OpenGLRenderer.cpp revision 3f085429fd47ebd32ac2463b3eae2a5a6c17be25
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#define LOG_TAG "OpenGLRenderer"
18e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
19e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdlib.h>
20e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdint.h>
21e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <sys/types.h>
22e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
23bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#include <SkCanvas.h>
24694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy#include <SkTypeface.h>
255cbbce535744b89df5ecea95de21ee3733298260Romain Guy
265cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include <utils/Log.h>
27e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy#include <utils/StopWatch.h>
2885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
2908aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy#include <private/hwui/DrawGlInfo.h>
3008aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy
315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#include <ui/Rect.h>
325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
3385bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h"
34c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik#include "DeferredDisplayList.h"
350fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy#include "DisplayListRenderer.h"
36405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy#include "Fence.h"
3765cd612face362d054a85d0f7e5881c59cd523beChris Craik#include "PathTessellator.h"
3887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy#include "Properties.h"
3955bfb4e728fe1db619af5d2c287f4abe711b3343ztenghui#include "ShadowTessellator.h"
40a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy#include "Vector.h"
4155bfb4e728fe1db619af5d2c287f4abe711b3343ztenghui#include "VertexBuffer.h"
42e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
43e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
449d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
459d5316e3f56d138504565ff311145ac01621dff4Romain Guy
469d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
479d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Defines
489d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
499d5316e3f56d138504565ff311145ac01621dff4Romain Guy
50759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define RAD_TO_DEG (180.0f / 3.14159265f)
51759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define MIN_ANGLE 0.001f
52759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
53f877308f77f7c6f3edd91618a092207dd3be9077Romain Guy#define ALPHA_THRESHOLD 0
54dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
5567862524056ee2e73a94395139bb8bd0ec1ef38aChris Craikstatic GLenum getFilter(const SkPaint* paint) {
5667862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik    if (!paint || paint->getFilterLevel() != SkPaint::kNone_FilterLevel) {
5767862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik        return GL_LINEAR;
5867862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik    }
5967862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik    return GL_NEAREST;
6067862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik}
61d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy
629d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
639d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Globals
649d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
659d5316e3f56d138504565ff311145ac01621dff4Romain Guy
66889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy/**
67889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy * Structure mapping Skia xfermodes to OpenGL blending factors.
68889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy */
69889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystruct Blender {
70889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    SkXfermode::Mode mode;
71889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum src;
72889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum dst;
73889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy}; // struct Blender
74889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
75026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// In this array, the index of each Blender equals the value of the first
76026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
77026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const Blender gBlends[] = {
782ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kClear_Mode,    GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
792ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrc_Mode,      GL_ONE,                 GL_ZERO },
802ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDst_Mode,      GL_ZERO,                GL_ONE },
812ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOver_Mode,  GL_ONE,                 GL_ONE_MINUS_SRC_ALPHA },
822ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOver_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_ONE },
832ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcIn_Mode,    GL_DST_ALPHA,           GL_ZERO },
842ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstIn_Mode,    GL_ZERO,                GL_SRC_ALPHA },
852ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOut_Mode,   GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
862ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOut_Mode,   GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
872ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcATop_Mode,  GL_DST_ALPHA,           GL_ONE_MINUS_SRC_ALPHA },
882ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstATop_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
892ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kXor_Mode,      GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
902ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kPlus_Mode,     GL_ONE,                 GL_ONE },
91d81ec456bb097a712bcbc093c5a1e0075434158eDerek Sollenberger    { SkXfermode::kModulate_Mode, GL_ZERO,                GL_SRC_COLOR },
922ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kScreen_Mode,   GL_ONE,                 GL_ONE_MINUS_SRC_COLOR }
93026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy};
94e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
9587a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// This array contains the swapped version of each SkXfermode. For instance
9687a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// this array's SrcOver blending mode is actually DstOver. You can refer to
9787a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// createLayer() for more information on the purpose of this array.
98f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guystatic const Blender gBlendsSwap[] = {
992ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kClear_Mode,    GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
1002ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrc_Mode,      GL_ZERO,                GL_ONE },
1012ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDst_Mode,      GL_ONE,                 GL_ZERO },
1022ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOver_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_ONE },
1032ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOver_Mode,  GL_ONE,                 GL_ONE_MINUS_SRC_ALPHA },
1042ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcIn_Mode,    GL_ZERO,                GL_SRC_ALPHA },
1052ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstIn_Mode,    GL_DST_ALPHA,           GL_ZERO },
1062ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOut_Mode,   GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
1072ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOut_Mode,   GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
1082ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcATop_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
1092ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstATop_Mode,  GL_DST_ALPHA,           GL_ONE_MINUS_SRC_ALPHA },
1102ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kXor_Mode,      GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
1112ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kPlus_Mode,     GL_ONE,                 GL_ONE },
112d81ec456bb097a712bcbc093c5a1e0075434158eDerek Sollenberger    { SkXfermode::kModulate_Mode, GL_DST_COLOR,           GL_ZERO },
1132ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kScreen_Mode,   GL_ONE_MINUS_DST_COLOR, GL_ONE }
114f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy};
115f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
116f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
117448455fe783b0a711340322dca272b8cc0ebe473Romain Guy// Functions
118448455fe783b0a711340322dca272b8cc0ebe473Romain Guy///////////////////////////////////////////////////////////////////////////////
119448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
120448455fe783b0a711340322dca272b8cc0ebe473Romain Guytemplate<typename T>
121448455fe783b0a711340322dca272b8cc0ebe473Romain Guystatic inline T min(T a, T b) {
122448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    return a < b ? a : b;
123448455fe783b0a711340322dca272b8cc0ebe473Romain Guy}
124448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
125448455fe783b0a711340322dca272b8cc0ebe473Romain Guy///////////////////////////////////////////////////////////////////////////////
126f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor
127f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
128f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1293bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain GuyOpenGLRenderer::OpenGLRenderer():
1303bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy        mCaches(Caches::getInstance()), mExtensions(Extensions::getInstance()) {
131527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    // *set* draw modifiers to be 0
132527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    memset(&mDrawModifiers, 0, sizeof(mDrawModifiers));
13316ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    mDrawModifiers.mOverrideLayerAlpha = 1.0f;
134026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
135ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
136ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
13796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mFrameStarted = false;
13878dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    mCountOverdraw = false;
13987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
14087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    mScissorOptimizationDisabled = false;
141e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
142e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
14385bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() {
14429d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // The context has already been destroyed at this point, do not call
14529d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // GL APIs. All GL state should be kept in Caches.h
146e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
147e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
14887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::initProperties() {
14987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    char property[PROPERTY_VALUE_MAX];
15087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    if (property_get(PROPERTY_DISABLE_SCISSOR_OPTIMIZATION, property, "false")) {
15187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mScissorOptimizationDisabled = !strcasecmp(property, "true");
15287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        INIT_LOGD("  Scissor optimization %s",
15387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy                mScissorOptimizationDisabled ? "disabled" : "enabled");
15487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    } else {
15587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        INIT_LOGD("  Scissor optimization enabled");
15687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    }
15713631f3da855f200a151e7837ed9f6b079622b58Romain Guy}
15813631f3da855f200a151e7837ed9f6b079622b58Romain Guy
15913631f3da855f200a151e7837ed9f6b079622b58Romain Guy///////////////////////////////////////////////////////////////////////////////
160f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup
161f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
162f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
16385bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::setViewport(int width, int height) {
16435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    initViewport(width, height);
16535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
16635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glDisable(GL_DITHER);
16735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
16835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
16935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glEnableVertexAttribArray(Program::kBindingPosition);
17035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy}
17135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
17235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guyvoid OpenGLRenderer::initViewport(int width, int height) {
173e361ad7ab15fcf4919a56a6293689d968ee8dcffChris Craik    mViewProjMatrix.loadOrtho(0, width, height, 0, -1, 1);
174bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
17514e513058ed4168c94e015638d16f5f87fd8063aChris Craik    initializeViewport(width, height);
176e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
177e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
17896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guyvoid OpenGLRenderer::setupFrameState(float left, float top,
179c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        float right, float bottom, bool opaque) {
180fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy    mCaches.clearGarbage();
181fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy
18214e513058ed4168c94e015638d16f5f87fd8063aChris Craik    initializeSaveStack(left, top, right, bottom);
18396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mOpaque = opaque;
1845f803623559aab395a29d575c37c4e39c23a4b4eChris Craik    mTilingClip.set(left, top, right, bottom);
18596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy}
186ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy
18796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guystatus_t OpenGLRenderer::startFrame() {
18896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    if (mFrameStarted) return DrawGlInfo::kStatusDone;
18996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mFrameStarted = true;
19011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
19196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mDirtyClip = true;
19296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
19396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    discardFramebuffer(mTilingClip.left, mTilingClip.top, mTilingClip.right, mTilingClip.bottom);
19445e4c3df6c00ac98ff6144de9af574877d4fff19Romain Guy
19514e513058ed4168c94e015638d16f5f87fd8063aChris Craik    glViewport(0, 0, getWidth(), getHeight());
1967d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy
19754c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    // Functors break the tiling extension in pretty spectacular ways
19854c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    // This ensures we don't use tiling when a functor is going to be
19954c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    // invoked during the frame
20054c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    mSuppressTiling = mCaches.hasRegisteredFunctors();
20154c1a64d5441a964890b44280e4457e11f4f924aRomain Guy
202d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    startTilingCurrentClip(true);
2032b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
2047c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(true, true);
2057c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy
20696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    return clear(mTilingClip.left, mTilingClip.top,
20796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            mTilingClip.right, mTilingClip.bottom, mOpaque);
20896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy}
20996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
21096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guystatus_t OpenGLRenderer::prepareDirty(float left, float top,
21196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        float right, float bottom, bool opaque) {
21278dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
21396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    setupFrameState(left, top, right, bottom, opaque);
21496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
21596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // Layer renderers will start the frame immediately
21696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // The framebuffer renderer will first defer the display list
21796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // for each layer and wait until the first drawing command
21896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // to start the frame
219d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->fbo == 0) {
22096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        syncState();
22196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        updateLayers();
22296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    } else {
22396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        return startFrame();
22496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    }
22596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
22696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    return DrawGlInfo::kStatusDone;
2277c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy}
2287c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy
229dcfc836b457a87881da409e1acf251515f121446Romain Guyvoid OpenGLRenderer::discardFramebuffer(float left, float top, float right, float bottom) {
230dcfc836b457a87881da409e1acf251515f121446Romain Guy    // If we know that we are going to redraw the entire framebuffer,
231dcfc836b457a87881da409e1acf251515f121446Romain Guy    // perform a discard to let the driver know we don't need to preserve
232dcfc836b457a87881da409e1acf251515f121446Romain Guy    // the back buffer for this frame.
2333bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy    if (mExtensions.hasDiscardFramebuffer() &&
23414e513058ed4168c94e015638d16f5f87fd8063aChris Craik            left <= 0.0f && top <= 0.0f && right >= getWidth() && bottom >= getHeight()) {
235f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy        const bool isFbo = getTargetFbo() == 0;
236f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy        const GLenum attachments[] = {
237f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy                isFbo ? (const GLenum) GL_COLOR_EXT : (const GLenum) GL_COLOR_ATTACHMENT0,
238f158198ccc3a1f53bfebaa6b8f4426e80e1867eaRomain Guy                isFbo ? (const GLenum) GL_STENCIL_EXT : (const GLenum) GL_STENCIL_ATTACHMENT };
239dcfc836b457a87881da409e1acf251515f121446Romain Guy        glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, attachments);
240dcfc836b457a87881da409e1acf251515f121446Romain Guy    }
241dcfc836b457a87881da409e1acf251515f121446Romain Guy}
242dcfc836b457a87881da409e1acf251515f121446Romain Guy
2437c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guystatus_t OpenGLRenderer::clear(float left, float top, float right, float bottom, bool opaque) {
24478dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    if (!opaque || mCountOverdraw) {
245586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy        mCaches.enableScissor();
246d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        mCaches.setScissor(left, currentSnapshot()->height - bottom, right - left, bottom - top);
2476b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy        glClear(GL_COLOR_BUFFER_BIT);
24844b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase        return DrawGlInfo::kStatusDrew;
249ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    }
25044b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase
2517c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy    mCaches.resetScissor();
25244b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase    return DrawGlInfo::kStatusDone;
253ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy}
254ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy
255ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guyvoid OpenGLRenderer::syncState() {
256ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    if (mCaches.blend) {
257ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        glEnable(GL_BLEND);
258ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    } else {
259ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        glDisable(GL_BLEND);
2606b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    }
261bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
262bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
263d6b65f67717025b1162f86f04e2caa5723566cacChris Craikvoid OpenGLRenderer::startTilingCurrentClip(bool opaque) {
26454c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    if (!mSuppressTiling) {
265d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        const Snapshot* snapshot = currentSnapshot();
266d6b65f67717025b1162f86f04e2caa5723566cacChris Craik
26714e513058ed4168c94e015638d16f5f87fd8063aChris Craik        const Rect* clip = &mTilingClip;
268d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        if (snapshot->flags & Snapshot::kFlagFboTarget) {
269d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            clip = &(snapshot->layer->clipRect);
27054c1a64d5441a964890b44280e4457e11f4f924aRomain Guy        }
27154c1a64d5441a964890b44280e4457e11f4f924aRomain Guy
272d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        startTiling(*clip, snapshot->height, opaque);
273c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    }
274c3fedafc5f50100219449125a000e3138f6fb987Romain Guy}
275c3fedafc5f50100219449125a000e3138f6fb987Romain Guy
276c3fedafc5f50100219449125a000e3138f6fb987Romain Guyvoid OpenGLRenderer::startTiling(const Rect& clip, int windowHeight, bool opaque) {
277c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    if (!mSuppressTiling) {
278c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        mCaches.startTiling(clip.left, windowHeight - clip.bottom,
27952036b19a5f82bc4d75cfcbff99c65df8d25a99bRomain Guy                clip.right - clip.left, clip.bottom - clip.top, opaque);
2802b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    }
2812b7028eabac80cec170572bc0e945a1d4224e595Romain Guy}
2822b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
2832b7028eabac80cec170572bc0e945a1d4224e595Romain Guyvoid OpenGLRenderer::endTiling() {
28454c1a64d5441a964890b44280e4457e11f4f924aRomain Guy    if (!mSuppressTiling) mCaches.endTiling();
2852b7028eabac80cec170572bc0e945a1d4224e595Romain Guy}
2862b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
287b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guyvoid OpenGLRenderer::finish() {
2887c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    renderOverdraw();
2892b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    endTiling();
2902b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
291ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy    // When finish() is invoked on FBO 0 we've reached the end
292ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy    // of the current frame
293ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy    if (getTargetFbo() == 0) {
294ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy        mCaches.pathCache.trim();
295ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy    }
296ca89e2a68703bd428e8b66547d033a6ed35b3595Romain Guy
29711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (!suppressErrorChecks()) {
298b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#if DEBUG_OPENGL
29911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        GLenum status = GL_NO_ERROR;
30011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        while ((status = glGetError()) != GL_NO_ERROR) {
30111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            ALOGD("GL error from OpenGLRenderer: 0x%x", status);
30211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            switch (status) {
30311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                case GL_INVALID_ENUM:
30411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    ALOGE("  GL_INVALID_ENUM");
30511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    break;
30611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                case GL_INVALID_VALUE:
30711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    ALOGE("  GL_INVALID_VALUE");
30811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    break;
30911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                case GL_INVALID_OPERATION:
31011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    ALOGE("  GL_INVALID_OPERATION");
31111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    break;
31211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                case GL_OUT_OF_MEMORY:
31311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    ALOGE("  Out of memory!");
31411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy                    break;
31511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            }
316a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy        }
317b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#endif
31811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
319c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_MEMORY_USAGE
320e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy        mCaches.dumpMemoryUsage();
32111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy#else
32211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        if (mCaches.getDebugLevel() & kDebugMemory) {
32311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            mCaches.dumpMemoryUsage();
32411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
325c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif
32611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
32796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
32878dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    if (mCountOverdraw) {
32978dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        countOverdraw();
33078dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    }
33178dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
33296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    mFrameStarted = false;
333b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy}
334b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy
3356c319ca1275c8db892c39b48fc54864c949f9171Romain Guyvoid OpenGLRenderer::interrupt() {
336da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    if (mCaches.currentProgram) {
337da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        if (mCaches.currentProgram->isInUse()) {
338da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram->remove();
339da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram = NULL;
340da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        }
341da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    }
3429ab2d1847552aa4169b4325aae1b1368d6947a9fChris Craik    mCaches.resetActiveTexture();
34350c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.unbindMeshBuffer();
34415bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
345f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.resetVertexPointers();
346ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mCaches.disableTexCoordsVertexArray();
3477c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(false, false);
348da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
349da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
3506c319ca1275c8db892c39b48fc54864c949f9171Romain Guyvoid OpenGLRenderer::resume() {
351d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    const Snapshot* snapshot = currentSnapshot();
352d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
353d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
3547c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(true, false);
35535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
3563e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
3573e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy
3588025061c594e5171e1bf370d8fdd77e0e9a02b47Chet Haase    mCaches.scissorEnabled = glIsEnabled(GL_SCISSOR_TEST);
359586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    mCaches.enableScissor();
36082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy    mCaches.resetScissor();
361746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
362da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
363a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
3648aa195d7081b889f3a7b1f426cbd8556377aae5eRomain Guy    mCaches.resetBoundTextures();
36550c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy
36650c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.blend = true;
36750c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glEnable(GL_BLEND);
36850c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
36950c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendEquation(GL_FUNC_ADD);
370da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
371da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
37235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guyvoid OpenGLRenderer::resumeAfterLayer() {
373d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    const Snapshot* snapshot = currentSnapshot();
374d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
375d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
3767c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(true, false);
37735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
37835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    mCaches.resetScissor();
37935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    dirtyClip();
38035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy}
38135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
382ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guyvoid OpenGLRenderer::detachFunctor(Functor* functor) {
383932b7f6765968bd526c03512f3805fbc3924dc29Chris Craik    mFunctors.remove(functor);
384ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy}
3858f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
386ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guyvoid OpenGLRenderer::attachFunctor(Functor* functor) {
387ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy    mFunctors.add(functor);
388ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy}
3898f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
390ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guystatus_t OpenGLRenderer::invokeFunctors(Rect& dirty) {
391ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy    status_t result = DrawGlInfo::kStatusDone;
3923d745c03ace18ee59c539e1b7f1df13f22beb57dRomain Guy    size_t count = mFunctors.size();
3938f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
394ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy    if (count > 0) {
395d15321bbf57ff7a4615076fefcee5e196c4fc796Chris Craik        interrupt();
396ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        SortedVector<Functor*> functors(mFunctors);
397ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        mFunctors.clear();
398ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
399ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        DrawGlInfo info;
400ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipLeft = 0;
401ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipTop = 0;
402ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipRight = 0;
403ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipBottom = 0;
404ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.isLayer = false;
405ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.width = 0;
406ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.height = 0;
407ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        memset(info.transform, 0, sizeof(float) * 16);
408ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
409ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        for (size_t i = 0; i < count; i++) {
410ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy            Functor* f = functors.itemAt(i);
411ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy            result |= (*f)(DrawGlInfo::kModeProcess, &info);
4128f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy        }
413d15321bbf57ff7a4615076fefcee5e196c4fc796Chris Craik        resume();
4148f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    }
4158f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
4168f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    return result;
4178f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy}
4188f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
4198f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guystatus_t OpenGLRenderer::callDrawGLFunction(Functor* functor, Rect& dirty) {
420d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
421408eb12631376cbdc96803e918decf6ea804d346Chris Craik
422932b7f6765968bd526c03512f3805fbc3924dc29Chris Craik    detachFunctor(functor);
423c8538ade8df2c2f013f8b93094912057ee1cc417Chris Craik
424d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy
425d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    Rect clip(*currentClipRect());
42680911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy    clip.snapToPixelBoundaries();
42780911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
428d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    // Since we don't know what the functor will draw, let's dirty
429d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    // the entire clip region
430d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    if (hasLayer()) {
431d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy        dirtyLayerUnchecked(clip, getRegion());
432d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    }
433d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy
43408aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    DrawGlInfo info;
43508aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipLeft = clip.left;
43608aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipTop = clip.top;
43708aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipRight = clip.right;
43808aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipBottom = clip.bottom;
43908aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.isLayer = hasLayer();
440d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    info.width = currentSnapshot()->viewport.getWidth();
441d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    info.height = currentSnapshot()->height;
442d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    currentTransform()->copyTo(&info.transform[0]);
44380911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
44425d2f7bc1ff9b475eff75bfff647466e91dbacb2John Reck    bool dirtyClip = mDirtyClip;
44554f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik    // setup GL state for functor
44654f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik    if (mDirtyClip) {
44754f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik        setStencilFromClip(); // can issue draws, so must precede enableScissor()/interrupt()
44854f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik    }
44925d2f7bc1ff9b475eff75bfff647466e91dbacb2John Reck    if (mCaches.enableScissor() || dirtyClip) {
45025d2f7bc1ff9b475eff75bfff647466e91dbacb2John Reck        setScissorFromClip();
45125d2f7bc1ff9b475eff75bfff647466e91dbacb2John Reck    }
45254f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik    interrupt();
45354f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik
45454f574acf4dd5483170b8f79e2f7c70b58763ce7Chris Craik    // call functor immediately after GL state setup
455750ca6dbdb259aea0ca5b77380a9303e586ef3eaJohn Reck    (*functor)(DrawGlInfo::kModeDraw, &info);
456cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy
457daf98e941e140e8739458126640183b9f296a2abChet Haase    resume();
458750ca6dbdb259aea0ca5b77380a9303e586ef3eaJohn Reck    return DrawGlInfo::kStatusDrew;
459daf98e941e140e8739458126640183b9f296a2abChet Haase}
460daf98e941e140e8739458126640183b9f296a2abChet Haase
461f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
46287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy// Debug
46387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy///////////////////////////////////////////////////////////////////////////////
46487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
4650f6675332c04c74909425d1d328f02b32c0ff40eRomain Guyvoid OpenGLRenderer::eventMark(const char* name) const {
4660f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy    mCaches.eventMark(0, name);
4670f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy}
4680f6675332c04c74909425d1d328f02b32c0ff40eRomain Guy
46987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::startMark(const char* name) const {
47087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    mCaches.startMark(0, name);
47187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
47287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
47387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::endMark() const {
47487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    mCaches.endMark();
47587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
47687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
47787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::debugOverdraw(bool enable, bool clear) {
47887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    if (mCaches.debugOverdraw && getTargetFbo() == 0) {
47987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        if (clear) {
48087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy            mCaches.disableScissor();
48187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy            mCaches.stencil.clear();
48287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        }
48387e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        if (enable) {
48487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy            mCaches.stencil.enableDebugWrite();
48587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        } else {
48687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy            mCaches.stencil.disable();
48787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        }
48887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    }
48987e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
49087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
49187e2f757be9b24d369bab354e37c276e851b1fc7Romain Guyvoid OpenGLRenderer::renderOverdraw() {
49287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    if (mCaches.debugOverdraw && getTargetFbo() == 0) {
4935f803623559aab395a29d575c37c4e39c23a4b4eChris Craik        const Rect* clip = &mTilingClip;
49487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
49587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.enableScissor();
496d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        mCaches.setScissor(clip->left, firstSnapshot()->height - clip->bottom,
49787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy                clip->right - clip->left, clip->bottom - clip->top);
49887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
499627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        // 1x overdraw
50087e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.enableDebugTest(2);
501627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        drawColor(mCaches.getOverdrawColor(1), SkXfermode::kSrcOver_Mode);
502627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy
503627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        // 2x overdraw
50487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.enableDebugTest(3);
505627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        drawColor(mCaches.getOverdrawColor(2), SkXfermode::kSrcOver_Mode);
506627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy
507627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        // 3x overdraw
50887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.enableDebugTest(4);
509627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        drawColor(mCaches.getOverdrawColor(3), SkXfermode::kSrcOver_Mode);
510627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy
511627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        // 4x overdraw and higher
51287e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.enableDebugTest(4, true);
513627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy        drawColor(mCaches.getOverdrawColor(4), SkXfermode::kSrcOver_Mode);
514627c6fd91377ead85f74a365438e25610ef1e2eeRomain Guy
51587e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy        mCaches.stencil.disable();
51687e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy    }
51787e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy}
51887e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy
51978dd96d5af20f489f0e8b288617d57774ec284f7Romain Guyvoid OpenGLRenderer::countOverdraw() {
52014e513058ed4168c94e015638d16f5f87fd8063aChris Craik    size_t count = getWidth() * getHeight();
52178dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    uint32_t* buffer = new uint32_t[count];
52214e513058ed4168c94e015638d16f5f87fd8063aChris Craik    glReadPixels(0, 0, getWidth(), getHeight(), GL_RGBA, GL_UNSIGNED_BYTE, &buffer[0]);
52378dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
52478dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    size_t total = 0;
52578dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    for (size_t i = 0; i < count; i++) {
52678dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        total += buffer[i] & 0xff;
52778dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    }
52878dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
52978dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    mOverdraw = total / float(count);
53078dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
53178dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    delete[] buffer;
53278dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy}
53378dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
53487e2f757be9b24d369bab354e37c276e851b1fc7Romain Guy///////////////////////////////////////////////////////////////////////////////
53511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy// Layers
53611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy///////////////////////////////////////////////////////////////////////////////
53711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
53811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guybool OpenGLRenderer::updateLayer(Layer* layer, bool inFrame) {
53996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    if (layer->deferredUpdateScheduled && layer->renderer &&
540087bc0c14bdccf7c258dce0cdef46a69a839b427John Reck            layer->displayList.get() && layer->displayList->isRenderable()) {
541405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy        ATRACE_CALL();
542405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy
54311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        Rect& dirty = layer->dirtyRect;
54411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
5457c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        if (inFrame) {
5467c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy            endTiling();
5477c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy            debugOverdraw(false, false);
5487c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        }
54911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
55096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        if (CC_UNLIKELY(inFrame || mCaches.drawDeferDisabled)) {
55102b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            layer->render();
55296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        } else {
55396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            layer->defer();
55496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
55511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
55611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        if (inFrame) {
55711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            resumeAfterLayer();
558d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            startTilingCurrentClip();
55911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
56011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
5615bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy        layer->debugDrawUpdate = mCaches.debugLayersUpdates;
56234416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        layer->hasDrawnSinceUpdate = false;
56311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
56411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        return true;
56511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
56611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
56711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    return false;
56811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
56911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
57011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guyvoid OpenGLRenderer::updateLayers() {
57196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // If draw deferring is enabled this method will simply defer
57296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // the display list of each individual layer. The layers remain
57396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    // in the layer updates list which will be cleared by flushLayers().
57411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    int count = mLayerUpdates.size();
57511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (count > 0) {
57696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
57796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            startMark("Layer Updates");
57896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        } else {
57996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            startMark("Defer Layer Updates");
58096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
58111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
5821206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        // Note: it is very important to update the layers in order
5831206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        for (int i = 0; i < count; i++) {
58411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            Layer* layer = mLayerUpdates.itemAt(i);
58511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            updateLayer(layer, false);
58696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
58796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy                mCaches.resourceCache.decrementRefcount(layer);
58896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            }
58911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
59011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
59196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
59296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            mLayerUpdates.clear();
59396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            glBindFramebuffer(GL_FRAMEBUFFER, getTargetFbo());
59496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
59596885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        endMark();
59696885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    }
59796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy}
59896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
59996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guyvoid OpenGLRenderer::flushLayers() {
60096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    int count = mLayerUpdates.size();
60196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy    if (count > 0) {
60296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        startMark("Apply Layer Updates");
60396885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        char layerName[12];
60496885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
6051206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        // Note: it is very important to update the layers in order
6061206b9bba91f7ed899c5c87427cce725fe5aadfcChris Craik        for (int i = 0; i < count; i++) {
60796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            sprintf(layerName, "Layer #%d", i);
60802b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            startMark(layerName);
60902b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy
610405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy            ATRACE_BEGIN("flushLayer");
61102b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            Layer* layer = mLayerUpdates.itemAt(i);
61202b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            layer->flush();
613405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy            ATRACE_END();
614405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy
61502b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            mCaches.resourceCache.decrementRefcount(layer);
61602b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy
61796885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy            endMark();
61896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        }
61996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
62096885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        mLayerUpdates.clear();
62111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        glBindFramebuffer(GL_FRAMEBUFFER, getTargetFbo());
62296885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
62311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        endMark();
62411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
62511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
62611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
62711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guyvoid OpenGLRenderer::pushLayerUpdate(Layer* layer) {
62811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (layer) {
62902b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // Make sure we don't introduce duplicates.
63002b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // SortedVector would do this automatically but we need to respect
63102b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // the insertion order. The linear search is not an issue since
63202b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        // this list is usually very short (typically one item, at most a few)
63302b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        for (int i = mLayerUpdates.size() - 1; i >= 0; i--) {
63402b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            if (mLayerUpdates.itemAt(i) == layer) {
63502b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy                return;
63602b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy            }
63702b49b70ede0b9eb760ff334823aee1d9520ed85Romain Guy        }
63811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mLayerUpdates.push_back(layer);
63911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mCaches.resourceCache.incrementRefcount(layer);
64011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
64111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
64211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
643e93482f5eac3df581d57e64c2a771a96aa868585Romain Guyvoid OpenGLRenderer::cancelLayerUpdate(Layer* layer) {
644e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy    if (layer) {
645e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy        for (int i = mLayerUpdates.size() - 1; i >= 0; i--) {
646e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy            if (mLayerUpdates.itemAt(i) == layer) {
647e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy                mLayerUpdates.removeAt(i);
648e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy                mCaches.resourceCache.decrementRefcount(layer);
649e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy                break;
650e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy            }
651e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy        }
652e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy    }
653e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy}
654e93482f5eac3df581d57e64c2a771a96aa868585Romain Guy
65511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guyvoid OpenGLRenderer::clearLayerUpdates() {
65611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    size_t count = mLayerUpdates.size();
65711cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    if (count > 0) {
65811cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mCaches.resourceCache.lock();
65911cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        for (size_t i = 0; i < count; i++) {
66011cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy            mCaches.resourceCache.decrementRefcountLocked(mLayerUpdates.itemAt(i));
66111cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        }
66211cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mCaches.resourceCache.unlock();
66311cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy        mLayerUpdates.clear();
66411cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy    }
66511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy}
66611cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy
667405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guyvoid OpenGLRenderer::flushLayerUpdates() {
668405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    syncState();
669405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    updateLayers();
670405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    flushLayers();
671405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    // Wait for all the layer updates to be executed
672405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy    AutoFence fence;
673405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy}
674405436021da156fbe3c5d4de48bdefa564cf7fc0Romain Guy
67511cb642756093a4af901b1525375b1eb2b5c3e2bRomain Guy///////////////////////////////////////////////////////////////////////////////
676f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management
677f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
678f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
67914e513058ed4168c94e015638d16f5f87fd8063aChris Craikvoid OpenGLRenderer::onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) {
68014e513058ed4168c94e015638d16f5f87fd8063aChris Craik    bool restoreOrtho = removed.flags & Snapshot::kFlagDirtyOrtho;
68114e513058ed4168c94e015638d16f5f87fd8063aChris Craik    bool restoreClip = removed.flags & Snapshot::kFlagClipSet;
68214e513058ed4168c94e015638d16f5f87fd8063aChris Craik    bool restoreLayer = removed.flags & Snapshot::kFlagIsLayer;
683bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
684eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (restoreOrtho) {
68514e513058ed4168c94e015638d16f5f87fd8063aChris Craik        const Rect& r = restored.viewport;
686eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glViewport(r.left, r.top, r.right, r.bottom);
687d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        mViewProjMatrix.load(removed.orthoMatrix); // TODO: should ortho be stored in 'restored'?
688eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
689eb99356a0548684a501766e6a524529ab93304c8Romain Guy
6902542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (restoreClip) {
691746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        dirtyClip();
6928fb954263dd2f918ad339045cc6d82e346515599Romain Guy    }
6932542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy
6945ec9924d24495822b589f1a17996655d66273b30Romain Guy    if (restoreLayer) {
6957273daace9303f4662444111c40bb83d3ead4a92Chris Craik        endMark(); // Savelayer
6967273daace9303f4662444111c40bb83d3ead4a92Chris Craik        startMark("ComposeLayer");
69714e513058ed4168c94e015638d16f5f87fd8063aChris Craik        composeLayer(removed, restored);
6987273daace9303f4662444111c40bb83d3ead4a92Chris Craik        endMark();
6995ec9924d24495822b589f1a17996655d66273b30Romain Guy    }
700d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
7015cbbce535744b89df5ecea95de21ee3733298260Romain Guy
702f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
703bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers
704bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
705bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
706bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
7073f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const SkPaint* paint, int flags, const SkPath* convexMask) {
708eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const int count = saveSnapshot(flags);
709d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
710d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (!currentSnapshot()->isIgnored()) {
7113f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        createLayer(left, top, right, bottom, paint, flags, convexMask);
712dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
713d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
714d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
715bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
716bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
717d90144db52c7297879b950cbbc85137ed123ab5bChris Craikvoid OpenGLRenderer::calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer) {
718d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    const Rect untransformedBounds(bounds);
719d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
720d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    currentTransform()->mapRect(bounds);
721d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
722d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    // Layers only make sense if they are in the framebuffer's bounds
723d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (bounds.intersect(*currentClipRect())) {
724d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // We cannot work with sub-pixels in this case
725d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        bounds.snapToPixelBoundaries();
726d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
727d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // When the layer is not an FBO, we may use glCopyTexImage so we
728d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // need to make sure the layer does not extend outside the bounds
729d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // of the framebuffer
730d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        if (!bounds.intersect(currentSnapshot()->previous->viewport)) {
731d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            bounds.setEmpty();
732d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        } else if (fboLayer) {
733d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            clip.set(bounds);
734d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            mat4 inverse;
735d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            inverse.loadInverse(*currentTransform());
736d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            inverse.mapRect(clip);
737d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            clip.snapToPixelBoundaries();
738d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            if (clip.intersect(untransformedBounds)) {
739d90144db52c7297879b950cbbc85137ed123ab5bChris Craik                clip.translate(-untransformedBounds.left, -untransformedBounds.top);
740d90144db52c7297879b950cbbc85137ed123ab5bChris Craik                bounds.set(untransformedBounds);
741d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            } else {
742d90144db52c7297879b950cbbc85137ed123ab5bChris Craik                clip.setEmpty();
743d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            }
744d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        }
745d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    } else {
746d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        bounds.setEmpty();
747d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    }
748d90144db52c7297879b950cbbc85137ed123ab5bChris Craik}
749d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
750408eb12631376cbdc96803e918decf6ea804d346Chris Craikvoid OpenGLRenderer::updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
751408eb12631376cbdc96803e918decf6ea804d346Chris Craik        bool fboLayer, int alpha) {
752408eb12631376cbdc96803e918decf6ea804d346Chris Craik    if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
753408eb12631376cbdc96803e918decf6ea804d346Chris Craik            bounds.getHeight() > mCaches.maxTextureSize ||
754408eb12631376cbdc96803e918decf6ea804d346Chris Craik            (fboLayer && clip.isEmpty())) {
755408eb12631376cbdc96803e918decf6ea804d346Chris Craik        mSnapshot->empty = fboLayer;
756408eb12631376cbdc96803e918decf6ea804d346Chris Craik    } else {
757408eb12631376cbdc96803e918decf6ea804d346Chris Craik        mSnapshot->invisible = mSnapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
758408eb12631376cbdc96803e918decf6ea804d346Chris Craik    }
759408eb12631376cbdc96803e918decf6ea804d346Chris Craik}
760408eb12631376cbdc96803e918decf6ea804d346Chris Craik
761d90144db52c7297879b950cbbc85137ed123ab5bChris Craikint OpenGLRenderer::saveLayerDeferred(float left, float top, float right, float bottom,
762d44fbe55a9f434cb5bb0e34c143ba1445141990dDerek Sollenberger        const SkPaint* paint, int flags) {
763d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    const int count = saveSnapshot(flags);
764d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
765d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (!currentSnapshot()->isIgnored() && (flags & SkCanvas::kClipToLayer_SaveFlag)) {
766d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // initialize the snapshot as though it almost represents an FBO layer so deferred draw
767d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // operations will be able to store and restore the current clip and transform info, and
768d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        // quick rejection will be correct (for display lists)
769d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
770d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        Rect bounds(left, top, right, bottom);
771d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        Rect clip;
772d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        calculateLayerBoundsAndClip(bounds, clip, true);
773d44fbe55a9f434cb5bb0e34c143ba1445141990dDerek Sollenberger        updateSnapshotIgnoreForLayer(bounds, clip, true, getAlphaDirect(paint));
774d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
775d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        if (!currentSnapshot()->isIgnored()) {
776d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
777d90144db52c7297879b950cbbc85137ed123ab5bChris Craik            mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
7780e87f00f8cb79635aa70b9a2dfa02bf19dc7473dChris Craik            mSnapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
779d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        }
780d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    }
781d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
782d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    return count;
783d90144db52c7297879b950cbbc85137ed123ab5bChris Craik}
784d90144db52c7297879b950cbbc85137ed123ab5bChris Craik
7851c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
7861c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Layers are viewed by Skia are slightly different than layers in image editing
7871c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * programs (for instance.) When a layer is created, previously created layers
7881c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * and the frame buffer still receive every drawing command. For instance, if a
7891c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * layer is created and a shape intersecting the bounds of the layers and the
7901c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * framebuffer is draw, the shape will be drawn on both (unless the layer was
7911c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
7921c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
7931c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * A way to implement layers is to create an FBO for each layer, backed by an RGBA
7941c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * texture. Unfortunately, this is inefficient as it requires every primitive to
7951c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be drawn n + 1 times, where n is the number of active layers. In practice this
7961c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * means, for every primitive:
7971c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Switch active frame buffer
7981c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Change viewport, clip and projection matrix
7991c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Issue the drawing
8001c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
8011c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Switching rendering target n + 1 times per drawn primitive is extremely costly.
8026b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * To avoid this, layers are implemented in a different way here, at least in the
8036b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * general case. FBOs are used, as an optimization, when the "clip to layer" flag
8046b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * is set. When this flag is set we can redirect all drawing operations into a
8056b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * single FBO.
8061c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
8071c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * This implementation relies on the frame buffer being at least RGBA 8888. When
8081c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * a layer is created, only a texture is created, not an FBO. The content of the
8091c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer contained within the layer's bounds is copied into this texture
81087a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
8111c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * buffer and drawing continues as normal. This technique therefore treats the
8121c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer as a scratch buffer for the layers.
8131c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
8141c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * To compose the layers back onto the frame buffer, each layer texture
8151c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * (containing the original frame buffer data) is drawn as a simple quad over
8161c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * the frame buffer. The trick is that the quad is set as the composition
8171c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * destination in the blending equation, and the frame buffer becomes the source
8181c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * of the composition.
8191c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
8201c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Drawing layers with an alpha value requires an extra step before composition.
8211c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * An empty quad is drawn over the layer's region in the frame buffer. This quad
8221c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
8231c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * quad is used to multiply the colors in the frame buffer. This is achieved by
8241c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * changing the GL blend functions for the GL_FUNC_ADD blend equation to
8251c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * GL_ZERO, GL_SRC_ALPHA.
8261c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
8271c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Because glCopyTexImage2D() can be slow, an alternative implementation might
8281c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be use to draw a single clipped layer. The implementation described above
8291c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is correct in every case.
83087a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *
83187a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * (1) The frame buffer is actually not cleared right away. To allow the GPU
83287a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     to potentially optimize series of calls to glCopyTexImage2D, the frame
83387a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     buffer is left untouched until the first drawing operation. Only when
83487a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     something actually gets drawn are the layers regions cleared.
8351c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
836d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haasebool OpenGLRenderer::createLayer(float left, float top, float right, float bottom,
8373f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const SkPaint* paint, int flags, const SkPath* convexMask) {
838eb99356a0548684a501766e6a524529ab93304c8Romain Guy    LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
839fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
840dda570201ac851dd85af3861f7e575721d3345daRomain Guy
841eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
842eb99356a0548684a501766e6a524529ab93304c8Romain Guy
843f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    // Window coordinates of the layer
844d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    Rect clip;
8458aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    Rect bounds(left, top, right, bottom);
846d90144db52c7297879b950cbbc85137ed123ab5bChris Craik    calculateLayerBoundsAndClip(bounds, clip, fboLayer);
847674554fc36932ca50b15bba41ac6f650254d4e72Derek Sollenberger    updateSnapshotIgnoreForLayer(bounds, clip, fboLayer, getAlphaDirect(paint));
848dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
849dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    // Bail out if we won't draw in this snapshot
850d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored()) {
851b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy        return false;
852b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
853dda570201ac851dd85af3861f7e575721d3345daRomain Guy
854a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
8558550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight());
856f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    if (!layer) {
857f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy        return false;
858bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    }
859bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
860674554fc36932ca50b15bba41ac6f650254d4e72Derek Sollenberger    layer->setPaint(paint);
8618aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    layer->layer.set(bounds);
8629ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
8639ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            bounds.getWidth() / float(layer->getWidth()), 0.0f);
864d44fbe55a9f434cb5bb0e34c143ba1445141990dDerek Sollenberger
865a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase    layer->setBlend(true);
8667c25aab491707f7324f9941b8cfa9bd2b4b97e76Romain Guy    layer->setDirty(false);
8673f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    layer->setConvexMask(convexMask); // note: the mask must be cleared before returning to the cache
868dda570201ac851dd85af3861f7e575721d3345daRomain Guy
8698fb954263dd2f918ad339045cc6d82e346515599Romain Guy    // Save the layer in the snapshot
870d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->flags |= Snapshot::kFlagIsLayer;
871d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->layer = layer;
8721d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
8737273daace9303f4662444111c40bb83d3ead4a92Chris Craik    startMark("SaveLayer");
874eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
875e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik        return createFboLayer(layer, bounds, clip);
876eb99356a0548684a501766e6a524529ab93304c8Romain Guy    } else {
877eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Copy the framebuffer into the layer
8789ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->bindTexture();
879514fb18827186591d66973c2362c859b64b63556Romain Guy        if (!bounds.isEmpty()) {
8809ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            if (layer->isEmpty()) {
881b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                // Workaround for some GL drivers. When reading pixels lying outside
882b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                // of the window we should get undefined values for those pixels.
883b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                // Unfortunately some drivers will turn the entire target texture black
884b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                // when reading outside of the window.
885b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, layer->getWidth(), layer->getHeight(),
886b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                        0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
8879ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->setEmpty(false);
888514fb18827186591d66973c2362c859b64b63556Romain Guy            }
8897b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
890b254c242d98f4a9d98055726446351e52bece2c6Romain Guy            glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left,
891b254c242d98f4a9d98055726446351e52bece2c6Romain Guy                    mSnapshot->height - bounds.bottom, bounds.getWidth(), bounds.getHeight());
892b254c242d98f4a9d98055726446351e52bece2c6Romain Guy
89354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            // Enqueue the buffer coordinates to clear the corresponding region later
89454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            mLayers.push(new Rect(bounds));
895ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        }
896eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
897f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
898d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return true;
899bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
900bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
901e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craikbool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip) {
902c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    layer->clipRect.set(clip);
9039ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setFbo(mCaches.fboCache.get());
9045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
905d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->region = &mSnapshot->layer->region;
906c3fedafc5f50100219449125a000e3138f6fb987Romain Guy    mSnapshot->flags |= Snapshot::kFlagFboTarget | Snapshot::kFlagIsFboLayer |
907c3fedafc5f50100219449125a000e3138f6fb987Romain Guy            Snapshot::kFlagDirtyOrtho;
908d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->fbo = layer->getFbo();
909d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
910d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
911d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
912d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->height = bounds.getHeight();
913f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik    mSnapshot->orthoMatrix.load(mViewProjMatrix);
9145b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9152b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    endTiling();
9167c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy    debugOverdraw(false, false);
9175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Bind texture to FBO
9189ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo());
9199ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->bindTexture();
9205b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9215b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Initialize the texture if needed
9229ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->isEmpty()) {
9230908764b2b3cf5075df4178a5f0a8547dcb7b317Romain Guy        layer->allocateTexture();
9249ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setEmpty(false);
9255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
9265b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9275b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
9289ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            layer->getTexture(), 0);
9295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
930d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    startTilingCurrentClip(true);
9315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
933586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    mCaches.enableScissor();
9348f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy    mCaches.setScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
9355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
9365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glClear(GL_COLOR_BUFFER_BIT);
9375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9385b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    dirtyClip();
9395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Change the ortho projection
9415b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
942f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik
943f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik    // TODO: determine best way to support 3d drawing within HW layers
944f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik    mViewProjMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
9455b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    return true;
9475b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
9485b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9491c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
9501c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Read the documentation of createLayer() before doing anything in this method.
9511c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
95214e513058ed4168c94e015638d16f5f87fd8063aChris Craikvoid OpenGLRenderer::composeLayer(const Snapshot& removed, const Snapshot& restored) {
95314e513058ed4168c94e015638d16f5f87fd8063aChris Craik    if (!removed.layer) {
9543762c311729fe9f3af085c14c5c1fb471d994c03Steve Block        ALOGE("Attempting to compose a layer that does not exist");
9551d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        return;
9561d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
9571d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
95814e513058ed4168c94e015638d16f5f87fd8063aChris Craik    Layer* layer = removed.layer;
9598ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    const Rect& rect = layer->layer;
96014e513058ed4168c94e015638d16f5f87fd8063aChris Craik    const bool fboLayer = removed.flags & Snapshot::kFlagIsFboLayer;
961eb99356a0548684a501766e6a524529ab93304c8Romain Guy
96239a908c1df89e1073627b0dcbce922d826b67055Chris Craik    bool clipRequired = false;
963f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    calculateQuickRejectForScissor(rect.left, rect.top, rect.right, rect.bottom,
964f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik            &clipRequired, false); // safely ignore return, should never be rejected
96539a908c1df89e1073627b0dcbce922d826b67055Chris Craik    mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
96639a908c1df89e1073627b0dcbce922d826b67055Chris Craik
967eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
9682b7028eabac80cec170572bc0e945a1d4224e595Romain Guy        endTiling();
9692b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
970e0aa84b7dc087e999e20055dcc04cb6a48d5bd62Romain Guy        // Detach the texture from the FBO
971e0aa84b7dc087e999e20055dcc04cb6a48d5bd62Romain Guy        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
9728ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
9738ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        layer->removeFbo(false);
9748ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
975eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Unbind current FBO and restore previous one
97614e513058ed4168c94e015638d16f5f87fd8063aChris Craik        glBindFramebuffer(GL_FRAMEBUFFER, restored.fbo);
9777c450aaa3caac2a05fcb20a177483d0e92378426Romain Guy        debugOverdraw(true, false);
9782b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
979d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        startTilingCurrentClip();
980eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
981eb99356a0548684a501766e6a524529ab93304c8Romain Guy
9829ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (!fboLayer && layer->getAlpha() < 255) {
98376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        SkPaint layerPaint;
98476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        layerPaint.setAlpha(layer->getAlpha());
98576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        layerPaint.setXfermodeMode(SkXfermode::kDstIn_Mode);
98676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        layerPaint.setColorFilter(layer->getColorFilter());
98776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
98876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        drawColorRect(rect.left, rect.top, rect.right, rect.bottom, &layerPaint, true);
9895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Required below, composeLayerRect() will divide by 255
9909ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setAlpha(255);
991f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    }
992f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
99303750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
9948b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
995a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
9965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // When the layer is stored in an FBO, we can save a bit of fillrate by
9985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // drawing only the dirty region
999eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
100014e513058ed4168c94e015638d16f5f87fd8063aChris Craik        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *restored.transform);
10015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        composeLayerRegion(layer, rect);
10029ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    } else if (!rect.isEmpty()) {
10039ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
1004a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya
1005a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya        save(0);
1006a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya        // the layer contains screen buffer content that shouldn't be alpha modulated
1007a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya        // (and any necessary alpha modulation was handled drawing into the layer)
1008a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya        mSnapshot->alpha = 1.0f;
10099ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        composeLayerRect(layer, rect, true);
1010a5ff739d3c9e15d07f1d5c644b4f11205cdac0e8Digish Pandya        restore();
1011eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
10121d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
1013746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
1014746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
1015eb99356a0548684a501766e6a524529ab93304c8Romain Guy    // Failing to add the layer to the cache should happen only if the layer is too large
10163f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    layer->setConvexMask(NULL);
10178550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    if (!mCaches.layerCache.put(layer)) {
10181d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LAYER_LOGD("Deleting layer");
1019603f6de35f21d74ae242d52d501f4f5c25ff4f4cChet Haase        Caches::getInstance().resourceCache.decrementRefcount(layer);
10201d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
10211d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy}
10221d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
1023aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
10242458939b5f926176a485a3196f59688eed78e858Romain Guy    float alpha = getLayerAlpha(layer);
1025aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
1026aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDraw();
10279ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->getRenderTarget() == GL_TEXTURE_2D) {
10288f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        setupDrawWithTexture();
10298f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else {
10308f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        setupDrawWithExternalTexture();
10318f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    }
10328f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    setupDrawTextureTransform();
1033aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
103476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(layer->getColorFilter());
103576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(layer);
1036aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawProgram();
1037aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawPureColorUniforms();
103876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(layer->getColorFilter());
10399ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->getRenderTarget() == GL_TEXTURE_2D) {
10409ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawTexture(layer->getTexture());
10418f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else {
10429ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawExternalTexture(layer->getTexture());
10438f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    }
1044d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentTransform()->isPureTranslate() &&
10459757ac0b9d62f6aea5e47cfb375f445c78bb7897Chris Craik            !layer->getForceFilter() &&
1046ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy            layer->getWidth() == (uint32_t) rect.getWidth() &&
1047ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy            layer->getHeight() == (uint32_t) rect.getHeight()) {
1048d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        const float x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
1049d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        const float y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
10509ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
1051d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        layer->setFilter(GL_NEAREST);
10524063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        setupDrawModelView(kModelViewMode_TranslateAndScale, false,
10534063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                x, y, x + rect.getWidth(), y + rect.getHeight(), true);
10549ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    } else {
1055d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        layer->setFilter(GL_LINEAR);
10564063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        setupDrawModelView(kModelViewMode_TranslateAndScale, false,
10574063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                rect.left, rect.top, rect.right, rect.bottom);
10589ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    }
10599ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    setupDrawTextureTransformUniforms(layer->getTexTransform());
10603380cfdc77100e87aa8390386ccf390834dea171Romain Guy    setupDrawMesh(&mMeshVertices[0].x, &mMeshVertices[0].u);
1061aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
1062aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1063aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1064aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
10655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
10669ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (!layer->isTextureLayer()) {
1067aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        const Rect& texCoords = layer->texCoords;
1068aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(texCoords.left, texCoords.top,
1069aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy                texCoords.right, texCoords.bottom);
10705b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
10719ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        float x = rect.left;
10729ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        float y = rect.top;
1073d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        bool simpleTransform = currentTransform()->isPureTranslate() &&
1074ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy                layer->getWidth() == (uint32_t) rect.getWidth() &&
1075b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy                layer->getHeight() == (uint32_t) rect.getHeight();
1076b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy
1077b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy        if (simpleTransform) {
10789ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            // When we're swapping, the layer is already in screen coordinates
10799ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            if (!swap) {
1080d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
1081d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
10829ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            }
10839ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
1084d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_NEAREST, true);
10859ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        } else {
1086d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_LINEAR, true);
10879ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        }
10889ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
108976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        SkPaint layerPaint;
109076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        layerPaint.setAlpha(getLayerAlpha(layer) * 255);
109176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        layerPaint.setXfermodeMode(layer->getMode());
109276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        layerPaint.setColorFilter(layer->getColorFilter());
109376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
109476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        bool blend = layer->isBlend() || getLayerAlpha(layer) < 1.0f;
10959ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(),
109676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                layer->getTexture(), &layerPaint, blend,
10973380cfdc77100e87aa8390386ccf390834dea171Romain Guy                &mMeshVertices[0].x, &mMeshVertices[0].u,
10989ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, swap, swap || simpleTransform);
10995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
1100aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1101aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    } else {
1102aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
1103aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        drawTextureLayer(layer, rect);
1104aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1105aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
11065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
11075b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
110834416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik/**
110934416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * Issues the command X, and if we're composing a save layer to the fbo or drawing a newly updated
111034416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * hardware layer with overdraw debug on, draws again to the stencil only, so that these draw
111134416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * operations are correctly counted twice for overdraw. NOTE: assumes composeLayerRegion only used
111234416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik * by saveLayer's restore
111334416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik */
111434416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik#define DRAW_DOUBLE_STENCIL_IF(COND, DRAW_COMMAND) {                             \
111534416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        DRAW_COMMAND;                                                            \
111634416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        if (CC_UNLIKELY(mCaches.debugOverdraw && getTargetFbo() == 0 && COND)) { \
111734416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);                 \
111834416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            DRAW_COMMAND;                                                        \
111934416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);                     \
112034416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        }                                                                        \
112134416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik    }
112234416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik
112334416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik#define DRAW_DOUBLE_STENCIL(DRAW_COMMAND) DRAW_DOUBLE_STENCIL_IF(true, DRAW_COMMAND)
112434416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik
11255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
11263f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    if (CC_UNLIKELY(layer->region.isEmpty())) return; // nothing to draw
11273f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
11283f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    if (layer->getConvexMask()) {
11293f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        save(SkCanvas::kClip_SaveFlag | SkCanvas::kMatrix_SaveFlag);
11303f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
11313f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        // clip to the area of the layer the mask can be larger
11323f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        clipRect(rect.left, rect.top, rect.right, rect.bottom, SkRegion::kIntersect_Op);
11333f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
11343f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        SkPaint paint;
11353f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        paint.setAntiAlias(true);
11363f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        paint.setColor(SkColorSetARGB(int(getLayerAlpha(layer) * 255), 0, 0, 0));
11373f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
11383f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        SkiaShader* oldShader = mDrawModifiers.mShader;
11393f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
11403f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        // create LayerShader to map SaveLayer content into subsequent draw
11413f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        SkMatrix shaderMatrix;
11423f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        shaderMatrix.setTranslate(rect.left, rect.bottom);
11433f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        shaderMatrix.preScale(1, -1);
11443f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        SkiaLayerShader layerShader(layer, &shaderMatrix);
11453f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        mDrawModifiers.mShader = &layerShader;
11463f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
11473f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        // Since the drawing primitive is defined in local drawing space,
11483f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        // we don't need to modify the draw matrix
11493f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const SkPath* maskPath = layer->getConvexMask();
11503f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        DRAW_DOUBLE_STENCIL(drawConvexPath(*maskPath, &paint));
11513f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
11523f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        mDrawModifiers.mShader = oldShader;
11533f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        restore();
11543f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
11553f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        return;
11563f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    }
11573f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
11585b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (layer->region.isRect()) {
11599fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy        layer->setRegionAsRect();
11609fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
116134416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik        DRAW_DOUBLE_STENCIL(composeLayerRect(layer, layer->regionRect));
11629fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
11635b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
11645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return;
11655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
11665b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11673f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    // standard Region based draw
11683f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    size_t count;
11693f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    const android::Rect* rects;
11703f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    Region safeRegion;
11713f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    if (CC_LIKELY(hasRectToRectTransform())) {
11723f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        rects = layer->region.getArray(&count);
11733f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    } else {
11743f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        safeRegion = Region::createTJunctionFreeRegion(layer->region);
11753f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        rects = safeRegion.getArray(&count);
11763f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    }
11775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11783f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    const float alpha = getLayerAlpha(layer);
11793f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    const float texX = 1.0f / float(layer->getWidth());
11803f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    const float texY = 1.0f / float(layer->getHeight());
11813f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    const float height = rect.getHeight();
11825b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11833f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDraw();
11848ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
11853f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    // We must get (and therefore bind) the region mesh buffer
11863f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    // after we setup drawing in case we need to mess with the
11873f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    // stencil buffer in setupDraw()
11883f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    TextureVertex* mesh = mCaches.getRegionMesh();
11893f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    uint32_t numQuads = 0;
11905b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11913f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawWithTexture();
11923f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawColor(alpha, alpha, alpha, alpha);
11933f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawColorFilter(layer->getColorFilter());
11943f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawBlending(layer);
11953f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawProgram();
11963f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawDirtyRegionsDisabled();
11973f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawPureColorUniforms();
11983f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawColorFilterUniforms(layer->getColorFilter());
11993f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawTexture(layer->getTexture());
12003f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    if (currentTransform()->isPureTranslate()) {
12013f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const float x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
12023f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const float y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
12039ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
12043f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        layer->setFilter(GL_NEAREST);
12053f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        setupDrawModelView(kModelViewMode_Translate, false,
12063f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik                x, y, x + rect.getWidth(), y + rect.getHeight(), true);
12073f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    } else {
12083f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        layer->setFilter(GL_LINEAR);
12093f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        setupDrawModelView(kModelViewMode_Translate, false,
12103f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik                rect.left, rect.top, rect.right, rect.bottom);
12113f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    }
12123f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    setupDrawMeshIndices(&mesh[0].x, &mesh[0].u);
12135b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12143f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    for (size_t i = 0; i < count; i++) {
12153f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const android::Rect* r = &rects[i];
12163f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
12173f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const float u1 = r->left * texX;
12183f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const float v1 = (height - r->top) * texY;
12193f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const float u2 = r->right * texX;
12203f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        const float v2 = (height - r->bottom) * texY;
12215b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12223f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        // TODO: Reject quads outside of the clip
12233f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        TextureVertex::set(mesh++, r->left, r->top, u1, v1);
12243f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        TextureVertex::set(mesh++, r->right, r->top, u2, v1);
12253f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
12263f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
12273f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
12283f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        numQuads++;
12293f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
12303f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        if (numQuads >= gMaxNumberOfQuads) {
123134416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6,
123234416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik                            GL_UNSIGNED_SHORT, NULL));
12333f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik            numQuads = 0;
12343f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik            mesh = mCaches.getRegionMesh();
12355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
12363f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    }
12373f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik
12383f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    if (numQuads > 0) {
12393f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik        DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6,
12403f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik                        GL_UNSIGNED_SHORT, NULL));
12413f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    }
12425b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
12443f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    drawRegionRectsDebug(layer->region);
12455b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
12465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12473f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik    layer->region.clear();
12485b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
12495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12503a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
1251e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craikvoid OpenGLRenderer::drawRegionRectsDebug(const Region& region) {
12523a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    size_t count;
12533a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    const android::Rect* rects = region.getArray(&count);
12543a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
12553a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    uint32_t colors[] = {
12563a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7fff0000, 0x7f00ff00,
12573a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7f0000ff, 0x7fff00ff,
12583a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    };
12593a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
12603a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int offset = 0;
12613a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int32_t top = rects[0].top;
12623a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
12633a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    for (size_t i = 0; i < count; i++) {
12643a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        if (top != rects[i].top) {
12653a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            offset ^= 0x2;
12663a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            top = rects[i].top;
12673a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        }
12683a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
126976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        SkPaint paint;
127076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        paint.setColor(colors[offset + (i & 0x1)]);
12713a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
127276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        drawColorRect(r.left, r.top, r.right, r.bottom, paint);
12733a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    }
12743a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy}
1275e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik#endif
12763a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
127776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergervoid OpenGLRenderer::drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty) {
12788ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    Vector<float> rects;
12798ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
12808ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    SkRegion::Iterator it(region);
12818ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    while (!it.done()) {
12828ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        const SkIRect& r = it.rect();
12838ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fLeft);
12848ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fTop);
12858ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fRight);
12868ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        rects.push(r.fBottom);
12878ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        it.next();
12888ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
12898ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
129076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    drawColorRects(rects.array(), rects.size(), &paint, true, dirty, false);
12918ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
12928ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
12935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
12945b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom, const mat4 transform) {
1295f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
12965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
12975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        transform.mapRect(bounds);
1298f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
12995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
13005b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
13015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
13025b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
13035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom) {
1304f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
13055b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
1306f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
13071bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy    }
13081bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy}
13091bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy
13101bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guyvoid OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
1311d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (bounds.intersect(*currentClipRect())) {
13121bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        bounds.snapToPixelBoundaries();
13131bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
13141bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        if (!dirty.isEmpty()) {
13151bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy            region->orSelf(dirty);
13165b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
13175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
13185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
13195b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
13204063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craikvoid OpenGLRenderer::issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount) {
1321448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    GLsizei elementsCount = quadsCount * 6;
1322448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    while (elementsCount > 0) {
1323448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        GLsizei drawCount = min(elementsCount, (GLsizei) gMaxNumberOfQuads * 6);
1324448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
13253380cfdc77100e87aa8390386ccf390834dea171Romain Guy        setupDrawIndexedVertices(&mesh[0].x);
1326448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, NULL);
1327448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
1328448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        elementsCount -= drawCount;
1329448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        // Though there are 4 vertices in a quad, we use 6 indices per
1330448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        // quad to draw with GL_TRIANGLES
1331448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        mesh += (drawCount / 6) * 4;
1332448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    }
1333448455fe783b0a711340322dca272b8cc0ebe473Romain Guy}
1334448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
133554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guyvoid OpenGLRenderer::clearLayerRegions() {
133654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    const size_t count = mLayers.size();
133754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (count == 0) return;
133854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
1339d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (!currentSnapshot()->isIgnored()) {
134054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // Doing several glScissor/glClear here can negatively impact
134154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // GPUs with a tiler architecture, instead we draw quads with
134254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // the Clear blending mode
134354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
134454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // The list contains bounds that have already been clipped
134554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // against their initial clip rect, and the current clip
134654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // is likely different so we need to disable clipping here
13478a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        bool scissorChanged = mCaches.disableScissor();
134854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
1349448455fe783b0a711340322dca272b8cc0ebe473Romain Guy        Vertex mesh[count * 4];
135054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        Vertex* vertex = mesh;
135154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
135254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        for (uint32_t i = 0; i < count; i++) {
135354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Rect* bounds = mLayers.itemAt(i);
135454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
135554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->top);
135654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->top);
135754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->bottom);
135854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->bottom);
135954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
136054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            delete bounds;
136154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        }
1362e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        // We must clear the list of dirty rects before we
1363e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        // call setupDraw() to prevent stencil setup to do
1364e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        // the same thing again
1365e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        mLayers.clear();
136654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
136776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        SkPaint clearPaint;
136876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        clearPaint.setXfermodeMode(SkXfermode::kClear_Mode);
136976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
137054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDraw(false);
137154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawColor(0.0f, 0.0f, 0.0f, 1.0f);
137276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        setupDrawBlending(&clearPaint, true);
137354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawProgram();
137454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawPureColorUniforms();
13754063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        setupDrawModelView(kModelViewMode_Translate, false,
13764063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                0.0f, 0.0f, 0.0f, 0.0f, true);
137754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
13784063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        issueIndexedQuadDraw(&mesh[0], count);
13798a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
13808a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        if (scissorChanged) mCaches.enableScissor();
138154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    } else {
138254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        for (uint32_t i = 0; i < count; i++) {
138354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            delete mLayers.itemAt(i);
138454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        }
1385e67307c816f3fdae2bfba8e9a4410dc015645e91Romain Guy        mLayers.clear();
138654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    }
138754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy}
138854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
1389bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
1390c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik// State Deferral
1391c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik///////////////////////////////////////////////////////////////////////////////
1392c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
1393ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craikbool OpenGLRenderer::storeDisplayState(DeferredDisplayState& state, int stateDeferFlags) {
1394d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    const Rect* currentClip = currentClipRect();
1395d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    const mat4* currentMatrix = currentTransform();
1396c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
1397ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    if (stateDeferFlags & kStateDeferFlag_Draw) {
1398ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        // state has bounds initialized in local coordinates
1399ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        if (!state.mBounds.isEmpty()) {
1400d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            currentMatrix->mapRect(state.mBounds);
140128ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik            Rect clippedBounds(state.mBounds);
14025e49b307eb99269db2db257760508b8efd7bb97dChris Craik            // NOTE: if we ever want to use this clipping info to drive whether the scissor
14035e49b307eb99269db2db257760508b8efd7bb97dChris Craik            // is used, it should more closely duplicate the quickReject logic (in how it uses
14045e49b307eb99269db2db257760508b8efd7bb97dChris Craik            // snapToPixelBoundaries)
14055e49b307eb99269db2db257760508b8efd7bb97dChris Craik
1406d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            if(!clippedBounds.intersect(*currentClip)) {
1407ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik                // quick rejected
1408ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik                return true;
1409ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik            }
141028ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik
1411a02c4ed885d97e516f844ddb0a96083f1b45b4cbChris Craik            state.mClipSideFlags = kClipSide_None;
1412d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            if (!currentClip->contains(state.mBounds)) {
141328ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik                int& flags = state.mClipSideFlags;
141428ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik                // op partially clipped, so record which sides are clipped for clip-aware merging
1415d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                if (currentClip->left > state.mBounds.left) flags |= kClipSide_Left;
1416d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                if (currentClip->top > state.mBounds.top) flags |= kClipSide_Top;
1417d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                if (currentClip->right < state.mBounds.right) flags |= kClipSide_Right;
1418d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                if (currentClip->bottom < state.mBounds.bottom) flags |= kClipSide_Bottom;
141928ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik            }
142028ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik            state.mBounds.set(clippedBounds);
1421ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        } else {
1422d72b73cea49f29c41661e55eb6bfdbc04f09d809Chris Craik            // Empty bounds implies size unknown. Label op as conservatively clipped to disable
1423d72b73cea49f29c41661e55eb6bfdbc04f09d809Chris Craik            // overdraw avoidance (since we don't know what it overlaps)
1424d72b73cea49f29c41661e55eb6bfdbc04f09d809Chris Craik            state.mClipSideFlags = kClipSide_ConservativeFull;
1425d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            state.mBounds.set(*currentClip);
1426c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        }
1427ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    }
1428ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik
1429527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    state.mClipValid = (stateDeferFlags & kStateDeferFlag_Clip);
1430527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (state.mClipValid) {
1431d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        state.mClip.set(*currentClip);
1432c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    }
1433c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
14347273daace9303f4662444111c40bb83d3ead4a92Chris Craik    // Transform, drawModifiers, and alpha always deferred, since they are used by state operations
14357273daace9303f4662444111c40bb83d3ead4a92Chris Craik    // (Note: saveLayer/restore use colorFilter and alpha, so we just save restore everything)
1436d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    state.mMatrix.load(*currentMatrix);
14377273daace9303f4662444111c40bb83d3ead4a92Chris Craik    state.mDrawModifiers = mDrawModifiers;
1438d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    state.mAlpha = currentSnapshot()->alpha;
1439c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    return false;
1440c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik}
1441c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
1442527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craikvoid OpenGLRenderer::restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore) {
144314e513058ed4168c94e015638d16f5f87fd8063aChris Craik    setMatrix(state.mMatrix);
14447273daace9303f4662444111c40bb83d3ead4a92Chris Craik    mSnapshot->alpha = state.mAlpha;
144514e513058ed4168c94e015638d16f5f87fd8063aChris Craik    mDrawModifiers = state.mDrawModifiers;
1446ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik
1447527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (state.mClipValid && !skipClipRestore) {
144828ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        mSnapshot->setClip(state.mClip.left, state.mClip.top,
144928ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik                state.mClip.right, state.mClip.bottom);
1450ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        dirtyClip();
1451ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik    }
1452c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik}
1453c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
145428ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik/**
145528ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * Merged multidraw (such as in drawText and drawBitmaps rely on the fact that no clipping is done
145628ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * in the draw path. Instead, clipping is done ahead of time - either as a single clip rect (when at
145728ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * least one op is clipped), or disabled entirely (because no merged op is clipped)
145828ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik *
145928ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik * This method should be called when restoreDisplayState() won't be restoring the clip
146028ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik */
146128ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craikvoid OpenGLRenderer::setupMergedMultiDraw(const Rect* clipRect) {
146228ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    if (clipRect != NULL) {
146328ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        mSnapshot->setClip(clipRect->left, clipRect->top, clipRect->right, clipRect->bottom);
146428ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    } else {
146514e513058ed4168c94e015638d16f5f87fd8063aChris Craik        mSnapshot->setClip(0, 0, getWidth(), getHeight());
146628ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    }
1467527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    dirtyClip();
146828ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik    mCaches.setScissorEnabled(clipRect != NULL || mScissorOptimizationDisabled);
1469527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik}
1470527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
1471c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik///////////////////////////////////////////////////////////////////////////////
1472f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping
1473f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1474f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1475bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() {
1476d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    Rect clip(*currentClipRect());
1477e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    clip.snapToPixelBoundaries();
14788f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy
1479d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (mCaches.setScissor(clip.left, currentSnapshot()->height - clip.bottom,
14808a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy            clip.getWidth(), clip.getHeight())) {
14818a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        mDirtyClip = false;
14828a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    }
14839d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
14849d5316e3f56d138504565ff311145ac01621dff4Romain Guy
14858ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::ensureStencilBuffer() {
14868ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // Thanks to the mismatch between EGL and OpenGL ES FBO we
14878ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // cannot attach a stencil buffer to fbo0 dynamically. Let's
14888ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // just hope we have one when hasLayer() returns false.
14898ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (hasLayer()) {
1490d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        attachStencilBufferToLayer(currentSnapshot()->layer);
14918ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
14928ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
14938ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
14948ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::attachStencilBufferToLayer(Layer* layer) {
14958ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // The layer's FBO is already bound when we reach this stage
14968ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (!layer->getStencilRenderBuffer()) {
1497c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        // GL_QCOM_tiled_rendering doesn't like it if a renderbuffer
1498c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        // is attached after we initiated tiling. We must turn it off,
1499c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        // attach the new render buffer then turn tiling back on
1500c3fedafc5f50100219449125a000e3138f6fb987Romain Guy        endTiling();
1501c3fedafc5f50100219449125a000e3138f6fb987Romain Guy
15028d4aeb7111afac0c3c7e56d4ad5d92f9cfce2ffdRomain Guy        RenderBuffer* buffer = mCaches.renderBufferCache.get(
15033bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy                Stencil::getSmallestStencilFormat(), layer->getWidth(), layer->getHeight());
15048ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        layer->setStencilRenderBuffer(buffer);
1505c3fedafc5f50100219449125a000e3138f6fb987Romain Guy
1506f735c8e5cb59d6e1d1aa152fed7a6480a08d1c2aRomain Guy        startTiling(layer->clipRect, layer->layer.getHeight());
15078ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
15088ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
15098ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
15108ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::setStencilFromClip() {
15118ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (!mCaches.debugOverdraw) {
1512d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        if (!currentSnapshot()->clipRegion->isEmpty()) {
15138ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // NOTE: The order here is important, we must set dirtyClip to false
15148ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            //       before any draw call to avoid calling back into this method
15158ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mDirtyClip = false;
15168ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
15178ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            ensureStencilBuffer();
15188ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
15198ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mCaches.stencil.enableWrite();
15208ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
15218ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // Clear the stencil but first make sure we restrict drawing
15228ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // to the region's bounds
15238ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            bool resetScissor = mCaches.enableScissor();
15248ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            if (resetScissor) {
15258ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy                // The scissor was not set so we now need to update it
15268ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy                setScissorFromClip();
15278ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            }
15288ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mCaches.stencil.clear();
15298ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            if (resetScissor) mCaches.disableScissor();
15308ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
153176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            SkPaint paint;
153276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            paint.setColor(0xff000000);
153376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            paint.setXfermodeMode(SkXfermode::kSrc_Mode);
153476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
15358ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // NOTE: We could use the region contour path to generate a smaller mesh
15368ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            //       Since we are using the stencil we could use the red book path
15378ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            //       drawing technique. It might increase bandwidth usage though.
15388ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
15398ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // The last parameter is important: we are not drawing in the color buffer
15408ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            // so we don't want to dirty the current layer, if any
154176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            drawRegionRects(*(currentSnapshot()->clipRegion), paint, false);
15428ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
15438ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mCaches.stencil.enableTest();
15443ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy
15453ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            // Draw the region used to generate the stencil if the appropriate debug
15463ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            // mode is enabled
15473ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            if (mCaches.debugStencilClip == Caches::kStencilShowRegion) {
154876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                paint.setColor(0x7f0000ff);
154976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                paint.setXfermodeMode(SkXfermode::kSrcOver_Mode);
155076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                drawRegionRects(*(currentSnapshot()->clipRegion), paint);
15513ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            }
15528ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        } else {
15538ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy            mCaches.stencil.disable();
15548ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        }
15558ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
15568ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
15578ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy
1558f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik/**
1559f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik * Returns false and sets scissor enable based upon bounds if drawing won't be clipped out.
1560f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik *
1561f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik * @param paint if not null, the bounds will be expanded to account for stroke depending on paint
1562f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik *         style, and tessellated AA ramp
1563f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik */
1564f0a590781b2c3e34132b2011d3956135add73ae0Chris Craikbool OpenGLRenderer::quickRejectSetupScissor(float left, float top, float right, float bottom,
1565d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* paint) {
1566f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    bool clipRequired = false;
1567f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    bool snapOut = paint && paint->isAntiAlias();
15685e49b307eb99269db2db257760508b8efd7bb97dChris Craik
1569f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (paint && paint->getStyle() != SkPaint::kFill_Style) {
1570cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        float outset = paint->getStrokeWidth() * 0.5f;
1571f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        left -= outset;
1572f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        top -= outset;
1573f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        right += outset;
1574f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        bottom += outset;
1575cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
1576cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik
1577f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (calculateQuickRejectForScissor(left, top, right, bottom, &clipRequired, snapOut)) {
1578dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        return true;
1579dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
1580dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
1581b458942bb6e6cf13c68341dda35ef5cee060f5aeChris Craik    if (!isRecording()) {
1582f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        // not quick rejected, so enable the scissor if clipRequired
158339a908c1df89e1073627b0dcbce922d826b67055Chris Craik        mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
1584586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    }
158539a908c1df89e1073627b0dcbce922d826b67055Chris Craik    return false;
1586c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
1587c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
15888ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guyvoid OpenGLRenderer::debugClip() {
1589735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy#if DEBUG_CLIP_REGIONS
1590d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (!isRecording() && !currentSnapshot()->clipRegion->isEmpty()) {
159176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        SkPaint paint;
159276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        paint.setColor(0x7f00ff00);
159376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        drawRegionRects(*(currentSnapshot()->clipRegion, paint);
159476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
15958ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    }
15968ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy#endif
15978ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy}
1598735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
1599f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
160070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy// Drawing commands
160170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
160270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
160354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guyvoid OpenGLRenderer::setupDraw(bool clear) {
1604f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    // TODO: It would be best if we could do this before quickRejectSetupScissor()
16058a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    //       changes the scissor test state
160654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (clear) clearLayerRegions();
16078ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // Make sure setScissor & setStencil happen at the beginning of
16088ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    // this method
1609b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik    if (mDirtyClip) {
1610b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik        if (mCaches.scissorEnabled) {
1611b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik            setScissorFromClip();
1612b98a016c6769b9e80d392df22fe77a2fca048d9fChris Craik        }
16138ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy        setStencilFromClip();
161470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
16153ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy
161670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.reset();
16173ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy
161870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = false;
161970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = false;
162070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = mColorR = mColorG = mColorB = 0.0f;
162170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTextureUnit = 0;
162270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = true;
16233ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy
16243ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy    // Enable debug highlight when what we're about to draw is tested against
16253ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy    // the stencil buffer and if stencil highlight debugging is on
16263ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy    mDescription.hasDebugHighlight = !mCaches.debugOverdraw &&
16273ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            mCaches.debugStencilClip == Caches::kStencilShowHighlight &&
16283ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            mCaches.stencil.isTestEnabled();
162978dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
163078dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    mDescription.emulateStencil = mCountOverdraw;
163170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
163270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
163370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
163470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasTexture = true;
163570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasAlpha8Texture = isAlpha8;
163670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
163770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1638ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guyvoid OpenGLRenderer::setupDrawWithTextureAndColor(bool isAlpha8) {
1639ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mDescription.hasTexture = true;
1640ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mDescription.hasColors = true;
1641ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mDescription.hasAlpha8Texture = isAlpha8;
1642ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy}
1643ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
1644aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::setupDrawWithExternalTexture() {
1645aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    mDescription.hasExternalTexture = true;
1646aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1647aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
164815bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guyvoid OpenGLRenderer::setupDrawNoTexture() {
1649ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mCaches.disableTexCoordsVertexArray();
165015bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy}
165115bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
1652710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craikvoid OpenGLRenderer::setupDrawAA() {
165399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    mDescription.isAA = true;
16545b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
16555b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
16568d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawColor(int color, int alpha) {
16578d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    mColorA = alpha / 255.0f;
1658886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorR = mColorA * ((color >> 16) & 0xFF) / 255.0f;
1659886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorG = mColorA * ((color >>  8) & 0xFF) / 255.0f;
1660886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorB = mColorA * ((color      ) & 0xFF) / 255.0f;
166170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
1662e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik    mSetShaderColor = mDescription.setColorModulate(mColorA);
166370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
166470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
166586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
166686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorA = alpha / 255.0f;
1667886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorR = mColorA * ((color >> 16) & 0xFF) / 255.0f;
1668886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorG = mColorA * ((color >>  8) & 0xFF) / 255.0f;
1669886b275e529e44a59c54b933453d9bc902973178Romain Guy    mColorB = mColorA * ((color      ) & 0xFF) / 255.0f;
167086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorSet = true;
1671e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik    mSetShaderColor = mDescription.setAlpha8ColorModulate(mColorR, mColorG, mColorB, mColorA);
167286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy}
167386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
16744121063313ac0d6f69f6253cac821d0c1c122086Romain Guyvoid OpenGLRenderer::setupDrawTextGamma(const SkPaint* paint) {
16754121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    mCaches.fontRenderer->describe(mDescription, paint);
16764121063313ac0d6f69f6253cac821d0c1c122086Romain Guy}
16774121063313ac0d6f69f6253cac821d0c1c122086Romain Guy
167870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
167970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = a;
168070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorR = r;
168170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorG = g;
168270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorB = b;
168370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
1684e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik    mSetShaderColor = mDescription.setColorModulate(a);
168570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
168670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
168770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawShader() {
1688c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mShader) {
1689c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        mDrawModifiers.mShader->describe(mDescription, mExtensions);
169070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
169170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
169270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
169376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergervoid OpenGLRenderer::setupDrawColorFilter(const SkColorFilter* filter) {
169476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    if (filter == NULL) {
169576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        return;
169676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    }
169776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
169876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkXfermode::Mode mode;
169976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    if (filter->asColorMode(NULL, &mode)) {
170076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        mDescription.colorOp = ProgramDescription::kColorBlend;
170176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        mDescription.colorMode = mode;
170276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    } else if (filter->asColorMatrix(NULL)) {
170376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        mDescription.colorOp = ProgramDescription::kColorMatrix;
170470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
170570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
170670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1707f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guyvoid OpenGLRenderer::accountForClear(SkXfermode::Mode mode) {
1708f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    if (mColorSet && mode == SkXfermode::kClear_Mode) {
1709f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy        mColorA = 1.0f;
1710f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy        mColorR = mColorG = mColorB = 0.0f;
171154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        mSetShaderColor = mDescription.modulate = true;
1712f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    }
1713f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy}
1714f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy
171576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergervoid OpenGLRenderer::setupDrawBlending(const Layer* layer, bool swapSrcDst) {
171676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkXfermode::Mode mode = layer->getMode();
1717f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // When the blending mode is kClear_Mode, we need to use a modulate color
1718f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // argb=1,0,0,0
1719f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    accountForClear(mode);
172076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    bool blend = layer->isBlend() || getLayerAlpha(layer) < 1.0f ||
172176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            (mColorSet && mColorA < 1.0f) ||
172276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            (mDrawModifiers.mShader && mDrawModifiers.mShader->blend()) ||
172376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            layer->getColorFilter();
1724c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    chooseBlending(blend, mode, mDescription, swapSrcDst);
172570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
172670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
172776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergervoid OpenGLRenderer::setupDrawBlending(const SkPaint* paint, bool blend, bool swapSrcDst) {
172876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkXfermode::Mode mode = getXfermodeDirect(paint);
1729f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // When the blending mode is kClear_Mode, we need to use a modulate color
1730f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // argb=1,0,0,0
1731f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    accountForClear(mode);
1732c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    blend |= (mColorSet && mColorA < 1.0f) ||
1733c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik            (mDrawModifiers.mShader && mDrawModifiers.mShader->blend()) ||
173476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            (paint && paint->getColorFilter());
1735c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    chooseBlending(blend, mode, mDescription, swapSrcDst);
173670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
173770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
173870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawProgram() {
173970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    useProgram(mCaches.programCache.get(mDescription));
174070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
174170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
174270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawDirtyRegionsDisabled() {
174370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = false;
174470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
174570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
17464063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craikvoid OpenGLRenderer::setupDrawModelView(ModelViewMode mode, bool offset,
17474063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        float left, float top, float right, float bottom, bool ignoreTransform) {
174870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mModelView.loadTranslate(left, top, 0.0f);
17494063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    if (mode == kModelViewMode_TranslateAndScale) {
175070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.scale(right - left, bottom - top, 1.0f);
175170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
17524063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik
175386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    bool dirty = right - left > 0.0f && bottom - top > 0.0f;
175486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    if (!ignoreTransform) {
1755d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        mCaches.currentProgram->set(mViewProjMatrix, mModelView, *currentTransform(), offset);
1756d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        if (dirty && mTrackDirtyRegions) dirtyLayer(left, top, right, bottom, *currentTransform());
175786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    } else {
1758f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik        mCaches.currentProgram->set(mViewProjMatrix, mModelView, mat4::identity(), offset);
17594063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        if (dirty && mTrackDirtyRegions) dirtyLayer(left, top, right, bottom);
176086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    }
176170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
176270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
176370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorUniforms() {
1764c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if ((mColorSet && !mDrawModifiers.mShader) || (mDrawModifiers.mShader && mSetShaderColor)) {
176570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
176670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
176770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
176870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
176986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawPureColorUniforms() {
17705536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    if (mSetShaderColor) {
177186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
17725536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    }
17735536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy}
17745536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy
177570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawShaderUniforms(bool ignoreTransform) {
1776c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mShader) {
177770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (ignoreTransform) {
17784063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            // if ignoreTransform=true was passed to setupDrawModelView, undo currentTransform()
17794063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            // because it was built into modelView / the geometry, and the SkiaShader needs to
17804063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            // compensate.
17814063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            mat4 modelViewWithoutTransform;
1782d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            modelViewWithoutTransform.loadInverse(*currentTransform());
17834063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            modelViewWithoutTransform.multiply(mModelView);
17844063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            mModelView.load(modelViewWithoutTransform);
178570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        }
1786c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        mDrawModifiers.mShader->setupProgram(mCaches.currentProgram,
1787c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik                mModelView, *mSnapshot, &mTextureUnit);
178870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
178970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
179070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
179176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergervoid OpenGLRenderer::setupDrawColorFilterUniforms(const SkColorFilter* filter) {
179276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    if (NULL == filter) {
179376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        return;
179476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    }
179576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
179676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkColor color;
179776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkXfermode::Mode mode;
179876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    if (filter->asColorMode(&color, &mode)) {
179976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        const int alpha = SkColorGetA(color);
180076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        const GLfloat a = alpha / 255.0f;
180176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        const GLfloat r = a * SkColorGetR(color) / 255.0f;
180276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        const GLfloat g = a * SkColorGetG(color) / 255.0f;
180376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        const GLfloat b = a * SkColorGetB(color) / 255.0f;
180476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        glUniform4f(mCaches.currentProgram->getUniform("colorBlend"), r, g, b, a);
180576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        return;
180676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    }
180776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
180876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkScalar srcColorMatrix[20];
180976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    if (filter->asColorMatrix(srcColorMatrix)) {
181076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
181176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        float colorMatrix[16];
181276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        memcpy(colorMatrix, srcColorMatrix, 4 * sizeof(float));
181376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        memcpy(&colorMatrix[4], &srcColorMatrix[5], 4 * sizeof(float));
181476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        memcpy(&colorMatrix[8], &srcColorMatrix[10], 4 * sizeof(float));
181576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        memcpy(&colorMatrix[12], &srcColorMatrix[15], 4 * sizeof(float));
181676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
181776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        // Skia uses the range [0..255] for the addition vector, but we need
181876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        // the [0..1] range to apply the vector in GLSL
181976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        float colorVector[4];
182076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        colorVector[0] = srcColorMatrix[4] / 255.0f;
182176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        colorVector[1] = srcColorMatrix[9] / 255.0f;
182276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        colorVector[2] = srcColorMatrix[14] / 255.0f;
182376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        colorVector[3] = srcColorMatrix[19] / 255.0f;
182476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
182576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        glUniformMatrix4fv(mCaches.currentProgram->getUniform("colorMatrix"), 1,
182676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                GL_FALSE, colorMatrix);
182776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        glUniform4fv(mCaches.currentProgram->getUniform("colorMatrixVector"), 1, colorVector);
182876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        return;
182970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
183076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
183176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    // it is an error if we ever get here
183270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
183370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
18344121063313ac0d6f69f6253cac821d0c1c122086Romain Guyvoid OpenGLRenderer::setupDrawTextGammaUniforms() {
18354121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    mCaches.fontRenderer->setupProgram(mDescription, mCaches.currentProgram);
18364121063313ac0d6f69f6253cac821d0c1c122086Romain Guy}
18374121063313ac0d6f69f6253cac821d0c1c122086Romain Guy
183870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawSimpleMesh() {
1839f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.bindMeshBuffer();
1840cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(force, 0);
184115bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
184270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
184370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
184470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawTexture(GLuint texture) {
1845257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    if (texture) bindTexture(texture);
18462d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy    mTextureUnit++;
184715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.enableTexCoordsVertexArray();
184870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
184970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1850aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::setupDrawExternalTexture(GLuint texture) {
1851aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    bindExternalTexture(texture);
18522d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy    mTextureUnit++;
185315bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.enableTexCoordsVertexArray();
1854aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1855aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
18568f0095cd33558e9cc8a440047908e53b68906f5fRomain Guyvoid OpenGLRenderer::setupDrawTextureTransform() {
18578f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    mDescription.hasTextureTransform = true;
18588f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy}
18598f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy
18608f0095cd33558e9cc8a440047908e53b68906f5fRomain Guyvoid OpenGLRenderer::setupDrawTextureTransformUniforms(mat4& transform) {
1861aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glUniformMatrix4fv(mCaches.currentProgram->getUniform("mainTextureTransform"), 1,
1862aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy            GL_FALSE, &transform.data[0]);
1863aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1864aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
1865564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craikvoid OpenGLRenderer::setupDrawMesh(const GLvoid* vertices,
1866564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craik        const GLvoid* texCoords, GLuint vbo) {
1867f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = false;
18683b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (!vertices || vbo) {
1869f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy        force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
187070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
1871f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy        force = mCaches.unbindMeshBuffer();
187270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
1873d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
1874cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(force, vertices);
187515bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    if (mCaches.currentProgram->texCoords >= 0) {
1876cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        mCaches.bindTexCoordsVertexPointer(force, texCoords);
187715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    }
187815bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
187915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
188015bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy}
188115bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
1882564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craikvoid OpenGLRenderer::setupDrawMesh(const GLvoid* vertices,
1883564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craik        const GLvoid* texCoords, const GLvoid* colors) {
1884ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    bool force = mCaches.unbindMeshBuffer();
1885ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    GLsizei stride = sizeof(ColorTextureVertex);
1886ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
1887ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mCaches.bindPositionVertexPointer(force, vertices, stride);
1888ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (mCaches.currentProgram->texCoords >= 0) {
1889ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        mCaches.bindTexCoordsVertexPointer(force, texCoords, stride);
1890ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
1891ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    int slot = mCaches.currentProgram->getAttrib("colors");
1892ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (slot >= 0) {
1893ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        glEnableVertexAttribArray(slot);
1894ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        glVertexAttribPointer(slot, 4, GL_FLOAT, GL_FALSE, stride, colors);
1895ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
1896ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
1897ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    mCaches.unbindIndicesBuffer();
1898ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy}
1899ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
1900564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craikvoid OpenGLRenderer::setupDrawMeshIndices(const GLvoid* vertices,
1901564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craik        const GLvoid* texCoords, GLuint vbo) {
19023b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    bool force = false;
19033b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // If vbo is != 0 we want to treat the vertices parameter as an offset inside
19043b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // a VBO. However, if vertices is set to NULL and vbo == 0 then we want to
19053b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // use the default VBO found in Caches
19063b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (!vertices || vbo) {
19073b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
19083b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    } else {
19093b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        force = mCaches.unbindMeshBuffer();
19103b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
191163d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui    mCaches.bindQuadIndicesBuffer();
19123b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
1913cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(force, vertices);
191415bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    if (mCaches.currentProgram->texCoords >= 0) {
1915cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        mCaches.bindTexCoordsVertexPointer(force, texCoords);
19168d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    }
191770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
191870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1919448455fe783b0a711340322dca272b8cc0ebe473Romain Guyvoid OpenGLRenderer::setupDrawIndexedVertices(GLvoid* vertices) {
1920f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.unbindMeshBuffer();
192163d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui    mCaches.bindQuadIndicesBuffer();
1922cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(force, vertices, gVertexStride);
19235b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
19245b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
192570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
1926f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing
1927f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1928f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1929e18264b079481a244b30e3f71012c53bbd861f92John Reckstatus_t OpenGLRenderer::drawDisplayList(RenderNode* displayList, Rect& dirty,
1930ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        int32_t replayFlags) {
193158d110afa0e0f3843d72617046185a3c2d48dca9Chet Haase    status_t status;
19320fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // All the usual checks and setup operations (quickReject, setupDraw, etc.)
19330fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // will be performed by the display list itself
193404c9d8c2ffd028c35c750bac0a4a7b79e48059b5Romain Guy    if (displayList && displayList->isRenderable()) {
1935f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik        // compute 3d ordering
1936f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik        displayList->computeOrdering();
1937d90144db52c7297879b950cbbc85137ed123ab5bChris Craik        if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
193858d110afa0e0f3843d72617046185a3c2d48dca9Chet Haase            status = startFrame();
1939ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik            ReplayStateStruct replayStruct(*this, dirty, replayFlags);
1940b265e2ca50b6ceb2fd2987ef1f7d063b1bde19aeChris Craik            displayList->replayNodeTree(replayStruct);
194158d110afa0e0f3843d72617046185a3c2d48dca9Chet Haase            return status | replayStruct.mDrawGlStatus;
1942c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik        }
1943c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik
194428ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        bool avoidOverdraw = !mCaches.debugOverdraw && !mCountOverdraw; // shh, don't tell devs!
1945d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        DeferredDisplayList deferredList(*currentClipRect(), avoidOverdraw);
1946ff78583d8a73ca35ce65b5d2592570ff6fb9901bChris Craik        DeferStateStruct deferStruct(deferredList, *this, replayFlags);
1947b265e2ca50b6ceb2fd2987ef1f7d063b1bde19aeChris Craik        displayList->deferNodeTree(deferStruct);
194896885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
194996885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy        flushLayers();
195058d110afa0e0f3843d72617046185a3c2d48dca9Chet Haase        status = startFrame();
195196885eb480c5e0526fe2f77d30f6e551f3f3ceabRomain Guy
1952f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik        return deferredList.flush(*this, dirty) | status;
19530fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    }
19547b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
19556554943a1dd6854c0f4976900956e556767b49e1Romain Guy    return DrawGlInfo::kStatusDone;
19560fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy}
19570fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy
1958d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikvoid OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, const SkPaint* paint) {
1959886b275e529e44a59c54b933453d9bc902973178Romain Guy    int color = paint != NULL ? paint->getColor() : 0;
1960886b275e529e44a59c54b933453d9bc902973178Romain Guy
1961a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    float x = left;
1962a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    float y = top;
1963a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1964886b275e529e44a59c54b933453d9bc902973178Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
1965886b275e529e44a59c54b933453d9bc902973178Romain Guy
1966a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    bool ignoreTransform = false;
1967d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentTransform()->isPureTranslate()) {
1968d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
1969d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
1970a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        ignoreTransform = true;
1971a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1972886b275e529e44a59c54b933453d9bc902973178Romain Guy        texture->setFilter(GL_NEAREST, true);
1973886b275e529e44a59c54b933453d9bc902973178Romain Guy    } else {
197467862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik        texture->setFilter(getFilter(paint), true);
19755b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy    }
1976e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy
19773b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // No need to check for a UV mapper on the texture object, only ARGB_8888
19783b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    // bitmaps get packed in the atlas
1979886b275e529e44a59c54b933453d9bc902973178Romain Guy    drawAlpha8TextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
198076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            paint, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
19813b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
1982a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy}
1983a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
198403c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy/**
198503c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * Important note: this method is intended to draw batches of bitmaps and
198603c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * will not set the scissor enable or dirty the current layer, if any.
198703c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * The caller is responsible for properly dirtying the current layer.
198803c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy */
1989d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
1990d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        int bitmapCount, TextureVertex* vertices, bool pureTranslate,
1991d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const Rect& bounds, const SkPaint* paint) {
1992527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    mCaches.activeTexture(0);
199355b6f95ee4ace96c97508bcd14483fb4e9dbeaa0Romain Guy    Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
1994527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (!texture) return DrawGlInfo::kStatusDone;
19953b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
1996527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    const AutoTexture autoCleanup(texture);
1997527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
1998527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    texture->setWrap(GL_CLAMP_TO_EDGE, true);
199967862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik    texture->setFilter(pureTranslate ? GL_NEAREST : getFilter(paint), true);
2000527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2001527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    const float x = (int) floorf(bounds.left + 0.5f);
2002527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    const float y = (int) floorf(bounds.top + 0.5f);
20034b9a19a8f865970e0079f431c8c2c2a8e4333ae9Leon Scroggins III    if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
2004527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        drawAlpha8TextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
200576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                texture->id, paint, &vertices[0].x, &vertices[0].u,
20064063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                GL_TRIANGLES, bitmapCount * 6, true,
20074063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                kModelViewMode_Translate, false);
2008527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    } else {
2009527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        drawTextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
201076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                texture->id, paint, texture->blend, &vertices[0].x, &vertices[0].u,
20114063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                GL_TRIANGLES, bitmapCount * 6, false, true, 0,
20124063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                kModelViewMode_Translate, false);
2013527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    }
2014527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2015527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    return DrawGlInfo::kStatusDrew;
2016527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik}
2017527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2018d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawBitmap(const SkBitmap* bitmap, float left, float top,
2019d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* paint) {
20206926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float right = left + bitmap->width();
20216926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float bottom = top + bitmap->height();
20226926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2023f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(left, top, right, bottom)) {
2024486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
20256926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
20266926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2027a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
20283b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = getTexture(bitmap);
2029486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
203022158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
203122158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
20324b9a19a8f865970e0079f431c8c2c2a8e4333ae9Leon Scroggins III    if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
2033a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        drawAlphaBitmap(texture, left, top, paint);
2034a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    } else {
2035a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        drawTextureRect(left, top, right, bottom, texture, paint);
2036a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    }
2037486590963e2207d68eebd6944fec70d50d41116aChet Haase
2038486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
20398ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
20408ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
2041d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawBitmap(const SkBitmap* bitmap, const SkMatrix* matrix,
2042d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* paint) {
2043f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
2044f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const mat4 transform(*matrix);
2045f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    transform.mapRect(r);
2046f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
2047f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(r.left, r.top, r.right, r.bottom)) {
2048486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
20496926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
20506926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2051a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
20523b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = getTexture(bitmap);
2053486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
205422158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
205522158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
20565b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // This could be done in a cheaper way, all we need is pass the matrix
20575b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // to the vertex shader. The save/restore is a bit overkill.
20585b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    save(SkCanvas::kMatrix_SaveFlag);
20595b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    concatMatrix(matrix);
20604b9a19a8f865970e0079f431c8c2c2a8e4333ae9Leon Scroggins III    if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
2061886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawAlphaBitmap(texture, 0.0f, 0.0f, paint);
2062886b275e529e44a59c54b933453d9bc902973178Romain Guy    } else {
2063886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
2064886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
20655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    restore();
2066486590963e2207d68eebd6944fec70d50d41116aChet Haase
2067486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2068f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy}
2069f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
2070d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawBitmapData(const SkBitmap* bitmap, float left, float top,
2071d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* paint) {
2072e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    const float right = left + bitmap->width();
2073e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    const float bottom = top + bitmap->height();
2074e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
2075f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(left, top, right, bottom)) {
2076486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2077e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    }
2078e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
2079e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    mCaches.activeTexture(0);
2080e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    Texture* texture = mCaches.textureCache.getTransient(bitmap);
2081e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    const AutoTexture autoCleanup(texture);
2082e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
20834b9a19a8f865970e0079f431c8c2c2a8e4333ae9Leon Scroggins III    if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
2084886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawAlphaBitmap(texture, left, top, paint);
2085886b275e529e44a59c54b933453d9bc902973178Romain Guy    } else {
2086886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawTextureRect(left, top, right, bottom, texture, paint);
2087886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
2088486590963e2207d68eebd6944fec70d50d41116aChet Haase
2089486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2090e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy}
2091e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
2092d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
2093d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const float* vertices, const int* colors, const SkPaint* paint) {
2094d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (!vertices || currentSnapshot()->isIgnored()) {
2095486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
20965a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
20975a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
209839a908c1df89e1073627b0dcbce922d826b67055Chris Craik    // TODO: use quickReject on bounds from vertices
209939a908c1df89e1073627b0dcbce922d826b67055Chris Craik    mCaches.enableScissor();
210039a908c1df89e1073627b0dcbce922d826b67055Chris Craik
2101b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float left = FLT_MAX;
2102b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float top = FLT_MAX;
2103b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float right = FLT_MIN;
2104b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float bottom = FLT_MIN;
2105b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
2106a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    const uint32_t count = meshWidth * meshHeight * 6;
2107b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
2108564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craik    Vector<ColorTextureVertex> mesh; // TODO: use C++11 unique_ptr
2109564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craik    mesh.setCapacity(count);
2110564acf7c9bff822f608cda0d5df0a64a9f9aaefdChris Craik    ColorTextureVertex* vertex = mesh.editArray();
2111ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2112ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    bool cleanupColors = false;
2113ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (!colors) {
2114ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        uint32_t colorsCount = (meshWidth + 1) * (meshHeight + 1);
2115d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        int* newColors = new int[colorsCount];
2116d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        memset(newColors, 0xff, colorsCount * sizeof(int));
2117d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        colors = newColors;
2118ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        cleanupColors = true;
2119ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
2120a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
21213b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    mCaches.activeTexture(0);
21223b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = mCaches.assetAtlas.getEntryTexture(bitmap);
21233b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    const UvMapper& mapper(getMapper(texture));
21243b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
21255a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    for (int32_t y = 0; y < meshHeight; y++) {
21265a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        for (int32_t x = 0; x < meshWidth; x++) {
21275a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            uint32_t i = (y * (meshWidth + 1) + x) * 2;
21285a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
21295a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u1 = float(x) / meshWidth;
21305a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u2 = float(x + 1) / meshWidth;
21315a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v1 = float(y) / meshHeight;
21325a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v2 = float(y + 1) / meshHeight;
21335a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
21343b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            mapper.map(u1, v1, u2, v2);
21353b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
21365a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ax = i + (meshWidth + 1) * 2;
21375a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ay = ax + 1;
21385a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int bx = i;
21395a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int by = bx + 1;
21405a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cx = i + 2;
21415a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cy = cx + 1;
21425a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dx = i + (meshWidth + 1) * 2 + 2;
21435a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dy = dx + 1;
21445a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
2145ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
2146ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]);
2147ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
21485a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
2149ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
2150ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
2151ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]);
2152b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
2153a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
2154a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy])));
2155a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
2156a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy            bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy])));
21575a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        }
21585a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
21595a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
2160f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(left, top, right, bottom)) {
2161ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        if (cleanupColors) delete[] colors;
2162a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy        return DrawGlInfo::kStatusDone;
2163a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    }
2164a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
2165ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (!texture) {
21663b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        texture = mCaches.textureCache.get(bitmap);
21673b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        if (!texture) {
21683b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            if (cleanupColors) delete[] colors;
21693b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            return DrawGlInfo::kStatusDone;
21703b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        }
2171ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
2172a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    const AutoTexture autoCleanup(texture);
2173a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
2174a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
217567862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik    texture->setFilter(getFilter(paint), true);
2176a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
2177a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    int alpha;
2178a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    SkXfermode::Mode mode;
2179a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
2180a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy
2181ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    float a = alpha / 255.0f;
2182ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2183a92bb4dc9605c86b8773c929412af2dc242b1fa8Romain Guy    if (hasLayer()) {
2184d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        dirtyLayer(left, top, right, bottom, *currentTransform());
2185b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    }
2186b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
2187ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDraw();
2188ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawWithTextureAndColor();
2189ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawColor(a, a, a, a);
219076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
219176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint, true);
2192ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawProgram();
2193ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawDirtyRegionsDisabled();
21944063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(kModelViewMode_TranslateAndScale, false, 0.0f, 0.0f, 1.0f, 1.0f);
2195ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawTexture(texture->id);
2196ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    setupDrawPureColorUniforms();
219776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
21983380cfdc77100e87aa8390386ccf390834dea171Romain Guy    setupDrawMesh(&mesh[0].x, &mesh[0].u, &mesh[0].r);
2199ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2200ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    glDrawArrays(GL_TRIANGLES, 0, count);
2201ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2202ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    int slot = mCaches.currentProgram->getAttrib("colors");
2203ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (slot >= 0) {
2204ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        glDisableVertexAttribArray(slot);
2205ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
2206ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy
2207ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (cleanupColors) delete[] colors;
2208486590963e2207d68eebd6944fec70d50d41116aChet Haase
2209486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
22105a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy}
22115a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
2212d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawBitmap(const SkBitmap* bitmap,
22138ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float srcLeft, float srcTop, float srcRight, float srcBottom,
22148ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float dstLeft, float dstTop, float dstRight, float dstBottom,
2215d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik         const SkPaint* paint) {
2216f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(dstLeft, dstTop, dstRight, dstBottom)) {
2217486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
22186926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
22196926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2220a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
22213b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = getTexture(bitmap);
2222486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
222322158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
22248ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
22258ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float width = texture->width;
22268ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float height = texture->height;
2227c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
22283b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    float u1 = fmax(0.0f, srcLeft / width);
22293b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    float v1 = fmax(0.0f, srcTop / height);
22303b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    float u2 = fmin(1.0f, srcRight / width);
22313b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    float v2 = fmin(1.0f, srcBottom / height);
22323b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
22333b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    getMapper(texture).map(u1, v1, u2, v2);
2234c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
223503750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
22368ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(u1, v1, u2, v2);
22378ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
2238d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
2239d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy
2240886b275e529e44a59c54b933453d9bc902973178Romain Guy    float scaleX = (dstRight - dstLeft) / (srcRight - srcLeft);
2241886b275e529e44a59c54b933453d9bc902973178Romain Guy    float scaleY = (dstBottom - dstTop) / (srcBottom - srcTop);
22426620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
2243886b275e529e44a59c54b933453d9bc902973178Romain Guy    bool scaled = scaleX != 1.0f || scaleY != 1.0f;
2244886b275e529e44a59c54b933453d9bc902973178Romain Guy    // Apply a scale transform on the canvas only when a shader is in use
2245886b275e529e44a59c54b933453d9bc902973178Romain Guy    // Skia handles the ratio between the dst and src rects as a scale factor
2246886b275e529e44a59c54b933453d9bc902973178Romain Guy    // when a shader is set
2247c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    bool useScaleTransform = mDrawModifiers.mShader && scaled;
2248886b275e529e44a59c54b933453d9bc902973178Romain Guy    bool ignoreTransform = false;
2249b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy
2250d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (CC_LIKELY(currentTransform()->isPureTranslate() && !useScaleTransform)) {
2251d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        float x = (int) floorf(dstLeft + currentTransform()->getTranslateX() + 0.5f);
2252d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        float y = (int) floorf(dstTop + currentTransform()->getTranslateY() + 0.5f);
2253886b275e529e44a59c54b933453d9bc902973178Romain Guy
2254886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstRight = x + (dstRight - dstLeft);
2255886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstBottom = y + (dstBottom - dstTop);
2256886b275e529e44a59c54b933453d9bc902973178Romain Guy
2257886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstLeft = x;
2258886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstTop = y;
2259886b275e529e44a59c54b933453d9bc902973178Romain Guy
226067862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik        texture->setFilter(scaled ? getFilter(paint) : GL_NEAREST, true);
2261886b275e529e44a59c54b933453d9bc902973178Romain Guy        ignoreTransform = true;
22626620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
226367862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik        texture->setFilter(getFilter(paint), true);
2264886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
2265886b275e529e44a59c54b933453d9bc902973178Romain Guy
2266886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (CC_UNLIKELY(useScaleTransform)) {
2267886b275e529e44a59c54b933453d9bc902973178Romain Guy        save(SkCanvas::kMatrix_SaveFlag);
2268886b275e529e44a59c54b933453d9bc902973178Romain Guy        translate(dstLeft, dstTop);
2269886b275e529e44a59c54b933453d9bc902973178Romain Guy        scale(scaleX, scaleY);
2270886b275e529e44a59c54b933453d9bc902973178Romain Guy
2271886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstLeft = 0.0f;
2272886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstTop = 0.0f;
2273886b275e529e44a59c54b933453d9bc902973178Romain Guy
2274886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstRight = srcRight - srcLeft;
2275886b275e529e44a59c54b933453d9bc902973178Romain Guy        dstBottom = srcBottom - srcTop;
2276886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
2277886b275e529e44a59c54b933453d9bc902973178Romain Guy
22784b9a19a8f865970e0079f431c8c2c2a8e4333ae9Leon Scroggins III    if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
2279886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawAlpha8TextureMesh(dstLeft, dstTop, dstRight, dstBottom,
228076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                texture->id, paint,
22813380cfdc77100e87aa8390386ccf390834dea171Romain Guy                &mMeshVertices[0].x, &mMeshVertices[0].u,
2282886b275e529e44a59c54b933453d9bc902973178Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
2283886b275e529e44a59c54b933453d9bc902973178Romain Guy    } else {
2284886b275e529e44a59c54b933453d9bc902973178Romain Guy        drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom,
228576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                texture->id, paint, texture->blend,
22863380cfdc77100e87aa8390386ccf390834dea171Romain Guy                &mMeshVertices[0].x, &mMeshVertices[0].u,
2287886b275e529e44a59c54b933453d9bc902973178Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, false, ignoreTransform);
2288886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
2289886b275e529e44a59c54b933453d9bc902973178Romain Guy
2290886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (CC_UNLIKELY(useScaleTransform)) {
2291886b275e529e44a59c54b933453d9bc902973178Romain Guy        restore();
22926620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
22938ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
22948ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
2295486590963e2207d68eebd6944fec70d50d41116aChet Haase
2296486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2297ce0537b80087a6225273040a987414b1dd081aa0Romain Guy}
2298ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
2299d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch,
2300d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        float left, float top, float right, float bottom, const SkPaint* paint) {
2301f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(left, top, right, bottom)) {
23024c2547fa9244e78115cde0a259291053108c3dc7Romain Guy        return DrawGlInfo::kStatusDone;
23034c2547fa9244e78115cde0a259291053108c3dc7Romain Guy    }
23044c2547fa9244e78115cde0a259291053108c3dc7Romain Guy
23054c2547fa9244e78115cde0a259291053108c3dc7Romain Guy    AssetAtlas::Entry* entry = mCaches.assetAtlas.getEntry(bitmap);
23064c2547fa9244e78115cde0a259291053108c3dc7Romain Guy    const Patch* mesh = mCaches.patchCache.get(entry, bitmap->width(), bitmap->height(),
23074c2547fa9244e78115cde0a259291053108c3dc7Romain Guy            right - left, bottom - top, patch);
23084c2547fa9244e78115cde0a259291053108c3dc7Romain Guy
230903c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    return drawPatch(bitmap, mesh, entry, left, top, right, bottom, paint);
2310be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy}
2311be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy
2312d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawPatch(const SkBitmap* bitmap, const Patch* mesh,
2313d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        AssetAtlas::Entry* entry, float left, float top, float right, float bottom,
2314d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* paint) {
2315f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(left, top, right, bottom)) {
2316486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
23176926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
23186926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2319211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(mesh && mesh->verticesCount > 0)) {
2320a4adcf0239039eb8f005be252409901c41b28839Romain Guy        mCaches.activeTexture(0);
2321a404e16e4933857464046d763ed7629cd0c86cbfRomain Guy        Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
2322a4adcf0239039eb8f005be252409901c41b28839Romain Guy        if (!texture) return DrawGlInfo::kStatusDone;
2323a4adcf0239039eb8f005be252409901c41b28839Romain Guy        const AutoTexture autoCleanup(texture);
23243b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
2325a4adcf0239039eb8f005be252409901c41b28839Romain Guy        texture->setWrap(GL_CLAMP_TO_EDGE, true);
2326a4adcf0239039eb8f005be252409901c41b28839Romain Guy        texture->setFilter(GL_LINEAR, true);
2327a4adcf0239039eb8f005be252409901c41b28839Romain Guy
2328d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        const bool pureTranslate = currentTransform()->isPureTranslate();
23295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Mark the current layer dirty where we are going to draw the patch
23308168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy        if (hasLayer() && mesh->hasEmptyQuads) {
2331d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            const float offsetX = left + currentTransform()->getTranslateX();
2332d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            const float offsetY = top + currentTransform()->getTranslateY();
23335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const size_t count = mesh->quads.size();
23345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            for (size_t i = 0; i < count; i++) {
23358ab4079ca27e36e5c584495bcd71b573598ac021Romain Guy                const Rect& bounds = mesh->quads.itemAt(i);
2336211370fd943cf26905001b38b8b1791851b26adcRomain Guy                if (CC_LIKELY(pureTranslate)) {
2337c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float x = (int) floorf(bounds.left + offsetX + 0.5f);
2338c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float y = (int) floorf(bounds.top + offsetY + 0.5f);
2339c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight());
23406620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                } else {
2341c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(left + bounds.left, top + bounds.top,
2342d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                            left + bounds.right, top + bounds.bottom, *currentTransform());
23436620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                }
23445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
23455b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
23465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
23474063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        bool ignoreTransform = false;
2348211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_LIKELY(pureTranslate)) {
2349d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            const float x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
2350d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            const float y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
23516620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
23523b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            right = x + right - left;
23533b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            bottom = y + bottom - top;
23544063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            left = x;
23554063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            top = y;
23564063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            ignoreTransform = true;
23576620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        }
235876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        drawIndexedTextureMesh(left, top, right, bottom, texture->id, paint,
235976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                texture->blend, (GLvoid*) mesh->offset, (GLvoid*) mesh->textureOffset,
23604063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                GL_TRIANGLES, mesh->indexCount, false, ignoreTransform,
23614063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                mCaches.patchCache.getMeshBuffer(), kModelViewMode_Translate, !mesh->hasEmptyQuads);
2362054dc1840941665e32036f9523df51720ad069c8Romain Guy    }
2363486590963e2207d68eebd6944fec70d50d41116aChet Haase
2364486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2365f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
2366f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
236703c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy/**
236803c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * Important note: this method is intended to draw batches of 9-patch objects and
236903c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * will not set the scissor enable or dirty the current layer, if any.
237003c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy * The caller is responsible for properly dirtying the current layer.
237103c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy */
2372d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
2373d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint) {
237403c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    mCaches.activeTexture(0);
237503c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
237603c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    if (!texture) return DrawGlInfo::kStatusDone;
237703c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    const AutoTexture autoCleanup(texture);
237803c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy
237903c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
238003c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    texture->setFilter(GL_LINEAR, true);
238103c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy
238276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    drawIndexedTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, paint,
238376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            texture->blend, &vertices[0].x, &vertices[0].u,
23844063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            GL_TRIANGLES, indexCount, false, true, 0, kModelViewMode_Translate, false);
238503c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy
238603c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    return DrawGlInfo::kStatusDrew;
238703c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy}
238803c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy
238963d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghuistatus_t OpenGLRenderer::drawVertexBuffer(VertexBufferMode mode,
239063d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui        const VertexBuffer& vertexBuffer, const SkPaint* paint, bool useOffset) {
23914063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    // not missing call to quickReject/dirtyLayer, always done at a higher level
23926d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    if (!vertexBuffer.getVertexCount()) {
2393bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik        // no vertices to draw
239465cd612face362d054a85d0f7e5881c59cd523beChris Craik        return DrawGlInfo::kStatusDone;
2395bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik    }
2396bf09ffb4e0dc820aeae56a3e576aed33cab218daChris Craik
239765cd612face362d054a85d0f7e5881c59cd523beChris Craik    int color = paint->getColor();
239865cd612face362d054a85d0f7e5881c59cd523beChris Craik    bool isAA = paint->isAntiAlias();
239965cd612face362d054a85d0f7e5881c59cd523beChris Craik
2400710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDraw();
2401710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawNoTexture();
2402710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (isAA) setupDrawAA();
2403710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
240476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
2405710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawShader();
240676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint, isAA);
2407710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawProgram();
24084063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(kModelViewMode_Translate, useOffset, 0, 0, 0, 0);
2409710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawColorUniforms();
241076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
24114063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawShaderUniforms();
2412858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
241355bfb4e728fe1db619af5d2c287f4abe711b3343ztenghui    const void* vertices = vertexBuffer.getBuffer();
2414710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    bool force = mCaches.unbindMeshBuffer();
2415cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    mCaches.bindPositionVertexPointer(true, vertices, isAA ? gAlphaVertexStride : gVertexStride);
2416710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    mCaches.resetTexCoordsVertexPointer();
241763d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui
24186ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
2419710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    int alphaSlot = -1;
2420710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (isAA) {
2421710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        void* alphaCoords = ((GLbyte*) vertices) + gVertexAlphaOffset;
2422710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        alphaSlot = mCaches.currentProgram->getAttrib("vtxAlpha");
2423710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        // TODO: avoid enable/disable in back to back uses of the alpha attribute
24246ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        glEnableVertexAttribArray(alphaSlot);
24256ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        glVertexAttribPointer(alphaSlot, 1, GL_FLOAT, GL_FALSE, gAlphaVertexStride, alphaCoords);
2426710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
24276ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
242863d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui    if (mode == kVertexBufferMode_Standard) {
242963d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui        mCaches.unbindIndicesBuffer();
243063d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui        glDrawArrays(GL_TRIANGLE_STRIP, 0, vertexBuffer.getVertexCount());
243150ecf849cb7ccc3482517b74d2214b347927791eztenghui    } else if (mode == kVertexBufferMode_OnePolyRingShadow) {
243250ecf849cb7ccc3482517b74d2214b347927791eztenghui        mCaches.bindShadowIndicesBuffer();
243350ecf849cb7ccc3482517b74d2214b347927791eztenghui        glDrawElements(GL_TRIANGLE_STRIP, ONE_POLY_RING_SHADOW_INDEX_COUNT, GL_UNSIGNED_SHORT, 0);
243450ecf849cb7ccc3482517b74d2214b347927791eztenghui    } else if (mode == kVertexBufferMode_TwoPolyRingShadow) {
243563d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui        mCaches.bindShadowIndicesBuffer();
243650ecf849cb7ccc3482517b74d2214b347927791eztenghui        glDrawElements(GL_TRIANGLE_STRIP, TWO_POLY_RING_SHADOW_INDEX_COUNT, GL_UNSIGNED_SHORT, 0);
243763d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui    }
24387b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
2439710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (isAA) {
24406ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        glDisableVertexAttribArray(alphaSlot);
244104299385c681140239b0dc31d9780d087d2b4d7cRomain Guy    }
244265cd612face362d054a85d0f7e5881c59cd523beChris Craik
244365cd612face362d054a85d0f7e5881c59cd523beChris Craik    return DrawGlInfo::kStatusDrew;
2444858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase}
2445858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
2446858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase/**
244765cd612face362d054a85d0f7e5881c59cd523beChris Craik * Renders a convex path via tessellation. For AA paths, this function uses a similar approach to
244865cd612face362d054a85d0f7e5881c59cd523beChris Craik * that of AA lines in the drawLines() function.  We expand the convex path by a half pixel in
244965cd612face362d054a85d0f7e5881c59cd523beChris Craik * screen space in all directions. However, instead of using a fragment shader to compute the
245065cd612face362d054a85d0f7e5881c59cd523beChris Craik * translucency of the color from its position, we simply use a varying parameter to define how far
245165cd612face362d054a85d0f7e5881c59cd523beChris Craik * a given pixel is from the edge. For non-AA paths, the expansion and alpha varying are not used.
245265cd612face362d054a85d0f7e5881c59cd523beChris Craik *
245365cd612face362d054a85d0f7e5881c59cd523beChris Craik * Doesn't yet support joins, caps, or path effects.
245499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase */
2455d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawConvexPath(const SkPath& path, const SkPaint* paint) {
245665cd612face362d054a85d0f7e5881c59cd523beChris Craik    VertexBuffer vertexBuffer;
245765cd612face362d054a85d0f7e5881c59cd523beChris Craik    // TODO: try clipping large paths to viewport
2458d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    PathTessellator::tessellatePath(path, paint, *currentTransform(), vertexBuffer);
24597b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
2460c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy    if (hasLayer()) {
2461c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        SkRect bounds = path.getBounds();
2462f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik        PathTessellator::expandBoundsForStroke(bounds, paint);
2463d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, *currentTransform());
2464c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy    }
24657b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
246663d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui    return drawVertexBuffer(kVertexBufferMode_Standard, vertexBuffer, paint);
246765cd612face362d054a85d0f7e5881c59cd523beChris Craik}
24687b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
246965cd612face362d054a85d0f7e5881c59cd523beChris Craik/**
247065cd612face362d054a85d0f7e5881c59cd523beChris Craik * We create tristrips for the lines much like shape stroke tessellation, using a per-vertex alpha
247165cd612face362d054a85d0f7e5881c59cd523beChris Craik * and additional geometry for defining an alpha slope perimeter.
247265cd612face362d054a85d0f7e5881c59cd523beChris Craik *
247365cd612face362d054a85d0f7e5881c59cd523beChris Craik * Using GL_LINES can be difficult because the rasterization rules for those lines produces some
247465cd612face362d054a85d0f7e5881c59cd523beChris Craik * unexpected results, and may vary between hardware devices. Previously we used a varying-base
247565cd612face362d054a85d0f7e5881c59cd523beChris Craik * in-shader alpha region, but found it to be taxing on some GPUs.
247665cd612face362d054a85d0f7e5881c59cd523beChris Craik *
247765cd612face362d054a85d0f7e5881c59cd523beChris Craik * TODO: try using a fixed input buffer for non-capped lines as in text rendering. this may reduce
247865cd612face362d054a85d0f7e5881c59cd523beChris Craik * memory transfer by removing need for degenerate vertices.
247965cd612face362d054a85d0f7e5881c59cd523beChris Craik */
2480d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawLines(const float* points, int count, const SkPaint* paint) {
2481d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored() || count < 4) return DrawGlInfo::kStatusDone;
24827b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
248365cd612face362d054a85d0f7e5881c59cd523beChris Craik    count &= ~0x3; // round down to nearest four
24847b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
248565cd612face362d054a85d0f7e5881c59cd523beChris Craik    VertexBuffer buffer;
248665cd612face362d054a85d0f7e5881c59cd523beChris Craik    SkRect bounds;
2487d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    PathTessellator::tessellateLines(points, count, paint, *currentTransform(), bounds, buffer);
2488d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy
2489f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    // can't pass paint, since style would be checked for outset. outset done by tessellation.
2490f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom)) {
2491d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy        return DrawGlInfo::kStatusDone;
2492d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy    }
2493d71ff91dcd79f6beea4bbe768ab3bcbb1a6d7c39Romain Guy
2494d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, *currentTransform());
2495486590963e2207d68eebd6944fec70d50d41116aChet Haase
249665cd612face362d054a85d0f7e5881c59cd523beChris Craik    bool useOffset = !paint->isAntiAlias();
249763d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui    return drawVertexBuffer(kVertexBufferMode_Standard, buffer, paint, useOffset);
24985b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
24995b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
2500d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawPoints(const float* points, int count, const SkPaint* paint) {
2501d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored() || count < 2) return DrawGlInfo::kStatusDone;
2502ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
25036d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    count &= ~0x1; // round down to nearest two
25047b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
25056d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    VertexBuffer buffer;
25066d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    SkRect bounds;
2507d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    PathTessellator::tessellatePoints(points, count, paint, *currentTransform(), bounds, buffer);
25087b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
2509f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    // can't pass paint, since style would be checked for outset. outset done by tessellation.
2510f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom)) {
25116d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik        return DrawGlInfo::kStatusDone;
2512ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    }
2513ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2514d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, *currentTransform());
2515486590963e2207d68eebd6944fec70d50d41116aChet Haase
25166d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik    bool useOffset = !paint->isAntiAlias();
251763d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui    return drawVertexBuffer(kVertexBufferMode_Standard, buffer, paint, useOffset);
2518ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
2519ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2520486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
2521e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy    // No need to check against the clip, we fill the clip region
2522d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
2523e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy
2524d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    Rect clip(*currentClipRect());
2525ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    clip.snapToPixelBoundaries();
252670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
252776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkPaint paint;
252876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    paint.setColor(color);
252976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    paint.setXfermodeMode(mode);
253076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
253176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, &paint, true);
2532486590963e2207d68eebd6944fec70d50d41116aChet Haase
2533486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2534c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
25359d5316e3f56d138504565ff311145ac01621dff4Romain Guy
2536486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawShape(float left, float top, const PathTexture* texture,
2537d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* paint) {
2538486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
253901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const AutoTexture autoCleanup(texture);
254001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
254101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float x = left + texture->left - texture->offset;
254201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float y = top + texture->top - texture->offset;
254301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
254401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
2545486590963e2207d68eebd6944fec70d50d41116aChet Haase
2546486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
254701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
254801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2549486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
2550d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        float rx, float ry, const SkPaint* p) {
2551d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
2552257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
2553710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return DrawGlInfo::kStatusDone;
2554710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
255501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2556cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getPathEffect() != 0) {
2557710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        mCaches.activeTexture(0);
2558c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        const PathTexture* texture = mCaches.pathCache.getRoundRect(
2559710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik                right - left, bottom - top, rx, ry, p);
2560710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return drawShape(left, top, texture, p);
2561710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2562710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik
2563710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkPath path;
2564710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2565cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2566cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        float outset = p->getStrokeWidth() / 2;
2567cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        rect.outset(outset, outset);
2568cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        rx += outset;
2569cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        ry += outset;
2570cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
2571710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    path.addRoundRect(rect, rx, ry);
257265cd612face362d054a85d0f7e5881c59cd523beChris Craik    return drawConvexPath(path, p);
2573c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
257401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2575d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawCircle(float x, float y, float radius, const SkPaint* p) {
2576d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(x - radius, y - radius,
2577257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            x + radius, y + radius, p) ||
2578257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
2579710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return DrawGlInfo::kStatusDone;
2580710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2581cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getPathEffect() != 0) {
2582710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        mCaches.activeTexture(0);
2583c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        const PathTexture* texture = mCaches.pathCache.getCircle(radius, p);
2584710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return drawShape(x - radius, y - radius, texture, p);
2585710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2586710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik
2587710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkPath path;
2588cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2589cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        path.addCircle(x, y, radius + p->getStrokeWidth() / 2);
2590cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    } else {
2591cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        path.addCircle(x, y, radius);
2592cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
259365cd612face362d054a85d0f7e5881c59cd523beChris Craik    return drawConvexPath(path, p);
2594c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
259501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2596486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawOval(float left, float top, float right, float bottom,
2597d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* p) {
2598d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
2599257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
2600710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return DrawGlInfo::kStatusDone;
2601710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
260201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2603cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getPathEffect() != 0) {
2604710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        mCaches.activeTexture(0);
2605c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        const PathTexture* texture = mCaches.pathCache.getOval(right - left, bottom - top, p);
2606710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return drawShape(left, top, texture, p);
2607710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2608710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik
2609710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkPath path;
2610710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2611cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2612cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik        rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2613cb4d6009576cf08195dc23f341a3f4939c0878bbChris Craik    }
2614710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    path.addOval(rect);
261565cd612face362d054a85d0f7e5881c59cd523beChris Craik    return drawConvexPath(path, p);
2616c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
2617c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
2618486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
2619d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        float startAngle, float sweepAngle, bool useCenter, const SkPaint* p) {
2620d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
2621257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
2622780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        return DrawGlInfo::kStatusDone;
2623780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
26248b2f5267f16c295f12faab810527cd6311997e34Romain Guy
26258b2f5267f16c295f12faab810527cd6311997e34Romain Guy    if (fabs(sweepAngle) >= 360.0f) {
2626780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        return drawOval(left, top, right, bottom, p);
26278b2f5267f16c295f12faab810527cd6311997e34Romain Guy    }
26288b2f5267f16c295f12faab810527cd6311997e34Romain Guy
2629780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    // TODO: support fills (accounting for concavity if useCenter && sweepAngle > 180)
263065cd612face362d054a85d0f7e5881c59cd523beChris Craik    if (p->getStyle() != SkPaint::kStroke_Style || p->getPathEffect() != 0 || useCenter) {
2631780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        mCaches.activeTexture(0);
2632c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy        const PathTexture* texture = mCaches.pathCache.getArc(right - left, bottom - top,
2633780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik                startAngle, sweepAngle, useCenter, p);
2634780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        return drawShape(left, top, texture, p);
2635780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
2636780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik
2637780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2638780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2639780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2640780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
2641780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik
2642780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    SkPath path;
2643780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    if (useCenter) {
2644780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        path.moveTo(rect.centerX(), rect.centerY());
2645780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
2646780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    path.arcTo(rect, startAngle, sweepAngle, !useCenter);
2647780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    if (useCenter) {
2648780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik        path.close();
2649780c12875ce0c0d3fd072484d4b8b3c327cc4f31Chris Craik    }
265065cd612face362d054a85d0f7e5881c59cd523beChris Craik    return drawConvexPath(path, p);
26518b2f5267f16c295f12faab810527cd6311997e34Romain Guy}
26528b2f5267f16c295f12faab810527cd6311997e34Romain Guy
2653cf8675ee176a375f873792684d38a47f78348dffRomain Guy// See SkPaintDefaults.h
2654cf8675ee176a375f873792684d38a47f78348dffRomain Guy#define SkPaintDefaults_MiterLimit SkIntToScalar(4)
2655cf8675ee176a375f873792684d38a47f78348dffRomain Guy
2656d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawRect(float left, float top, float right, float bottom,
2657d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* p) {
2658d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
2659257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
2660486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
26616926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
26626926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2663710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (p->getStyle() != SkPaint::kFill_Style) {
2664cf8675ee176a375f873792684d38a47f78348dffRomain Guy        // only fill style is supported by drawConvexPath, since others have to handle joins
2665cf8675ee176a375f873792684d38a47f78348dffRomain Guy        if (p->getPathEffect() != 0 || p->getStrokeJoin() != SkPaint::kMiter_Join ||
2666cf8675ee176a375f873792684d38a47f78348dffRomain Guy                p->getStrokeMiter() != SkPaintDefaults_MiterLimit) {
2667cf8675ee176a375f873792684d38a47f78348dffRomain Guy            mCaches.activeTexture(0);
2668cf8675ee176a375f873792684d38a47f78348dffRomain Guy            const PathTexture* texture =
2669c46d07a29e94807e768f8b162ce9f77a88ba6f46Romain Guy                    mCaches.pathCache.getRect(right - left, bottom - top, p);
2670cf8675ee176a375f873792684d38a47f78348dffRomain Guy            return drawShape(left, top, texture, p);
2671cf8675ee176a375f873792684d38a47f78348dffRomain Guy        }
2672cf8675ee176a375f873792684d38a47f78348dffRomain Guy
2673cf8675ee176a375f873792684d38a47f78348dffRomain Guy        SkPath path;
2674cf8675ee176a375f873792684d38a47f78348dffRomain Guy        SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2675cf8675ee176a375f873792684d38a47f78348dffRomain Guy        if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2676cf8675ee176a375f873792684d38a47f78348dffRomain Guy            rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2677cf8675ee176a375f873792684d38a47f78348dffRomain Guy        }
2678cf8675ee176a375f873792684d38a47f78348dffRomain Guy        path.addRect(rect);
267965cd612face362d054a85d0f7e5881c59cd523beChris Craik        return drawConvexPath(path, p);
2680026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
2681026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
2682d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (p->isAntiAlias() && !currentTransform()->isSimple()) {
2683710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        SkPath path;
2684710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        path.addRect(left, top, right, bottom);
268565cd612face362d054a85d0f7e5881c59cd523beChris Craik        return drawConvexPath(path, p);
2686858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    } else {
268776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        drawColorRect(left, top, right, bottom, p);
268865cd612face362d054a85d0f7e5881c59cd523beChris Craik        return DrawGlInfo::kStatusDrew;
2689858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    }
2690c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
26919d5316e3f56d138504565ff311145ac01621dff4Romain Guy
2692d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikvoid OpenGLRenderer::drawTextShadow(const SkPaint* paint, const char* text,
2693d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        int bytesCount, int count, const float* positions,
269476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        FontRenderer& fontRenderer, int alpha, float x, float y) {
2695416a847633680d94efb926837efdc18726d54918Raph Levien    mCaches.activeTexture(0);
2696416a847633680d94efb926837efdc18726d54918Raph Levien
2697416a847633680d94efb926837efdc18726d54918Raph Levien    // NOTE: The drop shadow will not perform gamma correction
2698416a847633680d94efb926837efdc18726d54918Raph Levien    //       if shader-based correction is enabled
2699416a847633680d94efb926837efdc18726d54918Raph Levien    mCaches.dropShadowCache.setFontRenderer(fontRenderer);
2700416a847633680d94efb926837efdc18726d54918Raph Levien    const ShadowTexture* shadow = mCaches.dropShadowCache.get(
2701c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik            paint, text, bytesCount, count, mDrawModifiers.mShadowRadius, positions);
2702cf51a4199835e9604aa4c8b3854306f8fbabbf33Romain Guy    // If the drop shadow exceeds the max texture size or couldn't be
2703cf51a4199835e9604aa4c8b3854306f8fbabbf33Romain Guy    // allocated, skip drawing
2704cf51a4199835e9604aa4c8b3854306f8fbabbf33Romain Guy    if (!shadow) return;
2705416a847633680d94efb926837efdc18726d54918Raph Levien    const AutoTexture autoCleanup(shadow);
2706416a847633680d94efb926837efdc18726d54918Raph Levien
2707c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    const float sx = x - shadow->left + mDrawModifiers.mShadowDx;
2708c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    const float sy = y - shadow->top + mDrawModifiers.mShadowDy;
2709416a847633680d94efb926837efdc18726d54918Raph Levien
2710c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    const int shadowAlpha = ((mDrawModifiers.mShadowColor >> 24) & 0xFF) * mSnapshot->alpha;
2711c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    int shadowColor = mDrawModifiers.mShadowColor;
2712c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mShader) {
2713416a847633680d94efb926837efdc18726d54918Raph Levien        shadowColor = 0xffffffff;
2714416a847633680d94efb926837efdc18726d54918Raph Levien    }
2715416a847633680d94efb926837efdc18726d54918Raph Levien
2716416a847633680d94efb926837efdc18726d54918Raph Levien    setupDraw();
2717416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawWithTexture(true);
2718416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawAlpha8Color(shadowColor, shadowAlpha < 255 ? shadowAlpha : alpha);
271976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
2720416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawShader();
272176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint, true);
2722416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawProgram();
27234063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(kModelViewMode_TranslateAndScale, false,
27244063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            sx, sy, sx + shadow->width, sy + shadow->height);
2725416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawTexture(shadow->id);
2726416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawPureColorUniforms();
272776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
2728416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawShaderUniforms();
2729416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
2730416a847633680d94efb926837efdc18726d54918Raph Levien
2731416a847633680d94efb926837efdc18726d54918Raph Levien    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2732416a847633680d94efb926837efdc18726d54918Raph Levien}
2733416a847633680d94efb926837efdc18726d54918Raph Levien
2734768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guybool OpenGLRenderer::canSkipText(const SkPaint* paint) const {
2735768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy    float alpha = (mDrawModifiers.mHasShadow ? 1.0f : paint->getAlpha()) * mSnapshot->alpha;
2736768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy    return alpha == 0.0f && getXfermode(paint->getXfermode()) == SkXfermode::kSrcOver_Mode;
2737768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy}
2738768bffc9b814f6a1f7d9ff59d91285895c23bbe9Romain Guy
2739486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count,
2740d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const float* positions, const SkPaint* paint) {
2741d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (text == NULL || count == 0 || currentSnapshot()->isIgnored() || canSkipText(paint)) {
2742486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2743eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy    }
2744eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
2745671d6cf460531825a321edb200523d0faa7792c9Romain Guy    // NOTE: Skia does not support perspective transform on drawPosText yet
2746d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (!currentTransform()->isSimple()) {
2747486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2748671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2749671d6cf460531825a321edb200523d0faa7792c9Romain Guy
275039a908c1df89e1073627b0dcbce922d826b67055Chris Craik    mCaches.enableScissor();
275139a908c1df89e1073627b0dcbce922d826b67055Chris Craik
2752671d6cf460531825a321edb200523d0faa7792c9Romain Guy    float x = 0.0f;
2753671d6cf460531825a321edb200523d0faa7792c9Romain Guy    float y = 0.0f;
2754d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    const bool pureTranslate = currentTransform()->isPureTranslate();
2755671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (pureTranslate) {
2756d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        x = (int) floorf(x + currentTransform()->getTranslateX() + 0.5f);
2757d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        y = (int) floorf(y + currentTransform()->getTranslateY() + 0.5f);
2758671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2759671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2760b1d0a4ed21168fefcb82232c8f22cb95d60acb85Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
2761c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy    fontRenderer.setFont(paint, mat4::identity());
2762671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2763671d6cf460531825a321edb200523d0faa7792c9Romain Guy    int alpha;
2764671d6cf460531825a321edb200523d0faa7792c9Romain Guy    SkXfermode::Mode mode;
2765671d6cf460531825a321edb200523d0faa7792c9Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
2766671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2767c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (CC_UNLIKELY(mDrawModifiers.mHasShadow)) {
2768e3a9b24b5e3f9b2058486814a6d27729e51ad466Romain Guy        drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
276976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                alpha, 0.0f, 0.0f);
2770416a847633680d94efb926837efdc18726d54918Raph Levien    }
2771416a847633680d94efb926837efdc18726d54918Raph Levien
2772671d6cf460531825a321edb200523d0faa7792c9Romain Guy    // Pick the appropriate texture filtering
2773d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    bool linearFilter = currentTransform()->changesBounds();
2774671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (pureTranslate && !linearFilter) {
2775671d6cf460531825a321edb200523d0faa7792c9Romain Guy        linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2776671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2777257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    fontRenderer.setTextureFiltering(linearFilter);
2778671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2779671d6cf460531825a321edb200523d0faa7792c9Romain Guy    const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
2780671d6cf460531825a321edb200523d0faa7792c9Romain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2781671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2782211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = hasLayer();
2783671d6cf460531825a321edb200523d0faa7792c9Romain Guy
27841e546815bbb736c50679a8aefc25f48561026fc5Victoria Lease    TextSetupFunctor functor(this, x, y, pureTranslate, alpha, mode, paint);
2785671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
2786257ae3502cfad43df681b1783528d645bdabc63fRomain Guy            positions, hasActiveLayer ? &bounds : NULL, &functor)) {
2787671d6cf460531825a321edb200523d0faa7792c9Romain Guy        if (hasActiveLayer) {
2788671d6cf460531825a321edb200523d0faa7792c9Romain Guy            if (!pureTranslate) {
2789d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                currentTransform()->mapRect(bounds);
2790671d6cf460531825a321edb200523d0faa7792c9Romain Guy            }
2791671d6cf460531825a321edb200523d0faa7792c9Romain Guy            dirtyLayerUnchecked(bounds, getRegion());
2792671d6cf460531825a321edb200523d0faa7792c9Romain Guy        }
2793671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2794486590963e2207d68eebd6944fec70d50d41116aChet Haase
2795486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2796eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy}
2797eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
2798624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guymat4 OpenGLRenderer::findBestFontTransform(const mat4& transform) const {
2799624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    mat4 fontTransform;
2800624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    if (CC_LIKELY(transform.isPureTranslate())) {
2801624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        fontTransform = mat4::identity();
2802624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    } else {
2803624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        if (CC_UNLIKELY(transform.isPerspective())) {
2804b09f1471262c3e629daacbc319bcefc2d621a484Romain Guy            fontTransform = mat4::identity();
2805624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        } else {
2806624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy            float sx, sy;
2807d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            currentTransform()->decomposeScale(sx, sy);
2808624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy            fontTransform.loadScale(sx, sy, 1.0f);
2809624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        }
2810624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    }
2811624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    return fontTransform;
2812624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy}
2813624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy
281441541825bc90dac740e424cdd41a8c997e15cdb7Chris Craikstatus_t OpenGLRenderer::drawText(const char* text, int bytesCount, int count, float x, float y,
2815d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
2816527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik        DrawOpMode drawOpMode) {
2817527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2818527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if (drawOpMode == kDrawOpMode_Immediate) {
281928ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        // The checks for corner-case ignorable text and quick rejection is only done for immediate
282028ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        // drawing as ops from DeferredDisplayList are already filtered for these
2821d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        if (text == NULL || count == 0 || currentSnapshot()->isIgnored() || canSkipText(paint) ||
2822f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik                quickRejectSetupScissor(bounds)) {
282328ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik            return DrawGlInfo::kStatusDone;
282428ce94a4ffc7576f40776d212f1ada79fafaa061Chris Craik        }
2825cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy    }
2826cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy
28273a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldX = x;
28283a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldY = y;
2829624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy
2830d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    const mat4& transform = *currentTransform();
2831624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    const bool pureTranslate = transform.isPureTranslate();
2832c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy
2833211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(pureTranslate)) {
2834624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        x = (int) floorf(x + transform.getTranslateX() + 0.5f);
2835624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        y = (int) floorf(y + transform.getTranslateY() + 0.5f);
28366620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
28376620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
283886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    int alpha;
283986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    SkXfermode::Mode mode;
284086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
28419d13fe25f4f10b25776b1dc5c858f9ebb0b28b30Romain Guy
2842c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
2843c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy
2844c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (CC_UNLIKELY(mDrawModifiers.mHasShadow)) {
2845c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy        fontRenderer.setFont(paint, mat4::identity());
2846c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy        drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
284776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                alpha, oldX, oldY);
28481e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    }
28491e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
285019d4dd8599cb870923ab349d2ab96cacffd9c6f5Romain Guy    const bool hasActiveLayer = hasLayer();
285119d4dd8599cb870923ab349d2ab96cacffd9c6f5Romain Guy
2852624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // We only pass a partial transform to the font renderer. That partial
2853624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // matrix defines how glyphs are rasterized. Typically we want glyphs
2854624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // to be rasterized at their final size on screen, which means the partial
2855624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // matrix needs to take the scale factor into account.
2856624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // When a partial matrix is used to transform glyphs during rasterization,
2857624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // the mesh is generated with the inverse transform (in the case of scale,
2858624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // the mesh is generated at 1.0 / scale for instance.) This allows us to
2859624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // apply the full transform matrix at draw time in the vertex shader.
2860624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // Applying the full matrix in the shader is the easiest way to handle
2861624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // rotation and perspective and allows us to always generated quads in the
2862624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // font renderer which greatly simplifies the code, clipping in particular.
2863624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    mat4 fontTransform = findBestFontTransform(transform);
28643b753829ae858d424fe109f714745379a6daf455Romain Guy    fontRenderer.setFont(paint, fontTransform);
2865c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy
28666620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    // Pick the appropriate texture filtering
2867a4adcf0239039eb8f005be252409901c41b28839Romain Guy    bool linearFilter = !pureTranslate || fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2868257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    fontRenderer.setTextureFiltering(linearFilter);
286906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
2870624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy    // TODO: Implement better clipping for scaled/rotated text
2871d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    const Rect* clip = !pureTranslate ? NULL : currentClipRect();
287241541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik    Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
28735b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
2874996e57c84368058be793897ebc355b917a59abc2Raph Levien    bool status;
28751e546815bbb736c50679a8aefc25f48561026fc5Victoria Lease    TextSetupFunctor functor(this, x, y, pureTranslate, alpha, mode, paint);
2876527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik
2877527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    // don't call issuedrawcommand, do it at end of batch
2878527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    bool forceFinish = (drawOpMode != kDrawOpMode_Defer);
2879a3dc55f83ab583e0a66b893c71b849afa046770aRomain Guy    if (CC_UNLIKELY(paint->getTextAlign() != SkPaint::kLeft_Align)) {
28808b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        SkPaint paintCopy(*paint);
28818b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        paintCopy.setTextAlign(SkPaint::kLeft_Align);
28828b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        status = fontRenderer.renderPosText(&paintCopy, clip, text, 0, bytesCount, count, x, y,
288341541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik                positions, hasActiveLayer ? &layerBounds : NULL, &functor, forceFinish);
2884996e57c84368058be793897ebc355b917a59abc2Raph Levien    } else {
28858b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        status = fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
288641541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik                positions, hasActiveLayer ? &layerBounds : NULL, &functor, forceFinish);
2887996e57c84368058be793897ebc355b917a59abc2Raph Levien    }
28884ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
2889527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    if ((status || drawOpMode != kDrawOpMode_Immediate) && hasActiveLayer) {
2890624234f69b2a4781d24f3e4c6ae6450729e38397Romain Guy        if (!pureTranslate) {
289141541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik            transform.mapRect(layerBounds);
2892a4adcf0239039eb8f005be252409901c41b28839Romain Guy        }
289341541825bc90dac740e424cdd41a8c997e15cdb7Chris Craik        dirtyLayerUnchecked(layerBounds, getRegion());
28945b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
2895694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
2896e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik    drawTextDecorations(totalAdvance, oldX, oldY, paint);
2897486590963e2207d68eebd6944fec70d50d41116aChet Haase
2898486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2899694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy}
2900694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
2901d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int count,
2902d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPath* path, float hOffset, float vOffset, const SkPaint* paint) {
2903d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (text == NULL || count == 0 || currentSnapshot()->isIgnored() || canSkipText(paint)) {
2904486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
290503d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    }
290603d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
290739a908c1df89e1073627b0dcbce922d826b67055Chris Craik    // TODO: avoid scissor by calculating maximum bounds using path bounds + font metrics
290839a908c1df89e1073627b0dcbce922d826b67055Chris Craik    mCaches.enableScissor();
290939a908c1df89e1073627b0dcbce922d826b67055Chris Craik
2910b1d0a4ed21168fefcb82232c8f22cb95d60acb85Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
2911c74f45a334f0e3725c23cdd270cbcb0efac4ea75Romain Guy    fontRenderer.setFont(paint, mat4::identity());
2912257ae3502cfad43df681b1783528d645bdabc63fRomain Guy    fontRenderer.setTextureFiltering(true);
291303d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
291403d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    int alpha;
291503d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    SkXfermode::Mode mode;
291603d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
29171e546815bbb736c50679a8aefc25f48561026fc5Victoria Lease    TextSetupFunctor functor(this, 0.0f, 0.0f, false, alpha, mode, paint);
29189777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy
29199777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    const Rect* clip = &mSnapshot->getLocalClip();
29209777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
292103d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
29229777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    const bool hasActiveLayer = hasLayer();
29239777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy
29249777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    if (fontRenderer.renderTextOnPath(paint, clip, text, 0, bytesCount, count, path,
29251e546815bbb736c50679a8aefc25f48561026fc5Victoria Lease            hOffset, vOffset, hasActiveLayer ? &bounds : NULL, &functor)) {
29269777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy        if (hasActiveLayer) {
2927d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            currentTransform()->mapRect(bounds);
29289777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy            dirtyLayerUnchecked(bounds, getRegion());
29299777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy        }
29309777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    }
2931486590963e2207d68eebd6944fec70d50d41116aChet Haase
2932486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2933325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy}
2934325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy
2935d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawPath(const SkPath* path, const SkPaint* paint) {
2936d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
2937dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
2938a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
29397fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
2940fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const PathTexture* texture = mCaches.pathCache.get(path, paint);
2941486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
294222158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
29437fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
29448b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float x = texture->left - texture->offset;
29458b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float y = texture->top - texture->offset;
29468b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
294701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
2948486590963e2207d68eebd6944fec70d50d41116aChet Haase
2949486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
29507fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy}
29517fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
2952a08f95cfeca7217f9c533b03663bf0dceedd259aChris Craikstatus_t OpenGLRenderer::drawLayer(Layer* layer, float x, float y) {
295335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    if (!layer) {
2954486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
29556c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    }
29566c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
2957b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    mat4* transform = NULL;
2958b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    if (layer->isTextureLayer()) {
2959b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        transform = &layer->getTransform();
2960b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        if (!transform->isIdentity()) {
29613f085429fd47ebd32ac2463b3eae2a5a6c17be25Chris Craik            save(SkCanvas::kMatrix_SaveFlag);
296214e513058ed4168c94e015638d16f5f87fd8063aChris Craik            concatMatrix(*transform);
2963b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        }
2964b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    }
2965b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy
296639a908c1df89e1073627b0dcbce922d826b67055Chris Craik    bool clipRequired = false;
2967f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    const bool rejected = calculateQuickRejectForScissor(x, y,
2968f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik            x + layer->layer.getWidth(), y + layer->layer.getHeight(), &clipRequired, false);
29694ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
297035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    if (rejected) {
2971b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        if (transform && !transform->isIdentity()) {
2972b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy            restore();
2973b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        }
297435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy        return DrawGlInfo::kStatusDone;
297535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    }
297635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
29775bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy    updateLayer(layer, true);
29782bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy
297939a908c1df89e1073627b0dcbce922d826b67055Chris Craik    mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
2980a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
29816c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
2982211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(!layer->region.isEmpty())) {
2983c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        if (layer->region.isRect()) {
298434416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik            DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
298534416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik                    composeLayerRect(layer, layer->regionRect));
2986c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        } else if (layer->mesh) {
298776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
298816ecda5317c40fc3da284952d9b3add34d6763aeChris Craik            const float a = getLayerAlpha(layer);
2989c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDraw();
2990c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawWithTexture();
29918168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy            setupDrawColor(a, a, a, a);
299276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            setupDrawColorFilter(layer->getColorFilter());
299376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            setupDrawBlending(layer);
2994c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawProgram();
2995c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawPureColorUniforms();
299676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            setupDrawColorFilterUniforms(layer->getColorFilter());
29979ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawTexture(layer->getTexture());
2998d6b65f67717025b1162f86f04e2caa5723566cacChris Craik            if (CC_LIKELY(currentTransform()->isPureTranslate())) {
2999d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                int tx = (int) floorf(x + currentTransform()->getTranslateX() + 0.5f);
3000d6b65f67717025b1162f86f04e2caa5723566cacChris Craik                int ty = (int) floorf(y + currentTransform()->getTranslateY() + 0.5f);
30019ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
3002d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy                layer->setFilter(GL_NEAREST);
30034063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                setupDrawModelView(kModelViewMode_Translate, false, tx, ty,
30044ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy                        tx + layer->layer.getWidth(), ty + layer->layer.getHeight(), true);
30059ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            } else {
3006d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy                layer->setFilter(GL_LINEAR);
30074063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik                setupDrawModelView(kModelViewMode_Translate, false, x, y,
30089ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                        x + layer->layer.getWidth(), y + layer->layer.getHeight());
30099ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            }
3010c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
3011448455fe783b0a711340322dca272b8cc0ebe473Romain Guy            TextureVertex* mesh = &layer->mesh[0];
3012448455fe783b0a711340322dca272b8cc0ebe473Romain Guy            GLsizei elementsCount = layer->meshElementCount;
3013448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
3014448455fe783b0a711340322dca272b8cc0ebe473Romain Guy            while (elementsCount > 0) {
3015448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                GLsizei drawCount = min(elementsCount, (GLsizei) gMaxNumberOfQuads * 6);
3016448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
30173380cfdc77100e87aa8390386ccf390834dea171Romain Guy                setupDrawMeshIndices(&mesh[0].x, &mesh[0].u);
3018448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
3019448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                        glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, NULL));
3020448455fe783b0a711340322dca272b8cc0ebe473Romain Guy
3021448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                elementsCount -= drawCount;
3022448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                // Though there are 4 vertices in a quad, we use 6 indices per
3023448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                // quad to draw with GL_TRIANGLES
3024448455fe783b0a711340322dca272b8cc0ebe473Romain Guy                mesh += (drawCount / 6) * 4;
3025448455fe783b0a711340322dca272b8cc0ebe473Romain Guy            }
3026c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
30273a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
3028e63f7c622a2086aefa80983c6f41b74fb166bb42Chris Craik            drawRegionRectsDebug(layer->region);
30293a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#endif
3030c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        }
30314ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
30325bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy        if (layer->debugDrawUpdate) {
30335bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2eRomain Guy            layer->debugDrawUpdate = false;
303476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
303576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            SkPaint paint;
303676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            paint.setColor(0x7f00ff00);
303776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger            drawColorRect(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight(), &paint);
30384ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy        }
3039f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    }
304034416eaa1c07b3d7a139e780cea8f8d73219650eChris Craik    layer->hasDrawnSinceUpdate = true;
3041486590963e2207d68eebd6944fec70d50d41116aChet Haase
3042b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    if (transform && !transform->isIdentity()) {
3043b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy        restore();
3044b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy    }
3045b2e2f2470693e78baed20617f989d9a166864ed4Romain Guy
3046486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
30476c319ca1275c8db892c39b48fc54864c949f9171Romain Guy}
30486c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
30496926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
3050d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy// Shaders
3051d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
3052d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
3053d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guyvoid OpenGLRenderer::resetShader() {
3054c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mShader = NULL;
305506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
305606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
305706f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid OpenGLRenderer::setupShader(SkiaShader* shader) {
3058c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mShader = shader;
3059c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mShader) {
30608aa195d7081b889f3a7b1f426cbd8556377aae5eRomain Guy        mDrawModifiers.mShader->setCaches(mCaches);
306106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    }
30627fac2e18339f765320d759e8d4c090f92431959eRomain Guy}
30637fac2e18339f765320d759e8d4c090f92431959eRomain Guy
3064d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
30651e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy// Drop shadow
30661e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
30671e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
30681e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::resetShadow() {
3069c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mHasShadow = false;
30701e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
30711e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
30721e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
3073c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mHasShadow = true;
3074c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mShadowRadius = radius;
3075c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mShadowDx = dx;
3076c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mShadowDy = dy;
3077c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mShadowColor = color;
30781e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
30791e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
30801e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
30815ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy// Draw filters
30825ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy///////////////////////////////////////////////////////////////////////////////
30835ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
30845ff9df658230d49e42c43586997a02d8e4dd417eRomain Guyvoid OpenGLRenderer::resetPaintFilter() {
3085527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    // when clearing the PaintFilter, the masks should also be cleared for simple DrawModifier
3086527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    // comparison, see MergingDrawBatch::canMergeWith
3087c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mHasDrawFilter = false;
3088527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    mDrawModifiers.mPaintFilterClearBits = 0;
3089527a3aace1dd72432c2e0472a570e030ad04bf16Chris Craik    mDrawModifiers.mPaintFilterSetBits = 0;
30905ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
30915ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
30925ff9df658230d49e42c43586997a02d8e4dd417eRomain Guyvoid OpenGLRenderer::setupPaintFilter(int clearBits, int setBits) {
3093c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mHasDrawFilter = true;
3094c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mPaintFilterClearBits = clearBits & SkPaint::kAllFlags;
3095c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mDrawModifiers.mPaintFilterSetBits = setBits & SkPaint::kAllFlags;
30965ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
30975ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
3098d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikconst SkPaint* OpenGLRenderer::filterPaint(const SkPaint* paint) {
3099758724fd09a1599f2c55130f81953cfa6c17c300Romain Guy    if (CC_LIKELY(!mDrawModifiers.mHasDrawFilter || !paint)) {
3100758724fd09a1599f2c55130f81953cfa6c17c300Romain Guy        return paint;
3101758724fd09a1599f2c55130f81953cfa6c17c300Romain Guy    }
31025ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
31035ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    uint32_t flags = paint->getFlags();
31045ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
31055ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mFilteredPaint = *paint;
3106c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    mFilteredPaint.setFlags((flags & ~mDrawModifiers.mPaintFilterClearBits) |
3107c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik            mDrawModifiers.mPaintFilterSetBits);
31085ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
31095ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    return &mFilteredPaint;
31105ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
31115ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
31125ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy///////////////////////////////////////////////////////////////////////////////
31136926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy// Drawing implementation
31146926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
31156926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
3116d218a92c0afb8c0d98135b20b52ac87236e1c935Chris CraikTexture* OpenGLRenderer::getTexture(const SkBitmap* bitmap) {
31173b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    Texture* texture = mCaches.assetAtlas.getEntryTexture(bitmap);
31183b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (!texture) {
31193b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        return mCaches.textureCache.get(bitmap);
31203b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
31213b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    return texture;
31223b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy}
31233b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
312401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guyvoid OpenGLRenderer::drawPathTexture(const PathTexture* texture,
3125d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        float x, float y, const SkPaint* paint) {
3126f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (quickRejectSetupScissor(x, y, x + texture->width, y + texture->height)) {
312701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy        return;
312801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    }
312901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
313001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    int alpha;
313101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    SkXfermode::Mode mode;
313201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
313301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
313401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDraw();
313501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawWithTexture(true);
313601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
313776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
313801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawShader();
313976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint, true);
314001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawProgram();
31414063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(kModelViewMode_TranslateAndScale, false,
31424063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            x, y, x + texture->width, y + texture->height);
314301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawTexture(texture->id);
314401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawPureColorUniforms();
314576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
314601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawShaderUniforms();
314701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
314801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
314901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
315001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
315101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
3152f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy// Same values used by Skia
31530a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdStrikeThru_Offset   (-6.0f / 21.0f)
31540a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Offset    (1.0f / 9.0f)
31550a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Thickness (1.0f / 18.0f)
31560a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
3157d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikvoid OpenGLRenderer::drawTextDecorations(float underlineWidth, float x, float y,
3158d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        const SkPaint* paint) {
31590a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    // Handle underline and strike-through
31600a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    uint32_t flags = paint->getFlags();
31610a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
3162726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy        SkPaint paintCopy(*paint);
31630a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
3164211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_LIKELY(underlineWidth > 0.0f)) {
3165726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            const float textSize = paintCopy.getTextSize();
3166f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
31670a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
31688b4072d3fb9bb49d774d97689a065204beca1752Raph Levien            const float left = x;
31690a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float top = 0.0f;
3170e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
3171f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            int linesCount = 0;
3172f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) linesCount++;
3173f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) linesCount++;
3174f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy
3175f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const int pointsCount = 4 * linesCount;
3176e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            float points[pointsCount];
3177e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            int currentPoint = 0;
31780a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
31790a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) {
31800a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdUnderline_Offset;
3181e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
3182e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
3183e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
3184e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
31850a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
31860a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
31870a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) {
31880a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdStrikeThru_Offset;
3189e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
3190e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
3191e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
3192e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
31930a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
3194e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
3195726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            paintCopy.setStrokeWidth(strokeWidth);
3196e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
3197726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            drawLines(&points[0], pointsCount, &paintCopy);
31980a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
31990a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    }
32000a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
32010a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
3202d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikstatus_t OpenGLRenderer::drawRects(const float* rects, int count, const SkPaint* paint) {
3203d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored()) {
3204672433d90fab7383cd28beac9d4485b566a90940Romain Guy        return DrawGlInfo::kStatusDone;
3205672433d90fab7383cd28beac9d4485b566a90940Romain Guy    }
3206672433d90fab7383cd28beac9d4485b566a90940Romain Guy
320776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    return drawColorRects(rects, count, paint, false, true, true);
3208735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy}
3209735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
3210b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0Chris Craikstatic void mapPointFakeZ(Vector3& point, const mat4& transformXY, const mat4& transformZ) {
3211b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0Chris Craik    // map z coordinate with true 3d matrix
3212b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0Chris Craik    point.z = transformZ.mapZ(point);
3213b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0Chris Craik
3214b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0Chris Craik    // map x,y coordinates with draw/Skia matrix
3215b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0Chris Craik    transformXY.mapPoint(point.x, point.y);
3216b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0Chris Craik}
3217b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0Chris Craik
3218b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0Chris Craikstatus_t OpenGLRenderer::drawShadow(const mat4& casterTransformXY, const mat4& casterTransformZ,
3219024433f89684e1f9cb7b15ade7c480c9346fbe4dChris Craik        float casterAlpha, bool casterUnclipped, const SkPath* casterPerimeter) {
3220d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
3221f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik
322215a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik    // TODO: use quickRejectWithScissor. For now, always force enable scissor.
3223f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik    mCaches.enableScissor();
3224f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik
3225f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik    SkPaint paint;
3226ba9b613437c34873fa95800a25fc51720638267cChris Craik    paint.setAntiAlias(true); // want to use AlphaVertex
3227f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik
322815a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik    // tessellate caster outline into a 2d polygon
322915a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik    Vector<Vertex> casterVertices2d;
323015a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik    const float casterRefinementThresholdSquared = 20.0f; // TODO: experiment with this value
32318c271ca63b62061fd22cfee78fd6a574b44476fdChris Craik    PathTessellator::approximatePathOutlineVertices(*casterPerimeter,
323215a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik            casterRefinementThresholdSquared, casterVertices2d);
323315a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik
3234a2fe7affd3d077ac163da90996cb2e5e0ca3b8d1Chris Craik    if (casterVertices2d.size() == 0) {
3235a2fe7affd3d077ac163da90996cb2e5e0ca3b8d1Chris Craik        // empty caster polygon computed from path
3236a2fe7affd3d077ac163da90996cb2e5e0ca3b8d1Chris Craik        return DrawGlInfo::kStatusDone;
3237a2fe7affd3d077ac163da90996cb2e5e0ca3b8d1Chris Craik    }
3238a2fe7affd3d077ac163da90996cb2e5e0ca3b8d1Chris Craik
323915a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik    // map 2d caster poly into 3d
324015a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik    const int casterVertexCount = casterVertices2d.size();
324115a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik    Vector3 casterPolygon[casterVertexCount];
3242b98f2116f5896acb4b221015b22624a3c5d5a7feChris Craik    float minZ = FLT_MAX;
3243af6f7ed8dd4288a41d0a07a1f0f0be7d6d035b33ztenghui    float maxZ = -FLT_MAX;
324415a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik    for (int i = 0; i < casterVertexCount; i++) {
324515a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik        const Vertex& point2d = casterVertices2d[i];
324615a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik        casterPolygon[i] = Vector3(point2d.x, point2d.y, 0);
3247b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0Chris Craik        mapPointFakeZ(casterPolygon[i], casterTransformXY, casterTransformZ);
3248b98f2116f5896acb4b221015b22624a3c5d5a7feChris Craik        minZ = fmin(minZ, casterPolygon[i].z);
3249af6f7ed8dd4288a41d0a07a1f0f0be7d6d035b33ztenghui        maxZ = fmax(maxZ, casterPolygon[i].z);
325015a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik    }
325115a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik
325263d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui    // map the centroid of the caster into 3d
325363d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui    Vector2 centroid =  ShadowTessellator::centroid2d(
325463d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui            reinterpret_cast<const Vector2*>(casterVertices2d.array()),
325563d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui            casterVertexCount);
325663d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui    Vector3 centroid3d(centroid.x, centroid.y, 0);
3257b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0Chris Craik    mapPointFakeZ(centroid3d, casterTransformXY, casterTransformZ);
325863d41abb40b3ce40d8b9bccb1cf186e8158a3687ztenghui
3259b98f2116f5896acb4b221015b22624a3c5d5a7feChris Craik    // if the caster intersects the z=0 plane, lift it in Z so it doesn't
3260b98f2116f5896acb4b221015b22624a3c5d5a7feChris Craik    if (minZ < SHADOW_MIN_CASTER_Z) {
3261b98f2116f5896acb4b221015b22624a3c5d5a7feChris Craik        float casterLift = SHADOW_MIN_CASTER_Z - minZ;
3262b98f2116f5896acb4b221015b22624a3c5d5a7feChris Craik        for (int i = 0; i < casterVertexCount; i++) {
3263b98f2116f5896acb4b221015b22624a3c5d5a7feChris Craik            casterPolygon[i].z += casterLift;
3264b98f2116f5896acb4b221015b22624a3c5d5a7feChris Craik        }
3265b98f2116f5896acb4b221015b22624a3c5d5a7feChris Craik        centroid3d.z += casterLift;
3266b98f2116f5896acb4b221015b22624a3c5d5a7feChris Craik    }
3267af6f7ed8dd4288a41d0a07a1f0f0be7d6d035b33ztenghui
3268af6f7ed8dd4288a41d0a07a1f0f0be7d6d035b33ztenghui    // Check whether we want to draw the shadow at all by checking the caster's
3269af6f7ed8dd4288a41d0a07a1f0f0be7d6d035b33ztenghui    // bounds against clip.
3270af6f7ed8dd4288a41d0a07a1f0f0be7d6d035b33ztenghui    // We only have ortho projection, so we can just ignore the Z in caster for
3271af6f7ed8dd4288a41d0a07a1f0f0be7d6d035b33ztenghui    // simple rejection calculation.
3272af6f7ed8dd4288a41d0a07a1f0f0be7d6d035b33ztenghui    Rect localClip = mSnapshot->getLocalClip();
32738c271ca63b62061fd22cfee78fd6a574b44476fdChris Craik    Rect casterBounds(casterPerimeter->getBounds());
3274af6f7ed8dd4288a41d0a07a1f0f0be7d6d035b33ztenghui    casterTransformXY.mapRect(casterBounds);
3275af6f7ed8dd4288a41d0a07a1f0f0be7d6d035b33ztenghui
3276024433f89684e1f9cb7b15ade7c480c9346fbe4dChris Craik    bool isCasterOpaque = (casterAlpha == 1.0f) && casterUnclipped;
327715a07a21eb33e8ca1c7444944fe0541a53380c0cChris Craik    // draw caster's shadows
3278ef94c6f88fbb1deb095b1494378befcdb9722839ztenghui    if (mCaches.propertyAmbientShadowStrength > 0) {
3279919e95cc23d3567345719f2466e089682608638eChris Craik        paint.setARGB(casterAlpha * mCaches.propertyAmbientShadowStrength, 0, 0, 0);
3280ef94c6f88fbb1deb095b1494378befcdb9722839ztenghui        VertexBuffer ambientShadowVertexBuffer;
328150ecf849cb7ccc3482517b74d2214b347927791eztenghui        VertexBufferMode vertexBufferMode = ShadowTessellator::tessellateAmbientShadow(
328250ecf849cb7ccc3482517b74d2214b347927791eztenghui                isCasterOpaque, casterPolygon, casterVertexCount, centroid3d,
3283af6f7ed8dd4288a41d0a07a1f0f0be7d6d035b33ztenghui                casterBounds, localClip, maxZ, ambientShadowVertexBuffer);
328450ecf849cb7ccc3482517b74d2214b347927791eztenghui        drawVertexBuffer(vertexBufferMode, ambientShadowVertexBuffer, &paint);
3285ef94c6f88fbb1deb095b1494378befcdb9722839ztenghui    }
3286ef94c6f88fbb1deb095b1494378befcdb9722839ztenghui
3287ef94c6f88fbb1deb095b1494378befcdb9722839ztenghui    if (mCaches.propertySpotShadowStrength > 0) {
3288919e95cc23d3567345719f2466e089682608638eChris Craik        paint.setARGB(casterAlpha * mCaches.propertySpotShadowStrength, 0, 0, 0);
3289ef94c6f88fbb1deb095b1494378befcdb9722839ztenghui        VertexBuffer spotShadowVertexBuffer;
3290ef94c6f88fbb1deb095b1494378befcdb9722839ztenghui        Vector3 lightPosScale(mCaches.propertyLightPosXScale,
3291ef94c6f88fbb1deb095b1494378befcdb9722839ztenghui                mCaches.propertyLightPosYScale, mCaches.propertyLightPosZScale);
329250ecf849cb7ccc3482517b74d2214b347927791eztenghui        VertexBufferMode vertexBufferMode = ShadowTessellator::tessellateSpotShadow(
329350ecf849cb7ccc3482517b74d2214b347927791eztenghui                isCasterOpaque, casterPolygon, casterVertexCount, lightPosScale,
3294af6f7ed8dd4288a41d0a07a1f0f0be7d6d035b33ztenghui                *currentTransform(), getWidth(), getHeight(), casterBounds, localClip,
3295af6f7ed8dd4288a41d0a07a1f0f0be7d6d035b33ztenghui                spotShadowVertexBuffer);
329650ecf849cb7ccc3482517b74d2214b347927791eztenghui        drawVertexBuffer(vertexBufferMode, spotShadowVertexBuffer, &paint);
3297ef94c6f88fbb1deb095b1494378befcdb9722839ztenghui    }
32987b4516e7ea552ad08d6e7277d311ef11bd8f12e8ztenghui
32997b4516e7ea552ad08d6e7277d311ef11bd8f12e8ztenghui    return DrawGlInfo::kStatusDrew;
3300f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik}
3301f57776b2d195f0937906eb88b777bb55ccc36967Chris Craik
330276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergerstatus_t OpenGLRenderer::drawColorRects(const float* rects, int count, const SkPaint* paint,
330376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        bool ignoreTransform, bool dirty, bool clip) {
33043b753829ae858d424fe109f714745379a6daf455Romain Guy    if (count == 0) {
33053b753829ae858d424fe109f714745379a6daf455Romain Guy        return DrawGlInfo::kStatusDone;
33063b753829ae858d424fe109f714745379a6daf455Romain Guy    }
3307735738c4ddf3229caa5f6e634bf591953ac29944Romain Guy
330876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    int color = paint->getColor();
330976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    // If a shader is set, preserve only the alpha
331076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    if (mDrawModifiers.mShader) {
331176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        color |= 0x00ffffff;
331276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    }
331376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
3314672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float left = FLT_MAX;
3315672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float top = FLT_MAX;
3316672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float right = FLT_MIN;
3317672433d90fab7383cd28beac9d4485b566a90940Romain Guy    float bottom = FLT_MIN;
3318672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3319448455fe783b0a711340322dca272b8cc0ebe473Romain Guy    Vertex mesh[count];
3320672433d90fab7383cd28beac9d4485b566a90940Romain Guy    Vertex* vertex = mesh;
3321672433d90fab7383cd28beac9d4485b566a90940Romain Guy
33222af4635e4a9e448a65ff541252f8f94bc6ac48e0Chris Craik    for (int index = 0; index < count; index += 4) {
3323672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float l = rects[index + 0];
3324672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float t = rects[index + 1];
3325672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float r = rects[index + 2];
3326672433d90fab7383cd28beac9d4485b566a90940Romain Guy        float b = rects[index + 3];
3327672433d90fab7383cd28beac9d4485b566a90940Romain Guy
33283b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, l, t);
33293b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, r, t);
33303b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, l, b);
33313b753829ae858d424fe109f714745379a6daf455Romain Guy        Vertex::set(vertex++, r, b);
3332672433d90fab7383cd28beac9d4485b566a90940Romain Guy
33333b753829ae858d424fe109f714745379a6daf455Romain Guy        left = fminf(left, l);
33343b753829ae858d424fe109f714745379a6daf455Romain Guy        top = fminf(top, t);
33353b753829ae858d424fe109f714745379a6daf455Romain Guy        right = fmaxf(right, r);
33363b753829ae858d424fe109f714745379a6daf455Romain Guy        bottom = fmaxf(bottom, b);
3337672433d90fab7383cd28beac9d4485b566a90940Romain Guy    }
3338672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3339f0a590781b2c3e34132b2011d3956135add73ae0Chris Craik    if (clip && quickRejectSetupScissor(left, top, right, bottom)) {
3340a362c69d6cdf448107e5a539f77df73937141870Romain Guy        return DrawGlInfo::kStatusDone;
3341a362c69d6cdf448107e5a539f77df73937141870Romain Guy    }
3342672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3343672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDraw();
3344672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawNoTexture();
3345d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    setupDrawColor(color, ((color >> 24) & 0xFF) * currentSnapshot()->alpha);
3346672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawShader();
334776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
334876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint);
3349672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawProgram();
3350672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawDirtyRegionsDisabled();
33514063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(kModelViewMode_Translate, false,
33524063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            0.0f, 0.0f, 0.0f, 0.0f, ignoreTransform);
3353672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawColorUniforms();
3354672433d90fab7383cd28beac9d4485b566a90940Romain Guy    setupDrawShaderUniforms();
335576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
3356672433d90fab7383cd28beac9d4485b566a90940Romain Guy
33578ce00301a023eecaeb8891ce906f67b513ebb42aRomain Guy    if (dirty && hasLayer()) {
3358d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        dirtyLayer(left, top, right, bottom, *currentTransform());
3359672433d90fab7383cd28beac9d4485b566a90940Romain Guy    }
3360672433d90fab7383cd28beac9d4485b566a90940Romain Guy
33614063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    issueIndexedQuadDraw(&mesh[0], count / 4);
3362672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3363672433d90fab7383cd28beac9d4485b566a90940Romain Guy    return DrawGlInfo::kStatusDrew;
3364672433d90fab7383cd28beac9d4485b566a90940Romain Guy}
3365672433d90fab7383cd28beac9d4485b566a90940Romain Guy
3366026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
336776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        const SkPaint* paint, bool ignoreTransform) {
336876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    int color = paint->getColor();
3369d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // If a shader is set, preserve only the alpha
3370c3566d06421c8acc0aafb18f7e307e5725ce87e1Chris Craik    if (mDrawModifiers.mShader) {
3371d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        color |= 0x00ffffff;
3372d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
3373d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
337470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
337515bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    setupDrawNoTexture();
3376d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    setupDrawColor(color, ((color >> 24) & 0xFF) * currentSnapshot()->alpha);
337770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawShader();
337876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
337976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint);
338070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
33814063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(kModelViewMode_TranslateAndScale, false,
33824063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik            left, top, right, bottom, ignoreTransform);
338370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorUniforms();
338470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawShaderUniforms(ignoreTransform);
338576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
338670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawSimpleMesh();
3387c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
3388c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
3389c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy}
3390c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
339182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
3392d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craik        Texture* texture, const SkPaint* paint) {
3393d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
33948164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy
33953b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    GLvoid* vertices = (GLvoid*) NULL;
33963b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    GLvoid* texCoords = (GLvoid*) gMeshTextureOffset;
33973b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
33983b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (texture->uvMapper) {
33993380cfdc77100e87aa8390386ccf390834dea171Romain Guy        vertices = &mMeshVertices[0].x;
34003380cfdc77100e87aa8390386ccf390834dea171Romain Guy        texCoords = &mMeshVertices[0].u;
34013b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
34023b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        Rect uvs(0.0f, 0.0f, 1.0f, 1.0f);
34033b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        texture->uvMapper->map(uvs);
34043b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
34053b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        resetDrawTextureTexCoords(uvs.left, uvs.top, uvs.right, uvs.bottom);
34063b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
34073b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
3408d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    if (CC_LIKELY(currentTransform()->isPureTranslate())) {
3409d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        const float x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
3410d6b65f67717025b1162f86f04e2caa5723566cacChris Craik        const float y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
34116620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
3412d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(GL_NEAREST, true);
34136620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
341476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger                paint, texture->blend, vertices, texCoords,
34153b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, false, true);
34166620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
341767862524056ee2e73a94395139bb8bd0ec1ef38aChris Craik        texture->setFilter(getFilter(paint), true);
341876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        drawTextureMesh(left, top, right, bottom, texture->id, paint,
34193b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy                texture->blend, vertices, texCoords, GL_TRIANGLE_STRIP, gMeshCount);
34203b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    }
34213b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
34223b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (texture->uvMapper) {
34233b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
34246620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
342585bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy}
342685bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
3427f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guyvoid OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
342876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        GLuint texture, const SkPaint* paint, bool blend,
34296820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
34304063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        bool swapSrcDst, bool ignoreTransform, GLuint vbo,
34314063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        ModelViewMode modelViewMode, bool dirty) {
34328694230ff25fa0a60e480d424843e56b718f0516Romain Guy
343376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    int a;
343476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkXfermode::Mode mode;
343576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    getAlphaAndMode(paint, &a, &mode);
343676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    const float alpha = a / 255.0f;
343776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
343870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
343970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawWithTexture();
344070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
344176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
344276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint, blend, swapSrcDst);
344370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
3444886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (!dirty) setupDrawDirtyRegionsDisabled();
34454063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
3446886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawTexture(texture);
344786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawPureColorUniforms();
344876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
344970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawMesh(vertices, texCoords, vbo);
3450db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
34516820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    glDrawArrays(drawMode, 0, elementsCount);
345282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy}
345382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
34543b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guyvoid OpenGLRenderer::drawIndexedTextureMesh(float left, float top, float right, float bottom,
345576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        GLuint texture, const SkPaint* paint, bool blend,
34563b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
34574063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        bool swapSrcDst, bool ignoreTransform, GLuint vbo,
34584063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        ModelViewMode modelViewMode, bool dirty) {
34593b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
346076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    int a;
346176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkXfermode::Mode mode;
346276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    getAlphaAndMode(paint, &a, &mode);
346376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    const float alpha = a / 255.0f;
346476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
34653b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDraw();
34663b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawWithTexture();
34673b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
346876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
346976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint, blend, swapSrcDst);
34703b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawProgram();
34713b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (!dirty) setupDrawDirtyRegionsDisabled();
34724063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
34733b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawTexture(texture);
34743b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawPureColorUniforms();
347576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
34763b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    setupDrawMeshIndices(vertices, texCoords, vbo);
34773b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
34783b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    glDrawElements(drawMode, elementsCount, GL_UNSIGNED_SHORT, NULL);
34793b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy}
34803b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
3481886b275e529e44a59c54b933453d9bc902973178Romain Guyvoid OpenGLRenderer::drawAlpha8TextureMesh(float left, float top, float right, float bottom,
348276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger        GLuint texture, const SkPaint* paint,
3483886b275e529e44a59c54b933453d9bc902973178Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
34844063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik        bool ignoreTransform, ModelViewMode modelViewMode, bool dirty) {
3485886b275e529e44a59c54b933453d9bc902973178Romain Guy
348676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    int color = paint != NULL ? paint->getColor() : 0;
348776d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    int alpha;
348876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    SkXfermode::Mode mode;
348976d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    getAlphaAndMode(paint, &alpha, &mode);
349076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger
3491886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDraw();
3492886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawWithTexture(true);
349376d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    if (paint != NULL) {
3494886b275e529e44a59c54b933453d9bc902973178Romain Guy        setupDrawAlpha8Color(color, alpha);
3495886b275e529e44a59c54b933453d9bc902973178Romain Guy    }
349676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilter(getColorFilter(paint));
3497886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawShader();
349876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawBlending(paint, true);
3499886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawProgram();
3500886b275e529e44a59c54b933453d9bc902973178Romain Guy    if (!dirty) setupDrawDirtyRegionsDisabled();
35014063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
3502886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawTexture(texture);
3503886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawPureColorUniforms();
350476d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenberger    setupDrawColorFilterUniforms(getColorFilter(paint));
35054063a0e03ba2e354cc6d19c0ffc073fd5b8aa2caChris Craik    setupDrawShaderUniforms(ignoreTransform);
3506886b275e529e44a59c54b933453d9bc902973178Romain Guy    setupDrawMesh(vertices, texCoords);
3507886b275e529e44a59c54b933453d9bc902973178Romain Guy
3508886b275e529e44a59c54b933453d9bc902973178Romain Guy    glDrawArrays(drawMode, 0, elementsCount);
3509886b275e529e44a59c54b933453d9bc902973178Romain Guy}
3510886b275e529e44a59c54b933453d9bc902973178Romain Guy
3511a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyvoid OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
3512f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        ProgramDescription& description, bool swapSrcDst) {
351378dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    if (mCountOverdraw) {
351478dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        if (!mCaches.blend) glEnable(GL_BLEND);
351578dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        if (mCaches.lastSrcMode != GL_ONE || mCaches.lastDstMode != GL_ONE) {
351678dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy            glBlendFunc(GL_ONE, GL_ONE);
351778dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        }
351878dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
351978dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        mCaches.blend = true;
352078dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        mCaches.lastSrcMode = GL_ONE;
352178dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        mCaches.lastDstMode = GL_ONE;
352278dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
352378dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        return;
352478dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    }
352578dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy
352682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    blend = blend || mode != SkXfermode::kSrcOver_Mode;
3527c189ef53220059acf2adedc92ac4ac7e6a993e6bRomain Guy
352882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    if (blend) {
352982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // These blend modes are not supported by OpenGL directly and have
353082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // to be implemented using shaders. Since the shader will perform
353182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // the blending, turn blending off here
353282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // If the blend mode cannot be implemented using shaders, fall
353382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // back to the default SrcOver blend mode instead
353433fa1f774c8e7289fd7c39fbc2c65b9361f2c2c4Romain Guy        if (CC_UNLIKELY(mode > SkXfermode::kScreen_Mode)) {
35353bbacf27c0be1bae4e4483577fc89ae3113abe5dRomain Guy            if (CC_UNLIKELY(mExtensions.hasFramebufferFetch())) {
3536a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                description.framebufferMode = mode;
3537f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy                description.swapSrcDst = swapSrcDst;
3538a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
353982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                if (mCaches.blend) {
354082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                    glDisable(GL_BLEND);
354182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                    mCaches.blend = false;
354282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                }
354382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
354482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                return;
354582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            } else {
354682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                mode = SkXfermode::kSrcOver_Mode;
3547a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
354882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        }
354982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
355082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        if (!mCaches.blend) {
355182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            glEnable(GL_BLEND);
355282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        }
355382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
355482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
355582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
355682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
355782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
355882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            glBlendFunc(sourceMode, destMode);
355982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            mCaches.lastSrcMode = sourceMode;
356082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            mCaches.lastDstMode = destMode;
356182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
3562fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    } else if (mCaches.blend) {
356382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        glDisable(GL_BLEND);
356482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    }
3565fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    mCaches.blend = blend;
3566bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
3567bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
3568889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guybool OpenGLRenderer::useProgram(Program* program) {
3569d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (!program->isInUse()) {
3570fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
3571d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        program->use();
3572fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mCaches.currentProgram = program;
35736926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return false;
3574260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    }
35756926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    return true;
3576260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy}
3577260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
3578026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
3579ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    TextureVertex* v = &mMeshVertices[0];
358082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v1);
358182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v1);
358282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v2);
358382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v2);
35848ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
35858ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
3586d218a92c0afb8c0d98135b20b52ac87236e1c935Chris Craikvoid OpenGLRenderer::getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const {
3587be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    getAlphaAndModeDirect(paint, alpha,  mode);
358816ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    if (mDrawModifiers.mOverrideLayerAlpha < 1.0f) {
358916ecda5317c40fc3da284952d9b3add34d6763aeChris Craik        // if drawing a layer, ignore the paint's alpha
359087b515cde53f3c8cc3fdf698c100e67508487e59Romain Guy        *alpha = mDrawModifiers.mOverrideLayerAlpha * 255;
359116ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    }
3592d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    *alpha *= currentSnapshot()->alpha;
3593026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy}
3594026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
359576d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergerfloat OpenGLRenderer::getLayerAlpha(const Layer* layer) const {
359616ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    float alpha;
359716ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    if (mDrawModifiers.mOverrideLayerAlpha < 1.0f) {
359816ecda5317c40fc3da284952d9b3add34d6763aeChris Craik        alpha = mDrawModifiers.mOverrideLayerAlpha;
359916ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    } else {
360016ecda5317c40fc3da284952d9b3add34d6763aeChris Craik        alpha = layer->getAlpha() / 255.0f;
360116ecda5317c40fc3da284952d9b3add34d6763aeChris Craik    }
3602d6b65f67717025b1162f86f04e2caa5723566cacChris Craik    return alpha * currentSnapshot()->alpha;
360316ecda5317c40fc3da284952d9b3add34d6763aeChris Craik}
360416ecda5317c40fc3da284952d9b3add34d6763aeChris Craik
36059d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
3606e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
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