&) const override {
876d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        LOG_ALWAYS_FATAL("LayerShader should never be flattened.");
877d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    }
878d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
879e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    virtual Factory getFactory() const override {
880d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        LOG_ALWAYS_FATAL("LayerShader should never be created from a stream.");
881e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik        return nullptr;
882d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    }
883d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins IIIprivate:
884d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    // Unowned.
885d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    Layer* mLayer;
886d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    typedef SkShader INHERITED;
887d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III};
888d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
8895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
8903f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    if (CC_UNLIKELY(layer->region.isEmpty())) return; // nothing to draw
8913f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
8923f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    if (layer->getConvexMask()) {
8933f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        save(SkCanvas::kClip_SaveFlag | SkCanvas::kMatrix_SaveFlag);
8943f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
8953f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        // clip to the area of the layer the mask can be larger
8963f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        clipRect(rect.left, rect.top, rect.right, rect.bottom, SkRegion::kIntersect_Op);
8973f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
8983f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        SkPaint paint;
8993f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        paint.setAntiAlias(true);
9003f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        paint.setColor(SkColorSetARGB(int(getLayerAlpha(layer) * 255), 0, 0, 0));
9013f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
9023f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        // create LayerShader to map SaveLayer content into subsequent draw
9033f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        SkMatrix shaderMatrix;
9043f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        shaderMatrix.setTranslate(rect.left, rect.bottom);
9053f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        shaderMatrix.preScale(1, -1);
906d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        LayerShader layerShader(layer, &shaderMatrix);
907d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        paint.setShader(&layerShader);
9083f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
9093f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        // Since the drawing primitive is defined in local drawing space,
9103f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        // we don't need to modify the draw matrix
9113f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const SkPath* maskPath = layer->getConvexMask();
9123f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        DRAW_DOUBLE_STENCIL(drawConvexPath(*maskPath, &paint));
9133f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
914e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik        paint.setShader(nullptr);
9153f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        restore();
9163f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
9173f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        return;
9183f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    }
9193f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
9205b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (layer->region.isRect()) {
9219fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy        layer->setRegionAsRect();
9229fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
92334416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        DRAW_DOUBLE_STENCIL(composeLayerRect(layer, layer->regionRect));
9249fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
9255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
9265b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return;
9275b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
9285b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
92962d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    EVENT_LOGD("composeLayerRegion");
9303f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    // standard Region based draw
9313f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    size_t count;
9323f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    const android::Rect* rects;
9333f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    Region safeRegion;
9343f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    if (CC_LIKELY(hasRectToRectTransform())) {
9353f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        rects = layer->region.getArray(&count);
9363f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    } else {
9373f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        safeRegion = Region::createTJunctionFreeRegion(layer->region);
9383f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        rects = safeRegion.getArray(&count);
9393f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    }
9405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9413f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    const float texX = 1.0f / float(layer->getWidth());
9423f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    const float texY = 1.0f / float(layer->getHeight());
9433f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    const float height = rect.getHeight();
9445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
945828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    TextureVertex quadVertices[count * 4];
946828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    TextureVertex* mesh = &quadVertices[0];
9473f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    for (size_t i = 0; i < count; i++) {
9483f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const android::Rect* r = &rects[i];
9493f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
9503f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const float u1 = r->left * texX;
9513f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const float v1 = (height - r->top) * texY;
9523f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const float u2 = r->right * texX;
9533f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const float v2 = (height - r->bottom) * texY;
9545b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9553f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        // TODO: Reject quads outside of the clip
9563f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        TextureVertex::set(mesh++, r->left, r->top, u1, v1);
9573f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        TextureVertex::set(mesh++, r->right, r->top, u2, v1);
9583f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
9593f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
9603f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    }
961040b6d8baf595865242790186672812f1df55cbbTom Hudson    Rect modelRect = Rect(rect.getWidth(), rect.getHeight());
962828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    Glop glop;
963828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    GlopBuilder(mRenderState, mCaches, &glop)
964b1f990de4075866ad8f40849c01d58b2dac8b1e5Chris Craik            .setRoundRectClipState(currentSnapshot()->roundRectClipState)
965828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setMeshTexturedIndexedQuads(&quadVertices[0], count * 6)
966828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setFillLayer(layer->getTexture(), layer->getColorFilter(), getLayerAlpha(layer), layer->getMode(), Blend::ModeOrderSwap::NoSwap)
96753e51e4aa933f9603587e1780f446c18816bf9beChris Craik            .setTransform(*currentSnapshot(),  TransformFlags::None)
968040b6d8baf595865242790186672812f1df55cbbTom Hudson            .setModelViewOffsetRectSnap(rect.left, rect.top, modelRect)
969828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .build();
970828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate, renderGlop(glop));
9715b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9725b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
9733f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    drawRegionRectsDebug(layer->region);
9745b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
9755b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9763f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    layer->region.clear();
9775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
9785b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9793a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
980e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craikvoid OpenGLRenderer::drawRegionRectsDebug(const Region& region) {
9813a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    size_t count;
9823a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    const android::Rect* rects = region.getArray(&count);
9833a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
9843a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    uint32_t colors[] = {
9853a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7fff0000, 0x7f00ff00,
9863a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7f0000ff, 0x7fff00ff,
9873a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    };
9883a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
9893a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int offset = 0;
9903a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int32_t top = rects[0].top;
9913a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
9923a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    for (size_t i = 0; i < count; i++) {
9933a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        if (top != rects[i].top) {
9943a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            offset ^= 0x2;
9953a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            top = rects[i].top;
9963a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        }
9973a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
99876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        SkPaint paint;
99976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        paint.setColor(colors[offset + (i & 0x1)]);
10003a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
100176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        drawColorRect(r.left, r.top, r.right, r.bottom, paint);
10023a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    }
10033a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy}
1004e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik#endif
10053a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
100676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergervoid OpenGLRenderer::drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty) {
10078ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    Vector<float> rects;
10088ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
10098ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    SkRegion::Iterator it(region);
10108ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    while (!it.done()) {
10118ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        const SkIRect& r = it.rect();
10128ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fLeft);
10138ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fTop);
10148ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fRight);
10158ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fBottom);
10168ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        it.next();
10178ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
10188ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
101976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    drawColorRects(rects.array(), rects.size(), &paint, true, dirty, false);
10208ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
10218ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
10225b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
1023083e733e8223a7d416d6c139f318e61864b28ad6Chris Craik        const float right, const float bottom, const Matrix4& transform) {
1024f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
10255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
10265b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        transform.mapRect(bounds);
1027f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
10285b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
10295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
10305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
10325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom) {
1033f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
10345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
1035f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
10361bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy    }
10371bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy}
10381bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy
10391bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guyvoid OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
10406fe991e5e76f9af9dab960100d5768d96d5f4daaChris Craik    bounds.doIntersect(mState.currentRenderTargetClip());
1041ac02eb9035a13a3d09c2def9ed63d04225eb2509Chris Craik    if (!bounds.isEmpty()) {
10421bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        bounds.snapToPixelBoundaries();
10431bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
10441bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        if (!dirty.isEmpty()) {
10451bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy            region->orSelf(dirty);
10465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
10475b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
10485b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
10495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
105054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guyvoid OpenGLRenderer::clearLayerRegions() {
10512bb8f5606d4a28549d95005304305b3aff1ce090Chris Craik    const size_t quadCount = mLayers.size();
10522bb8f5606d4a28549d95005304305b3aff1ce090Chris Craik    if (quadCount == 0) return;
105354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
1054984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (!mState.currentlyIgnored()) {
105562d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik        EVENT_LOGD("clearLayerRegions");
105654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // Doing several glScissor/glClear here can negatively impact
105754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // GPUs with a tiler architecture, instead we draw quads with
105854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // the Clear blending mode
105954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
106054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // The list contains bounds that have already been clipped
106154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // against their initial clip rect, and the current clip
106254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // is likely different so we need to disable clipping here
106365fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik        bool scissorChanged = mRenderState.scissor().setEnabled(false);
106454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
10652bb8f5606d4a28549d95005304305b3aff1ce090Chris Craik        Vertex mesh[quadCount * 4];
106654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        Vertex* vertex = mesh;
106754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
10682bb8f5606d4a28549d95005304305b3aff1ce090Chris Craik        for (uint32_t i = 0; i < quadCount; i++) {
106951d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik            const Rect& bounds = mLayers[i];
107054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
107151d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik            Vertex::set(vertex++, bounds.left, bounds.top);
107251d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik            Vertex::set(vertex++, bounds.right, bounds.top);
107351d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik            Vertex::set(vertex++, bounds.left, bounds.bottom);
107451d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik            Vertex::set(vertex++, bounds.right, bounds.bottom);
107554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        }
1076e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        // We must clear the list of dirty rects before we
1077828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik        // call clearLayerRegions() in renderGlop to prevent
1078828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik        // stencil setup from doing the same thing again
1079e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        mLayers.clear();
108054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
108153e51e4aa933f9603587e1780f446c18816bf9beChris Craik        const int transformFlags = TransformFlags::MeshIgnoresCanvasTransform;
1082828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik        Glop glop;
1083828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik        GlopBuilder(mRenderState, mCaches, &glop)
1084b1f990de4075866ad8f40849c01d58b2dac8b1e5Chris Craik                .setRoundRectClipState(nullptr) // clear ignores clip state
1085828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik                .setMeshIndexedQuads(&mesh[0], quadCount)
1086828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik                .setFillClear()
108753e51e4aa933f9603587e1780f446c18816bf9beChris Craik                .setTransform(*currentSnapshot(), transformFlags)
10886fe991e5e76f9af9dab960100d5768d96d5f4daaChris Craik                .setModelViewOffsetRect(0, 0, Rect(currentSnapshot()->getRenderTargetClip()))
1089828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik                .build();
10903375f8ad30997482317b5ade5618cc8a01b96d7dChris Craik        renderGlop(glop, GlopRenderType::LayerClear);
10918a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
109265fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik        if (scissorChanged) mRenderState.scissor().setEnabled(true);
109354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    } else {
1094e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        mLayers.clear();
109554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    }
109654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy}
109754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
1098bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
1099c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik// State Deferral
1100c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik///////////////////////////////////////////////////////////////////////////////
1101c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
1102ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craikbool OpenGLRenderer::storeDisplayState(DeferredDisplayState& state, int stateDeferFlags) {
11036fe991e5e76f9af9dab960100d5768d96d5f4daaChris Craik    const Rect& currentClip = mState.currentRenderTargetClip();
1104d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    const mat4* currentMatrix = currentTransform();
1105c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
1106ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    if (stateDeferFlags & kStateDeferFlag_Draw) {
1107ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        // state has bounds initialized in local coordinates
1108ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        if (!state.mBounds.isEmpty()) {
1109d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            currentMatrix->mapRect(state.mBounds);
111028ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik            Rect clippedBounds(state.mBounds);
11115e49b307eb99269db2db257760508b8efd7bb97dChris Craik            // NOTE: if we ever want to use this clipping info to drive whether the scissor
11125e49b307eb99269db2db257760508b8efd7bb97dChris Craik            // is used, it should more closely duplicate the quickReject logic (in how it uses
11135e49b307eb99269db2db257760508b8efd7bb97dChris Craik            // snapToPixelBoundaries)
11145e49b307eb99269db2db257760508b8efd7bb97dChris Craik
1115ac02eb9035a13a3d09c2def9ed63d04225eb2509Chris Craik            clippedBounds.doIntersect(currentClip);
1116ac02eb9035a13a3d09c2def9ed63d04225eb2509Chris Craik            if (clippedBounds.isEmpty()) {
1117ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik                // quick rejected
1118ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik                return true;
1119ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik            }
112028ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik
1121a02c4ed885d97e516f844ddb0a96083f1b45b4cbChris Craik            state.mClipSideFlags = kClipSide_None;
1122487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            if (!currentClip.contains(state.mBounds)) {
112328ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik                int& flags = state.mClipSideFlags;
112428ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik                // op partially clipped, so record which sides are clipped for clip-aware merging
1125487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                if (currentClip.left > state.mBounds.left) flags |= kClipSide_Left;
1126487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                if (currentClip.top > state.mBounds.top) flags |= kClipSide_Top;
1127487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                if (currentClip.right < state.mBounds.right) flags |= kClipSide_Right;
1128487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                if (currentClip.bottom < state.mBounds.bottom) flags |= kClipSide_Bottom;
112928ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik            }
113028ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik            state.mBounds.set(clippedBounds);
1131ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        } else {
1132d72b73cea49f29c41661e55eb6bfdbc04f09d809Chris Craik            // Empty bounds implies size unknown. Label op as conservatively clipped to disable
1133d72b73cea49f29c41661e55eb6bfdbc04f09d809Chris Craik            // overdraw avoidance (since we don't know what it overlaps)
1134d72b73cea49f29c41661e55eb6bfdbc04f09d809Chris Craik            state.mClipSideFlags = kClipSide_ConservativeFull;
1135487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            state.mBounds.set(currentClip);
1136c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        }
1137ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    }
1138ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik
1139527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    state.mClipValid = (stateDeferFlags & kStateDeferFlag_Clip);
1140527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (state.mClipValid) {
1141487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk        state.mClip.set(currentClip);
1142c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    }
1143c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
11448df5ffa9ae0667d9e0241adf4675753156fcef84Chris Craik    // Transform and alpha always deferred, since they are used by state operations
11457273daace9303f4662444111c40bb83d3ead4a92Chris Craik    // (Note: saveLayer/restore use colorFilter and alpha, so we just save restore everything)
11467c85c54499994c687a833644f7f213e747fadb98Chris Craik    state.mMatrix = *currentMatrix;
1147d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    state.mAlpha = currentSnapshot()->alpha;
1148deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik
1149fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik    // always store/restore, since these are just pointers
1150deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    state.mRoundRectClipState = currentSnapshot()->roundRectClipState;
1151fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik    state.mProjectionPathMask = currentSnapshot()->projectionPathMask;
1152c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    return false;
1153c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik}
1154c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
1155527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craikvoid OpenGLRenderer::restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore) {
11566daa13c5fa7577fa1d8371deca446f6ca911f38fChris Craik    setGlobalMatrix(state.mMatrix);
1157984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    writableSnapshot()->alpha = state.mAlpha;
1158984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    writableSnapshot()->roundRectClipState = state.mRoundRectClipState;
1159fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik    writableSnapshot()->projectionPathMask = state.mProjectionPathMask;
1160ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik
1161527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (state.mClipValid && !skipClipRestore) {
1162984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson        writableSnapshot()->setClip(state.mClip.left, state.mClip.top,
116328ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik                state.mClip.right, state.mClip.bottom);
1164ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        dirtyClip();
1165ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    }
1166c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik}
1167c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
116828ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik/**
116928ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * Merged multidraw (such as in drawText and drawBitmaps rely on the fact that no clipping is done
117028ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * in the draw path. Instead, clipping is done ahead of time - either as a single clip rect (when at
117128ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * least one op is clipped), or disabled entirely (because no merged op is clipped)
117228ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik *
117328ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * This method should be called when restoreDisplayState() won't be restoring the clip
117428ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik */
117528ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craikvoid OpenGLRenderer::setupMergedMultiDraw(const Rect* clipRect) {
1176e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    if (clipRect != nullptr) {
1177984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson        writableSnapshot()->setClip(clipRect->left, clipRect->top, clipRect->right, clipRect->bottom);
117828ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    } else {
1179984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson        writableSnapshot()->setClip(0, 0, mState.getWidth(), mState.getHeight());
118028ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    }
1181527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    dirtyClip();
118265fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik    bool enableScissor = (clipRect != nullptr) || mScissorOptimizationDisabled;
118365fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik    mRenderState.scissor().setEnabled(enableScissor);
1184527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik}
1185527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
1186c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik///////////////////////////////////////////////////////////////////////////////
1187f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping
1188f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1189f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1190bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() {
11916fe991e5e76f9af9dab960100d5768d96d5f4daaChris Craik    Rect clip(mState.currentRenderTargetClip());
1192e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    clip.snapToPixelBoundaries();
11938f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy
119465fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik    if (mRenderState.scissor().set(clip.left, getViewportHeight() - clip.bottom,
11958a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy            clip.getWidth(), clip.getHeight())) {
1196984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson        mState.setDirtyClip(false);
11978a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    }
11989d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
11999d5316e3f56d138504565ff311145ac01621dff4Romain Guy
12008ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::ensureStencilBuffer() {
12018ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // Thanks to the mismatch between EGL and OpenGL ES FBO we
12028ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // cannot attach a stencil buffer to fbo0 dynamically. Let's
12038ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // just hope we have one when hasLayer() returns false.
12048ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (hasLayer()) {
1205d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        attachStencilBufferToLayer(currentSnapshot()->layer);
12068ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
12078ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
12088ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
12098ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::attachStencilBufferToLayer(Layer* layer) {
12108ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // The layer's FBO is already bound when we reach this stage
12118ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (!layer->getStencilRenderBuffer()) {
12128d4aeb7111afac0c3c7e56d4ad5d92f9cfce2ffdRomain Guy        RenderBuffer* buffer = mCaches.renderBufferCache.get(
1213e145013153b562d0b1bcac3e88095411874f1c25Chris Craik                Stencil::getLayerStencilFormat(),
1214117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik                layer->getWidth(), layer->getHeight());
12158ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        layer->setStencilRenderBuffer(buffer);
12168ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
12178ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
12188ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
1219487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsukstatic void handlePoint(std::vector<Vertex>& rectangleVertices, const Matrix4& transform,
1220487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk        float x, float y) {
1221487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    Vertex v;
1222487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    v.x = x;
1223487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    v.y = y;
1224487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    transform.mapPoint(v.x, v.y);
1225487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    rectangleVertices.push_back(v);
1226487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk}
1227487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk
1228487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsukstatic void handlePointNoTransform(std::vector<Vertex>& rectangleVertices, float x, float y) {
1229487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    Vertex v;
1230487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    v.x = x;
1231487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    v.y = y;
1232487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    rectangleVertices.push_back(v);
1233487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk}
1234487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk
1235487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsukvoid OpenGLRenderer::drawRectangleList(const RectangleList& rectangleList) {
12362bb8f5606d4a28549d95005304305b3aff1ce090Chris Craik    int quadCount = rectangleList.getTransformedRectanglesCount();
12372bb8f5606d4a28549d95005304305b3aff1ce090Chris Craik    std::vector<Vertex> rectangleVertices(quadCount * 4);
1238487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    Rect scissorBox = rectangleList.calculateBounds();
1239487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    scissorBox.snapToPixelBoundaries();
12402bb8f5606d4a28549d95005304305b3aff1ce090Chris Craik    for (int i = 0; i < quadCount; ++i) {
1241487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk        const TransformedRectangle& tr(rectangleList.getTransformedRectangle(i));
1242487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk        const Matrix4& transform = tr.getTransform();
1243487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk        Rect bounds = tr.getBounds();
1244487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk        if (transform.rectToRect()) {
1245487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            transform.mapRect(bounds);
1246ac02eb9035a13a3d09c2def9ed63d04225eb2509Chris Craik            bounds.doIntersect(scissorBox);
1247ac02eb9035a13a3d09c2def9ed63d04225eb2509Chris Craik            if (!bounds.isEmpty()) {
1248487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                handlePointNoTransform(rectangleVertices, bounds.left, bounds.top);
1249487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                handlePointNoTransform(rectangleVertices, bounds.right, bounds.top);
1250487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                handlePointNoTransform(rectangleVertices, bounds.left, bounds.bottom);
1251487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                handlePointNoTransform(rectangleVertices, bounds.right, bounds.bottom);
1252487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            }
1253487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk        } else {
1254487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            handlePoint(rectangleVertices, transform, bounds.left, bounds.top);
1255487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            handlePoint(rectangleVertices, transform, bounds.right, bounds.top);
1256487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            handlePoint(rectangleVertices, transform, bounds.left, bounds.bottom);
1257487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            handlePoint(rectangleVertices, transform, bounds.right, bounds.bottom);
1258487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk        }
1259487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk    }
1260487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk
126165fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik    mRenderState.scissor().set(scissorBox.left, getViewportHeight() - scissorBox.bottom,
1262487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            scissorBox.getWidth(), scissorBox.getHeight());
126353e51e4aa933f9603587e1780f446c18816bf9beChris Craik    const int transformFlags = TransformFlags::MeshIgnoresCanvasTransform;
1264828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    Glop glop;
1265828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    Vertex* vertices = &rectangleVertices[0];
1266828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    GlopBuilder(mRenderState, mCaches, &glop)
1267b1f990de4075866ad8f40849c01d58b2dac8b1e5Chris Craik            .setRoundRectClipState(currentSnapshot()->roundRectClipState)
1268828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setMeshIndexedQuads(vertices, rectangleVertices.size() / 4)
1269828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setFillBlack()
127053e51e4aa933f9603587e1780f446c18816bf9beChris Craik            .setTransform(*currentSnapshot(), transformFlags)
1271828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setModelViewOffsetRect(0, 0, scissorBox)
1272828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .build();
1273828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    renderGlop(glop);
1274487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk}
1275487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk
12768ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::setStencilFromClip() {
12772507c34d91bb0d722b6012e85cb47387b2aa6873Chris Craik    if (!Properties::debugOverdraw) {
1278487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk        if (!currentSnapshot()->clipIsSimple()) {
1279487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            int incrementThreshold;
128062d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik            EVENT_LOGD("setStencilFromClip - enabling");
128162d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik
12828ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // NOTE: The order here is important, we must set dirtyClip to false
12838ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            //       before any draw call to avoid calling back into this method
1284984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson            mState.setDirtyClip(false);
12858ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
12868ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            ensureStencilBuffer();
12878ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
1288487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            const ClipArea& clipArea = currentSnapshot()->getClipArea();
12898ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
1290487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            bool isRectangleList = clipArea.isRectangleList();
1291487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            if (isRectangleList) {
1292487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                incrementThreshold = clipArea.getRectangleList().getTransformedRectanglesCount();
1293487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            } else {
1294487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                incrementThreshold = 0;
1295487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            }
1296487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk
129796a5c4c7bab6718524de7253da8309143ab48befChris Craik            mRenderState.stencil().enableWrite(incrementThreshold);
1298487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk
1299487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            // Clean and update the stencil, but first make sure we restrict drawing
13008ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // to the region's bounds
130165fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik            bool resetScissor = mRenderState.scissor().setEnabled(true);
13028ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            if (resetScissor) {
13038ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy                // The scissor was not set so we now need to update it
13048ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy                setScissorFromClip();
13058ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            }
1306487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk
130796a5c4c7bab6718524de7253da8309143ab48befChris Craik            mRenderState.stencil().clear();
1308deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik
1309deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            // stash and disable the outline clip state, since stencil doesn't account for outline
1310deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            bool storedSkipOutlineClip = mSkipOutlineClip;
1311deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            mSkipOutlineClip = true;
13128ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
131376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            SkPaint paint;
131498d608dba6a0b3c15fb08f1fa2c8b9d170124c7cChris Craik            paint.setColor(SK_ColorBLACK);
131576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            paint.setXfermodeMode(SkXfermode::kSrc_Mode);
131676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
1317487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            if (isRectangleList) {
1318487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                drawRectangleList(clipArea.getRectangleList());
1319487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            } else {
1320487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                // NOTE: We could use the region contour path to generate a smaller mesh
1321487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                //       Since we are using the stencil we could use the red book path
1322487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                //       drawing technique. It might increase bandwidth usage though.
13238ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
1324487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                // The last parameter is important: we are not drawing in the color buffer
1325487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                // so we don't want to dirty the current layer, if any
1326487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                drawRegionRects(clipArea.getClipRegion(), paint, false);
1327487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            }
132865fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik            if (resetScissor) mRenderState.scissor().setEnabled(false);
1329deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            mSkipOutlineClip = storedSkipOutlineClip;
13308ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
133196a5c4c7bab6718524de7253da8309143ab48befChris Craik            mRenderState.stencil().enableTest(incrementThreshold);
13323ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy
13333ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            // Draw the region used to generate the stencil if the appropriate debug
13343ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            // mode is enabled
1335487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk            // TODO: Implement for rectangle list clip areas
13362507c34d91bb0d722b6012e85cb47387b2aa6873Chris Craik            if (Properties::debugStencilClip == StencilClipDebug::ShowRegion
13372507c34d91bb0d722b6012e85cb47387b2aa6873Chris Craik                    && !clipArea.isRectangleList()) {
133876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                paint.setColor(0x7f0000ff);
133976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                paint.setXfermodeMode(SkXfermode::kSrcOver_Mode);
1340487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8Rob Tsuk                drawRegionRects(currentSnapshot()->getClipRegion(), paint);
13413ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            }
13428ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        } else {
134362d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik            EVENT_LOGD("setStencilFromClip - disabling");
134496a5c4c7bab6718524de7253da8309143ab48befChris Craik            mRenderState.stencil().disable();
13458ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        }
13468ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
13478ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
13488ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
1349f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik/**
1350f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik * Returns false and sets scissor enable based upon bounds if drawing won't be clipped out.
1351f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik *
1352f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik * @param paint if not null, the bounds will be expanded to account for stroke depending on paint
1353f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik *         style, and tessellated AA ramp
1354f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik */
1355f0a590781b2c3e34132b2011d3956135add73ae0Chris Craikbool OpenGLRenderer::quickRejectSetupScissor(float left, float top, float right, float bottom,
1356d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* paint) {
1357f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    bool snapOut = paint && paint->isAntiAlias();
13585e49b307eb99269db2db257760508b8efd7bb97dChris Craik
1359f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (paint && paint->getStyle() != SkPaint::kFill_Style) {
1360cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        float outset = paint->getStrokeWidth() * 0.5f;
1361f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        left -= outset;
1362f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        top -= outset;
1363f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        right += outset;
1364f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        bottom += outset;
1365cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
1366cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik
1367deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    bool clipRequired = false;
1368deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    bool roundRectClipRequired = false;
1369984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (mState.calculateQuickRejectForScissor(left, top, right, bottom,
1370deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            &clipRequired, &roundRectClipRequired, snapOut)) {
1371dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        return true;
1372dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
1373dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
1374f23b25abfb76e75f63103abc882bc91b8327a957Chris Craik    // not quick rejected, so enable the scissor if clipRequired
137565fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik    mRenderState.scissor().setEnabled(mScissorOptimizationDisabled || clipRequired);
1376f23b25abfb76e75f63103abc882bc91b8327a957Chris Craik    mSkipOutlineClip = !roundRectClipRequired;
137739a908c1df89e1073627b0dcbce922d826b67055Chris Craik    return false;
1378c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
1379c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
13808ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::debugClip() {
1381735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy#if DEBUG_CLIP_REGIONS
1382f23b25abfb76e75f63103abc882bc91b8327a957Chris Craik    if (!currentSnapshot()->clipRegion->isEmpty()) {
138376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        SkPaint paint;
138476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        paint.setColor(0x7f00ff00);
138576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        drawRegionRects(*(currentSnapshot()->clipRegion, paint);
138676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
13878ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
13888ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy#endif
13898ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
1390735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
13913375f8ad30997482317b5ade5618cc8a01b96d7dChris Craikvoid OpenGLRenderer::renderGlop(const Glop& glop, GlopRenderType type) {
13926b109c74982033d4a220cd10a0eab8b024b351c9Chris Craik    // TODO: It would be best if we could do this before quickRejectSetupScissor()
13936b109c74982033d4a220cd10a0eab8b024b351c9Chris Craik    //       changes the scissor test state
13943375f8ad30997482317b5ade5618cc8a01b96d7dChris Craik    if (type != GlopRenderType::LayerClear) {
13953375f8ad30997482317b5ade5618cc8a01b96d7dChris Craik        // Regular draws need to clear the dirty area on the layer before they start drawing on top
13963375f8ad30997482317b5ade5618cc8a01b96d7dChris Craik        // of it. If this draw *is* a layer clear, it skips the clear step (since it would
13973375f8ad30997482317b5ade5618cc8a01b96d7dChris Craik        // infinitely recurse)
13983375f8ad30997482317b5ade5618cc8a01b96d7dChris Craik        clearLayerRegions();
13993375f8ad30997482317b5ade5618cc8a01b96d7dChris Craik    }
14006b109c74982033d4a220cd10a0eab8b024b351c9Chris Craik
1401117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik    if (mState.getDirtyClip()) {
1402117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik        if (mRenderState.scissor().isEnabled()) {
1403117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik            setScissorFromClip();
1404117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik        }
1405117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik
1406117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik        setStencilFromClip();
1407117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik    }
140812efe649d3f5df8e81f4b78179939c1d488673a0Chris Craik    mRenderState.render(glop, currentSnapshot()->getOrthoMatrix());
14093375f8ad30997482317b5ade5618cc8a01b96d7dChris Craik    if (type == GlopRenderType::Standard && !mRenderState.stencil().isWriteEnabled()) {
14102ab95d780b023152556d9f8659de734ec7b55047Chris Craik        // TODO: specify more clearly when a draw should dirty the layer.
14112ab95d780b023152556d9f8659de734ec7b55047Chris Craik        // is writing to the stencil the only time we should ignore this?
14122ab95d780b023152556d9f8659de734ec7b55047Chris Craik        dirtyLayer(glop.bounds.left, glop.bounds.top, glop.bounds.right, glop.bounds.bottom);
14130519c810a56bded1284fcb2ae40f438878c6585fChris Craik        mDirty = true;
14142ab95d780b023152556d9f8659de734ec7b55047Chris Craik    }
1415117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik}
1416117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik
1417f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1418f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing
1419f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1420f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1421107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawRenderNode(RenderNode* renderNode, Rect& dirty, int32_t replayFlags) {
14220fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // All the usual checks and setup operations (quickReject, setupDraw, etc.)
14230fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // will be performed by the display list itself
1424a7090e0cfd7c719a6d4c03aae34f5db98754cbddChris Craik    if (renderNode && renderNode->isRenderable()) {
1425f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik        // compute 3d ordering
1426a7090e0cfd7c719a6d4c03aae34f5db98754cbddChris Craik        renderNode->computeOrdering();
14272507c34d91bb0d722b6012e85cb47387b2aa6873Chris Craik        if (CC_UNLIKELY(Properties::drawDeferDisabled)) {
1428107843de4507b3511006cb9c77b8d0364374385aTom Hudson            startFrame();
1429ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik            ReplayStateStruct replayStruct(*this, dirty, replayFlags);
1430a7090e0cfd7c719a6d4c03aae34f5db98754cbddChris Craik            renderNode->replay(replayStruct, 0);
1431107843de4507b3511006cb9c77b8d0364374385aTom Hudson            return;
1432c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        }
1433c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
14346fe991e5e76f9af9dab960100d5768d96d5f4daaChris Craik        DeferredDisplayList deferredList(mState.currentRenderTargetClip());
1435ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        DeferStateStruct deferStruct(deferredList, *this, replayFlags);
1436a7090e0cfd7c719a6d4c03aae34f5db98754cbddChris Craik        renderNode->defer(deferStruct, 0);
143796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
143896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        flushLayers();
1439107843de4507b3511006cb9c77b8d0364374385aTom Hudson        startFrame();
144096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
1441107843de4507b3511006cb9c77b8d0364374385aTom Hudson        deferredList.flush(*this, dirty);
1442107843de4507b3511006cb9c77b8d0364374385aTom Hudson    } else {
1443107843de4507b3511006cb9c77b8d0364374385aTom Hudson        // Even if there is no drawing command(Ex: invisible),
1444107843de4507b3511006cb9c77b8d0364374385aTom Hudson        // it still needs startFrame to clear buffer and start tiling.
1445107843de4507b3511006cb9c77b8d0364374385aTom Hudson        startFrame();
14460fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    }
14470fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy}
14480fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy
144903c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy/**
145003c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * Important note: this method is intended to draw batches of bitmaps and
145103c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * will not set the scissor enable or dirty the current layer, if any.
145203c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * The caller is responsible for properly dirtying the current layer.
145303c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy */
1454107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
1455d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        int bitmapCount, TextureVertex* vertices, bool pureTranslate,
1456d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const Rect& bounds, const SkPaint* paint) {
145755b6f95ee4ace96c97508bcd14483fb4e9dbeaa0Romain Guy    Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
1458107843de4507b3511006cb9c77b8d0364374385aTom Hudson    if (!texture) return;
14593b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
1460527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    const AutoTexture autoCleanup(texture);
1461527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
1462828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    // TODO: remove layer dirty in multi-draw callers
1463828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    // TODO: snap doesn't need to touch transform, only texture filter.
1464828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    bool snap = pureTranslate;
1465a6b52198b9e73a4b7f80103116feeace74433246Chris Craik    const float x = floorf(bounds.left + 0.5f);
1466a6b52198b9e73a4b7f80103116feeace74433246Chris Craik    const float y = floorf(bounds.top + 0.5f);
146753e51e4aa933f9603587e1780f446c18816bf9beChris Craik
146853e51e4aa933f9603587e1780f446c18816bf9beChris Craik    const int textureFillFlags = (bitmap->colorType() == kAlpha_8_SkColorType)
146953e51e4aa933f9603587e1780f446c18816bf9beChris Craik            ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None;
147053e51e4aa933f9603587e1780f446c18816bf9beChris Craik    const int transformFlags = TransformFlags::MeshIgnoresCanvasTransform;
1471828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    Glop glop;
1472828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    GlopBuilder(mRenderState, mCaches, &glop)
1473b1f990de4075866ad8f40849c01d58b2dac8b1e5Chris Craik            .setRoundRectClipState(currentSnapshot()->roundRectClipState)
1474828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setMeshTexturedMesh(vertices, bitmapCount * 6)
1475828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setFillTexturePaint(*texture, textureFillFlags, paint, currentSnapshot()->alpha)
147653e51e4aa933f9603587e1780f446c18816bf9beChris Craik            .setTransform(*currentSnapshot(), transformFlags)
1477828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setModelViewOffsetRectOptionalSnap(snap, x, y, Rect(0, 0, bounds.getWidth(), bounds.getHeight()))
1478828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .build();
14793375f8ad30997482317b5ade5618cc8a01b96d7dChris Craik    renderGlop(glop, GlopRenderType::Multi);
1480527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik}
1481527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
1482107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawBitmap(const SkBitmap* bitmap, const SkPaint* paint) {
1483796475006f5d670e8383a2050f11719522437a43Chris Craik    if (quickRejectSetupScissor(0, 0, bitmap->width(), bitmap->height())) {
1484107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
14856926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
14866926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
148744eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    mCaches.textureState().activateTexture(0);
14883b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = getTexture(bitmap);
1489107843de4507b3511006cb9c77b8d0364374385aTom Hudson    if (!texture) return;
149022158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
149122158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
149253e51e4aa933f9603587e1780f446c18816bf9beChris Craik    const int textureFillFlags = (bitmap->colorType() == kAlpha_8_SkColorType)
149353e51e4aa933f9603587e1780f446c18816bf9beChris Craik            ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None;
1494828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    Glop glop;
1495828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    GlopBuilder(mRenderState, mCaches, &glop)
1496b1f990de4075866ad8f40849c01d58b2dac8b1e5Chris Craik            .setRoundRectClipState(currentSnapshot()->roundRectClipState)
1497828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setMeshTexturedUnitQuad(texture->uvMapper)
1498828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setFillTexturePaint(*texture, textureFillFlags, paint, currentSnapshot()->alpha)
149953e51e4aa933f9603587e1780f446c18816bf9beChris Craik            .setTransform(*currentSnapshot(),  TransformFlags::None)
1500828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setModelViewMapUnitToRectSnap(Rect(0, 0, texture->width, texture->height))
1501828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .build();
1502828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    renderGlop(glop);
1503e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy}
1504e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
1505107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
1506d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const float* vertices, const int* colors, const SkPaint* paint) {
1507984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (!vertices || mState.currentlyIgnored()) {
1508107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
15095a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
15105a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1511b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float left = FLT_MAX;
1512b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float top = FLT_MAX;
1513b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float right = FLT_MIN;
1514b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float bottom = FLT_MIN;
1515b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
1516ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik    const uint32_t elementCount = meshWidth * meshHeight * 6;
1517b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
1518ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik    std::unique_ptr<ColorTextureVertex[]> mesh(new ColorTextureVertex[elementCount]);
151951d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik    ColorTextureVertex* vertex = &mesh[0];
1520ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
152151d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik    std::unique_ptr<int[]> tempColors;
1522ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (!colors) {
1523ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        uint32_t colorsCount = (meshWidth + 1) * (meshHeight + 1);
152451d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik        tempColors.reset(new int[colorsCount]);
152551d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik        memset(tempColors.get(), 0xff, colorsCount * sizeof(int));
152651d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik        colors = tempColors.get();
1527ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
1528a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
152915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    Texture* texture = mRenderState.assetAtlas().getEntryTexture(bitmap->pixelRef());
15303b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    const UvMapper& mapper(getMapper(texture));
15313b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
15325a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    for (int32_t y = 0; y < meshHeight; y++) {
15335a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        for (int32_t x = 0; x < meshWidth; x++) {
15345a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            uint32_t i = (y * (meshWidth + 1) + x) * 2;
15355a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
15365a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u1 = float(x) / meshWidth;
15375a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u2 = float(x + 1) / meshWidth;
15385a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v1 = float(y) / meshHeight;
15395a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v2 = float(y + 1) / meshHeight;
15405a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
15413b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            mapper.map(u1, v1, u2, v2);
15423b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
15435a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ax = i + (meshWidth + 1) * 2;
15445a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ay = ax + 1;
15455a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int bx = i;
15465a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int by = bx + 1;
15475a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cx = i + 2;
15485a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cy = cx + 1;
15495a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dx = i + (meshWidth + 1) * 2 + 2;
15505a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dy = dx + 1;
15515a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1552ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
1553ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]);
1554ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
15555a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1556ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
1557ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
1558ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]);
1559b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
1560df72b63928cc1492b72ba9a4e99d5e714f93ccc6Chris Craik            left = std::min(left, std::min(vertices[ax], std::min(vertices[bx], vertices[cx])));
1561df72b63928cc1492b72ba9a4e99d5e714f93ccc6Chris Craik            top = std::min(top, std::min(vertices[ay], std::min(vertices[by], vertices[cy])));
1562df72b63928cc1492b72ba9a4e99d5e714f93ccc6Chris Craik            right = std::max(right, std::max(vertices[ax], std::max(vertices[bx], vertices[cx])));
1563df72b63928cc1492b72ba9a4e99d5e714f93ccc6Chris Craik            bottom = std::max(bottom, std::max(vertices[ay], std::max(vertices[by], vertices[cy])));
15645a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        }
15655a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
15665a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1567f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(left, top, right, bottom)) {
1568107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
1569a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    }
1570a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
1571ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (!texture) {
15723b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        texture = mCaches.textureCache.get(bitmap);
15733b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        if (!texture) {
1574107843de4507b3511006cb9c77b8d0364374385aTom Hudson            return;
15753b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        }
1576ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
1577a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    const AutoTexture autoCleanup(texture);
1578a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
1579828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    /*
1580828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik     * TODO: handle alpha_8 textures correctly by applying paint color, but *not*
1581828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik     * shader in that case to mimic the behavior in SkiaCanvas::drawBitmapMesh.
1582828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik     */
158353e51e4aa933f9603587e1780f446c18816bf9beChris Craik    const int textureFillFlags = TextureFillFlags::None;
1584828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    Glop glop;
1585828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    GlopBuilder(mRenderState, mCaches, &glop)
1586b1f990de4075866ad8f40849c01d58b2dac8b1e5Chris Craik            .setRoundRectClipState(currentSnapshot()->roundRectClipState)
1587828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setMeshColoredTexturedMesh(mesh.get(), elementCount)
158853e51e4aa933f9603587e1780f446c18816bf9beChris Craik            .setFillTexturePaint(*texture, textureFillFlags, paint, currentSnapshot()->alpha)
158953e51e4aa933f9603587e1780f446c18816bf9beChris Craik            .setTransform(*currentSnapshot(),  TransformFlags::None)
1590828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setModelViewOffsetRect(0, 0, Rect(left, top, right, bottom))
1591828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .build();
1592828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    renderGlop(glop);
15935a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy}
15945a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
159514100ac9f8efc1a2407e3f5a5c8b2532a49585dbChris Craikvoid OpenGLRenderer::drawBitmap(const SkBitmap* bitmap, Rect src, Rect dst, const SkPaint* paint) {
159614100ac9f8efc1a2407e3f5a5c8b2532a49585dbChris Craik    if (quickRejectSetupScissor(dst)) {
1597107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
15986926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
15996926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
16003b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = getTexture(bitmap);
1601107843de4507b3511006cb9c77b8d0364374385aTom Hudson    if (!texture) return;
160222158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
16038ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
1604e6a15ee3d0c78eb3f2551d73a7d238c3d8d2f075Chris Craik    Rect uv(std::max(0.0f, src.left / texture->width),
1605e6a15ee3d0c78eb3f2551d73a7d238c3d8d2f075Chris Craik            std::max(0.0f, src.top / texture->height),
1606e6a15ee3d0c78eb3f2551d73a7d238c3d8d2f075Chris Craik            std::min(1.0f, src.right / texture->width),
1607e6a15ee3d0c78eb3f2551d73a7d238c3d8d2f075Chris Craik            std::min(1.0f, src.bottom / texture->height));
160814100ac9f8efc1a2407e3f5a5c8b2532a49585dbChris Craik
160953e51e4aa933f9603587e1780f446c18816bf9beChris Craik    const int textureFillFlags = (bitmap->colorType() == kAlpha_8_SkColorType)
161053e51e4aa933f9603587e1780f446c18816bf9beChris Craik            ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None;
16111e4c8074fa9d1ab867d287b7788e5b83db295a5cChris Craik    const bool tryToSnap = MathUtils::areEqual(src.getWidth(), dst.getWidth())
16121e4c8074fa9d1ab867d287b7788e5b83db295a5cChris Craik            && MathUtils::areEqual(src.getHeight(), dst.getHeight());
1613828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    Glop glop;
1614828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    GlopBuilder(mRenderState, mCaches, &glop)
1615b1f990de4075866ad8f40849c01d58b2dac8b1e5Chris Craik            .setRoundRectClipState(currentSnapshot()->roundRectClipState)
1616828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setMeshTexturedUvQuad(texture->uvMapper, uv)
1617828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setFillTexturePaint(*texture, textureFillFlags, paint, currentSnapshot()->alpha)
161853e51e4aa933f9603587e1780f446c18816bf9beChris Craik            .setTransform(*currentSnapshot(),  TransformFlags::None)
16191e4c8074fa9d1ab867d287b7788e5b83db295a5cChris Craik            .setModelViewMapUnitToRectOptionalSnap(tryToSnap, dst)
1620828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .build();
1621828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    renderGlop(glop);
1622ce0537b80087a6225273040a987414b1dd081aa0Romain Guy}
1623ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
1624107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawPatch(const SkBitmap* bitmap, const Patch* mesh,
1625d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        AssetAtlas::Entry* entry, float left, float top, float right, float bottom,
1626d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* paint) {
1627a6b52198b9e73a4b7f80103116feeace74433246Chris Craik    if (!mesh || !mesh->verticesCount || quickRejectSetupScissor(left, top, right, bottom)) {
1628107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
16296926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
16306926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1631a6b52198b9e73a4b7f80103116feeace74433246Chris Craik    Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
1632a6b52198b9e73a4b7f80103116feeace74433246Chris Craik    if (!texture) return;
16330556d90253902ae797e4fcea79602a30ff16f82cChris Craik
1634828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    // 9 patches are built for stretching - always filter
163553e51e4aa933f9603587e1780f446c18816bf9beChris Craik    int textureFillFlags = TextureFillFlags::ForceFilter;
1636828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    if (bitmap->colorType() == kAlpha_8_SkColorType) {
163753e51e4aa933f9603587e1780f446c18816bf9beChris Craik        textureFillFlags |= TextureFillFlags::IsAlphaMaskTexture;
1638a6b52198b9e73a4b7f80103116feeace74433246Chris Craik    }
1639828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    Glop glop;
1640828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    GlopBuilder(mRenderState, mCaches, &glop)
1641b1f990de4075866ad8f40849c01d58b2dac8b1e5Chris Craik            .setRoundRectClipState(currentSnapshot()->roundRectClipState)
1642828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setMeshPatchQuads(*mesh)
1643828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setFillTexturePaint(*texture, textureFillFlags, paint, currentSnapshot()->alpha)
164453e51e4aa933f9603587e1780f446c18816bf9beChris Craik            .setTransform(*currentSnapshot(),  TransformFlags::None)
1645828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setModelViewOffsetRectSnap(left, top, Rect(0, 0, right - left, bottom - top)) // TODO: get minimal bounds from patch
1646828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .build();
1647828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    renderGlop(glop);
1648f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
1649f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
165003c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy/**
165103c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * Important note: this method is intended to draw batches of 9-patch objects and
165203c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * will not set the scissor enable or dirty the current layer, if any.
165303c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * The caller is responsible for properly dirtying the current layer.
165403c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy */
1655107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
1656a6b52198b9e73a4b7f80103116feeace74433246Chris Craik        TextureVertex* vertices, uint32_t elementCount, const SkPaint* paint) {
165744eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    mCaches.textureState().activateTexture(0);
165803c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
1659107843de4507b3511006cb9c77b8d0364374385aTom Hudson    if (!texture) return;
166003c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    const AutoTexture autoCleanup(texture);
166103c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy
1662828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    // TODO: get correct bounds from caller
166353e51e4aa933f9603587e1780f446c18816bf9beChris Craik    const int transformFlags = TransformFlags::MeshIgnoresCanvasTransform;
1664828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    // 9 patches are built for stretching - always filter
166553e51e4aa933f9603587e1780f446c18816bf9beChris Craik    int textureFillFlags = TextureFillFlags::ForceFilter;
1666828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    if (bitmap->colorType() == kAlpha_8_SkColorType) {
166753e51e4aa933f9603587e1780f446c18816bf9beChris Craik        textureFillFlags |= TextureFillFlags::IsAlphaMaskTexture;
1668a6b52198b9e73a4b7f80103116feeace74433246Chris Craik    }
1669828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    Glop glop;
1670828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    GlopBuilder(mRenderState, mCaches, &glop)
1671b1f990de4075866ad8f40849c01d58b2dac8b1e5Chris Craik            .setRoundRectClipState(currentSnapshot()->roundRectClipState)
1672828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setMeshTexturedIndexedQuads(vertices, elementCount)
1673828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setFillTexturePaint(*texture, textureFillFlags, paint, currentSnapshot()->alpha)
167453e51e4aa933f9603587e1780f446c18816bf9beChris Craik            .setTransform(*currentSnapshot(), transformFlags)
1675828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setModelViewOffsetRect(0, 0, Rect(0, 0, 0, 0))
1676828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .build();
16773375f8ad30997482317b5ade5618cc8a01b96d7dChris Craik    renderGlop(glop, GlopRenderType::Multi);
167803c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy}
167903c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy
1680107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawVertexBuffer(float translateX, float translateY,
1681bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik        const VertexBuffer& vertexBuffer, const SkPaint* paint, int displayFlags) {
16824063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    // not missing call to quickReject/dirtyLayer, always done at a higher level
16836d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    if (!vertexBuffer.getVertexCount()) {
1684bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik        // no vertices to draw
1685107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
1686bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik    }
1687bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik
1688828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    bool shadowInterp = displayFlags & kVertexBuffer_ShadowInterp;
168953e51e4aa933f9603587e1780f446c18816bf9beChris Craik    const int transformFlags = TransformFlags::OffsetByFudgeFactor;
1690828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    Glop glop;
1691828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    GlopBuilder(mRenderState, mCaches, &glop)
1692b1f990de4075866ad8f40849c01d58b2dac8b1e5Chris Craik            .setRoundRectClipState(currentSnapshot()->roundRectClipState)
1693828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setMeshVertexBuffer(vertexBuffer, shadowInterp)
1694828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setFillPaint(*paint, currentSnapshot()->alpha)
169553e51e4aa933f9603587e1780f446c18816bf9beChris Craik            .setTransform(*currentSnapshot(), transformFlags)
1696828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setModelViewOffsetRect(translateX, translateY, vertexBuffer.getBounds())
1697828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .build();
1698828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    renderGlop(glop);
1699858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase}
1700858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1701858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase/**
170265cd612face362d054a85d0f7e5881c59cd523beChris Craik * Renders a convex path via tessellation. For AA paths, this function uses a similar approach to
170365cd612face362d054a85d0f7e5881c59cd523beChris Craik * that of AA lines in the drawLines() function.  We expand the convex path by a half pixel in
170465cd612face362d054a85d0f7e5881c59cd523beChris Craik * screen space in all directions. However, instead of using a fragment shader to compute the
170565cd612face362d054a85d0f7e5881c59cd523beChris Craik * translucency of the color from its position, we simply use a varying parameter to define how far
170665cd612face362d054a85d0f7e5881c59cd523beChris Craik * a given pixel is from the edge. For non-AA paths, the expansion and alpha varying are not used.
170765cd612face362d054a85d0f7e5881c59cd523beChris Craik *
170865cd612face362d054a85d0f7e5881c59cd523beChris Craik * Doesn't yet support joins, caps, or path effects.
170999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase */
1710107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawConvexPath(const SkPath& path, const SkPaint* paint) {
171165cd612face362d054a85d0f7e5881c59cd523beChris Craik    VertexBuffer vertexBuffer;
171265cd612face362d054a85d0f7e5881c59cd523beChris Craik    // TODO: try clipping large paths to viewport
1713fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik
1714d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    PathTessellator::tessellatePath(path, paint, *currentTransform(), vertexBuffer);
1715107843de4507b3511006cb9c77b8d0364374385aTom Hudson    drawVertexBuffer(vertexBuffer, paint);
171665cd612face362d054a85d0f7e5881c59cd523beChris Craik}
17177b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
171865cd612face362d054a85d0f7e5881c59cd523beChris Craik/**
171965cd612face362d054a85d0f7e5881c59cd523beChris Craik * We create tristrips for the lines much like shape stroke tessellation, using a per-vertex alpha
172065cd612face362d054a85d0f7e5881c59cd523beChris Craik * and additional geometry for defining an alpha slope perimeter.
172165cd612face362d054a85d0f7e5881c59cd523beChris Craik *
172265cd612face362d054a85d0f7e5881c59cd523beChris Craik * Using GL_LINES can be difficult because the rasterization rules for those lines produces some
172365cd612face362d054a85d0f7e5881c59cd523beChris Craik * unexpected results, and may vary between hardware devices. Previously we used a varying-base
172465cd612face362d054a85d0f7e5881c59cd523beChris Craik * in-shader alpha region, but found it to be taxing on some GPUs.
172565cd612face362d054a85d0f7e5881c59cd523beChris Craik *
172665cd612face362d054a85d0f7e5881c59cd523beChris Craik * TODO: try using a fixed input buffer for non-capped lines as in text rendering. this may reduce
172765cd612face362d054a85d0f7e5881c59cd523beChris Craik * memory transfer by removing need for degenerate vertices.
172865cd612face362d054a85d0f7e5881c59cd523beChris Craik */
1729107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawLines(const float* points, int count, const SkPaint* paint) {
1730984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (mState.currentlyIgnored() || count < 4) return;
17317b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
173265cd612face362d054a85d0f7e5881c59cd523beChris Craik    count &= ~0x3; // round down to nearest four
17337b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
173465cd612face362d054a85d0f7e5881c59cd523beChris Craik    VertexBuffer buffer;
173505f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    PathTessellator::tessellateLines(points, count, paint, *currentTransform(), buffer);
173605f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    const Rect& bounds = buffer.getBounds();
1737d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy
173805f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    if (quickRejectSetupScissor(bounds.left, bounds.top, bounds.right, bounds.bottom)) {
1739107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
1740d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy    }
1741d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy
1742bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik    int displayFlags = paint->isAntiAlias() ? 0 : kVertexBuffer_Offset;
1743107843de4507b3511006cb9c77b8d0364374385aTom Hudson    drawVertexBuffer(buffer, paint, displayFlags);
17445b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
17455b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
1746107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawPoints(const float* points, int count, const SkPaint* paint) {
1747984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (mState.currentlyIgnored() || count < 2) return;
1748ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
17496d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    count &= ~0x1; // round down to nearest two
17507b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
17516d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    VertexBuffer buffer;
175205f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    PathTessellator::tessellatePoints(points, count, paint, *currentTransform(), buffer);
17537b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
175405f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    const Rect& bounds = buffer.getBounds();
175505f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik    if (quickRejectSetupScissor(bounds.left, bounds.top, bounds.right, bounds.bottom)) {
1756107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
1757ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    }
1758ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
1759bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik    int displayFlags = paint->isAntiAlias() ? 0 : kVertexBuffer_Offset;
1760107843de4507b3511006cb9c77b8d0364374385aTom Hudson    drawVertexBuffer(buffer, paint, displayFlags);
1761107843de4507b3511006cb9c77b8d0364374385aTom Hudson
1762107843de4507b3511006cb9c77b8d0364374385aTom Hudson    mDirty = true;
1763ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
1764ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
1765107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
1766e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy    // No need to check against the clip, we fill the clip region
1767984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (mState.currentlyIgnored()) return;
1768e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy
17696fe991e5e76f9af9dab960100d5768d96d5f4daaChris Craik    Rect clip(mState.currentRenderTargetClip());
1770ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    clip.snapToPixelBoundaries();
177170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
177276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkPaint paint;
177376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    paint.setColor(color);
177476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    paint.setXfermodeMode(mode);
177576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
177676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, &paint, true);
1777486590963e2207d68eebd6944fec70d50d41116aChet Haase
1778107843de4507b3511006cb9c77b8d0364374385aTom Hudson    mDirty = true;
1779c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
17809d5316e3f56d138504565ff311145ac01621dff4Romain Guy
178130036092b40badecbe64d9c2bff4850132147f78Chris Craikvoid OpenGLRenderer::drawShape(float left, float top, PathTexture* texture,
1782d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* paint) {
1783107843de4507b3511006cb9c77b8d0364374385aTom Hudson    if (!texture) return;
178401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const AutoTexture autoCleanup(texture);
178501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
178601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float x = left + texture->left - texture->offset;
178701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float y = top + texture->top - texture->offset;
178801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
178901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
1790486590963e2207d68eebd6944fec70d50d41116aChet Haase
1791107843de4507b3511006cb9c77b8d0364374385aTom Hudson    mDirty = true;
179201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
179301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
1794107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
1795d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        float rx, float ry, const SkPaint* p) {
1796984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (mState.currentlyIgnored()
1797947eabf42d835d0dfb0daa2fe6d869139c7000d6Chris Craik            || quickRejectSetupScissor(left, top, right, bottom, p)
17988dfaa4904205772cdceee63ef3989bcdedf1a914Tom Hudson            || PaintUtils::paintWillNotDraw(*p)) {
1799107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
1800710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
180101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
1802e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    if (p->getPathEffect() != nullptr) {
180344eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik        mCaches.textureState().activateTexture(0);
180430036092b40badecbe64d9c2bff4850132147f78Chris Craik        PathTexture* texture = mCaches.pathCache.getRoundRect(
1805710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik                right - left, bottom - top, rx, ry, p);
1806107843de4507b3511006cb9c77b8d0364374385aTom Hudson        drawShape(left, top, texture, p);
1807107843de4507b3511006cb9c77b8d0364374385aTom Hudson    } else {
1808107843de4507b3511006cb9c77b8d0364374385aTom Hudson        const VertexBuffer* vertexBuffer = mCaches.tessellationCache.getRoundRect(
1809107843de4507b3511006cb9c77b8d0364374385aTom Hudson                *currentTransform(), *p, right - left, bottom - top, rx, ry);
1810107843de4507b3511006cb9c77b8d0364374385aTom Hudson        drawVertexBuffer(left, top, *vertexBuffer, p);
1811710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
1812c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
181301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
1814107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawCircle(float x, float y, float radius, const SkPaint* p) {
1815984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (mState.currentlyIgnored()
1816947eabf42d835d0dfb0daa2fe6d869139c7000d6Chris Craik            || quickRejectSetupScissor(x - radius, y - radius, x + radius, y + radius, p)
18178dfaa4904205772cdceee63ef3989bcdedf1a914Tom Hudson            || PaintUtils::paintWillNotDraw(*p)) {
1818107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
1819710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
1820fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik
1821e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    if (p->getPathEffect() != nullptr) {
182244eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik        mCaches.textureState().activateTexture(0);
182330036092b40badecbe64d9c2bff4850132147f78Chris Craik        PathTexture* texture = mCaches.pathCache.getCircle(radius, p);
1824107843de4507b3511006cb9c77b8d0364374385aTom Hudson        drawShape(x - radius, y - radius, texture, p);
1825fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik        return;
1826fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik    }
1827fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik
1828fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik    SkPath path;
1829fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik    if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
1830fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik        path.addCircle(x, y, radius + p->getStrokeWidth() / 2);
1831cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    } else {
1832fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik        path.addCircle(x, y, radius);
1833fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik    }
1834fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik
1835fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik    if (CC_UNLIKELY(currentSnapshot()->projectionPathMask != nullptr)) {
1836fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik        // mask ripples with projection mask
1837fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik        SkPath maskPath = *(currentSnapshot()->projectionPathMask->projectionMask);
1838fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik
1839fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik        Matrix4 screenSpaceTransform;
1840fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik        currentSnapshot()->buildScreenSpaceTransform(&screenSpaceTransform);
1841fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik
1842fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik        Matrix4 totalTransform;
1843fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik        totalTransform.loadInverse(screenSpaceTransform);
1844fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik        totalTransform.multiply(currentSnapshot()->projectionPathMask->projectionMaskTransform);
1845fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik
1846fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik        SkMatrix skTotalTransform;
1847fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik        totalTransform.copyTo(skTotalTransform);
1848fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik        maskPath.transform(skTotalTransform);
1849fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik
1850fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik        // Mask the ripple path by the projection mask, now that it's
1851fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik        // in local space. Note that this can create CCW paths.
185202a26300fb129608eb1df8cf31c14a5a5d8bd6edTom Hudson        Op(path, maskPath, kIntersect_SkPathOp, &path);
1853cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
1854fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik    drawConvexPath(path, p);
1855c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
185601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
1857107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawOval(float left, float top, float right, float bottom,
1858d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* p) {
1859984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (mState.currentlyIgnored()
1860947eabf42d835d0dfb0daa2fe6d869139c7000d6Chris Craik            || quickRejectSetupScissor(left, top, right, bottom, p)
18618dfaa4904205772cdceee63ef3989bcdedf1a914Tom Hudson            || PaintUtils::paintWillNotDraw(*p)) {
1862107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
1863710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
186401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
1865e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    if (p->getPathEffect() != nullptr) {
186644eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik        mCaches.textureState().activateTexture(0);
186730036092b40badecbe64d9c2bff4850132147f78Chris Craik        PathTexture* texture = mCaches.pathCache.getOval(right - left, bottom - top, p);
1868107843de4507b3511006cb9c77b8d0364374385aTom Hudson        drawShape(left, top, texture, p);
1869107843de4507b3511006cb9c77b8d0364374385aTom Hudson    } else {
1870107843de4507b3511006cb9c77b8d0364374385aTom Hudson        SkPath path;
1871107843de4507b3511006cb9c77b8d0364374385aTom Hudson        SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
1872107843de4507b3511006cb9c77b8d0364374385aTom Hudson        if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
1873107843de4507b3511006cb9c77b8d0364374385aTom Hudson            rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
1874107843de4507b3511006cb9c77b8d0364374385aTom Hudson        }
1875107843de4507b3511006cb9c77b8d0364374385aTom Hudson        path.addOval(rect);
1876107843de4507b3511006cb9c77b8d0364374385aTom Hudson        drawConvexPath(path, p);
1877cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
1878c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
1879c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
1880107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
1881d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        float startAngle, float sweepAngle, bool useCenter, const SkPaint* p) {
1882984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (mState.currentlyIgnored()
1883947eabf42d835d0dfb0daa2fe6d869139c7000d6Chris Craik            || quickRejectSetupScissor(left, top, right, bottom, p)
18848dfaa4904205772cdceee63ef3989bcdedf1a914Tom Hudson            || PaintUtils::paintWillNotDraw(*p)) {
1885107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
1886780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
18878b2f5267f16c295f12faab810527cd6311997e34Romain Guy
1888780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    // TODO: support fills (accounting for concavity if useCenter && sweepAngle > 180)
1889e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    if (p->getStyle() != SkPaint::kStroke_Style || p->getPathEffect() != nullptr || useCenter) {
189044eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik        mCaches.textureState().activateTexture(0);
189130036092b40badecbe64d9c2bff4850132147f78Chris Craik        PathTexture* texture = mCaches.pathCache.getArc(right - left, bottom - top,
1892780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik                startAngle, sweepAngle, useCenter, p);
1893107843de4507b3511006cb9c77b8d0364374385aTom Hudson        drawShape(left, top, texture, p);
1894107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
1895780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
1896780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
1897780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
1898780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
1899780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
1900780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik
1901780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    SkPath path;
1902780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    if (useCenter) {
1903780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        path.moveTo(rect.centerX(), rect.centerY());
1904780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
1905780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    path.arcTo(rect, startAngle, sweepAngle, !useCenter);
1906780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    if (useCenter) {
1907780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        path.close();
1908780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
1909107843de4507b3511006cb9c77b8d0364374385aTom Hudson    drawConvexPath(path, p);
19108b2f5267f16c295f12faab810527cd6311997e34Romain Guy}
19118b2f5267f16c295f12faab810527cd6311997e34Romain Guy
1912107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawRect(float left, float top, float right, float bottom,
1913d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* p) {
1914984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (mState.currentlyIgnored()
1915947eabf42d835d0dfb0daa2fe6d869139c7000d6Chris Craik            || quickRejectSetupScissor(left, top, right, bottom, p)
19168dfaa4904205772cdceee63ef3989bcdedf1a914Tom Hudson            || PaintUtils::paintWillNotDraw(*p)) {
1917107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
19186926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
19196926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1920710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (p->getStyle() != SkPaint::kFill_Style) {
1921cf8675ee176a375f873792684d38a47f78348dffRomain Guy        // only fill style is supported by drawConvexPath, since others have to handle joins
1922386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        static_assert(SkPaintDefaults_MiterLimit == 4.0f, "Miter limit has changed");
1923e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik        if (p->getPathEffect() != nullptr || p->getStrokeJoin() != SkPaint::kMiter_Join ||
1924cf8675ee176a375f873792684d38a47f78348dffRomain Guy                p->getStrokeMiter() != SkPaintDefaults_MiterLimit) {
192544eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik            mCaches.textureState().activateTexture(0);
192630036092b40badecbe64d9c2bff4850132147f78Chris Craik            PathTexture* texture =
1927c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy                    mCaches.pathCache.getRect(right - left, bottom - top, p);
1928107843de4507b3511006cb9c77b8d0364374385aTom Hudson            drawShape(left, top, texture, p);
1929107843de4507b3511006cb9c77b8d0364374385aTom Hudson        } else {
1930107843de4507b3511006cb9c77b8d0364374385aTom Hudson            SkPath path;
1931107843de4507b3511006cb9c77b8d0364374385aTom Hudson            SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
1932107843de4507b3511006cb9c77b8d0364374385aTom Hudson            if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
1933107843de4507b3511006cb9c77b8d0364374385aTom Hudson                rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
1934107843de4507b3511006cb9c77b8d0364374385aTom Hudson            }
1935107843de4507b3511006cb9c77b8d0364374385aTom Hudson            path.addRect(rect);
1936107843de4507b3511006cb9c77b8d0364374385aTom Hudson            drawConvexPath(path, p);
1937cf8675ee176a375f873792684d38a47f78348dffRomain Guy        }
1938107843de4507b3511006cb9c77b8d0364374385aTom Hudson    } else {
1939107843de4507b3511006cb9c77b8d0364374385aTom Hudson        if (p->isAntiAlias() && !currentTransform()->isSimple()) {
1940107843de4507b3511006cb9c77b8d0364374385aTom Hudson            SkPath path;
1941107843de4507b3511006cb9c77b8d0364374385aTom Hudson            path.addRect(left, top, right, bottom);
1942107843de4507b3511006cb9c77b8d0364374385aTom Hudson            drawConvexPath(path, p);
1943107843de4507b3511006cb9c77b8d0364374385aTom Hudson        } else {
1944107843de4507b3511006cb9c77b8d0364374385aTom Hudson            drawColorRect(left, top, right, bottom, p);
1945cf8675ee176a375f873792684d38a47f78348dffRomain Guy
1946107843de4507b3511006cb9c77b8d0364374385aTom Hudson            mDirty = true;
1947cf8675ee176a375f873792684d38a47f78348dffRomain Guy        }
1948858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    }
1949c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
19509d5316e3f56d138504565ff311145ac01621dff4Romain Guy
1951d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikvoid OpenGLRenderer::drawTextShadow(const SkPaint* paint, const char* text,
1952a1717271caac5e8ea3808c331d4141ac01a42134Chris Craik        int count, const float* positions,
195376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        FontRenderer& fontRenderer, int alpha, float x, float y) {
195444eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    mCaches.textureState().activateTexture(0);
1955416a847633680d94efb926837efdc18726d54918Raph Levien
1956bf6f0f260886a04a1680c7f9917124a751322ca4Chris Craik    PaintUtils::TextShadow textShadow;
1957bf6f0f260886a04a1680c7f9917124a751322ca4Chris Craik    if (!PaintUtils::getTextShadow(paint, &textShadow)) {
1958c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger        LOG_ALWAYS_FATAL("failed to query shadow attributes");
1959c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger    }
1960c29a0a4664a4b9871fadd668b632469a0db240b9Derek Sollenberger
1961416a847633680d94efb926837efdc18726d54918Raph Levien    // NOTE: The drop shadow will not perform gamma correction
1962416a847633680d94efb926837efdc18726d54918Raph Levien    //       if shader-based correction is enabled
1963416a847633680d94efb926837efdc18726d54918Raph Levien    mCaches.dropShadowCache.setFontRenderer(fontRenderer);
19642bb8f5606d4a28549d95005304305b3aff1ce090Chris Craik    ShadowTexture* texture = mCaches.dropShadowCache.get(
1965a1717271caac5e8ea3808c331d4141ac01a42134Chris Craik            paint, text, count, textShadow.radius, positions);
1966cf51a4199835e9604aa4c8b3854306f8fbabbf33Romain Guy    // If the drop shadow exceeds the max texture size or couldn't be
1967cf51a4199835e9604aa4c8b3854306f8fbabbf33Romain Guy    // allocated, skip drawing
19682bb8f5606d4a28549d95005304305b3aff1ce090Chris Craik    if (!texture) return;
19692bb8f5606d4a28549d95005304305b3aff1ce090Chris Craik    const AutoTexture autoCleanup(texture);
1970416a847633680d94efb926837efdc18726d54918Raph Levien
19712bb8f5606d4a28549d95005304305b3aff1ce090Chris Craik    const float sx = x - texture->left + textShadow.dx;
19722bb8f5606d4a28549d95005304305b3aff1ce090Chris Craik    const float sy = y - texture->top + textShadow.dy;
1973416a847633680d94efb926837efdc18726d54918Raph Levien
1974828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    Glop glop;
1975828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    GlopBuilder(mRenderState, mCaches, &glop)
1976b1f990de4075866ad8f40849c01d58b2dac8b1e5Chris Craik            .setRoundRectClipState(currentSnapshot()->roundRectClipState)
1977828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setMeshTexturedUnitQuad(nullptr)
1978828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setFillShadowTexturePaint(*texture, textShadow.color, *paint, currentSnapshot()->alpha)
197953e51e4aa933f9603587e1780f446c18816bf9beChris Craik            .setTransform(*currentSnapshot(),  TransformFlags::None)
1980828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setModelViewMapUnitToRect(Rect(sx, sy, sx + texture->width, sy + texture->height))
1981828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .build();
1982828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    renderGlop(glop);
1983416a847633680d94efb926837efdc18726d54918Raph Levien}
1984416a847633680d94efb926837efdc18726d54918Raph Levien
1985bf6f0f260886a04a1680c7f9917124a751322ca4Chris Craik// TODO: remove this, once mState.currentlyIgnored captures snapshot alpha
1986768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guybool OpenGLRenderer::canSkipText(const SkPaint* paint) const {
1987bf6f0f260886a04a1680c7f9917124a751322ca4Chris Craik    float alpha = (PaintUtils::hasTextShadow(paint)
1988bf6f0f260886a04a1680c7f9917124a751322ca4Chris Craik            ? 1.0f : paint->getAlpha()) * currentSnapshot()->alpha;
19898dfaa4904205772cdceee63ef3989bcdedf1a914Tom Hudson    return MathUtils::isZero(alpha)
19908dfaa4904205772cdceee63ef3989bcdedf1a914Tom Hudson            && PaintUtils::getXfermode(paint->getXfermode()) == SkXfermode::kSrcOver_Mode;
1991768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy}
1992768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy
199359744b79ec302000802cd56d30a1bf70f0183c80Chris Craikbool OpenGLRenderer::findBestFontTransform(const mat4& transform, SkMatrix* outMatrix) const {
1994624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    if (CC_LIKELY(transform.isPureTranslate())) {
199559744b79ec302000802cd56d30a1bf70f0183c80Chris Craik        outMatrix->setIdentity();
199659744b79ec302000802cd56d30a1bf70f0183c80Chris Craik        return false;
199759744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    } else if (CC_UNLIKELY(transform.isPerspective())) {
199859744b79ec302000802cd56d30a1bf70f0183c80Chris Craik        outMatrix->setIdentity();
199959744b79ec302000802cd56d30a1bf70f0183c80Chris Craik        return true;
200059744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    }
200159744b79ec302000802cd56d30a1bf70f0183c80Chris Craik
200259744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    /**
2003a736cd9d3587a120e5233d627cd8bf06353be107Chris Craik     * Input is a non-perspective, scaling transform. Generate a scale-only transform,
2004a736cd9d3587a120e5233d627cd8bf06353be107Chris Craik     * with values rounded to the nearest int.
200559744b79ec302000802cd56d30a1bf70f0183c80Chris Craik     */
200659744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    float sx, sy;
200759744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    transform.decomposeScale(sx, sy);
2008a736cd9d3587a120e5233d627cd8bf06353be107Chris Craik    outMatrix->setScale(
2009df72b63928cc1492b72ba9a4e99d5e714f93ccc6Chris Craik            roundf(std::max(1.0f, sx)),
2010df72b63928cc1492b72ba9a4e99d5e714f93ccc6Chris Craik            roundf(std::max(1.0f, sy)));
2011a736cd9d3587a120e5233d627cd8bf06353be107Chris Craik    return true;
2012624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy}
2013624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy
2014984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonint OpenGLRenderer::getSaveCount() const {
2015984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    return mState.getSaveCount();
2016984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson}
2017984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
2018984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonint OpenGLRenderer::save(int flags) {
2019984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    return mState.save(flags);
2020984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson}
2021984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
2022984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonvoid OpenGLRenderer::restore() {
2023e2bb380bc26749782c873e5488cfdf4e42b27346Chris Craik    mState.restore();
2024984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson}
2025984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
2026984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonvoid OpenGLRenderer::restoreToCount(int saveCount) {
2027e2bb380bc26749782c873e5488cfdf4e42b27346Chris Craik    mState.restoreToCount(saveCount);
2028984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson}
2029984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
2030ac7b6d33d23cb0baaf61c723346198d41f012035Tom Hudson
2031984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonvoid OpenGLRenderer::translate(float dx, float dy, float dz) {
2032e2bb380bc26749782c873e5488cfdf4e42b27346Chris Craik    mState.translate(dx, dy, dz);
2033984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson}
2034984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
2035984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonvoid OpenGLRenderer::rotate(float degrees) {
2036e2bb380bc26749782c873e5488cfdf4e42b27346Chris Craik    mState.rotate(degrees);
2037984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson}
2038984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
2039984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonvoid OpenGLRenderer::scale(float sx, float sy) {
2040e2bb380bc26749782c873e5488cfdf4e42b27346Chris Craik    mState.scale(sx, sy);
2041984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson}
2042984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
2043984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonvoid OpenGLRenderer::skew(float sx, float sy) {
2044e2bb380bc26749782c873e5488cfdf4e42b27346Chris Craik    mState.skew(sx, sy);
2045984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson}
2046984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
20476daa13c5fa7577fa1d8371deca446f6ca911f38fChris Craikvoid OpenGLRenderer::setLocalMatrix(const Matrix4& matrix) {
20486daa13c5fa7577fa1d8371deca446f6ca911f38fChris Craik    mState.setMatrix(mBaseTransform);
20496daa13c5fa7577fa1d8371deca446f6ca911f38fChris Craik    mState.concatMatrix(matrix);
2050984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson}
2051984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
2052ac7b6d33d23cb0baaf61c723346198d41f012035Tom Hudsonvoid OpenGLRenderer::setLocalMatrix(const SkMatrix& matrix) {
2053ac7b6d33d23cb0baaf61c723346198d41f012035Tom Hudson    mState.setMatrix(mBaseTransform);
2054ac7b6d33d23cb0baaf61c723346198d41f012035Tom Hudson    mState.concatMatrix(matrix);
2055ac7b6d33d23cb0baaf61c723346198d41f012035Tom Hudson}
2056ac7b6d33d23cb0baaf61c723346198d41f012035Tom Hudson
2057984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonvoid OpenGLRenderer::concatMatrix(const Matrix4& matrix) {
2058984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    mState.concatMatrix(matrix);
2059984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson}
2060984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
2061984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonbool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
2062984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    return mState.clipRect(left, top, right, bottom, op);
2063984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson}
2064984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
2065984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonbool OpenGLRenderer::clipPath(const SkPath* path, SkRegion::Op op) {
2066984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    return mState.clipPath(path, op);
2067984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson}
2068984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
2069984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonbool OpenGLRenderer::clipRegion(const SkRegion* region, SkRegion::Op op) {
2070984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    return mState.clipRegion(region, op);
2071984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson}
2072984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
2073984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonvoid OpenGLRenderer::setClippingOutline(LinearAllocator& allocator, const Outline* outline) {
2074984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    mState.setClippingOutline(allocator, outline);
2075984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson}
2076984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
2077984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudsonvoid OpenGLRenderer::setClippingRoundRect(LinearAllocator& allocator,
2078984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson        const Rect& rect, float radius, bool highPriority) {
2079984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    mState.setClippingRoundRect(allocator, rect, radius, highPriority);
2080984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson}
2081984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson
2082fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craikvoid OpenGLRenderer::setProjectionPathMask(LinearAllocator& allocator, const SkPath* path) {
2083fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik    mState.setProjectionPathMask(allocator, path);
2084fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik}
2085fca52b7583d1e5f5ff8ed06554875d2a30ef56faChris Craik
2086107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawText(const char* text, int bytesCount, int count, float x, float y,
2087d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
2088527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        DrawOpMode drawOpMode) {
2089527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
209003ae272459869b854e5db252fc81a64a516e111fChris Craik    if (drawOpMode == DrawOpMode::kImmediate) {
209128ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        // The checks for corner-case ignorable text and quick rejection is only done for immediate
209228ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        // drawing as ops from DeferredDisplayList are already filtered for these
2093e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik        if (text == nullptr || count == 0 || mState.currentlyIgnored() || canSkipText(paint) ||
2094f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik                quickRejectSetupScissor(bounds)) {
2095107843de4507b3511006cb9c77b8d0364374385aTom Hudson            return;
209628ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        }
2097cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy    }
2098cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy
20993a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldX = x;
21003a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldY = y;
2101624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy
2102d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    const mat4& transform = *currentTransform();
2103624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    const bool pureTranslate = transform.isPureTranslate();
2104c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy
2105211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(pureTranslate)) {
2106a6b52198b9e73a4b7f80103116feeace74433246Chris Craik        x = floorf(x + transform.getTranslateX() + 0.5f);
2107a6b52198b9e73a4b7f80103116feeace74433246Chris Craik        y = floorf(y + transform.getTranslateY() + 0.5f);
21086620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
21096620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
2110bf6f0f260886a04a1680c7f9917124a751322ca4Chris Craik    int alpha = PaintUtils::getAlphaDirect(paint) * currentSnapshot()->alpha;
2111bf6f0f260886a04a1680c7f9917124a751322ca4Chris Craik    SkXfermode::Mode mode = PaintUtils::getXfermodeDirect(paint);
21129d13fe25f4f10b25776b1dc5c858f9ebb0b28b30Romain Guy
2113c08820f587ad94698691a6657e87712de07e484cChris Craik    FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer();
2114c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy
2115bf6f0f260886a04a1680c7f9917124a751322ca4Chris Craik    if (CC_UNLIKELY(PaintUtils::hasTextShadow(paint))) {
211659744b79ec302000802cd56d30a1bf70f0183c80Chris Craik        fontRenderer.setFont(paint, SkMatrix::I());
2117a1717271caac5e8ea3808c331d4141ac01a42134Chris Craik        drawTextShadow(paint, text, count, positions, fontRenderer,
211876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                alpha, oldX, oldY);
21191e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    }
21201e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
212119d4dd8599cb870923ab349d2ab96cacffd9c6f5Romain Guy    const bool hasActiveLayer = hasLayer();
212219d4dd8599cb870923ab349d2ab96cacffd9c6f5Romain Guy
2123624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // We only pass a partial transform to the font renderer. That partial
2124624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // matrix defines how glyphs are rasterized. Typically we want glyphs
2125624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // to be rasterized at their final size on screen, which means the partial
2126624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // matrix needs to take the scale factor into account.
2127624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // When a partial matrix is used to transform glyphs during rasterization,
2128624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // the mesh is generated with the inverse transform (in the case of scale,
2129624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // the mesh is generated at 1.0 / scale for instance.) This allows us to
2130624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // apply the full transform matrix at draw time in the vertex shader.
2131624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // Applying the full matrix in the shader is the easiest way to handle
2132624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // rotation and perspective and allows us to always generated quads in the
2133624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // font renderer which greatly simplifies the code, clipping in particular.
213459744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    SkMatrix fontTransform;
213559744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    bool linearFilter = findBestFontTransform(transform, &fontTransform)
213659744b79ec302000802cd56d30a1bf70f0183c80Chris Craik            || fabs(y - (int) y) > 0.0f
213759744b79ec302000802cd56d30a1bf70f0183c80Chris Craik            || fabs(x - (int) x) > 0.0f;
21383b753829ae858d424fe109f714745379a6daf455Romain Guy    fontRenderer.setFont(paint, fontTransform);
2139257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    fontRenderer.setTextureFiltering(linearFilter);
214006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
2141624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // TODO: Implement better clipping for scaled/rotated text
21426fe991e5e76f9af9dab960100d5768d96d5f4daaChris Craik    const Rect* clip = !pureTranslate ? nullptr : &mState.currentRenderTargetClip();
214341541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik    Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
21445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
2145996e57c84368058be793897ebc355b917a59abc2Raph Levien    bool status;
2146a1717271caac5e8ea3808c331d4141ac01a42134Chris Craik#if HWUI_NEW_OPS
2147a1717271caac5e8ea3808c331d4141ac01a42134Chris Craik    LOG_ALWAYS_FATAL("unsupported");
214815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    TextDrawFunctor functor(nullptr, nullptr, nullptr, x, y, pureTranslate, alpha, mode, paint);
2149a1717271caac5e8ea3808c331d4141ac01a42134Chris Craik#else
2150828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    TextDrawFunctor functor(this, x, y, pureTranslate, alpha, mode, paint);
2151a1717271caac5e8ea3808c331d4141ac01a42134Chris Craik#endif
2152527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2153527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    // don't call issuedrawcommand, do it at end of batch
215403ae272459869b854e5db252fc81a64a516e111fChris Craik    bool forceFinish = (drawOpMode != DrawOpMode::kDefer);
2155a3dc55f83ab583e0a66b893c71b849afa046770aRomain Guy    if (CC_UNLIKELY(paint->getTextAlign() != SkPaint::kLeft_Align)) {
21568b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        SkPaint paintCopy(*paint);
21578b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        paintCopy.setTextAlign(SkPaint::kLeft_Align);
2158a1717271caac5e8ea3808c331d4141ac01a42134Chris Craik        status = fontRenderer.renderPosText(&paintCopy, clip, text, count, x, y,
2159e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik                positions, hasActiveLayer ? &layerBounds : nullptr, &functor, forceFinish);
2160996e57c84368058be793897ebc355b917a59abc2Raph Levien    } else {
2161a1717271caac5e8ea3808c331d4141ac01a42134Chris Craik        status = fontRenderer.renderPosText(paint, clip, text, count, x, y,
2162e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik                positions, hasActiveLayer ? &layerBounds : nullptr, &functor, forceFinish);
2163996e57c84368058be793897ebc355b917a59abc2Raph Levien    }
21644ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
216503ae272459869b854e5db252fc81a64a516e111fChris Craik    if ((status || drawOpMode != DrawOpMode::kImmediate) && hasActiveLayer) {
2166624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        if (!pureTranslate) {
216741541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik            transform.mapRect(layerBounds);
2168a4adcf0239039eb8f005be252409901c41b28839Romain Guy        }
216941541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik        dirtyLayerUnchecked(layerBounds, getRegion());
21705b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
2171694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
2172107843de4507b3511006cb9c77b8d0364374385aTom Hudson    mDirty = true;
2173694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy}
2174694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
2175107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int count,
2176d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPath* path, float hOffset, float vOffset, const SkPaint* paint) {
2177e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    if (text == nullptr || count == 0 || mState.currentlyIgnored() || canSkipText(paint)) {
2178107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
217903d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    }
218003d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
218139a908c1df89e1073627b0dcbce922d826b67055Chris Craik    // TODO: avoid scissor by calculating maximum bounds using path bounds + font metrics
218265fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik    mRenderState.scissor().setEnabled(true);
218339a908c1df89e1073627b0dcbce922d826b67055Chris Craik
2184c08820f587ad94698691a6657e87712de07e484cChris Craik    FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer();
218559744b79ec302000802cd56d30a1bf70f0183c80Chris Craik    fontRenderer.setFont(paint, SkMatrix::I());
2186257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    fontRenderer.setTextureFiltering(true);
218703d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
2188bf6f0f260886a04a1680c7f9917124a751322ca4Chris Craik    int alpha = PaintUtils::getAlphaDirect(paint) * currentSnapshot()->alpha;
2189bf6f0f260886a04a1680c7f9917124a751322ca4Chris Craik    SkXfermode::Mode mode = PaintUtils::getXfermodeDirect(paint);
2190a1717271caac5e8ea3808c331d4141ac01a42134Chris Craik#if HWUI_NEW_OPS
2191a1717271caac5e8ea3808c331d4141ac01a42134Chris Craik    LOG_ALWAYS_FATAL("unsupported");
219215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    TextDrawFunctor functor(nullptr, nullptr, nullptr, 0.0f, 0.0f, false, alpha, mode, paint);
2193a1717271caac5e8ea3808c331d4141ac01a42134Chris Craik#else
2194828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    TextDrawFunctor functor(this, 0.0f, 0.0f, false, alpha, mode, paint);
2195a1717271caac5e8ea3808c331d4141ac01a42134Chris Craik#endif
21969777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy
2197984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    const Rect* clip = &writableSnapshot()->getLocalClip();
21989777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
219903d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
2200a1717271caac5e8ea3808c331d4141ac01a42134Chris Craik    if (fontRenderer.renderTextOnPath(paint, clip, text, count, path,
22019ad6ac08a95d48772dcaad67a55446299bda77a9Chih-Hung Hsieh            hOffset, vOffset, hasLayer() ? &bounds : nullptr, &functor)) {
2202083e733e8223a7d416d6c139f318e61864b28ad6Chris Craik        dirtyLayer(bounds.left, bounds.top, bounds.right, bounds.bottom, *currentTransform());
2203083e733e8223a7d416d6c139f318e61864b28ad6Chris Craik        mDirty = true;
22049777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    }
2205325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy}
2206325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy
2207107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawPath(const SkPath* path, const SkPaint* paint) {
2208984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (mState.currentlyIgnored()) return;
2209dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
221044eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    mCaches.textureState().activateTexture(0);
22117fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
221230036092b40badecbe64d9c2bff4850132147f78Chris Craik    PathTexture* texture = mCaches.pathCache.get(path, paint);
2213107843de4507b3511006cb9c77b8d0364374385aTom Hudson    if (!texture) return;
22147fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
22158b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float x = texture->left - texture->offset;
22168b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float y = texture->top - texture->offset;
22178b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
221801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
22192e4f67c388aff0def50dd619388624f1dbe359adDigish Pandya
22202e4f67c388aff0def50dd619388624f1dbe359adDigish Pandya    if (texture->cleanup) {
22212e4f67c388aff0def50dd619388624f1dbe359adDigish Pandya        mCaches.pathCache.remove(path, paint);
22222e4f67c388aff0def50dd619388624f1dbe359adDigish Pandya    }
2223107843de4507b3511006cb9c77b8d0364374385aTom Hudson    mDirty = true;
22247fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy}
22257fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
22263aadd60521960be063ee06208562ccb63dc414e3Chris Craikvoid OpenGLRenderer::drawLayer(Layer* layer) {
222735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    if (!layer) {
2228107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
22296c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    }
22306c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
2231e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    mat4* transform = nullptr;
2232b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    if (layer->isTextureLayer()) {
2233b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        transform = &layer->getTransform();
2234b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        if (!transform->isIdentity()) {
22353f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik            save(SkCanvas::kMatrix_SaveFlag);
223614e513058ed4168c94e015638d16f5f87fd8063aChris Craik            concatMatrix(*transform);
2237b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        }
2238b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    }
2239b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy
224039a908c1df89e1073627b0dcbce922d826b67055Chris Craik    bool clipRequired = false;
2241e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik    const bool rejected = mState.calculateQuickRejectForScissor(
22423aadd60521960be063ee06208562ccb63dc414e3Chris Craik            0, 0, layer->layer.getWidth(), layer->layer.getHeight(),
2243e84a208317e0ed388fcdad1e6743c7849acb51b0Chris Craik            &clipRequired, nullptr, false);
22444ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
224535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    if (rejected) {
2246b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        if (transform && !transform->isIdentity()) {
2247b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy            restore();
2248b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        }
2249107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
225035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    }
225135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
225262d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik    EVENT_LOGD("drawLayer," RECT_STRING ", clipRequired %d", x, y,
225362d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik            x + layer->layer.getWidth(), y + layer->layer.getHeight(), clipRequired);
225462d307c2402777d5e53b4590af5f32f8c55afd81Chris Craik
22555bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy    updateLayer(layer, true);
22562bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy
225765fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik    mRenderState.scissor().setEnabled(mScissorOptimizationDisabled || clipRequired);
225844eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    mCaches.textureState().activateTexture(0);
22596c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
2260211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(!layer->region.isEmpty())) {
2261c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        if (layer->region.isRect()) {
226234416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
226334416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik                    composeLayerRect(layer, layer->regionRect));
2264c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        } else if (layer->mesh) {
2265828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            Glop glop;
2266828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            GlopBuilder(mRenderState, mCaches, &glop)
2267b1f990de4075866ad8f40849c01d58b2dac8b1e5Chris Craik                    .setRoundRectClipState(currentSnapshot()->roundRectClipState)
2268828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik                    .setMeshTexturedIndexedQuads(layer->mesh, layer->meshElementCount)
2269828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik                    .setFillLayer(layer->getTexture(), layer->getColorFilter(), getLayerAlpha(layer), layer->getMode(), Blend::ModeOrderSwap::NoSwap)
227053e51e4aa933f9603587e1780f446c18816bf9beChris Craik                    .setTransform(*currentSnapshot(),  TransformFlags::None)
22713aadd60521960be063ee06208562ccb63dc414e3Chris Craik                    .setModelViewOffsetRectSnap(0, 0, Rect(0, 0, layer->layer.getWidth(), layer->layer.getHeight()))
2272828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik                    .build();
2273828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate, renderGlop(glop));
22743a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
2275e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik            drawRegionRectsDebug(layer->region);
22763a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#endif
2277c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        }
22784ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
22795bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy        if (layer->debugDrawUpdate) {
22805bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy            layer->debugDrawUpdate = false;
228176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
228276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            SkPaint paint;
228376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            paint.setColor(0x7f00ff00);
22843aadd60521960be063ee06208562ccb63dc414e3Chris Craik            drawColorRect(0, 0, layer->layer.getWidth(), layer->layer.getHeight(), &paint);
22854ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy        }
2286f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    }
228734416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik    layer->hasDrawnSinceUpdate = true;
2288486590963e2207d68eebd6944fec70d50d41116aChet Haase
2289b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    if (transform && !transform->isIdentity()) {
2290b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        restore();
2291b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    }
2292b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy
2293107843de4507b3511006cb9c77b8d0364374385aTom Hudson    mDirty = true;
22946c319ca1275c8db892c39b48fc54864c949f9171Romain Guy}
22956c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
22966926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
22975ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy// Draw filters
22985ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy///////////////////////////////////////////////////////////////////////////////
229909c2d4fe15fbac2faf8a97ba2cc59132ee12222aDerek Sollenbergervoid OpenGLRenderer::setDrawFilter(SkDrawFilter* filter) {
230009c2d4fe15fbac2faf8a97ba2cc59132ee12222aDerek Sollenberger    // We should never get here since we apply the draw filter when stashing
230109c2d4fe15fbac2faf8a97ba2cc59132ee12222aDerek Sollenberger    // the paints in the DisplayList.
230209c2d4fe15fbac2faf8a97ba2cc59132ee12222aDerek Sollenberger    LOG_ALWAYS_FATAL("OpenGLRenderer does not directly support DrawFilters");
23035ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
23045ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
23055ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy///////////////////////////////////////////////////////////////////////////////
23066926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy// Drawing implementation
23076926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
23086926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2309d218a92c0afb8c0d98135b20b52ac87236e1c935Chris CraikTexture* OpenGLRenderer::getTexture(const SkBitmap* bitmap) {
231015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    Texture* texture = mRenderState.assetAtlas().getEntryTexture(bitmap->pixelRef());
23113b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (!texture) {
23123b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        return mCaches.textureCache.get(bitmap);
23133b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
23143b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    return texture;
23153b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy}
23163b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
23172bb8f5606d4a28549d95005304305b3aff1ce090Chris Craikvoid OpenGLRenderer::drawPathTexture(PathTexture* texture, float x, float y,
23182bb8f5606d4a28549d95005304305b3aff1ce090Chris Craik        const SkPaint* paint) {
2319f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(x, y, x + texture->width, y + texture->height)) {
232001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy        return;
232101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    }
232201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2323828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    Glop glop;
2324828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    GlopBuilder(mRenderState, mCaches, &glop)
2325b1f990de4075866ad8f40849c01d58b2dac8b1e5Chris Craik            .setRoundRectClipState(currentSnapshot()->roundRectClipState)
2326828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setMeshTexturedUnitQuad(nullptr)
2327828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setFillPathTexturePaint(*texture, *paint, currentSnapshot()->alpha)
232853e51e4aa933f9603587e1780f446c18816bf9beChris Craik            .setTransform(*currentSnapshot(),  TransformFlags::None)
2329828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setModelViewMapUnitToRect(Rect(x, y, x + texture->width, y + texture->height))
2330828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .build();
2331828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    renderGlop(glop);
233201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
233301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2334107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawRects(const float* rects, int count, const SkPaint* paint) {
2335984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (mState.currentlyIgnored()) {
2336107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
2337672433d90fab7383cd28beac9d4485b566a90940Romain Guy    }
2338672433d90fab7383cd28beac9d4485b566a90940Romain Guy
2339107843de4507b3511006cb9c77b8d0364374385aTom Hudson    drawColorRects(rects, count, paint, false, true, true);
2340735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy}
2341735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
2342107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawShadow(float casterAlpha,
234305f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5Chris Craik        const VertexBuffer* ambientShadowVertexBuffer, const VertexBuffer* spotShadowVertexBuffer) {
2344984162fb7e4010b6e2908352dbff17ed47eecf06Tom Hudson    if (mState.currentlyIgnored()) return;
2345f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik
234615a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik    // TODO: use quickRejectWithScissor. For now, always force enable scissor.
234765fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik    mRenderState.scissor().setEnabled(true);
2348f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik
2349f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik    SkPaint paint;
2350ba9b613437c34873fa95800a25fc51720638267cChris Craik    paint.setAntiAlias(true); // want to use AlphaVertex
2351f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik
235214a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui    // The caller has made sure casterAlpha > 0.
235314a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui    float ambientShadowAlpha = mAmbientShadowAlpha;
23542507c34d91bb0d722b6012e85cb47387b2aa6873Chris Craik    if (CC_UNLIKELY(Properties::overrideAmbientShadowStrength >= 0)) {
23552507c34d91bb0d722b6012e85cb47387b2aa6873Chris Craik        ambientShadowAlpha = Properties::overrideAmbientShadowStrength;
235614a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui    }
235714a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui    if (ambientShadowVertexBuffer && ambientShadowAlpha > 0) {
235814a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui        paint.setARGB(casterAlpha * ambientShadowAlpha, 0, 0, 0);
235991a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik        drawVertexBuffer(*ambientShadowVertexBuffer, &paint, kVertexBuffer_ShadowInterp);
2360ef94c6f88fbb1deb095b1494378befcdb9722839ztenghui    }
2361ef94c6f88fbb1deb095b1494378befcdb9722839ztenghui
236214a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui    float spotShadowAlpha = mSpotShadowAlpha;
23632507c34d91bb0d722b6012e85cb47387b2aa6873Chris Craik    if (CC_UNLIKELY(Properties::overrideSpotShadowStrength >= 0)) {
23642507c34d91bb0d722b6012e85cb47387b2aa6873Chris Craik        spotShadowAlpha = Properties::overrideSpotShadowStrength;
236514a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui    }
236614a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui    if (spotShadowVertexBuffer && spotShadowAlpha > 0) {
236714a4e35208b7e97bbfa38f36130827c86bfafc2bztenghui        paint.setARGB(casterAlpha * spotShadowAlpha, 0, 0, 0);
236891a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik        drawVertexBuffer(*spotShadowVertexBuffer, &paint, kVertexBuffer_ShadowInterp);
2369ef94c6f88fbb1deb095b1494378befcdb9722839ztenghui    }
23707b4516e7ea552ad08d6e7277d311ef11bd8f12e8ztenghui
2371107843de4507b3511006cb9c77b8d0364374385aTom Hudson    mDirty=true;
2372f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik}
2373f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik
2374107843de4507b3511006cb9c77b8d0364374385aTom Hudsonvoid OpenGLRenderer::drawColorRects(const float* rects, int count, const SkPaint* paint,
237576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        bool ignoreTransform, bool dirty, bool clip) {
23763b753829ae858d424fe109f714745379a6daf455Romain Guy    if (count == 0) {
2377107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
23783b753829ae858d424fe109f714745379a6daf455Romain Guy    }
2379735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
2380672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float left = FLT_MAX;
2381672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float top = FLT_MAX;
2382672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float right = FLT_MIN;
2383672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float bottom = FLT_MIN;
2384672433d90fab7383cd28beac9d4485b566a90940Romain Guy
2385448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    Vertex mesh[count];
2386672433d90fab7383cd28beac9d4485b566a90940Romain Guy    Vertex* vertex = mesh;
2387672433d90fab7383cd28beac9d4485b566a90940Romain Guy
23882af4635e4a9e448a65ff541252f8f94bc6ac48e0Chris Craik    for (int index = 0; index < count; index += 4) {
2389672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float l = rects[index + 0];
2390672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float t = rects[index + 1];
2391672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float r = rects[index + 2];
2392672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float b = rects[index + 3];
2393672433d90fab7383cd28beac9d4485b566a90940Romain Guy
23943b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, l, t);
23953b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, r, t);
23963b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, l, b);
23973b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, r, b);
2398672433d90fab7383cd28beac9d4485b566a90940Romain Guy
2399df72b63928cc1492b72ba9a4e99d5e714f93ccc6Chris Craik        left = std::min(left, l);
2400df72b63928cc1492b72ba9a4e99d5e714f93ccc6Chris Craik        top = std::min(top, t);
2401df72b63928cc1492b72ba9a4e99d5e714f93ccc6Chris Craik        right = std::max(right, r);
2402df72b63928cc1492b72ba9a4e99d5e714f93ccc6Chris Craik        bottom = std::max(bottom, b);
2403672433d90fab7383cd28beac9d4485b566a90940Romain Guy    }
2404672433d90fab7383cd28beac9d4485b566a90940Romain Guy
2405f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (clip && quickRejectSetupScissor(left, top, right, bottom)) {
2406107843de4507b3511006cb9c77b8d0364374385aTom Hudson        return;
2407a362c69d6cdf448107e5a539f77df73937141870Romain Guy    }
2408672433d90fab7383cd28beac9d4485b566a90940Romain Guy
240953e51e4aa933f9603587e1780f446c18816bf9beChris Craik    const int transformFlags = ignoreTransform
241053e51e4aa933f9603587e1780f446c18816bf9beChris Craik            ? TransformFlags::MeshIgnoresCanvasTransform : TransformFlags::None;
2411828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    Glop glop;
2412828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    GlopBuilder(mRenderState, mCaches, &glop)
2413b1f990de4075866ad8f40849c01d58b2dac8b1e5Chris Craik            .setRoundRectClipState(currentSnapshot()->roundRectClipState)
2414828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setMeshIndexedQuads(&mesh[0], count / 4)
2415828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setFillPaint(*paint, currentSnapshot()->alpha)
241653e51e4aa933f9603587e1780f446c18816bf9beChris Craik            .setTransform(*currentSnapshot(), transformFlags)
2417828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setModelViewOffsetRect(0, 0, Rect(left, top, right, bottom))
2418828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .build();
2419828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    renderGlop(glop);
2420672433d90fab7383cd28beac9d4485b566a90940Romain Guy}
2421672433d90fab7383cd28beac9d4485b566a90940Romain Guy
2422026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
242376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        const SkPaint* paint, bool ignoreTransform) {
242453e51e4aa933f9603587e1780f446c18816bf9beChris Craik    const int transformFlags = ignoreTransform
242553e51e4aa933f9603587e1780f446c18816bf9beChris Craik            ? TransformFlags::MeshIgnoresCanvasTransform : TransformFlags::None;
2426828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    Glop glop;
2427828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    GlopBuilder(mRenderState, mCaches, &glop)
2428b1f990de4075866ad8f40849c01d58b2dac8b1e5Chris Craik            .setRoundRectClipState(currentSnapshot()->roundRectClipState)
2429828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setMeshUnitQuad()
2430828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setFillPaint(*paint, currentSnapshot()->alpha)
243153e51e4aa933f9603587e1780f446c18816bf9beChris Craik            .setTransform(*currentSnapshot(), transformFlags)
2432828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .setModelViewMapUnitToRect(Rect(left, top, right, bottom))
2433828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            .build();
2434828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik    renderGlop(glop);
24358ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
24368ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
243776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergerfloat OpenGLRenderer::getLayerAlpha(const Layer* layer) const {
24388df5ffa9ae0667d9e0241adf4675753156fcef84Chris Craik    return (layer->getAlpha() / 255.0f) * currentSnapshot()->alpha;
243916ecda5317c40fc3da284952d9b3add34d6763aeChris Craik}
244016ecda5317c40fc3da284952d9b3add34d6763aeChris Craik
24419d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
2442e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
2443